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162 Commits

Author SHA1 Message Date
Géry Debongnie 96de801fa5 [IMP] playground: update code to last version of master
The release script only update the owl code itself, not the playground
app code.
2023-04-17 12:59:34 +02:00
Géry Debongnie 930f8e3343 [IMP] update owl to v2.1.1 2023-04-17 11:09:50 +02:00
Géry Debongnie e5a08024cc [IMP] update owl to v2.0.9 2023-03-13 10:55:36 +01:00
Géry Debongnie 29fe04e645 [IMP] update owl to v2.0.8 2023-03-09 13:11:52 +01:00
Géry Debongnie c63cda8ec1 [IMP] update owl to v2.0.7 2023-02-20 09:45:04 +01:00
Géry Debongnie 32849c98dd [IMP] update owl to v2.0.6 2023-02-17 14:31:42 +01:00
Samuel Degueldre abd704f6fd [IMP] update owl to v2.0.5 2023-01-27 15:29:41 +01:00
Samuel Degueldre 3925e81b05 [IMP] update owl to v2.0.4 2023-01-23 12:26:16 +01:00
Géry Debongnie 2285e0d60c [IMP] update owl to v2.0.3 2023-01-12 16:29:42 +01:00
Géry Debongnie f8cc9afd69 [IMP] update owl to v2.0.0 2022-10-07 15:28:25 +02:00
Géry Debongnie 328f320bc5 [IMP] update owl to v2.0.0-beta-22 2022-09-29 09:17:32 +02:00
Géry Debongnie 4ada971c51 [IMP] update owl to v2.0.0-beta-21 2022-09-26 15:49:38 +02:00
Samuel Degueldre d7552f1900 [IMP] update example to owl 2 and mount it in the page 2022-09-09 09:51:28 +02:00
Géry Debongnie 60b01afee3 [IMP] update owl to v2.0.0-beta-20 2022-09-09 09:26:38 +02:00
Géry Debongnie 68541db5bd [IMP] update owl to v2.0.0-beta-19 2022-09-06 12:13:50 +02:00
Géry Debongnie 2796ea0341 [IMP] update owl to v2.0.0-beta-18 2022-09-02 14:57:44 +02:00
Géry Debongnie 3f1c1ea6a4 [IMP] update owl to v2.0.0-beta-17 2022-09-01 15:41:58 +02:00
Géry Debongnie c64086d9b6 [IMP] update owl to v2.0.0-beta-16 2022-07-22 09:44:11 +02:00
Géry Debongnie 4855977e7d [IMP] update owl to v2.0.0-beta-15 2022-07-20 10:02:51 +02:00
Géry Debongnie 196a0d3c8c [IMP] update owl to v2.0.0-beta-14 2022-07-08 16:12:07 +02:00
Géry Debongnie 8956aded5b [IMP] update owl to v2.0.0-beta-12 2022-06-29 11:13:31 +02:00
Géry Debongnie ca71e1b859 [IMP] update owl to v2.0.0-beta-11 2022-06-28 15:28:45 +02:00
Géry Debongnie 473f3f890f [IMP] update owl to v2.0.0-beta-10 2022-06-22 10:33:42 +02:00
Samuel Degueldre 97fb38eea5 [IMP] update owl to v2.0.0-beta-7 2022-04-27 11:08:59 +02:00
Samuel Degueldre db41b28d9c [IMP] update owl to v2.0.0-beta.3 2022-03-08 12:48:05 +01:00
Géry Debongnie 9d3ef2b541 [IMP] update owl to v2.0.0-beta.2 2022-03-03 16:22:30 +01:00
Géry Debongnie c1bc800fd2 [IMP] update owl to v2.0.0-beta.1 2022-03-02 13:29:27 +01:00
Géry Debongnie 7a3e50c86f [IMP] update owl to v2.0.0-alpha.3 2022-02-25 10:57:58 +01:00
Géry Debongnie d4267b55be [FIX] update playground code to last version 2022-02-14 13:59:05 +01:00
Géry Debongnie 78ba72d075 [IMP] update owl to v2.0.0-alpha.2 2022-02-14 13:47:48 +01:00
Samuel Degueldre 20b4c56c51 [IMP] update owl to v1.4.10 2021-12-07 15:32:38 +01:00
Samuel Degueldre c313ab9dd5 [IMP] update owl to v1.4.9 2021-12-07 10:32:08 +01:00
Géry Debongnie 2a8f5e95d2 [IMP] update owl to v1.4.8 2021-11-03 13:45:14 +01:00
Géry Debongnie 410388bece [IMP] update owl to v1.4.7 2021-10-19 16:48:12 +02:00
Géry Debongnie 9aba2cb8e1 [IMP] update owl to v1.4.6 2021-10-04 15:16:29 +02:00
Géry Debongnie 6bd4b66aff [IMP] update owl to v1.4.5 2021-09-22 16:34:24 +02:00
Géry Debongnie 9acedea612 [IMP] update owl to v1.4.4 2021-09-03 09:57:23 +02:00
Géry Debongnie eb1243d407 [IMP] update owl to v1.4.3 2021-07-08 11:54:58 +02:00
Géry Debongnie 8ac23e44a6 [IMP] update owl to v1.4.2 2021-07-07 14:57:13 +02:00
Géry Debongnie 93b4fc2c34 [IMP] update owl to v1.4.1 2021-07-07 11:11:07 +02:00
Géry Debongnie 0f4e20367c [IMP] update owl to v1.4.0 2021-07-06 10:28:21 +02:00
Géry Debongnie 2a53139313 [IMP] update owl to v1.3.2 2021-06-18 10:42:18 +02:00
Géry Debongnie c4474d5295 [IMP] update owl to v1.3.1 2021-06-10 10:37:24 +02:00
Géry Debongnie 5674866fbe [IMP] update owl to v1.3.0 2021-06-04 14:19:35 +02:00
Géry Debongnie 23679373b4 [IMP] update owl to v1.2.5 2021-05-18 10:01:54 +02:00
Géry Debongnie ce11bbba0a [IMP] owl: update to v1.2.1 2021-01-08 15:33:03 +01:00
Géry Debongnie bfcc27a356 [IMP] owl: update to v1.0.10 2020-09-21 16:19:11 +02:00
Géry Debongnie 82c6513d42 [IMP] owl: update to v1.0.5 2020-02-21 09:53:08 +01:00
Géry Debongnie bf2c2bff55 [IMP] owl: update to v1.0.0 2020-01-09 14:50:10 +01:00
Géry Debongnie 7aed9a6f82 [IMP] owl: update to v1.0.0-beta5 2019-12-20 11:29:34 +01:00
Géry Debongnie 7ee0f5e128 [IMP] owl: update to v1.0.0-beta4 2019-12-17 15:32:47 +01:00
Géry Debongnie 94461320aa [IMP] owl: update to v1.0.0-beta3 2019-12-16 10:04:15 +01:00
Géry Debongnie d66f5baead [IMP] owl: update to v1.0.0-beta2 2019-12-11 10:47:13 +01:00
Géry Debongnie 6d8c1cb987 [IMP] owl: update to v1.0.0-beta1 2019-12-03 09:02:11 +01:00
Géry Debongnie bf3f0ff91c [IMP] owl: update to v1.0.0alpha5 2019-11-29 16:19:27 +01:00
Géry Debongnie 583daa7902 [IMP] owl: update to v1.0.0-alpha4 2019-11-22 13:13:05 +01:00
Géry Debongnie 4c2bb7c0fc [IMP] owl: update to v1.0.0-alpha3 2019-11-13 15:46:19 +01:00
Géry Debongnie 573e379af4 [IMP] owl: update to v1.0.0-alpha2 2019-11-01 09:16:27 +01:00
Géry Debongnie 71a6091772 [IMP] owl: update to v1.0.0-alpha 2019-10-30 16:45:37 +01:00
Géry Debongnie d6aad9c673 [IMP] owl: update to v0.24.0 2019-10-25 17:11:09 +02:00
Pierre Rousseau 79a6891679 [IMP] owl: update to a3317ab997 2019-10-24 09:34:48 +02:00
Géry Debongnie d6e0a9dcba [IMP] owl: update to v0.23.0 2019-10-18 16:03:25 +02:00
Géry Debongnie 1571a16cfd [IMP] owl: update to v0.23.0 2019-10-16 22:42:20 +02:00
Géry Debongnie 58d03f6077 [FIX] index page had wrong information 2019-10-02 22:50:06 +02:00
Géry Debongnie 599492fa4b [IMP] owl: update to last version 2019-10-01 21:38:29 +02:00
Géry Debongnie b4eccb5149 [IMP] owl: update to v0.22.0 2019-10-01 21:15:14 +02:00
Géry Debongnie 65ec12532f [FIX] add missing TEMPLATES in example 2019-10-01 20:42:36 +02:00
Géry Debongnie 6ee9090174 [IMP] update main example 2019-10-01 18:41:37 +02:00
Géry Debongnie a1afcd21e8 [IMP] owl: update to v0.21.0 2019-09-12 14:42:32 +02:00
Géry Debongnie 6e818f9aa1 [IMP] owl: update to v0.20.0 2019-09-05 14:51:20 +02:00
Géry Debongnie 507163d708 [IMP] owl: update to v0.19.0 2019-08-28 12:02:00 +02:00
Géry Debongnie acc85a52fc [IMP] owl: update to v0.18.0 2019-08-22 15:05:45 +02:00
Géry Debongnie ef2268d601 [IMP] owl: update to v0.17.0 2019-07-13 17:17:49 +02:00
Géry Debongnie eccd1d4a93 [IMP] owl: update to v0.16.0 2019-06-28 11:41:03 +02:00
Pierre Paridans 4b86dfb4dd [IMP] pages: Simple and clean layout for the landing page 2019-06-27 16:43:44 +02:00
Géry Debongnie b7e377d815 [IMP] owl: update to last version 2019-06-21 21:47:49 +02:00
Géry Debongnie d746e01926 [IMP] update to last version 2019-06-18 15:03:22 +02:00
Géry Debongnie dc3a7a11e4 [FIX] samples: update to get fixed code 2019-06-17 16:17:12 +02:00
Géry Debongnie d7430e9f18 [IMP] owl: update to v0.15.0 2019-06-17 16:05:21 +02:00
Géry Debongnie 44e2de9709 [IMP] owl: update to v0.14.0 2019-06-13 12:20:25 +02:00
Géry Debongnie 84f810e6ae [IMP] owl: update lib 2019-06-08 16:31:10 +02:00
Géry Debongnie 449c9beaab [IMP] owl: update to v0.13.0 2019-06-05 10:58:52 +02:00
Géry Debongnie c394b955ed [IMP] static page: add some css 2019-05-29 13:02:52 +02:00
Géry Debongnie d048348e07 [IMP] owl: update to v0.12.0 2019-05-29 11:29:29 +02:00
Géry Debongnie 78b4938fbd [IMP] update owl/playground (to v0.11.0) 2019-05-17 23:39:41 +02:00
Géry Debongnie 5cd6f3ebb3 [IMP] owl: update to v0.10.0 2019-05-10 12:29:39 +02:00
Géry Debongnie 0be60ef372 [IMP] update owl/playground 2019-05-07 20:52:49 +02:00
Géry Debongnie 5f9a36f99a [IMP] update owl/playground 2019-05-03 14:37:05 +02:00
Géry Debongnie b15e1686e8 [REM] remove jshintrc 2019-05-03 13:33:17 +02:00
Géry Debongnie 62469c4264 [IMP] playground: update Owl to 0.9.0 2019-05-03 12:28:59 +02:00
Géry Debongnie 7642ce4e2c [FIX] playground: make vertical resize work better
closes #72
2019-05-03 10:30:41 +02:00
Géry Debongnie a25ebb8039 [FIX] playground: fix broken links 2019-04-30 12:05:51 +02:00
Géry Debongnie 651f920d27 [IMP] playground: use fontawesome for icons
closes #68
2019-04-30 11:16:42 +02:00
Géry Debongnie 9cc1dd0524 [REF] move libs out of playground, add server.py
So we can share it
2019-04-30 10:51:18 +02:00
Géry Debongnie 8b4a3e45a3 [FIX] playground: add warning if no static server
also, add a app.py file to start a static server.

closes #65
2019-04-29 11:49:52 +02:00
Géry Debongnie 841c7941c9 [FIX] playground: fix broken links 2019-04-29 11:17:53 +02:00
Géry Debongnie b0793ef8c5 [IMP] package.json: rename 'serve' into 'start'
So we have same script name as benchmarks branch
2019-04-29 11:11:06 +02:00
Géry Debongnie 791101e394 [IMP] playground: update owl 2019-04-26 15:33:13 +02:00
Géry Debongnie 02a0edb754 [IMP] playground: add download app feature
closes #60
2019-04-26 14:59:07 +02:00
Géry Debongnie 21cee6c0de [ADD] playground: add FileSaver and jszip libs 2019-04-26 14:24:02 +02:00
Géry Debongnie e637925430 [IMP] playground: update owl lib 2019-04-26 14:24:02 +02:00
Géry Debongnie e2b056e1dc [IMP] playground: add title attribute on some buttons 2019-04-25 23:21:25 +02:00
Géry Debongnie c62fa0eae5 [IMP] home: add some links in the main page 2019-04-25 15:01:11 +02:00
Géry Debongnie c608c9d07b [IMP] add jshintrc 2019-04-24 22:03:43 +02:00
Géry Debongnie 866e12dc27 [FIX] playground: remove error handler after 100ms
The error handler is intended to only detect errors at 'startup',  not
in the normal course of operation.
2019-04-24 16:17:27 +02:00
Géry Debongnie b8eaa649c6 [REF] playground: load templates from a xml file 2019-04-24 15:17:55 +02:00
Géry Debongnie d355573dd7 [IMP] playground: display script errors in right pane
closes #57
2019-04-24 12:31:09 +02:00
Géry Debongnie 621960a739 [IMP] playground: improve code samples 2019-04-24 12:15:42 +02:00
Géry Debongnie 7b9194819f [ADD] owl: add index page 2019-04-24 10:27:55 +02:00
Géry Debongnie f4e82996f1 [IMP] playground: update owl 2019-04-24 10:26:36 +02:00
Géry Debongnie 3064f37bc8 [REF] playground: move code to subfolder 2019-04-24 10:24:33 +02:00
Géry Debongnie b974d9d0cc [REF] rename Lab into Library 2019-04-18 10:20:53 +02:00
Géry Debongnie f466495f75 [FIX] strip XML comments out of templates
closes #47
2019-04-17 16:13:52 +02:00
Géry Debongnie 4a07e65102 [IMP] examples: update todo app 2019-04-17 15:34:57 +02:00
Géry Debongnie ba7ecf7446 [IMP] add simple feedback animation when clicking run
closes #42
2019-04-17 13:07:37 +02:00
Géry Debongnie cac301f0f7 [IMP] editor: set tab size dynamically
closes #46
2019-04-17 12:48:54 +02:00
Géry Debongnie 8156a9ef6f [IMP] owl: update lib + update samples 2019-04-17 11:47:48 +02:00
Géry Debongnie 83a5baf9a9 [IMP] owl: update library, and update examples 2019-04-16 17:37:17 +02:00
Géry Debongnie 050a4e5f3e [IMP] owl: update lib 2019-04-16 14:53:02 +02:00
Géry Debongnie 3c70961724 [FIX] samples: update state management example 2019-04-16 10:36:17 +02:00
Géry Debongnie 83f23487c3 [FIX] app: rename keep-alive -> keepalive 2019-04-16 10:23:06 +02:00
Géry Debongnie 7d55724839 [IMP] owl: update library 2019-04-16 10:20:59 +02:00
Géry Debongnie a9376670b5 [IMP] owl: update library 2019-04-12 15:26:03 +02:00
Géry Debongnie 725aa6ca3f imp: update owl to v0.6.0 2019-04-11 10:29:14 +02:00
Géry Debongnie eb7506d1a4 imp: update owl 2019-04-09 15:35:05 +02:00
Géry Debongnie b94127dca0 imp: add lifecycle demo example 2019-04-09 14:50:40 +02:00
Géry Debongnie 9220982cb1 update code to new owl semantics 2019-04-09 14:02:43 +02:00
Géry Debongnie 2dab6b67de imp: update owl.js 2019-04-09 13:56:50 +02:00
Géry Debongnie 0813c50b05 imp: update owl to v0.5.0 2019-04-04 14:22:42 +02:00
Géry Debongnie 5b5446bc14 add: new example with ES5 code 2019-04-04 13:09:52 +02:00
Géry Debongnie a286d8009b rem: remove old commented code 2019-04-04 13:06:38 +02:00
Géry Debongnie 27debda0e7 add: add responsive example 2019-04-02 16:19:43 +02:00
Géry Debongnie ff607315de imp: update owl library 2019-04-02 13:40:57 +02:00
Géry Debongnie ae48157985 imp: improve css 2019-04-02 13:40:01 +02:00
Géry Debongnie b96e4d3e54 imp: add some empty boilerplate to the empty sample 2019-04-01 16:26:19 +02:00
Géry Debongnie 213c83bab5 ref: update owl.js, use componentdidupdate 2019-04-01 16:03:26 +02:00
Géry Debongnie 89e6a00d3e fix: make sure ace editor adapts properly to different size 2019-04-01 14:10:37 +02:00
Géry Debongnie 11e7f5b733 imp: add state management example 2019-04-01 14:08:23 +02:00
Géry Debongnie 9d389d972e fix: a few small bugs, restore proper tab on layout change 2019-04-01 10:55:15 +02:00
Géry Debongnie cbd85f9cf3 imp: update css 2019-04-01 10:49:46 +02:00
Géry Debongnie a4ecdc541d imp: add vertical resize feature 2019-04-01 10:32:54 +02:00
Géry Debongnie 453080e9db imp: update code samples 2019-04-01 09:40:03 +02:00
Géry Debongnie 328043abf6 imp: use split layout by default 2019-04-01 09:22:12 +02:00
Géry Debongnie 14a8110b5d imp: add split editor mode to playground 2019-04-01 09:14:33 +02:00
Géry Debongnie cc33c9f5cf ref: split app widget in 2 2019-03-31 22:14:45 +02:00
Géry Debongnie f7e46784b4 imp: use arguments in sample code 2019-03-31 09:34:53 +02:00
Géry Debongnie ee4ecb5bd3 imp: add horizontal resize feature 2019-03-30 20:42:59 +01:00
Géry Debongnie f77625ffc1 imp: improve benchmark code 2019-03-29 16:48:16 +01:00
Géry Debongnie b18310db9b ref: rename playground => app
also, add version in title
2019-03-29 16:14:36 +01:00
Géry Debongnie c7c0cb7d44 imp: allow adding templates in xml tab 2019-03-29 16:11:18 +01:00
Géry Debongnie b262760b02 imp: update owl library 2019-03-29 15:38:34 +01:00
Géry Debongnie 8319e34f0e fix: update url in right pane 2019-03-29 15:18:52 +01:00
Géry Debongnie db6345e8af add: add script to start a static server 2019-03-29 15:18:26 +01:00
Géry Debongnie 064baedff8 imp: remove need for playground-iframe.html file 2019-03-29 13:44:21 +01:00
Géry Debongnie 9477faa52a add: add demo benchmark application 2019-03-29 13:23:36 +01:00
Géry Debongnie 24e4a9fc4b fix: fix issue with wrong editor content when changing sample 2019-03-29 13:13:36 +01:00
Géry Debongnie 2cabdf8d5c imp: properly inject css in iframe, as expected 2019-03-29 13:06:57 +01:00
Géry Debongnie 4be15febb9 imp: improve code samples to make them work on firefox 2019-03-29 10:14:02 +01:00
Géry Debongnie 3d18acb94d fix: links should not be absolutes 2019-03-29 10:06:23 +01:00
Géry Debongnie 8063316f1a ref: move playground at root of folder 2019-03-29 09:59:39 +01:00
Géry Debongnie 208c7d0b63 imp: add many features to playground 2019-03-29 09:57:19 +01:00
Géry Debongnie 9e7a8d9a63 add: add playground application 2019-03-28 17:39:24 +01:00
218 changed files with 13398 additions and 109476 deletions
-27
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@@ -1,27 +0,0 @@
# This workflow will do a clean install of node dependencies, build the source code and run tests across different versions of node
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
name: Node.js CI
on:
pull_request:
branches: [ master ]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [12.x, 14.x, 16.x]
steps:
- uses: actions/checkout@v2
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v1
with:
node-version: ${{ matrix.node-version }}
- run: npm install
- run: npm run test
- run: npm run prettier
-17
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@@ -1,6 +1,5 @@
/node_modules /node_modules
/dist /dist
npm-debug.log npm-debug.log
# misc # misc
@@ -15,20 +14,4 @@ yarn-debug.log*
yarn-error.log* yarn-error.log*
package-lock.json package-lock.json
yarn.lock
#ide's
.vscode .vscode
.idea
node_modules
# Extras temp file
/tools/owl.js
release-notes.md
.rpt2_cache
# useful in some cases
/temp
-3
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@@ -1,3 +0,0 @@
{
"esversion": 9
}
-14
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@@ -1,14 +0,0 @@
Most of the files are
Copyright (c) 2004-2015 Odoo S.A.
Many files also contain contributions from third
parties. In this case the original copyright of
the contributions can be traced through the
history of the source version control system.
When that is not the case, the files contain a prominent
notice stating the original copyright and applicable
license, or come with their own dedicated COPYRIGHT
and/or LICENSE file.
-856
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@@ -1,856 +0,0 @@
OWL is published under the GNU LESSER GENERAL PUBLIC LICENSE, Version 3
(LGPLv3), as included below. Since the LGPL is a set of additional
permissions on top of the GPL, the text of the GPL is included at the
bottom as well.
Some external libraries and contributions bundled with OWL may be published
under other GPL-compatible licenses. For these, please refer to the relevant
source files and/or license files, in the source code tree.
**************************************************************************
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
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a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
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(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
**************************************************************************
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<h1 align="center">🦉 <a href="https://odoo.github.io/owl/">OWL Framework</a> 🦉</h1>
[![License: LGPL v3](https://img.shields.io/badge/License-LGPL%20v3-blue.svg)](https://www.gnu.org/licenses/lgpl-3.0)
[![npm version](https://badge.fury.io/js/@odoo%2Fowl.svg)](https://badge.fury.io/js/@odoo%2Fowl)
[![Downloads](https://img.shields.io/npm/dm/@odoo%2Fowl.svg)](https://www.npmjs.com/package/@odoo/owl)
_Class based components with hooks, reactive state and concurrent mode_
## Project Overview
The Odoo Web Library (OWL) is a smallish (~<20kb gzipped) UI framework intended to
be the basis for the [Odoo](https://www.odoo.com/) Web Client. Owl is a modern
framework, written in Typescript, taking the best ideas from React and Vue in a
simple and consistent way. Owl's main features are:
- a declarative component system,
- a reactivity system based on hooks,
- concurrent mode by default,
- a store and a frontend router
Owl components are defined with ES6 classes, they use QWeb templates, an
underlying virtual DOM, integrates beautifully with hooks, and the rendering is
asynchronous.
**Try it online!** An online playground is available at
[https://odoo.github.io/owl/playground](https://odoo.github.io/owl/playground)
to let you experiment with the Owl framework. There are some code examples to
showcase some interesting features.
Owl is currently stable. Possible future changes are explained in the
[roadmap](roadmap.md).
## Why Owl?
Why did Odoo decide to make Yet Another Framework? This is really a question
that deserves [a long answer](doc/miscellaneous/why_owl.md). But in short, we believe that
while the current state of the art frameworks are excellent, they are not
optimized for our use case, and there is still room for something else.
If you are interested in a comparison with React or Vue, you will
find some more additional information [here](doc/miscellaneous/comparison.md).
## Example
Here is a short example to illustrate interactive components:
```javascript
const { Component, useState, mount } = owl;
const { xml } = owl.tags;
class Counter extends Component {
static template = xml`
<button t-on-click="state.value++">
Click Me! [<t t-esc="state.value"/>]
</button>`;
state = useState({ value: 0 });
}
class App extends Component {
static template = xml`
<div>
<span>Hello Owl</span>
<Counter />
</div>`;
static components = { Counter };
}
mount(App, { target: document.body });
```
Note that the counter component is made reactive with the [`useState` hook](doc/reference/hooks.md#usestate).
Also, all examples here uses the [`xml` helper](doc/reference/tags.md#xml-tag) to define inline templates.
But this is not mandatory, many applications will load templates separately.
More interesting examples can be found on the
[playground](https://odoo.github.io/owl/playground) application.
## Design Principles
OWL is designed to be used in highly dynamic applications where changing
requirements are common and code needs to be maintained by large teams.
- **XML based**: templates are based on the XML format, which allows interesting
applications. For example, they could be stored in a database and modified
dynamically with `xpaths`.
- **templates compilation in the browser**: this may not be a good fit for all
applications, but if you need to generate dynamically user interfaces in the
browser, this is very powerful. For example, a generic form view component
could generate a specific form user interface for each various models, from a XML view.
- **no toolchain required**: this is extremely useful for some applications, if,
for various reasons (security/deployment/dynamic modules/specific assets tools),
it is not ok to use standard web tools based on `npm`.
Owl is not designed to be fast nor small (even though it is quite good on those
two topics). It is a no nonsense framework to build applications. There is only
one way to define components (with classes). There is no black magic. It just
works.
## Documentation
A complete documentation for Owl can be found here:
- [Main documentation page](doc/readme.md).
Some of the most important pages are:
- [Tutorial: TodoList application](doc/learning/tutorial_todoapp.md)
- [How to start an Owl project](doc/learning/quick_start.md)
- [QWeb templating language](doc/reference/qweb_templating_language.md)
- [Component](doc/reference/component.md)
- [Hooks](doc/reference/hooks.md)
## Installing Owl
Owl is available on `npm` and can be installed with the following command:
```
npm install @odoo/owl
```
If you want to use a simple `<script>` tag, the last release can be downloaded here:
- [owl-1.4.6](https://github.com/odoo/owl/releases/tag/v1.4.6)
## License
OWL is [LGPL licensed](./LICENSE).
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html, body {
background-color: #fefefe;
font-family: Roboto, -apple-system, BlinkMacSystemFont, "Segoe UI", Oxygen, Ubuntu, Cantarell, "Open Sans", "Helvetica Neue", sans-serif;
height: 100%;
margin: 0;
text-rendering: optimizeLegibility;
}
body {
display: grid;
grid-gap: 3rem;
grid-template-areas: "header" "nav" "main" "footer";
grid-template-columns: 1fr;
height: 100%;
grid-template-rows: 1fr 3rem 1fr 3rem;
}
@media screen and (max-width: 800px) {
body {
grid-template-rows: 1fr 3rem 1fr 5rem;
}
}
a {
color: #00A09D;
text-decoration: none;
}
a:hover, a:active, a:visited {
text-decoration: underline;
}
header {
grid-area: header;
display: flex;
align-items: center;
flex-direction: column;
justify-content: flex-end;
text-align: center;
padding-top: 3rem !important;
}
hgroup > p {
margin-bottom: auto;
}
nav {
grid-area: nav;
}
main {
grid-area: main;
/*justify-self: center;*/
grid-column: 1 / -1;
/*max-width: 80rem !important;*/
/*margin: 3rem 0;*/
}
footer {
grid-area: footer;
padding-bottom: 3rem !important;
}
header, nav, footer {
text-align: center;
}
article {
padding: 3rem 0;
}
article h3 {
font-size: 2rem;
font-weight: 700;
}
article.brand {
align-items: center;
display: flex;
flex-direction: column;
justify-content: center;
text-align: center;
}
article.design {
background-color: #875A7B;
color: #f0eeee;
}
header .homepage-logo {
margin-bottom: 2rem;
}
@media (min-width: 40rem) {
.row {
flex-direction: column;
margin-left: initial;
width: 100%;
}
.row .column {
margin-bottom: initial;
padding: initial;
}
}
@media (min-width: 60rem) {
.row {
flex-direction: row;
margin-left: -1.0rem;
width: calc(100% + 2.0rem);
}
.row .column {
margin-bottom: inherit;
padding: 0 1.0rem;
}
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/*!
* Milligram v1.3.0
* https://milligram.github.io
*
* Copyright (c) 2017 CJ Patoilo
* Licensed under the MIT license
*/
*,
*:after,
*:before {
box-sizing: inherit;
}
html {
box-sizing: border-box;
font-size: 62.5%;
}
body {
color: #606c76;
font-family: 'Roboto', 'Helvetica Neue', 'Helvetica', 'Arial', sans-serif;
font-size: 1.6em;
font-weight: 300;
letter-spacing: .01em;
line-height: 1.6;
}
blockquote {
border-left: 0.3rem solid #d1d1d1;
margin-left: 0;
margin-right: 0;
padding: 1rem 1.5rem;
}
blockquote *:last-child {
margin-bottom: 0;
}
.button,
button,
input[type='button'],
input[type='reset'],
input[type='submit'] {
background-color: #9b4dca;
border: 0.1rem solid #9b4dca;
border-radius: .4rem;
color: #fff;
cursor: pointer;
display: inline-block;
font-size: 1.1rem;
font-weight: 700;
height: 3.8rem;
letter-spacing: .1rem;
line-height: 3.8rem;
padding: 0 3.0rem;
text-align: center;
text-decoration: none;
text-transform: uppercase;
white-space: nowrap;
}
.button:focus, .button:hover,
button:focus,
button:hover,
input[type='button']:focus,
input[type='button']:hover,
input[type='reset']:focus,
input[type='reset']:hover,
input[type='submit']:focus,
input[type='submit']:hover {
background-color: #606c76;
border-color: #606c76;
color: #fff;
outline: 0;
}
.button[disabled],
button[disabled],
input[type='button'][disabled],
input[type='reset'][disabled],
input[type='submit'][disabled] {
cursor: default;
opacity: .5;
}
.button[disabled]:focus, .button[disabled]:hover,
button[disabled]:focus,
button[disabled]:hover,
input[type='button'][disabled]:focus,
input[type='button'][disabled]:hover,
input[type='reset'][disabled]:focus,
input[type='reset'][disabled]:hover,
input[type='submit'][disabled]:focus,
input[type='submit'][disabled]:hover {
background-color: #9b4dca;
border-color: #9b4dca;
}
.button.button-outline,
button.button-outline,
input[type='button'].button-outline,
input[type='reset'].button-outline,
input[type='submit'].button-outline {
background-color: transparent;
color: #9b4dca;
}
.button.button-outline:focus, .button.button-outline:hover,
button.button-outline:focus,
button.button-outline:hover,
input[type='button'].button-outline:focus,
input[type='button'].button-outline:hover,
input[type='reset'].button-outline:focus,
input[type='reset'].button-outline:hover,
input[type='submit'].button-outline:focus,
input[type='submit'].button-outline:hover {
background-color: transparent;
border-color: #606c76;
color: #606c76;
}
.button.button-outline[disabled]:focus, .button.button-outline[disabled]:hover,
button.button-outline[disabled]:focus,
button.button-outline[disabled]:hover,
input[type='button'].button-outline[disabled]:focus,
input[type='button'].button-outline[disabled]:hover,
input[type='reset'].button-outline[disabled]:focus,
input[type='reset'].button-outline[disabled]:hover,
input[type='submit'].button-outline[disabled]:focus,
input[type='submit'].button-outline[disabled]:hover {
border-color: inherit;
color: #9b4dca;
}
.button.button-clear,
button.button-clear,
input[type='button'].button-clear,
input[type='reset'].button-clear,
input[type='submit'].button-clear {
background-color: transparent;
border-color: transparent;
color: #9b4dca;
}
.button.button-clear:focus, .button.button-clear:hover,
button.button-clear:focus,
button.button-clear:hover,
input[type='button'].button-clear:focus,
input[type='button'].button-clear:hover,
input[type='reset'].button-clear:focus,
input[type='reset'].button-clear:hover,
input[type='submit'].button-clear:focus,
input[type='submit'].button-clear:hover {
background-color: transparent;
border-color: transparent;
color: #606c76;
}
.button.button-clear[disabled]:focus, .button.button-clear[disabled]:hover,
button.button-clear[disabled]:focus,
button.button-clear[disabled]:hover,
input[type='button'].button-clear[disabled]:focus,
input[type='button'].button-clear[disabled]:hover,
input[type='reset'].button-clear[disabled]:focus,
input[type='reset'].button-clear[disabled]:hover,
input[type='submit'].button-clear[disabled]:focus,
input[type='submit'].button-clear[disabled]:hover {
color: #9b4dca;
}
code {
background: #f4f5f6;
border-radius: .4rem;
font-size: 86%;
margin: 0 .2rem;
padding: .2rem .5rem;
white-space: nowrap;
}
pre {
background: #f4f5f6;
border-left: 0.3rem solid #9b4dca;
overflow-y: hidden;
}
pre > code {
border-radius: 0;
display: block;
padding: 1rem 1.5rem;
white-space: pre;
}
hr {
border: 0;
border-top: 0.1rem solid #f4f5f6;
margin: 3.0rem 0;
}
input[type='email'],
input[type='number'],
input[type='password'],
input[type='search'],
input[type='tel'],
input[type='text'],
input[type='url'],
textarea,
select {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
background-color: transparent;
border: 0.1rem solid #d1d1d1;
border-radius: .4rem;
box-shadow: none;
box-sizing: inherit;
height: 3.8rem;
padding: .6rem 1.0rem;
width: 100%;
}
input[type='email']:focus,
input[type='number']:focus,
input[type='password']:focus,
input[type='search']:focus,
input[type='tel']:focus,
input[type='text']:focus,
input[type='url']:focus,
textarea:focus,
select:focus {
border-color: #9b4dca;
outline: 0;
}
select {
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" height="14" viewBox="0 0 29 14" width="29"><path fill="#d1d1d1" d="M9.37727 3.625l5.08154 6.93523L19.54036 3.625"/></svg>') center right no-repeat;
padding-right: 3.0rem;
}
select:focus {
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" height="14" viewBox="0 0 29 14" width="29"><path fill="#9b4dca" d="M9.37727 3.625l5.08154 6.93523L19.54036 3.625"/></svg>');
}
textarea {
min-height: 6.5rem;
}
label,
legend {
display: block;
font-size: 1.6rem;
font-weight: 700;
margin-bottom: .5rem;
}
fieldset {
border-width: 0;
padding: 0;
}
input[type='checkbox'],
input[type='radio'] {
display: inline;
}
.label-inline {
display: inline-block;
font-weight: normal;
margin-left: .5rem;
}
.container {
margin: 0 auto;
max-width: 112.0rem;
padding: 0 2.0rem;
position: relative;
width: 100%;
}
.row {
display: flex;
flex-direction: column;
padding: 0;
width: 100%;
}
.row.row-no-padding {
padding: 0;
}
.row.row-no-padding > .column {
padding: 0;
}
.row.row-wrap {
flex-wrap: wrap;
}
.row.row-top {
align-items: flex-start;
}
.row.row-bottom {
align-items: flex-end;
}
.row.row-center {
align-items: center;
}
.row.row-stretch {
align-items: stretch;
}
.row.row-baseline {
align-items: baseline;
}
.row .column {
display: block;
flex: 1 1 auto;
margin-left: 0;
max-width: 100%;
width: 100%;
}
.row .column.column-offset-10 {
margin-left: 10%;
}
.row .column.column-offset-20 {
margin-left: 20%;
}
.row .column.column-offset-25 {
margin-left: 25%;
}
.row .column.column-offset-33, .row .column.column-offset-34 {
margin-left: 33.3333%;
}
.row .column.column-offset-50 {
margin-left: 50%;
}
.row .column.column-offset-66, .row .column.column-offset-67 {
margin-left: 66.6666%;
}
.row .column.column-offset-75 {
margin-left: 75%;
}
.row .column.column-offset-80 {
margin-left: 80%;
}
.row .column.column-offset-90 {
margin-left: 90%;
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flex: 0 0 10%;
max-width: 10%;
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flex: 0 0 20%;
max-width: 20%;
}
.row .column.column-25 {
flex: 0 0 25%;
max-width: 25%;
}
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flex: 0 0 40%;
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flex: 0 0 50%;
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flex: 0 0 66.6666%;
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}
.row .column.column-80 {
flex: 0 0 80%;
max-width: 80%;
}
.row .column.column-90 {
flex: 0 0 90%;
max-width: 90%;
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}
.row .column .column-bottom {
align-self: flex-end;
}
.row .column .column-center {
-ms-grid-row-align: center;
align-self: center;
}
@media (min-width: 40rem) {
.row {
flex-direction: row;
margin-left: -1.0rem;
width: calc(100% + 2.0rem);
}
.row .column {
margin-bottom: inherit;
padding: 0 1.0rem;
}
}
a {
color: #9b4dca;
text-decoration: none;
}
a:focus, a:hover {
color: #606c76;
}
dl,
ol,
ul {
list-style: none;
margin-top: 0;
padding-left: 0;
}
dl dl,
dl ol,
dl ul,
ol dl,
ol ol,
ol ul,
ul dl,
ul ol,
ul ul {
font-size: 90%;
margin: 1.5rem 0 1.5rem 3.0rem;
}
ol {
list-style: decimal inside;
}
ul {
list-style: circle inside;
}
.button,
button,
dd,
dt,
li {
margin-bottom: 1.0rem;
}
fieldset,
input,
select,
textarea {
margin-bottom: 1.5rem;
}
blockquote,
dl,
figure,
form,
ol,
p,
pre,
table,
ul {
margin-bottom: 2.5rem;
}
table {
border-spacing: 0;
width: 100%;
}
td,
th {
border-bottom: 0.1rem solid #e1e1e1;
padding: 1.2rem 1.5rem;
text-align: left;
}
td:first-child,
th:first-child {
padding-left: 0;
}
td:last-child,
th:last-child {
padding-right: 0;
}
b,
strong {
font-weight: bold;
}
p {
margin-top: 0;
}
h1,
h2,
h3,
h4,
h5,
h6 {
font-weight: 300;
letter-spacing: -.1rem;
margin-bottom: 2.0rem;
margin-top: 0;
}
h1 {
font-size: 4.6rem;
line-height: 1.2;
}
h2 {
font-size: 3.6rem;
line-height: 1.25;
}
h3 {
font-size: 2.8rem;
line-height: 1.3;
}
h4 {
font-size: 2.2rem;
letter-spacing: -.08rem;
line-height: 1.35;
}
h5 {
font-size: 1.8rem;
letter-spacing: -.05rem;
line-height: 1.5;
}
h6 {
font-size: 1.6rem;
letter-spacing: 0;
line-height: 1.4;
}
img {
max-width: 100%;
}
.clearfix:after {
clear: both;
content: ' ';
display: table;
}
.float-left {
float: left;
}
.float-right {
float: right;
}
/*# sourceMappingURL=milligram.css.map */
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/*! normalize.css v8.0.1 | MIT License | github.com/necolas/normalize.css */
/* Document
========================================================================== */
/**
* 1. Correct the line height in all browsers.
* 2. Prevent adjustments of font size after orientation changes in iOS.
*/
html {
line-height: 1.15; /* 1 */
-webkit-text-size-adjust: 100%; /* 2 */
}
/* Sections
========================================================================== */
/**
* Remove the margin in all browsers.
*/
body {
margin: 0;
}
/**
* Render the `main` element consistently in IE.
*/
main {
display: block;
}
/**
* Correct the font size and margin on `h1` elements within `section` and
* `article` contexts in Chrome, Firefox, and Safari.
*/
h1 {
font-size: 2em;
margin: 0.67em 0;
}
/* Grouping content
========================================================================== */
/**
* 1. Add the correct box sizing in Firefox.
* 2. Show the overflow in Edge and IE.
*/
hr {
box-sizing: content-box; /* 1 */
height: 0; /* 1 */
overflow: visible; /* 2 */
}
/**
* 1. Correct the inheritance and scaling of font size in all browsers.
* 2. Correct the odd `em` font sizing in all browsers.
*/
pre {
font-family: monospace, monospace; /* 1 */
font-size: 1em; /* 2 */
}
/* Text-level semantics
========================================================================== */
/**
* Remove the gray background on active links in IE 10.
*/
a {
background-color: transparent;
}
/**
* 1. Remove the bottom border in Chrome 57-
* 2. Add the correct text decoration in Chrome, Edge, IE, Opera, and Safari.
*/
abbr[title] {
border-bottom: none; /* 1 */
text-decoration: underline; /* 2 */
text-decoration: underline dotted; /* 2 */
}
/**
* Add the correct font weight in Chrome, Edge, and Safari.
*/
b,
strong {
font-weight: bolder;
}
/**
* 1. Correct the inheritance and scaling of font size in all browsers.
* 2. Correct the odd `em` font sizing in all browsers.
*/
code,
kbd,
samp {
font-family: monospace, monospace; /* 1 */
font-size: 1em; /* 2 */
}
/**
* Add the correct font size in all browsers.
*/
small {
font-size: 80%;
}
/**
* Prevent `sub` and `sup` elements from affecting the line height in
* all browsers.
*/
sub,
sup {
font-size: 75%;
line-height: 0;
position: relative;
vertical-align: baseline;
}
sub {
bottom: -0.25em;
}
sup {
top: -0.5em;
}
/* Embedded content
========================================================================== */
/**
* Remove the border on images inside links in IE 10.
*/
img {
border-style: none;
}
/* Forms
========================================================================== */
/**
* 1. Change the font styles in all browsers.
* 2. Remove the margin in Firefox and Safari.
*/
button,
input,
optgroup,
select,
textarea {
font-family: inherit; /* 1 */
font-size: 100%; /* 1 */
line-height: 1.15; /* 1 */
margin: 0; /* 2 */
}
/**
* Show the overflow in IE.
* 1. Show the overflow in Edge.
*/
button,
input { /* 1 */
overflow: visible;
}
/**
* Remove the inheritance of text transform in Edge, Firefox, and IE.
* 1. Remove the inheritance of text transform in Firefox.
*/
button,
select { /* 1 */
text-transform: none;
}
/**
* Correct the inability to style clickable types in iOS and Safari.
*/
button,
[type="button"],
[type="reset"],
[type="submit"] {
-webkit-appearance: button;
}
/**
* Remove the inner border and padding in Firefox.
*/
button::-moz-focus-inner,
[type="button"]::-moz-focus-inner,
[type="reset"]::-moz-focus-inner,
[type="submit"]::-moz-focus-inner {
border-style: none;
padding: 0;
}
/**
* Restore the focus styles unset by the previous rule.
*/
button:-moz-focusring,
[type="button"]:-moz-focusring,
[type="reset"]:-moz-focusring,
[type="submit"]:-moz-focusring {
outline: 1px dotted ButtonText;
}
/**
* Correct the padding in Firefox.
*/
fieldset {
padding: 0.35em 0.75em 0.625em;
}
/**
* 1. Correct the text wrapping in Edge and IE.
* 2. Correct the color inheritance from `fieldset` elements in IE.
* 3. Remove the padding so developers are not caught out when they zero out
* `fieldset` elements in all browsers.
*/
legend {
box-sizing: border-box; /* 1 */
color: inherit; /* 2 */
display: table; /* 1 */
max-width: 100%; /* 1 */
padding: 0; /* 3 */
white-space: normal; /* 1 */
}
/**
* Add the correct vertical alignment in Chrome, Firefox, and Opera.
*/
progress {
vertical-align: baseline;
}
/**
* Remove the default vertical scrollbar in IE 10+.
*/
textarea {
overflow: auto;
}
/**
* 1. Add the correct box sizing in IE 10.
* 2. Remove the padding in IE 10.
*/
[type="checkbox"],
[type="radio"] {
box-sizing: border-box; /* 1 */
padding: 0; /* 2 */
}
/**
* Correct the cursor style of increment and decrement buttons in Chrome.
*/
[type="number"]::-webkit-inner-spin-button,
[type="number"]::-webkit-outer-spin-button {
height: auto;
}
/**
* 1. Correct the odd appearance in Chrome and Safari.
* 2. Correct the outline style in Safari.
*/
[type="search"] {
-webkit-appearance: textfield; /* 1 */
outline-offset: -2px; /* 2 */
}
/**
* Remove the inner padding in Chrome and Safari on macOS.
*/
[type="search"]::-webkit-search-decoration {
-webkit-appearance: none;
}
/**
* 1. Correct the inability to style clickable types in iOS and Safari.
* 2. Change font properties to `inherit` in Safari.
*/
::-webkit-file-upload-button {
-webkit-appearance: button; /* 1 */
font: inherit; /* 2 */
}
/* Interactive
========================================================================== */
/*
* Add the correct display in Edge, IE 10+, and Firefox.
*/
details {
display: block;
}
/*
* Add the correct display in all browsers.
*/
summary {
display: list-item;
}
/* Misc
========================================================================== */
/**
* Add the correct display in IE 10+.
*/
template {
display: none;
}
/**
* Add the correct display in IE 10.
*/
[hidden] {
display: none;
}
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# 🦉 How to debug Owl applications 🦉
Non trivial applications become quickly more difficult to understand. It is then
useful to have a solid understanding of what is going on. To help with that,
logging useful information is extremely valuable. There is a [javascript file](../../tools/debug.js) which can be evaluated in an application.
Once it is executed, it will log a lot of information on each component main hooks. The following code is a minified version to make it easier to copy/paste:
```
function debugOwl(t,e){let n,o="[OWL_DEBUG]";function r(t){let e;try{e=JSON.stringify(t||{})}catch(t){e="<JSON error>"}return e.length>200&&(e=e.slice(0,200)+"..."),e}if(Object.defineProperty(t.Component,"current",{get:()=>n,set(s){n=s;const i=s.constructor.name;if(e.componentBlackList&&e.componentBlackList.test(i))return;if(e.componentWhiteList&&!e.componentWhiteList.test(i))return;let l;Object.defineProperty(n,"__owl__",{get:()=>l,set(n){!function(n,s,i){let l=`${s}<id=${i}>`,c=t=>console.log(`${o} ${l} ${t}`),u=t=>(!e.methodBlackList||!e.methodBlackList.includes(t))&&!(e.methodWhiteList&&!e.methodWhiteList.includes(t));u("constructor")&&c(`constructor, props=${r(n.props)}`);u("willStart")&&t.hooks.onWillStart(()=>{c("willStart")});u("mounted")&&t.hooks.onMounted(()=>{c("mounted")});u("willUpdateProps")&&t.hooks.onWillUpdateProps(t=>{c(`willUpdateProps, nextprops=${r(t)}`)});u("willPatch")&&t.hooks.onWillPatch(()=>{c("willPatch")});u("patched")&&t.hooks.onPatched(()=>{c("patched")});u("willUnmount")&&t.hooks.onWillUnmount(()=>{c("willUnmount")});const d=n.__render.bind(n);n.__render=function(...t){c("rendering template"),d(...t)};const h=n.render.bind(n);n.render=function(...t){const e=n.__owl__;let o="render";return e.isMounted||e.currentFiber||(o+=" (warning: component is not mounted, this render has no effect)"),c(o),h(...t)};const p=n.mount.bind(n);n.mount=function(...t){return c("mount"),p(...t)}}(s,i,(l=n).id)}})}}),e.logScheduler){let e=t.Component.scheduler.start,n=t.Component.scheduler.stop;t.Component.scheduler.start=function(){this.isRunning||console.log(`${o} scheduler: start running tasks queue`),e.call(this)},t.Component.scheduler.stop=function(){this.isRunning&&console.log(`${o} scheduler: stop running tasks queue`),n.call(this)}}if(e.logStore){let e=t.Store.prototype.dispatch;t.Store.prototype.dispatch=function(t,...n){return console.log(`${o} store: action '${t}' dispatched. Payload: '${r(n)}'`),e.call(this,t,...n)}}}
debugOwl(owl, {
// componentBlackList: /App/, // regexp
// componentWhiteList: /SomeComponent/, // regexp
// methodBlackList: ["mounted"], // list of method names
// methodWhiteList: ["willStart"], // list of method names
logScheduler: false, // display/mute scheduler logs
logStore: true, // display/mute store logs
});
```
The above code, once pasted somewhere in the main javascript file of an owl
application, will log information looking like this:
```
[OWL_DEBUG] TodoApp<id=1> constructor, props={}
[OWL_DEBUG] TodoApp<id=1> mount
[OWL_DEBUG] TodoApp<id=1> willStart
[OWL_DEBUG] TodoApp<id=1> rendering template
[OWL_DEBUG] TodoItem<id=2> constructor, props={"id":2,"completed":false,"title":"hey"}
[OWL_DEBUG] TodoItem<id=2> willStart
[OWL_DEBUG] TodoItem<id=3> constructor, props={"id":4,"completed":false,"title":"aaa"}
[OWL_DEBUG] TodoItem<id=3> willStart
[OWL_DEBUG] TodoItem<id=2> rendering template
[OWL_DEBUG] TodoItem<id=3> rendering template
[OWL_DEBUG] TodoItem<id=3> mounted
[OWL_DEBUG] TodoItem<id=2> mounted
[OWL_DEBUG] TodoApp<id=1> mounted
```
Each component has an internal `id`, which is very useful when debugging.
Note that it is certainly useful to run this code at some point in an application,
just to get a feel of what each user action implies, for the framework.
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# 🦉 How to test Components 🦉
## Content
- [Overview](#overview)
- [Unit Tests](#unit-tests)
## Overview
It is a good practice to test applications and components to ensure that they
behave as expected. There are many ways to test a user interface: manual
testing, integration testing, unit testing, ...
In this section, we will discuss how to write unit tests for components.
## Unit Tests
Writing unit tests for Owl components really depends on the testing framework
used in a project. But usually, it involves the following steps:
- create a test file: for example `SomeComponent.test.js`,
- in that file, import the code for `SomeComponent`,
- add a test case:
- create a real DOM element to use as test fixture,
- create a test environment
- create an instance of `SomeComponent`, mount it to the fixture
- interact with the component and assert some properties.
To help with this, it is useful to have a `helper.js` file that contains some
common utility functions:
```js
export function makeTestFixture() {
let fixture = document.createElement("div");
document.body.appendChild(fixture);
return fixture;
}
export function nextTick() {
let requestAnimationFrame = owl.Component.scheduler.requestAnimationFrame;
return new Promise(function(resolve) {
setTimeout(() => requestAnimationFrame(() => resolve()));
});
}
export function makeTestEnv() {
// application specific. It needs a way to load actual templates
const templates = ...;
return {
qweb: new QWeb(templates),
..., // each service can be mocked here
};
}
```
With such a file, a typical test suite for Jest will look like this:
```js
// in SomeComponent.test.js
import { SomeComponent } from "../../src/ui/SomeComponent";
import { nextTick, makeTestFixture, makeTestEnv} from '../helpers';
//------------------------------------------------------------------------------
// Setup
//------------------------------------------------------------------------------
let fixture: HTMLElement;
let env: Env;
beforeEach(() => {
fixture = makeTestFixture();
env = makeTestEnv();
// we set here the default environment for each component created in the test
Component.env = env;
});
afterEach(() => {
fixture.remove();
});
//------------------------------------------------------------------------------
// Tests
//------------------------------------------------------------------------------
describe("SomeComponent", () => {
test("component behaves as expected", async () => {
const props = {...}; // depends on the component
const comp = await mount(SomeComponent, { target: fixture, props });
// do some assertions
expect(...).toBe(...);
fixture.querySelector('button').click();
await nextTick();
// some other assertions
expect(...).toBe(...);
});
});
```
Note that Owl does wait for the next animation frame to actually update the DOM.
This is why it is necessary to wait with the `nextTick` (or other methods) to
make sure that the DOM is up-to-date.
It is sometimes useful to wait until Owl is completely done updating components
(in particular, if we have a highly concurrent user interface). This next
helper simply polls every 20ms the internal Owl task queue and returns a promise
which resolves when it is empty:
```js
function afterUpdates() {
return new Promise((resolve, reject) => {
let timer = setTimeout(poll, 20);
let counter = 0;
function poll() {
counter++;
if (owl.Component.scheduler.tasks.length) {
if (counter > 10) {
reject(new Error("timeout"));
} else {
timer = setTimeout(poll);
}
} else {
resolve();
}
}
});
}
```
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# 🦉 How to write Single File Components 🦉
It is very useful to group code by feature instead of by type of file. It makes
it easier to scale application to larger size.
To do so, Owl has two small helpers that make it easy to define a
template or a stylesheet inside a javascript (or typescript) file: the
[`xml`](../reference/tags.md#xml-tag) and [`css`](../reference/tags.md#css-tag)
helper.
This means that the template, the style and the javascript code can be defined in
the same file. For example:
```js
const { Component } = owl;
const { xml, css } = owl.tags;
// -----------------------------------------------------------------------------
// TEMPLATE
// -----------------------------------------------------------------------------
const TEMPLATE = xml/* xml */ `
<div class="main">
<Sidebar/>
<Content />
</div>`;
// -----------------------------------------------------------------------------
// STYLE
// -----------------------------------------------------------------------------
const STYLE = css/* css */ `
.main {
display: grid;
grid-template-columns: 200px auto;
}
`;
// -----------------------------------------------------------------------------
// CODE
// -----------------------------------------------------------------------------
class Main extends Component {
static template = TEMPLATE;
static style = STYLE;
static components = { Sidebar, Content };
// rest of component...
}
```
Note that the above example has an inline xml comment, just after the `xml` call.
This is useful for some editor plugins, such as the VS Code addon
`Comment tagged template`, which, if installed, add syntax highlighting to the
content of the template string.
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# 🦉 Quick Overview 🦉
Owl components in an application are used to define a (dynamic) tree of components.
```
Root
/ \
A B
/ \
C D
```
**State:** each component can manage its own local state. It is a simple ES6
class, there are no special rules:
```js
class Counter extends Component {
static template = xml`
<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>`;
state = { value: 0 };
increment() {
this.state.value++;
this.render();
}
}
```
The example above shows a component with a local state. Note that since there
is nothing magical to the `state` object, we need to manually call the `render`
function whenever we update it. This can quickly become annoying (and not
efficient if we do it too much). There is a better way: using the `useState`
hook, which transforms an object into a reactive version of itself:
```js
const { useState } = owl.hooks;
class Counter extends Component {
static template = xml`
<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>`;
state = useState({ value: 0 });
increment() {
this.state.value++;
}
}
```
Note that the `t-on-click` handler can even be replaced by an inline statement:
```xml
<button t-on-click="state.value++">
```
**Props:** sub components often needs some information from their parents. This
is done by adding the required information to the template. This will then be
accessible by the sub component in the `props` object. Note that there is an
important rule here: the information contained in the `props` object is not
owned by the sub component, and should never be modified.
```js
class Child extends Component {
static template = xml`<div>Hello <t t-esc="props.name"/></div>`;
}
class Parent extends Component {
static template = xml`
<div>
<Child name="'Owl'" />
<Child name="'Framework'" />
</div>`;
static components = { Child };
}
```
**Communication:** there are multiple ways to communicate information between
components. However, the two most important ways are the following:
- from parent to children: by using `props`,
- from a children to one of its parent: by triggering events.
The following example illustrate both mechanisms:
```js
class OrderLine extends Component {
static template = xml`
<div t-on-click="add">
<div><t t-esc="props.line.name"/></div>
<div>Quantity: <t t-esc="props.line.quantity"/></div>
</div>`;
add() {
this.trigger("add-to-order", { line: this.props.line });
}
}
class Parent extends Component {
static template = xml`
<div t-on-add-to-order="addToOrder">
<OrderLine
t-foreach="orders"
t-as="line"
line="line" />
</div>`;
static components = { OrderLine };
orders = useState([
{ id: 1, name: "Coffee", quantity: 0 },
{ id: 2, name: "Tea", quantity: 0 },
]);
addToOrder(event) {
const line = event.detail.line;
line.quantity++;
}
}
```
In this example, the `OrderLine` component trigger a `add-to-order` event. This
will generate a DOM event which will bubble along the DOM tree. It will then be
intercepted by the parent component, which will then get the line (from the
`detail` key) and then increment its quantity. See the page on [event handling](../reference/event_handling.md)
for more details on how events work.
Note that this example would have also worked if the `OrderLine` component
directly modifies the `line` object. However, this is not a good practice: this
only works because the `props` object received by the child component is reactive,
so the child component is then coupled to the parents implementation.
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# 🦉 How to start an Owl project 🦉
## Content
- [Overview](#overview)
- [Simple html file](#simple-html-file)
- [With a static server](#with-a-static-server)
- [Standard Javascript project](#standard-javascript-project)
## Overview
Each software project has its specific needs. Many of these needs can be solved
with some tooling: `webpack`, `gulp`, css preprocessor, bundlers, transpilers, ...
Because of that, it is usually not simple to just start a project. Some
frameworks provide their own tooling to help with that. But then, you have to
integrate and learn how these applications work.
Owl is designed to be used with no tooling at all. Because of that, Owl can
"easily" be integrated in a modern build toolchain. In this section, we will
discuss a few different setups to start a project. Each of these setups has
advantages and disadvantages in different situations.
## Simple html file
The simplest possible setup is the following: a simple javascript file with your
code. To do that, let us create the following file structure:
```
hello_owl/
index.html
owl.js
app.js
```
The file `owl.js` can be downloaded from the last release published at
[https://github.com/odoo/owl/releases](https://github.com/odoo/owl/releases). It
is a single javascript file which export all Owl into the global `owl` object.
Now, `index.html` should contain the following:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<title>Hello Owl</title>
<script src="owl.js"></script>
<script src="app.js"></script>
</head>
<body></body>
</html>
```
And `app.js` should look like this:
```js
const { Component, mount } = owl;
const { xml } = owl.tags;
const { whenReady } = owl.utils;
// Owl Components
class App extends Component {
static template = xml`<div>Hello Owl</div>`;
}
// Setup code
function setup() {
mount(App, target: { document.body })
}
whenReady(setup);
```
Now, simply loading this html file in a browser should display a welcome message.
This setup is not fancy, but it is extremely simple. There are no tooling at
all required. It can be slightly optimized by using the minified build of Owl.
## With a static server
The previous setup has a big disadvantage: the application code is located in a
single file. Obviously, we could split it in several files and add multiple
`<script>` tags in the html page, but then we need to make sure the script are
inserted in the proper order, we need to export each file content in global
variables and we lose autocompletion across files.
There is a low tech solution to this issue: using native javascript modules.
This however has a requirement: for security reasons, browsers will not accept
modules on content served through the `file` protocol. This means that we need
to use a static server.
Let us start a new project with the following file structure:
```
hello_owl/
src/
app.js
index.html
main.js
owl.js
```
As previously, the file `owl.js` can be downloaded from the last release published at
[https://github.com/odoo/owl/releases](https://github.com/odoo/owl/releases).
Now, `index.html` should contain the following:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<title>Hello Owl</title>
<script src="owl.js"></script>
<script src="main.js" type="module"></script>
</head>
<body></body>
</html>
```
Not that the `main.js` script tag has the `type="module"` attribute. This means
that the browser will parse the script as a module, and load all its dependencies.
Here is the content of `app.js` and `main.js`:
```js
// app.js ----------------------------------------------------------------------
const { Component, mount } = owl;
const { xml } = owl.tags;
export class App extends Component {
static template = xml`<div>Hello Owl</div>`;
}
// main.js ---------------------------------------------------------------------
import { App } from "./app.js";
function setup() {
mount(App, { target: document.body });
}
owl.utils.whenReady(setup);
```
The `main.js` file import the `app.js` file. Note that the import statement has
a `.js` suffix, which is important. Most text editor can understand this syntax
and will provide autocompletion.
Now, to execute this code, we need to serve the `src` folder statically. A low
tech way to do that is to use for example the python `SimpleHTTPServer` feature:
```
$ cd src
$ python -m SimpleHTTPServer 8022 # now content is available at localhost:8022
```
Another more "javascripty" way to do it is to create a `npm` application. To do
that, we can add the following `package.json` file at the root of the project:
```json
{
"name": "hello_owl",
"version": "0.1.0",
"description": "Starting Owl app",
"main": "src/index.html",
"scripts": {
"serve": "serve src"
},
"author": "John",
"license": "ISC",
"devDependencies": {
"serve": "^11.3.0"
}
}
```
We can now install the `serve` tool with the command `npm install`, and then,
start a static server with the simple `npm run serve` command.
## Standard Javascript project
The previous setup works, and is certainly good for some usecases, including
quick prototyping. However, it lacks some useful features, such as livereload,
a test suite, or bundling the code in a single file.
Each of these features, and many others, can be done in many different ways.
Since it is really not trivial to configure such a project, we provide here an
example that can be used as a starting point.
Our standard Owl project has the following file structure:
```
hello_owl/
public/
index.html
src/
components/
App.js
main.js
tests/
components/
App.test.js
helpers.js
.gitignore
package.json
webpack.config.js
```
This project as a `public` folder, meant to contain all static assets, such as
images and styles. The `src` folder has the javascript source code, and finally,
`tests` contains the test suite.
Here is the content of `index.html`:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<title>Hello Owl</title>
</head>
<body></body>
</html>
```
Note that there are no `<script>` tag here. They will be injected by webpack.
Now, let's have a look at the javascript files:
```js
// src/components/App.js -------------------------------------------------------
import { Component, tags, useState } from "@odoo/owl";
const { xml } = tags;
export class App extends Component {
static template = xml`<div t-on-click="update">Hello <t t-esc="state.text"/></div>`;
state = useState({ text: "Owl" });
update() {
this.state.text = this.state.text === "Owl" ? "World" : "Owl";
}
}
// src/main.js -----------------------------------------------------------------
import { utils, mount } from "@odoo/owl";
import { App } from "./components/App";
function setup() {
mount(App, { target: document.body });
}
utils.whenReady(setup);
// tests/components/App.test.js ------------------------------------------------
import { App } from "../../src/components/App";
import { makeTestFixture, nextTick, click } from "../helpers";
import { mount } from "@odoo/owl";
let fixture;
beforeEach(() => {
fixture = makeTestFixture();
});
afterEach(() => {
fixture.remove();
});
describe("App", () => {
test("Works as expected...", async () => {
await mount(App, { target: fixture });
expect(fixture.innerHTML).toBe("<div>Hello Owl</div>");
click(fixture, "div");
await nextTick();
expect(fixture.innerHTML).toBe("<div>Hello World</div>");
});
});
// tests/helpers.js ------------------------------------------------------------
import { Component } from "@odoo/owl";
import "regenerator-runtime/runtime";
export async function nextTick() {
return new Promise(function (resolve) {
setTimeout(() => Component.scheduler.requestAnimationFrame(() => resolve()));
});
}
export function makeTestFixture() {
let fixture = document.createElement("div");
document.body.appendChild(fixture);
return fixture;
}
export function click(elem, selector) {
elem.querySelector(selector).dispatchEvent(new Event("click"));
}
```
Finally, here is the configuration files `.gitignore`, `package.json` and
`webpack.config.js`:
```
node_modules/
package-lock.json
dist/
```
```json
{
"name": "hello_owl",
"version": "0.1.0",
"description": "Demo app",
"main": "src/index.html",
"scripts": {
"test": "jest",
"build": "webpack --mode production",
"dev": "webpack-dev-server --mode development"
},
"author": "Someone",
"license": "ISC",
"devDependencies": {
"@babel/core": "^7.8.4",
"@babel/plugin-proposal-class-properties": "^7.8.3",
"babel-jest": "^25.1.0",
"babel-loader": "^8.0.6",
"babel-plugin-transform-es2015-modules-commonjs": "^6.26.2",
"html-webpack-plugin": "^3.2.0",
"jest": "^25.1.0",
"regenerator-runtime": "^0.13.3",
"serve": "^11.3.0",
"webpack": "^4.41.5",
"webpack-cli": "^3.3.10",
"webpack-dev-server": "^3.10.2"
},
"dependencies": {
"@odoo/owl": "^1.0.4"
},
"babel": {
"plugins": ["@babel/plugin-proposal-class-properties"],
"env": {
"test": {
"plugins": ["transform-es2015-modules-commonjs"]
}
}
},
"jest": {
"verbose": false,
"testRegex": "(/tests/.*(test|spec))\\.js?$",
"moduleFileExtensions": ["js"],
"transform": {
"^.+\\.[t|j]sx?$": "babel-jest"
}
}
}
```
```js
const path = require("path");
const HtmlWebpackPlugin = require("html-webpack-plugin");
const host = process.env.HOST || "localhost";
module.exports = function (env, argv) {
const mode = argv.mode || "development";
return {
mode: mode,
entry: "./src/main.js",
output: {
filename: "main.js",
path: path.resolve(__dirname, "dist"),
},
module: {
rules: [
{
test: /\.jsx?$/,
loader: "babel-loader",
exclude: /node_modules/,
},
],
},
resolve: {
extensions: [".js", ".jsx"],
},
devServer: {
contentBase: path.resolve(__dirname, "public/index.html"),
compress: true,
hot: true,
host,
port: 3000,
publicPath: "/",
},
plugins: [
new HtmlWebpackPlugin({
inject: true,
template: path.resolve(__dirname, "public/index.html"),
}),
],
};
};
```
With this setup, we can now use the following script commands:
```
npm run build # build the full application in prod mode in dist/
npm run dev # start a dev server with livereload
npm run test # run the jest test suite
```
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# Comparison with Vue/React
OWL, React and Vue have the same main feature: they allow developers to build
declarative user interfaces. To do that, all these frameworks uses a virtual dom. However, there are still obviously many differences.
In this page, we try to highlight some of these differences. Obviously, a lot of
effort was put to be fair. However, if you disagree with some of the points
discussed, feel free to open an issue/submit a PR to correct this text.
## Content
- [Size](#size)
- [Class Based](#class-based)
- [Tooling/Build Step](#toolingbuild-step)
- [Templating](#templating)
- [Asynchronous rendering](#asynchronous-rendering)
- [Reactiveness](#reactiveness)
- [State Management](#state-management)
- [Hooks](#hooks)
## Size
OWL is intended to be small and to work at a slightly lower level of abstraction
than React and Vue. Also, jQuery is not the same kind of framework, but it is interesting to compare.
| Framework | Size (minified, gzipped) |
| ------------------------ | ------------------------ |
| OWL | 18kb |
| Vue + VueX | 30kb |
| Vue + VueX + Vue Router | 39kb |
| React + ReactDOM + Redux | 40kb |
| jQuery | 30kb |
Note that those comparisons are not entirely fair, because we do not compare
the same exact set of features. For example, VueX and Vue Router support more
advanced use cases.
## Class Based
Both React and Vue moved away from defining components with classes. They prefer
a more functional approach, in particular, with the new `hooks` mechanisms.
This has some advantages and disadvantages. But the end result is that React
and Vue both offers multiple different ways of defining new components. In
contrast, Owl has only one mechanism: class-based components. We believe that Owl
components are fast enough for all our usecases, and making it as simple as
possible for developers is more valuable (for us).
Also, functions or class based components are more than just syntax. Functions
come with a mindset of composition and class are about inheritance. Clearly,
both of these are important mechanisms for reusing code. Also, one does not
exclude the other.
It certainly looks like the world of UI frameworks is moving toward composition,
for many very good reasons. Owl is still good at composition (for example,
Owl supports slots, which is the primary mechanism to make generic reusable
components). But it can also use inheritance (and this is very important since
templates can also be inherited with `xpaths` transformations).
## Tooling/Build step
OWL is designed to be easy to use in a standalone way. For various reasons,
Odoo does not want to rely on standard web tools (such as webpack), and OWL can
be used by simply adding a script tag to a page.
```html
<script src="owl.min.js" />
```
In comparison, React encourages using JSX, which necessitate a build step, and
most Vue applications uses single file components, which also necessitate a build step.
On the flipside, external tooling may make it harder to use in some case, but it
also brings a lot of benefits. And React/Vue have both a large ecosystem.
Note that since Owl is not dependant on any external tool nor libraries, it is
very easy to integrate into any build toolchain. Also, since we cannot rely on
additional tools, we made a lot of effort to make the most of the web platform.
For example, Owl uses the standard `xml` parser that comes with every browser.
Because of that, Owl did not have to write its own template parser. Another
example is the [`xml`](../reference/tags.md#xml-tag) tag helper function, which makes use of
native template literals to allow in a natural way to write `xml` templates
directly in the javascript code. This can be easily integrated with editor
plugins to have autocompletion inside the template.
## Templating
OWL uses its own QWeb engine, which compiles templates on the
frontend, as they are needed. This is extremely convenient for our use case, in
particular because templates are described in XML files, and can be modified by
XPaths. Since Odoo is at its heart a modular application, this is an important
feature for us.
```xml
<div>
<button t-on-click="increment">Click Me! [<t t-esc="state.value"/>]</button>
</div>
```
Vue is actually kind of similar. Its template language is kind of close to QWeb,
with the `v` replaced by the `t`. However, it is also more fully featured. For
example, Vue templates have slots, or event modifiers. A large difference is that
most Vue applications will need to be built ahead of time, to compile the templates
into javascript functions. Note that Vue has a separate build which includes the
template compiler.
In contrast, most React applications do not use a templating language, but write
some JSX code, which is precompiled into plain JavaScript by a build step. This
example is done with the (kind of outdated) React class system:
```jsx
class Clock extends React.Component {
render() {
return (
<div>
<h1>Hello, world!</h1>
<h2>It is {this.props.date.toLocaleTimeString()}.</h2>
</div>
);
}
}
```
This has the advantage of having the full power of Javascript, but is less
structured than a template language. Note that the tooling is quite impressive:
there is a syntax highlighter for jsx here on github!
By comparison, here is the equivalent Owl component, written with the
[`xml`](../reference/tags.md#xml-tag) tag helper:
```js
class Clock extends Component {
static template = xml`
<div>
<h1>Hello, world!</h1>
<h2>It is {props.date.toLocaleTimeString()}.</h2>
</div>
`;
}
```
## Asynchronous Rendering
This is actually a big difference between OWL and React/Vue: components in OWL
are totally asynchronous. They have two asynchronous hooks in their lifecycle:
- `willStart` (before the component starts rendering)
- `willUpdateProps` (before new props are set)
Both these methods can be implemented and return a promise. The rendering will
then wait for these promises to be completed before patching the DOM. This is
useful for some use cases: for example, a component may want to fetch an external
library (a calendar component may need a specialized calendar rendering library),
in its willStart hook.
```javascript
class MyCalendarComponent extends owl.Component {
...
willStart() {
return utils.lazyLoad('static/libs/fullcalendar/fullcalendar.js');
}
...
}
```
This may be dangerous (to stop the rendering waiting for the network), but it is
extremely powerful as well, as demonstrated by the Odoo Web Client.
Lazy loading static libraries can obviously be done with React/Vue, but it is
more convoluted. For example, in Vue, you need to use a dynamic import keyword
that needs to be transpiled at build time in order for the component to be loaded
asynchronously (see [the documentation](https://vuejs.org/v2/guide/components-dynamic-async.html#Async-Components)).
## Reactiveness
React has a simple model: whenever the state changes, it is
replaced with a new state (via the `setState` method). Then, the DOM is patched.
This is simple, efficient, and a little bit awkward to write.
Vue is a little bit different: it replace magically the properties in the state
by getters/setters. With that, it can notify components whenever the state that
they read was changed.
Owl is closer to vue: it also tracks magically the state properties, but it does
only increment an internal counter whenever it changes. Note that it is done
with a `Proxy`, which means that it is totally transparent to the developers.
Adding new keys is supported. Once any part of the state has been changed, a
rendering is scheduled in the next microtask tick (promise queue).
## State Management
Managing the state of an application is a tricky issue. Many solutions have
been proposed these last few years. It also depends on the kind of application we
are talking about. A small application may not need much more than a simple
object to contain its state.
However, there are some common solutions for React and Vue: redux and vuex.
Both of them are a centralized store that own the state, and they dictate how
the state can be mutated.
**Redux**
In Redux, the state is mutated by reducers. Reducers are functions
that modify the state by returning a different object:
```javascript
...
switch (action.type) {
case ADD_TODO: {
const { id, content } = action.payload;
return {
...state,
allIds: [...state.allIds, id],
byIds: {
...state.byIds,
[id]: {
content,
completed: false
}
}
};
}
```
This is a little bit awkward to write, but this allows the component system to
check if a part of the state was changed. This is exactly what is done by the
`connect` function: it create a _connected_ component, which is subscribed to
the state and triggers a rerender if some part of the state was modified.
**VueX**
VueX is based on a different principle: the state is mutated through
some special functions (the mutations), which modify the state in place:
```javascript
function ({state}, payload) {
const { id, content } = payload;
const message = {id, content, completed: false};
state.messages.push(message)
}
```
This is simpler, but there is a little bit more happening behind the scene:
each key from the state is silently replaced by getters and setters, and VueX
keeps track of who get data, and retrigger a render when it was changed.
**Owl**
Owl store is a little bit like a mix of redux and vuex: it has actions (but not
mutations), and like VueX, it keeps track of the state changes. However, it does
not notify a component when the state changes. Instead, components need to connect
to the store like in redux, with the `useStore` hook (see the [store documentation](../reference/store.md#connecting-a-component)).
```javascript
const actions = {
increment({ state }, val) {
state.counter.value += val;
},
};
const state = {
counter: { value: 0 },
};
const store = new owl.Store({ state, actions });
class Counter extends Component {
static template = xml`
<button t-name="Counter" t-on-click="dispatch('increment')">
Click Me! [<t t-esc="counter.value"/>]
</button>`;
counter = useStore((state) => state.counter);
dispatch = useDispatch();
}
Counter.env.store = store;
const counter = new Counter();
```
## Hooks
[Hooks](https://reactjs.org/docs/hooks-intro.html#motivation) recently took over
the React world. They solve a lot of seemingly unconnected problems: attach
reusable behavior to a component, in a composable way, extract stateful logic
from a component or reuse stateful logic between component, without changing your
component hierarchy.
Here is an example of the React `useState` hook:
```js
import React, { useState } from "react";
function Example() {
// Declare a new state variable, which we'll call "count"
const [count, setCount] = useState(0);
return (
<div>
<p>You clicked {count} times</p>
<button onClick={() => setCount(count + 1)}>Click me</button>
</div>
);
}
```
Because of the way React designed the hooks API, they only work for functional
components. But in that case, they really are powerful. Every major React library
is in the process of redesigning their API with hooks (for example,
[Redux](https://react-redux.js.org/next/api/hooks)).
Vue 2 does not have hooks, but the Vue project is working on its next version,
which will feature its new [composition API](https://vue-composition-api-rfc.netlify.com/).
This work is based on the new ideas introduced by React hooks.
From the way React and Vue introduce their hooks, it may look like hooks are not
compatible with class components. However, this is not the case, as shown by
Owl [hooks](../reference/hooks.md). They are inspired by both React and Vue. For example,
the `useState` hook is named after React, but its API is closer to the `reactive`
Vue hook.
Here is what the `Counter` example above look like in Owl:
```js
import { Component, Owl } from "owl";
import { xml } from "owl/tags";
class Example extends Component {
static template = xml`
<div>
<p>You clicked {count.value} times</p>
<button t-on-click="increment">Click me</button>
</div>`;
count = useState({ value: 0 });
increment() {
this.state.value++;
}
}
```
Since the Owl framework had hooks from early in its life, its main APIs
are designed to be interacted with hooks from the start. For example, the
`Context` and `Store` abstractions.
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# 🦉 Rendering Pipeline 🦉
We explain here how Owl is designed, from the perspective of its rendering
pipeline.
Warning: these notes are technical by nature, and intended for people working
on Owl (or interested in understanding its design).
## Overview
A rendering occurs in two phases:
- virtual rendering: this generates the virtual dom in memory, asynchronously
- patch: applies a virtual tree to the screen (synchronously)
There are several classes involved in a rendering:
- components
- a scheduler
- fibers: small objects containing some metadata, associated with a rendering of
a specific component
Components are organized in a dynamic component tree, visible in the user
interface. Whenever a rendering is initiated in a component `C`:
- a fiber is created on `C` with the rendering props information
- the virtual rendering phase starts on C (will asynchronously render all the
child components)
- the fiber is added to the scheduler, which will poll continuously, every
animation frame, if the fiber is done
- once it is done, the scheduler will call the task callback, which will apply
the patch (if it was not cancelled in the meantime).
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# 🦉 VDom 🦉
Owl is a declarative component system: we declare the structure of the component
tree, and Owl will translate that to a list of imperative operations. This
translation is done by a virtual dom. This is the low level layer of Owl, most
developer will not need to call directly the virtual dom functions.
The main idea behind a virtual dom is to keep a in-memory representation of the
DOM (called a virtual node), and whenever some change is needed, to regenerate
a new representation, compute the difference between the old and the new, then
apply the changes.
`vdom` exports two functions:
- `h`: create a new virtual node
- `patch`: compare two virtual nodes, and apply the difference.
Note: Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
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# 🦉 Why Owl ? 🦉
The common wisdom is that one should not reinvent the wheel, because that would
waste effort and resources. It is certainly true in many cases. A javascript
framework is a considerable investment, so it is quite logical to ask the question:
why did Odoo decide to make OWL instead of using a standard/well known framework,
such as React or Vue?
As you might expect, the answer to that question is not simple. But most of the
reasons discussed in this page are a consequence from a single fact: Odoo is
extremely modular.
This means, for example, that the core parts of Odoo are not aware, before runtime,
of what files will be loaded/executed, or what will be the state of the UI. Because
of that, Odoo cannot rely on a standard build toolchain. Also, this implies that
the core parts of Odoo need to be extremely generic. In other words, Odoo is not
really an application with a user interface. It is an application which generates
a dynamic user interface. And most frameworks are not up to the task.
Betting on Owl was not an easy choice to make, because there certainly are a lot
of conflicting needs that we want to carefully balance. Choosing anything other
than a well known framework is bound to be controversial. This page will explain
some of the reason why we still believe that building Owl is a worthwile
endeavour.
## Strategy
It is true that we want to keep control of our technology, in the sense that we
do not want to depend on Facebook or Google, or any other large (or small)
company. If they decide to change their license, or to go in a direction that
will not work for us, this may be a problem. This is even more true because
Odoo is not a conventional javascript application, and our needs are probably
quite different as most other applications.
## Class components
It is clear that the biggest frameworks are moving away from class components.
There is an implicit assumption that class components are terrible, and that
functional programming is the way to go. React even goes as far as to say that
classes are confusing for developers.
While there is some truth to that, and to the fact that composition is certainly
a good mechanism for code reuse, we believe that classes and inheritance are
important tools.
Sharing code between generic components with inheritance is the way Odoo built
its web client. And it is clear that inheritance is not the root of all evils.
It is often a perfectly simple and appropriate solution. What matter most is
the architectural decisions.
Also, Odoo has another specific use out of class components: each method of a
class provides an extension point for addons. This may not be a clean architecture
pattern, but it is a pragmatic decision that served Odoo well: classes are
sometimes monkey-patched to add behaviour from the outside. A little bit like
mixins, but from the outside.
Using React or Vue would make it significantly harder to monkey patch components,
because a lot of the state is hidden in their internals.
## Tooling
React or Vue have a huge community, and a lot of effort have been made into their
tooling. This is wonderful, but at the same time, a pretty big issue for Odoo:
since the assets are totally dynamic (and could change whenever the user installs
or removes an addon), we need to have all that kind of tooling on the production
servers. This is certainly not ideal.
Also, this makes it very complicated to setup Vue or React tools: Odoo code is
not a simple file that import other files. It changes all the time, assets
are bundled differently in different contexts. This is the reason why Odoo has
its own module system, which are resolved at runtime, by the browser. The
dynamic nature of Odoo means that we often need to delay work as late as possible
(in other word, we want a JIT user interface!)
Our ideal framework has minimal (mandatory) tooling, which makes it easier to
deploy. Using React without JSX, or Vue without vue file is not very appealing.
At the same time, Owl is designed to solve this issue: it compiles templates
by the browser, it doesn't need much code for that, since we use the XML parser
built into each browser. Owl works with or without any additional tooling. It
can use template strings to write single file components, and is easy to integrate
in any html page, with a simple `<script>` tag.
## Template based
Odoo stores templates as XML documents in a database. This is very powerful, since
this allow the use of xpaths to customize other templates. This is a very
important feature of odoo, and one of the key to Odoo modularity.
Because of that, we still expect to write our templates in an XML document.
Weirdly enough, no major framework uses XML to store templates, even though it
is extremely convenient.
So, using React or Vue means that we need to make a template compiler. For React,
that would be a compiler that would take a QWeb template, and convert it to a
React render function. For Vue, it would convert it to a Vue template. Then
we need to bundle the vue template compiler as well.
Not only this would be complex (compiling a templating language into another is
not an easy task), but it would negatively impact the developer experience as
well. Writing Vue or React components in a QWeb template would certainly be
awkward, and very confusing.
## Developer Experience
This brings us to the following point: developer experience. We see this choice
as an investment for the future, and we want to make onboarding developers as
easy as possible.
While many javascript professionals clearly think that react/vue is not difficult
(which is true to some extent), it is alsy true that many non js specialists are
overwhelmed with the frontend world: functional components, hooks, and many other
fancy words. Also, what is available in the compilation context may be difficult,
there is a lot of black magic going on in pretty much every framework. Vue
somehow join various namespaces into one, under the hood, and add various internal
keys. Svelte transform the code. React require that state transformations are
deep, and not shallow.
Owl is trying very hard to have a simple and familiar API. It uses classes. Its
reactivity system is explicit, not implicit. The scoping rules are obvious. In
case of doubt, we err on the side of not implementing a feature.
It is certainly different from React or Vue, but at the same time, kind of
familiar for experienced developers.
## JIT compilation
There is also a clear trend in the frontend world to compile code
as much as possible ahead of time. Most frameworks will compile templates ahead
of time. And now Svelte is trying to compile the JS code away, so it can remove
itself from the bundle.
This is certainly reasonable for many usecases. However, this is not what Odoo
needs: Odoo will fetch templates from the database and need to compile them only
at the last possible moment, so we can apply all necessary xpaths.
Even more: Odoo needs to be able to generate (and compile) templates at runtime.
Currently, Odoo form views interpret an xml description. But the form view code
then needs to do a lot of complicated operations. With Owl, we will be able to
transform a view description into a QWeb template, then compile that and use it
immediately.
## Reactivity
There are other design choices that we feel are not optimal in other frameworks.
For example, the reactivity system. We like the way Vue did it, but it has a
flaw: it is not really optional. There is actually a way to opt out of the reactivity
system by freezing the state, but then, it is freezed.
And there certainly are situations where we need a state, which is not read-only,
and not observed. For example, imagine a spreadsheet component. It may have a
very large internal state, and it knows exactly when it needs to be rendered
(basically, whenever the user performs some action). Then, observing its state
is a net performance loss, both for the CPU and the memory.
## Concurrency
Many applications are happy to simply display a spinner whenever a new asynchronous
action is performed, but Odoo wants a different user experience: most asynchronous
state changes are not displayed until ready. This is sometimes called a concurrent
mode: the UI is rendered in memory, and displayed only when it is ready (and
only if it has not been cancelled by subsequent user actions).
React has now an experimental concurrent mode, but it was not ready when Owl
started. Vue has not really an equivalent API (suspense is not what we need).
Also, React concurrent mode is complex to use. Concurrency was one of the rare
strong point of the former Odoo js framework (widgets), and we feel that Owl has
now a very strong concurrent mode, which is simple and powerful at the same time.
## Conclusion
This lengthy discussion showed that there are many small and not so small reasons
that current standard frameworks are not tailored to our needs. It is perfectly
fine, because they each chose a different set of tradeoffs.
However, we feel that there is still room in the framework world for something
that is different. For a framework that makes choices compatible with Odoo.
And that is why we built Owl 🦉.
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# 🦉 OWL Documentation 🦉
## Learning Owl
Are you new to Owl? This is the place to start!
- [Tutorial: create a TodoList application](learning/tutorial_todoapp.md)
- [Quick Overview](learning/overview.md)
- [How to start an Owl project](learning/quick_start.md)
- [How to test Components](learning/how_to_test.md)
- [How to write Single File Components](learning/how_to_write_sfc.md)
- [How to write debug Owl applications](learning/how_to_debug.md)
## Reference
You will find here a complete reference of every feature, class or object
provided by Owl.
- [Animations](reference/animations.md)
- [Browser](reference/browser.md)
- [Component](reference/component.md)
- [Content](reference/content.md)
- [Concurrency Model](reference/concurrency_model.md)
- [Configuration](reference/config.md)
- [Context](reference/context.md)
- [Environment](reference/environment.md)
- [Event Bus](reference/event_bus.md)
- [Event Handling](reference/event_handling.md)
- [Error Handling](reference/error_handling.md)
- [Hooks](reference/hooks.md)
- [Mounting a component](reference/mounting.md)
- [Miscellaneous Components](reference/misc.md)
- [Observer](reference/observer.md)
- [Props](reference/props.md)
- [Props Validation](reference/props_validation.md)
- [QWeb Templating Language](reference/qweb_templating_language.md)
- [QWeb Engine](reference/qweb_engine.md)
- [Router](reference/router.md)
- [Store](reference/store.md)
- [Slots](reference/slots.md)
- [Tags](reference/tags.md)
- [Utils](reference/utils.md)
## Other Topics
This section provides miscellaneous document that explains some topics
which cannot be considered either a tutorial, or reference documentation.
- [Owl architecture: the Virtual DOM](miscellaneous/vdom.md)
- [Owl architecture: the rendering pipeline](miscellaneous/rendering.md)
- [Comparison with React/Vue](miscellaneous/comparison.md)
- [Why did Odoo built Owl?](miscellaneous/why_owl.md)
---
Found an issue in the documentation? A broken link? Some outdated information?
Please open an issue or submit a PR!
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# 🦉 Animations 🦉
Animation is a complex topic. There are many different use cases, and many
solutions and technologies. Owl only supports some basic use cases.
## Simple CSS effects
Sometimes, using pure CSS is enough. For these use cases, Owl is not really
necessary: it just needs to render a DOM element with a specific class. For
example:
```xml
<a class="btn flash" t-on-click="doSomething">Click</a>
```
with the following CSS:
```css
btn {
background-color: gray;
}
.flash {
transition: background 0.5s;
}
.flash:active {
background-color: #41454a;
transition: background 0s;
}
```
will produce a nice flash effect whenever the user clicks (or activates with the
keyboard) the button.
## CSS Transitions
A more complex situation occurs when we want to transition an element in or out
of the page. For example, we may want a fade-in and fade-out effect.
The `t-transition` directive is here to help us. It works on html elements and
on components, by adding and removing some css classes.
To perform useful transition effects, whenever an element appears or disappears,
it is necessary to add/remove some css style or class at some precise moment in
the lifetime of a node. Since this is not easy to do by hand, Owl `t-transition`
directive is there to help.
Whenever a node has a `t-transition` directive, with a `name` value, the following
sequence of events will happen:
At node insertion:
- the css classes `name-enter` and `name-enter-active` will be added directly
when the node is inserted into the DOM.
- on the next animation frame: the css class `name-enter` will be removed and the
class `name-enter-to` will be added (so they can be used to trigger css
transition effects).
- at the end of the transition, `name-enter-to` and `name-enter-active` will be removed.
At node destruction:
- the css classes `name-leave` and `name-leave-active` will be added before the
node is removed to the DOM.
- on the next animation frame: the css class `name-leave` will be removed and the
class `name-leave-to` will be added (so they can be used to trigger css
transition effects).
- at the end of the transition, `name-leave-to` and `name-leave-active` will be removed.
For example, a simple fade in/out effect can be done with this:
```xml
<div>
<div t-if="state.flag" class="square" t-transition="fade">Hello</div>
</div>
```
```css
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.5s;
}
.fade-enter,
.fade-leave-to {
opacity: 0;
}
```
The `t-transition` directive can be applied on a node element or on a component.
Notes:
Owl does not support more than one transition on a single node, so the
`t-transition` expression must be a single value (i.e. no space allowed).
## SCSS Mixins
If you use SCSS, you can use mixins to make generic animations. Here is an exemple with a fade in / fade out animation:
```scss
@mixin animation-fade($time, $name) {
.#{$name}_fade-enter-active,
.#{$name}_fade-active {
transition: all $time;
}
.#{$name}_fade-enter {
opacity: 0;
}
.#{$name}_fade-leave-to {
opacity: 0;
}
}
```
Usage:
```scss
@include animation-fade(0.5s, "o_notification");
```
You can now have in your template:
```xml
<SomeTag t-transition="o_notification_fade"/>
```
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# 🦉 Browser 🦉
## Content
- [Overview](#overview)
- [Browser Content](#browser-content)
## Overview
The browser object contains some browser native APIs, such as `setTimeout`, that
are used by Owl and its utility functions. They are exposed with the intent of
making them mockable if necessary.
```js
owl.browser.setTimeout === window.setTimeout; // return true
```
For now, this object contains some functions that are not used by Owl. They
will eventually be removed in Owl 2.0.
## Browser Content
More specifically, the `browser` object contains the following methods and objects:
- `setTimeout`
- `clearTimeout`
- `setInterval`
- `clearInterval`
- `requestAnimationFrame`
- `random`
- `Date`
- `fetch`
- `localStorage`
-855
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@@ -1,855 +0,0 @@
# 🦉 OWL Component 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Reactive System](#reactive-system)
- [Properties](#properties)
- [Static Properties](#static-properties)
- [Methods](#methods)
- [Lifecycle](#lifecycle)
- [`constructor(parent, props)`](#constructorparent-props)
- [`setup()`](#setup)
- [`willStart()`](#willstart)
- [`mounted()`](#mounted)
- [`willUpdateProps(nextProps)`](#willupdatepropsnextprops)
- [`willPatch()`](#willpatch)
- [`patched(snapshot)`](#patchedsnapshot)
- [`willUnmount()`](#willunmount)
- [`catchError(error)`](#catcherrorerror)
- [Root Component](#root-component)
- [Composition](#composition)
- [Form Input Bindings](#form-input-bindings)
- [References](#references)
- [Dynamic sub components](#dynamic-sub-components)
- [Functional Components](#functional-components)
- [SVG Components](#svg-components)
## Overview
OWL components are the building blocks for user interface. They are designed to be:
1. **declarative:** the user interface should be described in terms of the state
of the application, not as a sequence of imperative steps.
2. **composable:** each component can seamlessly be created in a parent component by
a simple tag or directive in its template.
3. **asynchronous rendering:** the framework will transparently wait for each
sub components to be ready before applying the rendering. It uses native promises
under the hood.
4. **uses QWeb as a template system:** the templates are described in XML
and follow the QWeb specification. This is a requirement for Odoo.
OWL components are defined as a subclass of Component. The rendering is
exclusively done by a [QWeb](qweb_templating_language.md) template (which needs to be preloaded in QWeb).
Rendering a component generates a virtual dom representation
of the component, which is then patched to the DOM, in order to apply the changes in an efficient way.
## Example
Let us have a look at a simple component:
```javascript
const { useState } = owl.hooks;
class ClickCounter extends owl.Component {
state = useState({ value: 0 });
increment() {
this.state.value++;
}
}
```
```xml
<button t-name="ClickCounter" t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>
```
Note that this code is written in ESNext style, so it will only run on the
latest browsers without a transpilation step.
This example shows how a component should be defined: it simply subclasses the
Component class. If no static `template` key is defined, then
Owl will use the component's name as template name. Here,
a state object is defined, by using the `useState` hook. It is not mandatory to use the state object, but it is certainly encouraged. The result of the `useState` call is
[observed](observer.md), and any change to it will cause a rerendering.
## Reference
An Owl component is a small class which represents a component or some UI element.
It exists in the context of an [environment](environment.md) (`env`), which is propagated from a
parent to its children. The environment needs to have a [QWeb](qweb_templating_language.md) instance, which
will be used to render the component template.
Be aware that the name of the component may be significant: if a component does
not define a `template` key, then Owl will lookup in QWeb to
find a template with the component name (or one of its ancestors).
### Reactive system
OWL components are normal javascript classes. So, changing a component internal
state does nothing more:
```js
class Counter extends Component {
static template = xml`<div t-on-click="increment"><t t-esc="state.value"/></div>`;
state = { value: 0 };
increment() {
this.state.value++;
}
}
```
Clicking on the `Counter` component defined above will call the `increment`
method, but it will not rerender the component. To fix that, one could add an
explicit call to `render` in `increment`:
```js
increment() {
this.state.value++;
this.render();
}
```
However, it may be simple in this case, but it quickly become cumbersome, as a
component get more complex, and its internal state is modified by more than one
method.
A better way is to use the reactive system: by using the `useState` hook (see the
[hooks](hooks.md) section for more details), one can make Owl react to state
changes. The `useState` hook generates a proxy version of an object
(this is done by an [observer](observer.md)), which allows the component to
react to any change. So, the `Counter` example above can be improved like this:
```js
const { useState } = owl.hooks;
class Counter extends Component {
static template = xml`<div t-on-click="increment"><t t-esc="state.value"/></div>`;
state = useState({ value: 0 });
increment() {
this.state.value++;
}
}
```
Obviously, we can call the `useState` hook more than once:
```js
const { useState } = owl.hooks;
class Counter extends Component {
static template = xml`
<div>
<span t-on-click="increment(counter1)"><t t-esc="counter1.value"/></span>
<span t-on-click="increment(counter2)"><t t-esc="counter2.value"/></span>
</div>`;
counter1 = useState({ value: 0 });
counter2 = useState({ value: 0 });
increment(counter) {
counter.value++;
}
}
```
Note that hooks are subject to one important [rule](hooks.md#one-rule): they need
to be called in the constructor.
### Properties
- **`el`** (HTMLElement | null): reference to the DOM root node of the element. It is `null` when the
component is not mounted.
- **`env`** (Object): the component [environment](environment.md), which contains a QWeb instance.
- **`props`** (Object): this is an object containing all the properties given by
the parent to a child component. For example, in the following situation,
the parent component gives a `user` and a `color` value to the `ChildComponent`.
```xml
<div>
<ChildComponent user="state.user" color="color">
</div>
```
Note that `props` are owned by the parent, not by the component.
As such, it should not ever be modified by the component (otherwise you risk
unintended effects, since the parent may not be aware of the change)!!
The `props` can be modified dynamically by the parent. In that case, the
component will go through the following lifecycle methods: `willUpdateProps`,
`willPatch` and `patched`.
### Static Properties
- **`template`** (string, optional): if given, this is the name of the QWeb template that will render the component. Note that there is a helper `xml` to
make it easy to define an inline template.
* **`components`** (Object, optional): if given, this is an object that contains
the classes of any sub components needed by the template. This is the main way
used by Owl to be able to create sub components.
```js
class ParentComponent extends owl.Component {
static components = { SubComponent };
}
```
* **`props`** (Object, optional): if given, this is an object that describes the
type and shape of the (actual) props given to the component. If Owl mode is
`dev`, this will be used to validate the props each time the component is
created/updated. See [Props Validation](props_validation.md) for more information.
```js
class Counter extends owl.Component {
static props = {
initialValue: Number,
optional: true,
};
}
```
- **`defaultProps`** (Object, optional): if given, this object define default
values for (top-level) props. Whenever `props` are given to the object, they
will be altered to add default value (if missing). Note that it does not
change the initial object, a new object will be created instead.
```js
class Counter extends owl.Component {
static defaultProps = {
initialValue: 0,
};
}
```
- **`style`** (string, optional): it should be the return value of the [`css` tag](tags.md#css-tag),
which is used to inject stylesheet whenever the component is visible on the
screen.
There is another static property defined on the `Component` class: `current`.
This property is set to the currently being defined component (in the constructor).
This is the way [hooks](hooks.md) are able to get a reference to the target
component.
### Methods
We explain here all the public methods of the `Component` class.
- **`mount(target, options)`** (async): this is the main way a
component is added to the DOM: the root component is mounted to a target
HTMLElement (or document fragment). Obviously, this is asynchronous, since each children need to be
created as well. Most applications will need to call `mount` exactly once, on
the root component.
The `options` argument is an optional object with a `position` key. The
`position` key can have three possible values: `first-child`, `last-child`, `self`.
- `first-child`: with this option, the component will be prepended inside the target,
- `last-child` (default value): with this option, the component will be
appended in the target element,
- `self`: the target will be used as the root element for the component. This
means that the target has to be an HTMLElement (and not a document fragment).
In this situation, it is possible that the component cannot be unmounted. For
example, if its target is `document.body`.
Note that if a component is mounted, unmounted and remounted, it will be
automatically re-rendered to ensure that changes in its state (or something
in the environment, or in the store, or ...) will be taken into account.
If a component is mounted inside an element or a fragment which is not in the
DOM, then it will be rendered fully, but not active: the `mounted` hooks will
not be called. This is sometimes useful if we want to load an application in
memory. In that case, we need to mount the root component again in an element
which is in the DOM:
```js
const app = new App();
await app.mount(document.createDocumentFragment());
// app is rendered in memory, but not active
await app.mount(document.body);
// app is now visible
```
Note that the normal way of mounting an application is by using the `mount`
method on a component class, not by creating the instance by hand. See the
documentation on [mounting applications](mounting.md).
* **`unmount()`**: in case a component needs to be detached/removed from the DOM, this
method can be used. Most applications should not call `unmount`, this is more
useful to the underlying component system.
* **`render()`** (async): calling this method directly will cause a rerender. Note
that this should be very rare to have to do it manually, the Owl framework is
most of the time responsible for doing that at an appropriate moment.
Note that the render method is asynchronous, so one cannot observe the updated
DOM in the same stack frame.
* **`shouldUpdate(nextProps)`**: this method is called each time a component's props
are updated. It returns a boolean, which indicates if the component should
ignore a props update. If it returns false, then `willUpdateProps` will not
be called, and no rendering will occur. Its default implementation is to
always return true. Note that this is an optimization, similar to React's `shouldComponentUpdate`. Most of the time, this should not be used, but it
can be useful if we are handling large number of components. Since this is an
optimization, Owl has the freedom to ignore the result of `shouldUpdate` in
some cases (for example, if a component is remounted, or if we want to force
a full rerender of the UI). However, if `shouldUpdate` returns true, then Owl
provides the guarantee that the component will be rendered at some point in
the future (except if the component is destroyed or if some part of the UI crashes).
* **`destroy()`**. As its name suggests, this method will remove the component,
and perform all necessary cleanup, such as unmounting the component, its children,
removing the parent/children relationship. This method should almost never be
called directly (except maybe on the root component), but should be done by the
framework instead.
Obviously, these methods are reserved for Owl, and should not be used by Owl
users, unless they want to override them. Also, Owl reserves all method names
starting with `__`, in order to prevent possible future conflicts with user code
whenever Owl needs to change.
### Lifecycle
A solid and robust component system needs useful hooks/methods to help
developers write components. Here is a complete description of the lifecycle of
a owl component:
| Method | Description |
| ------------------------------------------------ | ----------------------------------------------------------- |
| **[setup](#setup)** | setup |
| **[willStart](#willstart)** | async, before first rendering |
| **[mounted](#mounted)** | just after component is rendered and added to the DOM |
| **[willUpdateProps](#willupdatepropsnextprops)** | async, before props update |
| **[willPatch](#willpatch)** | just before the DOM is patched |
| **[patched](#patchedsnapshot)** | just after the DOM is patched |
| **[willUnmount](#willunmount)** | just before removing component from DOM |
| **[catchError](#catcherrorerror)** | catch errors (see [error handling page](error_handling.md)) |
Notes:
- hooks call order is precisely defined: `[willX]` hooks are called first on parent,
then on children, and `[Xed]` are called in the reverse order: first children,
then parent.
- no hook method should ever be called manually. They are supposed to be
called by the owl framework whenever it is required.
#### `constructor(parent, props)`
The constructor is not exactly a hook, it is the regular,
normal, constructor of the component. Since it is not a hook, you need to make
sure that `super` is called.
This is usually where you would set the initial state and the template of the
component.
```javascript
constructor(parent, props) {
super(parent, props);
this.state = useState({someValue: true});
this.template = 'mytemplate';
}
```
Note that with ESNext class fields, the constructor method does not need to be
implemented in most cases:
```javascript
class ClickCounter extends owl.Component {
state = useState({ value: 0 });
...
}
```
Hook functions can be called in the constructor.
#### `setup()`
_setup_ is run just after the component is constructed. It is a lifecycle method,
very similar to the _constructor_, except that it does not receive any argument.
It is a valid method to call hook functions. Note that one of the main reason to
have the `setup` hook in the component lifecycle is to make it possible to
monkey patch it. It is a common need in the Odoo ecosystem.
```javascript
setup() {
useSetupAutofocus();
}
```
#### `willStart()`
willStart is an asynchronous hook that can be implemented to
perform some action before the initial rendering of a component.
It will be called exactly once before the initial rendering. It is useful
in some cases, for example, to load external assets (such as a JS library)
before the component is rendered. Another use case is to load data from a server.
```javascript
async willStart() {
await owl.utils.loadJS("my-awesome-lib.js");
}
```
At this point, the component is not yet rendered. Note that a slow `willStart` method will slow down the rendering of the user
interface. Therefore, some care should be made to make this method as
fast as possible.
#### `mounted()`
`mounted` is called each time a component is attached to the
DOM, after the initial rendering and possibly later if the component was unmounted
and remounted. At this point, the component is considered _active_. This is a good place to add some listeners, or to interact with the
DOM, if the component needs to perform some measure for example.
It is the opposite of `willUnmount`. If a component has been mounted, it will
always be unmounted at some point in the future.
The mounted method will be called recursively on each of its children. First,
the parent, then all its children.
It is allowed (but not encouraged) to modify the state in the `mounted` hook.
Doing so will cause a rerender, which will not be perceptible by the user, but
will slightly slow down the component.
#### `willUpdateProps(nextProps)`
The willUpdateProps is an asynchronous hook, called just before new props
are set. This is useful if the component needs to perform an asynchronous task,
depending on the props (for example, assuming that the props are
some record Id, fetching the record data).
```javascript
willUpdateProps(nextProps) {
return this.loadData({id: nextProps.id});
}
```
This hook is not called during the first render (but willStart is called
and performs a similar job).
#### `willPatch()`
The willPatch hook is called just before the DOM patching process starts.
It is not called on the initial render. This is useful to read
information from the DOM. For example, the current position of the
scrollbar.
Note that modifying the state is not allowed here. This method is called just
before an actual DOM patch, and is only intended to be used to save some local
DOM state. Also, it will not be called if the component is not in the DOM.
#### `patched(snapshot)`
This hook is called whenever a component did actually update its DOM (most
likely via a change in its state/props or environment).
This method is not called on the initial render. It is useful to interact
with the DOM (for example, through an external library) whenever the
component was patched. Note that this hook will not be called if the component is
not in the DOM.
Updating the component state in this hook is possible, but not encouraged.
One needs to be careful, because updates here will create an additional rendering, which in
turn will cause other calls to the `patched` method. So, we need to be particularly
careful at avoiding endless cycles.
#### `willUnmount()`
willUnmount is a hook that is called each time just before a component is unmounted from
the DOM. This is a good place to remove listeners, for example.
```javascript
mounted() {
this.env.bus.on('someevent', this, this.doSomething);
}
willUnmount() {
this.env.bus.off('someevent', this, this.doSomething);
}
```
This is the opposite method of `mounted`.
#### `catchError(error)`
The `catchError` method is useful when we need to intercept and properly react
to (rendering) errors that occur in some sub components. See the page on
[error handling](error_handling.md).
### Root Component
Most of the time, an Owl component will be created automatically by a tag (or the `t-component`
directive) in a template. There is however an obvious exception: the root component
of an Owl application has to be created manually:
```js
class App extends owl.Component { ... }
const app = new App();
app.mount(document.body);
```
The root component does not have a parent nor `props` (see note below). It will be setup with an
[environment](environment.md) (either the `env` defined on its class, or a
default empty environment).
Note: a root component can however be given a `props` object in its constructor,
like this: `new App(null, {some: 'object'});`. It will not be a true `props`
object, managed by Owl (so, for example, it will never be updated).
### Composition
The example above shows a QWeb template with a sub component. In a template,
components are declared with a tagname corresponding to the class name. It has
to be capitalized.
```xml
<div t-name="ParentComponent">
<span>some text</span>
<MyComponent info="13" />
</div>
```
```js
class ParentComponent extends owl.Component {
static components = { MyComponent: MyComponent};
...
}
```
In this example, the `ParentComponent`'s template creates a component `MyComponent` just
after the span. The `info` key will be added to the subcomponent's `props`. Each
`props` is a string which represents a javascript (QWeb) expression, so it is
dynamic. If it is necessary to give a string, this can be done by quoting it:
`someString="'somevalue'"`.
Note that the rendering context for the template is the component itself. This means
that the template can access `state` (if it exists), `props`, `env`, or any
methods defined in the component.
```xml
<div t-name="ParentComponent">
<ChildComponent count="state.val" />
</div>
```
```js
class ParentComponent {
static components = { ChildComponent };
state = useState({ val: 4 });
}
```
Whenever the template is rendered, it will automatically create the subcomponent
`ChildComponent` at the correct place. It needs to find the reference to the
actual component class in the special static `components` key, or the class registered in
QWeb's global registry (see `register` function of QWeb). It first looks inside
the static `components` key, then fallbacks on the global registry.
_Props_: In this example, the child component will receive the object `{count: 4}` in its
constructor. This will be assigned to the `props` variable, which can be accessed
on the component (and also, in the template). Whenever the state is updated, then
the sub component will also be updated automatically. See the [props section](props.md)
for more information.
**CSS and style:** Owl allows the parent to declare
additional css classes or style for the sub component: css declared in `class`, `style`, `t-att-class` or `t-att-style` will be added to the
root component element.
```xml
<div t-name="ParentComponent">
<MyComponent class="someClass" style="font-weight:bold;" info="13" />
</div>
```
Warning: there is a small caveat with dynamic class attributes: since Owl needs
to be able to add/remove proper classes whenever necessary, it needs to be aware
of the possible classes. Otherwise, it will not be able to make the difference
between a valid css class added by the component, or other custom code, and a
class that need to be removed. This is why we only support the explicit syntax
with a class object:
```xml
<MyComponent t-att-class="{a: state.flagA, b: state.flagB}" />
```
### Form Input Bindings
It is very common to need to be able to read the value out of an html `input` (or
`textarea`, or `select`) in order to use it (note: it does not need to be in a
form!). A possible way to do this is to do it by hand:
```js
class Form extends owl.Component {
state = useState({ text: "" });
_updateInputValue(event) {
this.state.text = event.target.value;
}
}
```
```xml
<div>
<input t-on-input="_updateInputValue" />
<span t-esc="state.text" />
</div>
```
This works. However, this requires a little bit of _plumbing_ code. Also, the
plumbing code is slightly different if you need to interact with a checkbox,
or with radio buttons, or with select tags.
To help with this situation, Owl has a builtin directive `t-model`: its value
should be an observed value in the component (usually `state.someValue`). With
the `t-model` directive, we can write a shorter code, equivalent to the previous
example:
```js
class Form extends owl.Component {
state = { text: "" };
}
```
```xml
<div>
<input t-model="state.text" />
<span t-esc="state.text" />
</div>
```
The `t-model` directive works with `<input>`, `<input type="checkbox">`,
`<input type="radio">`, `<textarea>` and `<select>`:
```xml
<div>
<div>Text in an input: <input t-model="state.someVal"/></div>
<div>Textarea: <textarea t-model="state.otherVal"/></div>
<div>Boolean value: <input type="checkbox" t-model="state.someFlag"/></div>
<div>Selection:
<select t-model="state.color">
<option value="">Select a color</option>
<option value="red">Red</option>
<option value="blue">Blue</option>
</select>
</div>
<div>
Selection with radio buttons:
<span>
<input type="radio" name="color" id="red" value="red" t-model="state.color"/>
<label for="red">Red</label>
</span>
<span>
<input type="radio" name="color" id="blue" value="blue" t-model="state.color" />
<label for="blue">Blue</label>
</span>
</div>
</div>
```
Like event handling, the `t-model` directive accepts the following modifiers:
| Modifier | Description |
| --------- | -------------------------------------------------------------------- |
| `.lazy` | update the value on the `change` event (default is on `input` event) |
| `.number` | try to parse the value to a number (using `parseFloat`) |
| `.trim` | trim the resulting value |
For example:
```xml
<input t-model.lazy="state.someVal" />
```
These modifiers can be combined. For instance, `t-model.lazy.number` will only
update a number whenever the change is done.
Note: the online playground has an example to show how it works.
### References
The `useRef` hook is useful when we need a way to interact with some inside part
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
tagged by the `t-ref` directive. See the [hooks section](hooks.md#useref) for
more detail.
As a short example, here is how we could set the focus on a given input:
```xml
<div>
<input t-ref="input"/>
<button t-on-click="focusInput">Click</button>
</div>
```
```js
import { useRef } from "owl/hooks";
class SomeComponent extends Component {
inputRef = useRef("input");
focusInput() {
this.inputRef.el.focus();
}
}
```
The `useRef` hook can also be used to get a reference to an instance of a sub
component rendered by Owl. In that case, we need to access it with the `comp`
property instead of `el`:
```xml
<div>
<SubComponent t-ref="sub"/>
<button t-on-click="doSomething">Click</button>
</div>
```
```js
import { useRef } from "owl/hooks";
class SomeComponent extends Component {
static components = { SubComponent };
subRef = useRef("sub");
doSomething() {
this.subRef.comp.doSomeThingElse();
}
}
```
Note that these two examples uses the suffix `ref` to name the reference. This
is not mandatory, but it is a useful convention, so we do not forget to access
it with the `el` or `comp` suffix.
### Dynamic sub components
It is not common, but sometimes we need a dynamic component name. In this case,
the `t-component` directive can also be used to accept dynamic values with string interpolation (like the [`t-attf-`](qweb_templating_language.md#dynamic-attributes) directive):
```xml
<div t-name="ParentComponent">
<t t-component="ChildComponent{{id}}" />
</div>
```
```js
class ParentComponent {
static components = { ChildComponent1, ChildComponent2 };
state = { id: 1 };
}
```
There is an even more dynamic way to use `t-component`: its value can be an
expression evaluating to an actual component class. In that case, this is the
class that will be used to create the component:
```js
class A extends Component<any, any, any> {
static template = xml`<span>child a</span>`;
}
class B extends Component<any, any, any> {
static template = xml`<span>child b</span>`;
}
class App extends Component<any, any, any> {
static template = xml`<t t-component="myComponent" t-key="state.child"/>`;
state = { child: "a" };
get myComponent() {
return this.state.child === "a" ? A : B;
}
}
```
In this example, the component `App` selects dynamically the concrete sub
component class.
Note that the `t-component` directive can only be used on `<t>` nodes.
### Functional Components
Owl does not exactly have functional components. However, there is an extremely
close alternative: calling sub templates.
A stateless functional component in react is usually some kind of function that
maps props to a virtual dom (often with `jsx`). So, basically, almost like a
template rendered with `props`. In Owl, this can be done by
simply defining a template, that will access the `props` object:
```js
const Welcome = xml`<h1>Hello, <t t-esc="props.name"/></h1>`;
class MyComponent extends Component {
static template = xml`
<div>
<t t-call=${Welcome}/>
<div>something</div>
</div>
`;
}
```
The way this works is that sub templates are inlined, and have access to the
ambient context. They can therefore access `props`, and any other part of the
caller component.
### SVG Components
Owl components can be used to generate dynamic SVG graphs:
```js
class Node extends Component {
static template = xml`
<g>
<circle t-att-cx="props.x" t-att-cy="props.y" r="4" fill="black"/>
<text t-att-x="props.x - 5" t-att-y="props.y + 18"><t t-esc="props.node.label"/></text>
<t t-set="childx" t-value="props.x + 100"/>
<t t-set="height" t-value="props.height/(props.node.children || []).length"/>
<t t-foreach="props.node.children || []" t-as="child">
<t t-set="childy" t-value="props.y + child_index*height"/>
<line t-att-x1="props.x" t-att-y1="props.y" t-att-x2="childx" t-att-y2="childy" stroke="black" />
<Node x="childx" y="childy" node="child" height="height"/>
</t>
</g>
`;
static components = { Node };
}
class RootNode extends Component {
static template = xml`
<svg height="180">
<Node node="graph" x="10" y="20" height="180"/>
</svg>
`;
static components = { Node };
graph = {
label: "a",
children: [
{ label: "b" },
{ label: "c", children: [{ label: "d" }, { label: "e" }] },
{ label: "f", children: [{ label: "g" }] },
],
};
}
```
This `RootNode` component will then display a live SVG representation of the
graph described by the `graph` property. Note that there is a recursive structure
here: the `Node` component uses itself as a subcomponent.
Note that since SVG needs to be handled in a specific way (its namespace needs
to be properly set), there is a small constraint for Owl components: if an owl
component is supposed to be a part of an svg graph, then its root node needs to
be a `g` tag, so Owl can properly set the namespace.
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# 🦉 Concurrency Model 🦉
## Content
- [Overview](#overview)
- [Rendering Components](#rendering-components)
- [Semantics](#semantics)
- [Asynchronous Rendering](#asynchronous-rendering)
## Overview
Owl was designed from the very beginning with asynchronous components. This comes
from the `willStart` and the `willUpdateProps` lifecycle hooks. With these
methods, it is possible to build complex highly concurrent applications.
Owl concurrent mode has several benefits: it makes it possible to delay the
rendering until some asynchronous operation is complete, it makes it possible
to lazy load libraries, while keeping the previous screen completely functional.
It is also good for performance reasons: Owl uses it to only apply the result of
many different renderings only once in an animation frame. Owl can cancel
a rendering that is no longer relevant, restart it, reuse it in some cases.
But even though using concurrency is quite simple (and is the default behaviour),
asynchrony is difficult, because it introduces an additional dimension that
vastly increase the complexity of an application. This section will explain
how Owl manages this complexity, how concurrent rendering works in a general way.
## Rendering Components
The word _rendering_ is a little vague, so, let us explain more precisely the
process by which Owl components are displayed on a screen.
When a component is mounted or updated, a new rendering is started. It has
two phases: _virtual rendering_ and _patching_.
### Virtual rendering
This phase represent the process of rendering a template, in memory, which create a virtual representation of the desired component html). The output of this phase is a
virtual DOM.
It is asynchronous: each subcomponents needs to either be created (so, `willStart`
will need to be called), or updated (which is done with the `willUpdateProps`
method). This is completely a recursive process: a component is the root of a
component tree, and each sub component needs to be (virtually) rendered.
### Patching
Once a rendering is complete, it will be applied on the next animation frame.
This is done synchronously: the whole component tree is patched to the real
DOM.
## Semantics
We give here an informal description of the way components are created/updated
in an application. Here, ordered lists describe actions that are executed
sequentially, bullet lists describe actions that are executed in parallel.
**Scenario 1: initial rendering** Imagine we want to render the following component tree:
```
A
/ \
B C
/ \
D E
```
Here is what happen whenever we mount the root
component (with some code like `app.mount(document.body)`).
1. `willStart` is called on `A`
2. when it is done, template `A` is rendered.
- component `B` is created
1. `willStart` is called on `B`
2. template `B` is rendered
- component `C` is created
1. `willStart` is called on `C`
2. template `C` is rendered
- component `D` is created
1. `willStart` is called on `D`
2. template `D` is rendered
- component `E` is created
1. `willStart` is called on `E`
2. template `E` is rendered
3. each components are patched into a detached DOM element, in the following order:
`E`, `D`, `C`, `B`, `A`. (so the actual full DOM tree is created
in one pass)
4. the component `A` root element is actually appended to `document.body`
5. The method `mounted` is called recursively on all components in the following
order: `E`, `D`, `C`, `B`, `A`.
**Scenario 2: rerendering a component**. Now, let's assume that the user clicked on some
button in `C`, and this results in a state update, which is supposed to:
- update `D`,
- remove `E`,
- add new component `F`.
So, the component tree should look like this:
```
A
/ \
B C
/ \
D F
```
Here is what Owl will do:
1. because of a state change, the method `render` is called on `C`
2. template `C` is rendered again
- component `D` is updated:
1. hook `willUpdateProps` is called on `D` (async)
2. template `D` is rerendered
- component `F` is created:
1. hook `willStart` is called on `F` (async)
2. template `F` is rendered
3. `willPatch` hooks are called recursively on components `C`, `D` (not on `F`,
because it is not mounted yet)
4. components `F`, `D` are patched in that order
5. component `C` is patched, which will cause recursively:
1. `willUnmount` hook on `E`
2. destruction of `E`,
6. `mounted` hook is called on `F`, `patched` hooks are called on `D`, `C`
Tags are very small helpers to make it easy to write inline templates. There is
only one currently available tag: `xml`, but we plan to add other tags later,
such as a `css` tag, which will be used to write [single file components](../learning/how_to_write_sfc.md).
### Asynchronous Rendering
Working with asynchronous code always adds a lot of complexity to a system. Whenever
different parts of a system are active at the same time, one needs to think
carefully about all possible interactions. Clearly, this is also true for Owl
components.
There are two different common problems with Owl asynchronous rendering model:
- any component can delay the rendering (initial and subsequent) of the whole
application
- for a given component, there are two independant situations that will trigger an
asynchronous rerendering: a change in the state, or a change in the props.
These changes may be done at different times, and Owl has no way of knowing
how to reconcile the resulting renderings.
Here are a few tips on how to work with asynchronous components:
1. Minimize the use of asynchronous components!
2. Maybe move the asynchronous logic in a store, which then triggers (mostly)
synchronous renderings
3. Lazy loading external libraries is a good use case for async rendering. This
is mostly fine, because we can assume that it will only takes a fraction of a
second, and only once (see [`owl.utils.loadJS`](utils.md#loadjs))
4. For all the other cases, the [`AsyncRoot`](misc.md#asyncroot) component is there to help you. When
this component is met, a new rendering
sub tree is created, such that the rendering of that component (and its
children) is not tied to the rendering of the rest of the interface. It can
be used on an asynchronous component, to prevent it from delaying the
rendering of the whole interface, or on a synchronous one, such that its
rendering isn't delayed by other (asynchronous) components. Note that this
directive has no effect on the first rendering, but only on subsequent ones
(triggered by state or props changes).
```xml
<div t-name="ParentComponent">
<SyncChild />
<AsyncRoot>
<AsyncChild/>
</AsyncRoot>
</div>
```
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# 🦉 Config 🦉
The Owl framework is designed to work in many situations. However, it is
sometimes necessary to customize some behaviour. This is done by using the
global `config` object. It provides two settings:
- [`mode`](#mode) (default value: `prod`),
- [`enableTransitions`](#enabletransitions) (default value: `true`).
## Mode
By default, Owl is in _production_ mode, this means that it will try to do its
job fast, and skip some expensive operations. However, it is sometimes necessary
to have better information on what is going on, this is the purpose
of the `dev` mode.
Owl has a mode flag, in `owl.config.mode`. Its default value is `prod`, but
it can be set to `dev`:
```js
owl.config.mode = "dev";
```
Note that templates compiled with the `prod` settings will not be recompiled.
So, changing this setting is best done at startup.
An important job done by the `dev` mode is to validate props for each component
creation and update. Also, extra props will cause an error.
## `enableTransitions`
Transitions are usually nice, but they can cause issues in some specific cases,
such as automated tests. It is uncomfortable having to wait for a transition
to end before moving to the next step.
To solve this issue, Owl can be configured to ignore the `t-transition` directive.
To do that, one only needs to set the `enableTransitions` flag to false:
```js
owl.config.enableTransitions = false;
```
Note that it suffers from the same drawback as the "dev" mode: all compiled
templates, if any, will keep their current behaviours.
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# 🦉 Owl Content 🦉
Here is a complete visual representation of everything exported by the `owl`
global object.
For example, `Component` is available at `owl.Component` and `EventBus` is
exported as `owl.core.EventBus`.
```
browser
Component misc
Context AsyncRoot
QWeb Portal
mount router
Store Link
useState RouteComponent
config Router
mode
core tags
EventBus css
Observer xml
hooks utils
onWillStart debounce
onMounted escape
onWillUpdateProps loadJS
onWillPatch loadFile
onPatched shallowEqual
onWillUnmount whenReady
useContext
useState
useRef
useComponent
useEnv
useSubEnv
useStore
useDispatch
useGetters
```
Note that for convenience, the `useState` hook is also exported at the root of the `owl` object.
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# 🦉 Context 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [`Context`](#context)
- [`useContext`](#usecontext)
## Overview
The `Context` object provides a way to share data between an arbitrary number
of components. Usually, data is passed from a parent to its children component,
but when we have to deal with some mostly global information, this can be
annoying, since each component will need to pass the information to each children,
even though some or most of them will not use the information.
With a `Context` object, each component can subscribe (with the `useContext` hook)
to its state, and will be updated whenever the context state is updated.
## Example
Assume that we have an application with various components which needs to render
differently depending on the size of the device. Here is how we could proceed
to make sure that the information is properly shared. First, let us create a
context, and add it to the environment:
```js
const deviceContext = new Context({ isMobile: true });
App.env.deviceContext = deviceContext;
```
If we want to make it completely responsive, we need to update its value whenever
the size of the screen is updated:
```js
const isMobile = () => window.innerWidth <= 768;
window.addEventListener(
"resize",
owl.utils.debounce(() => {
const state = deviceContext.state;
if (state.isMobile !== isMobile()) {
state.isMobile = !state.isMobile;
}
}, 15)
);
```
Then, each component that want can subscribe and render differently depending on the
fact that we are in a mobile or desktop mode.
```js
class SomeComponent extends Component {
static template = xml`
<div>
<t t-if=device.isMobile>
some simplified user interface
</t>
<t t-else="">
a more advanced user interface
</t>
</div>`;
device = useContext(this.env.deviceContext);
}
```
## Reference
### `Context`
A `Context` object should be created with a state object:
```js
const someContext = new Context({ some: "key" });
```
Its state is now available in the `state` key:
```js
someContext.state.some = "other key";
```
This is the way some global code (such as the responsive code above) should
read and update the context state. However, components should not ever read the
context state directly from the context, they should instead use the `useContext`
hook to properly register themselves to state changes.
Note that the `Context` hook is different from the React version. For example,
there is no concept of provider/consumer. So, the `Context` feature does not
by itself allow the use of a different context state depending on the component
place in the component tree. However, this functionality can be obtained, if
necessary, with the use of sub environment.
### `useContext`
The `useContext` hook is the normal way for a component to register themselve
to context state changes. The `useContext` method returns the context state:
```js
device = useContext(this.env.deviceContext);
```
It is a simple observed state (with an owl `Observer`), which contains the shared
information.
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# 🦉 Environment 🦉
## Content
- [Overview](#overview)
- [Setting an Environment](#setting-an-environment)
- [Using a sub environment](#using-a-sub-environment)
- [Content of an Environment](#content-of-an-environment)
- [Special keys](#special-keys)
## Overview
An environment is an object which contains a [`QWeb` instance](qweb_engine.md). Whenever
a root component is created, it is assigned an environment (see
[below](#setting-an-environment) for more info on this). This environment is
then automatically given to each sub component (and accessible in the `this.env`
property).
```
Root
/ \
A B
```
This way, all components share the same `QWeb` instance. Owl internally requires
that the environment has a `qweb` key which maps to a
[`QWeb`](qweb_engine.md) instance. This is the QWeb instance that will be used to
render each templates in this specific component tree. Note that if no `QWeb`
instance is provided, Owl will simply generate it on the fly.
The environment is mostly static. Each application is free to add anything to
the environment, which is very useful, since this can be accessed by each sub
component.
## Setting an environment
An Owl application needs an [environment](environment.md) to be executed. The
environment has an important key: the [QWeb](qweb_engine.md) instance, which will render
all templates.
Whenever a root component `App` is mounted, Owl will setup a valid environment by
following the next steps:
- take the `env` object defined on `App.env` (if no `env` was explicitly setup,
this will return the empty `env` object defined on `Component`)
- if `env.qweb` is not set, then Owl will create a `QWeb` instance.
The correct way to customize an environment is to simply set it up on the root
component class, before the first component is created:
```js
const env = {
_t: myTranslateFunction,
user: {...},
services: {
...
},
};
mount(App, { target: document.body, env });
```
It is also possible to simply share an environment between all root components,
by simply doing this:
```js
Component.env = myEnv; // will be the default env for all components
```
Note that this environment is the global owl environment for an application. The
next section explains how to extend an environment for a specific sub component
and its children.
## Using a sub environment
It is sometimes useful to add one (or more) specific keys to the environment,
from the perspective of a specific component and its children. In that case, the
solution presented above will not work, since it sets the global environment.
There is a hook for this situation: [`useSubEnv`](hooks.md#usesubenv).
```js
class FormComponent extends Component {
constructor(parent, props) {
super(parent, props);
useSubEnv({ myKey: someValue });
}
}
```
## Content of an Environment
Some good use cases for additional keys in the environment are:
- some configuration keys,
- session information,
- generic services (such as doing rpcs).
Doing it this way means that components are easily testable: we can simply
create a test environment with mock services.
For example:
```js
async function myEnv() {
const templates = await loadTemplates();
const qweb = new QWeb({ templates });
const session = getSession();
return {
_t: myTranslateFunction,
session: session,
qweb: qweb,
services: {
localStorage: localStorage,
rpc: rpc,
},
debug: false,
inMobileMode: true,
};
}
async function start() {
const env = await myEnv();
mount(App, { target: document.body, env });
}
```
## Special Keys
There are two special key/value added by Owl if not provided in the environment:
the `QWeb` instance and a `browser` object:
- `qweb` will be set to an empty `QWeb` instance. This is absolutely necessary
for Owl to be able to render anything
- `browser`: this is an object that contains some common access points to the
browser methods with a side effect. See [browser](browser.md) for more information. Note that the browser object will be removed from the environment in Owl 2.0.
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# 🦉 Error Handling 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
## Overview
By default, whenever an error occurs in the rendering of an Owl application, we
destroy the whole application. Otherwise, we cannot offer any guarantee on the
state of the resulting component tree. It might be hopelessly corrupted, but
without any user-visible state.
Clearly, it sometimes is a little bit extreme to destroy the application. This
is why we have a builtin mechanism to handle rendering errors (and errors coming
from lifecycle hooks): the `catchError` hook.
## Example
For example, here is how we could implement an `ErrorBoundary` component:
```xml
<div t-name="ErrorBoundary">
<t t-if="state.error">
Error handled
</t>
<t t-else="">
<t t-slot="default" />
</t>
</div>
```
```js
class ErrorBoundary extends Component {
state = useState({ error: false });
catchError() {
this.state.error = true;
}
}
```
Using the `ErrorBoundary` is then extremely simple:
```xml
<ErrorBoundary><SomeOtherComponent/></ErrorBoundary>
```
Note that we need to be careful here: the fallback UI should not throw any
error, otherwise we risk going into an infinite loop (also, see the page on
[slots](slots.md) for more information on the `t-slot` directive).
## Reference
Whenever the `catchError` lifecycle hook is implemented, all errors coming from
sub components rendering and/or lifecycle method calls will be caught and given
to the `catchError` method. This allows us to properly handle the error, and to
not break the application.
There are important things to know:
- If an error that occured in the internal rendering cycle is not caught, then
Owl will destroy the full application. This is done on purpose, because Owl
cannot guarantee that the state is not corrupted from this point on.
- errors coming from event handlers are NOT managed by `catchError` or any other
owl mechanism. This is up to the application developer to properly recover
from an error
Also, it may be useful to know that whenever an error is caught, it is then
broadcasted to the application by an event on the `qweb` instance. It may be
useful, for example, to log the error somewhere.
```js
env.qweb.on("error", null, function (error) {
// do something
// react to the error
});
```
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# 🦉 Event Bus 🦉
It is sometimes useful to use a `Bus` to communicate informations between various
parts of the code. Owl has a very simple bus class, which manages subscriptions,
triggering events, and callbacks.
```js
const bus = new owl.core.EventBus();
bus.on("some-event", null, function (...args) {
console.log(...args);
});
bus.trigger("some-event", 1, 2, 3);
// [1,2,3] will be logged to the console
```
Its API is:
| Method | Description |
| -------------------------------- | --------------------------------- |
| `on(eventType, owner, callback)` | add a listener |
| `off(eventType, owner)` | remove all listeners for an owner |
| `trigger(eventType, ...args)` | trigger an event |
| `clear` | remove all subscriptions |
Note that the [`Store`](store.md) is an example of an `EventBus`.
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# 🦉 Event Handling 🦉
## Content
- [Event Handling](#event-handling)
- [Business DOM Events](#business-dom-events)
- [Inline Event Handlers](#inline-event-handlers)
- [Modifiers](#modifiers)
## Event Handling
In a component's template, it is useful to be able to register handlers on DOM
elements to some specific events. This is what makes a template _alive_. There
are four different use cases.
1. Register an event handler on a DOM node (_pure_ DOM event)
2. Register an event handler on a component (_pure_ DOM event)
3. Register an event handler on a DOM node (_business_ DOM event)
4. Register an event handler on a component (_business_ DOM event)
A _pure_ DOM event is directly triggered by a user interaction (e.g. a `click`).
```xml
<button t-on-click="someMethod">Do something</button>
```
This will be roughly translated in javascript like this:
```js
button.addEventListener("click", component.someMethod.bind(component));
```
The suffix (`click` in this example) is simply the name of the actual DOM
event.
## Business DOM Events
A _business_ DOM event is triggered by a call to `trigger` on a component.
```xml
<MyComponent t-on-menu-loaded="someMethod" />
```
```js
class MyComponent {
someWhere() {
const payload = ...;
this.trigger('menu-loaded', payload);
}
}
```
The call to `trigger` generates an `OwlEvent`, a subclass of [_CustomEvent_](https://developer.mozilla.org/docs/Web/Guide/Events/Creating_and_triggering_events)
with an additional attribute `originalComponent` (the component that triggered
the event). The generated event is of type `menu-loaded` and dispatches it on
the component's DOM element (`this.el`). The event bubbles and is cancelable.
The parent component listening to event `menu-loaded` will receive the payload
in its `someMethod` handler (in the `detail` property of the event), whenever
the event is triggered.
```js
class ParentComponent {
someMethod(ev) {
const payload = ev.detail;
...
}
}
```
By convention, we use KebabCase for the name of _business_ events.
The `t-on` directive allows to prebind its arguments. For example,
```xml
<button t-on-click="someMethod(expr)">Do something</button>
```
Here, `expr` is a valid Owl expression, so it could be `true` or some variable
from the rendering context.
### Type Hinting
Note that if you work with Typescript, the `trigger` method is generic on the type of the payload.
You can then describe the type of the event, so you will see typing errors...
```typescript
this.trigger<MyCustomPayload>("my-custom-event", payload);
```
```typescript
myCustomEventHandler(ev: OwlEvent<MyCustomPayload>) { ... }
```
## Inline Event Handlers
One can also directly specify inline statements. For example,
```xml
<button t-on-click="state.counter++">Increment counter</button>
```
Here, `state` must be defined in the rendering context (typically the component)
as it will be translated to:
```js
button.addEventListener("click", () => {
context.state.counter++;
});
```
Warning: inline expressions are evaluated in the context of the template. This
means that they can access the component methods and properties. But if they set
a key, the inline statement will actually not modify the component, but a key in
a sub scope.
```xml
<button t-on-click="value = 1">Set value to 1 (does not work!!!)</button>
<button t-on-click="state.value = 1">Set state.value to 1 (work as expected)</button>
```
## Modifiers
In order to remove the DOM event details from the event handlers (like calls to
`event.preventDefault`) and let them focus on data logic, _modifiers_ can be
specified as additional suffixes of the `t-on` directive.
| Modifier | Description |
| ---------- | ------------------------------------------------------------------------------------------------------------------------ |
| `.stop` | calls `event.stopPropagation()` before calling the method |
| `.prevent` | calls `event.preventDefault()` before calling the method |
| `.self` | calls the method only if the `event.target` is the element itself |
| `.capture` | bind the event handler in [capture](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener) mode. |
```xml
<button t-on-click.stop="someMethod">Do something</button>
```
Note that modifiers can be combined (ex: `t-on-click.stop.prevent`), and that
the order may matter. For instance `t-on-click.prevent.self` will prevent all
clicks while `t-on-click.self.prevent` will only prevent clicks on the element
itself.
Finally, empty handlers are tolerated as they could be defined only to apply
modifiers. For example,
```xml
<button t-on-click.stop="">Do something</button>
```
This will simply stop the propagation of the event.
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# 🦉 Hooks 🦉
## Content
- [Overview](#overview)
- [Example: Mouse Position](#example-mouse-position)
- [Example: Autofocus](#example-autofocus)
- [Reference](#reference)
- [One Rule](#one-rule)
- [`useState`](#usestate)
- [`onMounted`](#onmounted)
- [`onWillUnmount`](#onwillunmount)
- [`onWillPatch`](#onwillpatch)
- [`onPatched`](#onpatched)
- [`onWillStart`](#onwillstart)
- [`onWillUpdateProps`](#onwillupdateprops)
- [`useContext`](#usecontext)
- [`useRef`](#useref)
- [`useSubEnv`](#usesubenv)
- [`useExternalListener`](#useexternallistener)
- [`useStore`](#usestore)
- [`useDispatch`](#usedispatch)
- [`useGetters`](#usegetters)
- [`useComponent`](#usecomponent)
- [`useEnv`](#useenv)
- [Making customized hooks](#making-customized-hooks)
## Overview
Hooks were popularised by React as a way to solve the following issues:
- help reusing stateful logic between components
- help organizing code by feature in complex components
- use state in functional components, without writing a class.
Owl hooks serve the same purpose, except that they work for class components
(note: React hooks do not work on class components, and maybe because of that,
there seems to be the misconception that hooks are in opposition to class. This
is clearly not true, as shown by Owl hooks).
Hooks work beautifully with Owl components: they solve the problems mentioned
above, and in particular, they are the perfect way to make your component
reactive.
## Example: mouse position
Here is the classical example of a non trivial hook to track the mouse position.
```js
const { useState, onMounted, onWillUnmount } = owl.hooks;
// We define here a custom behaviour: this hook tracks the state of the mouse
// position
function useMouse() {
const position = useState({ x: 0, y: 0 });
function update(e) {
position.x = e.clientX;
position.y = e.clientY;
}
onMounted(() => {
window.addEventListener("mousemove", update);
});
onWillUnmount(() => {
window.removeEventListener("mousemove", update);
});
return position;
}
// Main root component
class App extends owl.Component {
static template = xml`
<div t-name="App">
<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
</div>`;
// this hooks is bound to the 'mouse' property.
mouse = useMouse();
}
```
Note that we use the prefix `use` for hooks, just like in React. This is just
a convention.
## Example: autofocus
Hooks can be combined to create the desired effect. For example, the following
hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
to create an easy way to focus an input whenever it appears in the DOM:
```js
function useAutofocus(name) {
let ref = useRef(name);
let isInDom = false;
function updateFocus() {
if (!isInDom && ref.el) {
isInDom = true;
ref.el.focus();
} else if (isInDom && !ref.el) {
isInDom = false;
}
}
onPatched(updateFocus);
onMounted(updateFocus);
}
```
This hook takes the name of a valid `t-ref` directive, which should be present
in the template. It then checks whenever the component is mounted or patched if
the reference is not valid, and in this case, it will focus the node element.
This hook can be used like this:
```js
class SomeComponent extends Component {
static template = xml`
<div>
<input />
<input t-ref="myinput"/>
</div>`;
constructor(...args) {
super(...args);
useAutofocus("myinput");
}
}
```
## Reference
### One rule
There is only one rule: every hook for a component has to be called in the
constructor, in the _setup_ method, or in class fields:
```js
// ok
class SomeComponent extends Component {
state = useState({ value: 0 });
}
// also ok
class SomeComponent extends Component {
constructor(...args) {
super(...args);
this.state = useState({ value: 0 });
}
}
// also ok
class SomeComponent extends Component {
setup() {
this.state = useState({ value: 0 });
}
}
// not ok: this is executed after the constructor is called
class SomeComponent extends Component {
async willStart() {
this.state = useState({ value: 0 });
}
}
```
As you can see, the `useState` hook does not need to be given a reference to
the component. This is possible because there is a way to get a reference to the
current component: the `Component.current` static property is the reference to the
component instance that is currently being created.
Hooks need to be called in the constructor to ensure that this reference is
properly set. This is also a good thing for performance reasons (Owl can use
this to optimize its implementation), and for a clean architecture (this makes
it easier for developers to understand what is really happening in a component).
### `useState`
The `useState` hook is certainly the most important hook for Owl components:
this is what allows a component to be reactive, to react to state change.
The `useState` hook has to be given an object or an array, and will return
an observed version of it (using a `Proxy`).
```javascript
const { useState } = owl.hooks;
class Counter extends owl.Component {
static template = xml`
<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>`;
state = useState({ value: 0 });
increment() {
this.state.value++;
}
}
```
It is important to remember that `useState` only works with objects or arrays. It
is necessary, since Owl needs to react to a change in state.
### `onMounted`
`onMounted` is not a user hook, but is a building block designed to help make useful
abstractions. `onMounted` registers a callback, which will be called when the component
is mounted (see example on top of this page).
### `onWillUnmount`
`onWillUnmount` is not a user hook, but is a building block designed to help make useful
abstractions. `onWillUnmount` registers a callback, which will be called when the component
is unmounted (see example on top of this page).
### `onWillPatch`
`onWillPatch` is not a user hook, but is a building block designed to help make useful
abstractions. `onWillPatch` registers a callback, which will be called just
before the component patched.
### `onPatched`
`onPatched` is not a user hook, but is a building block designed to help make useful
abstractions. `onPatched` registers a callback, which will be called just
after the component patched.
### `onWillStart`
`onWillStart` is an asynchronous hook. This means that the function registered
in the hook will be run just before the component is first rendered and can return a
promise, to express the fact that it is an asynchronous operation.
Note that if there are more than one `onWillStart` registered callback, then they
will all be run in parallel.
It can be used to load some initial data. For example, the following hook will
automatically load some data from the server, and return an object that will
be ready whenever the component is rendered:
```js
function useLoader() {
const component = Component.current;
const record = useState({});
onWillStart(async () => {
const recordId = component.props.id;
Object.assign(record, await fetchSomeRecord(recordId));
});
return record;
}
```
Note that this example does not update the record value whenever props are
updated. For that situation, we need to use the `onWillUpdateProps` hook.
### `onWillUpdateProps`
Just like `onWillStart`, `onWillUpdateProps` is an asynchronous hook. It is
designed to be run whenever the component props are updated. This could be
useful to perform some asynchronous task such as fetching updated data.
```js
function useLoader() {
const component = Component.current;
const record = useState({});
async function updateRecord(id) {
Object.assign(record, await fetchSomeRecord(id));
}
onWillStart(() => updateRecord(component.props.id));
onWillUpdateProps((nextProps) => updateRecord(nextProps.id));
return record;
}
```
Note that if there are more than one `onWillUpdateProps` registered callback,
then they will all be run in parallel.
### `useContext`
See [`useContext`](context.md#usecontext) for reference documentation.
### `useRef`
The `useRef` hook is useful when we need a way to interact with some inside part
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
tagged by the `t-ref` directive:
```xml
<div>
<div t-ref="someDiv"/>
<SubComponent t-ref="someComponent"/>
</div>
```
In this example, the component will be able to access the `div` and the component
`SubComponent` using the `useRef` hook:
```js
class Parent extends Component {
subRef = useRef("someComponent");
divRef = useRef("someDiv");
someMethod() {
// here, if component is mounted, refs are active:
// - this.divRef.el is the div HTMLElement
// - this.subRef.comp is the instance of the sub component
// - this.subRef.el is the root HTML node of the sub component (i.e. this.subRef.comp.el)
}
}
```
As shown by the example above, html elements are accessed by using the `el`
key, and components references are accessed with `comp`.
Notes:
- if used on a component, the reference will be set in the `refs`
variable between `willPatch` and `patched`,
- on a component, accessing `ref.el` will get the root node of the component.
The `t-ref` directive also accepts dynamic values with string interpolation
(like the [`t-attf-`](qweb_templating_language.md#dynamic-attributes) and
`t-component` directives). For example,
```xml
<div t-ref="component_{{someCondition ? '1' : '2'}}"/>
```
Here, the references need to be set like this:
```js
this.ref1 = useRef("component_1");
this.ref2 = useRef("component_2");
```
References are only guaranteed to be active while the parent component is mounted.
If this is not the case, accessing `el` or `comp` on it will return `null`.
### `useSubEnv`
The environment is sometimes useful to share some common information between
all components. But sometimes, we want to _scope_ that knowledge to a subtree.
For example, if we have a form view component, maybe we would like to make some
`model` object available to all sub components, but not to the whole application.
This is where the `useSubEnv` hook may be useful: it lets a component add some
information to the environment in a way that only the component and its children
can access it:
```js
class FormComponent extends Component {
constructor(...args) {
super(...args);
const model = makeModel();
useSubEnv({ model });
}
}
```
The `useSubEnv` takes one argument: an object which contains some key/value that
will be added to the parent environment. Note that it will extend, not replace
the parent environment. And of course, the parent environment will not be
affected.
### `useExternalListener`
The `useExternalListener` hook helps solve a very common problem: adding and removing
a listener on some target whenever a component is mounted/unmounted. For example,
a dropdown menu (or its parent) may need to listen to a `click` event on `window`
to be closed:
```js
useExternalListener(window, "click", this.closeMenu);
```
### `useStore`
The `useStore` hook is the entry point for a component to connect to the store.
See the [store documentation](store.md) for more information.
### `useDispatch`
The `useDispatch` hook is the way for components to get a reference to the store
`dispatch` function. See the [store documentation](store.md) for more information.
### `useGetters`
The `useGetters` hook is the way for components to get a reference to the store
getters. See the [store documentation](store.md) for more information.
### `useComponent`
The `useComponent` hook is useful as a building block for some customized hooks,
that may need a reference to the component calling them.
### `useEnv`
The `useEnv` hook is useful as a building block for some customized hooks,
that may need a reference to the env of the component calling them.
### Making customized hooks
Hooks are a wonderful way to organize the code of a complex component by feature
instead of by lifecycle methods. They are like mixins, except that they can be
easily composed together.
But, like every good things in life, hooks should be used with moderation. They are
not the solution to every problem.
- they may be overkill: if your component needs to perform some action specific
to itself (so, the specific code does not need to be shared), there is nothing
wrong with a simple class method:
```js
// maybe overkill
class A extends Component {
constructor(...args) {
super(...args);
useMySpecificHook();
}
}
// ok
class B extends Component {
constructor(...args) {
super(...args);
this.performSpecificTask();
}
}
```
Note that the second solution is easier to extend in sub components.
- they may be harder to test: if a customized hook injects some external side
effect dependency, then it is harder to test without doing some non obvious
manipulation. For example, assume that we want to give a reference to a
router in a `useRouter` hook. We could do this:
```js
const router = new Router(...);
function useRouter() {
return router;
}
```
As you can see, this does not _hook_ into the internal of the component. It
simply returns a global object, which is difficult to mock.
A better way would be to do something like this: get the reference from the
environment.
```js
function useRouter() {
const env = useEnv();
return env.router;
}
```
This means that we give control to the application developer to create the
router, which is good, so they can set it up, subclass it, ... And then, to
test our components, we can just add a mock router in the environment.
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# 🦉 Miscellaneous 🦉
## Content
- [Portal](#portal)
- [AsyncRoot](#asyncroot)
## `Portal`
### Overview
The component `Portal` is meant to be used as a transparent way to 'teleport' a piece
of DOM to the node represented by its sole `target` props.
This component aims at helping the implementation of the needed infrastructure
for modals (as in `bootstrap-modal`).
### Usage
The content it will teleport is defined within the `<Portal>` node and
internally uses the `default` [Slot](slots.md).
This slot must contain only **one** node, which in turn can have as many children as necessary.
The element under which the content will be teleported is represented as a selector
by the `target` props which only accepts a string as value.
The `target` props only supports static selector, and is not meant to be passed to `Portal`
as a variable. Namely, `<Portal target="'body'" />` is the intended use.
By contrast, `<Portal target="state.target" />` is not supported.
The component `Portal` has no particular state, rather it is meant to be a slave to its parent,
and ultimately just a way for the parent to teleport a piece of its own DOM elsewhere.
The `Portal`'s root node is always `<portal/>` and is placed where the teleported content
_would have_ been. It is this element that the [teleported events](#expected-behaviors) are re-directed on.
### Example
The canonic use-case is to implement a Dialog, where a Component may choose to break the natural
workflow to help the user put in some data, which it could use later on.
JavaScript:
```js
const { Component, mount } = owl;
const { Portal } = owl.misc;
class TeleportedComponent extends Component {}
class App extends Component {
static components = { Portal, TeleportedComponent };
}
mount(App, { target: document.body });
```
XML:
```xml
<templates>
<div t-name="TeleportedComponent">
<span>I will move soon enough</span>
</div>
<div t-name="App">
<span>I am like the rest of us</span>
<Portal target="'body'">
<TeleportedComponent />
</Portal>
</div>
</templates>
```
In this example, the `Portal` component will teleport the `TeleportedComponent`'s `div` as a child of the `body`.
`TeleportedComponent` is acting as a Dialog here.
The resulting DOM will look like:
```xml
<body>
<div>
<span>I am like the rest of us</span>
<portal></portal>
</div>
<div>
<span>I will move soon enough</span>
</div>
</body>
```
### Expected Behaviors
The teleported piece is updated as any other `Component`'s DOM and in the same sequence.
Namely the teleported piece will be updated in function of its parents components, and patched as
a normal child.
The [_business_ events](event_handling.md#business-dom-events) triggered by a child component will be stopped
to not bubble outside of the `target`. They will, on the other hand, be re-directed onto the
`Portal`'s root node and bubble up the DOM as if it were triggered by a regular child component.
Beware that those re-directed events are copies of the original event.
They have:
- The same payload.
- The same `originalComponent` than their original counterpart,
that is the actual Component that triggered it.
- A **different** `target` property than their original counterpart.
The `target` of a re-directed event is necessarily the `Portal`'s root node.
Pure DOM events do not follow this pattern and are free to bubble their natural, unaltered way
up to the `body`.
## `AsyncRoot`
When this component is used, a new rendering sub tree is created, such that the
rendering of that component (and its children) is not tied to the rendering of
the rest of the interface. It can be used on an asynchronous component, to
prevent it from delaying the rendering of the whole interface, or on a
synchronous one, such that its rendering isn't delayed by other (asynchronous)
components. Note that this directive has no effect on the first rendering, but
only on subsequent ones (triggered by state or props changes).
```xml
<div t-name="ParentComponent">
<SyncChild />
<AsyncRoot>
<AsyncChild/>
</AsyncRoot>
</div>
```
The `AsyncRoot` assumes that there is exactly one root node inside it. It can
be a dom node or a component.
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# 🦉 Mounting an application 🦉
## Content
- [Overview](#overview)
- [API](#api)
## Overview
Mounting an Owl application is done by using the `mount` method (available in
`owl.mount` if you are using the iife build, or it can be directly imported
from `owl` if you are using a module system):
```js
const mount = { owl }; // if owl is available as an object
const env = { ... };
const app = await mount(MyComponent, { target: document.body, env });
```
Another example:
```js
const config = {
env: ...,
props: ...,
target: document.body,
position: "self",
};
const app = await mount(App, config);
```
A common way to initialize an application is to first setup an environment,
then to call the `mount` method.
## API
Mount takes two parameters:
- `C`, which should be a component class (NOT instance),
- `params`, which is an object with the following keys:
- `target (HTMLElement | DocumentFragment)`: the target of the mount operation
- `env (optional, Env)` an environment
- `position (optional, "first-child" | "last-child" | "self")` the position
where it should be mounted (see below for more informations)
- `props (optional, any)`: some initial values that are given as props. Useful
when the root component is configurable, or when testing sub components
Here are the various positions supported by Owl:
- `first-child`: with this option, the component will be prepended inside the target,
- `last-child` (default value): with this option, the component will be
appended in the target element,
- `self`: the target will be used as the root element for the component. This
means that the target has to be an HTMLElement (and not a document fragment).
In this situation, it is possible that the component cannot be unmounted. For
example, if its target is `document.body`.
The `mount` method returns a promise that resolves to the instance of the created
component.
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# 🦉 Observer 🦉
Owl needs to be able to react to state changes. For example, whenever the state
of a component is changed, Owl needs to rerender it. To help with that, there is
an Observer class. Its job is to observe the state of an object (or array), and
to react to any change. The observer is implemented with the native `Proxy`
object. Note that this means that it will not work on older browsers.
Note that the `Observer` is used by the `useState` and `useContext` hooks. This
is the way most Owl applications will create observers. For the majority of
use cases, there is no need to directly instantiate an observer.
## Example
For example, this code will display `update` in the console:
```javascript
const observer = new owl.core.Observer();
observer.notifyCB = () => console.log("update");
const obj = observer.observe({ a: { b: 1 } });
obj.a.b = 2;
```
This example shows that an observer can observe nested properties.
## Reference
**observe** An observer can observe multiple values with the `observe` method.
This method takes an object or an array as its argument and will return a proxy
(which is mapped to the initial object/array). With this proxy, the observer
can detect whenever any internal value is changed.
**Registering a callback** Whenever an observer sees a state change, it will
call its `notifyCB` method. No additional information is given to the callback.
**deepRevNumber** Each observed value has an internal revision number, which
is incremented every time the value is observed. Sometimes, it can be useful
to obtain that number:
```js
const observer = new owl.core.Observer();
const obj = observer.observe({ a: { b: 1 } });
observer.revNumber(obj.a); // 1
obj.a.b = 2;
observer.revNumber(obj.a); // 2
```
The `revNumber` can also return 0, which indicates that the value is not
observed.
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# 🦉 Props 🦉
## Content
- [Overview](#overview)
- [Definition](#definition)
- [Good Practices](#good-practices)
- [Dynamic Props](#dynamic-props)
## Overview
In Owl, `props` (short for _properties_) is an object which contains every piece
of data given to a component by its parent.
```js
class Child extends Component {
static template = xml`<div><t t-esc="props.a"/><t t-esc="props.b"/></div>`;
}
class Parent extends Component {
static template = xml`<div><Child a="state.a" b="'string'"/></div>`;
static components = { Child };
state = useState({ a: "fromparent" });
}
```
In this example, the `Child` component receives two props from its parent: `a`
and `b`. They are collected into a `props` object by Owl, with each value being
evaluated in the context of the parent. So, `props.a` is equal to `'fromparent'` and
`props.b` is equal to `'string'`.
Note that `props` is an object that only makes sense from the perspective of the
child component.
## Definition
The `props` object is made of every attributes defined on the template, with the
following exceptions:
- every attribute starting with `t-` are not props (they are QWeb directives),
- `style` and `class` attributes are excluded as well (they are applied by Owl on
the root element of the component).
In the following example:
```xml
<div>
<ComponentA a="state.a" b="'string'"/>
<ComponentB t-if="state.flag" model="model"/>
<ComponentC style="color:red;" class="left-pane" />
</div>
```
the `props` object contains the following keys:
- for `ComponentA`: `a` and `b`,
- for `ComponentB`: `model`,
- for `ComponentC`: empty object
## Good Practices
A `props` object is a collection of values that come from the parent. As such,
they are owned by the parent, and should never be modified by the child:
```js
class MyComponent extends Component {
constructor(parent, props) {
super(parent, props);
props.a.b = 43; // Never do that!!!
}
}
```
Props should be considered readonly, from the perspective of the child component.
If there is a need to modify them, then the request to update them should be
sent to the parent (for example, with an event).
Any value can go in a props. Strings, objects, classes, or even callbacks could
be given to a child component (but then, in the case of callbacks, communicating
with events seems more appropriate).
## Dynamic Props
The `t-props` directive can be used to specify totally dynamic props:
```xml
<div t-name="ParentComponent">
<Child t-props="some.obj"/>
</div>
```
```js
class ParentComponent {
static components = { Child };
some = { obj: { a: 1, b: 2 } };
}
```
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# 🦉 Props Validation 🦉
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
- hard to tell how a component should be used, by looking at its code.
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
A props type system solves both issues, by describing the types and shapes
of the props. Here is how it works in Owl:
- `props` key is a static key (so, different from `this.props` in a component instance)
- it is optional: it is ok for a component to not define a `props` key.
- props are validated whenever a component is created/updated
- props are only validated in `dev` mode (see [config page](config.md#mode))
- if a key does not match the description, an error is thrown
- it validates keys defined in (static) `props`. Additional keys given by the
parent will cause an error.
For example:
```js
class ComponentA extends owl.Component {
static props = ['id', 'url'];
...
}
class ComponentB extends owl.Component {
static props = {
count: {type: Number},
messages: {
type: Array,
element: {type: Object, shape: {id: Boolean, text: String }
},
date: Date,
combinedVal: [Number, Boolean]
};
...
}
```
- it is an object or a list of strings
- a list of strings is a simplified props definition, which only lists the name
of the props. Also, if the name ends with `?`, it is considered optional.
- all props are by default required, unless they are defined with `optional: true`
(in that case, validation is only done if there is a value)
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
constructor functions (so, if you have a `Person` class, it can be used as a type)
- arrays are homogeneous (all elements have the same type/shape)
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
- a boolean: indicate that the props exists, and is mandatory.
- a constructor: this should describe the type, for example: `id: Number` describe
the props `id` as a number
- a list of constructors. In that case, this means that we allow more than one
type. For example, `id: [Number, String]` means that `id` can be either a string
or a number.
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
- `type`: the main type of the prop being validated
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
- `validate`: this is a function which should return a boolean to determine if
the value is valid or not. Useful for custom validation logic.
Examples:
```js
// only the existence of those 3 keys is documented
static props = ['message', 'id', 'date'];
```
```js
// size is optional
static props = ['message', 'size?'];
```
```js
static props = {
messageIds: {type: Array, element: Number}, // list of number
otherArr: {type: Array}, // just array. no validation is made on sub elements
otherArr2: Array, // same as otherArr
someObj: {type: Object}, // just an object, no internal validation
someObj2: {
type: Object,
shape: {
id: Number,
name: {type: String, optional: true},
url: String
]}, // object, with keys id (number), name (string, optional) and url (string)
someFlag: Boolean, // a boolean, mandatory (even if `false`)
someVal: [Boolean, Date], // either a boolean or a date
otherValue: true, // indicates that it is a prop
kindofsmallnumber: {
type: Number,
validate: n => (0 <= n && n <= 10)
},
size: {
validate: e => ["small", "medium", "large"].includes(e)
},
};
```
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# 🦉 QWeb Engine 🦉
## Content
- [Overview](#overview)
- [Reference](#reference)
## Overview
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary
templating engine used by Odoo. The QWeb class in the OWL project is an
implementation of that specification with a few interesting points:
- it compiles templates into functions that output a virtual DOM instead of a
string. This is necessary for the component system.
- it has a few extra directives: `t-component`, `t-on`, ...
We present in this section the engine, not the templating language.
## Reference
This section is about the javascript code that implements the `QWeb` specification.
Owl exports a `QWeb` class in `owl.QWeb`. To use it, it just needs to be
instantiated:
```js
const qweb = new owl.QWeb();
```
Its API is quite simple:
- **`constructor(config)`**: constructor. Takes an optional configuration object
with an optional `templates` string to add initial
templates (see `addTemplates` for more information on format of the string)
and an optional `translateFn` translate function (see the section on
[translations](#translations)).
```js
const qweb = new owl.QWeb({ templates: TEMPLATES, translateFn: _t });
```
- **`addTemplate(name, xmlStr, allowDuplicate)`**: add a specific template.
```js
qweb.addTemplate("mytemplate", "<div>hello</div>");
```
If the optional `allowDuplicate` is set to `true`, then `QWeb` will simply
ignore templates added for a second time. Otherwise, `QWeb` will crash.
- **`addTemplates(xmlStr)`**: add a list of templates (identified by `t-name`
attribute).
```js
const TEMPLATES = `
<templates>
<div t-name="App" class="main">main</div>
<div t-name="OtherComponent">other component</div>
</templates>`;
qweb.addTemplates(TEMPLATES);
```
- **`render(name, context, extra)`**: renders a template. This returns a `vnode`,
which is a virtual representation of the DOM (see [vdom doc](../miscellaneous/vdom.md)).
```js
const vnode = qweb.render("App", component);
```
- **`renderToString(name, context)`**: renders a template, but returns an html
string.
```js
const str = qweb.renderToString("someTemplate", somecontext);
```
- **`registerTemplate(name, template)`**: static function to register a global
QWeb template. This is useful for commonly used components accross the
application, and for making a template available to an application without
having a reference to the actual QWeb instance.
```js
QWeb.registerTemplate("mytemplate", `<div>some template</div>`);
```
- **`registerComponent(name, Component)`**: static function to register an OWL Component
to QWeb's global registry. Globally registered Components can be used in
templates (see the `t-component` directive). This is useful for commonly used
components accross the application.
```js
class Dialog extends owl.Component { ... }
QWeb.registerComponent("Dialog", Dialog);
...
class ParentComponent extends owl.Component { ... }
qweb.addTemplate("ParentComponent", "<div><Dialog/></div>");
```
In some way, a `QWeb` instance is the core of an Owl application. It is the only
mandatory element of an [environment](environment.md). As such, it
has an extra responsibility: it can act as an event bus for internal communication
between Owl classes. This is the reason why `QWeb` actually extends [EventBus](event_bus.md).
### Translations
If properly setup, Owl QWeb engine can translate all rendered templates. To do
so, it needs a translate function, which takes a string and returns a string.
For example:
```js
const translations = {
hello: "bonjour",
yes: "oui",
no: "non",
};
const translateFn = (str) => translations[str] || str;
const qweb = new QWeb({ translateFn });
```
Once setup, all rendered templates will be translated using `translateFn`:
- each text node will be replaced with its translation,
- each of the following attribute values will be translated as well: `title`,
`placeholder`, `label` and `alt`,
- translating text nodes can be disabled with the special attribute `t-translation`,
if its value is `off`.
So, with the above `translateFn`, the following templates:
```xml
<div>hello</div>
<div t-translation="off">hello</div>
<div>Are you sure?</div>
<input placeholder="hello" other="yes"/>
```
will be rendered as:
```xml
<div>bonjour</div>
<div>hello</div>
<div>Are you sure?</div>
<input placeholder="bonjour" other="yes"/>
```
Note that the translation is done during the compilation of the template, not
when it is rendered.
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# 🦉 QWeb Templating Language🦉
## Content
- [Overview](#overview)
- [Directives](#directives)
- [Reference](#reference)
- [White Spaces](#white-spaces)
- [Root Nodes](#root-nodes)
- [Expression Evaluation](#expression-evaluation)
- [Static html Nodes](#static-html-nodes)
- [Outputting Data](#outputting-data)
- [Setting Variables](#setting-variables)
- [Conditionals](#conditionals)
- [Dynamic Attributes](#dynamic-attributes)
- [Dynamic Class Attribute](#dynamic-class-attribute)
- [Dynamic Tag Names](#dynamic-tag-names)
- [Loops](#loops)
- [Rendering Sub Templates](#rendering-sub-templates)
- [Dynamic Sub Templates](#dynamic-sub-templates)
- [Translations](#translations)
- [Debugging](#debugging)
## Overview
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary
templating engine used by Odoo. It is based on the XML format, and used
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
generate a virtual dom representation of the HTML.
```xml
<div>
<span t-if="somecondition">Some string</span>
<ul t-else="">
<li t-foreach="messages" t-as="message">
<t t-esc="message"/>
</li>
</ul>
</div>
```
Template directives are specified as XML attributes prefixed with `t-`, for
instance `t-if` for conditionals, with elements and other attributes being
rendered directly.
To avoid element rendering, a placeholder element `<t>` is also available, which
executes its directive but doesnt generate any output in and of itself.
We present in this section the templating language, including its Owl specific
extensions.
## Directives
For reference, here is a list of all standard QWeb directives:
| Name | Description |
| ------------------------------ | -------------------------------------------------------------- |
| `t-esc` | [Outputting safely a value](#outputting-data) |
| `t-raw` | [Outputting value, without escaping](#outputting-data) |
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
| `t-foreach`, `t-as` | [Loops](#loops) |
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
| `t-call` | [Rendering sub templates](#rendering-sub-templates) |
| `t-debug`, `t-log` | [Debugging](#debugging) |
| `t-translation` | [Disabling the translation of a node](#translations) |
| `t-name` | [Defining a template (not really a directive)](qweb_engine.md) |
The component system in Owl requires additional directives, to express various
needs. Here is a list of all Owl specific directives:
| Name | Description |
| ------------------------ | ------------------------------------------------------------------------------- |
| `t-component`, `t-props` | [Defining a sub component](component.md#composition) |
| `t-ref` | [Setting a reference to a dom node or a sub component](component.md#references) |
| `t-key` | [Defining a key (to help virtual dom reconciliation)](#loops) |
| `t-on-*` | [Event handling](event_handling.md) |
| `t-transition` | [Defining an animation](animations.md#css-transitions) |
| `t-slot` | [Rendering a slot](slots.md) |
| `t-model` | [Form input bindings](component.md#form-input-bindings) |
| `t-tag` | [Rendering nodes with dynamic tag name](#dynamic-tag-names) |
## Reference
### White Spaces
White spaces in a template are handled in a special way:
- consecutive whitespaces are always condensed to a single whitespace
- if a whitespace-only text node contains a linebreak, it is ignored
- the previous rules do not apply if we are in a `<pre>` tag
### Root Nodes
For many reasons, Owl QWeb templates should have a single root node. More
precisely, the result of a template rendering should have a single root node:
```xml
<!–– not ok: two root nodes ––>
<t>
<div>foo</div>
<div>bar</div>
</t>
<!–– ok: result has one single root node ––>
<t>
<div t-if="someCondition">foo</div>
<span t-else="">bar</span>
</t>
```
Extra root nodes will actually be ignored (even though they will be rendered
in memory).
Note: this does not apply to subtemplates (see the `t-call` directive). In that
case, they will be inlined in the main template, and can actually have many
root nodes.
### Expression Evaluation
QWeb expressions are strings that will be processed at compile time. Each variable in
the javascript expression will be replaced with a lookup in the context (so, the
component). For example, `a + b.c(d)` will be converted into:
```js
context["a"] + context["b"].c(context["d"]);
```
It is useful to explain the various rules that apply on these expressions:
1. it should be a simple expression which returns a value. It cannot be a statement.
```xml
<div><p t-if="1 + 2 === 3">ok</p></div>
```
is valid, but the following is not valid:
```xml
<div><p t-if="console.log(1)">NOT valid</p></div>
```
2. it can use anything in the rendering context (typically, the component):
```xml
<p t-if="user.birthday === today()">Happy bithday!</p>
```
is valid, and will read the `user` object from the context, and call the
`today` function.
3. it can use a few special operators to avoid using symbols such as `<`, `>`,
`&` or `|`. This is useful to make sure that we still write valid XML.
| Word | replaced with |
| ----- | ------------- |
| `and` | `&&` |
| `or` | `\|\|` |
| `gt` | `>` |
| `gte` | `>=` |
| `lt` | `<` |
| `lte` | `<=` |
So, one can write this:
```xml
<div><p t-if="10 + 2 gt 5">ok</p></div>
```
### Static Html Nodes
Normal, regular html nodes are rendered into themselves:
```xml
<div>hello</div> <!–– rendered as itself ––>
```
### Outputting Data
The `t-esc` directive is necessary whenever you want to add a dynamic text
expression in a template. The text is escaped to avoid security issues.
```xml
<p><t t-esc="value"/></p>
```
rendered with the value `value` set to `42` in the rendering context yields:
```html
<p>42</p>
```
The `t-raw` directive is almost the same as `t-esc`, but without the escaping.
This is mostly useful to inject a raw html string somewhere. Obviously, this
is unsafe to do in general, and should only be used for strings known to be safe.
```xml
<p><t t-raw="value"/></p>
```
rendered with the value `value` set to `<span>foo</span>` in the rendering context yields:
```html
<p><span>foo</span></p>
```
Note that since the content of the expression is not known beforehand, the `t-raw`
directive has to parse the html (and convert it to a virtual dom structure) for
each rendering. So, it will be much slower than a regular template. It is
therefore advised to limit the use of `t-raw` whenever possible.
### Setting Variables
QWeb allows creating variables from within the template, to memoize a computation (to use it multiple times), give a piece of data a clearer name, ...
This is done via the `t-set` directive, which takes the name of the variable to create. The value to set can be provided in two ways:
1. a `t-value` attribute containing an expression, and the result of its
evaluation will be set:
```xml
<t t-set="foo" t-value="2 + 1"/>
<t t-esc="foo"/>
```
will print `3`. Note that the evaluation is done at rendering time, not at
compilte time.
2. if there is no `t-value` attribute, the nodes body is saved and its value is
set as the variables value:
```xml
<t t-set="foo">
<li>ok</li>
</t>
<t t-esc="foo"/>
```
will generate `&lt;li&gt;ok&lt;/li&gt;` (the content is escaped as we used the `t-esc` directive)
The `t-set` directive acts like a regular variable in most programming language.
It is lexically scoped (inner nodes are sub scopes), can be shadowed, ...
### Conditionals
The `t-if` directive is useful to conditionally render something. It evaluates
the expression given as attribute value, and then acts accordingly.
```xml
<div>
<t t-if="condition">
<p>ok</p>
</t>
</div>
```
The element is rendered if the condition (evaluated with the current rendering
context) is true:
```xml
<div>
<p>ok</p>
</div>
```
but if the condition is false it is removed from the result:
```xml
<div>
</div>
```
The conditional rendering applies to the bearer of the directive, which does not
have to be `<t>`:
```xml
<div>
<p t-if="condition">ok</p>
</div>
```
will give the same results as the previous example.
Extra conditional branching directives `t-elif` and `t-else` are also available:
```xml
<div>
<p t-if="user.birthday == today()">Happy bithday!</p>
<p t-elif="user.login == 'root'">Welcome master!</p>
<p t-else="">Welcome!</p>
</div>
```
### Dynamic Attributes
One can use the `t-att-` directive to add dynamic attributes. Its main use is to
evaluate an expression (at rendering time) and bind an attribute to its result:
For example, if we have `id` set to 32 in the rendering context,
```xml
<div t-att-data-action-id="id"/> <!-- result: <div data-action-id="32"></div> -->
```
If an expression evaluates to a falsy value, it will not be set at all:
```xml
<div t-att-foo="false"/> <!-- result: <div></div> -->
```
It is sometimes convenient to format an attribute with string interpolation. In
that case, the `t-attf-` directive can be used. It is useful when we need to mix
literal and dynamic elements, such as css classes.
```xml
<div t-attf-foo="a {{value1}} is {{value2}} of {{value3}} ]"/>
<!-- result if values are set to 1,2 and 3: <div foo="a 0 is 1 of 2 ]"></div> -->
```
If we need completely dynamic attribute names, then there is an additional
directive: `t-att`, which takes either an object (with keys mapping to their
values) or a pair `[key, value]`. For example:
```xml
<div t-att="{'a': 1, 'b': 2}"/> <!-- result: <div a="1" b="2"></div> -->
<div t-att="['a', 'b']"/> <!-- <div a="b"></div> -->
```
### Dynamic class attribute
For convenience, Owl supports a special case for the `t-att-class` case: one can
use an object with keys describing the classes, and values boolean value denoting
if the class is or is not present:
```xml
<div t-att-class="{'a': true, 'b': true}"/> <!-- result: <div class="a b"></div> -->
<div t-att-class="{'a b': true, 'c': true}"/> <!-- result: <div class="a b c"></div> -->
```
Note that it can be combined with normal class attribute:
```xml
<div class="a" t-att-class="{'b': true}"/> <!-- result: <div class="a b"></div> -->
```
### Dynamic tag names
When writing generic components or templates, the specific concrete tag for an
HTML element is not known yet. In those situations, the `t-tag` directive is
useful. It simply evaluates dynamically an expression to use as a tag name. The
template:
```xml
<t t-tag="tag">
<span>content</span>
</t>
```
will be rendered as `<div><span>content</span></div>` if the `tag` context key
is set to `div`.
### Loops
QWeb has an iteration directive `t-foreach` which take an expression returning the
collection to iterate on, and a second parameter `t-as` providing the name to use
for the current item of the iteration:
```xml
<t t-foreach="[1, 2, 3]" t-as="i">
<p><t t-esc="i"/></p>
</t>
```
will be rendered as:
```xml
<p>1</p>
<p>2</p>
<p>3</p>
```
Like conditions, `t-foreach` applies to the element bearing the directives attribute, and
```xml
<p t-foreach="[1, 2, 3]" t-as="i">
<t t-esc="i"/>
</p>
```
is equivalent to the previous example.
`t-foreach` can iterate on an array (the current item will be the current value)
or an object (the current item will be the current key).
In addition to the name passed via t-as, `t-foreach` provides a few other
variables for various data points (note: `$as` will be replaced with the name
passed to `t-as`):
- `$as_value`: the current iteration value, identical to `$as` for lists and
integers, but for objects, it provides the value (where `$as` provides the key)
- `$as_index`: the current iteration index (the first item of the iteration has index 0)
- `$as_first`: whether the current item is the first of the iteration
(equivalent to `$as_index == 0`)
- `$as_last`: whether the current item is the last of the iteration
(equivalent to `$as_index + 1 == $as_size`), requires the iteratees size be
available
These extra variables provided and all new variables created into the `t-foreach`
are only available in the scope of the `t-foreach`. If the variable exists outside
the context of the `t-foreach`, the value is copied at the end of the foreach
into the global context.
```xml
<t t-set="existing_variable" t-value="false"/>
<!-- existing_variable now False -->
<p t-foreach="Array(3)" t-as="i">
<t t-set="existing_variable" t-value="true"/>
<t t-set="new_variable" t-value="true"/>
<!-- existing_variable and new_variable now true -->
</p>
<!-- existing_variable always true -->
<!-- new_variable undefined -->
```
Even though Owl tries to be as declarative as possible, the DOM does not fully
expose its state declaratively in the DOM tree. For example, the scrolling state,
the current user selection, the focused element or the state of an input are not
set as attribute in the DOM tree. This is why we use a virtual dom
algorithm to keep the actual DOM node as much as possible.
However, in some situations, this is not enough, and we need to help Owl decide
if an element is actually the same, or is a different element with the same
properties.
Consider the following situation: we have a list of two items `[{text: "a"}, {text: "b"}]`
and we render them in this template:
```xml
<p t-foreach="items" t-as="item"><t t-esc="item.text"/></p>
```
The result will be two `<p>` tags with text `a` and `b`. Now, if we swap them,
and rerender the template, Owl needs to know what the intent is:
- should Owl actually swap the DOM nodes,
- or should it keep the DOM nodes, but with an updated text content?
This might look trivial, but it actually matters. These two possibilities lead
to different results in some cases. For example, if the user selected the text
of the first `p`, swapping them will keep the selection while updating the
text content will not.
There are many other cases where this is important: `input` tags with their
value, css classes and animations, scroll position...
So, the `t-key` directive is used to give an identity to an element. It allows
Owl to understand if different elements of a list are actually different or not.
The above example could be modified by adding an ID: `[{id: 1, text: "a"}, {id: 2, text: "b"}]`.
Then, the template could look like this:
```xml
<p t-foreach="items" t-as="item" t-key="item.id"><t t-esc="item.text"/></p>
```
The `t-key` directive is useful for lists (`t-foreach`). A key should be
a unique number or string (objects will not work: they will be cast to the
`"[object Object]"` string, which is obviously not unique).
Also, the key can be set on a `t` tag or on its children. The following variations
are all equivalent:
```xml
<p t-foreach="items" t-as="item" t-key="item.id">
<t t-esc="item.text"/>
</p>
<t t-foreach="items" t-as="item" t-key="item.id">
<p t-esc="item.text"/>
</t>
<t t-foreach="items" t-as="item">
<p t-key="item.id" t-esc="item.text"/>
</t>
```
If there is no `t-key` directive, Owl will use the index as a default key.
Note: the `t-foreach` directive only accepts arrays (lists) or objects. It does
not work with other iterables, such as `Set`. However, it is only a matter of
using the `...` javascript operator. For example:
```xml
<t t-foreach="...items" t-as="item">...</t>
```
The `...` operator will convert the `Set` (or any other iterables) into a list,
which will work with Owl QWeb.
### Rendering Sub Templates
QWeb templates can be used for top level rendering, but they can also be used
from within another template (to avoid duplication or give names to parts of
templates), using the `t-call` directive:
```xml
<div t-name="other-template">
<p><t t-value="var"/></p>
</div>
<div t-name="main-template">
<t t-set="var" t-value="owl"/>
<t t-call="other-template"/>
</div>
```
will be rendered as `<div><p>owl</p></div>`. This example shows that the sub
template is rendered with the execution context of the parent. The sub template
is actually inlined in the main template, but in a sub scope: variables defined
in the sub template do not escape.
Sometimes, one might want to pass information to the sub template. In that case,
the content of the body of the `t-call` directive is available as a special
magic variable `0`:
```xml
<t t-name="other-template">
This template was called with content:
<t t-raw="0"/>
</t>
<div t-name="main-template">
<t t-call="other-template">
<em>content</em>
</t>
</div>
```
will result in :
```xml
<div>
This template was called with content:
<em>content</em>
</div>
```
This can be used to define variables scoped to a sub template:
```xml
<t t-call="other-template">
<t t-set="var" t-value="1"/>
</t>
<!-- "var" does not exist here -->
```
### Dynamic sub templates
The `t-call` directive can also be used to dynamically call a sub template,
using string interpolation. For example:
```xml
<div t-name="main-template">
<t t-call="{{template}}">
<em>content</em>
</t>
</div>
```
Here, the name of the template is obtained from the `template` value in the
template rendering context.
### Translations
By default, QWeb specify that templates should be translated. If this behaviour
is not wanted, there is a `t-translation` directive which can turn off
translations (if it is set to the `off` value), with the following rules:
- each text node will be replaced with its translation,
- each of the following attribute values will be translated as well: `title`,
`placeholder`, `label` and `alt`,
- translating text nodes can be disabled with the special attribute `t-translation`,
if its value is `off`.
See [here](qweb_engine.md#translations) for more information on how to setup a
translate function in Owl QWeb.
### Debugging
The javascript QWeb implementation provides two useful debugging directives:
`t-debug` adds a debugger statement during template rendering:
```xml
<t t-if="a_test">
<t t-debug=""/>
</t>
```
will stop execution if the browser dev tools are open.
`t-log` takes an expression parameter, evaluates the expression during rendering and logs its result with console.log:
```xml
<t t-set="foo" t-value="42"/>
<t t-log="foo"/>
```
will print 42 to the console.
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# 🦉 Router 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Route Definition](#route-definition)
- [Router](#router)
- [Navigation Guards](#navigation-guards)
- [RouteComponent](#routecomponent)
- [Link](#link)
## Overview
It is often useful to organize an application around urls. If the application is
a single page application, then we need a way to manage those urls in the browser.
This is why there are many different routers for different frameworks. A generic
router can do the job just fine, but a specialized router for Owl can give a
better developer experience.
The Owl router support the following features:
- `history` or `hash` mode
- declarative routes
- route redirection
- navigation guards
- parameterized routes
- a `<Link/>` component
- a `<RouteComponent/>` component
Note that it is still in early stage of developments, and there are probably
still some issues.
## Example
To use the Owl router, there are some steps that needs to be done:
- declare some routes
- create a router
- add it to the environment
```js
async function protectRoute({ env, to }) {
if (!env.session.authUser) {
env.session.setNextRoute(to.name);
return { to: "SIGN_IN" };
}
return true;
}
export const ROUTES = [
{ name: "LANDING", path: "/", component: Landing },
{ name: "TASK", path: "/tasks/{{id}}", component: Task },
{ name: "SIGN_UP", path: "/signup", component: SignUp },
{ name: "SIGN_IN", path: "/signin", component: SignIn },
{ name: "ADMIN", path: "/admin", component: Admin, beforeRouteEnter: protectRoute },
{ name: "ACCOUNT", path: "/account", component: Account, beforeRouteEnter: protectRoute },
{ name: "UNKNOWN", path: "*", redirect: { to: "LANDING" } }
];
function makeEnvironment() {
...
const env = { qweb };
env.session = new Session(env);
env.router = new owl.router.Router(env, ROUTES);
await env.router.start();
return env;
}
App.env = makeEnvironment();
// create root component here
```
Notice that the router needs to be started. This is an asynchronous operation
because it needs to apply the potential navigation guards on the current route
(which may or may not mean that the application is redirected to another route).
## Reference
### Route definition
A route need to be defined as an object with the following keys:
- `name` (optional): a (unique) string useful to identify the current route. If not
given, it will be assigned an automatic name,
- `path`: a string describing the url. It can be static: `/admin` or dynamic: `/users/{{id}}`.
It also can be `*`, to catch all remaining routes.
- `component` (optional): an Owl component that will be used by the `t-routecomponent`
directive if the route is active
- `redirect` (optional): should be destination object (with optional keys `path`, `to` and `params`) if given, the application will be redirected to the destination whenever we match this route
- `beforeRouteEnter`: defines a [navigation guard](#navigation-guards).
### `Router`
The `Router` constructor takes three arguments:
- `env`: a valid environment,
- a list of routes,
- an optional object (with the only key `mode` which can be `history` (default
value) or `hash`).
`history` will use the browser [History API](https://developer.mozilla.org/en-US/docs/Web/API/History_API) as the mechanism to manage URL.\
Example: `https://yourdomain.tld/my_custom_route`.\
For this mechanism to work, you need a way to configure your web server accordingly.
`hash` will manipulate the hash of the URL.\
Example: `https://yourdomain.tld/index.html#/my_custom_route`.
```js
const ROUTES = [...];
const router = new owl.router.Router(env, ROUTES, {mode: 'history'});
```
Note that the route are defined in a list, and the order matters: the router
tries to find a match by going down the list.
The router needs to be added to the environment in the `router` sub key.
Once a router is created, it needs to be started. This is necessary to initialize
its current state to the current URL (and also, to potentially apply any
navigation guards and/or redirecting).
```js
await router.start();
```
Once started, the router will keep track of the current url and reflect its
value in two keys:
- `router.currentRoute`
- `router.currentParams`
The router also has a `navigate` method, useful to programmatically change the
application to another state (and the url):
```js
router.navigate({ to: "USER", params: { id: 51 } });
```
### Navigation Guards
Navigation guards are very useful to be able to execute some business logic/
perform some actions or redirect to other routes whenever the application is
entering a new route. For example, the following guard checks if there is an
authenticated user, and if it is not the case, redirect to the sign in route.
```js
async function protectRoute({ env, to }) {
if (!env.session.authUser) {
env.session.setNextRoute(to.name);
return { to: "SIGN_IN" };
}
return true;
}
```
A navigation guard is a function that returns a promise, which either resolves
to `true` (the navigation is accepted), or to another destination object.
### `RouteComponent`
The `RouteComponent` component directs Owl to render the component associated
to the currently active route (if any):
```xml
<div t-name="App">
<NavBar />
<RouteComponent />
</div>
```
### `Link`
The `Link` component is a Owl component which render as a `<a>` tag with any
content. It will compute the proper href from its props, and allow Owl to
properly navigate to a given url if clicked on it.
```xml
<Link to="'HOME'">Home</Link>
```
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# 🦉 Slots 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
## Overview
Owl is a template based component system. There is therefore a need to be able
to make generic components. For example, imagine a generic `Dialog`
component, which is able to display some arbitrary content.
Obviously, we want to use this component everywhere in our application, to
display various different content. The `Dialog` component is technically the
owner of its content, but is only a container. The user of the `Dialog` is
the component that want to _inject_ something inside the `Dialog`. This is
exactly what slots are for.
## Example
To make generic components, it is useful to be able for a parent component to _inject_
some sub template, but still be the owner. For example, a generic dialog component
will need to render some content, some footer, but with the parent as the
rendering context.
Slots are inserted with the `t-slot` directive:
```xml
<div t-name="Dialog" class="modal">
<div class="modal-title"><t t-esc="props.title"/></div>
<div class="modal-content">
<t t-slot="content"/>
</div>
<div class="modal-footer">
<t t-slot="footer"/>
</div>
</div>
```
Slots are defined by the caller, with the `t-set-slot` directive:
```xml
<div t-name="SomeComponent">
<div>some component</div>
<Dialog title="'Some Dialog'">
<t t-set-slot="content">
<div>hey</div>
</t>
<t t-set-slot="footer">
<button t-on-click="doSomething">ok</button>
</t>
</Dialog>
</div>
```
In this example, the component `Dialog` will render the slots `content` and `footer`
with its parent as rendering context. This means that clicking on the button
will execute the `doSomething` method on the parent, not on the dialog.
Note: Owl previously used the `t-set` directive to define the content of a slot.
This is deprecated and should no longer be used in new code.
## Reference
### Default Slot
The first element inside the component which is not a named slot will
be considered the `default` slot. For example:
```xml
<div t-name="Parent">
<Child>
<span>some content</span>
</Child>
</div>
<div t-name="Child">
<t t-slot="default"/>
</div>
```
### Default content
Slots can define a default content, in case the parent did not define them:
```xml
<div t-name="Parent">
<Child/>
</div>
<span t-name="Child">
<t t-slot="default">default content</t>
</span>
<!-- will be rendered as: <div><span>default content</span></div> -->
```
Rendering context: the content of the slots is actually rendered with the
rendering context corresponding to where it was defined, not where it is
positioned. This allows the user to define event handlers that will be bound
to the correct component (usually, the grandparent of the slot content).
### Dynamic Slots
The `t-slot` directive is actually able to use any expressions, using string
interplolation:
```xml
<t t-slot="{{current}}" />
```
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# 🦉 Store 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Store](#store)
- [Actions](#actions)
- [Getters](#getters)
- [Connecting a Component](#connecting-a-component)
- [`useStore`](#usestore)
- [`useDispatch`](#usedispatch)
- [`useGetters`](#usegetters)
- [Semantics](#semantics)
- [Good Practices](#good-practices)
## Overview
Managing the state in an application is not an easy task. In some cases, the
state of an application can be part of the component tree, in a natural way.
However, there are situations where some parts of the state need to be displayed
in various parts of the user interface, and then, it is not obvious which
component should own which part of the state.
Owl's solution to this issue is a centralized store. It is a class that owns
some (or all) state, and lets the developer update it in a structured way, with
`actions`. Owl components can then connect to the store to read their relevant
state, and they will be rerendered if the state is updated.
Note: Owl store is inspired by React Redux and VueX.
## Example
Here is what a simple store looks like:
```js
const actions = {
addTodo({ state }, message) {
state.todos.push({
id: state.nextId++,
message,
isCompleted: false,
});
},
};
const state = {
todos: [],
nextId: 1,
};
const store = new owl.Store({ state, actions });
store.on("update", null, () => console.log(store.state));
// updating the state
store.dispatch("addTodo", "fix all bugs");
```
This example shows how a store can be defined and used. Note that in most cases,
actions will be dispatched by connected components.
## Reference
### `Store`
The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events
whenever its state is changed. Note that these events are triggered only after a
microtask tick, so only one event will be triggered for any number of state changes in a
call stack.
Also, it is important to mention that the state is observed (with an `owl.Observer`),
which is the reason why it is able to know if it was changed. See the
[Observer](observer.md)'s documentation for more details.
The `Store` class is quite small. It has two public methods:
- its constructor
- `dispatch`
The constructor takes a configuration object with four (optional) keys:
- the initial state
- the actions
- the getters
- the environment
```javascript
const config = {
state,
actions,
getters,
env,
};
const store = new Store(config);
```
### Actions
Actions are used to coordinate state changes. It can be used for both synchronous
and asynchronous logic.
```js
const actions = {
async login({ state }, info) {
state.loginState = "pending";
try {
const loginInfo = await doSomeRPC("/login/", info);
state.loginState = loginInfo;
} catch (e) {
state.loginState = "error";
}
},
};
```
The first argument to an action method is an object with four keys:
- `state`: the current state of the store content,
- `dispatch`: a function that can be used to dispatch other actions,
- `getters`: an object containing all getters defined in the store,
- `env`: the current environment. This is useful sometimes, in particular if
an action needs to apply some side effects (such as performing an rpc), and
the `rpc` method is located in the environment.
Actions are called with the `dispatch` method on the store, and can receive an
arbitrary number of arguments.
```js
store.dispatch("login", someInfo);
```
Note that anything returned by an action will also be returned by the `dispatch`
call.
Also, it is important to be aware that we need to be careful with asynchronous
logic. Each state change will potentially trigger a rerendering, so we need to
make sure that we do not have a partially corrupted state. Here is an example that
is likely not a good idea:
```javascript
const actions = {
async fetchSomeData({ state }, recordId) {
state.recordId = recordId;
const data = await doSomeRPC("/read/", recordId);
state.recordData = data;
},
};
```
In the previous example, there is a period of time in which the state has a
`recordId` which does not correspond to the `recordData`. It is more likely that
we want an atomic update: updating the `recordId` at the same time as the `recordData`
values:
```javascript
const actions = {
async fetchSomeData({ state }, recordId) {
const data = await doSomeRPC("/read/", recordId);
state.recordId = recordId;
state.recordData = data;
},
};
```
### Getters
Usually, data contained in the store will be stored in a normalized way. For
example,
```js
{
posts: [{id: 11, authorId: 4, content: 'Greetings'}],
authors: [{id: 4, name: 'John'}]
}
```
However, the user interface will probably need some denormalized data like
```js
{id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'}
```
This is what `getters` are for: they give a centralized way to process and
transform the data contained in the store.
```js
const getters = {
getPost({ state }, id) {
const post = state.posts.find((p) => p.id === id);
const author = state.authors.find((a) => a.id === post.id);
return {
id,
author,
content: post.content,
};
},
};
// somewhere else
const post = store.getters.getPost(id);
```
Getters take _at most_ one argument.
Note that getters are not cached.
### Connecting a Component
At some point, we need a way to interact with the store from a component. This
means that the component needs a reference to the store. By default, it looks
for it in the `env.store` key. However, this can be configured with the `useStore`
hook.
Every component-store interactions are done with the help of the three store hooks:
- [`useStore`](#usestore) to subscribe a component to some part of the store state,
- [`useDispatch`](#usedispatch) to get a reference to a dispatch function,
- [`useGetters`](#usegetters) to get a reference to the getters defined in the store.
Assume we have this store:
```javascript
const actions = {
increment({ state }, val) {
state.counter.value += val;
},
};
const state = {
counter: { value: 0 },
};
const store = new owl.Store({ state, actions });
```
To make it accessible to the complete application, we will put it in the
environment:
```js
// in this example, the root component is App
App.env.store = store;
```
A counter component can then select this value and dispatch an action like this:
```js
class Counter extends Component {
counter = useStore((state) => state.counter);
dispatch = useDispatch();
}
const counter = new Counter({ store, qweb });
```
```xml
<button t-name="Counter" t-on-click="dispatch('increment')">
Click Me! [<t t-esc="counter.value"/>]
</button>
```
### `useStore`
The `useStore` hook is used to select some part of the store state. It accepts
two arguments:
- a selector function, which takes the store state as first argument (and the
component props as second argument) and which must return the part of the
store state that will be made available and observed for changes,
- optionally, an object which can have the following optional keys:
- a `store` key containing a store object if we want to use another store than
the default store,
- an `isEqual` key containing an equality function if we want to specialize
the comparison (the function must accept two arguments: the previous result
and the new result, and must return whether they are equal),
- and an `onUpdate` key containing an update function if we want to execute an
arbitrary code every time the selected state changes (the function will
receive one argument, the new result, and can execute arbitrary code).
If the `useStore` selector returns a sub part of the store state, the component
will only be rerendered whenever this part of the state changes. Otherwise, it
will perform a strict equality check (unless the `isEqual` option is defined,
then it will call it) and will update the component every time this check fails.
Note that if the selector function returns a primitive type, the result of
`useStore` will be immutable and it will not react to changes. In this case, it
is important to define the `onUpdate` option to properly update the value
manually when it changes.
Also, the return value from `useStore` is not supposed to be modified. The store
state should only be updated with actions.
### `useDispatch`
The `useDispatch` hook is useful when a component needs to be able to dispatch
actions. It takes an optional argument, which is a store. If not given, it will
use the store in the environment.
Note that a component does not need to be connected in any other way to the store.
For example:
```js
class DoSomethingButton extends Component {
static template = xml`<button t-on-click="dispatch('something')">Click</button>`;
dispatch = useDispatch();
}
```
### `useGetters`
The `useGetters` hook is useful when a component needs to be able to use the
getters defined in a store. It takes an optional argument, which is a store. If
not given, it will use the store in the environment.
Note that a component does not need to be connected in any other way to the store.
For example:
```js
class InfoButton extends Component {
static template = xml`<span><t t-esc="getters.somevalue()"></span>`;
getters = useGetters();
}
```
### Semantics
The `Store` class and the `useStore` hook try to be smart and to optimize as much
as possible the rendering and update process. What is important to know is:
- components are always updated in the order of their creation (so, parent
before children),
- they are updated only if they are in the DOM,
- if a parent is asynchronous, the system will wait for it to complete its
update before updating other components,
- in general, updates are not coordinated. This is not a problem for synchronous
components, but if there are many asynchronous components, this could lead to
a situation where some part of the UI is updated and some other part of the UI is
not updated.
### Good Practices
- avoid asynchronous components as much as possible. Asynchronous components
lead to situations where parts of the UI is not updated immediately,
- do not be afraid to connect many components, parent or children if needed. For
example, a `MessageList` component could get a list of ids in its `useStore`
call and a `Message` component could get the data of its own
message,
- since the `useStore` function is called for each connected component,
for each state update, it is important to make sure that these functions are
as fast as possible.
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# 🦉 Tags 🦉
## Content
- [Overview](#overview)
- [`xml` tag](#xml-tag)
- [`css` tag](#css-tag)
## Overview
Tags are very small helpers intended to make it easy to write inline templates
or styles. There are currently two tags: `css` and `xml`. With these functions,
it is possible to write [single file components](../learning/how_to_write_sfc.md).
## XML tag
The `xml` tag is certainly the most useful tag. It is used to define an inline
QWeb template for a component. Without tags, creating a standalone component
would look like this:
```js
import { Component } from 'owl'
const name = 'some-unique-name';
const template = `
<div>
<span t-if="somecondition">text</span>
<button t-on-click="someMethod">Click</button>
</div>
`;
QWeb.registerTemplate(name, template);
class MyComponent extends Component {
static template = name;
...
}
```
With tags, this process is slightly simplified. The name is uniquely generated,
and the template is automatically registered:
```js
const { Component } = owl;
const { xml } = owl.tags;
class MyComponent extends Component {
static template = xml`
<div>
<span t-if="somecondition">text</span>
<button t-on-click="someMethod">Click</button>
</div>
`;
...
}
```
## CSS tag
The CSS tag is useful to define a css stylesheet in the javascript file:
```js
class MyComponent extends Component {
static template = xml`
<div class="my-component">some template</div>
`;
static style = css`
.my-component {
color: red;
}
`;
}
```
The `css` tag registers internally the css information. Then, whenever the first
instance of the component is created, will add a `<style>` tag to the document
`<head>`.
Note that to make it more useful, like other css preprocessors, the `css` tag
accepts a small extension of the css specification: css scopes can be nested,
and the rules will then be expanded by the `css` helper:
```scss
.my-component {
display: block;
.sub-component h {
color: red;
}
}
```
will be formatted as:
```css
.my-component {
display: block;
}
.my-component .sub-component h {
color: red;
}
```
This extension brings another useful feature: the `&` selector which refers to
the parent selector. For example, we want our component to be red when hovered.
We would like to write something like:
```scss
.my-component {
display: block;
:hover {
color: red;
}
}
```
but it will be formatted as:
```css
.my-component {
display: block;
}
.my-component :hover {
color: red;
}
```
The `&` selector can be used to solve this problem:
```scss
.my-component {
display: block;
&:hover {
color: red;
}
}
```
will be formatted as:
```css
.my-component {
display: block;
}
.my-component:hover {
color: red;
}
```
Now, there is no additional processing done by the `css` tag. However, since it
is done in javascript at runtime, we actually have more power. For example:
1. sharing values between javascript and css:
```js
import { theme } from "./theme";
class MyComponent extends Component {
static template = xml`<div class="my-component">...</div>`;
static style = css`
.my-component {
color: ${theme.MAIN_COLOR};
background-color: ${theme.SECONDARY_color};
}
`;
}
```
2. scoping rules to the current component:
```js
import { generateUUID } from "./utils";
const uuid = generateUUID();
class MyComponent extends Component {
static template = xml`<div data-o-${uuid}="">...</div>`;
static style = css`
[data-o-${uuid}] {
color: red;
}
`;
}
```
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# 🦉 Utils 🦉
Owl export a few useful utility functions, to help with common issues. Those
functions are all available in the `owl.utils` namespace.
## Content
- [`whenReady`](#whenready): executing code when DOM is ready
- [`loadJS`](#loadjs): loading script files
- [`loadFile`](#loadfile): loading a file (useful for templates)
- [`escape`](#escape): sanitizing strings
- [`debounce`](#debounce): limiting rate of function calls
- [`shallowEqual`](#shallowequal): shallow object comparison
## `whenReady`
The function `whenReady` returns a `Promise` resolved when the DOM is ready (if
not ready yet, resolved directly otherwise). If called with a callback as
argument, it executes it as soon as the DOM ready (or directly).
```js
Promise.all([loadFile("templates.xml"), owl.utils.whenReady()]).then(function ([templates]) {
const qweb = new owl.QWeb({ templates });
const env = { qweb };
await mount(App, { env, target: document.body });
});
```
or alternatively:
```js
owl.utils.whenReady(function () {
const qweb = new owl.QWeb();
const env = { qweb };
await mount(App, { env, target: document.body });
});
```
## `loadJS`
`loadJS` takes a url (string) for a javascript resource, and loads it (by adding
a script tag in the document head). It returns a promise, so the caller can
properly reacts when it is ready. Also, it is smart: it maintains a list of urls
previously loaded (or currently being loaded), and prevent doing twice the work.
For example, it is useful for lazy loading external libraries:
```js
class MyComponent extends owl.Component {
willStart() {
return owl.utils.loadJS("/static/libs/someLib.js");
}
}
```
## `loadFile`
`loadFile` is a helper function to fetch a file. It simply
performs a `GET` request and returns the resulting string in a promise. The
initial usecase for this function is to load a template file. For example:
```js
async function makeEnv() {
const templates = await owl.utils.loadFile("templates.xml");
const qweb = new owl.QWeb({ templates });
return { qweb };
}
```
Note that unlike `loadJS`, this function returns the content of the file as a
string. It does not add a `script` tag or any other side effect.
## `escape`
Sometimes, we need to display dynamic data (for example user-generated data) in
the user interface. If this is done by a `QWeb` template, it is not an issue:
```xml
<div><t t-esc="user.data"/></div>
```
The `QWeb` engine will create a `div` node and add the content of the `user.data`
string as a text node, so the web browser will not parse it as html. However,
it may be a problem if this is done with some javascript code like this:
```js
class BadComponent extends Component {
// some template with a ref to a div
// some code ...
mounted() {
this.divRef.el.innerHTML = this.state.value;
}
}
```
In this case, the content of the `div` will be parsed as html, which may inject
unwanted behaviour. To fix this, the `escape` function will simply transform a
string into an escaped version of the same string, which will be properly displayed
by the browser, but which will not be parsed as html (for example, `"<ok>"` is
escaped to the string: `"&lt;ok&gt;"`). So, the bad example above can be fixed
with the following change:
```js
this.divRef.el.innerHTML = owl.utils.escape(this.state.value);
```
## `debounce`
The `debounce` function is useful when we want to limit the number of times some
function/action is perfomed. For example, this may be useful to prevent issue
with people double clicking on a button.
It takes three arguments:
- `func` (function): this is the function that will be rate limited
- `wait` (number): this is the number of milliseconds that we want to use to
rate limit the function `func`
- `immediate` (optional, boolean, default=false): if `immediate` is true, the
function will be triggered immediately (leading edge of the interval). If false,
the function will be triggered at the end (trailing edge).
It returns a function. For example:
```js
const debounce = owl.utils.debounce;
window.addEventListener("mousemove", debounce(doSomething, 100));
```
As this example shows, it is usualy useful for event handlers which are triggered
very quickly, such as `scroll` or `mousemove` events.
## `shallowEqual`
This function checks if two objects have the same values assigned to each keys:
```js
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 2 }); // true
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 3 }); // false
```
However, for performance reasons, it assumes that the two objects have the same
keys. If we are in a situation where this is not guaranteed, the following code
will work:
```js
const completeShallowEqual = (a, b) => shallowEqual(a, b) && shallowEqual(b, a);
```
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>OWL Framework</title>
<link rel="icon" href="data:,">
<link rel="stylesheet" href="//fonts.googleapis.com/css?family=Roboto:300,300italic,700,700italic">
<link rel="stylesheet" href="assets/normalize.css">
<link rel="stylesheet" href="assets/milligram.css">
<link rel="stylesheet" href="assets/highlight.tomorrow.css">
<link rel="stylesheet" href="assets/main.css">
<script src="./owl.js"></script>
</head>
<body>
<header class="container">
<img class="homepage-logo" src="assets/owl_1f989.png" alt="OWL Logo">
<hgroup>
<h1>OWL Framework</h1>
<p>Mysterious OWL: A web framework for structured, dynamic and maintainable applications</p>
</hgroup>
</header>
<nav class="container">
<p>
<a href="https://github.com/odoo/owl" title="https://github.com/odoo/owl">Github</a>
&bull;
<a href="https://github.com/odoo/owl/blob/master/doc/readme.md">Documentation</a>
&bull;
<a href="playground/">Playground</a>
</p>
</nav>
<main>
<article class="design">
<div class="container">
<h2>Why OWL?</h2>
<div class="row">
<section class="column">
<h3>XML based</h3>
<p>Templates are based on the XML format, which allows interesting applications. For example, they could be stored in a database and modified dynamically with <tt>xpaths</tt>.</p>
</section>
<section class="column">
<h3>Templates compiled in the browser</h3>
<p>This may not be a good fit for all applications, but if you need to generate dynamically user interfaces in the browser, this is very powerful. For example, a generic form view component could generate a specific form user interface for each various models, from a XML view.</p>
</section>
<section class="column">
<h3>No toolchain required</h3>
<p>This is extremely useful for some applications, if, for various reasons (security/deployment/dynamic modules/specific assets tools), it is not ok to use standard web tools based on <tt>npm</tt>.</p>
</section>
</div>
</div>
</article>
<article class="example">
<div class="container">
<h2>Example</h2>
<div class="row">
<section class="column">
<pre><code class="javascript">import { mount, Component, useState } from "owl";
class Counter extends Component {
setup() {
this.state = useState({ value: 0 });
}
increment() {
this.state.value++;
}
}
mount(Counter, document.body);</code></pre>
</section>
<section class="column">
<pre><code class="xml">&lt;templates&gt;
&lt;t t-name=&quot;Counter&quot;&gt;
&lt;button t-on-click=&quot;increment&quot;&gt;
Click Me! [&lt;t t-esc=&quot;state.value&quot;/&gt;]
&lt;/button&gt;
&lt;/t&gt;
&lt;/templates&gt;</code></pre>
<div id="app-container"></div>
<script>
const { mount, Component, useState, xml } = owl;
class Counter extends Component {
setup() {
this.state = useState({ value: 0 });
}
increment() {
this.state.value++;
}
}
Counter.template = xml`<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>`;
mount(Counter, document.getElementById("app-container"));
</script>
</section>
</div>
</div>
</article>
</main>
<footer>
<p><a href=".">OWL</a> is licensed under LGPLv3.<br>Logo from <a href="https://github.com/googlefonts/noto-emoji">Google Noto Emoji Font</a>, licensed under Apache License 2.0</p>
</footer>
<script src="assets/highlight.pack.js"></script>
<script>hljs.initHighlightingOnLoad();</script>
</body>
</html>
+5967
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-85
View File
@@ -1,85 +0,0 @@
{
"name": "@odoo/owl",
"version": "1.4.6",
"description": "Odoo Web Library (OWL)",
"main": "dist/owl.cjs.js",
"browser": "dist/owl.iife.js",
"module": "dist/owl.es.js",
"types": "dist/types/index.d.ts",
"files": [
"dist"
],
"engines": {
"node": ">=12.18.3"
},
"scripts": {
"build:bundle": "rollup -c",
"build": "npm run build:bundle",
"test": "jest",
"test:watch": "jest --watch",
"tools:serve": "python3 tools/server.py || python tools/server.py",
"tools": "npm run build && npm run tools:serve",
"pretools:watch": "npm run build",
"tools:watch": "npm-run-all --parallel tools:serve \"build:* -- --watch\"",
"prettier": "prettier {src/*.ts,src/**/*.ts,tests/*.ts,tests/**/*.ts,doc/*.md,doc/**/*.md} --write",
"check-formatting": "prettier {src/*.ts,src/**/*.ts,tests/*.ts,tests/**/*.ts,doc/*.md,doc/**/*.md} --check",
"publish": "npm run build && npm publish",
"release": "node tools/release.js"
},
"repository": {
"type": "git",
"url": "git+https://github.com/odoo/owl.git"
},
"author": "Odoo",
"license": "LGPL-3.0-only",
"bugs": {
"url": "https://github.com/odoo/owl/issues"
},
"homepage": "https://github.com/odoo/owl#readme",
"devDependencies": {
"@types/jest": "^27.0.1",
"@types/node": "^14.11.8",
"chalk": "^3.0.0",
"cpx": "^1.5.0",
"current-git-branch": "^1.1.0",
"git-rev-sync": "^1.12.0",
"github-api": "^3.3.0",
"jest": "^27.1.0",
"jest-environment-jsdom": "^27.1.0",
"live-server": "^1.2.1",
"npm-run-all": "^4.1.5",
"prettier": "^2.0.4",
"rollup": "^2.56.3",
"rollup-plugin-terser": "^7.0.2",
"rollup-plugin-typescript2": "^0.30.0",
"sass": "^1.16.1",
"source-map-support": "^0.5.10",
"ts-jest": "^27.0.5",
"typescript": "^3.7.2",
"uglify-es": "^3.3.9"
},
"jest": {
"testEnvironment": "jsdom",
"roots": [
"<rootDir>/src",
"<rootDir>/tests"
],
"transform": {
"^.+\\.ts?$": "ts-jest"
},
"verbose": false,
"testRegex": "(/tests/.*(test|spec))\\.ts?$",
"moduleFileExtensions": [
"ts",
"tsx",
"js",
"jsx",
"json",
"node"
]
},
"prettier": {
"printWidth": 100,
"endOfLine": "auto"
}
}
+88 -169
View File
@@ -1,19 +1,11 @@
import { SAMPLES } from "./samples.js"; import { SAMPLES } from "./samples.js";
const { mount, hooks } = owl; import { debounce, loadJS } from "./utils.js";
const { useState, useRef, onMounted, onWillUnmount } = hooks; import { exportStandaloneApp } from "./export_snippet.js";
const { useState, useRef, onMounted, onWillUnmount, onPatched, onWillUpdateProps } = owl;
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// Constants, helpers, utils // Constants, helpers, utils
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
let owlJS;
async function owlSourceCode() {
if (owlJS) {
return owlJS;
}
const result = await fetch("../owl.js");
owlJS = await result.text();
return owlJS;
}
const MODES = { const MODES = {
js: "ace/mode/javascript", js: "ace/mode/javascript",
@@ -24,77 +16,32 @@ const MODES = {
const DEFAULT_XML = `<templates> const DEFAULT_XML = `<templates>
</templates>`; </templates>`;
const DEFAULT_HTML = `<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OWL App</title>
<link rel="icon" href="data:,">
<script src="owl.js"></script>
<link rel="stylesheet" href="app.css">
<script src="app.js"></script>
</head>
<body>
</body>
</html>
`;
const APP_PY = `#!/usr/bin/env python3
import threading
import time
from http.server import SimpleHTTPRequestHandler, HTTPServer
def start_server():
SimpleHTTPRequestHandler.extensions_map['.js'] = 'application/javascript'
httpd = HTTPServer(('0.0.0.0', 3600), SimpleHTTPRequestHandler)
httpd.serve_forever()
url = 'http://127.0.0.1:3600'
if __name__ == "__main__":
print("Owl Application")
print("---------------")
print("Server running on: {}".format(url))
threading.Thread(target=start_server, daemon=True).start()
while True:
try:
time.sleep(1)
except KeyboardInterrupt:
httpd.server_close()
quit(0)
`;
/** /**
* Make an iframe, with all the js, css and xml properly injected. * Make an iframe, with all the js, css and xml properly injected.
*/ */
function makeCodeIframe(js, css, xml) { function makeCodeIframe(js, css, xml) {
const sanitizedXML = xml.replace(/<!--[\s\S]*?-->/g, "").replace(/`/g, '\\\`'); const sanitizedXML = xml.replace(/<!--[\s\S]*?-->/g, "").replace(/`/g, '\\\`');
// create iframe // create iframe
const iframe = document.createElement("iframe"); const iframe = document.createElement("iframe");
iframe.onload = () => { iframe.onload = () => {
const doc = iframe.contentDocument; const doc = iframe.contentDocument;
const utilsMod = doc.createElement("script");
utilsMod.setAttribute("type", "module");
utilsMod.setAttribute("src", "utils.js");
doc.head.appendChild(utilsMod);
// inject js // inject js
const owlScript = doc.createElement("script"); const owlScript = doc.createElement("script");
owlScript.type = "text/javascript"; owlScript.type = "text/javascript";
owlScript.src = "../owl.js"; owlScript.src = "../owl.js";
owlScript.addEventListener("load", () => { owlScript.addEventListener("load", () => {
const script = doc.createElement("script"); const script = doc.createElement("script");
script.type = "text/javascript"; script.type = "module";
const content = ` const content = `
{ (async function(TEMPLATES) {
owl.config.mode = 'dev'; ${js}
let templates = \`${sanitizedXML}\`; })(\`${sanitizedXML}\`)`;
const qweb = new owl.QWeb({ templates });
owl.Component.env = { qweb };
}
${js}`;
script.innerHTML = content; script.innerHTML = content;
doc.body.appendChild(script); doc.body.appendChild(script);
}); });
@@ -108,58 +55,6 @@ function makeCodeIframe(js, css, xml) {
return iframe; return iframe;
} }
/**
* Make a zip file containing a functioning application
*/
async function makeApp(js, css, xml) {
await owl.utils.loadJS("libs/jszip.min.js");
const zip = new JSZip();
const processedJS = js
.split("\n")
.map(l => (l === "" ? "" : " " + l))
.join("\n");
const JS = `
/**
* This is the javascript code defined in the playground.
* In a larger application, this code should probably be moved in different
* sub files.
*/
function app() {
${processedJS}
}
/**
* Initialization code
* This code load templates, and make sure everything is properly connected.
*/
async function start() {
let templates;
try {
templates = await owl.utils.loadFile('app.xml');
} catch(e) {
console.error(\`This app requires a static server. If you have python installed, try 'python app.py'\`);
return;
}
const env = { qweb: new owl.QWeb({templates})};
owl.Component.env = env;
await owl.utils.whenReady();
app();
}
start();
`;
zip.file("app.js", JS);
zip.file("app.css", css);
zip.file("app.py", APP_PY);
zip.file("app.xml", xml);
zip.file("index.html", DEFAULT_HTML);
zip.file("owl.js", owlSourceCode());
return zip.generateAsync({ type: "blob" });
}
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// SAMPLES // SAMPLES
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
@@ -189,7 +84,7 @@ function deleteLocalSample() {
function useSamples() { function useSamples() {
const samples = loadSamples(); const samples = loadSamples();
const component = owl.Component.current; const component = owl.useComponent();
let interval; let interval;
onMounted(() => { onMounted(() => {
@@ -205,57 +100,57 @@ function useSamples() {
}); });
return samples; return samples;
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// Tabbed editor // Tabbed editor
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
class TabbedEditor extends owl.Component { class TabbedEditor extends owl.Component {
constructor(parent, props) { setup() {
super(parent, props); const props = this.props;
this.state = useState({ this.state = useState({
currentTab: props.js !== false ? "js" : props.xml ? "xml" : "css" currentTab: props.js !== false ? "js" : props.xml ? "xml" : "css"
}); });
this.setTab = owl.utils.debounce(this.setTab, 250, true); this.setTab = debounce(this.setTab.bind(this), 250, true);
this.sessions = {}; this.sessions = {};
this._setupSessions(props); this._setupSessions(props);
this.editorNode = useRef("editor"); this.editorNode = useRef("editor");
this._updateCode = this._updateCode.bind(this); this._updateCode = this._updateCode.bind(this);
}
mounted() { onMounted(() => {
this.editor = this.editor || ace.edit(this.editorNode.el); this.editor = this.editor || ace.edit(this.editorNode.el);
this.editor.setValue(this.props[this.state.currentTab], -1); this.editor.setValue(this.props[this.state.currentTab], -1);
this.editor.setFontSize("12px"); this.editor.setFontSize("12px");
this.editor.setTheme("ace/theme/monokai"); this.editor.setTheme("ace/theme/monokai");
this.editor.setSession(this.sessions[this.state.currentTab]); this.editor.setSession(this.sessions[this.state.currentTab]);
const tabSize = this.state.currentTab === "xml" ? 2 : 4; const tabSize = this.state.currentTab === "xml" ? 2 : 4;
this.editor.session.setOption("tabSize", tabSize); this.editor.session.setOption("tabSize", tabSize);
this.editor.on("blur", this._updateCode); this.editor.on("blur", this._updateCode);
this.interval = setInterval(this._updateCode, 3000); this.interval = setInterval(this._updateCode, 3000);
} });
willUnmount() { onPatched(() => {
clearInterval(this.interval); const session = this.sessions[this.state.currentTab];
this.editor.off("blur", this._updateCode); let content = this.props[this.state.currentTab];
} if (content === false) {
willUpdateProps(nextProps) { const tab = this.props.js !== false ? "js" : this.props.xml ? "xml" : "css";
this._setupSessions(nextProps); content = this.props[tab];
} this.state.currentTab = tab;
}
if (this.editor.getValue() !== content) {
session.setValue(content, -1);
this.editor.setSession(session);
this.editor.resize();
}
});
patched() { onWillUpdateProps((nextProps) => this._setupSessions(nextProps));
const session = this.sessions[this.state.currentTab];
let content = this.props[this.state.currentTab]; onWillUnmount(() => {
if (content === false) { clearInterval(this.interval);
const tab = this.props.js !== false ? "js" : this.props.xml ? "xml" : "css"; this.editor.off("blur", this._updateCode);
content = this.props[tab]; });
this.state.currentTab = tab;
}
if (this.editor.getValue() !== content) {
session.setValue(content, -1);
this.editor.setSession(session);
this.editor.resize();
}
} }
setTab(tab) { setTab(tab) {
@@ -298,20 +193,20 @@ class TabbedEditor extends owl.Component {
const editorValue = this.editor.getValue(); const editorValue = this.editor.getValue();
const propsValue = this.props[this.state.currentTab]; const propsValue = this.props[this.state.currentTab];
if (editorValue !== propsValue) { if (editorValue !== propsValue) {
this.trigger("updateCode", { this.props.updateCode({
type: this.state.currentTab, type: this.state.currentTab,
value: editorValue value: editorValue
}); });
} }
} }
} }
TabbedEditor.template = "TabbedEditor";
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// MAIN APP // MAIN APP
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
class App extends owl.Component { class App extends owl.Component {
constructor(...args) { setup() {
super(...args);
this.version = owl.__info__.version; this.version = owl.__info__.version;
this.SAMPLES = useSamples(); this.SAMPLES = useSamples();
this.isDirty = false; this.isDirty = false;
@@ -326,10 +221,20 @@ class App extends owl.Component {
topPanelHeight: null topPanelHeight: null
}); });
this.toggleLayout = owl.utils.debounce(this.toggleLayout, 250, true); this.toggleLayout = debounce(this.toggleLayout, 250, true);
this.runCode = owl.utils.debounce(this.runCode, 250, true); this.runCode = debounce(this.runCode, 250, true);
this.downloadCode = owl.utils.debounce(this.downloadCode, 250, true); this.downloadCode = debounce(this.downloadCode, 250, true);
this.content = useRef("content"); this.content = useRef("content");
this.updateCode = this.updateCode.bind(this);
if (window.location.hash) {
try {
const { js, css, xml } = JSON.parse(atob(decodeURIComponent(window.location.hash.slice(1))));
if (![js, css, xml].every(item => typeof item === "string")) {
return;
}
Object.assign(this.state, { js, css, xml });
} catch {}
}
} }
runCode() { runCode() {
@@ -341,6 +246,18 @@ class App extends owl.Component {
this.content.el.appendChild(subiframe); this.content.el.appendChild(subiframe);
} }
shareCode() {
const state = btoa(JSON.stringify({ js: this.state.js, css: this.state.css, xml: this.state.xml }));
const link = new URL(window.location.href);
link.hash = state;
if (navigator.clipboard) {
navigator.clipboard.writeText(link.href);
clearTimeout(this.state.copied)
this.state.copied = setTimeout(() => this.state.copied = null, 2000);
}
window.location.href = link.href;
}
setSample(ev) { setSample(ev) {
const sample = this.SAMPLES.find(s => s.description === ev.target.value); const sample = this.SAMPLES.find(s => s.description === ev.target.value);
this.state.js = sample.code; this.state.js = sample.code;
@@ -379,9 +296,9 @@ class App extends owl.Component {
} }
}); });
} }
updateCode(ev) { updateCode({type, value}) {
if (this.state[ev.detail.type] !== ev.detail.value) { if (this.state[type] !== value) {
this.state[ev.detail.type] = ev.detail.value; this.state[type] = value;
this.isDirty = true; this.isDirty = true;
} }
} }
@@ -401,12 +318,13 @@ class App extends owl.Component {
async downloadCode() { async downloadCode() {
const { js, css, xml } = this.state; const { js, css, xml } = this.state;
const content = await makeApp(js, css, xml); const content = await exportStandaloneApp(js, css, xml);
await owl.utils.loadJS("libs/FileSaver.min.js"); await loadJS("libs/FileSaver.min.js");
saveAs(content, "app.zip"); saveAs(content, "app.zip");
} }
} }
App.components = { TabbedEditor }; App.components = { TabbedEditor };
App.template = "App";
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// Application initialization // Application initialization
@@ -416,12 +334,13 @@ async function start() {
const commit = `https://github.com/odoo/owl/commit/${owl.__info__.hash}`; const commit = `https://github.com/odoo/owl/commit/${owl.__info__.hash}`;
console.info(`This application is using Owl built with the following commit:`, commit); console.info(`This application is using Owl built with the following commit:`, commit);
const [templates] = await Promise.all([ const [templates] = await Promise.all([
owl.utils.loadFile("templates.xml"), owl.loadFile("templates.xml"),
owl.utils.whenReady() owl.whenReady()
]); ]);
const qweb = new owl.QWeb({ templates }); const rootApp = new owl.App(App);
const env = { qweb }; rootApp.addTemplates(templates);
await mount(App, {target: document.body, env});
await rootApp.mount(document.body);
} }
start(); start();
+123
View File
@@ -0,0 +1,123 @@
import { loadJS } from "./utils.js";
const sourceCache = new Map();
async function getSourceCode(filePath) {
if (sourceCache.has(filePath)) {
return sourceCache.get(filePath);
}
let source = await fetch(`${filePath}.js`);
source = await source.text();
sourceCache.set(filePath, source);
return source;
}
const DEFAULT_HTML = `<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OWL App</title>
<link rel="icon" href="data:,">
<script src="owl.js"></script>
<link rel="stylesheet" href="app.css">
<script type="module" src="app.js"></script>
<script type="module" src="utils.js"></script>
</head>
<body>
</body>
</html>
`;
const APP_PY = `#!/usr/bin/env python3
import threading
import time
from http.server import SimpleHTTPRequestHandler, HTTPServer
def start_server():
SimpleHTTPRequestHandler.extensions_map['.js'] = 'application/javascript'
httpd = HTTPServer(('0.0.0.0', 3600), SimpleHTTPRequestHandler)
httpd.serve_forever()
url = 'http://127.0.0.1:3600'
if __name__ == "__main__":
print("Owl Application")
print("---------------")
print("Server running on: {}".format(url))
threading.Thread(target=start_server, daemon=True).start()
while True:
try:
time.sleep(1)
except KeyboardInterrupt:
httpd.server_close()
quit(0)
`;
/**
* Make a zip file containing a functioning application
*/
export async function exportStandaloneApp(js, css, xml) {
await loadJS("libs/jszip.min.js");
const zip = new JSZip();
const processedJS = js
.split("\n")
.map(l => (l === "" ? "" : " " + l))
.join("\n");
const JS = `
/**
* This is the javascript code defined in the playground.
* In a larger application, this code should probably be moved in different
* sub files.
*/
import * as utils from "./utils.js";
async function app() {
${processedJS}
}
/**
* Initialization code
* This code load templates, and make sure everything is properly connected.
*/
function prepareOWLApp(templates) {
const _configure = owl.App.prototype.configure;
owl.App.prototype.configure = function configureOverriden(config) {
config = Object.assign({ dev: true }, config);
this.addTemplates(templates);
return _configure.call(this, config);
}
}
async function start() {
let templates;
try {
templates = await owl.loadFile('app.xml');
} catch(e) {
console.error(\`This app requires a static server. If you have python installed, try 'python app.py'\`);
return;
}
prepareOWLApp(templates);
app();
}
start();
`;
const [owlSrc, utilsSrc] = await Promise.all([
getSourceCode("../owl"),
getSourceCode("./utils"),
]);
zip.file("app.js", JS);
zip.file("utils.js", utilsSrc);
zip.file("app.css", css);
zip.file("app.py", APP_PY);
zip.file("app.xml", xml);
zip.file("index.html", DEFAULT_HTML);
zip.file("owl.js", owlSrc);
return zip.generateAsync({ type: "blob" });
}
@@ -12,6 +12,8 @@
<!-- Application JS/CSS --> <!-- Application JS/CSS -->
<link rel="stylesheet" href="playground.css"> <link rel="stylesheet" href="playground.css">
<script type="module" src="export_snippet.js"></script>
<script type="module" src="utils.js"></script>
<script type="module" src="app.js"></script> <script type="module" src="app.js"></script>
</head> </head>
@@ -79,6 +79,19 @@ body {
margin: 5px; margin: 5px;
} }
.share-code {
position: relative;
}
.copied-notification {
font-size: x-small;
position: absolute;
bottom: -5px;
white-space: nowrap;
left: 50%;
transform: translateX(-50%);
}
/* TABBED EDITOR ****************************************/ /* TABBED EDITOR ****************************************/
.tabbed-editor { .tabbed-editor {
File diff suppressed because it is too large Load Diff
@@ -1,8 +1,8 @@
<templates> <templates>
<div t-name="TabbedEditor" class="tabbed-editor"> <div t-name="TabbedEditor" class="tabbed-editor">
<div class="tabBar" t-att-class="{resizeable: props.resizeable}" t-on-mousedown="onMouseDown"> <div class="tabBar" t-att-class="{resizeable: props.resizeable}" t-on-mousedown="onMouseDown">
<t t-foreach="['js', 'xml', 'css']" t-as="tab"> <t t-foreach="['js', 'xml', 'css']" t-as="tab" t-key="tab">
<a t-ref="{{tab}}" t-if="props[tab] !== false" t-key="tab" class="tab flash" t-att-class="{active: state.currentTab===tab}" t-on-click="setTab(tab)"> <a t-ref="{{tab}}" t-if="props[tab] !== false" t-key="tab" class="tab flash" t-att-class="{active: state.currentTab===tab}" t-on-click="() => setTab(tab)">
<t t-esc="tab"/> <t t-esc="tab"/>
</a> </a>
</t> </t>
@@ -12,8 +12,7 @@
<div t-name="App" class="playground"> <div t-name="App" class="playground">
<div class="left-bar" t-att-class="{split: state.splitLayout}" <div class="left-bar" t-att-class="{split: state.splitLayout}"
t-att-style="leftPaneStyle" t-att-style="leftPaneStyle">
t-on-updateCode="updateCode">
<div class="menubar"> <div class="menubar">
<a class="btn run-code flash" t-on-click="runCode" title="Execute this Code">▶ Run</a> <a class="btn run-code flash" t-on-click="runCode" title="Execute this Code">▶ Run</a>
<select t-on-change="setSample"> <select t-on-change="setSample">
@@ -23,12 +22,14 @@
</select> </select>
<a class="btn flash" t-on-click="downloadCode" title="Download a Zip with this Code"><i class="fas fa-download"></i></a> <a class="btn flash" t-on-click="downloadCode" title="Download a Zip with this Code"><i class="fas fa-download"></i></a>
<a class="layout-selector flash" t-on-click="toggleLayout" title="Toggle Layout"><i class="fas" t-att-class="state.splitLayout ? 'fa-toggle-on' : 'fa-toggle-off'"></i></a> <a class="layout-selector flash" t-on-click="toggleLayout" title="Toggle Layout"><i class="fas" t-att-class="state.splitLayout ? 'fa-toggle-on' : 'fa-toggle-off'"></i></a>
<a class="btn flash share-code" t-on-click="shareCode" title="Copy a link to this playground"><span>Share</span><span class="copied-notification" t-if="state.copied">Copied link to clipboard!</span></a>
</div> </div>
<TabbedEditor <TabbedEditor
js="state.js" js="state.js"
css="!state.splitLayout and state.css" css="!state.splitLayout and state.css"
xml="!state.splitLayout and state.xml" xml="!state.splitLayout and state.xml"
t-att-style="topEditorStyle"/> style="topEditorStyle"
updateCode="updateCode"/>
<t t-if="state.splitLayout"> <t t-if="state.splitLayout">
<div class="separator horizontal"/> <div class="separator horizontal"/>
<TabbedEditor <TabbedEditor
@@ -36,7 +37,8 @@
css="state.css" css="state.css"
xml="state.xml" xml="state.xml"
resizeable="true" resizeable="true"
t-on-updatePanelHeight="updatePanelHeight"/> onUpdatePanelHeight="updatePanelHeight"
updateCode="updateCode"/>
</t> </t>
</div> </div>
<div class="separator vertical" t-on-mousedown="onMouseDown"/> <div class="separator vertical" t-on-mousedown="onMouseDown"/>
+49
View File
@@ -0,0 +1,49 @@
export function debounce(func, wait, immediate) {
let timeout;
return function () {
const context = this;
const args = arguments;
function later() {
timeout = null;
if (!immediate) {
func.apply(context, args);
}
}
const callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) {
func.apply(context, args);
}
};
}
export function useBus(bus, evName, cb) {
bus.addEventListener(evName, cb);
owl.onWillUnmount(() => {
bus.removeEventListener(evName, cb);
});
}
const loadedScripts = {};
export function loadJS(url) {
if (url in loadedScripts) {
return loadedScripts[url];
}
const promise = new Promise(function (resolve, reject) {
const script = document.createElement("script");
script.type = "text/javascript";
script.src = url;
script.onload = function () {
resolve();
};
script.onerror = function () {
reject(`Error loading file '${url}'`);
};
const head = document.head || document.getElementsByTagName("head")[0];
head.appendChild(script);
});
loadedScripts[url] = promise;
return promise;
}
+8
View File
@@ -0,0 +1,8 @@
# v1.0.5
- lots of doc improvements
- qweb: ignore comments between t-if/t-elif/t-else
- qweb: support attributes with inside quotes
- component: concurrency bug fix
- component: cancel previous mounting operations if necessary
- transition: no crash if element added/removed quickly
-28
View File
@@ -1,28 +0,0 @@
# 🦉 OWL Roadmap 🦉
- Current version: 1.4.6
- Status: stable
This roadmap is only an attempt at predicting Owl's future. Everything may
change!
### 1.x
- add chrome and firefox devtools,
- fix every bugs,
- improve documentation,
- small backward compatible improvements.
### 2.x (2020? 2021? 2022?)
- stop support for `t-set` directive to define the content of a slot
Maybe:
- reimplement vdom to use *block* system, like Vue 3, which should make Owl
much faster
- refactor `QWeb` to use an intermediate representation (some kind of AST) to
allow additional optimisations.
-70
View File
@@ -1,70 +0,0 @@
import pkg from "./package.json";
import git from "git-rev-sync";
import typescript from 'rollup-plugin-typescript2';
import { terser } from "rollup-plugin-terser";
const name = "owl";
const extend = true;
/**
* Meta data to be added on the __info__ object.
* Used to let external tools know the current owl version.
*/
const outro = `
__info__.version = '${pkg.version}';
__info__.date = '${new Date().toISOString()}';
__info__.hash = '${git.short()}';
__info__.url = 'https://github.com/odoo/owl';
`;
/**
* Generate from a string depicting a path a new path for the minified version.
* @param {string} pkgFileName file name
*/
function generateMinifiedNameFromPkgName(pkgFileName) {
const parts = pkgFileName.split('.');
parts.splice(parts.length - 1, 0, "min");
return parts.join('.');
}
/**
* Get the rollup config based on the arguments
* @param {string} format format of the bundle
* @param {string} generatedFileName generated file name
* @param {boolean} minified should it be minified
*/
function getConfigForFormat(format, generatedFileName, minified = false) {
return {
file: minified ? generateMinifiedNameFromPkgName(generatedFileName) : generatedFileName,
format: format,
name: name,
extend: extend,
outro: outro,
plugins: minified ? [terser()] : [],
indent: ' ', // indent with 4 spaces
};
}
export default {
input: "src/index.ts",
output: [
/**
* Read about module formats:
* https://auth0.com/blog/javascript-module-systems-showdown/
* https://medium.com/@kelin2025/so-you-wanna-use-es6-modules-714f48b3a953
*/
getConfigForFormat('esm', pkg.module),
getConfigForFormat('esm', pkg.module, true),
getConfigForFormat('cjs', pkg.main),
getConfigForFormat('cjs', pkg.main, true),
getConfigForFormat('iife', pkg.browser),
getConfigForFormat('iife', pkg.browser, true),
],
plugins: [
typescript({
useTsconfigDeclarationDir: true
}),
]
};
-30
View File
@@ -1,30 +0,0 @@
export interface Browser {
setTimeout: Window["setTimeout"];
clearTimeout: Window["clearTimeout"];
setInterval: Window["setInterval"];
clearInterval: Window["clearInterval"];
requestAnimationFrame: Window["requestAnimationFrame"];
random: Math["random"];
Date: typeof Date;
fetch: Window["fetch"];
localStorage: Window["localStorage"];
}
let localStorage: Window["localStorage"] | null = null;
export const browser: Browser = {
setTimeout: window.setTimeout.bind(window),
clearTimeout: window.clearTimeout.bind(window),
setInterval: window.setInterval.bind(window),
clearInterval: window.clearInterval.bind(window),
requestAnimationFrame: window.requestAnimationFrame.bind(window),
random: Math.random,
Date: window.Date,
fetch: (window.fetch || (() => {})).bind(window),
get localStorage() {
return localStorage || window.localStorage;
},
set localStorage(newLocalStorage: Window["localStorage"]) {
localStorage = newLocalStorage;
},
};
-781
View File
@@ -1,781 +0,0 @@
import { Observer } from "../core/observer";
import { OwlEvent } from "../core/owl_event";
import { CompiledTemplate, QWeb } from "../qweb/index";
import { patch, VNode } from "../vdom/index";
import "./directive";
import { Fiber } from "./fiber";
import "./props_validation";
import { Scheduler, scheduler } from "./scheduler";
import { activateSheet } from "./styles";
import { Browser, browser } from "../browser";
/**
* Owl Component System
*
* This file introduces a declarative and composable component system. It
* contains:
*
* - the Env interface (generic type for the environment)
* - the Internal interface (the owl specific metadata attached to a component)
* - the Component class
*/
//------------------------------------------------------------------------------
// Types/helpers
//------------------------------------------------------------------------------
/**
* An Env (environment) is an object that will be (mostly) shared between all
* components of an Owl application. It is the location which should contain
* the qweb instance necessary to render all components.
*
* Note that it is totally fine to extend the environment with application
* specific keys/objects/whatever. For example, a key `isMobile` (to declare
* if we are in "mobile" mode), or a shared bus could be useful.
*/
export interface Env {
qweb: QWeb;
browser: Browser;
}
export type MountPosition = "first-child" | "last-child" | "self";
interface MountOptions {
position?: MountPosition;
}
export const enum STATUS {
CREATED,
WILLSTARTED, // willstart has been called
RENDERED, // first render is completed (so, vnode is now defined)
MOUNTED, // is ready, and in DOM. It has a valid el
UNMOUNTED, // has a valid el, but is not in DOM
DESTROYED,
}
/**
* This is mostly an internal detail of implementation. The Meta interface is
* useful to typecheck and describe the internal keys used by Owl to manage the
* component tree.
*/
interface Internal<T extends Env> {
// each component has a unique id, useful mostly to handle parent/child
// relationships
readonly id: number;
depth: number;
vnode: VNode | null;
pvnode: VNode | null;
status: STATUS;
// parent and children keys are obviously useful to setup the parent-children
// relationship.
parent: Component<any, T> | null;
children: { [key: number]: Component<any, T> };
// children mapping: from templateID to componentID. templateID identifies a
// place in a template. The t-component directive needs it to be able to get
// the component instance back whenever the template is rerendered.
cmap: { [key: number]: number };
currentFiber: Fiber | null;
// parentLastFiberId is there to help the parent component to detect, among
// its children, those that are not used anymore and thus can be destroyed
parentLastFiberId: number;
// when a rendering is initiated by a parent, it may set variables in 'scope'
// (typically when the component is rendered in a slot). We need to
// store that information in case the component would be re-rendered later on.
scope: any;
boundHandlers: { [key: number]: any };
observer: Observer | null;
renderFn: CompiledTemplate;
mountedCB: Function | null;
willUnmountCB: Function | null;
willPatchCB: Function | null;
patchedCB: Function | null;
willStartCB: Function | null;
willUpdatePropsCB: Function | null;
classObj: { [key: string]: boolean } | null;
refs: { [key: string]: Component<any, T> | HTMLElement | undefined } | null;
}
export const portalSymbol = Symbol("portal"); // FIXME
//------------------------------------------------------------------------------
// Component
//------------------------------------------------------------------------------
let nextId = 1;
export class Component<Props extends {} = any, T extends Env = Env> {
readonly __owl__: Internal<T>;
static template?: string | null = null;
static _template?: string | null = null;
static current: Component | null = null;
static components = {};
static props?: any;
static defaultProps?: any;
static env: any = {};
// expose scheduler s.t. it can be mocked for testing purposes
static scheduler: Scheduler = scheduler;
/**
* The `el` is the root element of the component. Note that it could be null:
* this is the case if the component is not mounted yet, or is destroyed.
*/
get el(): HTMLElement | null {
return this.__owl__.vnode ? (<any>this).__owl__.vnode.elm : null;
}
env: T;
props: Props;
//--------------------------------------------------------------------------
// Lifecycle
//--------------------------------------------------------------------------
/**
* Creates an instance of Component.
*
* Note that most of the time, only the root component needs to be created by
* hand. Other components should be created automatically by the framework (with
* the t-component directive in a template)
*/
constructor(parent?: Component<any, T> | null, props?: Props) {
Component.current = this;
let constr = this.constructor as any;
const defaultProps = constr.defaultProps;
if (defaultProps) {
props = props || ({} as Props);
this.__applyDefaultProps(props, defaultProps);
}
this.props = <Props>props;
if (QWeb.dev) {
QWeb.utils.validateProps(constr, this.props);
}
const id: number = nextId++;
let depth;
if (parent) {
this.env = parent.env;
const __powl__ = parent.__owl__;
__powl__.children[id] = this;
depth = __powl__.depth + 1;
} else {
// we are the root component
this.env = (this.constructor as any).env;
if (!this.env.qweb) {
this.env.qweb = new QWeb();
}
// TODO: remove this in owl 2.0
if (!this.env.browser) {
this.env.browser = browser;
}
this.env.qweb.on("update", this, () => {
switch (this.__owl__.status) {
case STATUS.MOUNTED:
this.render(true);
break;
case STATUS.DESTROYED:
// this is unlikely to happen, but if a root widget is destroyed,
// we want to remove our subscription. The usual way to do that
// would be to perform some check in the destroy method, but since
// it is very performance sensitive, and since this is a rare event,
// we simply do it lazily
this.env.qweb.off("update", this);
break;
}
});
depth = 0;
}
const qweb = this.env.qweb;
const template = constr.template || this.__getTemplate(qweb);
this.__owl__ = {
id: id,
depth: depth,
vnode: null,
pvnode: null,
status: STATUS.CREATED,
parent: parent || null,
children: {},
cmap: {},
currentFiber: null,
parentLastFiberId: 0,
boundHandlers: {},
mountedCB: null,
willUnmountCB: null,
willPatchCB: null,
patchedCB: null,
willStartCB: null,
willUpdatePropsCB: null,
observer: null,
renderFn: qweb.render.bind(qweb, template),
classObj: null,
refs: null,
scope: null,
};
if (constr.style) {
this.__applyStyles(constr);
}
this.setup();
}
/**
* setup is run just after the component is constructed. This is the standard
* location where the component can setup its hooks. It has some advantages
* over the constructor:
* - it can be patched (useful in odoo ecosystem)
* - it does not need to propagate the arguments to the super call
*
* Note: this method should not be called manually.
*/
setup() {}
/**
* willStart is an asynchronous hook that can be implemented to perform some
* action before the initial rendering of a component.
*
* It will be called exactly once before the initial rendering. It is useful
* in some cases, for example, to load external assets (such as a JS library)
* before the component is rendered.
*
* Note that a slow willStart method will slow down the rendering of the user
* interface. Therefore, some effort should be made to make this method as
* fast as possible.
*
* Note: this method should not be called manually.
*/
async willStart() {}
/**
* mounted is a hook that is called each time a component is attached to the
* DOM. This is a good place to add some listeners, or to interact with the
* DOM, if the component needs to perform some measure for example.
*
* Note: this method should not be called manually.
*
* @see willUnmount
*/
mounted() {}
/**
* The willUpdateProps is an asynchronous hook, called just before new props
* are set. This is useful if the component needs some asynchronous task
* performed, depending on the props (for example, assuming that the props are
* some record Id, fetching the record data).
*
* This hook is not called during the first render (but willStart is called
* and performs a similar job).
*/
async willUpdateProps(nextProps: Props) {}
/**
* The willPatch hook is called just before the DOM patching process starts.
* It is not called on the initial render. This is useful to get some
* information which are in the DOM. For example, the current position of the
* scrollbar
*/
willPatch(): any {}
/**
* This hook is called whenever a component did actually update its props,
* state or env.
*
* This method is not called on the initial render. It is useful to interact
* with the DOM (for example, through an external library) whenever the
* component was updated.
*
* Updating the component state in this hook is possible, but not encouraged.
* One need to be careful, because updates here will cause rerender, which in
* turn will cause other calls to updated. So, we need to be particularly
* careful at avoiding endless cycles.
*/
patched() {}
/**
* willUnmount is a hook that is called each time just before a component is
* unmounted from the DOM. This is a good place to remove some listeners, for
* example.
*
* Note: this method should not be called manually.
*
* @see mounted
*/
willUnmount() {}
/**
* catchError is a method called whenever some error happens in the rendering or
* lifecycle hooks of a child.
*
* It needs to be implemented by a component that is designed to handle the
* error properly.
*/
catchError?(error?: Error): void;
//--------------------------------------------------------------------------
// Public
//--------------------------------------------------------------------------
/**
* Mount the component to a target element.
*
* This should only be done if the component was created manually. Components
* created declaratively in templates are managed by the Owl system.
*
* Note that a component can be mounted an unmounted several times
*/
async mount(target: HTMLElement | DocumentFragment, options: MountOptions = {}): Promise<void> {
if (!(target instanceof HTMLElement || target instanceof DocumentFragment)) {
let message = `Component '${this.constructor.name}' cannot be mounted: the target is not a valid DOM node.`;
message += `\nMaybe the DOM is not ready yet? (in that case, you can use owl.utils.whenReady)`;
throw new Error(message);
}
const position = options.position || "last-child";
const __owl__ = this.__owl__;
const currentFiber = __owl__.currentFiber;
switch (__owl__.status) {
case STATUS.CREATED: {
const fiber = new Fiber(null, this, true, target, position);
fiber.shouldPatch = false;
this.__prepareAndRender(fiber, () => {});
return scheduler.addFiber(fiber);
}
case STATUS.WILLSTARTED:
case STATUS.RENDERED:
currentFiber.target = target;
currentFiber.position = position;
return scheduler.addFiber(currentFiber);
case STATUS.UNMOUNTED: {
const fiber = new Fiber(null, this, true, target, position);
fiber.shouldPatch = false;
this.__render(fiber);
return scheduler.addFiber(fiber);
}
case STATUS.MOUNTED: {
if (position !== "self" && this.el!.parentNode !== target) {
const fiber = new Fiber(null, this, true, target, position);
fiber.shouldPatch = false;
this.__render(fiber);
return scheduler.addFiber(fiber);
} else {
return Promise.resolve();
}
}
case STATUS.DESTROYED:
throw new Error("Cannot mount a destroyed component");
}
}
/**
* The unmount method is the opposite of the mount method. It is useful
* to call willUnmount calls and remove the component from the DOM.
*/
unmount() {
if (this.__owl__.status === STATUS.MOUNTED) {
this.__callWillUnmount();
this.el!.remove();
}
}
/**
* The render method is the main entry point to render a component (once it
* is ready. This method is not initially called when the component is
* rendered the first time).
*
* This method will cause all its sub components to potentially rerender
* themselves. Note that `render` is not called if a component is updated via
* its props.
*/
async render(force: boolean = false): Promise<void> {
const __owl__ = this.__owl__;
const currentFiber = __owl__.currentFiber;
if (!__owl__.vnode && !currentFiber) {
return;
}
if (currentFiber && !currentFiber.isRendered && !currentFiber.isCompleted) {
return scheduler.addFiber(currentFiber.root);
}
// if we aren't mounted at this point, it implies that there is a
// currentFiber that is already rendered (isRendered is true), so we are
// about to be mounted
const status = __owl__.status;
const fiber = new Fiber(null, this, force, null, null);
Promise.resolve().then(() => {
if (__owl__.status === STATUS.MOUNTED || status !== STATUS.MOUNTED) {
if (fiber.isCompleted || fiber.isRendered) {
return;
}
this.__render(fiber);
} else {
// we were mounted when render was called, but we aren't anymore, so we
// were actually about to be unmounted ; we can thus forget about this
// fiber
fiber.isCompleted = true;
__owl__.currentFiber = null;
}
});
return scheduler.addFiber(fiber);
}
/**
* Destroy the component. This operation is quite complex:
* - it recursively destroy all children
* - call the willUnmount hooks if necessary
* - remove the dom node from the dom
*
* This should only be called manually if you created the component. Most
* components will be automatically destroyed.
*/
destroy() {
const __owl__ = this.__owl__;
if (__owl__.status !== STATUS.DESTROYED) {
const el = this.el;
this.__destroy(__owl__.parent);
if (el) {
el.remove();
}
}
}
/**
* This method is called by the component system whenever its props are
* updated. If it returns true, then the component will be rendered.
* Otherwise, it will skip the rendering (also, its props will not be updated)
*/
shouldUpdate(nextProps: Props): boolean {
return true;
}
/**
* Emit a custom event of type 'eventType' with the given 'payload' on the
* component's el, if it exists. However, note that the event will only bubble
* up to the parent DOM nodes. Thus, it must be called between mounted() and
* willUnmount().
*/
trigger<T = any>(eventType: string, payload?: T) {
this.__trigger<T>(this, eventType, payload);
}
//--------------------------------------------------------------------------
// Private
//--------------------------------------------------------------------------
/**
* Private helper to perform a full destroy, from the point of view of an Owl
* component. It does not remove the el (this is done only once on the top
* level destroyed component, for performance reasons).
*
* The job of this method is mostly to call willUnmount hooks, and to perform
* all necessary internal cleanup.
*
* Note that it does not call the __callWillUnmount method to avoid visiting
* all children many times.
*/
__destroy(parent: Component | null) {
const __owl__ = this.__owl__;
if (__owl__.status === STATUS.MOUNTED) {
if (__owl__.willUnmountCB) {
__owl__.willUnmountCB();
}
this.willUnmount();
__owl__.status = STATUS.UNMOUNTED;
}
const children = __owl__.children;
for (let key in children) {
children[key].__destroy(this);
}
if (parent) {
let id = __owl__.id;
delete parent.__owl__.children[id];
__owl__.parent = null;
}
__owl__.status = STATUS.DESTROYED;
delete __owl__.vnode;
if (__owl__.currentFiber) {
__owl__.currentFiber.isCompleted = true;
}
}
__callMounted() {
const __owl__ = this.__owl__;
__owl__.status = STATUS.MOUNTED;
this.mounted();
if (__owl__.mountedCB) {
__owl__.mountedCB();
}
}
__callWillUnmount() {
const __owl__ = this.__owl__;
if (__owl__.willUnmountCB) {
__owl__.willUnmountCB();
}
this.willUnmount();
__owl__.status = STATUS.UNMOUNTED;
if (__owl__.currentFiber) {
__owl__.currentFiber.isCompleted = true;
__owl__.currentFiber.root.counter = 0;
}
const children = __owl__.children;
for (let id in children) {
const comp = children[id];
if (comp.__owl__.status === STATUS.MOUNTED) {
comp.__callWillUnmount();
}
}
}
/**
* Private trigger method, allows to choose the component which triggered
* the event in the first place
*/
__trigger<T>(component: Component, eventType: string, payload?: T) {
if (this.el) {
const ev = new OwlEvent<T>(component, eventType, {
bubbles: true,
cancelable: true,
detail: payload,
});
const triggerHook = this.env[portalSymbol as any];
if (triggerHook) {
triggerHook(ev);
}
this.el.dispatchEvent(ev);
}
}
/**
* The __updateProps method is called by the t-component directive whenever
* it updates a component (so, when the parent template is rerendered).
*/
async __updateProps(nextProps: Props, parentFiber: Fiber, scope: any): Promise<void> {
this.__owl__.scope = scope;
const shouldUpdate = parentFiber.force || this.shouldUpdate(nextProps);
if (shouldUpdate) {
const __owl__ = this.__owl__;
const fiber = new Fiber(parentFiber, this, parentFiber.force, null, null);
if (!parentFiber.child) {
parentFiber.child = fiber;
} else {
parentFiber.lastChild!.sibling = fiber;
}
parentFiber.lastChild = fiber;
const defaultProps = (<any>this.constructor).defaultProps;
if (defaultProps) {
this.__applyDefaultProps(nextProps, defaultProps);
}
if (QWeb.dev) {
QWeb.utils.validateProps(this.constructor, nextProps);
}
await Promise.all([
this.willUpdateProps(nextProps),
__owl__.willUpdatePropsCB && __owl__.willUpdatePropsCB(nextProps),
]);
if (fiber.isCompleted) {
return;
}
this.props = nextProps;
this.__render(fiber);
}
}
/**
* Main patching method. We call the virtual dom patch method here to convert
* a virtual dom vnode into some actual dom.
*/
__patch(target: HTMLElement | VNode | DocumentFragment, vnode: VNode) {
this.__owl__.vnode = patch(target as any, vnode);
}
/**
* The __prepare method is only called by the t-component directive, when a
* subcomponent is created. It gets its scope, if any, from the
* parent template.
*/
__prepare(parentFiber: Fiber, scope: any, cb: CallableFunction): Fiber {
this.__owl__.scope = scope;
const fiber = new Fiber(parentFiber, this, parentFiber.force, null, null);
fiber.shouldPatch = false;
if (!parentFiber.child) {
parentFiber.child = fiber;
} else {
parentFiber.lastChild!.sibling = fiber;
}
parentFiber.lastChild = fiber;
this.__prepareAndRender(fiber, cb);
return fiber;
}
/**
* Apply the stylesheets defined by the component. Note that we need to make
* sure all inherited stylesheets are applied as well. We then delete the
* `style` key from the constructor to make sure we do not apply it again.
*/
private __applyStyles(constr) {
while (constr && constr.style) {
if (constr.hasOwnProperty("style")) {
activateSheet(constr.style, constr.name);
delete constr.style;
}
constr = constr.__proto__;
}
}
__getTemplate(qweb: QWeb): string {
let p = (<any>this).constructor;
if (!p.hasOwnProperty("_template")) {
// here, the component and none of its superclasses defines a static `template`
// key. So we fall back on looking for a template matching its name (or
// one of its subclass).
let template: string = p.name;
while (!(template in qweb.templates) && p !== Component) {
p = p.__proto__;
template = p.name;
}
if (p === Component) {
throw new Error(`Could not find template for component "${this.constructor.name}"`);
} else {
p._template = template;
}
}
return p._template;
}
async __prepareAndRender(fiber: Fiber, cb: CallableFunction) {
try {
const proms = Promise.all([
this.willStart(),
this.__owl__.willStartCB && this.__owl__.willStartCB(),
]);
this.__owl__.status = STATUS.WILLSTARTED;
await proms;
if (this.__owl__.status === <any>STATUS.DESTROYED) {
return Promise.resolve();
}
} catch (e) {
fiber.handleError(e);
return Promise.resolve();
}
if (!fiber.isCompleted) {
this.__render(fiber);
this.__owl__.status = STATUS.RENDERED;
cb();
}
}
__render(fiber: Fiber) {
const __owl__ = this.__owl__;
if (__owl__.observer) {
__owl__.observer.allowMutations = false;
}
let error;
try {
let vnode = __owl__.renderFn!(this, {
handlers: __owl__.boundHandlers,
fiber: fiber,
});
// we iterate over the children to detect those that no longer belong to the
// current rendering: those ones, if not mounted yet, can (and have to) be
// destroyed right now, because they are not in the DOM, and thus we won't
// be notified later on (when patching), that they are removed from the DOM
for (let childKey in __owl__.children) {
const child = __owl__.children[childKey];
const childOwl = child.__owl__;
if (childOwl.status !== STATUS.MOUNTED && childOwl.parentLastFiberId < fiber.id) {
// we only do here a "soft" destroy, meaning that we leave the child
// dom node alone, without removing it. Most of the time, it does not
// matter, because the child component is already unmounted. However,
// if some of its parent have been unmounted, the child could actually
// still be attached to its parent, and this may be important if we
// want to remount the parent, because the vdom need to match the
// actual DOM
child.__destroy(childOwl.parent);
if (childOwl.pvnode) {
// we remove the key here to make sure that the patching algorithm
// is able to make the difference between this pvnode and an eventual
// other instance of the same component
delete childOwl.pvnode.key;
// Since the component has been unmounted, we do not want to actually
// call a remove hook. This is pretty important, since the t-component
// directive actually disabled it, so the vdom algorithm will just
// not remove the child elm if we don't remove the hook.
delete childOwl.pvnode.data!.hook!.remove;
}
}
}
if (!vnode) {
throw new Error(`Rendering '${this.constructor.name}' did not return anything`);
}
fiber.vnode = vnode;
// we apply here the class information described on the component by the
// template (so, something like <MyComponent class="..."/>) to the actual
// root vnode
if (__owl__.classObj) {
const data = vnode.data!;
data.class = Object.assign(data.class || {}, __owl__.classObj);
}
} catch (e) {
error = e;
}
if (__owl__.observer) {
__owl__.observer.allowMutations = true;
}
fiber.root.counter--;
fiber.isRendered = true;
if (error) {
fiber.handleError(error);
}
}
/**
* Apply default props (only top level).
*
* Note that this method does modify in place the props
*/
__applyDefaultProps(props: Object, defaultProps: Object) {
for (let propName in defaultProps) {
if (props![propName] === undefined) {
props![propName] = defaultProps[propName];
}
}
}
}
interface MountParameters {
env?: Env;
target: HTMLElement | DocumentFragment;
props?: any;
position?: MountOptions["position"];
}
interface Type<T> extends Function {
new (...args: any[]): T;
}
export async function mount<T extends Type<Component>>(
C: T,
params: MountParameters
): Promise<InstanceType<T>> {
const { env, props, target } = params;
let origEnv = C.hasOwnProperty("env") ? (C as any).env : null;
if (env) {
((C as any) as typeof Component).env = env;
}
const component: Component = new C(null, props);
if (origEnv) {
(C as any).env = origEnv;
} else {
delete (C as any).env;
}
const position = params.position || "last-child";
await component.mount(target, { position });
return component as any;
}
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@@ -1,512 +0,0 @@
import { QWeb } from "../qweb/index";
import { INTERP_REGEXP } from "../qweb/compilation_context";
import { makeHandlerCode, MODS_CODE } from "../qweb/extensions";
import { STATUS } from "./component";
//------------------------------------------------------------------------------
// t-component
//------------------------------------------------------------------------------
const T_COMPONENT_MODS_CODE = Object.assign({}, MODS_CODE, {
self: "if (e.target !== vn.elm) {return}",
});
QWeb.utils.defineProxy = function defineProxy(target, source) {
for (let k in source) {
Object.defineProperty(target, k, {
get() {
return source[k];
},
set(val) {
source[k] = val;
},
});
}
};
QWeb.utils.assignHooks = function assignHooks(dataObj, hooks) {
if ("hook" in dataObj) {
const hookObject = dataObj.hook;
for (let name in hooks) {
const current = hookObject[name];
const fn = hooks[name];
if (current) {
hookObject[name] = (...args) => {
current(...args);
fn(...args);
};
} else {
hookObject[name] = fn;
}
}
} else {
dataObj.hook = hooks;
}
};
/**
* The t-component directive is certainly a complicated and hard to maintain piece
* of code. To help you, fellow developer, if you have to maintain it, I offer
* you this advice: Good luck...
*
* Since it is not 'direct' code, but rather code that generates other code, it
* is not easy to understand. To help you, here is a detailed and commented
* explanation of the code generated by the t-component directive for the following
* situation:
* ```xml
* <Child
* t-key="'somestring'"
* flag="state.flag"
* t-transition="fade"/>
* ```
*
* ```js
* // we assign utils on top of the function because it will be useful for
* // each components
* let utils = this.utils;
*
* // this is the virtual node representing the parent div
* let c1 = [], p1 = { key: 1 };
* var vn1 = h("div", p1, c1);
*
* // t-component directive: we start by evaluating the expression given by t-key:
* let key5 = "somestring";
*
* // def3 is the promise that will contain later either the new component
* // creation, or the props update...
* let def3;
*
* // this is kind of tricky: we need here to find if the component was already
* // created by a previous rendering. This is done by checking the internal
* // `cmap` (children map) of the parent component: it maps keys to component ids,
* // and, then, if there is an id, we look into the children list to get the
* // instance
* let w4 =
* key5 in context.__owl__.cmap
* ? context.__owl__.children[context.__owl__.cmap[key5]]
* : false;
*
* // We keep the index of the position of the component in the closure. We push
* // null to reserve the slot, and will replace it later by the component vnode,
* // when it will be ready (do not forget that preparing/rendering a component is
* // asynchronous)
* let _2_index = c1.length;
* c1.push(null);
*
* // we evaluate here the props given to the component. It is done here to be
* // able to easily reference it later, and also, it might be an expensive
* // computation, so it is certainly better to do it only once
* let props4 = { flag: context["state"].flag };
*
* // If we have a component, currently rendering, but not ready yet, we do not want
* // to wait for it to be ready if we can avoid it
* if (w4 && w4.__owl__.renderPromise && !w4.__owl__.vnode) {
* // we check if the props are the same. In that case, we can simply reuse
* // the previous rendering and skip all useless work
* if (utils.shallowEqual(props4, w4.__owl__.renderProps)) {
* def3 = w4.__owl__.renderPromise;
* } else {
* // if the props are not the same, we destroy the component and starts anew.
* // this will be faster than waiting for its rendering, then updating it
* w4.destroy();
* w4 = false;
* }
* }
*
* if (!w4) {
* // in this situation, we need to create a new component. First step is
* // to get a reference to the class, then create an instance with
* // current context as parent, and the props.
* let W4 = context.component && context.components[componentKey4] || QWeb.component[componentKey4];
* if (!W4) {
* throw new Error("Cannot find the definition of component 'child'");
* }
* w4 = new W4(owner, props4);
*
* // Whenever we rerender the parent component, we need to be sure that we
* // are able to find the component instance. To do that, we register it to
* // the parent cmap (children map). Note that the 'template' key is
* // used here, since this is what identify the component from the template
* // perspective.
* context.__owl__.cmap[key5] = w4.__owl__.id;
*
* // __prepare is called, to basically call willStart, then render the
* // component
* def3 = w4.__prepare();
*
* def3 = def3.then(vnode => {
* // we create here a virtual node for the parent (NOT the component). This
* // means that the vdom of the parent will be stopped here, and from
* // the parent's perspective, it simply is a vnode with no children.
* // However, it shares the same dom element with the component root
* // vnode.
* let pvnode = h(vnode.sel, { key: key5 });
*
* // we add hooks to the parent vnode so we can interact with the new
* // component at the proper time
* pvnode.data.hook = {
* insert(vn) {
* // the __mount method will patch the component vdom into the elm vn.elm,
* // then call the mounted hooks. However, suprisingly, the snabbdom
* // patch method actually replace the elm by a new elm, so we need
* // to synchronise the pvnode elm with the resulting elm
* let nvn = w4.__mount(vnode, vn.elm);
* pvnode.elm = nvn.elm;
* // what follows is only present if there are animations on the component
* utils.transitionInsert(vn, "fade");
* },
* remove() {
* // override with empty function to prevent from removing the node
* // directly. It will be removed when destroy is called anyway, which
* // delays the removal if there are animations.
* },
* destroy() {
* // if there are animations, we delay the call to destroy on the
* // component, if not, we call it directly.
* let finalize = () => {
* w4.destroy();
* };
* utils.transitionRemove(vn, "fade", finalize);
* }
* };
* // the pvnode is inserted at the correct position in the div's children
* c1[_2_index] = pvnode;
*
* // we keep here a reference to the parent vnode (representing the
* // component, so we can reuse it later whenever we update the component
* w4.__owl__.pvnode = pvnode;
* });
* } else {
* // this is the 'update' path of the directive.
* // the call to __updateProps is the actual component update
* // Note that we only update the props if we cannot reuse the previous
* // rendering work (in the case it was rendered with the same props)
* def3 = def3 || w4.__updateProps(props4, extra.forceUpdate, extra.patchQueue);
* def3 = def3.then(() => {
* // if component was destroyed in the meantime, we do nothing (so, this
* // means that the parent's element children list will have a null in
* // the component's position, which will cause the pvnode to be removed
* // when it is patched.
* if (w4.__owl__.isDestroyed) {
* return;
* }
* // like above, we register the pvnode to the children list, so it
* // will not be patched out of the dom.
* let pvnode = w4.__owl__.pvnode;
* c1[_2_index] = pvnode;
* });
* }
*
* // we register the deferred here so the parent can coordinate its patch operation
* // with all the children.
* extra.promises.push(def3);
* return vn1;
* ```
*/
QWeb.addDirective({
name: "component",
extraNames: ["props"],
priority: 100,
atNodeEncounter({ ctx, value, node, qweb }): boolean {
ctx.addLine(`// Component '${value}'`);
ctx.rootContext.shouldDefineQWeb = true;
ctx.rootContext.shouldDefineParent = true;
ctx.rootContext.shouldDefineUtils = true;
ctx.rootContext.shouldDefineScope = true;
let hasDynamicProps = node.getAttribute("t-props") ? true : false;
// t-on- events and t-transition
const events: [string, string][] = [];
let transition: string = "";
const attributes = (<Element>node).attributes;
const props: { [key: string]: string } = {};
for (let i = 0; i < attributes.length; i++) {
const name = attributes[i].name;
const value = attributes[i].textContent!;
if (name.startsWith("t-on-")) {
events.push([name, value]);
} else if (name === "t-transition") {
if (QWeb.enableTransitions) {
transition = value;
}
} else if (!name.startsWith("t-")) {
if (name !== "class" && name !== "style") {
// this is a prop!
props[name] = ctx.formatExpression(value) || "undefined";
}
}
}
// computing the props string representing the props object
let propStr = Object.keys(props)
.map((k) => k + ":" + props[k])
.join(",");
let componentID = ctx.generateID();
let hasDefinedKey = false;
let templateKey;
if (node.tagName === "t" && !node.hasAttribute("t-key") && value.match(INTERP_REGEXP)) {
defineComponentKey();
const id = ctx.generateID();
// the ___ is to make sure we have no possible conflict with normal
// template keys
ctx.addLine(`let k${id} = '___' + componentKey${componentID}`);
templateKey = `k${id}`;
} else {
templateKey = ctx.generateTemplateKey();
}
let ref = node.getAttribute("t-ref");
let refExpr = "";
let refKey: string = "";
if (ref) {
ctx.rootContext.shouldDefineRefs = true;
refKey = `ref${ctx.generateID()}`;
ctx.addLine(`const ${refKey} = ${ctx.interpolate(ref)};`);
refExpr = `context.__owl__.refs[${refKey}] = w${componentID};`;
}
let finalizeComponentCode = `w${componentID}.destroy();`;
if (ref) {
finalizeComponentCode += `delete context.__owl__.refs[${refKey}];`;
}
if (transition) {
finalizeComponentCode = `let finalize = () => {
${finalizeComponentCode}
};
delete w${componentID}.__owl__.transitionInserted;
utils.transitionRemove(vn, '${transition}', finalize);`;
}
let createHook = "";
let classAttr = node.getAttribute("class");
let tattClass = node.getAttribute("t-att-class");
let styleAttr = node.getAttribute("style");
let tattStyle = node.getAttribute("t-att-style");
if (tattStyle) {
const attVar = `_${ctx.generateID()}`;
ctx.addLine(`const ${attVar} = ${ctx.formatExpression(tattStyle)};`);
tattStyle = attVar;
}
let classObj = "";
if (classAttr || tattClass || styleAttr || tattStyle || events.length) {
if (classAttr) {
let classDef = classAttr
.trim()
.split(/\s+/)
.map((a) => `'${a}':true`)
.join(",");
classObj = `_${ctx.generateID()}`;
ctx.addLine(`let ${classObj} = {${classDef}};`);
}
if (tattClass) {
let tattExpr = ctx.formatExpression(tattClass);
if (tattExpr[0] !== "{" || tattExpr[tattExpr.length - 1] !== "}") {
tattExpr = `utils.toClassObj(${tattExpr})`;
}
if (classAttr) {
ctx.addLine(`Object.assign(${classObj}, ${tattExpr})`);
} else {
classObj = `_${ctx.generateID()}`;
ctx.addLine(`let ${classObj} = ${tattExpr};`);
}
}
let eventsCode = events
.map(function ([name, value]) {
const capture = name.match(/\.capture/);
name = capture ? name.replace(/\.capture/, "") : name;
const { event, handler } = makeHandlerCode(
ctx,
name,
value,
false,
T_COMPONENT_MODS_CODE
);
if (capture) {
return `vn.elm.addEventListener('${event}', ${handler}, true);`;
}
return `vn.elm.addEventListener('${event}', ${handler});`;
})
.join("");
const styleExpr = tattStyle || (styleAttr ? `'${styleAttr}'` : false);
const styleCode = styleExpr ? `vn.elm.style = ${styleExpr};` : "";
createHook = `utils.assignHooks(vnode.data, {create(_, vn){${styleCode}${eventsCode}}});`;
}
ctx.addLine(
`let w${componentID} = ${templateKey} in parent.__owl__.cmap ? parent.__owl__.children[parent.__owl__.cmap[${templateKey}]] : false;`
);
let shouldProxy = !ctx.parentNode;
if (shouldProxy) {
let id = ctx.generateID();
ctx.rootContext.rootNode = id;
shouldProxy = true;
ctx.rootContext.shouldDefineResult = true;
ctx.addLine(`let vn${id} = {};`);
ctx.addLine(`result = vn${id};`);
}
if (hasDynamicProps) {
const dynamicProp = ctx.formatExpression(node.getAttribute("t-props")!);
ctx.addLine(`let props${componentID} = Object.assign({}, ${dynamicProp}, {${propStr}});`);
} else {
ctx.addLine(`let props${componentID} = {${propStr}};`);
}
ctx.addIf(
`w${componentID} && w${componentID}.__owl__.currentFiber && !w${componentID}.__owl__.vnode`
);
ctx.addLine(`w${componentID}.destroy();`);
ctx.addLine(`w${componentID} = false;`);
ctx.closeIf();
let registerCode = "";
if (shouldProxy) {
registerCode = `utils.defineProxy(vn${ctx.rootNode}, pvnode);`;
}
// SLOTS
const hasSlots = node.childNodes.length;
let scope = hasSlots ? `utils.combine(context, scope)` : "undefined";
ctx.addIf(`w${componentID}`);
// need to update component
let styleCode = "";
if (tattStyle) {
styleCode = `.then(()=>{if (w${componentID}.__owl__.status === ${STATUS.DESTROYED}) {return};w${componentID}.el.style=${tattStyle};});`;
}
ctx.addLine(
`w${componentID}.__updateProps(props${componentID}, extra.fiber, ${scope})${styleCode};`
);
ctx.addLine(`let pvnode = w${componentID}.__owl__.pvnode;`);
if (registerCode) {
ctx.addLine(registerCode);
}
if (ctx.parentNode) {
ctx.addLine(`c${ctx.parentNode}.push(pvnode);`);
}
ctx.addElse();
// new component
function defineComponentKey() {
if (!hasDefinedKey) {
const interpValue = ctx.interpolate(value);
ctx.addLine(`let componentKey${componentID} = ${interpValue};`);
hasDefinedKey = true;
}
}
defineComponentKey();
const contextualValue = value.match(INTERP_REGEXP) ? "false" : ctx.formatExpression(value);
ctx.addLine(
`let W${componentID} = ${contextualValue} || context.constructor.components[componentKey${componentID}] || QWeb.components[componentKey${componentID}];`
);
// maybe only do this in dev mode...
ctx.addLine(
`if (!W${componentID}) {throw new Error('Cannot find the definition of component "' + componentKey${componentID} + '"')}`
);
ctx.addLine(`w${componentID} = new W${componentID}(parent, props${componentID});`);
if (transition) {
ctx.addLine(`const __patch${componentID} = w${componentID}.__patch;`);
ctx.addLine(
`w${componentID}.__patch = (t, vn) => {__patch${componentID}.call(w${componentID}, t, vn); if(!w${componentID}.__owl__.transitionInserted){w${componentID}.__owl__.transitionInserted = true;utils.transitionInsert(w${componentID}.__owl__.vnode, '${transition}');}};`
);
}
ctx.addLine(`parent.__owl__.cmap[${templateKey}] = w${componentID}.__owl__.id;`);
if (hasSlots) {
const clone = <Element>node.cloneNode(true);
// The next code is a fallback for compatibility reason. It accepts t-set
// elements that are direct children with a non empty body as nodes defining
// the content of a slot.
//
// This is wrong, but is necessary to prevent breaking all existing Owl
// code using slots. This will be removed in v2.0 someday. Meanwhile,
// please use t-set-slot everywhere you need to set the content of a
// slot.
for (let node of clone.children) {
if (node.hasAttribute("t-set") && node.hasChildNodes()) {
node.setAttribute("t-set-slot", node.getAttribute("t-set")!);
node.removeAttribute("t-set");
}
}
const slotNodes = Array.from(clone.querySelectorAll("[t-set-slot]"));
const slotNames = new Set<string>();
const slotId = QWeb.nextSlotId++;
ctx.addLine(`w${componentID}.__owl__.slotId = ${slotId};`);
if (slotNodes.length) {
for (let i = 0, length = slotNodes.length; i < length; i++) {
const slotNode = slotNodes[i];
// check if this is defined in a sub component (in which case it should
// be ignored)
let el = slotNode.parentElement;
let isInSubComponent = false;
while (el !== clone) {
if (
el!.hasAttribute("t-component") ||
el!.tagName[0] === el!.tagName[0].toUpperCase()
) {
isInSubComponent = true;
break;
}
el = el.parentElement;
}
if (isInSubComponent) {
continue;
}
let key = slotNode.getAttribute("t-set-slot")!;
if (slotNames.has(key)) {
continue;
}
slotNames.add(key);
slotNode.removeAttribute("t-set-slot");
slotNode.parentElement!.removeChild(slotNode);
const slotFn = qweb._compile(`slot_${key}_template`, { elem: slotNode, hasParent: true });
QWeb.slots[`${slotId}_${key}`] = slotFn;
}
}
if (clone.childNodes.length) {
let hasContent = false;
const t = clone.ownerDocument!.createElement("t");
for (let child of Object.values(clone.childNodes)) {
hasContent =
hasContent || (child instanceof Text ? Boolean(child.textContent.trim().length) : true);
t.appendChild(child);
}
if (hasContent) {
const slotFn = qweb._compile(`slot_default_template`, { elem: t, hasParent: true });
QWeb.slots[`${slotId}_default`] = slotFn;
}
}
}
ctx.addLine(
`let fiber = w${componentID}.__prepare(extra.fiber, ${scope}, () => { const vnode = fiber.vnode; pvnode.sel = vnode.sel; ${createHook}});`
);
// hack: specify empty remove hook to prevent the node from being removed from the DOM
const insertHook = refExpr ? `insert(vn) {${refExpr}},` : "";
ctx.addLine(
`let pvnode = h('dummy', {key: ${templateKey}, hook: {${insertHook}remove() {},destroy(vn) {${finalizeComponentCode}}}});`
);
if (registerCode) {
ctx.addLine(registerCode);
}
if (ctx.parentNode) {
ctx.addLine(`c${ctx.parentNode}.push(pvnode);`);
}
ctx.addLine(`w${componentID}.__owl__.pvnode = pvnode;`);
ctx.closeIf();
if (classObj) {
ctx.addLine(`w${componentID}.__owl__.classObj=${classObj};`);
}
ctx.addLine(`w${componentID}.__owl__.parentLastFiberId = extra.fiber.id;`);
return true;
},
});
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@@ -1,365 +0,0 @@
import { h, VNode } from "../vdom/index";
import { Component, MountPosition, STATUS } from "./component";
import { scheduler } from "./scheduler";
/**
* Owl Fiber Class
*
* Fibers are small abstractions designed to contain all the internal state
* associated with a "rendering work unit", relative to a specific component.
*
* A rendering will cause the creation of a fiber for each impacted components.
*
* Fibers capture all that necessary information, which is critical to owl
* asynchronous rendering pipeline. Fibers can be cancelled, can be in different
* states and in general determine the state of the rendering.
*/
export class Fiber {
static nextId: number = 1;
id: number = Fiber.nextId++;
// The force attribute determines if a rendering should bypass the `shouldUpdate`
// method potentially implemented by a component. It is usually set to false.
force: boolean;
// isCompleted means that the rendering corresponding to this fiber's work is
// done, either because the component has been mounted or patched, or because
// fiber has been cancelled.
isCompleted: boolean = false;
// the fibers corresponding to component updates (updateProps) need to call
// the willPatch and patched hooks from the corresponding component. However,
// fibers corresponding to a new component do not need to do that. So, the
// shouldPatch hook is the boolean that we check whenever we need to apply
// a patch.
shouldPatch: boolean = true;
// isRendered is the last state of a fiber. If true, this means that it has
// been rendered and is inert (so, it should not be taken into account when
// counting the number of active fibers).
isRendered: boolean = false;
// the counter number is a critical information. It is only necessary for a
// root fiber. For that fiber, this number counts the number of active sub
// fibers. When that number reaches 0, the fiber can be applied by the
// scheduler.
counter: number = 0;
target: HTMLElement | DocumentFragment | null;
position: MountPosition | null;
scope: any;
component: Component;
vnode: VNode | null = null;
root: Fiber;
child: Fiber | null = null;
sibling: Fiber | null = null;
lastChild: Fiber | null = null;
parent: Fiber | null = null;
error?: Error;
constructor(
parent: Fiber | null,
component: Component,
force: boolean,
target: HTMLElement | DocumentFragment | null,
position: MountPosition | null
) {
this.component = component;
this.force = force;
this.target = target;
this.position = position;
const __owl__ = component.__owl__;
this.scope = __owl__.scope;
this.root = parent ? parent.root : this;
this.parent = parent;
let oldFiber = __owl__.currentFiber;
if (oldFiber && !oldFiber.isCompleted) {
this.force = true;
if (oldFiber.root === oldFiber && !parent) {
// both oldFiber and this fiber are root fibers
this._reuseFiber(oldFiber);
return oldFiber;
} else {
this._remapFiber(oldFiber);
}
}
this.root.counter++;
__owl__.currentFiber = this;
}
/**
* When the oldFiber is not completed yet, and both oldFiber and this fiber
* are root fibers, we want to reuse the oldFiber instead of creating a new
* one. Doing so will guarantee that the initiator(s) of those renderings will
* be notified (the promise will resolve) when the last rendering will be done.
*
* This function thus assumes that oldFiber is a root fiber.
*/
_reuseFiber(oldFiber: Fiber) {
oldFiber.cancel(); // cancel children fibers
oldFiber.target = this.target || oldFiber.target;
oldFiber.position = this.position || oldFiber.position;
oldFiber.isCompleted = false; // keep the root fiber alive
oldFiber.isRendered = false; // the fiber has to be re-rendered
if (oldFiber.child) {
// remove relation to children
oldFiber.child.parent = null;
oldFiber.child = null;
oldFiber.lastChild = null;
}
oldFiber.counter = 1; // re-initialize counter
oldFiber.id = Fiber.nextId++;
}
/**
* In some cases, a rendering initiated at some component can detect that it
* should be part of a larger rendering initiated somewhere up the component
* tree. In that case, it needs to cancel the previous rendering and
* remap itself as a part of the current parent rendering.
*/
_remapFiber(oldFiber: Fiber) {
oldFiber.cancel();
this.shouldPatch = oldFiber.shouldPatch;
if (oldFiber === oldFiber.root) {
oldFiber.counter++;
}
if (oldFiber.parent && !this.parent) {
// re-map links
this.parent = oldFiber.parent;
this.root = this.parent.root;
this.sibling = oldFiber.sibling;
if (this.parent.lastChild === oldFiber) {
this.parent.lastChild = this;
}
if (this.parent.child === oldFiber) {
this.parent.child = this;
} else {
let current = this.parent.child!;
while (true) {
if (current.sibling === oldFiber) {
current.sibling = this;
break;
}
current = current.sibling!;
}
}
}
}
/**
* This function has been taken from
* https://medium.com/react-in-depth/the-how-and-why-on-reacts-usage-of-linked-list-in-fiber-67f1014d0eb7
*/
_walk(doWork: (f: Fiber) => Fiber | null) {
let root = this;
let current: Fiber = this;
while (true) {
const child = doWork(current);
if (child) {
current = child;
continue;
}
if (current === root) {
return;
}
while (!current.sibling) {
if (!current.parent || current.parent === root) {
return;
}
current = current.parent;
}
current = current.sibling;
}
}
/**
* Successfully complete the work of the fiber: call the mount or patch hooks
* and patch the DOM. This function is called once the fiber and its children
* are ready, and the scheduler decides to process it.
*/
complete() {
let component = this.component;
this.isCompleted = true;
const status = component.__owl__.status;
if (status === STATUS.DESTROYED) {
return;
}
// build patchQueue
const patchQueue: Fiber[] = [];
const doWork: (Fiber) => Fiber | null = function (f) {
f.component.__owl__.currentFiber = null;
patchQueue.push(f);
return f.child;
};
this._walk(doWork);
const patchLen = patchQueue.length;
// call willPatch hook on each fiber of patchQueue
if (status === STATUS.MOUNTED) {
for (let i = 0; i < patchLen; i++) {
const fiber = patchQueue[i];
if (fiber.shouldPatch) {
component = fiber.component;
if (component.__owl__.willPatchCB) {
component.__owl__.willPatchCB();
}
component.willPatch();
}
}
}
// call __patch on each fiber of (reversed) patchQueue
for (let i = patchLen - 1; i >= 0; i--) {
const fiber = patchQueue[i];
component = fiber.component;
if (fiber.target && i === 0) {
let target;
if (fiber.position === "self") {
target = fiber.target;
if ((target as HTMLElement).tagName.toLowerCase() !== fiber.vnode!.sel) {
throw new Error(
`Cannot attach '${component.constructor.name}' to target node (not same tag name)`
);
}
// In self mode, we *know* we are to take possession of the target
// Hence we manually create the corresponding VNode and copy the "key" in data
const selfVnodeData = fiber.vnode!.data ? { key: fiber.vnode!.data.key } : {};
const selfVnode = h(fiber.vnode!.sel, selfVnodeData);
selfVnode.elm = target;
target = selfVnode;
} else {
target = component.__owl__.vnode || document.createElement(fiber.vnode!.sel!);
}
component.__patch(target!, fiber.vnode!);
} else {
if (fiber.shouldPatch) {
component.__patch(component.__owl__.vnode!, fiber.vnode!);
// When updating a Component's props (in directive),
// the component has a pvnode AND should be patched.
// However, its pvnode.elm may have changed if it is a High Order Component
if (component.__owl__.pvnode) {
component.__owl__.pvnode.elm = component.__owl__.vnode!.elm;
}
} else {
component.__patch(document.createElement(fiber.vnode!.sel!), fiber.vnode!);
component.__owl__.pvnode!.elm = component.__owl__.vnode!.elm;
}
}
}
// insert into the DOM (mount case)
let inDOM = false;
if (this.target) {
switch (this.position) {
case "first-child":
this.target.prepend(this.component.el!);
break;
case "last-child":
this.target.appendChild(this.component.el!);
break;
}
inDOM = document.body.contains(this.component.el);
this.component.env.qweb.trigger("dom-appended");
}
// call patched/mounted hook on each fiber of (reversed) patchQueue
if (status === STATUS.MOUNTED || inDOM) {
for (let i = patchLen - 1; i >= 0; i--) {
const fiber = patchQueue[i];
component = fiber.component;
if (fiber.shouldPatch && !this.target) {
component.patched();
if (component.__owl__.patchedCB) {
component.__owl__.patchedCB();
}
} else {
component.__callMounted();
}
}
} else {
for (let i = patchLen - 1; i >= 0; i--) {
const fiber = patchQueue[i];
component = fiber.component;
component.__owl__.status = STATUS.UNMOUNTED;
}
}
}
/**
* Cancel a fiber and all its children.
*/
cancel() {
this._walk((f) => {
if (!f.isRendered) {
f.root.counter--;
}
f.isCompleted = true;
return f.child;
});
}
/**
* This is the global error handler for errors occurring in Owl main lifecycle
* methods. Caught errors are triggered on the QWeb instance, and are
* potentially given to some parent component which implements `catchError`.
*
* If there are no such component, we destroy everything. This is better than
* being in a corrupted state.
*/
handleError(error: Error) {
let component = this.component;
this.vnode = component.__owl__.vnode || h("div");
const qweb = component.env.qweb;
let root = component;
function handle(error) {
let canCatch = false;
qweb.trigger("error", error);
while (component && !(canCatch = !!component.catchError)) {
root = component;
component = component.__owl__.parent!;
}
if (canCatch) {
try {
component.catchError!(error);
} catch (e) {
root = component;
component = component.__owl__.parent!;
return handle(e);
}
return true;
}
return false;
}
let isHandled = handle(error);
if (!isHandled) {
// the 3 next lines aim to mark the root fiber as being in error, and
// to force it to end, without waiting for its children
this.root.counter = 0;
this.root.error = error;
scheduler.flush();
// at this point, the state of the application is corrupted and we could
// have a lot of issues or crashes. So we destroy the application in a try
// catch and swallow these errors because the fiber is already in error,
// and this is the actual issue that needs to be solved, not those followup
// errors.
try {
root.destroy();
} catch (e) {}
}
}
}
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import { QWeb } from "../qweb/index";
//------------------------------------------------------------------------------
// Prop validation helper
//------------------------------------------------------------------------------
/**
* Validate the component props (or next props) against the (static) props
* description. This is potentially an expensive operation: it may needs to
* visit recursively the props and all the children to check if they are valid.
* This is why it is only done in 'dev' mode.
*/
QWeb.utils.validateProps = function (Widget, props: Object) {
const propsDef = (<any>Widget).props;
if (propsDef instanceof Array) {
// list of strings (prop names)
for (let i = 0, l = propsDef.length; i < l; i++) {
const propName = propsDef[i];
if (propName[propName.length - 1] === "?") {
// optional prop
break;
}
if (!(propName in props)) {
throw new Error(`Missing props '${propsDef[i]}' (component '${Widget.name}')`);
}
}
for (let key in props) {
if (!propsDef.includes(key) && !propsDef.includes(key + "?")) {
throw new Error(`Unknown prop '${key}' given to component '${Widget.name}'`);
}
}
} else if (propsDef) {
// propsDef is an object now
for (let propName in propsDef) {
if (props[propName] === undefined) {
if (propsDef[propName] && !propsDef[propName].optional) {
throw new Error(`Missing props '${propName}' (component '${Widget.name}')`);
} else {
continue;
}
}
let isValid;
try {
isValid = isValidProp(props[propName], propsDef[propName]);
} catch (e) {
e.message = `Invalid prop '${propName}' in component ${Widget.name} (${e.message})`;
throw e;
}
if (!isValid) {
throw new Error(`Invalid Prop '${propName}' in component '${Widget.name}'`);
}
}
for (let propName in props) {
if (!(propName in propsDef)) {
throw new Error(`Unknown prop '${propName}' given to component '${Widget.name}'`);
}
}
}
};
/**
* Check if an invidual prop value matches its (static) prop definition
*/
function isValidProp(prop, propDef): boolean {
if (propDef === true) {
return true;
}
if (typeof propDef === "function") {
// Check if a value is constructed by some Constructor. Note that there is a
// slight abuse of language: we want to consider primitive values as well.
//
// So, even though 1 is not an instance of Number, we want to consider that
// it is valid.
if (typeof prop === "object") {
return prop instanceof propDef;
}
return typeof prop === propDef.name.toLowerCase();
} else if (propDef instanceof Array) {
// If this code is executed, this means that we want to check if a prop
// matches at least one of its descriptor.
let result = false;
for (let i = 0, iLen = propDef.length; i < iLen; i++) {
result = result || isValidProp(prop, propDef[i]);
}
return result;
}
// propsDef is an object
if (propDef.optional && prop === undefined) {
return true;
}
let result = propDef.type ? isValidProp(prop, propDef.type) : true;
if (propDef.validate) {
result = result && propDef.validate(prop);
}
if (propDef.type === Array && propDef.element) {
for (let i = 0, iLen = prop.length; i < iLen; i++) {
result = result && isValidProp(prop[i], propDef.element);
}
}
if (propDef.type === Object && propDef.shape) {
const shape = propDef.shape;
for (let key in shape) {
result = result && isValidProp(prop[key], shape[key]);
}
if (result) {
for (let propName in prop) {
if (!(propName in shape)) {
throw new Error(`unknown prop '${propName}'`);
}
}
}
}
return result;
}
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import { Fiber } from "./fiber";
import { browser } from "../browser";
/**
* Owl Scheduler Class
*
* The scheduler is the part of Owl that will effectively apply a rendering
* whenever a fiber is ready.
*
* Briefly, it can be used to register root fibers. Whenever there is an
* active root fiber, it will poll continuously each animation frame (so, about
* once every 16ms) and whenever a root fiber is ready, it will apply it.
*/
interface Task {
fiber: Fiber;
callback: (err?: Error) => void;
}
export class Scheduler {
tasks: Task[] = [];
isRunning: boolean = false;
requestAnimationFrame: Window["requestAnimationFrame"];
constructor(requestAnimationFrame: Window["requestAnimationFrame"]) {
this.requestAnimationFrame = requestAnimationFrame;
}
start() {
this.isRunning = true;
this.scheduleTasks();
}
stop() {
this.isRunning = false;
}
addFiber(fiber: Fiber): Promise<void> {
// if the fiber was remapped into a larger rendering fiber, it may not be a
// root fiber. But we only want to register root fibers
fiber = fiber.root;
return new Promise((resolve, reject) => {
if (fiber.error) {
return reject(fiber.error);
}
this.tasks.push({
fiber,
callback: () => {
if (fiber.error) {
return reject(fiber.error);
}
resolve();
},
});
if (!this.isRunning) {
this.start();
}
});
}
rejectFiber(fiber: Fiber, reason: string) {
fiber = fiber.root;
const index = this.tasks.findIndex((t) => t.fiber === fiber);
if (index >= 0) {
const [task] = this.tasks.splice(index, 1);
fiber.cancel();
fiber.error = new Error(reason);
task.callback();
}
}
/**
* Process all current tasks. This only applies to the fibers that are ready.
* Other tasks are left unchanged.
*/
flush() {
let tasks = this.tasks;
this.tasks = [];
tasks = tasks.filter((task) => {
if (task.fiber.isCompleted) {
task.callback();
return false;
}
if (task.fiber.counter === 0) {
if (!task.fiber.error) {
try {
task.fiber.complete();
} catch (e) {
task.fiber.handleError(e);
}
}
task.callback();
return false;
}
return true;
});
this.tasks = tasks.concat(this.tasks);
if (this.tasks.length === 0) {
this.stop();
}
}
scheduleTasks() {
this.requestAnimationFrame(() => {
this.flush();
if (this.isRunning) {
this.scheduleTasks();
}
});
}
}
export const scheduler = new Scheduler(browser.requestAnimationFrame);
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/**
* Owl Style System
*
* This files contains the Owl code related to processing (extended) css strings
* and creating/adding <style> tags to the document head.
*/
export const STYLESHEETS: { [id: string]: HTMLStyleElement } = {};
export function processSheet(str: string): string {
const tokens = str.split(/(\{|\}|;)/).map((s) => s.trim());
const selectorStack: string[][] = [];
const parts: string[] = [];
let rules: string[] = [];
function generateSelector(stackIndex: number, parentSelector?: string) {
const parts: string[] = [];
for (const selector of selectorStack[stackIndex]) {
let part = (parentSelector && parentSelector + " " + selector) || selector;
if (part.includes("&")) {
part = selector.replace(/&/g, parentSelector || "");
}
if (stackIndex < selectorStack.length - 1) {
part = generateSelector(stackIndex + 1, part);
}
parts.push(part);
}
return parts.join(", ");
}
function generateRules() {
if (rules.length) {
parts.push(generateSelector(0) + " {");
parts.push(...rules);
parts.push("}");
rules = [];
}
}
while (tokens.length) {
let token = tokens.shift()!;
if (token === "}") {
generateRules();
selectorStack.pop();
} else {
if (tokens[0] === "{") {
generateRules();
selectorStack.push(token.split(/\s*,\s*/));
tokens.shift();
}
if (tokens[0] === ";") {
rules.push(" " + token + ";");
}
}
}
return parts.join("\n");
}
export function registerSheet(id: string, css: string) {
const sheet = document.createElement("style");
sheet.innerHTML = processSheet(css);
STYLESHEETS[id] = sheet;
}
export function activateSheet(id, name) {
const sheet = STYLESHEETS[id];
if (!sheet) {
throw new Error(
`Invalid css stylesheet for component '${name}'. Did you forget to use the 'css' tag helper?`
);
}
sheet.setAttribute("component", name);
document.head.appendChild(sheet);
}
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import { QWeb } from "./qweb/index";
import { TRANSLATABLE_ATTRS } from "./qweb/qweb";
/**
* This file creates and exports the OWL 'config' object, with keys:
* - 'mode': 'prod' or 'dev',
* - 'env': the environment to use in root components.
*/
interface Config {
mode: string;
enableTransitions: boolean;
translatableAttributes: string[];
}
export const config = {
translatableAttributes: TRANSLATABLE_ATTRS,
} as Config;
Object.defineProperty(config, "mode", {
get() {
return QWeb.dev ? "dev" : "prod";
},
set(mode: string) {
QWeb.dev = mode === "dev";
if (QWeb.dev) {
console.info(`Owl is running in 'dev' mode.
This is not suitable for production use.
See https://github.com/odoo/owl/blob/master/doc/reference/config.md#mode for more information.`);
}
},
});
Object.defineProperty(config, "enableTransitions", {
get() {
return QWeb.enableTransitions;
},
set(value: boolean) {
QWeb.enableTransitions = value;
},
});
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import { Component } from "./component/component";
import { scheduler } from "./component/scheduler";
import { EventBus } from "./core/event_bus";
import { Observer } from "./core/observer";
/**
* The `Context` object provides a way to share data between an arbitrary number
* of component. Usually, data is passed from a parent to its children component,
* but when we have to deal with some mostly global information, this can be
* annoying, since each component will need to pass the information to each
* children, even though some or most of them will not use the information.
*
* With a `Context` object, each component can subscribe (with the `useContext`
* hook) to its state, and will be updated whenever the context state is updated.
*/
function partitionBy<T>(arr: T[], fn: (t: T) => boolean) {
let lastGroup: T[] | false = false;
let lastValue;
return arr.reduce((acc: T[][], cur) => {
let curVal = fn(cur);
if (lastGroup) {
if (curVal === lastValue) {
lastGroup.push(cur);
} else {
lastGroup = false;
}
}
if (!lastGroup) {
lastGroup = [cur];
acc.push(lastGroup);
}
lastValue = curVal;
return acc;
}, []);
}
export class Context extends EventBus {
state: any;
observer: Observer;
rev: number = 1;
// mapping from component id to last observed context id
mapping: { [componentId: number]: number } = {};
constructor(state: Object = {}) {
super();
this.observer = new Observer();
this.observer.notifyCB = () => {
// notify components in the next microtask tick to ensure that subscribers
// are notified only once for all changes that occur in the same micro tick
let rev = this.rev;
return Promise.resolve().then(() => {
if (rev === this.rev) {
this.__notifyComponents();
}
});
};
this.state = this.observer.observe(state);
this.subscriptions.update = [];
}
/**
* Instead of using trigger to emit an update event, we actually implement
* our own function to do that. The reason is that we need to be smarter than
* a simple trigger function: we need to wait for parent components to be
* done before doing children components. More precisely, if an update
* as an effect of destroying a children, we do not want to call any code
* from the child, and certainly not render it.
*
* This method implements a simple grouping algorithm by depth. If we have
* connected components of depths [2, 4,4,4,4, 3,8,8], the Context will notify
* them in the following groups: [2], [4,4,4,4], [3], [8,8]. Each group will
* be updated sequentially, but each components in a given group will be done in
* parallel.
*
* This is a very simple algorithm, but it avoids checking if a given
* component is a child of another.
*/
async __notifyComponents() {
const rev = ++this.rev;
const subscriptions = this.subscriptions.update;
const groups = partitionBy(subscriptions, (s) => (s.owner ? s.owner.__owl__.depth : -1));
for (let group of groups) {
const proms = group.map((sub) => sub.callback.call(sub.owner, rev));
// at this point, each component in the current group has registered a
// top level fiber in the scheduler. It could happen that rendering these
// components is done (if they have no children). This is why we manually
// flush the scheduler. This will force the scheduler to check
// immediately if they are done, which will cause their rendering
// promise to resolve earlier, which means that there is a chance of
// processing the next group in the same frame.
scheduler.flush();
await Promise.all(proms);
}
}
}
/**
* The`useContext` hook is the normal way for a component to register themselve
* to context state changes. The `useContext` method returns the context state
*/
export function useContext(ctx: Context): any {
const component: Component = Component.current!;
return useContextWithCB(ctx, component, component.render.bind(component));
}
export function useContextWithCB(ctx: Context, component: Component, method): any {
const __owl__ = component.__owl__;
const id = __owl__.id;
const mapping = ctx.mapping;
if (id in mapping) {
return ctx.state;
}
if (!__owl__.observer) {
__owl__.observer = new Observer();
__owl__.observer.notifyCB = component.render.bind(component);
}
mapping[id] = 0;
const renderFn = __owl__.renderFn;
__owl__.renderFn = function (comp, params) {
mapping[id] = ctx.rev;
return renderFn(comp, params);
};
ctx.on("update", component, async (contextRev) => {
if (mapping[id] < contextRev) {
mapping[id] = contextRev;
await method();
}
});
const __destroy = component.__destroy;
component.__destroy = (parent) => {
ctx.off("update", component);
delete mapping[id];
__destroy.call(component, parent);
};
return ctx.state;
}
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/**
* We define here a simple event bus: it can
* - emit events
* - add/remove listeners.
*
* This is a useful pattern of communication in many cases. For OWL, each
* components and stores are event buses.
*/
//------------------------------------------------------------------------------
// Types
//------------------------------------------------------------------------------
export type Callback = (...args: any[]) => void;
export interface Subscription {
owner: any;
callback: Callback;
}
//------------------------------------------------------------------------------
// EventBus
//------------------------------------------------------------------------------
export class EventBus {
subscriptions: { [eventType: string]: Subscription[] } = {};
/**
* Add a listener for the 'eventType' events.
*
* Note that the 'owner' of this event can be anything, but will more likely
* be a component or a class. The idea is that the callback will be called with
* the proper owner bound.
*
* Also, the owner should be kind of unique. This will be used to remove the
* listener.
*/
on(eventType: string, owner: any, callback: Callback) {
if (!callback) {
throw new Error("Missing callback");
}
if (!this.subscriptions[eventType]) {
this.subscriptions[eventType] = [];
}
this.subscriptions[eventType].push({
owner,
callback,
});
}
/**
* Remove a listener
*/
off(eventType: string, owner: any) {
const subs = this.subscriptions[eventType];
if (subs) {
this.subscriptions[eventType] = subs.filter((s) => s.owner !== owner);
}
}
/**
* Emit an event of type 'eventType'. Any extra arguments will be passed to
* the listeners callback.
*/
trigger(eventType: string, ...args: any[]) {
const subs = this.subscriptions[eventType] || [];
for (let i = 0, iLen = subs.length; i < iLen; i++) {
const sub = subs[i];
sub.callback.call(sub.owner, ...args);
}
}
/**
* Remove all subscriptions.
*/
clear() {
this.subscriptions = {};
}
}
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/**
* Owl Observer
*
* This code contains the logic that allows Owl to observe and react to state
* changes.
*
* This is a Observer class that can observe any JS values. The way it works
* can be summarized thusly:
* - primitive values are not observed at all
* - Objects and arrays are observed by replacing them with a Proxy
* - each object/array metadata are tracked in a weakmap, and keep a revision
* number
*
* Note that this code is loosely inspired by Vue.
*/
//------------------------------------------------------------------------------
// Observer
//------------------------------------------------------------------------------
export class Observer {
rev: number = 1;
allowMutations: boolean = true;
weakMap: WeakMap<any, any> = new WeakMap();
notifyCB() {}
observe<T>(value: T, parent?: any): T {
if (
value === null ||
typeof value !== "object" ||
value instanceof Date ||
value instanceof Promise
) {
// fun fact: typeof null === 'object'
return value;
}
let metadata = this.weakMap.get(value) || this._observe(value, parent);
return metadata.proxy;
}
revNumber(value): number {
const metadata = this.weakMap.get(value);
return metadata ? metadata.rev : 0;
}
_observe(value, parent) {
var self = this;
const proxy = new Proxy(value, {
get(target, k) {
const targetValue = target[k];
return self.observe(targetValue, value);
},
set(target, key: string, newVal): boolean {
const value = target[key];
if (newVal !== value) {
if (!self.allowMutations) {
throw new Error(
`Observed state cannot be changed here! (key: "${key}", val: "${newVal}")`
);
}
self._updateRevNumber(target);
target[key] = newVal;
self.notifyCB();
}
return true;
},
deleteProperty(target, key) {
if (key in target) {
delete target[key];
self._updateRevNumber(target);
self.notifyCB();
}
return true;
},
});
const metadata = {
value,
proxy,
rev: this.rev,
parent,
};
this.weakMap.set(value, metadata);
this.weakMap.set(metadata.proxy, metadata);
return metadata;
}
_updateRevNumber(target: any) {
this.rev++;
let metadata = this.weakMap.get(target);
let parent = target;
do {
metadata = this.weakMap.get(parent);
metadata.rev++;
} while ((parent = metadata.parent) && parent !== target);
}
}
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import { Component } from "../component/component";
/**
* We define here OwlEvent, a subclass of CustomEvent, with an additional
* attribute:
* - originalComponent: the component that triggered the event
*/
export class OwlEvent<T> extends CustomEvent<T> {
originalComponent: Component;
constructor(component, eventType, options) {
super(eventType, options);
this.originalComponent = component;
}
}
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import { Component, Env } from "./component/component";
import { Observer } from "./core/observer";
/**
* Owl Hook System
*
* This file introduces the concept of hooks, similar to React or Vue hooks.
* We have currently an implementation of:
* - useState (reactive state)
* - onMounted
* - onWillUnmount
* - useRef
*/
// -----------------------------------------------------------------------------
// useState
// -----------------------------------------------------------------------------
/**
* This is the main way a component can be made reactive. The useState hook
* will return an observed object (or array). Changes to that value will then
* trigger a rerendering of the current component.
*/
export function useState<T>(state: T): T {
const component: Component = Component.current!;
const __owl__ = component.__owl__;
if (!__owl__.observer) {
__owl__.observer = new Observer();
__owl__.observer.notifyCB = component.render.bind(component);
}
return __owl__.observer.observe(state);
}
// -----------------------------------------------------------------------------
// Life cycle hooks
// -----------------------------------------------------------------------------
function makeLifecycleHook(method: string, reverse: boolean = false) {
if (reverse) {
return function (cb) {
const component: Component = Component.current!;
if (component.__owl__[method]) {
const current = component.__owl__[method];
component.__owl__[method] = function () {
current.call(component);
cb.call(component);
};
} else {
component.__owl__[method] = cb;
}
};
} else {
return function (cb) {
const component: Component = Component.current!;
if (component.__owl__[method]) {
const current = component.__owl__[method];
component.__owl__[method] = function () {
cb.call(component);
current.call(component);
};
} else {
component.__owl__[method] = cb;
}
};
}
}
function makeAsyncHook(method: string) {
return function (cb) {
const component: Component = Component.current!;
if (component.__owl__[method]) {
const current = component.__owl__[method];
component.__owl__[method] = function (...args) {
return Promise.all([current.call(component, ...args), cb.call(component, ...args)]);
};
} else {
component.__owl__[method] = cb;
}
};
}
export const onMounted = makeLifecycleHook("mountedCB", true);
export const onWillUnmount = makeLifecycleHook("willUnmountCB");
export const onWillPatch = makeLifecycleHook("willPatchCB");
export const onPatched = makeLifecycleHook("patchedCB", true);
export const onWillStart = makeAsyncHook("willStartCB");
export const onWillUpdateProps = makeAsyncHook("willUpdatePropsCB");
// -----------------------------------------------------------------------------
// useRef
// -----------------------------------------------------------------------------
/**
* The purpose of this hook is to allow components to get a reference to a sub
* html node or component.
*/
interface Ref<C extends Component = Component> {
el: HTMLElement | null;
comp: C | null;
}
export function useRef<C extends Component = Component>(name: string): Ref<C> {
const __owl__ = Component.current!.__owl__;
return {
get el(): HTMLElement | null {
const val = __owl__.refs && __owl__.refs[name];
if (val instanceof HTMLElement) {
return val;
} else if (val instanceof Component) {
return val.el;
}
return null;
},
get comp(): C | null {
const val = __owl__.refs && __owl__.refs[name];
return val instanceof Component ? (val as C) : null;
},
};
}
// -----------------------------------------------------------------------------
// "Builder" hooks
// -----------------------------------------------------------------------------
/**
* This hook is useful as a building block for some customized hooks, that may
* need a reference to the component calling them.
*/
export function useComponent<P, E extends Env>(): Component<P, E> {
return Component.current as any;
}
/**
* This hook is useful as a building block for some customized hooks, that may
* need a reference to the env of the component calling them.
*/
export function useEnv<E extends Env>(): E {
return Component.current.env as any;
}
// -----------------------------------------------------------------------------
// useSubEnv
// -----------------------------------------------------------------------------
/**
* This hook is a simple way to let components use a sub environment. Note that
* like for all hooks, it is important that this is only called in the
* constructor method.
*/
export function useSubEnv(nextEnv) {
const component = Component.current!;
component.env = Object.assign(Object.create(component.env), nextEnv);
}
// -----------------------------------------------------------------------------
// useExternalListener
// -----------------------------------------------------------------------------
/**
* When a component needs to listen to DOM Events on element(s) that are not
* part of his hierarchy, we can use the `useExternalListener` hook.
* It will correctly add and remove the event listener, whenever the
* component is mounted and unmounted.
*
* Example:
* a menu needs to listen to the click on window to be closed automatically
*
* Usage:
* in the constructor of the OWL component that needs to be notified,
* `useExternalListener(window, 'click', this._doSomething);`
* */
export function useExternalListener(
target: HTMLElement | typeof window,
eventName: string,
handler,
eventParams?
) {
const boundHandler = handler.bind(Component.current);
onMounted(() => target.addEventListener(eventName, boundHandler, eventParams));
onWillUnmount(() => target.removeEventListener(eventName, boundHandler, eventParams));
}
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/**
* This file is the main file packaged by rollup (see rollup.config.js). From
* this file, we export all public owl elements.
*
* Note that dynamic values, such as a date or a commit hash are added by rollup
*/
import { EventBus } from "./core/event_bus";
import { Observer } from "./core/observer";
import { QWeb } from "./qweb/index";
import { config } from "./config";
import * as _store from "./store";
import * as _utils from "./utils";
import * as _tags from "./tags";
import { AsyncRoot } from "./misc/async_root";
import { Portal } from "./misc/portal";
import * as _hooks from "./hooks";
import * as _context from "./context";
import { Link } from "./router/link";
import { RouteComponent } from "./router/route_component";
import { Router } from "./router/router";
export { Component, mount } from "./component/component";
export { QWeb };
export { config };
export { browser } from "./browser";
export const Context = _context.Context;
export const useState = _hooks.useState;
export const core = { EventBus, Observer };
export const router = { Router, RouteComponent, Link };
export const Store = _store.Store;
export const utils = _utils;
export const tags = _tags;
export const misc = { AsyncRoot, Portal };
export const hooks = Object.assign({}, _hooks, {
useContext: _context.useContext,
useDispatch: _store.useDispatch,
useGetters: _store.useGetters,
useStore: _store.useStore,
});
export const __info__ = {};
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import { Component } from "../component/component";
import { xml } from "../tags";
/**
* AsyncRoot
*
* Owl is by default asynchronous, and the user interface will wait for all its
* subcomponents to be rendered before updating the DOM. This is most of the
* time what we want, but in some cases, it makes sense to "detach" a component
* from this coordination. This is the goal of the AsyncRoot component.
*/
export class AsyncRoot extends Component {
static template = xml`<t t-slot="default"/>`;
async __updateProps(nextProps, parentFiber) {
this.render(parentFiber.force);
}
}
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import { Component, portalSymbol } from "../component/component";
import { VNode, patch } from "../vdom/index";
import { xml } from "../tags";
import { OwlEvent } from "../core/owl_event";
import { useSubEnv } from "../hooks";
/**
* Portal
*
* The Portal component allows to render a part of a component outside it's DOM.
* It is for example useful for dialogs: for css reasons, dialogs are in general
* placed in a specific spot of the DOM (e.g. directly in the body). With the
* Portal, a component can conditionally specify in its tempate that it contains
* a dialog, and where this dialog should be inserted in the DOM.
*
* The Portal component ensures that the communication between the content of
* the Portal and its parent properly works: business events reaching the Portal
* are re-triggered on an empty <portal> node located in the parent's DOM.
*/
interface Props {
target: string;
}
export class Portal extends Component<Props> {
static template = xml`<portal><t t-slot="default"/></portal>`;
static props = {
target: {
type: String,
},
};
// boolean to indicate whether or not we must listen to 'dom-appended' event
// to hook on the moment when the target is inserted into the DOM (because it
// is not when the portal is rendered)
doTargetLookUp: boolean = true;
// set of encountered events that need to be redirected
_handledEvents: Set<string> = new Set();
// function that will be the event's tunnel (needs to be an arrow function to
// avoid having to rebind `this`)
_handlerTunnel: (f: OwlEvent<any>) => void = (ev: OwlEvent<any>) => {
ev.stopPropagation();
this.__trigger(ev.originalComponent, ev.type, ev.detail);
};
// Storing the parent's env
parentEnv: any = null;
// represents the element that is moved somewhere else
portal: VNode | null = null;
// the target where we will move `portal`
target: Element | null = null;
constructor(parent, props) {
super(parent, props);
this.parentEnv = parent ? parent.env : {};
// put a callback in the env that is propagated to children s.t. portal can
// register an handler to those events just before children will trigger them
useSubEnv({
[portalSymbol]: (ev) => {
if (!this._handledEvents.has(ev.type)) {
this.portal!.elm!.addEventListener(ev.type, this._handlerTunnel);
this._handledEvents.add(ev.type);
}
},
});
}
/**
* Override to revert back to a classic Component's structure
*
* @override
*/
__callWillUnmount() {
super.__callWillUnmount();
this.el!.appendChild(this.portal!.elm!);
this.doTargetLookUp = true;
}
/**
* At each DOM change, we must ensure that the portal contains exactly one
* child
*/
__checkVNodeStructure(vnode: VNode) {
const children = vnode.children!;
let countRealNodes = 0;
for (let child of children) {
if ((child as VNode).sel) {
countRealNodes++;
}
}
if (countRealNodes !== 1) {
throw new Error(`Portal must have exactly one non-text child (has ${countRealNodes})`);
}
}
/**
* Ensure the target is still there at whichever time we render
*/
__checkTargetPresence() {
if (!this.target || !document.contains(this.target)) {
throw new Error(`Could not find any match for "${this.props.target}"`);
}
}
/**
* Move the portal's element to the target
*/
__deployPortal() {
this.__checkTargetPresence();
this.target!.appendChild(this.portal!.elm!);
}
/**
* Override to remove from the DOM the element we have teleported
*
* @override
*/
__destroy(parent) {
if (this.portal && this.portal.elm) {
const displacedElm = this.portal.elm!;
const parent = displacedElm.parentNode;
if (parent) {
parent.removeChild(displacedElm);
}
}
super.__destroy(parent);
}
/**
* Override to patch the element that has been teleported
*
* @override
*/
__patch(target, vnode) {
if (this.doTargetLookUp) {
const target = document.querySelector(this.props.target);
if (!target) {
this.env.qweb.on("dom-appended", this, () => {
this.doTargetLookUp = false;
this.env.qweb.off("dom-appended", this);
this.target = document.querySelector(this.props.target);
this.__deployPortal();
});
} else {
this.doTargetLookUp = false;
this.target = target;
}
}
this.__checkVNodeStructure(vnode);
const shouldDeploy =
(!this.portal || this.el!.contains(this.portal.elm!)) && !this.doTargetLookUp;
if (!this.doTargetLookUp && !shouldDeploy) {
// Only on pure patching, provided the
// this.target's parent has not been unmounted
this.__checkTargetPresence();
}
const portalPatch = this.portal ? this.portal : document.createElement(vnode.children[0].sel);
this.portal = patch(portalPatch, vnode.children![0] as VNode);
vnode.children = [];
super.__patch(target, vnode);
if (shouldDeploy) {
this.__deployPortal();
}
}
/**
* Override to set the env
*/
__trigger(component: Component, eventType: string, payload?: any) {
const env = this.env;
this.env = this.parentEnv;
super.__trigger(component, eventType, payload);
this.env = env;
}
}
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@@ -1,442 +0,0 @@
import { CompilationContext, INTERP_REGEXP } from "./compilation_context";
import { QWeb } from "./qweb";
import { htmlToVDOM } from "../vdom/html_to_vdom";
import { QWebVar } from "./expression_parser";
/**
* Owl QWeb Directives
*
* This file contains the implementation of most standard QWeb directives:
* - t-esc
* - t-raw
* - t-set/t-value
* - t-if/t-elif/t-else
* - t-call
* - t-foreach/t-as
* - t-debug
* - t-log
*/
//------------------------------------------------------------------------------
// t-esc and t-raw
//------------------------------------------------------------------------------
QWeb.utils.htmlToVDOM = htmlToVDOM;
function compileValueNode(value: any, node: Element, qweb: QWeb, ctx: CompilationContext) {
ctx.rootContext.shouldDefineScope = true;
if (value === "0") {
if (ctx.parentNode) {
// the 'zero' magical symbol is where we can find the result of the rendering
// of the body of the t-call.
ctx.rootContext.shouldDefineUtils = true;
const zeroArgs = ctx.escaping
? `{text: utils.vDomToString(scope[utils.zero])}`
: `...scope[utils.zero]`;
ctx.addLine(`c${ctx.parentNode}.push(${zeroArgs});`);
}
return;
}
let exprID: string;
if (typeof value === "string") {
exprID = `_${ctx.generateID()}`;
ctx.addLine(`let ${exprID} = ${ctx.formatExpression(value)};`);
} else {
exprID = `scope.${value.id}`;
}
let protectID;
if (value.hasBody) {
ctx.rootContext.shouldDefineUtils = true;
protectID = ctx.startProtectScope();
ctx.addLine(
`${exprID} = ${exprID} instanceof utils.VDomArray ? utils.vDomToString(${exprID}) : ${exprID};`
);
}
if (node.childNodes.length) {
// ctx.addLine(`c${ctx.parentNode}.push(...vnodeArray);`);
ctx.addIf(`!${exprID}`);
// if (node.childNodes.length) {
// ctx.addElse();
qweb._compileChildren(node, ctx);
// }
ctx.closeIf();
}
if (ctx.parentTextNode) {
ctx.addIf(`${exprID} != null`);
ctx.addLine(`vn${ctx.parentTextNode}.text += ${exprID};`);
ctx.closeIf();
} else if (ctx.parentNode) {
ctx.rootContext.shouldDefineUtils = true;
ctx.addLine(`insertValue(c${ctx.parentNode}, ${exprID})`);
} else {
ctx.addIf(`${exprID} != null`);
let nodeID = ctx.generateID();
ctx.rootContext.rootNode = nodeID;
ctx.rootContext.parentTextNode = nodeID;
ctx.addLine(`let vn${nodeID} = {text: ${exprID}};`);
if (ctx.rootContext.shouldDefineResult) {
ctx.addLine(`result = vn${nodeID}`);
}
ctx.closeIf();
}
if (value.hasBody) {
ctx.stopProtectScope(protectID);
}
// ctx.addIf(`${exprID} != null`);
// if (ctx.escaping) {
// let protectID;
// if (value.hasBody) {
// ctx.rootContext.shouldDefineUtils = true;
// protectID = ctx.startProtectScope();
// ctx.addLine(
// `${exprID} = ${exprID} instanceof utils.VDomArray ? utils.vDomToString(${exprID}) : ${exprID};`
// );
// }
// if (ctx.parentTextNode) {
// ctx.addLine(`vn${ctx.parentTextNode}.text += ${exprID};`);
// } else if (ctx.parentNode) {
// ctx.addLine(`c${ctx.parentNode}.push({text: ${exprID}});`);
// } else {
// let nodeID = ctx.generateID();
// ctx.rootContext.rootNode = nodeID;
// ctx.rootContext.parentTextNode = nodeID;
// ctx.addLine(`let vn${nodeID} = {text: ${exprID}};`);
// if (ctx.rootContext.shouldDefineResult) {
// ctx.addLine(`result = vn${nodeID}`);
// }
// }
// if (value.hasBody) {
// ctx.stopProtectScope(protectID);
// }
// } else {
// ctx.rootContext.shouldDefineUtils = true;
// if (value.hasBody) {
// ctx.addLine(
// `const vnodeArray = ${exprID} instanceof utils.VDomArray ? ${exprID} : utils.htmlToVDOM(${exprID});`
// );
// ctx.addLine(`c${ctx.parentNode}.push(...vnodeArray);`);
// } else {
// ctx.addLine(`c${ctx.parentNode}.push(...utils.htmlToVDOM(${exprID}));`);
// }
// }
// ctx.closeIf();
}
QWeb.addDirective({
name: "esc",
priority: 70,
atNodeEncounter({ node, qweb, ctx }): boolean {
let value = ctx.getValue(node.getAttribute("t-esc")!);
compileValueNode(value, node, qweb, ctx.subContext("escaping", true));
return true;
},
});
QWeb.addDirective({
name: "out",
priority: 70,
atNodeEncounter({ node, qweb, ctx }): boolean {
let value = ctx.getValue(node.getAttribute("t-out")!);
compileValueNode(value, node, qweb, ctx.subContext("escaping", true));
return true;
},
});
QWeb.addDirective({
name: "raw",
priority: 80,
atNodeEncounter({ node, qweb, ctx }): boolean {
let value = ctx.getValue(node.getAttribute("t-raw")!);
compileValueNode(value, node, qweb, ctx);
return true;
},
});
//------------------------------------------------------------------------------
// t-set
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "set",
extraNames: ["value"],
priority: 60,
atNodeEncounter({ node, qweb, ctx }): boolean {
ctx.rootContext.shouldDefineScope = true;
const variable = node.getAttribute("t-set")!;
let value = node.getAttribute("t-value")!;
ctx.variables[variable] = ctx.variables[variable] || ({} as QWebVar);
let qwebvar = ctx.variables[variable];
const hasBody = node.hasChildNodes();
qwebvar.id = variable;
qwebvar.expr = `scope.${variable}`;
if (value) {
const formattedValue = ctx.formatExpression(value);
let scopeExpr = `scope`;
if (ctx.protectedScopeNumber) {
ctx.rootContext.shouldDefineUtils = true;
scopeExpr = `utils.getScope(scope, '${variable}')`;
}
ctx.addLine(`${scopeExpr}.${variable} = ${formattedValue};`);
qwebvar.value = formattedValue;
}
if (hasBody) {
ctx.rootContext.shouldDefineUtils = true;
if (value) {
ctx.addIf(`!(${qwebvar.expr})`);
}
const tempParentNodeID = ctx.generateID();
const _parentNode = ctx.parentNode;
ctx.parentNode = tempParentNodeID;
ctx.addLine(`let c${tempParentNodeID} = new utils.VDomArray();`);
const nodeCopy = node.cloneNode(true) as Element;
for (let attr of ["t-set", "t-value", "t-if", "t-else", "t-elif"]) {
nodeCopy.removeAttribute(attr);
}
qweb._compileNode(nodeCopy, ctx);
ctx.addLine(`${qwebvar.expr} = c${tempParentNodeID}`);
qwebvar.value = `c${tempParentNodeID}`;
qwebvar.hasBody = true;
ctx.parentNode = _parentNode;
if (value) {
ctx.closeIf();
}
}
return true;
},
});
//------------------------------------------------------------------------------
// t-if, t-elif, t-else
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "if",
priority: 20,
atNodeEncounter({ node, ctx }): boolean {
let cond = ctx.getValue(node.getAttribute("t-if")!);
ctx.addIf(typeof cond === "string" ? ctx.formatExpression(cond) : `scope.${cond.id!}`);
return false;
},
finalize({ ctx }) {
ctx.closeIf();
},
});
QWeb.addDirective({
name: "elif",
priority: 30,
atNodeEncounter({ node, ctx }): boolean {
let cond = ctx.getValue(node.getAttribute("t-elif")!);
ctx.addLine(
`else if (${typeof cond === "string" ? ctx.formatExpression(cond) : `scope.${cond.id}`}) {`
);
ctx.indent();
return false;
},
finalize({ ctx }) {
ctx.closeIf();
},
});
QWeb.addDirective({
name: "else",
priority: 40,
atNodeEncounter({ ctx }): boolean {
ctx.addLine(`else {`);
ctx.indent();
return false;
},
finalize({ ctx }) {
ctx.closeIf();
},
});
//------------------------------------------------------------------------------
// t-call
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "call",
priority: 50,
atNodeEncounter({ node, qweb, ctx }): boolean {
// Step 1: sanity checks
// ------------------------------------------------
ctx.rootContext.shouldDefineScope = true;
ctx.rootContext.shouldDefineUtils = true;
const subTemplate = node.getAttribute("t-call")!;
const isDynamic = INTERP_REGEXP.test(subTemplate);
const nodeTemplate = qweb.templates[subTemplate];
if (!isDynamic && !nodeTemplate) {
throw new Error(`Cannot find template "${subTemplate}" (t-call)`);
}
// Step 2: compile target template in sub templates
// ------------------------------------------------
let subIdstr: string;
if (isDynamic) {
const _id = ctx.generateID();
ctx.addLine(`let tname${_id} = ${ctx.interpolate(subTemplate)};`);
ctx.addLine(`let tid${_id} = this.subTemplates[tname${_id}];`);
ctx.addIf(`!tid${_id}`);
ctx.addLine(`tid${_id} = this.constructor.nextId++;`);
ctx.addLine(`this.subTemplates[tname${_id}] = tid${_id};`);
ctx.addLine(
`this.constructor.subTemplates[tid${_id}] = this._compile(tname${_id}, {hasParent: true, defineKey: true});`
);
ctx.closeIf();
subIdstr = `tid${_id}`;
} else {
let subId = qweb.subTemplates[subTemplate];
if (!subId) {
subId = QWeb.nextId++;
qweb.subTemplates[subTemplate] = subId;
const subTemplateFn = qweb._compile(subTemplate, { hasParent: true, defineKey: true });
QWeb.subTemplates[subId] = subTemplateFn;
}
subIdstr = `'${subId}'`;
}
// Step 3: compile t-call body if necessary
// ------------------------------------------------
let hasBody = node.hasChildNodes();
const protectID = ctx.startProtectScope();
if (hasBody) {
// we add a sub scope to protect the ambient scope
ctx.addLine(`{`);
ctx.indent();
const nodeCopy = node.cloneNode(true) as Element;
for (let attr of ["t-if", "t-else", "t-elif", "t-call"]) {
nodeCopy.removeAttribute(attr);
}
// this local scope is intended to trap c__0
ctx.addLine(`{`);
ctx.indent();
ctx.addLine("let c__0 = [];");
qweb._compileNode(nodeCopy, ctx.subContext("parentNode", "__0"));
ctx.rootContext.shouldDefineUtils = true;
ctx.addLine("scope[utils.zero] = c__0;");
ctx.dedent();
ctx.addLine(`}`);
}
// Step 4: add the appropriate function call to current component
// ------------------------------------------------
const parentComponent = ctx.rootContext.shouldDefineParent
? `parent`
: `utils.getComponent(context)`;
const key = ctx.generateTemplateKey();
const parentNode = ctx.parentNode ? `c${ctx.parentNode}` : "result";
const extra = `Object.assign({}, extra, {parentNode: ${parentNode}, parent: ${parentComponent}, key: ${key}})`;
if (ctx.parentNode) {
ctx.addLine(`this.constructor.subTemplates[${subIdstr}].call(this, scope, ${extra});`);
} else {
// this is a t-call with no parentnode, we need to extract the result
ctx.rootContext.shouldDefineResult = true;
ctx.addLine(`result = []`);
ctx.addLine(`this.constructor.subTemplates[${subIdstr}].call(this, scope, ${extra});`);
ctx.addLine(`result = result[0]`);
}
// Step 5: restore previous scope
// ------------------------------------------------
if (hasBody) {
ctx.dedent();
ctx.addLine(`}`);
}
ctx.stopProtectScope(protectID);
return true;
},
});
//------------------------------------------------------------------------------
// t-foreach
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "foreach",
extraNames: ["as"],
priority: 10,
atNodeEncounter({ node, qweb, ctx }): boolean {
ctx.rootContext.shouldDefineScope = true;
ctx = ctx.subContext("loopNumber", ctx.loopNumber + 1);
const elems = node.getAttribute("t-foreach")!;
const name = node.getAttribute("t-as")!;
let arrayID = ctx.generateID();
ctx.addLine(`let _${arrayID} = ${ctx.formatExpression(elems)};`);
ctx.addLine(`if (!_${arrayID}) { throw new Error('QWeb error: Invalid loop expression')}`);
let keysID = ctx.generateID();
let valuesID = ctx.generateID();
ctx.addLine(`let _${keysID} = _${valuesID} = _${arrayID};`);
ctx.addIf(`!(_${arrayID} instanceof Array)`);
ctx.addLine(`_${keysID} = Object.keys(_${arrayID});`);
ctx.addLine(`_${valuesID} = Object.values(_${arrayID});`);
ctx.closeIf();
ctx.addLine(`let _length${keysID} = _${keysID}.length;`);
let varsID = ctx.startProtectScope(true);
const loopVar = `i${ctx.loopNumber}`;
ctx.addLine(`for (let ${loopVar} = 0; ${loopVar} < _length${keysID}; ${loopVar}++) {`);
ctx.indent();
ctx.addLine(`scope.${name}_first = ${loopVar} === 0`);
ctx.addLine(`scope.${name}_last = ${loopVar} === _length${keysID} - 1`);
ctx.addLine(`scope.${name}_index = ${loopVar}`);
ctx.addLine(`scope.${name} = _${keysID}[${loopVar}]`);
ctx.addLine(`scope.${name}_value = _${valuesID}[${loopVar}]`);
const nodeCopy = <Element>node.cloneNode(true);
let shouldWarn =
!nodeCopy.hasAttribute("t-key") &&
node.children.length === 1 &&
node.children[0].tagName !== "t" &&
!node.children[0].hasAttribute("t-key");
if (shouldWarn) {
console.warn(
`Directive t-foreach should always be used with a t-key! (in template: '${ctx.templateName}')`
);
}
if (nodeCopy.hasAttribute("t-key")) {
const expr = ctx.formatExpression(nodeCopy.getAttribute("t-key")!);
ctx.addLine(`let key${ctx.loopNumber} = ${expr};`);
nodeCopy.removeAttribute("t-key");
} else {
ctx.addLine(`let key${ctx.loopNumber} = i${ctx.loopNumber};`);
}
nodeCopy.removeAttribute("t-foreach");
qweb._compileNode(nodeCopy, ctx);
ctx.dedent();
ctx.addLine("}");
ctx.stopProtectScope(varsID);
return true;
},
});
//------------------------------------------------------------------------------
// t-debug
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "debug",
priority: 1,
atNodeEncounter({ ctx }) {
ctx.addLine("debugger;");
},
});
//------------------------------------------------------------------------------
// t-log
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "log",
priority: 1,
atNodeEncounter({ ctx, value }) {
const expr = ctx.formatExpression(value);
ctx.addLine(`console.log(${expr})`);
},
});
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import { compileExpr, compileExprToArray, QWebVar } from "./expression_parser";
export const INTERP_REGEXP = /\{\{.*?\}\}/g;
//------------------------------------------------------------------------------
// Compilation Context
//------------------------------------------------------------------------------
export class CompilationContext {
static nextID: number = 1;
code: string[] = [];
variables: { [key: string]: QWebVar } = {};
escaping: boolean = false;
parentNode: number | null | string = null;
parentTextNode: number | null = null;
rootNode: number | null = null;
indentLevel: number = 0;
rootContext: CompilationContext;
shouldDefineParent: boolean = false;
shouldDefineScope: boolean = false;
protectedScopeNumber: number = 0;
shouldDefineQWeb: boolean = false;
shouldDefineUtils: boolean = false;
shouldDefineRefs: boolean = false;
shouldDefineResult: boolean = true;
loopNumber: number = 0;
inPreTag: boolean = false;
templateName: string;
allowMultipleRoots: boolean = false;
hasParentWidget: boolean = false;
hasKey0: boolean = false;
keyStack: boolean[] = [];
constructor(name?: string) {
this.rootContext = this;
this.templateName = name || "noname";
this.addLine("let h = this.h;");
}
generateID(): number {
return CompilationContext.nextID++;
}
/**
* This method generates a "template key", which is basically a unique key
* which depends on the currently set keys, and on the iteration numbers (if
* we are in a loop).
*
* Such a key is necessary when we need to associate an id to some element
* generated by a template (for example, a component)
*/
generateTemplateKey(prefix: string = ""): string {
const id = this.generateID();
if (this.loopNumber === 0 && !this.hasKey0) {
return `'${prefix}__${id}__'`;
}
let key = `\`${prefix}__${id}__`;
let start = this.hasKey0 ? 0 : 1;
for (let i = start; i < this.loopNumber + 1; i++) {
key += `\${key${i}}__`;
}
this.addLine(`let k${id} = ${key}\`;`);
return `k${id}`;
}
generateCode(): string[] {
if (this.shouldDefineResult) {
this.code.unshift(" let result;");
}
if (this.shouldDefineScope) {
this.code.unshift(" let scope = Object.create(context);");
}
if (this.shouldDefineRefs) {
this.code.unshift(" context.__owl__.refs = context.__owl__.refs || {};");
}
if (this.shouldDefineParent) {
if (this.hasParentWidget) {
this.code.unshift(" let parent = extra.parent;");
} else {
this.code.unshift(" let parent = context;");
}
}
if (this.shouldDefineQWeb) {
this.code.unshift(" let QWeb = this.constructor;");
}
if (this.shouldDefineUtils) {
this.code.unshift(" let insertValue = utils.insertValue;");
this.code.unshift(" let utils = this.constructor.utils;");
}
return this.code;
}
withParent(node: number): CompilationContext {
if (
!this.allowMultipleRoots &&
this === this.rootContext &&
(this.parentNode || this.parentTextNode)
) {
throw new Error("A template should not have more than one root node");
}
if (!this.rootContext.rootNode) {
this.rootContext.rootNode = node;
}
if (!this.parentNode && this.rootContext.shouldDefineResult) {
this.addLine(`result = vn${node};`);
}
return this.subContext("parentNode", node);
}
subContext(key: keyof CompilationContext, value: any): CompilationContext {
const newContext = Object.create(this);
newContext[key] = value;
return newContext;
}
indent() {
this.rootContext.indentLevel++;
}
dedent() {
this.rootContext.indentLevel--;
}
addLine(line: string): number {
const prefix = new Array(this.indentLevel + 2).join(" ");
this.code.push(prefix + line);
return this.code.length - 1;
}
addIf(condition: string) {
this.addLine(`if (${condition}) {`);
this.indent();
}
addElse() {
this.dedent();
this.addLine("} else {");
this.indent();
}
closeIf() {
this.dedent();
this.addLine("}");
}
getValue(val: any): QWebVar | string {
return val in this.variables ? this.getValue(this.variables[val]) : val;
}
/**
* Prepare an expression for being consumed at render time. Its main job
* is to
* - replace unknown variables by a lookup in the context
* - replace already defined variables by their internal name
*/
formatExpression(expr: string): string {
this.rootContext.shouldDefineScope = true;
return compileExpr(expr, this.variables);
}
captureExpression(expr: string): string {
this.rootContext.shouldDefineScope = true;
const argId = this.generateID();
const tokens = compileExprToArray(expr, this.variables);
const done = new Set();
return tokens
.map((tok) => {
if (tok.varName) {
if (!done.has(tok.varName)) {
done.add(tok.varName);
this.addLine(`const ${tok.varName}_${argId} = ${tok.value};`);
}
tok.value = `${tok.varName}_${argId}`;
}
return tok.value;
})
.join("");
}
/**
* Perform string interpolation on the given string. Note that if the whole
* string is an expression, it simply returns it (formatted and enclosed in
* parentheses).
* For instance:
* 'Hello {{x}}!' -> `Hello ${x}`
* '{{x ? 'a': 'b'}}' -> (x ? 'a' : 'b')
*/
interpolate(s: string): string {
let matches = s.match(INTERP_REGEXP);
if (matches && matches[0].length === s.length) {
return `(${this.formatExpression(s.slice(2, -2))})`;
}
let r = s.replace(/\{\{.*?\}\}/g, (s) => "${" + this.formatExpression(s.slice(2, -2)) + "}");
return "`" + r + "`";
}
startProtectScope(codeBlock?: boolean): number {
const protectID = this.generateID();
this.rootContext.protectedScopeNumber++;
this.rootContext.shouldDefineScope = true;
const scopeExpr = `Object.create(scope);`;
this.addLine(`let _origScope${protectID} = scope;`);
this.addLine(`scope = ${scopeExpr}`);
if (!codeBlock) {
this.addLine(`scope.__access_mode__ = 'ro';`);
}
return protectID;
}
stopProtectScope(protectID: number) {
this.rootContext.protectedScopeNumber--;
this.addLine(`scope = _origScope${protectID};`);
}
}
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/**
* Owl QWeb Expression Parser
*
* Owl needs in various contexts to be able to understand the structure of a
* string representing a javascript expression. The usual goal is to be able
* to rewrite some variables. For example, if a template has
*
* ```xml
* <t t-if="computeSomething({val: state.val})">...</t>
* ```
*
* this needs to be translated in something like this:
*
* ```js
* if (context["computeSomething"]({val: context["state"].val})) { ... }
* ```
*
* This file contains the implementation of an extremely naive tokenizer/parser
* and evaluator for javascript expressions. The supported grammar is basically
* only expressive enough to understand the shape of objects, of arrays, and
* various operators.
*/
//------------------------------------------------------------------------------
// Misc types, constants and helpers
//------------------------------------------------------------------------------
const RESERVED_WORDS = "true,false,NaN,null,undefined,debugger,console,window,in,instanceof,new,function,return,this,eval,void,Math,RegExp,Array,Object,Date".split(
","
);
const WORD_REPLACEMENT = Object.assign(Object.create(null), {
and: "&&",
or: "||",
gt: ">",
gte: ">=",
lt: "<",
lte: "<=",
});
export interface QWebVar {
id: string; // foo
expr: string; // scope.foo (local variables => only foo)
value?: string; // 1 + 3
hasBody?: boolean;
}
//------------------------------------------------------------------------------
// Tokenizer
//------------------------------------------------------------------------------
type TKind =
| "LEFT_BRACE"
| "RIGHT_BRACE"
| "LEFT_BRACKET"
| "RIGHT_BRACKET"
| "LEFT_PAREN"
| "RIGHT_PAREN"
| "COMMA"
| "VALUE"
| "TEMPLATE_STRING"
| "SYMBOL"
| "OPERATOR"
| "COLON";
interface Token {
type: TKind;
value: string;
originalValue?: string;
size?: number;
varName?: string;
replace?: Function;
}
const STATIC_TOKEN_MAP: { [key: string]: TKind } = Object.assign(Object.create(null), {
"{": "LEFT_BRACE",
"}": "RIGHT_BRACE",
"[": "LEFT_BRACKET",
"]": "RIGHT_BRACKET",
":": "COLON",
",": "COMMA",
"(": "LEFT_PAREN",
")": "RIGHT_PAREN",
});
// note that the space after typeof is relevant. It makes sure that the formatted
// expression has a space after typeof
const OPERATORS = "...,.,===,==,+,!==,!=,!,||,&&,>=,>,<=,<,?,-,*,/,%,typeof ,=>,=,;,in ".split(",");
type Tokenizer = (expr: string) => Token | false;
let tokenizeString: Tokenizer = function (expr) {
let s = expr[0];
let start = s;
if (s !== "'" && s !== '"' && s !== "`") {
return false;
}
let i = 1;
let cur;
while (expr[i] && expr[i] !== start) {
cur = expr[i];
s += cur;
if (cur === "\\") {
i++;
cur = expr[i];
if (!cur) {
throw new Error("Invalid expression");
}
s += cur;
}
i++;
}
if (expr[i] !== start) {
throw new Error("Invalid expression");
}
s += start;
if (start === "`") {
return {
type: "TEMPLATE_STRING",
value: s,
replace(replacer) {
return s.replace(/\$\{(.*?)\}/g, (match, group) => {
return "${" + replacer(group) + "}";
});
},
};
}
return { type: "VALUE", value: s };
};
let tokenizeNumber: Tokenizer = function (expr) {
let s = expr[0];
if (s && s.match(/[0-9]/)) {
let i = 1;
while (expr[i] && expr[i].match(/[0-9]|\./)) {
s += expr[i];
i++;
}
return { type: "VALUE", value: s };
} else {
return false;
}
};
let tokenizeSymbol: Tokenizer = function (expr) {
let s = expr[0];
if (s && s.match(/[a-zA-Z_\$]/)) {
let i = 1;
while (expr[i] && expr[i].match(/\w/)) {
s += expr[i];
i++;
}
if (s in WORD_REPLACEMENT) {
return { type: "OPERATOR", value: WORD_REPLACEMENT[s], size: s.length };
}
return { type: "SYMBOL", value: s };
} else {
return false;
}
};
const tokenizeStatic: Tokenizer = function (expr) {
const char = expr[0];
if (char && char in STATIC_TOKEN_MAP) {
return { type: STATIC_TOKEN_MAP[char], value: char };
}
return false;
};
const tokenizeOperator: Tokenizer = function (expr) {
for (let op of OPERATORS) {
if (expr.startsWith(op)) {
return { type: "OPERATOR", value: op };
}
}
return false;
};
const TOKENIZERS = [
tokenizeString,
tokenizeNumber,
tokenizeOperator,
tokenizeSymbol,
tokenizeStatic,
];
/**
* Convert a javascript expression (as a string) into a list of tokens. For
* example: `tokenize("1 + b")` will return:
* ```js
* [
* {type: "VALUE", value: "1"},
* {type: "OPERATOR", value: "+"},
* {type: "SYMBOL", value: "b"}
* ]
* ```
*/
export function tokenize(expr: string): Token[] {
const result: Token[] = [];
let token: boolean | Token = true;
while (token) {
expr = expr.trim();
if (expr) {
for (let tokenizer of TOKENIZERS) {
token = tokenizer(expr);
if (token) {
result.push(token);
expr = expr.slice(token.size || token.value.length);
break;
}
}
} else {
token = false;
}
}
if (expr.length) {
throw new Error(`Tokenizer error: could not tokenize "${expr}"`);
}
return result;
}
//------------------------------------------------------------------------------
// Expression "evaluator"
//------------------------------------------------------------------------------
const isLeftSeparator = (token) => token && (token.type === "LEFT_BRACE" || token.type === "COMMA");
const isRightSeparator = (token) =>
token && (token.type === "RIGHT_BRACE" || token.type === "COMMA");
/**
* This is the main function exported by this file. This is the code that will
* process an expression (given as a string) and returns another expression with
* proper lookups in the context.
*
* Usually, this kind of code would be very simple to do if we had an AST (so,
* if we had a javascript parser), since then, we would only need to find the
* variables and replace them. However, a parser is more complicated, and there
* are no standard builtin parser API.
*
* Since this method is applied to simple javasript expressions, and the work to
* be done is actually quite simple, we actually can get away with not using a
* parser, which helps with the code size.
*
* Here is the heuristic used by this method to determine if a token is a
* variable:
* - by default, all symbols are considered a variable
* - unless the previous token is a dot (in that case, this is a property: `a.b`)
* - or if the previous token is a left brace or a comma, and the next token is
* a colon (in that case, this is an object key: `{a: b}`)
*
* Some specific code is also required to support arrow functions. If we detect
* the arrow operator, then we add the current (or some previous tokens) token to
* the list of variables so it does not get replaced by a lookup in the context
*/
export function compileExprToArray(expr: string, scope: { [key: string]: QWebVar }): Token[] {
scope = Object.create(scope);
const tokens = tokenize(expr);
let i = 0;
let stack = []; // to track last opening [ or {
while (i < tokens.length) {
let token = tokens[i];
let prevToken = tokens[i - 1];
let nextToken = tokens[i + 1];
let groupType = stack[stack.length - 1];
switch (token.type) {
case "LEFT_BRACE":
case "LEFT_BRACKET":
stack.push(token.type);
break;
case "RIGHT_BRACE":
case "RIGHT_BRACKET":
stack.pop();
}
let isVar = token.type === "SYMBOL" && !RESERVED_WORDS.includes(token.value);
if (token.type === "SYMBOL" && !RESERVED_WORDS.includes(token.value)) {
if (prevToken) {
// normalize missing tokens: {a} should be equivalent to {a:a}
if (
groupType === "LEFT_BRACE" &&
isLeftSeparator(prevToken) &&
isRightSeparator(nextToken)
) {
tokens.splice(i + 1, 0, { type: "COLON", value: ":" }, { ...token });
nextToken = tokens[i + 1];
}
if (prevToken.type === "OPERATOR" && prevToken.value === ".") {
isVar = false;
} else if (prevToken.type === "LEFT_BRACE" || prevToken.type === "COMMA") {
if (nextToken && nextToken.type === "COLON") {
isVar = false;
}
}
}
}
if (token.type === "TEMPLATE_STRING") {
token.value = token.replace((expr) => compileExpr(expr, scope));
}
if (nextToken && nextToken.type === "OPERATOR" && nextToken.value === "=>") {
if (token.type === "RIGHT_PAREN") {
let j = i - 1;
while (j > 0 && tokens[j].type !== "LEFT_PAREN") {
if (tokens[j].type === "SYMBOL" && tokens[j].originalValue) {
tokens[j].value = tokens[j].originalValue!;
scope[tokens[j].value] = { id: tokens[j].value, expr: tokens[j].value };
}
j--;
}
} else {
scope[token.value] = { id: token.value, expr: token.value };
}
}
if (isVar) {
token.varName = token.value;
if (token.value in scope && "id" in scope[token.value]) {
token.value = scope[token.value].expr!;
} else {
token.originalValue = token.value;
token.value = `scope['${token.value}']`;
}
}
i++;
}
return tokens;
}
export function compileExpr(expr: string, scope: { [key: string]: QWebVar }): string {
return compileExprToArray(expr, scope)
.map((t) => t.value)
.join("");
}
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import { STATUS } from "../component/component";
import { VNode } from "../vdom/index";
import { INTERP_REGEXP } from "./compilation_context";
import { QWeb } from "./qweb";
import { browser } from "../browser";
/**
* Owl QWeb Extensions
*
* This file contains the implementation of non standard QWeb directives, added
* by Owl and that will only work on Owl projects:
*
* - t-on
* - t-ref
* - t-transition
* - t-mounted
* - t-slot
* - t-model
*/
//------------------------------------------------------------------------------
// t-on
//------------------------------------------------------------------------------
// these are pieces of code that will be injected into the event handler if
// modifiers are specified
export const MODS_CODE = {
prevent: "e.preventDefault();",
self: "if (e.target !== this.elm) {return}",
stop: "e.stopPropagation();",
};
interface HandlerInfo {
event: string;
handler: string;
}
const FNAMEREGEXP = /^[$A-Z_][0-9A-Z_$]*$/i;
export function makeHandlerCode(
ctx,
fullName,
value,
putInCache: boolean,
modcodes = MODS_CODE
): HandlerInfo {
let [event, ...mods] = fullName.slice(5).split(".");
if (mods.includes("capture")) {
event = "!" + event;
}
if (!event) {
throw new Error("Missing event name with t-on directive");
}
let code: string;
// check if it is a method with no args, a method with args or an expression
let args: string = "";
const name: string = value.replace(/\(.*\)/, function (_args) {
args = _args.slice(1, -1);
return "";
});
const isMethodCall = name.match(FNAMEREGEXP);
// then generate code
if (isMethodCall) {
ctx.rootContext.shouldDefineUtils = true;
const comp = `utils.getComponent(context)`;
if (args) {
const argId = ctx.generateID();
ctx.addLine(`let args${argId} = [${ctx.formatExpression(args)}];`);
code = `${comp}['${name}'](...args${argId}, e);`;
putInCache = false;
} else {
code = `${comp}['${name}'](e);`;
}
} else {
// if we get here, then it is an expression
// we need to capture every variable in it
putInCache = false;
code = ctx.captureExpression(value);
code = `const res = (() => { return ${code} })(); if (typeof res === 'function') { res(e) }`;
}
const modCode = mods.map((mod) => modcodes[mod]).join("");
let handler = `function (e) {if (context.__owl__.status === ${STATUS.DESTROYED}){return}${modCode}${code}}`;
if (putInCache) {
const key = ctx.generateTemplateKey(event);
ctx.addLine(`extra.handlers[${key}] = extra.handlers[${key}] || ${handler};`);
handler = `extra.handlers[${key}]`;
}
return { event, handler };
}
QWeb.addDirective({
name: "on",
priority: 90,
atNodeCreation({ ctx, fullName, value, nodeID }) {
const { event, handler } = makeHandlerCode(ctx, fullName, value, true);
ctx.addLine(`p${nodeID}.on['${event}'] = ${handler};`);
},
});
//------------------------------------------------------------------------------
// t-ref
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "ref",
priority: 95,
atNodeCreation({ ctx, value, addNodeHook }) {
ctx.rootContext.shouldDefineRefs = true;
const refKey = `ref${ctx.generateID()}`;
ctx.addLine(`const ${refKey} = ${ctx.interpolate(value)};`);
addNodeHook("create", `context.__owl__.refs[${refKey}] = n.elm;`);
addNodeHook("destroy", `delete context.__owl__.refs[${refKey}];`);
},
});
//------------------------------------------------------------------------------
// t-transition
//------------------------------------------------------------------------------
QWeb.utils.nextFrame = function (cb: () => void) {
requestAnimationFrame(() => requestAnimationFrame(cb));
};
QWeb.utils.transitionInsert = function (vn: VNode, name: string) {
const elm = <HTMLElement>vn.elm;
// remove potential duplicated vnode that is currently being removed, to
// prevent from having twice the same node in the DOM during an animation
const dup = elm.parentElement && elm.parentElement!.querySelector(`*[data-owl-key='${vn.key}']`);
if (dup) {
dup.remove();
}
elm.classList.add(name + "-enter");
elm.classList.add(name + "-enter-active");
elm.classList.remove(name + "-leave-active");
elm.classList.remove(name + "-leave-to");
const finalize = () => {
elm.classList.remove(name + "-enter-active");
elm.classList.remove(name + "-enter-to");
};
this.nextFrame(() => {
elm.classList.remove(name + "-enter");
elm.classList.add(name + "-enter-to");
whenTransitionEnd(elm, finalize);
});
};
QWeb.utils.transitionRemove = function (vn: VNode, name: string, rm: () => void) {
const elm = <HTMLElement>vn.elm;
elm.setAttribute("data-owl-key", vn.key!);
elm.classList.add(name + "-leave");
elm.classList.add(name + "-leave-active");
const finalize = () => {
if (!elm.classList.contains(name + "-leave-active")) {
return;
}
elm.classList.remove(name + "-leave-active");
elm.classList.remove(name + "-leave-to");
rm();
};
this.nextFrame(() => {
elm.classList.remove(name + "-leave");
elm.classList.add(name + "-leave-to");
whenTransitionEnd(elm, finalize);
});
};
function getTimeout(delays: Array<string>, durations: Array<string>): number {
/* istanbul ignore next */
while (delays.length < durations.length) {
delays = delays.concat(delays);
}
return Math.max.apply(
null,
durations.map((d, i) => {
return toMs(d) + toMs(delays[i]);
})
);
}
// Old versions of Chromium (below 61.0.3163.100) formats floating pointer numbers
// in a locale-dependent way, using a comma instead of a dot.
// If comma is not replaced with a dot, the input will be rounded down (i.e. acting
// as a floor function) causing unexpected behaviors
function toMs(s: string): number {
return Number(s.slice(0, -1).replace(",", ".")) * 1000;
}
function whenTransitionEnd(elm: HTMLElement, cb) {
if (!elm.parentNode) {
// if we get here, this means that the element was removed for some other
// reasons, and in that case, we don't want to work on animation since nothing
// will be displayed anyway.
return;
}
const styles = window.getComputedStyle(elm);
const delays: Array<string> = (styles.transitionDelay || "").split(", ");
const durations: Array<string> = (styles.transitionDuration || "").split(", ");
const timeout: number = getTimeout(delays, durations);
if (timeout > 0) {
const transitionEndCB = () => {
if (!elm.parentNode) return;
cb();
browser.clearTimeout(fallbackTimeout);
elm.removeEventListener("transitionend", transitionEndCB);
};
elm.addEventListener("transitionend", transitionEndCB, { once: true });
const fallbackTimeout = browser.setTimeout(transitionEndCB, timeout + 1);
} else {
cb();
}
}
QWeb.addDirective({
name: "transition",
priority: 96,
atNodeCreation({ ctx, value, addNodeHook }) {
if (!QWeb.enableTransitions) {
return;
}
ctx.rootContext.shouldDefineUtils = true;
let name = value;
const hooks = {
insert: `utils.transitionInsert(vn, '${name}');`,
remove: `utils.transitionRemove(vn, '${name}', rm);`,
};
for (let hookName in hooks) {
addNodeHook(hookName, hooks[hookName]);
}
},
});
//------------------------------------------------------------------------------
// t-slot
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "slot",
priority: 80,
atNodeEncounter({ ctx, value, node, qweb }): boolean {
const slotKey = ctx.generateID();
const valueExpr = value.match(INTERP_REGEXP) ? ctx.interpolate(value) : `'${value}'`;
ctx.addLine(
`const slot${slotKey} = this.constructor.slots[context.__owl__.slotId + '_' + ${valueExpr}];`
);
ctx.addIf(`slot${slotKey}`);
let parentNode = `c${ctx.parentNode}`;
if (!ctx.parentNode) {
ctx.rootContext.shouldDefineResult = true;
ctx.rootContext.shouldDefineUtils = true;
parentNode = `children${ctx.generateID()}`;
ctx.addLine(`let ${parentNode}= []`);
ctx.addLine(`result = {}`);
}
ctx.addLine(
`slot${slotKey}.call(this, context.__owl__.scope, Object.assign({}, extra, {parentNode: ${parentNode}, parent: extra.parent || context}));`
);
if (!ctx.parentNode) {
ctx.addLine(`utils.defineProxy(result, ${parentNode}[0]);`);
}
if (node.hasChildNodes()) {
ctx.addElse();
const nodeCopy = <Element>node.cloneNode(true);
nodeCopy.removeAttribute("t-slot");
qweb._compileNode(nodeCopy, ctx);
}
ctx.closeIf();
return true;
},
});
//------------------------------------------------------------------------------
// t-model
//------------------------------------------------------------------------------
QWeb.utils.toNumber = function (val: string): number | string {
const n = parseFloat(val);
return isNaN(n) ? val : n;
};
const hasDotAtTheEnd = /\.[\w_]+\s*$/;
const hasBracketsAtTheEnd = /\[[^\[]+\]\s*$/;
QWeb.addDirective({
name: "model",
priority: 42,
atNodeCreation({ ctx, nodeID, value, node, fullName, addNodeHook }) {
const type = node.getAttribute("type");
let handler;
let event = fullName.includes(".lazy") ? "change" : "input";
// First step: we need to understand the structure of the expression, and
// from it, extract a base expression (that we can capture, which is
// important because it will be used in a handler later) and a formatted
// expression (which uses the captured base expression)
//
// Also, we support 2 kinds of values: some.expr.value or some.expr[value]
// For the first one, we have:
// - base expression = scope[some].expr
// - expression = exprX.value (where exprX is the var that captures the base expr)
// and for the expression with brackets:
// - base expression = scope[some].expr
// - expression = exprX[keyX] (where exprX is the var that captures the base expr
// and keyX captures scope[value])
let expr: string;
let baseExpr: string;
if (hasDotAtTheEnd.test(value)) {
// we manage the case where the expr has a dot: some.expr.value
const index = value.lastIndexOf(".");
baseExpr = value.slice(0, index);
ctx.addLine(`let expr${nodeID} = ${ctx.formatExpression(baseExpr)};`);
expr = `expr${nodeID}${value.slice(index)}`;
} else if (hasBracketsAtTheEnd.test(value)) {
// we manage here the case where the expr ends in a bracket expression:
// some.expr[value]
const index = value.lastIndexOf("[");
baseExpr = value.slice(0, index);
ctx.addLine(`let expr${nodeID} = ${ctx.formatExpression(baseExpr)};`);
let exprKey = value.trimRight().slice(index + 1, -1);
ctx.addLine(`let exprKey${nodeID} = ${ctx.formatExpression(exprKey)};`);
expr = `expr${nodeID}[exprKey${nodeID}]`;
} else {
throw new Error(`Invalid t-model expression: "${value}" (it should be assignable)`);
}
const key = ctx.generateTemplateKey();
if (node.tagName === "select") {
ctx.addLine(`p${nodeID}.props = {value: ${expr}};`);
addNodeHook("create", `n.elm.value=${expr};`);
event = "change";
handler = `(ev) => {${expr} = ev.target.value}`;
} else if (type === "checkbox") {
ctx.addLine(`p${nodeID}.props = {checked: ${expr}};`);
handler = `(ev) => {${expr} = ev.target.checked}`;
} else if (type === "radio") {
const nodeValue = node.getAttribute("value")!;
ctx.addLine(`p${nodeID}.props = {checked:${expr} === '${nodeValue}'};`);
handler = `(ev) => {${expr} = ev.target.value}`;
event = "click";
} else {
ctx.addLine(`p${nodeID}.props = {value: ${expr}};`);
const trimCode = fullName.includes(".trim") ? ".trim()" : "";
let valueCode = `ev.target.value${trimCode}`;
if (fullName.includes(".number")) {
ctx.rootContext.shouldDefineUtils = true;
valueCode = `utils.toNumber(${valueCode})`;
}
handler = `(ev) => {${expr} = ${valueCode}}`;
}
ctx.addLine(`extra.handlers[${key}] = extra.handlers[${key}] || (${handler});`);
ctx.addLine(`p${nodeID}.on['${event}'] = extra.handlers[${key}];`);
},
});
//------------------------------------------------------------------------------
// t-key
//------------------------------------------------------------------------------
QWeb.addDirective({
name: "key",
priority: 45,
atNodeEncounter({ ctx, value, node }) {
if (ctx.loopNumber === 0) {
ctx.keyStack.push(ctx.rootContext.hasKey0);
ctx.rootContext.hasKey0 = true;
}
ctx.addLine("{");
ctx.indent();
ctx.addLine(`let key${ctx.loopNumber} = ${ctx.formatExpression(value)};`);
},
finalize({ ctx }) {
ctx.dedent();
ctx.addLine("}");
if (ctx.loopNumber === 0) {
ctx.rootContext.hasKey0 = ctx.keyStack.pop() as boolean;
}
},
});
-4
View File
@@ -1,4 +0,0 @@
import "./base_directives";
import "./extensions";
export { CompiledTemplate, QWeb } from "./qweb";
-945
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@@ -1,945 +0,0 @@
import { EventBus } from "../core/event_bus";
import { h, patch, VNode } from "../vdom/index";
import { CompilationContext } from "./compilation_context";
import { shallowEqual, escape, _Markup } from "../utils";
import { addNS } from "../vdom/vdom";
import { htmlToVDOM } from "../vdom/html_to_vdom";
/**
* Owl QWeb Engine
*
* In this file, you will find a QWeb engine/template compiler. It is the core
* of how Owl component works.
*
* Briefly, Owl QWeb compiles XML templates into functions that output a virtual
* DOM representation.
*
* We have here:
* - a CompilationContext class, which is an internal object that contains all
* compilation specific information, while a template is being compiled.
* - a QWeb class: this is the code of the QWeb compiler.
*
* Note that this file does not contain the implementation of the QWeb
* directives (see qweb_directives.ts and qweb_extensions.ts).
*/
//------------------------------------------------------------------------------
// Types
//------------------------------------------------------------------------------
export type EvalContext = { [key: string]: any };
export type CompiledTemplate = (context: EvalContext, extra: any) => VNode;
interface Template {
elem: Element;
fn: CompiledTemplate;
}
interface CompilationInfo {
node: Element;
qweb: QWeb;
ctx: CompilationContext;
fullName: string;
value: string;
}
interface NodeCreationCompilationInfo extends CompilationInfo {
nodeID: number;
addNodeHook: Function;
}
export interface Directive {
name: string;
extraNames?: string[];
priority: number;
// if return true, then directive is fully applied and there is no need to
// keep processing node. Otherwise, we keep going.
atNodeEncounter?(info: CompilationInfo): boolean | void;
atNodeCreation?(info: NodeCreationCompilationInfo): void;
finalize?(info: CompilationInfo): void;
}
interface QWebConfig {
templates?: string;
translateFn?(text: string): string;
}
//------------------------------------------------------------------------------
// Const/global stuff/helpers
//------------------------------------------------------------------------------
export const TRANSLATABLE_ATTRS = ["label", "title", "placeholder", "alt"];
const lineBreakRE = /[\r\n]/;
const whitespaceRE = /\s+/g;
const translationRE = /^(\s*)([\s\S]+?)(\s*)$/;
const NODE_HOOKS_PARAMS = {
create: "(_, n)",
insert: "vn",
remove: "(vn, rm)",
destroy: "()",
};
interface Utils {
toClassObj(expr: any): Object;
shallowEqual(p1: Object, p2: Object): boolean;
[key: string]: any;
}
function isComponent(obj): boolean {
return obj && obj.hasOwnProperty("__owl__");
}
function insertValue(children: any[], value: any) {
if (value != null) {
if (value instanceof _Markup) {
children.push(...htmlToVDOM(value as any));
} else {
children.push({ text: value });
}
}
}
class VDomArray extends Array {
toString() {
return vDomToString(this);
}
}
function vDomToString(vdom: VNode[]): string {
return vdom
.map((vnode) => {
if (vnode.sel) {
const node = document.createElement(vnode.sel);
const result = patch(node, vnode);
return (<HTMLElement>result.elm).outerHTML;
} else {
return vnode.text;
}
})
.join("");
}
const UTILS: Utils = {
zero: Symbol("zero"),
insertValue,
toClassObj(expr) {
const result = {};
if (typeof expr === "string") {
// we transform here a list of classes into an object:
// 'hey you' becomes {hey: true, you: true}
expr = expr.trim();
if (!expr) {
return {};
}
let words = expr.split(/\s+/);
for (let i = 0; i < words.length; i++) {
result[words[i]] = true;
}
return result;
}
// this is already an object, but we may need to split keys:
// {'a b': true, 'a c': false} should become {a: true, b: true, c: false}
for (let key in expr) {
const value = expr[key];
const words = key.split(/\s+/);
for (let word of words) {
result[word] = result[word] || value;
}
}
return result;
},
/**
* This method combines the current context with the variables defined in a
* scope for use in a slot.
*
* The implementation is kind of tricky because we want to preserve the
* prototype chain structure of the cloned result. So we need to traverse the
* prototype chain, cloning each level respectively.
*/
combine(context, scope) {
let clone = context;
const scopeStack = [];
while (!isComponent(scope)) {
scopeStack.push(scope);
scope = scope.__proto__;
}
while (scopeStack.length) {
let scope = scopeStack.pop();
clone = Object.create(clone);
Object.assign(clone, scope);
}
return clone;
},
shallowEqual,
addNameSpace(vnode) {
addNS(vnode.data, vnode.children, vnode.sel);
},
VDomArray,
vDomToString,
getComponent(obj) {
while (obj && !isComponent(obj)) {
obj = obj.__proto__;
}
return obj;
},
getScope(obj, property: string) {
const obj0 = obj;
while (
obj &&
!obj.hasOwnProperty(property) &&
!(obj.hasOwnProperty("__access_mode__") && obj.__access_mode__ === "ro")
) {
const newObj = obj.__proto__;
if (!newObj || isComponent(newObj)) {
return obj0;
}
obj = newObj;
}
return obj;
},
};
function parseXML(xml: string): Document {
const parser = new DOMParser();
const doc = parser.parseFromString(xml, "text/xml");
if (doc.getElementsByTagName("parsererror").length) {
let msg = "Invalid XML in template.";
const parsererrorText = doc.getElementsByTagName("parsererror")[0].textContent;
if (parsererrorText) {
msg += "\nThe parser has produced the following error message:\n" + parsererrorText;
const re = /\d+/g;
const firstMatch = re.exec(parsererrorText);
if (firstMatch) {
const lineNumber = Number(firstMatch[0]);
const line = xml.split("\n")[lineNumber - 1];
const secondMatch = re.exec(parsererrorText);
if (line && secondMatch) {
const columnIndex = Number(secondMatch[0]) - 1;
if (line[columnIndex]) {
msg +=
`\nThe error might be located at xml line ${lineNumber} column ${columnIndex}\n` +
`${line}\n${"-".repeat(columnIndex - 1)}^`;
}
}
}
}
throw new Error(msg);
}
return doc;
}
function escapeQuotes(str: string): string {
return str.replace(/\'/g, "\\'");
}
//------------------------------------------------------------------------------
// QWeb rendering engine
//------------------------------------------------------------------------------
export class QWeb extends EventBus {
templates: { [name: string]: Template };
static utils = UTILS;
static components = Object.create(null);
static DIRECTIVE_NAMES: { [key: string]: 1 } = {
name: 1,
att: 1,
attf: 1,
translation: 1,
tag: 1,
};
static DIRECTIVES: Directive[] = [];
static TEMPLATES: { [name: string]: Template } = {};
static nextId: number = 1;
h = h;
// dev mode enables better error messages or more costly validations
static dev: boolean = false;
static enableTransitions: boolean = true;
// slots contains sub templates defined with t-set inside t-component nodes, and
// are meant to be used by the t-slot directive.
static slots = {};
static nextSlotId = 1;
// subTemplates are stored in two objects: a (local) mapping from a name to an
// id, and a (global) mapping from an id to the compiled function. This is
// necessary to ensure that global templates can be called with more than one
// QWeb instance.
subTemplates: { [key: string]: number } = {};
static subTemplates: { [id: number]: Function } = {};
isUpdating: boolean = false;
translateFn?: QWebConfig["translateFn"];
constructor(config: QWebConfig = {}) {
super();
this.templates = Object.create(QWeb.TEMPLATES);
if (config.templates) {
this.addTemplates(config.templates);
}
if (config.translateFn) {
this.translateFn = config.translateFn;
}
}
static addDirective(directive: Directive) {
if (directive.name in QWeb.DIRECTIVE_NAMES) {
throw new Error(`Directive "${directive.name} already registered`);
}
QWeb.DIRECTIVES.push(directive);
QWeb.DIRECTIVE_NAMES[directive.name] = 1;
QWeb.DIRECTIVES.sort((d1, d2) => d1.priority - d2.priority);
if (directive.extraNames) {
directive.extraNames.forEach((n) => (QWeb.DIRECTIVE_NAMES[n] = 1));
}
}
static registerComponent(name: string, Component: any) {
if (QWeb.components[name]) {
throw new Error(`Component '${name}' has already been registered`);
}
QWeb.components[name] = Component;
}
/**
* Register globally a template. All QWeb instances will obtain their
* templates from their own template map, and then, from the global static
* TEMPLATES property.
*/
static registerTemplate(name: string, template: string) {
if (QWeb.TEMPLATES[name]) {
throw new Error(`Template '${name}' has already been registered`);
}
const qweb = new QWeb();
qweb.addTemplate(name, template);
QWeb.TEMPLATES[name] = qweb.templates[name];
}
/**
* Add a template to the internal template map. Note that it is not
* immediately compiled.
*/
addTemplate(name: string, xmlString: string, allowDuplicate?: boolean) {
if (allowDuplicate && name in this.templates) {
return;
}
const doc = parseXML(xmlString);
if (!doc.firstChild) {
throw new Error("Invalid template (should not be empty)");
}
this._addTemplate(name, <Element>doc.firstChild);
}
/**
* Load templates from a xml (as a string or xml document). This will look up
* for the first <templates> tag, and will consider each child of this as a
* template, with the name given by the t-name attribute.
*/
addTemplates(xmlstr: string | Document) {
if (!xmlstr) {
return;
}
const doc = typeof xmlstr === "string" ? parseXML(xmlstr) : xmlstr;
const templates = doc.getElementsByTagName("templates")[0];
if (!templates) {
return;
}
for (let elem of <any>templates.children) {
const name = elem.getAttribute("t-name");
this._addTemplate(name, elem);
}
}
_addTemplate(name: string, elem: Element) {
if (name in this.templates) {
throw new Error(`Template ${name} already defined`);
}
this._processTemplate(elem);
const template = {
elem,
fn: function (this: QWeb, context, extra) {
const compiledFunction = this._compile(name);
template.fn = compiledFunction;
return compiledFunction.call(this, context, extra);
},
};
this.templates[name] = template;
}
_processTemplate(elem: Element) {
let tbranch = elem.querySelectorAll("[t-elif], [t-else]");
for (let i = 0, ilen = tbranch.length; i < ilen; i++) {
let node = tbranch[i];
let prevElem = node.previousElementSibling!;
let pattr = function (name) {
return prevElem.getAttribute(name);
};
let nattr = function (name) {
return +!!node.getAttribute(name);
};
if (prevElem && (pattr("t-if") || pattr("t-elif"))) {
if (pattr("t-foreach")) {
throw new Error(
"t-if cannot stay at the same level as t-foreach when using t-elif or t-else"
);
}
if (
["t-if", "t-elif", "t-else"].map(nattr).reduce(function (a, b) {
return a + b;
}) > 1
) {
throw new Error("Only one conditional branching directive is allowed per node");
}
// All text (with only spaces) and comment nodes (nodeType 8) between
// branch nodes are removed
let textNode;
while ((textNode = node.previousSibling) !== prevElem) {
if (textNode.nodeValue.trim().length && textNode.nodeType !== 8) {
throw new Error("text is not allowed between branching directives");
}
textNode.remove();
}
} else {
throw new Error(
"t-elif and t-else directives must be preceded by a t-if or t-elif directive"
);
}
}
}
/**
* Render a template
*
* @param {string} name the template should already have been added
*/
render(name: string, context: EvalContext = {}, extra: any = null): VNode {
const template = this.templates[name];
if (!template) {
throw new Error(`Template ${name} does not exist`);
}
return template.fn.call(this, context, extra);
}
/**
* Render a template to a html string.
*
* Note that this is more limited than the `render` method: it is not suitable
* to render a full component tree, since this is an asynchronous operation.
* This method can only render templates without components.
*/
renderToString(name: string, context: EvalContext = {}, extra?: any): string {
const vnode = this.render(name, context, extra);
if (vnode.sel === undefined) {
return vnode.text!;
}
const node = document.createElement(vnode.sel);
const elem = patch(node, vnode).elm as HTMLElement;
function escapeTextNodes(node) {
if (node.nodeType === 3) {
node.textContent = escape(node.textContent);
}
for (let n of node.childNodes) {
escapeTextNodes(n);
}
}
escapeTextNodes(elem);
return elem.outerHTML;
}
/**
* Force all widgets connected to this QWeb instance to rerender themselves.
*
* This method is mostly useful for external code that want to modify the
* application in some cases. For example, a router plugin.
*/
forceUpdate() {
this.isUpdating = true;
Promise.resolve().then(() => {
if (this.isUpdating) {
this.isUpdating = false;
this.trigger("update");
}
});
}
_compile(
name: string,
options: {
elem?: Element;
hasParent?: boolean;
defineKey?: boolean;
} = {}
): CompiledTemplate {
const elem = options.elem || this.templates[name].elem;
const isDebug = elem.attributes.hasOwnProperty("t-debug");
const ctx = new CompilationContext(name);
if (elem.tagName !== "t") {
ctx.shouldDefineResult = false;
}
if (options.hasParent) {
ctx.variables = Object.create(null);
ctx.parentNode = ctx.generateID();
ctx.allowMultipleRoots = true;
ctx.shouldDefineParent = true;
ctx.hasParentWidget = true;
ctx.shouldDefineResult = false;
ctx.addLine(`let c${ctx.parentNode} = extra.parentNode;`);
if (options.defineKey) {
ctx.addLine(`let key0 = extra.key || "";`);
ctx.hasKey0 = true;
}
}
this._compileNode(elem, ctx);
if (!options.hasParent) {
if (ctx.shouldDefineResult) {
ctx.addLine(`return result;`);
} else {
if (!ctx.rootNode) {
throw new Error(`A template should have one root node (${ctx.templateName})`);
}
ctx.addLine(`return vn${ctx.rootNode};`);
}
}
let code = ctx.generateCode();
const templateName = ctx.templateName.replace(/`/g, "'").slice(0, 200);
code.unshift(` // Template name: "${templateName}"`);
let template;
try {
template = new Function("context, extra", code.join("\n")) as CompiledTemplate;
} catch (e) {
console.groupCollapsed(`Invalid Code generated by ${templateName}`);
console.warn(code.join("\n"));
console.groupEnd();
throw new Error(
`Invalid generated code while compiling template '${templateName}': ${e.message}`
);
}
if (isDebug) {
const tpl = this.templates[name];
if (tpl) {
const msg = `Template: ${tpl.elem.outerHTML}\nCompiled code:\n${template.toString()}`;
console.log(msg);
}
}
return template;
}
/**
* Generate code from an xml node
*
*/
_compileNode(node: ChildNode, ctx: CompilationContext) {
if (!(node instanceof Element)) {
// this is a text node, there are no directive to apply
let text = node.textContent!;
if (!ctx.inPreTag) {
if (lineBreakRE.test(text) && !text.trim()) {
return;
}
text = text.replace(whitespaceRE, " ");
}
if (this.translateFn) {
if ((node.parentNode as any).getAttribute("t-translation") !== "off") {
const match = translationRE.exec(text);
text = match[1] + this.translateFn(match[2]) + match[3];
}
}
if (ctx.parentNode) {
if (node.nodeType === 3) {
ctx.addLine(`c${ctx.parentNode}.push({text: \`${text}\`});`);
} else if (node.nodeType === 8) {
ctx.addLine(`c${ctx.parentNode}.push(h('!', \`${text}\`));`);
}
} else if (ctx.parentTextNode) {
ctx.addLine(`vn${ctx.parentTextNode}.text += \`${text}\`;`);
} else {
// this is an unusual situation: this text node is the result of the
// template rendering.
let nodeID = ctx.generateID();
ctx.addLine(`let vn${nodeID} = {text: \`${text}\`};`);
ctx.addLine(`result = vn${nodeID};`);
ctx.rootContext.rootNode = nodeID;
ctx.rootContext.parentTextNode = nodeID;
}
return;
}
if (node.tagName !== "t" && node.hasAttribute("t-call")) {
const tCallNode = document.implementation.createDocument(
"http://www.w3.org/1999/xhtml",
"t",
null
).documentElement;
tCallNode.setAttribute("t-call", node.getAttribute("t-call")!);
node.removeAttribute("t-call");
node.prepend(tCallNode);
}
const firstLetter = node.tagName[0];
if (firstLetter === firstLetter.toUpperCase()) {
// this is a component, we modify in place the xml document to change
// <SomeComponent ... /> to <SomeComponent t-component="SomeComponent" ... />
node.setAttribute("t-component", node.tagName);
} else if (node.tagName !== "t" && node.hasAttribute("t-component")) {
throw new Error(
`Directive 't-component' can only be used on <t> nodes (used on a <${node.tagName}>)`
);
}
const attributes = (<Element>node).attributes;
const validDirectives: {
directive: Directive;
value: string;
fullName: string;
}[] = [];
const finalizers: typeof validDirectives = [];
// maybe this is not optimal: we iterate on all attributes here, and again
// just after for each directive.
for (let i = 0; i < attributes.length; i++) {
let attrName = attributes[i].name;
if (attrName.startsWith("t-")) {
let dName = attrName.slice(2).split(/-|\./)[0];
if (!(dName in QWeb.DIRECTIVE_NAMES)) {
throw new Error(`Unknown QWeb directive: '${attrName}'`);
}
if (
node.tagName !== "t" &&
(attrName === "t-esc" || attrName === "t-out" || attrName === "t-raw")
) {
const tNode = document.implementation.createDocument(
"http://www.w3.org/1999/xhtml",
"t",
null
).documentElement;
tNode.setAttribute(attrName, node.getAttribute(attrName)!);
for (let child of Array.from(node.childNodes)) {
tNode.appendChild(child);
}
node.appendChild(tNode);
node.removeAttribute(attrName);
}
}
}
const DIR_N = QWeb.DIRECTIVES.length;
const ATTR_N = attributes.length;
let withHandlers = false;
for (let i = 0; i < DIR_N; i++) {
let directive = QWeb.DIRECTIVES[i];
let fullName;
let value;
for (let j = 0; j < ATTR_N; j++) {
const name = attributes[j].name;
if (
name === "t-" + directive.name ||
name.startsWith("t-" + directive.name + "-") ||
name.startsWith("t-" + directive.name + ".")
) {
fullName = name;
value = attributes[j].textContent;
validDirectives.push({ directive, value, fullName });
if (directive.name === "on" || directive.name === "model") {
withHandlers = true;
}
}
}
}
for (let { directive, value, fullName } of validDirectives) {
if (directive.finalize) {
finalizers.push({ directive, value, fullName });
}
if (directive.atNodeEncounter) {
const isDone = directive.atNodeEncounter({
node,
qweb: this,
ctx,
fullName,
value,
});
if (isDone) {
for (let { directive, value, fullName } of finalizers) {
directive.finalize!({ node, qweb: this, ctx, fullName, value });
}
return;
}
}
}
if (node.nodeName !== "t" || node.hasAttribute("t-tag")) {
let nodeHooks = {};
let addNodeHook = function (hook, handler) {
nodeHooks[hook] = nodeHooks[hook] || [];
nodeHooks[hook].push(handler);
};
if (node.tagName === "select" && node.hasAttribute("t-att-value")) {
const value = node.getAttribute("t-att-value");
let exprId = ctx.generateID();
ctx.addLine(`let expr${exprId} = ${ctx.formatExpression(value)};`);
let expr = `expr${exprId}`;
node.setAttribute("t-att-value", expr);
addNodeHook("create", `n.elm.value=${expr};`);
}
let nodeID = this._compileGenericNode(node, ctx, withHandlers);
ctx = ctx.withParent(nodeID);
for (let { directive, value, fullName } of validDirectives) {
if (directive.atNodeCreation) {
directive.atNodeCreation({
node,
qweb: this,
ctx,
fullName,
value,
nodeID,
addNodeHook,
});
}
}
if (Object.keys(nodeHooks).length) {
ctx.addLine(`p${nodeID}.hook = {`);
for (let hook in nodeHooks) {
ctx.addLine(` ${hook}: ${NODE_HOOKS_PARAMS[hook]} => {`);
for (let handler of nodeHooks[hook]) {
ctx.addLine(` ${handler}`);
}
ctx.addLine(` },`);
}
ctx.addLine(`};`);
}
}
if (node.nodeName === "pre") {
ctx = ctx.subContext("inPreTag", true);
}
this._compileChildren(node, ctx);
// svg support
// we hadd svg namespace if it is a svg or if it is a g, but only if it is
// the root node. This is the easiest way to support svg sub components:
// they need to have a g tag as root. Otherwise, we would need a complete
// list of allowed svg tags.
const shouldAddNS =
node.nodeName === "svg" || (node.nodeName === "g" && ctx.rootNode === ctx.parentNode);
if (shouldAddNS) {
ctx.rootContext.shouldDefineUtils = true;
ctx.addLine(`utils.addNameSpace(vn${ctx.parentNode});`);
}
for (let { directive, value, fullName } of finalizers) {
directive.finalize!({ node, qweb: this, ctx, fullName, value });
}
}
_compileGenericNode(
node: ChildNode,
ctx: CompilationContext,
withHandlers: boolean = true
): number {
// nodeType 1 is generic tag
if (node.nodeType !== 1) {
throw new Error("unsupported node type");
}
const attributes = (<Element>node).attributes;
const attrs: string[] = [];
const props: string[] = [];
const tattrs: number[] = [];
function handleProperties(key, val) {
let isProp = false;
switch (node.nodeName) {
case "input":
let type = (<Element>node).getAttribute("type");
if (type === "checkbox" || type === "radio") {
if (key === "checked" || key === "indeterminate") {
isProp = true;
}
}
if (key === "value" || key === "readonly" || key === "disabled") {
isProp = true;
}
break;
case "option":
isProp = key === "selected" || key === "disabled";
break;
case "textarea":
isProp = key === "readonly" || key === "disabled" || key === "value";
break;
case "select":
isProp = key === "disabled" || key === "value";
break;
case "button":
case "optgroup":
isProp = key === "disabled";
break;
}
if (isProp) {
props.push(`${key}: ${val}`);
}
}
let classObj = "";
for (let i = 0; i < attributes.length; i++) {
let name = attributes[i].name;
let value = attributes[i].textContent!;
if (this.translateFn && TRANSLATABLE_ATTRS.includes(name)) {
value = this.translateFn(value);
}
// regular attributes
if (!name.startsWith("t-") && !(<Element>node).getAttribute("t-attf-" + name)) {
const attID = ctx.generateID();
if (name === "class") {
if ((value = value.trim())) {
let classDef = value
.split(/\s+/)
.map((a) => `'${escapeQuotes(a)}':true`)
.join(",");
if (classObj) {
ctx.addLine(`Object.assign(${classObj}, {${classDef}})`);
} else {
classObj = `_${ctx.generateID()}`;
ctx.addLine(`let ${classObj} = {${classDef}};`);
}
}
} else {
ctx.addLine(`let _${attID} = '${escapeQuotes(value)}';`);
if (!name.match(/^[a-zA-Z]+$/)) {
// attribute contains 'non letters' => we want to quote it
name = '"' + name + '"';
}
attrs.push(`${name}: _${attID}`);
handleProperties(name, `_${attID}`);
}
}
// dynamic attributes
if (name.startsWith("t-att-")) {
let attName = name.slice(6);
const v = ctx.getValue(value);
let formattedValue = typeof v === "string" ? ctx.formatExpression(v) : `scope.${v.id}`;
if (attName === "class") {
ctx.rootContext.shouldDefineUtils = true;
formattedValue = `utils.toClassObj(${formattedValue})`;
if (classObj) {
ctx.addLine(`Object.assign(${classObj}, ${formattedValue})`);
} else {
classObj = `_${ctx.generateID()}`;
ctx.addLine(`let ${classObj} = ${formattedValue};`);
}
} else {
const attID = ctx.generateID();
if (!attName.match(/^[a-zA-Z]+$/)) {
// attribute contains 'non letters' => we want to quote it
attName = '"' + attName + '"';
}
// we need to combine dynamic with non dynamic attributes:
// class="a" t-att-class="'yop'" should be rendered as class="a yop"
const attValue = (<Element>node).getAttribute(attName);
if (attValue) {
const attValueID = ctx.generateID();
ctx.addLine(`let _${attValueID} = ${formattedValue};`);
formattedValue = `'${attValue}' + (_${attValueID} ? ' ' + _${attValueID} : '')`;
const attrIndex = attrs.findIndex((att) => att.startsWith(attName + ":"));
attrs.splice(attrIndex, 1);
}
if (node.nodeName === "select" && attName === "value") {
attrs.push(`${attName}: ${v}`);
handleProperties(attName, v);
} else {
ctx.addLine(`let _${attID} = ${formattedValue};`);
attrs.push(`${attName}: _${attID}`);
handleProperties(attName, "_" + attID);
}
}
}
if (name.startsWith("t-attf-")) {
let attName = name.slice(7);
if (!attName.match(/^[a-zA-Z]+$/)) {
// attribute contains 'non letters' => we want to quote it
attName = '"' + attName + '"';
}
const formattedExpr = ctx.interpolate(value);
const attID = ctx.generateID();
let staticVal = (<Element>node).getAttribute(attName);
if (staticVal) {
ctx.addLine(`let _${attID} = '${staticVal} ' + ${formattedExpr};`);
} else {
ctx.addLine(`let _${attID} = ${formattedExpr};`);
}
attrs.push(`${attName}: _${attID}`);
}
// t-att= attributes
if (name === "t-att") {
let id = ctx.generateID();
ctx.addLine(`let _${id} = ${ctx.formatExpression(value!)};`);
tattrs.push(id);
}
}
let nodeID = ctx.generateID();
let key = ctx.loopNumber || ctx.hasKey0 ? `\`\${key${ctx.loopNumber}}_${nodeID}\`` : nodeID;
const parts = [`key:${key}`];
if (attrs.length + tattrs.length > 0) {
parts.push(`attrs:{${attrs.join(",")}}`);
}
if (props.length > 0) {
parts.push(`props:{${props.join(",")}}`);
}
if (classObj) {
parts.push(`class:${classObj}`);
}
if (withHandlers) {
parts.push(`on:{}`);
}
ctx.addLine(`let c${nodeID} = [], p${nodeID} = {${parts.join(",")}};`);
for (let id of tattrs) {
ctx.addIf(`_${id} instanceof Array`);
ctx.addLine(`p${nodeID}.attrs[_${id}[0]] = _${id}[1];`);
ctx.addElse();
ctx.addLine(`for (let key in _${id}) {`);
ctx.indent();
ctx.addLine(`p${nodeID}.attrs[key] = _${id}[key];`);
ctx.dedent();
ctx.addLine(`}`);
ctx.closeIf();
}
let nodeName = `'${node.nodeName}'`;
if ((<Element>node).hasAttribute("t-tag")) {
const tagExpr = (<Element>node).getAttribute("t-tag");
(<Element>node).removeAttribute("t-tag");
nodeName = `tag${ctx.generateID()}`;
ctx.addLine(`let ${nodeName} = ${ctx.formatExpression(tagExpr)};`);
}
ctx.addLine(`let vn${nodeID} = h(${nodeName}, p${nodeID}, c${nodeID});`);
if (ctx.parentNode) {
ctx.addLine(`c${ctx.parentNode}.push(vn${nodeID});`);
} else if (ctx.loopNumber || ctx.hasKey0) {
ctx.rootContext.shouldDefineResult = true;
ctx.addLine(`result = vn${nodeID};`);
}
return nodeID;
}
_compileChildren(node: ChildNode, ctx: CompilationContext) {
if (node.childNodes.length > 0) {
for (let child of Array.from(node.childNodes)) {
this._compileNode(child, ctx);
}
}
}
}
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import { Component } from "../component/component";
import { xml } from "../tags";
import { Destination, RouterEnv } from "./router";
type Props = Destination;
export class Link<Env extends RouterEnv> extends Component<Props, Env> {
static template = xml`
<a t-att-class="{'router-link-active': isActive }"
t-att-href="href"
t-on-click="navigate">
<t t-slot="default"/>
</a>
`;
href: string = this.env.router.destToPath(this.props);
async willUpdateProps(nextProps) {
this.href = this.env.router.destToPath(nextProps);
}
get isActive() {
if (this.env.router.mode === "hash") {
return (<any>document.location).hash === this.href;
}
return (<any>document.location).pathname === this.href;
}
navigate(ev) {
// don't redirect with control keys
if (ev.metaKey || ev.altKey || ev.ctrlKey || ev.shiftKey) {
return;
}
// don't redirect on right click
if (ev.button !== undefined && ev.button !== 0) {
return;
}
// don't redirect if `target="_blank"`
if (ev.currentTarget && ev.currentTarget.getAttribute) {
const target = ev.currentTarget.getAttribute("target");
if (/\b_blank\b/i.test(target)) {
return;
}
}
ev.preventDefault();
this.env.router.navigate(this.props);
}
}
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import { Component } from "../component/component";
import { xml } from "../tags";
import { EnvWithRouter } from "./router";
export class RouteComponent extends Component<{}, EnvWithRouter> {
static template = xml`
<t>
<t
t-if="routeComponent"
t-component="routeComponent"
t-key="env.router.currentRouteName"
t-props="env.router.currentParams" />
</t>
`;
get routeComponent(): any {
return this.env.router.currentRoute && this.env.router.currentRoute.component;
}
}
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import { Env } from "../component/component";
import { QWeb } from "../qweb/index";
import { shallowEqual } from "../utils";
type NavigationGuard = (info: {
env: Env;
to: Route | null;
from: Route | null;
}) => boolean | Destination;
export interface Route {
name: string;
path: string;
extractionRegExp: RegExp;
component?: any;
redirect?: Destination;
params: string[];
beforeRouteEnter?: NavigationGuard;
}
export type RouteParams = { [key: string]: string | number };
export interface RouterEnv extends Env {
router: Router;
}
export interface Destination {
path?: string;
to?: string;
params?: RouteParams;
}
interface PositiveMatchResult {
type: "match";
route: Route;
params: RouteParams;
}
interface NegativeMatchResult {
type: "nomatch";
}
interface CancelledMatch {
type: "cancelled";
}
type MatchResult = PositiveMatchResult | NegativeMatchResult | CancelledMatch;
interface Options {
mode: Router["mode"];
}
export interface EnvWithRouter extends Env {
router: Router;
}
const paramRegexp = /\{\{(.*?)\}\}/;
const globalParamRegexp = new RegExp(paramRegexp.source, "g");
export class Router {
currentRoute: Route | null = null;
currentParams: RouteParams | null = null;
mode: "history" | "hash";
routes: { [id: string]: Route };
routeIds: string[];
env: RouterEnv;
constructor(
env: Partial<EnvWithRouter>,
routes: Partial<Route>[],
options: Options = { mode: "history" }
) {
env.router = this;
this.mode = options.mode;
this.env = env as RouterEnv;
this.routes = {};
this.routeIds = [];
let nextId = 1;
for (let partialRoute of routes) {
if (!partialRoute.name) {
partialRoute.name = "__route__" + nextId++;
}
if (partialRoute.component) {
QWeb.registerComponent("__component__" + partialRoute.name, partialRoute.component);
}
if (partialRoute.redirect) {
this.validateDestination(partialRoute.redirect);
}
partialRoute.params = partialRoute.path ? findParams(partialRoute.path) : [];
partialRoute.extractionRegExp = makeExtractionRegExp(partialRoute.path);
this.routes[partialRoute.name] = partialRoute as Route;
this.routeIds.push(partialRoute.name);
}
}
//--------------------------------------------------------------------------
// Public API
//--------------------------------------------------------------------------
async start() {
(this as any)._listener = (ev) => this._navigate(this.currentPath(), ev);
window.addEventListener("popstate", (this as any)._listener);
if (this.mode === "hash") {
window.addEventListener("hashchange", (this as any)._listener);
}
const result = await this.matchAndApplyRules(this.currentPath());
if (result.type === "match") {
this.currentRoute = result.route;
this.currentParams = result.params;
const currentPath = this.routeToPath(result.route, result.params);
if (currentPath !== this.currentPath()) {
this.setUrlFromPath(currentPath);
}
}
}
async navigate(to: Destination): Promise<boolean> {
const path = this.destToPath(to);
return this._navigate(path);
}
async _navigate(path: string, ev?: any): Promise<boolean> {
const initialName = this.currentRouteName;
const initialParams = this.currentParams;
const result = await this.matchAndApplyRules(path);
if (result.type === "match") {
let finalPath = this.routeToPath(result.route, result.params);
if (path.indexOf("?") > -1) {
finalPath += "?" + path.split("?")[1];
}
const isPopStateEvent = ev && ev instanceof PopStateEvent;
if (!isPopStateEvent) {
this.setUrlFromPath(finalPath);
}
this.currentRoute = result.route;
this.currentParams = result.params;
} else if (result.type === "nomatch") {
this.currentRoute = null;
this.currentParams = null;
}
const didChange =
this.currentRouteName !== initialName || !shallowEqual(this.currentParams, initialParams);
if (didChange) {
this.env.qweb.forceUpdate();
return true;
}
return false;
}
destToPath(dest: Destination): string {
this.validateDestination(dest);
return dest.path || this.routeToPath(this.routes[dest.to!], dest.params!);
}
get currentRouteName(): string | null {
return this.currentRoute && this.currentRoute.name;
}
//--------------------------------------------------------------------------
// Private helpers
//--------------------------------------------------------------------------
private setUrlFromPath(path: string) {
const separator = this.mode === "hash" ? location.pathname : "";
const url = location.origin + separator + path;
if (url !== window.location.href) {
window.history.pushState({}, path, url);
}
}
private validateDestination(dest: Destination) {
if ((!dest.path && !dest.to) || (dest.path && dest.to)) {
throw new Error(`Invalid destination: ${JSON.stringify(dest)}`);
}
}
private routeToPath(route: Route, params: RouteParams): string {
const prefix = this.mode === "hash" ? "#" : "";
return (
prefix +
route.path.replace(globalParamRegexp, (match, param) => {
const [key] = param.split(".");
return <string>params[key];
})
);
}
private currentPath(): string {
let result = this.mode === "history" ? window.location.pathname : window.location.hash.slice(1);
return result || "/";
}
private match(path: string): MatchResult {
for (let routeId of this.routeIds) {
let route = this.routes[routeId];
let params = this.getRouteParams(route, path);
if (params) {
return {
type: "match",
route: route,
params: params,
};
}
}
return { type: "nomatch" };
}
private async matchAndApplyRules(path: string): Promise<MatchResult> {
const result = this.match(path);
if (result.type === "match") {
return this.applyRules(result);
}
return result;
}
private async applyRules(matchResult: PositiveMatchResult): Promise<MatchResult> {
const route = matchResult.route;
if (route.redirect) {
const path = this.destToPath(route.redirect);
return this.matchAndApplyRules(path);
}
if (route.beforeRouteEnter) {
const result = await route.beforeRouteEnter({
env: this.env,
from: this.currentRoute,
to: route,
});
if (result === false) {
return { type: "cancelled" };
} else if (result !== true) {
// we want to navigate to another destination
const path = this.destToPath(result);
return this.matchAndApplyRules(path);
}
}
return matchResult;
}
private getRouteParams(route: Route, path: string): RouteParams | false {
if (route.path === "*") {
return {};
}
if (path.indexOf("?") > -1) {
path = path.split("?")[0];
}
if (path.startsWith("#")) {
path = path.slice(1);
}
const paramsMatch = path.match(route.extractionRegExp);
if (!paramsMatch) {
return false;
}
const result = {};
route.params.forEach((param, index) => {
const [key, suffix] = param.split(".");
const paramValue = paramsMatch[index + 1];
if (suffix === "number") {
return (result[key] = parseInt(paramValue, 10));
}
return (result[key] = paramValue);
});
return result;
}
}
function findParams(str: string): string[] {
const result: string[] = [];
let m;
do {
m = globalParamRegexp.exec(str);
if (m) {
result.push(m[1]);
}
} while (m);
return result;
}
function escapeRegExp(str: string) {
return str.replace(/[-[\]{}()*+?.,\\^$|#\s]/g, "\\$&");
}
function makeExtractionRegExp(path: string) {
// replace param strings with capture groups so that we can build a regex to match over the path
const extractionString = path
.split(paramRegexp)
.map((part, index) => {
return index % 2 ? "(.*)" : escapeRegExp(part);
})
.join("");
// Example: /home/{{param1}}/{{param2}} => ^\/home\/(.*)\/(.*)$
return new RegExp(`^${extractionString}$`);
}
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import { Component, Env } from "./component/component";
import { Context, useContextWithCB } from "./context";
import { onWillUpdateProps } from "./hooks";
/**
* Owl Store
*
* We have here:
* - a Store class
* - useStore hook
* - useDispatch hook
* - useGetters hook
*
* The Owl store is our answer to the problem of managing complex state across
* components. The main idea is that the store owns some state, allow external
* code to modify it through actions, and for each state changes,
* connected component will be notified, and updated if necessary.
*
* Note that this code is partly inspired by VueX and React/Redux
*/
//------------------------------------------------------------------------------
// Store Definition
//------------------------------------------------------------------------------
export interface EnvWithStore extends Env {
store: Store;
}
export type Action = ({ state, dispatch, env, getters }, ...payload: any) => any;
export type Getter = ({ state: any, getters }, payload?) => any;
interface StoreConfig {
env?: Env;
state?: any;
actions?: { [name: string]: Action };
getters?: { [name: string]: Getter };
}
export class Store extends Context {
actions: any;
env: any;
getters: { [name: string]: (payload?) => any };
updateFunctions: { [key: number]: (() => boolean)[] };
constructor(config: StoreConfig) {
super(config.state);
this.actions = config.actions;
this.env = config.env;
this.getters = {};
this.updateFunctions = [];
if (config.getters) {
const firstArg = {
state: this.state,
getters: this.getters,
};
for (let g in config.getters) {
this.getters[g] = config.getters[g].bind(this, firstArg);
}
}
}
dispatch(action: string, ...payload: any): Promise<void> | void {
if (!this.actions[action]) {
throw new Error(`[Error] action ${action} is undefined`);
}
const result = this.actions[action](
{
dispatch: this.dispatch.bind(this),
env: this.env,
state: this.state,
getters: this.getters,
},
...payload
);
return result;
}
__notifyComponents(): Promise<void> {
this.trigger("before-update");
return super.__notifyComponents();
}
}
interface SelectorOptions {
store?: Store;
isEqual?: (a: any, b: any) => boolean;
onUpdate?: (result: any) => any;
}
const isStrictEqual = (a, b) => a === b;
export function useStore(selector, options: SelectorOptions = {}): any {
const component = Component.current as Component<any, EnvWithStore>;
const componentId = component.__owl__.id;
const store = options.store || (component.env.store as Store);
if (!(store instanceof Store)) {
throw new Error(`No store found when connecting '${component.constructor.name}'`);
}
let result = selector(store.state, component.props);
const hashFn = store.observer.revNumber.bind(store.observer);
let revNumber = hashFn(result);
const isEqual = options.isEqual || isStrictEqual;
if (!store.updateFunctions[componentId]) {
store.updateFunctions[componentId] = [];
}
function selectCompareUpdate(state, props): boolean {
const oldResult = result;
result = selector(state, props);
const newRevNumber = hashFn(result);
if ((newRevNumber > 0 && revNumber !== newRevNumber) || !isEqual(oldResult, result)) {
revNumber = newRevNumber;
return true;
}
return false;
}
if (options.onUpdate) {
store.on("before-update", component, () => {
const newValue = selector(store!.state, component.props!);
options.onUpdate(newValue);
});
}
store.updateFunctions[componentId].push(function (): boolean {
return selectCompareUpdate(store!.state, component.props);
});
useContextWithCB(store, component, function (): Promise<void> | void {
let shouldRender = false;
for (let fn of store.updateFunctions[componentId]) {
shouldRender = fn() || shouldRender;
}
if (shouldRender) {
return component.render();
}
});
onWillUpdateProps((props) => {
selectCompareUpdate(store.state, props);
});
const __destroy = component.__destroy;
component.__destroy = (parent) => {
delete store.updateFunctions[componentId];
if (options.onUpdate) {
store.off("before-update", component);
}
__destroy.call(component, parent);
};
if (typeof result !== "object" || result === null) {
return result;
}
return new Proxy(result, {
get(target, k) {
return result[k];
},
set(target, k, v) {
throw new Error("Store state should only be modified through actions");
},
has(target, k) {
return k in result;
},
});
}
export function useDispatch(store?: Store): Store["dispatch"] {
store = store || (Component.current!.env as EnvWithStore).store;
return store.dispatch.bind(store);
}
export function useGetters(store?: Store): Store["getters"] {
store = store || (Component.current!.env as EnvWithStore).store;
return store.getters;
}
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import { QWeb } from "./qweb/index";
import { registerSheet } from "./component/styles";
/**
* Owl Tags
*
* We have here a (very) small collection of tag functions:
*
* - xml
*
* The plan is to add a few other tags such as css, globalcss.
*/
/**
* XML tag helper for defining templates. With this, one can simply define
* an inline template with just the template xml:
* ```js
* class A extends Component {
* static template = xml`<div>some template</div>`;
* }
* ```
*/
export function xml(strings, ...args) {
const name = `__template__${QWeb.nextId++}`;
const value = String.raw(strings, ...args);
QWeb.registerTemplate(name, value);
return name;
}
/**
* CSS tag helper for defining inline stylesheets. With this, one can simply define
* an inline stylesheet with just the following code:
* ```js
* class A extends Component {
* static style = css`.component-a { color: red; }`;
* }
* ```
*/
export function css(strings, ...args) {
const name = `__sheet__${QWeb.nextId++}`;
const value = String.raw(strings, ...args);
registerSheet(name, value);
return name;
}
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/**
* Owl Utils
*
* We have here a small collection of utility functions:
*
* - whenReady
* - loadJS
* - loadFile
* - escape
* - debounce
*/
import { browser } from "./browser";
export function whenReady(fn?: any) {
return new Promise(function (resolve) {
if (document.readyState !== "loading") {
(resolve as any)();
} else {
document.addEventListener("DOMContentLoaded", resolve, false);
}
}).then(fn || function () {});
}
const loadedScripts: { [key: string]: Promise<void> } = {};
export function loadJS(url: string): Promise<void> {
if (url in loadedScripts) {
return loadedScripts[url];
}
const promise: Promise<void> = new Promise(function (resolve, reject) {
const script = document.createElement("script");
script.type = "text/javascript";
script.src = url;
script.onload = function () {
resolve();
};
script.onerror = function () {
reject(`Error loading file '${url}'`);
};
const head = document.head || document.getElementsByTagName("head")[0];
head.appendChild(script);
});
loadedScripts[url] = promise;
return promise;
}
export async function loadFile(url: string): Promise<string> {
const result = await browser.fetch(url);
if (!result.ok) {
throw new Error("Error while fetching xml templates");
}
return await result.text();
}
export function escape(str: string | number | undefined): string {
if (str === undefined) {
return "";
}
if (typeof str === "number") {
return String(str);
}
const p = document.createElement("p");
p.textContent = str;
return p.innerHTML;
}
/**
* Returns a function, that, as long as it continues to be invoked, will not
* be triggered. The function will be called after it stops being called for
* N milliseconds. If `immediate` is passed, trigger the function on the
* leading edge, instead of the trailing.
*
* Inspired by https://davidwalsh.name/javascript-debounce-function
*/
export function debounce(func: Function, wait: number, immediate?: boolean): Function {
let timeout;
return function (this: any) {
const context = this;
const args = arguments;
function later() {
timeout = null;
if (!immediate) {
func.apply(context, args);
}
}
const callNow = immediate && !timeout;
browser.clearTimeout(timeout);
timeout = browser.setTimeout(later, wait);
if (callNow) {
func.apply(context, args);
}
};
}
export function shallowEqual(p1, p2): boolean {
for (let k in p1) {
if (p1[k] !== p2[k]) {
return false;
}
}
return true;
}
// notable issues:
// * objects can't be negative in JS, so !!"" -> false but
// !!(new String) -> true, likewise markup
// TODO (?)
// * Markup.join / Markup#join => escapes items and returns a Markup
// * Markup#replace => automatically escapes the replacements (difficult impl)
export class _Markup extends String {}
/**
* Returns a markup object, which acts like a String but is considered safe by
* `_.escape`, and will therefore be injected as-is (without additional
* escaping) in templates. Can be used to inject dynamic HTML in templates
* (where the template itself can't), see first example.
*
* Can also be used as a *template tag*, in which case the literal content
* won't be escaped but the substitutions which are not already markup objects
* will be.
*
* ## WARNINGS:
* * A markup object is a `String` (boxed) but not a `string` (primitive), they
* typecheck differently which can be relevant.
* * To strip out the "markupness", just call `String(markup)`.
* * Most string operations (e.g. concatenation, `String#replace`, ...) will
* also strip out markupness
* * If the input is empty, returns a regular string (that way boolean tests
* work as expected).
*
* @returns a markup object
*
* @example regular function
* let h;
* if (someTest) {
* h = Markup(_t("This is a <strong>success</strong>"));
* } else {
* h = Markup(_t("Things did <strong>not</strong> work out"));
* }
* qweb.render("some_template", { message: h });
*
* @example template tag
* const escaped = "<some> text";
* const asis = Markup`some <b>text</b>`;
* const h = Markup`Regular strings get ${escaped} but markup is injected ${asis}`;
*/
export function Markup(v, ...exprs) {
if (!(v instanceof Array)) {
return v ? new _Markup(v) : "";
}
const elements = [];
let i = 0;
for (; i < exprs.length; ++i) {
elements.push(v[i], escape(exprs[i]));
}
elements.push(v[i]);
const s = elements.join("");
if (!s) {
return "";
}
return new _Markup(s);
}
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@@ -1,34 +0,0 @@
import { VNode, h, addNS } from "./vdom";
const parser = new DOMParser();
export function htmlToVDOM(html: string): VNode[] {
const doc = parser.parseFromString(html, "text/html");
const result: VNode[] = [];
for (let child of doc.body.childNodes) {
result.push(htmlToVNode(child));
}
return result;
}
function htmlToVNode(node: ChildNode): VNode {
if (!(node instanceof Element)) {
if (node instanceof Comment) {
return h("!", node.textContent);
}
return { text: node.textContent! } as VNode;
}
const attrs = {};
for (let attr of node.attributes) {
attrs[attr.name] = attr.textContent;
}
const children: VNode[] = [];
for (let c of node.childNodes) {
children.push(htmlToVNode(c));
}
const vnode = h((node as Element).tagName, { attrs }, children);
if (vnode.sel === "svg") {
addNS(vnode.data, (vnode as any).children, vnode.sel);
}
return vnode;
}
-9
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@@ -1,9 +0,0 @@
import { attrsModule, classModule, eventListenersModule, propsModule } from "./modules";
import { init } from "./vdom";
//------------------------------------------------------------------------------
// patch
//------------------------------------------------------------------------------
export { h, VNode } from "./vdom";
export const patch = init([eventListenersModule, attrsModule, propsModule, classModule]);
-247
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@@ -1,247 +0,0 @@
import { Module, VNode, VNodeData } from "./vdom";
//------------------------------------------------------------------------------
// module/props.ts
//------------------------------------------------------------------------------
function updateProps(oldVnode: VNode, vnode: VNode): void {
var key: string,
cur: any,
old: any,
elm = vnode.elm,
oldProps = (oldVnode.data as VNodeData).props,
props = (vnode.data as VNodeData).props;
if (!oldProps && !props) return;
if (oldProps === props) return;
oldProps = oldProps || {};
props = props || {};
for (key in oldProps) {
if (!props[key]) {
delete (elm as any)[key];
}
}
for (key in props) {
cur = props[key];
old = oldProps[key];
if (old !== cur && (key !== "value" || (elm as any)[key] !== cur)) {
(elm as any)[key] = cur;
}
}
}
export const propsModule = {
create: updateProps,
update: updateProps,
} as Module;
//------------------------------------------------------------------------------
// module/eventlisteners.ts
//------------------------------------------------------------------------------
function invokeHandler(handler: any, vnode?: VNode, event?: Event): void {
if (typeof handler === "function") {
// call function handler
handler.call(vnode, event, vnode);
} else if (typeof handler === "object") {
// call handler with arguments
if (typeof handler[0] === "function") {
// special case for single argument for performance
if (handler.length === 2) {
handler[0].call(vnode, handler[1], event, vnode);
} else {
var args = handler.slice(1);
args.push(event);
args.push(vnode);
handler[0].apply(vnode, args);
}
} else {
// call multiple handlers
for (let i = 0, iLen = handler.length; i < iLen; i++) {
invokeHandler(handler[i], vnode, event);
}
}
}
}
function handleEvent(event: Event, vnode: VNode) {
var name = event.type,
on = (vnode.data as VNodeData).on;
// call event handler(s) if exists
if (on) {
if (on[name]) {
invokeHandler(on[name], vnode, event);
} else if (on["!" + name]) {
invokeHandler(on["!" + name], vnode, event);
}
}
}
function createListener() {
return function handler(event: Event) {
handleEvent(event, (handler as any).vnode);
};
}
function updateEventListeners(oldVnode: VNode, vnode?: VNode): void {
var oldOn = (oldVnode.data as VNodeData).on,
oldListener = (oldVnode as any).listener,
oldElm: Element = oldVnode.elm as Element,
on = vnode && (vnode.data as VNodeData).on,
elm: Element = (vnode && vnode.elm) as Element,
name: string;
// optimization for reused immutable handlers
if (oldOn === on) {
return;
}
// remove existing listeners which no longer used
if (oldOn && oldListener) {
// if element changed or deleted we remove all existing listeners unconditionally
if (!on) {
for (name in oldOn) {
// remove listener if element was changed or existing listeners removed
const capture = name.charAt(0) === "!";
name = capture ? name.slice(1) : name;
oldElm.removeEventListener(name, oldListener, capture);
}
} else {
for (name in oldOn) {
// remove listener if existing listener removed
if (!on[name]) {
const capture = name.charAt(0) === "!";
name = capture ? name.slice(1) : name;
oldElm.removeEventListener(name, oldListener, capture);
}
}
}
}
// add new listeners which has not already attached
if (on) {
// reuse existing listener or create new
var listener = ((vnode as any).listener = (oldVnode as any).listener || createListener());
// update vnode for listener
listener.vnode = vnode;
// if element changed or added we add all needed listeners unconditionally
if (!oldOn) {
for (name in on) {
// add listener if element was changed or new listeners added
const capture = name.charAt(0) === "!";
name = capture ? name.slice(1) : name;
elm.addEventListener(name, listener, capture);
}
} else {
for (name in on) {
// add listener if new listener added
if (!oldOn[name]) {
const capture = name.charAt(0) === "!";
name = capture ? name.slice(1) : name;
elm.addEventListener(name, listener, capture);
}
}
}
}
}
export const eventListenersModule = {
create: updateEventListeners,
update: updateEventListeners,
destroy: updateEventListeners,
} as Module;
//------------------------------------------------------------------------------
// attributes.ts
//------------------------------------------------------------------------------
const xlinkNS = "http://www.w3.org/1999/xlink";
const xmlNS = "http://www.w3.org/XML/1998/namespace";
const colonChar = 58;
const xChar = 120;
function updateAttrs(oldVnode: VNode, vnode: VNode): void {
var key: string,
elm: Element = vnode.elm as Element,
oldAttrs = (oldVnode.data as VNodeData).attrs,
attrs = (vnode.data as VNodeData).attrs;
if (!oldAttrs && !attrs) return;
if (oldAttrs === attrs) return;
oldAttrs = oldAttrs || {};
attrs = attrs || {};
// update modified attributes, add new attributes
for (key in attrs) {
const cur = attrs[key];
const old = oldAttrs[key];
if (old !== cur) {
if (cur === true) {
elm.setAttribute(key, "");
} else if (cur === false) {
elm.removeAttribute(key);
} else {
if (key.charCodeAt(0) !== xChar) {
elm.setAttribute(key, cur);
} else if (key.charCodeAt(3) === colonChar) {
// Assume xml namespace
elm.setAttributeNS(xmlNS, key, cur);
} else if (key.charCodeAt(5) === colonChar) {
// Assume xlink namespace
elm.setAttributeNS(xlinkNS, key, cur);
} else {
elm.setAttribute(key, cur);
}
}
}
}
// remove removed attributes
// use `in` operator since the previous `for` iteration uses it (.i.e. add even attributes with undefined value)
// the other option is to remove all attributes with value == undefined
for (key in oldAttrs) {
if (!(key in attrs)) {
elm.removeAttribute(key);
}
}
}
export const attrsModule = {
create: updateAttrs,
update: updateAttrs,
} as Module;
//------------------------------------------------------------------------------
// class.ts
//------------------------------------------------------------------------------
function updateClass(oldVnode: VNode, vnode: VNode): void {
var cur: any,
name: string,
elm: Element,
oldClass = (oldVnode.data as VNodeData).class,
klass = (vnode.data as VNodeData).class;
if (!oldClass && !klass) return;
if (oldClass === klass) return;
oldClass = oldClass || {};
klass = klass || {};
elm = vnode.elm as Element;
for (name in oldClass) {
if (name && !klass[name] && !Object.prototype.hasOwnProperty.call(klass, name)) {
// was `true` and now not provided
elm.classList.remove(name);
}
}
for (name in klass) {
cur = klass[name];
if (cur !== oldClass[name]) {
(elm.classList as any)[cur ? "add" : "remove"](name);
}
}
}
export const classModule = { create: updateClass, update: updateClass } as Module;
-616
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@@ -1,616 +0,0 @@
/**
* Owl VDOM
*
* This file contains an implementation of a virtual DOM, which is a system that
* can generate in-memory representations of a DOM tree, compare them, and
* eventually change a concrete DOM tree to match its representation, in an
* hopefully efficient way.
*
* Note that this code is a fork of Snabbdom, slightly tweaked/optimized for our
* needs (see https://github.com/snabbdom/snabbdom).
*
* The main exported values are:
* - interface VNode
* - h function (a helper function to generate a vnode)
* - patch function (to apply a vnode to an actual DOM node)
*/
// because those in TypeScript are too restrictive: https://github.com/Microsoft/TSJS-lib-generator/pull/237
declare global {
interface Element {
setAttribute(name: string, value: string | number | boolean): void;
setAttributeNS(
namespaceURI: string,
qualifiedName: string,
value: string | number | boolean
): void;
}
}
type Props = Record<string, any>;
type Attrs = Record<string, string | number | boolean>;
type On = { [N in keyof HTMLElementEventMap]?: (ev: HTMLElementEventMap[N]) => void } & {
[event: string]: EventListener;
};
export interface Module {
pre: PreHook;
create: CreateHook;
update: UpdateHook;
destroy: DestroyHook;
remove: RemoveHook;
post: PostHook;
}
//------------------------------------------------------------------------------
// vnode.ts
//------------------------------------------------------------------------------
type Key = string | number;
export interface VNode {
sel: string | undefined;
data: VNodeData | undefined;
children: Array<VNode | string> | undefined;
elm: Node | undefined;
text: string | undefined;
key: Key | undefined;
}
export interface VNodeData {
props?: Props;
attrs?: Attrs;
on?: On;
hook?: Hooks;
key?: Key;
ns?: string; // for SVGs
[key: string]: any; // for any other 3rd party module
}
function vnode(
sel: string | undefined,
data: any | undefined,
children: Array<VNode | string> | undefined,
text: string | undefined,
elm: Element | Text | undefined
): VNode {
let key = data === undefined ? undefined : data.key;
return { sel, data, children, text, elm, key };
}
//------------------------------------------------------------------------------
// snabbdom.ts
//------------------------------------------------------------------------------
function isUndef(s: any): boolean {
return s === undefined;
}
function isDef(s: any): boolean {
return s !== undefined;
}
type VNodeQueue = Array<VNode>;
const emptyNode = vnode("", {}, [], undefined, undefined);
function sameVnode(vnode1: VNode, vnode2: VNode): boolean {
return vnode1.key === vnode2.key && vnode1.sel === vnode2.sel;
}
function isVnode(vnode: any): vnode is VNode {
return vnode.sel !== undefined;
}
type KeyToIndexMap = { [key: string]: number };
type ArraysOf<T> = { [K in keyof T]: T[K][] };
type ModuleHooks = ArraysOf<Module>;
function createKeyToOldIdx(
children: Array<VNode>,
beginIdx: number,
endIdx: number
): KeyToIndexMap {
let i: number,
map: KeyToIndexMap = {},
key: Key | undefined,
ch;
for (i = beginIdx; i <= endIdx; ++i) {
ch = children[i];
if (ch != null) {
key = ch.key;
if (key !== undefined) map[key] = i;
}
}
return map;
}
const hooks: (keyof Module)[] = ["create", "update", "remove", "destroy", "pre", "post"];
export function init(modules: Array<Partial<Module>>, domApi?: DOMAPI) {
let i: number,
j: number,
cbs = {} as ModuleHooks;
const api: DOMAPI = domApi !== undefined ? domApi : htmlDomApi;
for (i = 0; i < hooks.length; ++i) {
cbs[hooks[i]] = [];
for (j = 0; j < modules.length; ++j) {
const hook = modules[j][hooks[i]];
if (hook !== undefined) {
(cbs[hooks[i]] as Array<any>).push(hook);
}
}
}
function emptyNodeAt(elm: Element) {
const id = elm.id ? "#" + elm.id : "";
const c = elm.className ? "." + elm.className.split(" ").join(".") : "";
return vnode(api.tagName(elm).toLowerCase() + id + c, {}, [], undefined, elm);
}
function createRmCb(childElm: Node, listeners: number) {
return function rmCb() {
if (--listeners === 0) {
const parent = api.parentNode(childElm);
api.removeChild(parent, childElm);
}
};
}
function createElm(vnode: VNode, insertedVnodeQueue: VNodeQueue): Node {
let i: any,
iLen: number,
data = vnode.data;
if (data !== undefined) {
if (isDef((i = data.hook)) && isDef((i = i.init))) {
i(vnode);
data = vnode.data;
}
}
let children = vnode.children,
sel = vnode.sel;
if (sel === "!") {
if (isUndef(vnode.text)) {
vnode.text = "";
}
vnode.elm = api.createComment(vnode.text as string);
} else if (sel !== undefined) {
const elm =
vnode.elm ||
(vnode.elm =
isDef(data) && isDef((i = (data as VNodeData).ns))
? api.createElementNS(i, sel)
: api.createElement(sel));
for (i = 0, iLen = cbs.create.length; i < iLen; ++i) cbs.create[i](emptyNode, vnode);
if (array(children)) {
for (i = 0, iLen = children.length; i < iLen; ++i) {
const ch = children[i];
if (ch != null) {
api.appendChild(elm, createElm(ch as VNode, insertedVnodeQueue));
}
}
} else if (primitive(vnode.text)) {
api.appendChild(elm, api.createTextNode(vnode.text));
}
i = (vnode.data as VNodeData).hook; // Reuse variable
if (isDef(i)) {
if (i.create) i.create(emptyNode, vnode);
if (i.insert) insertedVnodeQueue.push(vnode);
}
} else {
vnode.elm = api.createTextNode(vnode.text as string);
}
return vnode.elm;
}
function addVnodes(
parentElm: Node,
before: Node | null,
vnodes: Array<VNode>,
startIdx: number,
endIdx: number,
insertedVnodeQueue: VNodeQueue
) {
for (; startIdx <= endIdx; ++startIdx) {
const ch = vnodes[startIdx];
if (ch != null) {
api.insertBefore(parentElm, createElm(ch, insertedVnodeQueue), before);
}
}
}
function invokeDestroyHook(vnode: VNode) {
let i: any,
iLen: number,
j: number,
jLen: number,
data = vnode.data;
if (data !== undefined) {
if (isDef((i = data.hook)) && isDef((i = i.destroy))) i(vnode);
for (i = 0, iLen = cbs.destroy.length; i < iLen; ++i) cbs.destroy[i](vnode);
if (vnode.children !== undefined) {
for (j = 0, jLen = vnode.children.length; j < jLen; ++j) {
i = vnode.children[j];
if (i != null && typeof i !== "string") {
invokeDestroyHook(i);
}
}
}
}
}
function removeVnodes(
parentElm: Node,
vnodes: Array<VNode>,
startIdx: number,
endIdx: number
): void {
for (; startIdx <= endIdx; ++startIdx) {
let i: any,
iLen: number,
listeners: number,
rm: () => void,
ch = vnodes[startIdx];
if (ch != null) {
if (isDef(ch.sel)) {
invokeDestroyHook(ch);
listeners = cbs.remove.length + 1;
rm = createRmCb(ch.elm as Node, listeners);
for (i = 0, iLen = cbs.remove.length; i < iLen; ++i) cbs.remove[i](ch, rm);
if (isDef((i = ch.data)) && isDef((i = i.hook)) && isDef((i = i.remove))) {
i(ch, rm);
} else {
rm();
}
} else {
// Text node
api.removeChild(parentElm, ch.elm as Node);
}
}
}
}
function updateChildren(
parentElm: Node,
oldCh: Array<VNode>,
newCh: Array<VNode>,
insertedVnodeQueue: VNodeQueue
) {
let oldStartIdx = 0,
newStartIdx = 0;
let oldEndIdx = oldCh.length - 1;
let oldStartVnode = oldCh[0];
let oldEndVnode = oldCh[oldEndIdx];
let newEndIdx = newCh.length - 1;
let newStartVnode = newCh[0];
let newEndVnode = newCh[newEndIdx];
let oldKeyToIdx: any;
let idxInOld: number;
let elmToMove: VNode;
let before: any;
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
if (oldStartVnode == null) {
oldStartVnode = oldCh[++oldStartIdx]; // Vnode might have been moved left
} else if (oldEndVnode == null) {
oldEndVnode = oldCh[--oldEndIdx];
} else if (newStartVnode == null) {
newStartVnode = newCh[++newStartIdx];
} else if (newEndVnode == null) {
newEndVnode = newCh[--newEndIdx];
} else if (sameVnode(oldStartVnode, newStartVnode)) {
patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue);
oldStartVnode = oldCh[++oldStartIdx];
newStartVnode = newCh[++newStartIdx];
} else if (sameVnode(oldEndVnode, newEndVnode)) {
patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue);
oldEndVnode = oldCh[--oldEndIdx];
newEndVnode = newCh[--newEndIdx];
} else if (sameVnode(oldStartVnode, newEndVnode)) {
// Vnode moved right
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue);
api.insertBefore(
parentElm,
oldStartVnode.elm as Node,
api.nextSibling(oldEndVnode.elm as Node)
);
oldStartVnode = oldCh[++oldStartIdx];
newEndVnode = newCh[--newEndIdx];
} else if (sameVnode(oldEndVnode, newStartVnode)) {
// Vnode moved left
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue);
api.insertBefore(parentElm, oldEndVnode.elm as Node, oldStartVnode.elm as Node);
oldEndVnode = oldCh[--oldEndIdx];
newStartVnode = newCh[++newStartIdx];
} else {
if (oldKeyToIdx === undefined) {
oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx);
}
idxInOld = oldKeyToIdx[newStartVnode.key as string];
if (isUndef(idxInOld)) {
// New element
api.insertBefore(
parentElm,
createElm(newStartVnode, insertedVnodeQueue),
oldStartVnode.elm as Node
);
newStartVnode = newCh[++newStartIdx];
} else {
elmToMove = oldCh[idxInOld];
if (elmToMove.sel !== newStartVnode.sel) {
api.insertBefore(
parentElm,
createElm(newStartVnode, insertedVnodeQueue),
oldStartVnode.elm as Node
);
} else {
patchVnode(elmToMove, newStartVnode, insertedVnodeQueue);
oldCh[idxInOld] = undefined as any;
api.insertBefore(parentElm, elmToMove.elm as Node, oldStartVnode.elm as Node);
}
newStartVnode = newCh[++newStartIdx];
}
}
}
if (oldStartIdx <= oldEndIdx || newStartIdx <= newEndIdx) {
if (oldStartIdx > oldEndIdx) {
before = newCh[newEndIdx + 1] == null ? null : newCh[newEndIdx + 1].elm;
addVnodes(parentElm, before, newCh, newStartIdx, newEndIdx, insertedVnodeQueue);
} else {
removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx);
}
}
}
function patchVnode(oldVnode: VNode, vnode: VNode, insertedVnodeQueue: VNodeQueue) {
let i: any, iLen: number, hook: any;
if (isDef((i = vnode.data)) && isDef((hook = i.hook)) && isDef((i = hook.prepatch))) {
i(oldVnode, vnode);
}
const elm = (vnode.elm = oldVnode.elm as Node);
let oldCh = oldVnode.children;
let ch = vnode.children;
if (oldVnode === vnode) return;
if (vnode.data !== undefined) {
for (i = 0, iLen = cbs.update.length; i < iLen; ++i) cbs.update[i](oldVnode, vnode);
i = vnode.data.hook;
if (isDef(i) && isDef((i = i.update))) i(oldVnode, vnode);
}
if (isUndef(vnode.text)) {
if (isDef(oldCh) && isDef(ch)) {
if (oldCh !== ch)
updateChildren(elm, oldCh as Array<VNode>, ch as Array<VNode>, insertedVnodeQueue);
} else if (isDef(ch)) {
if (isDef(oldVnode.text)) api.setTextContent(elm, "");
addVnodes(
elm,
null,
ch as Array<VNode>,
0,
(ch as Array<VNode>).length - 1,
insertedVnodeQueue
);
} else if (isDef(oldCh)) {
removeVnodes(elm, oldCh as Array<VNode>, 0, (oldCh as Array<VNode>).length - 1);
} else if (isDef(oldVnode.text)) {
api.setTextContent(elm, "");
}
} else if (oldVnode.text !== vnode.text) {
if (isDef(oldCh)) {
removeVnodes(elm, oldCh as Array<VNode>, 0, (oldCh as Array<VNode>).length - 1);
}
api.setTextContent(elm, vnode.text as string);
}
if (isDef(hook) && isDef((i = hook.postpatch))) {
i(oldVnode, vnode);
}
}
return function patch(oldVnode: VNode | Element, vnode: VNode): VNode {
let i: number, iLen: number, elm: Node, parent: Node;
const insertedVnodeQueue: VNodeQueue = [];
for (i = 0, iLen = cbs.pre.length; i < iLen; ++i) cbs.pre[i]();
if (!isVnode(oldVnode)) {
oldVnode = emptyNodeAt(oldVnode);
}
if (sameVnode(oldVnode, vnode)) {
patchVnode(oldVnode, vnode, insertedVnodeQueue);
} else {
elm = oldVnode.elm as Node;
parent = api.parentNode(elm);
createElm(vnode, insertedVnodeQueue);
if (parent !== null) {
api.insertBefore(parent, vnode.elm as Node, api.nextSibling(elm));
removeVnodes(parent, [oldVnode], 0, 0);
}
}
for (i = 0, iLen = insertedVnodeQueue.length; i < iLen; ++i) {
(((insertedVnodeQueue[i].data as VNodeData).hook as Hooks).insert as any)(
insertedVnodeQueue[i]
);
}
for (i = 0, iLen = cbs.post.length; i < iLen; ++i) cbs.post[i]();
return vnode;
};
}
//------------------------------------------------------------------------------
// is.ts
//------------------------------------------------------------------------------
const array = Array.isArray;
function primitive(s: any): s is string | number {
return typeof s === "string" || typeof s === "number";
}
//------------------------------------------------------------------------------
// htmldomapi.ts
//------------------------------------------------------------------------------
interface DOMAPI {
createElement: (tagName: any) => HTMLElement;
createElementNS: (namespaceURI: string, qualifiedName: string) => Element;
createTextNode: (text: string) => Text;
createComment: (text: string) => Comment;
insertBefore: (parentNode: Node, newNode: Node, referenceNode: Node | null) => void;
removeChild: (node: Node, child: Node) => void;
appendChild: (node: Node, child: Node) => void;
parentNode: (node: Node) => Node;
nextSibling: (node: Node) => Node;
tagName: (elm: Element) => string;
setTextContent: (node: Node, text: string | null) => void;
}
function createElement(tagName: any): HTMLElement {
return document.createElement(tagName);
}
function createElementNS(namespaceURI: string, qualifiedName: string): Element {
return document.createElementNS(namespaceURI, qualifiedName);
}
function createTextNode(text: string): Text {
return document.createTextNode(text);
}
function createComment(text: string): Comment {
return document.createComment(text);
}
function insertBefore(parentNode: Node, newNode: Node, referenceNode: Node | null): void {
parentNode.insertBefore(newNode, referenceNode);
}
function removeChild(node: Node, child: Node): void {
node.removeChild(child);
}
function appendChild(node: Node, child: Node): void {
node.appendChild(child);
}
function parentNode(node: Node): Node | null {
return node.parentNode;
}
function nextSibling(node: Node): Node | null {
return node.nextSibling;
}
function tagName(elm: Element): string {
return elm.tagName;
}
function setTextContent(node: Node, text: string | null): void {
node.textContent = text;
}
const htmlDomApi = {
createElement,
createElementNS,
createTextNode,
createComment,
insertBefore,
removeChild,
appendChild,
parentNode,
nextSibling,
tagName,
setTextContent,
} as DOMAPI;
//------------------------------------------------------------------------------
// hooks.ts
//------------------------------------------------------------------------------
type PreHook = () => any;
type InitHook = (vNode: VNode) => any;
type CreateHook = (emptyVNode: VNode, vNode: VNode) => any;
type InsertHook = (vNode: VNode) => any;
type PrePatchHook = (oldVNode: VNode, vNode: VNode) => any;
type UpdateHook = (oldVNode: VNode, vNode: VNode) => any;
type PostPatchHook = (oldVNode: VNode, vNode: VNode) => any;
type DestroyHook = (vNode: VNode) => any;
type RemoveHook = (vNode: VNode, removeCallback: () => void) => any;
type PostHook = () => any;
interface Hooks {
pre?: PreHook;
init?: InitHook;
create?: CreateHook;
insert?: InsertHook;
prepatch?: PrePatchHook;
update?: UpdateHook;
postpatch?: PostPatchHook;
destroy?: DestroyHook;
remove?: RemoveHook;
post?: PostHook;
}
//------------------------------------------------------------------------------
// h.ts
//------------------------------------------------------------------------------
type VNodes = Array<VNode>;
type VNodeChildElement = VNode | string | number | undefined | null;
type ArrayOrElement<T> = T | T[];
type VNodeChildren = ArrayOrElement<VNodeChildElement>;
export function addNS(data: any, children: VNodes | undefined, sel: string | undefined): void {
if (sel === "dummy") {
// we do not need to add the namespace on dummy elements, they come from a
// subcomponent, which will handle the namespace itself
return;
}
data.ns = "http://www.w3.org/2000/svg";
if (sel !== "foreignObject" && children !== undefined) {
for (let i = 0, iLen = children.length; i < iLen; ++i) {
const child = children[i];
let childData = child.data;
if (childData !== undefined) {
addNS(childData, (child as VNode).children as VNodes, child.sel);
}
}
}
}
export function h(sel: string): VNode;
export function h(sel: string, data: VNodeData): VNode;
export function h(sel: string, children: VNodeChildren): VNode;
export function h(sel: string, data: VNodeData, children: VNodeChildren): VNode;
export function h(sel: any, b?: any, c?: any): VNode {
var data: VNodeData = {},
children: any,
text: any,
i: number,
iLen: number;
if (c !== undefined) {
data = b;
if (array(c)) {
children = c;
} else if (primitive(c)) {
text = c;
} else if (c && c.sel) {
children = [c];
}
} else if (b !== undefined) {
if (array(b)) {
children = b;
} else if (primitive(b)) {
text = b;
} else if (b && b.sel) {
children = [b];
} else {
data = b;
}
}
if (children !== undefined) {
for (i = 0, iLen = children.length; i < iLen; ++i) {
if (primitive(children[i]))
children[i] = vnode(undefined, undefined, undefined, children[i], undefined);
}
}
return vnode(sel, data, children, text, undefined);
}

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