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Previously, components would automatically call useState on their props, so that changes deeply within props would automatically cause the component to be rendered. This can be useful when passing a piece of state to children or descendants. One problem with this is that all props implicitly become reactive, even if the object that was passed as a props was not. The problem with that being that since the original object is not reactive, any change made by the parent will not go through the reactivity system and the children won't be notified of the change, in essence, this reactive object is essentially useless, while having a real cost: traversing reactive objects creates more reactive objects, and those objects are all proxies. This is expensive for basically no benefit, while also making it more difficult to debug code that involves those objects. This commit fixes that by only calling useState on objects that are already reactive, allowing the usecase described in the first paragraph without the drawbacks described in the second.
🦉 Owl overview 🦉
Here is a list of everything exported by the Owl library:
Main entities:
App: represent an Owl application (mainly a root component,a set of templates, and a config)Component: the main class to define a concrete Owl componentmount: main entry point for most application: mount a component to a targetxml: helper to define an inline template
Reactivity
useState: create a reactive object (hook, linked to a specific component)reactive: create a reactive object (not linked to any component)markRaw: mark an object or array so that it is ignored by the reactivity systemtoRaw: given a reactive objet, return the raw (non reactive) underlying object
Lifecycle hooks:
onWillStart: hook to define asynchronous code that should be executed before component is renderedonMounted: hook to define code that should be executed when component is mountedonWillPatch: hook to define code that should be executed before component is patchedonWillUpdateProps: hook to define code that should be executed before component is updatedonPatched: hook to define code that should be executed when component is patchedonWillRender: hook to define code that should be executed before component is renderedonRendered: hook to define code that should be executed after component is renderedonWillUnmount: hook to define code that should be executed before component is unmountedonWillDestroy: hook to define code that should be executed before component is destroyedonError: hook to define a Owl error handler
Other hooks:
useComponent: return a reference to the current component (useful to create derived hooks)useEffect: define an effect with its dependenciesuseEnv: return a reference to the current envuseExternalListener: add a listener outside of a component DOMuseRef: get an object representing a reference (t-ref)useChildSubEnv: extend the current env with additional information (for child components)useSubEnv: extend the current env with additional information (for current component and child components)
Utility/helpers:
EventBus: a simple event busloadFile: an helper to load a file from the servermarkup: utility function to define strings that represent html (should not be escaped)status: utility function to get the status of a component (new, mounted or destroyed)whenReady: utility function to execute code when DOM is ready