Commit Graph

7 Commits

Author SHA1 Message Date
Julien Carion (juca) 9b1ec5dc0e [FIX] *: move OwlError to common
This commit moves OwlError to its own file in the new common folder
such that it is no longer associated with the runtime.
2023-07-26 15:15:20 +02:00
Samuel Degueldre fed9cc467f [FIX] reactivity: only show key in subscription if observed by callback
Previously, the getSubscriptions debugging utility returned all observed
keys for a given target, instead of only the keys observed by the
callback it received as argument. This commit fixes that issues.
2023-02-09 10:13:41 +01:00
Samuel Degueldre 4a761a7403 [FIX] reactivity: improve performance for long-lived reactives
Previously, when having a long lived reactive object and writing a lot
of keys to it, clearing the reactive subscriptions on that object would
slow down as time went on. This is because when clearing a target's
subsctiptions for a callback, we look at all the keys that are observed, and for all
the observed keys, we remove the callback from the set of callbacks
observing that key. The problem arises from the fact that after doing
that, even if the set of callbacks observing that key is now empty, we
don't remove the key from the observed keys, meaning that any further
clearing of subscriptions will have to iterate over that key to attempt
to clear the callbacks even if there are none.

This commit fixes this problem by simply removing the key from the
observedKeys if there are no longer any callbacks observing it.

This commit also improves performance for bare reactives (reactives
created with no callback). The initial implementation simply creates a
default empty callback when creating a reactive, and treats it like any
other, meaning it can observe keys and be notified of changes even
though we know in advance that it does nothing. This can compound with
the previous issue when you're doing a lot of manipulations on a bare
reactive internally for the sole purpose of notifying outside observers,
as this creates a lot of useless work in the reactivity system.
2023-01-27 09:34:55 +01:00
Samuel Degueldre 39329f80b2 [FIX] reactivity: don't subscribe to keys when making reactive
When attempting to create a reactive object, we first check if the
target can be made reactive, this is done with Object.toString, which
internally reads the Symbol.toStringTag on the underlying object. When
trying to make a reactive object from another, for example when
reobserving a reactive or when reading a reactive object from the
context of another, this would read the subscribe the original object to
the Symbol.toStringTag property.

This commit fixes that by calling Object.toString on the underlying
target object where applicable.
2022-12-08 14:22:39 +01:00
Samuel Degueldre f6e8aff725 [FIX] reactivity: fix issues with reactive objects in proto chain
Previously, when there was a reactive object in the prototype chain of a
different object, it would get notified of the first write to a property
that existed on the reactive object but did not yet exist on the other
object, despite the value of that property not actually getting written
to the reactive and hence the value not getting changed.

This was caused by the fact that we assumed that Reflect.set would set
the value on the target, when in fact, the value is set on the object
that underlies the `receiver`. When a reactive object is part of the
prototype chain, the first write on a key triggers the set trap but the
receiver is not the reactive object, and so Reflect.set doesn't modify
the target, but adds the new key to the object that's lower in the
prototype chain.

This commit fixes that by actually reading the value from the target
instead of assuming that it was changed by Reflect.set

This commit also removes the special symbols SKIP and TARGET, as there
is no reliable way to check whether these keys are present on the object
itself or on its prototype chain, which can cause issue when trying to
create reactive objects from objects with other reactive objects in
their prototype chain, or to create reactive objects from objects with
non-reactive objects in their prototype chain. To solve this problem, we
simply use a WeakMap that maps reactives to their targets, and a WeakSet
that contains all skipped objects.
2022-11-29 14:59:05 +01:00
Samuel Degueldre 7786077921 [IMP] *: use a custom error class for all errors thrown by owl
This commit makes all errors thrown in owl use a custom error class. The
main point of this is to always wrap user-code errors that happen during
the owl lifecycle so that they can be treated uniformly in onError by
checking the cause property, and also allows user code to differenciate
owl errors from non-owl errors reliably at runtime.
2022-07-18 15:40:14 +02:00
Géry Debongnie 22a79cdedd [REF] reorganize file structure
in order to separate compiler/ and runtime/ code
2022-05-31 14:00:01 +02:00