mirror of
https://github.com/odoo/owl.git
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+88
-3
@@ -9,6 +9,7 @@
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- [Properties](#properties)
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- [Properties](#properties)
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- [Methods](#methods)
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- [Methods](#methods)
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- [Lifecycle](#lifecycle)
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- [Lifecycle](#lifecycle)
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- [Semantics](#semantics)
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## Overview
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## Overview
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@@ -113,10 +114,8 @@ with a class object:
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```js
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```js
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<t t-widget="MyWidget" t-att-class="{a: state.flagA, b: state.flagB}" />
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<t t-widget="MyWidget" t-att-class="{a: state.flagA, b: state.flagB}" />
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```
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```
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## Reference
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## Reference
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An Owl component is a small class which represent a widget or some UI element.
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An Owl component is a small class which represent a widget or some UI element.
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@@ -197,7 +196,7 @@ developers write components. Here is a complete description of the lifecycle of
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a owl component:
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a owl component:
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| Method | Description |
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| Method | Description |
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| ------------------------------------------------ | --------------------------------------- |
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| ------------------------------------------------ | ----------------------------------------------------- |
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| **[constructor](#constructor)** | constructor |
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| **[constructor](#constructor)** | constructor |
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| **[willStart](#willStart)** | async, before first rendering |
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| **[willStart](#willStart)** | async, before first rendering |
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| **[mounted](#mounted)** | just after component is rendered and added to the DOM |
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| **[mounted](#mounted)** | just after component is rendered and added to the DOM |
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@@ -345,3 +344,89 @@ the DOM. This is a good place to remove some listeners, for example.
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```
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```
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This is the opposite method of `mounted`.
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This is the opposite method of `mounted`.
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### Semantics
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We give here an informal description of the way components are created/updated
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in an application. Here, ordered lists describe actions that are executed
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sequentially, bullet lists describe actions that are executed in parallel.
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**Scenario 1: Initial Mounting** Imagine we want to render the following component tree:
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```
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A
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/ \
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B C
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/ \
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D E
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```
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Here is what happen whenever we mount the root
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component (with some code like `app.mount(document.body)`).
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1. `willStart` is called on `A`
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2. when it is done, template `A` is rendered.
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- widget `B` is created
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1. `willStart` is called on `B`
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2. template `B` is rendered
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- widget `C` is created
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1. `willStart` is called on `C`
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2. template `C` is rendered
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- widget `D` is created
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1. `willStart` is called on `D`
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2. template `D` is rendered
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- widget `E` is created
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1. `willStart` is called on `E`
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2. template `E` is rendered
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3. widget `A` is patched into a detached DOM element. This will create the actual
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widget `A` DOM structure. The patching process will cause recursively the
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patching of the `B`, `C`, `D` and `E` DOM trees. (so the actual full DOM tree is created
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in one pass)
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4. the widget `A` root element is actually appended to `document.body`
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5. The method `mounted` is called recursively on all widgets in the following
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order: `B`, `D`, `E`, `C`, `A`.
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**Scenario 2: state change, rerendering**. Now, let's assume that the user clicked on some
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button in `C`, and this results in a state update, which is supposed to:
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- update `D`,
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- remove `E`,
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- add new widget `F`.
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So, the component tree should look like this:
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```
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A
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/ \
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B C
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/ \
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D F
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```
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Here is what Owl will do:
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1. because of a state change, the method `render` is called on `C`
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2. template `C` is rendered again
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- widget `D` is updated:
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1. hook `willUpdateProps` is called on `D` (async)
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2. template `D` is rerendered
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- widget `F` is created:
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1. hook `willStart` is called on `E` (async)
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2. template `F` is rerendered
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3. `willPatch` hooks are called recursively on widgets `C`, `D` (not on `F`,
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because it is not mounted yet)
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4. widget `C` is patched, which will cause recursively:
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1. patching of `D`,
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2. `willUnmount` hook on `E`, then destruction of `E`,
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3. (initial) patching of `F`, then hook `mounted` is called on `F`
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5. `patched` hooks are called on `D`, `C`
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