mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
f892929c80
Before this commit, properties were just handled as a special case of attributes. But it does not make that much sense, since they are different. For example, the `readOnly` property does not have the same name as the `readonly` attribute. The confusion probably comes from the fact that QWeb does not distinguish between property and attributes, so Owl has to infer which one is which. With this commit, we introduce a `block-property` directive in blockdom, and change the compiler to use it in emitted code. It has the additional benefits of slightly shrinking the runtime code, since the `isProp` function can now be located in the compiler.
148 lines
4.5 KiB
TypeScript
148 lines
4.5 KiB
TypeScript
import { mount, patch, createBlock } from "../../src/runtime/blockdom";
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import { makeTestFixture } from "./helpers";
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//------------------------------------------------------------------------------
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// Setup and helpers
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//------------------------------------------------------------------------------
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let fixture: HTMLElement;
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beforeEach(() => {
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fixture = makeTestFixture();
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});
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afterEach(() => {
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fixture.remove();
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});
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test("simple attribute", async () => {
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const block = createBlock('<div block-attribute-0="hello"></div>');
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const tree = block(["world"]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
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patch(tree, block(["owl"]));
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expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
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});
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test("updating attribute with falsy value", async () => {
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const block = createBlock('<div block-attribute-0="hello"></div>');
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const tree = block([false]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div></div>`);
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patch(tree, block(["owl"]));
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expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
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patch(tree, block([false]));
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expect(fixture.innerHTML).toBe(`<div></div>`);
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patch(tree, block(["owl"]));
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expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
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patch(tree, block([undefined]));
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expect(fixture.innerHTML).toBe(`<div></div>`);
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});
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test("dynamic attribute (pair)", async () => {
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const block = createBlock('<div block-attributes="0"></div>');
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const tree = block([["hello", "world"]]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
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patch(tree, block([["ola", "mundo"]]));
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expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
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});
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test("dynamic attribute (pair, with false value)", async () => {
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const block = createBlock('<div block-attributes="0"></div>');
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const tree = block([["hello", false]]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div></div>`);
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patch(tree, block([["hello", "world"]]));
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expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
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patch(tree, block([["hello", false]]));
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expect(fixture.innerHTML).toBe(`<div></div>`);
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});
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test("dynamic attribute (object)", async () => {
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const block = createBlock('<div block-attributes="0"></div>');
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const tree = block([{ hello: "world" }]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
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patch(tree, block([{ ola: "mundo" }]));
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expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
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});
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test("dynamic attribute (object), with falsy values", async () => {
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const block = createBlock('<div block-attributes="0"></div>');
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const tree = block([{ hello: "world", blip: false }]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
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patch(tree, block([{ ola: "mundo", blip: undefined }]));
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expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
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patch(tree, block([{ ola: false, blip: 1 }]));
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expect(fixture.innerHTML).toBe(`<div blip="1"></div>`);
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patch(tree, block([{ ola: undefined, blip: undefined }]));
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expect(fixture.innerHTML).toBe(`<div></div>`);
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});
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test("class attribute", async () => {
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const block = createBlock('<div block-attribute-0="class"></div>');
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const tree = block(["fire"]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div class="fire"></div>`);
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patch(tree, block(["water"]));
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expect(fixture.innerHTML).toBe(`<div class="water"></div>`);
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patch(tree, block([""]));
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expect(fixture.innerHTML).toBe(`<div class=""></div>`);
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patch(tree, block([0]));
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expect(fixture.innerHTML).toBe(`<div class="0"></div>`);
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});
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test("attribute with undefined value", async () => {
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const block = createBlock('<div block-attribute-0="abc"></div>');
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const tree = block([undefined]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div></div>`);
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});
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test("class attribute with undefined value", async () => {
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const block = createBlock('<div block-attribute-0="class"></div>');
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const tree = block([undefined]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div></div>`);
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});
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test("class attribute (with a preexisting value", async () => {
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const block = createBlock('<div class="tomato" block-attribute-0="class"></div>');
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const tree = block(["potato"]);
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mount(tree, fixture);
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expect(fixture.innerHTML).toBe(`<div class="tomato potato"></div>`);
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patch(tree, block(["squash"]));
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expect(fixture.innerHTML).toBe(`<div class="tomato squash"></div>`);
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patch(tree, block([""]));
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expect(fixture.innerHTML).toBe(`<div class="tomato"></div>`);
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});
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