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[FIX] store/connect: fix bugs with parent/child connected
There were big issues when we use parent/child connected widgets. - children was rendered twice (and mapStoreToProps was called twice) - if children was supposed to be destroyed, it was rendered once. We solve them in this commit by waiting for parent widgets to be ready before updating children. closes #216
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@@ -10,6 +10,8 @@
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- [Actions](#actions)
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- [Getters](#getters)
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- [Connecting a Component](#connecting-a-component)
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- [Semantics](#semantics)
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- [Good Practices](#good-practices)
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## Overview
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@@ -207,3 +209,29 @@ The arguments of `connect` are:
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The `connect` function returns a sub class of the given `Component` which is
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connected to the `store`.
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### Semantics
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The `Store` and the `connect` function try to be smart and to optimize as much
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as possible the rendering and update process. What is important to know is:
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- components are always updated in the order of their creation (so, parent
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before children)
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- they are updated only if they are in the DOM
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- if a parent is asynchronous, the system will wait for it to complete its
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update before updating other components.
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- in general, updates are not coordinated. This is not a problem for synchronous
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components, but if there are many asynchronous components, this could lead to
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a situation where some part of the UI is updated and other parts of the UI is
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not updated.
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### Good Practices
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- avoid asynchronous components as much as possible. Asynchronous components
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lead to situations where parts of the UI is not updated immediately.
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- do not be afraid to connect many components, parent or children if needed. For
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example, a `MessageList` component could get a list of ids in its `mapStoreToProps` and a `Message` component could get the data of its own
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message
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- since the `mapStoreToProps` function is called for each connected component,
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for each state update, it is important to make sure that these functions are
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as fast as possible.
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