mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
@@ -28,7 +28,7 @@ Owl is currently mostly stable. Possible future changes are explained in the
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Here is a short example to illustrate interactive components:
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```javascript
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const { Component, QWeb, useState } = owl;
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const { Component, useState } = owl;
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const { xml } = owl.tags;
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class Counter extends Component {
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@@ -50,7 +50,7 @@ class App extends Component {
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static components = { Counter };
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}
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const app = new App({ qweb: new QWeb() });
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const app = new App();
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app.mount(document.body);
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```
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@@ -92,7 +92,7 @@ A complete documentation for Owl can be found here:
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The most important sections are:
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- [Quick Start](doc/quick_start.md)
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- [Quick Start](doc/learning/quick_start.md)
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- [Component](doc/reference/component.md)
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- [Hooks](doc/reference/hooks.md)
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@@ -127,23 +127,6 @@ Owl components in an application are used to define a (dynamic) tree of componen
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C D
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```
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**Environment:** the root component is special: it is created with an environment,
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which should contain a [`QWeb` instance](doc/reference/qweb.md). The environment is then automatically
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propagated to each sub components (and accessible in the `this.env` property).
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```js
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const env = { qweb: new QWeb() };
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const app = new App(env);
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app.mount(document.body);
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```
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The environment is mostly static. Each application is free to add anything to
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the environment, which is very useful, since this can be accessed by each sub
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component. Some good use case for that is some configuration keys, session
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information or generic services (such as doing rpcs, or accessing local storage).
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Doing it this way means that components are easily testable: we can simply
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create a test environment with mock services.
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**State:** each component can manage its own local state. It is a simple ES6
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class, there are no special rules:
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+2
-1
@@ -274,7 +274,8 @@ class Counter extends Component {
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dispatch = useDispatch();
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}
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const counter = new Counter({ store, qweb });
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owl.config.env.store = store;
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const counter = new Counter();
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```
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## Hooks
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@@ -0,0 +1,48 @@
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# 🦉 Environment 🦉
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An environment is an object which contains a [`QWeb` instance](../reference/qweb.md).
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Whenever a root component is created, it is assigned an environment (see the
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reference section on [environment](../reference/environment.md). This environment
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is then automatically given to each sub components (and accessible in the `this.env` property).
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The environment is mostly static. Each application is free to add anything to
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the environment, which is very useful, since this can be accessed by each sub
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component.
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Some good use cases for the environment is:
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- some configuration keys,
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- session information,
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- generic services (such as doing rpcs, or accessing local storage).
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Doing it this way means that components are easily testable: we can simply
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create a test environment with mock services.
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For example:
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```js
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async function myEnv() {
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const templates = await loadTemplates();
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const qweb = new QWeb({templates});
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const session = getSession();
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return {
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_t: myTranslateFunction,
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session: session,
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qweb: qweb,
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services: {
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localStorage: localStorage,
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rpc: rpc,
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},
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debug: false,
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inMobileMode: true,
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};
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}
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async function start() {
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owl.config.env = await myEnv();
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const app = new App();
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await app.mount(document.body);
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}
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```
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+10
-4
@@ -12,6 +12,9 @@ owl
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QWeb
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Store
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useState
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config
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mode
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env
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core
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EventBus
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Observer
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@@ -48,11 +51,18 @@ owl
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Note that for convenience, the `useState` hook is also exported at the root of the `owl` object.
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## Learning Resources
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- [Quick Start: create an (almost) empty Owl application](learning/quick_start.md)
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- [Environment: what it is and what it should contain](learning/environment.md)
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## Reference
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- [Animations](reference/animations.md)
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- [Component](reference/component.md)
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- [Configuration](reference/config.md)
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- [Context](reference/context.md)
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- [Environment](reference/environment.md)
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- [Event Bus](reference/event_bus.md)
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- [Hooks](reference/hooks.md)
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- [Misc](reference/misc.md)
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@@ -63,10 +73,6 @@ Note that for convenience, the `useState` hook is also exported at the root of t
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- [Tags](reference/tags.md)
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- [Utils](reference/utils.md)
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## Learning Resources
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- [Quick Start: create an (almost) empty Owl application](learning/quick_start.md)
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## Miscellaneous
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- [Comparison with React/Vue](comparison.md)
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@@ -11,7 +11,6 @@
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- [Methods](#methods)
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- [Lifecycle](#lifecycle)
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- [Root Component](#root-component)
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- [Environment](#environment)
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- [Composition](#composition)
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- [Event Handling](#event-handling)
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- [Form Input Bindings](#form-input-bindings)
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@@ -81,8 +80,8 @@ a state object is defined, by using the `useState` hook. It is not mandatory to
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## Reference
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An Owl component is a small class which represents a component or some UI element.
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It exists in the context of an environment (`env`), which is propagated from a
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parent to its children. The environment needs to have a QWeb instance, which
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It exists in the context of an [environment](environment.md) (`env`), which is propagated from a
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parent to its children. The environment needs to have a [QWeb](qweb.md) instance, which
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will be used to render the component template.
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Be aware that the name of the component may be significant: if a component does
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@@ -441,49 +440,12 @@ of an Owl application has to be created manually:
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```js
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class App extends owl.Component { ... }
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const qweb = new owl.QWeb({ templates: TEMPLATES });
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const env = { qweb: qweb };
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const app = new App(env);
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const app = new App();
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app.mount(document.body);
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```
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The root component needs an environment.
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### Environment
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In Owl, an environment is an object with a `qweb` key, which has to be a
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[QWeb](qweb.md) instance. This qweb instance will be used to render everything.
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The environment is meant to contain (mostly) static global information and
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methods for the whole application. For example, settings keys (`mode` to determine
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if we are in desktop or mobile mode, or `theme`: dark or light), `rpc` methods,
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session information, ...
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The environment will be given to each child, unchanged, in the `env` property.
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This can be very useful to share common information/methods. For example, all
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rpcs can be made through a `rpc` method in the environment. This makes it very
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easy to test a component.
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Updating the environment is not as simple as changing a component's state: its
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content is not observed, so updates will not be reflected immediately in the
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user interface. There is however a mechanism to force root widgets to rerender
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themselves whenever the environment is modified: one only needs to call the
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`forceUpdate` method on the QWeb instance. For example, a responsive environment
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could be done like this:
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```js
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function setupResponsivePlugin(env) {
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const isMobile = () => window.innerWidth <= 768;
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env.isMobile = isMobile();
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const updateEnv = owl.utils.debounce(() => {
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if (env.isMobile !== isMobile()) {
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env.isMobile = !env.isMobile;
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env.qweb.forceUpdate();
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}
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}, 15);
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window.addEventListener("resize", updateEnv);
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}
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```
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The root component does not have a parent nor props. It will be setup with an
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[environment](environment.md) (located in `owl.config.env`).
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### Composition
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@@ -986,7 +948,7 @@ of the props. Here is how it works in Owl:
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- `props` key is a static key (so, different from `this.props` in a component instance)
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- it is optional: it is ok for a component to not define a `props` key.
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- props are validated whenever a component is created/updated
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- props are only validated in `dev` mode (see [tooling page](../tooling.md#development-mode))
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- props are only validated in `dev` mode (see [config page](config.md#mode))
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- if a key does not match the description, an error is thrown
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- it validates keys defined in (static) `props`. Additional keys given by the
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parent will cause an error.
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@@ -0,0 +1,56 @@
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# 🦉 Config 🦉
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The Owl framework is designed to work in many situations. However, it is
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sometimes necessary to customize some behaviour. This is done by using the
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global `config` object. It currently has two keys:
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- [`mode`](#mode),
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- [`env`](#env).
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## Mode
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By default, Owl is in _production_ mode, this means that it will try to do its
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job fast, and skip some expensive operations. However, it is sometimes necessary
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to have better information on what is going on, this is the purpose
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of the `dev` mode.
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Owl has a mode flag, in `owl.config.mode`. Its default value is `prod`, but
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it can be set to `dev`:
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```js
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owl.config.mode = "dev";
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```
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Note that templates compiled with the `prod` settings will not be recompiled.
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So, changing this setting is best done at startup.
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An important job done by the `dev` mode is to validate props for each component
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creation and update. Also, extra props will cause an error.
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## Env
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An Owl application needs an [environment](environment.md) to be executed. The
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environment has an important key: the [QWeb](qweb.md) instance, which will render
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all templates.
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Whenever a root component is mounted, Owl will take the environment from
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`owl.config.env` and use it to setup the component (and its children).
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- if no environment was setup, an empty environment will be generated,
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- if an environment exists, but does not have a QWeb key, a new QWeb instance
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will then be added to the environment.
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The correct way to customize an environment is to simply modify `owl.config.env`
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before the first component is created:
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```js
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owl.config.env = {
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_t: myTranslateFunction,
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user: {...},
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services: {
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...
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},
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};
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const app = new App();
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app.mount(document.body);
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```
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@@ -28,10 +28,7 @@ context, and add it to the environment:
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```js
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const deviceContext = new Context({ isMobile: true });
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const env = {
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qweb: new QWeb({ templates: TEMPLATES }),
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deviceContext
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};
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owl.config.env.deviceContext = deviceContext;
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```
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If we want to make it completely responsive, we need to update its value whenever
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@@ -0,0 +1,18 @@
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# 🦉 Environment 🦉
|
||||
|
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An environment is an object which contains a [`QWeb` instance](qweb.md). Whenever a root component is created, it is assigned an environment. This environment
|
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is then automatically given to each sub component (and accessible in the `this.env` property).
|
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|
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```
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Root
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/ \
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A B
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```
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This way, all components share the same `QWeb` instance.
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Note: some additional information can be found here:
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- [What should go into an environment?](../learning/environment.md)
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- [Customizing an environment](config.md#env)
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@@ -159,7 +159,7 @@ Its API is quite simple:
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```
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In some way, a `QWeb` instance is the core of an Owl application. It is the only
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mandatory element of an [environment](component.md#environment). As such, it
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mandatory element of an [environment](environment.md). As such, it
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has an extra responsibility: it can act as an event bus for internal communication
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between Owl classes. This is the reason why `QWeb` actually extends [EventBus](event_bus.md).
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@@ -67,6 +67,9 @@ function makeEnvironment() {
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await env.router.start();
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return env;
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}
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owl.config.env = makeEnvironment();
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// create root component here
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```
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Notice that the router needs to be started. This is an asynchronous operation
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@@ -3,7 +3,6 @@
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## Content
|
||||
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- [Overview](#overview)
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- [Development Mode](#development-mode)
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- [Playground](#playground)
|
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- [Benchmarks](#benchmarks)
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- [Single File Component](#single-file-component)
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@@ -21,26 +20,6 @@ by using a static http server. A simple python
|
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server is available in `server.py`. There is also a npm script to start it:
|
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`npm run tools` (and its version with a watcher: `npm run tools:watch`).
|
||||
|
||||
## Development Mode
|
||||
|
||||
By default, Owl is in _production_ mode, this means that it will try to do its
|
||||
job fast, and skip some expensive operations. However, in some cases, it is
|
||||
convenient to have better information on what is going on, this is the purpose
|
||||
of the dev mode.
|
||||
|
||||
Owl has a mode flag, in `owl.__info__.mode`. Its default value is `prod`, but
|
||||
it can be set to `dev`:
|
||||
|
||||
```js
|
||||
owl.__info__.mode = "dev";
|
||||
```
|
||||
|
||||
Note that templates compiled with the `prod` settings will not be recompiled.
|
||||
So, changing this setting is best done at startup.
|
||||
|
||||
An important job done by the `dev` mode is to validate props for each component
|
||||
creation and update. Also, extra props will cause an error.
|
||||
|
||||
## Playground
|
||||
|
||||
The playground is an important application designed to help learning and
|
||||
|
||||
Reference in New Issue
Block a user