============= Patching code ============= Sometimes, we need to customize the way the UI works. Many common needs are covered by some supported API. For example, all registries are good extension points: the field registry allows adding/removing specialized field components, or the main component registry allows adding components that should be displayed all the time. However, there are situations for which it is not sufficient. In those cases, we may need to modify an object or a class in place. To achieve that, Odoo provides the utility function `patch`. It is mostly useful to override/update the behavior of some other component/piece of code that one does not control. Description =========== The patch function is located in `@web/core/utils/patch`: .. js:function:: patch(obj, patchName, patchValue, options) :param Object obj: object that should be patched :param string patchName: unique string describing the patch :param Object patchValue: an object mapping each key to a patchValue :param Object options: option object (see below) The `patch` function modifies in place the `obj` object (or class) and applies all key/value described in the `patchValue` object. This operation is registered under the `patchName` name, so it can be unpatched later if necessary. Most patch operations provide access to the parent value by using the `_super` property (see below in the examples). To do that, the `patch` method wraps each pair key/value in a getter that dynamically binds `_super`. The only option is `pure (boolean)`. If set to `true`, the patch operation does not bind the `_super` property. Patching a simple object ======================== Here is a simple example of how an object can be patched: .. code-block:: javascript import { patch } from "@web/core/utils/patch"; const object = { field: "a field", fn() { // do something }, }; patch(object, "patch name", { fn() { // do things }, }); When patching functions, we usually want to be able to access the ``parent`` function. Since we are working with patch objects, not ES6 classes, we cannot use the native ``super`` keyword. So, Odoo provides a special method to simulate this behaviour: ``this._super``: .. code-block:: javascript patch(object, "_super patch", { fn() { this._super(...arguments); // do other things }, }); .. warning:: ``this._super`` is reassigned after each patched function is called. This means that if you use an asynchronous function in the patch then you cannot call ``this._super`` after an ``await``, because it may or may not be the function that you expect. The correct way to do that is to keep a reference to the initial ``_super`` method: .. code-block:: javascript patch(object, "async _super patch", { async myAsyncFn() { const _super = this._super.bind(this); await Promise.resolve(); await _super(...arguments); // await this._super(...arguments); // this._super is undefined. }, }); Getters and setters are supported too: .. code-block:: javascript patch(object, "getter/setter patch", { get number() { return this._super() / 2; }, set number(value) { this._super(value * 2); }, }); Patching a javascript class =========================== The ``patch`` function is designed to work with anything: object or ES6 class. However, since javascript classes work with the prototypal inheritance, when one wishes to patch a standard method from a class, then we actually need to patch the `prototype`: .. code-block:: javascript class MyClass { static myStaticFn() {...} myPrototypeFn() {...} } // this will patch static properties!!! patch(MyClass, "static patch", { myStaticFn() {...}, }); // this is probably the usual case: patching a class method patch(MyClass.prototype, "prototype patch", { myPrototypeFn() {...}, }); Also, Javascript handles the constructor in a special native way which makes it impossible to be patched. The only workaround is to call a method in the original constructor and patch that method instead: .. code-block:: javascript class MyClass { constructor() { this.setup(); } setup() { this.number = 1; } } patch(MyClass.prototype, "constructor", { setup() { this._super(...arguments); this.doubleNumber = this.number * 2; }, }); .. warning:: It is impossible to patch directly the `constructor` of a class! Patching a component ==================== Components are defined by javascript classes, so all the information above still holds. For these reasons, Owl components should use the `setup` method, so they can easily be patched as well (see the section on :ref:`best practices`. .. code-block:: javascript patch(MyComponent.prototype, "my patch", { setup() { useMyHook(); }, }); Removing a patch ================ The `patch` function has a counterpart, `unpatch`, also located in `@web/core/utils/patch`. .. js:function:: unpatch(obj, patchName) :param Object obj: object that should be unpatched :param string patchName: string describing the patch that should be removed Removes an existing patch from an object `obj`. This is mostly useful for testing purposes, when we patch something at the beginning of a test, and unpatch it at the end. .. code-block:: javascript patch(object, "patch name", { ... }); // test stuff here unpatch(object, "patch name");