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[FIX] reactivity: fix issues with reactive objects in proto chain
Previously, when there was a reactive object in the prototype chain of a different object, it would get notified of the first write to a property that existed on the reactive object but did not yet exist on the other object, despite the value of that property not actually getting written to the reactive and hence the value not getting changed. This was caused by the fact that we assumed that Reflect.set would set the value on the target, when in fact, the value is set on the object that underlies the `receiver`. When a reactive object is part of the prototype chain, the first write on a key triggers the set trap but the receiver is not the reactive object, and so Reflect.set doesn't modify the target, but adds the new key to the object that's lower in the prototype chain. This commit fixes that by actually reading the value from the target instead of assuming that it was changed by Reflect.set This commit also removes the special symbols SKIP and TARGET, as there is no reliable way to check whether these keys are present on the object itself or on its prototype chain, which can cause issue when trying to create reactive objects from objects with other reactive objects in their prototype chain, or to create reactive objects from objects with non-reactive objects in their prototype chain. To solve this problem, we simply use a WeakMap that maps reactives to their targets, and a WeakSet that contains all skipped objects.
This commit is contained in:
committed by
Géry Debongnie
parent
4a5316ced5
commit
f6e8aff725
@@ -3,14 +3,7 @@ import { BDom, VNode } from "./blockdom";
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import { Component, ComponentConstructor, Props } from "./component";
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import { fibersInError, OwlError } from "./error_handling";
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import { Fiber, makeChildFiber, makeRootFiber, MountFiber, MountOptions } from "./fibers";
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import {
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clearReactivesForCallback,
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getSubscriptions,
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NonReactive,
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Reactive,
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reactive,
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TARGET,
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} from "./reactivity";
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import { clearReactivesForCallback, getSubscriptions, reactive, targets } from "./reactivity";
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import { STATUS } from "./status";
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import { batched, Callback } from "./utils";
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@@ -52,7 +45,7 @@ const batchedRenderFunctions = new WeakMap<ComponentNode, Callback>();
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* relevant changes
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* @see reactive
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*/
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export function useState<T extends object>(state: T): Reactive<T> | NonReactive<T> {
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export function useState<T extends object>(state: T): T {
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const node = getCurrent();
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let render = batchedRenderFunctions.get(node)!;
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if (!render) {
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@@ -116,7 +109,7 @@ export class ComponentNode<P extends Props = any, E = any> implements VNode<Comp
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this.childEnv = env;
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for (const key in props) {
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const prop = props[key];
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if (prop && typeof prop === "object" && prop[TARGET]) {
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if (prop && typeof prop === "object" && targets.has(prop)) {
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props[key] = useState(prop);
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}
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}
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@@ -240,7 +233,7 @@ export class ComponentNode<P extends Props = any, E = any> implements VNode<Comp
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currentNode = this;
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for (const key in props) {
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const prop = props[key];
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if (prop && typeof prop === "object" && prop[TARGET]) {
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if (prop && typeof prop === "object" && targets.has(prop)) {
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props[key] = useState(prop);
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}
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}
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