mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
272 lines
7.4 KiB
TypeScript
272 lines
7.4 KiB
TypeScript
import sdAttrs from "../../../libs/snabbdom/src/modules/attributes";
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import sdListeners from "../../../libs/snabbdom/src/modules/eventlisteners";
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import { init } from "../../../libs/snabbdom/src/snabbdom";
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import { VNode } from "../../../libs/snabbdom/src/vnode";
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import { QWeb } from "./qweb_vdom";
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import { EventBus } from "./event_bus";
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//------------------------------------------------------------------------------
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// Types/helpers
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//------------------------------------------------------------------------------
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export interface WEnv {
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qweb: QWeb;
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getID(): number;
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}
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let wl: any[] = [];
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(<any>window).wl = wl;
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interface Meta<T extends WEnv> {
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readonly id: number;
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vnode: VNode | null;
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isStarted: boolean;
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isMounted: boolean;
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isDestroyed: boolean;
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parent: Widget<T, {}> | null;
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children: { [key: number]: Widget<T, {}> };
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// children mapping: from templateID to widgetID
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// should it be a map number => Widget?
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cmap: { [key: number]: number };
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}
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const patch = init([sdListeners, sdAttrs]);
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export interface Type<T> extends Function {
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new (...args: any[]): T;
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}
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//------------------------------------------------------------------------------
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// Widget
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//------------------------------------------------------------------------------
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export class Widget<T extends WEnv, Props> extends EventBus {
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__widget__: Meta<WEnv>;
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template: string = "default";
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inlineTemplate: string | null = null;
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get el(): HTMLElement | null {
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return this.__widget__.vnode ? (<any>this).__widget__.vnode.elm : null;
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}
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env: T;
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state: Object = {};
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props: Props;
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refs: { [key: string]: Widget<T, {}> | HTMLElement | undefined } = {};
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//--------------------------------------------------------------------------
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// Lifecycle
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//--------------------------------------------------------------------------
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constructor(parent: Widget<T, any> | T, props?: Props) {
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super();
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wl.push(this);
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// is this a good idea?
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// Pro: if props is empty, we can create easily a widget
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// Con: this is not really safe
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// Pro: but creating widget (by a template) is always unsafe anyway
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this.props = <Props>props;
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let id: number;
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let p: Widget<T, any> | null = null;
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if (parent instanceof Widget) {
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p = parent;
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this.env = parent.env;
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id = this.env.getID();
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parent.__widget__.children[id] = this;
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} else {
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this.env = parent;
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id = this.env.getID();
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}
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this.__widget__ = {
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id: id,
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vnode: null,
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isStarted: false,
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isMounted: false,
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isDestroyed: false,
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parent: p,
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children: {},
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cmap: {}
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};
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}
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async willStart() {}
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mounted() {}
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shouldUpdate(nextProps: Props): boolean {
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return true;
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}
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willUnmount() {}
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destroyed() {}
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//--------------------------------------------------------------------------
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// Public
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//--------------------------------------------------------------------------
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async mount(target: HTMLElement): Promise<void> {
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await this._start();
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await this.render();
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if (!this.el) {
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// widget was destroyed before we get here...
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return;
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}
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target.appendChild(this.el!);
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if (document.body.contains(target)) {
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this.visitSubTree(w => {
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if (!w.__widget__.isMounted && this.el!.contains(w.el)) {
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w.__widget__.isMounted = true;
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w.mounted();
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return true;
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}
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return false;
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});
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}
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}
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detach() {
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if (this.el) {
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this.visitSubTree(w => {
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if (w.__widget__.isMounted) {
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w.willUnmount();
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w.__widget__.isMounted = false;
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return true;
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}
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return false;
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});
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this.el.remove();
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}
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}
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destroy() {
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if (!this.__widget__.isDestroyed) {
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for (let id in this.__widget__.children) {
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this.__widget__.children[id].destroy();
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}
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if (this.__widget__.isMounted) {
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this.willUnmount();
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}
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if (this.el) {
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this.el.remove();
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this.__widget__.isMounted = false;
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delete this.__widget__.vnode;
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}
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if (this.__widget__.parent) {
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let id = this.__widget__.id;
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delete this.__widget__.parent.__widget__.children[id];
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this.__widget__.parent = null;
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}
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this.clear();
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this.__widget__.isDestroyed = true;
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this.destroyed();
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}
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}
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/**
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* This is the safest update method for widget: its job is to update the state
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* and rerender (if widget is mounted).
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*
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* Notes:
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* - it checks if we do not add extra keys to the state.
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* - it is ok to call updateState before the widget is started. In that
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* case, it will simply update the state and will not rerender
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*/
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async updateState(nextState: Object) {
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if (Object.keys(nextState).length === 0) {
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return;
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}
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for (let key in nextState) {
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if (key in this.state) {
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this.state[key] = nextState[key];
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} else {
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throw new Error(`Invalid key: '${key}' does not exist in widget state`);
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}
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}
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if (this.__widget__.isStarted) {
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return this.render();
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}
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}
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updateProps(nextProps: Props): Promise<void> {
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const shouldUpdate = this.shouldUpdate(nextProps);
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this.props = nextProps;
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return shouldUpdate ? this.render() : Promise.resolve();
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}
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//--------------------------------------------------------------------------
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// Private
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//--------------------------------------------------------------------------
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async render(): Promise<void> {
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if (this.__widget__.isDestroyed) {
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return;
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}
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const vnode = await this._render();
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this.__widget__.vnode = patch(
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this.__widget__.vnode || document.createElement(vnode.sel!),
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vnode
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);
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}
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private async _start(): Promise<void> {
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await this.willStart();
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if (!this.__widget__.isDestroyed) {
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this.__widget__.isStarted = true;
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}
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if (this.inlineTemplate) {
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this.env.qweb.addTemplate(this.inlineTemplate, this.inlineTemplate, true);
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}
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}
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private async _render(): Promise<VNode> {
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const promises: Promise<void>[] = [];
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const template = this.inlineTemplate || this.template;
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let vnode = this.env.qweb.render(template, this, { promises });
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// this part is critical for the patching process to be done correctly. The
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// tricky part is that a child widget can be rerendered on its own, which
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// will update its own vnode representation without the knowledge of the
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// parent widget. With this, we make sure that the parent widget will be
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// able to patch itself properly after
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vnode.key = this.__widget__.id;
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return Promise.all(promises).then(() => vnode);
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}
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/**
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* Only called by qweb t-widget directive
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*/
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_mount(vnode: VNode, elm: HTMLElement): VNode {
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this.__widget__.vnode = patch(elm, vnode);
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this.__mount();
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return this.__widget__.vnode;
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}
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__mount() {
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if (this.__widget__.isMounted) {
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return;
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}
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if (this.__widget__.parent) {
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if (this.__widget__.parent!.__widget__.isMounted) {
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this.__widget__.isMounted = true;
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this.mounted();
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const children = this.__widget__.children;
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for (let id in children) {
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children[id].__mount();
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}
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}
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}
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}
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private visitSubTree(callback: (w: Widget<T, any>) => boolean) {
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const shouldVisitChildren = callback(this);
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if (shouldVisitChildren) {
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const children = this.__widget__.children;
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for (let id in children) {
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children[id].visitSubTree(callback);
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}
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}
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}
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}
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