mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
+52
-21
@@ -12,6 +12,28 @@ import { onWillUnmount } from "./hooks";
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* With a `Context` object, each component can subscribe (with the `useContext`
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* hook) to its state, and will be updated whenever the context state is updated.
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*/
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function partitionBy<T>(arr: T[], fn: (t: T) => boolean) {
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let lastGroup: T[] | false = false;
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let lastValue;
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return arr.reduce((acc: T[][], cur) => {
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let curVal = fn(cur);
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if (lastGroup) {
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if (curVal === lastValue) {
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lastGroup.push(cur);
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} else {
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lastGroup = false;
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}
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}
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if (!lastGroup) {
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lastGroup = [cur];
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acc.push(lastGroup);
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}
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lastValue = curVal;
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return acc;
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}, []);
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}
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export class Context extends EventBus {
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state: any;
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observer: Observer;
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@@ -24,38 +46,47 @@ export class Context extends EventBus {
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this.observer = new Observer();
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this.observer.notifyCB = this.__notifyComponents.bind(this);
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this.state = this.observer.observe(state);
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this.subscriptions.update = [];
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}
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/**
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* Instead of using trigger to emit an update event, we actually implement
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* our own function to do that. The reason is that we need to be smarter than
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* a simple trigger function: we need to wait for parent components to be
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* done before doing children components. The reason is that if an update
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* as an effect of destroying a children, we do not want to call the
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* mapStoreToProps function of the child, nor rendering it.
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* done before doing children components. More precisely, if an update
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* as an effect of destroying a children, we do not want to call any code
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* from the child, and certainly not render it.
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*
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* This method is not optimal if we have a bunch of asynchronous components:
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* we wait sequentially for each component to be completed before updating the
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* next. However, the only things that matters is that children are updated
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* after their parents. So, this could be optimized by being smarter, and
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* updating all widgets concurrently, except for parents/children.
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* This method implements a simple grouping algorithm by depth. If we have
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* connected components of depths [2, 4,4,4,4, 3,8,8], the Context will notify
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* them in the following groups: [2], [4,4,4,4], [3], [8,8]. Each group will
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* be updated sequentially, but each components in a given group will be done in
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* parallel.
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*
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* A potential cheap way to improve this situation is to keep track of the
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* depth of a component in the component tree. A root component has a depth of
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* 1, then its children of 2 and so on... Then, we can update all components
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* with the same depth in parallel.
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* This is a very simple algorithm, but it avoids checking if a given
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* component is a child of another.
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*/
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async __notifyComponents() {
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const rev = ++this.rev;
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const subs = this.subscriptions.update || [];
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for (let i = 0, iLen = subs.length; i < iLen; i++) {
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const sub = subs[i];
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const shouldCallback = sub.owner ? sub.owner.__owl__.isMounted : true;
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if (shouldCallback) {
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const render = sub.callback.call(sub.owner, rev);
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scheduler.flush();
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await render;
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}
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const subscriptions = this.subscriptions.update;
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const groups = partitionBy(subscriptions, s => (s.owner ? s.owner.__owl__.depth : -1));
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for (let group of groups) {
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const proms = Promise.all(
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group.map(sub => {
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if (sub.owner ? sub.owner.__owl__.isMounted : true) {
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return sub.callback.call(sub.owner, rev);
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}
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})
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);
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// at this point, each component in the current group has registered a
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// top level fiber in the scheduler. It could happen that rendering these
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// components is done (if they have no children). This is why we manually
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// flush the scheduler. This will force the scheduler to check
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// immediately if they are done, which will cause their rendering
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// promise to resolve earlier, which means that there is a chance of
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// processing the next group in the same frame.
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scheduler.flush();
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await proms;
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}
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}
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}
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