This commit fixes the handling of the inspected path in the
getComponentsTree method so that it is reset when the given one does
not exist anymore. It solves a crash of the method anytime this would
happen which would prevent the tree from updating correctly.
Before this commit, the release script would build the code, then update
the version number, so the released code would have the previous release
number instead of the current.
This commit fixes a crash in the retrieval of the components tree which
happened when the first app did not contain a root node. The default
inspected component is now set to be the first root component found in
the apps.
This commit first fixes how object prototype are detected so that it
won't stop as soon as the constructor name of the object is "Object".
This allows displaying every single prototype encountered and closes
https://github.com/odoo/owl/issues/1467.
This commit also improves how the env of a component is displayed by
expanding its chain of prototypes by default while keeping its keys lit
as long as it is their first occurence in the chain.
This commit fixes the three following issues:
- Symbols could never appear in shortened display of objects
- Objects which contained only symbols as keys would be considered to be
empty and therefore not expandable
- Symbol value edition would create a new property on the object with
the stringified symbol as key instead of updating its value
closes https://github.com/odoo/owl/issues/1464
Since we now omit some observed objects when listing subscriptions, the
index of the subscription is no longer the index of the raw
subscription. This causes issue with the resolution of object paths when
they are inside a subscription. This commit fixes that by adding the
index to the raw subscription.
We also need to adapt the code that traverses the old tree, since the
index of the subscription in the component is no longer the same as the
index of the subscription "child" in the object tree.
Previously, the keys were displayed separately from the target, on top
of being displayed in bold inside the object when unfolded. This is
redundant, and in most cases you have to unfold the object anyway
because there are more keys observed than can be displayed.
The only "key" that cannot be displayed in bold inside the object is the
"key changes" magic key. This commit replaces it by a small +/- badge on
the right of the object's short content.
This commit also stops displaying observed object that are nested inside
other observed objects at the top level, as it can be confusing, and it
also heuristically gives a name to observed objects: if the observed
object is a property of the component or one of its props it will be
named accordingly, if not it will be named `[unknown]` (which may happen
when reobserving reactive objects inside a service or inside the env,
but is pretty rare in practice).
This commit changes the moment when all methods that need patching
to handle events are actually patched: the complete method of RootFiber
is now patched at devtools startup (when the tab owl tab is opened) and
every other method is patched at first activation of the event recording
functionality. This makes sure that the devtools will have no impact on
performance whatsoever when they are not directly put in use.
This commit fixes some race conditions that were happening due to the
loading of the tree being sometimes triggered at the same moment as the
DOM patch. This would result in some destroyed component still being
present in the devtools' tree. This commit also ensures that the loading
of the tree is synchronous in regard to the component details loading.
This commit adds the functionnality to add components to the toggle
blacklist so that it won't be expanded by default when launching or
reloading the devtools components tree.
This commit adapts the behavior of the devtools global hook to get
the toRaw and reactive functions from the __OWL_DEVTOOLS__ variable
instead of the global owl when it is missing. Also adds the functions
to the __OWL_DEVTOOLS__ variable for the former to work.
This allows the devtools to work in environments where owl is loaded
through ES modules.
Also quickly fixes iframes detection update on page reload.
This commit fixes the key of the sub tree elements in the details
window to be 100% unique since the name of the elements could not
be unique so it would silently crash and not display. It also removes
the default size property of maps and sets since there's already a
getter available for it.
This commit improves how messages are relayed from the page to the
devtools by using a specific port for each instance of the owl devtools
panel and refreshing it through the heartbeat message. This allows
to prevent sending messages to every devtools instances and sorting
the messages inside.
This commit fixes how the apps methods are patched by decoupling
the patching of the destroy method from the rest because we need
to have a valid reference to a component node to do so (the root
node in this case). The previous behavior was to only patch methods
when an app with a root node is added but this was not working
when the app has no root node initially and gets one dynamically.
There is now a listener to patch the destroy method as soon as a
root node is set on any of the apps if it is not already the case.
Currently, some of the things on the playground must be changed directly
on the master branch while other things require checking out the
gh-pages branch and making the modifications there. Even when changes
need to be made on the master branch, all changes that are not direcly
in owl itself need to be copied by hand to the gh-pages branch.
This commit moves all files that exist on the gh-pages branch to the
master branch in the docs folder, this change will require configuring
the github page to use the docs folder instead of a separate branch, but
will make maintenance of the github page and playground easier going
forward.
The playground hasn't been touched for a while and a few things were
broken before this commit:
- Exporting as a standalone web application was broken because it still
attempted to load the templates like it was done in owl 1
- Resizing the editor tabs still tried to use `this.trigger`
While fixing the export feature, the files needed by the app were
factored out of hardcoded strings and into real files, as this makes it
easier to maintain, since these files get syntax highlighting.
The samples received the same treatment: there is now a `samples` folder
containing all the samples, it also contains a jsconfig, giving
autocompletion on owl functions while editing the files, and allowing
the owl import to look how it would when using owl as a node_module.
In the browser, this import is translated to the relative path of the
owl module using an import map.
This is useful to share editable snippets of owl code, which can be used
to paste a reproduction for a given issue or give someone an interactive
example of some feature.
This commit adds box-sizing: border-box to the highlight elements
created by the devtools on the page. This was making some of the
boxes overflow on some pages (like on POS sessions) because
the border-box box-sizing was not the default behavior on these
pages.
This commit adds the devtools as a zip file containing both chrome
and firefox versions of the extension in the release and also updates
the doc to install it easily.
This commit adds the code of the owl devtools extension.
This extension can be added on chrome or on firefox for
developpers to be able to inspect the contents of all owl
applications that are present on any web page, see all the
components, interract with them and their content to some
extend and perform a bit of profiling with their renders.
Before this commit, the version number was added by the rollup
configuration script. It worked, but it meant that there was no robust
way to access the version number in many case. For example, what if I
have a page with two different version of owl? Or what if one of them
uses the ESM module system, and does not export owl as a global object?
This is not really a big deal, but accessing the version number is
useful for tooling purpose, so this commit makes it possible to read the
version number on each individual App, as a static property.
Compiling a template with a dash ("-") in its name generates an
invalid function name in the compiled code.
A template named `"my-component"` leads to the function
`function my-component(app, bdom, helpers) { ... }` which has an
invalid name.
closes#1333
Previously, if you were not the last person to publish to the
playground, your playground branch would be behind the remote and trying
to push to it would fail.
This commit attempts to pull the changes before updating owl so that
even if you were not the last person to push to the playground, as long
as the pull is a fast-forward, publishing to the playground won't fail.
This commit also adapts some of the status number manipulation to use
bitwise or instead of addition, since return status code can be both
positive or negative and may cancel one another. Using bitwise or
ensures than any non-zero code will make the status non-zero and stay
that way.
Release script errase dist folder
closes#793
Release can only be done on master branch
closes#829
Update the playground owl version on release
closes#814
Add logError method in release to show messages in red.
Check-formatting command added to the release process.
The initial problem solved by this commit is that it was possible to get
into a situation where a mounting/rendering was started, then the component was
updated, but then another mounting operation begins, and it tries to
reuse the previous rendering operation, which is no longer uptodate.
The underlying issue is that Owl did not track properly the various
internal state change of a component. These issue should be solved by
the introduction of the status enum, which currently tracks 6 possible
states:
- CREATED
- WILLSTARTED
- RENDERED
- MOUNTED
- UNMOUNTED
- DESTROYED
This status number replaces the isMounted and isDestroyed boolean flags.
It has the advantage of making sure that the component is in a
consistent state (it is no longer possible to be destroyed and mounted,
for example)
Another advantage is that it gives us an easy way to track the fact that
a component has been rendered, but is not in the DOM. This is a subtle
situation where some various events can happen, and we need to be able
to react to that case.
Note that there is a change of behaviour: if a component is mounted in a
specific target, then before the mounting is complete, the component is
mounted in another target, we no longer reject the first mounting
operation.