[MOV] developer: move section on patching javascript
This commit is a move, but the content was also slightly updated/reformatted. closes odoo/documentation#1244 Signed-off-by: Géry Debongnie (ged) <ged@openerp.com>
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@ -14,6 +14,7 @@ Frontend
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frontend/registries
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frontend/services
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frontend/hooks
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frontend/patching_code
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frontend/javascript_cheatsheet
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frontend/javascript_reference
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frontend/mobile
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@ -2246,160 +2246,3 @@ For more information, look into the `control_panel_renderer.js <https://github.c
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.. _datepicker: https://github.com/Eonasdan/bootstrap-datetimepicker
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Patching code
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=============
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Sometimes we need to modify an object or a class in place. To achieve that, Odoo
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provides the utility function ``patch``. It is mostly useful to override/update
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the behaviour of some other component/piece of code that one does not control.
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Obviously, it is not the primary tool of working with Odoo. It should be used
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with care.
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Patching a simple object
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------------------------
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Here is a simple example of how an object can be patched:
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.. code-block:: javascript
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const { patch } = require("web.utils");
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const object = {
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field: "a field",
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fn() {
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// do something
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},
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};
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patch(object, "patch name", {
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fn() {
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// do things
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},
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});
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When patching functions, we usually want to be able to access the ``parent``
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function. Since we are working with patch objects, not ES6 classes, we cannot
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use the native ``super`` keyword. So, Odoo provides a special method to simulate
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this behaviour: ``this._super``:
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.. code-block:: javascript
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patch(object, "_super patch", {
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fn() {
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this._super(...arguments);
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// do other things
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},
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});
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.. warning::
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``this._super`` is reassigned after each patched function is called.
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This means that if you use an asynchronous function in the patch then you
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cannot call ``this._super`` after an ``await``, because it may or may not be
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the function that you expect. The correct way to do that is to keep a reference
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to the initial ``_super`` method:
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.. code-block:: javascript
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patch(object, "async _super patch", {
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async myAsyncFn() {
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const _super = this._super;
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await Promise.resolve();
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await _super(...arguments);
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// await this._super(...arguments); // this._super is undefined.
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},
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});
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Getters and setters are supported too!
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.. code-block:: javascript
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patch(object, "getter/setter patch", {
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get number() {
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return this._super() / 2;
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},
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set number(value) {
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this._super(value * 2);
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},
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});
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Native JS class
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---------------
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The ``patch`` function is similar to ``OdooClass.include``, but it is designed
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to work with anything: object, Odoo class, ES6 class.
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However, since ES6 classes work with the javascript prototypal inheritance, when
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one wishes to patch a standard method from a class, then we actually need to patch
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the ``prototype``:
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.. code-block:: javascript
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class MyClass {
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static myStaticFn() {...}
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myPrototypeFn() {...}
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}
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// this will patch static properties!!!
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patch(MyClass, "static patch", {
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myStaticFn() {...},
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});
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// this is probably the usual case: patching a class method
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patch(MyClass.prototype, "prototype patch", {
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myPrototypeFn() {...},
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});
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Also, Javascript handle the constructor in a special native way which makes it
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impossible to be patched. The only workaround is to call a method in the original
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constructor and patch that method instead:
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.. code-block:: javascript
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class MyClass {
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constructor() {
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this.setup();
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}
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setup() {
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this.number = 1;
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}
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}
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patch(MyClass.prototype, "constructor", {
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setup() {
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this._super(...arguments);
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this.doubleNumber = this.number * 2;
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},
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});
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Note that for this reason, Owl component have all the ``setup`` method builtin.
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Therefore, patching a component constructor is always possible:
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.. code-block:: javascript
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patch(MyComponent.prototype, "my patch", {
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setup() {
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useMyHook();
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},
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});
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Removing a patch
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-----------------
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In tests, it is sometimes useful to remove a patch for a specific test, for instance,
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to remove a patch applied when another addon is installed, which overrides the behavior
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implemented in the addon where the test is defined. The function ``unpatch`` exists for
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that purpose. It returns the removed patch, such that it can be re-applied at the end
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of the test.
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.. code-block:: javascript
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const p = unpatch(object, "patch name");
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// test stuff here
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patch(object, "patch name", p);
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@ -105,6 +105,36 @@ the ``owl`` attribute set to 1.
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.. seealso::
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- `Owl Repository <https://github.com/odoo/owl>`_
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.. _frontend/owl/best_practices:
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Best practices
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==============
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First of all, components are classes, so they have a constructor. But constructors
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are special methods in javascript that are not overridable in any way. Since this
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is an occasionally useful pattern in Odoo, we need to make sure that no component
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in Odoo directly uses the constructor method. Instead, components should use the
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`setup` method:
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.. code-block:: javascript
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// correct:
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class MyComponent extends Component {
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setup() {
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// initialize component here
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}
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}
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// incorrect. Do not do that!
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class IncorrectComponent extends Component {
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constructor(parent, props) {
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// initialize component here
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}
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}
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Another good practice is to use a consistent convention for template names:
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`addon_name.ComponentName`. This prevents name collision between odoo addons.
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Reference List
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==============
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196
content/developer/reference/frontend/patching_code.rst
Normal file
196
content/developer/reference/frontend/patching_code.rst
Normal file
@ -0,0 +1,196 @@
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=============
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Patching code
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=============
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Sometimes, we need to customize the way the UI works. Many common needs are
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covered by some supported API. For example, all registries are good extension
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points: the field registry allows adding/removing specialized field components,
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or the main component registry allows adding components that should be displayed
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all the time.
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However, there are situations for which it is not sufficient. In those cases, we
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may need to modify an object or a class in place. To achieve that, Odoo
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provides the utility function `patch`. It is mostly useful to override/update
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the behavior of some other component/piece of code that one does not control.
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Description
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===========
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The patch function is located in `@web/core/utils/patch`:
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.. js:function:: patch(obj, patchName, patchValue, options)
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:param Object obj: object that should be patched
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:param string patchName: unique string describing the patch
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:param Object patchValue: an object mapping each key to a patchValue
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:param Object options: option object (see below)
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The `patch` function modifies in place the `obj` object (or class) and
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applies all key/value described in the `patchValue` object. This operation
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is registered under the `patchName` name, so it can be unpatched later if
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necessary.
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Most patch operations provide access to the parent value by using the
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`_super` property (see below in the examples). To do that, the `patch` method
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wraps each pair key/value in a getter that dynamically binds `_super`.
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The only option is `pure (boolean)`. If set to `true`, the patch operation
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does not bind the `_super` property.
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Patching a simple object
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========================
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Here is a simple example of how an object can be patched:
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.. code-block:: javascript
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import { patch } from "@web/core/utils/patch";
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const object = {
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field: "a field",
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fn() {
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// do something
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},
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};
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patch(object, "patch name", {
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fn() {
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// do things
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},
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});
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When patching functions, we usually want to be able to access the ``parent``
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function. Since we are working with patch objects, not ES6 classes, we cannot
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use the native ``super`` keyword. So, Odoo provides a special method to simulate
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this behaviour: ``this._super``:
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.. code-block:: javascript
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patch(object, "_super patch", {
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fn() {
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this._super(...arguments);
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// do other things
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},
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});
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.. warning::
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``this._super`` is reassigned after each patched function is called.
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This means that if you use an asynchronous function in the patch then you
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cannot call ``this._super`` after an ``await``, because it may or may not be
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the function that you expect. The correct way to do that is to keep a reference
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to the initial ``_super`` method:
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.. code-block:: javascript
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patch(object, "async _super patch", {
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async myAsyncFn() {
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const _super = this._super.bind(this);
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await Promise.resolve();
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await _super(...arguments);
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// await this._super(...arguments); // this._super is undefined.
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},
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});
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Getters and setters are supported too:
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.. code-block:: javascript
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patch(object, "getter/setter patch", {
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get number() {
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return this._super() / 2;
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},
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set number(value) {
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this._super(value * 2);
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},
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});
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Patching a javascript class
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===========================
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The ``patch`` function is designed to work with anything: object or ES6 class.
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However, since javascript classes work with the prototypal inheritance, when
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one wishes to patch a standard method from a class, then we actually need to patch
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the `prototype`:
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.. code-block:: javascript
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class MyClass {
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static myStaticFn() {...}
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myPrototypeFn() {...}
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}
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// this will patch static properties!!!
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patch(MyClass, "static patch", {
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myStaticFn() {...},
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});
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// this is probably the usual case: patching a class method
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patch(MyClass.prototype, "prototype patch", {
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myPrototypeFn() {...},
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});
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Also, Javascript handles the constructor in a special native way which makes it
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impossible to be patched. The only workaround is to call a method in the original
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constructor and patch that method instead:
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.. code-block:: javascript
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class MyClass {
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constructor() {
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this.setup();
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}
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setup() {
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this.number = 1;
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}
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}
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patch(MyClass.prototype, "constructor", {
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setup() {
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this._super(...arguments);
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this.doubleNumber = this.number * 2;
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},
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});
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.. warning::
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It is impossible to patch directly the `constructor` of a class!
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Patching a component
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====================
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Components are defined by javascript classes, so all the information above still
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holds. For these reasons, Owl components should use the `setup` method, so they
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can easily be patched as well (see the section on :ref:`best practices<frontend/owl/best_practices>`.
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.. code-block:: javascript
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patch(MyComponent.prototype, "my patch", {
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setup() {
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useMyHook();
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},
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});
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Removing a patch
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================
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The `patch` function has a counterpart, `unpatch`, also located in `@web/core/utils/patch`.
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.. js:function:: unpatch(obj, patchName)
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:param Object obj: object that should be unpatched
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:param string patchName: string describing the patch that should be removed
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Removes an existing patch from an object `obj`. This is mostly useful for
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testing purposes, when we patch something at the beginning of a test, and
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unpatch it at the end.
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.. code-block:: javascript
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patch(object, "patch name", { ... });
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// test stuff here
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unpatch(object, "patch name");
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