mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
[REF] owl: reorganize src code in sub files
This commit is contained in:
@@ -0,0 +1,657 @@
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import { Observer } from "../core/observer";
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import { CompiledTemplate, QWeb } from "../qweb/index";
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import { h, patch, VNode } from "../vdom/index";
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import "./directive";
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import "./props_validation";
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/**
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* Owl Component System
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*
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* This file introduces a declarative and composable component system. It
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* contains:
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*
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* - the Env interface (generic type for the environment)
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* - the Meta interface (the owl specific metadata attached to a component)
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* - the Component class
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*/
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//------------------------------------------------------------------------------
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// Types/helpers
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//------------------------------------------------------------------------------
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/**
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* An Env (environment) is an object that will be (mostly) shared between all
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* components of an Owl application. It is the location which should contain
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* the qweb instance necessary to render all components.
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*
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* Note that it is totally fine to extend the environment with application
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* specific keys/objects/whatever. For example, a key `isMobile` (to declare
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* if we are in "mobile" mode), or a shared bus could be useful.
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*/
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export interface Env {
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qweb: QWeb;
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}
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/**
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* This is mostly an internal detail of implementation. The Meta interface is
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* useful to typecheck and describe the internal keys used by Owl to manage the
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* component tree.
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*/
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export interface Meta<T extends Env, Props> {
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readonly id: number;
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vnode: VNode | null;
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isMounted: boolean;
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isDestroyed: boolean;
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parent: Component<T, any, any> | null;
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children: { [key: number]: Component<T, any, any> };
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// children mapping: from templateID to componentID
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// should it be a map number => Component?
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cmap: { [key: number]: number };
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renderId: number;
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renderProps: Props | null;
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renderPromise: Promise<VNode> | null;
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boundHandlers: { [key: number]: any };
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observer?: Observer;
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render?: CompiledTemplate;
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mountedHandlers: { [key: number]: Function };
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classObj?: { [key: string]: boolean };
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}
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// If a component does not define explicitely a template
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// key, it needs to find a template with its name (or a parent's). This is
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// qweb dependant, so we need a place to store this information indexed by
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// qweb instances.
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const TEMPLATE_MAP: { [key: number]: { [name: string]: string } } = {};
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//------------------------------------------------------------------------------
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// Component
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//------------------------------------------------------------------------------
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let nextId = 1;
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export class Component<T extends Env, Props extends {}, State extends {}> {
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readonly __owl__: Meta<Env, Props>;
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template?: string;
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/**
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* The `el` is the root element of the component. Note that it could be null:
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* this is the case if the component is not mounted yet, or is destroyed.
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*/
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get el(): HTMLElement | null {
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return this.__owl__.vnode ? (<any>this).__owl__.vnode.elm : null;
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}
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env: T;
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state?: State;
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props: Props;
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// type of props is not easily representable in typescript...
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static props?: any;
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static defaultProps?: any;
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refs: {
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[key: string]: Component<T, any, any> | HTMLElement | undefined;
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} = {};
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//--------------------------------------------------------------------------
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// Lifecycle
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//--------------------------------------------------------------------------
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/**
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* Creates an instance of Component.
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*
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* The root component of a component tree needs an environment:
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*
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* ```javascript
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* const root = new RootComponent(env, props);
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* ```
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*
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* Every other component simply needs a reference to its parent:
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*
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* ```javascript
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* const child = new SomeComponent(parent, props);
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* ```
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*
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* Note that most of the time, only the root component needs to be created by
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* hand. Other components should be created automatically by the framework (with
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* the t-component directive in a template)
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*/
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constructor(parent: Component<T, any, any> | T, props?: Props) {
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const defaultProps = (<any>this.constructor).defaultProps;
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if (defaultProps) {
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props = this.__applyDefaultProps(props, defaultProps);
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}
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// is this a good idea?
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// Pro: if props is empty, we can create easily a component
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// Con: this is not really safe
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// Pro: but creating component (by a template) is always unsafe anyway
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this.props = <Props>props || <Props>{};
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let id: number = nextId++;
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let p: Component<T, any, any> | null = null;
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if (parent instanceof Component) {
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p = parent;
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this.env = parent.env;
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parent.__owl__.children[id] = this;
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} else {
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this.env = parent;
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if (QWeb.dev) {
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// we only validate props for root widgets here. "Regular" widget
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// props are validated by the t-component directive
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QWeb.utils.validateProps(this.constructor, this.props);
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}
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this.env.qweb.on("update", this, () => {
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if (this.__owl__.isMounted) {
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this.render(true);
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}
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if (this.__owl__.isDestroyed) {
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// this is unlikely to happen, but if a root widget is destroyed,
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// we want to remove our subscription. The usual way to do that
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// would be to perform some check in the destroy method, but since
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// it is very performance sensitive, and since this is a rare event,
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// we simply do it lazily
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this.env.qweb.off("update", this);
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}
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});
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}
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this.__owl__ = {
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id: id,
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vnode: null,
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isMounted: false,
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isDestroyed: false,
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parent: p,
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children: {},
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cmap: {},
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renderId: 1,
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renderPromise: null,
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renderProps: props || null,
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boundHandlers: {},
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mountedHandlers: {}
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};
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}
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/**
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* willStart is an asynchronous hook that can be implemented to perform some
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* action before the initial rendering of a component.
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*
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* It will be called exactly once before the initial rendering. It is useful
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* in some cases, for example, to load external assets (such as a JS library)
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* before the component is rendered.
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*
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* Note that a slow willStart method will slow down the rendering of the user
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* interface. Therefore, some effort should be made to make this method as
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* fast as possible.
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*
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* Note: this method should not be called manually.
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*/
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async willStart() {}
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/**
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* mounted is a hook that is called each time a component is attached to the
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* DOM. This is a good place to add some listeners, or to interact with the
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* DOM, if the component needs to perform some measure for example.
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*
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* Note: this method should not be called manually.
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*
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* @see willUnmount
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*/
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mounted() {}
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/**
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* The willUpdateProps is an asynchronous hook, called just before new props
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* are set. This is useful if the component needs some asynchronous task
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* performed, depending on the props (for example, assuming that the props are
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* some record Id, fetching the record data).
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*
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* This hook is not called during the first render (but willStart is called
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* and performs a similar job).
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*/
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async willUpdateProps(nextProps: Props) {}
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/**
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* The willPatch hook is called just before the DOM patching process starts.
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* It is not called on the initial render. This is useful to get some
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* information which are in the DOM. For example, the current position of the
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* scrollbar
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*
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* The return value of willPatch will be given to the patched function.
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*/
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willPatch(): any {}
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/**
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* This hook is called whenever a component did actually update its props,
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* state or env.
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*
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* This method is not called on the initial render. It is useful to interact
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* with the DOM (for example, through an external library) whenever the
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* component was updated.
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*
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* Updating the component state in this hook is possible, but not encouraged.
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* One need to be careful, because updates here will cause rerender, which in
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* turn will cause other calls to updated. So, we need to be particularly
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* careful at avoiding endless cycles.
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*
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* The snapshot parameter is the result of the call to willPatch.
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*/
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patched(snapshot: any) {}
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/**
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* willUnmount is a hook that is called each time just before a component is
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* unmounted from the DOM. This is a good place to remove some listeners, for
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* example.
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*
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* Note: this method should not be called manually.
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*
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* @see mounted
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*/
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willUnmount() {}
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/**
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* catchError is a method called whenever some error happens in the rendering or
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* lifecycle hooks of a child.
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*/
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catchError(error: Error): void {}
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//--------------------------------------------------------------------------
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// Public
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//--------------------------------------------------------------------------
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/**
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* Mount the component to a target element.
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*
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* This should only be done if the component was created manually. Components
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* created declaratively in templates are managed by the Owl system.
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*/
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async mount(target: HTMLElement): Promise<void> {
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const vnode = await this.__prepare();
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if (this.__owl__.isDestroyed) {
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// component was destroyed before we get here...
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return;
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}
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this.__patch(vnode);
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target.appendChild(this.el!);
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if (document.body.contains(target)) {
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this.__callMounted();
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}
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}
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unmount() {
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if (this.__owl__.isMounted) {
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this.__callWillUnmount();
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this.el!.remove();
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}
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}
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async render(force: boolean = false, patchQueue?: any[], scope?: any, vars?: any): Promise<void> {
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const __owl__ = this.__owl__;
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if (!__owl__.isMounted) {
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return;
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}
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const shouldPatch: boolean = !patchQueue;
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if (shouldPatch) {
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patchQueue = [];
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}
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const renderVDom = this.__render(force, patchQueue, scope, vars);
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const renderId = __owl__.renderId;
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await renderVDom;
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if (shouldPatch && __owl__.isMounted && renderId === __owl__.renderId) {
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// we only update the vnode and the actual DOM if no other rendering
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// occurred between now and when the render method was initially called.
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this.__applyPatchQueue(<any[]>patchQueue);
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}
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}
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/**
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* Destroy the component. This operation is quite complex:
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* - it recursively destroy all children
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* - call the willUnmount hooks if necessary
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* - remove the dom node from the dom
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*
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* This should only be called manually if you created the component. Most
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* components will be automatically destroyed.
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*/
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destroy() {
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const __owl__ = this.__owl__;
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if (!__owl__.isDestroyed) {
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const el = this.el;
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this.__destroy(__owl__.parent);
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if (el) {
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el.remove();
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}
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}
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}
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/**
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* This method is called by the component system whenever its props are
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* updated. If it returns true, then the component will be rendered.
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* Otherwise, it will skip the rendering (also, its props will not be updated)
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*/
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shouldUpdate(nextProps: Props): boolean {
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return true;
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}
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/**
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* This method is the correct way to update the environment of a component. Doing
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* this will cause a full rerender of the component and its children, so this is
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* an operation that should not be done frequently.
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*
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* A good usecase for updating the environment would be to update some mostly
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* static config keys, such as a boolean to determine if we are in mobile
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* mode or not.
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*/
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async updateEnv(nextEnv: Partial<T>): Promise<void> {
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const __owl__ = this.__owl__;
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if (__owl__.parent && __owl__.parent.env === this.env) {
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this.env = Object.create(this.env);
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}
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Object.assign(this.env, nextEnv);
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if (__owl__.isMounted) {
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await this.render(true);
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}
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}
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/**
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* Emit a custom event of type 'eventType' with the given 'payload' on the
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* component's el, if it exists. However, note that the event will only bubble
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* up to the parent DOM nodes. Thus, it must be called between mounted() and
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* willUnmount().
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*/
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trigger(eventType: string, payload?: any) {
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if (this.el) {
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const ev = new CustomEvent(eventType, {
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bubbles: true,
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cancelable: true,
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detail: payload
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});
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this.el.dispatchEvent(ev);
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}
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}
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//--------------------------------------------------------------------------
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// Private
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//--------------------------------------------------------------------------
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__destroy(parent: Component<any, any, any> | null) {
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const __owl__ = this.__owl__;
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const isMounted = __owl__.isMounted;
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if (isMounted) {
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this.willUnmount();
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__owl__.isMounted = false;
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}
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const children = __owl__.children;
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for (let key in children) {
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children[key].__destroy(this);
|
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}
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if (parent) {
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let id = __owl__.id;
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delete parent.__owl__.children[id];
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__owl__.parent = null;
|
||||
}
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__owl__.isDestroyed = true;
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delete __owl__.vnode;
|
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}
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|
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__callMounted() {
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const __owl__ = this.__owl__;
|
||||
const children = __owl__.children;
|
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for (let id in children) {
|
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const comp = children[id];
|
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if (!comp.__owl__.isMounted && this.el!.contains(comp.el)) {
|
||||
comp.__callMounted();
|
||||
}
|
||||
}
|
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__owl__.isMounted = true;
|
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const handlers = __owl__.mountedHandlers;
|
||||
for (let key in handlers) {
|
||||
handlers[key]();
|
||||
}
|
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try {
|
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this.mounted();
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} catch (e) {
|
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errorHandler(e, this);
|
||||
}
|
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}
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|
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__callWillUnmount() {
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this.willUnmount();
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const __owl__ = this.__owl__;
|
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__owl__.isMounted = false;
|
||||
const children = __owl__.children;
|
||||
for (let id in children) {
|
||||
const comp = children[id];
|
||||
if (comp.__owl__.isMounted) {
|
||||
comp.__callWillUnmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async __updateProps(
|
||||
nextProps: Props,
|
||||
forceUpdate: boolean = false,
|
||||
patchQueue?: any[],
|
||||
scope?: any,
|
||||
vars?: any
|
||||
): Promise<void> {
|
||||
const shouldUpdate = forceUpdate || this.shouldUpdate(nextProps);
|
||||
if (shouldUpdate) {
|
||||
const defaultProps = (<any>this.constructor).defaultProps;
|
||||
if (defaultProps) {
|
||||
nextProps = this.__applyDefaultProps(nextProps, defaultProps);
|
||||
}
|
||||
await this.willUpdateProps(nextProps);
|
||||
this.props = nextProps;
|
||||
await this.render(forceUpdate, patchQueue, scope, vars);
|
||||
}
|
||||
}
|
||||
|
||||
__patch(vnode) {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderPromise = null;
|
||||
const target = __owl__.vnode || document.createElement(vnode.sel!);
|
||||
if (this.__owl__.classObj) {
|
||||
(<any>vnode).data.class = Object.assign((<any>vnode).data.class || {}, this.__owl__.classObj);
|
||||
}
|
||||
__owl__.vnode = patch(target, vnode);
|
||||
}
|
||||
|
||||
__prepare(scope?: Object, vars?: any): Promise<VNode> {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderProps = this.props;
|
||||
__owl__.renderPromise = this.__prepareAndRender(scope, vars);
|
||||
return __owl__.renderPromise;
|
||||
}
|
||||
|
||||
async __prepareAndRender(scope?: Object, vars?: any): Promise<VNode> {
|
||||
try {
|
||||
await this.willStart();
|
||||
} catch (e) {
|
||||
errorHandler(e, this);
|
||||
return Promise.resolve(h("div"));
|
||||
}
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.isDestroyed) {
|
||||
return Promise.resolve(h("div"));
|
||||
}
|
||||
const qweb = this.env.qweb;
|
||||
if (!this.template) {
|
||||
let tmap = TEMPLATE_MAP[qweb.id];
|
||||
if (!tmap) {
|
||||
tmap = {};
|
||||
TEMPLATE_MAP[qweb.id] = tmap;
|
||||
}
|
||||
let p = (<any>this).constructor;
|
||||
let name: string = p.name;
|
||||
let template = tmap[name];
|
||||
if (template) {
|
||||
this.template = template;
|
||||
} else {
|
||||
while ((template = p.name) && !(template in qweb.templates) && p !== Component) {
|
||||
p = p.__proto__;
|
||||
}
|
||||
if (p === Component) {
|
||||
throw new Error(`Could not find template for component "${this.constructor.name}"`);
|
||||
} else {
|
||||
tmap[name] = template;
|
||||
this.template = template;
|
||||
}
|
||||
}
|
||||
}
|
||||
__owl__.render = qweb.render.bind(qweb, this.template);
|
||||
this.__observeState();
|
||||
return this.__render(false, [], scope, vars);
|
||||
}
|
||||
|
||||
async __render(
|
||||
force: boolean = false,
|
||||
patchQueue: any[] = [],
|
||||
scope?: Object,
|
||||
vars?: any
|
||||
): Promise<VNode> {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderId++;
|
||||
const promises: Promise<void>[] = [];
|
||||
const patch: any[] = [this];
|
||||
if (__owl__.isMounted) {
|
||||
patchQueue.push(patch);
|
||||
}
|
||||
if (__owl__.observer) {
|
||||
__owl__.observer.allowMutations = false;
|
||||
}
|
||||
let vnode;
|
||||
try {
|
||||
vnode = __owl__.render!(this, {
|
||||
promises,
|
||||
handlers: __owl__.boundHandlers,
|
||||
mountedHandlers: __owl__.mountedHandlers,
|
||||
forceUpdate: force,
|
||||
patchQueue,
|
||||
scope,
|
||||
vars
|
||||
});
|
||||
} catch (e) {
|
||||
vnode = __owl__.vnode || h("div");
|
||||
errorHandler(e, this);
|
||||
}
|
||||
patch.push(vnode);
|
||||
if (__owl__.observer) {
|
||||
__owl__.observer.allowMutations = true;
|
||||
}
|
||||
|
||||
// this part is critical for the patching process to be done correctly. The
|
||||
// tricky part is that a child component can be rerendered on its own, which
|
||||
// will update its own vnode representation without the knowledge of the
|
||||
// parent component. With this, we make sure that the parent component will be
|
||||
// able to patch itself properly after
|
||||
vnode.key = __owl__.id;
|
||||
__owl__.renderProps = this.props;
|
||||
__owl__.renderPromise = Promise.all(promises).then(() => vnode);
|
||||
return __owl__.renderPromise;
|
||||
}
|
||||
|
||||
/**
|
||||
* Only called by qweb t-component directive
|
||||
*/
|
||||
__mount(vnode: VNode, elm: HTMLElement): VNode {
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.classObj) {
|
||||
(<any>vnode).data.class = Object.assign((<any>vnode).data.class || {}, __owl__.classObj);
|
||||
}
|
||||
__owl__.vnode = patch(elm, vnode);
|
||||
if (__owl__.parent!.__owl__.isMounted && !__owl__.isMounted) {
|
||||
this.__callMounted();
|
||||
}
|
||||
return __owl__.vnode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Only called by qweb t-component directive (when t-keepalive is set)
|
||||
*/
|
||||
__remount() {
|
||||
const __owl__ = this.__owl__;
|
||||
if (!__owl__.isMounted) {
|
||||
__owl__.isMounted = true;
|
||||
this.mounted();
|
||||
}
|
||||
}
|
||||
|
||||
__observeState() {
|
||||
if (this.state) {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.observer = new Observer();
|
||||
__owl__.observer.observe(this.state);
|
||||
__owl__.observer.notifyCB = this.render.bind(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply default props (only top level).
|
||||
*
|
||||
* Note that this method does not modify in place the props, it returns a new
|
||||
* prop object
|
||||
*/
|
||||
__applyDefaultProps(props: Object | undefined, defaultProps: Object): Props {
|
||||
props = props ? Object.create(props) : {};
|
||||
for (let propName in defaultProps) {
|
||||
if (props![propName] === undefined) {
|
||||
props![propName] = defaultProps[propName];
|
||||
}
|
||||
}
|
||||
return <Props>props;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the given patch queue. A patch is a pair [c, vn], where c is a
|
||||
* Component instance and vn a VNode.
|
||||
* 1) Call 'willPatch' on the component of each patch
|
||||
* 2) Call '__patch' on the component of each patch
|
||||
* 3) Call 'patched' on the component of each patch, in inverse order
|
||||
*/
|
||||
__applyPatchQueue(patchQueue: any[]) {
|
||||
let component = this;
|
||||
try {
|
||||
const patchLen = patchQueue.length;
|
||||
for (let i = 0; i < patchLen; i++) {
|
||||
const patch = patchQueue[i];
|
||||
component = patch[0];
|
||||
patch.push(patch[0].willPatch());
|
||||
}
|
||||
for (let i = 0; i < patchLen; i++) {
|
||||
const patch = patchQueue[i];
|
||||
patch[0].__patch(patch[1]);
|
||||
}
|
||||
for (let i = patchLen - 1; i >= 0; i--) {
|
||||
const patch = patchQueue[i];
|
||||
component = patch[0];
|
||||
patch[0].patched(patch[2]);
|
||||
}
|
||||
} catch (e) {
|
||||
errorHandler(e, component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Error handling
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
function errorHandler(error, component) {
|
||||
let canCatch = false;
|
||||
let qweb = component.env.qweb;
|
||||
let root = component;
|
||||
while (component && !(canCatch = component.catchError !== Component.prototype.catchError)) {
|
||||
root = component;
|
||||
component = component.__owl__.parent;
|
||||
}
|
||||
console.error(error);
|
||||
// we trigger error on QWeb so it can be logged/handled
|
||||
qweb.trigger("error", error);
|
||||
|
||||
if (canCatch) {
|
||||
setTimeout(() => {
|
||||
component.catchError(error);
|
||||
});
|
||||
} else {
|
||||
root.destroy();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,494 @@
|
||||
import { QWeb } from "../qweb/index";
|
||||
import { MODS_CODE } from "../qweb/extensions";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// t-component
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const T_COMPONENT_MODS_CODE = Object.assign({}, MODS_CODE, {
|
||||
self: "if (e.target !== vn.elm) {return}"
|
||||
});
|
||||
|
||||
QWeb.utils.defineProxy = function defineProxy(target, source) {
|
||||
for (let k in source) {
|
||||
Object.defineProperty(target, k, {
|
||||
get() {
|
||||
return source[k];
|
||||
},
|
||||
set(val) {
|
||||
source[k] = val;
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* The t-component directive is certainly a complicated and hard to maintain piece
|
||||
* of code. To help you, fellow developer, if you have to maintain it, I offer
|
||||
* you this advice: Good luck...
|
||||
*
|
||||
* Since it is not 'direct' code, but rather code that generates other code, it
|
||||
* is not easy to understand. To help you, here is a detailed and commented
|
||||
* explanation of the code generated by the t-component directive for the following
|
||||
* situation:
|
||||
* ```xml
|
||||
* <Child
|
||||
* t-key="'somestring'"
|
||||
* flag="state.flag"
|
||||
* t-transition="fade"/>
|
||||
* ```
|
||||
*
|
||||
* ```js
|
||||
* // we assign utils on top of the function because it will be useful for
|
||||
* // each components
|
||||
* let utils = this.utils;
|
||||
*
|
||||
* // this is the virtual node representing the parent div
|
||||
* let c1 = [], p1 = { key: 1 };
|
||||
* var vn1 = h("div", p1, c1);
|
||||
*
|
||||
* // t-component directive: we start by evaluating the expression given by t-key:
|
||||
* let key5 = "somestring";
|
||||
*
|
||||
* // def3 is the promise that will contain later either the new component
|
||||
* // creation, or the props update...
|
||||
* let def3;
|
||||
*
|
||||
* // this is kind of tricky: we need here to find if the component was already
|
||||
* // created by a previous rendering. This is done by checking the internal
|
||||
* // `cmap` (children map) of the parent component: it maps keys to component ids,
|
||||
* // and, then, if there is an id, we look into the children list to get the
|
||||
* // instance
|
||||
* let w4 =
|
||||
* key5 in context.__owl__.cmap
|
||||
* ? context.__owl__.children[context.__owl__.cmap[key5]]
|
||||
* : false;
|
||||
*
|
||||
* // We keep the index of the position of the component in the closure. We push
|
||||
* // null to reserve the slot, and will replace it later by the component vnode,
|
||||
* // when it will be ready (do not forget that preparing/rendering a component is
|
||||
* // asynchronous)
|
||||
* let _2_index = c1.length;
|
||||
* c1.push(null);
|
||||
*
|
||||
* // we evaluate here the props given to the component. It is done here to be
|
||||
* // able to easily reference it later, and also, it might be an expensive
|
||||
* // computation, so it is certainly better to do it only once
|
||||
* let props4 = { flag: context["state"].flag };
|
||||
*
|
||||
* // If we have a component, currently rendering, but not ready yet, we do not want
|
||||
* // to wait for it to be ready if we can avoid it
|
||||
* if (w4 && w4.__owl__.renderPromise && !w4.__owl__.vnode) {
|
||||
* // we check if the props are the same. In that case, we can simply reuse
|
||||
* // the previous rendering and skip all useless work
|
||||
* if (utils.shallowEqual(props4, w4.__owl__.renderProps)) {
|
||||
* def3 = w4.__owl__.renderPromise;
|
||||
* } else {
|
||||
* // if the props are not the same, we destroy the component and starts anew.
|
||||
* // this will be faster than waiting for its rendering, then updating it
|
||||
* w4.destroy();
|
||||
* w4 = false;
|
||||
* }
|
||||
* }
|
||||
*
|
||||
* if (!w4) {
|
||||
* // in this situation, we need to create a new component. First step is
|
||||
* // to get a reference to the class, then create an instance with
|
||||
* // current context as parent, and the props.
|
||||
* let W4 = context.component && context.components[componentKey4] || QWeb.component[componentKey4];
|
||||
|
||||
* if (!W4) {
|
||||
* throw new Error("Cannot find the definition of component 'child'");
|
||||
* }
|
||||
* w4 = new W4(owner, props4);
|
||||
*
|
||||
* // Whenever we rerender the parent component, we need to be sure that we
|
||||
* // are able to find the component instance. To do that, we register it to
|
||||
* // the parent cmap (children map). Note that the 'template' key is
|
||||
* // used here, since this is what identify the component from the template
|
||||
* // perspective.
|
||||
* context.__owl__.cmap[key5] = w4.__owl__.id;
|
||||
*
|
||||
* // __prepare is called, to basically call willStart, then render the
|
||||
* // component
|
||||
* def3 = w4.__prepare();
|
||||
*
|
||||
* def3 = def3.then(vnode => {
|
||||
* // we create here a virtual node for the parent (NOT the component). This
|
||||
* // means that the vdom of the parent will be stopped here, and from
|
||||
* // the parent's perspective, it simply is a vnode with no children.
|
||||
* // However, it shares the same dom element with the component root
|
||||
* // vnode.
|
||||
* let pvnode = h(vnode.sel, { key: key5 });
|
||||
*
|
||||
* // we add hooks to the parent vnode so we can interact with the new
|
||||
* // component at the proper time
|
||||
* pvnode.data.hook = {
|
||||
* insert(vn) {
|
||||
* // the __mount method will patch the component vdom into the elm vn.elm,
|
||||
* // then call the mounted hooks. However, suprisingly, the snabbdom
|
||||
* // patch method actually replace the elm by a new elm, so we need
|
||||
* // to synchronise the pvnode elm with the resulting elm
|
||||
* let nvn = w4.__mount(vnode, vn.elm);
|
||||
* pvnode.elm = nvn.elm;
|
||||
* // what follows is only present if there are animations on the component
|
||||
* utils.transitionInsert(vn, "fade");
|
||||
* },
|
||||
* remove() {
|
||||
* // override with empty function to prevent from removing the node
|
||||
* // directly. It will be removed when destroy is called anyway, which
|
||||
* // delays the removal if there are animations.
|
||||
* },
|
||||
* destroy() {
|
||||
* // if there are animations, we delay the call to destroy on the
|
||||
* // component, if not, we call it directly.
|
||||
* let finalize = () => {
|
||||
* w4.destroy();
|
||||
* };
|
||||
* utils.transitionRemove(vn, "fade", finalize);
|
||||
* }
|
||||
* };
|
||||
* // the pvnode is inserted at the correct position in the div's children
|
||||
* c1[_2_index] = pvnode;
|
||||
*
|
||||
* // we keep here a reference to the parent vnode (representing the
|
||||
* // component, so we can reuse it later whenever we update the component
|
||||
* w4.__owl__.pvnode = pvnode;
|
||||
* });
|
||||
* } else {
|
||||
* // this is the 'update' path of the directive.
|
||||
* // the call to __updateProps is the actual component update
|
||||
* // Note that we only update the props if we cannot reuse the previous
|
||||
* // rendering work (in the case it was rendered with the same props)
|
||||
* def3 = def3 || w4.__updateProps(props4, extra.forceUpdate, extra.patchQueue);
|
||||
* def3 = def3.then(() => {
|
||||
* // if component was destroyed in the meantime, we do nothing (so, this
|
||||
* // means that the parent's element children list will have a null in
|
||||
* // the component's position, which will cause the pvnode to be removed
|
||||
* // when it is patched.
|
||||
* if (w4.__owl__.isDestroyed) {
|
||||
* return;
|
||||
* }
|
||||
* // like above, we register the pvnode to the children list, so it
|
||||
* // will not be patched out of the dom.
|
||||
* let pvnode = w4.__owl__.pvnode;
|
||||
* c1[_2_index] = pvnode;
|
||||
* });
|
||||
* }
|
||||
*
|
||||
* // we register the deferred here so the parent can coordinate its patch operation
|
||||
* // with all the children.
|
||||
* extra.promises.push(def3);
|
||||
* return vn1;
|
||||
* ```
|
||||
*/
|
||||
|
||||
QWeb.addDirective({
|
||||
name: "component",
|
||||
extraNames: ["props", "keepalive", "asyncroot"],
|
||||
priority: 100,
|
||||
atNodeEncounter({ ctx, value, node, qweb }): boolean {
|
||||
ctx.addLine("//COMPONENT");
|
||||
ctx.rootContext.shouldDefineOwner = true;
|
||||
ctx.rootContext.shouldDefineQWeb = true;
|
||||
ctx.rootContext.shouldDefineParent = true;
|
||||
ctx.rootContext.shouldDefineUtils = true;
|
||||
let keepAlive = node.getAttribute("t-keepalive") ? true : false;
|
||||
let async = node.getAttribute("t-asyncroot") ? true : false;
|
||||
|
||||
// t-on- events and t-transition
|
||||
const events: [string, string[], string, string][] = [];
|
||||
let transition: string = "";
|
||||
const attributes = (<Element>node).attributes;
|
||||
const props: { [key: string]: string } = {};
|
||||
for (let i = 0; i < attributes.length; i++) {
|
||||
const name = attributes[i].name;
|
||||
const value = attributes[i].textContent!;
|
||||
if (name.startsWith("t-on-")) {
|
||||
const [eventName, ...mods] = name.slice(5).split(".");
|
||||
let extraArgs;
|
||||
let handlerName = value.replace(/\(.*\)/, function(args) {
|
||||
extraArgs = args.slice(1, -1);
|
||||
return "";
|
||||
});
|
||||
events.push([eventName, mods, handlerName, extraArgs]);
|
||||
} else if (name === "t-transition") {
|
||||
transition = value;
|
||||
} else if (!name.startsWith("t-")) {
|
||||
if (name !== "class" && name !== "style") {
|
||||
// this is a prop!
|
||||
props[name] = ctx.formatExpression(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let key = node.getAttribute("t-key");
|
||||
if (key) {
|
||||
key = ctx.formatExpression(key);
|
||||
}
|
||||
|
||||
// computing the props string representing the props object
|
||||
let propStr = Object.keys(props)
|
||||
.map(k => k + ":" + props[k])
|
||||
.join(",");
|
||||
let dummyID = ctx.generateID();
|
||||
let defID = ctx.generateID();
|
||||
let componentID = ctx.generateID();
|
||||
let keyID = key && ctx.generateID();
|
||||
if (key) {
|
||||
// we bind a variable to the key (could be a complex expression, so we
|
||||
// want to evaluate it only once)
|
||||
ctx.addLine(`let key${keyID} = ${key};`);
|
||||
}
|
||||
ctx.addLine(`let def${defID};`);
|
||||
let templateID = key
|
||||
? `key${keyID}`
|
||||
: ctx.inLoop
|
||||
? `String(-${componentID} - i)`
|
||||
: String(componentID);
|
||||
if (ctx.allowMultipleRoots) {
|
||||
// necessary to prevent collisions
|
||||
if (!key && ctx.inLoop) {
|
||||
let id = ctx.generateID();
|
||||
ctx.addLine(`let template${id} = "_slot_" + String(-${componentID} - i)`);
|
||||
templateID = `template${id}`;
|
||||
} else {
|
||||
templateID = `"_slot_${templateID}"`;
|
||||
}
|
||||
}
|
||||
|
||||
let ref = node.getAttribute("t-ref");
|
||||
let refExpr = "";
|
||||
let refKey: string = "";
|
||||
if (ref) {
|
||||
refKey = `ref${ctx.generateID()}`;
|
||||
ctx.addLine(`const ${refKey} = ${ctx.interpolate(ref)};`);
|
||||
refExpr = `context.refs[${refKey}] = w${componentID};`;
|
||||
}
|
||||
let transitionsInsertCode = "";
|
||||
if (transition) {
|
||||
transitionsInsertCode = `utils.transitionInsert(vn, '${transition}');`;
|
||||
}
|
||||
let finalizeComponentCode = `w${componentID}.${keepAlive ? "unmount" : "destroy"}();`;
|
||||
if (ref && !keepAlive) {
|
||||
finalizeComponentCode += `delete context.refs[${refKey}];`;
|
||||
}
|
||||
if (transition) {
|
||||
finalizeComponentCode = `let finalize = () => {
|
||||
${finalizeComponentCode}
|
||||
};
|
||||
utils.transitionRemove(vn, '${transition}', finalize);`;
|
||||
}
|
||||
|
||||
let createHook = "";
|
||||
let classAttr = node.getAttribute("class");
|
||||
let tattClass = node.getAttribute("t-att-class");
|
||||
let styleAttr = node.getAttribute("style");
|
||||
let tattStyle = node.getAttribute("t-att-style");
|
||||
if (tattStyle) {
|
||||
const attVar = `_${ctx.generateID()}`;
|
||||
ctx.addLine(`const ${attVar} = ${ctx.formatExpression(tattStyle)};`);
|
||||
tattStyle = attVar;
|
||||
}
|
||||
let classObj = "";
|
||||
if (classAttr || tattClass || styleAttr || tattStyle || events.length) {
|
||||
if (classAttr) {
|
||||
let classDef = classAttr
|
||||
.trim()
|
||||
.split(/\s+/)
|
||||
.map(a => `'${a}':true`)
|
||||
.join(",");
|
||||
classObj = `_${ctx.generateID()}`;
|
||||
ctx.addLine(`let ${classObj} = {${classDef}};`);
|
||||
}
|
||||
if (tattClass) {
|
||||
let tattExpr = ctx.formatExpression(tattClass);
|
||||
if (tattExpr[0] !== "{" || tattExpr[tattExpr.length - 1] !== "}") {
|
||||
tattExpr = `utils.toObj(${tattExpr})`;
|
||||
}
|
||||
if (classAttr) {
|
||||
ctx.addLine(`Object.assign(${classObj}, ${tattExpr})`);
|
||||
} else {
|
||||
classObj = `_${ctx.generateID()}`;
|
||||
ctx.addLine(`let ${classObj} = ${tattExpr};`);
|
||||
}
|
||||
}
|
||||
let eventsCode = events
|
||||
.map(function([eventName, mods, handlerName, extraArgs]) {
|
||||
let params = "owner";
|
||||
if (extraArgs) {
|
||||
if (ctx.inLoop) {
|
||||
let argId = ctx.generateID();
|
||||
// we need to evaluate the arguments now, because the handler will
|
||||
// be set asynchronously later when the widget is ready, and the
|
||||
// context might be different.
|
||||
ctx.addLine(`let arg${argId} = ${ctx.formatExpression(extraArgs)};`);
|
||||
params = `owner, arg${argId}`;
|
||||
} else {
|
||||
params = `owner, ${ctx.formatExpression(extraArgs)}`;
|
||||
}
|
||||
}
|
||||
let handler;
|
||||
if (mods.length > 0) {
|
||||
handler = `function (e) {`;
|
||||
handler += mods
|
||||
.map(function(mod) {
|
||||
return T_COMPONENT_MODS_CODE[mod];
|
||||
})
|
||||
.join("");
|
||||
handler += `owner['${handlerName}'].call(${params}, e);}`;
|
||||
} else {
|
||||
handler = `owner['${handlerName}'].bind(${params})`;
|
||||
}
|
||||
return `vn.elm.addEventListener('${eventName}', ${handler});`;
|
||||
})
|
||||
.join("");
|
||||
const styleExpr = tattStyle || (styleAttr ? `'${styleAttr}'` : false);
|
||||
const styleCode = styleExpr ? `vn.elm.style = ${styleExpr};` : "";
|
||||
createHook = `vnode.data.hook = {create(_, vn){${styleCode}${eventsCode}}};`;
|
||||
}
|
||||
|
||||
ctx.addLine(
|
||||
`let w${componentID} = ${templateID} in parent.__owl__.cmap ? parent.__owl__.children[parent.__owl__.cmap[${templateID}]] : false;`
|
||||
);
|
||||
if (ctx.parentNode) {
|
||||
ctx.addLine(`let _${dummyID}_index = c${ctx.parentNode}.length;`);
|
||||
}
|
||||
let shouldProxy = false;
|
||||
if (async) {
|
||||
ctx.addLine(`const patchQueue${componentID} = [];`);
|
||||
ctx.addLine(
|
||||
`c${ctx.parentNode}.push(w${componentID} && w${componentID}.__owl__.pvnode || null);`
|
||||
);
|
||||
} else {
|
||||
if (ctx.parentNode) {
|
||||
ctx.addLine(`c${ctx.parentNode}.push(null);`);
|
||||
} else {
|
||||
let id = ctx.generateID();
|
||||
ctx.rootContext.rootNode = id;
|
||||
shouldProxy = true;
|
||||
ctx.rootContext.shouldDefineResult = true;
|
||||
ctx.addLine(`let vn${id} = {};`);
|
||||
ctx.addLine(`result = vn${id};`);
|
||||
}
|
||||
}
|
||||
ctx.addLine(`let props${componentID} = {${propStr}};`);
|
||||
ctx.addIf(
|
||||
`w${componentID} && w${componentID}.__owl__.renderPromise && !w${componentID}.__owl__.vnode`
|
||||
);
|
||||
ctx.addIf(`utils.shallowEqual(props${componentID}, w${componentID}.__owl__.renderProps)`);
|
||||
ctx.addLine(`def${defID} = w${componentID}.__owl__.renderPromise;`);
|
||||
ctx.addElse();
|
||||
ctx.addLine(`w${componentID}.destroy();`);
|
||||
ctx.addLine(`w${componentID} = false;`);
|
||||
ctx.closeIf();
|
||||
ctx.closeIf();
|
||||
|
||||
ctx.addIf(`!w${componentID}`);
|
||||
// new component
|
||||
ctx.addLine(`let componentKey${componentID} = ${ctx.interpolate(value)};`);
|
||||
ctx.addLine(
|
||||
`let W${componentID} = context.components && context.components[componentKey${componentID}] || QWeb.components[componentKey${componentID}];`
|
||||
);
|
||||
// maybe only do this in dev mode...
|
||||
ctx.addLine(
|
||||
`if (!W${componentID}) {throw new Error('Cannot find the definition of component "' + componentKey${componentID} + '"')}`
|
||||
);
|
||||
if (QWeb.dev) {
|
||||
ctx.addLine(`utils.validateProps(W${componentID}, props${componentID})`);
|
||||
}
|
||||
ctx.addLine(`w${componentID} = new W${componentID}(parent, props${componentID});`);
|
||||
ctx.addLine(`parent.__owl__.cmap[${templateID}] = w${componentID}.__owl__.id;`);
|
||||
|
||||
// SLOTS
|
||||
const varDefs: string[] = [];
|
||||
const hasSlots = node.childNodes.length;
|
||||
if (hasSlots) {
|
||||
ctx.rootContext.shouldTrackScope = true;
|
||||
for (let v of Object.values(ctx.variables)) {
|
||||
if (v["id"]) {
|
||||
varDefs.push(v["id"]);
|
||||
}
|
||||
}
|
||||
|
||||
const clone = <Element>node.cloneNode(true);
|
||||
const slotNodes = clone.querySelectorAll("[t-set]");
|
||||
const slotId = qweb.nextSlotId++;
|
||||
ctx.addLine(`w${componentID}.__owl__.slotId = ${slotId};`);
|
||||
if (slotNodes.length) {
|
||||
for (let i = 0, length = slotNodes.length; i < length; i++) {
|
||||
const slotNode = slotNodes[i];
|
||||
slotNode.parentElement!.removeChild(slotNode);
|
||||
const key = slotNode.getAttribute("t-set")!;
|
||||
slotNode.removeAttribute("t-set");
|
||||
const slotFn = qweb._compile(`slot_${key}_template`, slotNode, ctx);
|
||||
qweb.slots[`${slotId}_${key}`] = slotFn.bind(qweb);
|
||||
}
|
||||
}
|
||||
if (clone.childNodes.length) {
|
||||
const t = clone.ownerDocument!.createElement("t");
|
||||
for (let child of Object.values(clone.childNodes)) {
|
||||
t.appendChild(child);
|
||||
}
|
||||
const slotFn = qweb._compile(`slot_default_template`, t, ctx);
|
||||
qweb.slots[`${slotId}_default`] = slotFn.bind(qweb);
|
||||
}
|
||||
}
|
||||
|
||||
let scopeVars = "";
|
||||
if (hasSlots) {
|
||||
scopeVars += ctx.scopeVars.length ? `Object.assign({}, scope)` : varDefs.length ? `{}` : "";
|
||||
if (varDefs.length) {
|
||||
scopeVars += `, {${varDefs.join(",")}}`;
|
||||
}
|
||||
}
|
||||
ctx.addLine(`def${defID} = w${componentID}.__prepare(${scopeVars});`);
|
||||
// hack: specify empty remove hook to prevent the node from being removed from the DOM
|
||||
let registerCode = `c${ctx.parentNode}[_${dummyID}_index]=pvnode;`;
|
||||
if (shouldProxy) {
|
||||
registerCode = `utils.defineProxy(vn${ctx.rootNode}, pvnode);`;
|
||||
}
|
||||
ctx.addLine(
|
||||
`def${defID} = def${defID}.then(vnode=>{${createHook}let pvnode=h(vnode.sel, {key: ${templateID}, hook: {insert(vn) {let nvn=w${componentID}.__mount(vnode, pvnode.elm);pvnode.elm=nvn.elm;${refExpr}${transitionsInsertCode}},remove() {},destroy(vn) {${finalizeComponentCode}}}});${registerCode}w${componentID}.__owl__.pvnode = pvnode;});`
|
||||
);
|
||||
|
||||
ctx.addElse();
|
||||
// need to update component
|
||||
const patchQueueCode = async ? `patchQueue${componentID}` : "extra.patchQueue";
|
||||
if (QWeb.dev) {
|
||||
ctx.addLine(`utils.validateProps(w${componentID}.constructor, props${componentID})`);
|
||||
}
|
||||
ctx.addLine(
|
||||
`def${defID} = def${defID} || w${componentID}.__updateProps(props${componentID}, extra.forceUpdate, ${patchQueueCode}${scopeVars &&
|
||||
", " + scopeVars});`
|
||||
);
|
||||
let keepAliveCode = "";
|
||||
if (keepAlive) {
|
||||
keepAliveCode = `pvnode.data.hook.insert = vn => {vn.elm.parentNode.replaceChild(w${componentID}.el,vn.elm);vn.elm=w${componentID}.el;w${componentID}.__remount();};`;
|
||||
}
|
||||
ctx.addLine(
|
||||
`def${defID} = def${defID}.then(()=>{if (w${componentID}.__owl__.isDestroyed) {return};${
|
||||
tattStyle ? `w${componentID}.el.style=${tattStyle};` : ""
|
||||
}let pvnode=w${componentID}.__owl__.pvnode;${keepAliveCode}${registerCode}});`
|
||||
);
|
||||
ctx.closeIf();
|
||||
|
||||
if (classObj) {
|
||||
ctx.addLine(`w${componentID}.__owl__.classObj=${classObj};`);
|
||||
}
|
||||
|
||||
if (async) {
|
||||
ctx.addLine(
|
||||
`def${defID}.then(w${componentID}.__applyPatchQueue.bind(w${componentID}, patchQueue${componentID}));`
|
||||
);
|
||||
} else {
|
||||
ctx.addLine(`extra.promises.push(def${defID});`);
|
||||
}
|
||||
|
||||
if (node.hasAttribute("t-if") || node.hasAttribute("t-else") || node.hasAttribute("t-elif")) {
|
||||
ctx.closeIf();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,96 @@
|
||||
import { QWeb } from "../qweb/index";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Prop validation helper
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Validate the component props (or next props) against the (static) props
|
||||
* description. This is potentially an expensive operation: it may needs to
|
||||
* visit recursively the props and all the children to check if they are valid.
|
||||
* This is why it is only done in 'dev' mode.
|
||||
*/
|
||||
|
||||
QWeb.utils.validateProps = function(Widget, props: Object) {
|
||||
const propsDef = (<any>Widget).props;
|
||||
if (propsDef instanceof Array) {
|
||||
// list of strings (prop names)
|
||||
for (let i = 0, l = propsDef.length; i < l; i++) {
|
||||
const propName = propsDef[i];
|
||||
if (propName[propName.length - 1] === "?") {
|
||||
// optional prop
|
||||
break;
|
||||
}
|
||||
if (!props[propName]) {
|
||||
throw new Error(`Missing props '${propsDef[i]}' (component '${Widget.name}')`);
|
||||
}
|
||||
}
|
||||
for (let key in props) {
|
||||
if (!propsDef.includes(key) && !propsDef.includes(key + "?")) {
|
||||
throw new Error(`Unknown prop '${key}' given to component '${Widget.name}'`);
|
||||
}
|
||||
}
|
||||
} else if (propsDef) {
|
||||
// propsDef is an object now
|
||||
for (let propName in propsDef) {
|
||||
if (props[propName] === undefined) {
|
||||
if (propsDef[propName] && !propsDef[propName].optional) {
|
||||
throw new Error(`Missing props '${propName}' (component '${Widget.name}')`);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let isValid = isValidProp(props[propName], propsDef[propName]);
|
||||
if (!isValid) {
|
||||
throw new Error(`Props '${propName}' of invalid type in component '${Widget.name}'`);
|
||||
}
|
||||
}
|
||||
for (let propName in props) {
|
||||
if (!(propName in propsDef)) {
|
||||
throw new Error(`Unknown prop '${propName}' given to component '${Widget.name}'`);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Check if an invidual prop value matches its (static) prop definition
|
||||
*/
|
||||
function isValidProp(prop, propDef): boolean {
|
||||
if (propDef === true) {
|
||||
return true;
|
||||
}
|
||||
if (typeof propDef === "function") {
|
||||
// Check if a value is constructed by some Constructor. Note that there is a
|
||||
// slight abuse of language: we want to consider primitive values as well.
|
||||
//
|
||||
// So, even though 1 is not an instance of Number, we want to consider that
|
||||
// it is valid.
|
||||
if (typeof prop === "object") {
|
||||
return prop instanceof propDef;
|
||||
}
|
||||
return typeof prop === propDef.name.toLowerCase();
|
||||
} else if (propDef instanceof Array) {
|
||||
// If this code is executed, this means that we want to check if a prop
|
||||
// matches at least one of its descriptor.
|
||||
let result = false;
|
||||
for (let i = 0, iLen = propDef.length; i < iLen; i++) {
|
||||
result = result || isValidProp(prop, propDef[i]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
// propsDef is an object
|
||||
let result = isValidProp(prop, propDef.type);
|
||||
if (propDef.type === Array) {
|
||||
for (let i = 0, iLen = prop.length; i < iLen; i++) {
|
||||
result = result && isValidProp(prop[i], propDef.element);
|
||||
}
|
||||
}
|
||||
if (propDef.type === Object) {
|
||||
const shape = propDef.shape;
|
||||
for (let key in shape) {
|
||||
result = result && isValidProp(prop[key], shape[key]);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
Reference in New Issue
Block a user