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[DOC] store: update documentation and add examples
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@@ -5,8 +5,7 @@
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- [Overview](#overview)
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- [Example](#example)
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- [Reference](#reference)
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- [Public API](#public-api)
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- [Mutations](#mutations)
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- [Store](#store)
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- [Actions](#actions)
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- [Getters](#getters)
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- [Connecting a Component](#connecting-a-component)
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@@ -22,11 +21,10 @@ in various parts of the user interface, and then, it is not obvious which
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component should own which part of the state.
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Owl's solution to this issue is a centralized store. It is a class that owns
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some state, and let the developer update it in a structured way (through
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mutations and actions). Owl components can then connect to the store, and will
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be updated if necessary.
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some state, and let the developer update it in a structured way, with `actions`.
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Owl components can then connect to the store, and will be updated if necessary.
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Note: Owl's store is inspired by React Redux and VueX.
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Note: Owl store is inspired by React Redux and VueX.
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## Example
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@@ -34,19 +32,12 @@ Here is what a simple store looks like:
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```js
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const actions = {
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addTodo({ commit }, message) {
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commit("addTodo", message);
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}
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};
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const mutations = {
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addTodo({ state }, message) {
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const todo = {
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state.todos.push({
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id: state.nextId++,
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message,
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isCompleted: false
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};
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state.todos.push(todo);
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});
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}
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};
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@@ -55,66 +46,65 @@ const state = {
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nextId: 1
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};
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const store = new owl.Store({ state, actions, mutations });
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const store = new owl.Store({ state, actions });
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store.on("update", () => console.log(store.state));
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// updating the state
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store.dispatch("addTodo", "fix all bugs");
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```
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This example shows how a store can be defined and used. Note that in most cases,
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actions will be dispatched by connected components.
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## Reference
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The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events whenever its
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state is changed. Note that these events are triggered only after a microtask
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tick, so only one event will be triggered for any number of state changes in a
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### `Store`
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The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events
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whenever its state is changed. Note that these events are triggered only after a
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microtask tick, so only one event will be triggered for any number of state changes in a
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call stack.
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Also, it is important to mention that the state is observed (with an `owl.Observer`),
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which is the reason why it is able to know if it was changed. This implies that
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state changes need to be done carefully in some cases (adding a new key to an
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object, or modifying an array with the `arr[i] = newValue` syntax). See the
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which is the reason why it is able to know if it was changed. See the
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[Observer](observer.md)'s documentation for more details.
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### Public API
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The `Store` class is quite small. It has two public methods:
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1. `constructor`
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2. `commit`
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3. `dispatch`
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- its constructor
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- `dispatch`
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### Mutations
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The constructor takes a configuration object with four (optional) keys:
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Mutations are the only way to modify the state. Changing the state outside a
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mutation is not allowed (and should throw an error). Mutations are synchronous.
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- the initial state
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- the actions
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- the getters
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- the environment
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```js
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const mutations = {
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setLoginState({ state }, loginState) {
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state.loginState = loginState;
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}
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```javascript
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const config = {
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state,
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actions,
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getters,
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env
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};
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```
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Mutations are called with the `commit` method on the store, and can receive an arbitrary number of arguments.
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```js
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store.commit("setLoginState", "error");
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const store = new Store(config);
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```
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### Actions
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Actions are used to coordinate state changes. It is also useful whenever some
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asynchronous logic is necessary. For example, fetching data should be done
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in an action.
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Actions are used to coordinate state changes. It can be used for both synchronous
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and asynchronous logic.
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```js
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const actions = {
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async login({ commit }, info) {
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commit("setLoginState", "pending");
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async login({ state }, info) {
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state.loginState = "pending";
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try {
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const loginInfo = await doSomeRPC("/login/", info);
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commit("setLoginState", loginInfo);
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state.loginState = loginInfo;
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} catch {
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commit("setLoginState", "error");
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state.loginState = "error";
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}
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}
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};
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@@ -130,6 +120,36 @@ store.dispatch("login", someInfo);
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Note that anything returned by an action will also be returned by the `dispatch`
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call.
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Also, it is important to be aware that we need to be careful with asynchronous
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logic. Each state change will potentially trigger a rerendering, so we need to
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make sure that we do not have a partial corrupted state. Here is an example that
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is likely not a good idea:
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```javascript
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const actions = {
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async fetchSomeData({ state }, recordId) {
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state.recordId = recordId;
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const data = await doSomeRPC("/read/", recordId);
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state.recordData = data;
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}
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};
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```
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In the previous example, there is a period of time in which the state has a
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`recordId` which does not correspond to the `recordData`. It is more likely that
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we want an atomic update: updating the `recordId` at the same time as the `recordData`
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values:
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```javascript
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const actions = {
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async fetchSomeData({ state }, recordId) {
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const data = await doSomeRPC("/read/", recordId);
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state.recordId = recordId;
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state.recordData = data;
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}
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};
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```
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### Getters
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Usually, data contained in the store will be stored in a normalized way. For
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@@ -181,19 +201,15 @@ need to create a component inheriting from `OwlComponent`:
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```javascript
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const actions = {
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increment({ commit }) {
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commit("increment", 1);
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}
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};
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const mutations = {
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increment({ state }, val) {
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state.counter += val;
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}
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};
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const state = {
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counter: 0
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};
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const store = new owl.Store({ state, actions, mutations });
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const store = new owl.Store({ state, actions });
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class Counter extends owl.ConnectedComponent {
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static mapStoreToProps(state) {
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@@ -227,7 +243,7 @@ The `ConnectedComponent` class can be configured with the following fields:
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- `deep` (boolean): [only useful if no hashFunction is given] if `false`, only watch
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for top level state changes (`true` by default)
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Note that the class `ConnectedComponent` has a `dispatch` method. This means
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Note that the class `ConnectedComponent` has a `dispatch` method. This means
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that the previous example could be simplified like this:
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```javascript
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