# 🦉 Environment 🦉

## Content

- [Overview](#overview)
- [Setting an Environment](#setting-an-environment)
- [Using a sub environment](#using-a-sub-environment)
- [Content of an Environment](#content-of-an-environment)
- [Special keys](#special-keys)

## Overview

An environment is an object which contains a [`QWeb` instance](qweb_engine.md). Whenever
a root component is created, it is assigned an environment (see
[below](#setting-an-environment) for more info on this). This environment is
then automatically given to each sub component (and accessible in the `this.env`
property).

```
    Root
    /  \
   A    B
```

This way, all components share the same `QWeb` instance. Owl internally requires
that the environment has a `qweb` key which maps to a
[`QWeb`](qweb_engine.md) instance. This is the QWeb instance that will be used to
render each templates in this specific component tree. Note that if no `QWeb`
instance is provided, Owl will simply generate it on the fly.

The environment is mostly static. Each application is free to add anything to
the environment, which is very useful, since this can be accessed by each sub
component.

## Setting an environment

An Owl application needs an [environment](environment.md) to be executed. The
environment has an important key: the [QWeb](qweb_engine.md) instance, which will render
all templates.

Whenever a root component `App` is mounted, Owl will setup a valid environment by
following the next steps:

- take the `env` object defined on `App.env` (if no `env` was explicitly setup,
  this will return the empty `env` object defined on `Component`)
- if `env.qweb` is not set, then Owl will create a `QWeb` instance.

The correct way to customize an environment is to simply set it up on the root
component class, before the first component is created:

```js
App.env = {
    _t: myTranslateFunction,
    user: {...},
    services: {
        ...
    },
};
const app = new App();
app.mount(document.body);
```

It is also possible to simply share an environment between all root components,
by simply doing this:

```js
Component.env = myEnv; // will be the default env for all components
```

Note that this environment is the global owl environment for an application. The
next section explains how to extend an environment for a specific sub component
and its children.

## Using a sub environment

It is sometimes useful to add one (or more) specific keys to the environment,
from the perspective of a specific component and its children. In that case, the
solution presented above will not work, since it sets the global environment.

There is a hook for this situation: [`useSubEnv`](hooks.md#usesubenv).

```js
class FormComponent extends Component {
  constructor(parent, props) {
    super(parent, props);
    useSubEnv({ myKey: someValue });
  }
}
```

## Content of an Environment

Some good use cases for additional keys in the environment are:

- some configuration keys,
- session information,
- generic services (such as doing rpcs).

Doing it this way means that components are easily testable: we can simply
create a test environment with mock services.

For example:

```js
async function myEnv() {
  const templates = await loadTemplates();
  const qweb = new QWeb({ templates });
  const session = getSession();

  return {
    _t: myTranslateFunction,
    session: session,
    qweb: qweb,
    services: {
      localStorage: localStorage,
      rpc: rpc,
    },
    debug: false,
    inMobileMode: true,
  };
}

async function start() {
  App.env = await myEnv();
  const app = new App();
  await app.mount(document.body);
}
```

## Special Keys

There are two special key/value added by Owl if not provided in the environment:
the `QWeb` instance and a `browser` object:

- `qweb` will be set to an empty `QWeb` instance. This is absolutely necessary
  for Owl to be able to render anything
- `browser`: this is an object that contains some common access points to the
  browser methods with a side effect. This is particularly useful when one want
  to test more advanced components, and be able to mock those methods.

More specifically, the `browser` object contains the following methods and objects:

- `setTimeout`
- `clearTimeout`
- `setInterval`
- `clearInterval`
- `requestAnimationFrame`
- `random`
- `Date`
- `fetch`
- `localStorage`
