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# 🦉 Hooks 🦉
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## Content
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- [Overview](#overview)
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- [Example: Mouse Position](#example-mouse-position)
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- [Example: Autofocus](#example-autofocus)
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- [Reference](#reference)
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- [One Rule](#one-rule)
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- [`useState`](#usestate)
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- [`onMounted`](#onmounted)
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- [`onWillUnmount`](#onwillunmount)
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- [`onWillPatch`](#onwillpatch)
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- [`onPatched`](#onpatched)
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- [`onWillStart`](#onwillstart)
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- [`onWillUpdateProps`](#onwillupdateprops)
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- [`useContext`](#usecontext)
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- [`useRef`](#useref)
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- [`useSubEnv`](#usesubenv)
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- [`useStore`](#usestore)
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- [`useDispatch`](#usedispatch)
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- [`useGetters`](#usegetters)
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- [Making customized hooks](#making-customized-hooks)
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## Overview
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Hooks were popularised by React as a way to solve the following issues:
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- help reusing stateful logic between components
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- help organizing code by feature in complex components
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- use state in functional components, without writing a class.
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Owl hooks serve the same purpose, except that they work for class components
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(note: React hooks do not work on class components, and maybe because of that,
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there seems to be the misconception that hooks are in opposition to class. This
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is clearly not true, as shown by Owl hooks).
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Hooks work beautifully with Owl components: they solve the problems mentioned
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above, and in particular, they are the perfect way to make your component
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reactive.
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## Example: mouse position
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Here is the classical example of a non trivial hook to track the mouse position.
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```js
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const { useState, onMounted, onWillUnmount } = owl.hooks;
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// We define here a custom behaviour: this hook tracks the state of the mouse
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// position
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function useMouse() {
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const position = useState({ x: 0, y: 0 });
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function update(e) {
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position.x = e.clientX;
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position.y = e.clientY;
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}
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onMounted(() => {
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window.addEventListener("mousemove", update);
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});
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onWillUnmount(() => {
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window.removeEventListener("mousemove", update);
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});
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return position;
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}
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// Main root component
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class App extends owl.Component {
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static template = xml`
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<div t-name="App">
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<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
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</div>`;
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// this hooks is bound to the 'mouse' property.
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mouse = useMouse();
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}
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```
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Note that we use the prefix `use` for hooks, just like in React. This is just
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a convention.
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## Example: autofocus
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Hooks can be combined to create the desired effect. For example, the following
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hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
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to create an easy way to focus an input whenever it appears in the DOM:
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```js
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function useAutofocus(name) {
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let ref = useRef(name);
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let isInDom = false;
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function updateFocus() {
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if (!isInDom && ref.el) {
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isInDom = true;
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ref.el.focus();
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} else if (isInDom && !ref.el) {
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isInDom = false;
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}
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}
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onPatched(updateFocus);
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onMounted(updateFocus);
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}
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```
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This hook takes the name of a valid `t-ref` directive, which should be present
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in the template. It then checks whenever the component is mounted or patched if
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the reference is not valid, and in this case, it will focus the node element.
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This hook can be used like this:
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```js
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class SomeComponent extends Component {
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static template = xml`
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<div>
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<input />
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<input t-ref="myinput"/>
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</div>`;
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constructor(...args) {
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super(...args);
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useAutofocus("myinput");
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}
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}
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```
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## Reference
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### One rule
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There is only one rule: every hook for a component has to be called in the
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constructor (or in class fields):
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```js
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// ok
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class SomeComponent extends Component {
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state = useState({ value: 0 });
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}
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// also ok
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class SomeComponent extends Component {
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constructor(...args) {
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super(...args);
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this.state = useState({ value: 0 });
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}
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}
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// not ok: this is executed after the constructor is called
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class SomeComponent extends Component {
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async willStart() {
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this.state = useState({ value: 0 });
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}
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}
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```
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In a hook, the `Component.current` static property is the reference to the
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component instance that is currently being created. Hooks need to be called in
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the constructor to ensure that this reference is properly set.
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### `useState`
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The `useState` hook is certainly the most important hook for Owl components:
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this is what allows a component to be reactive, to react to state change.
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The `useState` hook has to be given an object or an array, and will return
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an observed version of it (using a `Proxy`).
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```javascript
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const { useState } = owl.hooks;
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class Counter extends owl.Component {
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static template = xml`
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<button t-on-click="increment">
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Click Me! [<t t-esc="state.value"/>]
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</button>`;
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state = useState({ value: 0 });
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increment() {
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this.state.value++;
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}
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}
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```
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It is important to remember that `useState` only works with objects or arrays. It
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is necessary, since Owl needs to react to a change in state.
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### `onMounted`
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`onMounted` is not a user hook, but is a building block designed to help make useful
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abstractions. `onMounted` registers a callback, which will be called when the component
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is mounted (see example on top of this page).
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### `onWillUnmount`
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`onWillUnmount` is not a user hook, but is a building block designed to help make useful
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abstractions. `onWillUnmount` registers a callback, which will be called when the component
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is unmounted (see example on top of this page).
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### `onWillPatch`
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`onWillPatch` is not a user hook, but is a building block designed to help make useful
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abstractions. `onWillPatch` registers a callback, which will be called just
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before the component patched.
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### `onPatched`
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`onPatched` is not a user hook, but is a building block designed to help make useful
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abstractions. `onPatched` registers a callback, which will be called just
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after the component patched.
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### `onWillStart`
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`onWillStart` is an asynchronous hook. This means that the function registered
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in the hook will be run just before the component is first rendered and can return a
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promise, to express the fact that it is an asynchronous operation.
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Note that if there are more than one `onWillStart` registered callback, then they
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will all be run in parallel.
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It can be used to load some initial data. For example, the following hook will
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automatically load some data from the server, and return an object that will
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be ready whenever the component is rendered:
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```js
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function useLoader() {
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const component = Component.current;
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const record = useState({});
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onWillStart(async () => {
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const recordId = component.props.id;
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Object.assign(record, await fetchSomeRecord(recordId));
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});
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return record;
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}
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```
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Note that this example does not update the record value whenever props are
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updated. For that situation, we need to use the `onWillUpdateProps` hook.
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### `onWillUpdateProps`
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Just like `onWillStart`, `onWillUpdateProps` is an asynchronous hook. It is
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designed to be run whenever the component props are updated. This could be
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useful to perform some asynchronous task such as fetching updated data.
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```js
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function useLoader() {
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const component = Component.current;
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const record = useState({});
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async function updateRecord(id) {
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Object.assign(record, await fetchSomeRecord(id));
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}
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onWillStart(() => updateRecord(component.props.id));
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onWillUpdateProps(nextProps => updateRecord(nextProps.id));
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return record;
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}
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```
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Note that if there are more than one `onWillUpdateProps` registered callback,
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then they will all be run in parallel.
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### `useContext`
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See [`useContext`](context.md#usecontext) for reference documentation.
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### `useRef`
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The `useRef` hook is useful when we need a way to interact with some inside part
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of a component, rendered by Owl. It can work either on a DOM node, or on a component,
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tagged by the `t-ref` directive:
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```xml
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<div>
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<div t-ref="someDiv"/>
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<SubComponent t-ref="someComponent"/>
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</div>
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```
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In this example, the component will be able to access the `div` and the component
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`SubComponent` using the `useRef` hook:
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```js
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class Parent extends Component {
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subRef = useRef("someComponent");
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divRef = useRef("someDiv");
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someMethod() {
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// here, if component is mounted, refs are active:
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// - this.divRef.el is the div HTMLElement
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// - this.subRef.comp is the instance of the sub component
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}
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}
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```
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As shown by the example above, html elements are accessed by using the `el`
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key, and components references are accessed with `comp`.
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Note: if used on a component, the reference will be set in the `refs`
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variable between `willPatch` and `patched`.
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The `t-ref` directive also accepts dynamic values with string interpolation
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(like the [`t-attf-`](qweb.md#dynamic-attributes) and
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`t-component` directives). For example,
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```xml
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<div t-ref="component_{{someCondition ? '1' : '2'}}"/>
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```
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Here, the references need to be set like this:
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```js
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this.ref1 = useRef("component_1");
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this.ref2 = useRef("component_2");
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```
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References are only guaranteed to be active while the parent component is mounted.
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If this is not the case, accessing `el` or `comp` on it will return `null`.
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### `useSubEnv`
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The environment is sometimes useful to share some common information between
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all components. But sometimes, we want to _scope_ that knowledge to a subtree.
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For example, if we have a form view component, maybe we would like to make some
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`model` object available to all sub components, but not to the whole application.
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This is where the `useSubEnv` hook may be useful: it lets a component add some
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information to the environment in a way that only the component and its children
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can access it:
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```js
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class FormComponent extends Component {
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constructor(...args) {
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super(...args);
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const model = makeModel();
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useSubEnv({ model });
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}
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}
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```
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The `useSubEnv` takes one argument: an object which contains some key/value that
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will be added to the parent environment. Note that it will extend, not replace
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the parent environment. And of course, the parent environment will not be
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affected.
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### `useStore`
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The `useStore` hook is the entry point for a component to connect to the store.
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See the [store documentation](store.md) for more information.
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### `useDispatch`
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The `useDispatch` hook is the way for components to get a reference to the store
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`dispatch` function. See the [store documentation](store.md) for more information.
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### `useGetters`
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The `useGetters` hook is the way for components to get a reference to the store
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getters. See the [store documentation](store.md) for more information.
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### Making customized hooks
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Hooks are a wonderful way to organize the code of a complex component by feature
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instead of by lifecycle methods. They are like mixins, except that they can be
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easily composed together.
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But, like every good things in life, hooks should be used with moderation. They are
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not the solution to every problem.
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- they may be overkill: if your component needs to perform some action specific
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to itself (so, the specific code does not need to be shared), there is nothing
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wrong with a simple class method:
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```js
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// maybe overkill
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class A extends Component {
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constructor(...args) {
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super(...args);
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useMySpecificHook();
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}
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}
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// ok
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class B extends Component {
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constructor(...args) {
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super(...args);
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this.performSpecificTask();
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}
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}
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```
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Note that the second solution is easier to extend in sub components.
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- they may be harder to test: if a customized hook injects some external side
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effect dependency, then it is harder to test without doing some non obvious
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manipulation. For example, assume that we want to give a reference to a
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router in a `useRouter` hook. We could do this:
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```js
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const router = new Router(...);
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function useRouter() {
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return router;
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}
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```
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As you can see, this does not _hook_ into the internal of the component. It
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simply returns a global object, which is difficult to mock.
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A better way would be to do something like this: get the reference from the
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environment.
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```js
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function useRouter() {
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return Component.current.env.router;
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}
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```
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This means that we give control to the application developer to create the
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router, which is good, so they can set it up, subclass it, ... And then, to
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test our components, we can just add a mock router in the environment.
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Note: the code above makes use of the `Component.current` property. This is the
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way hooks are able to get a reference to the component currently being created.
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Reference in New Issue
Block a user