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[REF] runtime: rename handler.ts -> event_handling.ts
This commit is contained in:
committed by
Sam Degueldre
parent
22a79cdedd
commit
a7daef380a
@@ -0,0 +1,44 @@
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import { filterOutModifiersFromData } from "./blockdom/config";
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import { STATUS } from "./status";
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export const mainEventHandler = (data: any, ev: Event, currentTarget?: EventTarget | null) => {
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const { data: _data, modifiers } = filterOutModifiersFromData(data);
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data = _data;
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let stopped = false;
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if (modifiers.length) {
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let selfMode = false;
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const isSelf = ev.target === currentTarget;
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for (const mod of modifiers) {
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switch (mod) {
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case "self":
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selfMode = true;
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if (isSelf) {
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continue;
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} else {
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return stopped;
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}
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case "prevent":
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if ((selfMode && isSelf) || !selfMode) ev.preventDefault();
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continue;
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case "stop":
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if ((selfMode && isSelf) || !selfMode) ev.stopPropagation();
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stopped = true;
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continue;
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}
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}
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}
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// If handler is empty, the array slot 0 will also be empty, and data will not have the property 0
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// We check this rather than data[0] being truthy (or typeof function) so that it crashes
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// as expected when there is a handler expression that evaluates to a falsy value
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if (Object.hasOwnProperty.call(data, 0)) {
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const handler = data[0];
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if (typeof handler !== "function") {
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throw new Error(`Invalid handler (expected a function, received: '${handler}')`);
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}
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let node = data[1] ? data[1].__owl__ : null;
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if (node ? node.status === STATUS.MOUNTED : true) {
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handler.call(node ? node.component : null, ev);
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}
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}
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return stopped;
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};
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