mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
+51
-39
@@ -45,16 +45,16 @@ exclusively done by a [QWeb](qweb.md) template (which needs to be preloaded in Q
|
||||
Rendering a component generates a virtual dom representation
|
||||
of the component, which is then patched to the DOM, in order to apply the changes in an efficient way.
|
||||
|
||||
OWL components observe their states, and rerender themselves whenever it is
|
||||
changed. This is done by an [observer](observer.md).
|
||||
|
||||
## Example
|
||||
|
||||
Let us have a look at a simple component:
|
||||
|
||||
```javascript
|
||||
const { useState } = owl.hooks;
|
||||
|
||||
class ClickCounter extends owl.Component {
|
||||
state = { value: 0 };
|
||||
state = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
@@ -74,9 +74,27 @@ latest browsers without a transpilation step.
|
||||
This example show how a component should be defined: it simply subclasses the
|
||||
Component class. If no static `template` key is defined, then
|
||||
Owl will use the component's name as template name. Here,
|
||||
a state object is defined. It is not mandatory to use the state object, but it
|
||||
is certainly encouraged. The state object is [observed](observer.md), and any
|
||||
change to it will cause a rerendering.
|
||||
a state object is defined, by using the `useState` hook. It is not mandatory to use the state object, but it is certainly encouraged. The result of the `useState` call is
|
||||
[observed](observer.md), and any change to it will cause a rerendering.
|
||||
|
||||
## Reactive system
|
||||
|
||||
OWL components can be made reactive by observing some part of their state. See the [hooks](hooks.md) section for more details.
|
||||
|
||||
The main idea is that the `useState` hook generate a proxy version of an object
|
||||
(this is done by an [observer](observer.md)), which allows the component to
|
||||
react to any change.
|
||||
|
||||
```javascript
|
||||
const { useState } = owl.hooks;
|
||||
|
||||
class SomeComponent extends owl.Component {
|
||||
state = useState({ a: 0, b: 1 });
|
||||
}
|
||||
```
|
||||
|
||||
Note that there is an important limitation: hooks need to be called in the
|
||||
constructor.
|
||||
|
||||
## Reference
|
||||
|
||||
@@ -96,10 +114,6 @@ find a template with the component name (or one of its ancestor).
|
||||
|
||||
- **`env`** (Object): the component environment, which contains a QWeb instance.
|
||||
|
||||
- **`state`** (Object): this is the location of the component's state, if there is
|
||||
any. After the willStart method, the `state` property is observed, and each
|
||||
change will cause the component to rerender itself.
|
||||
|
||||
- **`props`** (Object): this is an object given (in the constructor) by the parent
|
||||
to configure the component. It can be dynamically changed later by the parent,
|
||||
in some case. Note that `props` are owned by the parent, not by the component.
|
||||
@@ -236,7 +250,7 @@ component.
|
||||
```javascript
|
||||
constructor(parent, props) {
|
||||
super(parent, props);
|
||||
this.state = {someValue: true};
|
||||
this.state = useState({someValue: true});
|
||||
this.template = 'mytemplate';
|
||||
}
|
||||
```
|
||||
@@ -246,7 +260,7 @@ implemented in most cases:
|
||||
|
||||
```javascript
|
||||
class ClickCounter extends owl.Component {
|
||||
state = { value: 0 };
|
||||
state = useState({ value: 0 });
|
||||
|
||||
...
|
||||
}
|
||||
@@ -271,9 +285,6 @@ At this point, the component is not yet rendered. Note that a slow `willStart` m
|
||||
interface. Therefore, some care should be made to make this method as
|
||||
fast as possible.
|
||||
|
||||
After the `willStart` method is completed, the state will be observed with a
|
||||
new `Observer`. Then, the component will be rendered by `QWeb`.
|
||||
|
||||
#### `mounted()`
|
||||
|
||||
`mounted` is called each time a component is attached to the
|
||||
@@ -287,10 +298,9 @@ always be unmounted at some point in the future.
|
||||
The mounted method will be called recursively on each of its children. First,
|
||||
the parent, then all its children.
|
||||
|
||||
Note that the state is now observed. It is however allowed (but not encouraged)
|
||||
to modify the state in the `mounted` hook. Doing so will cause a rerender,
|
||||
which will not be perceptible by the user, but will slightly slow down the
|
||||
component.
|
||||
It is allowed (but not encouraged) to modify the state in the `mounted` hook.
|
||||
Doing so will cause a rerender, which will not be perceptible by the user, but
|
||||
will slightly slow down the component.
|
||||
|
||||
#### `willUpdateProps(nextProps)`
|
||||
|
||||
@@ -315,7 +325,7 @@ It is not called on the initial render. This is useful to read some
|
||||
information from the DOM. For example, the current position of the
|
||||
scrollbar.
|
||||
|
||||
Note that modifying the state object is not allowed here. This method is called just
|
||||
Note that modifying the state is not allowed here. This method is called just
|
||||
before an actual DOM patch, and is only intended to be used to save some local
|
||||
DOM state. Also, it will not be called if the component is not in the DOM (this can
|
||||
happen with components with `t-keepalive`).
|
||||
@@ -397,9 +407,9 @@ easy to test a component.
|
||||
Updating the environment is not as simple as changing a component's state: its
|
||||
content is not observed, so updates will not be reflected immediately in the
|
||||
user interface. There is however a mechanism to force root widgets to rerender
|
||||
themselves whenever the environment is modified: one only needs to trigger the
|
||||
`update` event on the QWeb instance. For example, a responsive environment
|
||||
could be programmed like this:
|
||||
themselves whenever the environment is modified: one only needs to call the
|
||||
`forceUpdate` method on the QWeb instance. For example, a responsive environment
|
||||
could be done like this:
|
||||
|
||||
```js
|
||||
function setupResponsivePlugin(env) {
|
||||
@@ -408,7 +418,7 @@ function setupResponsivePlugin(env) {
|
||||
const updateEnv = owl.utils.debounce(() => {
|
||||
if (env.isMobile !== isMobile()) {
|
||||
env.isMobile = !env.isMobile;
|
||||
env.qweb.trigger("update");
|
||||
env.qweb.forceUpdate();
|
||||
}
|
||||
}, 15);
|
||||
window.addEventListener("resize", updateEnv);
|
||||
@@ -442,7 +452,8 @@ dynamic. If it is necessary to give a string, this can be done by quoting it:
|
||||
`someString="'somevalue'"`.
|
||||
|
||||
Note that the rendering context for the template is the component itself. This means
|
||||
that the template can access `state`, `props`, `env`, or any methods defined in the component.
|
||||
that the template can access `state` (if it exists), `props`, `env`, or any
|
||||
methods defined in the component.
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
@@ -453,7 +464,7 @@ that the template can access `state`, `props`, `env`, or any methods defined in
|
||||
```js
|
||||
class ParentComponent {
|
||||
static components = { ChildComponent };
|
||||
state = { val: 4 };
|
||||
state = useState({ val: 4 });
|
||||
}
|
||||
```
|
||||
|
||||
@@ -642,7 +653,7 @@ form!). A possible way to do this is to do it by hand:
|
||||
|
||||
```js
|
||||
class Form extends owl.Component {
|
||||
state = { text: "" };
|
||||
state = useState({ text: "" });
|
||||
|
||||
_updateInputValue(event) {
|
||||
this.state.text = event.target.value;
|
||||
@@ -662,8 +673,9 @@ plumbing code is slightly different if you need to interact with a checkbox,
|
||||
or with radio buttons, or with select tags.
|
||||
|
||||
To help with this situation, Owl has a builtin directive `t-model`: its value
|
||||
is the (top-level) name in the state object. With the `t-model` directive, we
|
||||
can write a shorter code, equivalent to the previous example:
|
||||
should be an observed value in the component (usually `state.someValue`). With
|
||||
the `t-model` directive, we can write a shorter code, equivalent to the previous
|
||||
example:
|
||||
|
||||
```js
|
||||
class Form extends owl.Component {
|
||||
@@ -673,7 +685,7 @@ class Form extends owl.Component {
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<input t-model="text" />
|
||||
<input t-model="state.text" />
|
||||
<span t-esc="state.text" />
|
||||
</div>
|
||||
```
|
||||
@@ -683,11 +695,11 @@ The `t-model` directive works with `<input>`, `<input type="checkbox">`,
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<div>Text in an input: <input t-model="someVal"/></div>
|
||||
<div>Textarea: <textarea t-model="otherVal"/></div>
|
||||
<div>Boolean value: <input type="checkbox" t-model="someFlag"/></div>
|
||||
<div>Text in an input: <input t-model="state.someVal"/></div>
|
||||
<div>Textarea: <textarea t-model="state.otherVal"/></div>
|
||||
<div>Boolean value: <input type="checkbox" t-model="state.someFlag"/></div>
|
||||
<div>Selection:
|
||||
<select t-model="color">
|
||||
<select t-model="state.color">
|
||||
<option value="">Select a color</option>
|
||||
<option value="red">Red</option>
|
||||
<option value="blue">Blue</option>
|
||||
@@ -696,11 +708,11 @@ The `t-model` directive works with `<input>`, `<input type="checkbox">`,
|
||||
<div>
|
||||
Selection with radio buttons:
|
||||
<span>
|
||||
<input type="radio" name="color" id="red" value="red" t-model="color"/>
|
||||
<input type="radio" name="color" id="red" value="red" t-model="state.color"/>
|
||||
<label for="red">Red</label>
|
||||
</span>
|
||||
<span>
|
||||
<input type="radio" name="color" id="blue" value="blue" t-model="color" />
|
||||
<input type="radio" name="color" id="blue" value="blue" t-model="state.color" />
|
||||
<label for="blue">Blue</label>
|
||||
</span>
|
||||
</div>
|
||||
@@ -718,7 +730,7 @@ Like event handling, the `t-model` directive accepts some modifiers:
|
||||
For example:
|
||||
|
||||
```xml
|
||||
<input t-model.lazy="someVal" />
|
||||
<input t-model.lazy="state.someVal" />
|
||||
```
|
||||
|
||||
These modifiers can be combined. For instance, `t-model.lazy.number` will only
|
||||
@@ -1117,8 +1129,8 @@ For example, here is how we could implement an `ErrorBoundary` component:
|
||||
```
|
||||
|
||||
```js
|
||||
class ErrorBoundary extends Widget {
|
||||
state = { error: false };
|
||||
class ErrorBoundary extends Component {
|
||||
state = useState({ error: false });
|
||||
|
||||
catchError() {
|
||||
this.state.error = true;
|
||||
|
||||
+136
@@ -0,0 +1,136 @@
|
||||
# 🦉 Hooks 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Example](#example)
|
||||
- [Reference](#reference)
|
||||
- [One Rule](#one-rule)
|
||||
- [`useState`](#usestate)
|
||||
- [`onMounted`](#onmounted)
|
||||
- [`onWillUnmount`](#onWillUnmount)
|
||||
|
||||
## Overview
|
||||
|
||||
Hooks were popularised by React as a way to solve the following issues:
|
||||
- help reusing stateful logic between components
|
||||
- help organizing code by feature in complex components
|
||||
- use state in functional components, without writing a class.
|
||||
|
||||
Owl hooks serve the same purpose, except that they work for class components
|
||||
(note: React hooks do not work on class components, and maybe because of that,
|
||||
there seems to be the misconception that hooks are in opposition to class. This
|
||||
is clearly not true, as shown by Owl hooks).
|
||||
|
||||
|
||||
Hooks works beautifully with Owl components: they solve the problems mentioned
|
||||
above, and in particular, they are the perfect way to make your component
|
||||
reactive.
|
||||
|
||||
|
||||
## Example
|
||||
|
||||
Here is the classical example of a non trivial hook to track the mouse position.
|
||||
|
||||
```js
|
||||
const {useState, onMounted, onWillUnmount} = owl.hooks;
|
||||
|
||||
// We define here a custom behaviour: this hook tracks the state of the mouse
|
||||
// position
|
||||
function useMouse() {
|
||||
const position = useState({x:0, y: 0});
|
||||
|
||||
function update(e) {
|
||||
position.x = e.clientX;
|
||||
position.y = e.clientY;
|
||||
}
|
||||
onMounted(() => {
|
||||
window.addEventListener('mousemove', update);
|
||||
});
|
||||
onWillUnmount(() => {
|
||||
window.removeEventListener('mousemove', update);
|
||||
});
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
// Main root component
|
||||
class App extends owl.Component {
|
||||
static template = xml`
|
||||
<div t-name="App">
|
||||
<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
|
||||
</div>`;
|
||||
|
||||
// this hooks is bound to the 'mouse' property.
|
||||
mouse = useMouse();
|
||||
}
|
||||
```
|
||||
|
||||
Note that we use the prefix `use` for hooks, just like in React. This is just
|
||||
a convention.
|
||||
|
||||
## Reference
|
||||
|
||||
### One rule
|
||||
|
||||
There is only one rule: every hook for a component have to be called in the
|
||||
constructor (or in class fields):
|
||||
|
||||
```js
|
||||
// ok
|
||||
class SomeComponent extends Component {
|
||||
state = useState();
|
||||
}
|
||||
|
||||
// also ok
|
||||
class SomeComponent extends Component {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
this.state = useState();
|
||||
}
|
||||
}
|
||||
|
||||
// not ok: this is executed after the constructor is called
|
||||
class SomeComponent extends Component {
|
||||
async willStart() {
|
||||
this.state = useState();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### `useState`
|
||||
|
||||
The `useState` hook is certainly the most important hooks for Owl components:
|
||||
this is what enables component to be reactive, to react to state change.
|
||||
|
||||
The `useState` hook has to be given an object or an array, and will return
|
||||
an observed version of it (using a `Proxy`).
|
||||
|
||||
```javascript
|
||||
const { useState } = owl.hooks;
|
||||
|
||||
class Counter extends owl.Component {
|
||||
static template = xml`
|
||||
<button t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
state = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### `onMounted`
|
||||
|
||||
`onMounted` is not an hook, but is a building block designed to help make useful
|
||||
hooks. `onMounted` register a callback, which will be called when the component
|
||||
is mounted (see example on top of this page).
|
||||
|
||||
### `onWillUnmount`
|
||||
|
||||
`onWillUnmount` is not an hook, but is a building block designed to help make useful
|
||||
hooks. `onWillUnmount` register a callback, which will be called when the component
|
||||
is unmounted (see example on top of this page).
|
||||
+3
-33
@@ -11,40 +11,10 @@ For example, this code will display `update` in the console:
|
||||
```javascript
|
||||
const observer = new owl.Observer();
|
||||
observer.notifyCB = () => console.log("update");
|
||||
observer.observe(obj);
|
||||
const obj = observer.observe( { a: { b: 1 } });
|
||||
|
||||
const obj = { a: { b: 1 } };
|
||||
obj.a.b = 2;
|
||||
```
|
||||
|
||||
## Technical Limitations
|
||||
|
||||
Since the observer uses getters and setters, it is actually unable to react to
|
||||
changes in three situations:
|
||||
|
||||
- adding a key to an object
|
||||
- deleting a key from an object
|
||||
- modifying an array by setting a new value at a given index
|
||||
|
||||
In those situations, we need a way to tell the observer that something happened.
|
||||
This can be done by using the `set` and `delete` (only for objects) static
|
||||
methods of the `Observer`.
|
||||
|
||||
```javascript
|
||||
const observer = new owl.Observer();
|
||||
const obj = { a: 1 };
|
||||
observer.observe(obj);
|
||||
obj.b = 2; // won't notify the change
|
||||
owl.Observer.set(obj, "b", 2); // will notify the change
|
||||
|
||||
delete obj.b; // won't notify the change
|
||||
owl.Observer.delete(obj, "b"); // will notify the change
|
||||
```
|
||||
|
||||
```javascript
|
||||
const observer = new owl.Observer();
|
||||
const arr = ["a"];
|
||||
observer.observe(arr);
|
||||
arr[0] = "b"; // won't notify the change
|
||||
owl.Observer.set(arr, 0, "b"); // will notify the change
|
||||
```
|
||||
The observer is implemented with the native `Proxy` object. Note that this
|
||||
means that it will not work on older browsers.
|
||||
|
||||
+3
-1
@@ -72,11 +72,13 @@ Here are a few steps that we may take to get started:
|
||||
Let us now add the javascript to make it work, in `app.js`:
|
||||
|
||||
```javascript
|
||||
const useState = owl.hooks.useState;
|
||||
|
||||
class ClickCounter extends owl.Component {
|
||||
static template = "clickcounter";
|
||||
constructor() {
|
||||
super(...arguments);
|
||||
this.state = { value: 0 };
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
|
||||
increment() {
|
||||
|
||||
@@ -9,9 +9,14 @@ build applications. Here is a complete representation of its content:
|
||||
owl
|
||||
Component
|
||||
QWeb
|
||||
useState
|
||||
core
|
||||
EventBus
|
||||
Observer
|
||||
hooks
|
||||
onMounted
|
||||
onWillUnmount
|
||||
useState
|
||||
router
|
||||
Link
|
||||
RouteComponent
|
||||
@@ -29,11 +34,14 @@ owl
|
||||
whenReady
|
||||
```
|
||||
|
||||
Note that for convenience, the `useState` hook is also exported at the root of the `owl` object.
|
||||
|
||||
## Reference
|
||||
|
||||
- [Animations](animations.md)
|
||||
- [Component](component.md)
|
||||
- [Event Bus](event_bus.md)
|
||||
- [Hooks](hooks.md)
|
||||
- [Observer](observer.md)
|
||||
- [QWeb](qweb.md)
|
||||
- [Router](router.md)
|
||||
|
||||
Reference in New Issue
Block a user