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[FIX] docs: some spelling corrections
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Géry Debongnie
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@@ -23,7 +23,7 @@ a rendering that is no longer relevant, restart it, reuse it in some cases.
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But even though using concurrency is quite simple (and is the default behaviour),
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asynchrony is difficult, because it introduces an additional dimension that
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vastly increase the complexity of an application. This section will explain
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how Owl manages this complexity, how concuurent rendering works in a general way.
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how Owl manages this complexity, how concurrent rendering works in a general way.
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## Rendering Components
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@@ -120,7 +120,7 @@ Here is what Owl will do:
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1. hook `willUpdateProps` is called on `D` (async)
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2. template `D` is rerendered
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- component `F` is created:
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1. hook `willStart` is called on `E` (async)
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1. hook `willStart` is called on `F` (async)
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2. template `F` is rendered
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3. `willPatch` hooks are called recursively on components `C`, `D` (not on `F`,
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