With this commit, component only render child
components if they have different props (shallow
equality). Otherwise, we trust the reactivity
system to make sure that all impacted components
are updated
Have a GrandParent which controls whether one of its GrandChildren is displayed or not.
First, the GrandChild is displayed. Then, change the state of the GrandParent in order to kill
the GrandChild.
Before this commit the GrandChild is only removed from the DOM, as bdom correctly works.
But it is not destroyed.
After this commit, the GrandChild is correctly destroyed.
Every use case involving some sort of key set on a component would give birth to a leak in an async context:
- If a key of a component changed, the outdated one was never destroyed.
- destroyed component were never removed from their parent's reference map.
This commit solves both issues, that are tightly linked anyway.
t-out automatically escaped content when it is a string not marked
with the `markup` function
t-out renders the raw content if it is a Block, or if it has been marked
with the `markup` funtion.
t-esc has been kept since it is safe and is optimized to render text nodes.
all t-raw calls are in fact the same as t-out.
We reintroduce the possibility to mount the app in first position in
a target. The option "self" has been dropped since it is now possible
for a component to have several top level nodes.
We re-add the possibility to validate props when dev mode is active.
No change in the API right Now. The dev mode is activated via the
configure method of App class.
The point is to have visibility on the development of the owl2 features.
This commit reintroduces some tests keeping them skipped in order to fulfill that purpose.
There still are some missing tests though.
We add some test for the t-on directive.
For making them pass, it was necessary to change the code produced by
compileTForeach: the const declaration is not done by using generateId
and there was some conflict with the variable names produced in
captureExpression. Consequently, many snapshots had to be changed.
Code prettification has been done too.