Currently, the `moveBefore` method on VNodes assumes that the `other`
VNode it receives is of the same type, and that the entire VNode tree
below that other VNode has the exact same structure. While this is
correct in most cases, it breaks down when there is a VToggler somewhere
in the VNode tree, as the structure below a VToggler can be very
different from the structure below another VToggler that was created
from the same compiled code. For example, two iterations of a t-foreach
that contains a <t t-component="..."/> may spawn different components,
and different components obviously have different structures.
One way to fix this is to remove the assumption that the structure of
the `this` block tree in moveBefore is the same as the structure
of the `other` block tree, and instead, always give the concrete DOM
node before which we want to move the current VNode instead of giving it
a VNode and an afterNode as a fallback. One problem with this solution
is that it degrades performance in the "standard" case, where a
t-foreach contains no VToggler anywhere in its block tree, as retrieving
the first concrete DOM node requires calling firstNode() which
recursively traverses the entire tree.
To avoid this performance penalty in the standard case, we opt to only
go down this route whenever we encounter a VToggler when calling
`moveBefore`. This requires that we maintain two separate methods, one
to move a VNode before another VNode of assumed similar structure, which
is basically the current implementation of `moveBefore` for all VNode
types except VToggler, and one implementation that moves a VNode before
a concrete DOM node. This method needs to be implemented for all VNode
types, as all VNode types can be descendants of a VToggler. This method
will only be called from one place: the `moveBeforeVNode` method of the
toggler, which is the point where we realize that the assumption of
identical structure breaks down.
Co-authored-by: Bruno Boi <boi@odoo.com>
When creating the template node for a block, we create htmlelements and
set their (static) attributes. But this can have side effects. For
example, setting the src attribute for an img element will trigger a
request to fetch the image.
We avoid that issue by simply setting the html element template node
inside a <template/> element.
Note that I don't really see how to test this fix in jest: we don't have
a real browser, and no real way to check for this side effect.
closes#1257
Previously, event handlers would not work when an app was mounted in an
iframe, this is caused by a guard in the event handler that checks that
the target element is still in the document, but it doesn't check
against the correct document in the case of an iframe.
This commit changes the check to check against the target's
ownerDocument.
This commit makes all errors thrown in owl use a custom error class. The
main point of this is to always wrap user-code errors that happen during
the owl lifecycle so that they can be treated uniformly in onError by
checking the cause property, and also allows user code to differenciate
owl errors from non-owl errors reliably at runtime.
Before this commit, owl would incorrectly skip patching html properties
when the new value is the same as the value used in the previous render.
However, this is incorrect, since the user may have changed the value by
clicking on a checkbox, or changing some text in an input.
So, to be more correct, owl has to force the update whenever it
encounters a prop. This is however hard to do without impacting the
main update loop, so we kind of work around the problem by using String
and Boolean instance, instead of primitive values.
Previously, having a leading or trailing space caused
HTMLElement.classList.add to be called with an empty string (because we
are splitting on whitespace), which is not allowed and caused a crash.
This commit fixes that by trimming the keys of the class object in the
same way that we already do it for class strings.
Before this commit, using t-on on t-component was not correctly
implemented by owl: when more than one component shared the same
parentelement and have an handler with the same name, the second handler
would override the first (using an internal key). With this commit, we
simply recreate event handler for each instance of a catcher block. Note
that it means that using t-on on components is slightly slower now.
Also, this commit fixes an additional issue that was noticed: the
catcher block would not update its internal handler properly, so it
would not behave properly after being patched.
closes#1199