import { mount, patch, createBlock } from "../../src/runtime/blockdom";
import { makeTestFixture } from "./helpers";
//------------------------------------------------------------------------------
// Setup and helpers
//------------------------------------------------------------------------------
let fixture: HTMLElement;
beforeEach(() => {
fixture = makeTestFixture();
});
afterEach(() => {
fixture.remove();
});
test("input with value property", () => {
// render input with initial value
const block = createBlock(``);
const tree = block(["zucchini"]);
mount(tree, fixture);
// const bnode1 = renderToBdom(template, { v: "zucchini" });
// const fixture = makeTestFixture();
// mount(bnode1, fixture);
const input = fixture.querySelector("input")!;
expect(input.value).toBe("zucchini");
// change value manually in input, to simulate user input
input.value = "tomato";
expect(input.value).toBe("tomato");
// rerender with a different value, and patch actual dom, to check that
// input value was properly reset by owl
patch(tree, block(["potato"]));
expect(input.value).toBe("potato");
});
test("input with value property, and falsy value given", () => {
const block = createBlock(``);
const tree = block([undefined]);
mount(tree, fixture);
const input = fixture.querySelector("input")!;
expect(input.value).toBe("");
patch(tree, block([null]));
expect(input.value).toBe("");
patch(tree, block([0]));
expect(input.value).toBe("0");
patch(tree, block([""]));
expect(input.value).toBe("");
patch(tree, block([false]));
expect(input.value).toBe("");
});
test("input type=checkbox with checked property", () => {
// render input with initial value
const block = createBlock(``);
const tree = block([true]);
mount(tree, fixture);
expect(fixture.innerHTML).toBe(``);
const input = fixture.querySelector("input")!;
expect(input.checked).toBe(true);
});