Have a child component on which a render is triggered.
This component delays its willUpdateProps and makes a rendering during the willUpdateProps
Before this commit, renderings of the child were inconsistent across
its parent's renderings.
After this commit, it works as expected.
Before this commit, class inheritance when using the onError hook was unclear nay wrong.
After this commit, error handlers are called from the bottom up in the inheritance hierarchy.
If a handler doesn't rethrow the error, the handling stops there and no other handler is called.
If a handler does rethrow, the handlers declared in a parent class are executed.
In the following situation: A parent of B, B parent of C, with an error
when C is mounted, caught by B and retriggering a rendering in B, then
the onMounted hook of A wasn't properly called. This commit fixes this
problem.
When a parent and a child were rendered at the same time, it was
possible for the 2 renders to decrement the same fiber internal
counter, which meant that the render was stalled.
The slot inner working has been reworked. A prop "slots" is now passed
explicitely to the component. It looks like
{ slotName_1: slotInfo_1, ..., slotName_m: slotInfo_m }
with the objects slotInfo_i with mandatory keys "__render", "__ctx",
and optional key "__scope" and possibly others.
Here is how a slotInfo object can be created:
A slotInfo object is normally created by setting in a template something
like
<div>
<t t-set-slot="foo" t-set-scope="scope" param_1="var" param_2="3">
content
<t t-esc="scope.bool"/>
<t t-esc="scope.num"/>
</t>
</div>
and it will be used somewhere like
<div>
<t t-esc="props.slots.foo.param_1"/>
<t t-slot="foo" bool="other_var" num="5">
</div>
In the above example, the function "__render" produces the block dom
element for the content of the t-set-slot.
The context "__ctx" will have a key "scope" with value { bool: ..., num: 5 }
and "__scope" will be set to "scope".
This commit makes the reactivity system more fine grained and makes it
more eager to stop observing keys or objects when they are modified,
this results in fewer "false positive" notifications.
Before this commit, errors triggered at the level of the fiber (as opposed to at the level
of a component's rendering), were handled as the very top level of the rendering, that is,
in the scheduler.
This was wrong because components below in the rendering tree would not have a chance to handle their
children's or their own errors.
After this commit, error triggered in willPatch, onMounted and onPatched are correctly handled
at the closest component to where they were thrown.
Have a Child Compnent which has one component that succeeds and another
one that fails at its instanciation.
The Child component handles the Errors by rendering itself.
Before this commit, the error handling algorithm made impossible for the scheduler to finish.
This was because the current fiber was still counted as ongoing, when it was actually completed.
After this commit, this use case is handled correctly.
Aim to replace the abstraction "Context" from OWL 1 with the new primitives
"atom" and "useState":
- notification is done only after a batch of modifications.
- observers are notified at most once for a batch.
- an observer of type component is notified (and rerendered)
only if it does not have an ancestor that has to be notified for the
same batch of operations (anywhere in the web of references!).
- notification of components is done on all levels "simultaneously".
Co-authored-by: Aaron Bohy <aab@odoo.com>
Co-authored-by: Géry Debongnie <ged@odoo.com>
Co-authored-by: Mathieu Duckerts-Antoine <dam@odoo.com>
The CSS tag is useful to define a css stylesheet in the javascript file:
```js
class MyComponent extends Component {
static template = xml`
<div class="my-component">some template</div>
`;
static style = css`
.my-component {
color: red;
}
`;
}
```
The `css` tag registers internally the css information. Then, whenever the first instance of the component is created, will add a <style> tag to the document <head>.
Original commit in Owl v1: 953778dc5
Synthetic handler is a sort of event delegation that allows placing
only one listener on the document to improve performance. It is an opt-in option.
Native listener places the listener on the node itself.
We reintroduce the possibility to mount the app in first position in
a target. The option "self" has been dropped since it is now possible
for a component to have several top level nodes.
We re-add the possibility to validate props when dev mode is active.
No change in the API right Now. The dev mode is activated via the
configure method of App class.
Previously, when a component node had been created and destroyed, and
the corresponding component was then recreated, the destroyed node was
reused. This commit fixes that
Currently in some cases, adding an attachment via lognote creates a traceback.
Error : shouldPatch is true while `vnode` is not defined, so `patch()` failed
This is a hotfix correcting this problem by calling `patch()` only if `shouldPatch` is true **and** the `vnode` is set.
opw-2645203
This is a tricky commit. The key point is that the Fiber.complete
method, which commits a rendering to the DOM works like this: it
traverses the component tree, patch the corresponding DOM for each
component, calls the mounted/destroy hooks, and reset the currentfiber
of components to null, all synchronously.
However, this means that it is possible for components to initiate a
rendering (which create a new currentFiber) before the currentFiber is
reset to null, so the internal state of owl is corrupted. This can
occurs in a crash, as in the test that accompanies this commit.
To fix this, we take care of resetting the currentFiber first, while we
walk the component tree. Then, the internal state is always consistent
(i.e. a currentFiber to null means that there is no pending rendering)
closes#904
Before this commit, Owl could not detect that the underlying component
in a template such as <t t-component="{{state.child}}"/> was changing,
if the two components have the same tag as root element.
This is because the reconciliation is done at the vdom level, which does
not know about components. To solve this, one could use a t-key to make
sure owl can make the difference.
With this commit, we can simply use our knowledge of the fact that we are
dealing with a dynamic component and autogenerate a suitable key.
closes#623
the low level method htmlelement.classList.add does not accept multiple
classes in one string, which is why, in owl, the expression
`<div t-att-class="{'a b c': value}" />`
did not work as one might expect. It is however very convenient in real
life templates, so this commit improve owl by adding support for this
feature.
closes#813
Before this commit, the error handling code simply destroyed the
application whenever an unhandled error occured in the owl rendering
process. This is perfectly fine, except that since the application is
potentially corrupted, the destroy code may crash as well. We simply
catch those errors to avoid shadowing the main issue.
closes#866
Before this commit, owl was erroneously defining default slots in most
cases, even though they are empty. The problem occurs when the content
of a component slots is a t-set-slot, and we remove that, then use the
rest as default slots, even though it is only reduced to a set of text
nodes.
With this commit, we only consider the content as default content if it
is not only a sequence of text nodes containing only spaces.
closes#882
The templates contained in a slot have to be rendered with the current
scope, but during the rendering of the sub component, which happens
later (after the willStart for the sub component). Therefore, we need to
save the scope that should be used for the slots, so we can access the
proper variables. This was done using an Object.assign() statement,
which is actually only a shallowclone for the own properties.
In this commit, we properly copy all the properties for the current
scope, even those contained in the prototype.
closes#855
Before this commit, props and t-props were computed like
`Object.assign(props, t_props)`.
Now, it computes like `Object.assign(t_props, props)` so props will
override t-props.
closes https://github.com/odoo/owl/issues/886
Before this commit, the error handling process was too naive: once an
error occurs in a rendering, owl catches it, looks for a component that
implements the catchError method, then calls it.
However, in real life, we sometimes need to rethrow that error (or
another one) to propagate the error to some parent handler. This error
needs to be handled by the closest parent component that implements
catchError.
This is what this commit implements: it wraps the catchError call in a
try/catch, then in case of errors, try to handle it by a parent.
Previously, the order of resolution was:
- components defined on the class of the current component
- components defined on the QWeb instance
- the current instance's context
This is unnatural because it doesn't go from most specific to least, as
the current instance's context is the most specific. This is also
fragile, as adding components to the QWeb instance can break unrelated
components.
This commit fixes that by making the lookup start with the current
component's context instead
The initial problem solved by this commit is that it was possible to get
into a situation where a mounting/rendering was started, then the component was
updated, but then another mounting operation begins, and it tries to
reuse the previous rendering operation, which is no longer uptodate.
The underlying issue is that Owl did not track properly the various
internal state change of a component. These issue should be solved by
the introduction of the status enum, which currently tracks 6 possible
states:
- CREATED
- WILLSTARTED
- RENDERED
- MOUNTED
- UNMOUNTED
- DESTROYED
This status number replaces the isMounted and isDestroyed boolean flags.
It has the advantage of making sure that the component is in a
consistent state (it is no longer possible to be destroyed and mounted,
for example)
Another advantage is that it gives us an easy way to track the fact that
a component has been rendered, but is not in the DOM. This is a subtle
situation where some various events can happen, and we need to be able
to react to that case.
Note that there is a change of behaviour: if a component is mounted in a
specific target, then before the mounting is complete, the component is
mounted in another target, we no longer reject the first mounting
operation.
This commit makes sure that Owl does not crash when a component is
created, then updated (for example, with a (observed) state change), and
then, some moment later, mounted.
The initial render is not useful, because it is not linked to a mounting
action anyway. And it caused issues such as a crash when Owl tried to
patch it to a non existing target