mirror of
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[DOC] reorganize and update documentation to owl 2
This commit is contained in:
committed by
Aaron Bohy
parent
41ad5db2e3
commit
82c7c24438
@@ -16,8 +16,10 @@ framework, written in Typescript, taking the best ideas from React and Vue in a
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simple and consistent way. Owl's main features are:
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simple and consistent way. Owl's main features are:
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- a declarative component system,
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- a declarative component system,
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- a reactivity system based on hooks,
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- a fine grained reactivity system similar to Vue,
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- concurrent mode by default,
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- hooks
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- fragments
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- asynchronous rendering
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Owl components are defined with ES6 classes and xml templates, uses an
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Owl components are defined with ES6 classes and xml templates, uses an
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underlying virtual DOM, integrates beautifully with hooks, and the rendering is
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underlying virtual DOM, integrates beautifully with hooks, and the rendering is
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@@ -38,28 +40,26 @@ const { Component, useState, mount, xml } = owl;
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class Counter extends Component {
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class Counter extends Component {
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static template = xml`
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static template = xml`
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<button t-on-click="() => state.value++">
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<button t-on-click="() => state.value = state.value + props.increment">
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Click Me! [<t t-esc="state.value"/>]
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Click Me! [<t t-esc="state.value"/>]
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</button>`;
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</button>`;
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state = useState({ value: 0 });
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state = useState({ value: 0 });
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}
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}
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class App extends Component {
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class Root extends Component {
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static template = xml`
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static template = xml`
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<div>
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<span>Hello Owl</span>
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<span>Hello Owl</span>
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<Counter />
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<Counter increment="2"/>`;
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</div>`;
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static components = { Counter };
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static components = { Counter };
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}
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}
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mount(App, document.body);
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mount(Root, document.body);
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```
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```
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Note that the counter component is made reactive with the [`useState` hook](doc/reference/hooks.md#usestate).
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Note that the counter component is made reactive with the [`useState` hook](doc/reference/hooks.md#usestate).
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Also, all examples here uses the [`xml` helper](doc/reference/tags.md#xml-tag) to define inline templates.
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Also, all examples here uses the [`xml` helper](doc/reference/templates.md#inline-templates) to define inline templates.
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But this is not mandatory, many applications will load templates separately.
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But this is not mandatory, many applications will load templates separately.
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More interesting examples can be found on the
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More interesting examples can be found on the
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@@ -74,47 +74,42 @@ Are you new to Owl? This is the place to start!
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- [Tutorial: create a TodoList application](doc/learning/tutorial_todoapp.md)
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- [Tutorial: create a TodoList application](doc/learning/tutorial_todoapp.md)
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- [How to start an Owl project](doc/learning/quick_start.md)
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- [How to start an Owl project](doc/learning/quick_start.md)
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- [How to test Components](doc/learning/how_to_test.md)
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- [How to test Components](doc/learning/how_to_test.md)
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- [How to write Single File Components](doc/learning/how_to_write_sfc.md)
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### Reference
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### Reference
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You will find here a complete reference of every feature, class or object
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- [Overview](doc/readme.md)
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provided by Owl.
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- [App](doc/reference/app.md)
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- [Animations](doc/reference/animations.md)
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- [Browser](doc/reference/browser.md)
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- [Component](doc/reference/component.md)
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- [Component](doc/reference/component.md)
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- [Content](doc/reference/content.md)
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- [Component Lifecycle](doc/reference/component.md#lifecycle)
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- [Concurrency Model](doc/reference/concurrency_model.md)
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- [Concurrency Model](doc/reference/concurrency_model.md)
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- [Configuration](doc/reference/config.md)
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- [Dynamic sub components](doc/reference/component.md#dynamic-sub-components)
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- [Context](doc/reference/context.md)
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- [Environment](doc/reference/environment.md)
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- [Environment](doc/reference/environment.md)
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- [Event Bus](doc/reference/event_bus.md)
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- [Event Handling](doc/reference/event_handling.md)
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- [Error Handling](doc/reference/error_handling.md)
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- [Error Handling](doc/reference/error_handling.md)
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- [Event Handling](doc/reference/event_handling.md)
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- [Form Input Bindings](doc/reference/input_bindings.md)
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- [Fragments](doc/reference/templates.md#fragments)
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- [Hooks](doc/reference/hooks.md)
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- [Hooks](doc/reference/hooks.md)
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- [Mounting a component](doc/reference/mounting.md)
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- [Loading Templates](doc/reference/app.md#loading-templates)
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- [Miscellaneous Components](doc/reference/misc.md)
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- [Mounting a component](doc/reference/app.md#mount-helper)
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- [Observer](doc/reference/observer.md)
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- [Portal](doc/reference/portal.md)
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- [Props](doc/reference/props.md)
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- [Props](doc/reference/props.md)
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- [Props Validation](doc/reference/props_validation.md)
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- [Props Validation](doc/reference/props.md#props-validation)
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- [QWeb Templating Language](doc/reference/qweb_templating_language.md)
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- [Reactivity](doc/reference/reactivity.md)
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- [QWeb Engine](doc/reference/qweb_engine.md)
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- [Rendering SVG](doc/reference/templates.md#rendering-svg)
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- [Refs](doc/reference/refs.md)
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- [Slots](doc/reference/slots.md)
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- [Slots](doc/reference/slots.md)
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- [Tags](doc/reference/tags.md)
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- [Sub components](doc/reference/component.md#sub-components)
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- [Sub templates](doc/reference/templates.md#sub-templates)
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- [Templates (Qweb)](doc/reference/templates.md)
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- [Translations](doc/reference/translations.md)
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- [Utils](doc/reference/utils.md)
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- [Utils](doc/reference/utils.md)
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### Other Topics
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### Other Topics
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This section provides miscellaneous document that explains some topics
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- [Notes On Owl Architecture](doc/miscellaneous/architecture.md)
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which cannot be considered either a tutorial, or reference documentation.
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- [Owl architecture: the Virtual DOM](doc/miscellaneous/vdom.md)
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- [Owl architecture: the rendering pipeline](doc/miscellaneous/rendering.md)
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- [Comparison with React/Vue](doc/miscellaneous/comparison.md)
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- [Comparison with React/Vue](doc/miscellaneous/comparison.md)
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- [Why did Odoo built Owl?](doc/miscellaneous/why_owl.md)
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- [Why did Odoo build Owl?](doc/miscellaneous/why_owl.md)
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- [Changelog (from owl 1.x to 2.x)](CHANGELOG.md)
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## Installing Owl
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## Installing Owl
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@@ -1,52 +0,0 @@
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# 🦉 How to write Single File Components 🦉
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It is very useful to group code by feature instead of by type of file. It makes
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it easier to scale application to larger size.
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To do so, Owl has two small helpers that make it easy to define a
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template or a stylesheet inside a javascript (or typescript) file: the
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[`xml`](../reference/tags.md#xml-tag) and [`css`](../reference/tags.md#css-tag)
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helper.
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This means that the template, the style and the javascript code can be defined in
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the same file. For example:
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```js
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const { Component } = owl;
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const { xml, css } = owl.tags;
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// -----------------------------------------------------------------------------
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// TEMPLATE
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// -----------------------------------------------------------------------------
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const TEMPLATE = xml/* xml */ `
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<div class="main">
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<Sidebar/>
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<Content />
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</div>`;
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// -----------------------------------------------------------------------------
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// STYLE
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// -----------------------------------------------------------------------------
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const STYLE = css/* css */ `
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.main {
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display: grid;
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grid-template-columns: 200px auto;
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}
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`;
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// -----------------------------------------------------------------------------
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// CODE
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// -----------------------------------------------------------------------------
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class Main extends Component {
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static template = TEMPLATE;
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static style = STYLE;
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static components = { Sidebar, Content };
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// rest of component...
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}
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```
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Note that the above example has an inline xml comment, just after the `xml` call.
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This is useful for some editor plugins, such as the VS Code addon
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`Comment tagged template`, which, if installed, add syntax highlighting to the
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content of the template string.
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@@ -116,7 +116,7 @@ class App extends Component {}
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App.template = xml`<div>todo app</div>`;
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App.template = xml`<div>todo app</div>`;
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```
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```
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Note 3: writing inline templates with the [`xml` helper](../reference/tags.md#xml-tag)
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Note 3: writing inline templates with the [`xml` helper](../reference/templates.md#inline-templates)
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is nice, but there is no syntax highlighting, and this makes it very easy to
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is nice, but there is no syntax highlighting, and this makes it very easy to
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have malformed xml. Some editors support syntax highlighting for this situation.
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have malformed xml. Some editors support syntax highlighting for this situation.
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For example, VS Code has an addon `Comment tagged template`, which, if installed,
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For example, VS Code has an addon `Comment tagged template`, which, if installed,
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@@ -173,14 +173,14 @@ class Root extends Component {
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}
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}
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```
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```
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The template contains a [`t-foreach`](../reference/qweb_templating_language.md#loops) loop to iterate
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The template contains a [`t-foreach`](../reference/templates.md#loops) loop to iterate
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through the tasks. It can find the `tasks` list from the component, since the
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through the tasks. It can find the `tasks` list from the component, since the
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component is the rendering context. Note that we use the `id` of each task as a
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component is the rendering context. Note that we use the `id` of each task as a
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`t-key`, which is very common. There are two css classes: `task-list` and `task`,
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`t-key`, which is very common. There are two css classes: `task-list` and `task`,
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that we will use in the next section.
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that we will use in the next section.
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Finally, notice the use of the `t-att-checked` attribute:
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Finally, notice the use of the `t-att-checked` attribute:
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prefixing an attribute by [`t-att`](../reference/qweb_templating_language.md#dynamic-attributes) makes
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prefixing an attribute by [`t-att`](../reference/templates.md#dynamic-attributes) makes
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it dynamic. Owl will evaluate the expression and set it as the value of the
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it dynamic. Owl will evaluate the expression and set it as the value of the
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attribute.
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attribute.
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@@ -277,10 +277,10 @@ A lot of stuff happened here:
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- the `Task` component has a `props` key: this is only useful for validation
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- the `Task` component has a `props` key: this is only useful for validation
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purpose. It says that each `Task` should be given exactly one prop, named
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purpose. It says that each `Task` should be given exactly one prop, named
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`task`. If this is not the case, Owl will throw an
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`task`. If this is not the case, Owl will throw an
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[error](../reference/props_validation.md). This is extremely
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[error](../reference/props.md#props-validation). This is extremely
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useful when refactoring components
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useful when refactoring components
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- finally, to activate the props validation, we need to set Owl's
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- finally, to activate the props validation, we need to set Owl's
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[mode](../reference/config.md#mode) to `dev`. This is done in the last argument
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[mode](../reference/app.md#configuration) to `dev`. This is done in the last argument
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of the `mount` function. Note that this should be removed when an app is used in a real
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of the `mount` function. Note that this should be removed when an app is used in a real
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production environment, since `dev` mode is slightly slower, due to extra
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production environment, since `dev` mode is slightly slower, due to extra
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checks and validations.
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checks and validations.
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@@ -0,0 +1,68 @@
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# 🦉 Notes On Owl Architecture 🦉
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We explain here how Owl is designed
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Warning: these notes are technical by nature, and intended for people working
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on Owl (or interested in understanding its design).
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## Overview
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Roughly speaking, Owl has 5 main parts:
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- a virtual dom system (in `src/blockdom`)
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- a component system (in `src/component`)
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- a template compiler (located in the `src/compiler` folder)
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- a small runtime code to tie them together (in `src/app`)
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- a reactivity system (in `src/reactivity.ts`)
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There are some other files, but the core of Owl can be understood with these
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five main parts.
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The virtual dom is an optimized virtual dom based on blocks, which supports
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multi blocks (for fragments). Everything that owl renders is internally
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represented by a virtual node. The job of the virtual dom is to efficiently
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represent the current state of the application, and to build an actual DOM
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representation when needed, or update the DOM whenever it is needed.
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- some other helpers/smaller scale stuff
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A rendering occurs in two phases:
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- virtual rendering: this generates the virtual dom in memory, asynchronously
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- patch: applies a virtual tree to the screen (synchronously)
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There are several classes involved in a rendering:
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- components
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- a scheduler
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- fibers: small objects containing some metadata, associated with a rendering of
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a specific component
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Components are organized in a dynamic component tree, visible in the user
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interface. Whenever a rendering is initiated in a component `C`:
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- a fiber is created on `C` with the rendering props information
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- the virtual rendering phase starts on C (will asynchronously render all the
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child components)
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- the fiber is added to the scheduler, which will poll continuously, every
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animation frame, if the fiber is done
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- once it is done, the scheduler will call the task callback, which will apply
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the patch (if it was not cancelled in the meantime).
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# 🦉 VDom 🦉
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Owl is a declarative component system: we declare the structure of the component
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tree, and Owl will translate that to a list of imperative operations. This
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translation is done by a virtual dom. This is the low level layer of Owl, most
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developer will not need to call directly the virtual dom functions.
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The main idea behind a virtual dom is to keep a in-memory representation of the
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DOM (called a virtual node), and whenever some change is needed, to regenerate
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a new representation, compute the difference between the old and the new, then
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apply the changes.
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`vdom` exports two functions:
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- `h`: create a new virtual node
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- `patch`: compare two virtual nodes, and apply the difference.
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Note: Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
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@@ -78,7 +78,7 @@ additional tools, we made a lot of effort to make the most of the web platform.
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|
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For example, Owl uses the standard `xml` parser that comes with every browser.
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For example, Owl uses the standard `xml` parser that comes with every browser.
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Because of that, Owl did not have to write its own template parser. Another
|
Because of that, Owl did not have to write its own template parser. Another
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example is the [`xml`](../reference/tags.md#xml-tag) tag helper function, which makes use of
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example is the [`xml`](../reference/templates.md#inline-templates) tag helper function, which makes use of
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native template literals to allow in a natural way to write `xml` templates
|
native template literals to allow in a natural way to write `xml` templates
|
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directly in the javascript code. This can be easily integrated with editor
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directly in the javascript code. This can be easily integrated with editor
|
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plugins to have autocompletion inside the template.
|
plugins to have autocompletion inside the template.
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@@ -126,7 +126,7 @@ structured than a template language. Note that the tooling is quite impressive:
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there is a syntax highlighter for jsx here on github!
|
there is a syntax highlighter for jsx here on github!
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|
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By comparison, here is the equivalent Owl component, written with the
|
By comparison, here is the equivalent Owl component, written with the
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[`xml`](../reference/tags.md#xml-tag) tag helper:
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[`xml`](../reference/templates.md#inline-templates) tag helper:
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|
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```js
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```js
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class Clock extends Component {
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class Clock extends Component {
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@@ -1,32 +0,0 @@
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# 🦉 Rendering Pipeline 🦉
|
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|
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We explain here how Owl is designed, from the perspective of its rendering
|
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pipeline.
|
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|
|
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Warning: these notes are technical by nature, and intended for people working
|
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on Owl (or interested in understanding its design).
|
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|
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## Overview
|
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|
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A rendering occurs in two phases:
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- virtual rendering: this generates the virtual dom in memory, asynchronously
|
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- patch: applies a virtual tree to the screen (synchronously)
|
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|
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There are several classes involved in a rendering:
|
|
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|
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- components
|
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- a scheduler
|
|
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- fibers: small objects containing some metadata, associated with a rendering of
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a specific component
|
|
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|
|
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Components are organized in a dynamic component tree, visible in the user
|
|
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interface. Whenever a rendering is initiated in a component `C`:
|
|
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|
|
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- a fiber is created on `C` with the rendering props information
|
|
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- the virtual rendering phase starts on C (will asynchronously render all the
|
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child components)
|
|
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- the fiber is added to the scheduler, which will poll continuously, every
|
|
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animation frame, if the fiber is done
|
|
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- once it is done, the scheduler will call the task callback, which will apply
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the patch (if it was not cancelled in the meantime).
|
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@@ -1,18 +0,0 @@
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# 🦉 VDom 🦉
|
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|
|
||||||
Owl is a declarative component system: we declare the structure of the component
|
|
||||||
tree, and Owl will translate that to a list of imperative operations. This
|
|
||||||
translation is done by a virtual dom. This is the low level layer of Owl, most
|
|
||||||
developer will not need to call directly the virtual dom functions.
|
|
||||||
|
|
||||||
The main idea behind a virtual dom is to keep a in-memory representation of the
|
|
||||||
DOM (called a virtual node), and whenever some change is needed, to regenerate
|
|
||||||
a new representation, compute the difference between the old and the new, then
|
|
||||||
apply the changes.
|
|
||||||
|
|
||||||
`vdom` exports two functions:
|
|
||||||
|
|
||||||
- `h`: create a new virtual node
|
|
||||||
- `patch`: compare two virtual nodes, and apply the difference.
|
|
||||||
|
|
||||||
Note: Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
|
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
# 🦉 Owl overview 🦉
|
||||||
|
|
||||||
|
Here is a list of everything exported by the Owl library:
|
||||||
|
|
||||||
|
Main entities:
|
||||||
|
|
||||||
|
- [`App`](reference/app.md): represent an Owl application (mainly a root component,a set of templates, and a config)
|
||||||
|
- [`Component`](reference/component.md): the main class to define a concrete Owl component
|
||||||
|
- [`mount`](reference/app.md#mount-helper): main entry point for most application: mount a component to a target
|
||||||
|
- [`useState`](reference/reactivity.md#usestate): create a reactive object (hook, linked to a specific component)
|
||||||
|
- [`reactive`](reference/reactivity.md#reactive): create a reactive object (not linked to any component)
|
||||||
|
- [`xml`](reference/templates.md#inline-templates): helper to define an inline template
|
||||||
|
|
||||||
|
Lifecycle hooks:
|
||||||
|
|
||||||
|
- [`onWillStart`](reference/component.md#willstart): hook to define asynchronous code that should be executed before component is rendered
|
||||||
|
- [`onMounted`](reference/component.md#mounted): hook to define code that should be executed when component is mounted
|
||||||
|
- [`onWillPatch`](reference/component.md#willpatch): hook to define code that should be executed before component is patched
|
||||||
|
- [`onWillUpdateProps`](reference/component.md#willupdateprops): hook to define code that should be executed before component is updated
|
||||||
|
- [`onPatched`](reference/component.md#patched): hook to define code that should be executed when component is patched
|
||||||
|
- [`onWillRender`](reference/component.md#willrender): hook to define code that should be executed before component is rendered
|
||||||
|
- [`onRendered`](reference/component.md#rendered): hook to define code that should be executed after component is rendered
|
||||||
|
- [`onWillUnmount`](reference/component.md#willunmount): hook to define code that should be executed before component is unmounted
|
||||||
|
- [`onWillDestroy`](reference/component.md#willdestroy): hook to define code that should be executed before component is destroyed
|
||||||
|
- [`onError`](reference/component.md#onerror): hook to define a Owl error handler
|
||||||
|
|
||||||
|
Other hooks:
|
||||||
|
|
||||||
|
- [`useComponent`](reference/hooks.md#usecomponent): return a reference to the current component (useful to create derived hooks)
|
||||||
|
- [`useEffect`](reference/hooks.md#useeffect): define an effect with its dependencies
|
||||||
|
- [`useEnv`](reference/hooks.md#useenv): return a reference to the current env
|
||||||
|
- [`useExternalListener`](reference/hooks.md#useexternallistener): add a listener outside of a component DOM
|
||||||
|
- [`useRef`](reference/hooks.md#useref): get an object representing a reference (`t-ref`)
|
||||||
|
- [`useSubEnv`](reference/hooks.md#usesubenv): extend the current env with additional information for child components
|
||||||
|
|
||||||
|
Utility/helpers:
|
||||||
|
|
||||||
|
- [`EventBus`](reference/utils.md#eventbus): a simple event bus
|
||||||
|
- [`loadFile`](reference/utils.md#loadfile): an helper to load a file from the server
|
||||||
|
- [`markup`](reference/templates.md#outputting-data): utility function to define strings that represent html (should not be escaped)
|
||||||
|
- [`status`](reference/component.md#status-helper): utility function to get the status of a component (new, mounted or destroyed)
|
||||||
|
- [`whenReady`](reference/utils.md#whenready): utility function to execute code when DOM is ready
|
||||||
@@ -1,127 +0,0 @@
|
|||||||
# 🦉 Animations 🦉
|
|
||||||
|
|
||||||
Animation is a complex topic. There are many different use cases, and many
|
|
||||||
solutions and technologies. Owl only supports some basic use cases.
|
|
||||||
|
|
||||||
## Simple CSS effects
|
|
||||||
|
|
||||||
Sometimes, using pure CSS is enough. For these use cases, Owl is not really
|
|
||||||
necessary: it just needs to render a DOM element with a specific class. For
|
|
||||||
example:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<a class="btn flash" t-on-click="doSomething">Click</a>
|
|
||||||
```
|
|
||||||
|
|
||||||
with the following CSS:
|
|
||||||
|
|
||||||
```css
|
|
||||||
btn {
|
|
||||||
background-color: gray;
|
|
||||||
}
|
|
||||||
|
|
||||||
.flash {
|
|
||||||
transition: background 0.5s;
|
|
||||||
}
|
|
||||||
|
|
||||||
.flash:active {
|
|
||||||
background-color: #41454a;
|
|
||||||
transition: background 0s;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
will produce a nice flash effect whenever the user clicks (or activates with the
|
|
||||||
keyboard) the button.
|
|
||||||
|
|
||||||
## CSS Transitions
|
|
||||||
|
|
||||||
A more complex situation occurs when we want to transition an element in or out
|
|
||||||
of the page. For example, we may want a fade-in and fade-out effect.
|
|
||||||
|
|
||||||
The `t-transition` directive is here to help us. It works on html elements and
|
|
||||||
on components, by adding and removing some css classes.
|
|
||||||
|
|
||||||
To perform useful transition effects, whenever an element appears or disappears,
|
|
||||||
it is necessary to add/remove some css style or class at some precise moment in
|
|
||||||
the lifetime of a node. Since this is not easy to do by hand, Owl `t-transition`
|
|
||||||
directive is there to help.
|
|
||||||
|
|
||||||
Whenever a node has a `t-transition` directive, with a `name` value, the following
|
|
||||||
sequence of events will happen:
|
|
||||||
|
|
||||||
At node insertion:
|
|
||||||
|
|
||||||
- the css classes `name-enter` and `name-enter-active` will be added directly
|
|
||||||
when the node is inserted into the DOM.
|
|
||||||
- on the next animation frame: the css class `name-enter` will be removed and the
|
|
||||||
class `name-enter-to` will be added (so they can be used to trigger css
|
|
||||||
transition effects).
|
|
||||||
- at the end of the transition, `name-enter-to` and `name-enter-active` will be removed.
|
|
||||||
|
|
||||||
At node destruction:
|
|
||||||
|
|
||||||
- the css classes `name-leave` and `name-leave-active` will be added before the
|
|
||||||
node is removed to the DOM.
|
|
||||||
- on the next animation frame: the css class `name-leave` will be removed and the
|
|
||||||
class `name-leave-to` will be added (so they can be used to trigger css
|
|
||||||
transition effects).
|
|
||||||
- at the end of the transition, `name-leave-to` and `name-leave-active` will be removed.
|
|
||||||
|
|
||||||
For example, a simple fade in/out effect can be done with this:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<div>
|
|
||||||
<div t-if="state.flag" class="square" t-transition="fade">Hello</div>
|
|
||||||
</div>
|
|
||||||
```
|
|
||||||
|
|
||||||
```css
|
|
||||||
.fade-enter-active,
|
|
||||||
.fade-leave-active {
|
|
||||||
transition: opacity 0.5s;
|
|
||||||
}
|
|
||||||
.fade-enter,
|
|
||||||
.fade-leave-to {
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
The `t-transition` directive can be applied on a node element or on a component.
|
|
||||||
|
|
||||||
Notes:
|
|
||||||
|
|
||||||
Owl does not support more than one transition on a single node, so the
|
|
||||||
`t-transition` expression must be a single value (i.e. no space allowed).
|
|
||||||
|
|
||||||
## SCSS Mixins
|
|
||||||
|
|
||||||
If you use SCSS, you can use mixins to make generic animations. Here is an exemple with a fade in / fade out animation:
|
|
||||||
|
|
||||||
```scss
|
|
||||||
@mixin animation-fade($time, $name) {
|
|
||||||
.#{$name}_fade-enter-active,
|
|
||||||
.#{$name}_fade-active {
|
|
||||||
transition: all $time;
|
|
||||||
}
|
|
||||||
|
|
||||||
.#{$name}_fade-enter {
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.#{$name}_fade-leave-to {
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Usage:
|
|
||||||
|
|
||||||
```scss
|
|
||||||
@include animation-fade(0.5s, "o_notification");
|
|
||||||
```
|
|
||||||
|
|
||||||
You can now have in your template:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<SomeTag t-transition="o_notification_fade"/>
|
|
||||||
```
|
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
# 🦉 App 🦉
|
||||||
|
|
||||||
|
## Content
|
||||||
|
|
||||||
|
- [Overview](#overview)
|
||||||
|
- [Configuration](#configuration)
|
||||||
|
- [`mount` helper](#mount-helper)
|
||||||
|
- [Loading templates](#loading-templates)
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
Every Owl application has a root element, a set of templates, an environment and
|
||||||
|
possibly a few other settings. The `App` class is a simple class that represents
|
||||||
|
all of these elements. Here is an example:
|
||||||
|
|
||||||
|
```js
|
||||||
|
const {Component, App } = owl;
|
||||||
|
|
||||||
|
class MyComponent extends Component { ... }
|
||||||
|
|
||||||
|
const app = new App(MyComponent, { props: {...}, templates: "..."});
|
||||||
|
app.mount(document.body);
|
||||||
|
```
|
||||||
|
|
||||||
|
The basic workflow is: create an `App` instance configured with the root
|
||||||
|
component, the templates, and possibly other settings. Then, we mount that
|
||||||
|
instance somewhere in the DOM.
|
||||||
|
|
||||||
|
## Configuration
|
||||||
|
|
||||||
|
- **`constructor(Root[, config])`**: first argument should be a component class (not
|
||||||
|
an instance), and the optional second argument is a configuration object.
|
||||||
|
|
||||||
|
The `config` object is an object with some of the following keys:
|
||||||
|
|
||||||
|
- **`env (object)`**: if given, this will be the shared `env` given to each component
|
||||||
|
- **`props (object)`**: the props given to the root component
|
||||||
|
- **`dev (boolean, default=false)`**: if `true`, the application is rendered in `dev`
|
||||||
|
mode, which activates some additional checks (in particular, the props validation
|
||||||
|
code is only performed in dev mode)
|
||||||
|
- **`translatableAttributes (string[])`**: a list of additional attributes that should
|
||||||
|
be translated (see [translations](translations.md))
|
||||||
|
- **`translateFn (function)`**: a function that will be called by owl to translate
|
||||||
|
templates (see [translations](translations.md))
|
||||||
|
- **`templates (string | xml document)`**: all the templates that will be used by
|
||||||
|
the components created by the application.
|
||||||
|
|
||||||
|
- **`mount(target, options)`**: first argument is an html element, and the optional
|
||||||
|
second argument is an object with mounting options (see below). Mount the app
|
||||||
|
to a target in the DOM. Note that this is an asynchronous operation: the `mount`
|
||||||
|
method returns a promise that resolves to the component instance whenever it
|
||||||
|
is complete.
|
||||||
|
|
||||||
|
The `option` object is an object with the following keys:
|
||||||
|
|
||||||
|
- **`position (string)`**: either `first-child` or `last-child`. This option determines
|
||||||
|
the position of the application in the target: either first or last child.
|
||||||
|
|
||||||
|
- **`destroy()`**: destroys the application
|
||||||
|
|
||||||
|
## `mount` helper
|
||||||
|
|
||||||
|
Note that there is a `mount` helper to do that in just a line:
|
||||||
|
|
||||||
|
```js
|
||||||
|
const { mount, Component } = owl;
|
||||||
|
|
||||||
|
class MyComponent extends Component {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
mount(MyComponent, document.body, { props: {...}, templates: "..."});
|
||||||
|
```
|
||||||
|
|
||||||
|
Here is the `mount` function signature:
|
||||||
|
|
||||||
|
**`mount(Component, target, config)`** with the following arguments:
|
||||||
|
|
||||||
|
- **`Component`**: a component class (Root component of the app)
|
||||||
|
- **`target`**: an html element, where the component will be mounted as last child
|
||||||
|
- **`config (optional)`**: a config object (the same as the App config object)
|
||||||
|
|
||||||
|
Most of the time, the `mount` helper is more convenient, but whenever one needs
|
||||||
|
a reference to the actual Owl App, then using the `App` class directly is
|
||||||
|
possible.
|
||||||
|
|
||||||
|
## Loading templates
|
||||||
|
|
||||||
|
Most applications will need to load templates whenever they start. Here is
|
||||||
|
what it could look like in practice:
|
||||||
|
|
||||||
|
```js
|
||||||
|
// in the main js file:
|
||||||
|
const { loadFile, mount } = owl;
|
||||||
|
|
||||||
|
// async, so we can use async/await
|
||||||
|
(async function setup() {
|
||||||
|
const templates = await loadFile(`/some/endpoint/that/return/templates`);
|
||||||
|
const env = {
|
||||||
|
_t: someTranslateFn,
|
||||||
|
templates,
|
||||||
|
// possibly other stuff
|
||||||
|
};
|
||||||
|
|
||||||
|
mount(Root, document.body, { env });
|
||||||
|
})();
|
||||||
|
```
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
# 🦉 Browser 🦉
|
|
||||||
|
|
||||||
## Content
|
|
||||||
|
|
||||||
- [Overview](#overview)
|
|
||||||
- [Browser Content](#browser-content)
|
|
||||||
|
|
||||||
## Overview
|
|
||||||
|
|
||||||
The browser object contains some browser native APIs, such as `setTimeout`, that
|
|
||||||
are used by Owl and its utility functions. They are exposed with the intent of
|
|
||||||
making them mockable if necessary.
|
|
||||||
|
|
||||||
```js
|
|
||||||
owl.browser.setTimeout === window.setTimeout; // return true
|
|
||||||
```
|
|
||||||
|
|
||||||
For now, this object contains some functions that are not used by Owl. They
|
|
||||||
will eventually be removed in Owl 2.0.
|
|
||||||
|
|
||||||
## Browser Content
|
|
||||||
|
|
||||||
More specifically, the `browser` object contains the following methods and objects:
|
|
||||||
|
|
||||||
- `setTimeout`
|
|
||||||
- `clearTimeout`
|
|
||||||
- `setInterval`
|
|
||||||
- `clearInterval`
|
|
||||||
- `requestAnimationFrame`
|
|
||||||
- `random`
|
|
||||||
- `Date`
|
|
||||||
- `fetch`
|
|
||||||
- `localStorage`
|
|
||||||
+270
-675
File diff suppressed because it is too large
Load Diff
@@ -11,7 +11,7 @@
|
|||||||
|
|
||||||
Owl was designed from the very beginning with asynchronous components. This comes
|
Owl was designed from the very beginning with asynchronous components. This comes
|
||||||
from the `willStart` and the `willUpdateProps` lifecycle hooks. With these
|
from the `willStart` and the `willUpdateProps` lifecycle hooks. With these
|
||||||
methods, it is possible to build complex highly concurrent applications.
|
asynchronous hooks, it is possible to build complex highly concurrent applications.
|
||||||
|
|
||||||
Owl concurrent mode has several benefits: it makes it possible to delay the
|
Owl concurrent mode has several benefits: it makes it possible to delay the
|
||||||
rendering until some asynchronous operation is complete, it makes it possible
|
rendering until some asynchronous operation is complete, it makes it possible
|
||||||
@@ -35,7 +35,8 @@ two phases: _virtual rendering_ and _patching_.
|
|||||||
|
|
||||||
### Virtual rendering
|
### Virtual rendering
|
||||||
|
|
||||||
This phase represent the process of rendering a template, in memory, which create a virtual representation of the desired component html). The output of this phase is a
|
This phase represent the process of rendering a template, in memory, which creates
|
||||||
|
a virtual representation of the desired component html). The output of this phase is a
|
||||||
virtual DOM.
|
virtual DOM.
|
||||||
|
|
||||||
It is asynchronous: each subcomponents needs to either be created (so, `willStart`
|
It is asynchronous: each subcomponents needs to either be created (so, `willStart`
|
||||||
@@ -94,7 +95,7 @@ component (with some code like `app.mount(document.body)`).
|
|||||||
5. The method `mounted` is called recursively on all components in the following
|
5. The method `mounted` is called recursively on all components in the following
|
||||||
order: `E`, `D`, `C`, `B`, `A`.
|
order: `E`, `D`, `C`, `B`, `A`.
|
||||||
|
|
||||||
**Scenario 2: rerendering a component**. Now, let's assume that the user clicked on some
|
**Scenario 2: updating a component**. Now, let's assume that the user clicked on some
|
||||||
button in `C`, and this results in a state update, which is supposed to:
|
button in `C`, and this results in a state update, which is supposed to:
|
||||||
|
|
||||||
- update `D`,
|
- update `D`,
|
||||||
@@ -136,8 +137,7 @@ Here is what Owl will do:
|
|||||||
6. `mounted` hook is called on `F`, `patched` hooks are called on `D`, `C`
|
6. `mounted` hook is called on `F`, `patched` hooks are called on `D`, `C`
|
||||||
|
|
||||||
Tags are very small helpers to make it easy to write inline templates. There is
|
Tags are very small helpers to make it easy to write inline templates. There is
|
||||||
only one currently available tag: `xml`, but we plan to add other tags later,
|
only one currently available tag: `xml`.
|
||||||
such as a `css` tag, which will be used to write [single file components](../learning/how_to_write_sfc.md).
|
|
||||||
|
|
||||||
### Asynchronous Rendering
|
### Asynchronous Rendering
|
||||||
|
|
||||||
@@ -160,22 +160,4 @@ Here are a few tips on how to work with asynchronous components:
|
|||||||
1. Minimize the use of asynchronous components!
|
1. Minimize the use of asynchronous components!
|
||||||
2. Lazy loading external libraries is a good use case for async rendering. This
|
2. Lazy loading external libraries is a good use case for async rendering. This
|
||||||
is mostly fine, because we can assume that it will only takes a fraction of a
|
is mostly fine, because we can assume that it will only takes a fraction of a
|
||||||
second, and only once (see [`owl.utils.loadJS`](utils.md#loadjs))
|
second, and only once.
|
||||||
3. For all the other cases, the [`AsyncRoot`](misc.md#asyncroot) component is there to help you. When
|
|
||||||
this component is met, a new rendering
|
|
||||||
sub tree is created, such that the rendering of that component (and its
|
|
||||||
children) is not tied to the rendering of the rest of the interface. It can
|
|
||||||
be used on an asynchronous component, to prevent it from delaying the
|
|
||||||
rendering of the whole interface, or on a synchronous one, such that its
|
|
||||||
rendering isn't delayed by other (asynchronous) components. Note that this
|
|
||||||
directive has no effect on the first rendering, but only on subsequent ones
|
|
||||||
(triggered by state or props changes).
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<div t-name="ParentComponent">
|
|
||||||
<SyncChild />
|
|
||||||
<AsyncRoot>
|
|
||||||
<AsyncChild/>
|
|
||||||
</AsyncRoot>
|
|
||||||
</div>
|
|
||||||
```
|
|
||||||
|
|||||||
@@ -1,44 +0,0 @@
|
|||||||
# 🦉 Config 🦉
|
|
||||||
|
|
||||||
The Owl framework is designed to work in many situations. However, it is
|
|
||||||
sometimes necessary to customize some behaviour. This is done by using the
|
|
||||||
global `config` object. It provides two settings:
|
|
||||||
|
|
||||||
- [`mode`](#mode) (default value: `prod`),
|
|
||||||
- [`enableTransitions`](#enabletransitions) (default value: `true`).
|
|
||||||
|
|
||||||
## Mode
|
|
||||||
|
|
||||||
By default, Owl is in _production_ mode, this means that it will try to do its
|
|
||||||
job fast, and skip some expensive operations. However, it is sometimes necessary
|
|
||||||
to have better information on what is going on, this is the purpose
|
|
||||||
of the `dev` mode.
|
|
||||||
|
|
||||||
Owl has a mode flag, in `owl.config.mode`. Its default value is `prod`, but
|
|
||||||
it can be set to `dev`:
|
|
||||||
|
|
||||||
```js
|
|
||||||
owl.config.mode = "dev";
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that templates compiled with the `prod` settings will not be recompiled.
|
|
||||||
So, changing this setting is best done at startup.
|
|
||||||
|
|
||||||
An important job done by the `dev` mode is to validate props for each component
|
|
||||||
creation and update. Also, extra props will cause an error.
|
|
||||||
|
|
||||||
## `enableTransitions`
|
|
||||||
|
|
||||||
Transitions are usually nice, but they can cause issues in some specific cases,
|
|
||||||
such as automated tests. It is uncomfortable having to wait for a transition
|
|
||||||
to end before moving to the next step.
|
|
||||||
|
|
||||||
To solve this issue, Owl can be configured to ignore the `t-transition` directive.
|
|
||||||
To do that, one only needs to set the `enableTransitions` flag to false:
|
|
||||||
|
|
||||||
```js
|
|
||||||
owl.config.enableTransitions = false;
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that it suffers from the same drawback as the "dev" mode: all compiled
|
|
||||||
templates, if any, will keep their current behaviours.
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
# 🦉 Owl Content 🦉
|
|
||||||
|
|
||||||
Here is a complete visual representation of everything exported by the `owl`
|
|
||||||
global object.
|
|
||||||
|
|
||||||
For example, `Component` is available at `owl.Component` and `EventBus` is
|
|
||||||
exported as `owl.core.EventBus`.
|
|
||||||
|
|
||||||
```
|
|
||||||
browser
|
|
||||||
Component misc
|
|
||||||
Context AsyncRoot
|
|
||||||
QWeb Portal
|
|
||||||
mount
|
|
||||||
useState tags
|
|
||||||
config css
|
|
||||||
mode xml
|
|
||||||
core utils
|
|
||||||
EventBus debounce
|
|
||||||
Observer escape
|
|
||||||
hooks loadJS
|
|
||||||
onWillStart loadFile
|
|
||||||
onMounted shallowEqual
|
|
||||||
onWillUpdateProps whenReady
|
|
||||||
onWillPatch
|
|
||||||
onPatched
|
|
||||||
onWillUnmount
|
|
||||||
useContext
|
|
||||||
useState
|
|
||||||
useRef
|
|
||||||
useComponent
|
|
||||||
useEnv
|
|
||||||
useSubEnv
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that for convenience, the `useState` hook is also exported at the root of the `owl` object.
|
|
||||||
@@ -6,15 +6,15 @@
|
|||||||
- [Setting an Environment](#setting-an-environment)
|
- [Setting an Environment](#setting-an-environment)
|
||||||
- [Using a sub environment](#using-a-sub-environment)
|
- [Using a sub environment](#using-a-sub-environment)
|
||||||
- [Content of an Environment](#content-of-an-environment)
|
- [Content of an Environment](#content-of-an-environment)
|
||||||
- [Special keys](#special-keys)
|
|
||||||
|
|
||||||
## Overview
|
## Overview
|
||||||
|
|
||||||
An environment is an object which contains a [`QWeb` instance](qweb_engine.md). Whenever
|
An environment is a shared object given to all components in a tree. It is not
|
||||||
a root component is created, it is assigned an environment (see
|
used by Owl itself, but it is useful for application developers to provide a
|
||||||
[below](#setting-an-environment) for more info on this). This environment is
|
simple communication channel between components (in addition to the props).
|
||||||
then automatically given to each sub component (and accessible in the `this.env`
|
|
||||||
property).
|
The `env` given to the [`App`](app.md) is assigned to the `env` component
|
||||||
|
property.
|
||||||
|
|
||||||
```
|
```
|
||||||
Root
|
Root
|
||||||
@@ -22,31 +22,14 @@ property).
|
|||||||
A B
|
A B
|
||||||
```
|
```
|
||||||
|
|
||||||
This way, all components share the same `QWeb` instance. Owl internally requires
|
Also, the `env` object is frozen when the application is started. This is done
|
||||||
that the environment has a `qweb` key which maps to a
|
to ensure a simpler mental model of what's happening in runtime. Note that it
|
||||||
[`QWeb`](qweb_engine.md) instance. This is the QWeb instance that will be used to
|
is only shallowly frozen, so sub objects can be modified.
|
||||||
render each templates in this specific component tree. Note that if no `QWeb`
|
|
||||||
instance is provided, Owl will simply generate it on the fly.
|
|
||||||
|
|
||||||
The environment is mostly static. Each application is free to add anything to
|
|
||||||
the environment, which is very useful, since this can be accessed by each sub
|
|
||||||
component.
|
|
||||||
|
|
||||||
## Setting an environment
|
## Setting an environment
|
||||||
|
|
||||||
An Owl application needs an [environment](environment.md) to be executed. The
|
The correct way to customize an environment is to simply give it to the `App`,
|
||||||
environment has an important key: the [QWeb](qweb_engine.md) instance, which will render
|
whenever it is created.
|
||||||
all templates.
|
|
||||||
|
|
||||||
Whenever a root component `App` is mounted, Owl will setup a valid environment by
|
|
||||||
following the next steps:
|
|
||||||
|
|
||||||
- take the `env` object defined on `App.env` (if no `env` was explicitly setup,
|
|
||||||
this will return the empty `env` object defined on `Component`)
|
|
||||||
- if `env.qweb` is not set, then Owl will create a `QWeb` instance.
|
|
||||||
|
|
||||||
The correct way to customize an environment is to simply set it up on the root
|
|
||||||
component class, before the first component is created:
|
|
||||||
|
|
||||||
```js
|
```js
|
||||||
const env = {
|
const env = {
|
||||||
@@ -56,20 +39,13 @@ const env = {
|
|||||||
...
|
...
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
mount(App, { target: document.body, env });
|
|
||||||
|
new App(Root, { env }).mount(document.body);
|
||||||
|
|
||||||
|
// or alternatively
|
||||||
|
mount(App, document.body, { env });
|
||||||
```
|
```
|
||||||
|
|
||||||
It is also possible to simply share an environment between all root components,
|
|
||||||
by simply doing this:
|
|
||||||
|
|
||||||
```js
|
|
||||||
Component.env = myEnv; // will be the default env for all components
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that this environment is the global owl environment for an application. The
|
|
||||||
next section explains how to extend an environment for a specific sub component
|
|
||||||
and its children.
|
|
||||||
|
|
||||||
## Using a sub environment
|
## Using a sub environment
|
||||||
|
|
||||||
It is sometimes useful to add one (or more) specific keys to the environment,
|
It is sometimes useful to add one (or more) specific keys to the environment,
|
||||||
@@ -79,58 +55,22 @@ solution presented above will not work, since it sets the global environment.
|
|||||||
There is a hook for this situation: [`useSubEnv`](hooks.md#usesubenv).
|
There is a hook for this situation: [`useSubEnv`](hooks.md#usesubenv).
|
||||||
|
|
||||||
```js
|
```js
|
||||||
class FormComponent extends Component {
|
class SomeComponent extends Component {
|
||||||
constructor(parent, props) {
|
setup() {
|
||||||
super(parent, props);
|
useSubEnv({ myKey: someValue }); // myKey is now available for all child components
|
||||||
useSubEnv({ myKey: someValue });
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
## Content of an Environment
|
## Content of an Environment
|
||||||
|
|
||||||
Some good use cases for additional keys in the environment are:
|
The `env` object content is totally up to the application developer. However,
|
||||||
|
some good use cases for additional keys in the environment are:
|
||||||
|
|
||||||
- some configuration keys,
|
- some configuration keys,
|
||||||
- session information,
|
- session information,
|
||||||
- generic services (such as doing rpcs).
|
- generic services (such as doing rpcs).
|
||||||
|
- other utility functions that one want to inject, such as a translation function.
|
||||||
|
|
||||||
Doing it this way means that components are easily testable: we can simply
|
Doing it this way means that components are easily testable: we can simply
|
||||||
create a test environment with mock services.
|
create a test environment with mock services.
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```js
|
|
||||||
async function myEnv() {
|
|
||||||
const templates = await loadTemplates();
|
|
||||||
const qweb = new QWeb({ templates });
|
|
||||||
const session = getSession();
|
|
||||||
|
|
||||||
return {
|
|
||||||
_t: myTranslateFunction,
|
|
||||||
session: session,
|
|
||||||
qweb: qweb,
|
|
||||||
services: {
|
|
||||||
localStorage: localStorage,
|
|
||||||
rpc: rpc,
|
|
||||||
},
|
|
||||||
debug: false,
|
|
||||||
inMobileMode: true,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
async function start() {
|
|
||||||
const env = await myEnv();
|
|
||||||
mount(App, { target: document.body, env });
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Special Keys
|
|
||||||
|
|
||||||
There are two special key/value added by Owl if not provided in the environment:
|
|
||||||
the `QWeb` instance and a `browser` object:
|
|
||||||
|
|
||||||
- `qweb` will be set to an empty `QWeb` instance. This is absolutely necessary
|
|
||||||
for Owl to be able to render anything
|
|
||||||
- `browser`: this is an object that contains some common access points to the
|
|
||||||
browser methods with a side effect. See [browser](browser.md) for more information. Note that the browser object will be removed from the environment in Owl 2.0.
|
|
||||||
|
|||||||
@@ -3,58 +3,28 @@
|
|||||||
## Content
|
## Content
|
||||||
|
|
||||||
- [Overview](#overview)
|
- [Overview](#overview)
|
||||||
|
- [Managing Errors](#managing-errors)
|
||||||
- [Example](#example)
|
- [Example](#example)
|
||||||
- [Reference](#reference)
|
|
||||||
|
|
||||||
## Overview
|
## Overview
|
||||||
|
|
||||||
By default, whenever an error occurs in the rendering of an Owl application, we
|
By default, whenever an error occurs in the rendering of an Owl application, we
|
||||||
destroy the whole application. Otherwise, we cannot offer any guarantee on the
|
destroy the whole application. Otherwise, we cannot offer any guarantee on the
|
||||||
state of the resulting component tree. It might be hopelessly corrupted, but
|
state of the resulting component tree. It might be hopelessly corrupted, but
|
||||||
without any user-visible state.
|
without any user-visible feedback.
|
||||||
|
|
||||||
Clearly, it sometimes is a little bit extreme to destroy the application. This
|
Clearly, it is usually a little bit extreme to destroy the application. This
|
||||||
is why we have a builtin mechanism to handle rendering errors (and errors coming
|
is why we need a mechanism to handle rendering errors (and errors coming
|
||||||
from lifecycle hooks): the `catchError` hook.
|
from lifecycle hooks): the `onError` hook.
|
||||||
|
|
||||||
## Example
|
The main idea is that the `onError` hook register a function that will be called
|
||||||
|
with the error. This function need to handle the situation, most of the time by
|
||||||
|
updating some state and rerendering itself, so the application can return to a
|
||||||
|
normal state.
|
||||||
|
|
||||||
For example, here is how we could implement an `ErrorBoundary` component:
|
## Managing Errors
|
||||||
|
|
||||||
```xml
|
Whenever the `onError` lifecycle hook is used, all errors coming from
|
||||||
<div t-name="ErrorBoundary">
|
|
||||||
<t t-if="state.error">
|
|
||||||
Error handled
|
|
||||||
</t>
|
|
||||||
<t t-else="">
|
|
||||||
<t t-slot="default" />
|
|
||||||
</t>
|
|
||||||
</div>
|
|
||||||
```
|
|
||||||
|
|
||||||
```js
|
|
||||||
class ErrorBoundary extends Component {
|
|
||||||
state = useState({ error: false });
|
|
||||||
|
|
||||||
catchError() {
|
|
||||||
this.state.error = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Using the `ErrorBoundary` is then extremely simple:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<ErrorBoundary><SomeOtherComponent/></ErrorBoundary>
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that we need to be careful here: the fallback UI should not throw any
|
|
||||||
error, otherwise we risk going into an infinite loop (also, see the page on
|
|
||||||
[slots](slots.md) for more information on the `t-slot` directive).
|
|
||||||
|
|
||||||
## Reference
|
|
||||||
|
|
||||||
Whenever the `catchError` lifecycle hook is implemented, all errors coming from
|
|
||||||
sub components rendering and/or lifecycle method calls will be caught and given
|
sub components rendering and/or lifecycle method calls will be caught and given
|
||||||
to the `catchError` method. This allows us to properly handle the error, and to
|
to the `catchError` method. This allows us to properly handle the error, and to
|
||||||
not break the application.
|
not break the application.
|
||||||
@@ -65,17 +35,41 @@ There are important things to know:
|
|||||||
Owl will destroy the full application. This is done on purpose, because Owl
|
Owl will destroy the full application. This is done on purpose, because Owl
|
||||||
cannot guarantee that the state is not corrupted from this point on.
|
cannot guarantee that the state is not corrupted from this point on.
|
||||||
|
|
||||||
- errors coming from event handlers are NOT managed by `catchError` or any other
|
- errors coming from event handlers are NOT managed by `onError` or any other
|
||||||
owl mechanism. This is up to the application developer to properly recover
|
owl mechanism. This is up to the application developer to properly recover
|
||||||
from an error
|
from an error
|
||||||
|
|
||||||
Also, it may be useful to know that whenever an error is caught, it is then
|
- if an error handler is unable to properly handle an error, it can just rethrow
|
||||||
broadcasted to the application by an event on the `qweb` instance. It may be
|
an error, and Owl will try looking for another error handler up the component
|
||||||
useful, for example, to log the error somewhere.
|
tree.
|
||||||
|
|
||||||
|
## Example
|
||||||
|
|
||||||
|
For example, here is how we could implement a generic component `ErrorBoundary`
|
||||||
|
that render its content, and a fallback if an error happened.
|
||||||
|
|
||||||
```js
|
```js
|
||||||
env.qweb.on("error", null, function (error) {
|
class ErrorBoundary extends Component {
|
||||||
// do something
|
static template = xml`
|
||||||
// react to the error
|
<t t-if="error" t-slot="fallback">An error occurred</t>
|
||||||
});
|
<t t-else="" t-slot="content"`;
|
||||||
|
|
||||||
|
setup() {
|
||||||
|
this.state = useState({ error: false });
|
||||||
|
onError(() => (this.state.error = true));
|
||||||
|
}
|
||||||
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
Using the `ErrorBoundary` is then simple simple:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<ErrorBoundary>
|
||||||
|
<SomeOtherComponent/>
|
||||||
|
<t t-set-slot="fallback">Some specific error message</t>
|
||||||
|
</ErrorBoundary>
|
||||||
|
```
|
||||||
|
|
||||||
|
Note that we need to be careful here: the fallback UI should not throw any
|
||||||
|
error, otherwise we risk going into an infinite loop (also, see the page on
|
||||||
|
[slots](slots.md) for more information on the `t-slot` directive).
|
||||||
|
|||||||
@@ -3,22 +3,13 @@
|
|||||||
## Content
|
## Content
|
||||||
|
|
||||||
- [Event Handling](#event-handling)
|
- [Event Handling](#event-handling)
|
||||||
- [Business DOM Events](#business-dom-events)
|
|
||||||
- [Inline Event Handlers](#inline-event-handlers)
|
|
||||||
- [Modifiers](#modifiers)
|
- [Modifiers](#modifiers)
|
||||||
|
|
||||||
## Event Handling
|
## Event Handling
|
||||||
|
|
||||||
In a component's template, it is useful to be able to register handlers on DOM
|
In a component's template, it is useful to be able to register handlers on DOM
|
||||||
elements to some specific events. This is what makes a template _alive_. There
|
elements to some specific events. This is what makes a template _alive_. This
|
||||||
are four different use cases.
|
is done with the `t-on` directive. For example:
|
||||||
|
|
||||||
1. Register an event handler on a DOM node (_pure_ DOM event)
|
|
||||||
2. Register an event handler on a component (_pure_ DOM event)
|
|
||||||
3. Register an event handler on a DOM node (_business_ DOM event)
|
|
||||||
4. Register an event handler on a component (_business_ DOM event)
|
|
||||||
|
|
||||||
A _pure_ DOM event is directly triggered by a user interaction (e.g. a `click`).
|
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<button t-on-click="someMethod">Do something</button>
|
<button t-on-click="someMethod">Do something</button>
|
||||||
@@ -31,93 +22,28 @@ button.addEventListener("click", component.someMethod.bind(component));
|
|||||||
```
|
```
|
||||||
|
|
||||||
The suffix (`click` in this example) is simply the name of the actual DOM
|
The suffix (`click` in this example) is simply the name of the actual DOM
|
||||||
event.
|
event. The value of the `t-on` expression should be a valid javascript expression
|
||||||
|
that evaluates to a function in the context of the current component. So, one
|
||||||
## Business DOM Events
|
can get a reference to the event, or pass some additional arguments. For example,
|
||||||
|
all the following expressions are valid:
|
||||||
A _business_ DOM event is triggered by a call to `trigger` on a component.
|
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<MyComponent t-on-menu-loaded="someMethod" />
|
<button t-on-click="someMethod">Do something</button>
|
||||||
|
<button t-on-click="() => this.increment(3)">Add 3</button>
|
||||||
|
<button t-on-click="ev => this.doStuff(ev, 'value')">Do something</button>
|
||||||
```
|
```
|
||||||
|
|
||||||
```js
|
Notice the use of the `this` keyword in the lambda function: this is the
|
||||||
class MyComponent {
|
correct way to call a method on the component in a lambda function.
|
||||||
someWhere() {
|
|
||||||
const payload = ...;
|
|
||||||
this.trigger('menu-loaded', payload);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
The call to `trigger` generates an `OwlEvent`, a subclass of [_CustomEvent_](https://developer.mozilla.org/docs/Web/Guide/Events/Creating_and_triggering_events)
|
One could use the following expression:
|
||||||
with an additional attribute `originalComponent` (the component that triggered
|
|
||||||
the event). The generated event is of type `menu-loaded` and dispatches it on
|
|
||||||
the component's DOM element (`this.el`). The event bubbles and is cancelable.
|
|
||||||
The parent component listening to event `menu-loaded` will receive the payload
|
|
||||||
in its `someMethod` handler (in the `detail` property of the event), whenever
|
|
||||||
the event is triggered.
|
|
||||||
|
|
||||||
```js
|
|
||||||
class ParentComponent {
|
|
||||||
someMethod(ev) {
|
|
||||||
const payload = ev.detail;
|
|
||||||
...
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
By convention, we use KebabCase for the name of _business_ events.
|
|
||||||
|
|
||||||
The `t-on` directive allows to prebind its arguments. For example,
|
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<button t-on-click="someMethod(expr)">Do something</button>
|
<button t-on-click="() => increment(3)">Add 3</button>
|
||||||
```
|
```
|
||||||
|
|
||||||
Here, `expr` is a valid Owl expression, so it could be `true` or some variable
|
But then, the increment function may be unbound (unless the component binds it
|
||||||
from the rendering context.
|
in its setup function, for example).
|
||||||
|
|
||||||
### Type Hinting
|
|
||||||
|
|
||||||
Note that if you work with Typescript, the `trigger` method is generic on the type of the payload.
|
|
||||||
|
|
||||||
You can then describe the type of the event, so you will see typing errors...
|
|
||||||
|
|
||||||
```typescript
|
|
||||||
this.trigger<MyCustomPayload>("my-custom-event", payload);
|
|
||||||
```
|
|
||||||
|
|
||||||
```typescript
|
|
||||||
myCustomEventHandler(ev: OwlEvent<MyCustomPayload>) { ... }
|
|
||||||
```
|
|
||||||
|
|
||||||
## Inline Event Handlers
|
|
||||||
|
|
||||||
One can also directly specify inline statements. For example,
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<button t-on-click="state.counter++">Increment counter</button>
|
|
||||||
```
|
|
||||||
|
|
||||||
Here, `state` must be defined in the rendering context (typically the component)
|
|
||||||
as it will be translated to:
|
|
||||||
|
|
||||||
```js
|
|
||||||
button.addEventListener("click", () => {
|
|
||||||
context.state.counter++;
|
|
||||||
});
|
|
||||||
```
|
|
||||||
|
|
||||||
Warning: inline expressions are evaluated in the context of the template. This
|
|
||||||
means that they can access the component methods and properties. But if they set
|
|
||||||
a key, the inline statement will actually not modify the component, but a key in
|
|
||||||
a sub scope.
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<button t-on-click="value = 1">Set value to 1 (does not work!!!)</button>
|
|
||||||
<button t-on-click="state.value = 1">Set state.value to 1 (work as expected)</button>
|
|
||||||
```
|
|
||||||
|
|
||||||
## Modifiers
|
## Modifiers
|
||||||
|
|
||||||
|
|||||||
+160
-279
@@ -3,24 +3,18 @@
|
|||||||
## Content
|
## Content
|
||||||
|
|
||||||
- [Overview](#overview)
|
- [Overview](#overview)
|
||||||
- [Example: Mouse Position](#example-mouse-position)
|
- [The Hook Rule](#the-hook-rule)
|
||||||
- [Example: Autofocus](#example-autofocus)
|
- [Lifecycle hooks](#lifecycle-hooks)
|
||||||
- [Reference](#reference)
|
- [Other hooks](#other-hooks)
|
||||||
- [One Rule](#one-rule)
|
|
||||||
- [`useState`](#usestate)
|
- [`useState`](#usestate)
|
||||||
- [`onMounted`](#onmounted)
|
|
||||||
- [`onWillUnmount`](#onwillunmount)
|
|
||||||
- [`onWillPatch`](#onwillpatch)
|
|
||||||
- [`onPatched`](#onpatched)
|
|
||||||
- [`onWillStart`](#onwillstart)
|
|
||||||
- [`onWillUpdateProps`](#onwillupdateprops)
|
|
||||||
- [`useContext`](#usecontext)
|
|
||||||
- [`useRef`](#useref)
|
- [`useRef`](#useref)
|
||||||
- [`useSubEnv`](#usesubenv)
|
- [`useSubEnv`](#usesubenv)
|
||||||
- [`useExternalListener`](#useexternallistener)
|
- [`useExternalListener`](#useexternallistener)
|
||||||
- [`useComponent`](#usecomponent)
|
- [`useComponent`](#usecomponent)
|
||||||
- [`useEnv`](#useenv)
|
- [`useEnv`](#useenv)
|
||||||
- [Making customized hooks](#making-customized-hooks)
|
- [`useEffect`](#useeffect)
|
||||||
|
- [Example: Mouse Position](#example-mouse-position)
|
||||||
|
- [Example: Autofocus](#example-autofocus)
|
||||||
|
|
||||||
## Overview
|
## Overview
|
||||||
|
|
||||||
@@ -39,96 +33,9 @@ Hooks work beautifully with Owl components: they solve the problems mentioned
|
|||||||
above, and in particular, they are the perfect way to make your component
|
above, and in particular, they are the perfect way to make your component
|
||||||
reactive.
|
reactive.
|
||||||
|
|
||||||
## Example: mouse position
|
## The Hook Rule
|
||||||
|
|
||||||
Here is the classical example of a non trivial hook to track the mouse position.
|
There is only one rule: every hook for a component has to be called in the _setup_ method, or in class fields:
|
||||||
|
|
||||||
```js
|
|
||||||
const { useState, onMounted, onWillUnmount } = owl.hooks;
|
|
||||||
|
|
||||||
// We define here a custom behaviour: this hook tracks the state of the mouse
|
|
||||||
// position
|
|
||||||
function useMouse() {
|
|
||||||
const position = useState({ x: 0, y: 0 });
|
|
||||||
|
|
||||||
function update(e) {
|
|
||||||
position.x = e.clientX;
|
|
||||||
position.y = e.clientY;
|
|
||||||
}
|
|
||||||
onMounted(() => {
|
|
||||||
window.addEventListener("mousemove", update);
|
|
||||||
});
|
|
||||||
onWillUnmount(() => {
|
|
||||||
window.removeEventListener("mousemove", update);
|
|
||||||
});
|
|
||||||
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Main root component
|
|
||||||
class App extends owl.Component {
|
|
||||||
static template = xml`
|
|
||||||
<div t-name="App">
|
|
||||||
<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
|
|
||||||
</div>`;
|
|
||||||
|
|
||||||
// this hooks is bound to the 'mouse' property.
|
|
||||||
mouse = useMouse();
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that we use the prefix `use` for hooks, just like in React. This is just
|
|
||||||
a convention.
|
|
||||||
|
|
||||||
## Example: autofocus
|
|
||||||
|
|
||||||
Hooks can be combined to create the desired effect. For example, the following
|
|
||||||
hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
|
|
||||||
to create an easy way to focus an input whenever it appears in the DOM:
|
|
||||||
|
|
||||||
```js
|
|
||||||
function useAutofocus(name) {
|
|
||||||
let ref = useRef(name);
|
|
||||||
let isInDom = false;
|
|
||||||
function updateFocus() {
|
|
||||||
if (!isInDom && ref.el) {
|
|
||||||
isInDom = true;
|
|
||||||
ref.el.focus();
|
|
||||||
} else if (isInDom && !ref.el) {
|
|
||||||
isInDom = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
onPatched(updateFocus);
|
|
||||||
onMounted(updateFocus);
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
This hook takes the name of a valid `t-ref` directive, which should be present
|
|
||||||
in the template. It then checks whenever the component is mounted or patched if
|
|
||||||
the reference is not valid, and in this case, it will focus the node element.
|
|
||||||
This hook can be used like this:
|
|
||||||
|
|
||||||
```js
|
|
||||||
class SomeComponent extends Component {
|
|
||||||
static template = xml`
|
|
||||||
<div>
|
|
||||||
<input />
|
|
||||||
<input t-ref="myinput"/>
|
|
||||||
</div>`;
|
|
||||||
|
|
||||||
constructor(...args) {
|
|
||||||
super(...args);
|
|
||||||
useAutofocus("myinput");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Reference
|
|
||||||
|
|
||||||
### One rule
|
|
||||||
|
|
||||||
There is only one rule: every hook for a component has to be called in the
|
|
||||||
constructor, in the _setup_ method, or in class fields:
|
|
||||||
|
|
||||||
```js
|
```js
|
||||||
// ok
|
// ok
|
||||||
@@ -136,14 +43,6 @@ class SomeComponent extends Component {
|
|||||||
state = useState({ value: 0 });
|
state = useState({ value: 0 });
|
||||||
}
|
}
|
||||||
|
|
||||||
// also ok
|
|
||||||
class SomeComponent extends Component {
|
|
||||||
constructor(...args) {
|
|
||||||
super(...args);
|
|
||||||
this.state = useState({ value: 0 });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// also ok
|
// also ok
|
||||||
class SomeComponent extends Component {
|
class SomeComponent extends Component {
|
||||||
setup() {
|
setup() {
|
||||||
@@ -159,15 +58,24 @@ class SomeComponent extends Component {
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
As you can see, the `useState` hook does not need to be given a reference to
|
## Lifecycle Hooks
|
||||||
the component. This is possible because there is a way to get a reference to the
|
|
||||||
current component: the `Component.current` static property is the reference to the
|
|
||||||
component instance that is currently being created.
|
|
||||||
|
|
||||||
Hooks need to be called in the constructor to ensure that this reference is
|
All lifecycle hooks are documented in detail in their specific [section](component.md#lifecycle).
|
||||||
properly set. This is also a good thing for performance reasons (Owl can use
|
|
||||||
this to optimize its implementation), and for a clean architecture (this makes
|
| Hook | Description |
|
||||||
it easier for developers to understand what is really happening in a component).
|
| ----------------------------------------------------- | ---------------------------------------------------------------------- |
|
||||||
|
| **[onWillStart](component.md#willstart)** | async, before first rendering |
|
||||||
|
| **[onWillRender](component.md#willrender)** | just before component is rendered |
|
||||||
|
| **[onRendered](component.md#rendered)** | just after component is rendered |
|
||||||
|
| **[onMounted](component.md#mounted)** | just after component is rendered and added to the DOM |
|
||||||
|
| **[onWillUpdateProps](component.md#willupdateprops)** | async, before props update |
|
||||||
|
| **[onWillPatch](component.md#willpatch)** | just before the DOM is patched |
|
||||||
|
| **[onPatched](component.md#patched)** | just after the DOM is patched |
|
||||||
|
| **[onWillUnmount](component.md#willunmount)** | just before removing component from DOM |
|
||||||
|
| **[onWillDestroy](component.md#willdestroy)** | just before component is destroyed |
|
||||||
|
| **[onError](component.md#onerror)** | catch and handle errors (see [error handling page](error_handling.md)) |
|
||||||
|
|
||||||
|
## Other Hooks
|
||||||
|
|
||||||
### `useState`
|
### `useState`
|
||||||
|
|
||||||
@@ -178,9 +86,9 @@ The `useState` hook has to be given an object or an array, and will return
|
|||||||
an observed version of it (using a `Proxy`).
|
an observed version of it (using a `Proxy`).
|
||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
const { useState } = owl.hooks;
|
const { useState, Component } = owl;
|
||||||
|
|
||||||
class Counter extends owl.Component {
|
class Counter extends Component {
|
||||||
static template = xml`
|
static template = xml`
|
||||||
<button t-on-click="increment">
|
<button t-on-click="increment">
|
||||||
Click Me! [<t t-esc="state.value"/>]
|
Click Me! [<t t-esc="state.value"/>]
|
||||||
@@ -197,128 +105,38 @@ class Counter extends owl.Component {
|
|||||||
It is important to remember that `useState` only works with objects or arrays. It
|
It is important to remember that `useState` only works with objects or arrays. It
|
||||||
is necessary, since Owl needs to react to a change in state.
|
is necessary, since Owl needs to react to a change in state.
|
||||||
|
|
||||||
### `onMounted`
|
|
||||||
|
|
||||||
`onMounted` is not a user hook, but is a building block designed to help make useful
|
|
||||||
abstractions. `onMounted` registers a callback, which will be called when the component
|
|
||||||
is mounted (see example on top of this page).
|
|
||||||
|
|
||||||
### `onWillUnmount`
|
|
||||||
|
|
||||||
`onWillUnmount` is not a user hook, but is a building block designed to help make useful
|
|
||||||
abstractions. `onWillUnmount` registers a callback, which will be called when the component
|
|
||||||
is unmounted (see example on top of this page).
|
|
||||||
|
|
||||||
### `onWillPatch`
|
|
||||||
|
|
||||||
`onWillPatch` is not a user hook, but is a building block designed to help make useful
|
|
||||||
abstractions. `onWillPatch` registers a callback, which will be called just
|
|
||||||
before the component patched.
|
|
||||||
|
|
||||||
### `onPatched`
|
|
||||||
|
|
||||||
`onPatched` is not a user hook, but is a building block designed to help make useful
|
|
||||||
abstractions. `onPatched` registers a callback, which will be called just
|
|
||||||
after the component patched.
|
|
||||||
|
|
||||||
### `onWillStart`
|
|
||||||
|
|
||||||
`onWillStart` is an asynchronous hook. This means that the function registered
|
|
||||||
in the hook will be run just before the component is first rendered and can return a
|
|
||||||
promise, to express the fact that it is an asynchronous operation.
|
|
||||||
|
|
||||||
Note that if there are more than one `onWillStart` registered callback, then they
|
|
||||||
will all be run in parallel.
|
|
||||||
|
|
||||||
It can be used to load some initial data. For example, the following hook will
|
|
||||||
automatically load some data from the server, and return an object that will
|
|
||||||
be ready whenever the component is rendered:
|
|
||||||
|
|
||||||
```js
|
|
||||||
function useLoader() {
|
|
||||||
const component = Component.current;
|
|
||||||
const record = useState({});
|
|
||||||
onWillStart(async () => {
|
|
||||||
const recordId = component.props.id;
|
|
||||||
Object.assign(record, await fetchSomeRecord(recordId));
|
|
||||||
});
|
|
||||||
return record;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that this example does not update the record value whenever props are
|
|
||||||
updated. For that situation, we need to use the `onWillUpdateProps` hook.
|
|
||||||
|
|
||||||
### `onWillUpdateProps`
|
|
||||||
|
|
||||||
Just like `onWillStart`, `onWillUpdateProps` is an asynchronous hook. It is
|
|
||||||
designed to be run whenever the component props are updated. This could be
|
|
||||||
useful to perform some asynchronous task such as fetching updated data.
|
|
||||||
|
|
||||||
```js
|
|
||||||
function useLoader() {
|
|
||||||
const component = Component.current;
|
|
||||||
const record = useState({});
|
|
||||||
|
|
||||||
async function updateRecord(id) {
|
|
||||||
Object.assign(record, await fetchSomeRecord(id));
|
|
||||||
}
|
|
||||||
|
|
||||||
onWillStart(() => updateRecord(component.props.id));
|
|
||||||
onWillUpdateProps((nextProps) => updateRecord(nextProps.id));
|
|
||||||
|
|
||||||
return record;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that if there are more than one `onWillUpdateProps` registered callback,
|
|
||||||
then they will all be run in parallel.
|
|
||||||
|
|
||||||
### `useContext`
|
|
||||||
|
|
||||||
See [`useContext`](context.md#usecontext) for reference documentation.
|
|
||||||
|
|
||||||
### `useRef`
|
### `useRef`
|
||||||
|
|
||||||
The `useRef` hook is useful when we need a way to interact with some inside part
|
The `useRef` hook is useful when we need a way to interact with some inside part
|
||||||
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
|
of a component, rendered by Owl. It only work on a html element tagged by the
|
||||||
tagged by the `t-ref` directive:
|
`t-ref` directive:
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<div>
|
<div>
|
||||||
<div t-ref="someDiv"/>
|
<input t-ref="someDiv"/>
|
||||||
<SubComponent t-ref="someComponent"/>
|
<span>hello</span>
|
||||||
</div>
|
</div>
|
||||||
```
|
```
|
||||||
|
|
||||||
In this example, the component will be able to access the `div` and the component
|
In this example, the component will be able to access the `div` and the component
|
||||||
`SubComponent` using the `useRef` hook:
|
`SubComponent` with the `useRef` hook:
|
||||||
|
|
||||||
```js
|
```js
|
||||||
class Parent extends Component {
|
class Parent extends Component {
|
||||||
subRef = useRef("someComponent");
|
inputRef = useRef("someComponent");
|
||||||
divRef = useRef("someDiv");
|
|
||||||
|
|
||||||
someMethod() {
|
someMethod() {
|
||||||
// here, if component is mounted, refs are active:
|
// here, if component is mounted, refs are active:
|
||||||
// - this.divRef.el is the div HTMLElement
|
// - this.inputRef.el is the input HTMLElement
|
||||||
// - this.subRef.comp is the instance of the sub component
|
|
||||||
// - this.subRef.el is the root HTML node of the sub component (i.e. this.subRef.comp.el)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
As shown by the example above, html elements are accessed by using the `el`
|
As shown by the example above, the actual HTMLElement instance is accessed with
|
||||||
key, and components references are accessed with `comp`.
|
the `el` key.
|
||||||
|
|
||||||
Notes:
|
|
||||||
|
|
||||||
- if used on a component, the reference will be set in the `refs`
|
|
||||||
variable between `willPatch` and `patched`,
|
|
||||||
- on a component, accessing `ref.el` will get the root node of the component.
|
|
||||||
|
|
||||||
The `t-ref` directive also accepts dynamic values with string interpolation
|
The `t-ref` directive also accepts dynamic values with string interpolation
|
||||||
(like the [`t-attf-`](qweb_templating_language.md#dynamic-attributes) and
|
(like the [`t-attf-`](templates.md#dynamic-attributes) and
|
||||||
`t-component` directives). For example,
|
`t-component` directives). For example,
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
@@ -343,13 +161,12 @@ all components. But sometimes, we want to _scope_ that knowledge to a subtree.
|
|||||||
For example, if we have a form view component, maybe we would like to make some
|
For example, if we have a form view component, maybe we would like to make some
|
||||||
`model` object available to all sub components, but not to the whole application.
|
`model` object available to all sub components, but not to the whole application.
|
||||||
This is where the `useSubEnv` hook may be useful: it lets a component add some
|
This is where the `useSubEnv` hook may be useful: it lets a component add some
|
||||||
information to the environment in a way that only the component and its children
|
information to the environment in a way that only its children
|
||||||
can access it:
|
can access it:
|
||||||
|
|
||||||
```js
|
```js
|
||||||
class FormComponent extends Component {
|
class FormComponent extends Component {
|
||||||
constructor(...args) {
|
setup() {
|
||||||
super(...args);
|
|
||||||
const model = makeModel();
|
const model = makeModel();
|
||||||
useSubEnv({ model });
|
useSubEnv({ model });
|
||||||
}
|
}
|
||||||
@@ -377,70 +194,134 @@ useExternalListener(window, "click", this.closeMenu);
|
|||||||
The `useComponent` hook is useful as a building block for some customized hooks,
|
The `useComponent` hook is useful as a building block for some customized hooks,
|
||||||
that may need a reference to the component calling them.
|
that may need a reference to the component calling them.
|
||||||
|
|
||||||
|
```js
|
||||||
|
function useSomething() {
|
||||||
|
const component = useComponent();
|
||||||
|
// now, component is bound to the instance of the current component
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
### `useEnv`
|
### `useEnv`
|
||||||
|
|
||||||
The `useEnv` hook is useful as a building block for some customized hooks,
|
The `useEnv` hook is useful as a building block for some customized hooks,
|
||||||
that may need a reference to the env of the component calling them.
|
that may need a reference to the env of the component calling them.
|
||||||
|
|
||||||
### Making customized hooks
|
|
||||||
|
|
||||||
Hooks are a wonderful way to organize the code of a complex component by feature
|
|
||||||
instead of by lifecycle methods. They are like mixins, except that they can be
|
|
||||||
easily composed together.
|
|
||||||
|
|
||||||
But, like every good things in life, hooks should be used with moderation. They are
|
|
||||||
not the solution to every problem.
|
|
||||||
|
|
||||||
- they may be overkill: if your component needs to perform some action specific
|
|
||||||
to itself (so, the specific code does not need to be shared), there is nothing
|
|
||||||
wrong with a simple class method:
|
|
||||||
|
|
||||||
```js
|
```js
|
||||||
// maybe overkill
|
function useSomething() {
|
||||||
class A extends Component {
|
|
||||||
constructor(...args) {
|
|
||||||
super(...args);
|
|
||||||
useMySpecificHook();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ok
|
|
||||||
class B extends Component {
|
|
||||||
constructor(...args) {
|
|
||||||
super(...args);
|
|
||||||
this.performSpecificTask();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that the second solution is easier to extend in sub components.
|
|
||||||
|
|
||||||
- they may be harder to test: if a customized hook injects some external side
|
|
||||||
effect dependency, then it is harder to test without doing some non obvious
|
|
||||||
manipulation. For example, assume that we want to give a reference to a
|
|
||||||
router in a `useRouter` hook. We could do this:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const router = new Router(...);
|
|
||||||
|
|
||||||
function useRouter() {
|
|
||||||
return router;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
As you can see, this does not _hook_ into the internal of the component. It
|
|
||||||
simply returns a global object, which is difficult to mock.
|
|
||||||
|
|
||||||
A better way would be to do something like this: get the reference from the
|
|
||||||
environment.
|
|
||||||
|
|
||||||
```js
|
|
||||||
function useRouter() {
|
|
||||||
const env = useEnv();
|
const env = useEnv();
|
||||||
return env.router;
|
// now, env is bound to the env of the current component
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
This means that we give control to the application developer to create the
|
### `useEffect`
|
||||||
router, which is good, so they can set it up, subclass it, ... And then, to
|
|
||||||
test our components, we can just add a mock router in the environment.
|
This hook will run a callback when a component is mounted and patched, and
|
||||||
|
will run a cleanup function before patching and before unmounting the
|
||||||
|
the component (only if some dependencies have changed).
|
||||||
|
|
||||||
|
It has almost the same API as the React `useEffect` hook, except that the dependencies
|
||||||
|
are defined by a function instead of just the dependencies.
|
||||||
|
|
||||||
|
The `useEffect` hook takes two function: the effect function and the dependency
|
||||||
|
function. The effect function perform some task and return (optionally) a cleanup
|
||||||
|
function. The dependency function returns a list of dependencies. If any of these
|
||||||
|
dependencies changes, then the current effect will be cleaned up and reexecuted.
|
||||||
|
|
||||||
|
Here is an example without any dependencies:
|
||||||
|
|
||||||
|
```js
|
||||||
|
useEffect(
|
||||||
|
() => {
|
||||||
|
window.addEventListener("mousemove", someHandler);
|
||||||
|
return () => window.removeEventListener("mousemove", someHandler);
|
||||||
|
},
|
||||||
|
() => []
|
||||||
|
);
|
||||||
|
```
|
||||||
|
|
||||||
|
In the example above, the dependency list is empty, so the effect is only cleaned
|
||||||
|
up when the component is unmounted.
|
||||||
|
|
||||||
|
If the dependency function is skipped, then the effect will be cleaned up and
|
||||||
|
rerun at every patch.
|
||||||
|
|
||||||
|
## Example: mouse position
|
||||||
|
|
||||||
|
Here is the classical example of a non trivial hook to track the mouse position.
|
||||||
|
|
||||||
|
```js
|
||||||
|
const { useState, onWillDestroy, Component } = owl;
|
||||||
|
|
||||||
|
// We define here a custom behaviour: this hook tracks the state of the mouse
|
||||||
|
// position
|
||||||
|
function useMouse() {
|
||||||
|
const position = useState({ x: 0, y: 0 });
|
||||||
|
|
||||||
|
function update(e) {
|
||||||
|
position.x = e.clientX;
|
||||||
|
position.y = e.clientY;
|
||||||
|
}
|
||||||
|
window.addEventListener("mousemove", update);
|
||||||
|
onWillDestroy(() => {
|
||||||
|
window.removeEventListener("mousemove", update);
|
||||||
|
});
|
||||||
|
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main root component
|
||||||
|
class Root extends Component {
|
||||||
|
static template = xml`<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>`;
|
||||||
|
|
||||||
|
// this hooks is bound to the 'mouse' property.
|
||||||
|
mouse = useMouse();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Note that we use the prefix `use` for hooks, just like in React. This is just
|
||||||
|
a convention.
|
||||||
|
|
||||||
|
## Example: autofocus
|
||||||
|
|
||||||
|
Hooks can be combined to create the desired effect. For example, the following
|
||||||
|
hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
|
||||||
|
to create an easy way to focus an input whenever it appears in the DOM:
|
||||||
|
|
||||||
|
```js
|
||||||
|
function useAutofocus(name) {
|
||||||
|
let ref = useRef(name);
|
||||||
|
let isInDom = false;
|
||||||
|
function updateFocus() {
|
||||||
|
if (!isInDom && ref.el) {
|
||||||
|
isInDom = true;
|
||||||
|
const current = ref.el.value;
|
||||||
|
ref.el.value = "";
|
||||||
|
ref.el.focus();
|
||||||
|
ref.el.value = current;
|
||||||
|
} else if (isInDom && !ref.el) {
|
||||||
|
isInDom = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
onPatched(updateFocus);
|
||||||
|
onMounted(updateFocus);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This hook takes the name of a valid `t-ref` directive, which should be present
|
||||||
|
in the template. It then checks whenever the component is mounted or patched if
|
||||||
|
the reference is not valid, and in this case, it will focus the node element.
|
||||||
|
This hook can be used like this:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class SomeComponent extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<div>
|
||||||
|
<input />
|
||||||
|
<input t-ref="myinput"/>
|
||||||
|
</div>`;
|
||||||
|
|
||||||
|
setup() {
|
||||||
|
useAutofocus("myinput");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|||||||
@@ -0,0 +1,92 @@
|
|||||||
|
# 🦉 Form Input Bindings 🦉
|
||||||
|
|
||||||
|
It is very common to need to be able to read the value out of an html `input` (or
|
||||||
|
`textarea`, or `select`) in order to use it (note: it does not need to be in a
|
||||||
|
form!). A possible way to do this is to do it by hand:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class Form extends owl.Component {
|
||||||
|
state = useState({ text: "" });
|
||||||
|
|
||||||
|
_updateInputValue(event) {
|
||||||
|
this.state.text = event.target.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div>
|
||||||
|
<input t-on-input="_updateInputValue" />
|
||||||
|
<span t-esc="state.text" />
|
||||||
|
</div>
|
||||||
|
```
|
||||||
|
|
||||||
|
This works. However, this requires a little bit of _plumbing_ code. Also, the
|
||||||
|
plumbing code is slightly different if you need to interact with a checkbox,
|
||||||
|
or with radio buttons, or with select tags.
|
||||||
|
|
||||||
|
To help with this situation, Owl has a builtin directive `t-model`: its value
|
||||||
|
should be an observed value in the component (usually `state.someValue`). With
|
||||||
|
the `t-model` directive, we can write a shorter code, equivalent to the previous
|
||||||
|
example:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class Form extends owl.Component {
|
||||||
|
state = { text: "" };
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div>
|
||||||
|
<input t-model="state.text" />
|
||||||
|
<span t-esc="state.text" />
|
||||||
|
</div>
|
||||||
|
```
|
||||||
|
|
||||||
|
The `t-model` directive works with `<input>`, `<input type="checkbox">`,
|
||||||
|
`<input type="radio">`, `<textarea>` and `<select>`:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div>
|
||||||
|
<div>Text in an input: <input t-model="state.someVal"/></div>
|
||||||
|
<div>Textarea: <textarea t-model="state.otherVal"/></div>
|
||||||
|
<div>Boolean value: <input type="checkbox" t-model="state.someFlag"/></div>
|
||||||
|
<div>Selection:
|
||||||
|
<select t-model="state.color">
|
||||||
|
<option value="">Select a color</option>
|
||||||
|
<option value="red">Red</option>
|
||||||
|
<option value="blue">Blue</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
Selection with radio buttons:
|
||||||
|
<span>
|
||||||
|
<input type="radio" name="color" id="red" value="red" t-model="state.color"/>
|
||||||
|
<label for="red">Red</label>
|
||||||
|
</span>
|
||||||
|
<span>
|
||||||
|
<input type="radio" name="color" id="blue" value="blue" t-model="state.color" />
|
||||||
|
<label for="blue">Blue</label>
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
```
|
||||||
|
|
||||||
|
Like event handling, the `t-model` directive accepts the following modifiers:
|
||||||
|
|
||||||
|
| Modifier | Description |
|
||||||
|
| --------- | -------------------------------------------------------------------- |
|
||||||
|
| `.lazy` | update the value on the `change` event (default is on `input` event) |
|
||||||
|
| `.number` | try to parse the value to a number (using `parseFloat`) |
|
||||||
|
| `.trim` | trim the resulting value |
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<input t-model.lazy="state.someVal" />
|
||||||
|
```
|
||||||
|
|
||||||
|
These modifiers can be combined. For instance, `t-model.lazy.number` will only
|
||||||
|
update a number whenever the change is done.
|
||||||
|
|
||||||
|
Note: the online playground has an example to show how it works.
|
||||||
@@ -1,133 +0,0 @@
|
|||||||
# 🦉 Miscellaneous 🦉
|
|
||||||
|
|
||||||
## Content
|
|
||||||
|
|
||||||
- [Portal](#portal)
|
|
||||||
- [AsyncRoot](#asyncroot)
|
|
||||||
|
|
||||||
## `Portal`
|
|
||||||
|
|
||||||
### Overview
|
|
||||||
|
|
||||||
The component `Portal` is meant to be used as a transparent way to 'teleport' a piece
|
|
||||||
of DOM to the node represented by its sole `target` props.
|
|
||||||
|
|
||||||
This component aims at helping the implementation of the needed infrastructure
|
|
||||||
for modals (as in `bootstrap-modal`).
|
|
||||||
|
|
||||||
### Usage
|
|
||||||
|
|
||||||
The content it will teleport is defined within the `<Portal>` node and
|
|
||||||
internally uses the `default` [Slot](slots.md).
|
|
||||||
|
|
||||||
This slot must contain only **one** node, which in turn can have as many children as necessary.
|
|
||||||
|
|
||||||
The element under which the content will be teleported is represented as a selector
|
|
||||||
by the `target` props which only accepts a string as value.
|
|
||||||
|
|
||||||
The `target` props only supports static selector, and is not meant to be passed to `Portal`
|
|
||||||
as a variable. Namely, `<Portal target="'body'" />` is the intended use.
|
|
||||||
By contrast, `<Portal target="state.target" />` is not supported.
|
|
||||||
|
|
||||||
The component `Portal` has no particular state, rather it is meant to be a slave to its parent,
|
|
||||||
and ultimately just a way for the parent to teleport a piece of its own DOM elsewhere.
|
|
||||||
|
|
||||||
The `Portal`'s root node is always `<portal/>` and is placed where the teleported content
|
|
||||||
_would have_ been. It is this element that the [teleported events](#expected-behaviors) are re-directed on.
|
|
||||||
|
|
||||||
### Example
|
|
||||||
|
|
||||||
The canonic use-case is to implement a Dialog, where a Component may choose to break the natural
|
|
||||||
workflow to help the user put in some data, which it could use later on.
|
|
||||||
|
|
||||||
JavaScript:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const { Component, mount } = owl;
|
|
||||||
const { Portal } = owl.misc;
|
|
||||||
|
|
||||||
class TeleportedComponent extends Component {}
|
|
||||||
class App extends Component {
|
|
||||||
static components = { Portal, TeleportedComponent };
|
|
||||||
}
|
|
||||||
|
|
||||||
mount(App, { target: document.body });
|
|
||||||
```
|
|
||||||
|
|
||||||
XML:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<templates>
|
|
||||||
<div t-name="TeleportedComponent">
|
|
||||||
<span>I will move soon enough</span>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div t-name="App">
|
|
||||||
<span>I am like the rest of us</span>
|
|
||||||
<Portal target="'body'">
|
|
||||||
<TeleportedComponent />
|
|
||||||
</Portal>
|
|
||||||
</div>
|
|
||||||
</templates>
|
|
||||||
```
|
|
||||||
|
|
||||||
In this example, the `Portal` component will teleport the `TeleportedComponent`'s `div` as a child of the `body`.
|
|
||||||
`TeleportedComponent` is acting as a Dialog here.
|
|
||||||
|
|
||||||
The resulting DOM will look like:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<body>
|
|
||||||
<div>
|
|
||||||
<span>I am like the rest of us</span>
|
|
||||||
<portal></portal>
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<span>I will move soon enough</span>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
```
|
|
||||||
|
|
||||||
### Expected Behaviors
|
|
||||||
|
|
||||||
The teleported piece is updated as any other `Component`'s DOM and in the same sequence.
|
|
||||||
Namely the teleported piece will be updated in function of its parents components, and patched as
|
|
||||||
a normal child.
|
|
||||||
|
|
||||||
The [_business_ events](event_handling.md#business-dom-events) triggered by a child component will be stopped
|
|
||||||
to not bubble outside of the `target`. They will, on the other hand, be re-directed onto the
|
|
||||||
`Portal`'s root node and bubble up the DOM as if it were triggered by a regular child component.
|
|
||||||
|
|
||||||
Beware that those re-directed events are copies of the original event.
|
|
||||||
They have:
|
|
||||||
|
|
||||||
- The same payload.
|
|
||||||
- The same `originalComponent` than their original counterpart,
|
|
||||||
that is the actual Component that triggered it.
|
|
||||||
- A **different** `target` property than their original counterpart.
|
|
||||||
The `target` of a re-directed event is necessarily the `Portal`'s root node.
|
|
||||||
|
|
||||||
Pure DOM events do not follow this pattern and are free to bubble their natural, unaltered way
|
|
||||||
up to the `body`.
|
|
||||||
|
|
||||||
## `AsyncRoot`
|
|
||||||
|
|
||||||
When this component is used, a new rendering sub tree is created, such that the
|
|
||||||
rendering of that component (and its children) is not tied to the rendering of
|
|
||||||
the rest of the interface. It can be used on an asynchronous component, to
|
|
||||||
prevent it from delaying the rendering of the whole interface, or on a
|
|
||||||
synchronous one, such that its rendering isn't delayed by other (asynchronous)
|
|
||||||
components. Note that this directive has no effect on the first rendering, but
|
|
||||||
only on subsequent ones (triggered by state or props changes).
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<div t-name="ParentComponent">
|
|
||||||
<SyncChild />
|
|
||||||
<AsyncRoot>
|
|
||||||
<AsyncChild/>
|
|
||||||
</AsyncRoot>
|
|
||||||
</div>
|
|
||||||
```
|
|
||||||
|
|
||||||
The `AsyncRoot` assumes that there is exactly one root node inside it. It can
|
|
||||||
be a dom node or a component.
|
|
||||||
@@ -1,60 +0,0 @@
|
|||||||
# 🦉 Mounting an application 🦉
|
|
||||||
|
|
||||||
## Content
|
|
||||||
|
|
||||||
- [Overview](#overview)
|
|
||||||
- [API](#api)
|
|
||||||
|
|
||||||
## Overview
|
|
||||||
|
|
||||||
Mounting an Owl application is done by using the `mount` method (available in
|
|
||||||
`owl.mount` if you are using the iife build, or it can be directly imported
|
|
||||||
from `owl` if you are using a module system):
|
|
||||||
|
|
||||||
```js
|
|
||||||
const mount = { owl }; // if owl is available as an object
|
|
||||||
|
|
||||||
const env = { ... };
|
|
||||||
const app = await mount(MyComponent, { target: document.body, env });
|
|
||||||
```
|
|
||||||
|
|
||||||
Another example:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const config = {
|
|
||||||
env: ...,
|
|
||||||
props: ...,
|
|
||||||
target: document.body,
|
|
||||||
position: "self",
|
|
||||||
};
|
|
||||||
const app = await mount(App, config);
|
|
||||||
```
|
|
||||||
|
|
||||||
A common way to initialize an application is to first setup an environment,
|
|
||||||
then to call the `mount` method.
|
|
||||||
|
|
||||||
## API
|
|
||||||
|
|
||||||
Mount takes two parameters:
|
|
||||||
|
|
||||||
- `C`, which should be a component class (NOT instance),
|
|
||||||
- `params`, which is an object with the following keys:
|
|
||||||
- `target (HTMLElement | DocumentFragment)`: the target of the mount operation
|
|
||||||
- `env (optional, Env)` an environment
|
|
||||||
- `position (optional, "first-child" | "last-child" | "self")` the position
|
|
||||||
where it should be mounted (see below for more informations)
|
|
||||||
- `props (optional, any)`: some initial values that are given as props. Useful
|
|
||||||
when the root component is configurable, or when testing sub components
|
|
||||||
|
|
||||||
Here are the various positions supported by Owl:
|
|
||||||
|
|
||||||
- `first-child`: with this option, the component will be prepended inside the target,
|
|
||||||
- `last-child` (default value): with this option, the component will be
|
|
||||||
appended in the target element,
|
|
||||||
- `self`: the target will be used as the root element for the component. This
|
|
||||||
means that the target has to be an HTMLElement (and not a document fragment).
|
|
||||||
In this situation, it is possible that the component cannot be unmounted. For
|
|
||||||
example, if its target is `document.body`.
|
|
||||||
|
|
||||||
The `mount` method returns a promise that resolves to the instance of the created
|
|
||||||
component.
|
|
||||||
@@ -1,52 +0,0 @@
|
|||||||
# 🦉 Observer 🦉
|
|
||||||
|
|
||||||
Owl needs to be able to react to state changes. For example, whenever the state
|
|
||||||
of a component is changed, Owl needs to rerender it. To help with that, there is
|
|
||||||
an Observer class. Its job is to observe the state of an object (or array), and
|
|
||||||
to react to any change. The observer is implemented with the native `Proxy`
|
|
||||||
object. Note that this means that it will not work on older browsers.
|
|
||||||
|
|
||||||
Note that the `Observer` is used by the `useState` and `useContext` hooks. This
|
|
||||||
is the way most Owl applications will create observers. For the majority of
|
|
||||||
use cases, there is no need to directly instantiate an observer.
|
|
||||||
|
|
||||||
## Example
|
|
||||||
|
|
||||||
For example, this code will display `update` in the console:
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
const observer = new owl.core.Observer();
|
|
||||||
observer.notifyCB = () => console.log("update");
|
|
||||||
const obj = observer.observe({ a: { b: 1 } });
|
|
||||||
|
|
||||||
obj.a.b = 2;
|
|
||||||
```
|
|
||||||
|
|
||||||
This example shows that an observer can observe nested properties.
|
|
||||||
|
|
||||||
## Reference
|
|
||||||
|
|
||||||
**observe** An observer can observe multiple values with the `observe` method.
|
|
||||||
This method takes an object or an array as its argument and will return a proxy
|
|
||||||
(which is mapped to the initial object/array). With this proxy, the observer
|
|
||||||
can detect whenever any internal value is changed.
|
|
||||||
|
|
||||||
**Registering a callback** Whenever an observer sees a state change, it will
|
|
||||||
call its `notifyCB` method. No additional information is given to the callback.
|
|
||||||
|
|
||||||
**deepRevNumber** Each observed value has an internal revision number, which
|
|
||||||
is incremented every time the value is observed. Sometimes, it can be useful
|
|
||||||
to obtain that number:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const observer = new owl.core.Observer();
|
|
||||||
const obj = observer.observe({ a: { b: 1 } });
|
|
||||||
|
|
||||||
observer.revNumber(obj.a); // 1
|
|
||||||
obj.a.b = 2;
|
|
||||||
|
|
||||||
observer.revNumber(obj.a); // 2
|
|
||||||
```
|
|
||||||
|
|
||||||
The `revNumber` can also return 0, which indicates that the value is not
|
|
||||||
observed.
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
# 🦉 Portal 🦉
|
||||||
|
|
||||||
|
It is sometimes useful to be able to render some content outside the boundaries
|
||||||
|
of a component. To do that, Owl provides a special directive: `t-portal`:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class SomeComponent extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<div>this is inside the component</div>
|
||||||
|
<div t-portal="'body'">and this is outside</div>
|
||||||
|
`;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `t-portal` directive takes a valid css selector as argument. The content of
|
||||||
|
the portalled template will be mounted at the corresponding location. Note that
|
||||||
|
Owl need to insert an empty text node at the location of the portalled content.
|
||||||
+180
-22
@@ -4,8 +4,11 @@
|
|||||||
|
|
||||||
- [Overview](#overview)
|
- [Overview](#overview)
|
||||||
- [Definition](#definition)
|
- [Definition](#definition)
|
||||||
- [Good Practices](#good-practices)
|
- [Binding function props](#binding-function-props)
|
||||||
- [Dynamic Props](#dynamic-props)
|
- [Dynamic Props](#dynamic-props)
|
||||||
|
- [Default Props](#default-props)
|
||||||
|
- [Props validation](#props-validation)
|
||||||
|
- [Good Practices](#good-practices)
|
||||||
|
|
||||||
## Overview
|
## Overview
|
||||||
|
|
||||||
@@ -38,8 +41,6 @@ The `props` object is made of every attributes defined on the template, with the
|
|||||||
following exceptions:
|
following exceptions:
|
||||||
|
|
||||||
- every attribute starting with `t-` are not props (they are QWeb directives),
|
- every attribute starting with `t-` are not props (they are QWeb directives),
|
||||||
- `style` and `class` attributes are excluded as well (they are applied by Owl on
|
|
||||||
the root element of the component).
|
|
||||||
|
|
||||||
In the following example:
|
In the following example:
|
||||||
|
|
||||||
@@ -47,7 +48,6 @@ In the following example:
|
|||||||
<div>
|
<div>
|
||||||
<ComponentA a="state.a" b="'string'"/>
|
<ComponentA a="state.a" b="'string'"/>
|
||||||
<ComponentB t-if="state.flag" model="model"/>
|
<ComponentB t-if="state.flag" model="model"/>
|
||||||
<ComponentC style="color:red;" class="left-pane" />
|
|
||||||
</div>
|
</div>
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -55,7 +55,182 @@ the `props` object contains the following keys:
|
|||||||
|
|
||||||
- for `ComponentA`: `a` and `b`,
|
- for `ComponentA`: `a` and `b`,
|
||||||
- for `ComponentB`: `model`,
|
- for `ComponentB`: `model`,
|
||||||
- for `ComponentC`: empty object
|
|
||||||
|
## Binding function props
|
||||||
|
|
||||||
|
It is common to have the need to pass a callback as a prop. Since Owl components
|
||||||
|
are class based, the callback frequently needs to be bound to its owner component.
|
||||||
|
So, one can do this:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class SomeComponent extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<div>
|
||||||
|
<Child callback="doSomething"/>
|
||||||
|
</div>`;
|
||||||
|
|
||||||
|
setup() {
|
||||||
|
this.doSomething = this.doSomething.bind(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
doSomething() {
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
However, this is such a common use case that Owl provides a special suffix to do
|
||||||
|
just that: `.bind`. This looks like this:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class SomeComponent extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<div>
|
||||||
|
<Child callback.bind="doSomething"/>
|
||||||
|
</div>`;
|
||||||
|
|
||||||
|
doSomething() {
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Dynamic Props
|
||||||
|
|
||||||
|
The `t-props` directive can be used to specify totally dynamic props:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div t-name="ParentComponent">
|
||||||
|
<Child t-props="some.obj"/>
|
||||||
|
</div>
|
||||||
|
```
|
||||||
|
|
||||||
|
```js
|
||||||
|
class ParentComponent {
|
||||||
|
static components = { Child };
|
||||||
|
some = { obj: { a: 1, b: 2 } };
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Default Props
|
||||||
|
|
||||||
|
If the static `defaultProps` property is defined, it will be used to complete
|
||||||
|
props received by the parent, if missing.
|
||||||
|
|
||||||
|
```js
|
||||||
|
class Counter extends owl.Component {
|
||||||
|
static defaultProps = {
|
||||||
|
initialValue: 0,
|
||||||
|
};
|
||||||
|
...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
In the example above, the `initialValue` props is now by default set to 0.
|
||||||
|
|
||||||
|
## Props Validation
|
||||||
|
|
||||||
|
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
|
||||||
|
|
||||||
|
- hard to tell how a component should be used, by looking at its code.
|
||||||
|
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
|
||||||
|
|
||||||
|
A props type system solves both issues, by describing the types and shapes
|
||||||
|
of the props. Here is how it works in Owl:
|
||||||
|
|
||||||
|
- `props` key is a static key (so, different from `this.props` in a component instance)
|
||||||
|
- it is optional: it is ok for a component to not define a `props` key.
|
||||||
|
- props are validated whenever a component is created/updated
|
||||||
|
- props are only validated in `dev` mode (see [how to configure an app](app.md#configuration))
|
||||||
|
- if a key does not match the description, an error is thrown
|
||||||
|
- it validates keys defined in (static) `props`. Additional keys given by the
|
||||||
|
parent will cause an error.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class ComponentA extends owl.Component {
|
||||||
|
static props = ['id', 'url'];
|
||||||
|
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
class ComponentB extends owl.Component {
|
||||||
|
static props = {
|
||||||
|
count: {type: Number},
|
||||||
|
messages: {
|
||||||
|
type: Array,
|
||||||
|
element: {type: Object, shape: {id: Boolean, text: String }
|
||||||
|
},
|
||||||
|
date: Date,
|
||||||
|
combinedVal: [Number, Boolean]
|
||||||
|
};
|
||||||
|
|
||||||
|
...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
- it is an object or a list of strings
|
||||||
|
- a list of strings is a simplified props definition, which only lists the name
|
||||||
|
of the props. Also, if the name ends with `?`, it is considered optional.
|
||||||
|
- all props are by default required, unless they are defined with `optional: true`
|
||||||
|
(in that case, validation is only done if there is a value)
|
||||||
|
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
|
||||||
|
constructor functions (so, if you have a `Person` class, it can be used as a type)
|
||||||
|
- arrays are homogeneous (all elements have the same type/shape)
|
||||||
|
|
||||||
|
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
|
||||||
|
|
||||||
|
- a boolean: indicate that the props exists, and is mandatory.
|
||||||
|
- a constructor: this should describe the type, for example: `id: Number` describe
|
||||||
|
the props `id` as a number
|
||||||
|
- a list of constructors. In that case, this means that we allow more than one
|
||||||
|
type. For example, `id: [Number, String]` means that `id` can be either a string
|
||||||
|
or a number.
|
||||||
|
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
|
||||||
|
- `type`: the main type of the prop being validated
|
||||||
|
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
|
||||||
|
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
|
||||||
|
- `validate`: this is a function which should return a boolean to determine if
|
||||||
|
the value is valid or not. Useful for custom validation logic.
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
|
||||||
|
```js
|
||||||
|
// only the existence of those 3 keys is documented
|
||||||
|
static props = ['message', 'id', 'date'];
|
||||||
|
```
|
||||||
|
|
||||||
|
```js
|
||||||
|
// size is optional
|
||||||
|
static props = ['message', 'size?'];
|
||||||
|
```
|
||||||
|
|
||||||
|
```js
|
||||||
|
static props = {
|
||||||
|
messageIds: {type: Array, element: Number}, // list of number
|
||||||
|
otherArr: {type: Array}, // just array. no validation is made on sub elements
|
||||||
|
otherArr2: Array, // same as otherArr
|
||||||
|
someObj: {type: Object}, // just an object, no internal validation
|
||||||
|
someObj2: {
|
||||||
|
type: Object,
|
||||||
|
shape: {
|
||||||
|
id: Number,
|
||||||
|
name: {type: String, optional: true},
|
||||||
|
url: String
|
||||||
|
]}, // object, with keys id (number), name (string, optional) and url (string)
|
||||||
|
someFlag: Boolean, // a boolean, mandatory (even if `false`)
|
||||||
|
someVal: [Boolean, Date], // either a boolean or a date
|
||||||
|
otherValue: true, // indicates that it is a prop
|
||||||
|
kindofsmallnumber: {
|
||||||
|
type: Number,
|
||||||
|
validate: n => (0 <= n && n <= 10)
|
||||||
|
},
|
||||||
|
size: {
|
||||||
|
validate: e => ["small", "medium", "large"].includes(e)
|
||||||
|
},
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
## Good Practices
|
## Good Practices
|
||||||
|
|
||||||
@@ -78,20 +253,3 @@ sent to the parent (for example, with an event).
|
|||||||
Any value can go in a props. Strings, objects, classes, or even callbacks could
|
Any value can go in a props. Strings, objects, classes, or even callbacks could
|
||||||
be given to a child component (but then, in the case of callbacks, communicating
|
be given to a child component (but then, in the case of callbacks, communicating
|
||||||
with events seems more appropriate).
|
with events seems more appropriate).
|
||||||
|
|
||||||
## Dynamic Props
|
|
||||||
|
|
||||||
The `t-props` directive can be used to specify totally dynamic props:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<div t-name="ParentComponent">
|
|
||||||
<Child t-props="some.obj"/>
|
|
||||||
</div>
|
|
||||||
```
|
|
||||||
|
|
||||||
```js
|
|
||||||
class ParentComponent {
|
|
||||||
static components = { Child };
|
|
||||||
some = { obj: { a: 1, b: 2 } };
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|||||||
@@ -1,103 +0,0 @@
|
|||||||
# 🦉 Props Validation 🦉
|
|
||||||
|
|
||||||
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
|
|
||||||
|
|
||||||
- hard to tell how a component should be used, by looking at its code.
|
|
||||||
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
|
|
||||||
|
|
||||||
A props type system solves both issues, by describing the types and shapes
|
|
||||||
of the props. Here is how it works in Owl:
|
|
||||||
|
|
||||||
- `props` key is a static key (so, different from `this.props` in a component instance)
|
|
||||||
- it is optional: it is ok for a component to not define a `props` key.
|
|
||||||
- props are validated whenever a component is created/updated
|
|
||||||
- props are only validated in `dev` mode (see [config page](config.md#mode))
|
|
||||||
- if a key does not match the description, an error is thrown
|
|
||||||
- it validates keys defined in (static) `props`. Additional keys given by the
|
|
||||||
parent will cause an error.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```js
|
|
||||||
class ComponentA extends owl.Component {
|
|
||||||
static props = ['id', 'url'];
|
|
||||||
|
|
||||||
...
|
|
||||||
}
|
|
||||||
|
|
||||||
class ComponentB extends owl.Component {
|
|
||||||
static props = {
|
|
||||||
count: {type: Number},
|
|
||||||
messages: {
|
|
||||||
type: Array,
|
|
||||||
element: {type: Object, shape: {id: Boolean, text: String }
|
|
||||||
},
|
|
||||||
date: Date,
|
|
||||||
combinedVal: [Number, Boolean]
|
|
||||||
};
|
|
||||||
|
|
||||||
...
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
- it is an object or a list of strings
|
|
||||||
- a list of strings is a simplified props definition, which only lists the name
|
|
||||||
of the props. Also, if the name ends with `?`, it is considered optional.
|
|
||||||
- all props are by default required, unless they are defined with `optional: true`
|
|
||||||
(in that case, validation is only done if there is a value)
|
|
||||||
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
|
|
||||||
constructor functions (so, if you have a `Person` class, it can be used as a type)
|
|
||||||
- arrays are homogeneous (all elements have the same type/shape)
|
|
||||||
|
|
||||||
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
|
|
||||||
|
|
||||||
- a boolean: indicate that the props exists, and is mandatory.
|
|
||||||
- a constructor: this should describe the type, for example: `id: Number` describe
|
|
||||||
the props `id` as a number
|
|
||||||
- a list of constructors. In that case, this means that we allow more than one
|
|
||||||
type. For example, `id: [Number, String]` means that `id` can be either a string
|
|
||||||
or a number.
|
|
||||||
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
|
|
||||||
- `type`: the main type of the prop being validated
|
|
||||||
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
|
|
||||||
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
|
|
||||||
- `validate`: this is a function which should return a boolean to determine if
|
|
||||||
the value is valid or not. Useful for custom validation logic.
|
|
||||||
|
|
||||||
Examples:
|
|
||||||
|
|
||||||
```js
|
|
||||||
// only the existence of those 3 keys is documented
|
|
||||||
static props = ['message', 'id', 'date'];
|
|
||||||
```
|
|
||||||
|
|
||||||
```js
|
|
||||||
// size is optional
|
|
||||||
static props = ['message', 'size?'];
|
|
||||||
```
|
|
||||||
|
|
||||||
```js
|
|
||||||
static props = {
|
|
||||||
messageIds: {type: Array, element: Number}, // list of number
|
|
||||||
otherArr: {type: Array}, // just array. no validation is made on sub elements
|
|
||||||
otherArr2: Array, // same as otherArr
|
|
||||||
someObj: {type: Object}, // just an object, no internal validation
|
|
||||||
someObj2: {
|
|
||||||
type: Object,
|
|
||||||
shape: {
|
|
||||||
id: Number,
|
|
||||||
name: {type: String, optional: true},
|
|
||||||
url: String
|
|
||||||
]}, // object, with keys id (number), name (string, optional) and url (string)
|
|
||||||
someFlag: Boolean, // a boolean, mandatory (even if `false`)
|
|
||||||
someVal: [Boolean, Date], // either a boolean or a date
|
|
||||||
otherValue: true, // indicates that it is a prop
|
|
||||||
kindofsmallnumber: {
|
|
||||||
type: Number,
|
|
||||||
validate: n => (0 <= n && n <= 10)
|
|
||||||
},
|
|
||||||
size: {
|
|
||||||
validate: e => ["small", "medium", "large"].includes(e)
|
|
||||||
},
|
|
||||||
};
|
|
||||||
```
|
|
||||||
@@ -1,153 +0,0 @@
|
|||||||
# 🦉 QWeb Engine 🦉
|
|
||||||
|
|
||||||
## Content
|
|
||||||
|
|
||||||
- [Overview](#overview)
|
|
||||||
- [Reference](#reference)
|
|
||||||
|
|
||||||
## Overview
|
|
||||||
|
|
||||||
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary
|
|
||||||
templating engine used by Odoo. The QWeb class in the OWL project is an
|
|
||||||
implementation of that specification with a few interesting points:
|
|
||||||
|
|
||||||
- it compiles templates into functions that output a virtual DOM instead of a
|
|
||||||
string. This is necessary for the component system.
|
|
||||||
- it has a few extra directives: `t-component`, `t-on`, ...
|
|
||||||
|
|
||||||
We present in this section the engine, not the templating language.
|
|
||||||
|
|
||||||
## Reference
|
|
||||||
|
|
||||||
This section is about the javascript code that implements the `QWeb` specification.
|
|
||||||
Owl exports a `QWeb` class in `owl.QWeb`. To use it, it just needs to be
|
|
||||||
instantiated:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const qweb = new owl.QWeb();
|
|
||||||
```
|
|
||||||
|
|
||||||
Its API is quite simple:
|
|
||||||
|
|
||||||
- **`constructor(config)`**: constructor. Takes an optional configuration object
|
|
||||||
with an optional `templates` string to add initial
|
|
||||||
templates (see `addTemplates` for more information on format of the string)
|
|
||||||
and an optional `translateFn` translate function (see the section on
|
|
||||||
[translations](#translations)).
|
|
||||||
|
|
||||||
```js
|
|
||||||
const qweb = new owl.QWeb({ templates: TEMPLATES, translateFn: _t });
|
|
||||||
```
|
|
||||||
|
|
||||||
- **`addTemplate(name, xmlStr, allowDuplicate)`**: add a specific template.
|
|
||||||
|
|
||||||
```js
|
|
||||||
qweb.addTemplate("mytemplate", "<div>hello</div>");
|
|
||||||
```
|
|
||||||
|
|
||||||
If the optional `allowDuplicate` is set to `true`, then `QWeb` will simply
|
|
||||||
ignore templates added for a second time. Otherwise, `QWeb` will crash.
|
|
||||||
|
|
||||||
- **`addTemplates(xmlStr)`**: add a list of templates (identified by `t-name`
|
|
||||||
attribute).
|
|
||||||
|
|
||||||
```js
|
|
||||||
const TEMPLATES = `
|
|
||||||
<templates>
|
|
||||||
<div t-name="App" class="main">main</div>
|
|
||||||
<div t-name="OtherComponent">other component</div>
|
|
||||||
</templates>`;
|
|
||||||
qweb.addTemplates(TEMPLATES);
|
|
||||||
```
|
|
||||||
|
|
||||||
- **`render(name, context, extra)`**: renders a template. This returns a `vnode`,
|
|
||||||
which is a virtual representation of the DOM (see [vdom doc](../miscellaneous/vdom.md)).
|
|
||||||
|
|
||||||
```js
|
|
||||||
const vnode = qweb.render("App", component);
|
|
||||||
```
|
|
||||||
|
|
||||||
- **`renderToString(name, context)`**: renders a template, but returns an html
|
|
||||||
string.
|
|
||||||
|
|
||||||
```js
|
|
||||||
const str = qweb.renderToString("someTemplate", somecontext);
|
|
||||||
```
|
|
||||||
|
|
||||||
- **`registerTemplate(name, template)`**: static function to register a global
|
|
||||||
QWeb template. This is useful for commonly used components accross the
|
|
||||||
application, and for making a template available to an application without
|
|
||||||
having a reference to the actual QWeb instance.
|
|
||||||
|
|
||||||
```js
|
|
||||||
QWeb.registerTemplate("mytemplate", `<div>some template</div>`);
|
|
||||||
```
|
|
||||||
|
|
||||||
- **`registerComponent(name, Component)`**: static function to register an OWL Component
|
|
||||||
to QWeb's global registry. Globally registered Components can be used in
|
|
||||||
templates (see the `t-component` directive). This is useful for commonly used
|
|
||||||
components accross the application.
|
|
||||||
|
|
||||||
```js
|
|
||||||
class Dialog extends owl.Component { ... }
|
|
||||||
QWeb.registerComponent("Dialog", Dialog);
|
|
||||||
|
|
||||||
...
|
|
||||||
|
|
||||||
class ParentComponent extends owl.Component { ... }
|
|
||||||
qweb.addTemplate("ParentComponent", "<div><Dialog/></div>");
|
|
||||||
```
|
|
||||||
|
|
||||||
In some way, a `QWeb` instance is the core of an Owl application. It is the only
|
|
||||||
mandatory element of an [environment](environment.md). As such, it
|
|
||||||
has an extra responsibility: it can act as an event bus for internal communication
|
|
||||||
between Owl classes. This is the reason why `QWeb` actually extends [EventBus](event_bus.md).
|
|
||||||
|
|
||||||
### Translations
|
|
||||||
|
|
||||||
take care of this and "cherry-pick" 8464a1b04e7469434f9dcb3d68a543f58cb61b8e
|
|
||||||
|
|
||||||
If properly setup, Owl QWeb engine can translate all rendered templates. To do
|
|
||||||
so, it needs a translate function, which takes a string and returns a string.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const translations = {
|
|
||||||
hello: "bonjour",
|
|
||||||
yes: "oui",
|
|
||||||
no: "non",
|
|
||||||
};
|
|
||||||
const translateFn = (str) => translations[str] || str;
|
|
||||||
|
|
||||||
const qweb = new QWeb({ translateFn });
|
|
||||||
```
|
|
||||||
|
|
||||||
Once setup, all rendered templates will be translated using `translateFn`:
|
|
||||||
|
|
||||||
- each text node will be replaced with its translation,
|
|
||||||
- each of the following attribute values will be translated as well: `title`,
|
|
||||||
`placeholder`, `label` and `alt`,
|
|
||||||
- translating text nodes can be disabled with the special attribute `t-translation`,
|
|
||||||
if its value is `off`.
|
|
||||||
|
|
||||||
So, with the above `translateFn`, the following templates:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<div>hello</div>
|
|
||||||
<div t-translation="off">hello</div>
|
|
||||||
<div>Are you sure?</div>
|
|
||||||
<input placeholder="hello" other="yes"/>
|
|
||||||
```
|
|
||||||
|
|
||||||
will be rendered as:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<div>bonjour</div>
|
|
||||||
<div>hello</div>
|
|
||||||
<div>Are you sure?</div>
|
|
||||||
<input placeholder="bonjour" other="yes"/>
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that the translation is done during the compilation of the template, not
|
|
||||||
when it is rendered.
|
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
# 🦉 Reactivity 🦉
|
||||||
|
|
||||||
|
## Content
|
||||||
|
|
||||||
|
- [Overview](#overview)
|
||||||
|
- [`useState`](#usestate)
|
||||||
|
- [`reactive`](#reactive)
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
Reactivity is a big topic in javascript frameworks. The goal is to provide a
|
||||||
|
simple way to manipulate state, in such a way that the interface automatically
|
||||||
|
update accordingly to state changes. Also, we obviously want this to happen in
|
||||||
|
a performant way.
|
||||||
|
|
||||||
|
To solve this issue, Owl provides two reactivity primitives:
|
||||||
|
|
||||||
|
- `reactive`, which returns a proxy to its first argument, and tracks all read/update
|
||||||
|
operation going through it,
|
||||||
|
- `useState`: a hook, that internally uses `reactive`, and is linked to its
|
||||||
|
owner component: any read operation will be tracked (key by key), and any
|
||||||
|
updates to these tracked values will cause the component to be rerendered.
|
||||||
|
|
||||||
|
Most of the time, the `useState` hook is the best solution.
|
||||||
|
|
||||||
|
## `useState`
|
||||||
|
|
||||||
|
Let us start by an example of how `useState` could be used:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class Counter extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<div t-on-click="increment">
|
||||||
|
<t t-esc="state.value"/>
|
||||||
|
</div>`;
|
||||||
|
|
||||||
|
setup() {
|
||||||
|
this.state = useState({ value: 0 });
|
||||||
|
}
|
||||||
|
|
||||||
|
increment() {
|
||||||
|
this.state.value++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If one were to use a simple state object, Owl would not be aware that the value
|
||||||
|
was changed and that the component should be rerendered. With the `useState`
|
||||||
|
hook, `this.state` is now a reactive object, so this component works as expected.
|
||||||
|
|
||||||
|
## `reactive`
|
||||||
|
|
||||||
|
The `reactive` function is the basic reactivity primitive. It takes an object
|
||||||
|
or an array as first argument, and optionally, a function as the second argument.
|
||||||
|
The function will be called whenever any tracked value is updated.
|
||||||
|
|
||||||
|
```js
|
||||||
|
const obj = reactive({ a: 1 }, () => console.log("changed"));
|
||||||
|
|
||||||
|
obj.a = 2; // does not log anything: the 'a' key was not read
|
||||||
|
console.log(obj.a); // log 2, and reads the 'a' key => it is now tracked
|
||||||
|
obj.a = 3; // log 'changed' because we updated a tracked value
|
||||||
|
```
|
||||||
|
|
||||||
|
An important property of reactive objects is that they can be reobserved: this
|
||||||
|
will create an independant proxy that tracks another set of keys:
|
||||||
|
|
||||||
|
```js
|
||||||
|
const obj1 = reactive({ a: 1, b: 2 }, () => console.log("observer 1"));
|
||||||
|
const obj2 = reactive(obj1, () => console.log("observer 2"));
|
||||||
|
|
||||||
|
console.log(obj1.a); // log 1, and reads the 'a' key => it is now tracked by observer 1
|
||||||
|
console.log(obj1.b); // log 2, and 'b' is now tracked by observer 1
|
||||||
|
console.log(obj2.b); // log 2, and 'b' is now tracked by observer 1
|
||||||
|
obj2.a = 3; // log 'observer1', because observer2 does not track a
|
||||||
|
obj2.b = 3; // log 'observer1' and 'observer2'
|
||||||
|
```
|
||||||
|
|
||||||
|
Obviously, one can use `reactive` on the result of a `useState` if wanted, this
|
||||||
|
is the proper way to watch for some state changes.
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
# 🦉 References 🦉
|
||||||
|
|
||||||
|
The `useRef` hook is useful when we need a way to interact with some inside part
|
||||||
|
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
|
||||||
|
targeted by the `t-ref` directive. See the [hooks section](hooks.md#useref) for
|
||||||
|
more detail.
|
||||||
|
|
||||||
|
As a short example, here is how we could set the focus on a given input:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div>
|
||||||
|
<input t-ref="input"/>
|
||||||
|
<button t-on-click="focusInput">Click</button>
|
||||||
|
</div>
|
||||||
|
```
|
||||||
|
|
||||||
|
```js
|
||||||
|
import { useRef } from "owl/hooks";
|
||||||
|
|
||||||
|
class SomeComponent extends Component {
|
||||||
|
inputRef = useRef("input");
|
||||||
|
|
||||||
|
focusInput() {
|
||||||
|
this.inputRef.el.focus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Be aware that the `el` property will only be set when the target of the `t-ref`
|
||||||
|
directive is mounted in the DOM. Otherwise, it will be set to `null`.
|
||||||
|
|
||||||
|
The `useRef` hook cannot be used to get a reference to an instance of a sub
|
||||||
|
component.
|
||||||
|
|
||||||
|
Note that this example uses the suffix `ref` to name the reference. This
|
||||||
|
is not mandatory, but it is a useful convention, so we do not forget that it is
|
||||||
|
a reference object.
|
||||||
@@ -1,184 +0,0 @@
|
|||||||
# 🦉 Tags 🦉
|
|
||||||
|
|
||||||
## Content
|
|
||||||
|
|
||||||
- [Overview](#overview)
|
|
||||||
- [`xml` tag](#xml-tag)
|
|
||||||
- [`css` tag](#css-tag)
|
|
||||||
|
|
||||||
## Overview
|
|
||||||
|
|
||||||
Tags are very small helpers intended to make it easy to write inline templates
|
|
||||||
or styles. There are currently two tags: `css` and `xml`. With these functions,
|
|
||||||
it is possible to write [single file components](../learning/how_to_write_sfc.md).
|
|
||||||
|
|
||||||
## XML tag
|
|
||||||
|
|
||||||
The `xml` tag is certainly the most useful tag. It is used to define an inline
|
|
||||||
QWeb template for a component. Without tags, creating a standalone component
|
|
||||||
would look like this:
|
|
||||||
|
|
||||||
```js
|
|
||||||
import { Component } from 'owl'
|
|
||||||
|
|
||||||
const name = 'some-unique-name';
|
|
||||||
const template = `
|
|
||||||
<div>
|
|
||||||
<span t-if="somecondition">text</span>
|
|
||||||
<button t-on-click="someMethod">Click</button>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
QWeb.registerTemplate(name, template);
|
|
||||||
|
|
||||||
class MyComponent extends Component {
|
|
||||||
static template = name;
|
|
||||||
|
|
||||||
...
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
With tags, this process is slightly simplified. The name is uniquely generated,
|
|
||||||
and the template is automatically registered:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const { Component } = owl;
|
|
||||||
const { xml } = owl.tags;
|
|
||||||
|
|
||||||
class MyComponent extends Component {
|
|
||||||
static template = xml`
|
|
||||||
<div>
|
|
||||||
<span t-if="somecondition">text</span>
|
|
||||||
<button t-on-click="someMethod">Click</button>
|
|
||||||
</div>
|
|
||||||
`;
|
|
||||||
|
|
||||||
...
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## CSS tag
|
|
||||||
|
|
||||||
The CSS tag is useful to define a css stylesheet in the javascript file:
|
|
||||||
|
|
||||||
```js
|
|
||||||
class MyComponent extends Component {
|
|
||||||
static template = xml`
|
|
||||||
<div class="my-component">some template</div>
|
|
||||||
`;
|
|
||||||
static style = css`
|
|
||||||
.my-component {
|
|
||||||
color: red;
|
|
||||||
}
|
|
||||||
`;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
The `css` tag registers internally the css information. Then, whenever the first
|
|
||||||
instance of the component is created, will add a `<style>` tag to the document
|
|
||||||
`<head>`.
|
|
||||||
|
|
||||||
Note that to make it more useful, like other css preprocessors, the `css` tag
|
|
||||||
accepts a small extension of the css specification: css scopes can be nested,
|
|
||||||
and the rules will then be expanded by the `css` helper:
|
|
||||||
|
|
||||||
```scss
|
|
||||||
.my-component {
|
|
||||||
display: block;
|
|
||||||
.sub-component h {
|
|
||||||
color: red;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
will be formatted as:
|
|
||||||
|
|
||||||
```css
|
|
||||||
.my-component {
|
|
||||||
display: block;
|
|
||||||
}
|
|
||||||
.my-component .sub-component h {
|
|
||||||
color: red;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
This extension brings another useful feature: the `&` selector which refers to
|
|
||||||
the parent selector. For example, we want our component to be red when hovered.
|
|
||||||
We would like to write something like:
|
|
||||||
|
|
||||||
```scss
|
|
||||||
.my-component {
|
|
||||||
display: block;
|
|
||||||
:hover {
|
|
||||||
color: red;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
but it will be formatted as:
|
|
||||||
|
|
||||||
```css
|
|
||||||
.my-component {
|
|
||||||
display: block;
|
|
||||||
}
|
|
||||||
.my-component :hover {
|
|
||||||
color: red;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
The `&` selector can be used to solve this problem:
|
|
||||||
|
|
||||||
```scss
|
|
||||||
.my-component {
|
|
||||||
display: block;
|
|
||||||
&:hover {
|
|
||||||
color: red;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
will be formatted as:
|
|
||||||
|
|
||||||
```css
|
|
||||||
.my-component {
|
|
||||||
display: block;
|
|
||||||
}
|
|
||||||
.my-component:hover {
|
|
||||||
color: red;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Now, there is no additional processing done by the `css` tag. However, since it
|
|
||||||
is done in javascript at runtime, we actually have more power. For example:
|
|
||||||
|
|
||||||
1. sharing values between javascript and css:
|
|
||||||
|
|
||||||
```js
|
|
||||||
import { theme } from "./theme";
|
|
||||||
|
|
||||||
class MyComponent extends Component {
|
|
||||||
static template = xml`<div class="my-component">...</div>`;
|
|
||||||
static style = css`
|
|
||||||
.my-component {
|
|
||||||
color: ${theme.MAIN_COLOR};
|
|
||||||
background-color: ${theme.SECONDARY_color};
|
|
||||||
}
|
|
||||||
`;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
2. scoping rules to the current component:
|
|
||||||
|
|
||||||
```js
|
|
||||||
import { generateUUID } from "./utils";
|
|
||||||
|
|
||||||
const uuid = generateUUID();
|
|
||||||
|
|
||||||
class MyComponent extends Component {
|
|
||||||
static template = xml`<div data-o-${uuid}="">...</div>`;
|
|
||||||
static style = css`
|
|
||||||
[data-o-${uuid}] {
|
|
||||||
color: red;
|
|
||||||
}
|
|
||||||
`;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
@@ -1,12 +1,11 @@
|
|||||||
# 🦉 QWeb Templating Language🦉
|
# 🦉 Templates 🦉
|
||||||
|
|
||||||
## Content
|
## Content
|
||||||
|
|
||||||
- [Overview](#overview)
|
- [Overview](#overview)
|
||||||
- [Directives](#directives)
|
- [Directives](#directives)
|
||||||
- [Reference](#reference)
|
- [QWeb Template reference](#qweb-template-reference)
|
||||||
- [White Spaces](#white-spaces)
|
- [White Spaces](#white-spaces)
|
||||||
- [Root Nodes](#root-nodes)
|
|
||||||
- [Expression Evaluation](#expression-evaluation)
|
- [Expression Evaluation](#expression-evaluation)
|
||||||
- [Static html Nodes](#static-html-nodes)
|
- [Static html Nodes](#static-html-nodes)
|
||||||
- [Outputting Data](#outputting-data)
|
- [Outputting Data](#outputting-data)
|
||||||
@@ -16,17 +15,19 @@
|
|||||||
- [Dynamic Class Attribute](#dynamic-class-attribute)
|
- [Dynamic Class Attribute](#dynamic-class-attribute)
|
||||||
- [Dynamic Tag Names](#dynamic-tag-names)
|
- [Dynamic Tag Names](#dynamic-tag-names)
|
||||||
- [Loops](#loops)
|
- [Loops](#loops)
|
||||||
- [Rendering Sub Templates](#rendering-sub-templates)
|
- [Sub Templates](#sub-templates)
|
||||||
- [Dynamic Sub Templates](#dynamic-sub-templates)
|
- [Dynamic Sub Templates](#dynamic-sub-templates)
|
||||||
- [Translations](#translations)
|
|
||||||
- [Debugging](#debugging)
|
- [Debugging](#debugging)
|
||||||
|
- [Fragments](#fragments)
|
||||||
|
- [Inline templates](#inline-templates)
|
||||||
|
- [Rendering svg](#rendering-svg)
|
||||||
|
|
||||||
## Overview
|
## Overview
|
||||||
|
|
||||||
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary
|
Owl templates are describe using the [QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) specification. It is based on the XML format, and used
|
||||||
templating engine used by Odoo. It is based on the XML format, and used
|
|
||||||
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
|
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
|
||||||
generate a virtual dom representation of the HTML.
|
generate a virtual dom representation of the HTML. Also, since Owl is a live
|
||||||
|
component system, there are additional directives specific to Owl (such as `t-on`).
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<div>
|
<div>
|
||||||
@@ -54,33 +55,32 @@ extensions.
|
|||||||
For reference, here is a list of all standard QWeb directives:
|
For reference, here is a list of all standard QWeb directives:
|
||||||
|
|
||||||
| Name | Description |
|
| Name | Description |
|
||||||
| ------------------------------ | -------------------------------------------------------------- |
|
| ------------------------------ | --------------------------------------------------------------- |
|
||||||
| `t-esc` | [Outputting safely a value](#outputting-data) |
|
| `t-esc` | [Outputting safely a value](#outputting-data) |
|
||||||
| `t-raw` | [Outputting value, without escaping](#outputting-data) |
|
| `t-out` | [Outputting value, possibly without escaping](#outputting-data) |
|
||||||
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
|
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
|
||||||
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
|
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
|
||||||
| `t-foreach`, `t-as` | [Loops](#loops) |
|
| `t-foreach`, `t-as` | [Loops](#loops) |
|
||||||
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
|
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
|
||||||
| `t-call` | [Rendering sub templates](#rendering-sub-templates) |
|
| `t-call` | [Rendering sub templates](#sub-templates) |
|
||||||
| `t-debug`, `t-log` | [Debugging](#debugging) |
|
| `t-debug`, `t-log` | [Debugging](#debugging) |
|
||||||
| `t-translation` | [Disabling the translation of a node](#translations) |
|
| `t-translation` | [Disabling the translation of a node](translations.md) |
|
||||||
| `t-name` | [Defining a template (not really a directive)](qweb_engine.md) |
|
|
||||||
|
|
||||||
The component system in Owl requires additional directives, to express various
|
The component system in Owl requires additional directives, to express various
|
||||||
needs. Here is a list of all Owl specific directives:
|
needs. Here is a list of all Owl specific directives:
|
||||||
|
|
||||||
| Name | Description |
|
| Name | Description |
|
||||||
| ------------------------ | ------------------------------------------------------------------------------- |
|
| ------------------------ | --------------------------------------------------------------- |
|
||||||
| `t-component`, `t-props` | [Defining a sub component](component.md#composition) |
|
| `t-component`, `t-props` | [Defining a sub component](component.md#sub-components) |
|
||||||
| `t-ref` | [Setting a reference to a dom node or a sub component](component.md#references) |
|
| `t-ref` | [Setting a reference to a dom node or a sub component](refs.md) |
|
||||||
| `t-key` | [Defining a key (to help virtual dom reconciliation)](#loops) |
|
| `t-key` | [Defining a key (to help virtual dom reconciliation)](#loops) |
|
||||||
| `t-on-*` | [Event handling](event_handling.md) |
|
| `t-on-*` | [Event handling](event_handling.md) |
|
||||||
| `t-transition` | [Defining an animation](animations.md#css-transitions) |
|
| `t-portal` | [Portal](portal.md) |
|
||||||
| `t-slot` | [Rendering a slot](slots.md) |
|
| `t-slot` | [Rendering a slot](slots.md) |
|
||||||
| `t-model` | [Form input bindings](component.md#form-input-bindings) |
|
| `t-model` | [Form input bindings](input_bindings.md) |
|
||||||
| `t-tag` | [Rendering nodes with dynamic tag name](#dynamic-tag-names) |
|
| `t-tag` | [Rendering nodes with dynamic tag name](#dynamic-tag-names) |
|
||||||
|
|
||||||
## Reference
|
## QWeb Template Reference
|
||||||
|
|
||||||
### White Spaces
|
### White Spaces
|
||||||
|
|
||||||
@@ -90,32 +90,6 @@ White spaces in a template are handled in a special way:
|
|||||||
- if a whitespace-only text node contains a linebreak, it is ignored
|
- if a whitespace-only text node contains a linebreak, it is ignored
|
||||||
- the previous rules do not apply if we are in a `<pre>` tag
|
- the previous rules do not apply if we are in a `<pre>` tag
|
||||||
|
|
||||||
### Root Nodes
|
|
||||||
|
|
||||||
For many reasons, Owl QWeb templates should have a single root node. More
|
|
||||||
precisely, the result of a template rendering should have a single root node:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<!–– not ok: two root nodes ––>
|
|
||||||
<t>
|
|
||||||
<div>foo</div>
|
|
||||||
<div>bar</div>
|
|
||||||
</t>
|
|
||||||
|
|
||||||
<!–– ok: result has one single root node ––>
|
|
||||||
<t>
|
|
||||||
<div t-if="someCondition">foo</div>
|
|
||||||
<span t-else="">bar</span>
|
|
||||||
</t>
|
|
||||||
```
|
|
||||||
|
|
||||||
Extra root nodes will actually be ignored (even though they will be rendered
|
|
||||||
in memory).
|
|
||||||
|
|
||||||
Note: this does not apply to subtemplates (see the `t-call` directive). In that
|
|
||||||
case, they will be inlined in the main template, and can actually have many
|
|
||||||
root nodes.
|
|
||||||
|
|
||||||
### Expression Evaluation
|
### Expression Evaluation
|
||||||
|
|
||||||
QWeb expressions are strings that will be processed at compile time. Each variable in
|
QWeb expressions are strings that will be processed at compile time. Each variable in
|
||||||
@@ -190,24 +164,29 @@ rendered with the value `value` set to `42` in the rendering context yields:
|
|||||||
<p>42</p>
|
<p>42</p>
|
||||||
```
|
```
|
||||||
|
|
||||||
The `t-raw` directive is almost the same as `t-esc`, but without the escaping.
|
The `t-out` directive is almost the same as `t-esc`, but possibly without the
|
||||||
This is mostly useful to inject a raw html string somewhere. Obviously, this
|
escaping. The difference is that the value received by the `t-out` directive
|
||||||
is unsafe to do in general, and should only be used for strings known to be safe.
|
will only be not-escaped if it has been marked as such, using the `markup`
|
||||||
|
utility function:
|
||||||
|
|
||||||
```xml
|
For example, in the following component:
|
||||||
<p><t t-raw="value"/></p>
|
|
||||||
|
```js
|
||||||
|
const { markup, Component, xml } = owl;
|
||||||
|
|
||||||
|
class SomeComponent extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<t t-out="value1"/>
|
||||||
|
<t t-out="value2"/>`;
|
||||||
|
|
||||||
|
value1 = "<div>some text 1</div>";
|
||||||
|
value2 = markup("<div>some text 2</div>");
|
||||||
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
rendered with the value `value` set to `<span>foo</span>` in the rendering context yields:
|
The first `t-out` will act as a `t-esc` directive, which means that the content
|
||||||
|
of `value1` will be escaped. However, since `value2` has been tagged as a markup,
|
||||||
```html
|
this will be injected as html.
|
||||||
<p><span>foo</span></p>
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that since the content of the expression is not known beforehand, the `t-raw`
|
|
||||||
directive has to parse the html (and convert it to a virtual dom structure) for
|
|
||||||
each rendering. So, it will be much slower than a regular template. It is
|
|
||||||
therefore advised to limit the use of `t-raw` whenever possible.
|
|
||||||
|
|
||||||
### Setting Variables
|
### Setting Variables
|
||||||
|
|
||||||
@@ -368,7 +347,7 @@ collection to iterate on, and a second parameter `t-as` providing the name to us
|
|||||||
for the current item of the iteration:
|
for the current item of the iteration:
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<t t-foreach="[1, 2, 3]" t-as="i">
|
<t t-foreach="[1, 2, 3]" t-as="i" t-key="i">
|
||||||
<p><t t-esc="i"/></p>
|
<p><t t-esc="i"/></p>
|
||||||
</t>
|
</t>
|
||||||
```
|
```
|
||||||
@@ -384,13 +363,17 @@ will be rendered as:
|
|||||||
Like conditions, `t-foreach` applies to the element bearing the directive’s attribute, and
|
Like conditions, `t-foreach` applies to the element bearing the directive’s attribute, and
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<p t-foreach="[1, 2, 3]" t-as="i">
|
<p t-foreach="[1, 2, 3]" t-as="i" t-key="i">
|
||||||
<t t-esc="i"/>
|
<t t-esc="i"/>
|
||||||
</p>
|
</p>
|
||||||
```
|
```
|
||||||
|
|
||||||
is equivalent to the previous example.
|
is equivalent to the previous example.
|
||||||
|
|
||||||
|
An important difference should be made with the usual `QWeb` behaviour: Owl
|
||||||
|
requires the presence of a `t-key` directive, to be able to properly reconcile
|
||||||
|
renderings.
|
||||||
|
|
||||||
`t-foreach` can iterate on an array (the current item will be the current value)
|
`t-foreach` can iterate on an array (the current item will be the current value)
|
||||||
or an object (the current item will be the current key).
|
or an object (the current item will be the current key).
|
||||||
|
|
||||||
@@ -416,7 +399,7 @@ into the global context.
|
|||||||
<t t-set="existing_variable" t-value="false"/>
|
<t t-set="existing_variable" t-value="false"/>
|
||||||
<!-- existing_variable now False -->
|
<!-- existing_variable now False -->
|
||||||
|
|
||||||
<p t-foreach="Array(3)" t-as="i">
|
<p t-foreach="Array(3)" t-as="i" t-key="i">
|
||||||
<t t-set="existing_variable" t-value="true"/>
|
<t t-set="existing_variable" t-value="true"/>
|
||||||
<t t-set="new_variable" t-value="true"/>
|
<t t-set="new_variable" t-value="true"/>
|
||||||
<!-- existing_variable and new_variable now true -->
|
<!-- existing_variable and new_variable now true -->
|
||||||
@@ -430,17 +413,14 @@ Even though Owl tries to be as declarative as possible, the DOM does not fully
|
|||||||
expose its state declaratively in the DOM tree. For example, the scrolling state,
|
expose its state declaratively in the DOM tree. For example, the scrolling state,
|
||||||
the current user selection, the focused element or the state of an input are not
|
the current user selection, the focused element or the state of an input are not
|
||||||
set as attribute in the DOM tree. This is why we use a virtual dom
|
set as attribute in the DOM tree. This is why we use a virtual dom
|
||||||
algorithm to keep the actual DOM node as much as possible.
|
algorithm to make sure we keep the actual DOM node instead of replacing it with
|
||||||
|
a new one.
|
||||||
However, in some situations, this is not enough, and we need to help Owl decide
|
|
||||||
if an element is actually the same, or is a different element with the same
|
|
||||||
properties.
|
|
||||||
|
|
||||||
Consider the following situation: we have a list of two items `[{text: "a"}, {text: "b"}]`
|
Consider the following situation: we have a list of two items `[{text: "a"}, {text: "b"}]`
|
||||||
and we render them in this template:
|
and we render them in this template:
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<p t-foreach="items" t-as="item"><t t-esc="item.text"/></p>
|
<p t-foreach="items" t-as="item" t-key="item_index"><t t-esc="item.text"/></p>
|
||||||
```
|
```
|
||||||
|
|
||||||
The result will be two `<p>` tags with text `a` and `b`. Now, if we swap them,
|
The result will be two `<p>` tags with text `a` and `b`. Now, if we swap them,
|
||||||
@@ -501,7 +481,7 @@ using the `...` javascript operator. For example:
|
|||||||
The `...` operator will convert the `Set` (or any other iterables) into a list,
|
The `...` operator will convert the `Set` (or any other iterables) into a list,
|
||||||
which will work with Owl QWeb.
|
which will work with Owl QWeb.
|
||||||
|
|
||||||
### Rendering Sub Templates
|
### Sub Templates
|
||||||
|
|
||||||
QWeb templates can be used for top level rendering, but they can also be used
|
QWeb templates can be used for top level rendering, but they can also be used
|
||||||
from within another template (to avoid duplication or give names to parts of
|
from within another template (to avoid duplication or give names to parts of
|
||||||
@@ -574,21 +554,6 @@ using string interpolation. For example:
|
|||||||
Here, the name of the template is obtained from the `template` value in the
|
Here, the name of the template is obtained from the `template` value in the
|
||||||
template rendering context.
|
template rendering context.
|
||||||
|
|
||||||
### Translations
|
|
||||||
|
|
||||||
By default, QWeb specify that templates should be translated. If this behaviour
|
|
||||||
is not wanted, there is a `t-translation` directive which can turn off
|
|
||||||
translations (if it is set to the `off` value), with the following rules:
|
|
||||||
|
|
||||||
- each text node will be replaced with its translation,
|
|
||||||
- each of the following attribute values will be translated as well: `title`,
|
|
||||||
`placeholder`, `label` and `alt`,
|
|
||||||
- translating text nodes can be disabled with the special attribute `t-translation`,
|
|
||||||
if its value is `off`.
|
|
||||||
|
|
||||||
See [here](qweb_engine.md#translations) for more information on how to setup a
|
|
||||||
translate function in Owl QWeb.
|
|
||||||
|
|
||||||
### Debugging
|
### Debugging
|
||||||
|
|
||||||
The javascript QWeb implementation provides two useful debugging directives:
|
The javascript QWeb implementation provides two useful debugging directives:
|
||||||
@@ -611,3 +576,101 @@ will stop execution if the browser dev tools are open.
|
|||||||
```
|
```
|
||||||
|
|
||||||
will print 42 to the console.
|
will print 42 to the console.
|
||||||
|
|
||||||
|
## Fragments
|
||||||
|
|
||||||
|
Owl 2 supports templates with an arbitrary number of root elements, or even just
|
||||||
|
a text node. So, the following templates are all valid:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
hello owl. This is just a text node!
|
||||||
|
```
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div>hello</div>
|
||||||
|
```
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div>hello</div>
|
||||||
|
<div>ola</div>
|
||||||
|
```
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div t-if="someCondition"><SomeChildComponent/></div>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Inline templates
|
||||||
|
|
||||||
|
Most real applications will define their templates in a XML file, to benefit
|
||||||
|
from the XML ecosystem, and to do some additional processing, such as translating
|
||||||
|
them. However, in some cases, it is convenient to be able to define a template
|
||||||
|
inline. To do so, one can use the `xml` helper function:
|
||||||
|
|
||||||
|
```js
|
||||||
|
const { Component, xml } = owl;
|
||||||
|
|
||||||
|
class MyComponent extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<div>
|
||||||
|
<span t-if="somecondition">text</span>
|
||||||
|
<button t-on-click="someMethod">Click</button>
|
||||||
|
</div>
|
||||||
|
`;
|
||||||
|
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
mount(MyComponent, document.body);
|
||||||
|
```
|
||||||
|
|
||||||
|
This function simply generates an unique string id, and register the template
|
||||||
|
under that id in the internals of Owl, then return the id.
|
||||||
|
|
||||||
|
## Rendering svg
|
||||||
|
|
||||||
|
Owl components can be used to generate dynamic SVG graphs:
|
||||||
|
|
||||||
|
```js
|
||||||
|
class Node extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<g>
|
||||||
|
<circle t-att-cx="props.x" t-att-cy="props.y" r="4" fill="black"/>
|
||||||
|
<text t-att-x="props.x - 5" t-att-y="props.y + 18"><t t-esc="props.node.label"/></text>
|
||||||
|
<t t-set="childx" t-value="props.x + 100"/>
|
||||||
|
<t t-set="height" t-value="props.height/(props.node.children || []).length"/>
|
||||||
|
<t t-foreach="props.node.children || []" t-as="child">
|
||||||
|
<t t-set="childy" t-value="props.y + child_index*height"/>
|
||||||
|
<line t-att-x1="props.x" t-att-y1="props.y" t-att-x2="childx" t-att-y2="childy" stroke="black" />
|
||||||
|
<Node x="childx" y="childy" node="child" height="height"/>
|
||||||
|
</t>
|
||||||
|
</g>
|
||||||
|
`;
|
||||||
|
static components = { Node };
|
||||||
|
}
|
||||||
|
|
||||||
|
class RootNode extends Component {
|
||||||
|
static template = xml`
|
||||||
|
<svg height="180">
|
||||||
|
<Node node="graph" x="10" y="20" height="180"/>
|
||||||
|
</svg>
|
||||||
|
`;
|
||||||
|
static components = { Node };
|
||||||
|
graph = {
|
||||||
|
label: "a",
|
||||||
|
children: [
|
||||||
|
{ label: "b" },
|
||||||
|
{ label: "c", children: [{ label: "d" }, { label: "e" }] },
|
||||||
|
{ label: "f", children: [{ label: "g" }] },
|
||||||
|
],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This `RootNode` component will then display a live SVG representation of the
|
||||||
|
graph described by the `graph` property. Note that there is a recursive structure
|
||||||
|
here: the `Node` component uses itself as a subcomponent.
|
||||||
|
|
||||||
|
Note that since SVG needs to be handled in a specific way (its namespace needs
|
||||||
|
to be properly set), there is a small constraint for Owl components: if an owl
|
||||||
|
component is supposed to be a part of an svg graph, then its root node needs to
|
||||||
|
be a `g` tag, so Owl can properly set the namespace.
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
# 🦉 Translations 🦉
|
||||||
|
|
||||||
|
take care of this and "cherry-pick" 8464a1b04e7469434f9dcb3d68a543f58cb61b8e
|
||||||
|
|
||||||
|
If properly setup, Owl QWeb engine can translate all rendered templates. To do
|
||||||
|
so, it needs a translate function, which takes a string and returns a string.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
```js
|
||||||
|
const translations = {
|
||||||
|
hello: "bonjour",
|
||||||
|
yes: "oui",
|
||||||
|
no: "non",
|
||||||
|
};
|
||||||
|
const translateFn = (str) => translations[str] || str;
|
||||||
|
|
||||||
|
const qweb = new QWeb({ translateFn });
|
||||||
|
```
|
||||||
|
|
||||||
|
Once setup, all rendered templates will be translated using `translateFn`:
|
||||||
|
|
||||||
|
- each text node will be replaced with its translation,
|
||||||
|
- each of the following attribute values will be translated as well: `title`,
|
||||||
|
`placeholder`, `label` and `alt`,
|
||||||
|
- translating text nodes can be disabled with the special attribute `t-translation`,
|
||||||
|
if its value is `off`.
|
||||||
|
|
||||||
|
So, with the above `translateFn`, the following templates:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div>hello</div>
|
||||||
|
<div t-translation="off">hello</div>
|
||||||
|
<div>Are you sure?</div>
|
||||||
|
<input placeholder="hello" other="yes"/>
|
||||||
|
```
|
||||||
|
|
||||||
|
will be rendered as:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<div>bonjour</div>
|
||||||
|
<div>hello</div>
|
||||||
|
<div>Are you sure?</div>
|
||||||
|
<input placeholder="bonjour" other="yes"/>
|
||||||
|
```
|
||||||
|
|
||||||
|
Note that the translation is done during the compilation of the template, not
|
||||||
|
when it is rendered.
|
||||||
+17
-107
@@ -6,11 +6,8 @@ functions are all available in the `owl.utils` namespace.
|
|||||||
## Content
|
## Content
|
||||||
|
|
||||||
- [`whenReady`](#whenready): executing code when DOM is ready
|
- [`whenReady`](#whenready): executing code when DOM is ready
|
||||||
- [`loadJS`](#loadjs): loading script files
|
|
||||||
- [`loadFile`](#loadfile): loading a file (useful for templates)
|
- [`loadFile`](#loadfile): loading a file (useful for templates)
|
||||||
- [`escape`](#escape): sanitizing strings
|
- [`EventBus`](#eventbus): a simple EventBus
|
||||||
- [`debounce`](#debounce): limiting rate of function calls
|
|
||||||
- [`shallowEqual`](#shallowequal): shallow object comparison
|
|
||||||
|
|
||||||
## `whenReady`
|
## `whenReady`
|
||||||
|
|
||||||
@@ -19,40 +16,20 @@ not ready yet, resolved directly otherwise). If called with a callback as
|
|||||||
argument, it executes it as soon as the DOM ready (or directly).
|
argument, it executes it as soon as the DOM ready (or directly).
|
||||||
|
|
||||||
```js
|
```js
|
||||||
Promise.all([loadFile("templates.xml"), owl.utils.whenReady()]).then(function ([templates]) {
|
const { whenReady } = owl;
|
||||||
const qweb = new owl.QWeb({ templates });
|
|
||||||
const env = { qweb };
|
await whenReady();
|
||||||
await mount(App, { env, target: document.body });
|
// do something
|
||||||
});
|
|
||||||
```
|
```
|
||||||
|
|
||||||
or alternatively:
|
or alternatively:
|
||||||
|
|
||||||
```js
|
```js
|
||||||
owl.utils.whenReady(function () {
|
whenReady(function () {
|
||||||
const qweb = new owl.QWeb();
|
// do something
|
||||||
const env = { qweb };
|
|
||||||
await mount(App, { env, target: document.body });
|
|
||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
## `loadJS`
|
|
||||||
|
|
||||||
`loadJS` takes a url (string) for a javascript resource, and loads it (by adding
|
|
||||||
a script tag in the document head). It returns a promise, so the caller can
|
|
||||||
properly reacts when it is ready. Also, it is smart: it maintains a list of urls
|
|
||||||
previously loaded (or currently being loaded), and prevent doing twice the work.
|
|
||||||
|
|
||||||
For example, it is useful for lazy loading external libraries:
|
|
||||||
|
|
||||||
```js
|
|
||||||
class MyComponent extends owl.Component {
|
|
||||||
willStart() {
|
|
||||||
return owl.utils.loadJS("/static/libs/someLib.js");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## `loadFile`
|
## `loadFile`
|
||||||
|
|
||||||
`loadFile` is a helper function to fetch a file. It simply
|
`loadFile` is a helper function to fetch a file. It simply
|
||||||
@@ -60,89 +37,22 @@ performs a `GET` request and returns the resulting string in a promise. The
|
|||||||
initial usecase for this function is to load a template file. For example:
|
initial usecase for this function is to load a template file. For example:
|
||||||
|
|
||||||
```js
|
```js
|
||||||
|
const { loadFile } = owl;
|
||||||
|
|
||||||
async function makeEnv() {
|
async function makeEnv() {
|
||||||
const templates = await owl.utils.loadFile("templates.xml");
|
const templates = await loadFile("templates.xml");
|
||||||
const qweb = new owl.QWeb({ templates });
|
// do something
|
||||||
return { qweb };
|
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Note that unlike `loadJS`, this function returns the content of the file as a
|
## `EventBus`
|
||||||
string. It does not add a `script` tag or any other side effect.
|
|
||||||
|
|
||||||
## `escape`
|
It is a simple `EventBus`, with the same API as usual DOM elements, and an
|
||||||
|
additional `trigger` method to dispatch events:
|
||||||
Sometimes, we need to display dynamic data (for example user-generated data) in
|
|
||||||
the user interface. If this is done by a `QWeb` template, it is not an issue:
|
|
||||||
|
|
||||||
```xml
|
|
||||||
<div><t t-esc="user.data"/></div>
|
|
||||||
```
|
|
||||||
|
|
||||||
The `QWeb` engine will create a `div` node and add the content of the `user.data`
|
|
||||||
string as a text node, so the web browser will not parse it as html. However,
|
|
||||||
it may be a problem if this is done with some javascript code like this:
|
|
||||||
|
|
||||||
```js
|
```js
|
||||||
class BadComponent extends Component {
|
const bus = new EventBus();
|
||||||
// some template with a ref to a div
|
bus.addEventListener("event", () => console.log("something happened"));
|
||||||
// some code ...
|
|
||||||
|
|
||||||
mounted() {
|
bus.trigger("event"); // 'something happened' is logged
|
||||||
this.divRef.el.innerHTML = this.state.value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
In this case, the content of the `div` will be parsed as html, which may inject
|
|
||||||
unwanted behaviour. To fix this, the `escape` function will simply transform a
|
|
||||||
string into an escaped version of the same string, which will be properly displayed
|
|
||||||
by the browser, but which will not be parsed as html (for example, `"<ok>"` is
|
|
||||||
escaped to the string: `"<ok>"`). So, the bad example above can be fixed
|
|
||||||
with the following change:
|
|
||||||
|
|
||||||
```js
|
|
||||||
this.divRef.el.innerHTML = owl.utils.escape(this.state.value);
|
|
||||||
```
|
|
||||||
|
|
||||||
## `debounce`
|
|
||||||
|
|
||||||
The `debounce` function is useful when we want to limit the number of times some
|
|
||||||
function/action is perfomed. For example, this may be useful to prevent issue
|
|
||||||
with people double clicking on a button.
|
|
||||||
|
|
||||||
It takes three arguments:
|
|
||||||
|
|
||||||
- `func` (function): this is the function that will be rate limited
|
|
||||||
- `wait` (number): this is the number of milliseconds that we want to use to
|
|
||||||
rate limit the function `func`
|
|
||||||
- `immediate` (optional, boolean, default=false): if `immediate` is true, the
|
|
||||||
function will be triggered immediately (leading edge of the interval). If false,
|
|
||||||
the function will be triggered at the end (trailing edge).
|
|
||||||
|
|
||||||
It returns a function. For example:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const debounce = owl.utils.debounce;
|
|
||||||
window.addEventListener("mousemove", debounce(doSomething, 100));
|
|
||||||
```
|
|
||||||
|
|
||||||
As this example shows, it is usualy useful for event handlers which are triggered
|
|
||||||
very quickly, such as `scroll` or `mousemove` events.
|
|
||||||
|
|
||||||
## `shallowEqual`
|
|
||||||
|
|
||||||
This function checks if two objects have the same values assigned to each keys:
|
|
||||||
|
|
||||||
```js
|
|
||||||
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 2 }); // true
|
|
||||||
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 3 }); // false
|
|
||||||
```
|
|
||||||
|
|
||||||
However, for performance reasons, it assumes that the two objects have the same
|
|
||||||
keys. If we are in a situation where this is not guaranteed, the following code
|
|
||||||
will work:
|
|
||||||
|
|
||||||
```js
|
|
||||||
const completeShallowEqual = (a, b) => shallowEqual(a, b) && shallowEqual(b, a);
|
|
||||||
```
|
```
|
||||||
|
|||||||
Reference in New Issue
Block a user