mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
[DOC] doc: rewrite component/quick start documentation
This commit is contained in:
+205
-51
@@ -1,6 +1,17 @@
|
|||||||
# Component
|
# 🦉 OWL Component 🦉
|
||||||
|
|
||||||
The component system is designed to be:
|
## Content
|
||||||
|
|
||||||
|
- [Overview](#overview)
|
||||||
|
- [Example](#example)
|
||||||
|
- [Reference](#reference)
|
||||||
|
- [Properties](#properties)
|
||||||
|
- [Methods](#methods)
|
||||||
|
- [Lifecycle](#lifecycle)
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
|
||||||
|
OWL components are the building blocks for user interface. They are designed to be:
|
||||||
|
|
||||||
1. **declarative:** the user interface should be described in term of the state
|
1. **declarative:** the user interface should be described in term of the state
|
||||||
of the application, not as a sequence of imperative steps.
|
of the application, not as a sequence of imperative steps.
|
||||||
@@ -15,98 +26,232 @@ The component system is designed to be:
|
|||||||
4. **uses QWeb as a template system:** the templates are described in XML
|
4. **uses QWeb as a template system:** the templates are described in XML
|
||||||
and follow the QWeb specification. This is a requirement for Odoo.
|
and follow the QWeb specification. This is a requirement for Odoo.
|
||||||
|
|
||||||
Components are the reusable, composable widgets. They are designed to be low
|
OWL components are defined as a subclass of Component. The rendering is
|
||||||
level, to be declarative, and with asynchronous rendering.
|
exclusively done by a [QWeb](qweb.md) template (either defined inline or preloaded in QWeb).
|
||||||
|
|
||||||
For example:
|
## Example
|
||||||
|
|
||||||
|
Let us have a look at a simple component:
|
||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
export class Counter extends Component {
|
class ClickCounter extends owl.Component {
|
||||||
template = "counter";
|
template = "click-counter";
|
||||||
state = { counter: 0 };
|
state = { value: 0 };
|
||||||
|
|
||||||
constructor(parent, props) {
|
increment() {
|
||||||
super(parent, props);
|
this.state.value++;
|
||||||
this.state.counter = props.initialState || 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
increment(delta) {
|
|
||||||
this.state.counter += delta;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
```xml
|
```xml
|
||||||
<div t-name="counter">
|
<button t-name="click-counter" t-on-click="increment">
|
||||||
<button t-on-click="increment(-1)">-</button>
|
Click Me! [<t t-esc="state.value"/>]
|
||||||
<span style="font-weight:bold">Value: <t t-esc="state.counter"/></span>
|
</button>
|
||||||
<button t-on-click="increment(1)">+</button>
|
|
||||||
</div>`;
|
|
||||||
```
|
```
|
||||||
|
|
||||||
## Lifecycle
|
Note that this code is written in ESNext style, so it will only run on the
|
||||||
|
latest browsers without a transpilation step.
|
||||||
|
|
||||||
|
This example show how a component should be defined: it simply subclasses the
|
||||||
|
Component class. It needs to define a template (`click-counter` here). Also,
|
||||||
|
a state object is defined. It is not mandatory to use the state object, but it
|
||||||
|
is certainly encouraged. The state object is [observed](observer.md), and any
|
||||||
|
change to it will cause a rerendering.
|
||||||
|
|
||||||
|
## Reference
|
||||||
|
|
||||||
|
An Owl component is a small class which represent a widget or some UI element.
|
||||||
|
It exists in the context of an environment (`env`), which is propagated from a
|
||||||
|
parent to its children. The environment needs to have a QWeb instance, which
|
||||||
|
will be used to render the component template.
|
||||||
|
|
||||||
|
### Properties
|
||||||
|
|
||||||
|
- **`el`** (HTMLElement | null): reference to the DOM root node of the element. It is `null` when the
|
||||||
|
component is not mounted.
|
||||||
|
|
||||||
|
- **`env`** (Object): the component environment, which contains a QWeb instance.
|
||||||
|
|
||||||
|
- **`template`** (string): a string, which is the name of the QWeb template that will render
|
||||||
|
the component.
|
||||||
|
|
||||||
|
- **`inlineTemplate`** (string, optional): a string that represents a xml template. If set,
|
||||||
|
this will be loaded into QWeb and used instead of the `template` property.
|
||||||
|
|
||||||
|
- **`state`** (Object): this is the location of the component's state, if there is
|
||||||
|
any. After the willStart method, the `state` property is observed, and each
|
||||||
|
change will cause the widget to rerender itself.
|
||||||
|
|
||||||
|
- **`props`** (Object): this is an object given (in the constructor) by the parent
|
||||||
|
to configure the component. It can be dynamically changed later by the parent,
|
||||||
|
in some case. Note that `props` are owned by the parent, not by the component.
|
||||||
|
As such, it should not ever be modified by the component.
|
||||||
|
|
||||||
|
- **`refs`** (Object): the `refs` object contains all references to sub DOM nodes
|
||||||
|
or sub widgets defined by a `t-ref` directive in the component's template.
|
||||||
|
|
||||||
|
### Methods
|
||||||
|
|
||||||
|
- **`mount(target)`** (async): this is the main way a component's hierarchy is added to the
|
||||||
|
DOM: the root component is mounted to a target HTMLElement. Obviously, this
|
||||||
|
is asynchronous, since each children need to be created as well. Most applications
|
||||||
|
will need to call `mount` exactly once, on the root component.
|
||||||
|
|
||||||
|
- **`unmount()`**: in case a component need to be detached/removed from the DOM, this
|
||||||
|
method can be used. Most applications should not call `unmount`, this is more
|
||||||
|
useful to the underlying component system.
|
||||||
|
|
||||||
|
- **`render()`** (async): calling this method directly will cause a rerender. Note
|
||||||
|
that this should be very rare to have to do it manually, the Owl framework is
|
||||||
|
most of the time responsible for doing that at an appropriate moment.
|
||||||
|
|
||||||
|
- **`shouldUpdate(nextProps)`**: this method is called each time a component's props
|
||||||
|
are updated. It returns a boolean, which indicates if the widget should
|
||||||
|
ignore a props update. If it returns false, then `willUpdateProps` will not
|
||||||
|
be called, and no rendering will occur. Its default implementation is to
|
||||||
|
always return true. This is an optimization, similar to React's `shouldComponentUpdate`. Most of the time, this should not be used, but it
|
||||||
|
can be useful if we are handling large number of components.
|
||||||
|
|
||||||
|
- **`updateProps(nextProps)`**: should not be called manually, except on the root
|
||||||
|
component. This method is only supposed to be called by the framework whenever
|
||||||
|
a parent is rerendered.
|
||||||
|
|
||||||
|
- **`updateEnv(nextEnv)`**: update the environment of a component and all its
|
||||||
|
children. This forces a complete rerender. For example, this could be useful
|
||||||
|
if we have a `isMobile` key in the environment, to decide if we want a mobile
|
||||||
|
interface or a destkop one.
|
||||||
|
|
||||||
|
- **`set(target, key, value)`**. This method is necessary in some cases when we
|
||||||
|
need to modify the state of the component in a way that is not visible to the
|
||||||
|
observer (see [observer's technical limitations](observer.md#technical-limitations)).
|
||||||
|
For example, if we need to add a key to the state.
|
||||||
|
|
||||||
|
- **`destroy()`**. As its name suggests, this method will remove the component,
|
||||||
|
and perform all necessary cleanup, such as unmounting the component, its children,
|
||||||
|
removing the parent/children relationship. This method should almost never be
|
||||||
|
called directly (except maybe on the root component), but should be done by the
|
||||||
|
framework instead.
|
||||||
|
|
||||||
|
### Lifecycle
|
||||||
|
|
||||||
A solid and robust component system needs useful hooks/methods to help
|
A solid and robust component system needs useful hooks/methods to help
|
||||||
developers write components. Here is a description of the lifecycle of a owl
|
developers write components. Here is a complete description of the lifecycle of
|
||||||
component:
|
a owl component:
|
||||||
|
|
||||||
- **[constructor](#constructor)**
|
| Method | Description |
|
||||||
- **[willStart](#willStart)**
|
| --------------------------------------- | --------------------------------------- |
|
||||||
- **[mounted](#mounted)**
|
| **[constructor](#constructor)** | constructor |
|
||||||
- **[willPatch](#willPatch)**
|
| **[willStart](#willStart)** | async, before first rendering |
|
||||||
- **[updated](#updated)**
|
| **[mounted](#mounted)** | when component is render and in DOM |
|
||||||
- **[willUnmount](#willUnmount)**
|
| **[willUpdateProps](#willUpdateProps)** | async, before props update |
|
||||||
|
| **[willPatch](#willPatch)** | just before the DOM is patched |
|
||||||
|
| **[patched](#patched)** | just after the DOM is patched |
|
||||||
|
| **[willUnmount](#willUnmount)** | just before removing component from DOM |
|
||||||
|
|
||||||
Note: no hook method should ever be called manually. They are supposed to be
|
Note: no hook method should ever be called manually. They are supposed to be
|
||||||
called by the owl framework whenever it is required.
|
called by the owl framework whenever it is required.
|
||||||
|
|
||||||
### constructor
|
#### `constructor(parent, props)`
|
||||||
|
|
||||||
The constructor is not exactly a hook, it is the constructor of the component.
|
The constructor is not exactly a hook, it is the regular,
|
||||||
|
normal, constructor of the component. Since it is not a hook, you need to make
|
||||||
|
sure that `super` is called.
|
||||||
|
|
||||||
### willStart
|
This is usually where you would set the initial state and the template of the
|
||||||
|
component.
|
||||||
|
|
||||||
willStart is an asynchronous hook that can be implemented to perform some
|
```javascript
|
||||||
action before the initial rendering of a component.
|
constructor(parent, props) {
|
||||||
|
super(parent, props);
|
||||||
|
this.state = {someValue: true};
|
||||||
|
this.template = 'mytemplate';
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Note that with ESNext class fields, the constructor method does not need to be
|
||||||
|
implemented in most cases:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
class ClickCounter extends owl.Component {
|
||||||
|
template = "click-counter";
|
||||||
|
state = { value: 0 };
|
||||||
|
|
||||||
|
...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
#### `willStart()`
|
||||||
|
|
||||||
|
willStart is an asynchronous hook that can be implemented to
|
||||||
|
perform some action before the initial rendering of a component.
|
||||||
|
|
||||||
It will be called exactly once before the initial rendering. It is useful
|
It will be called exactly once before the initial rendering. It is useful
|
||||||
in some cases, for example, to load external assets (such as a JS library)
|
in some cases, for example, to load external assets (such as a JS library)
|
||||||
before the widget is rendered. Another use case is to load data from a server.
|
before the widget is rendered. Another use case is to load data from a server.
|
||||||
|
|
||||||
Note that a slow willStart method will slow down the rendering of the user
|
```javascript
|
||||||
interface. Therefore, some effort should be made to make this method as
|
willStart() {
|
||||||
|
// we assume that utils.lazyLoad return a promise
|
||||||
|
return utils.lazyLoad('my-awesome-lib.js');
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
At this point, the component is not yet rendered. Note that a slow `willStart` method will slow down the rendering of the user
|
||||||
|
interface. Therefore, some care should be made to make this method as
|
||||||
fast as possible.
|
fast as possible.
|
||||||
|
|
||||||
### mounted
|
The widget rendering will take place after `willStart` is completed.
|
||||||
|
|
||||||
mounted is a hook that is called each time a component is attached to the
|
#### `mounted()`
|
||||||
DOM. This is a good place to add some listeners, or to interact with the
|
|
||||||
|
`mounted` is called each time a component is attached to the
|
||||||
|
DOM, after the initial rendering and possibly later if the component was unmounted
|
||||||
|
and remounted. At this point, the component is considered _active_. This is a good place to add some listeners, or to interact with the
|
||||||
DOM, if the component needs to perform some measure for example.
|
DOM, if the component needs to perform some measure for example.
|
||||||
|
|
||||||
It is the opposite of _willUnmount_. If a component has been mounted, it will
|
It is the opposite of `willUnmount`. If a component has been mounted, it will
|
||||||
be unmounted at some point.
|
always be unmounted at some point in the future.
|
||||||
|
|
||||||
### willUpdateProps
|
The mounted method will be called recursively on each of its children. First,
|
||||||
|
the parent, then all its children.
|
||||||
|
|
||||||
|
Note that the state is now observed. It is however allowed (but not encouraged)
|
||||||
|
to modify the state in the `mounted` hook. Doing so will cause a rerender,
|
||||||
|
which will not be perceptible by the user, but will slightly slow down the
|
||||||
|
component.
|
||||||
|
|
||||||
|
#### `willUpdateProps(nextProps)`
|
||||||
|
|
||||||
The willUpdateProps is an asynchronous hook, called just before new props
|
The willUpdateProps is an asynchronous hook, called just before new props
|
||||||
are set. This is useful if the component needs some asynchronous task
|
are set. This is useful if the component needs some asynchronous task
|
||||||
performed, depending on the props (for example, assuming that the props are
|
performed, depending on the props (for example, assuming that the props are
|
||||||
some record Id, fetching the record data).
|
some record Id, fetching the record data).
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
willUpdateProps(nextProps) {
|
||||||
|
return this.loadData({id: nextProps.id});
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
This hook is not called during the first render (but willStart is called
|
This hook is not called during the first render (but willStart is called
|
||||||
and performs a similar job).
|
and performs a similar job).
|
||||||
|
|
||||||
### willPatch
|
#### `willPatch()`
|
||||||
|
|
||||||
The willPatch hook is called just before the DOM patching process starts.
|
The willPatch hook is called just before the DOM patching process starts.
|
||||||
It is not called on the initial render. This is useful to get some
|
It is not called on the initial render. This is useful to read some
|
||||||
information which are in the DOM. For example, the current position of the
|
information from the DOM. For example, the current position of the
|
||||||
scrollbar
|
scrollbar.
|
||||||
|
|
||||||
### patched
|
Note that modifying the state object is not allowed here. This method is called just
|
||||||
|
before an actual DOM patch, and is only intended to be used to save some local
|
||||||
|
DOM state.
|
||||||
|
|
||||||
This hook is called whenever a component did actually update its props,
|
#### `patched()`
|
||||||
state or env.
|
|
||||||
|
This hook is called whenever a component did actually update its DOM (most
|
||||||
|
likely via a change in its state/props or environment).
|
||||||
|
|
||||||
This method is not called on the initial render. It is useful to interact
|
This method is not called on the initial render. It is useful to interact
|
||||||
with the DOM (for example, through an external library) whenever the
|
with the DOM (for example, through an external library) whenever the
|
||||||
@@ -117,10 +262,19 @@ One need to be careful, because updates here will cause rerender, which in
|
|||||||
turn will cause other calls to patched. So, we need to be particularly
|
turn will cause other calls to patched. So, we need to be particularly
|
||||||
careful at avoiding endless cycles.
|
careful at avoiding endless cycles.
|
||||||
|
|
||||||
### willUnmount
|
#### `willUnmount()`
|
||||||
|
|
||||||
willUnmount is a hook that is called each time just before a component is unmounted from
|
willUnmount is a hook that is called each time just before a component is unmounted from
|
||||||
the DOM. This is a good place to remove some listeners, for example.
|
the DOM. This is a good place to remove some listeners, for example.
|
||||||
|
|
||||||
This is the opposite method of _mounted_. The _willUnmount_ method will be
|
```javascript
|
||||||
|
mounted() {
|
||||||
|
this.env.bus.on('someevent', this, this.doSomething);
|
||||||
|
}
|
||||||
|
willUnmount() {
|
||||||
|
this.env.bus.off('someevent', this, this.doSomething);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
This is the opposite method of `mounted`. The `willUnmount` method will be
|
||||||
called in reverse order: first the children, then the parents.
|
called in reverse order: first the children, then the parents.
|
||||||
|
|||||||
+5
-1
@@ -1,2 +1,6 @@
|
|||||||
# Observer
|
# 🦉 Observer 🦉
|
||||||
|
|
||||||
|
|
||||||
|
## Technical Limitations
|
||||||
|
|
||||||
|
Cannot observe new keys => need to use special method.
|
||||||
+84
-44
@@ -1,11 +1,67 @@
|
|||||||
# Quick Start
|
# 🦉 Quick Start 🦉
|
||||||
|
|
||||||
|
## Static server
|
||||||
|
|
||||||
|
Let us assume that we have a static server running somewhere. We could then
|
||||||
|
simply add an html page with a few extra files.
|
||||||
|
|
||||||
|
### HTML and CSS
|
||||||
|
|
||||||
|
In a file `index.html`:
|
||||||
|
|
||||||
|
```html
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<title>My OWL App</title>
|
||||||
|
<link href="app.css" rel="stylesheet" />
|
||||||
|
<script src="owl-X.Y.Z.js"></script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="main"></div>
|
||||||
|
<script src="app.js" type="module"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
```
|
||||||
|
|
||||||
|
In `app.css`:
|
||||||
|
|
||||||
|
```css
|
||||||
|
button {
|
||||||
|
color: darkred;
|
||||||
|
font-size: 30px;
|
||||||
|
width: 220px;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Also, let's not forget to add a release of OWL (`owl-X.Y.Z.js`)
|
||||||
|
|
||||||
|
### XML
|
||||||
|
|
||||||
|
In `templates.xml`:
|
||||||
|
|
||||||
|
```xml
|
||||||
|
<templates>
|
||||||
|
<button t-name="clickcounter" t-on-click="increment">
|
||||||
|
Click Me! [<t t-esc="state.value"/>]
|
||||||
|
</button>
|
||||||
|
</templates>
|
||||||
|
```
|
||||||
|
|
||||||
|
### JS
|
||||||
|
|
||||||
To build an application (or a sub-part of an application), we need two things:
|
To build an application (or a sub-part of an application), we need two things:
|
||||||
|
|
||||||
- an environment
|
- an environment: it is the global context in which we are working. It needs to
|
||||||
- a root widget
|
contain a QWeb instance (preloaded with templates), and anything else that we
|
||||||
|
need. In practice, it could context some user session information, some
|
||||||
|
configuration keys (for example, isMobile = true/false if we are in mobile mode).
|
||||||
|
|
||||||
Here are a few steps that may be useful to get started:
|
- a description of the user interface: there should be a root widget, which can
|
||||||
|
have sub widgets
|
||||||
|
|
||||||
|
Here are a few steps that we may take to get started:
|
||||||
|
|
||||||
- get the templates
|
- get the templates
|
||||||
- create a qweb engine, with the templates
|
- create a qweb engine, with the templates
|
||||||
@@ -13,49 +69,33 @@ Here are a few steps that may be useful to get started:
|
|||||||
- create an instance of the root widget
|
- create an instance of the root widget
|
||||||
- mount the root widget to a DOM element
|
- mount the root widget to a DOM element
|
||||||
|
|
||||||
## Simple example
|
Let us now add the javascript to make it work, in `app.js`:
|
||||||
|
|
||||||
In a oversimplified example, here is what it could look like:
|
|
||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
const templates = await loadTemplates();
|
class ClickCounter extends owl.Component {
|
||||||
|
constructor() {
|
||||||
|
super(...arguments);
|
||||||
|
this.template = "clickcounter";
|
||||||
|
this.state = { value: 0 };
|
||||||
|
}
|
||||||
|
|
||||||
const qweb = new QWeb();
|
increment() {
|
||||||
qweb.loadTemplates(templates);
|
this.state.value++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const env = {
|
//------------------------------------------------------------------------------
|
||||||
qweb: qweb
|
// Application initialization
|
||||||
};
|
//------------------------------------------------------------------------------
|
||||||
|
async function start() {
|
||||||
|
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||||
|
const env = {
|
||||||
|
qweb: new owl.QWeb(templates)
|
||||||
|
};
|
||||||
|
const counter = new ClickCounter(env);
|
||||||
|
const target = document.getElementById("main");
|
||||||
|
await counter.mount(target);
|
||||||
|
}
|
||||||
|
|
||||||
const root = new RootWidget(env, { initialState: 17 });
|
start();
|
||||||
|
|
||||||
const target = document.getElementById("app");
|
|
||||||
root.mount(target);
|
|
||||||
```
|
|
||||||
|
|
||||||
## Managing state
|
|
||||||
|
|
||||||
The environment is propagated to each subchildren. So, it is convenient to use
|
|
||||||
to give a reference to some global object. This is potentially very useful
|
|
||||||
in a redux-like architecture:
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
...
|
|
||||||
|
|
||||||
const store = new Store();
|
|
||||||
|
|
||||||
const env = {
|
|
||||||
qweb: qweb,
|
|
||||||
store: store,
|
|
||||||
};
|
|
||||||
|
|
||||||
const state = store.getState()
|
|
||||||
const root = new RootWidget(env, state);
|
|
||||||
|
|
||||||
store.on('state_change', nextState => {
|
|
||||||
root.updateProps(nextState);
|
|
||||||
});
|
|
||||||
|
|
||||||
const target = document.getElementById('app');
|
|
||||||
root.mount(target);
|
|
||||||
```
|
```
|
||||||
|
|||||||
+1
-1
@@ -1,4 +1,4 @@
|
|||||||
# QWeb
|
# 🦉 QWeb 🦉
|
||||||
|
|
||||||
QWeb is a template specification. The QWeb class in this repository is:
|
QWeb is a template specification. The QWeb class in this repository is:
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,4 +1,4 @@
|
|||||||
# Odoo Web Library Documentation
|
# 🦉 Odoo Web Library 🦉
|
||||||
|
|
||||||
|
|
||||||
## Reference
|
## Reference
|
||||||
|
|||||||
+1
-1
@@ -1,4 +1,4 @@
|
|||||||
# OWL: State Management
|
# 🦉 Store 🦉
|
||||||
|
|
||||||
Managing the state in an application is not an easy task. Many different
|
Managing the state in an application is not an easy task. Many different
|
||||||
architectures/designs/systems/... have been created. We propose here to use
|
architectures/designs/systems/... have been created. We propose here to use
|
||||||
|
|||||||
+2
-2
@@ -1,3 +1,3 @@
|
|||||||
# VDom
|
# 🦉 VDom 🦉
|
||||||
|
|
||||||
todo
|
Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
|
||||||
Reference in New Issue
Block a user