mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
[REF] owl: reorganize src code in sub files
This commit is contained in:
@@ -0,0 +1,657 @@
|
||||
import { Observer } from "../core/observer";
|
||||
import { CompiledTemplate, QWeb } from "../qweb/index";
|
||||
import { h, patch, VNode } from "../vdom/index";
|
||||
import "./directive";
|
||||
import "./props_validation";
|
||||
|
||||
/**
|
||||
* Owl Component System
|
||||
*
|
||||
* This file introduces a declarative and composable component system. It
|
||||
* contains:
|
||||
*
|
||||
* - the Env interface (generic type for the environment)
|
||||
* - the Meta interface (the owl specific metadata attached to a component)
|
||||
* - the Component class
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Types/helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* An Env (environment) is an object that will be (mostly) shared between all
|
||||
* components of an Owl application. It is the location which should contain
|
||||
* the qweb instance necessary to render all components.
|
||||
*
|
||||
* Note that it is totally fine to extend the environment with application
|
||||
* specific keys/objects/whatever. For example, a key `isMobile` (to declare
|
||||
* if we are in "mobile" mode), or a shared bus could be useful.
|
||||
*/
|
||||
export interface Env {
|
||||
qweb: QWeb;
|
||||
}
|
||||
|
||||
/**
|
||||
* This is mostly an internal detail of implementation. The Meta interface is
|
||||
* useful to typecheck and describe the internal keys used by Owl to manage the
|
||||
* component tree.
|
||||
*/
|
||||
export interface Meta<T extends Env, Props> {
|
||||
readonly id: number;
|
||||
vnode: VNode | null;
|
||||
isMounted: boolean;
|
||||
isDestroyed: boolean;
|
||||
parent: Component<T, any, any> | null;
|
||||
children: { [key: number]: Component<T, any, any> };
|
||||
// children mapping: from templateID to componentID
|
||||
// should it be a map number => Component?
|
||||
cmap: { [key: number]: number };
|
||||
|
||||
renderId: number;
|
||||
renderProps: Props | null;
|
||||
renderPromise: Promise<VNode> | null;
|
||||
boundHandlers: { [key: number]: any };
|
||||
observer?: Observer;
|
||||
render?: CompiledTemplate;
|
||||
mountedHandlers: { [key: number]: Function };
|
||||
classObj?: { [key: string]: boolean };
|
||||
}
|
||||
|
||||
// If a component does not define explicitely a template
|
||||
// key, it needs to find a template with its name (or a parent's). This is
|
||||
// qweb dependant, so we need a place to store this information indexed by
|
||||
// qweb instances.
|
||||
const TEMPLATE_MAP: { [key: number]: { [name: string]: string } } = {};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Component
|
||||
//------------------------------------------------------------------------------
|
||||
let nextId = 1;
|
||||
|
||||
export class Component<T extends Env, Props extends {}, State extends {}> {
|
||||
readonly __owl__: Meta<Env, Props>;
|
||||
template?: string;
|
||||
|
||||
/**
|
||||
* The `el` is the root element of the component. Note that it could be null:
|
||||
* this is the case if the component is not mounted yet, or is destroyed.
|
||||
*/
|
||||
get el(): HTMLElement | null {
|
||||
return this.__owl__.vnode ? (<any>this).__owl__.vnode.elm : null;
|
||||
}
|
||||
|
||||
env: T;
|
||||
state?: State;
|
||||
props: Props;
|
||||
|
||||
// type of props is not easily representable in typescript...
|
||||
static props?: any;
|
||||
static defaultProps?: any;
|
||||
|
||||
refs: {
|
||||
[key: string]: Component<T, any, any> | HTMLElement | undefined;
|
||||
} = {};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Lifecycle
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Creates an instance of Component.
|
||||
*
|
||||
* The root component of a component tree needs an environment:
|
||||
*
|
||||
* ```javascript
|
||||
* const root = new RootComponent(env, props);
|
||||
* ```
|
||||
*
|
||||
* Every other component simply needs a reference to its parent:
|
||||
*
|
||||
* ```javascript
|
||||
* const child = new SomeComponent(parent, props);
|
||||
* ```
|
||||
*
|
||||
* Note that most of the time, only the root component needs to be created by
|
||||
* hand. Other components should be created automatically by the framework (with
|
||||
* the t-component directive in a template)
|
||||
*/
|
||||
constructor(parent: Component<T, any, any> | T, props?: Props) {
|
||||
const defaultProps = (<any>this.constructor).defaultProps;
|
||||
if (defaultProps) {
|
||||
props = this.__applyDefaultProps(props, defaultProps);
|
||||
}
|
||||
// is this a good idea?
|
||||
// Pro: if props is empty, we can create easily a component
|
||||
// Con: this is not really safe
|
||||
// Pro: but creating component (by a template) is always unsafe anyway
|
||||
this.props = <Props>props || <Props>{};
|
||||
let id: number = nextId++;
|
||||
let p: Component<T, any, any> | null = null;
|
||||
if (parent instanceof Component) {
|
||||
p = parent;
|
||||
this.env = parent.env;
|
||||
parent.__owl__.children[id] = this;
|
||||
} else {
|
||||
this.env = parent;
|
||||
if (QWeb.dev) {
|
||||
// we only validate props for root widgets here. "Regular" widget
|
||||
// props are validated by the t-component directive
|
||||
QWeb.utils.validateProps(this.constructor, this.props);
|
||||
}
|
||||
this.env.qweb.on("update", this, () => {
|
||||
if (this.__owl__.isMounted) {
|
||||
this.render(true);
|
||||
}
|
||||
if (this.__owl__.isDestroyed) {
|
||||
// this is unlikely to happen, but if a root widget is destroyed,
|
||||
// we want to remove our subscription. The usual way to do that
|
||||
// would be to perform some check in the destroy method, but since
|
||||
// it is very performance sensitive, and since this is a rare event,
|
||||
// we simply do it lazily
|
||||
this.env.qweb.off("update", this);
|
||||
}
|
||||
});
|
||||
}
|
||||
this.__owl__ = {
|
||||
id: id,
|
||||
vnode: null,
|
||||
isMounted: false,
|
||||
isDestroyed: false,
|
||||
parent: p,
|
||||
children: {},
|
||||
cmap: {},
|
||||
renderId: 1,
|
||||
renderPromise: null,
|
||||
renderProps: props || null,
|
||||
boundHandlers: {},
|
||||
mountedHandlers: {}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* willStart is an asynchronous hook that can be implemented to perform some
|
||||
* action before the initial rendering of a component.
|
||||
*
|
||||
* It will be called exactly once before the initial rendering. It is useful
|
||||
* in some cases, for example, to load external assets (such as a JS library)
|
||||
* before the component is rendered.
|
||||
*
|
||||
* Note that a slow willStart method will slow down the rendering of the user
|
||||
* interface. Therefore, some effort should be made to make this method as
|
||||
* fast as possible.
|
||||
*
|
||||
* Note: this method should not be called manually.
|
||||
*/
|
||||
async willStart() {}
|
||||
|
||||
/**
|
||||
* mounted is a hook that is called each time a component is attached to the
|
||||
* DOM. This is a good place to add some listeners, or to interact with the
|
||||
* DOM, if the component needs to perform some measure for example.
|
||||
*
|
||||
* Note: this method should not be called manually.
|
||||
*
|
||||
* @see willUnmount
|
||||
*/
|
||||
mounted() {}
|
||||
|
||||
/**
|
||||
* The willUpdateProps is an asynchronous hook, called just before new props
|
||||
* are set. This is useful if the component needs some asynchronous task
|
||||
* performed, depending on the props (for example, assuming that the props are
|
||||
* some record Id, fetching the record data).
|
||||
*
|
||||
* This hook is not called during the first render (but willStart is called
|
||||
* and performs a similar job).
|
||||
*/
|
||||
async willUpdateProps(nextProps: Props) {}
|
||||
|
||||
/**
|
||||
* The willPatch hook is called just before the DOM patching process starts.
|
||||
* It is not called on the initial render. This is useful to get some
|
||||
* information which are in the DOM. For example, the current position of the
|
||||
* scrollbar
|
||||
*
|
||||
* The return value of willPatch will be given to the patched function.
|
||||
*/
|
||||
willPatch(): any {}
|
||||
|
||||
/**
|
||||
* This hook is called whenever a component did actually update its props,
|
||||
* state or env.
|
||||
*
|
||||
* This method is not called on the initial render. It is useful to interact
|
||||
* with the DOM (for example, through an external library) whenever the
|
||||
* component was updated.
|
||||
*
|
||||
* Updating the component state in this hook is possible, but not encouraged.
|
||||
* One need to be careful, because updates here will cause rerender, which in
|
||||
* turn will cause other calls to updated. So, we need to be particularly
|
||||
* careful at avoiding endless cycles.
|
||||
*
|
||||
* The snapshot parameter is the result of the call to willPatch.
|
||||
*/
|
||||
patched(snapshot: any) {}
|
||||
|
||||
/**
|
||||
* willUnmount is a hook that is called each time just before a component is
|
||||
* unmounted from the DOM. This is a good place to remove some listeners, for
|
||||
* example.
|
||||
*
|
||||
* Note: this method should not be called manually.
|
||||
*
|
||||
* @see mounted
|
||||
*/
|
||||
willUnmount() {}
|
||||
|
||||
/**
|
||||
* catchError is a method called whenever some error happens in the rendering or
|
||||
* lifecycle hooks of a child.
|
||||
*/
|
||||
catchError(error: Error): void {}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Public
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Mount the component to a target element.
|
||||
*
|
||||
* This should only be done if the component was created manually. Components
|
||||
* created declaratively in templates are managed by the Owl system.
|
||||
*/
|
||||
async mount(target: HTMLElement): Promise<void> {
|
||||
const vnode = await this.__prepare();
|
||||
if (this.__owl__.isDestroyed) {
|
||||
// component was destroyed before we get here...
|
||||
return;
|
||||
}
|
||||
this.__patch(vnode);
|
||||
target.appendChild(this.el!);
|
||||
|
||||
if (document.body.contains(target)) {
|
||||
this.__callMounted();
|
||||
}
|
||||
}
|
||||
|
||||
unmount() {
|
||||
if (this.__owl__.isMounted) {
|
||||
this.__callWillUnmount();
|
||||
this.el!.remove();
|
||||
}
|
||||
}
|
||||
|
||||
async render(force: boolean = false, patchQueue?: any[], scope?: any, vars?: any): Promise<void> {
|
||||
const __owl__ = this.__owl__;
|
||||
if (!__owl__.isMounted) {
|
||||
return;
|
||||
}
|
||||
const shouldPatch: boolean = !patchQueue;
|
||||
if (shouldPatch) {
|
||||
patchQueue = [];
|
||||
}
|
||||
const renderVDom = this.__render(force, patchQueue, scope, vars);
|
||||
const renderId = __owl__.renderId;
|
||||
await renderVDom;
|
||||
|
||||
if (shouldPatch && __owl__.isMounted && renderId === __owl__.renderId) {
|
||||
// we only update the vnode and the actual DOM if no other rendering
|
||||
// occurred between now and when the render method was initially called.
|
||||
this.__applyPatchQueue(<any[]>patchQueue);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy the component. This operation is quite complex:
|
||||
* - it recursively destroy all children
|
||||
* - call the willUnmount hooks if necessary
|
||||
* - remove the dom node from the dom
|
||||
*
|
||||
* This should only be called manually if you created the component. Most
|
||||
* components will be automatically destroyed.
|
||||
*/
|
||||
destroy() {
|
||||
const __owl__ = this.__owl__;
|
||||
if (!__owl__.isDestroyed) {
|
||||
const el = this.el;
|
||||
this.__destroy(__owl__.parent);
|
||||
if (el) {
|
||||
el.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by the component system whenever its props are
|
||||
* updated. If it returns true, then the component will be rendered.
|
||||
* Otherwise, it will skip the rendering (also, its props will not be updated)
|
||||
*/
|
||||
shouldUpdate(nextProps: Props): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is the correct way to update the environment of a component. Doing
|
||||
* this will cause a full rerender of the component and its children, so this is
|
||||
* an operation that should not be done frequently.
|
||||
*
|
||||
* A good usecase for updating the environment would be to update some mostly
|
||||
* static config keys, such as a boolean to determine if we are in mobile
|
||||
* mode or not.
|
||||
*/
|
||||
async updateEnv(nextEnv: Partial<T>): Promise<void> {
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.parent && __owl__.parent.env === this.env) {
|
||||
this.env = Object.create(this.env);
|
||||
}
|
||||
Object.assign(this.env, nextEnv);
|
||||
if (__owl__.isMounted) {
|
||||
await this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a custom event of type 'eventType' with the given 'payload' on the
|
||||
* component's el, if it exists. However, note that the event will only bubble
|
||||
* up to the parent DOM nodes. Thus, it must be called between mounted() and
|
||||
* willUnmount().
|
||||
*/
|
||||
trigger(eventType: string, payload?: any) {
|
||||
if (this.el) {
|
||||
const ev = new CustomEvent(eventType, {
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
detail: payload
|
||||
});
|
||||
this.el.dispatchEvent(ev);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Private
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
__destroy(parent: Component<any, any, any> | null) {
|
||||
const __owl__ = this.__owl__;
|
||||
const isMounted = __owl__.isMounted;
|
||||
if (isMounted) {
|
||||
this.willUnmount();
|
||||
__owl__.isMounted = false;
|
||||
}
|
||||
const children = __owl__.children;
|
||||
for (let key in children) {
|
||||
children[key].__destroy(this);
|
||||
}
|
||||
if (parent) {
|
||||
let id = __owl__.id;
|
||||
delete parent.__owl__.children[id];
|
||||
__owl__.parent = null;
|
||||
}
|
||||
__owl__.isDestroyed = true;
|
||||
delete __owl__.vnode;
|
||||
}
|
||||
|
||||
__callMounted() {
|
||||
const __owl__ = this.__owl__;
|
||||
const children = __owl__.children;
|
||||
for (let id in children) {
|
||||
const comp = children[id];
|
||||
if (!comp.__owl__.isMounted && this.el!.contains(comp.el)) {
|
||||
comp.__callMounted();
|
||||
}
|
||||
}
|
||||
__owl__.isMounted = true;
|
||||
const handlers = __owl__.mountedHandlers;
|
||||
for (let key in handlers) {
|
||||
handlers[key]();
|
||||
}
|
||||
try {
|
||||
this.mounted();
|
||||
} catch (e) {
|
||||
errorHandler(e, this);
|
||||
}
|
||||
}
|
||||
|
||||
__callWillUnmount() {
|
||||
this.willUnmount();
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.isMounted = false;
|
||||
const children = __owl__.children;
|
||||
for (let id in children) {
|
||||
const comp = children[id];
|
||||
if (comp.__owl__.isMounted) {
|
||||
comp.__callWillUnmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async __updateProps(
|
||||
nextProps: Props,
|
||||
forceUpdate: boolean = false,
|
||||
patchQueue?: any[],
|
||||
scope?: any,
|
||||
vars?: any
|
||||
): Promise<void> {
|
||||
const shouldUpdate = forceUpdate || this.shouldUpdate(nextProps);
|
||||
if (shouldUpdate) {
|
||||
const defaultProps = (<any>this.constructor).defaultProps;
|
||||
if (defaultProps) {
|
||||
nextProps = this.__applyDefaultProps(nextProps, defaultProps);
|
||||
}
|
||||
await this.willUpdateProps(nextProps);
|
||||
this.props = nextProps;
|
||||
await this.render(forceUpdate, patchQueue, scope, vars);
|
||||
}
|
||||
}
|
||||
|
||||
__patch(vnode) {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderPromise = null;
|
||||
const target = __owl__.vnode || document.createElement(vnode.sel!);
|
||||
if (this.__owl__.classObj) {
|
||||
(<any>vnode).data.class = Object.assign((<any>vnode).data.class || {}, this.__owl__.classObj);
|
||||
}
|
||||
__owl__.vnode = patch(target, vnode);
|
||||
}
|
||||
|
||||
__prepare(scope?: Object, vars?: any): Promise<VNode> {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderProps = this.props;
|
||||
__owl__.renderPromise = this.__prepareAndRender(scope, vars);
|
||||
return __owl__.renderPromise;
|
||||
}
|
||||
|
||||
async __prepareAndRender(scope?: Object, vars?: any): Promise<VNode> {
|
||||
try {
|
||||
await this.willStart();
|
||||
} catch (e) {
|
||||
errorHandler(e, this);
|
||||
return Promise.resolve(h("div"));
|
||||
}
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.isDestroyed) {
|
||||
return Promise.resolve(h("div"));
|
||||
}
|
||||
const qweb = this.env.qweb;
|
||||
if (!this.template) {
|
||||
let tmap = TEMPLATE_MAP[qweb.id];
|
||||
if (!tmap) {
|
||||
tmap = {};
|
||||
TEMPLATE_MAP[qweb.id] = tmap;
|
||||
}
|
||||
let p = (<any>this).constructor;
|
||||
let name: string = p.name;
|
||||
let template = tmap[name];
|
||||
if (template) {
|
||||
this.template = template;
|
||||
} else {
|
||||
while ((template = p.name) && !(template in qweb.templates) && p !== Component) {
|
||||
p = p.__proto__;
|
||||
}
|
||||
if (p === Component) {
|
||||
throw new Error(`Could not find template for component "${this.constructor.name}"`);
|
||||
} else {
|
||||
tmap[name] = template;
|
||||
this.template = template;
|
||||
}
|
||||
}
|
||||
}
|
||||
__owl__.render = qweb.render.bind(qweb, this.template);
|
||||
this.__observeState();
|
||||
return this.__render(false, [], scope, vars);
|
||||
}
|
||||
|
||||
async __render(
|
||||
force: boolean = false,
|
||||
patchQueue: any[] = [],
|
||||
scope?: Object,
|
||||
vars?: any
|
||||
): Promise<VNode> {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderId++;
|
||||
const promises: Promise<void>[] = [];
|
||||
const patch: any[] = [this];
|
||||
if (__owl__.isMounted) {
|
||||
patchQueue.push(patch);
|
||||
}
|
||||
if (__owl__.observer) {
|
||||
__owl__.observer.allowMutations = false;
|
||||
}
|
||||
let vnode;
|
||||
try {
|
||||
vnode = __owl__.render!(this, {
|
||||
promises,
|
||||
handlers: __owl__.boundHandlers,
|
||||
mountedHandlers: __owl__.mountedHandlers,
|
||||
forceUpdate: force,
|
||||
patchQueue,
|
||||
scope,
|
||||
vars
|
||||
});
|
||||
} catch (e) {
|
||||
vnode = __owl__.vnode || h("div");
|
||||
errorHandler(e, this);
|
||||
}
|
||||
patch.push(vnode);
|
||||
if (__owl__.observer) {
|
||||
__owl__.observer.allowMutations = true;
|
||||
}
|
||||
|
||||
// this part is critical for the patching process to be done correctly. The
|
||||
// tricky part is that a child component can be rerendered on its own, which
|
||||
// will update its own vnode representation without the knowledge of the
|
||||
// parent component. With this, we make sure that the parent component will be
|
||||
// able to patch itself properly after
|
||||
vnode.key = __owl__.id;
|
||||
__owl__.renderProps = this.props;
|
||||
__owl__.renderPromise = Promise.all(promises).then(() => vnode);
|
||||
return __owl__.renderPromise;
|
||||
}
|
||||
|
||||
/**
|
||||
* Only called by qweb t-component directive
|
||||
*/
|
||||
__mount(vnode: VNode, elm: HTMLElement): VNode {
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.classObj) {
|
||||
(<any>vnode).data.class = Object.assign((<any>vnode).data.class || {}, __owl__.classObj);
|
||||
}
|
||||
__owl__.vnode = patch(elm, vnode);
|
||||
if (__owl__.parent!.__owl__.isMounted && !__owl__.isMounted) {
|
||||
this.__callMounted();
|
||||
}
|
||||
return __owl__.vnode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Only called by qweb t-component directive (when t-keepalive is set)
|
||||
*/
|
||||
__remount() {
|
||||
const __owl__ = this.__owl__;
|
||||
if (!__owl__.isMounted) {
|
||||
__owl__.isMounted = true;
|
||||
this.mounted();
|
||||
}
|
||||
}
|
||||
|
||||
__observeState() {
|
||||
if (this.state) {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.observer = new Observer();
|
||||
__owl__.observer.observe(this.state);
|
||||
__owl__.observer.notifyCB = this.render.bind(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply default props (only top level).
|
||||
*
|
||||
* Note that this method does not modify in place the props, it returns a new
|
||||
* prop object
|
||||
*/
|
||||
__applyDefaultProps(props: Object | undefined, defaultProps: Object): Props {
|
||||
props = props ? Object.create(props) : {};
|
||||
for (let propName in defaultProps) {
|
||||
if (props![propName] === undefined) {
|
||||
props![propName] = defaultProps[propName];
|
||||
}
|
||||
}
|
||||
return <Props>props;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the given patch queue. A patch is a pair [c, vn], where c is a
|
||||
* Component instance and vn a VNode.
|
||||
* 1) Call 'willPatch' on the component of each patch
|
||||
* 2) Call '__patch' on the component of each patch
|
||||
* 3) Call 'patched' on the component of each patch, in inverse order
|
||||
*/
|
||||
__applyPatchQueue(patchQueue: any[]) {
|
||||
let component = this;
|
||||
try {
|
||||
const patchLen = patchQueue.length;
|
||||
for (let i = 0; i < patchLen; i++) {
|
||||
const patch = patchQueue[i];
|
||||
component = patch[0];
|
||||
patch.push(patch[0].willPatch());
|
||||
}
|
||||
for (let i = 0; i < patchLen; i++) {
|
||||
const patch = patchQueue[i];
|
||||
patch[0].__patch(patch[1]);
|
||||
}
|
||||
for (let i = patchLen - 1; i >= 0; i--) {
|
||||
const patch = patchQueue[i];
|
||||
component = patch[0];
|
||||
patch[0].patched(patch[2]);
|
||||
}
|
||||
} catch (e) {
|
||||
errorHandler(e, component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Error handling
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
function errorHandler(error, component) {
|
||||
let canCatch = false;
|
||||
let qweb = component.env.qweb;
|
||||
let root = component;
|
||||
while (component && !(canCatch = component.catchError !== Component.prototype.catchError)) {
|
||||
root = component;
|
||||
component = component.__owl__.parent;
|
||||
}
|
||||
console.error(error);
|
||||
// we trigger error on QWeb so it can be logged/handled
|
||||
qweb.trigger("error", error);
|
||||
|
||||
if (canCatch) {
|
||||
setTimeout(() => {
|
||||
component.catchError(error);
|
||||
});
|
||||
} else {
|
||||
root.destroy();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user