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[DOC] large refactoring, add section on starting project
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# 🦉 How to test Components 🦉
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## Content
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- [Overview](#overview)
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- [Unit Tests](#unit-tests)
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## Overview
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It is a good practice to test applications and components to ensure that they
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behave as expected. There are many ways to test a user interface: manual
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testing, integration testing, unit testing, ...
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In this section, we will discuss how to write unit tests for components.
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## Unit Tests
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Writing unit tests for Owl components really depends on the testing framework
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used in a project. But usually, it involves the following steps:
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- create a test file: for example `SomeComponent.test.js`,
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- in that file, import the code for `SomeComponent`,
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- add a test case:
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- create a real DOM element to use as test fixture,
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- create a test environment
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- create an instance of `SomeComponent`, mount it to the fixture
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- interact with the component and assert some properties.
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To help with this, it is useful to have a `helper.js` file that contains some
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common utility functions:
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```js
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export function makeTestFixture() {
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let fixture = document.createElement("div");
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document.body.appendChild(fixture);
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return fixture;
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}
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export function nextTick() {
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let requestAnimationFrame = owl.Component.scheduler.requestAnimationFrame;
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return new Promise(function(resolve) {
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setTimeout(() => requestAnimationFrame(() => resolve()));
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});
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}
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export function makeTestEnv() {
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// application specific. It needs a way to load actual templates
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const templates = ...;
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return {
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qweb: new QWeb(templates),
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..., // each service can be mocked here
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};
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}
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```
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With such a file, a typical test suite for Jest will look like this:
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```js
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// in SomeComponent.test.js
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import { SomeComponent } from "../../src/ui/SomeComponent";
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import { nextTick, makeTestFixture, makeTestEnv} from '../helpers';
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//------------------------------------------------------------------------------
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// Setup
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//------------------------------------------------------------------------------
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let fixture: HTMLElement;
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let env: Env;
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beforeEach(() => {
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fixture = makeTestFixture();
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env = makeTestEnv();
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// we set here the default environment for each component created in the test
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Component.env = env;
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});
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afterEach(() => {
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fixture.remove();
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});
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//------------------------------------------------------------------------------
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// Tests
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//------------------------------------------------------------------------------
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describe("SomeComponent", () => {
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test("component behaves as expected", async () => {
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const props = {...}; // depends on the component
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const comp = new SomeComponent(null, props);
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await comp.mount(fixture);
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// do some assertions
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expect(...).toBe(...);
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fixture.querySelector('button').click();
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await nextTick();
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// some other assertions
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expect(...).toBe(...);
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});
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});
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```
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Note that Owl does wait for the next animation frame to actually update the DOM.
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This is why it is necessary to wait with the `nextTick` (or other methods) to
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make sure that the DOM is up-to-date.
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It is sometimes useful to wait until Owl is completely done updating components
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(in particular, if we have a highly concurrent user interface). This next
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helper simply polls every 20ms the internal Owl task queue and returns a promise
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which resolves when it is empty:
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```js
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function afterUpdates() {
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return new Promise((resolve, reject) => {
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let timer = setTimeout(poll, 20);
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let counter = 0;
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function poll() {
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counter++;
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if (owl.Component.scheduler.tasks.length) {
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if (counter > 10) {
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reject(new Error("timeout"));
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} else {
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timer = setTimeout(poll);
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}
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} else {
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resolve();
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}
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}
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});
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}
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```
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