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[IMP] types: make component generic types optional
In most cases, we just want Component<any, Env>. But since it was so annoying to have always the type Env, we actually used Component<any,any> everywhere. With this commit, the generic types have a default (and their order is swapped), so we can simply use Component in most cases, and Component<Props> when we want to type the props.
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+10
-10
@@ -46,7 +46,7 @@ interface MountOptions {
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* useful to typecheck and describe the internal keys used by Owl to manage the
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* component tree.
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*/
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interface Internal<T extends Env, Props> {
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interface Internal<T extends Env> {
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// each component has a unique id, useful mostly to handle parent/child
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// relationships
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readonly id: number;
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@@ -58,8 +58,8 @@ interface Internal<T extends Env, Props> {
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// parent and children keys are obviously useful to setup the parent-children
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// relationship.
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parent: Component<T, any> | null;
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children: { [key: number]: Component<T, any> };
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parent: Component<any, T> | null;
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children: { [key: number]: Component<any, T> };
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// children mapping: from templateID to componentID. templateID identifies a
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// place in a template. The t-component directive needs it to be able to get
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// the component instance back whenever the template is rerendered.
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@@ -85,7 +85,7 @@ interface Internal<T extends Env, Props> {
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willStartCB: Function | null;
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willUpdatePropsCB: Function | null;
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classObj: { [key: string]: boolean } | null;
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refs: { [key: string]: Component<T, any> | HTMLElement | undefined } | null;
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refs: { [key: string]: Component<any, T> | HTMLElement | undefined } | null;
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}
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export const portalSymbol = Symbol("portal"); // FIXME
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@@ -95,11 +95,11 @@ export const portalSymbol = Symbol("portal"); // FIXME
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//------------------------------------------------------------------------------
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let nextId = 1;
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export class Component<T extends Env, Props extends {}> {
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readonly __owl__: Internal<Env, Props>;
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export class Component<Props extends {} = any, T extends Env = Env> {
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readonly __owl__: Internal<T>;
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static template?: string | null = null;
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static _template?: string | null = null;
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static current: Component<any, any> | null = null;
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static current: Component | null = null;
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static components = {};
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static props?: any;
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static defaultProps?: any;
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@@ -130,7 +130,7 @@ export class Component<T extends Env, Props extends {}> {
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* hand. Other components should be created automatically by the framework (with
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* the t-component directive in a template)
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*/
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constructor(parent?: Component<T, any> | null, props?: Props) {
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constructor(parent?: Component<any, T> | null, props?: Props) {
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Component.current = this;
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let constr = this.constructor as any;
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@@ -441,7 +441,7 @@ export class Component<T extends Env, Props extends {}> {
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* Note that it does not call the __callWillUnmount method to avoid visiting
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* all children many times.
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*/
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__destroy(parent: Component<any, any> | null) {
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__destroy(parent: Component | null) {
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const __owl__ = this.__owl__;
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const isMounted = __owl__.isMounted;
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if (isMounted) {
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@@ -501,7 +501,7 @@ export class Component<T extends Env, Props extends {}> {
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* Private trigger method, allows to choose the component which triggered
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* the event in the first place
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*/
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__trigger(component: Component<any, any>, eventType: string, payload?: any) {
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__trigger(component: Component, eventType: string, payload?: any) {
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if (this.el) {
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const ev = new OwlEvent(component, eventType, {
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bubbles: true,
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