Previously, the support for the "in" operator was iffy, and "new" was
not supported at all, "in" would fail when checking if a nested property
was in something else, as the leading space would be stripped, and "new"
would fail because the following space would be stripped.
This commit fixes that by preserving the significant whitespace where
necessary.
Before this commit, there were 2 different ways of generating variable
identifiers. And it was possible to have a situation with two different
variable in a template with the same identifier, which caused a crash.
This commit ensures that we go through a unique helper method, so this
cannot occur anymore. Also, the code is slightly simpler.
A little typo was preventing a dynamic t-slot with a scope
(`<t t-slot="{{ state.name }}" myScope="someValue" />`)
to work properly.
This commit corrects this.
Before this commit, a t-set-slot that has no content was not even compiled, and thus not passed
to the component for which it has was defined
After this commit, we allow a t-set-slot to have no content (because it can have slot props)
With this commit, component only render child
components if they have different props (shallow
equality). Otherwise, we trust the reactivity
system to make sure that all impacted components
are updated
Previously, we would replace block declarations in some contexts with
the variable alone, and decalres the variable higher in the generated
code. Issues arise because whe sometimes try to replace "let b2" with
"b2" but end up matching "let b20" which is incorrect.
This commit fixes that by adding a space to the text that we are trying
to match ("let b2 " won't match "let b20")
Before this commit, portal was a Component, now is a directive.
This commit also clean some unused code, and fix an issue on the clean
optimization when a portal is found in a condition or a loop.
Every use case involving some sort of key set on a component would give birth to a leak in an async context:
- If a key of a component changed, the outdated one was never destroyed.
- destroyed component were never removed from their parent's reference map.
This commit solves both issues, that are tightly linked anyway.
This means that unrelated ids (eg the id of a template, variable or key)
not longer share the same incrementing counter, meaning that you no
longer see a variable named "v2" unless another variable "v1" was
generated previously, this is also true for block data.
The problem was that the compiler is based on the assumption that the
multi block received by the parser only occurs in some cases
where the structure of the template require a multi block, and it does
not work when we have random multiblock elsewhere.
We could fix the issue by modifying the code generator code to support
these usecases, or by simply removing these cases in the parser. Since
this seems more efficient, this is the approach taken by this commit.
Note that it was a good opportunity to simplify the parser.