[DOC] store: update documentation and add examples

This commit is contained in:
Géry Debongnie
2019-08-26 09:33:32 +02:00
parent c59abef374
commit 670c98916c
+70 -54
View File
@@ -5,8 +5,7 @@
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Public API](#public-api)
- [Mutations](#mutations)
- [Store](#store)
- [Actions](#actions)
- [Getters](#getters)
- [Connecting a Component](#connecting-a-component)
@@ -22,11 +21,10 @@ in various parts of the user interface, and then, it is not obvious which
component should own which part of the state.
Owl's solution to this issue is a centralized store. It is a class that owns
some state, and let the developer update it in a structured way (through
mutations and actions). Owl components can then connect to the store, and will
be updated if necessary.
some state, and let the developer update it in a structured way, with `actions`.
Owl components can then connect to the store, and will be updated if necessary.
Note: Owl's store is inspired by React Redux and VueX.
Note: Owl store is inspired by React Redux and VueX.
## Example
@@ -34,19 +32,12 @@ Here is what a simple store looks like:
```js
const actions = {
addTodo({ commit }, message) {
commit("addTodo", message);
}
};
const mutations = {
addTodo({ state }, message) {
const todo = {
state.todos.push({
id: state.nextId++,
message,
isCompleted: false
};
state.todos.push(todo);
});
}
};
@@ -55,66 +46,65 @@ const state = {
nextId: 1
};
const store = new owl.Store({ state, actions, mutations });
const store = new owl.Store({ state, actions });
store.on("update", () => console.log(store.state));
// updating the state
store.dispatch("addTodo", "fix all bugs");
```
This example shows how a store can be defined and used. Note that in most cases,
actions will be dispatched by connected components.
## Reference
The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events whenever its
state is changed. Note that these events are triggered only after a microtask
tick, so only one event will be triggered for any number of state changes in a
### `Store`
The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events
whenever its state is changed. Note that these events are triggered only after a
microtask tick, so only one event will be triggered for any number of state changes in a
call stack.
Also, it is important to mention that the state is observed (with an `owl.Observer`),
which is the reason why it is able to know if it was changed. This implies that
state changes need to be done carefully in some cases (adding a new key to an
object, or modifying an array with the `arr[i] = newValue` syntax). See the
which is the reason why it is able to know if it was changed. See the
[Observer](observer.md)'s documentation for more details.
### Public API
The `Store` class is quite small. It has two public methods:
1. `constructor`
2. `commit`
3. `dispatch`
- its constructor
- `dispatch`
### Mutations
The constructor takes a configuration object with four (optional) keys:
Mutations are the only way to modify the state. Changing the state outside a
mutation is not allowed (and should throw an error). Mutations are synchronous.
- the initial state
- the actions
- the getters
- the environment
```js
const mutations = {
setLoginState({ state }, loginState) {
state.loginState = loginState;
}
```javascript
const config = {
state,
actions,
getters,
env
};
```
Mutations are called with the `commit` method on the store, and can receive an arbitrary number of arguments.
```js
store.commit("setLoginState", "error");
const store = new Store(config);
```
### Actions
Actions are used to coordinate state changes. It is also useful whenever some
asynchronous logic is necessary. For example, fetching data should be done
in an action.
Actions are used to coordinate state changes. It can be used for both synchronous
and asynchronous logic.
```js
const actions = {
async login({ commit }, info) {
commit("setLoginState", "pending");
async login({ state }, info) {
state.loginState = "pending";
try {
const loginInfo = await doSomeRPC("/login/", info);
commit("setLoginState", loginInfo);
state.loginState = loginInfo;
} catch {
commit("setLoginState", "error");
state.loginState = "error";
}
}
};
@@ -130,6 +120,36 @@ store.dispatch("login", someInfo);
Note that anything returned by an action will also be returned by the `dispatch`
call.
Also, it is important to be aware that we need to be careful with asynchronous
logic. Each state change will potentially trigger a rerendering, so we need to
make sure that we do not have a partial corrupted state. Here is an example that
is likely not a good idea:
```javascript
const actions = {
async fetchSomeData({ state }, recordId) {
state.recordId = recordId;
const data = await doSomeRPC("/read/", recordId);
state.recordData = data;
}
};
```
In the previous example, there is a period of time in which the state has a
`recordId` which does not correspond to the `recordData`. It is more likely that
we want an atomic update: updating the `recordId` at the same time as the `recordData`
values:
```javascript
const actions = {
async fetchSomeData({ state }, recordId) {
const data = await doSomeRPC("/read/", recordId);
state.recordId = recordId;
state.recordData = data;
}
};
```
### Getters
Usually, data contained in the store will be stored in a normalized way. For
@@ -181,19 +201,15 @@ need to create a component inheriting from `OwlComponent`:
```javascript
const actions = {
increment({ commit }) {
commit("increment", 1);
}
};
const mutations = {
increment({ state }, val) {
state.counter += val;
}
};
const state = {
counter: 0
};
const store = new owl.Store({ state, actions, mutations });
const store = new owl.Store({ state, actions });
class Counter extends owl.ConnectedComponent {
static mapStoreToProps(state) {
@@ -227,7 +243,7 @@ The `ConnectedComponent` class can be configured with the following fields:
- `deep` (boolean): [only useful if no hashFunction is given] if `false`, only watch
for top level state changes (`true` by default)
Note that the class `ConnectedComponent` has a `dispatch` method. This means
Note that the class `ConnectedComponent` has a `dispatch` method. This means
that the previous example could be simplified like this:
```javascript