Files
owl/src/component.ts
T
2019-05-06 13:00:46 +02:00

437 lines
13 KiB
TypeScript

import { EventBus } from "./event_bus";
import { Observer } from "./observer";
import { QWeb, CompiledTemplate } from "./qweb_core";
import { h, patch, VNode } from "./vdom";
//------------------------------------------------------------------------------
// Types/helpers
//------------------------------------------------------------------------------
export interface Env {
qweb: QWeb;
}
interface Meta<T extends Env, Props> {
readonly id: number;
vnode: VNode | null;
isStarted: boolean;
isMounted: boolean;
isDestroyed: boolean;
parent: Component<T, any, any> | null;
children: { [key: number]: Component<T, any, any> };
// children mapping: from templateID to widgetID
// should it be a map number => Widget?
cmap: { [key: number]: number };
renderId: number;
renderProps: Props | null;
renderPromise: Promise<VNode> | null;
boundHandlers: { [key: number]: any };
observer?: Observer;
render?: CompiledTemplate;
}
//------------------------------------------------------------------------------
// Widget
//------------------------------------------------------------------------------
let nextId = 1;
export class Component<
T extends Env,
Props extends {},
State extends {}
> extends EventBus {
readonly __owl__: Meta<Env, Props>;
template: string = "default";
inlineTemplate: string | null = null;
get el(): HTMLElement | null {
return this.__owl__.vnode ? (<any>this).__owl__.vnode.elm : null;
}
env: T;
state?: State;
props: Props;
refs: {
[key: string]: Component<T, any, any> | HTMLElement | undefined;
} = {};
//--------------------------------------------------------------------------
// Lifecycle
//--------------------------------------------------------------------------
/**
* Creates an instance of Component.
*
* The root widget of a component tree needs an environment:
*
* ```javascript
* const root = new RootWidget(env, props);
* ```
*
* Every other widget simply needs a reference to its parent:
*
* ```javascript
* const child = new SomeWidget(parent, props);
* ```
*
* Note that most of the time, only the root widget needs to be created by
* hand. Other widgets should be created automatically by the framework (with
* the t-widget directive in a template)
*/
constructor(parent: Component<T, any, any> | T, props?: Props) {
super();
// is this a good idea?
// Pro: if props is empty, we can create easily a widget
// Con: this is not really safe
// Pro: but creating widget (by a template) is always unsafe anyway
this.props = <Props>props || <Props>{};
let id: number = nextId++;
let p: Component<T, any, any> | null = null;
if (parent instanceof Component) {
p = parent;
this.env = parent.env;
parent.__owl__.children[id] = this;
} else {
this.env = parent;
}
this.__owl__ = {
id: id,
vnode: null,
isStarted: false,
isMounted: false,
isDestroyed: false,
parent: p,
children: {},
cmap: {},
renderId: 1,
renderPromise: null,
renderProps: props || null,
boundHandlers: {}
};
}
/**
* willStart is an asynchronous hook that can be implemented to perform some
* action before the initial rendering of a component.
*
* It will be called exactly once before the initial rendering. It is useful
* in some cases, for example, to load external assets (such as a JS library)
* before the widget is rendered.
*
* Note that a slow willStart method will slow down the rendering of the user
* interface. Therefore, some effort should be made to make this method as
* fast as possible.
*
* Note: this method should not be called manually.
*/
async willStart() {}
/**
* mounted is a hook that is called each time a component is attached to the
* DOM. This is a good place to add some listeners, or to interact with the
* DOM, if the component needs to perform some measure for example.
*
* Note: this method should not be called manually.
*
* @see willUnmount
*/
mounted() {}
/**
* The willUpdateProps is an asynchronous hook, called just before new props
* are set. This is useful if the component needs some asynchronous task
* performed, depending on the props (for example, assuming that the props are
* some record Id, fetching the record data).
*
* This hook is not called during the first render (but willStart is called
* and performs a similar job).
*/
async willUpdateProps(nextProps: Props) {}
/**
* The willPatch hook is called just before the DOM patching process starts.
* It is not called on the initial render. This is useful to get some
* information which are in the DOM. For example, the current position of the
* scrollbar
*
* The return value of willPatch will be given to the patched function.
*/
willPatch(): any {}
/**
* This hook is called whenever a component did actually update its props,
* state or env.
*
* This method is not called on the initial render. It is useful to interact
* with the DOM (for example, through an external library) whenever the
* component was updated.
*
* Updating the widget state in this hook is possible, but not encouraged.
* One need to be careful, because updates here will cause rerender, which in
* turn will cause other calls to updated. So, we need to be particularly
* careful at avoiding endless cycles.
*
* The snapshot parameter is the result of the call to willPatch.
*/
patched(snapshot: any) {}
/**
* willUnmount is a hook that is called each time just before a component is
* unmounted from the DOM. This is a good place to remove some listeners, for
* example.
*
* Note: this method should not be called manually.
*
* @see mounted
*/
willUnmount() {}
//--------------------------------------------------------------------------
// Public
//--------------------------------------------------------------------------
async mount(target: HTMLElement): Promise<void> {
const vnode = await this._prepare();
if (this.__owl__.isDestroyed) {
// widget was destroyed before we get here...
return;
}
this._patch(vnode);
target.appendChild(this.el!);
if (document.body.contains(target)) {
this._callMounted();
}
}
_callMounted() {
const children = this.__owl__.children;
for (let id in children) {
const comp = children[id];
if (!comp.__owl__.isMounted && this.el!.contains(comp.el)) {
comp._callMounted();
}
}
this.__owl__.isMounted = true;
this.mounted();
}
_callWillUnmount() {
this.willUnmount();
this.__owl__.isMounted = false;
const children = this.__owl__.children;
for (let id in children) {
const comp = children[id];
if (comp.__owl__.isMounted) {
comp._callWillUnmount();
}
}
}
unmount() {
if (this.__owl__.isMounted) {
this._callWillUnmount();
this.el!.remove();
}
}
async render(force: boolean = false, patchQueue?: any[]): Promise<void> {
if (this.__owl__.isDestroyed) {
return;
}
const shouldCallPatchHooks: boolean = !patchQueue;
if (shouldCallPatchHooks) {
patchQueue = [];
}
const renderVDom = this._render(force, patchQueue);
const renderId = this.__owl__.renderId;
const vnode = await renderVDom;
if (renderId === this.__owl__.renderId) {
// we only update the vnode and the actual DOM if no other rendering
// occurred between now and when the render method was initially called.
if (shouldCallPatchHooks) {
for (let i = 0; i < patchQueue!.length; i++) {
const c = patchQueue![i];
c.__owl__.willPatchVal = c.willPatch();
}
}
this._patch(vnode);
if (shouldCallPatchHooks) {
for (let i = patchQueue!.length - 1; i >= 0; i--) {
const c = patchQueue![i];
c.patched(c.__owl__.willPatchVal);
}
}
}
}
destroy() {
if (!this.__owl__.isDestroyed) {
const el = this.el;
this._destroy(this.__owl__.parent);
if (el) {
el.remove();
}
}
}
_destroy(parent) {
const isMounted = this.__owl__.isMounted;
if (isMounted) {
this.willUnmount();
this.__owl__.isMounted = false;
}
const children = Object.values(this.__owl__.children);
for (let child of children) {
child._destroy(this);
}
if (parent) {
let id = this.__owl__.id;
delete parent.__owl__.children[id];
this.__owl__.parent = null;
}
this.clear();
this.__owl__.isDestroyed = true;
delete this.__owl__.vnode;
}
shouldUpdate(nextProps: Props): boolean {
return true;
}
/**
* This method is the correct way to update the environment of a widget. Doing
* this will cause a full rerender of the widget and its children, so this is
* an operation that should not be done frequently.
*
* A good usecase for updating the environment would be to update some mostly
* static config keys, such as a boolean to determine if we are in mobile
* mode or not.
*/
async updateEnv(nextEnv: Partial<T>): Promise<void> {
if (this.__owl__.parent && this.__owl__.parent.env === this.env) {
this.env = Object.create(this.env);
}
Object.assign(this.env, nextEnv);
if (this.__owl__.isMounted) {
await this.render(true);
}
}
set(target: any, key: string | number, value: any) {
this.__owl__.observer!.set(target, key, value);
}
//--------------------------------------------------------------------------
// Private
//--------------------------------------------------------------------------
async _updateProps(
nextProps: Props,
forceUpdate: boolean = false,
patchQueue: any[]
): Promise<void> {
const shouldUpdate = forceUpdate || this.shouldUpdate(nextProps);
if (shouldUpdate) {
await this.willUpdateProps(nextProps);
this.props = nextProps;
await this.render(false, patchQueue);
}
}
_patch(vnode) {
this.__owl__.renderPromise = null;
if (this.__owl__.vnode) {
this.__owl__.vnode = patch(this.__owl__.vnode, vnode);
} else {
this.__owl__.vnode = patch(document.createElement(vnode.sel!), vnode);
}
}
_prepare(): Promise<VNode> {
this.__owl__.renderProps = this.props;
this.__owl__.renderPromise = this._prepareAndRender();
return this.__owl__.renderPromise;
}
async _prepareAndRender(): Promise<VNode> {
await this.willStart();
if (this.__owl__.isDestroyed) {
return Promise.resolve(h("div"));
}
this.__owl__.isStarted = true;
if (this.inlineTemplate) {
this.env.qweb.addTemplate(this.inlineTemplate, this.inlineTemplate, true);
}
this.__owl__.render = this.env.qweb.render.bind(
this.env.qweb,
this.inlineTemplate || this.template
);
this._observeState();
return this._render();
}
async _render(
force: boolean = false,
patchQueue: any[] = []
): Promise<VNode> {
if (this.__owl__.isMounted) {
patchQueue.push(this);
}
this.__owl__.renderId++;
const promises: Promise<void>[] = [];
if (this.__owl__.observer) {
this.__owl__.observer.allowMutations = false;
}
let vnode = this.__owl__.render!(this, {
promises,
handlers: this.__owl__.boundHandlers,
forceUpdate: force,
patchQueue
});
if (this.__owl__.observer) {
this.__owl__.observer.allowMutations = true;
}
// this part is critical for the patching process to be done correctly. The
// tricky part is that a child widget can be rerendered on its own, which
// will update its own vnode representation without the knowledge of the
// parent widget. With this, we make sure that the parent widget will be
// able to patch itself properly after
vnode.key = this.__owl__.id;
this.__owl__.renderProps = this.props;
this.__owl__.renderPromise = Promise.all(promises).then(() => vnode);
return this.__owl__.renderPromise;
}
/**
* Only called by qweb t-widget directive
*/
_mount(vnode: VNode, elm: HTMLElement): VNode {
this.__owl__.vnode = patch(elm, vnode);
if (
this.__owl__.parent &&
this.__owl__.parent.__owl__.isMounted &&
!this.__owl__.isMounted
) {
this._callMounted();
}
return this.__owl__.vnode;
}
__mount() {
if (!this.__owl__.isMounted) {
this.__owl__.isMounted = true;
this.mounted();
}
}
_observeState() {
if (this.state) {
this.__owl__.observer = new Observer();
this.__owl__.observer.observe(this.state);
this.__owl__.observer.notifyCB = this.render.bind(this);
}
}
}