[DOC] move reference doc in subfolder

This commit is contained in:
Géry Debongnie
2019-10-28 09:03:55 +01:00
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# 🦉 Animations 🦉
Animation is a complex topic. There are many different use cases, and many
solutions and technologies. Owl only supports some basic use cases.
## Simple CSS effects
Sometimes, using pure CSS is enough. For these use cases, Owl is not really
necessary: it just needs to render a DOM element with a specific class. For
example:
```xml
<a class="btn flash" t-on-click="doSomething">Click</a>
```
with the following CSS:
```css
btn {
background-color: gray;
}
.flash {
transition: background 0.5s;
}
.flash:active {
background-color: #41454a;
transition: background 0s;
}
```
will produce a nice flash effect whenever the user clicks (or activates with the
keyboard) the button.
## CSS Transitions
A more complex situation occurs when we want to transition an element in or out
of the page. For example, we may want a fade-in and fade-out effect.
The `t-transition` directive is here to help us. It works on html elements and
on components, by adding and removing some css classes.
To perform useful transition effects, whenever an element appears or disappears,
it is necessary to add/remove some css style or class at some precise moment in
the lifetime of a node. Since this is not easy to do by hand, Owl `t-transition`
directive is there to help.
Whenever a node has a `t-transition` directive, with a `name` value, the following
sequence of events will happen:
At node insertion:
- the css classes `name-enter` and `name-enter-active` will be added directly
when the node is inserted into the DOM,
- on the next animation frame: the css class `name-enter` will be removed and the
class `name-enter-to` will be added (so they can be used to trigger css
transition effects),
- the css class `name-enter-active` will be removed whenever a css transition
ends.
At node destruction:
- the css classes `name-leave` and `name-leave-active` will be added before the
node is removed to the DOM,
- the css class `name-leave` will be removed on the next animation frame (so it
can be used to trigger css transition effects),
- the css class `name-leave-active` will be removed whenever a css transition
ends. Only then will the element be removed from the DOM.
For example, a simple fade in/out effect can be done with this:
```xml
<div>
<div t-if="state.flag" class="square" t-transition="fade">Hello</div>
</div>
```
```css
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.5s;
}
.fade-enter,
.fade-leave-to {
opacity: 0;
}
```
The `t-transition` directive can be applied on a node element or on a component.
Notes:
Owl does not support more than one transition on a single node, so the
`t-transition` expression must be a single value (i.e. no space allowed).
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# 🦉 Context 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [`Context`](#context)
- [`useContext`](#usecontext)
## Overview
The `Context` object provides a way to share data between an arbitrary number
of components. Usually, data is passed from a parent to its children component,
but when we have to deal with some mostly global information, this can be
annoying, since each component will need to pass the information to each children,
even though some or most of them will not use the information.
With a `Context` object, each component can subscribe (with the `useContext` hook)
to its state, and will be updated whenever the context state is updated.
## Example
Assume that we have an application with various components which needs to render
differently depending on the size of the device. Here is how we could proceed
to make sure that the information is properly shared. First, let us create a
context, and add it to the environment:
```js
const deviceContext = new Context({ isMobile: true });
const env = {
qweb: new QWeb({ templates: TEMPLATES }),
deviceContext
};
```
If we want to make it completely responsive, we need to update its value whenever
the size of the screen is updated:
```js
const isMobile = () => window.innerWidth <= 768;
window.addEventListener(
"resize",
owl.utils.debounce(() => {
const state = deviceContext.state;
if (state.isMobile !== isMobile()) {
state.isMobile = !state.isMobile;
}
}, 15)
);
```
Then, each component that want can subscribe and render differently depending on the
fact that we are in a mobile or desktop mode.
```js
class SomeComponent extends Component {
static template = xml`
<div>
<t t-if=device.isMobile>
some simplified user interface
</t>
<t t-else="1">
some more sopthisticated user interface
</t>
`;
device = useContext(this.env.deviceContext);
}
```
## Reference
### `Context`
A `Context` object should be created with a state object:
```js
const someContext = new Context({ some: "key" });
```
Its state is now available in the `state` key:
```js
someContext.state.some = "other key";
```
This is the way some global code (such as the responsive code above) should
read and update the context state. However, components should not ever read the
context state directly from the context, they should instead use the `useContext`
hook to properly register themselves to state changes.
Note that the `Context` hook is different from the React version. For example,
there is no concept of provider/consumer. So, the `Context` feature does not
by itself allow the use of a different context state depending on the component
place in the component tree. However, this functionality can be obtained, if
necessary, with the use of sub environment.
### `useContext`
The `useContext` hook is the normal way for a component to register themselve
to context state changes. The `useContext` method returns the context state:
```js
device = useContext(this.env.deviceContext);
```
It is a simple observed state (with an owl `Observer`), which contains the shared
information.
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# 🦉 Event Bus 🦉
It is sometimes useful to use a `Bus` to communicate informations between various
parts of the code. Owl has a very simple bus class, which manages subscriptions,
triggering events, and callbacks.
```js
const bus = new owl.core.EventBus();
bus.on("some-event", null, function(...args) {
console.log(...args);
});
bus.trigger("some-event", 1, 2, 3);
// [1,2,3] will be logged to the console
```
Its API is:
| Method | Description |
| -------------------------------- | --------------------------------- |
| `on(eventType, owner, callback)` | add a listener |
| `off(eventType, owner)` | remove all listeners for an owner |
| `trigger(eventType, ...args)` | trigger an event |
| `clear` | remove all subscriptions |
Note that the [`Store`](store.md) is an example of an `EventBus`.
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# 🦉 Hooks 🦉
## Content
- [Overview](#overview)
- [Example: Mouse Position](#example-mouse-position)
- [Example: Autofocus](#example-autofocus)
- [Reference](#reference)
- [One Rule](#one-rule)
- [`useState`](#usestate)
- [`onMounted`](#onmounted)
- [`onWillUnmount`](#onwillunmount)
- [`onWillPatch`](#onwillpatch)
- [`onPatched`](#onpatched)
- [`onWillStart`](#onwillstart)
- [`onWillUpdateProps`](#onwillupdateprops)
- [`useContext`](#usecontext)
- [`useRef`](#useref)
- [`useSubEnv`](#usesubenv)
- [`useStore`](#usestore)
- [`useDispatch`](#usedispatch)
- [`useGetters`](#usegetters)
- [Making customized hooks](#making-customized-hooks)
## Overview
Hooks were popularised by React as a way to solve the following issues:
- help reusing stateful logic between components
- help organizing code by feature in complex components
- use state in functional components, without writing a class.
Owl hooks serve the same purpose, except that they work for class components
(note: React hooks do not work on class components, and maybe because of that,
there seems to be the misconception that hooks are in opposition to class. This
is clearly not true, as shown by Owl hooks).
Hooks work beautifully with Owl components: they solve the problems mentioned
above, and in particular, they are the perfect way to make your component
reactive.
## Example: mouse position
Here is the classical example of a non trivial hook to track the mouse position.
```js
const { useState, onMounted, onWillUnmount } = owl.hooks;
// We define here a custom behaviour: this hook tracks the state of the mouse
// position
function useMouse() {
const position = useState({ x: 0, y: 0 });
function update(e) {
position.x = e.clientX;
position.y = e.clientY;
}
onMounted(() => {
window.addEventListener("mousemove", update);
});
onWillUnmount(() => {
window.removeEventListener("mousemove", update);
});
return position;
}
// Main root component
class App extends owl.Component {
static template = xml`
<div t-name="App">
<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
</div>`;
// this hooks is bound to the 'mouse' property.
mouse = useMouse();
}
```
Note that we use the prefix `use` for hooks, just like in React. This is just
a convention.
## Example: autofocus
Hooks can be combined to create the desired effect. For example, the following
hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
to create an easy way to focus an input whenever it appears in the DOM:
```js
function useAutofocus(name) {
let ref = useRef(name);
let isInDom = false;
function updateFocus() {
if (!isInDom && ref.el) {
isInDom = true;
ref.el.focus();
} else if (isInDom && !ref.el) {
isInDom = false;
}
}
onPatched(updateFocus);
onMounted(updateFocus);
}
```
This hook takes the name of a valid `t-ref` directive, which should be present
in the template. It then checks whenever the component is mounted or patched if
the reference is not valid, and in this case, it will focus the node element.
This hook can be used like this:
```js
class SomeComponent extends Component {
static template = xml`
<div>
<input />
<input t-ref="myinput"/>
</div>`;
constructor(...args) {
super(...args);
useAutofocus("myinput");
}
}
```
## Reference
### One rule
There is only one rule: every hook for a component has to be called in the
constructor (or in class fields):
```js
// ok
class SomeComponent extends Component {
state = useState({ value: 0 });
}
// also ok
class SomeComponent extends Component {
constructor(...args) {
super(...args);
this.state = useState({ value: 0 });
}
}
// not ok: this is executed after the constructor is called
class SomeComponent extends Component {
async willStart() {
this.state = useState({ value: 0 });
}
}
```
In a hook, the `Component.current` static property is the reference to the
component instance that is currently being created. Hooks need to be called in
the constructor to ensure that this reference is properly set.
### `useState`
The `useState` hook is certainly the most important hook for Owl components:
this is what allows a component to be reactive, to react to state change.
The `useState` hook has to be given an object or an array, and will return
an observed version of it (using a `Proxy`).
```javascript
const { useState } = owl.hooks;
class Counter extends owl.Component {
static template = xml`
<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>`;
state = useState({ value: 0 });
increment() {
this.state.value++;
}
}
```
It is important to remember that `useState` only works with objects or arrays. It
is necessary, since Owl needs to react to a change in state.
### `onMounted`
`onMounted` is not a user hook, but is a building block designed to help make useful
abstractions. `onMounted` registers a callback, which will be called when the component
is mounted (see example on top of this page).
### `onWillUnmount`
`onWillUnmount` is not a user hook, but is a building block designed to help make useful
abstractions. `onWillUnmount` registers a callback, which will be called when the component
is unmounted (see example on top of this page).
### `onWillPatch`
`onWillPatch` is not a user hook, but is a building block designed to help make useful
abstractions. `onWillPatch` registers a callback, which will be called just
before the component patched.
### `onPatched`
`onPatched` is not a user hook, but is a building block designed to help make useful
abstractions. `onPatched` registers a callback, which will be called just
after the component patched.
### `onWillStart`
`onWillStart` is an asynchronous hook. This means that the function registered
in the hook will be run just before the component is first rendered and can return a
promise, to express the fact that it is an asynchronous operation.
Note that if there are more than one `onWillStart` registered callback, then they
will all be run in parallel.
It can be used to load some initial data. For example, the following hook will
automatically load some data from the server, and return an object that will
be ready whenever the component is rendered:
```js
function useLoader() {
const component = Component.current;
const record = useState({});
onWillStart(async () => {
const recordId = component.props.id;
Object.assign(record, await fetchSomeRecord(recordId));
});
return record;
}
```
Note that this example does not update the record value whenever props are
updated. For that situation, we need to use the `onWillUpdateProps` hook.
### `onWillUpdateProps`
Just like `onWillStart`, `onWillUpdateProps` is an asynchronous hook. It is
designed to be run whenever the component props are updated. This could be
useful to perform some asynchronous task such as fetching updated data.
```js
function useLoader() {
const component = Component.current;
const record = useState({});
async function updateRecord(id) {
Object.assign(record, await fetchSomeRecord(id));
}
onWillStart(() => updateRecord(component.props.id));
onWillUpdateProps(nextProps => updateRecord(nextProps.id));
return record;
}
```
Note that if there are more than one `onWillUpdateProps` registered callback,
then they will all be run in parallel.
### `useContext`
See [`useContext`](context.md#usecontext) for reference documentation.
### `useRef`
The `useRef` hook is useful when we need a way to interact with some inside part
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
tagged by the `t-ref` directive:
```xml
<div>
<div t-ref="someDiv"/>
<SubComponent t-ref="someComponent"/>
</div>
```
In this example, the component will be able to access the `div` and the component
`SubComponent` using the `useRef` hook:
```js
class Parent extends Component {
subRef = useRef("someComponent");
divRef = useRef("someDiv");
someMethod() {
// here, if component is mounted, refs are active:
// - this.divRef.el is the div HTMLElement
// - this.subRef.comp is the instance of the sub component
}
}
```
As shown by the example above, html elements are accessed by using the `el`
key, and components references are accessed with `comp`.
Note: if used on a component, the reference will be set in the `refs`
variable between `willPatch` and `patched`.
The `t-ref` directive also accepts dynamic values with string interpolation
(like the [`t-attf-`](qweb.md#dynamic-attributes) and
`t-component` directives). For example,
```xml
<div t-ref="component_{{someCondition ? '1' : '2'}}"/>
```
Here, the references need to be set like this:
```js
this.ref1 = useRef("component_1");
this.ref2 = useRef("component_2");
```
References are only guaranteed to be active while the parent component is mounted.
If this is not the case, accessing `el` or `comp` on it will return `null`.
### `useSubEnv`
The environment is sometimes useful to share some common information between
all components. But sometimes, we want to _scope_ that knowledge to a subtree.
For example, if we have a form view component, maybe we would like to make some
`model` object available to all sub components, but not to the whole application.
This is where the `useSubEnv` hook may be useful: it lets a component add some
information to the environment in a way that only the component and its children
can access it:
```js
class FormComponent extends Component {
constructor(...args) {
super(...args);
const model = makeModel();
useSubEnv({ model });
}
}
```
The `useSubEnv` takes one argument: an object which contains some key/value that
will be added to the parent environment. Note that it will extend, not replace
the parent environment. And of course, the parent environment will not be
affected.
### `useStore`
The `useStore` hook is the entry point for a component to connect to the store.
See the [store documentation](store.md) for more information.
### `useDispatch`
The `useDispatch` hook is the way for components to get a reference to the store
`dispatch` function. See the [store documentation](store.md) for more information.
### `useGetters`
The `useGetters` hook is the way for components to get a reference to the store
getters. See the [store documentation](store.md) for more information.
### Making customized hooks
Hooks are a wonderful way to organize the code of a complex component by feature
instead of by lifecycle methods. They are like mixins, except that they can be
easily composed together.
But, like every good things in life, hooks should be used with moderation. They are
not the solution to every problem.
- they may be overkill: if your component needs to perform some action specific
to itself (so, the specific code does not need to be shared), there is nothing
wrong with a simple class method:
```js
// maybe overkill
class A extends Component {
constructor(...args) {
super(...args);
useMySpecificHook();
}
}
// ok
class B extends Component {
constructor(...args) {
super(...args);
this.performSpecificTask();
}
}
```
Note that the second solution is easier to extend in sub components.
- they may be harder to test: if a customized hook injects some external side
effect dependency, then it is harder to test without doing some non obvious
manipulation. For example, assume that we want to give a reference to a
router in a `useRouter` hook. We could do this:
```js
const router = new Router(...);
function useRouter() {
return router;
}
```
As you can see, this does not _hook_ into the internal of the component. It
simply returns a global object, which is difficult to mock.
A better way would be to do something like this: get the reference from the
environment.
```js
function useRouter() {
return Component.current.env.router;
}
```
This means that we give control to the application developer to create the
router, which is good, so they can set it up, subclass it, ... And then, to
test our components, we can just add a mock router in the environment.
Note: the code above makes use of the `Component.current` property. This is the
way hooks are able to get a reference to the component currently being created.
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# 🦉 Miscellaneous 🦉
## `AsyncRoot`
When this component is used, a new rendering sub tree is created, such that the
rendering of that component (and its children) is not tied to the rendering of
the rest of the interface. It can be used on an asynchronous component, to
prevent it from delaying the rendering of the whole interface, or on a
synchronous one, such that its rendering isn't delayed by other (asynchronous)
components. Note that this directive has no effect on the first rendering, but
only on subsequent ones (triggered by state or props changes).
```xml
<div t-name="ParentComponent">
<SyncChild />
<AsyncRoot>
<AsyncChild/>
</AsyncRoot>
</div>
```
The `AsyncRoot` assumes that there is exactly one root node inside it. It can
be a dom node or a component.
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# 🦉 Observer 🦉
Owl needs to be able to react to state changes. For example, whenever the state
of a component is changed, Owl needs to rerender it. To help with that, there is
an Observer class. Its job is to observe the state of an object (or array), and
to react to any change. The observer is implemented with the native `Proxy`
object. Note that this means that it will not work on older browsers.
Note that the `Observer` is used by the `useState` and `useContext` hooks. This
is the way most Owl applications will create observers. For the majority of
use cases, there is no need to directly instantiate an observer.
## Example
For example, this code will display `update` in the console:
```javascript
const observer = new owl.Observer();
observer.notifyCB = () => console.log("update");
const obj = observer.observe({ a: { b: 1 } });
obj.a.b = 2;
```
This example shows that an observer can observe nested properties.
## Reference
**observe** An observer can observe multiple values with the `observe` method.
This method takes an object or an array as its argument and will return a proxy
(which is mapped to the initial object/array). With this proxy, the observer
can detect whenever any internal value is changed.
**Registering a callback** Whenever an observer sees a state change, it will
call its `notifyCB` method. No additional information is given to the callback.
**deepRevNumber** Each observed value has an internal revision number, which
is incremented every time the value is observed. Sometimes, it can be useful
to obtain that number:
```js
const observer = new owl.Observer();
const obj = observer.observe({ a: { b: 1 } });
observer.deepRevNumber(obj.a); // 1
obj.a.b = 2;
observer.deepRevNumber(obj.a); // 2
```
The `deepRevNumber` can also return 0, which indicates that the value is not
observed.
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# 🦉 QWeb 🦉
## Content
- [Overview](#overview)
- [Directives](#directives)
- [QWeb Engine](#qweb-engine)
- [Reference](#reference)
- [White Spaces](#white-spaces)
- [Root Nodes](#root-nodes)
- [Expression Evaluation](#expression-evaluation)
- [Static html Nodes](#static-html-nodes)
- [Outputting Data](#outputting-data)
- [Setting Variables](#setting-variables)
- [Conditionals](#conditionals)
- [Dynamic Attributes](#dynamic-attributes)
- [Loops](#loops)
- [Rendering Sub Templates](#rendering-sub-templates)
- [Translations](#translations)
- [Debugging](#debugging)
## Overview
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary templating engine used by Odoo. It is based on the XML format, and used
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
generate a virtual dom representation of the HTML.
Template directives are specified as XML attributes prefixed with `t-`, for instance `t-if` for conditionals, with elements and other attributes being rendered directly.
To avoid element rendering, a placeholder element `<t>` is also available, which executes its directive but doesnt generate any output in and of itself.
```xml
<div>
<span t-if="somecondition">Some string</span>
<ul t-else="1">
<li t-foreach="messages" t-as="message">
<t t-esc="message"/>
</li>
</ul>
</div>
```
The QWeb class in the OWL project is an implementation of that specification
with a few interesting points:
- it compiles templates into functions that output a virtual DOM instead of a
string. This is necessary for the component system.
- it has a few extra directives: `t-component`, `t-on`, ...
## Directives
We present here a list of all standard QWeb directives:
| Name | Description |
| ------------------------------ | ------------------------------------------------------------ |
| `t-esc` | [Outputting safely a value](#outputting-data) |
| `t-raw` | [Outputting value, without escaping](#outputting-data) |
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
| `t-foreach`, `t-as` | [Loops](#loops) |
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
| `t-call` | [Rendering sub templates](#rendering-sub-templates) |
| `t-debug`, `t-log` | [Debugging](#debugging) |
| `t-translation` | [Disabling the translation of a node](#translations) |
| `t-name` | [Defining a template (not really a directive)](#qweb-engine) |
The component system in Owl requires additional directives, to express various
needs. Here is a list of all Owl specific directives:
| Name | Description |
| ------------------------------------------------------ | ----------------------------------------------------------------------------------- |
| `t-component`, `t-props`, `t-keepalive`, `t-asyncroot` | [Defining a sub component](component.md#composition) |
| `t-ref` | [Setting a reference to a dom node or a sub component](component.md#references) |
| `t-key` | [Defining a key (to help virtual dom reconciliation)](component.md#t-key-directive) |
| `t-on-*` | [Event handling](component.md#event-handling) |
| `t-transition` | [Defining an animation](animations.md#css-transitions) |
| `t-slot` | [Rendering a slot](component.md#slots) |
| `t-model` | [Form input bindings](component.md#form-input-bindings) |
## QWeb Engine
This section is about the javascript code that implements the `QWeb` specification.
Owl exports a `QWeb` class in `owl.QWeb`. To use it, it just needs to be
instantiated:
```js
const qweb = new owl.QWeb();
```
Its API is quite simple:
- **`constructor(config)`**: constructor. Takes an optional configuration object
with an optional `templates` string to add initial
templates (see `addTemplates` for more information on format of the string)
and an optional `translateFn` translate function (see the section on
[translations](#translations)).
```js
const qweb = new owl.QWeb({ templates: TEMPLATES, translateFn: _t });
```
- **`addTemplate(name, xmlStr, allowDuplicate)`**: add a specific template.
```js
qweb.addTemplate("mytemplate", "<div>hello</div>");
```
If the optional `allowDuplicate` is set to `true`, then `QWeb` will simply
ignore templates added for a second time. Otherwise, `QWeb` will crash.
- **`addTemplates(xmlStr)`**: add a list of templates (identified by `t-name`
attribute).
```js
const TEMPLATES = `
<templates>
<div t-name="App" class="main">main</div>
<div t-name="OtherComponent">other component</div>
</templates>`;
qweb.addTemplates(TEMPLATES);
```
- **`render(name, context, extra)`**: renders a template. This returns a `vnode`,
which is a virtual representation of the DOM (see [vdom doc](../architecture/vdom.md)).
```js
const vnode = qweb.render("App", component);
```
- **`renderToString(name, context)`**: renders a template, but returns an html
string.
```js
const str = qweb.renderToString("someTemplate", somecontext);
```
- **`registerTemplate(name, template)`**: static function to register a global
QWeb template. This is useful for commonly used components accross the
application, and for making a template available to an application without
having a reference to the actual QWeb instance.
```js
QWeb.registerTemplate("mytemplate", `<div>some template</div>`);
```
- **`registerComponent(name, Component)`**: static function to register an OWL Component
to QWeb's global registry. Globally registered Components can be used in
templates (see the `t-component` directive). This is useful for commonly used
components accross the application.
```js
class Dialog extends owl.Component { ... }
QWeb.registerComponent("Dialog", Dialog);
...
class ParentComponent extends owl.Component { ... }
qweb.addTemplate("ParentComponent", "<div><Dialog/></div>");
```
In some way, a `QWeb` instance is the core of an Owl application. It is the only
mandatory element of an [environment](component.md#environment). As such, it
has an extra responsibility: it can act as an event bus for internal communication
between Owl classes. This is the reason why `QWeb` actually extends [EventBus](event_bus.md).
## Reference
We define in this section the specification of how `QWeb` templates should be
rendered. Note that we only document here the standard QWeb specification. Owl
specific extensions are documented in various other parts of the documentation.
### White Spaces
White spaces in a template are handled in a special way:
- consecutive whitespaces are always condensed to a single whitespace
- if a whitespace-only text node contains a linebreak, it is ignored
- the previous rules do not apply if we are in a `<pre>` tag
### Root Nodes
For many reasons, Owl QWeb templates should have a single root node. More
precisely, the result of a template rendering should have a single root node:
```xml
<!–– not ok: two root nodes ––>
<t>
<div>foo</div>
<div>bar</div>
</t>
<!–– ok: result has one single root node ––>
<t>
<div t-if="someCondition">foo</div>
<span t-else="1">bar</span>
</t>
```
Extra root nodes will actually be ignored (even though they will be rendered
in memory).
Note: this does not apply to subtemplates (see the `t-call` directive). In that
case, they will be inlined in the main template, and can actually have many
root nodes.
### Expression Evaluation
QWeb expressions are strings that will be processed at compile time. Each variable in
the javascript expression will be replaced with a lookup in the context (so, the
component). For example, `a + b.c(d)` will be converted into:
```js
context["a"] + context["b"].c(context["d"]);
```
It is useful to explain the various rules that apply on these expressions:
1. it should be a simple expression which returns a value. It cannot be a statement.
```xml
<div><p t-if="1 + 2 === 3">ok</p></div>
```
is valid, but the following is not valid:
```xml
<div><p t-if="console.log(1)">NOT valid</p></div>
```
2. it can use anything in the rendering context (typically, the component):
```xml
<p t-if="user.birthday === today()">Happy bithday!</p>
```
is valid, and will read the `user` object from the context, and call the
`today` function.
3. it can use a few special operators to avoid using symbols such as `<`, `>`,
`&` or `|`. This is useful to make sure that we still write valid XML.
| Word | replaced with |
| ----- | ------------- |
| `and` | `&&` |
| `or` | `\|\|` |
| `gt` | `>` |
| `gte` | `>=` |
| `lt` | `<` |
| `lte` | `<=` |
So, one can write this:
```xml
<div><p t-if="10 + 2 gt 5">ok</p></div>
```
### Static Html Nodes
Normal, regular html nodes are rendered into themselves:
```xml
<div>hello</div> <!–– rendered as itself ––>
```
### Outputting Data
The `t-esc` directive is necessary whenever you want to add a dynamic text
expression in a template. The text is escaped to avoid security issues.
```xml
<p><t t-esc="value"/></p>
```
rendered with the value `value` set to `42` in the rendering context yields:
```html
<p>42</p>
```
The `t-raw` directive is almost the same as `t-esc`, but without the escaping.
This is mostly useful to inject a raw html string somewhere. Obviously, this
is unsafe to do in general, and should only be used for strings known to be safe.
```xml
<p><t t-raw="value"/></p>
```
rendered with the value `value` set to `<span>foo</span>` in the rendering context yields:
```html
<p><span>foo</span></p>
```
Note that since the content of the expression is not known beforehand, the `t-raw`
directive has to parse the html (and convert it to a virtual dom structure) for
each rendering. So, it will be much slower than a regular template. It is
therefore advised to limit the use of `t-raw` whenever possible.
### Setting Variables
QWeb allows creating variables from within the template, to memoize a computation (to use it multiple times), give a piece of data a clearer name, ...
This is done via the `t-set` directive, which takes the name of the variable to create. The value to set can be provided in two ways:
1. a `t-value` attribute containing an expression, and the result of its
evaluation will be set:
```xml
<t t-set="foo" t-value="2 + 1"/>
<t t-esc="foo"/>
```
will print `3`. Note that the evaluation is done at rendering time, not at
compilte time.
2. if there is no `t-value` attribute, the nodes body is saved and its value is
set as the variables value:
```xml
<t t-set="foo">
<li>ok</li>
</t>
<t t-esc="foo"/>
```
will generate `&lt;li&gt;ok&lt;/li&gt;` (the content is escaped as we used the `t-esc` directive)
The `t-set` directive acts like a regular variable in most programming language.
It is lexically scoped (inner nodes are sub scopes), can be shadowed, ...
### Conditionals
The `t-if` directive is useful to conditionally render something. It evaluates
the expression given as attribute value, and then acts accordingly.
```xml
<div>
<t t-if="condition">
<p>ok</p>
</t>
</div>
```
The element is rendered if the condition (evaluated with the current rendering
context) is true:
```xml
<div>
<p>ok</p>
</div>
```
but if the condition is false it is removed from the result:
```xml
<div>
</div>
```
The conditional rendering applies to the bearer of the directive, which does not
have to be `<t>`:
```xml
<div>
<p t-if="condition">ok</p>
</div>
```
will give the same results as the previous example.
Extra conditional branching directives `t-elif` and `t-else` are also available:
```xml
<div>
<p t-if="user.birthday == today()">Happy bithday!</p>
<p t-elif="user.login == 'root'">Welcome master!</p>
<p t-else="">Welcome!</p>
</div>
```
### Dynamic Attributes
One can use the `t-att-` directive to add dynamic attributes. Its main use is to
evaluate an expression (at rendering time) and bind an attribute to its result:
For example, if we have `id` set to 32 in the rendering context,
```xml
<div t-att-data-action-id="id"/> <!-- result: <div data-action-id="32"></div> -->
```
If an expression evaluates to a falsy value, it will not be set at all:
```xml
<div t-att-foo="false"/> <!-- result: <div></div> -->
```
It is sometimes convenient to format an attribute with string interpolation. In
that case, the `t-attf-` directive can be used. It is useful when we need to mix
literal and dynamic elements, such as css classes.
```xml
<div t-attf-foo="a {{value1}} is {{value2}} of {{value3}} ]"/>
<!-- result if values are set to 1,2 and 3: <div foo="a 0 is 1 of 2 ]"></div> -->
```
If we need completely dynamic attribute names, then there is an additional
directive: `t-att`, which takes either an object (with keys mapping to their
values) or a pair `[key, value]`. For example:
```xml
<div t-att="{'a': 1, 'b': 2}"/> <!-- result: <div a="1" b="2"></div> -->
<div t-att="['a', 'b']"/> <!-- <div a="b"></div> -->
```
### Loops
QWeb has an iteration directive `t-foreach` which take an expression returning the
collection to iterate on, and a second parameter `t-as` providing the name to use
for the current item of the iteration:
```xml
<t t-foreach="[1, 2, 3]" t-as="i">
<p><t t-esc="i"/></p>
</t>
```
will be rendered as:
```xml
<p>1</p>
<p>2</p>
<p>3</p>
```
Like conditions, `t-foreach` applies to the element bearing the directives attribute, and
```xml
<p t-foreach="[1, 2, 3]" t-as="i">
<t t-esc="i"/>
</p>
```
is equivalent to the previous example.
`t-foreach` can iterate on an array (the current item will be the current value)
or an object (the current item will be the current key).
In addition to the name passed via t-as, `t-foreach` provides a few other
variables for various data points (note: `$as` will be replaced with the name
passed to `t-as`):
- `$as_value`: the current iteration value, identical to `$as` for lists and
integers, but for objects, it provides the value (where `$as` provides the key)
- `$as_index`: the current iteration index (the first item of the iteration has index 0)
- `$as_first`: whether the current item is the first of the iteration
(equivalent to `$as_index == 0`)
- `$as_last`: whether the current item is the last of the iteration
(equivalent to `$as_index + 1 == $as_size`), requires the iteratees size be
available
These extra variables provided and all new variables created into the `t-foreach`
are only available in the scope of the `t-foreach`. If the variable exists outside
the context of the `t-foreach`, the value is copied at the end of the foreach
into the global context.
```xml
<t t-set="existing_variable" t-value="false"/>
<!-- existing_variable now False -->
<p t-foreach="Array(3)" t-as="i">
<t t-set="existing_variable" t-value="true"/>
<t t-set="new_variable" t-value="true"/>
<!-- existing_variable and new_variable now true -->
</p>
<!-- existing_variable always true -->
<!-- new_variable undefined -->
```
Owl QWeb is used as the template engine for components. Components are frequently
updated, and reuse as much of the previous DOM as possible. Loops offer a specific
problem for this usecase: how does the template engine know if two rows have
been swapped, or if the content of these rows was changed? To help Owl with that,
there is an additional directive: [`t-key`](component.md#t-key-directive).
```xml
<p t-foreach="state.things" t-as="thing" t-key="thing.id">
<t t-esc="thing.content"/>
</p>
```
If there is no `t-key` directive, Owl will use the index as a default key.
### Rendering Sub Templates
QWeb templates can be used for top level rendering, but they can also be used
from within another template (to avoid duplication or give names to parts of
templates), using the `t-call` directive:
```xml
<div t-name="other-template">
<p><t t-value="var"/></p>
</div>
<div t-name="main-template">
<t t-set="var" t-value="owl"/>
<t t-call="other-template"/>
</div>
```
will be rendered as `<div><p>owl</p></div>`. This example shows that the sub
template is rendered with the execution context of the parent. The sub template
is actually inlined in the main template, but in a sub scope: variables defined
in the sub template do not escape.
Sometimes, one might want to pass information to the sub template. In that case,
the content of the body of the `t-call` directive is available as a special
magic variable `0`:
```xml
<t t-name="other-template">
This template was called with content:
<t t-raw="0"/>
</t>
<div t-name="main-template">
<t t-call="other-template">
<em>content</em>
</t>
</div>
```
will result in :
```xml
<div>
This template was called with content:
<em>content</em>
</div>
```
### Translations
If properly setup, Owl QWeb engine can translate all rendered templates. To do
so, it needs a translate function, which takes a string and returns a string.
For example:
```js
const translations = {
hello: "bonjour",
yes: "oui",
no: "non"
};
const translateFn = str => translations[str] || str;
const qweb = new QWeb({ translateFn });
```
Once setup, all rendered templates will be translated using `translateFn`:
- each text node will be replaced with its translation,
- each of the following attribute values will be translated as well: `title`,
`placeholder`, `label` and `alt`,
- translating text nodes can be disabled with the special attribute `t-translation`,
if its value is `off`.
So, with the above `translateFn`, the following templates:
```xml
<div>hello</div>
<div t-translation="off">hello</div>
<div>Are you sure?</div>
<input placeholder="hello" other="yes"/>
```
will be rendered as:
```xml
<div>bonjour</div>
<div>hello</div>
<div>Are you sure?</div>
<input placeholder="bonjour" other="yes"/>
```
Note that the translation is done during the compilation of the template, not
when it is rendered.
### Debugging
The javascript QWeb implementation provides two useful debugging directives:
`t-debug` adds a debugger statement during template rendering:
```xml
<t t-if="a_test">
<t t-debug="">
</t>
```
will stop execution if the browser dev tools are open.
`t-log` takes an expression parameter, evaluates the expression during rendering and logs its result with console.log:
```xml
<t t-set="foo" t-value="42"/>
<t t-log="foo"/>
```
will print 42 to the console.
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# 🦉 Router 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Route Definition](#route-definition)
- [Router](#router)
- [Navigation Guards](#navigation-guards)
- [RouteComponent](#routecomponent)
- [Link](#link)
## Overview
It is often useful to organize an application around urls. If the application is
a single page application, then we need a way to manage those urls in the browser.
This is why there are many different routers for different frameworks. A generic
router can do the job just fine, but a specialized router for Owl can give a
better developer experience.
The Owl router support the following features:
- `history` or `hash` mode
- declarative routes
- route redirection
- navigation guards
- parameterized routes
- a `<Link/>` component
- a `<RouteComponent/>` component
Note that it is still in early stage of developments, and there are probably
still some issues.
## Example
To use the Owl router, there are some steps that needs to be done:
- declare some routes
- create a router
- add it to the environment
```js
async function protectRoute({ env, to }) {
if (!env.session.authUser) {
env.session.setNextRoute(to.name);
return { to: "SIGN_IN" };
}
return true;
}
export const ROUTES = [
{ name: "LANDING", path: "/", component: Landing },
{ name: "TASK", path: "/tasks/{{id}}", component: Task },
{ name: "SIGN_UP", path: "/signup", component: SignUp },
{ name: "SIGN_IN", path: "/signin", component: SignIn },
{ name: "ADMIN", path: "/admin", component: Admin, beforeRouteEnter: protectRoute },
{ name: "ACCOUNT", path: "/account", component: Account, beforeRouteEnter: protectRoute },
{ name: "UNKNOWN", path: "*", redirect: { to: "LANDING" } }
];
function makeEnvironment() {
...
const env = { qweb };
env.session = new Session(env);
env.router = new owl.router.Router(env, ROUTES);
await env.router.start();
return env;
}
```
Notice that the router needs to be started. This is an asynchronous operation
because it needs to apply the potential navigation guards on the current route
(which may or may not mean that the application is redirected to another route).
## Reference
### Route definition
A route need to be defined as an object with the following keys:
- `name` (optional): a (unique) string useful to identify the current route. If not
given, it will be assigned an automatic name,
- `path`: a string describing the url. It can be static: `/admin` or dynamic: `/users/{{id}}`.
It also can be `*`, to catch all remaining routes.
- `component` (optional): an Owl component that will be used by the `t-routecomponent`
directive if the route is active
- `redirect` (optional): should be destination object (with optional keys `path`, `to` and `params`) if given, the application will be redirected to the destination whenever we match this route
- `beforeRouteEnter`: defines a [navigation guard](#navigation-guards).
### `Router`
The `Router` constructor takes three arguments:
- `env`: a valid environment,
- a list of routes,
- an optional object (with the only key `mode` which can be `history` (default
value) or `hash`).
`history` will use the browser [History API](https://developer.mozilla.org/en-US/docs/Web/API/History_API) as the mechanism to manage URL.\
Example: `https://yourdomain.tld/my_custom_route`.\
For this mechanism to work, you need a way to configure your web server accordingly.
`hash` will manipulate the hash of the URL.\
Example: `https://yourdomain.tld/index.html#/my_custom_route`.
```js
const ROUTES = [...];
const router = new owl.router.Router(env, ROUTES, {mode: 'history'});
```
Note that the route are defined in a list, and the order matters: the router
tries to find a match by going down the list.
The router needs to be added to the environment in the `router` sub key.
Once a router is created, it needs to be started. This is necessary to initialize
its current state to the current URL (and also, to potentially apply any
navigation guards and/or redirecting).
```js
await router.start();
```
Once started, the router will keep track of the current url and reflect its
value in two keys:
- `router.currentRoute`
- `router.currentParams`
The router also has a `navigate` method, useful to programmatically change the
application to another state (and the url):
```js
router.navigate({ to: "USER", params: { id: 51 } });
```
### Navigation Guards
Navigation guards are very useful to be able to execute some business logic/
perform some actions or redirect to other routes whenever the application is
entering a new route. For example, the following guard checks if there is an
authenticated user, and if it is not the case, redirect to the sign in route.
```js
async function protectRoute({ env, to }) {
if (!env.session.authUser) {
env.session.setNextRoute(to.name);
return { to: "SIGN_IN" };
}
return true;
}
```
A navigation guard is a function that returns a promise, which either resolves
to `true` (the navigation is accepted), or to another destination object.
### `RouteComponent`
The `RouteComponent` component directs Owl to render the component associated
to the currently active route (if any):
```xml
<div t-name="App">
<NavBar />
<RouteComponent />
</div>
```
### `Link`
The `Link` component is a Owl component which render as a `<a>` tag with any
content. It will compute the proper href from its props, and allow Owl to
properly navigate to a given url if clicked on it.
```xml
<Link to="'HOME'">Home</Link>
```
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# 🦉 Store 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Store](#store)
- [Actions](#actions)
- [Getters](#getters)
- [Connecting a Component](#connecting-a-component)
- [`useStore`](#usestore)
- [`useDispatch`](#usedispatch)
- [`useGetters`](#usegetters)
- [Semantics](#semantics)
- [Good Practices](#good-practices)
## Overview
Managing the state in an application is not an easy task. In some cases, the
state of an application can be part of the component tree, in a natural way.
However, there are situations where some parts of the state need to be displayed
in various parts of the user interface, and then, it is not obvious which
component should own which part of the state.
Owl's solution to this issue is a centralized store. It is a class that owns
some (or all) state, and lets the developer update it in a structured way, with
`actions`. Owl components can then connect to the store, and will be updated if
necessary.
Note: Owl store is inspired by React Redux and VueX.
## Example
Here is what a simple store looks like:
```js
const actions = {
addTodo({ state }, message) {
state.todos.push({
id: state.nextId++,
message,
isCompleted: false
});
}
};
const state = {
todos: [],
nextId: 1
};
const store = new owl.Store({ state, actions });
store.on("update", null, () => console.log(store.state));
// updating the state
store.dispatch("addTodo", "fix all bugs");
```
This example shows how a store can be defined and used. Note that in most cases,
actions will be dispatched by connected components.
## Reference
### `Store`
The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events
whenever its state is changed. Note that these events are triggered only after a
microtask tick, so only one event will be triggered for any number of state changes in a
call stack.
Also, it is important to mention that the state is observed (with an `owl.Observer`),
which is the reason why it is able to know if it was changed. See the
[Observer](observer.md)'s documentation for more details.
The `Store` class is quite small. It has two public methods:
- its constructor
- `dispatch`
The constructor takes a configuration object with four (optional) keys:
- the initial state
- the actions
- the getters
- the environment
```javascript
const config = {
state,
actions,
getters,
env
};
const store = new Store(config);
```
### Actions
Actions are used to coordinate state changes. It can be used for both synchronous
and asynchronous logic.
```js
const actions = {
async login({ state }, info) {
state.loginState = "pending";
try {
const loginInfo = await doSomeRPC("/login/", info);
state.loginState = loginInfo;
} catch (e) {
state.loginState = "error";
}
}
};
```
The first argument to an action method is an object with four keys:
- `state`: the current state of the store content,
- `dispatch`: a function that can be used to dispatch other actions,
- `getters`: an object containing all getters defined in the store,
- `env`: the current environment. This is useful sometimes, in particular if
an action needs to apply some side effects (such as performing an rpc), and
the `rpc` method is located in the environment.
Actions are called with the `dispatch` method on the store, and can receive an
arbitrary number of arguments.
```js
store.dispatch("login", someInfo);
```
Note that anything returned by an action will also be returned by the `dispatch`
call.
Also, it is important to be aware that we need to be careful with asynchronous
logic. Each state change will potentially trigger a rerendering, so we need to
make sure that we do not have a partially corrupted state. Here is an example that
is likely not a good idea:
```javascript
const actions = {
async fetchSomeData({ state }, recordId) {
state.recordId = recordId;
const data = await doSomeRPC("/read/", recordId);
state.recordData = data;
}
};
```
In the previous example, there is a period of time in which the state has a
`recordId` which does not correspond to the `recordData`. It is more likely that
we want an atomic update: updating the `recordId` at the same time as the `recordData`
values:
```javascript
const actions = {
async fetchSomeData({ state }, recordId) {
const data = await doSomeRPC("/read/", recordId);
state.recordId = recordId;
state.recordData = data;
}
};
```
### Getters
Usually, data contained in the store will be stored in a normalized way. For
example,
```js
{
posts: [{id: 11, authorId: 4, content: 'Greetings'}],
authors: [{id: 4, name: 'John'}]
}
```
However, the user interface will probably need some denormalized data like
```js
{id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'}
```
This is what `getters` are for: they give a centralized way to process and
transform the data contained in the store.
```js
const getters = {
getPost({ state }, id) {
const post = state.posts.find(p => p.id === id);
const author = state.authors.find(a => a.id === post.id);
return {
id,
author,
content: post.content
};
}
};
// somewhere else
const post = store.getters.getPost(id);
```
Getters take _at most_ one argument.
Note that getters are not cached.
### Connecting a Component
At some point, we need a way to interact with the store from a component. This
can be done with the help of the three store hooks:
- [`useStore`](#usestore) to subscribe a component to some part of the store state,
- [`useDispatch`](#usedispatch) to get a reference to a dispatch function,
- [`useGetters`](#usegetters) to get a reference to the getters defined in the store.
Assume we have this store:
```javascript
const actions = {
increment({ state }, val) {
state.counter.value += val;
}
};
const state = {
counter: { value: 0 }
};
const store = new owl.Store({ state, actions });
```
A counter component can then select this value and dispatch an action like this:
```js
class Counter extends Component {
counter = useStore(state => state.counter);
dispatch = useDispatch();
}
const counter = new Counter({ store, qweb });
```
```xml
<button t-name="Counter" t-on-click="dispatch('increment')">
Click Me! [<t t-esc="counter.value"/>]
</button>
```
### `useStore`
The `useStore` hook is used to select some part of the store state. It accepts
two arguments:
- a selector function, which takes the store state as first argument (and the
component props as second argument) and returns
an object or an array (which will be then observed),
- optionally, an object with a `store` key (if we want to override the default
store) and an equality function (if we want to specialize the comparison).
If the `useStore` callback selects a sub part of the store state, the component
will only be rerendered whenever this part of the state changes. Otherwise, it
will perform a strict equality check and will update the component every time this
check fails.
Also, it may not be obvious, but it is crucial to remember that the selector
function should return an object or an array. The reason is that it needs to be
observed, otherwise the component would not be able to react to changes.
### `useDispatch`
The `useDispatch` hook is useful when a component needs to be able to dispatch
actions. It takes an optional argument, which is a store. If not given, it will
use the store in the environment.
Note that a component does not need to be connected in any other way to the store.
For example:
```js
class DoSomethingButton extends Component {
static template = xml`<button t-on-click="dispatch('something')">Click</button>`;
dispatch = useDispatch();
}
```
### `useGetters`
The `useGetters` hook is useful when a component needs to be able to use the
getters defined in a store. It takes an optional argument, which is a store. If
not given, it will use the store in the environment.
Note that a component does not need to be connected in any other way to the store.
For example:
```js
class InfoButton extends Component {
static template = xml`<span><t t-esc="getters.somevalue()"></span>`;
getters = useGetters();
}
```
### Semantics
The `Store` class and the `useStore` hook try to be smart and to optimize as much
as possible the rendering and update process. What is important to know is:
- components are always updated in the order of their creation (so, parent
before children),
- they are updated only if they are in the DOM,
- if a parent is asynchronous, the system will wait for it to complete its
update before updating other components,
- in general, updates are not coordinated. This is not a problem for synchronous
components, but if there are many asynchronous components, this could lead to
a situation where some part of the UI is updated and some other part of the UI is
not updated.
### Good Practices
- avoid asynchronous components as much as possible. Asynchronous components
lead to situations where parts of the UI is not updated immediately,
- do not be afraid to connect many components, parent or children if needed. For
example, a `MessageList` component could get a list of ids in its `useStore`
call and a `Message` component could get the data of its own
message,
- since the `useStore` function is called for each connected component,
for each state update, it is important to make sure that these functions are
as fast as possible.
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# 🦉 Tags 🦉
## Content
- [Overview](#overview)
- [`xml` tag](#xml-tag)
## Overview
Tags are very small helpers to make it easy to write inline templates. There is
only one currently available tag: `xml`, but we plan to add other tags later,
such as a `css` tag, which will be used to write [single file components](../tooling.md#single-file-component).
## XML tag
Without tags, creating a standalone component would look like this:
```js
import { Component } from 'owl'
const name = 'some-unique-name';
const template = `
<div>
<span t-if="somecondition">text</span>
<button t-on-click="someMethod">Click</button>
</div>
`;
QWeb.registerTemplate(name, template);
class MyComponent extends Component {
static template = name;
...
}
```
With tags, this process is slightly simplified. The name is uniquely generated,
and the template is automatically registered:
```js
const { Component } = owl;
const { xml } = owl.tags;
class MyComponent extends Component {
static template = xml`
<div>
<span t-if="somecondition">text</span>
<button t-on-click="someMethod">Click</button>
</div>
`;
...
}
```
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# 🦉 Utils 🦉
Owl export a few useful utility functions, to help with common issues. Those
functions are all available in the `owl.utils` namespace.
## Content
- [`whenReady`](#whenready): executing code when DOM is ready
- [`loadJS`](#loadjs): loading script files
- [`loadFile`](#loadfile): loading a file (useful for templates)
- [`escape`](#escape): sanitizing strings
- [`debounce`](#debounce): limiting rate of function calls
- [`shallowEqual`](#shallowequal): shallow object comparison
## `whenReady`
The function `whenReady` returns a `Promise` resolved when the DOM is ready (if
not ready yet, resolved directly otherwise). If called with a callback as
argument, it executes it as soon as the DOM ready (or directly).
```js
Promise.all([loadFile("templates.xml"), owl.utils.whenReady()]).then(function([templates]) {
const qweb = new owl.QWeb({ templates });
const app = new App({ qweb });
app.mount(document.body);
});
```
or alternatively:
```js
owl.utils.whenReady(function() {
const qweb = new owl.QWeb();
const app = new App({ qweb });
app.mount(document.body);
});
```
## `loadJS`
`loadJS` takes a url (string) for a javascript resource, and loads it (by adding
a script tag in the document head). It returns a promise, so the caller can
properly reacts when it is ready. Also, it is smart: it maintains a list of urls
previously loaded (or currently being loaded), and prevent doing twice the work.
For example, it is useful for lazy loading external libraries:
```js
class MyComponent extends owl.Component {
willStart() {
return owl.utils.loadJS("/static/libs/someLib.js");
}
}
```
## `loadFile`
`loadFile` is a helper function to fetch a file. It simply
performs a `GET` request and returns the resulting string in a promise. The
initial usecase for this function is to load a template file. For example:
```js
async function makeEnv() {
const templates = await owl.utils.loadFile("templates.xml");
const qweb = new owl.QWeb({ templates });
return { qweb };
}
```
Note that unlike `loadJS`, this function returns the content of the file as a
string. It does not add a `script` tag or any other side effect.
## `escape`
Sometimes, we need to display dynamic data (for example user-generated data) in
the user interface. If this is done by a `QWeb` template, it is not an issue:
```xml
<div><t t-esc="user.data"/></div>
```
The `QWeb` engine will create a `div` node and add the content of the `user.data`
string as a text node, so the web browser will not parse it as html. However,
it may be a problem if this is done with some javascript code like this:
```js
class BadComponent extends Component {
// some template with a ref to a div
// some code ...
mounted() {
this.divRef.el.innerHTML = this.state.value;
}
}
```
In this case, the content of the `div` will be parsed as html, which may inject
unwanted behaviour. To fix this, the `escape` function will simply transform a
string into an escaped version of the same string, which will be properly displayed
by the browser, but which will not be parsed as html (for example, `"<ok>"` is
escaped to the string: `"&lt;ok&gt;"`). So, the bad example above can be fixed
with the following change:
```js
this.divRef.el.innerHTML = owl.utils.escape(this.state.value);
```
## `debounce`
The `debounce` function is useful when we want to limit the number of times some
function/action is perfomed. For example, this may be useful to prevent issue
with people double clicking on a button.
It takes three arguments:
- `func` (function): this is the function that will be rate limited
- `wait` (number): this is the number of milliseconds that we want to use to
rate limit the function `func`
- `immediate` (optional, boolean, default=false): if `immediate` is true, the
function will be triggered immediately (leading edge of the interval). If false,
the function will be triggered at the end (trailing edge).
It returns a function. For example:
```js
const debounce = owl.utils.debounce;
window.addEventListener("mousemove", debounce(doSomething, 100));
```
As this example shows, it is usualy useful for event handlers which are triggered
very quickly, such as `scroll` or `mousemove` events.
## `shallowEqual`
This function checks if two objects have the same values assigned to each keys:
```js
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 2 }); // true
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 3 }); // false
```
However, for performance reasons, it assumes that the two objects have the same
keys. If we are in a situation where this is not guaranteed, the following code
will work:
```js
const completeShallowEqual = (a, b) => shallowEqual(a, b) && shallowEqual(b, a);
```