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https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
[FIX] blockdom: properly handle falsy attributes
This commit fixes some issues with falsy attributes not being properly set/removed in various situations. Also, the behaviour was not consistent between normal attribute (key/value) and generic attributes (pair or object)
This commit is contained in:
committed by
Aaron Bohy
parent
983b9f996d
commit
e2819323ee
@@ -26,6 +26,26 @@ test("simple attribute", async () => {
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expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
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});
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test("updating attribute with falsy value", async () => {
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const block = createBlock('<div block-attribute-0="hello"></div>');
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const tree = block([false]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div></div>`);
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patch(tree, block(["owl"]));
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expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
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patch(tree, block([false]));
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expect(fixture.innerHTML).toBe(`<div></div>`);
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patch(tree, block(["owl"]));
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expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
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patch(tree, block([undefined]));
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expect(fixture.innerHTML).toBe(`<div></div>`);
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});
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test("dynamic attribute (pair)", async () => {
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const block = createBlock('<div block-attributes="0"></div>');
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const tree = block([["hello", "world"]]);
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@@ -37,6 +57,20 @@ test("dynamic attribute (pair)", async () => {
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expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
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});
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test("dynamic attribute (pair, with false value)", async () => {
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const block = createBlock('<div block-attributes="0"></div>');
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const tree = block([["hello", false]]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div></div>`);
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patch(tree, block([["hello", "world"]]));
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expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
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patch(tree, block([["hello", false]]));
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expect(fixture.innerHTML).toBe(`<div></div>`);
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});
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test("dynamic attribute (object)", async () => {
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const block = createBlock('<div block-attributes="0"></div>');
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const tree = block([{ hello: "world" }]);
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@@ -48,6 +82,23 @@ test("dynamic attribute (object)", async () => {
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expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
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});
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test("dynamic attribute (object), with falsy values", async () => {
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const block = createBlock('<div block-attributes="0"></div>');
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const tree = block([{ hello: "world", blip: false }]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
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patch(tree, block([{ ola: "mundo", blip: undefined }]));
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expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
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patch(tree, block([{ ola: false, blip: 1 }]));
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expect(fixture.innerHTML).toBe(`<div blip="1"></div>`);
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patch(tree, block([{ ola: undefined, blip: undefined }]));
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expect(fixture.innerHTML).toBe(`<div></div>`);
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});
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test("class attribute", async () => {
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const block = createBlock('<div block-attribute-0="class"></div>');
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const tree = block(["fire"]);
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