# 🦉 Store 🦉 ## Content - [Overview](#overview) - [Example](#example) - [Reference](#reference) - [Store](#store) - [Actions](#actions) - [Getters](#getters) - [Connecting a Component](#connecting-a-component) - [`useStore`](#usestore) - [`useDispatch`](#usedispatch) - [`useGetters`](#usegetters) - [Semantics](#semantics) - [Good Practices](#good-practices) ## Overview Managing the state in an application is not an easy task. In some cases, the state of an application can be part of the component tree, in a natural way. However, there are situations where some parts of the state need to be displayed in various parts of the user interface, and then, it is not obvious which component should own which part of the state. Owl's solution to this issue is a centralized store. It is a class that owns some (or all) state, and lets the developer update it in a structured way, with `actions`. Owl components can then connect to the store, and will be updated if necessary. Note: Owl store is inspired by React Redux and VueX. ## Example Here is what a simple store looks like: ```js const actions = { addTodo({ state }, message) { state.todos.push({ id: state.nextId++, message, isCompleted: false }); } }; const state = { todos: [], nextId: 1 }; const store = new owl.Store({ state, actions }); store.on("update", null, () => console.log(store.state)); // updating the state store.dispatch("addTodo", "fix all bugs"); ``` This example shows how a store can be defined and used. Note that in most cases, actions will be dispatched by connected components. ## Reference ### `Store` The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events whenever its state is changed. Note that these events are triggered only after a microtask tick, so only one event will be triggered for any number of state changes in a call stack. Also, it is important to mention that the state is observed (with an `owl.Observer`), which is the reason why it is able to know if it was changed. See the [Observer](observer.md)'s documentation for more details. The `Store` class is quite small. It has two public methods: - its constructor - `dispatch` The constructor takes a configuration object with four (optional) keys: - the initial state - the actions - the getters - the environment ```javascript const config = { state, actions, getters, env }; const store = new Store(config); ``` ### Actions Actions are used to coordinate state changes. It can be used for both synchronous and asynchronous logic. ```js const actions = { async login({ state }, info) { state.loginState = "pending"; try { const loginInfo = await doSomeRPC("/login/", info); state.loginState = loginInfo; } catch (e) { state.loginState = "error"; } } }; ``` The first argument to an action method is an object with four keys: - `state`: the current state of the store content, - `dispatch`: a function that can be used to dispatch other actions, - `getters`: an object containing all getters defined in the store, - `env`: the current environment. This is useful sometimes, in particular if an action needs to apply some side effects (such as performing an rpc), and the `rpc` method is located in the environment. Actions are called with the `dispatch` method on the store, and can receive an arbitrary number of arguments. ```js store.dispatch("login", someInfo); ``` Note that anything returned by an action will also be returned by the `dispatch` call. Also, it is important to be aware that we need to be careful with asynchronous logic. Each state change will potentially trigger a rerendering, so we need to make sure that we do not have a partially corrupted state. Here is an example that is likely not a good idea: ```javascript const actions = { async fetchSomeData({ state }, recordId) { state.recordId = recordId; const data = await doSomeRPC("/read/", recordId); state.recordData = data; } }; ``` In the previous example, there is a period of time in which the state has a `recordId` which does not correspond to the `recordData`. It is more likely that we want an atomic update: updating the `recordId` at the same time as the `recordData` values: ```javascript const actions = { async fetchSomeData({ state }, recordId) { const data = await doSomeRPC("/read/", recordId); state.recordId = recordId; state.recordData = data; } }; ``` ### Getters Usually, data contained in the store will be stored in a normalized way. For example, ```js { posts: [{id: 11, authorId: 4, content: 'Greetings'}], authors: [{id: 4, name: 'John'}] } ``` However, the user interface will probably need some denormalized data like ```js {id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'} ``` This is what `getters` are for: they give a centralized way to process and transform the data contained in the store. ```js const getters = { getPost({ state }, id) { const post = state.posts.find(p => p.id === id); const author = state.authors.find(a => a.id === post.id); return { id, author, content: post.content }; } }; // somewhere else const post = store.getters.getPost(id); ``` Getters take _at most_ one argument. Note that getters are not cached. ### Connecting a Component At some point, we need a way to interact with the store from a component. This can be done with the help of the three store hooks: - [`useStore`](#usestore) to subscribe a component to some part of the store state, - [`useDispatch`](#usedispatch) to get a reference to a dispatch function, - [`useGetters`](#usegetters) to get a reference to the getters defined in the store. Assume we have this store: ```javascript const actions = { increment({ state }, val) { state.counter.value += val; } }; const state = { counter: { value: 0 } }; const store = new owl.Store({ state, actions }); ``` A counter component can then select this value and dispatch an action like this: ```js class Counter extends Component { counter = useStore(state => state.counter); dispatch = useDispatch(); } const counter = new Counter({ store, qweb }); ``` ```xml ``` ### `useStore` The `useStore` hook is used to select some part of the store state. It accepts two arguments: - a selector function, which takes the store state as first argument (and the component props as second argument) and returns an object or an array (which will be then observed), - optionally, an object with a `store` key (if we want to override the default store) and an equality function (if we want to specialize the comparison). If the `useStore` callback selects a sub part of the store state, the component will only be rerendered whenever this part of the state changes. Otherwise, it will perform a strict equality check and will update the component every time this check fails. Also, it may not be obvious, but it is crucial to remember that the selector function should return an object or an array. The reason is that it needs to be observed, otherwise the component would not be able to react to changes. ### `useDispatch` The `useDispatch` hook is useful when a component needs to be able to dispatch actions. It takes an optional argument, which is a store. If not given, it will use the store in the environment. Note that a component does not need to be connected in any other way to the store. For example: ```js class DoSomethingButton extends Component { static template = xml``; dispatch = useDispatch(); } ``` ### `useGetters` The `useGetters` hook is useful when a component needs to be able to use the getters defined in a store. It takes an optional argument, which is a store. If not given, it will use the store in the environment. Note that a component does not need to be connected in any other way to the store. For example: ```js class InfoButton extends Component { static template = xml``; getters = useGetters(); } ``` ### Semantics The `Store` class and the `useStore` hook try to be smart and to optimize as much as possible the rendering and update process. What is important to know is: - components are always updated in the order of their creation (so, parent before children), - they are updated only if they are in the DOM, - if a parent is asynchronous, the system will wait for it to complete its update before updating other components, - in general, updates are not coordinated. This is not a problem for synchronous components, but if there are many asynchronous components, this could lead to a situation where some part of the UI is updated and some other part of the UI is not updated. ### Good Practices - avoid asynchronous components as much as possible. Asynchronous components lead to situations where parts of the UI is not updated immediately, - do not be afraid to connect many components, parent or children if needed. For example, a `MessageList` component could get a list of ids in its `useStore` call and a `Message` component could get the data of its own message, - since the `useStore` function is called for each connected component, for each state update, it is important to make sure that these functions are as fast as possible.