[IMP] web: update documentation of patch function

This commit updates the documentation of the patch function
with the changes done in https://github.com/odoo/odoo/pull/125716.

closes odoo/documentation#5017

Signed-off-by: Antoine Vandevenne (anv) <anv@odoo.com>
This commit is contained in:
Michael (mcm) 2023-07-04 10:24:34 +00:00
parent dad4a47c9a
commit 775e80ed92

View File

@ -18,24 +18,18 @@ Description
The patch function is located in `@web/core/utils/patch`:
.. js:function:: patch(obj, patchName, patchValue, options)
.. js:function:: patch(objToPatch, extension)
:param Object obj: object that should be patched
:param string patchName: unique string describing the patch
:param Object patchValue: an object mapping each key to a patchValue
:param Object options: option object (see below)
:param object objToPatch: the object that should be patched
:param object extension: an object mapping each key to an extension
:returns: a function to remove the patch
The `patch` function modifies in place the `obj` object (or class) and
applies all key/value described in the `patchValue` object. This operation
is registered under the `patchName` name, so it can be unpatched later if
necessary.
The `patch` function modifies in place the `objToPatch` object (or class) and
applies all key/value described in the `extension` object. An unpatch
function is returned, so it can be used to remove the patch later if necessary.
Most patch operations provide access to the parent value by using the
`_super` property (see below in the examples). To do that, the `patch` method
wraps each pair key/value in a getter that dynamically binds `_super`.
The only option is `pure (boolean)`. If set to `true`, the patch operation
does not bind the `_super` property.
native `super` keyword (see below in the examples).
Patching a simple object
========================
@ -53,7 +47,7 @@ Here is a simple example of how an object can be patched:
},
};
patch(object, "patch name", {
patch(object, {
fn() {
// do things
},
@ -61,49 +55,45 @@ Here is a simple example of how an object can be patched:
When patching functions, we usually want to be able to access the ``parent``
function. Since we are working with patch objects, not ES6 classes, we cannot
use the native ``super`` keyword. So, Odoo provides a special method to simulate
this behaviour: ``this._super``:
function. To do so, we can simply use the native ``super`` keyword:
.. code-block:: javascript
patch(object, "_super patch", {
patch(object, {
fn() {
this._super(...arguments);
super.fn(...arguments);
// do other things
},
});
.. warning::
``this._super`` is reassigned after each patched function is called.
This means that if you use an asynchronous function in the patch then you
cannot call ``this._super`` after an ``await``, because it may or may not be
the function that you expect. The correct way to do that is to keep a reference
to the initial ``_super`` method:
``super`` can only be used in a method not a function. This means that the
following constructs are invalid for javascript.
.. code-block:: javascript
patch(object, "async _super patch", {
async myAsyncFn() {
const _super = this._super.bind(this);
await Promise.resolve();
await _super(...arguments);
// await this._super(...arguments); // this._super is undefined.
const obj = {
a: function () {
// Throws: "Uncaught SyntaxError: 'super' keyword unexpected here"
super.a();
},
});
b: () => {
// Throws: "Uncaught SyntaxError: 'super' keyword unexpected here"
super.b();
},
};
Getters and setters are supported too:
.. code-block:: javascript
patch(object, "getter/setter patch", {
patch(object, {
get number() {
return this._super() / 2;
return super.number / 2;
},
set number(value) {
this._super(value * 2);
super.number = value;
},
});
@ -124,12 +114,12 @@ the `prototype`:
}
// this will patch static properties!!!
patch(MyClass, "static patch", {
patch(MyClass, {
myStaticFn() {...},
});
// this is probably the usual case: patching a class method
patch(MyClass.prototype, "prototype patch", {
patch(MyClass.prototype, {
myPrototypeFn() {...},
});
@ -149,9 +139,9 @@ constructor and patch that method instead:
}
}
patch(MyClass.prototype, "constructor", {
patch(MyClass.prototype, {
setup() {
this._super(...arguments);
super.setup(...arguments);
this.doubleNumber = this.number * 2;
},
});
@ -165,11 +155,11 @@ Patching a component
Components are defined by javascript classes, so all the information above still
holds. For these reasons, Owl components should use the `setup` method, so they
can easily be patched as well (see the section on :ref:`best practices<frontend/owl/best_practices>`.
can easily be patched as well (see the section on :ref:`best practices<frontend/owl/best_practices>`).
.. code-block:: javascript
patch(MyComponent.prototype, "my patch", {
patch(MyComponent.prototype, {
setup() {
useMyHook();
},
@ -178,19 +168,91 @@ can easily be patched as well (see the section on :ref:`best practices<frontend/
Removing a patch
================
The `patch` function has a counterpart, `unpatch`, also located in `@web/core/utils/patch`.
.. js:function:: unpatch(obj, patchName)
:param Object obj: object that should be unpatched
:param string patchName: string describing the patch that should be removed
Removes an existing patch from an object `obj`. This is mostly useful for
The `patch` function returns its counterpart. This is mostly useful for
testing purposes, when we patch something at the beginning of a test, and
unpatch it at the end.
.. code-block:: javascript
patch(object, "patch name", { ... });
const unpatch = patch(object, { ... });
// test stuff here
unpatch(object, "patch name");
unpatch();
Applying the same patch to multiple objects
===========================================
It could happen that one wants to apply the same patch to multiple objects but
because of the way the `super` keyword works, the `extension` can only be used
for patching once and cannot be copied/cloned (`check the documentation of the keyword <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/super#description>`_).
A function returning the object used to patch can be used to make it unique.
.. code-block:: javascript
const obj1 = {
method() {
doSomething();
},
};
const obj2 = {
method() {
doThings();
},
};
function createExtensionObj() {
return {
method() {
super.method();
doCommonThings();
},
};
}
patch(obj1, createExtensionObj());
patch(obj2, createExtensionObj());
.. warning::
If an `extension` is based on another then the two extensions should
be applied separately. Do not copy/clone an extension.
.. code-block:: javascript
const object = {
method1() {
doSomething();
},
method2() {
doAnotherThing();
},
};
const ext1 = {
method1() {
super.method1();
doThings();
},
};
const invalid_ext2 = {
...ext1, // this will not work: super will not refer to the correct object in methods coming from ext1
method2() {
super.method2();
doOtherThings();
},
};
patch(object, invalid_ext2);
object.method1(); // throws: Uncaught TypeError: (intermediate value).method1 is not a function
const valid_ext2 = {
method2() {
super.method2();
doOtherThings();
},
};
patch(object, ext1); // first patch base extension
patch(object, valid_ext2); // then the new one
object.method1(); // works as expected