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bd29e4f761
closes #84
437 lines
13 KiB
TypeScript
437 lines
13 KiB
TypeScript
import { EventBus } from "./event_bus";
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import { Observer } from "./observer";
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import { QWeb, CompiledTemplate } from "./qweb_core";
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import { h, patch, VNode } from "./vdom";
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//------------------------------------------------------------------------------
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// Types/helpers
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//------------------------------------------------------------------------------
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export interface Env {
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qweb: QWeb;
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}
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interface Meta<T extends Env, Props> {
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readonly id: number;
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vnode: VNode | null;
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isStarted: boolean;
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isMounted: boolean;
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isDestroyed: boolean;
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parent: Component<T, any, any> | null;
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children: { [key: number]: Component<T, any, any> };
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// children mapping: from templateID to widgetID
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// should it be a map number => Widget?
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cmap: { [key: number]: number };
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renderId: number;
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renderProps: Props | null;
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renderPromise: Promise<VNode> | null;
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boundHandlers: { [key: number]: any };
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observer?: Observer;
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render?: CompiledTemplate;
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}
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//------------------------------------------------------------------------------
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// Widget
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//------------------------------------------------------------------------------
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let nextId = 1;
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export class Component<
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T extends Env,
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Props extends {},
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State extends {}
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> extends EventBus {
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readonly __owl__: Meta<Env, Props>;
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template: string = "default";
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inlineTemplate: string | null = null;
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get el(): HTMLElement | null {
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return this.__owl__.vnode ? (<any>this).__owl__.vnode.elm : null;
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}
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env: T;
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state?: State;
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props: Props;
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refs: {
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[key: string]: Component<T, any, any> | HTMLElement | undefined;
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} = {};
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//--------------------------------------------------------------------------
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// Lifecycle
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//--------------------------------------------------------------------------
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/**
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* Creates an instance of Component.
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*
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* The root widget of a component tree needs an environment:
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*
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* ```javascript
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* const root = new RootWidget(env, props);
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* ```
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*
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* Every other widget simply needs a reference to its parent:
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*
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* ```javascript
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* const child = new SomeWidget(parent, props);
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* ```
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*
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* Note that most of the time, only the root widget needs to be created by
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* hand. Other widgets should be created automatically by the framework (with
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* the t-widget directive in a template)
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*/
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constructor(parent: Component<T, any, any> | T, props?: Props) {
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super();
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// is this a good idea?
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// Pro: if props is empty, we can create easily a widget
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// Con: this is not really safe
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// Pro: but creating widget (by a template) is always unsafe anyway
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this.props = <Props>props || <Props>{};
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let id: number = nextId++;
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let p: Component<T, any, any> | null = null;
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if (parent instanceof Component) {
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p = parent;
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this.env = parent.env;
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parent.__owl__.children[id] = this;
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} else {
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this.env = parent;
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}
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this.__owl__ = {
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id: id,
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vnode: null,
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isStarted: false,
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isMounted: false,
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isDestroyed: false,
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parent: p,
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children: {},
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cmap: {},
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renderId: 1,
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renderPromise: null,
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renderProps: props || null,
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boundHandlers: {}
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};
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}
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/**
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* willStart is an asynchronous hook that can be implemented to perform some
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* action before the initial rendering of a component.
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*
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* It will be called exactly once before the initial rendering. It is useful
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* in some cases, for example, to load external assets (such as a JS library)
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* before the widget is rendered.
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*
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* Note that a slow willStart method will slow down the rendering of the user
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* interface. Therefore, some effort should be made to make this method as
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* fast as possible.
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*
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* Note: this method should not be called manually.
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*/
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async willStart() {}
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/**
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* mounted is a hook that is called each time a component is attached to the
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* DOM. This is a good place to add some listeners, or to interact with the
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* DOM, if the component needs to perform some measure for example.
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*
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* Note: this method should not be called manually.
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*
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* @see willUnmount
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*/
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mounted() {}
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/**
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* The willUpdateProps is an asynchronous hook, called just before new props
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* are set. This is useful if the component needs some asynchronous task
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* performed, depending on the props (for example, assuming that the props are
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* some record Id, fetching the record data).
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*
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* This hook is not called during the first render (but willStart is called
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* and performs a similar job).
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*/
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async willUpdateProps(nextProps: Props) {}
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/**
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* The willPatch hook is called just before the DOM patching process starts.
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* It is not called on the initial render. This is useful to get some
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* information which are in the DOM. For example, the current position of the
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* scrollbar
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*
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* The return value of willPatch will be given to the patched function.
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*/
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willPatch(): any {}
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/**
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* This hook is called whenever a component did actually update its props,
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* state or env.
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*
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* This method is not called on the initial render. It is useful to interact
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* with the DOM (for example, through an external library) whenever the
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* component was updated.
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*
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* Updating the widget state in this hook is possible, but not encouraged.
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* One need to be careful, because updates here will cause rerender, which in
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* turn will cause other calls to updated. So, we need to be particularly
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* careful at avoiding endless cycles.
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*
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* The snapshot parameter is the result of the call to willPatch.
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*/
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patched(snapshot: any) {}
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/**
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* willUnmount is a hook that is called each time just before a component is
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* unmounted from the DOM. This is a good place to remove some listeners, for
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* example.
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*
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* Note: this method should not be called manually.
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*
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* @see mounted
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*/
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willUnmount() {}
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//--------------------------------------------------------------------------
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// Public
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//--------------------------------------------------------------------------
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async mount(target: HTMLElement): Promise<void> {
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const vnode = await this._prepare();
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if (this.__owl__.isDestroyed) {
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// widget was destroyed before we get here...
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return;
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}
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this._patch(vnode);
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target.appendChild(this.el!);
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if (document.body.contains(target)) {
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this._callMounted();
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}
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}
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_callMounted() {
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const children = this.__owl__.children;
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for (let id in children) {
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const comp = children[id];
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if (!comp.__owl__.isMounted && this.el!.contains(comp.el)) {
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comp._callMounted();
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}
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}
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this.__owl__.isMounted = true;
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this.mounted();
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}
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_callWillUnmount() {
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this.willUnmount();
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this.__owl__.isMounted = false;
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const children = this.__owl__.children;
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for (let id in children) {
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const comp = children[id];
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if (comp.__owl__.isMounted) {
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comp._callWillUnmount();
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}
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}
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}
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unmount() {
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if (this.__owl__.isMounted) {
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this._callWillUnmount();
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this.el!.remove();
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}
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}
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async render(force: boolean = false, patchQueue?: any[]): Promise<void> {
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if (this.__owl__.isDestroyed) {
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return;
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}
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const shouldCallPatchHooks: boolean = !patchQueue;
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if (shouldCallPatchHooks) {
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patchQueue = [];
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}
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const renderVDom = this._render(force, patchQueue);
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const renderId = this.__owl__.renderId;
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const vnode = await renderVDom;
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if (renderId === this.__owl__.renderId) {
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// we only update the vnode and the actual DOM if no other rendering
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// occurred between now and when the render method was initially called.
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if (shouldCallPatchHooks) {
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for (let i = 0; i < patchQueue!.length; i++) {
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const c = patchQueue![i];
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c.__owl__.willPatchVal = c.willPatch();
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}
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}
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this._patch(vnode);
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if (shouldCallPatchHooks) {
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for (let i = patchQueue!.length - 1; i >= 0; i--) {
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const c = patchQueue![i];
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c.patched(c.__owl__.willPatchVal);
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}
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}
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}
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}
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destroy() {
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if (!this.__owl__.isDestroyed) {
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const el = this.el;
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this._destroy(this.__owl__.parent);
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if (el) {
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el.remove();
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}
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}
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}
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_destroy(parent) {
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const isMounted = this.__owl__.isMounted;
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if (isMounted) {
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this.willUnmount();
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this.__owl__.isMounted = false;
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}
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const children = Object.values(this.__owl__.children);
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for (let child of children) {
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child._destroy(this);
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}
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if (parent) {
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let id = this.__owl__.id;
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delete parent.__owl__.children[id];
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this.__owl__.parent = null;
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}
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this.clear();
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this.__owl__.isDestroyed = true;
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delete this.__owl__.vnode;
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}
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shouldUpdate(nextProps: Props): boolean {
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return true;
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}
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/**
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* This method is the correct way to update the environment of a widget. Doing
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* this will cause a full rerender of the widget and its children, so this is
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* an operation that should not be done frequently.
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*
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* A good usecase for updating the environment would be to update some mostly
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* static config keys, such as a boolean to determine if we are in mobile
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* mode or not.
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*/
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async updateEnv(nextEnv: Partial<T>): Promise<void> {
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if (this.__owl__.parent && this.__owl__.parent.env === this.env) {
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this.env = Object.create(this.env);
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}
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Object.assign(this.env, nextEnv);
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if (this.__owl__.isMounted) {
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await this.render(true);
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}
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}
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set(target: any, key: string | number, value: any) {
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this.__owl__.observer!.set(target, key, value);
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}
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//--------------------------------------------------------------------------
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// Private
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//--------------------------------------------------------------------------
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async _updateProps(
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nextProps: Props,
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forceUpdate: boolean = false,
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patchQueue: any[]
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): Promise<void> {
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const shouldUpdate = forceUpdate || this.shouldUpdate(nextProps);
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if (shouldUpdate) {
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await this.willUpdateProps(nextProps);
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this.props = nextProps;
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await this.render(false, patchQueue);
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}
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}
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_patch(vnode) {
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this.__owl__.renderPromise = null;
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if (this.__owl__.vnode) {
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this.__owl__.vnode = patch(this.__owl__.vnode, vnode);
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} else {
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this.__owl__.vnode = patch(document.createElement(vnode.sel!), vnode);
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}
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}
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_prepare(): Promise<VNode> {
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this.__owl__.renderProps = this.props;
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this.__owl__.renderPromise = this._prepareAndRender();
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return this.__owl__.renderPromise;
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}
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async _prepareAndRender(): Promise<VNode> {
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await this.willStart();
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if (this.__owl__.isDestroyed) {
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return Promise.resolve(h("div"));
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}
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this.__owl__.isStarted = true;
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if (this.inlineTemplate) {
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this.env.qweb.addTemplate(this.inlineTemplate, this.inlineTemplate, true);
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}
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this.__owl__.render = this.env.qweb.render.bind(
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this.env.qweb,
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this.inlineTemplate || this.template
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);
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this._observeState();
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return this._render();
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}
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async _render(
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force: boolean = false,
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patchQueue: any[] = []
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): Promise<VNode> {
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if (this.__owl__.isMounted) {
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patchQueue.push(this);
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}
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this.__owl__.renderId++;
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const promises: Promise<void>[] = [];
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if (this.__owl__.observer) {
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this.__owl__.observer.allowMutations = false;
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}
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let vnode = this.__owl__.render!(this, {
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promises,
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handlers: this.__owl__.boundHandlers,
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forceUpdate: force,
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patchQueue
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});
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if (this.__owl__.observer) {
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this.__owl__.observer.allowMutations = true;
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}
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// this part is critical for the patching process to be done correctly. The
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// tricky part is that a child widget can be rerendered on its own, which
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// will update its own vnode representation without the knowledge of the
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// parent widget. With this, we make sure that the parent widget will be
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// able to patch itself properly after
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vnode.key = this.__owl__.id;
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this.__owl__.renderProps = this.props;
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this.__owl__.renderPromise = Promise.all(promises).then(() => vnode);
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return this.__owl__.renderPromise;
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}
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/**
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* Only called by qweb t-widget directive
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*/
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_mount(vnode: VNode, elm: HTMLElement): VNode {
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this.__owl__.vnode = patch(elm, vnode);
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if (
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this.__owl__.parent &&
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this.__owl__.parent.__owl__.isMounted &&
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!this.__owl__.isMounted
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) {
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this._callMounted();
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}
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return this.__owl__.vnode;
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}
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__mount() {
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if (!this.__owl__.isMounted) {
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this.__owl__.isMounted = true;
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this.mounted();
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}
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}
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_observeState() {
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if (this.state) {
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this.__owl__.observer = new Observer();
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this.__owl__.observer.observe(this.state);
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this.__owl__.observer.notifyCB = this.render.bind(this);
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}
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}
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}
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