mirror of
https://github.com/odoo/owl.git
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[REF] initial prototype of owl 2
This commit is contained in:
+19
-771
@@ -1,781 +1,29 @@
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import { Observer } from "../core/observer";
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import { OwlEvent } from "../core/owl_event";
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import { CompiledTemplate, QWeb } from "../qweb/index";
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import { patch, VNode } from "../vdom/index";
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import "./directive";
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import { Fiber } from "./fiber";
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import "./props_validation";
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import { Scheduler, scheduler } from "./scheduler";
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import { activateSheet } from "./styles";
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import { Browser, browser } from "../browser";
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import type { ComponentNode } from "./component_node";
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/**
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* Owl Component System
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*
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* This file introduces a declarative and composable component system. It
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* contains:
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*
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* - the Env interface (generic type for the environment)
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* - the Internal interface (the owl specific metadata attached to a component)
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* - the Component class
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*/
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// -----------------------------------------------------------------------------
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// Component Class
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// -----------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Types/helpers
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//------------------------------------------------------------------------------
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export class Component {
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static template: string = "";
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/**
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* An Env (environment) is an object that will be (mostly) shared between all
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* components of an Owl application. It is the location which should contain
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* the qweb instance necessary to render all components.
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*
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* Note that it is totally fine to extend the environment with application
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* specific keys/objects/whatever. For example, a key `isMobile` (to declare
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* if we are in "mobile" mode), or a shared bus could be useful.
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*/
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export interface Env {
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qweb: QWeb;
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browser: Browser;
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}
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props: any;
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env: any;
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__owl__: ComponentNode;
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export type MountPosition = "first-child" | "last-child" | "self";
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interface MountOptions {
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position?: MountPosition;
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}
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export const enum STATUS {
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CREATED,
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WILLSTARTED, // willstart has been called
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RENDERED, // first render is completed (so, vnode is now defined)
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MOUNTED, // is ready, and in DOM. It has a valid el
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UNMOUNTED, // has a valid el, but is not in DOM
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DESTROYED,
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}
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/**
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* This is mostly an internal detail of implementation. The Meta interface is
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* useful to typecheck and describe the internal keys used by Owl to manage the
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* component tree.
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*/
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interface Internal<T extends Env> {
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// each component has a unique id, useful mostly to handle parent/child
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// relationships
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readonly id: number;
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depth: number;
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vnode: VNode | null;
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pvnode: VNode | null;
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status: STATUS;
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// parent and children keys are obviously useful to setup the parent-children
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// relationship.
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parent: Component<any, T> | null;
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children: { [key: number]: Component<any, T> };
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// children mapping: from templateID to componentID. templateID identifies a
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// place in a template. The t-component directive needs it to be able to get
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// the component instance back whenever the template is rerendered.
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cmap: { [key: number]: number };
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currentFiber: Fiber | null;
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// parentLastFiberId is there to help the parent component to detect, among
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// its children, those that are not used anymore and thus can be destroyed
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parentLastFiberId: number;
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// when a rendering is initiated by a parent, it may set variables in 'scope'
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// (typically when the component is rendered in a slot). We need to
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// store that information in case the component would be re-rendered later on.
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scope: any;
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boundHandlers: { [key: number]: any };
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observer: Observer | null;
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renderFn: CompiledTemplate;
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mountedCB: Function | null;
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willUnmountCB: Function | null;
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willPatchCB: Function | null;
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patchedCB: Function | null;
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willStartCB: Function | null;
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willUpdatePropsCB: Function | null;
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classObj: { [key: string]: boolean } | null;
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refs: { [key: string]: Component<any, T> | HTMLElement | undefined } | null;
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}
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export const portalSymbol = Symbol("portal"); // FIXME
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//------------------------------------------------------------------------------
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// Component
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//------------------------------------------------------------------------------
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let nextId = 1;
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export class Component<Props extends {} = any, T extends Env = Env> {
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readonly __owl__: Internal<T>;
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static template?: string | null = null;
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static _template?: string | null = null;
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static current: Component | null = null;
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static components = {};
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static props?: any;
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static defaultProps?: any;
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static env: any = {};
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// expose scheduler s.t. it can be mocked for testing purposes
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static scheduler: Scheduler = scheduler;
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/**
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* The `el` is the root element of the component. Note that it could be null:
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* this is the case if the component is not mounted yet, or is destroyed.
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*/
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get el(): HTMLElement | null {
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return this.__owl__.vnode ? (<any>this).__owl__.vnode.elm : null;
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constructor(props: any, env: any, node: ComponentNode) {
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this.props = props;
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this.env = env;
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this.__owl__ = node;
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}
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get el(): HTMLElement | Text | undefined {
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const node = this.__owl__;
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return node.bdom ? (node.bdom.firstNode() as any) : undefined;
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}
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env: T;
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props: Props;
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//--------------------------------------------------------------------------
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// Lifecycle
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//--------------------------------------------------------------------------
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/**
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* Creates an instance of Component.
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*
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* Note that most of the time, only the root component needs to be created by
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* hand. Other components should be created automatically by the framework (with
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* the t-component directive in a template)
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*/
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constructor(parent?: Component<any, T> | null, props?: Props) {
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Component.current = this;
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let constr = this.constructor as any;
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const defaultProps = constr.defaultProps;
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if (defaultProps) {
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props = props || ({} as Props);
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this.__applyDefaultProps(props, defaultProps);
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}
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this.props = <Props>props;
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if (QWeb.dev) {
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QWeb.utils.validateProps(constr, this.props);
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}
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const id: number = nextId++;
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let depth;
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if (parent) {
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this.env = parent.env;
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const __powl__ = parent.__owl__;
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__powl__.children[id] = this;
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depth = __powl__.depth + 1;
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} else {
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// we are the root component
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this.env = (this.constructor as any).env;
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if (!this.env.qweb) {
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this.env.qweb = new QWeb();
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}
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// TODO: remove this in owl 2.0
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if (!this.env.browser) {
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this.env.browser = browser;
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}
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this.env.qweb.on("update", this, () => {
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switch (this.__owl__.status) {
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case STATUS.MOUNTED:
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this.render(true);
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break;
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case STATUS.DESTROYED:
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// this is unlikely to happen, but if a root widget is destroyed,
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// we want to remove our subscription. The usual way to do that
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// would be to perform some check in the destroy method, but since
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// it is very performance sensitive, and since this is a rare event,
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// we simply do it lazily
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this.env.qweb.off("update", this);
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break;
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}
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});
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depth = 0;
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}
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const qweb = this.env.qweb;
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const template = constr.template || this.__getTemplate(qweb);
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this.__owl__ = {
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id: id,
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depth: depth,
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vnode: null,
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pvnode: null,
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status: STATUS.CREATED,
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parent: parent || null,
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children: {},
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cmap: {},
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currentFiber: null,
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parentLastFiberId: 0,
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boundHandlers: {},
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mountedCB: null,
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willUnmountCB: null,
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willPatchCB: null,
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patchedCB: null,
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willStartCB: null,
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willUpdatePropsCB: null,
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observer: null,
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renderFn: qweb.render.bind(qweb, template),
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classObj: null,
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refs: null,
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scope: null,
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};
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if (constr.style) {
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this.__applyStyles(constr);
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}
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this.setup();
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}
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/**
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* setup is run just after the component is constructed. This is the standard
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* location where the component can setup its hooks. It has some advantages
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* over the constructor:
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* - it can be patched (useful in odoo ecosystem)
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* - it does not need to propagate the arguments to the super call
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*
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* Note: this method should not be called manually.
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*/
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setup() {}
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/**
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* willStart is an asynchronous hook that can be implemented to perform some
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* action before the initial rendering of a component.
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*
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* It will be called exactly once before the initial rendering. It is useful
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* in some cases, for example, to load external assets (such as a JS library)
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* before the component is rendered.
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*
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* Note that a slow willStart method will slow down the rendering of the user
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* interface. Therefore, some effort should be made to make this method as
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* fast as possible.
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*
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* Note: this method should not be called manually.
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*/
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async willStart() {}
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/**
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* mounted is a hook that is called each time a component is attached to the
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* DOM. This is a good place to add some listeners, or to interact with the
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* DOM, if the component needs to perform some measure for example.
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*
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* Note: this method should not be called manually.
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*
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* @see willUnmount
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*/
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mounted() {}
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/**
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* The willUpdateProps is an asynchronous hook, called just before new props
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* are set. This is useful if the component needs some asynchronous task
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* performed, depending on the props (for example, assuming that the props are
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* some record Id, fetching the record data).
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*
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* This hook is not called during the first render (but willStart is called
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* and performs a similar job).
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*/
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async willUpdateProps(nextProps: Props) {}
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/**
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* The willPatch hook is called just before the DOM patching process starts.
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* It is not called on the initial render. This is useful to get some
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* information which are in the DOM. For example, the current position of the
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* scrollbar
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*/
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willPatch(): any {}
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/**
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* This hook is called whenever a component did actually update its props,
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* state or env.
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*
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* This method is not called on the initial render. It is useful to interact
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* with the DOM (for example, through an external library) whenever the
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* component was updated.
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*
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* Updating the component state in this hook is possible, but not encouraged.
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* One need to be careful, because updates here will cause rerender, which in
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* turn will cause other calls to updated. So, we need to be particularly
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* careful at avoiding endless cycles.
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*/
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patched() {}
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/**
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* willUnmount is a hook that is called each time just before a component is
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* unmounted from the DOM. This is a good place to remove some listeners, for
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* example.
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*
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* Note: this method should not be called manually.
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*
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* @see mounted
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*/
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willUnmount() {}
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/**
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* catchError is a method called whenever some error happens in the rendering or
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* lifecycle hooks of a child.
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*
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* It needs to be implemented by a component that is designed to handle the
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* error properly.
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*/
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catchError?(error?: Error): void;
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//--------------------------------------------------------------------------
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// Public
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//--------------------------------------------------------------------------
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/**
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* Mount the component to a target element.
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*
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* This should only be done if the component was created manually. Components
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* created declaratively in templates are managed by the Owl system.
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*
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* Note that a component can be mounted an unmounted several times
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*/
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async mount(target: HTMLElement | DocumentFragment, options: MountOptions = {}): Promise<void> {
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if (!(target instanceof HTMLElement || target instanceof DocumentFragment)) {
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let message = `Component '${this.constructor.name}' cannot be mounted: the target is not a valid DOM node.`;
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message += `\nMaybe the DOM is not ready yet? (in that case, you can use owl.utils.whenReady)`;
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throw new Error(message);
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}
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const position = options.position || "last-child";
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const __owl__ = this.__owl__;
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const currentFiber = __owl__.currentFiber;
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switch (__owl__.status) {
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case STATUS.CREATED: {
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const fiber = new Fiber(null, this, true, target, position);
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fiber.shouldPatch = false;
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this.__prepareAndRender(fiber, () => {});
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return scheduler.addFiber(fiber);
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}
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case STATUS.WILLSTARTED:
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case STATUS.RENDERED:
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currentFiber.target = target;
|
||||
currentFiber.position = position;
|
||||
return scheduler.addFiber(currentFiber);
|
||||
|
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case STATUS.UNMOUNTED: {
|
||||
const fiber = new Fiber(null, this, true, target, position);
|
||||
fiber.shouldPatch = false;
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||||
this.__render(fiber);
|
||||
return scheduler.addFiber(fiber);
|
||||
}
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||||
|
||||
case STATUS.MOUNTED: {
|
||||
if (position !== "self" && this.el!.parentNode !== target) {
|
||||
const fiber = new Fiber(null, this, true, target, position);
|
||||
fiber.shouldPatch = false;
|
||||
this.__render(fiber);
|
||||
return scheduler.addFiber(fiber);
|
||||
} else {
|
||||
return Promise.resolve();
|
||||
}
|
||||
}
|
||||
|
||||
case STATUS.DESTROYED:
|
||||
throw new Error("Cannot mount a destroyed component");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The unmount method is the opposite of the mount method. It is useful
|
||||
* to call willUnmount calls and remove the component from the DOM.
|
||||
*/
|
||||
unmount() {
|
||||
if (this.__owl__.status === STATUS.MOUNTED) {
|
||||
this.__callWillUnmount();
|
||||
this.el!.remove();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The render method is the main entry point to render a component (once it
|
||||
* is ready. This method is not initially called when the component is
|
||||
* rendered the first time).
|
||||
*
|
||||
* This method will cause all its sub components to potentially rerender
|
||||
* themselves. Note that `render` is not called if a component is updated via
|
||||
* its props.
|
||||
*/
|
||||
async render(force: boolean = false): Promise<void> {
|
||||
const __owl__ = this.__owl__;
|
||||
const currentFiber = __owl__.currentFiber;
|
||||
if (!__owl__.vnode && !currentFiber) {
|
||||
return;
|
||||
}
|
||||
if (currentFiber && !currentFiber.isRendered && !currentFiber.isCompleted) {
|
||||
return scheduler.addFiber(currentFiber.root);
|
||||
}
|
||||
|
||||
// if we aren't mounted at this point, it implies that there is a
|
||||
// currentFiber that is already rendered (isRendered is true), so we are
|
||||
// about to be mounted
|
||||
const status = __owl__.status;
|
||||
const fiber = new Fiber(null, this, force, null, null);
|
||||
Promise.resolve().then(() => {
|
||||
if (__owl__.status === STATUS.MOUNTED || status !== STATUS.MOUNTED) {
|
||||
if (fiber.isCompleted || fiber.isRendered) {
|
||||
return;
|
||||
}
|
||||
this.__render(fiber);
|
||||
} else {
|
||||
// we were mounted when render was called, but we aren't anymore, so we
|
||||
// were actually about to be unmounted ; we can thus forget about this
|
||||
// fiber
|
||||
fiber.isCompleted = true;
|
||||
__owl__.currentFiber = null;
|
||||
}
|
||||
});
|
||||
return scheduler.addFiber(fiber);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy the component. This operation is quite complex:
|
||||
* - it recursively destroy all children
|
||||
* - call the willUnmount hooks if necessary
|
||||
* - remove the dom node from the dom
|
||||
*
|
||||
* This should only be called manually if you created the component. Most
|
||||
* components will be automatically destroyed.
|
||||
*/
|
||||
destroy() {
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.status !== STATUS.DESTROYED) {
|
||||
const el = this.el;
|
||||
this.__destroy(__owl__.parent);
|
||||
if (el) {
|
||||
el.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by the component system whenever its props are
|
||||
* updated. If it returns true, then the component will be rendered.
|
||||
* Otherwise, it will skip the rendering (also, its props will not be updated)
|
||||
*/
|
||||
shouldUpdate(nextProps: Props): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a custom event of type 'eventType' with the given 'payload' on the
|
||||
* component's el, if it exists. However, note that the event will only bubble
|
||||
* up to the parent DOM nodes. Thus, it must be called between mounted() and
|
||||
* willUnmount().
|
||||
*/
|
||||
trigger<T = any>(eventType: string, payload?: T) {
|
||||
this.__trigger<T>(this, eventType, payload);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Private
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Private helper to perform a full destroy, from the point of view of an Owl
|
||||
* component. It does not remove the el (this is done only once on the top
|
||||
* level destroyed component, for performance reasons).
|
||||
*
|
||||
* The job of this method is mostly to call willUnmount hooks, and to perform
|
||||
* all necessary internal cleanup.
|
||||
*
|
||||
* Note that it does not call the __callWillUnmount method to avoid visiting
|
||||
* all children many times.
|
||||
*/
|
||||
__destroy(parent: Component | null) {
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.status === STATUS.MOUNTED) {
|
||||
if (__owl__.willUnmountCB) {
|
||||
__owl__.willUnmountCB();
|
||||
}
|
||||
this.willUnmount();
|
||||
__owl__.status = STATUS.UNMOUNTED;
|
||||
}
|
||||
const children = __owl__.children;
|
||||
for (let key in children) {
|
||||
children[key].__destroy(this);
|
||||
}
|
||||
if (parent) {
|
||||
let id = __owl__.id;
|
||||
delete parent.__owl__.children[id];
|
||||
__owl__.parent = null;
|
||||
}
|
||||
__owl__.status = STATUS.DESTROYED;
|
||||
delete __owl__.vnode;
|
||||
if (__owl__.currentFiber) {
|
||||
__owl__.currentFiber.isCompleted = true;
|
||||
}
|
||||
}
|
||||
|
||||
__callMounted() {
|
||||
const __owl__ = this.__owl__;
|
||||
|
||||
__owl__.status = STATUS.MOUNTED;
|
||||
this.mounted();
|
||||
if (__owl__.mountedCB) {
|
||||
__owl__.mountedCB();
|
||||
}
|
||||
}
|
||||
|
||||
__callWillUnmount() {
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.willUnmountCB) {
|
||||
__owl__.willUnmountCB();
|
||||
}
|
||||
this.willUnmount();
|
||||
__owl__.status = STATUS.UNMOUNTED;
|
||||
if (__owl__.currentFiber) {
|
||||
__owl__.currentFiber.isCompleted = true;
|
||||
__owl__.currentFiber.root.counter = 0;
|
||||
}
|
||||
const children = __owl__.children;
|
||||
for (let id in children) {
|
||||
const comp = children[id];
|
||||
if (comp.__owl__.status === STATUS.MOUNTED) {
|
||||
comp.__callWillUnmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Private trigger method, allows to choose the component which triggered
|
||||
* the event in the first place
|
||||
*/
|
||||
__trigger<T>(component: Component, eventType: string, payload?: T) {
|
||||
if (this.el) {
|
||||
const ev = new OwlEvent<T>(component, eventType, {
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
detail: payload,
|
||||
});
|
||||
const triggerHook = this.env[portalSymbol as any];
|
||||
if (triggerHook) {
|
||||
triggerHook(ev);
|
||||
}
|
||||
this.el.dispatchEvent(ev);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* The __updateProps method is called by the t-component directive whenever
|
||||
* it updates a component (so, when the parent template is rerendered).
|
||||
*/
|
||||
async __updateProps(nextProps: Props, parentFiber: Fiber, scope: any): Promise<void> {
|
||||
this.__owl__.scope = scope;
|
||||
const shouldUpdate = parentFiber.force || this.shouldUpdate(nextProps);
|
||||
if (shouldUpdate) {
|
||||
const __owl__ = this.__owl__;
|
||||
const fiber = new Fiber(parentFiber, this, parentFiber.force, null, null);
|
||||
if (!parentFiber.child) {
|
||||
parentFiber.child = fiber;
|
||||
} else {
|
||||
parentFiber.lastChild!.sibling = fiber;
|
||||
}
|
||||
parentFiber.lastChild = fiber;
|
||||
|
||||
const defaultProps = (<any>this.constructor).defaultProps;
|
||||
if (defaultProps) {
|
||||
this.__applyDefaultProps(nextProps, defaultProps);
|
||||
}
|
||||
if (QWeb.dev) {
|
||||
QWeb.utils.validateProps(this.constructor, nextProps);
|
||||
}
|
||||
await Promise.all([
|
||||
this.willUpdateProps(nextProps),
|
||||
__owl__.willUpdatePropsCB && __owl__.willUpdatePropsCB(nextProps),
|
||||
]);
|
||||
if (fiber.isCompleted) {
|
||||
return;
|
||||
}
|
||||
this.props = nextProps;
|
||||
|
||||
this.__render(fiber);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Main patching method. We call the virtual dom patch method here to convert
|
||||
* a virtual dom vnode into some actual dom.
|
||||
*/
|
||||
__patch(target: HTMLElement | VNode | DocumentFragment, vnode: VNode) {
|
||||
this.__owl__.vnode = patch(target as any, vnode);
|
||||
}
|
||||
|
||||
/**
|
||||
* The __prepare method is only called by the t-component directive, when a
|
||||
* subcomponent is created. It gets its scope, if any, from the
|
||||
* parent template.
|
||||
*/
|
||||
__prepare(parentFiber: Fiber, scope: any, cb: CallableFunction): Fiber {
|
||||
this.__owl__.scope = scope;
|
||||
const fiber = new Fiber(parentFiber, this, parentFiber.force, null, null);
|
||||
fiber.shouldPatch = false;
|
||||
if (!parentFiber.child) {
|
||||
parentFiber.child = fiber;
|
||||
} else {
|
||||
parentFiber.lastChild!.sibling = fiber;
|
||||
}
|
||||
parentFiber.lastChild = fiber;
|
||||
this.__prepareAndRender(fiber, cb);
|
||||
return fiber;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the stylesheets defined by the component. Note that we need to make
|
||||
* sure all inherited stylesheets are applied as well. We then delete the
|
||||
* `style` key from the constructor to make sure we do not apply it again.
|
||||
*/
|
||||
private __applyStyles(constr) {
|
||||
while (constr && constr.style) {
|
||||
if (constr.hasOwnProperty("style")) {
|
||||
activateSheet(constr.style, constr.name);
|
||||
delete constr.style;
|
||||
}
|
||||
constr = constr.__proto__;
|
||||
}
|
||||
}
|
||||
__getTemplate(qweb: QWeb): string {
|
||||
let p = (<any>this).constructor;
|
||||
if (!p.hasOwnProperty("_template")) {
|
||||
// here, the component and none of its superclasses defines a static `template`
|
||||
// key. So we fall back on looking for a template matching its name (or
|
||||
// one of its subclass).
|
||||
|
||||
let template: string = p.name;
|
||||
while (!(template in qweb.templates) && p !== Component) {
|
||||
p = p.__proto__;
|
||||
template = p.name;
|
||||
}
|
||||
if (p === Component) {
|
||||
throw new Error(`Could not find template for component "${this.constructor.name}"`);
|
||||
} else {
|
||||
p._template = template;
|
||||
}
|
||||
}
|
||||
return p._template;
|
||||
}
|
||||
|
||||
async __prepareAndRender(fiber: Fiber, cb: CallableFunction) {
|
||||
try {
|
||||
const proms = Promise.all([
|
||||
this.willStart(),
|
||||
this.__owl__.willStartCB && this.__owl__.willStartCB(),
|
||||
]);
|
||||
this.__owl__.status = STATUS.WILLSTARTED;
|
||||
await proms;
|
||||
if (this.__owl__.status === <any>STATUS.DESTROYED) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
} catch (e) {
|
||||
fiber.handleError(e);
|
||||
return Promise.resolve();
|
||||
}
|
||||
if (!fiber.isCompleted) {
|
||||
this.__render(fiber);
|
||||
this.__owl__.status = STATUS.RENDERED;
|
||||
cb();
|
||||
}
|
||||
}
|
||||
|
||||
__render(fiber: Fiber) {
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.observer) {
|
||||
__owl__.observer.allowMutations = false;
|
||||
}
|
||||
let error;
|
||||
try {
|
||||
let vnode = __owl__.renderFn!(this, {
|
||||
handlers: __owl__.boundHandlers,
|
||||
fiber: fiber,
|
||||
});
|
||||
// we iterate over the children to detect those that no longer belong to the
|
||||
// current rendering: those ones, if not mounted yet, can (and have to) be
|
||||
// destroyed right now, because they are not in the DOM, and thus we won't
|
||||
// be notified later on (when patching), that they are removed from the DOM
|
||||
for (let childKey in __owl__.children) {
|
||||
const child = __owl__.children[childKey];
|
||||
const childOwl = child.__owl__;
|
||||
if (childOwl.status !== STATUS.MOUNTED && childOwl.parentLastFiberId < fiber.id) {
|
||||
// we only do here a "soft" destroy, meaning that we leave the child
|
||||
// dom node alone, without removing it. Most of the time, it does not
|
||||
// matter, because the child component is already unmounted. However,
|
||||
// if some of its parent have been unmounted, the child could actually
|
||||
// still be attached to its parent, and this may be important if we
|
||||
// want to remount the parent, because the vdom need to match the
|
||||
// actual DOM
|
||||
child.__destroy(childOwl.parent);
|
||||
if (childOwl.pvnode) {
|
||||
// we remove the key here to make sure that the patching algorithm
|
||||
// is able to make the difference between this pvnode and an eventual
|
||||
// other instance of the same component
|
||||
delete childOwl.pvnode.key;
|
||||
// Since the component has been unmounted, we do not want to actually
|
||||
// call a remove hook. This is pretty important, since the t-component
|
||||
// directive actually disabled it, so the vdom algorithm will just
|
||||
// not remove the child elm if we don't remove the hook.
|
||||
delete childOwl.pvnode.data!.hook!.remove;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!vnode) {
|
||||
throw new Error(`Rendering '${this.constructor.name}' did not return anything`);
|
||||
}
|
||||
fiber.vnode = vnode;
|
||||
// we apply here the class information described on the component by the
|
||||
// template (so, something like <MyComponent class="..."/>) to the actual
|
||||
// root vnode
|
||||
if (__owl__.classObj) {
|
||||
const data = vnode.data!;
|
||||
data.class = Object.assign(data.class || {}, __owl__.classObj);
|
||||
}
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
if (__owl__.observer) {
|
||||
__owl__.observer.allowMutations = true;
|
||||
}
|
||||
|
||||
fiber.root.counter--;
|
||||
fiber.isRendered = true;
|
||||
if (error) {
|
||||
fiber.handleError(error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply default props (only top level).
|
||||
*
|
||||
* Note that this method does modify in place the props
|
||||
*/
|
||||
__applyDefaultProps(props: Object, defaultProps: Object) {
|
||||
for (let propName in defaultProps) {
|
||||
if (props![propName] === undefined) {
|
||||
props![propName] = defaultProps[propName];
|
||||
}
|
||||
}
|
||||
render(): Promise<void> {
|
||||
return this.__owl__.render();
|
||||
}
|
||||
}
|
||||
|
||||
interface MountParameters {
|
||||
env?: Env;
|
||||
target: HTMLElement | DocumentFragment;
|
||||
props?: any;
|
||||
position?: MountOptions["position"];
|
||||
}
|
||||
|
||||
interface Type<T> extends Function {
|
||||
new (...args: any[]): T;
|
||||
}
|
||||
|
||||
export async function mount<T extends Type<Component>>(
|
||||
C: T,
|
||||
params: MountParameters
|
||||
): Promise<InstanceType<T>> {
|
||||
const { env, props, target } = params;
|
||||
let origEnv = C.hasOwnProperty("env") ? (C as any).env : null;
|
||||
if (env) {
|
||||
((C as any) as typeof Component).env = env;
|
||||
}
|
||||
const component: Component = new C(null, props);
|
||||
if (origEnv) {
|
||||
(C as any).env = origEnv;
|
||||
} else {
|
||||
delete (C as any).env;
|
||||
}
|
||||
const position = params.position || "last-child";
|
||||
await component.mount(target, { position });
|
||||
return component as any;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user