mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
@@ -25,6 +25,7 @@ provided by Owl.
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- [Environment](reference/environment.md)
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- [Environment](reference/environment.md)
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- [Event Bus](reference/event_bus.md)
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- [Event Bus](reference/event_bus.md)
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- [Event Handling](reference/event_handling.md)
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- [Event Handling](reference/event_handling.md)
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- [Error Handling](reference/error_handling.md)
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- [Hooks](reference/hooks.md)
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- [Hooks](reference/hooks.md)
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- [Miscellaneous Components](reference/misc.md)
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- [Miscellaneous Components](reference/misc.md)
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- [Observer](reference/observer.md)
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- [Observer](reference/observer.md)
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@@ -15,7 +15,6 @@
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- [Form Input Bindings](#form-input-bindings)
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- [Form Input Bindings](#form-input-bindings)
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- [References](#references)
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- [References](#references)
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- [Dynamic sub components](#dynamic-sub-components)
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- [Dynamic sub components](#dynamic-sub-components)
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- [Error Handling](#error-handling)
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- [Functional Components](#functional-components)
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- [Functional Components](#functional-components)
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- [SVG components](#svg-components)
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- [SVG components](#svg-components)
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@@ -307,7 +306,7 @@ developers write components. Here is a complete description of the lifecycle of
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a owl component:
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a owl component:
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| Method | Description |
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| Method | Description |
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| ------------------------------------------------ | ------------------------------------------------------------ |
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| ------------------------------------------------ | ----------------------------------------------------------- |
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| **[constructor](#constructorparent-props)** | constructor |
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| **[constructor](#constructorparent-props)** | constructor |
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| **[willStart](#willstart)** | async, before first rendering |
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| **[willStart](#willstart)** | async, before first rendering |
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| **[mounted](#mounted)** | just after component is rendered and added to the DOM |
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| **[mounted](#mounted)** | just after component is rendered and added to the DOM |
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@@ -315,7 +314,7 @@ a owl component:
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| **[willPatch](#willpatch)** | just before the DOM is patched |
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| **[willPatch](#willpatch)** | just before the DOM is patched |
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| **[patched](#patchedsnapshot)** | just after the DOM is patched |
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| **[patched](#patchedsnapshot)** | just after the DOM is patched |
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| **[willUnmount](#willunmount)** | just before removing component from DOM |
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| **[willUnmount](#willunmount)** | just before removing component from DOM |
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| **[catchError](#catcherrorerror)** | catch errors (see [error handling section](#error-handling)) |
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| **[catchError](#catcherrorerror)** | catch errors (see [error handling page](error_handling.md)) |
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Notes:
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Notes:
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@@ -450,8 +449,8 @@ This is the opposite method of `mounted`.
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#### `catchError(error)`
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#### `catchError(error)`
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The `catchError` method is useful when we need to intercept and properly react
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The `catchError` method is useful when we need to intercept and properly react
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to (rendering) errors that occur in some sub components. See the section on
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to (rendering) errors that occur in some sub components. See the page on
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[error handling](#error-handling).
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[error handling](error_handling.md).
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### Root Component
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### Root Component
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@@ -744,66 +743,6 @@ component class.
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Note that the `t-component` directive can only be used on `<t>` nodes.
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Note that the `t-component` directive can only be used on `<t>` nodes.
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### Error Handling
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By default, whenever an error occurs in the rendering of an Owl application, we
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destroy the whole application. Otherwise, we cannot offer any guarantee on the
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state of the resulting component tree. It might be hopelessly corrupted, but
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without any user-visible state.
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Clearly, it sometimes is a little bit extreme to destroy the application. This
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is why we have a builtin mechanism to handle rendering errors (and errors coming
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from lifecycle hooks): the `catchError` hook.
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Whenever the `catchError` lifecycle hook is implemented, all errors coming from
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sub components rendering and/or lifecycle method calls will be caught and given
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to the `catchError` method. This allows us to properly handle the error, and to
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not break the application.
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For example, here is how we could implement an `ErrorBoundary` component:
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```xml
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<div t-name="ErrorBoundary">
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<t t-if="state.error">
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Error handled
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</t>
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<t t-else="">
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<t t-slot="default" />
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</t>
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</div>
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```
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```js
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class ErrorBoundary extends Component {
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state = useState({ error: false });
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catchError() {
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this.state.error = true;
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}
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}
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```
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Using the `ErrorBoundary` is then extremely simple:
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```xml
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<ErrorBoundary><SomeOtherComponent/></ErrorBoundary>
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```
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Note that we need to be careful here: the fallback UI should not throw any
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error, otherwise we risk going into an infinite loop (also, see the page on
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[slots](slots.md) for more information on the `t-slot` directive).
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Also, it may be useful to know that whenever an error is caught, it is then
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broadcasted to the application by an event on the `qweb` instance. It may be
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useful, for example, to log the error somewhere.
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```js
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env.qweb.on("error", null, function(error) {
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// do something
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// react to the error
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});
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```
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### Functional Components
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### Functional Components
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Owl does not exactly have functional components. However, there is an extremely
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Owl does not exactly have functional components. However, there is an extremely
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@@ -0,0 +1,81 @@
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# 🦉 Error Handling 🦉
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## Content
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- [Overview](#overview)
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- [Example](#example)
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- [Reference](#reference)
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## Overview
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|
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|
By default, whenever an error occurs in the rendering of an Owl application, we
|
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|
destroy the whole application. Otherwise, we cannot offer any guarantee on the
|
||||||
|
state of the resulting component tree. It might be hopelessly corrupted, but
|
||||||
|
without any user-visible state.
|
||||||
|
|
||||||
|
Clearly, it sometimes is a little bit extreme to destroy the application. This
|
||||||
|
is why we have a builtin mechanism to handle rendering errors (and errors coming
|
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|
from lifecycle hooks): the `catchError` hook.
|
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|
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## Example
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For example, here is how we could implement an `ErrorBoundary` component:
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|
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```xml
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<div t-name="ErrorBoundary">
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<t t-if="state.error">
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Error handled
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</t>
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<t t-else="">
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<t t-slot="default" />
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</t>
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</div>
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```
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```js
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class ErrorBoundary extends Component {
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state = useState({ error: false });
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catchError() {
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this.state.error = true;
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}
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}
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```
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Using the `ErrorBoundary` is then extremely simple:
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```xml
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<ErrorBoundary><SomeOtherComponent/></ErrorBoundary>
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```
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|
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|
Note that we need to be careful here: the fallback UI should not throw any
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|
error, otherwise we risk going into an infinite loop (also, see the page on
|
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|
[slots](slots.md) for more information on the `t-slot` directive).
|
||||||
|
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|
## Reference
|
||||||
|
|
||||||
|
Whenever the `catchError` lifecycle hook is implemented, all errors coming from
|
||||||
|
sub components rendering and/or lifecycle method calls will be caught and given
|
||||||
|
to the `catchError` method. This allows us to properly handle the error, and to
|
||||||
|
not break the application.
|
||||||
|
|
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|
There are important things to know:
|
||||||
|
|
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|
- If an error that occured in the internal rendering cycle is not caught, then
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|
Owl will destroy the full application. This is done on purpose, because Owl
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|
cannot guarantee that the state is not corrupted from this point on.
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|
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|
- errors coming from event handlers are NOT managed by `catchError` or any other
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|
owl mechanism. This is up to the application developer to properly recover
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||||||
|
from an error
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||||||
|
|
||||||
|
Also, it may be useful to know that whenever an error is caught, it is then
|
||||||
|
broadcasted to the application by an event on the `qweb` instance. It may be
|
||||||
|
useful, for example, to log the error somewhere.
|
||||||
|
|
||||||
|
```js
|
||||||
|
env.qweb.on("error", null, function(error) {
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|
// do something
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|
// react to the error
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||||||
|
});
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|
```
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Reference in New Issue
Block a user