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| 9e7a8d9a63 |
@@ -1,28 +0,0 @@
|
||||
# This workflow will do a clean install of node dependencies, build the source code and run tests across different versions of node
|
||||
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
|
||||
|
||||
name: Node.js CI
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
node-version: [12.x, 14.x, 16.x]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Use Node.js ${{ matrix.node-version }}
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: ${{ matrix.node-version }}
|
||||
- run: npm install
|
||||
- run: npm run test
|
||||
- run: npm run check-formatting
|
||||
- run: npm run build
|
||||
+1
-18
@@ -1,6 +1,5 @@
|
||||
/node_modules
|
||||
/dist
|
||||
|
||||
npm-debug.log
|
||||
|
||||
# misc
|
||||
@@ -15,20 +14,4 @@ yarn-debug.log*
|
||||
yarn-error.log*
|
||||
|
||||
package-lock.json
|
||||
yarn.lock
|
||||
|
||||
#ide's
|
||||
.vscode
|
||||
.idea
|
||||
|
||||
node_modules
|
||||
|
||||
# Extras temp file
|
||||
/tools/owl.js
|
||||
|
||||
release-notes.md
|
||||
|
||||
.rpt2_cache
|
||||
|
||||
# useful in some cases
|
||||
/temp
|
||||
.vscode
|
||||
-766
@@ -1,766 +0,0 @@
|
||||
# Changelog
|
||||
|
||||
This document contains an overview of all changes between Owl 1.x and
|
||||
Owl 2.x, with some pointers on how to update the code.
|
||||
|
||||
Note that some of these changes can be magically implemented (for example, by
|
||||
patching the `setup` method of `Component` to auto register all the lifecycle
|
||||
methods as hooks). This will be done for the transition period, but will be
|
||||
removed after.
|
||||
|
||||
## From Owl 1.x to Owl 2.0
|
||||
|
||||
All changes are documented here in no particular order.
|
||||
|
||||
**Components**
|
||||
|
||||
- components can now have empty content or multiple root nodes (htmlelement or text) ([details](#31-components-can-now-have-arbitrary-content))
|
||||
- breaking: component.el is removed ([details](#9-componentel-is-removed))
|
||||
- new `useEffect` hook ([doc](doc/reference/hooks.md#useeffect))
|
||||
- new `onWillDestroy`, `onWillRender` and `onRendered` hooks ([doc](doc/reference/component.md#lifecycle))
|
||||
- breaking: lifecycle methods are removed ([details](#1-component-lifecycle-methods-are-removed))
|
||||
- breaking: can no longer be mounted on detached DOM ([details](#2-components-can-no-longer-be-mounted-in-a-detached-dom-element))
|
||||
- breaking: standalone `mount` method API is simpler ([details](#4-mount-method-api-is-simpler))
|
||||
- breaking: components can no longer be instantiated and mounted by hand ([details](#5-components-can-no-longer-be-instantiated-and-mounted-by-hand))
|
||||
- breaking: components can no longer be unmounted/remounted ([details](#6-components-can-no-longer-be-unmountedremounted))
|
||||
- breaking: template name is no longer inferred from the class name ([details](#7-template-name-is-no-longer-inferred-from-the-class-name))
|
||||
- breaking: components no longer have a `shouldUpdate` method ([details](#8-components-no-longer-have-a-shouldupdate-method))
|
||||
- breaking: components can no longer be mounted with position=self ([details](#11-components-can-no-longer-be-mounted-with-positionself))
|
||||
- breaking: `render` method does not return a promise anymore ([details](#35-render-method-does-not-return-a-promise-anymore))
|
||||
- breaking: `catchError` method is replaced by `onError` hook ([details](#36-catcherror-method-is-replaced-by-onerror-hook))
|
||||
- breaking: Support for inline css (`css` tag and static `style`) has been removed ([details](#37-support-for-inline-css-css-tag-and-static-style-has-been-removed))
|
||||
- new: prop validation system can now describe that additional props are allowed (with `*`) ([doc](doc/reference/props.md#props-validation))
|
||||
- breaking: prop validation system does not allow default prop on a mandatory (not optional) prop ([doc](doc/reference/props.md#props-validation))
|
||||
- breaking: rendering a component does not necessarily render child components ([details](#40-rendering-a-component-does-not-necessarily-render-child-components))
|
||||
|
||||
|
||||
|
||||
**Templates**
|
||||
|
||||
- breaking: `t-foreach` should always have a corresponding `t-key` ([details](#20-t-foreach-should-always-have-a-corresponding-t-key))
|
||||
- breaking: `t-ref` does not work on components ([details](#29-t-ref-does-not-work-on-component))
|
||||
- breaking: `t-raw` directive has been removed (replaced by `t-out`) ([details](#38-t-raw-directive-has-been-removed-replaced-by-t-out))
|
||||
- new: add support for synthetic events ([doc](doc/reference/event_handling.md#synthetic-events))
|
||||
- breaking: style/class on components are now regular props ([details](#10-styleclass-on-components-are-now-regular-props))
|
||||
- new: components can use the `.bind` suffix to bind function props ([doc](doc/reference/props.md#binding-function-props))
|
||||
- breaking: `t-on` does not accept expressions, only functions ([details](#30-t-on-does-not-accept-expressions-only-functions))
|
||||
- new: an error is thrown if an handler defined in a `t-on-` directive is not a function (failed silently previously in some cases)
|
||||
- breaking: `t-component` no longer accepts strings ([details](#17-t-component-no-longer-accepts-strings))
|
||||
- new: the `this` variable in template expressions is now bound to the component
|
||||
|
||||
|
||||
**Reactivity**
|
||||
|
||||
- finer grained reactivity: owl 2 tracks change per key/component
|
||||
- finer grained reactivity: sub components can reobserve state ([doc](doc/reference/reactivity.md))
|
||||
- new: `reactive` function: create reactive state (without being linked to a component) ([doc](doc/reference/reactivity.md#reactive))
|
||||
- new: `markRaw` function: mark an object or array so that it is ignored by the reactivity system ([doc](doc/reference/reactivity.md#markraw))
|
||||
- new: `toRaw` function: given a reactive objet, return the raw (non reactive) underlying object ([doc](doc/reference/reactivity.md#toraw))
|
||||
|
||||
|
||||
**Slots**
|
||||
|
||||
- breaking: `t-set` does not define a slot any more ([details](#3-t-set-will-no-longer-work-to-define-a-slot))
|
||||
- slots capabilities have been improved ([doc](doc/reference/slots.md))
|
||||
- params can be give to slot content (to pass information from slot owner to slot user)
|
||||
- slots are given as a `prop` (and can be manipulated/propagated to sub components )
|
||||
- slots can define scopes (to pass information from slot user to slot owner)
|
||||
|
||||
|
||||
**Portal**
|
||||
|
||||
- Portal are now defined with `t-portal` ([details](#33-portal-are-now-defined-with-t-portal))
|
||||
- portals can now have arbitrary content (no longer restricted to one single child)
|
||||
- breaking: does no longer transfer dom events ([details](#13-portal-does-no-longer-transfer-dom-events))
|
||||
- breaking: does render as an empty text node instead of `<portal/>` ([details](#14-portal-does-render-as-an-empty-text-node-instead-of-portal))
|
||||
|
||||
|
||||
**Miscellaneous**
|
||||
|
||||
- improved performance
|
||||
- much simpler code
|
||||
- new App class to encapsulate a root Owl component (with the config for that application) ([doc](doc/reference/app.md))
|
||||
- new `useEffect` hook ([doc](doc/reference/hooks.md#useeffect))
|
||||
- breaking: `Context` is removed ([details](#15-context-is-removed))
|
||||
- breaking: `env` is now totally empty ([details](#16-env-is-now-totally-empty))
|
||||
- breaking: `env` is now frozen ([details](#28-env-is-now-frozen))
|
||||
- new hook: `useChildSubEnv` (only applies to child components) ([details](#27-usechildsubenv-only-applies-to-child-components))
|
||||
- breaking: most exports are exported at top level ([details](#18-most-exports-are-exported-at-top-level))
|
||||
- breaking: properties are no longer set as attributes ([details](#19-properties-are-no-longer-set-as-attributes))
|
||||
- breaking: `EventBus` api changed: it is now an `EventTarget` ([details](#21-eventbus-api-changed-it-is-now-an-eventtarget))
|
||||
- breaking: `Store` is removed ([details](#22-store-is-removed))
|
||||
- breaking: `Router` is removed ([details](#23-router-is-removed))
|
||||
- breaking: transition system is removed ([details](#24-transition-system-is-removed))
|
||||
- breaking: no more global components or templates ([details](#25-no-more-global-components-or-templates))
|
||||
- breaking: `AsyncRoot` utility component is removed ([details](#26-asyncroot-utility-component-is-removed))
|
||||
- breaking: `renderToString` function on qweb has been removed ([details](#32-rendertostring-on-qweb-has-been-removed))
|
||||
- breaking: `debounce` utility function has been removed ([details](#34-debounce-utility-function-has-been-removed))
|
||||
- breaking: `browser` object has been removed ([details](#39-browser-object-has-been-removed))
|
||||
|
||||
## Details/Rationale/Migration
|
||||
|
||||
All changes are listed in no particular order.
|
||||
|
||||
### 1. component lifecycle methods are removed
|
||||
|
||||
There was two ways to define hooks: the component methods (`willStart`, `mounted`, ...) and the hooks (`onWillStart`, `onMounted`, ...). In Owl 2, the component methods have been removed.
|
||||
|
||||
Rationale: it makes the implementation simpler and slightly faster. Hooks are more composable
|
||||
than component methods. It enforces a single entry point to check all the useful lifecycle
|
||||
calls (instead of it being scattered in the component definition). It feels more "modern".
|
||||
|
||||
Migration: lifecycle methods should be defined in the `setup`:
|
||||
|
||||
```js
|
||||
class MyComponent extends Component {
|
||||
mounted() {
|
||||
// do something
|
||||
}
|
||||
}
|
||||
```
|
||||
should become:
|
||||
```js
|
||||
class MyComponent extends Component {
|
||||
setup() {
|
||||
onMounted(() => {
|
||||
// do something
|
||||
});
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Documentation: [Component Lifecycle](doc/reference/component.md#lifecycle)
|
||||
|
||||
### 2. components can no longer be mounted in a detached dom element
|
||||
|
||||
Nor document fragment.
|
||||
|
||||
Rationale: it is actually very difficult to do it: this implies that a component
|
||||
can be mounted more than once, that we need to check every time different status,
|
||||
that some elements is in the dom, and was a cause for bugs. Also, we don't use it
|
||||
in practice. Removing this means that we have a much simpler mental model of what
|
||||
happens.
|
||||
|
||||
Migration: well, not really easy. The code needs to be refactored in a different way.
|
||||
|
||||
|
||||
### 3. **`t-set` will no longer work to define a slot**
|
||||
|
||||
The `t-set` directive cannot define a slot anymore. Only the `t-set-slot` directive
|
||||
can do it.
|
||||
|
||||
Rationale: it was left for compatibility reason, but was deprecated anyway.
|
||||
|
||||
Migration: `t-set` should be changed to `t-set-slot` (when defining a slot)
|
||||
|
||||
Example:
|
||||
|
||||
```xml
|
||||
<SideBar><t t-set="content">content</t></SideBar>
|
||||
```
|
||||
should become:
|
||||
```xml
|
||||
<SideBar><t t-set-slot="content">content</t></SideBar>
|
||||
```
|
||||
|
||||
### 4. `mount` method API is simpler
|
||||
|
||||
Before, the `mount` method was used like this:
|
||||
|
||||
```js
|
||||
await mount(Root, { target: document.body });
|
||||
```
|
||||
|
||||
It is now simpler and takes the root component and a target argument:
|
||||
|
||||
```js
|
||||
await mount(Root, document.body);
|
||||
```
|
||||
|
||||
Rationale: the `mount` method is only useful anyway for small toy examples,
|
||||
because real applications will need to configure the templates, the translations,
|
||||
and other stuff. All complex usecases need to go through the new `App` class,
|
||||
that encapsulates the root of an owl application.
|
||||
|
||||
Documentation: [Mounting a component](doc/reference/app.md#mount-helper)
|
||||
|
||||
### 5. components can no longer be instantiated and mounted by hand
|
||||
|
||||
In Owl 1, it was possible to instantiate a component by hand:
|
||||
|
||||
```js
|
||||
const root = new Root();
|
||||
await root.mount(document.body);
|
||||
```
|
||||
|
||||
Now, it is no longer possible. All component instantiations should be done by
|
||||
the owl framework itself.
|
||||
|
||||
Rationale: the `mount` method does not make sense for all non root components.
|
||||
Also, the fact that it was possible for a component to be sometimes root,
|
||||
sometimes a child made for a weird constructor signature. This changes makes it
|
||||
simpler.
|
||||
|
||||
Migration: all code doing that should use either the `mount` method (if the use
|
||||
case is simple enough, or the `App` class):
|
||||
|
||||
```js
|
||||
const app = new App(Root);
|
||||
app.configure({ templates: ..., ...});
|
||||
await app.mount(document.body);
|
||||
```
|
||||
|
||||
### 6. components can no longer be unmounted/remounted
|
||||
|
||||
Rationale: this is a very difficult feature to implement (it adds a lot of possible
|
||||
state transitions), compared to its benefit.
|
||||
|
||||
Migration: all code using it should find a way to export and reimport the state
|
||||
|
||||
### 7. template name is no longer inferred from the class name
|
||||
|
||||
Before, it was possible to define a component without specifying its template:
|
||||
|
||||
```js
|
||||
class Blabla extends Component {
|
||||
// no static template here!
|
||||
}
|
||||
```
|
||||
with the `Blabla` template. It also worked with subclasses. But then, this means
|
||||
that the code had to look up all the super classes names to find the correct
|
||||
template.
|
||||
|
||||
Rationale: in practice, it is not really useful, since all templates are usually
|
||||
namespaced: `web.SomeComponent` anyway. All the trouble to do that was just not
|
||||
worth it.
|
||||
|
||||
Migration: simply explicitely defines the template key everytime:
|
||||
|
||||
```js
|
||||
class Blabla extends Component {}
|
||||
Blabla.template = "Blabla";
|
||||
```
|
||||
|
||||
### 8. components no longer have a `shouldUpdate` method
|
||||
|
||||
Rationale: `shouldUpdate` is a dangerous method to use, that may cause a lot of
|
||||
issues. Vue does not have such a mechanism (see https://github.com/vuejs/vue/issues/4255),
|
||||
because the reactivity system in Vue is smart enough to only rerender the minimal
|
||||
subset of components that is subscribed to a piece of state. Now, Owl 2 features
|
||||
a much more powerful reactivity system, so the same rationale applies: in a way,
|
||||
it's like each Owl 2 component has a `shouldUpdate` method that precisely tracks
|
||||
every value used by the component.
|
||||
|
||||
Migration code: remove the `shouldUpdate` methods, and it should work as well
|
||||
as before.
|
||||
|
||||
### 9. component.el is removed
|
||||
|
||||
This comes from the fact that Owl 2 supports fragments (arbitrary content).
|
||||
|
||||
Migration: if one need a reference to the root htmlelement of a template, it is
|
||||
suggested to simply add a `ref` on it, and access the reference as needed.
|
||||
|
||||
Documentation: [Refs](doc/reference/refs.md)
|
||||
|
||||
### 10. style/class on components are now regular props
|
||||
|
||||
Before, it was possible to do this in a template:
|
||||
|
||||
```xml
|
||||
<Child style="..." class="..."/>
|
||||
```
|
||||
(or with `t-att-style` and `t-att-class`). This does no longer work, as they are
|
||||
now considered normal props.
|
||||
|
||||
Rationale: with the move to fragments, the semantics of where the style/class
|
||||
attribute should be set is unclear. Also, it is actually very hard to implement
|
||||
properly, in particular with higher order components. And another issue is that
|
||||
it (slightly) breaks the encapsulation of behaviour from the `Child` component
|
||||
perspective.
|
||||
|
||||
Migration: each component that wishes to be customized should explicitely add
|
||||
the `class` and `style` attributes in its template. Also, the parent component
|
||||
should be aware that since we are talking about props, it should be a javascript expression:
|
||||
|
||||
In parent:
|
||||
|
||||
```xml
|
||||
<Child class="'o_my_god'"/>
|
||||
```
|
||||
and in child:
|
||||
|
||||
```xml
|
||||
<div t-att-class="props.class">
|
||||
...
|
||||
</div>
|
||||
```
|
||||
|
||||
### 11. components can no longer be mounted with position=self
|
||||
|
||||
Rationale: this is due to the implementation of owl 2 virtual dom. The hack
|
||||
necessary to support position=self does not work. This position also is not
|
||||
compatible with the fact that a component can have a root `<div>` then later,
|
||||
change it to something else, or even a text node.
|
||||
|
||||
Migration: no real way to do the same. Owl application needs to be appended or
|
||||
prepended in something, maybe a `div`. Remember that you the root component
|
||||
can have multiple roots
|
||||
|
||||
Documentation:
|
||||
- [Fragments](doc/reference/templates.md#fragments)
|
||||
- [Mounting a component](doc/reference/app.md#mount-helper)
|
||||
|
||||
|
||||
### 13. Portal does no longer transfer DOM events
|
||||
|
||||
In Owl 1, a Portal component would listen to events emitted on its portalled
|
||||
child, and redispatch them on itself. It no longer works.
|
||||
|
||||
Rationale: Portal now supports an arbitrary content (so, more than one child,
|
||||
and potentially no html element), so it is already unclear what it should listen
|
||||
to. Also, redispatching events was an hack. And this changes allows the portal
|
||||
to render itself as a text node, which is nice. This is also in line with the
|
||||
fact that modern Owl moves toward using callback instead of `t-on` for communication.
|
||||
|
||||
Migration: use callback if possible to communicate. Otherwise, use a sub env.
|
||||
|
||||
### 14. Portal does render as an empty text node instead of `<portal/>`
|
||||
|
||||
That is pretty nice. No real migration needed.
|
||||
|
||||
### 15. Context is removed
|
||||
|
||||
Context was an abstraction in Owl that was used to define some reactive state
|
||||
and to let some components subscribe to it, then only them would be rerendered
|
||||
if the context was updated. This has been removed.
|
||||
|
||||
Rationale: first, the Context api and code was kind of awkward, which is a sign
|
||||
that the abstraction is not well thought. But the good news is that it is actually
|
||||
completely replaced by the new reactivity system, which is even more powerful,
|
||||
since it can tracks changes key by key.
|
||||
|
||||
Migration: replace all uses of Context with the new reactivity system.
|
||||
|
||||
```js
|
||||
// somewhere, maybe in a service, or in the global env
|
||||
const context = observe({some: "state"})
|
||||
|
||||
// in a component that would previously get a reference to the context:
|
||||
|
||||
setup() {
|
||||
this.context = useState(context);
|
||||
// now the component is subscribed to the context and will react to any
|
||||
// change for any key read by the component, and only those changes
|
||||
}
|
||||
```
|
||||
|
||||
### 16. `env` is now totally empty
|
||||
|
||||
In Owl 1, the `env` object had to contain a QWeb instance. This was the way
|
||||
components would get a reference to their template function. It no longer works
|
||||
that way: the `env` object is now totally empty (from the perspective of Owl).
|
||||
It is now a user space concept, useful for the application.
|
||||
|
||||
Rationale: first, there is no longer a QWeb class. Also, this changes simplifies
|
||||
the way components works internally.
|
||||
|
||||
Migration: there is no proper way to get an equivalent. The closest is to get
|
||||
a reference to the root App using `this.__owl__.app`. If you need to do this,
|
||||
let us know. If this is a legitimate usecase, we may add a `useApp` hook.
|
||||
|
||||
Documentation: [Environment](doc/reference/environment.md)
|
||||
|
||||
### 17. `t-component` no longer accepts strings
|
||||
|
||||
In owl 1, we could write this:
|
||||
|
||||
```xml
|
||||
<t t-component="Coucou"/>
|
||||
```
|
||||
|
||||
This meant that Owl would look for the component class like this: `components["Coucou"]`,
|
||||
so, essentially equivalent to `<Coucou/>`. In Owl 2, the `t-component` directive
|
||||
is assumed to be an expression evaluating to a component class:
|
||||
|
||||
```js
|
||||
class Parent extends Component {
|
||||
static template = xml`<t t-component="Child"/>`;
|
||||
Child = Child;
|
||||
}
|
||||
```
|
||||
|
||||
Rationale: it simply seems more consistent with the way directive works. Also,
|
||||
the implementation is slightly simpler.
|
||||
|
||||
Migration: simply using `constructor.components.Coucou` instead of `Coucou` will
|
||||
do the trick.
|
||||
|
||||
Documentation: [Component](doc/reference/component.md#dynamic-sub-components)
|
||||
|
||||
### 18. most exports are exported at top level
|
||||
|
||||
Most exports are flattened: for ex, `onMounted` is in owl, not in `owl.hooks`.
|
||||
|
||||
Rationale: this makes it easier to work with, instead of importing stuff from
|
||||
`owl`, then `owl.hooks` and `owl.tags` for example.
|
||||
|
||||
Migration: all import code simply need to be slightly adapted.
|
||||
|
||||
### 19. Properties are no longer set as attributes
|
||||
|
||||
Formerly, html properties `<input type="checkbox" t-att-checked="blah"/>` were
|
||||
set as property and as attribute, so, they would be visible in the DOM:
|
||||
`<input type="checkbox" checked="blah"/>`. Now, they are treated as property only:
|
||||
`<input type="checkbox"/>`.
|
||||
|
||||
Rationale: this is actually simple to do, is faster, and makes more sense to me.
|
||||
|
||||
### 20. `t-foreach` should always have a corresponding `t-key`
|
||||
|
||||
It was possible in Owl 1 to write a `t-foreach` without a `t-key`. In that case,
|
||||
the index was used as key. Since it was clearly a possible bug, Owl 1 had a
|
||||
warning in some cases, when it could detect that there was definitely not a `t-key`.
|
||||
However, this was imperfect, and in some cases no warning was displayed. In Owl 2,
|
||||
the tag with a `t-foreach` has to have a corresponding `t-key`.
|
||||
|
||||
Rationale: this makes it easier to avoid bugs.
|
||||
|
||||
Migration: simply move the `t-key` to the tag with the `t-foreach`. If this is
|
||||
a situation where there is really not a need for a `t-key`, you can still add
|
||||
it with the `_index` suffix:
|
||||
|
||||
```xml
|
||||
<div t-foreach="items" t-as="item" t-key="item_index">
|
||||
...
|
||||
</div>
|
||||
```
|
||||
|
||||
### 21. `EventBus` api changed: it is now an `EventTarget`
|
||||
|
||||
In Owl 1, the `EventBus` class was done manually, with a custom API. In Owl 2,
|
||||
it simply extends `EventTarget` (the native Dom class), so its implementation
|
||||
is basically only 5 lines long. This means that it has now the usual DOM interface:
|
||||
|
||||
```js
|
||||
bus.addEventListener('event-name', callback);
|
||||
```
|
||||
|
||||
Rationale: it makes it easier to have just one interface to remember, it makes
|
||||
the code simpler
|
||||
|
||||
Migration: most bus methods need to be adapted. So, `bus.on("event-type", owner, (info) => {...})` has to be
|
||||
rewritten like this: `bus.addEventListener("event-type", (({detail: info}) => {...}).bind(owner))`.
|
||||
|
||||
Do not forget to similarly replace `bus.off(...)` by `bus.removeEventListener(...)`
|
||||
|
||||
Documentation: [EventBus](doc/reference/utils.md#eventbus)
|
||||
|
||||
### 22. `Store` is removed
|
||||
|
||||
The Store system had been abandoned in owl 2.
|
||||
|
||||
Rationale: first, it was complicated to maintain. Second, it was not really
|
||||
used in Odoo. Finally, the new reactivity system seems to be a pretty good basis
|
||||
to write a store, and it should not take much work. Also, this can be done in
|
||||
user space (so, not necessarily at the framework level). Another point is that
|
||||
the store API was invented before the hooks, then was still a little awkward.
|
||||
|
||||
Migration:
|
||||
- rewrite the code not to use a store
|
||||
- probably use the reactivity system instead and build a store class and a few
|
||||
hooks on top of it.
|
||||
|
||||
### 23. `Router` is removed
|
||||
|
||||
Rationale: Router was not used that much, and it felt like it did not fit in Owl 2.
|
||||
Its API needs to be reworked, and we are not confident that it is a good
|
||||
experience to use it. Also, it can be done in userspace (it does not need specific
|
||||
integration at the framework level)
|
||||
|
||||
Migration: reimport all missing piece from the code in Owl 1.
|
||||
|
||||
### 24. transition system is removed
|
||||
|
||||
Rationale: this was a high ratio cost/value, with a lot of potential for bugs.
|
||||
We feel like there should be a way to reimplement in userspace the simple cases.
|
||||
|
||||
Maybe something like: add a `t-ref` in the template, and define a hook `useFadeOut`
|
||||
that takes the ref, and add a fadeout class at initial render, then in mounted,
|
||||
wait for a micro tick and remove it.
|
||||
|
||||
Migration: try to reimplement it manually.
|
||||
|
||||
### 25. no more global components or templates
|
||||
|
||||
It was possible in Owl 1 to register globally a component or a template. This is
|
||||
no longer the case in Owl 2.
|
||||
|
||||
Rationale: first, this was a tradeoff: ease of use was gained, but at the cost
|
||||
of a higher complexity. Users had to know that there was a magic mechanism. Also,
|
||||
it was not used much in practice, and the cost of having to import manually components
|
||||
is low. Finally, this can be mostly done in user space (for example, by subclassing
|
||||
`Component`).
|
||||
|
||||
Migration: import manually all required global components, or find a way to organize
|
||||
the code to do it.
|
||||
|
||||
### 26. `AsyncRoot` utility component is removed
|
||||
|
||||
Rationale: it was difficult to understand, never used, and not really useful.
|
||||
It seems better to control the asynchrony of an application by simply controlling
|
||||
how/when the state is updated, and how each component is loading/updating itself.
|
||||
|
||||
Migration: remove the `AsyncRoot` component, then possibly, reorganize the code
|
||||
to fetch data in a higher order component, and using a `t-if/t-else` to display
|
||||
either a fallback when the data is not ready, or the actual component with data
|
||||
as props. If there is no escape, and `AsyncRoot` is needed, please reach out to
|
||||
us so we can study this usecase.
|
||||
|
||||
### 27. `useChildSubEnv` (only applies to child components)
|
||||
|
||||
In Owl, a call to `useSubEnv` would define a new environment for the children
|
||||
AND the component. It is very useful, but in some cases, one only need to update
|
||||
the children component environment. This can now be done with a new hook:
|
||||
[`useChildSubEnv`](doc/reference/hooks.md#usesubenv-and-usechildsubenv)
|
||||
|
||||
### 28. `env` is now frozen
|
||||
|
||||
In Owl 2, the `env` object is frozen. It can no longer be modified (structurally)
|
||||
arbitrarily.
|
||||
|
||||
Rationale: it seems like the `env` object purpose is to have a global channel of
|
||||
communication between components. It is however scary if anyone can add something
|
||||
to it. The usual use case is to add something to the environment for some child
|
||||
components. This use case still works with `useSubEnv`.
|
||||
|
||||
Migration: use `useSubEnv` instead of writing directly to the env. Also, note
|
||||
that the environment given to the App can initially contain anything.
|
||||
|
||||
Documentation: [Environment](doc/reference/environment.md)
|
||||
|
||||
### 29. `t-ref` does not work on component
|
||||
|
||||
Before, `t-ref` could be used to get a reference to a child component. It no
|
||||
longer works.
|
||||
|
||||
Rationale: the possibility of having a ref to a child component breaks the
|
||||
encapsulation provided by Owl components: a child component now has a private
|
||||
and a public interface. Another issue is that it may be unclear when the ref
|
||||
should be set: is the component active on setup, or on mounted? Also, it is
|
||||
kind of awkward to implement.
|
||||
|
||||
Migration: the `env` and `props` should provide a communication channel wide enough:
|
||||
the sub component can expose its public API by calling a callback at the proper
|
||||
timing, or by triggering an event.
|
||||
|
||||
### 30. `t-on` does not accept expressions, only functions
|
||||
|
||||
In Owl 1, it was possible to define simple expressions inline, in a template:
|
||||
|
||||
```xml
|
||||
<button t-on-click="state.value = state.value + 1">blabla</button>
|
||||
<button t-on-click="someFunction(someVar)">blabla</button>
|
||||
```
|
||||
|
||||
This does not work anymore. Now, the `t-on` directive assumes that what it get is
|
||||
a function.
|
||||
|
||||
Rationale: the fact that owl 1 had to support expressions meant that it was not
|
||||
possible to properly inject the event in general. With this restriction, Owl 2
|
||||
can support more general use cases. Also, the examples above can simply be
|
||||
wrapped in a lambda function.
|
||||
|
||||
Migration: use lambda functions. For example, the two examples above can be
|
||||
adapted like this:
|
||||
|
||||
```xml
|
||||
<button t-on-click="() => state.value = state.value + 1">blabla</button>
|
||||
<button t-on-click="() => this.someFunction(someVar)">blabla</button>
|
||||
```
|
||||
|
||||
Documentation: [Event Handling](doc/reference/event_handling.md)
|
||||
|
||||
### 31. components can now have arbitrary content
|
||||
|
||||
Before Owl 2, components had to limit themselves to one single htmlelement as
|
||||
root. Now, the content is arbitrary: it can be empty, or multiple html elements.
|
||||
So, the following template works for components:
|
||||
|
||||
```xml
|
||||
<div>1</div>
|
||||
<div>2</div>
|
||||
hello
|
||||
```
|
||||
|
||||
Documentation: [Fragments](doc/reference/templates.md#fragments)
|
||||
|
||||
### 32. `renderToString` on QWeb has been removed
|
||||
|
||||
Rationale: the `renderToString` function was a qweb method, which made sense because
|
||||
the qweb instance knew all templates. But now, the closest analogy is the `App`
|
||||
class, but it is not as convenient, since the `app` instance is no longer visible
|
||||
to components (while before, `qweb` was in the environment).
|
||||
|
||||
Also, this can easily be done in userspace, by mounting a component in a div. For example:
|
||||
|
||||
```js
|
||||
export async function renderToString(template, context) {
|
||||
class C extends Component {
|
||||
static template = template;
|
||||
setup () {
|
||||
Object.assign(this, context);
|
||||
}
|
||||
}
|
||||
const div = document.createElement('div');
|
||||
document.body.appendChild(div);
|
||||
const app = new App(C);
|
||||
await app.mount(div);
|
||||
const result = div.innerHTML;
|
||||
app.destroy();
|
||||
div.remove();
|
||||
return result;
|
||||
}
|
||||
```
|
||||
|
||||
The function above works for most cases, but is asynchronous. An alternative
|
||||
function could look like this:
|
||||
|
||||
```js
|
||||
const { App, blockDom } = owl;
|
||||
const app = new App(Component); // act as a template repository
|
||||
|
||||
function renderToString(template, context = {}) {
|
||||
app.addTemplate(template, template, { allowDuplicate: true });
|
||||
const templateFn = app.getTemplate(template);
|
||||
const bdom = templateFn(context, {});
|
||||
const div = document.createElement('div')
|
||||
blockDom.mount(bdom, div);
|
||||
return div.innerHTML;
|
||||
}
|
||||
```
|
||||
|
||||
This is a synchronous function, so it will not work with components, but it should
|
||||
be useful for most simple templates.
|
||||
|
||||
Also note that these two examples do not translate their templates. To do that,
|
||||
they need to be modified to pass the proper translate function to the `App`
|
||||
configuration.
|
||||
|
||||
### 33. Portal are now defined with `t-portal`
|
||||
|
||||
Before Owl 2, one could use the `Portal` component by importing it and using it.
|
||||
Now, it is no longer available. Instead, we can simply use the `t-portal` directive:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
some content
|
||||
<span t-portal="'body'">
|
||||
portalled content
|
||||
</span>
|
||||
<div>
|
||||
```
|
||||
|
||||
Rationale: it makes it slightly simpler to use (just need the directive, instead
|
||||
of having to import and use a sub component), it makes the implementation slightly
|
||||
simpler as well. Also, it prevents subclassing the Portal component, which could
|
||||
be dangerous, since it is really doing weird stuff under the hood, and could
|
||||
easily be broken inadvertendly.
|
||||
|
||||
### 34. `debounce` utility function has been removed
|
||||
|
||||
Rationale: it did not really help that much, is available as utility function
|
||||
elsewhere, so, we decided to have a smaller footprint by focusing Owl on what
|
||||
it does best.
|
||||
|
||||
### 35. `render` method does not return a promise anymore
|
||||
|
||||
Rationale: using the `render` method directly and waiting for it to complete
|
||||
was slightly un-declarative. Also, it can be done using the lifecycle hooks
|
||||
any way.
|
||||
|
||||
Migration: if necessary, one can use the lifecycle hooks to execute code after
|
||||
the next mounted/patched operation.
|
||||
|
||||
### 36. `catchError` method is replaced by `onError` hook
|
||||
|
||||
The `catchError` method was used to provide a way to components to handle errors
|
||||
occurring during the component lifecycle. This has been replaced by a `onError`
|
||||
hook, with a similar API.
|
||||
|
||||
Rationale: `catchError` felt a little big awkward, when most of the way we
|
||||
interact with componentss is via hooks. Using hooks felt more natural and
|
||||
consistent.
|
||||
|
||||
Migration: mostly replace all `catchError` methods by `onError` hooks in the
|
||||
`setup` method.
|
||||
|
||||
Documentation: [Error Handling](doc/reference/error_handling.md)
|
||||
|
||||
|
||||
## 37. Support for inline css (`css` tag and static `style`) has been removed
|
||||
|
||||
Rationale: Owl tries to focus on what it does best, and supporting inline css
|
||||
was not a priority. It used to support some simplified scss language, but it
|
||||
was feared that it would cause more trouble than it was worth. Also, it seems
|
||||
like it can be done in userspace.
|
||||
|
||||
Migration: it seems possible to implement an equivalent solution using hooks. A
|
||||
simple implementation could look like this:
|
||||
|
||||
```js
|
||||
let cache = {};
|
||||
|
||||
function useStyle(css) {
|
||||
if (!css in cache) {
|
||||
const sheet = document.createElement("style");
|
||||
sheet.innerHTML = css;
|
||||
cache[css] = sheet;
|
||||
document.head.appendChild(sheet);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 38. `t-raw` directive has been removed (replaced by `t-out`)
|
||||
|
||||
To match the Odoo qweb server implementation, Owl does no longer implement `t-raw`.
|
||||
It is replaced by the `t-out` directive, which is safer: it requires the data
|
||||
to be marked explicitely as markup if it is to be inserted without escaping.
|
||||
Otherwise, it will be escaped (just like `t-esc`).
|
||||
|
||||
Migration: replace all `t-raw` uses by `t-out`, and uses the `markup` function
|
||||
to mark all the js values.
|
||||
|
||||
Documentation: [Outputting data](doc/reference/templates.md#outputting-data)
|
||||
|
||||
## 39. `browser` object has been removed
|
||||
|
||||
Rationale: the `browser` object caused more trouble than it was worth. Also, it
|
||||
seems like this should be done in user space, not at the framework level.
|
||||
|
||||
Migration: code should just be adapted to either use another browser object,
|
||||
or to use native browser function (and then, just mock them directly).
|
||||
|
||||
## 40. Rendering a component does not necessarily render child components
|
||||
|
||||
Before, if one had the following component tree:
|
||||
|
||||
```mermaid
|
||||
graph TD;
|
||||
A-->B;
|
||||
A-->C;
|
||||
```
|
||||
|
||||
when `A` would render, it would also render `B` and `C`. Now, in Owl 2, it will
|
||||
(shallow) compare the before and after props, and `B` or `C` will only be rerendered
|
||||
if their props have changed.
|
||||
|
||||
Now, the question is what happens if the props have changed, but in a deeper way?
|
||||
In that case, Owl will know, because each props are now reactive. So, if some
|
||||
inner value read by `B` was changed, then only `B` will be updated.
|
||||
|
||||
Rationale: This was just not possible in Owl 1, but it now possible. This is
|
||||
due to the rewriteof the underlying rendering engine and the reactivity
|
||||
system. The goal is to have a big performance boost in large screen with many
|
||||
components: now Owl only rerender what is strictly useful.
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
|
||||
Most of the files are
|
||||
|
||||
Copyright (c) 2004-2015 Odoo S.A.
|
||||
|
||||
Many files also contain contributions from third
|
||||
parties. In this case the original copyright of
|
||||
the contributions can be traced through the
|
||||
history of the source version control system.
|
||||
|
||||
When that is not the case, the files contain a prominent
|
||||
notice stating the original copyright and applicable
|
||||
license, or come with their own dedicated COPYRIGHT
|
||||
and/or LICENSE file.
|
||||
@@ -1,856 +0,0 @@
|
||||
OWL is published under the GNU LESSER GENERAL PUBLIC LICENSE, Version 3
|
||||
(LGPLv3), as included below. Since the LGPL is a set of additional
|
||||
permissions on top of the GPL, the text of the GPL is included at the
|
||||
bottom as well.
|
||||
|
||||
Some external libraries and contributions bundled with OWL may be published
|
||||
under other GPL-compatible licenses. For these, please refer to the relevant
|
||||
source files and/or license files, in the source code tree.
|
||||
|
||||
**************************************************************************
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
|
||||
**************************************************************************
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
|
||||
**************************************************************************
|
||||
@@ -1,128 +0,0 @@
|
||||
<h1 align="center">🦉 <a href="https://odoo.github.io/owl/">Owl Framework</a> 🦉</h1>
|
||||
|
||||
[](https://www.gnu.org/licenses/lgpl-3.0)
|
||||
[](https://badge.fury.io/js/@odoo%2Fowl)
|
||||
[](https://www.npmjs.com/package/@odoo/owl)
|
||||
|
||||
_Class based components with hooks, reactive state and concurrent mode_
|
||||
|
||||
**Try it online!** you can experiment with the Owl framework in an online [playground](https://odoo.github.io/owl/playground).
|
||||
|
||||
## Project Overview
|
||||
|
||||
The Odoo Web Library (Owl) is a smallish (~<20kb gzipped) UI framework built by
|
||||
[Odoo](https://www.odoo.com/) for its products. Owl is a modern
|
||||
framework, written in Typescript, taking the best ideas from React and Vue in a
|
||||
simple and consistent way. Owl's main features are:
|
||||
|
||||
- a declarative component system,
|
||||
- a fine grained reactivity system similar to Vue,
|
||||
- hooks
|
||||
- fragments
|
||||
- asynchronous rendering
|
||||
|
||||
Owl components are defined with ES6 classes and xml templates, uses an
|
||||
underlying virtual DOM, integrates beautifully with hooks, and the rendering is
|
||||
asynchronous.
|
||||
|
||||
Quick links:
|
||||
|
||||
- [documentation](#documentation),
|
||||
- [changelog](CHANGELOG.md) (from Owl 1.x to 2.x),
|
||||
- [playground](https://odoo.github.io/owl/playground)
|
||||
|
||||
## Example
|
||||
|
||||
Here is a short example to illustrate interactive components:
|
||||
|
||||
```javascript
|
||||
const { Component, useState, mount, xml } = owl;
|
||||
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<button t-on-click="() => state.value = state.value + props.increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
state = useState({ value: 0 });
|
||||
}
|
||||
|
||||
class Root extends Component {
|
||||
static template = xml`
|
||||
<span>Hello Owl</span>
|
||||
<Counter increment="2"/>`;
|
||||
|
||||
static components = { Counter };
|
||||
}
|
||||
|
||||
mount(Root, document.body);
|
||||
```
|
||||
|
||||
Note that the counter component is made reactive with the [`useState` hook](doc/reference/hooks.md#usestate).
|
||||
Also, all examples here uses the [`xml` helper](doc/reference/templates.md#inline-templates) to define inline templates.
|
||||
But this is not mandatory, many applications will load templates separately.
|
||||
|
||||
More interesting examples can be found on the
|
||||
[playground](https://odoo.github.io/owl/playground) application.
|
||||
|
||||
## Documentation
|
||||
|
||||
### Learning Owl
|
||||
|
||||
Are you new to Owl? This is the place to start!
|
||||
|
||||
- [Tutorial: create a TodoList application](doc/learning/tutorial_todoapp.md)
|
||||
- [How to start an Owl project](doc/learning/quick_start.md)
|
||||
- [How to test Components](doc/learning/how_to_test.md)
|
||||
|
||||
### Reference
|
||||
|
||||
- [Overview](doc/readme.md)
|
||||
- [App](doc/reference/app.md)
|
||||
- [Component](doc/reference/component.md)
|
||||
- [Component Lifecycle](doc/reference/component.md#lifecycle)
|
||||
- [Concurrency Model](doc/reference/concurrency_model.md)
|
||||
- [Dev mode](doc/reference/app.md#dev-mode)
|
||||
- [Dynamic sub components](doc/reference/component.md#dynamic-sub-components)
|
||||
- [Environment](doc/reference/environment.md)
|
||||
- [Error Handling](doc/reference/error_handling.md)
|
||||
- [Event Handling](doc/reference/event_handling.md)
|
||||
- [Form Input Bindings](doc/reference/input_bindings.md)
|
||||
- [Fragments](doc/reference/templates.md#fragments)
|
||||
- [Hooks](doc/reference/hooks.md)
|
||||
- [Loading Templates](doc/reference/app.md#loading-templates)
|
||||
- [Mounting a component](doc/reference/app.md#mount-helper)
|
||||
- [Portal](doc/reference/portal.md)
|
||||
- [Precompiling templates](doc/reference/precompiling_templates.md)
|
||||
- [Props](doc/reference/props.md)
|
||||
- [Props Validation](doc/reference/props.md#props-validation)
|
||||
- [Reactivity](doc/reference/reactivity.md)
|
||||
- [Rendering SVG](doc/reference/templates.md#rendering-svg)
|
||||
- [Refs](doc/reference/refs.md)
|
||||
- [Slots](doc/reference/slots.md)
|
||||
- [Sub components](doc/reference/component.md#sub-components)
|
||||
- [Sub templates](doc/reference/templates.md#sub-templates)
|
||||
- [Templates (Qweb)](doc/reference/templates.md)
|
||||
- [Translations](doc/reference/translations.md)
|
||||
- [Utils](doc/reference/utils.md)
|
||||
|
||||
### Other Topics
|
||||
|
||||
- [Notes On Owl Architecture](doc/miscellaneous/architecture.md)
|
||||
- [Comparison with React/Vue](doc/miscellaneous/comparison.md)
|
||||
- [Why did Odoo build Owl?](doc/miscellaneous/why_owl.md)
|
||||
- [Changelog (from owl 1.x to 2.x)](CHANGELOG.md)
|
||||
- [Notes on compiled templates](doc/miscellaneous/compiled_template.md)
|
||||
|
||||
## Installing Owl
|
||||
|
||||
Owl is available on `npm` and can be installed with the following command:
|
||||
|
||||
```
|
||||
npm install @odoo/owl
|
||||
```
|
||||
|
||||
If you want to use a simple `<script>` tag, the last release can be downloaded here:
|
||||
|
||||
- [owl](https://github.com/odoo/owl/releases/latest)
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,72 @@
|
||||
/* http://jmblog.github.com/color-themes-for-google-code-highlightjs */
|
||||
|
||||
/* Tomorrow Comment */
|
||||
.hljs-comment,
|
||||
.hljs-quote {
|
||||
color: #8e908c;
|
||||
}
|
||||
|
||||
/* Tomorrow Red */
|
||||
.hljs-variable,
|
||||
.hljs-template-variable,
|
||||
.hljs-tag,
|
||||
.hljs-name,
|
||||
.hljs-selector-id,
|
||||
.hljs-selector-class,
|
||||
.hljs-regexp,
|
||||
.hljs-deletion {
|
||||
color: #c82829;
|
||||
}
|
||||
|
||||
/* Tomorrow Orange */
|
||||
.hljs-number,
|
||||
.hljs-built_in,
|
||||
.hljs-builtin-name,
|
||||
.hljs-literal,
|
||||
.hljs-type,
|
||||
.hljs-params,
|
||||
.hljs-meta,
|
||||
.hljs-link {
|
||||
color: #f5871f;
|
||||
}
|
||||
|
||||
/* Tomorrow Yellow */
|
||||
.hljs-attribute {
|
||||
color: #eab700;
|
||||
}
|
||||
|
||||
/* Tomorrow Green */
|
||||
.hljs-string,
|
||||
.hljs-symbol,
|
||||
.hljs-bullet,
|
||||
.hljs-addition {
|
||||
color: #718c00;
|
||||
}
|
||||
|
||||
/* Tomorrow Blue */
|
||||
.hljs-title,
|
||||
.hljs-section {
|
||||
color: #4271ae;
|
||||
}
|
||||
|
||||
/* Tomorrow Purple */
|
||||
.hljs-keyword,
|
||||
.hljs-selector-tag {
|
||||
color: #8959a8;
|
||||
}
|
||||
|
||||
.hljs {
|
||||
display: block;
|
||||
overflow-x: auto;
|
||||
background: white;
|
||||
color: #4d4d4c;
|
||||
padding: 0.5em;
|
||||
}
|
||||
|
||||
.hljs-emphasis {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.hljs-strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
+116
@@ -0,0 +1,116 @@
|
||||
html, body {
|
||||
background-color: #fefefe;
|
||||
font-family: Roboto, -apple-system, BlinkMacSystemFont, "Segoe UI", Oxygen, Ubuntu, Cantarell, "Open Sans", "Helvetica Neue", sans-serif;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
text-rendering: optimizeLegibility;
|
||||
}
|
||||
|
||||
body {
|
||||
display: grid;
|
||||
grid-gap: 3rem;
|
||||
grid-template-areas: "header" "nav" "main" "footer";
|
||||
grid-template-columns: 1fr;
|
||||
height: 100%;
|
||||
grid-template-rows: 1fr 3rem 1fr 3rem;
|
||||
}
|
||||
|
||||
@media screen and (max-width: 800px) {
|
||||
body {
|
||||
grid-template-rows: 1fr 3rem 1fr 5rem;
|
||||
}
|
||||
}
|
||||
|
||||
a {
|
||||
color: #00A09D;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:hover, a:active, a:visited {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
header {
|
||||
grid-area: header;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
text-align: center;
|
||||
padding-top: 3rem !important;
|
||||
}
|
||||
|
||||
hgroup > p {
|
||||
margin-bottom: auto;
|
||||
}
|
||||
|
||||
nav {
|
||||
grid-area: nav;
|
||||
}
|
||||
|
||||
main {
|
||||
grid-area: main;
|
||||
/*justify-self: center;*/
|
||||
grid-column: 1 / -1;
|
||||
/*max-width: 80rem !important;*/
|
||||
/*margin: 3rem 0;*/
|
||||
}
|
||||
|
||||
footer {
|
||||
grid-area: footer;
|
||||
padding-bottom: 3rem !important;
|
||||
}
|
||||
|
||||
header, nav, footer {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
article {
|
||||
padding: 3rem 0;
|
||||
}
|
||||
|
||||
article h3 {
|
||||
font-size: 2rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
article.brand {
|
||||
align-items: center;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
article.design {
|
||||
background-color: #875A7B;
|
||||
color: #f0eeee;
|
||||
}
|
||||
|
||||
header .homepage-logo {
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
@media (min-width: 40rem) {
|
||||
.row {
|
||||
flex-direction: column;
|
||||
margin-left: initial;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.row .column {
|
||||
margin-bottom: initial;
|
||||
padding: initial;
|
||||
}
|
||||
}
|
||||
@media (min-width: 60rem) {
|
||||
.row {
|
||||
flex-direction: row;
|
||||
margin-left: -1.0rem;
|
||||
width: calc(100% + 2.0rem);
|
||||
}
|
||||
.row .column {
|
||||
margin-bottom: inherit;
|
||||
padding: 0 1.0rem;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,602 @@
|
||||
/*!
|
||||
* Milligram v1.3.0
|
||||
* https://milligram.github.io
|
||||
*
|
||||
* Copyright (c) 2017 CJ Patoilo
|
||||
* Licensed under the MIT license
|
||||
*/
|
||||
|
||||
*,
|
||||
*:after,
|
||||
*:before {
|
||||
box-sizing: inherit;
|
||||
}
|
||||
|
||||
html {
|
||||
box-sizing: border-box;
|
||||
font-size: 62.5%;
|
||||
}
|
||||
|
||||
body {
|
||||
color: #606c76;
|
||||
font-family: 'Roboto', 'Helvetica Neue', 'Helvetica', 'Arial', sans-serif;
|
||||
font-size: 1.6em;
|
||||
font-weight: 300;
|
||||
letter-spacing: .01em;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
blockquote {
|
||||
border-left: 0.3rem solid #d1d1d1;
|
||||
margin-left: 0;
|
||||
margin-right: 0;
|
||||
padding: 1rem 1.5rem;
|
||||
}
|
||||
|
||||
blockquote *:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.button,
|
||||
button,
|
||||
input[type='button'],
|
||||
input[type='reset'],
|
||||
input[type='submit'] {
|
||||
background-color: #9b4dca;
|
||||
border: 0.1rem solid #9b4dca;
|
||||
border-radius: .4rem;
|
||||
color: #fff;
|
||||
cursor: pointer;
|
||||
display: inline-block;
|
||||
font-size: 1.1rem;
|
||||
font-weight: 700;
|
||||
height: 3.8rem;
|
||||
letter-spacing: .1rem;
|
||||
line-height: 3.8rem;
|
||||
padding: 0 3.0rem;
|
||||
text-align: center;
|
||||
text-decoration: none;
|
||||
text-transform: uppercase;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.button:focus, .button:hover,
|
||||
button:focus,
|
||||
button:hover,
|
||||
input[type='button']:focus,
|
||||
input[type='button']:hover,
|
||||
input[type='reset']:focus,
|
||||
input[type='reset']:hover,
|
||||
input[type='submit']:focus,
|
||||
input[type='submit']:hover {
|
||||
background-color: #606c76;
|
||||
border-color: #606c76;
|
||||
color: #fff;
|
||||
outline: 0;
|
||||
}
|
||||
|
||||
.button[disabled],
|
||||
button[disabled],
|
||||
input[type='button'][disabled],
|
||||
input[type='reset'][disabled],
|
||||
input[type='submit'][disabled] {
|
||||
cursor: default;
|
||||
opacity: .5;
|
||||
}
|
||||
|
||||
.button[disabled]:focus, .button[disabled]:hover,
|
||||
button[disabled]:focus,
|
||||
button[disabled]:hover,
|
||||
input[type='button'][disabled]:focus,
|
||||
input[type='button'][disabled]:hover,
|
||||
input[type='reset'][disabled]:focus,
|
||||
input[type='reset'][disabled]:hover,
|
||||
input[type='submit'][disabled]:focus,
|
||||
input[type='submit'][disabled]:hover {
|
||||
background-color: #9b4dca;
|
||||
border-color: #9b4dca;
|
||||
}
|
||||
|
||||
.button.button-outline,
|
||||
button.button-outline,
|
||||
input[type='button'].button-outline,
|
||||
input[type='reset'].button-outline,
|
||||
input[type='submit'].button-outline {
|
||||
background-color: transparent;
|
||||
color: #9b4dca;
|
||||
}
|
||||
|
||||
.button.button-outline:focus, .button.button-outline:hover,
|
||||
button.button-outline:focus,
|
||||
button.button-outline:hover,
|
||||
input[type='button'].button-outline:focus,
|
||||
input[type='button'].button-outline:hover,
|
||||
input[type='reset'].button-outline:focus,
|
||||
input[type='reset'].button-outline:hover,
|
||||
input[type='submit'].button-outline:focus,
|
||||
input[type='submit'].button-outline:hover {
|
||||
background-color: transparent;
|
||||
border-color: #606c76;
|
||||
color: #606c76;
|
||||
}
|
||||
|
||||
.button.button-outline[disabled]:focus, .button.button-outline[disabled]:hover,
|
||||
button.button-outline[disabled]:focus,
|
||||
button.button-outline[disabled]:hover,
|
||||
input[type='button'].button-outline[disabled]:focus,
|
||||
input[type='button'].button-outline[disabled]:hover,
|
||||
input[type='reset'].button-outline[disabled]:focus,
|
||||
input[type='reset'].button-outline[disabled]:hover,
|
||||
input[type='submit'].button-outline[disabled]:focus,
|
||||
input[type='submit'].button-outline[disabled]:hover {
|
||||
border-color: inherit;
|
||||
color: #9b4dca;
|
||||
}
|
||||
|
||||
.button.button-clear,
|
||||
button.button-clear,
|
||||
input[type='button'].button-clear,
|
||||
input[type='reset'].button-clear,
|
||||
input[type='submit'].button-clear {
|
||||
background-color: transparent;
|
||||
border-color: transparent;
|
||||
color: #9b4dca;
|
||||
}
|
||||
|
||||
.button.button-clear:focus, .button.button-clear:hover,
|
||||
button.button-clear:focus,
|
||||
button.button-clear:hover,
|
||||
input[type='button'].button-clear:focus,
|
||||
input[type='button'].button-clear:hover,
|
||||
input[type='reset'].button-clear:focus,
|
||||
input[type='reset'].button-clear:hover,
|
||||
input[type='submit'].button-clear:focus,
|
||||
input[type='submit'].button-clear:hover {
|
||||
background-color: transparent;
|
||||
border-color: transparent;
|
||||
color: #606c76;
|
||||
}
|
||||
|
||||
.button.button-clear[disabled]:focus, .button.button-clear[disabled]:hover,
|
||||
button.button-clear[disabled]:focus,
|
||||
button.button-clear[disabled]:hover,
|
||||
input[type='button'].button-clear[disabled]:focus,
|
||||
input[type='button'].button-clear[disabled]:hover,
|
||||
input[type='reset'].button-clear[disabled]:focus,
|
||||
input[type='reset'].button-clear[disabled]:hover,
|
||||
input[type='submit'].button-clear[disabled]:focus,
|
||||
input[type='submit'].button-clear[disabled]:hover {
|
||||
color: #9b4dca;
|
||||
}
|
||||
|
||||
code {
|
||||
background: #f4f5f6;
|
||||
border-radius: .4rem;
|
||||
font-size: 86%;
|
||||
margin: 0 .2rem;
|
||||
padding: .2rem .5rem;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
pre {
|
||||
background: #f4f5f6;
|
||||
border-left: 0.3rem solid #9b4dca;
|
||||
overflow-y: hidden;
|
||||
}
|
||||
|
||||
pre > code {
|
||||
border-radius: 0;
|
||||
display: block;
|
||||
padding: 1rem 1.5rem;
|
||||
white-space: pre;
|
||||
}
|
||||
|
||||
hr {
|
||||
border: 0;
|
||||
border-top: 0.1rem solid #f4f5f6;
|
||||
margin: 3.0rem 0;
|
||||
}
|
||||
|
||||
input[type='email'],
|
||||
input[type='number'],
|
||||
input[type='password'],
|
||||
input[type='search'],
|
||||
input[type='tel'],
|
||||
input[type='text'],
|
||||
input[type='url'],
|
||||
textarea,
|
||||
select {
|
||||
-webkit-appearance: none;
|
||||
-moz-appearance: none;
|
||||
appearance: none;
|
||||
background-color: transparent;
|
||||
border: 0.1rem solid #d1d1d1;
|
||||
border-radius: .4rem;
|
||||
box-shadow: none;
|
||||
box-sizing: inherit;
|
||||
height: 3.8rem;
|
||||
padding: .6rem 1.0rem;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
input[type='email']:focus,
|
||||
input[type='number']:focus,
|
||||
input[type='password']:focus,
|
||||
input[type='search']:focus,
|
||||
input[type='tel']:focus,
|
||||
input[type='text']:focus,
|
||||
input[type='url']:focus,
|
||||
textarea:focus,
|
||||
select:focus {
|
||||
border-color: #9b4dca;
|
||||
outline: 0;
|
||||
}
|
||||
|
||||
select {
|
||||
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" height="14" viewBox="0 0 29 14" width="29"><path fill="#d1d1d1" d="M9.37727 3.625l5.08154 6.93523L19.54036 3.625"/></svg>') center right no-repeat;
|
||||
padding-right: 3.0rem;
|
||||
}
|
||||
|
||||
select:focus {
|
||||
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" height="14" viewBox="0 0 29 14" width="29"><path fill="#9b4dca" d="M9.37727 3.625l5.08154 6.93523L19.54036 3.625"/></svg>');
|
||||
}
|
||||
|
||||
textarea {
|
||||
min-height: 6.5rem;
|
||||
}
|
||||
|
||||
label,
|
||||
legend {
|
||||
display: block;
|
||||
font-size: 1.6rem;
|
||||
font-weight: 700;
|
||||
margin-bottom: .5rem;
|
||||
}
|
||||
|
||||
fieldset {
|
||||
border-width: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
input[type='checkbox'],
|
||||
input[type='radio'] {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.label-inline {
|
||||
display: inline-block;
|
||||
font-weight: normal;
|
||||
margin-left: .5rem;
|
||||
}
|
||||
|
||||
.container {
|
||||
margin: 0 auto;
|
||||
max-width: 112.0rem;
|
||||
padding: 0 2.0rem;
|
||||
position: relative;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.row {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.row.row-no-padding {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.row.row-no-padding > .column {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.row.row-wrap {
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.row.row-top {
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.row.row-bottom {
|
||||
align-items: flex-end;
|
||||
}
|
||||
|
||||
.row.row-center {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.row.row-stretch {
|
||||
align-items: stretch;
|
||||
}
|
||||
|
||||
.row.row-baseline {
|
||||
align-items: baseline;
|
||||
}
|
||||
|
||||
.row .column {
|
||||
display: block;
|
||||
flex: 1 1 auto;
|
||||
margin-left: 0;
|
||||
max-width: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-10 {
|
||||
margin-left: 10%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-20 {
|
||||
margin-left: 20%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-25 {
|
||||
margin-left: 25%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-33, .row .column.column-offset-34 {
|
||||
margin-left: 33.3333%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-50 {
|
||||
margin-left: 50%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-66, .row .column.column-offset-67 {
|
||||
margin-left: 66.6666%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-75 {
|
||||
margin-left: 75%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-80 {
|
||||
margin-left: 80%;
|
||||
}
|
||||
|
||||
.row .column.column-offset-90 {
|
||||
margin-left: 90%;
|
||||
}
|
||||
|
||||
.row .column.column-10 {
|
||||
flex: 0 0 10%;
|
||||
max-width: 10%;
|
||||
}
|
||||
|
||||
.row .column.column-20 {
|
||||
flex: 0 0 20%;
|
||||
max-width: 20%;
|
||||
}
|
||||
|
||||
.row .column.column-25 {
|
||||
flex: 0 0 25%;
|
||||
max-width: 25%;
|
||||
}
|
||||
|
||||
.row .column.column-33, .row .column.column-34 {
|
||||
flex: 0 0 33.3333%;
|
||||
max-width: 33.3333%;
|
||||
}
|
||||
|
||||
.row .column.column-40 {
|
||||
flex: 0 0 40%;
|
||||
max-width: 40%;
|
||||
}
|
||||
|
||||
.row .column.column-50 {
|
||||
flex: 0 0 50%;
|
||||
max-width: 50%;
|
||||
}
|
||||
|
||||
.row .column.column-60 {
|
||||
flex: 0 0 60%;
|
||||
max-width: 60%;
|
||||
}
|
||||
|
||||
.row .column.column-66, .row .column.column-67 {
|
||||
flex: 0 0 66.6666%;
|
||||
max-width: 66.6666%;
|
||||
}
|
||||
|
||||
.row .column.column-75 {
|
||||
flex: 0 0 75%;
|
||||
max-width: 75%;
|
||||
}
|
||||
|
||||
.row .column.column-80 {
|
||||
flex: 0 0 80%;
|
||||
max-width: 80%;
|
||||
}
|
||||
|
||||
.row .column.column-90 {
|
||||
flex: 0 0 90%;
|
||||
max-width: 90%;
|
||||
}
|
||||
|
||||
.row .column .column-top {
|
||||
align-self: flex-start;
|
||||
}
|
||||
|
||||
.row .column .column-bottom {
|
||||
align-self: flex-end;
|
||||
}
|
||||
|
||||
.row .column .column-center {
|
||||
-ms-grid-row-align: center;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
@media (min-width: 40rem) {
|
||||
.row {
|
||||
flex-direction: row;
|
||||
margin-left: -1.0rem;
|
||||
width: calc(100% + 2.0rem);
|
||||
}
|
||||
.row .column {
|
||||
margin-bottom: inherit;
|
||||
padding: 0 1.0rem;
|
||||
}
|
||||
}
|
||||
|
||||
a {
|
||||
color: #9b4dca;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:focus, a:hover {
|
||||
color: #606c76;
|
||||
}
|
||||
|
||||
dl,
|
||||
ol,
|
||||
ul {
|
||||
list-style: none;
|
||||
margin-top: 0;
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
dl dl,
|
||||
dl ol,
|
||||
dl ul,
|
||||
ol dl,
|
||||
ol ol,
|
||||
ol ul,
|
||||
ul dl,
|
||||
ul ol,
|
||||
ul ul {
|
||||
font-size: 90%;
|
||||
margin: 1.5rem 0 1.5rem 3.0rem;
|
||||
}
|
||||
|
||||
ol {
|
||||
list-style: decimal inside;
|
||||
}
|
||||
|
||||
ul {
|
||||
list-style: circle inside;
|
||||
}
|
||||
|
||||
.button,
|
||||
button,
|
||||
dd,
|
||||
dt,
|
||||
li {
|
||||
margin-bottom: 1.0rem;
|
||||
}
|
||||
|
||||
fieldset,
|
||||
input,
|
||||
select,
|
||||
textarea {
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
blockquote,
|
||||
dl,
|
||||
figure,
|
||||
form,
|
||||
ol,
|
||||
p,
|
||||
pre,
|
||||
table,
|
||||
ul {
|
||||
margin-bottom: 2.5rem;
|
||||
}
|
||||
|
||||
table {
|
||||
border-spacing: 0;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
td,
|
||||
th {
|
||||
border-bottom: 0.1rem solid #e1e1e1;
|
||||
padding: 1.2rem 1.5rem;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
td:first-child,
|
||||
th:first-child {
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
td:last-child,
|
||||
th:last-child {
|
||||
padding-right: 0;
|
||||
}
|
||||
|
||||
b,
|
||||
strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
p {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
h1,
|
||||
h2,
|
||||
h3,
|
||||
h4,
|
||||
h5,
|
||||
h6 {
|
||||
font-weight: 300;
|
||||
letter-spacing: -.1rem;
|
||||
margin-bottom: 2.0rem;
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 4.6rem;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
h2 {
|
||||
font-size: 3.6rem;
|
||||
line-height: 1.25;
|
||||
}
|
||||
|
||||
h3 {
|
||||
font-size: 2.8rem;
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
h4 {
|
||||
font-size: 2.2rem;
|
||||
letter-spacing: -.08rem;
|
||||
line-height: 1.35;
|
||||
}
|
||||
|
||||
h5 {
|
||||
font-size: 1.8rem;
|
||||
letter-spacing: -.05rem;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
h6 {
|
||||
font-size: 1.6rem;
|
||||
letter-spacing: 0;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
img {
|
||||
max-width: 100%;
|
||||
}
|
||||
|
||||
.clearfix:after {
|
||||
clear: both;
|
||||
content: ' ';
|
||||
display: table;
|
||||
}
|
||||
|
||||
.float-left {
|
||||
float: left;
|
||||
}
|
||||
|
||||
.float-right {
|
||||
float: right;
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=milligram.css.map */
|
||||
Vendored
+349
@@ -0,0 +1,349 @@
|
||||
/*! normalize.css v8.0.1 | MIT License | github.com/necolas/normalize.css */
|
||||
|
||||
/* Document
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* 1. Correct the line height in all browsers.
|
||||
* 2. Prevent adjustments of font size after orientation changes in iOS.
|
||||
*/
|
||||
|
||||
html {
|
||||
line-height: 1.15; /* 1 */
|
||||
-webkit-text-size-adjust: 100%; /* 2 */
|
||||
}
|
||||
|
||||
/* Sections
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove the margin in all browsers.
|
||||
*/
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the `main` element consistently in IE.
|
||||
*/
|
||||
|
||||
main {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/**
|
||||
* Correct the font size and margin on `h1` elements within `section` and
|
||||
* `article` contexts in Chrome, Firefox, and Safari.
|
||||
*/
|
||||
|
||||
h1 {
|
||||
font-size: 2em;
|
||||
margin: 0.67em 0;
|
||||
}
|
||||
|
||||
/* Grouping content
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* 1. Add the correct box sizing in Firefox.
|
||||
* 2. Show the overflow in Edge and IE.
|
||||
*/
|
||||
|
||||
hr {
|
||||
box-sizing: content-box; /* 1 */
|
||||
height: 0; /* 1 */
|
||||
overflow: visible; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct the inheritance and scaling of font size in all browsers.
|
||||
* 2. Correct the odd `em` font sizing in all browsers.
|
||||
*/
|
||||
|
||||
pre {
|
||||
font-family: monospace, monospace; /* 1 */
|
||||
font-size: 1em; /* 2 */
|
||||
}
|
||||
|
||||
/* Text-level semantics
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove the gray background on active links in IE 10.
|
||||
*/
|
||||
|
||||
a {
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Remove the bottom border in Chrome 57-
|
||||
* 2. Add the correct text decoration in Chrome, Edge, IE, Opera, and Safari.
|
||||
*/
|
||||
|
||||
abbr[title] {
|
||||
border-bottom: none; /* 1 */
|
||||
text-decoration: underline; /* 2 */
|
||||
text-decoration: underline dotted; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the correct font weight in Chrome, Edge, and Safari.
|
||||
*/
|
||||
|
||||
b,
|
||||
strong {
|
||||
font-weight: bolder;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct the inheritance and scaling of font size in all browsers.
|
||||
* 2. Correct the odd `em` font sizing in all browsers.
|
||||
*/
|
||||
|
||||
code,
|
||||
kbd,
|
||||
samp {
|
||||
font-family: monospace, monospace; /* 1 */
|
||||
font-size: 1em; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the correct font size in all browsers.
|
||||
*/
|
||||
|
||||
small {
|
||||
font-size: 80%;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevent `sub` and `sup` elements from affecting the line height in
|
||||
* all browsers.
|
||||
*/
|
||||
|
||||
sub,
|
||||
sup {
|
||||
font-size: 75%;
|
||||
line-height: 0;
|
||||
position: relative;
|
||||
vertical-align: baseline;
|
||||
}
|
||||
|
||||
sub {
|
||||
bottom: -0.25em;
|
||||
}
|
||||
|
||||
sup {
|
||||
top: -0.5em;
|
||||
}
|
||||
|
||||
/* Embedded content
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Remove the border on images inside links in IE 10.
|
||||
*/
|
||||
|
||||
img {
|
||||
border-style: none;
|
||||
}
|
||||
|
||||
/* Forms
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* 1. Change the font styles in all browsers.
|
||||
* 2. Remove the margin in Firefox and Safari.
|
||||
*/
|
||||
|
||||
button,
|
||||
input,
|
||||
optgroup,
|
||||
select,
|
||||
textarea {
|
||||
font-family: inherit; /* 1 */
|
||||
font-size: 100%; /* 1 */
|
||||
line-height: 1.15; /* 1 */
|
||||
margin: 0; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the overflow in IE.
|
||||
* 1. Show the overflow in Edge.
|
||||
*/
|
||||
|
||||
button,
|
||||
input { /* 1 */
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the inheritance of text transform in Edge, Firefox, and IE.
|
||||
* 1. Remove the inheritance of text transform in Firefox.
|
||||
*/
|
||||
|
||||
button,
|
||||
select { /* 1 */
|
||||
text-transform: none;
|
||||
}
|
||||
|
||||
/**
|
||||
* Correct the inability to style clickable types in iOS and Safari.
|
||||
*/
|
||||
|
||||
button,
|
||||
[type="button"],
|
||||
[type="reset"],
|
||||
[type="submit"] {
|
||||
-webkit-appearance: button;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the inner border and padding in Firefox.
|
||||
*/
|
||||
|
||||
button::-moz-focus-inner,
|
||||
[type="button"]::-moz-focus-inner,
|
||||
[type="reset"]::-moz-focus-inner,
|
||||
[type="submit"]::-moz-focus-inner {
|
||||
border-style: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Restore the focus styles unset by the previous rule.
|
||||
*/
|
||||
|
||||
button:-moz-focusring,
|
||||
[type="button"]:-moz-focusring,
|
||||
[type="reset"]:-moz-focusring,
|
||||
[type="submit"]:-moz-focusring {
|
||||
outline: 1px dotted ButtonText;
|
||||
}
|
||||
|
||||
/**
|
||||
* Correct the padding in Firefox.
|
||||
*/
|
||||
|
||||
fieldset {
|
||||
padding: 0.35em 0.75em 0.625em;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct the text wrapping in Edge and IE.
|
||||
* 2. Correct the color inheritance from `fieldset` elements in IE.
|
||||
* 3. Remove the padding so developers are not caught out when they zero out
|
||||
* `fieldset` elements in all browsers.
|
||||
*/
|
||||
|
||||
legend {
|
||||
box-sizing: border-box; /* 1 */
|
||||
color: inherit; /* 2 */
|
||||
display: table; /* 1 */
|
||||
max-width: 100%; /* 1 */
|
||||
padding: 0; /* 3 */
|
||||
white-space: normal; /* 1 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the correct vertical alignment in Chrome, Firefox, and Opera.
|
||||
*/
|
||||
|
||||
progress {
|
||||
vertical-align: baseline;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the default vertical scrollbar in IE 10+.
|
||||
*/
|
||||
|
||||
textarea {
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Add the correct box sizing in IE 10.
|
||||
* 2. Remove the padding in IE 10.
|
||||
*/
|
||||
|
||||
[type="checkbox"],
|
||||
[type="radio"] {
|
||||
box-sizing: border-box; /* 1 */
|
||||
padding: 0; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Correct the cursor style of increment and decrement buttons in Chrome.
|
||||
*/
|
||||
|
||||
[type="number"]::-webkit-inner-spin-button,
|
||||
[type="number"]::-webkit-outer-spin-button {
|
||||
height: auto;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct the odd appearance in Chrome and Safari.
|
||||
* 2. Correct the outline style in Safari.
|
||||
*/
|
||||
|
||||
[type="search"] {
|
||||
-webkit-appearance: textfield; /* 1 */
|
||||
outline-offset: -2px; /* 2 */
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the inner padding in Chrome and Safari on macOS.
|
||||
*/
|
||||
|
||||
[type="search"]::-webkit-search-decoration {
|
||||
-webkit-appearance: none;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1. Correct the inability to style clickable types in iOS and Safari.
|
||||
* 2. Change font properties to `inherit` in Safari.
|
||||
*/
|
||||
|
||||
::-webkit-file-upload-button {
|
||||
-webkit-appearance: button; /* 1 */
|
||||
font: inherit; /* 2 */
|
||||
}
|
||||
|
||||
/* Interactive
|
||||
========================================================================== */
|
||||
|
||||
/*
|
||||
* Add the correct display in Edge, IE 10+, and Firefox.
|
||||
*/
|
||||
|
||||
details {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/*
|
||||
* Add the correct display in all browsers.
|
||||
*/
|
||||
|
||||
summary {
|
||||
display: list-item;
|
||||
}
|
||||
|
||||
/* Misc
|
||||
========================================================================== */
|
||||
|
||||
/**
|
||||
* Add the correct display in IE 10+.
|
||||
*/
|
||||
|
||||
template {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the correct display in IE 10.
|
||||
*/
|
||||
|
||||
[hidden] {
|
||||
display: none;
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
@@ -1,95 +0,0 @@
|
||||
# 🦉 How to test Components 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Unit Tests](#unit-tests)
|
||||
|
||||
## Overview
|
||||
|
||||
It is a good practice to test applications and components to ensure that they
|
||||
behave as expected. There are many ways to test a user interface: manual
|
||||
testing, integration testing, unit testing, ...
|
||||
|
||||
In this section, we will discuss how to write unit tests for components.
|
||||
|
||||
## Unit Tests
|
||||
|
||||
Writing unit tests for Owl components really depends on the testing framework
|
||||
used in a project. But usually, it involves the following steps:
|
||||
|
||||
- create a test file: for example `SomeComponent.test.js`,
|
||||
- in that file, import the code for `SomeComponent`,
|
||||
- add a test case:
|
||||
- create a real DOM element to use as test fixture,
|
||||
- create a test environment
|
||||
- create an instance of `SomeComponent`, mount it to the fixture
|
||||
- interact with the component and assert some properties.
|
||||
|
||||
To help with this, it is useful to have a `helper.js` file that contains some
|
||||
common utility functions:
|
||||
|
||||
```js
|
||||
let lastFixture = null;
|
||||
|
||||
export function makeTestFixture() {
|
||||
let fixture = document.createElement("div");
|
||||
document.body.appendChild(fixture);
|
||||
if (lastFixture) {
|
||||
lastFixture.remove();
|
||||
}
|
||||
lastFixture = fixture;
|
||||
return fixture;
|
||||
}
|
||||
|
||||
export async function nextTick() {
|
||||
await new Promise((resolve) => setTimeout(resolve));
|
||||
await new Promise((resolve) => requestAnimationFrame(resolve));
|
||||
}
|
||||
```
|
||||
|
||||
With such a file, a typical test suite for Jest will look like this:
|
||||
|
||||
```js
|
||||
// in SomeComponent.test.js
|
||||
import { SomeComponent } from "../../src/ui/SomeComponent";
|
||||
import { nextTick, makeTestFixture } from '../helpers';
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup
|
||||
//------------------------------------------------------------------------------
|
||||
let fixture: HTMLElement;
|
||||
let env: Env;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tests
|
||||
//------------------------------------------------------------------------------
|
||||
describe("SomeComponent", () => {
|
||||
test("component behaves as expected", async () => {
|
||||
const props = {...}; // depends on the component
|
||||
const comp = await mount(SomeComponent, fixture, { props });
|
||||
|
||||
// do some assertions
|
||||
expect(...).toBe(...);
|
||||
|
||||
fixture.querySelector('button').click();
|
||||
await nextTick();
|
||||
|
||||
// some other assertions
|
||||
expect(...).toBe(...);
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
Note that Owl does wait for the next animation frame to actually update the DOM.
|
||||
This is why it is necessary to wait with the `nextTick` (or other methods) to
|
||||
make sure that the DOM is up-to-date.
|
||||
@@ -1,399 +0,0 @@
|
||||
# 🦉 How to start an Owl project 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Simple html file](#simple-html-file)
|
||||
- [With a static server](#with-a-static-server)
|
||||
- [Standard Javascript project](#standard-javascript-project)
|
||||
|
||||
## Overview
|
||||
|
||||
Each software project has its specific needs. Many of these needs can be solved
|
||||
with some tooling: `webpack`, `gulp`, css preprocessor, bundlers, transpilers, ...
|
||||
|
||||
Because of that, it is usually not simple to just start a project. Some
|
||||
frameworks provide their own tooling to help with that. But then, you have to
|
||||
integrate and learn how these applications work.
|
||||
|
||||
Owl is designed to be used with no tooling at all. Because of that, Owl can
|
||||
"easily" be integrated in a modern build toolchain. In this section, we will
|
||||
discuss a few different setups to start a project. Each of these setups has
|
||||
advantages and disadvantages in different situations.
|
||||
|
||||
## Simple html file
|
||||
|
||||
The simplest possible setup is the following: a simple javascript file with your
|
||||
code. To do that, let us create the following file structure:
|
||||
|
||||
```
|
||||
hello_owl/
|
||||
index.html
|
||||
owl.js
|
||||
app.js
|
||||
```
|
||||
|
||||
The file `owl.js` can be downloaded from the last release published at
|
||||
[https://github.com/odoo/owl/releases](https://github.com/odoo/owl/releases). It
|
||||
is a single javascript file which export all Owl into the global `owl` object.
|
||||
Note that there are multiple files, and in this case, we need one of the two
|
||||
files suffixed with `.iife`: they are built to be directly used in a browser.
|
||||
|
||||
Now, `index.html` should contain the following:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Hello Owl</title>
|
||||
<script src="owl.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<script src="app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
And `app.js` should look like this:
|
||||
|
||||
```js
|
||||
const { Component, mount, xml } = owl;
|
||||
|
||||
// Owl Components
|
||||
class Root extends Component {
|
||||
static template = xml`<div>Hello Owl</div>`;
|
||||
}
|
||||
|
||||
mount(Root, document.body);
|
||||
```
|
||||
|
||||
Now, simply loading this html file in a browser should display a welcome message.
|
||||
This setup is not fancy, but it is extremely simple. There are no tooling at
|
||||
all required. It can be slightly optimized by using the minified build of Owl.
|
||||
|
||||
## With a static server
|
||||
|
||||
The previous setup has a big disadvantage: the application code is located in a
|
||||
single file. Obviously, we could split it in several files and add multiple
|
||||
`<script>` tags in the html page, but then we need to make sure the script are
|
||||
inserted in the proper order, we need to export each file content in global
|
||||
variables and we lose autocompletion across files.
|
||||
|
||||
There is a low tech solution to this issue: using native javascript modules.
|
||||
This however has a requirement: for security reasons, browsers will not accept
|
||||
modules on content served through the `file` protocol. This means that we need
|
||||
to use a static server.
|
||||
|
||||
Let us start a new project with the following file structure:
|
||||
|
||||
```
|
||||
hello_owl/
|
||||
src/
|
||||
index.html
|
||||
main.js
|
||||
owl.js
|
||||
root.js
|
||||
```
|
||||
|
||||
As previously, the file `owl.js` can be downloaded from the last release published at
|
||||
[https://github.com/odoo/owl/releases](https://github.com/odoo/owl/releases).
|
||||
Note that there are multiple files, and in this case, we need one of the two
|
||||
files suffixed with `.iife`: they are built to be directly used in a browser.
|
||||
|
||||
Now, `index.html` should contain the following:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Hello Owl</title>
|
||||
<script src="owl.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<script src="main.js" type="module"></script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
Not that the `main.js` script tag has the `type="module"` attribute. This means
|
||||
that the browser will parse the script as a module, and load all its dependencies.
|
||||
|
||||
Here is the content of `root.js` and `main.js`:
|
||||
|
||||
```js
|
||||
// root.js ----------------------------------------------------------------------
|
||||
const { Component, mount, xml } = owl;
|
||||
|
||||
export class Root extends Component {
|
||||
static template = xml`<div>Hello Owl</div>`;
|
||||
}
|
||||
|
||||
// main.js ---------------------------------------------------------------------
|
||||
import { Root } from "./root.js";
|
||||
|
||||
mount(Root, document.body);
|
||||
```
|
||||
|
||||
The `main.js` file imports the `root.js` file. Note that the import statement has
|
||||
a `.js` suffix, which is important. Most text editor can understand this syntax
|
||||
and will provide autocompletion.
|
||||
|
||||
Now, to execute this code, we need to serve the `src` folder statically. A low
|
||||
tech way to do that is to use for example the python `SimpleHTTPServer` feature:
|
||||
|
||||
```
|
||||
$ cd src
|
||||
$ python -m SimpleHTTPServer 8022 # now content is available at localhost:8022
|
||||
```
|
||||
|
||||
Another more "javascripty" way to do it is to create a `npm` application. To do
|
||||
that, we can add the following `package.json` file at the root of the project:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "hello_owl",
|
||||
"version": "0.1.0",
|
||||
"description": "Starting Owl app",
|
||||
"main": "src/index.html",
|
||||
"scripts": {
|
||||
"serve": "serve src"
|
||||
},
|
||||
"author": "John",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"serve": "^11.3.0"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
We can now install the `serve` tool with the command `npm install`, and then,
|
||||
start a static server with the simple `npm run serve` command.
|
||||
|
||||
## Standard Javascript project
|
||||
|
||||
The previous setup works, and is certainly good for some usecases, including
|
||||
quick prototyping. However, it lacks some useful features, such as livereload,
|
||||
a test suite, or bundling the code in a single file.
|
||||
|
||||
Each of these features, and many others, can be done in many different ways.
|
||||
Since it is really not trivial to configure such a project, we provide here an
|
||||
example that can be used as a starting point.
|
||||
|
||||
Our standard Owl project has the following file structure:
|
||||
|
||||
```
|
||||
hello_owl/
|
||||
public/
|
||||
index.html
|
||||
src/
|
||||
components/
|
||||
Root.js
|
||||
main.js
|
||||
tests/
|
||||
components/
|
||||
Root.test.js
|
||||
helpers.js
|
||||
.gitignore
|
||||
package.json
|
||||
webpack.config.js
|
||||
```
|
||||
|
||||
This project as a `public` folder, meant to contain all static assets, such as
|
||||
images and styles. The `src` folder has the javascript source code, and finally,
|
||||
`tests` contains the test suite.
|
||||
|
||||
Here is the content of `index.html`:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Hello Owl</title>
|
||||
</head>
|
||||
<body></body>
|
||||
</html>
|
||||
```
|
||||
|
||||
Note that there are no `<script>` tag here. They will be injected by webpack.
|
||||
Now, let's have a look at the javascript files:
|
||||
|
||||
```js
|
||||
// src/components/Root.js -------------------------------------------------------
|
||||
import { Component, xml, useState } from "@odoo/owl";
|
||||
|
||||
export class Root extends Component {
|
||||
static template = xml`
|
||||
<div t-on-click="update">
|
||||
Hello <t t-esc="state.text"/>
|
||||
</div>`;
|
||||
|
||||
state = useState({ text: "Owl" });
|
||||
update() {
|
||||
this.state.text = this.state.text === "Owl" ? "World" : "Owl";
|
||||
}
|
||||
}
|
||||
|
||||
// src/main.js -----------------------------------------------------------------
|
||||
import { utils, mount } from "@odoo/owl";
|
||||
import { Root } from "./components/Root";
|
||||
|
||||
mount(Root, document.body);
|
||||
|
||||
// tests/components/Root.test.js ------------------------------------------------
|
||||
import { Root } from "../../src/components/Root";
|
||||
import { makeTestFixture, nextTick, click } from "../helpers";
|
||||
import { mount } from "@odoo/owl";
|
||||
|
||||
let fixture;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
describe("Root", () => {
|
||||
test("Works as expected...", async () => {
|
||||
await mount(Root, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div>Hello Owl</div>");
|
||||
|
||||
click(fixture, "div");
|
||||
await nextTick();
|
||||
expect(fixture.innerHTML).toBe("<div>Hello World</div>");
|
||||
});
|
||||
});
|
||||
|
||||
// tests/helpers.js ------------------------------------------------------------
|
||||
import { Component } from "@odoo/owl";
|
||||
import "regenerator-runtime/runtime";
|
||||
|
||||
export async function nextTick() {
|
||||
await new Promise((resolve) => setTimeout(resolve));
|
||||
await new Promise((resolve) => requestAnimationFrame(resolve));
|
||||
}
|
||||
|
||||
export function makeTestFixture() {
|
||||
let fixture = document.createElement("div");
|
||||
document.body.appendChild(fixture);
|
||||
return fixture;
|
||||
}
|
||||
|
||||
export function click(elem, selector) {
|
||||
elem.querySelector(selector).dispatchEvent(new Event("click"));
|
||||
}
|
||||
```
|
||||
|
||||
Finally, here is the configuration files `.gitignore`, `package.json` and
|
||||
`webpack.config.js`:
|
||||
|
||||
```
|
||||
node_modules/
|
||||
package-lock.json
|
||||
dist/
|
||||
```
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "hello_owl",
|
||||
"version": "0.1.0",
|
||||
"description": "Demo app",
|
||||
"main": "src/index.html",
|
||||
"scripts": {
|
||||
"test": "jest",
|
||||
"build": "webpack --mode production",
|
||||
"dev": "webpack-dev-server --mode development"
|
||||
},
|
||||
"author": "Someone",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"@babel/core": "^7.8.4",
|
||||
"@babel/plugin-proposal-class-properties": "^7.8.3",
|
||||
"babel-jest": "^25.1.0",
|
||||
"babel-loader": "^8.0.6",
|
||||
"babel-plugin-transform-es2015-modules-commonjs": "^6.26.2",
|
||||
"html-webpack-plugin": "^3.2.0",
|
||||
"jest": "^25.1.0",
|
||||
"regenerator-runtime": "^0.13.3",
|
||||
"serve": "^11.3.0",
|
||||
"webpack": "^4.41.5",
|
||||
"webpack-cli": "^3.3.10",
|
||||
"webpack-dev-server": "^3.10.2"
|
||||
},
|
||||
"dependencies": {
|
||||
"@odoo/owl": "^1.0.4"
|
||||
},
|
||||
"babel": {
|
||||
"plugins": ["@babel/plugin-proposal-class-properties"],
|
||||
"env": {
|
||||
"test": {
|
||||
"plugins": ["transform-es2015-modules-commonjs"]
|
||||
}
|
||||
}
|
||||
},
|
||||
"jest": {
|
||||
"verbose": false,
|
||||
"testRegex": "(/tests/.*(test|spec))\\.js?$",
|
||||
"moduleFileExtensions": ["js"],
|
||||
"transform": {
|
||||
"^.+\\.[t|j]sx?$": "babel-jest"
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```js
|
||||
const path = require("path");
|
||||
const HtmlWebpackPlugin = require("html-webpack-plugin");
|
||||
|
||||
const host = process.env.HOST || "localhost";
|
||||
|
||||
module.exports = function (env, argv) {
|
||||
const mode = argv.mode || "development";
|
||||
return {
|
||||
mode: mode,
|
||||
entry: "./src/main.js",
|
||||
output: {
|
||||
filename: "main.js",
|
||||
path: path.resolve(__dirname, "dist"),
|
||||
},
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.jsx?$/,
|
||||
loader: "babel-loader",
|
||||
exclude: /node_modules/,
|
||||
},
|
||||
],
|
||||
},
|
||||
resolve: {
|
||||
extensions: [".js", ".jsx"],
|
||||
},
|
||||
devServer: {
|
||||
contentBase: path.resolve(__dirname, "public/index.html"),
|
||||
compress: true,
|
||||
hot: true,
|
||||
host,
|
||||
port: 3000,
|
||||
publicPath: "/",
|
||||
},
|
||||
plugins: [
|
||||
new HtmlWebpackPlugin({
|
||||
inject: true,
|
||||
template: path.resolve(__dirname, "public/index.html"),
|
||||
}),
|
||||
],
|
||||
};
|
||||
};
|
||||
```
|
||||
|
||||
With this setup, we can now use the following script commands:
|
||||
|
||||
```
|
||||
npm run build # build the full application in prod mode in dist/
|
||||
|
||||
npm run dev # start a dev server with livereload
|
||||
|
||||
npm run test # run the jest test suite
|
||||
```
|
||||
@@ -1,997 +0,0 @@
|
||||
# 🦉 OWL Tutorial: TodoApp 🦉
|
||||
|
||||
For this tutorial, we will build a very simple Todo list application. The app
|
||||
should satisfy the following requirements:
|
||||
|
||||
- let the user create and remove tasks
|
||||
- tasks can be marked as completed
|
||||
- tasks can be filtered to display active/completed tasks
|
||||
|
||||
This project will be an opportunity to discover and learn some important Owl
|
||||
concepts, such as components, store, and how to organize an application.
|
||||
|
||||
## Content
|
||||
|
||||
1. [Setting up the project](#1-setting-up-the-project)
|
||||
2. [Adding a first component](#2-adding-a-first-component)
|
||||
3. [Displaying a list of tasks](#3-displaying-a-list-of-tasks)
|
||||
4. [Layout: some basic css](#4-layout-some-basic-css)
|
||||
5. [Extracting Task as a subcomponent](#5-extracting-task-as-a-subcomponent)
|
||||
6. [Adding tasks (part 1)](#6-adding-tasks-part-1)
|
||||
7. [Adding tasks (part 2)](#7-adding-tasks-part-2)
|
||||
8. [Toggling tasks](#8-toggling-tasks)
|
||||
9. [Deleting tasks](#9-deleting-tasks)
|
||||
10. [Using a store](#10-using-a-store)
|
||||
11. [Saving tasks in local storage](#11-saving-tasks-in-local-storage)
|
||||
12. [Filtering tasks](#12-filtering-tasks)
|
||||
13. [The Final Touch](#13-the-final-touch)
|
||||
14. [Final Code](#final-code)
|
||||
|
||||
## 1. Setting up the project
|
||||
|
||||
For this tutorial, we will do a very simple project, with static files and
|
||||
no additional tooling. The first step is to create the following file structure:
|
||||
|
||||
```
|
||||
todoapp/
|
||||
index.html
|
||||
app.css
|
||||
app.js
|
||||
owl.js
|
||||
```
|
||||
|
||||
The entry point for this application is the file `index.html`, which should have
|
||||
the following content:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>OWL Todo App</title>
|
||||
<link rel="stylesheet" href="app.css" />
|
||||
</head>
|
||||
<body>
|
||||
<script src="owl.js"></script>
|
||||
<script src="app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
Then, `app.css` can be left empty for now. It will be useful later on to style
|
||||
our application. `app.js` is where we will write all our code. For now, let's
|
||||
just put the following code:
|
||||
|
||||
```js
|
||||
(function () {
|
||||
console.log("hello owl", owl.__info__.version);
|
||||
})();
|
||||
```
|
||||
|
||||
Note that we put everything inside an immediately executed function to avoid leaking
|
||||
anything to the global scope.
|
||||
|
||||
Finally, `owl.js` should be the last version downloaded from the Owl repository (you can use `owl.min.js` if you prefer). Be aware that you should download the `owl.iife.js` or `owl.iife.min.js`, because these files
|
||||
are built to run directly on the browser, and rename it `owl.js` (other files such as `owl.cjs.js` are
|
||||
built to be bundled by other tools).
|
||||
|
||||
Now, the project should be ready. Loading the `index.html` file into a browser
|
||||
should show an empty page, with the title `Owl Todo App`, and it should log a
|
||||
message such as `hello owl 2.x.y` in the console.
|
||||
|
||||
## 2. Adding a first component
|
||||
|
||||
An Owl application is made out of [components](../reference/component.md), with
|
||||
a single root component. Let us start by defining a `Root` component. Replace the
|
||||
content of the function in `app.js` by the following code:
|
||||
|
||||
```js
|
||||
const { Component, mount, xml } = owl;
|
||||
|
||||
// Owl Components
|
||||
class Root extends Component {
|
||||
static template = xml`<div>todo app</div>`;
|
||||
}
|
||||
|
||||
mount(Root, document.body);
|
||||
```
|
||||
|
||||
Now, reloading the page in a browser should display a message.
|
||||
|
||||
The code is pretty simple: we define a component with an inline template, then
|
||||
mount it in the document body.
|
||||
|
||||
Note 1: in a larger project, we would split the code in multiple files, with
|
||||
components in a sub folder, and a main file that would initialize the application.
|
||||
However, this is a very small project, and we want to keep it as simple as possible.
|
||||
|
||||
Note 2: this tutorial uses the static class field syntax. This is not yet
|
||||
supported by all browsers. Most real projects will transpile their code, so this
|
||||
is not a problem, but for this tutorial, if you need the code to work on every
|
||||
browser, you will need to translate each `static` keyword to an assignation to
|
||||
the class:
|
||||
|
||||
```js
|
||||
class App extends Component {}
|
||||
App.template = xml`<div>todo app</div>`;
|
||||
```
|
||||
|
||||
Note 3: writing inline templates with the [`xml` helper](../reference/templates.md#inline-templates)
|
||||
is nice, but there is no syntax highlighting, and this makes it very easy to
|
||||
have malformed xml. Some editors support syntax highlighting for this situation.
|
||||
For example, VS Code has an addon `Comment tagged template`, which, if installed,
|
||||
will properly display tagged templates:
|
||||
|
||||
```js
|
||||
static template = xml /* xml */`<div>todo app</div>`;
|
||||
```
|
||||
|
||||
Note 4: Large applications will probably want to be able to translate templates.
|
||||
Using inline templates makes it slightly harder, since we need additional tooling
|
||||
to extract the xml from the code, and to replace it with the translated values.
|
||||
|
||||
## 3. Displaying a list of tasks
|
||||
|
||||
Now that the basics are done, it is time to start thinking about tasks. To
|
||||
accomplish what we need, we will keep track of the tasks as an array of objects
|
||||
with the following keys:
|
||||
|
||||
- `id`: a number. It is extremely useful to have a way to uniquely identify
|
||||
tasks. Since the title is something created/edited by the user, it offers
|
||||
no guarantee that it is unique. So, we will generate a unique `id` number for
|
||||
each task.
|
||||
- `text`: a string, to explain what the task is about.
|
||||
- `isCompleted`: a boolean, to keep track of the status of the task
|
||||
|
||||
Now that we decided on the internal format of the state, let us add some demo
|
||||
data and a template to the `App` component:
|
||||
|
||||
```js
|
||||
class Root extends Component {
|
||||
static template = xml/* xml */ `
|
||||
<div class="task-list">
|
||||
<t t-foreach="tasks" t-as="task" t-key="task.id">
|
||||
<div class="task">
|
||||
<input type="checkbox" t-att-checked="task.isCompleted"/>
|
||||
<span><t t-esc="task.text"/></span>
|
||||
</div>
|
||||
</t>
|
||||
</div>`;
|
||||
|
||||
tasks = [
|
||||
{
|
||||
id: 1,
|
||||
text: "buy milk",
|
||||
isCompleted: true,
|
||||
},
|
||||
{
|
||||
id: 2,
|
||||
text: "clean house",
|
||||
isCompleted: false,
|
||||
},
|
||||
];
|
||||
}
|
||||
```
|
||||
|
||||
The template contains a [`t-foreach`](../reference/templates.md#loops) loop to iterate
|
||||
through the tasks. It can find the `tasks` list from the component, since the
|
||||
component is the rendering context. Note that we use the `id` of each task as a
|
||||
`t-key`, which is very common. There are two css classes: `task-list` and `task`,
|
||||
that we will use in the next section.
|
||||
|
||||
Finally, notice the use of the `t-att-checked` attribute:
|
||||
prefixing an attribute by [`t-att`](../reference/templates.md#dynamic-attributes) makes
|
||||
it dynamic. Owl will evaluate the expression and set it as the value of the
|
||||
attribute.
|
||||
|
||||
## 4. Layout: some basic css
|
||||
|
||||
So far, our task list looks quite bad. Let us add the following to `app.css`:
|
||||
|
||||
```css
|
||||
.task-list {
|
||||
width: 300px;
|
||||
margin: 50px auto;
|
||||
background: aliceblue;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.task {
|
||||
font-size: 18px;
|
||||
color: #111111;
|
||||
}
|
||||
```
|
||||
|
||||
This is better. Now, let us add an extra feature: completed tasks should be
|
||||
styled a little differently, to make it clearer that they are not as important.
|
||||
To do that, we will add a dynamic css class on each task:
|
||||
|
||||
```xml
|
||||
<div class="task" t-att-class="task.isCompleted ? 'done' : ''">
|
||||
```
|
||||
|
||||
```css
|
||||
.task.done {
|
||||
opacity: 0.7;
|
||||
}
|
||||
```
|
||||
|
||||
Notice that we have here another use of a dynamic attribute.
|
||||
|
||||
## 5. Extracting Task as a subcomponent
|
||||
|
||||
It is now clear that there should be a `Task` component to encapsulate the look
|
||||
and behavior of a task.
|
||||
|
||||
This `Task` component will display a task, but it cannot _own_ the state of the
|
||||
task: a piece of data should only have one owner. Doing otherwise is asking for
|
||||
trouble. So, the `Task` component will get its data as a `prop`. This means that
|
||||
the data is still owned by the `App` component, but can be used by the `Task`
|
||||
component (without modifying it).
|
||||
|
||||
Since we are moving code around, it is a good opportunity to refactor the code
|
||||
a little bit:
|
||||
|
||||
```js
|
||||
// -------------------------------------------------------------------------
|
||||
// Task Component
|
||||
// -------------------------------------------------------------------------
|
||||
class Task extends Component {
|
||||
static template = xml /* xml */`
|
||||
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
|
||||
<input type="checkbox" t-att-checked="props.task.isCompleted"/>
|
||||
<span><t t-esc="props.task.text"/></span>
|
||||
</div>`;
|
||||
static props = ["task"];
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Root Component
|
||||
// -------------------------------------------------------------------------
|
||||
class Root extends Component {
|
||||
static template = xml /* xml */`
|
||||
<div class="task-list">
|
||||
<t t-foreach="tasks" t-as="task" t-key="task.id">
|
||||
<Task task="task"/>
|
||||
</t>
|
||||
</div>`;
|
||||
static components = { Task };
|
||||
|
||||
tasks = [
|
||||
...
|
||||
];
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Setup
|
||||
// -------------------------------------------------------------------------
|
||||
mount(Root, document.body, {dev: true});
|
||||
```
|
||||
|
||||
A lot of stuff happened here:
|
||||
|
||||
- first, we have now a sub component `Task`, defined on top of the file,
|
||||
- whenever we define a sub component, it needs to be added to the static
|
||||
[`components`](../reference/component.md#static-properties)
|
||||
key of its parent, so Owl can get a reference to it,
|
||||
- the `Task` component has a `props` key: this is only useful for validation
|
||||
purpose. It says that each `Task` should be given exactly one prop, named
|
||||
`task`. If this is not the case, Owl will throw an
|
||||
[error](../reference/props.md#props-validation). This is extremely
|
||||
useful when refactoring components
|
||||
- finally, to activate the props validation, we need to set Owl's
|
||||
[mode](../reference/app.md#configuration) to `dev`. This is done in the last argument
|
||||
of the `mount` function. Note that this should be removed when an app is used in a real
|
||||
production environment, since `dev` mode is slightly slower, due to extra
|
||||
checks and validations.
|
||||
|
||||
## 6. Adding tasks (part 1)
|
||||
|
||||
We still use a list of hardcoded tasks. It's really time to give the user a way
|
||||
to add tasks himself. The first step is to add an input to the `Root` component.
|
||||
But this input will be outside of the task list, so we need to adapt `Root`
|
||||
template, js, and css:
|
||||
|
||||
```xml
|
||||
<div class="todo-app">
|
||||
<input placeholder="Enter a new task" t-on-keyup="addTask"/>
|
||||
<div class="task-list">
|
||||
<t t-foreach="tasks" t-as="task" t-key="task.id">
|
||||
<Task task="task"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
addTask(ev) {
|
||||
// 13 is keycode for ENTER
|
||||
if (ev.keyCode === 13) {
|
||||
const text = ev.target.value.trim();
|
||||
ev.target.value = "";
|
||||
console.log('adding task', text);
|
||||
// todo
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```css
|
||||
.todo-app {
|
||||
width: 300px;
|
||||
margin: 50px auto;
|
||||
background: aliceblue;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.todo-app > input {
|
||||
display: block;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.task-list {
|
||||
margin-top: 8px;
|
||||
}
|
||||
```
|
||||
|
||||
We now have a working input, which log to the console whenever the user adds a
|
||||
task. Notice that when you load the page, the input is not focused. But adding
|
||||
tasks is a core feature of a task list, so let us make it as fast as possible by
|
||||
focusing the input.
|
||||
|
||||
We need to execute code when the `Root` component is ready (mounted). Let's do
|
||||
that using the `onMounted` hook. We will also need to get a reference to the
|
||||
input, by using the `t-ref` directive with the [`useRef`](../reference/hooks.md#useref) hook:
|
||||
|
||||
```xml
|
||||
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
|
||||
```
|
||||
|
||||
```js
|
||||
// on top of file:
|
||||
const { Component, mount, xml, useRef, onMounted } = owl;
|
||||
```
|
||||
|
||||
```js
|
||||
// in App
|
||||
setup() {
|
||||
const inputRef = useRef("add-input");
|
||||
onMounted(() => inputRef.el.focus());
|
||||
}
|
||||
```
|
||||
|
||||
This is a very common situation: whenever we need to perform some actions depending
|
||||
on the lifecycle of a component, we need to do it in the `setup` method, by using
|
||||
one of the lifecycle hook. Here, we first get a reference to the `inputRef`,
|
||||
then in the `onMounted` hook, we simply focus the html element.
|
||||
|
||||
## 7. Adding tasks (part 2)
|
||||
|
||||
In the previous section, we did everything except implement the code that actually
|
||||
create tasks! So, let us do that now.
|
||||
|
||||
We need a way to generate unique `id` numbers. To do that, we will simply add a
|
||||
`nextId` number in `App`. At the same time, let us remove the demo tasks in `App`:
|
||||
|
||||
```js
|
||||
nextId = 1;
|
||||
tasks = [];
|
||||
```
|
||||
|
||||
Now, the `addTask` method can be implemented:
|
||||
|
||||
```js
|
||||
addTask(ev) {
|
||||
// 13 is keycode for ENTER
|
||||
if (ev.keyCode === 13) {
|
||||
const text = ev.target.value.trim();
|
||||
ev.target.value = "";
|
||||
if (text) {
|
||||
const newTask = {
|
||||
id: this.nextId++,
|
||||
text: text,
|
||||
isCompleted: false,
|
||||
};
|
||||
this.tasks.push(newTask);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This almost works, but if you test it, you will notice that no new task is ever
|
||||
displayed when the user press `Enter`. But if you add a `debugger` or a
|
||||
`console.log` statement, you will see that the code is actually running as
|
||||
expected. The problem is that Owl has no way of knowing that it needs to rerender
|
||||
the user interface. We can fix the issue by making `tasks` reactive, with the
|
||||
[`useState`](../reference/hooks.md#usestate) hook:
|
||||
|
||||
```js
|
||||
// on top of the file
|
||||
const { Component, mount, xml, useRef, onMounted, useState } = owl;
|
||||
|
||||
// replace the task definition in App with the following:
|
||||
tasks = useState([]);
|
||||
```
|
||||
|
||||
It now works as expected!
|
||||
|
||||
## 8. Toggling tasks
|
||||
|
||||
If you tried to mark a task as completed, you may have noticed that the text
|
||||
did not change in opacity. This is because there is no code to modify the
|
||||
`isCompleted` flag.
|
||||
|
||||
Now, this is an interesting situation: the task is displayed by the `Task`
|
||||
component, but it is not the owner of its state, so ideally, it should not modify it.
|
||||
However, for now, that's what we will do (this will be improved in a later step).
|
||||
In `Task`, change the `input` to:
|
||||
|
||||
```xml
|
||||
<input type="checkbox" t-att-checked="props.task.isCompleted" t-on-click="toggleTask"/>
|
||||
```
|
||||
|
||||
and add the `toggleTask` method:
|
||||
|
||||
```js
|
||||
toggleTask() {
|
||||
this.props.task.isCompleted = !this.props.task.isCompleted;
|
||||
}
|
||||
```
|
||||
|
||||
## 9. Deleting tasks
|
||||
|
||||
Let us now add the possibility do delete tasks. This is different from the previous
|
||||
feature: deleting task has to be done on the task itself, but the actual operation
|
||||
need to be done on the task list. So, we need to communicate the request to the
|
||||
`Root` component. This is usually done by providing a callback in a prop.
|
||||
|
||||
First, let us update the `Task` template, css and js:
|
||||
|
||||
```xml
|
||||
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
|
||||
<input type="checkbox" t-att-checked="props.task.isCompleted" t-on-click="toggleTask"/>
|
||||
<span><t t-esc="props.task.text"/></span>
|
||||
<span class="delete" t-on-click="deleteTask">🗑</span>
|
||||
</div>
|
||||
```
|
||||
|
||||
```css
|
||||
.task {
|
||||
font-size: 18px;
|
||||
color: #111111;
|
||||
display: grid;
|
||||
grid-template-columns: 30px auto 30px;
|
||||
}
|
||||
|
||||
.task > input {
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.delete {
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.task:hover .delete {
|
||||
opacity: 1;
|
||||
}
|
||||
```
|
||||
|
||||
```js
|
||||
static props = ["task", "onDelete"];
|
||||
|
||||
deleteTask() {
|
||||
this.props.onDelete(this.props.task);
|
||||
}
|
||||
```
|
||||
|
||||
And now, we need to provide the `onDelete` callback to each tasks in the `Root`
|
||||
component:
|
||||
|
||||
```xml
|
||||
<Task task="task" onDelete.bind="deleteTask"/>
|
||||
```
|
||||
|
||||
```js
|
||||
deleteTask(task) {
|
||||
const index = this.tasks.findIndex(t => t.id === task.id);
|
||||
this.tasks.splice(index, 1);
|
||||
}
|
||||
```
|
||||
|
||||
Notice that the `onDelete` prop is defined with a `.bind` suffix: this is a special
|
||||
suffix that makes sure the function callback is bound to the component.
|
||||
|
||||
Notice also that we have two functions named `deleteTask`. The one in the Task
|
||||
component just delegates the work to the Root component that owns the task list
|
||||
via the `onDelete` property.
|
||||
|
||||
## 10. Using a store
|
||||
|
||||
Looking at the code, it is apparent that all the code handling tasks is scattered
|
||||
all around the application. Also, it mixes UI code and business logic
|
||||
code. Owl does not provide any high level abstraction to manage business logic,
|
||||
but it is easy to do it with the basic reactivity primitives (`useState` and `reactive`).
|
||||
|
||||
Let us use it in our application to implement a central store. This is a pretty
|
||||
large refactoring (for our application), since it involves extracting all task
|
||||
related code out of the components. Here is the new content of the `app.js` file:
|
||||
|
||||
```js
|
||||
const { Component, mount, xml, useRef, onMounted, useState, reactive, useEnv } = owl;
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Store
|
||||
// -------------------------------------------------------------------------
|
||||
function useStore() {
|
||||
const env = useEnv();
|
||||
return useState(env.store);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// TaskList
|
||||
// -------------------------------------------------------------------------
|
||||
class TaskList {
|
||||
nextId = 1;
|
||||
tasks = [];
|
||||
|
||||
addTask(text) {
|
||||
text = text.trim();
|
||||
if (text) {
|
||||
const task = {
|
||||
id: this.nextId++,
|
||||
text: text,
|
||||
isCompleted: false,
|
||||
};
|
||||
this.tasks.push(task);
|
||||
}
|
||||
}
|
||||
|
||||
toggleTask(task) {
|
||||
task.isCompleted = !task.isCompleted;
|
||||
}
|
||||
|
||||
deleteTask(task) {
|
||||
const index = this.tasks.findIndex((t) => t.id === task.id);
|
||||
this.tasks.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
function createTaskStore() {
|
||||
return reactive(new TaskList());
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Task Component
|
||||
// -------------------------------------------------------------------------
|
||||
class Task extends Component {
|
||||
static template = xml/* xml */ `
|
||||
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
|
||||
<input type="checkbox" t-att-checked="props.task.isCompleted" t-on-click="() => store.toggleTask(props.task)"/>
|
||||
<span><t t-esc="props.task.text"/></span>
|
||||
<span class="delete" t-on-click="() => store.deleteTask(props.task)">🗑</span>
|
||||
</div>`;
|
||||
|
||||
static props = ["task"];
|
||||
|
||||
setup() {
|
||||
this.store = useStore();
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Root Component
|
||||
// -------------------------------------------------------------------------
|
||||
class Root extends Component {
|
||||
static template = xml/* xml */ `
|
||||
<div class="todo-app">
|
||||
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
|
||||
<div class="task-list">
|
||||
<t t-foreach="store.tasks" t-as="task" t-key="task.id">
|
||||
<Task task="task"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>`;
|
||||
static components = { Task };
|
||||
|
||||
setup() {
|
||||
const inputRef = useRef("add-input");
|
||||
onMounted(() => inputRef.el.focus());
|
||||
this.store = useStore();
|
||||
}
|
||||
|
||||
addTask(ev) {
|
||||
// 13 is keycode for ENTER
|
||||
if (ev.keyCode === 13) {
|
||||
this.store.addTask(ev.target.value);
|
||||
ev.target.value = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Setup
|
||||
// -------------------------------------------------------------------------
|
||||
const env = {
|
||||
store: createTaskStore(),
|
||||
};
|
||||
mount(Root, document.body, { dev: true, env });
|
||||
```
|
||||
|
||||
## 11. Saving tasks in local storage
|
||||
|
||||
Now, our TodoApp works great, except if the user closes or refresh the browser!
|
||||
It is really inconvenient to only keep the state of the application in memory.
|
||||
To fix this, we will save the tasks in the local storage. With our current
|
||||
codebase, it is a simple change: we need to save tasks to local storage and
|
||||
listen to any change.
|
||||
|
||||
```js
|
||||
class TaskList {
|
||||
constructor(tasks) {
|
||||
this.tasks = tasks || [];
|
||||
const taskIds = this.tasks.map((t) => t.id);
|
||||
this.nextId = taskIds.length ? Math.max(...taskIds) + 1 : 1;
|
||||
}
|
||||
// ...
|
||||
}
|
||||
|
||||
function createTaskStore() {
|
||||
const saveTasks = () => localStorage.setItem("todoapp", JSON.stringify(taskStore.tasks));
|
||||
const initialTasks = JSON.parse(localStorage.getItem("todoapp") || "[]");
|
||||
const taskStore = reactive(new TaskList(initialTasks), saveTasks);
|
||||
saveTasks();
|
||||
return taskStore;
|
||||
}
|
||||
```
|
||||
|
||||
The key point is that the `reactive` function takes a callback that will be called
|
||||
every time an observed value is changed. Note that we need to call the `saveTasks`
|
||||
method initially to make sure we observe all current values.
|
||||
|
||||
## 12. Filtering tasks
|
||||
|
||||
We are almost done, we can add/update/delete tasks. The only missing feature is
|
||||
the possibility to display the task according to their completed status. We will
|
||||
need to keep track of the state of the filter in `Root`, then filter the visible
|
||||
tasks according to its value.
|
||||
|
||||
```js
|
||||
class Root extends Component {
|
||||
static template = xml /* xml */`
|
||||
<div class="todo-app">
|
||||
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
|
||||
<div class="task-list">
|
||||
<t t-foreach="displayedTasks" t-as="task" t-key="task.id">
|
||||
<Task task="task"/>
|
||||
</t>
|
||||
</div>
|
||||
<div class="task-panel" t-if="store.tasks.length">
|
||||
<div class="task-counter">
|
||||
<t t-esc="displayedTasks.length"/>
|
||||
<t t-if="displayedTasks.length lt store.tasks.length">
|
||||
/ <t t-esc="store.tasks.length"/>
|
||||
</t>
|
||||
task(s)
|
||||
</div>
|
||||
<div>
|
||||
<span t-foreach="['all', 'active', 'completed']"
|
||||
t-as="f" t-key="f"
|
||||
t-att-class="{active: filter.value===f}"
|
||||
t-on-click="() => this.setFilter(f)"
|
||||
t-esc="f"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>`;
|
||||
|
||||
setup() {
|
||||
...
|
||||
this.filter = useState({ value: "all" });
|
||||
}
|
||||
|
||||
get displayedTasks() {
|
||||
const tasks = this.store.tasks;
|
||||
switch (this.filter.value) {
|
||||
case "active": return tasks.filter(t => !t.isCompleted);
|
||||
case "completed": return tasks.filter(t => t.isCompleted);
|
||||
case "all": return tasks;
|
||||
}
|
||||
}
|
||||
|
||||
setFilter(filter) {
|
||||
this.filter.value = filter;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```css
|
||||
.task-panel {
|
||||
color: #0088ff;
|
||||
margin-top: 8px;
|
||||
font-size: 14px;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.task-panel .task-counter {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.task-panel span {
|
||||
padding: 5px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.task-panel span.active {
|
||||
font-weight: bold;
|
||||
}
|
||||
```
|
||||
|
||||
Notice here that we set dynamically the css class of the filter with the object
|
||||
syntax.
|
||||
|
||||
## 13. The Final Touch
|
||||
|
||||
Our list is feature complete. We can still add a few extra details to improve
|
||||
the user experience.
|
||||
|
||||
1. Add a visual feedback when the user mouse is over a task:
|
||||
|
||||
```css
|
||||
.task:hover {
|
||||
background-color: #def0ff;
|
||||
}
|
||||
```
|
||||
|
||||
2. Make the text of a task clickable, to toggle its checkbox:
|
||||
|
||||
```xml
|
||||
<input type="checkbox" t-att-checked="props.task.isCompleted"
|
||||
t-att-id="props.task.id"
|
||||
t-on-click="() => store.toggleTask(props.task)"/>
|
||||
<label t-att-for="props.task.id"><t t-esc="props.task.text"/></label>
|
||||
```
|
||||
|
||||
3. Strike the text of completed task:
|
||||
|
||||
```css
|
||||
.task.done label {
|
||||
text-decoration: line-through;
|
||||
}
|
||||
```
|
||||
|
||||
## Final code
|
||||
|
||||
Our application is now complete. It works, the UI code is well separated from
|
||||
the business logic code, it is testable, all under 150 lines of code (template
|
||||
included!).
|
||||
|
||||
For reference, here is the final code:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>OWL Todo App</title>
|
||||
<link rel="stylesheet" href="app.css" />
|
||||
</head>
|
||||
<body>
|
||||
<script src="owl.js"></script>
|
||||
<script src="app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
```js
|
||||
(function () {
|
||||
const { Component, mount, xml, useRef, onMounted, useState, reactive, useEnv } = owl;
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Store
|
||||
// -------------------------------------------------------------------------
|
||||
function useStore() {
|
||||
const env = useEnv();
|
||||
return useState(env.store);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// TaskList
|
||||
// -------------------------------------------------------------------------
|
||||
class TaskList {
|
||||
constructor(tasks) {
|
||||
this.tasks = tasks || [];
|
||||
const taskIds = this.tasks.map((t) => t.id);
|
||||
this.nextId = taskIds.length ? Math.max(...taskIds) + 1 : 1;
|
||||
}
|
||||
|
||||
addTask(text) {
|
||||
text = text.trim();
|
||||
if (text) {
|
||||
const task = {
|
||||
id: this.nextId++,
|
||||
text: text,
|
||||
isCompleted: false,
|
||||
};
|
||||
this.tasks.push(task);
|
||||
}
|
||||
}
|
||||
|
||||
toggleTask(task) {
|
||||
task.isCompleted = !task.isCompleted;
|
||||
}
|
||||
|
||||
deleteTask(task) {
|
||||
const index = this.tasks.findIndex((t) => t.id === task.id);
|
||||
this.tasks.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
function createTaskStore() {
|
||||
const saveTasks = () => localStorage.setItem("todoapp", JSON.stringify(taskStore.tasks));
|
||||
const initialTasks = JSON.parse(localStorage.getItem("todoapp") || "[]");
|
||||
const taskStore = reactive(new TaskList(initialTasks), saveTasks);
|
||||
saveTasks();
|
||||
return taskStore;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Task Component
|
||||
// -------------------------------------------------------------------------
|
||||
class Task extends Component {
|
||||
static template = xml/* xml */ `
|
||||
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
|
||||
<input type="checkbox"
|
||||
t-att-id="props.task.id"
|
||||
t-att-checked="props.task.isCompleted"
|
||||
t-on-click="() => store.toggleTask(props.task)"/>
|
||||
<label t-att-for="props.task.id"><t t-esc="props.task.text"/></label>
|
||||
<span class="delete" t-on-click="() => store.deleteTask(props.task)">🗑</span>
|
||||
</div>`;
|
||||
|
||||
static props = ["task"];
|
||||
|
||||
setup() {
|
||||
this.store = useStore();
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Root Component
|
||||
// -------------------------------------------------------------------------
|
||||
class Root extends Component {
|
||||
static template = xml/* xml */ `
|
||||
<div class="todo-app">
|
||||
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
|
||||
<div class="task-list">
|
||||
<t t-foreach="displayedTasks" t-as="task" t-key="task.id">
|
||||
<Task task="task"/>
|
||||
</t>
|
||||
</div>
|
||||
<div class="task-panel" t-if="store.tasks.length">
|
||||
<div class="task-counter">
|
||||
<t t-esc="displayedTasks.length"/>
|
||||
<t t-if="displayedTasks.length lt store.tasks.length">
|
||||
/ <t t-esc="store.tasks.length"/>
|
||||
</t>
|
||||
task(s)
|
||||
</div>
|
||||
<div>
|
||||
<span t-foreach="['all', 'active', 'completed']"
|
||||
t-as="f" t-key="f"
|
||||
t-att-class="{active: filter.value===f}"
|
||||
t-on-click="() => this.setFilter(f)"
|
||||
t-esc="f"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>`;
|
||||
static components = { Task };
|
||||
|
||||
setup() {
|
||||
const inputRef = useRef("add-input");
|
||||
onMounted(() => inputRef.el.focus());
|
||||
this.store = useStore();
|
||||
this.filter = useState({ value: "all" });
|
||||
}
|
||||
|
||||
addTask(ev) {
|
||||
// 13 is keycode for ENTER
|
||||
if (ev.keyCode === 13) {
|
||||
this.store.addTask(ev.target.value);
|
||||
ev.target.value = "";
|
||||
}
|
||||
}
|
||||
|
||||
get displayedTasks() {
|
||||
const tasks = this.store.tasks;
|
||||
switch (this.filter.value) {
|
||||
case "active":
|
||||
return tasks.filter((t) => !t.isCompleted);
|
||||
case "completed":
|
||||
return tasks.filter((t) => t.isCompleted);
|
||||
case "all":
|
||||
return tasks;
|
||||
}
|
||||
}
|
||||
|
||||
setFilter(filter) {
|
||||
this.filter.value = filter;
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Setup
|
||||
// -------------------------------------------------------------------------
|
||||
const env = { store: createTaskStore() };
|
||||
mount(Root, document.body, { dev: true, env });
|
||||
})();
|
||||
```
|
||||
|
||||
```css
|
||||
.todo-app {
|
||||
width: 300px;
|
||||
margin: 50px auto;
|
||||
background: aliceblue;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.todo-app > input {
|
||||
display: block;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.task-list {
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
.task {
|
||||
font-size: 18px;
|
||||
color: #111111;
|
||||
display: grid;
|
||||
grid-template-columns: 30px auto 30px;
|
||||
}
|
||||
|
||||
.task:hover {
|
||||
background-color: #def0ff;
|
||||
}
|
||||
|
||||
.task > input {
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.delete {
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.task:hover .delete {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.task.done {
|
||||
opacity: 0.7;
|
||||
}
|
||||
.task.done label {
|
||||
text-decoration: line-through;
|
||||
}
|
||||
|
||||
.task-panel {
|
||||
color: #0088ff;
|
||||
margin-top: 8px;
|
||||
font-size: 14px;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.task-panel .task-counter {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.task-panel span {
|
||||
padding: 5px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.task-panel span.active {
|
||||
font-weight: bold;
|
||||
}
|
||||
```
|
||||
@@ -1,68 +0,0 @@
|
||||
# 🦉 Notes On Owl Architecture 🦉
|
||||
|
||||
We explain here how Owl is designed
|
||||
|
||||
Warning: these notes are technical by nature, and intended for people working
|
||||
on Owl (or interested in understanding its design).
|
||||
|
||||
## Overview
|
||||
|
||||
Roughly speaking, Owl has 5 main parts:
|
||||
|
||||
- a virtual dom system (in `src/blockdom`)
|
||||
- a component system (in `src/component`)
|
||||
- a template compiler (located in the `src/compiler` folder)
|
||||
- a small runtime code to tie them together (in `src/app`)
|
||||
- a reactivity system (in `src/reactivity.ts`)
|
||||
|
||||
There are some other files, but the core of Owl can be understood with these
|
||||
five main parts.
|
||||
|
||||
The virtual dom is an optimized virtual dom based on blocks, which supports
|
||||
multi blocks (for fragments). Everything that owl renders is internally
|
||||
represented by a virtual node. The job of the virtual dom is to efficiently
|
||||
represent the current state of the application, and to build an actual DOM
|
||||
representation when needed, or update the DOM whenever it is needed.
|
||||
|
||||
- some other helpers/smaller scale stuff
|
||||
A rendering occurs in two phases:
|
||||
|
||||
- virtual rendering: this generates the virtual dom in memory, asynchronously
|
||||
- patch: applies a virtual tree to the screen (synchronously)
|
||||
|
||||
There are several classes involved in a rendering:
|
||||
|
||||
- components
|
||||
- a scheduler
|
||||
- fibers: small objects containing some metadata, associated with a rendering of
|
||||
a specific component
|
||||
|
||||
Components are organized in a dynamic component tree, visible in the user
|
||||
interface. Whenever a rendering is initiated in a component `C`:
|
||||
|
||||
- a fiber is created on `C` with the rendering props information
|
||||
- the virtual rendering phase starts on C (will asynchronously render all the
|
||||
child components)
|
||||
- the fiber is added to the scheduler, which will poll continuously, every
|
||||
animation frame, if the fiber is done
|
||||
- once it is done, the scheduler will call the task callback, which will apply
|
||||
the patch (if it was not cancelled in the meantime).
|
||||
|
||||
# 🦉 VDom 🦉
|
||||
|
||||
Owl is a declarative component system: we declare the structure of the component
|
||||
tree, and Owl will translate that to a list of imperative operations. This
|
||||
translation is done by a virtual dom. This is the low level layer of Owl, most
|
||||
developer will not need to call directly the virtual dom functions.
|
||||
|
||||
The main idea behind a virtual dom is to keep a in-memory representation of the
|
||||
DOM (called a virtual node), and whenever some change is needed, to regenerate
|
||||
a new representation, compute the difference between the old and the new, then
|
||||
apply the changes.
|
||||
|
||||
`vdom` exports two functions:
|
||||
|
||||
- `h`: create a new virtual node
|
||||
- `patch`: compare two virtual nodes, and apply the difference.
|
||||
|
||||
Note: Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
|
||||
@@ -1,255 +0,0 @@
|
||||
# Comparison with Vue/React
|
||||
|
||||
OWL, React and Vue have the same main feature: they allow developers to build
|
||||
declarative user interfaces. To do that, all these frameworks uses a virtual dom. However, there are still obviously many differences.
|
||||
|
||||
In this page, we try to highlight some of these differences. Obviously, a lot of
|
||||
effort was put to be fair. However, if you disagree with some of the points
|
||||
discussed, feel free to open an issue/submit a PR to correct this text.
|
||||
|
||||
## Content
|
||||
|
||||
- [Size](#size)
|
||||
- [Class Based](#class-based)
|
||||
- [Tooling/Build Step](#toolingbuild-step)
|
||||
- [Templating](#templating)
|
||||
- [Asynchronous rendering](#asynchronous-rendering)
|
||||
- [Reactivity](#reactivity)
|
||||
- [Hooks](#hooks)
|
||||
|
||||
## Size
|
||||
|
||||
OWL is intended to be small and to work at a slightly lower level of abstraction
|
||||
than React and Vue. Also, jQuery is not the same kind of framework, but it is interesting to compare.
|
||||
|
||||
| Framework | Size (minified, gzipped) |
|
||||
| ------------------------ | ------------------------ |
|
||||
| OWL | 18kb |
|
||||
| Vue + VueX | 30kb |
|
||||
| Vue + VueX + Vue Router | 39kb |
|
||||
| React + ReactDOM + Redux | 40kb |
|
||||
| jQuery | 30kb |
|
||||
|
||||
Note that those comparisons are not entirely fair, because we do not compare
|
||||
the same exact set of features. For example, VueX and Vue Router support more
|
||||
advanced use cases.
|
||||
|
||||
## Class Based
|
||||
|
||||
Both React and Vue moved away from defining components with classes. They prefer
|
||||
a more functional approach, in particular, with the new `hooks` mechanisms.
|
||||
|
||||
This has some advantages and disadvantages. But the end result is that React
|
||||
and Vue both offers multiple different ways of defining new components. In
|
||||
contrast, Owl has only one mechanism: class-based components. We believe that Owl
|
||||
components are fast enough for all our usecases, and making it as simple as
|
||||
possible for developers is more valuable (for us).
|
||||
|
||||
Also, functions or class based components are more than just syntax. Functions
|
||||
come with a mindset of composition and class are about inheritance. Clearly,
|
||||
both of these are important mechanisms for reusing code. Also, one does not
|
||||
exclude the other.
|
||||
|
||||
It certainly looks like the world of UI frameworks is moving toward composition,
|
||||
for many very good reasons. Owl is still good at composition (for example,
|
||||
Owl supports slots, which is the primary mechanism to make generic reusable
|
||||
components). But it can also use inheritance (and this is very important since
|
||||
templates can also be inherited with `xpaths` transformations).
|
||||
|
||||
## Tooling/Build step
|
||||
|
||||
OWL is designed to be easy to use in a standalone way. For various reasons,
|
||||
Odoo does not want to rely on standard web tools (such as webpack), and OWL can
|
||||
be used by simply adding a script tag to a page.
|
||||
|
||||
```html
|
||||
<script src="owl.min.js" />
|
||||
```
|
||||
|
||||
In comparison, React encourages using JSX, which necessitate a build step, and
|
||||
most Vue applications uses single file components, which also necessitate a build step.
|
||||
|
||||
On the flipside, external tooling may make it harder to use in some case, but it
|
||||
also brings a lot of benefits. And React/Vue have both a large ecosystem.
|
||||
|
||||
Note that since Owl is not dependant on any external tool nor libraries, it is
|
||||
very easy to integrate into any build toolchain. Also, since we cannot rely on
|
||||
additional tools, we made a lot of effort to make the most of the web platform.
|
||||
|
||||
For example, Owl uses the standard `xml` parser that comes with every browser.
|
||||
Because of that, Owl did not have to write its own template parser. Another
|
||||
example is the [`xml`](../reference/templates.md#inline-templates) tag helper function, which makes use of
|
||||
native template literals to allow in a natural way to write `xml` templates
|
||||
directly in the javascript code. This can be easily integrated with editor
|
||||
plugins to have autocompletion inside the template.
|
||||
|
||||
## Templating
|
||||
|
||||
OWL uses its own QWeb engine, which compiles templates on the
|
||||
frontend, as they are needed. This is extremely convenient for our use case, in
|
||||
particular because templates are described in XML files, and can be modified by
|
||||
XPaths. Since Odoo is at its heart a modular application, this is an important
|
||||
feature for us.
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<button t-on-click="increment">Click Me! [<t t-esc="state.value"/>]</button>
|
||||
</div>
|
||||
```
|
||||
|
||||
Vue is actually kind of similar. Its template language is kind of close to QWeb,
|
||||
with the `v` replaced by the `t`. However, it is also more fully featured. For
|
||||
example, Vue templates have slots, or event modifiers. A large difference is that
|
||||
most Vue applications will need to be built ahead of time, to compile the templates
|
||||
into javascript functions. Note that Vue has a separate build which includes the
|
||||
template compiler.
|
||||
|
||||
In contrast, most React applications do not use a templating language, but write
|
||||
some JSX code, which is precompiled into plain JavaScript by a build step. This
|
||||
example is done with the (kind of outdated) React class system:
|
||||
|
||||
```jsx
|
||||
class Clock extends React.Component {
|
||||
render() {
|
||||
return (
|
||||
<div>
|
||||
<h1>Hello, world!</h1>
|
||||
<h2>It is {this.props.date.toLocaleTimeString()}.</h2>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This has the advantage of having the full power of Javascript, but is less
|
||||
structured than a template language. Note that the tooling is quite impressive:
|
||||
there is a syntax highlighter for jsx here on github!
|
||||
|
||||
By comparison, here is the equivalent Owl component, written with the
|
||||
[`xml`](../reference/templates.md#inline-templates) tag helper:
|
||||
|
||||
```js
|
||||
class Clock extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<h1>Hello, world!</h1>
|
||||
<h2>It is {props.date.toLocaleTimeString()}.</h2>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
```
|
||||
|
||||
## Asynchronous Rendering
|
||||
|
||||
This is actually a big difference between OWL and React/Vue: components in OWL
|
||||
are totally asynchronous. They have two asynchronous hooks in their lifecycle:
|
||||
|
||||
- `willStart` (before the component starts rendering)
|
||||
- `willUpdateProps` (before new props are set)
|
||||
|
||||
Both these methods can be implemented and return a promise. The rendering will
|
||||
then wait for these promises to be completed before patching the DOM. This is
|
||||
useful for some use cases: for example, a component may want to fetch an external
|
||||
library (a calendar component may need a specialized calendar rendering library),
|
||||
in its willStart hook.
|
||||
|
||||
```javascript
|
||||
class MyCalendarComponent extends owl.Component {
|
||||
...
|
||||
|
||||
willStart() {
|
||||
return utils.lazyLoad('static/libs/fullcalendar/fullcalendar.js');
|
||||
}
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
This may be dangerous (to stop the rendering waiting for the network), but it is
|
||||
extremely powerful as well, as demonstrated by the Odoo Web Client.
|
||||
|
||||
Lazy loading static libraries can obviously be done with React/Vue, but it is
|
||||
more convoluted. For example, in Vue, you need to use a dynamic import keyword
|
||||
that needs to be transpiled at build time in order for the component to be loaded
|
||||
asynchronously (see [the documentation](https://vuejs.org/v2/guide/components-dynamic-async.html#Async-Components)).
|
||||
|
||||
## Reactivity
|
||||
|
||||
React has a simple model: whenever the state changes, it is
|
||||
replaced with a new state (via the `setState` method). Then, the DOM is patched.
|
||||
This is simple, efficient, and a little bit awkward to write.
|
||||
|
||||
Vue is a little bit different: it replace magically the properties in the state
|
||||
by getters/setters. With that, it can notify components whenever the state that
|
||||
they read was changed.
|
||||
|
||||
Owl is closer to vue: it also tracks magically the state properties, but it does
|
||||
only increment an internal counter whenever it changes. Note that it is done
|
||||
with a `Proxy`, which means that it is totally transparent to the developers.
|
||||
Adding new keys is supported. Once any part of the state has been changed, a
|
||||
rendering is scheduled in the next microtask tick (promise queue).
|
||||
|
||||
## Hooks
|
||||
|
||||
[Hooks](https://reactjs.org/docs/hooks-intro.html#motivation) recently took over
|
||||
the React world. They solve a lot of seemingly unconnected problems: attach
|
||||
reusable behavior to a component, in a composable way, extract stateful logic
|
||||
from a component or reuse stateful logic between component, without changing your
|
||||
component hierarchy.
|
||||
|
||||
Here is an example of the React `useState` hook:
|
||||
|
||||
```js
|
||||
import React, { useState } from "react";
|
||||
|
||||
function Example() {
|
||||
// Declare a new state variable, which we'll call "count"
|
||||
const [count, setCount] = useState(0);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<p>You clicked {count} times</p>
|
||||
<button onClick={() => setCount(count + 1)}>Click me</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
```
|
||||
|
||||
Because of the way React designed the hooks API, they only work for functional
|
||||
components. But in that case, they really are powerful. Every major React library
|
||||
is in the process of redesigning their API with hooks (for example,
|
||||
[Redux](https://react-redux.js.org/next/api/hooks)).
|
||||
|
||||
Vue 2 does not have hooks, but the Vue project is working on its next version,
|
||||
which will feature its new [composition API](https://vue-composition-api-rfc.netlify.com/).
|
||||
This work is based on the new ideas introduced by React hooks.
|
||||
|
||||
From the way React and Vue introduce their hooks, it may look like hooks are not
|
||||
compatible with class components. However, this is not the case, as shown by
|
||||
Owl [hooks](../reference/hooks.md). They are inspired by both React and Vue. For example,
|
||||
the `useState` hook is named after React, but its API is closer to the `reactive`
|
||||
Vue hook.
|
||||
|
||||
Here is what the `Counter` example above look like in Owl:
|
||||
|
||||
```js
|
||||
import { Component, Owl } from "owl";
|
||||
import { xml } from "owl/tags";
|
||||
|
||||
class Example extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<p>You clicked {count.value} times</p>
|
||||
<button t-on-click="increment">Click me</button>
|
||||
</div>`;
|
||||
|
||||
count = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Since the Owl framework had hooks from early in its life, its main APIs
|
||||
are designed to be interacted with hooks from the start. For example, the
|
||||
`Context` abstraction.
|
||||
@@ -1,98 +0,0 @@
|
||||
# 🦉 Notes On Owl Compiled Templates 🦉
|
||||
|
||||
This page will explain what an Owl compiled template look like. This is a
|
||||
technical document intended for developers interested in understanding how Owl
|
||||
works internally.
|
||||
|
||||
Broadly speaking, Owl compiles templates into a javascript function (a closure)
|
||||
that returns a function (the "render" function). The point of the closure is to
|
||||
have a place to store all values specific to the template (in particular, "blocks").
|
||||
Once a template is compiled, its closure function is called once to get the
|
||||
render function, and from then on, only the render function is used.
|
||||
|
||||
The render function takes some context (and some additional information) and
|
||||
return a virtual dom representation of the rendered template, as a block tree.
|
||||
A block tree is a very light weight representation that only contains the dynamic
|
||||
part of the template, and its structure. It is actually independant of the
|
||||
static part of the templates (which are contained in the blocks captured by the
|
||||
closure). This means that the work performed at render time is only to collect
|
||||
dynamic data, and to describe the block structure of the result.
|
||||
|
||||
It looks like this, in pseudo code:
|
||||
|
||||
```js
|
||||
function closure(bdom, helpers) {
|
||||
// here is some place to put stuff specific to the template, such as
|
||||
// blocks
|
||||
...
|
||||
|
||||
return function render(context, node, key) {
|
||||
// only build here all dynamic parts of the template
|
||||
// build a block tree
|
||||
return tree;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Now, let us see an example. Consider the following template:
|
||||
|
||||
```xml
|
||||
<div class="some-class">
|
||||
<div class="blabla">
|
||||
<span><t t-esc="state.value"/></span>
|
||||
</div>
|
||||
<t t-if="state.info">
|
||||
<p class="info" t-att-class="someAttribute">
|
||||
<t t-esc="state.info"/>
|
||||
</p>
|
||||
</t>
|
||||
<SomeComponent value="value"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
If you look carefully, there are 5 dynamic things:
|
||||
|
||||
- a text value (the first `t-esc`),
|
||||
- a sub block (the `t-if`),
|
||||
- a dynamic attribute (the `t-att-class` attribute),
|
||||
- another text value (the second `t-esc`),
|
||||
- and finally, a sub component
|
||||
|
||||
Here is the compiled code for this template:
|
||||
|
||||
```js
|
||||
function closure(bdom, helpers) {
|
||||
let { text, createBlock, list, multi, html, toggler, component, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(
|
||||
`<div class="some-class"><div class="blabla"><span><block-text-0/></span></div><block-child-0/><block-child-1/></div>`
|
||||
);
|
||||
let block2 = createBlock(`<p class="info" block-attribute-0="class"><block-text-1/></p>`);
|
||||
|
||||
return function render(ctx, node, key = "") {
|
||||
let b2, b3;
|
||||
let txt1 = ctx["state"].value;
|
||||
if (ctx["state"].info) {
|
||||
let attr1 = ctx["someAttribute"];
|
||||
let txt2 = ctx["state"].info;
|
||||
b2 = block2([attr1, txt2]);
|
||||
}
|
||||
b3 = component(`SomeComponent`, { value: ctx["value"] }, key + `__1`, node, ctx);
|
||||
return block1([txt1], [b2, b3]);
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
The values captured in the closure capture the static part of the template: we
|
||||
define here two blocks (which contains a template node, that can be deep cloned
|
||||
whenever a block is mounted). Then the render function only describes the block
|
||||
tree structure of the result, depending on the context. This means that we
|
||||
minimize the amount of work done at render time.
|
||||
|
||||
Then, when we want to patch the dom, Owl will uses the `patch` function from
|
||||
blockdom, which then will diff the block tree, and deep clone new blocks whenever
|
||||
a new block is inserted, keep track of dynamic parts of each block, and update
|
||||
them accordingly.
|
||||
|
||||
With this design, the cost of rendering a template is proportional to the number
|
||||
of dynamic values, and not to the size of the template.
|
||||
@@ -1,180 +0,0 @@
|
||||
# 🦉 Why Owl ? 🦉
|
||||
|
||||
The common wisdom is that one should not reinvent the wheel, because that would
|
||||
waste effort and resources. It is certainly true in many cases. A javascript
|
||||
framework is a considerable investment, so it is quite logical to ask the question:
|
||||
why did Odoo decide to make OWL instead of using a standard/well known framework,
|
||||
such as React or Vue?
|
||||
|
||||
As you might expect, the answer to that question is not simple. But most of the
|
||||
reasons discussed in this page are a consequence from a single fact: Odoo is
|
||||
extremely modular.
|
||||
|
||||
This means, for example, that the core parts of Odoo are not aware, before runtime,
|
||||
of what files will be loaded/executed, or what will be the state of the UI. Because
|
||||
of that, Odoo cannot rely on a standard build toolchain. Also, this implies that
|
||||
the core parts of Odoo need to be extremely generic. In other words, Odoo is not
|
||||
really an application with a user interface. It is an application which generates
|
||||
a dynamic user interface. And most frameworks are not up to the task.
|
||||
|
||||
Betting on Owl was not an easy choice to make, because there certainly are a lot
|
||||
of conflicting needs that we want to carefully balance. Choosing anything other
|
||||
than a well known framework is bound to be controversial. This page will explain
|
||||
some of the reason why we still believe that building Owl is a worthwile
|
||||
endeavour.
|
||||
|
||||
## Strategy
|
||||
|
||||
It is true that we want to keep control of our technology, in the sense that we
|
||||
do not want to depend on Facebook or Google, or any other large (or small)
|
||||
company. If they decide to change their license, or to go in a direction that
|
||||
will not work for us, this may be a problem. This is even more true because
|
||||
Odoo is not a conventional javascript application, and our needs are probably
|
||||
quite different as most other applications.
|
||||
|
||||
## Class components
|
||||
|
||||
It is clear that the biggest frameworks are moving away from class components.
|
||||
There is an implicit assumption that class components are terrible, and that
|
||||
functional programming is the way to go. React even goes as far as to say that
|
||||
classes are confusing for developers.
|
||||
|
||||
While there is some truth to that, and to the fact that composition is certainly
|
||||
a good mechanism for code reuse, we believe that classes and inheritance are
|
||||
important tools.
|
||||
|
||||
Sharing code between generic components with inheritance is the way Odoo built
|
||||
its web client. And it is clear that inheritance is not the root of all evils.
|
||||
It is often a perfectly simple and appropriate solution. What matter most is
|
||||
the architectural decisions.
|
||||
|
||||
Also, Odoo has another specific use out of class components: each method of a
|
||||
class provides an extension point for addons. This may not be a clean architecture
|
||||
pattern, but it is a pragmatic decision that served Odoo well: classes are
|
||||
sometimes monkey-patched to add behaviour from the outside. A little bit like
|
||||
mixins, but from the outside.
|
||||
|
||||
Using React or Vue would make it significantly harder to monkey patch components,
|
||||
because a lot of the state is hidden in their internals.
|
||||
|
||||
## Tooling
|
||||
|
||||
React or Vue have a huge community, and a lot of effort have been made into their
|
||||
tooling. This is wonderful, but at the same time, a pretty big issue for Odoo:
|
||||
since the assets are totally dynamic (and could change whenever the user installs
|
||||
or removes an addon), we need to have all that kind of tooling on the production
|
||||
servers. This is certainly not ideal.
|
||||
|
||||
Also, this makes it very complicated to setup Vue or React tools: Odoo code is
|
||||
not a simple file that import other files. It changes all the time, assets
|
||||
are bundled differently in different contexts. This is the reason why Odoo has
|
||||
its own module system, which are resolved at runtime, by the browser. The
|
||||
dynamic nature of Odoo means that we often need to delay work as late as possible
|
||||
(in other word, we want a JIT user interface!)
|
||||
|
||||
Our ideal framework has minimal (mandatory) tooling, which makes it easier to
|
||||
deploy. Using React without JSX, or Vue without vue file is not very appealing.
|
||||
|
||||
At the same time, Owl is designed to solve this issue: it compiles templates
|
||||
by the browser, it doesn't need much code for that, since we use the XML parser
|
||||
built into each browser. Owl works with or without any additional tooling. It
|
||||
can use template strings to write single file components, and is easy to integrate
|
||||
in any html page, with a simple `<script>` tag.
|
||||
|
||||
## Template based
|
||||
|
||||
Odoo stores templates as XML documents in a database. This is very powerful, since
|
||||
this allow the use of xpaths to customize other templates. This is a very
|
||||
important feature of odoo, and one of the key to Odoo modularity.
|
||||
|
||||
Because of that, we still expect to write our templates in an XML document.
|
||||
Weirdly enough, no major framework uses XML to store templates, even though it
|
||||
is extremely convenient.
|
||||
|
||||
So, using React or Vue means that we need to make a template compiler. For React,
|
||||
that would be a compiler that would take a QWeb template, and convert it to a
|
||||
React render function. For Vue, it would convert it to a Vue template. Then
|
||||
we need to bundle the vue template compiler as well.
|
||||
|
||||
Not only this would be complex (compiling a templating language into another is
|
||||
not an easy task), but it would negatively impact the developer experience as
|
||||
well. Writing Vue or React components in a QWeb template would certainly be
|
||||
awkward, and very confusing.
|
||||
|
||||
## Developer Experience
|
||||
|
||||
This brings us to the following point: developer experience. We see this choice
|
||||
as an investment for the future, and we want to make onboarding developers as
|
||||
easy as possible.
|
||||
|
||||
While many javascript professionals clearly think that react/vue is not difficult
|
||||
(which is true to some extent), it is alsy true that many non js specialists are
|
||||
overwhelmed with the frontend world: functional components, hooks, and many other
|
||||
fancy words. Also, what is available in the compilation context may be difficult,
|
||||
there is a lot of black magic going on in pretty much every framework. Vue
|
||||
somehow join various namespaces into one, under the hood, and add various internal
|
||||
keys. Svelte transform the code. React require that state transformations are
|
||||
deep, and not shallow.
|
||||
|
||||
Owl is trying very hard to have a simple and familiar API. It uses classes. Its
|
||||
reactivity system is explicit, not implicit. The scoping rules are obvious. In
|
||||
case of doubt, we err on the side of not implementing a feature.
|
||||
|
||||
It is certainly different from React or Vue, but at the same time, kind of
|
||||
familiar for experienced developers.
|
||||
|
||||
## JIT compilation
|
||||
|
||||
There is also a clear trend in the frontend world to compile code
|
||||
as much as possible ahead of time. Most frameworks will compile templates ahead
|
||||
of time. And now Svelte is trying to compile the JS code away, so it can remove
|
||||
itself from the bundle.
|
||||
|
||||
This is certainly reasonable for many usecases. However, this is not what Odoo
|
||||
needs: Odoo will fetch templates from the database and need to compile them only
|
||||
at the last possible moment, so we can apply all necessary xpaths.
|
||||
|
||||
Even more: Odoo needs to be able to generate (and compile) templates at runtime.
|
||||
Currently, Odoo form views interpret an xml description. But the form view code
|
||||
then needs to do a lot of complicated operations. With Owl, we will be able to
|
||||
transform a view description into a QWeb template, then compile that and use it
|
||||
immediately.
|
||||
|
||||
## Reactivity
|
||||
|
||||
There are other design choices that we feel are not optimal in other frameworks.
|
||||
For example, the reactivity system. We like the way Vue did it, but it has a
|
||||
flaw: it is not really optional. There is actually a way to opt out of the reactivity
|
||||
system by freezing the state, but then, it is freezed.
|
||||
|
||||
And there certainly are situations where we need a state, which is not read-only,
|
||||
and not observed. For example, imagine a spreadsheet component. It may have a
|
||||
very large internal state, and it knows exactly when it needs to be rendered
|
||||
(basically, whenever the user performs some action). Then, observing its state
|
||||
is a net performance loss, both for the CPU and the memory.
|
||||
|
||||
## Concurrency
|
||||
|
||||
Many applications are happy to simply display a spinner whenever a new asynchronous
|
||||
action is performed, but Odoo wants a different user experience: most asynchronous
|
||||
state changes are not displayed until ready. This is sometimes called a concurrent
|
||||
mode: the UI is rendered in memory, and displayed only when it is ready (and
|
||||
only if it has not been cancelled by subsequent user actions).
|
||||
|
||||
React has now an experimental concurrent mode, but it was not ready when Owl
|
||||
started. Vue has not really an equivalent API (suspense is not what we need).
|
||||
|
||||
Also, React concurrent mode is complex to use. Concurrency was one of the rare
|
||||
strong point of the former Odoo js framework (widgets), and we feel that Owl has
|
||||
now a very strong concurrent mode, which is simple and powerful at the same time.
|
||||
|
||||
## Conclusion
|
||||
|
||||
This lengthy discussion showed that there are many small and not so small reasons
|
||||
that current standard frameworks are not tailored to our needs. It is perfectly
|
||||
fine, because they each chose a different set of tradeoffs.
|
||||
|
||||
However, we feel that there is still room in the framework world for something
|
||||
that is different. For a framework that makes choices compatible with Odoo.
|
||||
|
||||
And that is why we built Owl 🦉.
|
||||
@@ -1,49 +0,0 @@
|
||||
# 🦉 Owl overview 🦉
|
||||
|
||||
Here is a list of everything exported by the Owl library:
|
||||
|
||||
Main entities:
|
||||
|
||||
- [`App`](reference/app.md): represent an Owl application (mainly a root component,a set of templates, and a config)
|
||||
- [`Component`](reference/component.md): the main class to define a concrete Owl component
|
||||
- [`mount`](reference/app.md#mount-helper): main entry point for most application: mount a component to a target
|
||||
- [`xml`](reference/templates.md#inline-templates): helper to define an inline template
|
||||
|
||||
Reactivity
|
||||
|
||||
- [`useState`](reference/reactivity.md#usestate): create a reactive object (hook, linked to a specific component)
|
||||
- [`reactive`](reference/reactivity.md#reactive): create a reactive object (not linked to any component)
|
||||
- [`markRaw`](reference/reactivity.md#markraw): mark an object or array so that it is ignored by the reactivity system
|
||||
- [`toRaw`](reference/reactivity.md#toraw): given a reactive objet, return the raw (non reactive) underlying object
|
||||
|
||||
Lifecycle hooks:
|
||||
|
||||
- [`onWillStart`](reference/component.md#willstart): hook to define asynchronous code that should be executed before component is rendered
|
||||
- [`onMounted`](reference/component.md#mounted): hook to define code that should be executed when component is mounted
|
||||
- [`onWillPatch`](reference/component.md#willpatch): hook to define code that should be executed before component is patched
|
||||
- [`onWillUpdateProps`](reference/component.md#willupdateprops): hook to define code that should be executed before component is updated
|
||||
- [`onPatched`](reference/component.md#patched): hook to define code that should be executed when component is patched
|
||||
- [`onWillRender`](reference/component.md#willrender): hook to define code that should be executed before component is rendered
|
||||
- [`onRendered`](reference/component.md#rendered): hook to define code that should be executed after component is rendered
|
||||
- [`onWillUnmount`](reference/component.md#willunmount): hook to define code that should be executed before component is unmounted
|
||||
- [`onWillDestroy`](reference/component.md#willdestroy): hook to define code that should be executed before component is destroyed
|
||||
- [`onError`](reference/component.md#onerror): hook to define a Owl error handler
|
||||
|
||||
Other hooks:
|
||||
|
||||
- [`useComponent`](reference/hooks.md#usecomponent): return a reference to the current component (useful to create derived hooks)
|
||||
- [`useEffect`](reference/hooks.md#useeffect): define an effect with its dependencies
|
||||
- [`useEnv`](reference/hooks.md#useenv): return a reference to the current env
|
||||
- [`useExternalListener`](reference/hooks.md#useexternallistener): add a listener outside of a component DOM
|
||||
- [`useRef`](reference/hooks.md#useref): get an object representing a reference (`t-ref`)
|
||||
- [`useChildSubEnv`](reference/hooks.md#usesubenv-and-usechildsubenv): extend the current env with additional information (for child components)
|
||||
- [`useSubEnv`](reference/hooks.md#usesubenv-and-usechildsubenv): extend the current env with additional information (for current component and child components)
|
||||
|
||||
Utility/helpers:
|
||||
|
||||
- [`EventBus`](reference/utils.md#eventbus): a simple event bus
|
||||
- [`loadFile`](reference/utils.md#loadfile): an helper to load a file from the server
|
||||
- [`markup`](reference/templates.md#outputting-data): utility function to define strings that represent html (should not be escaped)
|
||||
- [`status`](reference/component.md#status-helper): utility function to get the status of a component (new, mounted or destroyed)
|
||||
- [`validate`](reference/utils.md#validate): validates if an object satisfies a specified schema
|
||||
- [`whenReady`](reference/utils.md#whenready): utility function to execute code when DOM is ready
|
||||
@@ -1,123 +0,0 @@
|
||||
# 🦉 App 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [API](#api)
|
||||
- [Configuration](#configuration)
|
||||
- [`mount` helper](#mount-helper)
|
||||
- [Loading templates](#loading-templates)
|
||||
|
||||
## Overview
|
||||
|
||||
Every Owl application has a root element, a set of templates, an environment and
|
||||
possibly a few other settings. The `App` class is a simple class that represents
|
||||
all of these elements. Here is an example:
|
||||
|
||||
```js
|
||||
const {Component, App } = owl;
|
||||
|
||||
class MyComponent extends Component { ... }
|
||||
|
||||
const app = new App(MyComponent, { props: {...}, templates: "..."});
|
||||
app.mount(document.body);
|
||||
```
|
||||
|
||||
The basic workflow is: create an `App` instance configured with the root
|
||||
component, the templates, and possibly other settings. Then, we mount that
|
||||
instance somewhere in the DOM.
|
||||
|
||||
## API
|
||||
|
||||
- **`constructor(Root[, config])`**: first argument should be a component class (not
|
||||
an instance), and the optional second argument is a configuration object (see below).
|
||||
|
||||
- **`mount(target, options)`**: first argument is an html element, and the optional
|
||||
second argument is an object with mounting options (see below). Mount the app
|
||||
to a target in the DOM. Note that this is an asynchronous operation: the `mount`
|
||||
method returns a promise that resolves to the component instance whenever it
|
||||
is complete.
|
||||
|
||||
The `option` object is an object with the following keys:
|
||||
|
||||
- **`position (string)`**: either `first-child` or `last-child`. This option determines
|
||||
the position of the application in the target: either first or last child.
|
||||
|
||||
- **`destroy()`**: destroys the application
|
||||
|
||||
## Configuration
|
||||
|
||||
The `config` object is an object with some of the following keys:
|
||||
|
||||
- **`env (object)`**: if given, this will be the shared `env` given to each component
|
||||
- **`props (object)`**: the props given to the root component
|
||||
- **`dev (boolean, default=false)`**: if `true`, the application is rendered in
|
||||
[`dev` mode](#dev-mode);
|
||||
- **`test (boolean, default=false)`**: `test` mode is the same as `dev` mode, except
|
||||
that Owl will not log a message to warn that Owl is in `dev` mode.
|
||||
- **`translatableAttributes (string[])`**: a list of additional attributes that should
|
||||
be translated (see [translations](translations.md))
|
||||
- **`translateFn (function)`**: a function that will be called by owl to translate
|
||||
templates (see [translations](translations.md))
|
||||
- **`templates (string | xml document)`**: all the templates that will be used by
|
||||
the components created by the application.
|
||||
- **`warnIfNoStaticProps (boolean, default=false)`**: if true, Owl will log a warning
|
||||
whenever it encounters a component that does not provide a [static props description](props.md#props-validation).
|
||||
|
||||
## `mount` helper
|
||||
|
||||
Note that there is a `mount` helper to do that in just a line:
|
||||
|
||||
```js
|
||||
const { mount, Component } = owl;
|
||||
|
||||
class MyComponent extends Component {
|
||||
...
|
||||
}
|
||||
|
||||
mount(MyComponent, document.body, { props: {...}, templates: "..."});
|
||||
```
|
||||
|
||||
Here is the `mount` function signature:
|
||||
|
||||
**`mount(Component, target, config)`** with the following arguments:
|
||||
|
||||
- **`Component`**: a component class (Root component of the app)
|
||||
- **`target`**: an html element, where the component will be mounted as last child
|
||||
- **`config (optional)`**: a config object (the same as the App config object)
|
||||
|
||||
Most of the time, the `mount` helper is more convenient, but whenever one needs
|
||||
a reference to the actual Owl App, then using the `App` class directly is
|
||||
possible.
|
||||
|
||||
## Loading templates
|
||||
|
||||
Most applications will need to load templates whenever they start. Here is
|
||||
what it could look like in practice:
|
||||
|
||||
```js
|
||||
// in the main js file:
|
||||
const { loadFile, mount } = owl;
|
||||
|
||||
// async, so we can use async/await
|
||||
(async function setup() {
|
||||
const templates = await loadFile(`/some/endpoint/that/return/templates`);
|
||||
const env = {
|
||||
_t: someTranslateFn,
|
||||
templates,
|
||||
// possibly other stuff
|
||||
};
|
||||
|
||||
mount(Root, document.body, { env });
|
||||
})();
|
||||
```
|
||||
|
||||
## Dev mode
|
||||
|
||||
Dev mode activates some additional checks and developer amenities:
|
||||
|
||||
- [Props validation](./props.md#props-validation) is performed
|
||||
- [t-foreach](./templates.md#loops) loops check for key unicity
|
||||
- Lifecycle hooks are wrapped to report their errors in a more developer-friendly way
|
||||
- onWillStart and onWillUpdateProps will emit a warning in the console when they
|
||||
take longer than 3 seconds in an effort to ease debugging the presence of deadlocks
|
||||
@@ -1,455 +0,0 @@
|
||||
# 🦉 Owl Component 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Properties and methods](#properties-and-methods)
|
||||
- [Static Properties](#static-properties)
|
||||
- [Lifecycle](#lifecycle)
|
||||
- [`setup`](#setup)
|
||||
- [`willStart`](#willstart)
|
||||
- [`willRender`](#willrender)
|
||||
- [`rendered`](#rendered)
|
||||
- [`mounted`](#mounted)
|
||||
- [`willUpdateProps`](#willupdateprops)
|
||||
- [`willPatch`](#willpatch)
|
||||
- [`patched`](#patched)
|
||||
- [`willUnmount`](#willunmount)
|
||||
- [`willDestroy`](#willdestroy)
|
||||
- [`onError`](#onerror)
|
||||
- [Sub components](#sub-components)
|
||||
- [Dynamic Sub components](#dynamic-sub-components)
|
||||
- [`status` helper](#status-helper)
|
||||
|
||||
## Overview
|
||||
|
||||
An Owl component is a small class which represents some part of the user interface.
|
||||
It is part of a component tree, and has an [environment](environment.md) (`env`),
|
||||
which is propagated from a parent to its children.
|
||||
|
||||
OWL components are defined by subclassing the `Component` class. For example,
|
||||
here is how a `Counter` component could be implemented:
|
||||
|
||||
```javascript
|
||||
const { Component, xml, useState } = owl;
|
||||
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<button t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
state = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
In this example, we use the `xml` helper to define inline templates, and the
|
||||
`useState` hook, which returns a reactive version of its argument (see the page
|
||||
on reactivity).
|
||||
|
||||
## Properties and methods
|
||||
|
||||
The `Component` class has a very small API.
|
||||
|
||||
- **`env (object)`**: the component [environment](environment.md)
|
||||
|
||||
- **`props (object)`**: this is an object containing all the [props](props.md) given by
|
||||
the parent to a child component
|
||||
|
||||
Note that `props` are owned by the parent, not by the component.
|
||||
As such, it should not ever be modified by the component (otherwise you risk
|
||||
unintended effects, since the parent may not be aware of the change)!!
|
||||
|
||||
The `props` can be modified dynamically by the parent. In that case, the
|
||||
component will go through the following lifecycle methods: `willUpdateProps`,
|
||||
`willPatch` and `patched`.
|
||||
|
||||
* **`render(deep[=false])`**: calling this method directly will cause a rerender. Note
|
||||
that with the reactivity system, this should be rare to have to do it manually.
|
||||
Also, the rendering operation is asynchronous, so the DOM will only be updated
|
||||
slightly later (at the next animation frame, if no component delays the
|
||||
rendering)
|
||||
|
||||
By default, the render initiated by this method will stop at each child
|
||||
component if their props are (shallow) equal. To force a render to update
|
||||
all child components, one can use the optional `deep` argument. Note that the
|
||||
value of the `deep` argument needs to be a boolean, not a truthy value.
|
||||
|
||||
## Static Properties
|
||||
|
||||
- **`template (string)`**: this is the name of the template that
|
||||
will render the component. Note that there is a helper `xml` to
|
||||
make it easy to define an inline template.
|
||||
|
||||
* **`components (object, optional)`**: if given, this is an object that contains
|
||||
the classes of any sub components needed by the template.
|
||||
|
||||
```js
|
||||
class ParentComponent extends owl.Component {
|
||||
static components = { SubComponent };
|
||||
}
|
||||
```
|
||||
|
||||
* **`props (object, optional)`**: if given, this is an object that describes the
|
||||
type and shape of the (actual) props given to the component. If Owl mode is
|
||||
`dev`, this will be used to validate the props each time the component is
|
||||
created/updated. See [Props Validation](props.md#props-validation) for more information.
|
||||
|
||||
```js
|
||||
class Counter extends owl.Component {
|
||||
static props = {
|
||||
initialValue: Number,
|
||||
optional: true,
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
- **`defaultProps (object, optional)`**: if given, this object define default
|
||||
values for (top-level) props. Whenever `props` are given to the object, they
|
||||
will be altered to add default value (if missing). Note that it does not
|
||||
change the initial object, a new object will be created instead. See
|
||||
[default props](props.md#default-props) for more information
|
||||
|
||||
```js
|
||||
class Counter extends owl.Component {
|
||||
static defaultProps = {
|
||||
initialValue: 0,
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
## Lifecycle
|
||||
|
||||
A solid and robust component system needs a complete lifecycle system to help
|
||||
developers write components. Here is a complete description of the lifecycle of
|
||||
a Owl component:
|
||||
|
||||
| Method | Hook | Description |
|
||||
| --------------------------------------- | ------------------- | ---------------------------------------------------------------------- |
|
||||
| **[setup](#setup)** | none | setup |
|
||||
| **[willStart](#willstart)** | `onWillStart` | async, before first rendering |
|
||||
| **[willRender](#willrender)** | `onWillRender` | just before component is rendered |
|
||||
| **[rendered](#rendered)** | `onRendered` | just after component is rendered |
|
||||
| **[mounted](#mounted)** | `onMounted` | just after component is rendered and added to the DOM |
|
||||
| **[willUpdateProps](#willupdateprops)** | `onWillUpdateProps` | async, before props update |
|
||||
| **[willPatch](#willpatch)** | `onWillPatch` | just before the DOM is patched |
|
||||
| **[patched](#patched)** | `onPatched` | just after the DOM is patched |
|
||||
| **[willUnmount](#willunmount)** | `onWillUnmount` | just before removing component from DOM |
|
||||
| **[willDestroy](#willdestroy)** | `onWillDestroy` | just before component is destroyed |
|
||||
| **[error](#onerror)** | `onError` | catch and handle errors (see [error handling page](error_handling.md)) |
|
||||
|
||||
### `setup`
|
||||
|
||||
_setup_ is run just after the component is constructed. It is a lifecycle method,
|
||||
very similar to the _constructor_, except that it does not receive any argument.
|
||||
|
||||
It is the proper place to call hook functions. Note that one of the main reason to
|
||||
have the `setup` hook in the component lifecycle is to make it possible to
|
||||
monkey patch it. It is a common need in the Odoo ecosystem.
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
useSetupAutofocus();
|
||||
}
|
||||
```
|
||||
|
||||
### `willStart`
|
||||
|
||||
`willStart` is an asynchronous hook that can be implemented to
|
||||
perform some (most of the time asynchronous) action before the initial rendering of a component.
|
||||
|
||||
It will be called exactly once before the initial rendering. It is useful
|
||||
in some cases, for example, to load external assets (such as a JS library)
|
||||
before the component is rendered. Another use case is to load data from a server.
|
||||
|
||||
The `onWillStart` hook is used to register a function that will be executed at
|
||||
this moment:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onWillStart(async () => {
|
||||
this.data = await this.loadData()
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
At this point, the component is not yet rendered. Note that slow `willStart`
|
||||
code will slow down the rendering of the user interface. Therefore, some care
|
||||
should be made to make this method as fast as possible.
|
||||
|
||||
Note that if there are more than one `onWillStart` registered callback, then they
|
||||
will all be run in parallel.
|
||||
|
||||
### `willRender`
|
||||
|
||||
It is uncommon but it may happen that one need to execute code just before a
|
||||
component is rendered (more precisely, when its compiled template function is executed).
|
||||
To do that, one can use the `onWillRender` hook:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onWillRender(() => {
|
||||
// do something
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
`willRender` hooks are called just before rendering templates, parent first,
|
||||
then children.
|
||||
|
||||
### `rendered`
|
||||
|
||||
It is uncommon but it may happen that one need to execute code just after a
|
||||
component is rendered (more precisely, when its compiled template function is executed).
|
||||
To do that, one can use the `onRendered` hook:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onRendered(() => {
|
||||
// do something
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
`rendered` hooks are called just after rendering templates, parent first,
|
||||
then children. Note that at this moment, the actual DOM may not exist yet (if
|
||||
it is the first rendering), or is not updated yet. This will be dom in the next
|
||||
animation frame as soon as all the components are ready.
|
||||
|
||||
### `mounted`
|
||||
|
||||
The `mounted` hook is called each time a component is attached to the
|
||||
DOM, after the initial rendering. At this point, the component is considered
|
||||
_active_. This is a good place to add some listeners, or to interact with the
|
||||
DOM, if the component needs to perform some measure for example.
|
||||
|
||||
It is the opposite of `willUnmount`. If a component has been mounted, it will
|
||||
always be unmounted at some point in the future.
|
||||
|
||||
The mounted method will be called recursively on each of its children. First,
|
||||
children, then parents.
|
||||
|
||||
It is allowed (but not encouraged) to modify the state in the `mounted` hook.
|
||||
Doing so will cause a rerender, which will not be perceptible by the user, but
|
||||
will slightly slow down the component.
|
||||
|
||||
The `onMounted` hook is used to register a function that will be executed at
|
||||
this moment:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onMounted(() => {
|
||||
// do something here
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
### `willUpdateProps`
|
||||
|
||||
The `willUpdateProps` is an asynchronous hook, called just before new props
|
||||
are set. This is useful if the component needs to perform an asynchronous task,
|
||||
depending on the props (for example, assuming that the props are
|
||||
some record Id, fetching the record data).
|
||||
|
||||
The `onWillUpdateProps` hook is used to register a function that will be executed at
|
||||
this moment:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onWillUpdateProps(nextProps => {
|
||||
return this.loadData({id: nextProps.id});
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
Notice that it receives the next props for the component.
|
||||
|
||||
This hook is not called during the first render (but `willStart` is called
|
||||
and performs a similar job). Also, as most of the hooks, it is called in the
|
||||
usual order: parents first, then children.
|
||||
|
||||
### `willPatch`
|
||||
|
||||
The willPatch hook is called just before the DOM patching process starts.
|
||||
It is not called on the initial render. This is useful to read
|
||||
information from the DOM. For example, the current position of the
|
||||
scrollbar.
|
||||
|
||||
Note that modifying the state is not allowed here. This method is called just
|
||||
before an actual DOM patch, and is only intended to be used to save some local
|
||||
DOM state. Also, it will not be called if the component is not in the DOM.
|
||||
|
||||
The `onWillPatch` hook is used to register a function that will be executed at
|
||||
this moment:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onWillPatch(() => {
|
||||
this.scrollState = this.getScrollSTate();
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
The `willPatch` is called in the usual parent->children order.
|
||||
|
||||
### `patched`
|
||||
|
||||
This hook is called whenever a component did actually update its DOM (most
|
||||
likely via a change in its state/props or environment).
|
||||
|
||||
This method is not called on the initial render. It is useful to interact
|
||||
with the DOM (for example, through an external library) whenever the
|
||||
component was patched. Note that this hook will not be called if the component is
|
||||
not in the DOM.
|
||||
|
||||
The `onPatched` hook is used to register a function that will be executed at
|
||||
this moment:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onPatched(() => {
|
||||
this.scrollState = this.getScrollSTate();
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
Updating the component state in this hook is possible, but not encouraged.
|
||||
One needs to be careful, because updates here will create an additional rendering, which in
|
||||
turn will cause other calls to the `patched` method. So, we need to be particularly
|
||||
careful at avoiding endless cycles.
|
||||
|
||||
Like `mounted`, the `patched` hook is called in the order: children first, then
|
||||
parent.
|
||||
|
||||
### `willUnmount`
|
||||
|
||||
`willUnmount` is a hook that is called each time just before a component is
|
||||
unmounted from the DOM. This is a good place to remove listeners, for example.
|
||||
|
||||
The `onWillUnmount` hook is used to register a function that will be executed at
|
||||
this moment:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onMounted(() => {
|
||||
// add some listener
|
||||
});
|
||||
onWillUnmount(() => {
|
||||
// remove listener
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
This is the opposite method of `mounted`. Note that if a component is destroyed
|
||||
before being mounted, the `willUnmount` method may not be called.
|
||||
|
||||
Parent `willUnmount` hooks will be called before children.
|
||||
|
||||
### `willDestroy`
|
||||
|
||||
Sometimes, components need to do some action in the `setup` and clean it up when
|
||||
they are inactive. However, the `willUnmount` hook is not appropriate for the
|
||||
cleaning operation, since the component may be destroyed before it has even been
|
||||
mounted. The `willDestroy` hook is useful in that situation, since it is always
|
||||
called.
|
||||
|
||||
The `onWillUnmount` hook is used to register a function that will be executed at
|
||||
this moment:
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onWillDestroy(() => {
|
||||
// do some cleanup
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
The `willDestroy` hooks are first called on children, then on parents.
|
||||
|
||||
### `onError`
|
||||
|
||||
Sadly, it may happen that components crashes at runtime. This is an unfortunate
|
||||
reality, and this is why Owl needs to provide a way to handle these errors.
|
||||
|
||||
The `onError` hook is useful when we need to intercept and properly react
|
||||
to errors that occur in some sub components. See the page on
|
||||
[error handling](error_handling.md) for more detail.
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
onError(() => {
|
||||
// do something
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
## Sub components
|
||||
|
||||
It is convenient to define a component using other (sub) components. This is
|
||||
called composition, and is very powerful in practice. To do that in Owl, one
|
||||
can just use a tag starting with a capital letter in its template, and register
|
||||
the sub component class in its static `components` object:
|
||||
|
||||
```js
|
||||
class Child extends Component {
|
||||
static template = xml`<div>child component <t t-esc="props.value"/></div>`;
|
||||
}
|
||||
|
||||
class Parent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<Child value="1"/>
|
||||
<Child value="2"/>
|
||||
</div>`;
|
||||
|
||||
static components = { Child };
|
||||
}
|
||||
```
|
||||
|
||||
This example also shows how one can pass information from the parent component
|
||||
to the child component, as props. See the [props section](props.md)
|
||||
for more information.
|
||||
|
||||
## Dynamic sub components
|
||||
|
||||
It is not common, but sometimes we need a dynamic component name. In this case,
|
||||
the `t-component` directive can also be used to accept dynamic values. This should
|
||||
be an expression that evaluates to a component class. For example:
|
||||
|
||||
```js
|
||||
class A extends Component {
|
||||
static template = xml`<div>child a</div>`;
|
||||
}
|
||||
class B extends Component {
|
||||
static template = xml`<span>child b</span>`;
|
||||
}
|
||||
class Parent extends Component {
|
||||
static template = xml`<t t-component="myComponent"/>`;
|
||||
|
||||
state = useState({ child: "a" });
|
||||
|
||||
get myComponent() {
|
||||
return this.state.child === "a" ? A : B;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## `status` helper
|
||||
|
||||
It is sometimes convenient to have a way to find out in which state a component
|
||||
is currently. To do that, one can use the `status` helper:
|
||||
|
||||
```js
|
||||
const { status } = owl;
|
||||
// assume component is an instance of a Component
|
||||
|
||||
console.log(status(component));
|
||||
// logs either:
|
||||
// - 'new', if the component is new and has not been mounted yet
|
||||
// - 'mounted', if the component is currently mounted
|
||||
// - 'destroyed' if the component is currently destroyed
|
||||
```
|
||||
@@ -1,163 +0,0 @@
|
||||
# 🦉 Concurrency Model 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Rendering Components](#rendering-components)
|
||||
- [Semantics](#semantics)
|
||||
- [Asynchronous Rendering](#asynchronous-rendering)
|
||||
|
||||
## Overview
|
||||
|
||||
Owl was designed from the very beginning with asynchronous components. This comes
|
||||
from the `willStart` and the `willUpdateProps` lifecycle hooks. With these
|
||||
asynchronous hooks, it is possible to build complex highly concurrent applications.
|
||||
|
||||
Owl concurrent mode has several benefits: it makes it possible to delay the
|
||||
rendering until some asynchronous operation is complete, it makes it possible
|
||||
to lazy load libraries, while keeping the previous screen completely functional.
|
||||
It is also good for performance reasons: Owl uses it to only apply the result of
|
||||
many different renderings only once in an animation frame. Owl can cancel
|
||||
a rendering that is no longer relevant, restart it, reuse it in some cases.
|
||||
|
||||
But even though using concurrency is quite simple (and is the default behaviour),
|
||||
asynchrony is difficult, because it introduces an additional dimension that
|
||||
vastly increase the complexity of an application. This section will explain
|
||||
how Owl manages this complexity, how concurrent rendering works in a general way.
|
||||
|
||||
## Rendering Components
|
||||
|
||||
The word _rendering_ is a little vague, so, let us explain more precisely the
|
||||
process by which Owl components are displayed on a screen.
|
||||
|
||||
When a component is mounted or updated, a new rendering is started. It has
|
||||
two phases: _virtual rendering_ and _patching_.
|
||||
|
||||
### Virtual rendering
|
||||
|
||||
This phase represent the process of rendering a template, in memory, which creates
|
||||
a virtual representation of the desired component html). The output of this phase is a
|
||||
virtual DOM.
|
||||
|
||||
It is asynchronous: each subcomponents needs to either be created (so, `willStart`
|
||||
will need to be called), or updated (which is done with the `willUpdateProps`
|
||||
method). This is completely a recursive process: a component is the root of a
|
||||
component tree, and each sub component needs to be (virtually) rendered.
|
||||
|
||||
### Patching
|
||||
|
||||
Once a rendering is complete, it will be applied on the next animation frame.
|
||||
This is done synchronously: the whole component tree is patched to the real
|
||||
DOM.
|
||||
|
||||
## Semantics
|
||||
|
||||
We give here an informal description of the way components are created/updated
|
||||
in an application. Here, ordered lists describe actions that are executed
|
||||
sequentially, bullet lists describe actions that are executed in parallel.
|
||||
|
||||
**Scenario 1: initial rendering** Imagine we want to render the following component tree:
|
||||
|
||||
```
|
||||
A
|
||||
/ \
|
||||
B C
|
||||
/ \
|
||||
D E
|
||||
```
|
||||
|
||||
Here is what happen whenever we mount the root
|
||||
component (with some code like `app.mount(document.body)`).
|
||||
|
||||
1. `willStart` is called on `A`
|
||||
|
||||
2. when it is done, template `A` is rendered.
|
||||
|
||||
- component `B` is created
|
||||
1. `willStart` is called on `B`
|
||||
2. template `B` is rendered
|
||||
- component `C` is created
|
||||
1. `willStart` is called on `C`
|
||||
2. template `C` is rendered
|
||||
- component `D` is created
|
||||
1. `willStart` is called on `D`
|
||||
2. template `D` is rendered
|
||||
- component `E` is created
|
||||
1. `willStart` is called on `E`
|
||||
2. template `E` is rendered
|
||||
|
||||
3. each components are patched into a detached DOM element, in the following order:
|
||||
`E`, `D`, `C`, `B`, `A`. (so the actual full DOM tree is created
|
||||
in one pass)
|
||||
|
||||
4. the component `A` root element is actually appended to `document.body`
|
||||
|
||||
5. The method `mounted` is called recursively on all components in the following
|
||||
order: `E`, `D`, `C`, `B`, `A`.
|
||||
|
||||
**Scenario 2: updating a component**. Now, let's assume that the user clicked on some
|
||||
button in `C`, and this results in a state update, which is supposed to:
|
||||
|
||||
- update `D`,
|
||||
- remove `E`,
|
||||
- add new component `F`.
|
||||
|
||||
So, the component tree should look like this:
|
||||
|
||||
```
|
||||
A
|
||||
/ \
|
||||
B C
|
||||
/ \
|
||||
D F
|
||||
```
|
||||
|
||||
Here is what Owl will do:
|
||||
|
||||
1. because of a state change, the method `render` is called on `C`
|
||||
2. template `C` is rendered again
|
||||
|
||||
- component `D` is updated:
|
||||
1. hook `willUpdateProps` is called on `D` (async)
|
||||
2. template `D` is rerendered
|
||||
- component `F` is created:
|
||||
1. hook `willStart` is called on `F` (async)
|
||||
2. template `F` is rendered
|
||||
|
||||
3. `willPatch` hooks are called recursively on components `C`, `D` (not on `F`,
|
||||
because it is not mounted yet)
|
||||
|
||||
4. components `F`, `D` are patched in that order
|
||||
|
||||
5. component `C` is patched, which will cause recursively:
|
||||
|
||||
1. `willUnmount` hook on `E`
|
||||
2. destruction of `E`,
|
||||
|
||||
6. `mounted` hook is called on `F`, `patched` hooks are called on `D`, `C`
|
||||
|
||||
Tags are very small helpers to make it easy to write inline templates. There is
|
||||
only one currently available tag: `xml`.
|
||||
|
||||
### Asynchronous Rendering
|
||||
|
||||
Working with asynchronous code always adds a lot of complexity to a system. Whenever
|
||||
different parts of a system are active at the same time, one needs to think
|
||||
carefully about all possible interactions. Clearly, this is also true for Owl
|
||||
components.
|
||||
|
||||
There are two different common problems with Owl asynchronous rendering model:
|
||||
|
||||
- any component can delay the rendering (initial and subsequent) of the whole
|
||||
application
|
||||
- for a given component, there are two independant situations that will trigger an
|
||||
asynchronous rerendering: a change in the state, or a change in the props.
|
||||
These changes may be done at different times, and Owl has no way of knowing
|
||||
how to reconcile the resulting renderings.
|
||||
|
||||
Here are a few tips on how to work with asynchronous components:
|
||||
|
||||
1. Minimize the use of asynchronous components!
|
||||
2. Lazy loading external libraries is a good use case for async rendering. This
|
||||
is mostly fine, because we can assume that it will only takes a fraction of a
|
||||
second, and only once.
|
||||
@@ -1,76 +0,0 @@
|
||||
# 🦉 Environment 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Setting an Environment](#setting-an-environment)
|
||||
- [Using a sub environment](#using-a-sub-environment)
|
||||
- [Content of an Environment](#content-of-an-environment)
|
||||
|
||||
## Overview
|
||||
|
||||
An environment is a shared object given to all components in a tree. It is not
|
||||
used by Owl itself, but it is useful for application developers to provide a
|
||||
simple communication channel between components (in addition to the props).
|
||||
|
||||
The `env` given to the [`App`](app.md) is assigned to the `env` component
|
||||
property.
|
||||
|
||||
```
|
||||
Root
|
||||
/ \
|
||||
A B
|
||||
```
|
||||
|
||||
Also, the `env` object is frozen when the application is started. This is done
|
||||
to ensure a simpler mental model of what's happening in runtime. Note that it
|
||||
is only shallowly frozen, so sub objects can be modified.
|
||||
|
||||
## Setting an environment
|
||||
|
||||
The correct way to customize an environment is to simply give it to the `App`,
|
||||
whenever it is created.
|
||||
|
||||
```js
|
||||
const env = {
|
||||
_t: myTranslateFunction,
|
||||
user: {...},
|
||||
services: {
|
||||
...
|
||||
},
|
||||
};
|
||||
|
||||
new App(Root, { env }).mount(document.body);
|
||||
|
||||
// or alternatively
|
||||
mount(App, document.body, { env });
|
||||
```
|
||||
|
||||
## Using a sub environment
|
||||
|
||||
It is sometimes useful to add one (or more) specific keys to the environment,
|
||||
from the perspective of a specific component and its children. In that case, the
|
||||
solution presented above will not work, since it sets the global environment.
|
||||
|
||||
There are two hooks for this situation: [`useSubEnv` and `useChildSubEnv`](hooks.md#usesubenv-and-usechildsubenv).
|
||||
|
||||
```js
|
||||
class SomeComponent extends Component {
|
||||
setup() {
|
||||
useSubEnv({ myKey: someValue }); // myKey is now available for all child components
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Content of an Environment
|
||||
|
||||
The `env` object content is totally up to the application developer. However,
|
||||
some good use cases for additional keys in the environment are:
|
||||
|
||||
- some configuration keys,
|
||||
- session information,
|
||||
- generic services (such as doing rpcs).
|
||||
- other utility functions that one want to inject, such as a translation function.
|
||||
|
||||
Doing it this way means that components are easily testable: we can simply
|
||||
create a test environment with mock services.
|
||||
@@ -1,75 +0,0 @@
|
||||
# 🦉 Error Handling 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Managing Errors](#managing-errors)
|
||||
- [Example](#example)
|
||||
|
||||
## Overview
|
||||
|
||||
By default, whenever an error occurs in the rendering of an Owl application, we
|
||||
destroy the whole application. Otherwise, we cannot offer any guarantee on the
|
||||
state of the resulting component tree. It might be hopelessly corrupted, but
|
||||
without any user-visible feedback.
|
||||
|
||||
Clearly, it is usually a little bit extreme to destroy the application. This
|
||||
is why we need a mechanism to handle rendering errors (and errors coming
|
||||
from lifecycle hooks): the `onError` hook.
|
||||
|
||||
The main idea is that the `onError` hook register a function that will be called
|
||||
with the error. This function need to handle the situation, most of the time by
|
||||
updating some state and rerendering itself, so the application can return to a
|
||||
normal state.
|
||||
|
||||
## Managing Errors
|
||||
|
||||
Whenever the `onError` lifecycle hook is used, all errors coming from
|
||||
sub components rendering and/or lifecycle method calls will be caught and given
|
||||
to the `onError` method. This allows us to properly handle the error, and to
|
||||
not break the application.
|
||||
|
||||
There are important things to know:
|
||||
|
||||
- If an error that occured in the internal rendering cycle is not caught, then
|
||||
Owl will destroy the full application. This is done on purpose, because Owl
|
||||
cannot guarantee that the state is not corrupted from this point on.
|
||||
|
||||
- errors coming from event handlers are NOT managed by `onError` or any other
|
||||
owl mechanism. This is up to the application developer to properly recover
|
||||
from an error
|
||||
|
||||
- if an error handler is unable to properly handle an error, it can just rethrow
|
||||
an error, and Owl will try looking for another error handler up the component
|
||||
tree.
|
||||
|
||||
## Example
|
||||
|
||||
For example, here is how we could implement a generic component `ErrorBoundary`
|
||||
that render its content, and a fallback if an error happened.
|
||||
|
||||
```js
|
||||
class ErrorBoundary extends Component {
|
||||
static template = xml`
|
||||
<t t-if="error" t-slot="fallback">An error occurred</t>
|
||||
<t t-else="" t-slot="content"`;
|
||||
|
||||
setup() {
|
||||
this.state = useState({ error: false });
|
||||
onError(() => (this.state.error = true));
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Using the `ErrorBoundary` is then simple simple:
|
||||
|
||||
```xml
|
||||
<ErrorBoundary>
|
||||
<SomeOtherComponent/>
|
||||
<t t-set-slot="fallback">Some specific error message</t>
|
||||
</ErrorBoundary>
|
||||
```
|
||||
|
||||
Note that we need to be careful here: the fallback UI should not throw any
|
||||
error, otherwise we risk going into an infinite loop (also, see the page on
|
||||
[slots](slots.md) for more information on the `t-slot` directive).
|
||||
@@ -1,119 +0,0 @@
|
||||
# 🦉 Event Handling 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Event Handling](#event-handling)
|
||||
- [Modifiers](#modifiers)
|
||||
- [Synthetic Events](#synthetic-events)
|
||||
- [On Components](#on-components)
|
||||
|
||||
## Event Handling
|
||||
|
||||
In a component's template, it is useful to be able to register handlers on DOM
|
||||
elements to some specific events. This is what makes a template _alive_. This
|
||||
is done with the `t-on` directive. For example:
|
||||
|
||||
```xml
|
||||
<button t-on-click="someMethod">Do something</button>
|
||||
```
|
||||
|
||||
This will be roughly translated in javascript like this:
|
||||
|
||||
```js
|
||||
button.addEventListener("click", component.someMethod.bind(component));
|
||||
```
|
||||
|
||||
The suffix (`click` in this example) is simply the name of the actual DOM
|
||||
event. The value of the `t-on` expression should be a valid javascript expression
|
||||
that evaluates to a function in the context of the current component. So, one
|
||||
can get a reference to the event, or pass some additional arguments. For example,
|
||||
all the following expressions are valid:
|
||||
|
||||
```xml
|
||||
<button t-on-click="someMethod">Do something</button>
|
||||
<button t-on-click="() => this.increment(3)">Add 3</button>
|
||||
<button t-on-click="ev => this.doStuff(ev, 'value')">Do something</button>
|
||||
```
|
||||
|
||||
Notice the use of the `this` keyword in the lambda function: this is the
|
||||
correct way to call a method on the component in a lambda function.
|
||||
|
||||
One could use the following expression:
|
||||
|
||||
```xml
|
||||
<button t-on-click="() => increment(3)">Add 3</button>
|
||||
```
|
||||
|
||||
But then, the increment function may be unbound (unless the component binds it
|
||||
in its setup function, for example).
|
||||
|
||||
## Modifiers
|
||||
|
||||
In order to remove the DOM event details from the event handlers (like calls to
|
||||
`event.preventDefault`) and let them focus on data logic, _modifiers_ can be
|
||||
specified as additional suffixes of the `t-on` directive.
|
||||
|
||||
| Modifier | Description |
|
||||
| ------------ | ------------------------------------------------------------------------------------------------------------------------ |
|
||||
| `.stop` | calls `event.stopPropagation()` before calling the method |
|
||||
| `.prevent` | calls `event.preventDefault()` before calling the method |
|
||||
| `.self` | calls the method only if the `event.target` is the element itself |
|
||||
| `.capture` | bind the event handler in [capture](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener) mode. |
|
||||
| `.synthetic` | define a synthetic event handler (see below) |
|
||||
|
||||
```xml
|
||||
<button t-on-click.stop="someMethod">Do something</button>
|
||||
```
|
||||
|
||||
Note that modifiers can be combined (ex: `t-on-click.stop.prevent`), and that
|
||||
the order may matter. For instance `t-on-click.prevent.self` will prevent all
|
||||
clicks while `t-on-click.self.prevent` will only prevent clicks on the element
|
||||
itself.
|
||||
|
||||
Finally, empty handlers are tolerated as they could be defined only to apply
|
||||
modifiers. For example,
|
||||
|
||||
```xml
|
||||
<button t-on-click.stop="">Do something</button>
|
||||
```
|
||||
|
||||
This will simply stop the propagation of the event.
|
||||
|
||||
## Synthetic Events
|
||||
|
||||
In some cases, attaching an event handler for each element of large lists has
|
||||
a non trivial cost. Owl provides a way to efficiently improve the performance:
|
||||
with synthetic event, it actually adds only one handler on the document body,
|
||||
and will properly call the handler, just as expected.
|
||||
|
||||
The only difference with regular events is that the event is caught at the document
|
||||
body, so it cannot be stopped before it actually gets there. Since it may be
|
||||
surprising in some cases, it is not enabled by default.
|
||||
|
||||
To enable it, one can just use the `.synthetic` suffix:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<t t-foreach="largeList" t-as="elem" t-key="elem.id">
|
||||
<button t-on-click.synthetic="doSomething" ...>
|
||||
<!-- some content -->
|
||||
</button>
|
||||
</t>
|
||||
</div>
|
||||
```
|
||||
|
||||
## On Components
|
||||
|
||||
The `t-on` directive also works on a child component:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
in some template
|
||||
<Child t-on-click="dosomething"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
This will catch all click events on any html element contained in the `Child`
|
||||
sub component. Note that if the child component is reduced to one (or more) text
|
||||
nodes, then clicking on it will not call the handler, since the event will be
|
||||
dispatched by the browser on the parent element (a `div` in this case).
|
||||
@@ -1,325 +0,0 @@
|
||||
# 🦉 Hooks 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [The Hook Rule](#the-hook-rule)
|
||||
- [Lifecycle hooks](#lifecycle-hooks)
|
||||
- [Other hooks](#other-hooks)
|
||||
- [`useState`](#usestate)
|
||||
- [`useRef`](#useref)
|
||||
- [`useSubEnv` and `useChildSubEnv`](#usesubenv-and-usechildsubenv)
|
||||
- [`useExternalListener`](#useexternallistener)
|
||||
- [`useComponent`](#usecomponent)
|
||||
- [`useEnv`](#useenv)
|
||||
- [`useEffect`](#useeffect)
|
||||
- [Example: Mouse Position](#example-mouse-position)
|
||||
|
||||
## Overview
|
||||
|
||||
Hooks were popularised by React as a way to solve the following issues:
|
||||
|
||||
- help reusing stateful logic between components
|
||||
- help organizing code by feature in complex components
|
||||
- use state in functional components, without writing a class.
|
||||
|
||||
Owl hooks serve the same purpose, except that they work for class components
|
||||
(note: React hooks do not work on class components, and maybe because of that,
|
||||
there seems to be the misconception that hooks are in opposition to class. This
|
||||
is clearly not true, as shown by Owl hooks).
|
||||
|
||||
Hooks work beautifully with Owl components: they solve the problems mentioned
|
||||
above, and in particular, they are the perfect way to make your component
|
||||
reactive.
|
||||
|
||||
## The Hook Rule
|
||||
|
||||
There is only one rule: every hook for a component has to be called in the _setup_ method, or in class fields:
|
||||
|
||||
```js
|
||||
// ok
|
||||
class SomeComponent extends Component {
|
||||
state = useState({ value: 0 });
|
||||
}
|
||||
|
||||
// also ok
|
||||
class SomeComponent extends Component {
|
||||
setup() {
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
}
|
||||
|
||||
// not ok: this is executed after the constructor is called
|
||||
class SomeComponent extends Component {
|
||||
async willStart() {
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Lifecycle Hooks
|
||||
|
||||
All lifecycle hooks are documented in detail in their specific [section](component.md#lifecycle).
|
||||
|
||||
| Hook | Description |
|
||||
| ----------------------------------------------------- | ---------------------------------------------------------------------- |
|
||||
| **[onWillStart](component.md#willstart)** | async, before first rendering |
|
||||
| **[onWillRender](component.md#willrender)** | just before component is rendered |
|
||||
| **[onRendered](component.md#rendered)** | just after component is rendered |
|
||||
| **[onMounted](component.md#mounted)** | just after component is rendered and added to the DOM |
|
||||
| **[onWillUpdateProps](component.md#willupdateprops)** | async, before props update |
|
||||
| **[onWillPatch](component.md#willpatch)** | just before the DOM is patched |
|
||||
| **[onPatched](component.md#patched)** | just after the DOM is patched |
|
||||
| **[onWillUnmount](component.md#willunmount)** | just before removing component from DOM |
|
||||
| **[onWillDestroy](component.md#willdestroy)** | just before component is destroyed |
|
||||
| **[onError](component.md#onerror)** | catch and handle errors (see [error handling page](error_handling.md)) |
|
||||
|
||||
## Other Hooks
|
||||
|
||||
### `useState`
|
||||
|
||||
The `useState` hook is certainly the most important hook for Owl components:
|
||||
this is what allows a component to be reactive, to react to state change.
|
||||
|
||||
The `useState` hook has to be given an object or an array, and will return
|
||||
an observed version of it (using a `Proxy`).
|
||||
|
||||
```javascript
|
||||
const { useState, Component } = owl;
|
||||
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<button t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
state = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
It is important to remember that `useState` only works with objects or arrays. It
|
||||
is necessary, since Owl needs to react to a change in state.
|
||||
|
||||
### `useRef`
|
||||
|
||||
The `useRef` hook is useful when we need a way to interact with some inside part
|
||||
of a component, rendered by Owl. It only work on a html element tagged by the
|
||||
`t-ref` directive:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<input t-ref="someDiv"/>
|
||||
<span>hello</span>
|
||||
</div>
|
||||
```
|
||||
|
||||
In this example, the component will be able to access the `div` and the component
|
||||
`SubComponent` with the `useRef` hook:
|
||||
|
||||
```js
|
||||
class Parent extends Component {
|
||||
inputRef = useRef("someComponent");
|
||||
|
||||
someMethod() {
|
||||
// here, if component is mounted, refs are active:
|
||||
// - this.inputRef.el is the input HTMLElement
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
As shown by the example above, the actual HTMLElement instance is accessed with
|
||||
the `el` key.
|
||||
|
||||
The `t-ref` directive also accepts dynamic values with string interpolation
|
||||
(like the [`t-attf-`](templates.md#dynamic-attributes) and
|
||||
`t-component` directives). For example,
|
||||
|
||||
```xml
|
||||
<div t-ref="component_{{someCondition ? '1' : '2'}}"/>
|
||||
```
|
||||
|
||||
Here, the references need to be set like this:
|
||||
|
||||
```js
|
||||
this.ref1 = useRef("component_1");
|
||||
this.ref2 = useRef("component_2");
|
||||
```
|
||||
|
||||
References are only guaranteed to be active while the parent component is mounted.
|
||||
If this is not the case, accessing `el` or `comp` on it will return `null`.
|
||||
|
||||
### `useSubEnv` and `useChildSubEnv`
|
||||
|
||||
The environment is sometimes useful to share some common information between
|
||||
all components. But sometimes, we want to _scope_ that knowledge to a subtree.
|
||||
|
||||
For example, if we have a form view component, maybe we would like to make some
|
||||
`model` object available to all sub components, but not to the whole application.
|
||||
This is where the `useChildSubEnv` hook may be useful: it lets a component add some
|
||||
information to the environment in a way that only its children
|
||||
can access it:
|
||||
|
||||
```js
|
||||
class FormComponent extends Component {
|
||||
setup() {
|
||||
const model = makeModel();
|
||||
// model will be available on this.env for this component and all children
|
||||
useSubEnv({ model });
|
||||
// someKey will be available on this.env for all children
|
||||
useChildSubEnv({ someKey: "value" });
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The `useSubEnv` and `useChildSubEnv` hooks take one argument: an object which
|
||||
contains some key/value that will be added to the current environment. These hooks
|
||||
will create a new env object with the new information:
|
||||
|
||||
- `useSubEnv` will assign this new `env` to itself and to all children components
|
||||
- `useChildSubEnv` will only assign this new `env` to all children components.
|
||||
|
||||
As usual in Owl, [environments](environment.md) created with these two hooks are
|
||||
frozen, to prevent unwanted modifications.
|
||||
|
||||
Note that both these hooks can be called an arbitrary number of times. The `env`
|
||||
will then be updated accordingly.
|
||||
|
||||
### `useExternalListener`
|
||||
|
||||
The `useExternalListener` hook helps solve a very common problem: adding and removing
|
||||
a listener on some target whenever a component is mounted/unmounted. For example,
|
||||
a dropdown menu (or its parent) may need to listen to a `click` event on `window`
|
||||
to be closed:
|
||||
|
||||
```js
|
||||
useExternalListener(window, "click", this.closeMenu);
|
||||
```
|
||||
|
||||
### `useComponent`
|
||||
|
||||
The `useComponent` hook is useful as a building block for some customized hooks,
|
||||
that may need a reference to the component calling them.
|
||||
|
||||
```js
|
||||
function useSomething() {
|
||||
const component = useComponent();
|
||||
// now, component is bound to the instance of the current component
|
||||
}
|
||||
```
|
||||
|
||||
### `useEnv`
|
||||
|
||||
The `useEnv` hook is useful as a building block for some customized hooks,
|
||||
that may need a reference to the env of the component calling them.
|
||||
|
||||
```js
|
||||
function useSomething() {
|
||||
const env = useEnv();
|
||||
// now, env is bound to the env of the current component
|
||||
}
|
||||
```
|
||||
|
||||
### `useEffect`
|
||||
|
||||
This hook will run a callback when a component is mounted and patched, and
|
||||
will run a cleanup function before patching and before unmounting the
|
||||
the component (only if some dependencies have changed).
|
||||
|
||||
It has almost the same API as the React `useEffect` hook, except that the dependencies
|
||||
are defined by a function instead of just the dependencies.
|
||||
|
||||
The `useEffect` hook takes two function: the effect function and the dependency
|
||||
function. The effect function perform some task and return (optionally) a cleanup
|
||||
function. The dependency function returns a list of dependencies, these dependencies
|
||||
are passed as parameters in the effect function . If any of these
|
||||
dependencies changes, then the current effect will be cleaned up and reexecuted.
|
||||
|
||||
Here is an example without any dependencies:
|
||||
|
||||
```js
|
||||
useEffect(
|
||||
() => {
|
||||
window.addEventListener("mousemove", someHandler);
|
||||
return () => window.removeEventListener("mousemove", someHandler);
|
||||
},
|
||||
() => []
|
||||
);
|
||||
```
|
||||
|
||||
In the example above, the dependency list is empty, so the effect is only cleaned
|
||||
up when the component is unmounted.
|
||||
|
||||
If the dependency function is skipped, then the effect will be cleaned up and
|
||||
rerun at every patch.
|
||||
|
||||
Here is another example, of how one could implement a `useAutofocus` hook with
|
||||
the `useEffect` hook:
|
||||
|
||||
```js
|
||||
function useAutofocus(name) {
|
||||
let ref = useRef(name);
|
||||
useEffect(
|
||||
(el) => el && el.focus(),
|
||||
() => [ref.el]
|
||||
);
|
||||
}
|
||||
```
|
||||
|
||||
This hook takes the name of a valid `t-ref` directive, which should be present
|
||||
in the template. It then checks whenever the component is mounted or patched if
|
||||
the reference is not valid, and in this case, it will focus the node element.
|
||||
This hook can be used like this:
|
||||
|
||||
```js
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<input />
|
||||
<input t-ref="myinput"/>
|
||||
</div>`;
|
||||
|
||||
setup() {
|
||||
useAutofocus("myinput");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Example: mouse position
|
||||
|
||||
Here is the classical example of a non trivial hook to track the mouse position.
|
||||
|
||||
```js
|
||||
const { useState, onWillDestroy, Component } = owl;
|
||||
|
||||
// We define here a custom behaviour: this hook tracks the state of the mouse
|
||||
// position
|
||||
function useMouse() {
|
||||
const position = useState({ x: 0, y: 0 });
|
||||
|
||||
function update(e) {
|
||||
position.x = e.clientX;
|
||||
position.y = e.clientY;
|
||||
}
|
||||
window.addEventListener("mousemove", update);
|
||||
onWillDestroy(() => {
|
||||
window.removeEventListener("mousemove", update);
|
||||
});
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
// Main root component
|
||||
class Root extends Component {
|
||||
static template = xml`<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>`;
|
||||
|
||||
// this hooks is bound to the 'mouse' property.
|
||||
mouse = useMouse();
|
||||
}
|
||||
```
|
||||
|
||||
Note that we use the prefix `use` for hooks, just like in React. This is just
|
||||
a convention.
|
||||
@@ -1,92 +0,0 @@
|
||||
# 🦉 Form Input Bindings 🦉
|
||||
|
||||
It is very common to need to be able to read the value out of an html `input` (or
|
||||
`textarea`, or `select`) in order to use it (note: it does not need to be in a
|
||||
form!). A possible way to do this is to do it by hand:
|
||||
|
||||
```js
|
||||
class Form extends owl.Component {
|
||||
state = useState({ text: "" });
|
||||
|
||||
_updateInputValue(event) {
|
||||
this.state.text = event.target.value;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<input t-on-input="_updateInputValue" />
|
||||
<span t-esc="state.text" />
|
||||
</div>
|
||||
```
|
||||
|
||||
This works. However, this requires a little bit of _plumbing_ code. Also, the
|
||||
plumbing code is slightly different if you need to interact with a checkbox,
|
||||
or with radio buttons, or with select tags.
|
||||
|
||||
To help with this situation, Owl has a builtin directive `t-model`: its value
|
||||
should be an observed value in the component (usually `state.someValue`). With
|
||||
the `t-model` directive, we can write a shorter code, equivalent to the previous
|
||||
example:
|
||||
|
||||
```js
|
||||
class Form extends owl.Component {
|
||||
state = { text: "" };
|
||||
}
|
||||
```
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<input t-model="state.text" />
|
||||
<span t-esc="state.text" />
|
||||
</div>
|
||||
```
|
||||
|
||||
The `t-model` directive works with `<input>`, `<input type="checkbox">`,
|
||||
`<input type="radio">`, `<textarea>` and `<select>`:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<div>Text in an input: <input t-model="state.someVal"/></div>
|
||||
<div>Textarea: <textarea t-model="state.otherVal"/></div>
|
||||
<div>Boolean value: <input type="checkbox" t-model="state.someFlag"/></div>
|
||||
<div>Selection:
|
||||
<select t-model="state.color">
|
||||
<option value="">Select a color</option>
|
||||
<option value="red">Red</option>
|
||||
<option value="blue">Blue</option>
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Selection with radio buttons:
|
||||
<span>
|
||||
<input type="radio" name="color" id="red" value="red" t-model="state.color"/>
|
||||
<label for="red">Red</label>
|
||||
</span>
|
||||
<span>
|
||||
<input type="radio" name="color" id="blue" value="blue" t-model="state.color" />
|
||||
<label for="blue">Blue</label>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
```
|
||||
|
||||
Like event handling, the `t-model` directive accepts the following modifiers:
|
||||
|
||||
| Modifier | Description |
|
||||
| --------- | -------------------------------------------------------------------- |
|
||||
| `.lazy` | update the value on the `change` event (default is on `input` event) |
|
||||
| `.number` | try to parse the value to a number (using `parseFloat`) |
|
||||
| `.trim` | trim the resulting value |
|
||||
|
||||
For example:
|
||||
|
||||
```xml
|
||||
<input t-model.lazy="state.someVal" />
|
||||
```
|
||||
|
||||
These modifiers can be combined. For instance, `t-model.lazy.number` will only
|
||||
update a number whenever the change is done.
|
||||
|
||||
Note: the online playground has an example to show how it works.
|
||||
@@ -1,17 +0,0 @@
|
||||
# 🦉 Portal 🦉
|
||||
|
||||
It is sometimes useful to be able to render some content outside the boundaries
|
||||
of a component. To do that, Owl provides a special directive: `t-portal`:
|
||||
|
||||
```js
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`
|
||||
<div>this is inside the component</div>
|
||||
<div t-portal="'body'">and this is outside</div>
|
||||
`;
|
||||
}
|
||||
```
|
||||
|
||||
The `t-portal` directive takes a valid css selector as argument. The content of
|
||||
the portalled template will be mounted at the corresponding location. Note that
|
||||
Owl need to insert an empty text node at the location of the portalled content.
|
||||
@@ -1,30 +0,0 @@
|
||||
# 🦉 Precompiling templates 🦉
|
||||
|
||||
Owl is designed to be used by the Odoo javascript framework. Since Odoo handles
|
||||
its assets in its own non standard way, it was decided/assumed that Owl would
|
||||
compile templates at runtime.
|
||||
|
||||
However, in some cases, it is not optimal, or even worse, not possible to do that.
|
||||
For example, browser extensions do not allow javascript code to create a new
|
||||
function (using the `new Function(...)` syntax).
|
||||
|
||||
Therefore, in these cases, it is required to compile templates ahead of time. It
|
||||
is possible to do that in Owl, but the tooling is still rough. For now, the
|
||||
process is the following:
|
||||
|
||||
1. write your templates in xml files (with a `t-name` directive to declare the name
|
||||
of the template)
|
||||
2. Compile them in a `templates.js` file
|
||||
3. get the `owl.iife.runtime.js` file (which is a owl build without the compiler)
|
||||
4. bundle `owl.iife.runtime.js` and `template.js` with your assets (owl needs to
|
||||
be positioned before the templates)
|
||||
|
||||
Here is a more detailed explanation on how to compile xml files into a js file:
|
||||
|
||||
1. clone the owl repository locally
|
||||
2. `npm install` to install all the required tooling
|
||||
3. `npm run build:runtime` to build the `owl.iife.runtime.js` file
|
||||
4. `npm run build:compiler` to build the template compiler
|
||||
5. `npm run compile_templates -- path/to/your/templates` will scan your target
|
||||
folder, find all xml files, get all templates, compile them, and generate a
|
||||
`templates.js` file.
|
||||
@@ -1,270 +0,0 @@
|
||||
# 🦉 Props 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Definition](#definition)
|
||||
- [Binding function props](#binding-function-props)
|
||||
- [Dynamic Props](#dynamic-props)
|
||||
- [Default Props](#default-props)
|
||||
- [Props validation](#props-validation)
|
||||
- [Good Practices](#good-practices)
|
||||
|
||||
## Overview
|
||||
|
||||
In Owl, `props` (short for _properties_) is an object which contains every piece
|
||||
of data given to a component by its parent.
|
||||
|
||||
```js
|
||||
class Child extends Component {
|
||||
static template = xml`<div><t t-esc="props.a"/><t t-esc="props.b"/></div>`;
|
||||
}
|
||||
|
||||
class Parent extends Component {
|
||||
static template = xml`<div><Child a="state.a" b="'string'"/></div>`;
|
||||
static components = { Child };
|
||||
state = useState({ a: "fromparent" });
|
||||
}
|
||||
```
|
||||
|
||||
In this example, the `Child` component receives two props from its parent: `a`
|
||||
and `b`. They are collected into a `props` object by Owl, with each value being
|
||||
evaluated in the context of the parent. So, `props.a` is equal to `'fromparent'` and
|
||||
`props.b` is equal to `'string'`.
|
||||
|
||||
Note that `props` is an object that only makes sense from the perspective of the
|
||||
child component.
|
||||
|
||||
## Definition
|
||||
|
||||
The `props` object is made of every attributes defined on the template, with the
|
||||
following exceptions:
|
||||
|
||||
- every attribute starting with `t-` are not props (they are QWeb directives),
|
||||
|
||||
In the following example:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<ComponentA a="state.a" b="'string'"/>
|
||||
<ComponentB t-if="state.flag" model="model"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
the `props` object contains the following keys:
|
||||
|
||||
- for `ComponentA`: `a` and `b`,
|
||||
- for `ComponentB`: `model`,
|
||||
|
||||
## Binding function props
|
||||
|
||||
It is common to have the need to pass a callback as a prop. Since Owl components
|
||||
are class based, the callback frequently needs to be bound to its owner component.
|
||||
So, one can do this:
|
||||
|
||||
```js
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<Child callback="doSomething"/>
|
||||
</div>`;
|
||||
|
||||
setup() {
|
||||
this.doSomething = this.doSomething.bind(this);
|
||||
}
|
||||
|
||||
doSomething() {
|
||||
// ...
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
However, this is such a common use case that Owl provides a special suffix to do
|
||||
just that: `.bind`. This looks like this:
|
||||
|
||||
```js
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<Child callback.bind="doSomething"/>
|
||||
</div>`;
|
||||
|
||||
doSomething() {
|
||||
// ...
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Dynamic Props
|
||||
|
||||
The `t-props` directive can be used to specify totally dynamic props:
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
<Child t-props="some.obj"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ParentComponent {
|
||||
static components = { Child };
|
||||
some = { obj: { a: 1, b: 2 } };
|
||||
}
|
||||
```
|
||||
|
||||
## Default Props
|
||||
|
||||
If the static `defaultProps` property is defined, it will be used to complete
|
||||
props received by the parent, if missing.
|
||||
|
||||
```js
|
||||
class Counter extends owl.Component {
|
||||
static defaultProps = {
|
||||
initialValue: 0,
|
||||
};
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
In the example above, the `initialValue` props is now by default set to 0.
|
||||
|
||||
## Props Validation
|
||||
|
||||
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
|
||||
|
||||
- hard to tell how a component should be used, by looking at its code.
|
||||
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
|
||||
|
||||
A props type system solves both issues, by describing the types and shapes
|
||||
of the props. Here is how it works in Owl:
|
||||
|
||||
- `props` key is a static key (so, different from `this.props` in a component instance)
|
||||
- it is optional: it is ok for a component to not define a `props` key.
|
||||
- props are validated whenever a component is created/updated
|
||||
- props are only validated in `dev` mode (see [how to configure an app](app.md#configuration))
|
||||
- if a key does not match the description, an error is thrown
|
||||
- it validates keys defined in (static) `props`. Additional keys given by the
|
||||
parent will cause an error (unless the special prop `*` is present).
|
||||
- it is an object or a list of strings
|
||||
- a list of strings is a simplified props definition, which only lists the name
|
||||
of the props. Also, if the name ends with `?`, it is considered optional.
|
||||
- all props are by default required, unless they are defined with `optional: true`
|
||||
(in that case, it is only done if there is a value)
|
||||
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
|
||||
constructor functions (so, if you have a `Person` class, it can be used as a type)
|
||||
- arrays are homogeneous (all elements have the same type/shape)
|
||||
|
||||
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
|
||||
|
||||
- a boolean: indicate that the props exists, and is mandatory.
|
||||
- a constructor: this should describe the type, for example: `id: Number` describe
|
||||
the props `id` as a number
|
||||
- an object describing a value as type. This is done by using the `value` key. For example, `{value: false}` specifies that the corresponding value should be equal to false.
|
||||
- a list of constructors. In that case, this means that we allow more than one
|
||||
type. For example, `id: [Number, String]` means that `id` can be either a string
|
||||
or a number.
|
||||
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
|
||||
- `type`: the main type of the prop being validated
|
||||
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
|
||||
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
|
||||
- `validate`: this is a function which should return a boolean to determine if
|
||||
the value is valid or not. Useful for custom validation logic.
|
||||
- `optional`: if true, the prop is not mandatory
|
||||
|
||||
There is a special `*` prop that means that additional prop are allowed. This is
|
||||
sometimes useful for generic components that will propagate some or all their
|
||||
props to their child components.
|
||||
|
||||
Note that default values cannot be defined for a mandatory props. Doing so will
|
||||
result in a prop validation error.
|
||||
|
||||
Examples:
|
||||
|
||||
```js
|
||||
class ComponentA extends owl.Component {
|
||||
static props = ['id', 'url'];
|
||||
|
||||
...
|
||||
}
|
||||
|
||||
class ComponentB extends owl.Component {
|
||||
static props = {
|
||||
count: {type: Number},
|
||||
messages: {
|
||||
type: Array,
|
||||
element: {type: Object, shape: {id: Boolean, text: String }
|
||||
},
|
||||
date: Date,
|
||||
combinedVal: [Number, Boolean],
|
||||
optionalProp: { type: Number, optional: true }
|
||||
};
|
||||
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
```js
|
||||
// only the existence of those 3 keys is documented
|
||||
static props = ['message', 'id', 'date'];
|
||||
```
|
||||
|
||||
```js
|
||||
// only the existence of those 3 keys is documented. any other key is allowed.
|
||||
static props = ['message', 'id', 'date', '*'];
|
||||
```
|
||||
|
||||
```js
|
||||
// size is optional
|
||||
static props = ['message', 'size?'];
|
||||
```
|
||||
|
||||
```js
|
||||
static props = {
|
||||
messageIds: {type: Array, element: Number}, // list of number
|
||||
otherArr: {type: Array}, // just array. no validation is made on sub elements
|
||||
otherArr2: Array, // same as otherArr
|
||||
someObj: {type: Object}, // just an object, no internal validation
|
||||
someObj2: {
|
||||
type: Object,
|
||||
shape: {
|
||||
id: Number,
|
||||
name: {type: String, optional: true},
|
||||
url: String
|
||||
]}, // object, with keys id (number), name (string, optional) and url (string)
|
||||
someFlag: Boolean, // a boolean, mandatory (even if `false`)
|
||||
someVal: [Boolean, Date], // either a boolean or a date
|
||||
otherValue: true, // indicates that it is a prop
|
||||
kindofsmallnumber: {
|
||||
type: Number,
|
||||
validate: n => (0 <= n && n <= 10)
|
||||
},
|
||||
size: {
|
||||
validate: e => ["small", "medium", "large"].includes(e)
|
||||
},
|
||||
someId: [Number, {value: false}], // either a number or false
|
||||
};
|
||||
```
|
||||
|
||||
Note: the props validation code is done by using the [validate utility function](utils.md#validate).
|
||||
|
||||
## Good Practices
|
||||
|
||||
A `props` object is a collection of values that come from the parent. As such,
|
||||
they are owned by the parent, and should never be modified by the child:
|
||||
|
||||
```js
|
||||
class MyComponent extends Component {
|
||||
constructor(parent, props) {
|
||||
super(parent, props);
|
||||
props.a.b = 43; // Never do that!!!
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Props should be considered readonly, from the perspective of the child component.
|
||||
If there is a need to modify them, then the request to update them should be
|
||||
sent to the parent (for example, with an event).
|
||||
|
||||
Any value can go in a props. Strings, objects, classes, or even callbacks could
|
||||
be given to a child component (but then, in the case of callbacks, communicating
|
||||
with events seems more appropriate).
|
||||
@@ -1,395 +0,0 @@
|
||||
# 🦉 Reactivity 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Introduction](#introduction)
|
||||
- [`useState`](#usestate)
|
||||
- [`reactive`](#reactive)
|
||||
- [`Escape hatches`](#escape-hatches)
|
||||
- [`Advanced usage`](#advanced-usage)
|
||||
|
||||
## Introduction
|
||||
|
||||
Reactivity is a big topic in javascript frameworks. The goal is to provide a
|
||||
simple way to manipulate state, in such a way that the interface updates automatically
|
||||
according to state changes, and to do so in a performant manner.
|
||||
|
||||
To this end, Owl provides a proxy-based reactivity system, based on the `reactive` primitive.
|
||||
The `reactive` function takes an object as a first argument, and an optional callback as its second
|
||||
argument, it will return a proxy of the object. This proxy will track what properties are read
|
||||
through the proxy, and call the provided callback whenever one of these properties is changed
|
||||
through any reactive version of the same object. It does so in depth, by returning reactive versions
|
||||
of the subobjects when they are read.
|
||||
|
||||
## `useState`
|
||||
|
||||
While the `reactive` primitive is very powerful, its usage in components follow a very standard pattern:
|
||||
components want to be rerendered when part of the state which they depend on for rendering changes. To
|
||||
this end, owl provides a standard hook: `useState`. To put it simply, this hook simply calls reactive
|
||||
with the provided object, and the current component's render function as its callback. This will cause
|
||||
it to rerender whenever any part of the state object that has been read by this component is modified.
|
||||
|
||||
Here is a simple example of how `useState` can be used:
|
||||
|
||||
```js
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<div t-on-click="() => this.state.value++">
|
||||
<t t-esc="state.value"/>
|
||||
</div>`;
|
||||
|
||||
setup() {
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This component reads `state.value` when it renders, subscribing it to changes to that key. Whenever
|
||||
the value changes, Owl will update the component. Note that there is nothing special about the
|
||||
`state` property, you can name your state variables whatever you want, and you can have multiple of
|
||||
them on the same component if it makes sense to do so. This also allows `useState` to be used in custom
|
||||
hooks that may require state that is specific to that hook.
|
||||
|
||||
### Reactive props
|
||||
|
||||
Since version 2.0, Owl renders are no longer "deep" by default: a component is only rerendered by its
|
||||
parent if its props have changed (using a simple equality test). What if the contents of a props have
|
||||
changed in a deeper property? If that prop is reactive, owl will rerender the child components that
|
||||
need to be updated automatically, and only those components, it does so by reobserving reactive
|
||||
objects passed as props to components. Consider the following example:
|
||||
|
||||
```js
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<div t-on-click="() => props.state.value++">
|
||||
<t t-esc="props.state.value"/>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
class Parent extends Component {
|
||||
static template = xml`
|
||||
<Counter state="this.state"/>
|
||||
<button t-on-click="() => this.state.value = 0">Reset counter</button>
|
||||
<button t-on-click="() => this.state.test++" t-esc="this.state.test"/>`;
|
||||
|
||||
setup() {
|
||||
this.state = useState({ value: 0, test: 1 });
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
When clicking on the counter button, only the Counter rerenders, because the Parent has never read
|
||||
the "value" key in the state. When clicking on the "Reset Counter" button, the same thing happens:
|
||||
only the Counter component rerenders. What matters is not _where_ the state is updated, but which
|
||||
parts of the state are updated, and which components depend on them. This is achieved by Owl by
|
||||
automatically calling `useState` on reactive objects passed as props to a child component.
|
||||
|
||||
When clicking on the last button, the parent is rerendered, but the child does not care about the
|
||||
`test` key: it has not read it. The props that we give it (`this.state`) have also not changed,
|
||||
as such, the parent updates but the child doesn't.
|
||||
|
||||
For most day-to-day operations, `useState` should cover all of your needs. If
|
||||
you are curious about more advanced use cases and technical details, read on.
|
||||
|
||||
### Debugging subscriptions
|
||||
|
||||
Owl provides a way to show which reactive objects and keys a component is subscribed to: you can
|
||||
look at `component.__owl__.subscriptions`. Note that this is on the internal `__owl__` field, and
|
||||
should not be used in any type of production code as the name of this property or any of its properties
|
||||
or methods are subject to change at any point, even in stable versions of Owl, and may become available
|
||||
only in debug mode in the future.
|
||||
|
||||
## `reactive`
|
||||
|
||||
The `reactive` function is the basic reactivity primitive. It takes an object
|
||||
or an array as first argument, and optionally, a function as the second argument.
|
||||
The function will be called whenever any tracked value is updated.
|
||||
|
||||
```js
|
||||
const obj = reactive({ a: 1 }, () => console.log("changed"));
|
||||
|
||||
obj.a = 2; // does not log anything: the 'a' key has not been read yet
|
||||
console.log(obj.a); // logs 2 and reads the 'a' key => it is now tracked
|
||||
obj.a = 3; // logs 'changed' because we updated a tracked value
|
||||
```
|
||||
|
||||
An important property of reactive objects is that they can be reobserved: this
|
||||
will create an independent proxy that tracks another set of keys:
|
||||
|
||||
```js
|
||||
const obj1 = reactive({ a: 1, b: 2 }, () => console.log("observer 1"));
|
||||
const obj2 = reactive(obj1, () => console.log("observer 2"));
|
||||
|
||||
console.log(obj1.a); // logs 1, and reads the 'a' key => it is now tracked by observer 1
|
||||
console.log(obj2.b); // logs 2, and 'b' is now tracked by observer 2
|
||||
obj2.a = 3; // only logs 'observer1', because observer2 does not track a
|
||||
obj2.b = 3; // only logs 'observer2', because observer1 does not track b
|
||||
console.log(obj2.a, obj1.b); // logs 3 and 3, while the object is observed independently, it is still a single object
|
||||
```
|
||||
|
||||
Because `useState` returns a normal reactive object, it is possible to call `reactive` on the result
|
||||
of a `useState` to observe changes to that object while outside the context of a component, or to
|
||||
call `useState` on reactive objects created outside of components. In those cases, one needs to be
|
||||
careful with regards to the lifetime of those reactive objects, as holding references to these
|
||||
objects may prevent garbage collection of the component and its data even if Owl has destroyed it.
|
||||
|
||||
### Subscriptions are ephemereal
|
||||
|
||||
Subscription to state changes are ephemereal, whenever an observer is notified that a state object
|
||||
has changed, all of its subscriptions are cleared, meaning that if it still cares about it, it
|
||||
should read the properties it cares about again. For example:
|
||||
|
||||
```js
|
||||
const obj = reactive({ a: 1 }, () => console.log("observer called"));
|
||||
|
||||
console.log(obj.a); // logs 1, and reads the 'a' key => it is now tracked by the observer
|
||||
obj.a = 3; // logs 'observer1' and clears the subscriptions of the observer
|
||||
obj.a = 4; // doesn't log anything, the key is no longer observed
|
||||
```
|
||||
|
||||
This may seem counter-intuitive, but it makes perfect sense in the context of components:
|
||||
|
||||
```js
|
||||
class DoubleCounter extends Component {
|
||||
static template = xml`
|
||||
<t t-esc="state.selected + ': ' + state[state.selected].value"/>
|
||||
<button t-on-click="() => this.state.count1++">increment count 1</button>
|
||||
<button t-on-click="() => this.state.count2++">increment count 2</button>
|
||||
<button t-on-click="changeCounter">Switch counter</button>
|
||||
`;
|
||||
|
||||
setup() {
|
||||
this.state = useState({ selected: "count1", count1: 0, count2: 0 });
|
||||
}
|
||||
|
||||
changeCounter() {
|
||||
this.state.selected = this.state.selected === "count1" ? "count2" : "count1";
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
In this component, if we increment the value of the second counter, the component will not rerender,
|
||||
which makes sense as rerendering will have no effect, as the second counter is not displayed. If we
|
||||
toggle the component to display the second counter, we now no longer want the component to rerender
|
||||
when the value of the first counter changes, and this is what happens: a component only rerenders
|
||||
when there are changes to pieces of state that have been read during or after the previous render.
|
||||
If a piece of state has not been read in the last render, we know that its value won't influence the
|
||||
rendered output, and so we can ignore it.
|
||||
|
||||
### reactive `Map` and `Set`
|
||||
|
||||
The reactivity system has special support built-in for the standard container types `Map` and `Set`.
|
||||
They behave like one would expect: reading a key subscribes the observer to that key, adding or
|
||||
removing an item to them will notify observers that have used any of the iterators on that reactive
|
||||
object, such as `.entries()` or `.keys()`, likewise with clearing them.
|
||||
|
||||
## Escape hatches
|
||||
|
||||
Sometimes, it is desirable to bypass the reactivity system. Creating proxies when interacting with
|
||||
reactive objects is expensive, and while on the whole, the performance benefit that we get by
|
||||
rerendering only the parts of the interface that need it outweighs that cost, in some cases, we want
|
||||
to be able to opt out of creating them in the first place. This is the purpose of `markRaw`:
|
||||
|
||||
### `markRaw`
|
||||
|
||||
Marks an object so that it is ignored by the reactivity system, meaning that if this object is ever
|
||||
part of a of a reactive object, it will be returned as is, and no keys in that object will be
|
||||
observed.
|
||||
|
||||
```js
|
||||
const someObject = markRaw({ b: 1 });
|
||||
const state = useState({
|
||||
a: 1,
|
||||
obj: someObject,
|
||||
});
|
||||
console.log(state.obj.b); // attempt to subscribe to the "b" key in someObject
|
||||
state.obj.b = 2; // No rerender will occur here
|
||||
console.log(someObject === state.obj); // true
|
||||
```
|
||||
|
||||
This is useful in some rare cases. One such example would be if you want to use an array of objects
|
||||
that is potentially large to render a list, but those objects are known to be immutable:
|
||||
|
||||
```js
|
||||
this.items = useState([
|
||||
{ label: "some text", value: 42 },
|
||||
// ... 1000 total objects
|
||||
]);
|
||||
```
|
||||
|
||||
in the template:
|
||||
|
||||
```xml
|
||||
<t t-foreach="items" t-as="item" t-key="item.label" t-esc="item.label + item.value"/>
|
||||
```
|
||||
|
||||
Here, on every render, we will go and read one thousand keys from a reactive object, which will
|
||||
cause one thousand reactive objects to be created. If we know that the content of these objects
|
||||
cannot change, this is wasted work. If instead all of these objects are marked as raw, we will avoid
|
||||
all of this work while keeping the ability to lean on the reactivity to track the presence and
|
||||
identity of these objects:
|
||||
|
||||
```js
|
||||
this.items = useState([
|
||||
markRaw({ label: "some text", value: 42 }),
|
||||
// ... 1000 total objects
|
||||
]);
|
||||
```
|
||||
|
||||
However, use this function with caution: this is an escape hatch from the reactivity
|
||||
system, and as such, using it may cause subtle and unintended issues! For example:
|
||||
|
||||
```js
|
||||
// This will cause a rerender
|
||||
this.items.push(markRaw({ label: "another label", value: 1337 }));
|
||||
|
||||
// THIS WILL NOT CAUSE A RENDER!
|
||||
this.items[17].value = 3;
|
||||
// The UI is now desynced from component's state until the next render caused by something else
|
||||
```
|
||||
|
||||
In short: only use `markRaw` if your application is slowing down noticeably and profiling reveals
|
||||
that a lot of time is spent creating useless reactive objects.
|
||||
|
||||
### `toRaw`
|
||||
|
||||
While `markRaw` marks an object so that it is never made reactive, `toRaw` takes an object and
|
||||
returns the underlying non-reactive object. It can be useful in some niche cases. In particular,
|
||||
because the reactivity system returns a proxy, the returned object does not compare equal to the
|
||||
original object:
|
||||
|
||||
```js
|
||||
const obj = {};
|
||||
const reactiveObj = reactive(obj);
|
||||
console.log(obj === reactiveObj); // false
|
||||
console.log(obj === toRaw(reactiveObj)); // true
|
||||
```
|
||||
|
||||
It can also be useful during debugging, as unfolding proxies recursively in debuggers can be confusing.
|
||||
|
||||
## Advanced usage
|
||||
|
||||
The following is a collection of small snippets that leverage the reactivity system in
|
||||
"non-standard" ways to help you understand its power and where using it might make your code simpler.
|
||||
|
||||
### Notification manager
|
||||
|
||||
Showing notifications is a pretty common need in web applications, you may want to show a
|
||||
notification from any other component within the application, and the notifications should stack on
|
||||
top of one another regardless of which component spawned them, here is how we can leverage the
|
||||
reactivity to accomplish this:
|
||||
|
||||
```js
|
||||
let notificationId = 1;
|
||||
const notifications = reactive({});
|
||||
class NotificationContainer extends Component {
|
||||
static template = xml`
|
||||
<t t-foreach="notifications" t-as="notification" t-key="notification_key" t-esc="notification"/>
|
||||
`;
|
||||
setup() {
|
||||
this.notifications = useState(notifications);
|
||||
}
|
||||
}
|
||||
|
||||
export function addNotification(label) {
|
||||
const id = notificationId++;
|
||||
notifications[id] = label;
|
||||
return () => {
|
||||
delete notifications[id];
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
Here, the `notifications` variable is a reactive object. Notice how we didn't give `reactive` a
|
||||
callback: this is because in this case, all we care about is that adding or removing notifications
|
||||
in the `addNotification` function goes through the reactivity system. The `NotificationContainer`
|
||||
component reobserves this object with `useState`, and will be updated whenever notifications are
|
||||
added or removed.
|
||||
|
||||
### Store
|
||||
|
||||
Centralizing application state is a pretty common want/need in web applications. Because of the way
|
||||
the reactivity system works, you can treat any reactive object as a store, and if you call `useState`
|
||||
on it, components will automatically observe only the part of the store that they're interested in:
|
||||
|
||||
```js
|
||||
export const store = reactive({
|
||||
list: [],
|
||||
add(item) {
|
||||
this.list.push(item);
|
||||
},
|
||||
});
|
||||
|
||||
export function useStore() {
|
||||
return useState(store);
|
||||
}
|
||||
```
|
||||
|
||||
In any component:
|
||||
|
||||
```js
|
||||
import { useStore } from "./store";
|
||||
|
||||
class List extends Component {
|
||||
static template = xml`
|
||||
<t t-foreach="store.list" t-as="item" t-key="item" t-esc="item"/>
|
||||
`;
|
||||
setup() {
|
||||
this.store = useStore();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Anywhere in the application:
|
||||
|
||||
```js
|
||||
import { store } from "./store";
|
||||
// Will cause any instance of the List component in the app to update
|
||||
store.add("New list item!");
|
||||
```
|
||||
|
||||
Notice how we can make objects with methods into reactive objects, and when these methods are used
|
||||
to mutate the store contents, it works as expected. And while stores are generally one-off objects,
|
||||
it is entirely possible to make class instances reactive:
|
||||
|
||||
```js
|
||||
class Store {
|
||||
list = [];
|
||||
add(item) {
|
||||
this.list.push(item);
|
||||
}
|
||||
}
|
||||
// Essentially equivalent to the previous code
|
||||
export const store = reactive(new Store());
|
||||
```
|
||||
|
||||
Which can be useful to unit test the class separately.
|
||||
|
||||
### Local storage synchronization
|
||||
|
||||
Sometimes, you want to persist some state accross reloads, you can do this by storing it in the
|
||||
`localStorage`, but what if you want to update the `localStorage` item every time the state changes,
|
||||
so that you don't have to manually synchronize the states? Well, you can use the reactivity system
|
||||
to write a custom hook that will do that for you:
|
||||
|
||||
```js
|
||||
function useStoredState(key, initialState) {
|
||||
const state = JSON.parse(localStorage.getItem(key)) || initialState;
|
||||
const store = (obj) => localStorage.setItem(key, JSON.stringify(obj));
|
||||
const reactiveState = reactive(state, () => store(reactiveState));
|
||||
store(reactiveState);
|
||||
return useState(state);
|
||||
}
|
||||
|
||||
class MyComponent extends Component {
|
||||
setup() {
|
||||
this.state = useStoredState("MyComponent.state", { value: 1 });
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
One important thing to notice is that both times we call `store`, we call it with `reactiveState`,
|
||||
not `state`: we need `store` to read the keys through a reactive object for it to correctly
|
||||
subscribe to state changes. Notice also that we call `store` the first time by hand, as otherwise it
|
||||
will not be subscribed to anything, and no amount of change in the object will cause the reactive
|
||||
callback to be invoked.
|
||||
@@ -1,37 +0,0 @@
|
||||
# 🦉 References 🦉
|
||||
|
||||
The `useRef` hook is useful when we need a way to interact with some inside part
|
||||
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
|
||||
targeted by the `t-ref` directive. See the [hooks section](hooks.md#useref) for
|
||||
more detail.
|
||||
|
||||
As a short example, here is how we could set the focus on a given input:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<input t-ref="input"/>
|
||||
<button t-on-click="focusInput">Click</button>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
import { useRef } from "owl/hooks";
|
||||
|
||||
class SomeComponent extends Component {
|
||||
inputRef = useRef("input");
|
||||
|
||||
focusInput() {
|
||||
this.inputRef.el.focus();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Be aware that the `el` property will only be set when the target of the `t-ref`
|
||||
directive is mounted in the DOM. Otherwise, it will be set to `null`.
|
||||
|
||||
The `useRef` hook cannot be used to get a reference to an instance of a sub
|
||||
component.
|
||||
|
||||
Note that this example uses the suffix `ref` to name the reference. This
|
||||
is not mandatory, but it is a useful convention, so we do not forget that it is
|
||||
a reference object.
|
||||
@@ -1,260 +0,0 @@
|
||||
# 🦉 Slots 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Named slots](#named-slots)
|
||||
- [Rendering Context](#rendering-context)
|
||||
- [Default Slot](#default-slot)
|
||||
- [Default Content](#default-content)
|
||||
- [Dynamic slots](#dynamic-slots)
|
||||
- [Slots and props](#slots-and-props)
|
||||
- [Slot params](#slot-params)
|
||||
- [Slot scopes](#slot-scopes)
|
||||
|
||||
## Overview
|
||||
|
||||
Owl is a template based component system. There is therefore a need to be able
|
||||
to make generic components. For example, imagine a generic `Navbar`
|
||||
component, which displays a navbar, but with some customizable content. Since
|
||||
the specific content is only known to the user of the `Navbar`, it would be nice
|
||||
to specify it in the template where `Navbar` is used:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<Navbar>
|
||||
<span>Hello Owl</span>
|
||||
</Navbar>
|
||||
</div>
|
||||
```
|
||||
|
||||
This is exactly the way slots work! In the example above, the user of the `Navbar`
|
||||
component specify some content (here, in the default slot). The `Navbar`
|
||||
component can insert that content in its own template at the appropriate location.
|
||||
An important information to notice is that the content of the slot is rendered in
|
||||
the parent context, not in the navbar. As such, it can access values and methods
|
||||
from the parent component.
|
||||
|
||||
Here is how the `Navbar` component could be defined, with the `t-slot` directive:
|
||||
|
||||
```xml
|
||||
<div class="navbar">
|
||||
<t t-slot="default"/>
|
||||
<ul>
|
||||
<!-- rest of the navbar here -->
|
||||
</ul>
|
||||
</div>
|
||||
```
|
||||
|
||||
## Named slots
|
||||
|
||||
Default slots are very useful, but sometimes, we may need more than one slot.
|
||||
This is what named slots are for! For example, suppose we implement a component
|
||||
`InfoBox` that display a title and some specific content. Its template could look
|
||||
like this:
|
||||
|
||||
```xml
|
||||
<div class="info-box">
|
||||
<div class="info-box-title">
|
||||
<t t-slot="title"/>
|
||||
<span class="info-box-close-button" t-on-click="close">X</span>
|
||||
</div>
|
||||
<div class="info-box-content">
|
||||
<t t-slot="content"/>
|
||||
</div>
|
||||
</div>
|
||||
```
|
||||
|
||||
And one could use it with the `t-set-slot` directive:
|
||||
|
||||
```xml
|
||||
<InfoBox>
|
||||
<t t-set-slot="title">
|
||||
Specific Title. It could be html also.
|
||||
</t>
|
||||
<t t-set-slot="content">
|
||||
<!-- some template here, with html, events, whatever -->
|
||||
</t>
|
||||
</InfoBox>
|
||||
```
|
||||
|
||||
## Rendering context
|
||||
|
||||
The content of the slots is actually rendered with the rendering context corresponding
|
||||
to where it was defined, not where it is positioned. This allows the user to define
|
||||
event handlers that will be bound to the correct component (usually, the
|
||||
grandparent of the slot content).
|
||||
|
||||
## Default Slot
|
||||
|
||||
All elements inside the component which are not a named slot will be treated as
|
||||
part of the content of the `default` slot. For example:
|
||||
|
||||
```xml
|
||||
<div t-name="Parent">
|
||||
<Child>
|
||||
<span>some content</span>
|
||||
</Child>
|
||||
</div>
|
||||
|
||||
<div t-name="Child">
|
||||
<t t-slot="default"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
One can mix default slot and named slots:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<Child>
|
||||
default content
|
||||
<t t-set-slot="footer">
|
||||
content for footer slot here
|
||||
</t>
|
||||
</Child>
|
||||
</div>
|
||||
```
|
||||
|
||||
## Default content
|
||||
|
||||
Slots can define a default content, in case the parent did not define them:
|
||||
|
||||
```xml
|
||||
<div t-name="Parent">
|
||||
<Child/>
|
||||
</div>
|
||||
|
||||
<span t-name="Child">
|
||||
<t t-slot="default">default content</t>
|
||||
</span>
|
||||
<!-- will be rendered as: <div><span>default content</span></div> -->
|
||||
```
|
||||
|
||||
## Dynamic Slots
|
||||
|
||||
The `t-slot` directive is actually able to use any expressions, using string
|
||||
interplolation:
|
||||
|
||||
```xml
|
||||
<t t-slot="{{current}}" />
|
||||
```
|
||||
|
||||
This will evaluate the `current` expression, and insert the corresponding slot
|
||||
at the place of the `t-slot` directive.
|
||||
|
||||
## Slots and props
|
||||
|
||||
In a sense, slots are almost the same as a prop: they define some information
|
||||
to pass to the child component. To make it possible to use it, and to pass it
|
||||
down to sub component, Owl actually define a special prop `slots` that contains
|
||||
all slot information given to the component. It looks like this:
|
||||
|
||||
```js
|
||||
{ slotName_1: slotInfo_1, ..., slotName_m: slotInfo_m }
|
||||
```
|
||||
|
||||
So, a component can pass its slots to a subcomponent like this:
|
||||
|
||||
```xml
|
||||
<Child slots="props.slots"/>
|
||||
```
|
||||
|
||||
## Slot params
|
||||
|
||||
For advanced usecases, it may be necessary to pass additional information to a
|
||||
slot. This can be done by providing extra key/value pairs to the `t-set-slot`
|
||||
directive. Then, the generic component can read them in its prop `slots`.
|
||||
|
||||
For example, here is how a Notebook component could be implemented (a component
|
||||
with multiple page, and a tab bar, which only render the current active page,
|
||||
and each page has a title).
|
||||
|
||||
```js
|
||||
class Notebook extends Component {
|
||||
static template = xml`
|
||||
<div class="notebook">
|
||||
<div class="tabs">
|
||||
<t t-foreach="tabNames" t-as="tab" t-key="tab_index">
|
||||
<span t-att-class="{active:tab_index === activeTab}" t-on-click="() => state.activeTab=tab">
|
||||
<t t-esc="props.slots[tab].title"/>
|
||||
</span>
|
||||
</t>
|
||||
</div>
|
||||
<div class="page">
|
||||
<t t-slot="{{currentSlot}}"/>
|
||||
</div>
|
||||
</div>`;
|
||||
|
||||
setup() {
|
||||
this.state = useState({ activeTab: 0 });
|
||||
this.tabNames = Object.keys(this.props.slots);
|
||||
}
|
||||
|
||||
get currentSlot() {
|
||||
return this.tabNames[this.state.activeTab];
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Notice how one can read the `title` value for each slots. Here is how one could
|
||||
use this `Notebook` component:
|
||||
|
||||
```xml
|
||||
<Notebook>
|
||||
<t t-set-slot="page1" title="'Page 1'">
|
||||
<div>this is in the page 1</div>
|
||||
</t>
|
||||
<t t-set-slot="page2" title="'Page 2'" hidden="somevalue">
|
||||
<div>this is in the page 2</div>
|
||||
</t>
|
||||
</Notebook>
|
||||
```
|
||||
|
||||
Slot params works like normal props, so one can use the `.bind` suffix to
|
||||
bind a function if needed.
|
||||
|
||||
## Slot scopes
|
||||
|
||||
For other kinds of advanced use cases, the content of a slot may depends on some
|
||||
information specific to the generic component. This is the opposite of the slot
|
||||
params.
|
||||
|
||||
To solve this kind of problems, one can use the `t-slot-scope` directive along
|
||||
with the `t-set-slot`. This defines the name of a variable that can access
|
||||
everything given by the child component:
|
||||
|
||||
```xml
|
||||
<MyComponent>
|
||||
<t t-set-slot="foo" t-slot-scope="scope">
|
||||
content
|
||||
<t t-esc="scope.bool"/>
|
||||
<t t-esc="scope.num"/>
|
||||
</t>
|
||||
</MyComponent>
|
||||
```
|
||||
|
||||
And the child component that includes the slot can provide values like this:
|
||||
|
||||
```xml
|
||||
<t t-slot="foo" bool="other_var" num="5">
|
||||
```
|
||||
|
||||
or this:
|
||||
|
||||
```xml
|
||||
<t t-slot="foo" t-props="someObject">
|
||||
```
|
||||
|
||||
In the case of the default slot, you may declare the slot scope directly on the
|
||||
component itself:
|
||||
|
||||
```xml
|
||||
<MyComponent t-slot-scope="scope">
|
||||
content
|
||||
<t t-esc="scope.bool"/>
|
||||
<t t-esc="scope.num"/>
|
||||
</MyComponent>
|
||||
```
|
||||
|
||||
Slot values works like normal props, so one can use the `.bind` suffix to
|
||||
bind a function if needed.
|
||||
@@ -1,703 +0,0 @@
|
||||
# 🦉 Templates 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Directives](#directives)
|
||||
- [QWeb Template reference](#qweb-template-reference)
|
||||
- [White Spaces](#white-spaces)
|
||||
- [Expression Evaluation](#expression-evaluation)
|
||||
- [Static html Nodes](#static-html-nodes)
|
||||
- [Outputting Data](#outputting-data)
|
||||
- [Setting Variables](#setting-variables)
|
||||
- [Conditionals](#conditionals)
|
||||
- [Dynamic Attributes](#dynamic-attributes)
|
||||
- [Dynamic Class Attribute](#dynamic-class-attribute)
|
||||
- [Dynamic Tag Names](#dynamic-tag-names)
|
||||
- [Loops](#loops)
|
||||
- [Sub Templates](#sub-templates)
|
||||
- [Dynamic Sub Templates](#dynamic-sub-templates)
|
||||
- [Debugging](#debugging)
|
||||
- [Fragments](#fragments)
|
||||
- [Inline templates](#inline-templates)
|
||||
- [Rendering svg](#rendering-svg)
|
||||
- [Restrictions](#restrictions)
|
||||
|
||||
## Overview
|
||||
|
||||
Owl templates are describe using the [QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) specification. It is based on the XML format, and used
|
||||
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
|
||||
generate a virtual dom representation of the HTML. Also, since Owl is a live
|
||||
component system, there are additional directives specific to Owl (such as `t-on`).
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<span t-if="somecondition">Some string</span>
|
||||
<ul t-else="">
|
||||
<li t-foreach="messages" t-as="message">
|
||||
<t t-esc="message"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
```
|
||||
|
||||
Template directives are specified as XML attributes prefixed with `t-`, for
|
||||
instance `t-if` for conditionals, with elements and other attributes being
|
||||
rendered directly.
|
||||
|
||||
To avoid element rendering, a placeholder element `<t>` is also available, which
|
||||
executes its directive but doesn’t generate any output in and of itself.
|
||||
|
||||
We present in this section the templating language, including its Owl specific
|
||||
extensions.
|
||||
|
||||
## Directives
|
||||
|
||||
For reference, here is a list of all standard QWeb directives:
|
||||
|
||||
| Name | Description |
|
||||
| ------------------------------ | --------------------------------------------------------------- |
|
||||
| `t-esc` | [Outputting safely a value](#outputting-data) |
|
||||
| `t-out` | [Outputting value, possibly without escaping](#outputting-data) |
|
||||
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
|
||||
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
|
||||
| `t-foreach`, `t-as` | [Loops](#loops) |
|
||||
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
|
||||
| `t-call` | [Rendering sub templates](#sub-templates) |
|
||||
| `t-debug`, `t-log` | [Debugging](#debugging) |
|
||||
| `t-translation` | [Disabling the translation of a node](translations.md) |
|
||||
|
||||
The component system in Owl requires additional directives, to express various
|
||||
needs. Here is a list of all Owl specific directives:
|
||||
|
||||
| Name | Description |
|
||||
| -------------------------------------- | --------------------------------------------------------------- |
|
||||
| `t-component`, `t-props` | [Defining a sub component](component.md#sub-components) |
|
||||
| `t-ref` | [Setting a reference to a dom node or a sub component](refs.md) |
|
||||
| `t-key` | [Defining a key (to help virtual dom reconciliation)](#loops) |
|
||||
| `t-on-*` | [Event handling](event_handling.md) |
|
||||
| `t-portal` | [Portal](portal.md) |
|
||||
| `t-slot`, `t-set-slot`, `t-slot-scope` | [Rendering a slot](slots.md) |
|
||||
| `t-model` | [Form input bindings](input_bindings.md) |
|
||||
| `t-tag` | [Rendering nodes with dynamic tag name](#dynamic-tag-names) |
|
||||
|
||||
## QWeb Template Reference
|
||||
|
||||
### White Spaces
|
||||
|
||||
White spaces in a template are handled in a special way:
|
||||
|
||||
- consecutive whitespaces are always condensed to a single whitespace
|
||||
- if a whitespace-only text node contains a linebreak, it is ignored
|
||||
- the previous rules do not apply if we are in a `<pre>` tag
|
||||
|
||||
### Expression Evaluation
|
||||
|
||||
QWeb expressions are strings that will be processed at compile time. Each variable in
|
||||
the javascript expression will be replaced with a lookup in the context (so, the
|
||||
component). For example, `a + b.c(d)` will be converted into:
|
||||
|
||||
```js
|
||||
context["a"] + context["b"].c(context["d"]);
|
||||
```
|
||||
|
||||
It is useful to explain the various rules that apply on these expressions:
|
||||
|
||||
1. it should be a simple expression which returns a value. It cannot be a statement.
|
||||
|
||||
```xml
|
||||
<div><p t-if="1 + 2 === 3">ok</p></div>
|
||||
```
|
||||
|
||||
is valid, but the following is not valid:
|
||||
|
||||
```xml
|
||||
<div><p t-if="console.log(1)">NOT valid</p></div>
|
||||
```
|
||||
|
||||
2. it can use anything in the rendering context (typically, the component):
|
||||
|
||||
```xml
|
||||
<p t-if="user.birthday === today()">Happy bithday!</p>
|
||||
```
|
||||
|
||||
is valid, and will read the `user` object from the context, and call the
|
||||
`today` function.
|
||||
|
||||
3. it can use a few special operators to avoid using symbols such as `<`, `>`,
|
||||
`&` or `|`. This is useful to make sure that we still write valid XML.
|
||||
|
||||
| Word | replaced with |
|
||||
| ----- | ------------- |
|
||||
| `and` | `&&` |
|
||||
| `or` | `\|\|` |
|
||||
| `gt` | `>` |
|
||||
| `gte` | `>=` |
|
||||
| `lt` | `<` |
|
||||
| `lte` | `<=` |
|
||||
|
||||
So, one can write this:
|
||||
|
||||
```xml
|
||||
<div><p t-if="10 + 2 gt 5">ok</p></div>
|
||||
```
|
||||
|
||||
### Static Html Nodes
|
||||
|
||||
Normal, regular html nodes are rendered into themselves:
|
||||
|
||||
```xml
|
||||
<div>hello</div> <!–– rendered as itself ––>
|
||||
```
|
||||
|
||||
### Outputting Data
|
||||
|
||||
The `t-esc` directive is necessary whenever you want to add a dynamic text
|
||||
expression in a template. The text is escaped to avoid security issues.
|
||||
|
||||
```xml
|
||||
<p><t t-esc="value"/></p>
|
||||
```
|
||||
|
||||
rendered with the value `value` set to `42` in the rendering context yields:
|
||||
|
||||
```html
|
||||
<p>42</p>
|
||||
```
|
||||
|
||||
The `t-out` directive is almost the same as `t-esc`, but possibly without the
|
||||
escaping. The difference is that the value received by the `t-out` directive
|
||||
will only be not-escaped if it has been marked as such, using the `markup`
|
||||
utility function:
|
||||
|
||||
For example, in the following component:
|
||||
|
||||
```js
|
||||
const { markup, Component, xml } = owl;
|
||||
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`
|
||||
<t t-out="value1"/>
|
||||
<t t-out="value2"/>`;
|
||||
|
||||
value1 = "<div>some text 1</div>";
|
||||
value2 = markup("<div>some text 2</div>");
|
||||
}
|
||||
```
|
||||
|
||||
The first `t-out` will act as a `t-esc` directive, which means that the content
|
||||
of `value1` will be escaped. However, since `value2` has been tagged as a markup,
|
||||
this will be injected as html.
|
||||
|
||||
### Setting Variables
|
||||
|
||||
QWeb allows creating variables from within the template, to memoize a computation (to use it multiple times), give a piece of data a clearer name, ...
|
||||
|
||||
This is done via the `t-set` directive, which takes the name of the variable to create. The value to set can be provided in two ways:
|
||||
|
||||
1. a `t-value` attribute containing an expression, and the result of its
|
||||
evaluation will be set:
|
||||
|
||||
```xml
|
||||
<t t-set="foo" t-value="2 + 1"/>
|
||||
<t t-esc="foo"/>
|
||||
```
|
||||
|
||||
will print `3`. Note that the evaluation is done at rendering time, not at
|
||||
compilte time.
|
||||
|
||||
2. if there is no `t-value` attribute, the node’s body is saved and its value is
|
||||
set as the variable’s value:
|
||||
|
||||
```xml
|
||||
<t t-set="foo">
|
||||
<li>ok</li>
|
||||
</t>
|
||||
<t t-esc="foo"/>
|
||||
```
|
||||
|
||||
will generate `<li>ok</li>` (the content is escaped as we used the `t-esc` directive)
|
||||
|
||||
The `t-set` directive acts like a regular variable in most programming language.
|
||||
It is lexically scoped (inner nodes are sub scopes), can be shadowed, ...
|
||||
|
||||
### Conditionals
|
||||
|
||||
The `t-if` directive is useful to conditionally render something. It evaluates
|
||||
the expression given as attribute value, and then acts accordingly.
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<t t-if="condition">
|
||||
<p>ok</p>
|
||||
</t>
|
||||
</div>
|
||||
```
|
||||
|
||||
The element is rendered if the condition (evaluated with the current rendering
|
||||
context) is true:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<p>ok</p>
|
||||
</div>
|
||||
```
|
||||
|
||||
but if the condition is false it is removed from the result:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
</div>
|
||||
```
|
||||
|
||||
The conditional rendering applies to the bearer of the directive, which does not
|
||||
have to be `<t>`:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<p t-if="condition">ok</p>
|
||||
</div>
|
||||
```
|
||||
|
||||
will give the same results as the previous example.
|
||||
|
||||
Extra conditional branching directives `t-elif` and `t-else` are also available:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<p t-if="user.birthday == today()">Happy bithday!</p>
|
||||
<p t-elif="user.login == 'root'">Welcome master!</p>
|
||||
<p t-else="">Welcome!</p>
|
||||
</div>
|
||||
```
|
||||
|
||||
### Dynamic Attributes
|
||||
|
||||
One can use the `t-att-` directive to add dynamic attributes. Its main use is to
|
||||
evaluate an expression (at rendering time) and bind an attribute to its result:
|
||||
|
||||
For example, if we have `id` set to 32 in the rendering context,
|
||||
|
||||
```xml
|
||||
<div t-att-data-action-id="id"/> <!-- result: <div data-action-id="32"></div> -->
|
||||
```
|
||||
|
||||
If an expression evaluates to a falsy value, it will not be set at all:
|
||||
|
||||
```xml
|
||||
<div t-att-foo="false"/> <!-- result: <div></div> -->
|
||||
```
|
||||
|
||||
It is sometimes convenient to format an attribute with string interpolation. In
|
||||
that case, the `t-attf-` directive can be used. It is useful when we need to mix
|
||||
literal and dynamic elements, such as css classes. The dynamic elements can be
|
||||
specified with either `{{...}}` or `#{...}`:
|
||||
|
||||
```xml
|
||||
<div t-attf-foo="a {{value1}} is #{value2} of {{value3}} ]"/>
|
||||
<!-- result if values are set to 1,2 and 3: <div foo="a 0 is 1 of 2 ]"></div> -->
|
||||
```
|
||||
|
||||
If we need completely dynamic attribute names, then there is an additional
|
||||
directive: `t-att`, which takes either an object (with keys mapping to their
|
||||
values) or a pair `[key, value]`. For example:
|
||||
|
||||
```xml
|
||||
<div t-att="{'a': 1, 'b': 2}"/> <!-- result: <div a="1" b="2"></div> -->
|
||||
|
||||
<div t-att="['a', 'b']"/> <!-- <div a="b"></div> -->
|
||||
```
|
||||
|
||||
### Dynamic class attribute
|
||||
|
||||
For convenience, Owl supports a special case for the `t-att-class` case: one can
|
||||
use an object with keys describing the classes, and values boolean value denoting
|
||||
if the class is or is not present:
|
||||
|
||||
```xml
|
||||
<div t-att-class="{'a': true, 'b': true}"/> <!-- result: <div class="a b"></div> -->
|
||||
|
||||
<div t-att-class="{'a b': true, 'c': true}"/> <!-- result: <div class="a b c"></div> -->
|
||||
```
|
||||
|
||||
Note that it can be combined with normal class attribute:
|
||||
|
||||
```xml
|
||||
<div class="a" t-att-class="{'b': true}"/> <!-- result: <div class="a b"></div> -->
|
||||
```
|
||||
|
||||
### Dynamic tag names
|
||||
|
||||
When writing generic components or templates, the specific concrete tag for an
|
||||
HTML element is not known yet. In those situations, the `t-tag` directive is
|
||||
useful. It simply evaluates dynamically an expression to use as a tag name. The
|
||||
template:
|
||||
|
||||
```xml
|
||||
<t t-tag="tag">
|
||||
<span>content</span>
|
||||
</t>
|
||||
```
|
||||
|
||||
will be rendered as `<div><span>content</span></div>` if the `tag` context key
|
||||
is set to `div`.
|
||||
|
||||
### Loops
|
||||
|
||||
QWeb has an iteration directive `t-foreach` which take an expression returning the
|
||||
collection to iterate on, and a second parameter `t-as` providing the name to use
|
||||
for the current item of the iteration:
|
||||
|
||||
```xml
|
||||
<t t-foreach="[1, 2, 3]" t-as="i" t-key="i">
|
||||
<p><t t-esc="i"/></p>
|
||||
</t>
|
||||
```
|
||||
|
||||
will be rendered as:
|
||||
|
||||
```xml
|
||||
<p>1</p>
|
||||
<p>2</p>
|
||||
<p>3</p>
|
||||
```
|
||||
|
||||
Like conditions, `t-foreach` applies to the element bearing the directive’s attribute, and
|
||||
|
||||
```xml
|
||||
<p t-foreach="[1, 2, 3]" t-as="i" t-key="i">
|
||||
<t t-esc="i"/>
|
||||
</p>
|
||||
```
|
||||
|
||||
is equivalent to the previous example.
|
||||
|
||||
An important difference should be made with the usual `QWeb` behaviour: Owl
|
||||
requires the presence of a `t-key` directive, to be able to properly reconcile
|
||||
renderings.
|
||||
|
||||
`t-foreach` can iterate on an array (the current item will be the current value)
|
||||
or an object (the current item will be the current key).
|
||||
|
||||
In addition to the name passed via t-as, `t-foreach` provides a few other
|
||||
variables for various data points (note: `$as` will be replaced with the name
|
||||
passed to `t-as`):
|
||||
|
||||
- `$as_value`: the current iteration value, identical to `$as` for lists and
|
||||
integers, but for objects, it provides the value (where `$as` provides the key)
|
||||
- `$as_index`: the current iteration index (the first item of the iteration has index 0)
|
||||
- `$as_first`: whether the current item is the first of the iteration
|
||||
(equivalent to `$as_index == 0`)
|
||||
- `$as_last`: whether the current item is the last of the iteration
|
||||
(equivalent to `$as_index + 1 == $as_size`), requires the iteratee’s size be
|
||||
available
|
||||
|
||||
These extra variables provided and all new variables created into the `t-foreach`
|
||||
are only available in the scope of the `t-foreach`. If the variable exists outside
|
||||
the context of the `t-foreach`, the value is copied at the end of the foreach
|
||||
into the global context.
|
||||
|
||||
```xml
|
||||
<t t-set="existing_variable" t-value="false"/>
|
||||
<!-- existing_variable now False -->
|
||||
|
||||
<p t-foreach="Array(3)" t-as="i" t-key="i">
|
||||
<t t-set="existing_variable" t-value="true"/>
|
||||
<t t-set="new_variable" t-value="true"/>
|
||||
<!-- existing_variable and new_variable now true -->
|
||||
</p>
|
||||
|
||||
<!-- existing_variable always true -->
|
||||
<!-- new_variable undefined -->
|
||||
```
|
||||
|
||||
Even though Owl tries to be as declarative as possible, the DOM does not fully
|
||||
expose its state declaratively in the DOM tree. For example, the scrolling state,
|
||||
the current user selection, the focused element or the state of an input are not
|
||||
set as attribute in the DOM tree. This is why we use a virtual dom
|
||||
algorithm to make sure we keep the actual DOM node instead of replacing it with
|
||||
a new one.
|
||||
|
||||
Consider the following situation: we have a list of two items `[{text: "a"}, {text: "b"}]`
|
||||
and we render them in this template:
|
||||
|
||||
```xml
|
||||
<p t-foreach="items" t-as="item" t-key="item_index"><t t-esc="item.text"/></p>
|
||||
```
|
||||
|
||||
The result will be two `<p>` tags with text `a` and `b`. Now, if we swap them,
|
||||
and rerender the template, Owl needs to know what the intent is:
|
||||
|
||||
- should Owl actually swap the DOM nodes,
|
||||
- or should it keep the DOM nodes, but with an updated text content?
|
||||
|
||||
This might look trivial, but it actually matters. These two possibilities lead
|
||||
to different results in some cases. For example, if the user selected the text
|
||||
of the first `p`, swapping them will keep the selection while updating the
|
||||
text content will not.
|
||||
|
||||
There are many other cases where this is important: `input` tags with their
|
||||
value, css classes and animations, scroll position...
|
||||
|
||||
So, the `t-key` directive is used to give an identity to an element. It allows
|
||||
Owl to understand if different elements of a list are actually different or not.
|
||||
|
||||
The above example could be modified by adding an ID: `[{id: 1, text: "a"}, {id: 2, text: "b"}]`.
|
||||
Then, the template could look like this:
|
||||
|
||||
```xml
|
||||
<p t-foreach="items" t-as="item" t-key="item.id"><t t-esc="item.text"/></p>
|
||||
```
|
||||
|
||||
The `t-key` directive is useful for lists (`t-foreach`). A key should be
|
||||
a unique number or string (objects will not work: they will be cast to the
|
||||
`"[object Object]"` string, which is obviously not unique).
|
||||
|
||||
Also, the key can be set on a `t` tag or on its children. The following variations
|
||||
are all equivalent:
|
||||
|
||||
```xml
|
||||
<p t-foreach="items" t-as="item" t-key="item.id">
|
||||
<t t-esc="item.text"/>
|
||||
</p>
|
||||
|
||||
<t t-foreach="items" t-as="item" t-key="item.id">
|
||||
<p t-esc="item.text"/>
|
||||
</t>
|
||||
|
||||
<t t-foreach="items" t-as="item">
|
||||
<p t-key="item.id" t-esc="item.text"/>
|
||||
</t>
|
||||
```
|
||||
|
||||
If there is no `t-key` directive, Owl will use the index as a default key.
|
||||
|
||||
Note: the `t-foreach` directive only accepts arrays (lists) or objects. It does
|
||||
not work with other iterables, such as `Set`. However, it is only a matter of
|
||||
using the `...` javascript operator. For example:
|
||||
|
||||
```xml
|
||||
<t t-foreach="...items" t-as="item">...</t>
|
||||
```
|
||||
|
||||
The `...` operator will convert the `Set` (or any other iterables) into a list,
|
||||
which will work with Owl QWeb.
|
||||
|
||||
### Sub Templates
|
||||
|
||||
QWeb templates can be used for top level rendering, but they can also be used
|
||||
from within another template (to avoid duplication or give names to parts of
|
||||
templates), using the `t-call` directive:
|
||||
|
||||
```xml
|
||||
<div t-name="other-template">
|
||||
<p><t t-value="var"/></p>
|
||||
</div>
|
||||
|
||||
<div t-name="main-template">
|
||||
<t t-set="var" t-value="owl"/>
|
||||
<t t-call="other-template"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
will be rendered as `<div><p>owl</p></div>`. This example shows that the sub
|
||||
template is rendered with the execution context of the parent. The sub template
|
||||
is actually inlined in the main template, but in a sub scope: variables defined
|
||||
in the sub template do not escape.
|
||||
|
||||
Sometimes, one might want to pass information to the sub template. In that case,
|
||||
the content of the body of the `t-call` directive is available as a special
|
||||
magic variable `0`:
|
||||
|
||||
```xml
|
||||
<t t-name="other-template">
|
||||
This template was called with content:
|
||||
<t t-raw="0"/>
|
||||
</t>
|
||||
|
||||
<div t-name="main-template">
|
||||
<t t-call="other-template">
|
||||
<em>content</em>
|
||||
</t>
|
||||
</div>
|
||||
```
|
||||
|
||||
will result in :
|
||||
|
||||
```xml
|
||||
<div>
|
||||
This template was called with content:
|
||||
<em>content</em>
|
||||
</div>
|
||||
```
|
||||
|
||||
This can be used to define variables scoped to a sub template:
|
||||
|
||||
```xml
|
||||
<t t-call="other-template">
|
||||
<t t-set="var" t-value="1"/>
|
||||
</t>
|
||||
<!-- "var" does not exist here -->
|
||||
```
|
||||
|
||||
Note: by default, the rendering context for a sub template is simply the current
|
||||
rendering context (so, the current component). However, it may be useful to be
|
||||
able to specify a specific object as context. This can be done by using the
|
||||
`t-call-context` directive:
|
||||
|
||||
```xml
|
||||
<t t-call="other-template" t-call-context="obj"/>
|
||||
```
|
||||
|
||||
### Dynamic sub templates
|
||||
|
||||
The `t-call` directive can also be used to dynamically call a sub template,
|
||||
using string interpolation. For example:
|
||||
|
||||
```xml
|
||||
<div t-name="main-template">
|
||||
<t t-call="{{template}}">
|
||||
<em>content</em>
|
||||
</t>
|
||||
</div>
|
||||
```
|
||||
|
||||
Here, the name of the template is obtained from the `template` value in the
|
||||
template rendering context.
|
||||
|
||||
### Debugging
|
||||
|
||||
The javascript QWeb implementation provides two useful debugging directives:
|
||||
|
||||
`t-debug` adds a debugger statement during template rendering:
|
||||
|
||||
```xml
|
||||
<t t-if="a_test">
|
||||
<t t-debug=""/>
|
||||
</t>
|
||||
```
|
||||
|
||||
will stop execution if the browser dev tools are open.
|
||||
|
||||
`t-log` takes an expression parameter, evaluates the expression during rendering and logs its result with console.log:
|
||||
|
||||
```xml
|
||||
<t t-set="foo" t-value="42"/>
|
||||
<t t-log="foo"/>
|
||||
```
|
||||
|
||||
will print 42 to the console.
|
||||
|
||||
## Fragments
|
||||
|
||||
Owl 2 supports templates with an arbitrary number of root elements, or even just
|
||||
a text node. So, the following templates are all valid:
|
||||
|
||||
```xml
|
||||
hello owl. This is just a text node!
|
||||
```
|
||||
|
||||
```xml
|
||||
<div>hello</div>
|
||||
```
|
||||
|
||||
```xml
|
||||
<div>hello</div>
|
||||
<div>ola</div>
|
||||
```
|
||||
|
||||
```xml
|
||||
<div t-if="someCondition"><SomeChildComponent/></div>
|
||||
```
|
||||
|
||||
```xml
|
||||
<t t-if="someCondition"><SomeChildComponent/></t>
|
||||
```
|
||||
|
||||
## Inline templates
|
||||
|
||||
Most real applications will define their templates in a XML file, to benefit
|
||||
from the XML ecosystem, and to do some additional processing, such as translating
|
||||
them. However, in some cases, it is convenient to be able to define a template
|
||||
inline. To do so, one can use the `xml` helper function:
|
||||
|
||||
```js
|
||||
const { Component, xml } = owl;
|
||||
|
||||
class MyComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<span t-if="somecondition">text</span>
|
||||
<button t-on-click="someMethod">Click</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
...
|
||||
}
|
||||
|
||||
mount(MyComponent, document.body);
|
||||
```
|
||||
|
||||
This function simply generates an unique string id, and register the template
|
||||
under that id in the internals of Owl, then return the id.
|
||||
|
||||
## Rendering svg
|
||||
|
||||
Owl components can be used to generate dynamic SVG graphs:
|
||||
|
||||
```js
|
||||
class Node extends Component {
|
||||
static template = xml`
|
||||
<g>
|
||||
<circle t-att-cx="props.x" t-att-cy="props.y" r="4" fill="black"/>
|
||||
<text t-att-x="props.x - 5" t-att-y="props.y + 18"><t t-esc="props.node.label"/></text>
|
||||
<t t-set="childx" t-value="props.x + 100"/>
|
||||
<t t-set="height" t-value="props.height/(props.node.children || []).length"/>
|
||||
<t t-foreach="props.node.children || []" t-as="child">
|
||||
<t t-set="childy" t-value="props.y + child_index*height"/>
|
||||
<line t-att-x1="props.x" t-att-y1="props.y" t-att-x2="childx" t-att-y2="childy" stroke="black" />
|
||||
<Node x="childx" y="childy" node="child" height="height"/>
|
||||
</t>
|
||||
</g>
|
||||
`;
|
||||
static components = { Node };
|
||||
}
|
||||
|
||||
class RootNode extends Component {
|
||||
static template = xml`
|
||||
<svg height="180">
|
||||
<Node node="graph" x="10" y="20" height="180"/>
|
||||
</svg>
|
||||
`;
|
||||
static components = { Node };
|
||||
graph = {
|
||||
label: "a",
|
||||
children: [
|
||||
{ label: "b" },
|
||||
{ label: "c", children: [{ label: "d" }, { label: "e" }] },
|
||||
{ label: "f", children: [{ label: "g" }] },
|
||||
],
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
This `RootNode` component will then display a live SVG representation of the
|
||||
graph described by the `graph` property. Note that there is a recursive structure
|
||||
here: the `Node` component uses itself as a subcomponent.
|
||||
|
||||
**Important note:** Owl needs to properly set the namespace for each svg elements.
|
||||
Since Owl compile each template separately, it is not able to determine easily
|
||||
if a template is supposed to be included in a svg namespace or not. Therefore,
|
||||
Owl depends on a heuristic: if a tag is either `svg`, `g` or `path`, then it will
|
||||
be considered as svg. In practice, this means that each component or each sub
|
||||
templates (included with `t-call`) should have one of these tag as root tag.
|
||||
|
||||
## Restrictions
|
||||
|
||||
Note that Owl templates forbid the use of tag and or attributes starting with
|
||||
the `block-` string. This restriction prevents name collision with the internal
|
||||
code of Owl.
|
||||
|
||||
```xml
|
||||
<div><block-1>this will not be accepted by Owl</block-1></div>
|
||||
```
|
||||
@@ -1,70 +0,0 @@
|
||||
# 🦉 Translations 🦉
|
||||
|
||||
If properly setup, Owl can translate all rendered templates. To do
|
||||
so, it needs a translate function, which takes a string and returns a string.
|
||||
|
||||
For example:
|
||||
|
||||
```js
|
||||
const translations = {
|
||||
hello: "bonjour",
|
||||
yes: "oui",
|
||||
no: "non",
|
||||
};
|
||||
const translateFn = (str) => translations[str] || str;
|
||||
|
||||
const app = new App(Root, { templates, tranaslateFn });
|
||||
// ...
|
||||
```
|
||||
|
||||
See the [app configuration page](app.md#configuration) for more info on how to
|
||||
configure an Owl application.
|
||||
|
||||
Once setup, all rendered templates will be translated using `translateFn`:
|
||||
|
||||
- each text node will be replaced with its translation,
|
||||
- each of the following attribute values will be translated as well: `title`,
|
||||
`placeholder`, `label` and `alt`,
|
||||
- translating text nodes can be disabled with the special attribute `t-translation`,
|
||||
if its value is `off`.
|
||||
|
||||
So, with the above `translateFn`, the following templates:
|
||||
|
||||
```xml
|
||||
<div>hello</div>
|
||||
<div t-translation="off">hello</div>
|
||||
<div>Are you sure?</div>
|
||||
<input placeholder="hello" other="yes"/>
|
||||
```
|
||||
|
||||
will be rendered as:
|
||||
|
||||
```xml
|
||||
<div>bonjour</div>
|
||||
<div>hello</div>
|
||||
<div>Are you sure?</div>
|
||||
<input placeholder="bonjour" other="yes"/>
|
||||
```
|
||||
|
||||
Note that the translation is done during the compilation of the template, not
|
||||
when it is rendered.
|
||||
|
||||
In some case, it is useful to be able to extend the list of translatable attributes.
|
||||
For example, one may want to also translate `data-title` attributes. To do that,
|
||||
we can define additional attributes with the `translatableAttributes` option:
|
||||
|
||||
```js
|
||||
const app = new App(Root, { templates, tranaslateFn, translatableAttributes: ["data-title"] });
|
||||
// ...
|
||||
```
|
||||
|
||||
It is also possible to remove an attribute from the default list by prefixing it with `-`:
|
||||
|
||||
```js
|
||||
const app = new App(Root, {
|
||||
templates,
|
||||
tranaslateFn,
|
||||
translatableAttributes: ["data-title", "-title"],
|
||||
});
|
||||
// data-title attribute will be translated, but not title attribute...
|
||||
```
|
||||
@@ -1,80 +0,0 @@
|
||||
# 🦉 Utils 🦉
|
||||
|
||||
Owl export a few useful utility functions, to help with common issues. Those
|
||||
functions are all available in the `owl.utils` namespace.
|
||||
|
||||
## Content
|
||||
|
||||
- [`whenReady`](#whenready): executing code when DOM is ready
|
||||
- [`loadFile`](#loadfile): loading a file (useful for templates)
|
||||
- [`EventBus`](#eventbus): a simple EventBus
|
||||
- [`validate`](#validate): a validation function
|
||||
|
||||
## `whenReady`
|
||||
|
||||
The function `whenReady` returns a `Promise` resolved when the DOM is ready (if
|
||||
not ready yet, resolved directly otherwise). If called with a callback as
|
||||
argument, it executes it as soon as the DOM ready (or directly).
|
||||
|
||||
```js
|
||||
const { whenReady } = owl;
|
||||
|
||||
await whenReady();
|
||||
// do something
|
||||
```
|
||||
|
||||
or alternatively:
|
||||
|
||||
```js
|
||||
whenReady(function () {
|
||||
// do something
|
||||
});
|
||||
```
|
||||
|
||||
## `loadFile`
|
||||
|
||||
`loadFile` is a helper function to fetch a file. It simply
|
||||
performs a `GET` request and returns the resulting string in a promise. The
|
||||
initial usecase for this function is to load a template file. For example:
|
||||
|
||||
```js
|
||||
const { loadFile } = owl;
|
||||
|
||||
async function makeEnv() {
|
||||
const templates = await loadFile("templates.xml");
|
||||
// do something
|
||||
}
|
||||
```
|
||||
|
||||
## `EventBus`
|
||||
|
||||
It is a simple `EventBus`, with the same API as usual DOM elements, and an
|
||||
additional `trigger` method to dispatch events:
|
||||
|
||||
```js
|
||||
const bus = new EventBus();
|
||||
bus.addEventListener("event", () => console.log("something happened"));
|
||||
|
||||
bus.trigger("event"); // 'something happened' is logged
|
||||
```
|
||||
|
||||
## `validate`
|
||||
|
||||
The `validate` function is a function that validates if a given object satisfies a
|
||||
specified schema. It is actually used by Owl itself to perform
|
||||
[props validation](props.md#props-validation). For example:
|
||||
|
||||
```js
|
||||
validate(
|
||||
{ a: "hey" },
|
||||
{
|
||||
id: Number,
|
||||
url: [Boolean, { type: Array, element: Number }],
|
||||
}
|
||||
);
|
||||
|
||||
// throws an error with the following information:
|
||||
// - unknown key 'a',
|
||||
// - 'id' is missing (should be a number),
|
||||
// - 'url' is missing (should be a boolean or list of numbers),
|
||||
```
|
||||
+109
@@ -0,0 +1,109 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>OWL Framework</title>
|
||||
<link rel="icon" href="data:,">
|
||||
<link rel="stylesheet" href="//fonts.googleapis.com/css?family=Roboto:300,300italic,700,700italic">
|
||||
<link rel="stylesheet" href="assets/normalize.css">
|
||||
<link rel="stylesheet" href="assets/milligram.css">
|
||||
<link rel="stylesheet" href="assets/highlight.tomorrow.css">
|
||||
<link rel="stylesheet" href="assets/main.css">
|
||||
<script src="./owl.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<header class="container">
|
||||
<img class="homepage-logo" src="assets/owl_1f989.png" alt="OWL Logo">
|
||||
<hgroup>
|
||||
<h1>OWL Framework</h1>
|
||||
<p>Mysterious OWL: A web framework for structured, dynamic and maintainable applications</p>
|
||||
</hgroup>
|
||||
</header>
|
||||
<nav class="container">
|
||||
<p>
|
||||
<a href="https://github.com/odoo/owl" title="https://github.com/odoo/owl">Github</a>
|
||||
•
|
||||
<a href="https://github.com/odoo/owl/blob/master/doc/readme.md">Documentation</a>
|
||||
•
|
||||
<a href="playground/">Playground</a>
|
||||
</p>
|
||||
</nav>
|
||||
<main>
|
||||
<article class="design">
|
||||
<div class="container">
|
||||
<h2>Why OWL?</h2>
|
||||
<div class="row">
|
||||
<section class="column">
|
||||
<h3>XML based</h3>
|
||||
<p>Templates are based on the XML format, which allows interesting applications. For example, they could be stored in a database and modified dynamically with <tt>xpaths</tt>.</p>
|
||||
</section>
|
||||
<section class="column">
|
||||
<h3>Templates compiled in the browser</h3>
|
||||
<p>This may not be a good fit for all applications, but if you need to generate dynamically user interfaces in the browser, this is very powerful. For example, a generic form view component could generate a specific form user interface for each various models, from a XML view.</p>
|
||||
</section>
|
||||
<section class="column">
|
||||
<h3>No toolchain required</h3>
|
||||
<p>This is extremely useful for some applications, if, for various reasons (security/deployment/dynamic modules/specific assets tools), it is not ok to use standard web tools based on <tt>npm</tt>.</p>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
<article class="example">
|
||||
<div class="container">
|
||||
<h2>Example</h2>
|
||||
<div class="row">
|
||||
<section class="column">
|
||||
<pre><code class="javascript">import { mount, Component, useState } from "owl";
|
||||
|
||||
class Counter extends Component {
|
||||
setup() {
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
|
||||
mount(Counter, document.body);</code></pre>
|
||||
</section>
|
||||
<section class="column">
|
||||
<pre><code class="xml"><templates>
|
||||
<t t-name="Counter">
|
||||
<button t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>
|
||||
</t>
|
||||
</templates></code></pre>
|
||||
<div id="app-container"></div>
|
||||
<script>
|
||||
const { mount, Component, useState, xml } = owl;
|
||||
|
||||
class Counter extends Component {
|
||||
setup() {
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
Counter.template = xml`<button t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
mount(Counter, document.getElementById("app-container"));
|
||||
</script>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</article>
|
||||
</main>
|
||||
<footer>
|
||||
<p><a href=".">OWL</a> is licensed under LGPLv3.<br>Logo from <a href="https://github.com/googlefonts/noto-emoji">Google Noto Emoji Font</a>, licensed under Apache License 2.0</p>
|
||||
</footer>
|
||||
<script src="assets/highlight.pack.js"></script>
|
||||
<script>hljs.initHighlightingOnLoad();</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,93 +0,0 @@
|
||||
{
|
||||
"name": "@odoo/owl",
|
||||
"version": "2.0.2",
|
||||
"description": "Odoo Web Library (OWL)",
|
||||
"main": "dist/owl.cjs.js",
|
||||
"module": "dist/owl.es.js",
|
||||
"types": "dist/types/owl.d.ts",
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12.18.3"
|
||||
},
|
||||
"scripts": {
|
||||
"build:bundle": "rollup -c --failAfterWarnings",
|
||||
"build:runtime": "rollup -c --failAfterWarnings runtime",
|
||||
"build:compiler": "rollup -c --failAfterWarnings compiler",
|
||||
"build": "npm run build:bundle",
|
||||
"test": "jest",
|
||||
"test:debug": "node --inspect-brk node_modules/.bin/jest --runInBand --watch --testTimeout=5000000",
|
||||
"test:watch": "jest --watch",
|
||||
"playground:serve": "python3 tools/server.py || python tools/server.py",
|
||||
"playground": "npm run build && npm run playground:serve",
|
||||
"preplayground:watch": "npm run build",
|
||||
"playground:watch": "npm-run-all --parallel playground:serve \"build:* -- --watch\"",
|
||||
"prettier": "prettier {src/*.ts,src/**/*.ts,tests/*.ts,tests/**/*.ts,doc/*.md,doc/**/*.md} --write",
|
||||
"check-formatting": "prettier {src/*.ts,src/**/*.ts,tests/*.ts,tests/**/*.ts,doc/*.md,doc/**/*.md} --check",
|
||||
"publish": "npm run build && npm publish",
|
||||
"release": "node tools/release.js",
|
||||
"compile_templates": "node tools/compile_xml.js"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/odoo/owl.git"
|
||||
},
|
||||
"author": "Odoo",
|
||||
"license": "LGPL-3.0-only",
|
||||
"bugs": {
|
||||
"url": "https://github.com/odoo/owl/issues"
|
||||
},
|
||||
"homepage": "https://github.com/odoo/owl#readme",
|
||||
"devDependencies": {
|
||||
"@types/jest": "^27.0.1",
|
||||
"@types/node": "^14.11.8",
|
||||
"chalk": "^3.0.0",
|
||||
"cpx": "^1.5.0",
|
||||
"current-git-branch": "^1.1.0",
|
||||
"git-rev-sync": "^1.12.0",
|
||||
"github-api": "^3.3.0",
|
||||
"jest": "^27.1.0",
|
||||
"jest-diff": "^27.3.1",
|
||||
"jest-environment-jsdom": "^27.1.0",
|
||||
"live-server": "^1.2.1",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"prettier": "2.4.1",
|
||||
"rollup": "^2.56.3",
|
||||
"rollup-plugin-dts": "^4.2.2",
|
||||
"rollup-plugin-terser": "^7.0.2",
|
||||
"rollup-plugin-typescript2": "^0.31.1",
|
||||
"sass": "^1.16.1",
|
||||
"source-map-support": "^0.5.10",
|
||||
"ts-jest": "^27.0.5",
|
||||
"typescript": "4.5.2",
|
||||
"uglify-es": "^3.3.9"
|
||||
},
|
||||
"jest": {
|
||||
"testEnvironment": "jsdom",
|
||||
"roots": [
|
||||
"<rootDir>/src",
|
||||
"<rootDir>/tests"
|
||||
],
|
||||
"setupFiles": [
|
||||
"./tests/mocks/mockEventTarget.js"
|
||||
],
|
||||
"transform": {
|
||||
"^.+\\.ts?$": "ts-jest"
|
||||
},
|
||||
"verbose": false,
|
||||
"testRegex": "(/tests/.*(test|spec))\\.ts?$",
|
||||
"moduleFileExtensions": [
|
||||
"ts",
|
||||
"tsx",
|
||||
"js",
|
||||
"jsx",
|
||||
"json",
|
||||
"node"
|
||||
]
|
||||
},
|
||||
"prettier": {
|
||||
"printWidth": 100,
|
||||
"endOfLine": "auto"
|
||||
}
|
||||
}
|
||||
@@ -226,6 +226,15 @@ class App extends owl.Component {
|
||||
this.downloadCode = debounce(this.downloadCode, 250, true);
|
||||
this.content = useRef("content");
|
||||
this.updateCode = this.updateCode.bind(this);
|
||||
if (window.location.hash) {
|
||||
try {
|
||||
const { js, css, xml } = JSON.parse(atob(decodeURIComponent(window.location.hash.slice(1))));
|
||||
if (![js, css, xml].every(item => typeof item === "string")) {
|
||||
return;
|
||||
}
|
||||
Object.assign(this.state, { js, css, xml });
|
||||
} catch {}
|
||||
}
|
||||
}
|
||||
|
||||
runCode() {
|
||||
@@ -237,6 +246,18 @@ class App extends owl.Component {
|
||||
this.content.el.appendChild(subiframe);
|
||||
}
|
||||
|
||||
shareCode() {
|
||||
const state = btoa(JSON.stringify({ js: this.state.js, css: this.state.css, xml: this.state.xml }));
|
||||
const link = new URL(window.location.href);
|
||||
link.hash = state;
|
||||
if (navigator.clipboard) {
|
||||
navigator.clipboard.writeText(link.href);
|
||||
clearTimeout(this.state.copied)
|
||||
this.state.copied = setTimeout(() => this.state.copied = null, 2000);
|
||||
}
|
||||
window.location.href = link.href;
|
||||
}
|
||||
|
||||
setSample(ev) {
|
||||
const sample = this.SAMPLES.find(s => s.description === ev.target.value);
|
||||
this.state.js = sample.code;
|
||||
@@ -79,6 +79,19 @@ body {
|
||||
margin: 5px;
|
||||
}
|
||||
|
||||
.share-code {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.copied-notification {
|
||||
font-size: x-small;
|
||||
position: absolute;
|
||||
bottom: -5px;
|
||||
white-space: nowrap;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
}
|
||||
|
||||
/* TABBED EDITOR ****************************************/
|
||||
|
||||
.tabbed-editor {
|
||||
@@ -22,6 +22,7 @@
|
||||
</select>
|
||||
<a class="btn flash" t-on-click="downloadCode" title="Download a Zip with this Code"><i class="fas fa-download"></i></a>
|
||||
<a class="layout-selector flash" t-on-click="toggleLayout" title="Toggle Layout"><i class="fas" t-att-class="state.splitLayout ? 'fa-toggle-on' : 'fa-toggle-off'"></i></a>
|
||||
<a class="btn flash share-code" t-on-click="shareCode" title="Copy a link to this playground"><span>Share</span><span class="copied-notification" t-if="state.copied">Copied link to clipboard!</span></a>
|
||||
</div>
|
||||
<TabbedEditor
|
||||
js="state.js"
|
||||
@@ -0,0 +1,8 @@
|
||||
# v1.0.5
|
||||
|
||||
- lots of doc improvements
|
||||
- qweb: ignore comments between t-if/t-elif/t-else
|
||||
- qweb: support attributes with inside quotes
|
||||
- component: concurrency bug fix
|
||||
- component: cancel previous mounting operations if necessary
|
||||
- transition: no crash if element added/removed quickly
|
||||
@@ -1,9 +0,0 @@
|
||||
# 🦉 OWL Roadmap 🦉
|
||||
|
||||
- Current version: 2.X
|
||||
- Status: stable
|
||||
|
||||
Owl is currently stable. No (large) improvements is expected in the near future.
|
||||
|
||||
Note that we intend to keep maintaining owl, and as such, improvements and/or
|
||||
breaking changes may require a version bump in the future.
|
||||
@@ -1,94 +0,0 @@
|
||||
import pkg from "./package.json";
|
||||
import git from "git-rev-sync";
|
||||
import typescript from 'rollup-plugin-typescript2';
|
||||
import { terser } from "rollup-plugin-terser";
|
||||
import dts from "rollup-plugin-dts";
|
||||
|
||||
let input, output;
|
||||
|
||||
const IIFE_FILENAME = "dist/owl.iife.js";
|
||||
const CJS_FILENAME = "dist/owl.cjs.js";
|
||||
const ES_FILENAME = "dist/owl.es.js";
|
||||
|
||||
if (pkg.module !== ES_FILENAME || pkg.main !== CJS_FILENAME) {
|
||||
throw new Error("package.json has been modified. Build script should be updated accordingly");
|
||||
}
|
||||
|
||||
const outro = `
|
||||
__info__.version = '${pkg.version}';
|
||||
__info__.date = '${new Date().toISOString()}';
|
||||
__info__.hash = '${git.short()}';
|
||||
__info__.url = 'https://github.com/odoo/owl';
|
||||
`;
|
||||
|
||||
switch (process.argv[4]) {
|
||||
case "compiler":
|
||||
input = "src/compiler/index.ts",
|
||||
output = [
|
||||
getConfigForFormat('cjs', 'dist/compiler.js', ''),
|
||||
]
|
||||
break;
|
||||
case "runtime":
|
||||
input = "src/runtime/index.ts";
|
||||
output = [
|
||||
getConfigForFormat('esm', addSuffix(ES_FILENAME, 'runtime'), outro),
|
||||
getConfigForFormat('cjs', addSuffix(CJS_FILENAME, 'runtime'), outro),
|
||||
getConfigForFormat('iife', addSuffix(IIFE_FILENAME, 'runtime'), outro),
|
||||
getConfigForFormat('iife', addSuffix(IIFE_FILENAME, 'runtime'), outro, true),
|
||||
]
|
||||
break;
|
||||
default:
|
||||
input = "src/index.ts",
|
||||
output = [
|
||||
getConfigForFormat('esm', ES_FILENAME, outro),
|
||||
getConfigForFormat('cjs', CJS_FILENAME, outro),
|
||||
getConfigForFormat('iife', IIFE_FILENAME, outro),
|
||||
getConfigForFormat('iife', IIFE_FILENAME, outro, true),
|
||||
]
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate from a string depicting a path a new path for the minified version.
|
||||
* @param {string} pkgFileName file name
|
||||
*/
|
||||
function addSuffix(pkgFileName, suffix) {
|
||||
const parts = pkgFileName.split('.');
|
||||
parts.splice(parts.length - 1, 0, suffix);
|
||||
return parts.join('.');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rollup config based on the arguments
|
||||
* @param {string} format format of the bundle
|
||||
* @param {string} generatedFileName generated file name
|
||||
* @param {boolean} minified should it be minified
|
||||
*/
|
||||
function getConfigForFormat(format, generatedFileName, outro, minified = false) {
|
||||
return {
|
||||
file: minified ? addSuffix(generatedFileName, "min") : generatedFileName,
|
||||
format: format,
|
||||
name: "owl",
|
||||
extend: true,
|
||||
outro: outro,
|
||||
freeze: false,
|
||||
plugins: minified ? [terser()] : [],
|
||||
indent: ' ', // indent with 4 spaces
|
||||
};
|
||||
}
|
||||
|
||||
export default [
|
||||
{
|
||||
input,
|
||||
output,
|
||||
plugins: [
|
||||
typescript({
|
||||
useTsconfigDeclarationDir: true
|
||||
}),
|
||||
]
|
||||
},
|
||||
{
|
||||
input: "dist/types/index.d.ts",
|
||||
output: [{ file: "dist/types/owl.d.ts", format: "es" }],
|
||||
plugins: [dts()],
|
||||
},
|
||||
];
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,31 +0,0 @@
|
||||
import type { TemplateSet } from "../runtime/template_set";
|
||||
import type { BDom } from "../runtime/blockdom";
|
||||
import { CodeGenerator, Config } from "./code_generator";
|
||||
import { parse } from "./parser";
|
||||
|
||||
export type Template = (context: any, vnode: any, key?: string) => BDom;
|
||||
|
||||
export type TemplateFunction = (app: TemplateSet, bdom: any, helpers: any) => Template;
|
||||
|
||||
interface CompileOptions extends Config {
|
||||
name?: string;
|
||||
}
|
||||
export function compile(
|
||||
template: string | Element,
|
||||
options: CompileOptions = {}
|
||||
): TemplateFunction {
|
||||
// parsing
|
||||
const ast = parse(template);
|
||||
|
||||
// some work
|
||||
const hasSafeContext =
|
||||
template instanceof Node
|
||||
? !(template instanceof Element) || template.querySelector("[t-set], [t-call]") === null
|
||||
: !template.includes("t-set") && !template.includes("t-call");
|
||||
|
||||
// code generation
|
||||
const codeGenerator = new CodeGenerator(ast, { ...options, hasSafeContext });
|
||||
const code = codeGenerator.generateCode();
|
||||
// template function
|
||||
return new Function("app, bdom, helpers", code) as TemplateFunction;
|
||||
}
|
||||
@@ -1,375 +0,0 @@
|
||||
import { OwlError } from "../runtime/error_handling";
|
||||
|
||||
/**
|
||||
* Owl QWeb Expression Parser
|
||||
*
|
||||
* Owl needs in various contexts to be able to understand the structure of a
|
||||
* string representing a javascript expression. The usual goal is to be able
|
||||
* to rewrite some variables. For example, if a template has
|
||||
*
|
||||
* ```xml
|
||||
* <t t-if="computeSomething({val: state.val})">...</t>
|
||||
* ```
|
||||
*
|
||||
* this needs to be translated in something like this:
|
||||
*
|
||||
* ```js
|
||||
* if (context["computeSomething"]({val: context["state"].val})) { ... }
|
||||
* ```
|
||||
*
|
||||
* This file contains the implementation of an extremely naive tokenizer/parser
|
||||
* and evaluator for javascript expressions. The supported grammar is basically
|
||||
* only expressive enough to understand the shape of objects, of arrays, and
|
||||
* various operators.
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Misc types, constants and helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const RESERVED_WORDS =
|
||||
"true,false,NaN,null,undefined,debugger,console,window,in,instanceof,new,function,return,this,eval,void,Math,RegExp,Array,Object,Date".split(
|
||||
","
|
||||
);
|
||||
|
||||
const WORD_REPLACEMENT: { [key: string]: string } = Object.assign(Object.create(null), {
|
||||
and: "&&",
|
||||
or: "||",
|
||||
gt: ">",
|
||||
gte: ">=",
|
||||
lt: "<",
|
||||
lte: "<=",
|
||||
});
|
||||
|
||||
export interface QWebVar {
|
||||
id: string; // foo
|
||||
expr: string; // scope.foo (local variables => only foo)
|
||||
value?: string; // 1 + 3
|
||||
hasBody?: boolean;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tokenizer
|
||||
//------------------------------------------------------------------------------
|
||||
type TKind =
|
||||
| "LEFT_BRACE"
|
||||
| "RIGHT_BRACE"
|
||||
| "LEFT_BRACKET"
|
||||
| "RIGHT_BRACKET"
|
||||
| "LEFT_PAREN"
|
||||
| "RIGHT_PAREN"
|
||||
| "COMMA"
|
||||
| "VALUE"
|
||||
| "TEMPLATE_STRING"
|
||||
| "SYMBOL"
|
||||
| "OPERATOR"
|
||||
| "COLON";
|
||||
|
||||
interface Token {
|
||||
type: TKind;
|
||||
value: string;
|
||||
originalValue?: string;
|
||||
size?: number;
|
||||
varName?: string;
|
||||
replace?: Function;
|
||||
isLocal?: boolean;
|
||||
}
|
||||
|
||||
const STATIC_TOKEN_MAP: { [key: string]: TKind } = Object.assign(Object.create(null), {
|
||||
"{": "LEFT_BRACE",
|
||||
"}": "RIGHT_BRACE",
|
||||
"[": "LEFT_BRACKET",
|
||||
"]": "RIGHT_BRACKET",
|
||||
":": "COLON",
|
||||
",": "COMMA",
|
||||
"(": "LEFT_PAREN",
|
||||
")": "RIGHT_PAREN",
|
||||
});
|
||||
|
||||
// note that the space after typeof is relevant. It makes sure that the formatted
|
||||
// expression has a space after typeof. Currently we don't support delete and void
|
||||
const OPERATORS =
|
||||
"...,.,===,==,+,!==,!=,!,||,&&,>=,>,<=,<,?,-,*,/,%,typeof ,=>,=,;,in ,new ,|,&,^,~".split(",");
|
||||
|
||||
type Tokenizer = (expr: string) => Token | false;
|
||||
|
||||
let tokenizeString: Tokenizer = function (expr) {
|
||||
let s = expr[0];
|
||||
let start = s;
|
||||
if (s !== "'" && s !== '"' && s !== "`") {
|
||||
return false;
|
||||
}
|
||||
let i = 1;
|
||||
let cur;
|
||||
while (expr[i] && expr[i] !== start) {
|
||||
cur = expr[i];
|
||||
s += cur;
|
||||
if (cur === "\\") {
|
||||
i++;
|
||||
cur = expr[i];
|
||||
if (!cur) {
|
||||
throw new OwlError("Invalid expression");
|
||||
}
|
||||
s += cur;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (expr[i] !== start) {
|
||||
throw new OwlError("Invalid expression");
|
||||
}
|
||||
s += start;
|
||||
if (start === "`") {
|
||||
return {
|
||||
type: "TEMPLATE_STRING",
|
||||
value: s,
|
||||
replace(replacer: any) {
|
||||
return s.replace(/\$\{(.*?)\}/g, (match, group) => {
|
||||
return "${" + replacer(group) + "}";
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
return { type: "VALUE", value: s };
|
||||
};
|
||||
|
||||
let tokenizeNumber: Tokenizer = function (expr) {
|
||||
let s = expr[0];
|
||||
if (s && s.match(/[0-9]/)) {
|
||||
let i = 1;
|
||||
while (expr[i] && expr[i].match(/[0-9]|\./)) {
|
||||
s += expr[i];
|
||||
i++;
|
||||
}
|
||||
return { type: "VALUE", value: s };
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
let tokenizeSymbol: Tokenizer = function (expr) {
|
||||
let s = expr[0];
|
||||
if (s && s.match(/[a-zA-Z_\$]/)) {
|
||||
let i = 1;
|
||||
while (expr[i] && expr[i].match(/\w/)) {
|
||||
s += expr[i];
|
||||
i++;
|
||||
}
|
||||
if (s in WORD_REPLACEMENT) {
|
||||
return { type: "OPERATOR", value: WORD_REPLACEMENT[s], size: s.length };
|
||||
}
|
||||
return { type: "SYMBOL", value: s };
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
const tokenizeStatic: Tokenizer = function (expr) {
|
||||
const char = expr[0];
|
||||
if (char && char in STATIC_TOKEN_MAP) {
|
||||
return { type: STATIC_TOKEN_MAP[char], value: char };
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const tokenizeOperator: Tokenizer = function (expr) {
|
||||
for (let op of OPERATORS) {
|
||||
if (expr.startsWith(op)) {
|
||||
return { type: "OPERATOR", value: op };
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const TOKENIZERS = [
|
||||
tokenizeString,
|
||||
tokenizeNumber,
|
||||
tokenizeOperator,
|
||||
tokenizeSymbol,
|
||||
tokenizeStatic,
|
||||
];
|
||||
|
||||
/**
|
||||
* Convert a javascript expression (as a string) into a list of tokens. For
|
||||
* example: `tokenize("1 + b")` will return:
|
||||
* ```js
|
||||
* [
|
||||
* {type: "VALUE", value: "1"},
|
||||
* {type: "OPERATOR", value: "+"},
|
||||
* {type: "SYMBOL", value: "b"}
|
||||
* ]
|
||||
* ```
|
||||
*/
|
||||
export function tokenize(expr: string): Token[] {
|
||||
const result: Token[] = [];
|
||||
let token: boolean | Token = true;
|
||||
let error: any;
|
||||
let current = expr;
|
||||
|
||||
try {
|
||||
while (token) {
|
||||
current = current.trim();
|
||||
if (current) {
|
||||
for (let tokenizer of TOKENIZERS) {
|
||||
token = tokenizer(current);
|
||||
if (token) {
|
||||
result.push(token);
|
||||
current = current.slice(token.size || token.value.length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
token = false;
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
error = e; // Silence all errors and throw a generic error below
|
||||
}
|
||||
if (current.length || error) {
|
||||
throw new OwlError(`Tokenizer error: could not tokenize \`${expr}\``);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Expression "evaluator"
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const isLeftSeparator = (token: Token) =>
|
||||
token && (token.type === "LEFT_BRACE" || token.type === "COMMA");
|
||||
const isRightSeparator = (token: Token) =>
|
||||
token && (token.type === "RIGHT_BRACE" || token.type === "COMMA");
|
||||
|
||||
/**
|
||||
* This is the main function exported by this file. This is the code that will
|
||||
* process an expression (given as a string) and returns another expression with
|
||||
* proper lookups in the context.
|
||||
*
|
||||
* Usually, this kind of code would be very simple to do if we had an AST (so,
|
||||
* if we had a javascript parser), since then, we would only need to find the
|
||||
* variables and replace them. However, a parser is more complicated, and there
|
||||
* are no standard builtin parser API.
|
||||
*
|
||||
* Since this method is applied to simple javasript expressions, and the work to
|
||||
* be done is actually quite simple, we actually can get away with not using a
|
||||
* parser, which helps with the code size.
|
||||
*
|
||||
* Here is the heuristic used by this method to determine if a token is a
|
||||
* variable:
|
||||
* - by default, all symbols are considered a variable
|
||||
* - unless the previous token is a dot (in that case, this is a property: `a.b`)
|
||||
* - or if the previous token is a left brace or a comma, and the next token is
|
||||
* a colon (in that case, this is an object key: `{a: b}`)
|
||||
*
|
||||
* Some specific code is also required to support arrow functions. If we detect
|
||||
* the arrow operator, then we add the current (or some previous tokens) token to
|
||||
* the list of variables so it does not get replaced by a lookup in the context
|
||||
*/
|
||||
export function compileExprToArray(expr: string): Token[] {
|
||||
const localVars = new Set<string>();
|
||||
const tokens = tokenize(expr);
|
||||
let i = 0;
|
||||
let stack = []; // to track last opening [ or {
|
||||
|
||||
while (i < tokens.length) {
|
||||
let token = tokens[i];
|
||||
let prevToken = tokens[i - 1];
|
||||
let nextToken = tokens[i + 1];
|
||||
let groupType = stack[stack.length - 1];
|
||||
|
||||
switch (token.type) {
|
||||
case "LEFT_BRACE":
|
||||
case "LEFT_BRACKET":
|
||||
stack.push(token.type);
|
||||
break;
|
||||
case "RIGHT_BRACE":
|
||||
case "RIGHT_BRACKET":
|
||||
stack.pop();
|
||||
}
|
||||
|
||||
let isVar = token.type === "SYMBOL" && !RESERVED_WORDS.includes(token.value);
|
||||
if (token.type === "SYMBOL" && !RESERVED_WORDS.includes(token.value)) {
|
||||
if (prevToken) {
|
||||
// normalize missing tokens: {a} should be equivalent to {a:a}
|
||||
if (
|
||||
groupType === "LEFT_BRACE" &&
|
||||
isLeftSeparator(prevToken) &&
|
||||
isRightSeparator(nextToken)
|
||||
) {
|
||||
tokens.splice(i + 1, 0, { type: "COLON", value: ":" }, { ...token });
|
||||
nextToken = tokens[i + 1];
|
||||
}
|
||||
|
||||
if (prevToken.type === "OPERATOR" && prevToken.value === ".") {
|
||||
isVar = false;
|
||||
} else if (prevToken.type === "LEFT_BRACE" || prevToken.type === "COMMA") {
|
||||
if (nextToken && nextToken.type === "COLON") {
|
||||
isVar = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (token.type === "TEMPLATE_STRING") {
|
||||
token.value = token.replace!((expr: any) => compileExpr(expr));
|
||||
}
|
||||
if (nextToken && nextToken.type === "OPERATOR" && nextToken.value === "=>") {
|
||||
if (token.type === "RIGHT_PAREN") {
|
||||
let j = i - 1;
|
||||
while (j > 0 && tokens[j].type !== "LEFT_PAREN") {
|
||||
if (tokens[j].type === "SYMBOL" && tokens[j].originalValue) {
|
||||
tokens[j].value = tokens[j].originalValue!;
|
||||
localVars.add(tokens[j].value); //] = { id: tokens[j].value, expr: tokens[j].value };
|
||||
}
|
||||
j--;
|
||||
}
|
||||
} else {
|
||||
localVars.add(token.value); //] = { id: token.value, expr: token.value };
|
||||
}
|
||||
}
|
||||
|
||||
if (isVar) {
|
||||
token.varName = token.value;
|
||||
if (!localVars.has(token.value)) {
|
||||
token.originalValue = token.value;
|
||||
token.value = `ctx['${token.value}']`;
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
// Mark all variables that have been used locally.
|
||||
// This assumes the expression has only one scope (incorrect but "good enough for now")
|
||||
for (const token of tokens) {
|
||||
if (token.type === "SYMBOL" && token.varName && localVars.has(token.value)) {
|
||||
token.originalValue = token.value;
|
||||
token.value = `_${token.value}`;
|
||||
token.isLocal = true;
|
||||
}
|
||||
}
|
||||
return tokens;
|
||||
}
|
||||
|
||||
// Leading spaces are trimmed during tokenization, so they need to be added back for some values
|
||||
const paddedValues = new Map([["in ", " in "]]);
|
||||
|
||||
export function compileExpr(expr: string): string {
|
||||
return compileExprToArray(expr)
|
||||
.map((t) => paddedValues.get(t.value) || t.value)
|
||||
.join("");
|
||||
}
|
||||
|
||||
export const INTERP_REGEXP = /\{\{.*?\}\}|\#\{.*?\}/g;
|
||||
|
||||
export function replaceDynamicParts(s: string, replacer: (s: string) => string) {
|
||||
let matches = s.match(INTERP_REGEXP);
|
||||
if (matches && matches[0].length === s.length) {
|
||||
return `(${replacer(s.slice(2, matches[0][0] === "{" ? -2 : -1))})`;
|
||||
}
|
||||
|
||||
let r = s.replace(
|
||||
INTERP_REGEXP,
|
||||
(s) => "${" + replacer(s.slice(2, s[0] === "{" ? -2 : -1)) + "}"
|
||||
);
|
||||
return "`" + r + "`";
|
||||
}
|
||||
export function interpolate(s: string): string {
|
||||
return replaceDynamicParts(s, compileExpr);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,16 +0,0 @@
|
||||
import { TemplateSet } from "./runtime/template_set";
|
||||
import { compile } from "./compiler";
|
||||
|
||||
export * from "./runtime";
|
||||
|
||||
TemplateSet.prototype._compileTemplate = function _compileTemplate(
|
||||
name: string,
|
||||
template: string | Element
|
||||
) {
|
||||
return compile(template, {
|
||||
name,
|
||||
dev: this.dev,
|
||||
translateFn: this.translateFn,
|
||||
translatableAttributes: this.translatableAttributes,
|
||||
});
|
||||
};
|
||||
@@ -1,193 +0,0 @@
|
||||
import { Component, ComponentConstructor, Props } from "./component";
|
||||
import { ComponentNode } from "./component_node";
|
||||
import { nodeErrorHandlers, OwlError } from "./error_handling";
|
||||
import { Fiber, MountOptions } from "./fibers";
|
||||
import { Scheduler } from "./scheduler";
|
||||
import { validateProps } from "./template_helpers";
|
||||
import { TemplateSet, TemplateSetConfig } from "./template_set";
|
||||
import { validateTarget } from "./utils";
|
||||
import { handleError } from "./error_handling";
|
||||
|
||||
// reimplement dev mode stuff see last change in 0f7a8289a6fb8387c3c1af41c6664b2a8448758f
|
||||
|
||||
export interface Env {
|
||||
[key: string]: any;
|
||||
}
|
||||
|
||||
export interface AppConfig<P, E> extends TemplateSetConfig {
|
||||
props?: P;
|
||||
env?: E;
|
||||
test?: boolean;
|
||||
warnIfNoStaticProps?: boolean;
|
||||
}
|
||||
|
||||
let hasBeenLogged = false;
|
||||
|
||||
export const DEV_MSG = () => {
|
||||
const hash = (window as any).owl ? (window as any).owl.__info__.hash : "master";
|
||||
|
||||
return `Owl is running in 'dev' mode.
|
||||
|
||||
This is not suitable for production use.
|
||||
See https://github.com/odoo/owl/blob/${hash}/doc/reference/app.md#configuration for more information.`;
|
||||
};
|
||||
|
||||
export class App<
|
||||
T extends abstract new (...args: any) => any = any,
|
||||
P extends object = any,
|
||||
E = any
|
||||
> extends TemplateSet {
|
||||
static validateTarget = validateTarget;
|
||||
|
||||
Root: ComponentConstructor<P, E>;
|
||||
props: P;
|
||||
env: E;
|
||||
scheduler = new Scheduler();
|
||||
root: ComponentNode<P, E> | null = null;
|
||||
warnIfNoStaticProps: boolean;
|
||||
|
||||
constructor(Root: ComponentConstructor<P, E>, config: AppConfig<P, E> = {}) {
|
||||
super(config);
|
||||
this.Root = Root;
|
||||
if (config.test) {
|
||||
this.dev = true;
|
||||
}
|
||||
this.warnIfNoStaticProps = config.warnIfNoStaticProps || false;
|
||||
if (this.dev && !config.test && !hasBeenLogged) {
|
||||
console.info(DEV_MSG());
|
||||
hasBeenLogged = true;
|
||||
}
|
||||
const env = config.env || {};
|
||||
const descrs = Object.getOwnPropertyDescriptors(env);
|
||||
this.env = Object.freeze(Object.create(Object.getPrototypeOf(env), descrs));
|
||||
this.props = config.props || ({} as P);
|
||||
}
|
||||
|
||||
mount(target: HTMLElement, options?: MountOptions): Promise<Component<P, E> & InstanceType<T>> {
|
||||
App.validateTarget(target);
|
||||
if (this.dev) {
|
||||
validateProps(this.Root, this.props, { __owl__: { app: this } });
|
||||
}
|
||||
const node = this.makeNode(this.Root, this.props);
|
||||
const prom = this.mountNode(node, target, options);
|
||||
this.root = node;
|
||||
return prom;
|
||||
}
|
||||
|
||||
makeNode(Component: ComponentConstructor, props: any): ComponentNode {
|
||||
return new ComponentNode(Component, props, this, null, null);
|
||||
}
|
||||
|
||||
mountNode(node: ComponentNode, target: HTMLElement, options?: MountOptions) {
|
||||
const promise: any = new Promise((resolve, reject) => {
|
||||
let isResolved = false;
|
||||
// manually set a onMounted callback.
|
||||
// that way, we are independant from the current node.
|
||||
node.mounted.push(() => {
|
||||
resolve(node.component);
|
||||
isResolved = true;
|
||||
});
|
||||
|
||||
// Manually add the last resort error handler on the node
|
||||
let handlers = nodeErrorHandlers.get(node);
|
||||
if (!handlers) {
|
||||
handlers = [];
|
||||
nodeErrorHandlers.set(node, handlers);
|
||||
}
|
||||
handlers.unshift((e) => {
|
||||
if (!isResolved) {
|
||||
reject(e);
|
||||
}
|
||||
throw e;
|
||||
});
|
||||
});
|
||||
node.mountComponent(target, options);
|
||||
return promise;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this.root) {
|
||||
this.scheduler.flush();
|
||||
this.root.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
createComponent<P extends Props>(
|
||||
name: string | null,
|
||||
isStatic: boolean,
|
||||
hasSlotsProp: boolean,
|
||||
hasDynamicPropList: boolean,
|
||||
hasNoProp: boolean
|
||||
) {
|
||||
const isDynamic = !isStatic;
|
||||
function _arePropsDifferent(props1: Props, props2: Props): boolean {
|
||||
for (let k in props1) {
|
||||
if (props1[k] !== props2[k]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return hasDynamicPropList && Object.keys(props1).length !== Object.keys(props2).length;
|
||||
}
|
||||
const arePropsDifferent = hasSlotsProp
|
||||
? (_1: any, _2: any) => true
|
||||
: hasNoProp
|
||||
? (_1: any, _2: any) => false
|
||||
: _arePropsDifferent;
|
||||
const updateAndRender = ComponentNode.prototype.updateAndRender;
|
||||
const initiateRender = ComponentNode.prototype.initiateRender;
|
||||
|
||||
return (props: P, key: string, ctx: ComponentNode, parent: any, C: any) => {
|
||||
let children = ctx.children;
|
||||
let node: any = children[key];
|
||||
if (isDynamic && node && node.component.constructor !== C) {
|
||||
node = undefined;
|
||||
}
|
||||
const parentFiber = ctx.fiber!;
|
||||
if (node) {
|
||||
if (arePropsDifferent(node.props, props) || parentFiber.deep || node.forceNextRender) {
|
||||
node.forceNextRender = false;
|
||||
updateAndRender.call(node, props, parentFiber);
|
||||
}
|
||||
} else {
|
||||
// new component
|
||||
if (isStatic) {
|
||||
const components = parent.constructor.components;
|
||||
if (!components) {
|
||||
throw new OwlError(
|
||||
`Cannot find the definition of component "${name}", missing static components key in parent`
|
||||
);
|
||||
}
|
||||
C = components[name as any];
|
||||
if (!C) {
|
||||
throw new OwlError(`Cannot find the definition of component "${name}"`);
|
||||
} else if (!(C.prototype instanceof Component)) {
|
||||
throw new OwlError(
|
||||
`"${name}" is not a Component. It must inherit from the Component class`
|
||||
);
|
||||
}
|
||||
}
|
||||
node = new ComponentNode(C, props, this, ctx, key);
|
||||
children[key] = node;
|
||||
initiateRender.call(node, new Fiber(node, parentFiber));
|
||||
}
|
||||
parentFiber.childrenMap[key] = node;
|
||||
return node;
|
||||
};
|
||||
}
|
||||
|
||||
handleError(...args: Parameters<typeof handleError>) {
|
||||
return handleError(...args);
|
||||
}
|
||||
}
|
||||
|
||||
export async function mount<
|
||||
T extends abstract new (...args: any) => any = any,
|
||||
P extends object = any,
|
||||
E = any
|
||||
>(
|
||||
C: T & ComponentConstructor<P, E>,
|
||||
target: HTMLElement,
|
||||
config: AppConfig<P, E> & MountOptions = {}
|
||||
): Promise<Component<P, E> & InstanceType<T>> {
|
||||
return new App(C, config).mount(target, config);
|
||||
}
|
||||
@@ -1,172 +0,0 @@
|
||||
import type { Setter } from "./block_compiler";
|
||||
|
||||
const { setAttribute: elemSetAttribute, removeAttribute } = Element.prototype;
|
||||
const tokenList = DOMTokenList.prototype;
|
||||
const tokenListAdd = tokenList.add;
|
||||
const tokenListRemove = tokenList.remove;
|
||||
const isArray = Array.isArray;
|
||||
const { split, trim } = String.prototype;
|
||||
const wordRegexp = /\s+/;
|
||||
|
||||
/**
|
||||
* We regroup here all code related to updating attributes in a very loose sense:
|
||||
* attributes, properties and classs are all managed by the functions in this
|
||||
* file.
|
||||
*/
|
||||
|
||||
function setAttribute(this: HTMLElement, key: string, value: any) {
|
||||
switch (value) {
|
||||
case false:
|
||||
case undefined:
|
||||
removeAttribute.call(this, key);
|
||||
break;
|
||||
case true:
|
||||
elemSetAttribute.call(this, key, "");
|
||||
break;
|
||||
default:
|
||||
elemSetAttribute.call(this, key, value);
|
||||
}
|
||||
}
|
||||
|
||||
export function createAttrUpdater(attr: string): Setter<HTMLElement> {
|
||||
return function (this: HTMLElement, value: any) {
|
||||
setAttribute.call(this, attr, value);
|
||||
};
|
||||
}
|
||||
|
||||
export function attrsSetter(this: HTMLElement, attrs: any) {
|
||||
if (isArray(attrs)) {
|
||||
setAttribute.call(this, attrs[0], attrs[1]);
|
||||
} else {
|
||||
for (let k in attrs) {
|
||||
setAttribute.call(this, k, attrs[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function attrsUpdater(this: HTMLElement, attrs: any, oldAttrs: any) {
|
||||
if (isArray(attrs)) {
|
||||
const name = attrs[0];
|
||||
const val = attrs[1];
|
||||
if (name === oldAttrs[0]) {
|
||||
if (val === oldAttrs[1]) {
|
||||
return;
|
||||
}
|
||||
setAttribute.call(this, name, val);
|
||||
} else {
|
||||
removeAttribute.call(this, oldAttrs[0]);
|
||||
setAttribute.call(this, name, val);
|
||||
}
|
||||
} else {
|
||||
for (let k in oldAttrs) {
|
||||
if (!(k in attrs)) {
|
||||
removeAttribute.call(this, k);
|
||||
}
|
||||
}
|
||||
for (let k in attrs) {
|
||||
const val = attrs[k];
|
||||
if (val !== oldAttrs[k]) {
|
||||
setAttribute.call(this, k, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function toClassObj(expr: string | number | { [c: string]: any }) {
|
||||
const result: { [c: string]: any } = {};
|
||||
switch (typeof expr) {
|
||||
case "string":
|
||||
// we transform here a list of classes into an object:
|
||||
// 'hey you' becomes {hey: true, you: true}
|
||||
const str = trim.call(expr);
|
||||
if (!str) {
|
||||
return {};
|
||||
}
|
||||
let words = split.call(str, wordRegexp);
|
||||
for (let i = 0, l = words.length; i < l; i++) {
|
||||
result[words[i]] = true;
|
||||
}
|
||||
return result;
|
||||
case "object":
|
||||
// this is already an object but we may need to split keys:
|
||||
// {'a': true, 'b c': true} should become {a: true, b: true, c: true}
|
||||
for (let key in expr as any) {
|
||||
const value = (expr as any)[key];
|
||||
if (value) {
|
||||
key = trim.call(key);
|
||||
if (!key) {
|
||||
continue;
|
||||
}
|
||||
const words = split.call(key, wordRegexp);
|
||||
for (let word of words) {
|
||||
result[word] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
||||
case "undefined":
|
||||
return {};
|
||||
case "number":
|
||||
return { [expr as number]: true };
|
||||
default:
|
||||
return { [expr as any]: true };
|
||||
}
|
||||
}
|
||||
|
||||
export function setClass(this: HTMLElement, val: any) {
|
||||
val = val === "" ? {} : toClassObj(val);
|
||||
// add classes
|
||||
const cl = this.classList;
|
||||
for (let c in val) {
|
||||
tokenListAdd.call(cl, c);
|
||||
}
|
||||
}
|
||||
|
||||
export function updateClass(this: HTMLElement, val: any, oldVal: any) {
|
||||
oldVal = oldVal === "" ? {} : toClassObj(oldVal);
|
||||
val = val === "" ? {} : toClassObj(val);
|
||||
const cl = this.classList;
|
||||
// remove classes
|
||||
for (let c in oldVal) {
|
||||
if (!(c in val)) {
|
||||
tokenListRemove.call(cl, c);
|
||||
}
|
||||
}
|
||||
// add classes
|
||||
for (let c in val) {
|
||||
if (!(c in oldVal)) {
|
||||
tokenListAdd.call(cl, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function makePropSetter(name: string): Setter<HTMLElement> {
|
||||
return function setProp(this: HTMLElement, value: any) {
|
||||
// support 0, fallback to empty string for other falsy values
|
||||
(this as any)[name] = value === 0 ? 0 : value ? value.valueOf() : "";
|
||||
};
|
||||
}
|
||||
|
||||
export function isProp(tag: string, key: string): boolean {
|
||||
switch (tag) {
|
||||
case "input":
|
||||
return (
|
||||
key === "checked" ||
|
||||
key === "indeterminate" ||
|
||||
key === "value" ||
|
||||
key === "readonly" ||
|
||||
key === "disabled"
|
||||
);
|
||||
case "option":
|
||||
return key === "selected" || key === "disabled";
|
||||
case "textarea":
|
||||
return key === "value" || key === "readonly" || key === "disabled";
|
||||
case "select":
|
||||
return key === "value" || key === "disabled";
|
||||
case "button":
|
||||
case "optgroup":
|
||||
return key === "disabled";
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -1,642 +0,0 @@
|
||||
import { OwlError } from "../error_handling";
|
||||
import {
|
||||
attrsSetter,
|
||||
attrsUpdater,
|
||||
createAttrUpdater,
|
||||
isProp,
|
||||
makePropSetter,
|
||||
setClass,
|
||||
updateClass,
|
||||
} from "./attributes";
|
||||
import { config } from "./config";
|
||||
import { createEventHandler } from "./events";
|
||||
import type { VNode } from "./index";
|
||||
import { VMulti } from "./multi";
|
||||
import { toText } from "./text";
|
||||
|
||||
const getDescriptor = (o: any, p: any) => Object.getOwnPropertyDescriptor(o, p)!;
|
||||
const nodeProto = Node.prototype;
|
||||
const elementProto = Element.prototype;
|
||||
const characterDataProto = CharacterData.prototype;
|
||||
|
||||
const characterDataSetData = getDescriptor(characterDataProto, "data").set!;
|
||||
const nodeGetFirstChild = getDescriptor(nodeProto, "firstChild").get!;
|
||||
const nodeGetNextSibling = getDescriptor(nodeProto, "nextSibling").get!;
|
||||
|
||||
const NO_OP = () => {};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Main compiler code
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
type BlockType = (data?: any[], children?: VNode[]) => VNode;
|
||||
|
||||
const cache: { [key: string]: BlockType } = {};
|
||||
|
||||
/**
|
||||
* Compiling blocks is a multi-step process:
|
||||
*
|
||||
* 1. build an IntermediateTree from the HTML element. This intermediate tree
|
||||
* is a binary tree structure that encode dynamic info sub nodes, and the
|
||||
* path required to reach them
|
||||
* 2. process the tree to build a block context, which is an object that aggregate
|
||||
* all dynamic info in a list, and also, all ref indexes.
|
||||
* 3. process the context to build appropriate builder/setter functions
|
||||
* 4. make a dynamic block class, which will efficiently collect references and
|
||||
* create/update dynamic locations/children
|
||||
*
|
||||
* @param str
|
||||
* @returns a new block type, that can build concrete blocks
|
||||
*/
|
||||
export function createBlock(str: string): BlockType {
|
||||
if (str in cache) {
|
||||
return cache[str];
|
||||
}
|
||||
|
||||
// step 0: prepare html base element
|
||||
const doc = new DOMParser().parseFromString(`<t>${str}</t>`, "text/xml");
|
||||
const node = doc.firstChild!.firstChild!;
|
||||
if (config.shouldNormalizeDom) {
|
||||
normalizeNode(node as any);
|
||||
}
|
||||
|
||||
// step 1: prepare intermediate tree
|
||||
const tree = buildTree(node);
|
||||
|
||||
// step 2: prepare block context
|
||||
const context = buildContext(tree);
|
||||
|
||||
// step 3: build the final block class
|
||||
const template = tree.el as HTMLElement;
|
||||
const Block = buildBlock(template, context);
|
||||
cache[str] = Block;
|
||||
return Block;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Helper
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function normalizeNode(node: HTMLElement | Text) {
|
||||
if (node.nodeType === Node.TEXT_NODE) {
|
||||
if (!/\S/.test((node as Text).textContent!)) {
|
||||
(node as Text).remove();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (node.nodeType === Node.ELEMENT_NODE) {
|
||||
if ((node as HTMLElement).tagName === "pre") {
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (let i = node.childNodes.length - 1; i >= 0; --i) {
|
||||
normalizeNode(node.childNodes.item(i) as any);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// building a intermediate tree
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
interface DynamicInfo {
|
||||
idx: number;
|
||||
refIdx?: number;
|
||||
type: "text" | "child" | "handler" | "attribute" | "attributes" | "ref";
|
||||
isOnlyChild?: boolean;
|
||||
name?: string;
|
||||
tag?: string;
|
||||
event?: string;
|
||||
}
|
||||
|
||||
interface IntermediateTree {
|
||||
parent: IntermediateTree | null;
|
||||
firstChild: IntermediateTree | null;
|
||||
nextSibling: IntermediateTree | null;
|
||||
el: Node;
|
||||
info: DynamicInfo[];
|
||||
isRef?: boolean;
|
||||
refIdx?: number;
|
||||
refN: number;
|
||||
currentNS: string | null;
|
||||
}
|
||||
|
||||
function buildTree(
|
||||
node: Node,
|
||||
parent: IntermediateTree | null = null,
|
||||
domParentTree: IntermediateTree | null = null
|
||||
): IntermediateTree {
|
||||
switch (node.nodeType) {
|
||||
case Node.ELEMENT_NODE: {
|
||||
// HTMLElement
|
||||
let currentNS = domParentTree && domParentTree.currentNS;
|
||||
const tagName = (node as Element).tagName;
|
||||
let el: Node | undefined = undefined;
|
||||
const info: DynamicInfo[] = [];
|
||||
if (tagName.startsWith("block-text-")) {
|
||||
const index = parseInt(tagName.slice(11), 10);
|
||||
info.push({ type: "text", idx: index });
|
||||
el = document.createTextNode("");
|
||||
}
|
||||
if (tagName.startsWith("block-child-")) {
|
||||
if (!domParentTree!.isRef) {
|
||||
addRef(domParentTree!);
|
||||
}
|
||||
const index = parseInt(tagName.slice(12), 10);
|
||||
info.push({ type: "child", idx: index });
|
||||
el = document.createTextNode("");
|
||||
}
|
||||
const attrs = (node as Element).attributes;
|
||||
const ns = attrs.getNamedItem("block-ns");
|
||||
if (ns) {
|
||||
attrs.removeNamedItem("block-ns");
|
||||
currentNS = ns.value;
|
||||
}
|
||||
if (!el) {
|
||||
el = currentNS
|
||||
? document.createElementNS(currentNS, tagName)
|
||||
: document.createElement(tagName);
|
||||
}
|
||||
if (el instanceof Element) {
|
||||
if (!domParentTree) {
|
||||
// some html elements may have side effects when setting their attributes.
|
||||
// For example, setting the src attribute of an <img/> will trigger a
|
||||
// request to get the corresponding image. This is something that we
|
||||
// don't want at compile time. We avoid that by putting the content of
|
||||
// the block in a <template/> element
|
||||
const fragment = document.createElement("template").content;
|
||||
fragment.appendChild(el);
|
||||
}
|
||||
for (let i = 0; i < attrs.length; i++) {
|
||||
const attrName = attrs[i].name;
|
||||
const attrValue = attrs[i].value;
|
||||
if (attrName.startsWith("block-handler-")) {
|
||||
const idx = parseInt(attrName.slice(14), 10);
|
||||
info.push({
|
||||
type: "handler",
|
||||
idx,
|
||||
event: attrValue,
|
||||
});
|
||||
} else if (attrName.startsWith("block-attribute-")) {
|
||||
const idx = parseInt(attrName.slice(16), 10);
|
||||
info.push({
|
||||
type: "attribute",
|
||||
idx,
|
||||
name: attrValue,
|
||||
tag: tagName,
|
||||
});
|
||||
} else if (attrName === "block-attributes") {
|
||||
info.push({
|
||||
type: "attributes",
|
||||
idx: parseInt(attrValue, 10),
|
||||
});
|
||||
} else if (attrName === "block-ref") {
|
||||
info.push({
|
||||
type: "ref",
|
||||
idx: parseInt(attrValue, 10),
|
||||
});
|
||||
} else {
|
||||
el.setAttribute(attrs[i].name, attrValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const tree: IntermediateTree = {
|
||||
parent,
|
||||
firstChild: null,
|
||||
nextSibling: null,
|
||||
el,
|
||||
info,
|
||||
refN: 0,
|
||||
currentNS,
|
||||
};
|
||||
|
||||
if (node.firstChild) {
|
||||
const childNode = node.childNodes[0];
|
||||
if (
|
||||
node.childNodes.length === 1 &&
|
||||
childNode.nodeType === Node.ELEMENT_NODE &&
|
||||
(childNode as Element).tagName.startsWith("block-child-")
|
||||
) {
|
||||
const tagName = (childNode as Element).tagName;
|
||||
const index = parseInt(tagName.slice(12), 10);
|
||||
info.push({ idx: index, type: "child", isOnlyChild: true });
|
||||
} else {
|
||||
tree.firstChild = buildTree(node.firstChild, tree, tree);
|
||||
el.appendChild(tree.firstChild.el);
|
||||
let curNode: Node | null = node.firstChild;
|
||||
let curTree: IntermediateTree | null = tree.firstChild;
|
||||
while ((curNode = curNode.nextSibling)) {
|
||||
curTree.nextSibling = buildTree(curNode, curTree, tree);
|
||||
el.appendChild(curTree.nextSibling.el);
|
||||
curTree = curTree.nextSibling;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (tree.info.length) {
|
||||
addRef(tree);
|
||||
}
|
||||
return tree;
|
||||
}
|
||||
case Node.TEXT_NODE:
|
||||
case Node.COMMENT_NODE: {
|
||||
// text node or comment node
|
||||
const el =
|
||||
node.nodeType === Node.TEXT_NODE
|
||||
? document.createTextNode(node.textContent!)
|
||||
: document.createComment(node.textContent!);
|
||||
return {
|
||||
parent: parent,
|
||||
firstChild: null,
|
||||
nextSibling: null,
|
||||
el,
|
||||
info: [],
|
||||
refN: 0,
|
||||
currentNS: null,
|
||||
};
|
||||
}
|
||||
}
|
||||
throw new OwlError("boom");
|
||||
}
|
||||
|
||||
function addRef(tree: IntermediateTree) {
|
||||
tree.isRef = true;
|
||||
do {
|
||||
tree.refN++;
|
||||
} while ((tree = tree.parent as any));
|
||||
}
|
||||
|
||||
function parentTree(tree: IntermediateTree): IntermediateTree | null {
|
||||
let parent = tree.parent;
|
||||
while (parent && parent.nextSibling === tree) {
|
||||
tree = parent;
|
||||
parent = parent.parent;
|
||||
}
|
||||
return parent;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Building a block context
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
interface RefCollector {
|
||||
idx: number;
|
||||
prevIdx: number;
|
||||
getVal: Function;
|
||||
}
|
||||
|
||||
export type Setter<T = any> = (this: T, value: any) => void;
|
||||
export type Updater<T = any> = (this: T, value: any, oldVal: any) => void;
|
||||
|
||||
interface Location {
|
||||
refIdx: number;
|
||||
setData: Setter;
|
||||
updateData: Updater;
|
||||
}
|
||||
|
||||
interface IndexedLocation extends Location {
|
||||
idx: number;
|
||||
}
|
||||
|
||||
interface Child {
|
||||
parentRefIdx: number;
|
||||
afterRefIdx?: number;
|
||||
isOnlyChild?: boolean;
|
||||
}
|
||||
|
||||
interface BlockCtx {
|
||||
refN: number;
|
||||
collectors: RefCollector[];
|
||||
locations: IndexedLocation[];
|
||||
children: Child[];
|
||||
cbRefs: number[];
|
||||
refList: (() => void)[][];
|
||||
}
|
||||
|
||||
function buildContext(tree: IntermediateTree, ctx?: BlockCtx, fromIdx?: number): BlockCtx {
|
||||
if (!ctx) {
|
||||
const children = new Array(tree.info.filter((v) => v.type === "child").length);
|
||||
ctx = { collectors: [], locations: [], children, cbRefs: [], refN: tree.refN, refList: [] };
|
||||
fromIdx = 0;
|
||||
}
|
||||
if (tree.refN) {
|
||||
const initialIdx = fromIdx!;
|
||||
const isRef = tree.isRef;
|
||||
const firstChild = tree.firstChild ? tree.firstChild.refN : 0;
|
||||
const nextSibling = tree.nextSibling ? tree.nextSibling.refN : 0;
|
||||
|
||||
//node
|
||||
if (isRef) {
|
||||
for (let info of tree.info) {
|
||||
info.refIdx = initialIdx!;
|
||||
}
|
||||
tree.refIdx = initialIdx!;
|
||||
updateCtx(ctx, tree);
|
||||
fromIdx!++;
|
||||
}
|
||||
|
||||
// right
|
||||
if (nextSibling) {
|
||||
const idx = fromIdx! + firstChild;
|
||||
ctx.collectors.push({ idx, prevIdx: initialIdx, getVal: nodeGetNextSibling });
|
||||
buildContext(tree.nextSibling!, ctx, idx);
|
||||
}
|
||||
|
||||
// left
|
||||
if (firstChild) {
|
||||
ctx.collectors.push({ idx: fromIdx!, prevIdx: initialIdx, getVal: nodeGetFirstChild });
|
||||
buildContext(tree.firstChild!, ctx, fromIdx!);
|
||||
}
|
||||
}
|
||||
|
||||
return ctx;
|
||||
}
|
||||
|
||||
function updateCtx(ctx: BlockCtx, tree: IntermediateTree) {
|
||||
for (let info of tree.info) {
|
||||
switch (info.type) {
|
||||
case "text":
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx: info.refIdx!,
|
||||
setData: setText,
|
||||
updateData: setText,
|
||||
});
|
||||
break;
|
||||
case "child":
|
||||
if (info.isOnlyChild) {
|
||||
// tree is the parentnode here
|
||||
ctx.children[info.idx] = {
|
||||
parentRefIdx: info.refIdx!,
|
||||
isOnlyChild: true,
|
||||
};
|
||||
} else {
|
||||
// tree is the anchor text node
|
||||
ctx.children[info.idx] = {
|
||||
parentRefIdx: parentTree(tree)!.refIdx!,
|
||||
afterRefIdx: info.refIdx!,
|
||||
};
|
||||
}
|
||||
break;
|
||||
case "attribute": {
|
||||
const refIdx = info.refIdx!;
|
||||
let updater: any;
|
||||
let setter: any;
|
||||
if (isProp(info.tag!, info.name!)) {
|
||||
const setProp = makePropSetter(info.name!);
|
||||
setter = setProp;
|
||||
updater = setProp;
|
||||
} else if (info.name === "class") {
|
||||
setter = setClass;
|
||||
updater = updateClass;
|
||||
} else {
|
||||
setter = createAttrUpdater(info.name!);
|
||||
updater = setter;
|
||||
}
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx,
|
||||
setData: setter,
|
||||
updateData: updater,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case "attributes":
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx: info.refIdx!,
|
||||
setData: attrsSetter,
|
||||
updateData: attrsUpdater,
|
||||
});
|
||||
break;
|
||||
case "handler": {
|
||||
const { setup, update } = createEventHandler(info.event!);
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx: info.refIdx!,
|
||||
setData: setup,
|
||||
updateData: update,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case "ref":
|
||||
const index = ctx.cbRefs.push(info.idx) - 1;
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx: info.refIdx!,
|
||||
setData: makeRefSetter(index, ctx.refList),
|
||||
updateData: NO_OP,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
// -----------------------------------------------------------------------------
|
||||
// building the concrete block class
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function buildBlock(template: HTMLElement, ctx: BlockCtx): BlockType {
|
||||
let B = createBlockClass(template, ctx);
|
||||
|
||||
if (ctx.cbRefs.length) {
|
||||
const cbRefs = ctx.cbRefs;
|
||||
const refList = ctx.refList;
|
||||
let cbRefsNumber = cbRefs.length;
|
||||
B = class extends B {
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
refList.push(new Array(cbRefsNumber));
|
||||
super.mount(parent, afterNode);
|
||||
for (let cbRef of refList.pop()!) {
|
||||
cbRef();
|
||||
}
|
||||
}
|
||||
remove() {
|
||||
super.remove();
|
||||
for (let cbRef of cbRefs) {
|
||||
let fn = (this as any).data[cbRef];
|
||||
fn(null);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if (ctx.children.length) {
|
||||
B = class extends B {
|
||||
children: (VNode | undefined)[] | undefined;
|
||||
constructor(data?: any[], children?: VNode[]) {
|
||||
super(data);
|
||||
this.children = children;
|
||||
}
|
||||
};
|
||||
B.prototype.beforeRemove = VMulti.prototype.beforeRemove;
|
||||
return (data?: any[], children: (VNode | undefined)[] = []) => new B(data, children);
|
||||
}
|
||||
|
||||
return (data?: any[]) => new B(data);
|
||||
}
|
||||
|
||||
type Constructor<T> = new (...args: any[]) => T;
|
||||
type BlockClass = Constructor<VNode<any>>;
|
||||
|
||||
function createBlockClass(template: HTMLElement, ctx: BlockCtx): BlockClass {
|
||||
const { refN, collectors, children } = ctx;
|
||||
const colN = collectors.length;
|
||||
ctx.locations.sort((a, b) => a.idx - b.idx);
|
||||
const locations: Location[] = ctx.locations.map((loc) => ({
|
||||
refIdx: loc.refIdx,
|
||||
setData: loc.setData,
|
||||
updateData: loc.updateData,
|
||||
}));
|
||||
const locN = locations.length;
|
||||
const childN = children.length;
|
||||
const childrenLocs = children;
|
||||
const isDynamic = refN > 0;
|
||||
|
||||
// these values are defined here to make them faster to lookup in the class
|
||||
// block scope
|
||||
const nodeCloneNode = nodeProto.cloneNode;
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const elementRemove = elementProto.remove;
|
||||
|
||||
class Block {
|
||||
el: HTMLElement | undefined;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
data: any[] | undefined;
|
||||
children?: (VNode | undefined)[];
|
||||
refs: Node[] | undefined;
|
||||
|
||||
constructor(data?: any[]) {
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
beforeRemove() {}
|
||||
|
||||
remove() {
|
||||
elementRemove.call(this.el);
|
||||
}
|
||||
|
||||
firstNode(): Node {
|
||||
return this.el!;
|
||||
}
|
||||
|
||||
moveBeforeDOMNode(node: Node | null, parent = this.parentEl) {
|
||||
this.parentEl = parent;
|
||||
nodeInsertBefore.call(parent, this.el!, node);
|
||||
}
|
||||
|
||||
moveBeforeVNode(other: Block | null, afterNode: Node | null) {
|
||||
nodeInsertBefore.call(this.parentEl, this.el!, other ? other.el! : afterNode);
|
||||
}
|
||||
|
||||
toString() {
|
||||
const div = document.createElement("div");
|
||||
this.mount(div, null);
|
||||
return div.innerHTML;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
const el = nodeCloneNode.call(template, true) as HTMLElement;
|
||||
nodeInsertBefore.call(parent, el, afterNode);
|
||||
this.el = el;
|
||||
this.parentEl = parent;
|
||||
}
|
||||
patch(other: Block, withBeforeRemove: boolean) {}
|
||||
}
|
||||
|
||||
if (isDynamic) {
|
||||
Block.prototype.mount = function mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
const el = nodeCloneNode.call(template, true);
|
||||
// collecting references
|
||||
const refs: Node[] = new Array(refN);
|
||||
this.refs = refs;
|
||||
refs[0] = el;
|
||||
for (let i = 0; i < colN; i++) {
|
||||
const w = collectors[i];
|
||||
refs[w.idx] = w.getVal.call(refs[w.prevIdx]);
|
||||
}
|
||||
|
||||
// applying data to all update points
|
||||
if (locN) {
|
||||
const data = this.data!;
|
||||
for (let i = 0; i < locN; i++) {
|
||||
const loc = locations[i];
|
||||
loc.setData.call(refs[loc.refIdx], data[i]);
|
||||
}
|
||||
}
|
||||
|
||||
nodeInsertBefore.call(parent, el, afterNode);
|
||||
|
||||
// preparing all children
|
||||
if (childN) {
|
||||
const children = this.children;
|
||||
for (let i = 0; i < childN; i++) {
|
||||
const child = children![i];
|
||||
if (child) {
|
||||
const loc = childrenLocs[i];
|
||||
const afterNode = loc.afterRefIdx ? refs[loc.afterRefIdx] : null;
|
||||
child.isOnlyChild = loc.isOnlyChild;
|
||||
child.mount(refs[loc.parentRefIdx] as any, afterNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.el = el as HTMLElement;
|
||||
this.parentEl = parent;
|
||||
};
|
||||
|
||||
Block.prototype.patch = function patch(other: Block, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
const refs = this.refs!;
|
||||
// update texts/attributes/
|
||||
if (locN) {
|
||||
const data1 = this.data!;
|
||||
const data2 = other.data!;
|
||||
for (let i = 0; i < locN; i++) {
|
||||
const val1 = data1[i];
|
||||
const val2 = data2[i];
|
||||
if (val1 !== val2) {
|
||||
const loc = locations[i];
|
||||
loc.updateData.call(refs[loc.refIdx], val2, val1);
|
||||
}
|
||||
}
|
||||
this.data = data2;
|
||||
}
|
||||
|
||||
// update children
|
||||
if (childN) {
|
||||
let children1 = this.children;
|
||||
const children2 = other.children;
|
||||
for (let i = 0; i < childN; i++) {
|
||||
const child1 = children1![i];
|
||||
const child2 = children2![i];
|
||||
if (child1) {
|
||||
if (child2) {
|
||||
child1.patch(child2, withBeforeRemove);
|
||||
} else {
|
||||
if (withBeforeRemove) {
|
||||
child1.beforeRemove();
|
||||
}
|
||||
child1.remove();
|
||||
children1![i] = undefined;
|
||||
}
|
||||
} else if (child2) {
|
||||
const loc = childrenLocs[i];
|
||||
const afterNode = loc.afterRefIdx ? refs[loc.afterRefIdx] : null;
|
||||
child2.mount(refs[loc.parentRefIdx] as any, afterNode);
|
||||
children1![i] = child2;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
return Block;
|
||||
}
|
||||
|
||||
function setText(this: Text, value: any) {
|
||||
characterDataSetData.call(this, toText(value));
|
||||
}
|
||||
|
||||
function makeRefSetter(index: number, refs: (() => void)[][]): Setter<HTMLElement> {
|
||||
return function setRef(this: HTMLElement, fn: any) {
|
||||
refs[refs.length - 1][index] = () => fn(this);
|
||||
};
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
export function filterOutModifiersFromData(dataList: any[]): { modifiers: string[]; data: any[] } {
|
||||
dataList = dataList.slice();
|
||||
const modifiers = [];
|
||||
let elm;
|
||||
while ((elm = dataList[0]) && typeof elm === "string") {
|
||||
modifiers.push(dataList.shift());
|
||||
}
|
||||
return { modifiers, data: dataList };
|
||||
}
|
||||
|
||||
export const config = {
|
||||
// whether or not blockdom should normalize DOM whenever a block is created.
|
||||
// Normalizing dom mean removing empty text nodes (or containing only spaces)
|
||||
shouldNormalizeDom: true,
|
||||
|
||||
// this is the main event handler. Every event handler registered with blockdom
|
||||
// will go through this function, giving it the data registered in the block
|
||||
// and the event
|
||||
mainEventHandler: (data: any, ev: Event, currentTarget?: EventTarget | null): boolean => {
|
||||
if (typeof data === "function") {
|
||||
data(ev);
|
||||
} else if (Array.isArray(data)) {
|
||||
data = filterOutModifiersFromData(data).data;
|
||||
data[0](data[1], ev);
|
||||
}
|
||||
return false;
|
||||
},
|
||||
};
|
||||
@@ -1,111 +0,0 @@
|
||||
import { createEventHandler } from "./events";
|
||||
import type { VNode } from "./index";
|
||||
|
||||
type EventsSpec = { [name: string]: number };
|
||||
|
||||
type Catcher = (child: VNode, handlers: any[]) => VNode;
|
||||
|
||||
export function createCatcher(eventsSpec: EventsSpec): Catcher {
|
||||
const n = Object.keys(eventsSpec).length;
|
||||
|
||||
class VCatcher {
|
||||
child: VNode;
|
||||
handlerData: any[];
|
||||
handlerFns: any[] = [];
|
||||
|
||||
parentEl?: HTMLElement | undefined;
|
||||
afterNode: Text | null = null;
|
||||
|
||||
constructor(child: VNode, handlers: any[]) {
|
||||
this.child = child;
|
||||
this.handlerData = handlers;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
this.parentEl = parent;
|
||||
this.child.mount(parent, afterNode);
|
||||
this.afterNode = document.createTextNode("");
|
||||
parent.insertBefore(this.afterNode, afterNode);
|
||||
this.wrapHandlerData();
|
||||
for (let name in eventsSpec) {
|
||||
const index = eventsSpec[name];
|
||||
const handler = createEventHandler(name);
|
||||
this.handlerFns[index] = handler;
|
||||
handler.setup.call(parent, this.handlerData[index]);
|
||||
}
|
||||
}
|
||||
|
||||
wrapHandlerData() {
|
||||
for (let i = 0; i < n; i++) {
|
||||
let handler = this.handlerData[i];
|
||||
// handler = [...mods, fn, comp], so we need to replace second to last elem
|
||||
let idx = handler.length - 2;
|
||||
let origFn = handler[idx];
|
||||
const self = this;
|
||||
handler[idx] = function (ev: any) {
|
||||
const target = ev.target;
|
||||
let currentNode: any = self.child.firstNode();
|
||||
const afterNode = self.afterNode;
|
||||
while (currentNode && currentNode !== afterNode) {
|
||||
if (currentNode.contains(target)) {
|
||||
return origFn.call(this, ev);
|
||||
}
|
||||
currentNode = currentNode.nextSibling;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
moveBeforeDOMNode(node: Node | null, parent = this.parentEl) {
|
||||
this.parentEl = parent;
|
||||
this.child.moveBeforeDOMNode(node, parent);
|
||||
parent!.insertBefore(this.afterNode!, node);
|
||||
}
|
||||
|
||||
moveBeforeVNode(other: VCatcher | null, afterNode: Node | null) {
|
||||
if (other) {
|
||||
// check this with @ged-odoo for use in foreach
|
||||
afterNode = other.firstNode() || afterNode;
|
||||
}
|
||||
this.child.moveBeforeVNode(other ? other.child : null, afterNode);
|
||||
this.parentEl!.insertBefore(this.afterNode!, afterNode);
|
||||
}
|
||||
|
||||
patch(other: VCatcher, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
this.handlerData = other.handlerData;
|
||||
this.wrapHandlerData();
|
||||
for (let i = 0; i < n; i++) {
|
||||
this.handlerFns[i].update.call(this.parentEl!, this.handlerData[i]);
|
||||
}
|
||||
|
||||
this.child.patch(other.child, withBeforeRemove);
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
this.child.beforeRemove();
|
||||
}
|
||||
|
||||
remove() {
|
||||
for (let i = 0; i < n; i++) {
|
||||
this.handlerFns[i].remove.call(this.parentEl!);
|
||||
}
|
||||
this.child.remove();
|
||||
this.afterNode!.remove();
|
||||
}
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
return this.child.firstNode();
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
return this.child.toString();
|
||||
}
|
||||
}
|
||||
|
||||
return function (child: VNode, handlers: any[]): VNode<VCatcher> {
|
||||
return new VCatcher(child, handlers);
|
||||
};
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
import { config } from "./config";
|
||||
|
||||
type EventHandlerSetter = (this: HTMLElement, data: any) => void;
|
||||
|
||||
interface EventHandlerCreator {
|
||||
setup: EventHandlerSetter;
|
||||
update: EventHandlerSetter;
|
||||
remove: (this: HTMLElement) => void;
|
||||
}
|
||||
|
||||
export function createEventHandler(rawEvent: string): EventHandlerCreator {
|
||||
const eventName = rawEvent.split(".")[0];
|
||||
const capture = rawEvent.includes(".capture");
|
||||
if (rawEvent.includes(".synthetic")) {
|
||||
return createSyntheticHandler(eventName, capture);
|
||||
} else {
|
||||
return createElementHandler(eventName, capture);
|
||||
}
|
||||
}
|
||||
|
||||
// Native listener
|
||||
let nextNativeEventId = 1;
|
||||
function createElementHandler(evName: string, capture: boolean = false): EventHandlerCreator {
|
||||
let eventKey = `__event__${evName}_${nextNativeEventId++}`;
|
||||
if (capture) {
|
||||
eventKey = `${eventKey}_capture`;
|
||||
}
|
||||
|
||||
function listener(ev: Event) {
|
||||
const currentTarget = ev.currentTarget as HTMLElement;
|
||||
if (!currentTarget || !currentTarget.ownerDocument.contains(currentTarget)) return;
|
||||
const data = (currentTarget as any)[eventKey];
|
||||
if (!data) return;
|
||||
config.mainEventHandler(data, ev, currentTarget);
|
||||
}
|
||||
|
||||
function setup(this: HTMLElement, data: any) {
|
||||
(this as any)[eventKey] = data;
|
||||
this.addEventListener(evName, listener, { capture });
|
||||
}
|
||||
|
||||
function remove(this: HTMLElement) {
|
||||
delete (this as any)[eventKey];
|
||||
this.removeEventListener(evName, listener, { capture });
|
||||
}
|
||||
function update(this: HTMLElement, data: any) {
|
||||
(this as any)[eventKey] = data;
|
||||
}
|
||||
|
||||
return { setup, update, remove };
|
||||
}
|
||||
|
||||
// Synthetic handler: a form of event delegation that allows placing only one
|
||||
// listener per event type.
|
||||
let nextSyntheticEventId = 1;
|
||||
function createSyntheticHandler(evName: string, capture: boolean = false): EventHandlerCreator {
|
||||
let eventKey = `__event__synthetic_${evName}`;
|
||||
if (capture) {
|
||||
eventKey = `${eventKey}_capture`;
|
||||
}
|
||||
setupSyntheticEvent(evName, eventKey, capture);
|
||||
const currentId = nextSyntheticEventId++;
|
||||
function setup(this: HTMLElement, data: any) {
|
||||
const _data = (this as any)[eventKey] || {};
|
||||
_data[currentId] = data;
|
||||
(this as any)[eventKey] = _data;
|
||||
}
|
||||
|
||||
function remove(this: HTMLElement) {
|
||||
delete (this as any)[eventKey];
|
||||
}
|
||||
|
||||
return { setup, update: setup, remove };
|
||||
}
|
||||
|
||||
function nativeToSyntheticEvent(eventKey: string, event: Event) {
|
||||
let dom = event.target;
|
||||
while (dom !== null) {
|
||||
const _data = (dom as any)[eventKey];
|
||||
if (_data) {
|
||||
for (const data of Object.values(_data)) {
|
||||
const stopped = config.mainEventHandler(data, event, dom);
|
||||
if (stopped) return;
|
||||
}
|
||||
}
|
||||
dom = (dom as any).parentNode;
|
||||
}
|
||||
}
|
||||
|
||||
const CONFIGURED_SYNTHETIC_EVENTS: { [event: string]: boolean } = {};
|
||||
|
||||
function setupSyntheticEvent(evName: string, eventKey: string, capture: boolean = false) {
|
||||
if (CONFIGURED_SYNTHETIC_EVENTS[eventKey]) {
|
||||
return;
|
||||
}
|
||||
document.addEventListener(evName, (event) => nativeToSyntheticEvent(eventKey, event), {
|
||||
capture,
|
||||
});
|
||||
CONFIGURED_SYNTHETIC_EVENTS[eventKey] = true;
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
const nodeProto = Node.prototype;
|
||||
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const nodeRemoveChild = nodeProto.removeChild;
|
||||
|
||||
class VHtml {
|
||||
html: string;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
content: ChildNode[] = [];
|
||||
|
||||
constructor(html: string) {
|
||||
this.html = html;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
this.parentEl = parent;
|
||||
const template = document.createElement("template");
|
||||
template.innerHTML = this.html;
|
||||
this.content = [...(template.content.childNodes as any)];
|
||||
for (let elem of this.content) {
|
||||
nodeInsertBefore.call(parent, elem, afterNode);
|
||||
}
|
||||
if (!this.content.length) {
|
||||
const textNode = document.createTextNode("");
|
||||
this.content.push(textNode);
|
||||
nodeInsertBefore.call(parent, textNode, afterNode);
|
||||
}
|
||||
}
|
||||
|
||||
moveBeforeDOMNode(node: Node | null, parent = this.parentEl) {
|
||||
this.parentEl = parent;
|
||||
for (let elem of this.content) {
|
||||
nodeInsertBefore.call(parent, elem, node);
|
||||
}
|
||||
}
|
||||
|
||||
moveBeforeVNode(other: VHtml | null, afterNode: Node | null) {
|
||||
const target = other ? other.content[0] : afterNode;
|
||||
this.moveBeforeDOMNode(target);
|
||||
}
|
||||
|
||||
patch(other: VHtml) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
const html2 = other.html;
|
||||
if (this.html !== html2) {
|
||||
const parent = this.parentEl;
|
||||
// insert new html in front of current
|
||||
const afterNode = this.content[0];
|
||||
const template = document.createElement("template");
|
||||
template.innerHTML = html2;
|
||||
const content = [...(template.content.childNodes as any)];
|
||||
for (let elem of content) {
|
||||
nodeInsertBefore.call(parent, elem, afterNode);
|
||||
}
|
||||
if (!content.length) {
|
||||
const textNode = document.createTextNode("");
|
||||
content.push(textNode);
|
||||
nodeInsertBefore.call(parent, textNode, afterNode);
|
||||
}
|
||||
|
||||
// remove current content
|
||||
this.remove();
|
||||
this.content = content;
|
||||
this.html = other.html;
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {}
|
||||
|
||||
remove() {
|
||||
const parent = this.parentEl;
|
||||
for (let elem of this.content) {
|
||||
nodeRemoveChild.call(parent, elem);
|
||||
}
|
||||
}
|
||||
|
||||
firstNode(): Node {
|
||||
return this.content[0]!;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return this.html;
|
||||
}
|
||||
}
|
||||
|
||||
export function html(str: string): VNode<VHtml> {
|
||||
return new VHtml(str);
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
export { config } from "./config";
|
||||
|
||||
export { toggler } from "./toggler";
|
||||
export { createBlock } from "./block_compiler";
|
||||
export { list } from "./list";
|
||||
export { multi } from "./multi";
|
||||
export { text, comment } from "./text";
|
||||
export { html } from "./html";
|
||||
export { createCatcher } from "./event_catcher";
|
||||
|
||||
export interface VNode<T = any> {
|
||||
mount(parent: HTMLElement, afterNode: Node | null): void;
|
||||
moveBeforeDOMNode(node: Node | null, parent?: HTMLElement): void;
|
||||
moveBeforeVNode(other: T | null, afterNode: Node | null): void;
|
||||
patch(other: T, withBeforeRemove: boolean): void;
|
||||
beforeRemove(): void;
|
||||
remove(): void;
|
||||
firstNode(): Node | undefined;
|
||||
|
||||
el?: undefined | HTMLElement | Text;
|
||||
parentEl?: undefined | HTMLElement;
|
||||
isOnlyChild?: boolean | undefined;
|
||||
key?: any;
|
||||
}
|
||||
|
||||
export type BDom = VNode<any>;
|
||||
|
||||
export function mount(vnode: VNode, fixture: HTMLElement, afterNode: Node | null = null) {
|
||||
vnode.mount(fixture, afterNode);
|
||||
}
|
||||
|
||||
export function patch(vnode1: VNode, vnode2: VNode, withBeforeRemove: boolean = false) {
|
||||
vnode1.patch(vnode2, withBeforeRemove);
|
||||
}
|
||||
|
||||
export function remove(vnode: VNode, withBeforeRemove: boolean = false) {
|
||||
if (withBeforeRemove) {
|
||||
vnode.beforeRemove();
|
||||
}
|
||||
vnode.remove();
|
||||
}
|
||||
|
||||
export function withKey(vnode: VNode, key: any) {
|
||||
vnode.key = key;
|
||||
return vnode;
|
||||
}
|
||||
@@ -1,248 +0,0 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
const getDescriptor = (o: any, p: any) => Object.getOwnPropertyDescriptor(o, p)!;
|
||||
const nodeProto = Node.prototype;
|
||||
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const nodeAppendChild = nodeProto.appendChild;
|
||||
const nodeRemoveChild = nodeProto.removeChild;
|
||||
const nodeSetTextContent = getDescriptor(nodeProto, "textContent").set!;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// List Node
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class VList {
|
||||
children: VNode[];
|
||||
anchor: Node | undefined;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
isOnlyChild?: boolean | undefined;
|
||||
|
||||
constructor(children: VNode[]) {
|
||||
this.children = children;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
const children = this.children;
|
||||
const _anchor = document.createTextNode("");
|
||||
this.anchor = _anchor;
|
||||
nodeInsertBefore.call(parent, _anchor, afterNode);
|
||||
const l = children.length;
|
||||
if (l) {
|
||||
const mount = children[0].mount;
|
||||
for (let i = 0; i < l; i++) {
|
||||
mount.call(children[i], parent, _anchor);
|
||||
}
|
||||
}
|
||||
|
||||
this.parentEl = parent;
|
||||
}
|
||||
|
||||
moveBeforeDOMNode(node: Node | null, parent = this.parentEl) {
|
||||
this.parentEl = parent;
|
||||
const children = this.children;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
children[i].moveBeforeDOMNode(node, parent);
|
||||
}
|
||||
parent!.insertBefore(this.anchor!, node);
|
||||
}
|
||||
|
||||
moveBeforeVNode(other: VList | null, afterNode: Node | null) {
|
||||
if (other) {
|
||||
const next = other!.children[0];
|
||||
afterNode = (next ? next.firstNode() : other!.anchor) || null;
|
||||
}
|
||||
const children = this.children;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
children[i].moveBeforeVNode(null, afterNode);
|
||||
}
|
||||
this.parentEl!.insertBefore(this.anchor!, afterNode);
|
||||
}
|
||||
|
||||
patch(other: VList, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
const ch1 = this.children;
|
||||
const ch2: VNode[] = other.children;
|
||||
if (ch2.length === 0 && ch1.length === 0) {
|
||||
return;
|
||||
}
|
||||
this.children = ch2;
|
||||
const proto = ch2[0] || ch1[0];
|
||||
const {
|
||||
mount: cMount,
|
||||
patch: cPatch,
|
||||
remove: cRemove,
|
||||
beforeRemove,
|
||||
moveBeforeVNode: cMoveBefore,
|
||||
firstNode: cFirstNode,
|
||||
} = proto;
|
||||
|
||||
const _anchor = this.anchor!;
|
||||
const isOnlyChild = this.isOnlyChild;
|
||||
const parent = this.parentEl!;
|
||||
|
||||
// fast path: no new child => only remove
|
||||
if (ch2.length === 0 && isOnlyChild) {
|
||||
if (withBeforeRemove) {
|
||||
for (let i = 0, l = ch1.length; i < l; i++) {
|
||||
beforeRemove.call(ch1[i]);
|
||||
}
|
||||
}
|
||||
|
||||
nodeSetTextContent.call(parent, "");
|
||||
nodeAppendChild.call(parent, _anchor);
|
||||
return;
|
||||
}
|
||||
|
||||
let startIdx1 = 0;
|
||||
let startIdx2 = 0;
|
||||
let startVn1 = ch1[0];
|
||||
let startVn2 = ch2[0];
|
||||
|
||||
let endIdx1 = ch1.length - 1;
|
||||
let endIdx2 = ch2.length - 1;
|
||||
let endVn1 = ch1[endIdx1];
|
||||
let endVn2 = ch2[endIdx2];
|
||||
|
||||
let mapping: any = undefined;
|
||||
|
||||
while (startIdx1 <= endIdx1 && startIdx2 <= endIdx2) {
|
||||
// -------------------------------------------------------------------
|
||||
if (startVn1 === null) {
|
||||
startVn1 = ch1[++startIdx1];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
if (endVn1 === null) {
|
||||
endVn1 = ch1[--endIdx1];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
let startKey1 = startVn1.key;
|
||||
let startKey2 = startVn2.key;
|
||||
if (startKey1 === startKey2) {
|
||||
cPatch.call(startVn1, startVn2, withBeforeRemove);
|
||||
ch2[startIdx2] = startVn1;
|
||||
startVn1 = ch1[++startIdx1];
|
||||
startVn2 = ch2[++startIdx2];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
let endKey1 = endVn1.key;
|
||||
let endKey2 = endVn2.key;
|
||||
if (endKey1 === endKey2) {
|
||||
cPatch.call(endVn1, endVn2, withBeforeRemove);
|
||||
ch2[endIdx2] = endVn1;
|
||||
endVn1 = ch1[--endIdx1];
|
||||
endVn2 = ch2[--endIdx2];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
if (startKey1 === endKey2) {
|
||||
// bnode moved right
|
||||
cPatch.call(startVn1, endVn2, withBeforeRemove);
|
||||
ch2[endIdx2] = startVn1;
|
||||
const nextChild = ch2[endIdx2 + 1];
|
||||
cMoveBefore.call(startVn1, nextChild, _anchor);
|
||||
startVn1 = ch1[++startIdx1];
|
||||
endVn2 = ch2[--endIdx2];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
if (endKey1 === startKey2) {
|
||||
// bnode moved left
|
||||
cPatch.call(endVn1, startVn2, withBeforeRemove);
|
||||
ch2[startIdx2] = endVn1;
|
||||
const nextChild = ch1[startIdx1];
|
||||
cMoveBefore.call(endVn1, nextChild, _anchor);
|
||||
endVn1 = ch1[--endIdx1];
|
||||
startVn2 = ch2[++startIdx2];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
mapping = mapping || createMapping(ch1, startIdx1, endIdx1);
|
||||
let idxInOld = mapping[startKey2];
|
||||
if (idxInOld === undefined) {
|
||||
cMount.call(startVn2, parent, cFirstNode.call(startVn1) || null);
|
||||
} else {
|
||||
const elmToMove = ch1[idxInOld];
|
||||
cMoveBefore.call(elmToMove, startVn1, null);
|
||||
cPatch.call(elmToMove, startVn2, withBeforeRemove);
|
||||
ch2[startIdx2] = elmToMove;
|
||||
ch1[idxInOld] = null as any;
|
||||
}
|
||||
startVn2 = ch2[++startIdx2];
|
||||
}
|
||||
// ---------------------------------------------------------------------
|
||||
if (startIdx1 <= endIdx1 || startIdx2 <= endIdx2) {
|
||||
if (startIdx1 > endIdx1) {
|
||||
const nextChild = ch2[endIdx2 + 1];
|
||||
const anchor = nextChild ? cFirstNode.call(nextChild) || null : _anchor;
|
||||
for (let i = startIdx2; i <= endIdx2; i++) {
|
||||
cMount.call(ch2[i], parent, anchor);
|
||||
}
|
||||
} else {
|
||||
for (let i = startIdx1; i <= endIdx1; i++) {
|
||||
let ch = ch1[i];
|
||||
if (ch) {
|
||||
if (withBeforeRemove) {
|
||||
beforeRemove.call(ch);
|
||||
}
|
||||
cRemove.call(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
const children = this.children;
|
||||
const l = children.length;
|
||||
if (l) {
|
||||
const beforeRemove = children[0].beforeRemove;
|
||||
for (let i = 0; i < l; i++) {
|
||||
beforeRemove.call(children[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
remove() {
|
||||
const { parentEl, anchor } = this;
|
||||
if (this.isOnlyChild) {
|
||||
nodeSetTextContent.call(parentEl, "");
|
||||
} else {
|
||||
const children = this.children;
|
||||
const l = children.length;
|
||||
if (l) {
|
||||
const remove = children[0].remove;
|
||||
for (let i = 0; i < l; i++) {
|
||||
remove.call(children[i]);
|
||||
}
|
||||
}
|
||||
nodeRemoveChild.call(parentEl, anchor!);
|
||||
}
|
||||
}
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
const child = this.children[0];
|
||||
return child ? child.firstNode() : undefined;
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
return this.children.map((c) => c!.toString()).join("");
|
||||
}
|
||||
}
|
||||
|
||||
export function list(children: VNode[]): VNode<VList> {
|
||||
return new VList(children);
|
||||
}
|
||||
|
||||
function createMapping(ch1: any[], startIdx1: number, endIdx2: number): { [key: string]: any } {
|
||||
let mapping: any = {};
|
||||
for (let i = startIdx1; i <= endIdx2; i++) {
|
||||
mapping[ch1[i].key] = i;
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
@@ -1,149 +0,0 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
const getDescriptor = (o: any, p: any) => Object.getOwnPropertyDescriptor(o, p)!;
|
||||
const nodeProto = Node.prototype;
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const nodeSetTextContent = getDescriptor(nodeProto, "textContent").set!;
|
||||
const nodeRemoveChild = nodeProto.removeChild;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Multi NODE
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export class VMulti {
|
||||
children: (VNode | undefined)[];
|
||||
anchors?: Node[] | undefined;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
isOnlyChild?: boolean | undefined;
|
||||
|
||||
constructor(children: (VNode | undefined)[]) {
|
||||
this.children = children;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
const children = this.children;
|
||||
const l = children.length;
|
||||
const anchors = new Array(l);
|
||||
for (let i = 0; i < l; i++) {
|
||||
let child = children[i];
|
||||
if (child) {
|
||||
child.mount(parent, afterNode);
|
||||
} else {
|
||||
const childAnchor = document.createTextNode("");
|
||||
anchors[i] = childAnchor;
|
||||
nodeInsertBefore.call(parent, childAnchor, afterNode);
|
||||
}
|
||||
}
|
||||
this.anchors = anchors;
|
||||
this.parentEl = parent;
|
||||
}
|
||||
|
||||
moveBeforeDOMNode(node: Node | null, parent = this.parentEl) {
|
||||
this.parentEl = parent;
|
||||
const children = this.children;
|
||||
const anchors = this.anchors;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
let child = children[i];
|
||||
if (child) {
|
||||
child.moveBeforeDOMNode(node, parent);
|
||||
} else {
|
||||
const anchor = anchors![i];
|
||||
nodeInsertBefore.call(parent, anchor, node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
moveBeforeVNode(other: VMulti | null, afterNode: Node | null) {
|
||||
if (other) {
|
||||
const next = other!.children[0];
|
||||
afterNode = (next ? next.firstNode() : other!.anchors![0]) || null;
|
||||
}
|
||||
const children = this.children;
|
||||
const parent = this.parentEl;
|
||||
const anchors = this.anchors;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
let child = children[i];
|
||||
if (child) {
|
||||
child.moveBeforeVNode(null, afterNode);
|
||||
} else {
|
||||
const anchor = anchors![i];
|
||||
nodeInsertBefore.call(parent, anchor, afterNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
patch(other: VMulti, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
const children1 = this.children;
|
||||
const children2 = other.children;
|
||||
const anchors = this.anchors!;
|
||||
const parentEl = this.parentEl!;
|
||||
for (let i = 0, l = children1.length; i < l; i++) {
|
||||
const vn1 = children1[i];
|
||||
const vn2 = children2[i];
|
||||
if (vn1) {
|
||||
if (vn2) {
|
||||
vn1.patch(vn2, withBeforeRemove);
|
||||
} else {
|
||||
const afterNode = vn1.firstNode()!;
|
||||
const anchor = document.createTextNode("");
|
||||
anchors[i] = anchor;
|
||||
nodeInsertBefore.call(parentEl, anchor, afterNode);
|
||||
if (withBeforeRemove) {
|
||||
vn1.beforeRemove();
|
||||
}
|
||||
vn1.remove();
|
||||
children1[i] = undefined;
|
||||
}
|
||||
} else if (vn2) {
|
||||
children1[i] = vn2;
|
||||
const anchor = anchors[i];
|
||||
vn2.mount(parentEl, anchor);
|
||||
nodeRemoveChild.call(parentEl, anchor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
const children = this.children;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
const child = children[i];
|
||||
if (child) {
|
||||
child.beforeRemove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
remove() {
|
||||
const parentEl = this.parentEl;
|
||||
if (this.isOnlyChild) {
|
||||
nodeSetTextContent.call(parentEl, "");
|
||||
} else {
|
||||
const children = this.children;
|
||||
const anchors = this.anchors;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
const child = children[i];
|
||||
if (child) {
|
||||
child.remove();
|
||||
} else {
|
||||
nodeRemoveChild.call(parentEl, anchors![i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
const child = this.children[0];
|
||||
return child ? child.firstNode() : this.anchors![0];
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
return this.children.map((c) => (c ? c!.toString() : "")).join("");
|
||||
}
|
||||
}
|
||||
|
||||
export function multi(children: (VNode | undefined)[]): VNode<VMulti> {
|
||||
return new VMulti(children);
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
const getDescriptor = (o: any, p: any) => Object.getOwnPropertyDescriptor(o, p)!;
|
||||
const nodeProto = Node.prototype;
|
||||
const characterDataProto = CharacterData.prototype;
|
||||
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const characterDataSetData = getDescriptor(characterDataProto, "data").set!;
|
||||
const nodeRemoveChild = nodeProto.removeChild;
|
||||
|
||||
abstract class VSimpleNode {
|
||||
text: string | String;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
el?: any;
|
||||
|
||||
constructor(text: string | String) {
|
||||
this.text = text;
|
||||
}
|
||||
|
||||
mountNode(node: Node, parent: HTMLElement, afterNode: Node | null) {
|
||||
this.parentEl = parent;
|
||||
nodeInsertBefore.call(parent, node, afterNode);
|
||||
this.el = node;
|
||||
}
|
||||
|
||||
moveBeforeDOMNode(node: Node | null, parent = this.parentEl) {
|
||||
this.parentEl = parent;
|
||||
nodeInsertBefore.call(parent, this.el!, node);
|
||||
}
|
||||
|
||||
moveBeforeVNode(other: VText | null, afterNode: Node | null) {
|
||||
nodeInsertBefore.call(this.parentEl, this.el!, other ? other.el! : afterNode);
|
||||
}
|
||||
|
||||
beforeRemove() {}
|
||||
|
||||
remove() {
|
||||
nodeRemoveChild.call(this.parentEl, this.el!);
|
||||
}
|
||||
|
||||
firstNode(): Node {
|
||||
return this.el!;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return this.text;
|
||||
}
|
||||
}
|
||||
|
||||
class VText extends VSimpleNode {
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
this.mountNode(document.createTextNode(toText(this.text)), parent, afterNode);
|
||||
}
|
||||
|
||||
patch(other: VText) {
|
||||
const text2 = other.text;
|
||||
if (this.text !== text2) {
|
||||
characterDataSetData.call(this.el!, toText(text2));
|
||||
this.text = text2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class VComment extends VSimpleNode {
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
this.mountNode(document.createComment(toText(this.text)), parent, afterNode);
|
||||
}
|
||||
|
||||
patch() {}
|
||||
}
|
||||
|
||||
export function text(str: string | String): VNode<VText> {
|
||||
return new VText(str);
|
||||
}
|
||||
|
||||
export function comment(str: string): VNode<VComment> {
|
||||
return new VComment(str);
|
||||
}
|
||||
|
||||
export function toText(value: any): string {
|
||||
switch (typeof value) {
|
||||
case "string":
|
||||
return value;
|
||||
case "number":
|
||||
return String(value);
|
||||
case "boolean":
|
||||
return value ? "true" : "false";
|
||||
default:
|
||||
return value || "";
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Toggler node
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class VToggler {
|
||||
key: string;
|
||||
child: VNode;
|
||||
|
||||
parentEl?: HTMLElement | undefined;
|
||||
|
||||
constructor(key: string, child: VNode) {
|
||||
this.key = key;
|
||||
this.child = child;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
this.parentEl = parent;
|
||||
this.child.mount(parent, afterNode);
|
||||
}
|
||||
|
||||
moveBeforeDOMNode(node: Node | null, parent?: HTMLElement) {
|
||||
this.child.moveBeforeDOMNode(node, parent);
|
||||
}
|
||||
|
||||
moveBeforeVNode(other: VToggler | null, afterNode: Node | null) {
|
||||
this.moveBeforeDOMNode((other && other.firstNode()) || afterNode);
|
||||
}
|
||||
|
||||
patch(other: VToggler, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
let child1 = this.child;
|
||||
let child2 = other.child;
|
||||
if (this.key === other.key) {
|
||||
child1.patch(child2, withBeforeRemove);
|
||||
} else {
|
||||
child2.mount(this.parentEl!, child1.firstNode()!);
|
||||
if (withBeforeRemove) {
|
||||
child1.beforeRemove();
|
||||
}
|
||||
child1.remove();
|
||||
this.child = child2;
|
||||
this.key = other.key;
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
this.child.beforeRemove();
|
||||
}
|
||||
|
||||
remove() {
|
||||
this.child.remove();
|
||||
}
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
return this.child.firstNode();
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
return this.child.toString();
|
||||
}
|
||||
}
|
||||
|
||||
export function toggler(key: string, child: VNode): VNode<VToggler> {
|
||||
return new VToggler(key, child);
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
import { Schema } from "./validation";
|
||||
import type { ComponentNode } from "./component_node";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Component Class
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export type Props = { [key: string]: any };
|
||||
|
||||
interface StaticComponentProperties {
|
||||
template: string;
|
||||
defaultProps?: any;
|
||||
props?: Schema;
|
||||
components?: { [componentName: string]: ComponentConstructor };
|
||||
}
|
||||
|
||||
export type ComponentConstructor<P extends Props = any, E = any> = (new (
|
||||
props: P,
|
||||
env: E,
|
||||
node: ComponentNode
|
||||
) => Component<P, E>) &
|
||||
StaticComponentProperties;
|
||||
|
||||
export class Component<Props = any, Env = any> {
|
||||
static template: string = "";
|
||||
static props?: any;
|
||||
static defaultProps?: any;
|
||||
|
||||
props: Props;
|
||||
env: Env;
|
||||
__owl__: ComponentNode;
|
||||
|
||||
constructor(props: Props, env: Env, node: ComponentNode) {
|
||||
this.props = props;
|
||||
this.env = env;
|
||||
this.__owl__ = node;
|
||||
}
|
||||
|
||||
setup() {}
|
||||
|
||||
render(deep: boolean = false) {
|
||||
this.__owl__.render(deep === true);
|
||||
}
|
||||
}
|
||||
@@ -1,350 +0,0 @@
|
||||
import type { App, Env } from "./app";
|
||||
import { BDom, VNode } from "./blockdom";
|
||||
import { Component, ComponentConstructor, Props } from "./component";
|
||||
import { fibersInError, OwlError } from "./error_handling";
|
||||
import { Fiber, makeChildFiber, makeRootFiber, MountFiber, MountOptions } from "./fibers";
|
||||
import { clearReactivesForCallback, getSubscriptions, reactive, targets } from "./reactivity";
|
||||
import { STATUS } from "./status";
|
||||
import { batched, Callback } from "./utils";
|
||||
|
||||
let currentNode: ComponentNode | null = null;
|
||||
|
||||
export function getCurrent(): ComponentNode {
|
||||
if (!currentNode) {
|
||||
throw new OwlError("No active component (a hook function should only be called in 'setup')");
|
||||
}
|
||||
return currentNode;
|
||||
}
|
||||
|
||||
export function useComponent(): Component {
|
||||
return currentNode!.component;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply default props (only top level).
|
||||
*/
|
||||
function applyDefaultProps<P extends object>(props: P, defaultProps: Partial<P>) {
|
||||
for (let propName in defaultProps) {
|
||||
if (props[propName] === undefined) {
|
||||
(props as any)[propName] = defaultProps[propName];
|
||||
}
|
||||
}
|
||||
}
|
||||
// -----------------------------------------------------------------------------
|
||||
// Integration with reactivity system (useState)
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
const batchedRenderFunctions = new WeakMap<ComponentNode, Callback>();
|
||||
/**
|
||||
* Creates a reactive object that will be observed by the current component.
|
||||
* Reading data from the returned object (eg during rendering) will cause the
|
||||
* component to subscribe to that data and be rerendered when it changes.
|
||||
*
|
||||
* @param state the state to observe
|
||||
* @returns a reactive object that will cause the component to re-render on
|
||||
* relevant changes
|
||||
* @see reactive
|
||||
*/
|
||||
export function useState<T extends object>(state: T): T {
|
||||
const node = getCurrent();
|
||||
let render = batchedRenderFunctions.get(node)!;
|
||||
if (!render) {
|
||||
render = batched(node.render.bind(node, false));
|
||||
batchedRenderFunctions.set(node, render);
|
||||
// manual implementation of onWillDestroy to break cyclic dependency
|
||||
node.willDestroy.push(clearReactivesForCallback.bind(null, render));
|
||||
}
|
||||
return reactive(state, render);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Component VNode class
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
type LifecycleHook = Function;
|
||||
|
||||
export class ComponentNode<P extends Props = any, E = any> implements VNode<ComponentNode<P, E>> {
|
||||
el?: HTMLElement | Text | undefined;
|
||||
app: App;
|
||||
fiber: Fiber | null = null;
|
||||
component: Component<P, E>;
|
||||
bdom: BDom | null = null;
|
||||
status: STATUS = STATUS.NEW;
|
||||
forceNextRender: boolean = false;
|
||||
parentKey: string | null;
|
||||
props: P;
|
||||
|
||||
renderFn: Function;
|
||||
parent: ComponentNode | null;
|
||||
childEnv: Env;
|
||||
children: { [key: string]: ComponentNode } = Object.create(null);
|
||||
refs: any = {};
|
||||
|
||||
willStart: LifecycleHook[] = [];
|
||||
willUpdateProps: LifecycleHook[] = [];
|
||||
willUnmount: LifecycleHook[] = [];
|
||||
mounted: LifecycleHook[] = [];
|
||||
willPatch: LifecycleHook[] = [];
|
||||
patched: LifecycleHook[] = [];
|
||||
willDestroy: LifecycleHook[] = [];
|
||||
|
||||
constructor(
|
||||
C: ComponentConstructor<P, E>,
|
||||
props: P,
|
||||
app: App,
|
||||
parent: ComponentNode | null,
|
||||
parentKey: string | null
|
||||
) {
|
||||
currentNode = this;
|
||||
this.app = app;
|
||||
this.parent = parent;
|
||||
this.props = props;
|
||||
this.parentKey = parentKey;
|
||||
const defaultProps = C.defaultProps;
|
||||
props = Object.assign({}, props);
|
||||
if (defaultProps) {
|
||||
applyDefaultProps(props, defaultProps);
|
||||
}
|
||||
const env = (parent && parent.childEnv) || app.env;
|
||||
this.childEnv = env;
|
||||
for (const key in props) {
|
||||
const prop = props[key];
|
||||
if (prop && typeof prop === "object" && targets.has(prop)) {
|
||||
props[key] = useState(prop);
|
||||
}
|
||||
}
|
||||
this.component = new C(props, env, this);
|
||||
this.renderFn = app.getTemplate(C.template).bind(this.component, this.component, this);
|
||||
this.component.setup();
|
||||
currentNode = null;
|
||||
}
|
||||
|
||||
mountComponent(target: any, options?: MountOptions) {
|
||||
const fiber = new MountFiber(this, target, options);
|
||||
this.app.scheduler.addFiber(fiber);
|
||||
this.initiateRender(fiber);
|
||||
}
|
||||
|
||||
async initiateRender(fiber: Fiber | MountFiber) {
|
||||
this.fiber = fiber;
|
||||
if (this.mounted.length) {
|
||||
fiber.root!.mounted.push(fiber);
|
||||
}
|
||||
const component = this.component;
|
||||
try {
|
||||
await Promise.all(this.willStart.map((f) => f.call(component)));
|
||||
} catch (e) {
|
||||
this.app.handleError({ node: this, error: e });
|
||||
return;
|
||||
}
|
||||
if (this.status === STATUS.NEW && this.fiber === fiber) {
|
||||
fiber.render();
|
||||
}
|
||||
}
|
||||
|
||||
async render(deep: boolean) {
|
||||
let current = this.fiber;
|
||||
if (current && (current.root!.locked || (current as any).bdom === true)) {
|
||||
await Promise.resolve();
|
||||
// situation may have changed after the microtask tick
|
||||
current = this.fiber;
|
||||
}
|
||||
if (current) {
|
||||
if (!current.bdom && !fibersInError.has(current)) {
|
||||
if (deep) {
|
||||
// we want the render from this point on to be with deep=true
|
||||
current.deep = deep;
|
||||
}
|
||||
return;
|
||||
}
|
||||
// if current rendering was with deep=true, we want this one to be the same
|
||||
deep = deep || current.deep;
|
||||
} else if (!this.bdom) {
|
||||
return;
|
||||
}
|
||||
|
||||
const fiber = makeRootFiber(this);
|
||||
fiber.deep = deep;
|
||||
this.fiber = fiber;
|
||||
|
||||
this.app.scheduler.addFiber(fiber);
|
||||
await Promise.resolve();
|
||||
if (this.status === STATUS.DESTROYED) {
|
||||
return;
|
||||
}
|
||||
// We only want to actually render the component if the following two
|
||||
// conditions are true:
|
||||
// * this.fiber: it could be null, in which case the render has been cancelled
|
||||
// * (current || !fiber.parent): if current is not null, this means that the
|
||||
// render function was called when a render was already occurring. In this
|
||||
// case, the pending rendering was cancelled, and the fiber needs to be
|
||||
// rendered to complete the work. If current is null, we check that the
|
||||
// fiber has no parent. If that is the case, the fiber was downgraded from
|
||||
// a root fiber to a child fiber in the previous microtick, because it was
|
||||
// embedded in a rendering coming from above, so the fiber will be rendered
|
||||
// in the next microtick anyway, so we should not render it again.
|
||||
if (this.fiber === fiber && (current || !fiber.parent)) {
|
||||
fiber.render();
|
||||
}
|
||||
}
|
||||
|
||||
destroy() {
|
||||
let shouldRemove = this.status === STATUS.MOUNTED;
|
||||
this._destroy();
|
||||
if (shouldRemove) {
|
||||
this.bdom!.remove();
|
||||
}
|
||||
}
|
||||
|
||||
_destroy() {
|
||||
const component = this.component;
|
||||
if (this.status === STATUS.MOUNTED) {
|
||||
for (let cb of this.willUnmount) {
|
||||
cb.call(component);
|
||||
}
|
||||
}
|
||||
for (let child of Object.values(this.children)) {
|
||||
child._destroy();
|
||||
}
|
||||
if (this.willDestroy.length) {
|
||||
try {
|
||||
for (let cb of this.willDestroy) {
|
||||
cb.call(component);
|
||||
}
|
||||
} catch (e) {
|
||||
this.app.handleError({ error: e, node: this });
|
||||
}
|
||||
}
|
||||
this.status = STATUS.DESTROYED;
|
||||
}
|
||||
|
||||
async updateAndRender(props: P, parentFiber: Fiber) {
|
||||
const rawProps = props;
|
||||
props = Object.assign({}, props);
|
||||
// update
|
||||
const fiber = makeChildFiber(this, parentFiber);
|
||||
this.fiber = fiber;
|
||||
const component = this.component;
|
||||
const defaultProps = (component.constructor as any).defaultProps;
|
||||
if (defaultProps) {
|
||||
applyDefaultProps(props, defaultProps);
|
||||
}
|
||||
|
||||
currentNode = this;
|
||||
for (const key in props) {
|
||||
const prop = props[key];
|
||||
if (prop && typeof prop === "object" && targets.has(prop)) {
|
||||
props[key] = useState(prop);
|
||||
}
|
||||
}
|
||||
currentNode = null;
|
||||
const prom = Promise.all(this.willUpdateProps.map((f) => f.call(component, props)));
|
||||
await prom;
|
||||
if (fiber !== this.fiber) {
|
||||
return;
|
||||
}
|
||||
component.props = props;
|
||||
this.props = rawProps;
|
||||
fiber.render();
|
||||
const parentRoot = parentFiber.root!;
|
||||
if (this.willPatch.length) {
|
||||
parentRoot.willPatch.push(fiber);
|
||||
}
|
||||
if (this.patched.length) {
|
||||
parentRoot.patched.push(fiber);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a child that has dom that is not yet updated, and update it. This
|
||||
* method is meant to be used only in the context of repatching the dom after
|
||||
* a mounted hook failed and was handled.
|
||||
*/
|
||||
updateDom() {
|
||||
if (!this.fiber) {
|
||||
return;
|
||||
}
|
||||
if (this.bdom === this.fiber!.bdom) {
|
||||
// If the error was handled by some child component, we need to find it to
|
||||
// apply its change
|
||||
for (let k in this.children) {
|
||||
const child = this.children[k];
|
||||
child.updateDom();
|
||||
}
|
||||
} else {
|
||||
// if we get here, this is the component that handled the error and rerendered
|
||||
// itself, so we can simply patch the dom
|
||||
this.bdom!.patch(this.fiber!.bdom, false);
|
||||
this.fiber!.appliedToDom = true;
|
||||
this.fiber = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Block DOM methods
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
const bdom = this.bdom;
|
||||
return bdom ? bdom.firstNode() : undefined;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, anchor: ChildNode) {
|
||||
const bdom = this.fiber!.bdom!;
|
||||
this.bdom = bdom;
|
||||
bdom.mount(parent, anchor);
|
||||
this.status = STATUS.MOUNTED;
|
||||
this.fiber!.appliedToDom = true;
|
||||
this.children = this.fiber!.childrenMap;
|
||||
this.fiber = null;
|
||||
}
|
||||
|
||||
moveBeforeDOMNode(node: Node | null, parent?: HTMLElement): void {
|
||||
this.bdom!.moveBeforeDOMNode(node, parent);
|
||||
}
|
||||
|
||||
moveBeforeVNode(other: ComponentNode<P, E> | null, afterNode: Node | null) {
|
||||
this.bdom!.moveBeforeVNode(other ? other.bdom : null, afterNode);
|
||||
}
|
||||
|
||||
patch() {
|
||||
if (this.fiber && this.fiber.parent) {
|
||||
// we only patch here renderings coming from above. renderings initiated
|
||||
// by the component will be patched independently in the appropriate
|
||||
// fiber.complete
|
||||
this._patch();
|
||||
}
|
||||
}
|
||||
_patch() {
|
||||
let hasChildren = false;
|
||||
for (let _k in this.children) {
|
||||
hasChildren = true;
|
||||
break;
|
||||
}
|
||||
const fiber = this.fiber!;
|
||||
this.children = fiber.childrenMap;
|
||||
this.bdom!.patch(fiber.bdom!, hasChildren);
|
||||
fiber.appliedToDom = true;
|
||||
this.fiber = null;
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
this._destroy();
|
||||
}
|
||||
|
||||
remove() {
|
||||
this.bdom!.remove();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Some debug helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
get name(): string {
|
||||
return this.component.constructor.name;
|
||||
}
|
||||
|
||||
get subscriptions(): ReturnType<typeof getSubscriptions> {
|
||||
const render = batchedRenderFunctions.get(this);
|
||||
return render ? getSubscriptions(render) : [];
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
import type { ComponentNode } from "./component_node";
|
||||
import type { Fiber } from "./fibers";
|
||||
|
||||
// Custom error class that wraps error that happen in the owl lifecycle
|
||||
export class OwlError extends Error {
|
||||
cause?: any;
|
||||
}
|
||||
|
||||
// Maps fibers to thrown errors
|
||||
export const fibersInError: WeakMap<Fiber, any> = new WeakMap();
|
||||
export const nodeErrorHandlers: WeakMap<ComponentNode, ((error: any) => void)[]> = new WeakMap();
|
||||
|
||||
function _handleError(node: ComponentNode | null, error: any): boolean {
|
||||
if (!node) {
|
||||
return false;
|
||||
}
|
||||
const fiber = node.fiber;
|
||||
if (fiber) {
|
||||
fibersInError.set(fiber, error);
|
||||
}
|
||||
|
||||
const errorHandlers = nodeErrorHandlers.get(node);
|
||||
if (errorHandlers) {
|
||||
let handled = false;
|
||||
// execute in the opposite order
|
||||
for (let i = errorHandlers.length - 1; i >= 0; i--) {
|
||||
try {
|
||||
errorHandlers[i](error);
|
||||
handled = true;
|
||||
break;
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
}
|
||||
|
||||
if (handled) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return _handleError(node.parent, error);
|
||||
}
|
||||
|
||||
type ErrorParams = { error: any } & ({ node: ComponentNode } | { fiber: Fiber });
|
||||
export function handleError(params: ErrorParams) {
|
||||
let { error } = params;
|
||||
// Wrap error if it wasn't wrapped by wrapError (ie when not in dev mode)
|
||||
if (!(error instanceof OwlError)) {
|
||||
error = Object.assign(
|
||||
new OwlError(`An error occured in the owl lifecycle (see this Error's "cause" property)`),
|
||||
{ cause: error }
|
||||
);
|
||||
}
|
||||
const node = "node" in params ? params.node : params.fiber.node;
|
||||
const fiber = "fiber" in params ? params.fiber : node.fiber!;
|
||||
|
||||
// resets the fibers on components if possible. This is important so that
|
||||
// new renderings can be properly included in the initial one, if any.
|
||||
let current: Fiber | null = fiber;
|
||||
do {
|
||||
current.node.fiber = current;
|
||||
current = current.parent;
|
||||
} while (current);
|
||||
|
||||
fibersInError.set(fiber.root!, error);
|
||||
|
||||
const handled = _handleError(node, error);
|
||||
if (!handled) {
|
||||
console.warn(`[Owl] Unhandled error. Destroying the root component`);
|
||||
try {
|
||||
node.app.destroy();
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
import { filterOutModifiersFromData } from "./blockdom/config";
|
||||
import { STATUS } from "./status";
|
||||
import { OwlError } from "./error_handling";
|
||||
|
||||
export const mainEventHandler = (data: any, ev: Event, currentTarget?: EventTarget | null) => {
|
||||
const { data: _data, modifiers } = filterOutModifiersFromData(data);
|
||||
data = _data;
|
||||
let stopped = false;
|
||||
if (modifiers.length) {
|
||||
let selfMode = false;
|
||||
const isSelf = ev.target === currentTarget;
|
||||
for (const mod of modifiers) {
|
||||
switch (mod) {
|
||||
case "self":
|
||||
selfMode = true;
|
||||
if (isSelf) {
|
||||
continue;
|
||||
} else {
|
||||
return stopped;
|
||||
}
|
||||
case "prevent":
|
||||
if ((selfMode && isSelf) || !selfMode) ev.preventDefault();
|
||||
continue;
|
||||
case "stop":
|
||||
if ((selfMode && isSelf) || !selfMode) ev.stopPropagation();
|
||||
stopped = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If handler is empty, the array slot 0 will also be empty, and data will not have the property 0
|
||||
// We check this rather than data[0] being truthy (or typeof function) so that it crashes
|
||||
// as expected when there is a handler expression that evaluates to a falsy value
|
||||
if (Object.hasOwnProperty.call(data, 0)) {
|
||||
const handler = data[0];
|
||||
if (typeof handler !== "function") {
|
||||
throw new OwlError(`Invalid handler (expected a function, received: '${handler}')`);
|
||||
}
|
||||
let node = data[1] ? data[1].__owl__ : null;
|
||||
if (node ? node.status === STATUS.MOUNTED : true) {
|
||||
handler.call(node ? node.component : null, ev);
|
||||
}
|
||||
}
|
||||
return stopped;
|
||||
};
|
||||
@@ -1,265 +0,0 @@
|
||||
import { BDom, mount } from "./blockdom";
|
||||
import type { ComponentNode } from "./component_node";
|
||||
import { fibersInError, OwlError } from "./error_handling";
|
||||
import { STATUS } from "./status";
|
||||
|
||||
export function makeChildFiber(node: ComponentNode, parent: Fiber): Fiber {
|
||||
let current = node.fiber;
|
||||
if (current) {
|
||||
cancelFibers(current.children);
|
||||
current.root = null;
|
||||
}
|
||||
return new Fiber(node, parent);
|
||||
}
|
||||
|
||||
export function makeRootFiber(node: ComponentNode): Fiber {
|
||||
let current = node.fiber;
|
||||
if (current) {
|
||||
let root = current.root!;
|
||||
// lock root fiber because canceling children fibers may destroy components,
|
||||
// which means any arbitrary code can be run in onWillDestroy, which may
|
||||
// trigger new renderings
|
||||
root.locked = true;
|
||||
root.setCounter(root.counter + 1 - cancelFibers(current.children));
|
||||
root.locked = false;
|
||||
current.children = [];
|
||||
current.childrenMap = {};
|
||||
current.bdom = null;
|
||||
if (fibersInError.has(current)) {
|
||||
fibersInError.delete(current);
|
||||
fibersInError.delete(root);
|
||||
current.appliedToDom = false;
|
||||
}
|
||||
return current;
|
||||
}
|
||||
const fiber = new RootFiber(node, null);
|
||||
if (node.willPatch.length) {
|
||||
fiber.willPatch.push(fiber);
|
||||
}
|
||||
if (node.patched.length) {
|
||||
fiber.patched.push(fiber);
|
||||
}
|
||||
return fiber;
|
||||
}
|
||||
|
||||
function throwOnRender() {
|
||||
throw new OwlError("Attempted to render cancelled fiber");
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns number of not-yet rendered fibers cancelled
|
||||
*/
|
||||
function cancelFibers(fibers: Fiber[]): number {
|
||||
let result = 0;
|
||||
for (let fiber of fibers) {
|
||||
let node = fiber.node;
|
||||
fiber.render = throwOnRender;
|
||||
if (node.status === STATUS.NEW) {
|
||||
node.destroy();
|
||||
delete node.parent!.children[node.parentKey!];
|
||||
}
|
||||
node.fiber = null;
|
||||
if (fiber.bdom) {
|
||||
// if fiber has been rendered, this means that the component props have
|
||||
// been updated. however, this fiber will not be patched to the dom, so
|
||||
// it could happen that the next render compare the current props with
|
||||
// the same props, and skip the render completely. With the next line,
|
||||
// we kindly request the component code to force a render, so it works as
|
||||
// expected.
|
||||
node.forceNextRender = true;
|
||||
} else {
|
||||
result++;
|
||||
}
|
||||
result += cancelFibers(fiber.children);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
export class Fiber {
|
||||
node: ComponentNode;
|
||||
bdom: BDom | null = null;
|
||||
root: RootFiber | null; // A Fiber that has been replaced by another has no root
|
||||
parent: Fiber | null;
|
||||
children: Fiber[] = [];
|
||||
appliedToDom = false;
|
||||
deep: boolean = false;
|
||||
childrenMap: ComponentNode["children"] = {};
|
||||
|
||||
constructor(node: ComponentNode, parent: Fiber | null) {
|
||||
this.node = node;
|
||||
this.parent = parent;
|
||||
if (parent) {
|
||||
this.deep = parent.deep;
|
||||
const root = parent.root!;
|
||||
root.setCounter(root.counter + 1);
|
||||
this.root = root;
|
||||
parent.children.push(this);
|
||||
} else {
|
||||
this.root = this as any;
|
||||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
// if some parent has a fiber => register in followup
|
||||
let prev = this.root!.node;
|
||||
let scheduler = prev.app.scheduler;
|
||||
let current = prev.parent;
|
||||
while (current) {
|
||||
if (current.fiber) {
|
||||
let root = current.fiber.root!;
|
||||
if (root.counter === 0 && prev.parentKey! in current.fiber.childrenMap) {
|
||||
current = root.node;
|
||||
} else {
|
||||
scheduler.delayedRenders.push(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
prev = current;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
// there are no current rendering from above => we can render
|
||||
this._render();
|
||||
}
|
||||
|
||||
_render() {
|
||||
const node = this.node;
|
||||
const root = this.root;
|
||||
if (root) {
|
||||
try {
|
||||
(this.bdom as any) = true;
|
||||
this.bdom = node.renderFn();
|
||||
} catch (e) {
|
||||
node.app.handleError({ node, error: e });
|
||||
}
|
||||
root.setCounter(root.counter - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class RootFiber extends Fiber {
|
||||
counter: number = 1;
|
||||
|
||||
// only add stuff in this if they have registered some hooks
|
||||
willPatch: Fiber[] = [];
|
||||
patched: Fiber[] = [];
|
||||
mounted: Fiber[] = [];
|
||||
// A fiber is typically locked when it is completing and the patch has not, or is being applied.
|
||||
// i.e.: render triggered in onWillUnmount or in willPatch will be delayed
|
||||
locked: boolean = false;
|
||||
|
||||
complete() {
|
||||
const node = this.node;
|
||||
this.locked = true;
|
||||
let current: Fiber | undefined = undefined;
|
||||
try {
|
||||
// Step 1: calling all willPatch lifecycle hooks
|
||||
for (current of this.willPatch) {
|
||||
// because of the asynchronous nature of the rendering, some parts of the
|
||||
// UI may have been rendered, then deleted in a followup rendering, and we
|
||||
// do not want to call onWillPatch in that case.
|
||||
let node = current.node;
|
||||
if (node.fiber === current) {
|
||||
const component = node.component;
|
||||
for (let cb of node.willPatch) {
|
||||
cb.call(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
current = undefined;
|
||||
|
||||
// Step 2: patching the dom
|
||||
node._patch();
|
||||
this.locked = false;
|
||||
|
||||
// Step 4: calling all mounted lifecycle hooks
|
||||
let mountedFibers = this.mounted;
|
||||
while ((current = mountedFibers.pop())) {
|
||||
current = current;
|
||||
if (current.appliedToDom) {
|
||||
for (let cb of current.node.mounted) {
|
||||
cb();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 5: calling all patched hooks
|
||||
let patchedFibers = this.patched;
|
||||
while ((current = patchedFibers.pop())) {
|
||||
current = current;
|
||||
if (current.appliedToDom) {
|
||||
for (let cb of current.node.patched) {
|
||||
cb();
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
this.locked = false;
|
||||
node.app.handleError({ fiber: current || this, error: e });
|
||||
}
|
||||
}
|
||||
|
||||
setCounter(newValue: number) {
|
||||
this.counter = newValue;
|
||||
if (newValue === 0) {
|
||||
this.node.app.scheduler.flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type Position = "first-child" | "last-child";
|
||||
|
||||
export interface MountOptions {
|
||||
position?: Position;
|
||||
}
|
||||
|
||||
export class MountFiber extends RootFiber {
|
||||
target: HTMLElement;
|
||||
position: Position;
|
||||
|
||||
constructor(node: ComponentNode, target: HTMLElement, options: MountOptions = {}) {
|
||||
super(node, null);
|
||||
this.target = target;
|
||||
this.position = options.position || "last-child";
|
||||
}
|
||||
complete() {
|
||||
let current: Fiber | undefined = this;
|
||||
try {
|
||||
const node = this.node;
|
||||
node.children = this.childrenMap;
|
||||
(node.app.constructor as any).validateTarget(this.target);
|
||||
if (node.bdom) {
|
||||
// this is a complicated situation: if we mount a fiber with an existing
|
||||
// bdom, this means that this same fiber was already completed, mounted,
|
||||
// but a crash occurred in some mounted hook. Then, it was handled and
|
||||
// the new rendering is being applied.
|
||||
node.updateDom();
|
||||
} else {
|
||||
node.bdom = this.bdom;
|
||||
if (this.position === "last-child" || this.target.childNodes.length === 0) {
|
||||
mount(node.bdom!, this.target);
|
||||
} else {
|
||||
const firstChild = this.target.childNodes[0];
|
||||
mount(node.bdom!, this.target, firstChild);
|
||||
}
|
||||
}
|
||||
|
||||
// unregistering the fiber before mounted since it can do another render
|
||||
// and that the current rendering is obviously completed
|
||||
node.fiber = null;
|
||||
|
||||
node.status = STATUS.MOUNTED;
|
||||
this.appliedToDom = true;
|
||||
let mountedFibers = this.mounted;
|
||||
while ((current = mountedFibers.pop())) {
|
||||
if (current.appliedToDom) {
|
||||
for (let cb of current.node.mounted) {
|
||||
cb();
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
this.node.app.handleError({ fiber: current as Fiber, error: e });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,129 +0,0 @@
|
||||
import type { Env } from "./app";
|
||||
import { getCurrent } from "./component_node";
|
||||
import { onMounted, onPatched, onWillUnmount } from "./lifecycle_hooks";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// useRef
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* The purpose of this hook is to allow components to get a reference to a sub
|
||||
* html node or component.
|
||||
*/
|
||||
export function useRef<T extends HTMLElement = HTMLElement>(name: string): { el: T | null } {
|
||||
const node = getCurrent();
|
||||
const refs = node.refs;
|
||||
return {
|
||||
get el(): T | null {
|
||||
return refs[name] || null;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// useEnv and useSubEnv
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* This hook is useful as a building block for some customized hooks, that may
|
||||
* need a reference to the env of the component calling them.
|
||||
*/
|
||||
export function useEnv<E extends Env>(): E {
|
||||
return getCurrent().component.env as any;
|
||||
}
|
||||
|
||||
function extendEnv(currentEnv: Object, extension: Object): Object {
|
||||
const env = Object.create(currentEnv);
|
||||
const descrs = Object.getOwnPropertyDescriptors(extension);
|
||||
return Object.freeze(Object.defineProperties(env, descrs));
|
||||
}
|
||||
|
||||
/**
|
||||
* This hook is a simple way to let components use a sub environment. Note that
|
||||
* like for all hooks, it is important that this is only called in the
|
||||
* constructor method.
|
||||
*/
|
||||
export function useSubEnv(envExtension: Env) {
|
||||
const node = getCurrent();
|
||||
node.component.env = extendEnv(node.component.env as any, envExtension);
|
||||
useChildSubEnv(envExtension);
|
||||
}
|
||||
|
||||
export function useChildSubEnv(envExtension: Env) {
|
||||
const node = getCurrent();
|
||||
node.childEnv = extendEnv(node.childEnv, envExtension);
|
||||
}
|
||||
// -----------------------------------------------------------------------------
|
||||
// useEffect
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* @param {...any} dependencies the dependencies computed by computeDependencies
|
||||
* @returns {void|(()=>void)} a cleanup function that reverses the side
|
||||
* effects of the effect callback.
|
||||
*/
|
||||
type Effect = (...dependencies: any[]) => void | (() => void);
|
||||
|
||||
/**
|
||||
* This hook will run a callback when a component is mounted and patched, and
|
||||
* will run a cleanup function before patching and before unmounting the
|
||||
* the component.
|
||||
*
|
||||
* @param {Effect} effect the effect to run on component mount and/or patch
|
||||
* @param {()=>any[]} [computeDependencies=()=>[NaN]] a callback to compute
|
||||
* dependencies that will decide if the effect needs to be cleaned up and
|
||||
* run again. If the dependencies did not change, the effect will not run
|
||||
* again. The default value returns an array containing only NaN because
|
||||
* NaN !== NaN, which will cause the effect to rerun on every patch.
|
||||
*/
|
||||
export function useEffect(effect: Effect, computeDependencies: () => any[] = () => [NaN]) {
|
||||
let cleanup: (() => void) | void;
|
||||
let dependencies: any[];
|
||||
onMounted(() => {
|
||||
dependencies = computeDependencies();
|
||||
cleanup = effect(...dependencies);
|
||||
});
|
||||
|
||||
onPatched(() => {
|
||||
const newDeps = computeDependencies();
|
||||
const shouldReapply = newDeps.some((val, i) => val !== dependencies[i]);
|
||||
if (shouldReapply) {
|
||||
dependencies = newDeps;
|
||||
if (cleanup) {
|
||||
cleanup();
|
||||
}
|
||||
cleanup = effect(...dependencies);
|
||||
}
|
||||
});
|
||||
|
||||
onWillUnmount(() => cleanup && cleanup());
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// useExternalListener
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* When a component needs to listen to DOM Events on element(s) that are not
|
||||
* part of his hierarchy, we can use the `useExternalListener` hook.
|
||||
* It will correctly add and remove the event listener, whenever the
|
||||
* component is mounted and unmounted.
|
||||
*
|
||||
* Example:
|
||||
* a menu needs to listen to the click on window to be closed automatically
|
||||
*
|
||||
* Usage:
|
||||
* in the constructor of the OWL component that needs to be notified,
|
||||
* `useExternalListener(window, 'click', this._doSomething);`
|
||||
* */
|
||||
export function useExternalListener(
|
||||
target: HTMLElement | typeof window,
|
||||
eventName: string,
|
||||
handler: EventListener,
|
||||
eventParams?: AddEventListenerOptions
|
||||
) {
|
||||
const node = getCurrent();
|
||||
const boundHandler = handler.bind(node.component);
|
||||
onMounted(() => target.addEventListener(eventName, boundHandler, eventParams));
|
||||
onWillUnmount(() => target.removeEventListener(eventName, boundHandler, eventParams));
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
import {
|
||||
config,
|
||||
createBlock,
|
||||
html,
|
||||
list,
|
||||
mount as blockMount,
|
||||
multi,
|
||||
patch,
|
||||
remove,
|
||||
text,
|
||||
toggler,
|
||||
comment,
|
||||
} from "./blockdom";
|
||||
import { mainEventHandler } from "./event_handling";
|
||||
|
||||
config.shouldNormalizeDom = false;
|
||||
config.mainEventHandler = mainEventHandler;
|
||||
|
||||
export const blockDom = {
|
||||
config,
|
||||
// bdom entry points
|
||||
mount: blockMount,
|
||||
patch,
|
||||
remove,
|
||||
// bdom block types
|
||||
list,
|
||||
multi,
|
||||
text,
|
||||
toggler,
|
||||
createBlock,
|
||||
html,
|
||||
comment,
|
||||
};
|
||||
|
||||
export { App, mount } from "./app";
|
||||
export { xml } from "./template_set";
|
||||
export { Component } from "./component";
|
||||
export type { ComponentConstructor } from "./component";
|
||||
export { useComponent, useState } from "./component_node";
|
||||
export { status } from "./status";
|
||||
export { reactive, markRaw, toRaw } from "./reactivity";
|
||||
export { useEffect, useEnv, useExternalListener, useRef, useChildSubEnv, useSubEnv } from "./hooks";
|
||||
export { EventBus, whenReady, loadFile, markup } from "./utils";
|
||||
export {
|
||||
onWillStart,
|
||||
onMounted,
|
||||
onWillUnmount,
|
||||
onWillUpdateProps,
|
||||
onWillPatch,
|
||||
onPatched,
|
||||
onWillRender,
|
||||
onRendered,
|
||||
onWillDestroy,
|
||||
onError,
|
||||
} from "./lifecycle_hooks";
|
||||
export { validate } from "./validation";
|
||||
export { OwlError } from "./error_handling";
|
||||
|
||||
export const __info__ = {};
|
||||
@@ -1,122 +0,0 @@
|
||||
import { getCurrent } from "./component_node";
|
||||
import { nodeErrorHandlers, OwlError } from "./error_handling";
|
||||
|
||||
const TIMEOUT = Symbol("timeout");
|
||||
function wrapError(fn: (...args: any[]) => any, hookName: string) {
|
||||
const error = new OwlError(`The following error occurred in ${hookName}: `) as Error & {
|
||||
cause: any;
|
||||
};
|
||||
const timeoutError = new OwlError(`${hookName}'s promise hasn't resolved after 3 seconds`);
|
||||
const node = getCurrent();
|
||||
return (...args: any[]) => {
|
||||
const onError = (cause: any) => {
|
||||
error.cause = cause;
|
||||
if (cause instanceof Error) {
|
||||
error.message += `"${cause.message}"`;
|
||||
} else {
|
||||
error.message = `Something that is not an Error was thrown in ${hookName} (see this Error's "cause" property)`;
|
||||
}
|
||||
throw error;
|
||||
};
|
||||
try {
|
||||
const result = fn(...args);
|
||||
if (result instanceof Promise) {
|
||||
if (hookName === "onWillStart" || hookName === "onWillUpdateProps") {
|
||||
const fiber = node.fiber;
|
||||
Promise.race([
|
||||
result.catch(() => {}),
|
||||
new Promise((resolve) => setTimeout(() => resolve(TIMEOUT), 3000)),
|
||||
]).then((res) => {
|
||||
if (res === TIMEOUT && node.fiber === fiber) {
|
||||
console.warn(timeoutError);
|
||||
}
|
||||
});
|
||||
}
|
||||
return result.catch(onError);
|
||||
}
|
||||
return result;
|
||||
} catch (cause) {
|
||||
onError(cause);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// hooks
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export function onWillStart(fn: () => Promise<void> | void | any) {
|
||||
const node = getCurrent();
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
node.willStart.push(decorate(fn.bind(node.component), "onWillStart"));
|
||||
}
|
||||
|
||||
export function onWillUpdateProps(fn: (nextProps: any) => Promise<void> | void | any) {
|
||||
const node = getCurrent();
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
node.willUpdateProps.push(decorate(fn.bind(node.component), "onWillUpdateProps"));
|
||||
}
|
||||
|
||||
export function onMounted(fn: () => void | any) {
|
||||
const node = getCurrent();
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
node.mounted.push(decorate(fn.bind(node.component), "onMounted"));
|
||||
}
|
||||
|
||||
export function onWillPatch(fn: () => Promise<void> | any | void) {
|
||||
const node = getCurrent();
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
node.willPatch.unshift(decorate(fn.bind(node.component), "onWillPatch"));
|
||||
}
|
||||
|
||||
export function onPatched(fn: () => void | any) {
|
||||
const node = getCurrent();
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
node.patched.push(decorate(fn.bind(node.component), "onPatched"));
|
||||
}
|
||||
|
||||
export function onWillUnmount(fn: () => Promise<void> | void | any) {
|
||||
const node = getCurrent();
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
node.willUnmount.unshift(decorate(fn.bind(node.component), "onWillUnmount"));
|
||||
}
|
||||
|
||||
export function onWillDestroy(fn: () => Promise<void> | void | any) {
|
||||
const node = getCurrent();
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
node.willDestroy.push(decorate(fn.bind(node.component), "onWillDestroy"));
|
||||
}
|
||||
|
||||
export function onWillRender(fn: () => void | any) {
|
||||
const node = getCurrent();
|
||||
const renderFn = node.renderFn;
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
fn = decorate(fn.bind(node.component), "onWillRender");
|
||||
node.renderFn = () => {
|
||||
fn();
|
||||
return renderFn();
|
||||
};
|
||||
}
|
||||
|
||||
export function onRendered(fn: () => void | any) {
|
||||
const node = getCurrent();
|
||||
const renderFn = node.renderFn;
|
||||
const decorate = node.app.dev ? wrapError : (fn: any) => fn;
|
||||
fn = decorate(fn.bind(node.component), "onRendered");
|
||||
node.renderFn = () => {
|
||||
const result = renderFn();
|
||||
fn();
|
||||
return result;
|
||||
};
|
||||
}
|
||||
|
||||
type OnErrorCallback = (error: any) => void | any;
|
||||
export function onError(callback: OnErrorCallback) {
|
||||
const node = getCurrent();
|
||||
let handlers = nodeErrorHandlers.get(node);
|
||||
if (!handlers) {
|
||||
handlers = [];
|
||||
nodeErrorHandlers.set(node, handlers);
|
||||
}
|
||||
handlers.push(callback.bind(node.component));
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
import { onMounted, onWillUnmount } from "./lifecycle_hooks";
|
||||
import { BDom, text, VNode } from "./blockdom";
|
||||
import { Component } from "./component";
|
||||
import { OwlError } from "./error_handling";
|
||||
|
||||
const VText: any = text("").constructor;
|
||||
|
||||
class VPortal extends VText implements Partial<VNode<VPortal>> {
|
||||
content: BDom | null;
|
||||
selector: string;
|
||||
target: HTMLElement | null = null;
|
||||
|
||||
constructor(selector: string, content: BDom) {
|
||||
super("");
|
||||
this.selector = selector;
|
||||
this.content = content;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, anchor: ChildNode) {
|
||||
super.mount(parent, anchor);
|
||||
this.target = document.querySelector(this.selector) as any;
|
||||
if (this.target) {
|
||||
this.content!.mount(this.target!, null);
|
||||
} else {
|
||||
this.content!.mount(parent, anchor);
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
this.content!.beforeRemove();
|
||||
}
|
||||
remove() {
|
||||
if (this.content) {
|
||||
super.remove();
|
||||
this.content!.remove();
|
||||
this.content = null;
|
||||
}
|
||||
}
|
||||
|
||||
patch(other: VPortal) {
|
||||
super.patch(other);
|
||||
if (this.content) {
|
||||
this.content.patch(other.content!, true);
|
||||
} else {
|
||||
this.content = other.content;
|
||||
this.content!.mount(this.target!, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* kind of similar to <t t-slot="default"/>, but it wraps it around a VPortal
|
||||
*/
|
||||
export function portalTemplate(app: any, bdom: any, helpers: any) {
|
||||
let { callSlot } = helpers;
|
||||
return function template(ctx: any, node: any, key = ""): any {
|
||||
return new VPortal(ctx.props.target, callSlot(ctx, node, key, "default", false, null));
|
||||
};
|
||||
}
|
||||
|
||||
export class Portal extends Component {
|
||||
static template = "__portal__";
|
||||
static props = {
|
||||
target: {
|
||||
type: String,
|
||||
},
|
||||
slots: true,
|
||||
};
|
||||
|
||||
setup() {
|
||||
const node: any = this.__owl__;
|
||||
|
||||
onMounted(() => {
|
||||
const portal: VPortal = node.bdom;
|
||||
if (!portal.target) {
|
||||
const target: HTMLElement = document.querySelector(this.props.target);
|
||||
if (target) {
|
||||
portal.content!.moveBeforeDOMNode(target.firstChild, target);
|
||||
} else {
|
||||
throw new OwlError("invalid portal target");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
onWillUnmount(() => {
|
||||
const portal: VPortal = node.bdom;
|
||||
portal.remove();
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,448 +0,0 @@
|
||||
import { Callback } from "./utils";
|
||||
import { OwlError } from "./error_handling";
|
||||
|
||||
// Special key to subscribe to, to be notified of key creation/deletion
|
||||
const KEYCHANGES = Symbol("Key changes");
|
||||
|
||||
// The following types only exist to signify places where objects are expected
|
||||
// to be reactive or not, they provide no type checking benefit over "object"
|
||||
type Target = object;
|
||||
type Reactive<T extends Target> = T;
|
||||
|
||||
type Collection = Set<any> | Map<any, any> | WeakMap<any, any>;
|
||||
type CollectionRawType = "Set" | "Map" | "WeakMap";
|
||||
|
||||
const objectToString = Object.prototype.toString;
|
||||
const objectHasOwnProperty = Object.prototype.hasOwnProperty;
|
||||
|
||||
const SUPPORTED_RAW_TYPES = new Set(["Object", "Array", "Set", "Map", "WeakMap"]);
|
||||
const COLLECTION_RAWTYPES = new Set(["Set", "Map", "WeakMap"]);
|
||||
|
||||
/**
|
||||
* extract "RawType" from strings like "[object RawType]" => this lets us ignore
|
||||
* many native objects such as Promise (whose toString is [object Promise])
|
||||
* or Date ([object Date]), while also supporting collections without using
|
||||
* instanceof in a loop
|
||||
*
|
||||
* @param obj the object to check
|
||||
* @returns the raw type of the object
|
||||
*/
|
||||
function rawType(obj: any) {
|
||||
return objectToString.call(obj).slice(8, -1);
|
||||
}
|
||||
/**
|
||||
* Checks whether a given value can be made into a reactive object.
|
||||
*
|
||||
* @param value the value to check
|
||||
* @returns whether the value can be made reactive
|
||||
*/
|
||||
function canBeMadeReactive(value: any): boolean {
|
||||
if (typeof value !== "object") {
|
||||
return false;
|
||||
}
|
||||
return SUPPORTED_RAW_TYPES.has(rawType(value));
|
||||
}
|
||||
/**
|
||||
* Creates a reactive from the given object/callback if possible and returns it,
|
||||
* returns the original object otherwise.
|
||||
*
|
||||
* @param value the value make reactive
|
||||
* @returns a reactive for the given object when possible, the original otherwise
|
||||
*/
|
||||
function possiblyReactive(val: any, cb: Callback) {
|
||||
return canBeMadeReactive(val) ? reactive(val, cb) : val;
|
||||
}
|
||||
|
||||
const skipped = new WeakSet<Target>();
|
||||
/**
|
||||
* Mark an object or array so that it is ignored by the reactivity system
|
||||
*
|
||||
* @param value the value to mark
|
||||
* @returns the object itself
|
||||
*/
|
||||
export function markRaw<T extends Target>(value: T): T {
|
||||
skipped.add(value);
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a reactive objet, return the raw (non reactive) underlying object
|
||||
*
|
||||
* @param value a reactive value
|
||||
* @returns the underlying value
|
||||
*/
|
||||
export function toRaw<T extends Target, U extends Reactive<T>>(value: U | T): T {
|
||||
return targets.has(value) ? (targets.get(value) as T) : value;
|
||||
}
|
||||
|
||||
const targetToKeysToCallbacks = new WeakMap<Target, Map<PropertyKey, Set<Callback>>>();
|
||||
/**
|
||||
* Observes a given key on a target with an callback. The callback will be
|
||||
* called when the given key changes on the target.
|
||||
*
|
||||
* @param target the target whose key should be observed
|
||||
* @param key the key to observe (or Symbol(KEYCHANGES) for key creation
|
||||
* or deletion)
|
||||
* @param callback the function to call when the key changes
|
||||
*/
|
||||
function observeTargetKey(target: Target, key: PropertyKey, callback: Callback): void {
|
||||
if (!targetToKeysToCallbacks.get(target)) {
|
||||
targetToKeysToCallbacks.set(target, new Map());
|
||||
}
|
||||
const keyToCallbacks = targetToKeysToCallbacks.get(target)!;
|
||||
if (!keyToCallbacks.get(key)) {
|
||||
keyToCallbacks.set(key, new Set());
|
||||
}
|
||||
keyToCallbacks.get(key)!.add(callback);
|
||||
if (!callbacksToTargets.has(callback)) {
|
||||
callbacksToTargets.set(callback, new Set());
|
||||
}
|
||||
callbacksToTargets.get(callback)!.add(target);
|
||||
}
|
||||
/**
|
||||
* Notify Reactives that are observing a given target that a key has changed on
|
||||
* the target.
|
||||
*
|
||||
* @param target target whose Reactives should be notified that the target was
|
||||
* changed.
|
||||
* @param key the key that changed (or Symbol `KEYCHANGES` if a key was created
|
||||
* or deleted)
|
||||
*/
|
||||
function notifyReactives(target: Target, key: PropertyKey): void {
|
||||
const keyToCallbacks = targetToKeysToCallbacks.get(target);
|
||||
if (!keyToCallbacks) {
|
||||
return;
|
||||
}
|
||||
const callbacks = keyToCallbacks.get(key);
|
||||
if (!callbacks) {
|
||||
return;
|
||||
}
|
||||
// Loop on copy because clearReactivesForCallback will modify the set in place
|
||||
for (const callback of [...callbacks]) {
|
||||
clearReactivesForCallback(callback);
|
||||
callback();
|
||||
}
|
||||
}
|
||||
|
||||
const callbacksToTargets = new WeakMap<Callback, Set<Target>>();
|
||||
/**
|
||||
* Clears all subscriptions of the Reactives associated with a given callback.
|
||||
*
|
||||
* @param callback the callback for which the reactives need to be cleared
|
||||
*/
|
||||
export function clearReactivesForCallback(callback: Callback): void {
|
||||
const targetsToClear = callbacksToTargets.get(callback);
|
||||
if (!targetsToClear) {
|
||||
return;
|
||||
}
|
||||
for (const target of targetsToClear) {
|
||||
const observedKeys = targetToKeysToCallbacks.get(target);
|
||||
if (!observedKeys) {
|
||||
continue;
|
||||
}
|
||||
for (const callbacks of observedKeys.values()) {
|
||||
callbacks.delete(callback);
|
||||
}
|
||||
}
|
||||
targetsToClear.clear();
|
||||
}
|
||||
|
||||
export function getSubscriptions(callback: Callback) {
|
||||
const targets = callbacksToTargets.get(callback) || [];
|
||||
return [...targets].map((target) => {
|
||||
const keysToCallbacks = targetToKeysToCallbacks.get(target);
|
||||
return {
|
||||
target,
|
||||
keys: keysToCallbacks ? [...keysToCallbacks.keys()] : [],
|
||||
};
|
||||
});
|
||||
}
|
||||
// Maps reactive objects to the underlying target
|
||||
export const targets = new WeakMap<Reactive<Target>, Target>();
|
||||
const reactiveCache = new WeakMap<Target, WeakMap<Callback, Reactive<Target>>>();
|
||||
/**
|
||||
* Creates a reactive proxy for an object. Reading data on the reactive object
|
||||
* subscribes to changes to the data. Writing data on the object will cause the
|
||||
* notify callback to be called if there are suscriptions to that data. Nested
|
||||
* objects and arrays are automatically made reactive as well.
|
||||
*
|
||||
* Whenever you are notified of a change, all subscriptions are cleared, and if
|
||||
* you would like to be notified of any further changes, you should go read
|
||||
* the underlying data again. We assume that if you don't go read it again after
|
||||
* being notified, it means that you are no longer interested in that data.
|
||||
*
|
||||
* Subscriptions:
|
||||
* + Reading a property on an object will subscribe you to changes in the value
|
||||
* of that property.
|
||||
* + Accessing an object's keys (eg with Object.keys or with `for..in`) will
|
||||
* subscribe you to the creation/deletion of keys. Checking the presence of a
|
||||
* key on the object with 'in' has the same effect.
|
||||
* - getOwnPropertyDescriptor does not currently subscribe you to the property.
|
||||
* This is a choice that was made because changing a key's value will trigger
|
||||
* this trap and we do not want to subscribe by writes. This also means that
|
||||
* Object.hasOwnProperty doesn't subscribe as it goes through this trap.
|
||||
*
|
||||
* @param target the object for which to create a reactive proxy
|
||||
* @param callback the function to call when an observed property of the
|
||||
* reactive has changed
|
||||
* @returns a proxy that tracks changes to it
|
||||
*/
|
||||
export function reactive<T extends Target>(target: T, callback: Callback = () => {}): T {
|
||||
if (!canBeMadeReactive(target)) {
|
||||
throw new OwlError(`Cannot make the given value reactive`);
|
||||
}
|
||||
if (skipped.has(target)) {
|
||||
return target;
|
||||
}
|
||||
if (targets.has(target)) {
|
||||
// target is reactive, create a reactive on the underlying object instead
|
||||
return reactive(targets.get(target) as T, callback);
|
||||
}
|
||||
if (!reactiveCache.has(target)) {
|
||||
reactiveCache.set(target, new WeakMap());
|
||||
}
|
||||
const reactivesForTarget = reactiveCache.get(target)!;
|
||||
if (!reactivesForTarget.has(callback)) {
|
||||
const targetRawType = rawType(target);
|
||||
const handler = COLLECTION_RAWTYPES.has(targetRawType)
|
||||
? collectionsProxyHandler(target as Collection, callback, targetRawType as CollectionRawType)
|
||||
: basicProxyHandler<T>(callback);
|
||||
const proxy = new Proxy(target, handler as ProxyHandler<T>) as Reactive<T>;
|
||||
reactivesForTarget.set(callback, proxy);
|
||||
targets.set(proxy, target);
|
||||
}
|
||||
return reactivesForTarget.get(callback) as Reactive<T>;
|
||||
}
|
||||
/**
|
||||
* Creates a basic proxy handler for regular objects and arrays.
|
||||
*
|
||||
* @param callback @see reactive
|
||||
* @returns a proxy handler object
|
||||
*/
|
||||
function basicProxyHandler<T extends Target>(callback: Callback): ProxyHandler<T> {
|
||||
return {
|
||||
get(target, key, receiver) {
|
||||
// non-writable non-configurable properties cannot be made reactive
|
||||
const desc = Object.getOwnPropertyDescriptor(target, key);
|
||||
if (desc && !desc.writable && !desc.configurable) {
|
||||
return Reflect.get(target, key, receiver);
|
||||
}
|
||||
observeTargetKey(target, key, callback);
|
||||
return possiblyReactive(Reflect.get(target, key, receiver), callback);
|
||||
},
|
||||
set(target, key, value, receiver) {
|
||||
const hadKey = objectHasOwnProperty.call(target, key);
|
||||
const originalValue = Reflect.get(target, key, receiver);
|
||||
const ret = Reflect.set(target, key, value, receiver);
|
||||
if (!hadKey && objectHasOwnProperty.call(target, key)) {
|
||||
notifyReactives(target, KEYCHANGES);
|
||||
}
|
||||
// While Array length may trigger the set trap, it's not actually set by this
|
||||
// method but is updated behind the scenes, and the trap is not called with the
|
||||
// new value. We disable the "same-value-optimization" for it because of that.
|
||||
if (
|
||||
originalValue !== Reflect.get(target, key, receiver) ||
|
||||
(key === "length" && Array.isArray(target))
|
||||
) {
|
||||
notifyReactives(target, key);
|
||||
}
|
||||
return ret;
|
||||
},
|
||||
deleteProperty(target, key) {
|
||||
const ret = Reflect.deleteProperty(target, key);
|
||||
// TODO: only notify when something was actually deleted
|
||||
notifyReactives(target, KEYCHANGES);
|
||||
notifyReactives(target, key);
|
||||
return ret;
|
||||
},
|
||||
ownKeys(target) {
|
||||
observeTargetKey(target, KEYCHANGES, callback);
|
||||
return Reflect.ownKeys(target);
|
||||
},
|
||||
has(target, key) {
|
||||
// TODO: this observes all key changes instead of only the presence of the argument key
|
||||
// observing the key itself would observe value changes instead of presence changes
|
||||
// so we may need a finer grained system to distinguish observing value vs presence.
|
||||
observeTargetKey(target, KEYCHANGES, callback);
|
||||
return Reflect.has(target, key);
|
||||
},
|
||||
} as ProxyHandler<T>;
|
||||
}
|
||||
/**
|
||||
* Creates a function that will observe the key that is passed to it when called
|
||||
* and delegates to the underlying method.
|
||||
*
|
||||
* @param methodName name of the method to delegate to
|
||||
* @param target @see reactive
|
||||
* @param callback @see reactive
|
||||
*/
|
||||
function makeKeyObserver(methodName: "has" | "get", target: any, callback: Callback) {
|
||||
return (key: any) => {
|
||||
key = toRaw(key);
|
||||
observeTargetKey(target, key, callback);
|
||||
return possiblyReactive(target[methodName](key), callback);
|
||||
};
|
||||
}
|
||||
/**
|
||||
* Creates an iterable that will delegate to the underlying iteration method and
|
||||
* observe keys as necessary.
|
||||
*
|
||||
* @param methodName name of the method to delegate to
|
||||
* @param target @see reactive
|
||||
* @param callback @see reactive
|
||||
*/
|
||||
function makeIteratorObserver(
|
||||
methodName: "keys" | "values" | "entries" | typeof Symbol.iterator,
|
||||
target: any,
|
||||
callback: Callback
|
||||
) {
|
||||
return function* () {
|
||||
observeTargetKey(target, KEYCHANGES, callback);
|
||||
const keys = target.keys();
|
||||
for (const item of target[methodName]()) {
|
||||
const key = keys.next().value;
|
||||
observeTargetKey(target, key, callback);
|
||||
yield possiblyReactive(item, callback);
|
||||
}
|
||||
};
|
||||
}
|
||||
/**
|
||||
* Creates a forEach function that will delegate to forEach on the underlying
|
||||
* collection while observing key changes, and keys as they're iterated over,
|
||||
* and making the passed keys/values reactive.
|
||||
*
|
||||
* @param target @see reactive
|
||||
* @param callback @see reactive
|
||||
*/
|
||||
function makeForEachObserver(target: any, callback: Callback) {
|
||||
return function forEach(forEachCb: (val: any, key: any, target: any) => void, thisArg: any) {
|
||||
observeTargetKey(target, KEYCHANGES, callback);
|
||||
target.forEach(function (val: any, key: any, targetObj: any) {
|
||||
observeTargetKey(target, key, callback);
|
||||
forEachCb.call(
|
||||
thisArg,
|
||||
possiblyReactive(val, callback),
|
||||
possiblyReactive(key, callback),
|
||||
possiblyReactive(targetObj, callback)
|
||||
);
|
||||
}, thisArg);
|
||||
};
|
||||
}
|
||||
/**
|
||||
* Creates a function that will delegate to an underlying method, and check if
|
||||
* that method has modified the presence or value of a key, and notify the
|
||||
* reactives appropriately.
|
||||
*
|
||||
* @param setterName name of the method to delegate to
|
||||
* @param getterName name of the method which should be used to retrieve the
|
||||
* value before calling the delegate method for comparison purposes
|
||||
* @param target @see reactive
|
||||
*/
|
||||
function delegateAndNotify(
|
||||
setterName: "set" | "add" | "delete",
|
||||
getterName: "has" | "get",
|
||||
target: any
|
||||
) {
|
||||
return (key: any, value: any) => {
|
||||
key = toRaw(key);
|
||||
const hadKey = target.has(key);
|
||||
const originalValue = target[getterName](key);
|
||||
const ret = target[setterName](key, value);
|
||||
const hasKey = target.has(key);
|
||||
if (hadKey !== hasKey) {
|
||||
notifyReactives(target, KEYCHANGES);
|
||||
}
|
||||
if (originalValue !== value) {
|
||||
notifyReactives(target, key);
|
||||
}
|
||||
return ret;
|
||||
};
|
||||
}
|
||||
/**
|
||||
* Creates a function that will clear the underlying collection and notify that
|
||||
* the keys of the collection have changed.
|
||||
*
|
||||
* @param target @see reactive
|
||||
*/
|
||||
function makeClearNotifier(target: Map<any, any> | Set<any>) {
|
||||
return () => {
|
||||
const allKeys = [...target.keys()];
|
||||
target.clear();
|
||||
notifyReactives(target, KEYCHANGES);
|
||||
for (const key of allKeys) {
|
||||
notifyReactives(target, key);
|
||||
}
|
||||
};
|
||||
}
|
||||
/**
|
||||
* Maps raw type of an object to an object containing functions that can be used
|
||||
* to build an appropritate proxy handler for that raw type. Eg: when making a
|
||||
* reactive set, calling the has method should mark the key that is being
|
||||
* retrieved as observed, and calling the add or delete method should notify the
|
||||
* reactives that the key which is being added or deleted has been modified.
|
||||
*/
|
||||
const rawTypeToFuncHandlers = {
|
||||
Set: (target: any, callback: Callback) => ({
|
||||
has: makeKeyObserver("has", target, callback),
|
||||
add: delegateAndNotify("add", "has", target),
|
||||
delete: delegateAndNotify("delete", "has", target),
|
||||
keys: makeIteratorObserver("keys", target, callback),
|
||||
values: makeIteratorObserver("values", target, callback),
|
||||
entries: makeIteratorObserver("entries", target, callback),
|
||||
[Symbol.iterator]: makeIteratorObserver(Symbol.iterator, target, callback),
|
||||
forEach: makeForEachObserver(target, callback),
|
||||
clear: makeClearNotifier(target),
|
||||
get size() {
|
||||
observeTargetKey(target, KEYCHANGES, callback);
|
||||
return target.size;
|
||||
},
|
||||
}),
|
||||
Map: (target: any, callback: Callback) => ({
|
||||
has: makeKeyObserver("has", target, callback),
|
||||
get: makeKeyObserver("get", target, callback),
|
||||
set: delegateAndNotify("set", "get", target),
|
||||
delete: delegateAndNotify("delete", "has", target),
|
||||
keys: makeIteratorObserver("keys", target, callback),
|
||||
values: makeIteratorObserver("values", target, callback),
|
||||
entries: makeIteratorObserver("entries", target, callback),
|
||||
[Symbol.iterator]: makeIteratorObserver(Symbol.iterator, target, callback),
|
||||
forEach: makeForEachObserver(target, callback),
|
||||
clear: makeClearNotifier(target),
|
||||
get size() {
|
||||
observeTargetKey(target, KEYCHANGES, callback);
|
||||
return target.size;
|
||||
},
|
||||
}),
|
||||
WeakMap: (target: any, callback: Callback) => ({
|
||||
has: makeKeyObserver("has", target, callback),
|
||||
get: makeKeyObserver("get", target, callback),
|
||||
set: delegateAndNotify("set", "get", target),
|
||||
delete: delegateAndNotify("delete", "has", target),
|
||||
}),
|
||||
};
|
||||
/**
|
||||
* Creates a proxy handler for collections (Set/Map/WeakMap)
|
||||
*
|
||||
* @param callback @see reactive
|
||||
* @param target @see reactive
|
||||
* @returns a proxy handler object
|
||||
*/
|
||||
function collectionsProxyHandler<T extends Collection>(
|
||||
target: T,
|
||||
callback: Callback,
|
||||
targetRawType: CollectionRawType
|
||||
): ProxyHandler<T> {
|
||||
// TODO: if performance is an issue we can create the special handlers lazily when each
|
||||
// property is read.
|
||||
const specialHandlers = rawTypeToFuncHandlers[targetRawType](target, callback);
|
||||
return Object.assign(basicProxyHandler(callback), {
|
||||
// FIXME: probably broken when part of prototype chain since we ignore the receiver
|
||||
get(target: any, key: PropertyKey) {
|
||||
if (objectHasOwnProperty.call(specialHandlers, key)) {
|
||||
return (specialHandlers as any)[key];
|
||||
}
|
||||
observeTargetKey(target, key, callback);
|
||||
return possiblyReactive(target[key], callback);
|
||||
},
|
||||
}) as ProxyHandler<T>;
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
import { fibersInError } from "./error_handling";
|
||||
import { Fiber, RootFiber } from "./fibers";
|
||||
import { STATUS } from "./status";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Scheduler
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export class Scheduler {
|
||||
// capture the value of requestAnimationFrame as soon as possible, to avoid
|
||||
// interactions with other code, such as test frameworks that override them
|
||||
static requestAnimationFrame = window.requestAnimationFrame.bind(window);
|
||||
tasks: Set<RootFiber> = new Set();
|
||||
requestAnimationFrame: Window["requestAnimationFrame"];
|
||||
frame: number = 0;
|
||||
delayedRenders: Fiber[] = [];
|
||||
|
||||
constructor() {
|
||||
this.requestAnimationFrame = Scheduler.requestAnimationFrame;
|
||||
}
|
||||
|
||||
addFiber(fiber: Fiber) {
|
||||
this.tasks.add(fiber.root!);
|
||||
}
|
||||
|
||||
/**
|
||||
* Process all current tasks. This only applies to the fibers that are ready.
|
||||
* Other tasks are left unchanged.
|
||||
*/
|
||||
flush() {
|
||||
if (this.delayedRenders.length) {
|
||||
let renders = this.delayedRenders;
|
||||
this.delayedRenders = [];
|
||||
for (let f of renders) {
|
||||
if (f.root && f.node.status !== STATUS.DESTROYED && f.node.fiber === f) {
|
||||
f.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.frame === 0) {
|
||||
this.frame = this.requestAnimationFrame(() => {
|
||||
this.frame = 0;
|
||||
this.tasks.forEach((fiber) => this.processFiber(fiber));
|
||||
for (let task of this.tasks) {
|
||||
if (task.node.status === STATUS.DESTROYED) {
|
||||
this.tasks.delete(task);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
processFiber(fiber: RootFiber) {
|
||||
if (fiber.root !== fiber) {
|
||||
this.tasks.delete(fiber);
|
||||
return;
|
||||
}
|
||||
const hasError = fibersInError.has(fiber);
|
||||
if (hasError && fiber.counter !== 0) {
|
||||
this.tasks.delete(fiber);
|
||||
return;
|
||||
}
|
||||
if (fiber.node.status === STATUS.DESTROYED) {
|
||||
this.tasks.delete(fiber);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fiber.counter === 0) {
|
||||
if (!hasError) {
|
||||
fiber.complete();
|
||||
}
|
||||
this.tasks.delete(fiber);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
import type { Component } from "./component";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Status
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export const enum STATUS {
|
||||
NEW,
|
||||
MOUNTED, // is ready, and in DOM. It has a valid el
|
||||
DESTROYED,
|
||||
}
|
||||
|
||||
type STATUS_DESCR = "new" | "mounted" | "destroyed";
|
||||
|
||||
export function status(component: Component): STATUS_DESCR {
|
||||
switch (component.__owl__.status) {
|
||||
case STATUS.NEW:
|
||||
return "new";
|
||||
case STATUS.MOUNTED:
|
||||
return "mounted";
|
||||
case STATUS.DESTROYED:
|
||||
return "destroyed";
|
||||
}
|
||||
}
|
||||
@@ -1,272 +0,0 @@
|
||||
import { BDom, multi, text, toggler, createCatcher } from "./blockdom";
|
||||
import { Markup } from "./utils";
|
||||
import { html } from "./blockdom/index";
|
||||
import { isOptional, validateSchema } from "./validation";
|
||||
import type { ComponentConstructor } from "./component";
|
||||
import { markRaw } from "./reactivity";
|
||||
import { OwlError } from "./error_handling";
|
||||
|
||||
const ObjectCreate = Object.create;
|
||||
/**
|
||||
* This file contains utility functions that will be injected in each template,
|
||||
* to perform various useful tasks in the compiled code.
|
||||
*/
|
||||
|
||||
function withDefault(value: any, defaultValue: any): any {
|
||||
return value === undefined || value === null || value === false ? defaultValue : value;
|
||||
}
|
||||
|
||||
function callSlot(
|
||||
ctx: any,
|
||||
parent: any,
|
||||
key: string,
|
||||
name: string,
|
||||
dynamic: boolean,
|
||||
extra: any,
|
||||
defaultContent?: (ctx: any, node: any, key: string) => BDom
|
||||
): BDom {
|
||||
key = key + "__slot_" + name;
|
||||
const slots = ctx.props.slots || {};
|
||||
const { __render, __ctx, __scope } = slots[name] || {};
|
||||
const slotScope = ObjectCreate(__ctx || {});
|
||||
if (__scope) {
|
||||
slotScope[__scope] = extra;
|
||||
}
|
||||
const slotBDom = __render ? __render(slotScope, parent, key) : null;
|
||||
if (defaultContent) {
|
||||
let child1: BDom | undefined = undefined;
|
||||
let child2: BDom | undefined = undefined;
|
||||
if (slotBDom) {
|
||||
child1 = dynamic ? toggler(name, slotBDom) : slotBDom;
|
||||
} else {
|
||||
child2 = defaultContent(ctx, parent, key);
|
||||
}
|
||||
return multi([child1, child2]);
|
||||
}
|
||||
return slotBDom || text("");
|
||||
}
|
||||
|
||||
function capture(ctx: any, component: any): any {
|
||||
const result = ObjectCreate(component);
|
||||
for (let k in ctx) {
|
||||
result[k] = ctx[k];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function withKey(elem: any, k: string) {
|
||||
elem.key = k;
|
||||
return elem;
|
||||
}
|
||||
|
||||
function prepareList(collection: any): [any[], any[], number, any[]] {
|
||||
let keys: any[];
|
||||
let values: any[];
|
||||
|
||||
if (Array.isArray(collection)) {
|
||||
keys = collection;
|
||||
values = collection;
|
||||
} else if (collection) {
|
||||
values = Object.keys(collection);
|
||||
keys = Object.values(collection);
|
||||
} else {
|
||||
throw new OwlError("Invalid loop expression");
|
||||
}
|
||||
const n = values.length;
|
||||
return [keys, values, n, new Array(n)];
|
||||
}
|
||||
|
||||
const isBoundary = Symbol("isBoundary");
|
||||
|
||||
function setContextValue(ctx: { [key: string]: any }, key: string, value: any): void {
|
||||
const ctx0 = ctx;
|
||||
while (!ctx.hasOwnProperty(key) && !ctx.hasOwnProperty(isBoundary)) {
|
||||
const newCtx = ctx.__proto__;
|
||||
if (!newCtx) {
|
||||
ctx = ctx0;
|
||||
break;
|
||||
}
|
||||
ctx = newCtx;
|
||||
}
|
||||
ctx[key] = value;
|
||||
}
|
||||
|
||||
function toNumber(val: string): number | string {
|
||||
const n = parseFloat(val);
|
||||
return isNaN(n) ? val : n;
|
||||
}
|
||||
|
||||
function shallowEqual(l1: any[], l2: any[]): boolean {
|
||||
for (let i = 0, l = l1.length; i < l; i++) {
|
||||
if (l1[i] !== l2[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
class LazyValue {
|
||||
fn: any;
|
||||
ctx: any;
|
||||
component: any;
|
||||
node: any;
|
||||
key: any;
|
||||
|
||||
constructor(fn: any, ctx: any, component: any, node: any, key: any) {
|
||||
this.fn = fn;
|
||||
this.ctx = capture(ctx, component);
|
||||
this.component = component;
|
||||
this.node = node;
|
||||
this.key = key;
|
||||
}
|
||||
|
||||
evaluate(): any {
|
||||
return this.fn.call(this.component, this.ctx, this.node, this.key);
|
||||
}
|
||||
|
||||
toString() {
|
||||
return this.evaluate().toString();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Safely outputs `value` as a block depending on the nature of `value`
|
||||
*/
|
||||
export function safeOutput(value: any, defaultValue?: any): ReturnType<typeof toggler> {
|
||||
if (value === undefined) {
|
||||
return defaultValue ? toggler("default", defaultValue) : toggler("undefined", text(""));
|
||||
}
|
||||
let safeKey;
|
||||
let block;
|
||||
switch (typeof value) {
|
||||
case "object":
|
||||
if (value instanceof Markup) {
|
||||
safeKey = `string_safe`;
|
||||
block = html(value as string);
|
||||
} else if (value instanceof LazyValue) {
|
||||
safeKey = `lazy_value`;
|
||||
block = value.evaluate();
|
||||
} else if (value instanceof String) {
|
||||
safeKey = "string_unsafe";
|
||||
block = text(value);
|
||||
} else {
|
||||
// Assuming it is a block
|
||||
safeKey = "block_safe";
|
||||
block = value;
|
||||
}
|
||||
break;
|
||||
case "string":
|
||||
safeKey = "string_unsafe";
|
||||
block = text(value);
|
||||
break;
|
||||
default:
|
||||
safeKey = "string_unsafe";
|
||||
block = text(String(value));
|
||||
}
|
||||
return toggler(safeKey, block);
|
||||
}
|
||||
|
||||
let boundFunctions = new WeakMap();
|
||||
const WeakMapGet = WeakMap.prototype.get;
|
||||
const WeakMapSet = WeakMap.prototype.set;
|
||||
|
||||
function bind(component: any, fn: Function): Function {
|
||||
let boundFnMap = WeakMapGet.call(boundFunctions, component);
|
||||
if (!boundFnMap) {
|
||||
boundFnMap = new WeakMap();
|
||||
WeakMapSet.call(boundFunctions, component, boundFnMap);
|
||||
}
|
||||
let boundFn = WeakMapGet.call(boundFnMap, fn);
|
||||
if (!boundFn) {
|
||||
boundFn = fn.bind(component);
|
||||
WeakMapSet.call(boundFnMap, fn, boundFn);
|
||||
}
|
||||
return boundFn;
|
||||
}
|
||||
|
||||
type RefMap = { [key: string]: HTMLElement | null };
|
||||
type RefSetter = (el: HTMLElement | null) => void;
|
||||
|
||||
function multiRefSetter(refs: RefMap, name: string): RefSetter {
|
||||
let count = 0;
|
||||
return (el) => {
|
||||
if (el) {
|
||||
count++;
|
||||
if (count > 1) {
|
||||
throw new OwlError("Cannot have 2 elements with same ref name at the same time");
|
||||
}
|
||||
}
|
||||
if (count === 0 || el) {
|
||||
refs[name] = el;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate the component props (or next props) against the (static) props
|
||||
* description. This is potentially an expensive operation: it may needs to
|
||||
* visit recursively the props and all the children to check if they are valid.
|
||||
* This is why it is only done in 'dev' mode.
|
||||
*/
|
||||
export function validateProps<P>(name: string | ComponentConstructor<P>, props: P, comp?: any) {
|
||||
const ComponentClass =
|
||||
typeof name !== "string"
|
||||
? name
|
||||
: (comp.constructor.components[name] as ComponentConstructor<P> | undefined);
|
||||
|
||||
if (!ComponentClass) {
|
||||
// this is an error, wrong component. We silently return here instead so the
|
||||
// error is triggered by the usual path ('component' function)
|
||||
return;
|
||||
}
|
||||
|
||||
const schema = ComponentClass.props;
|
||||
if (!schema) {
|
||||
if (comp.__owl__.app.warnIfNoStaticProps) {
|
||||
console.warn(`Component '${ComponentClass.name}' does not have a static props description`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
const defaultProps = ComponentClass.defaultProps;
|
||||
if (defaultProps) {
|
||||
let isMandatory = (name: string) =>
|
||||
Array.isArray(schema)
|
||||
? schema.includes(name)
|
||||
: name in schema && !("*" in schema) && !isOptional(schema[name]);
|
||||
for (let p in defaultProps) {
|
||||
if (isMandatory(p)) {
|
||||
throw new OwlError(
|
||||
`A default value cannot be defined for a mandatory prop (name: '${p}', component: ${ComponentClass.name})`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const errors = validateSchema(props, schema);
|
||||
if (errors.length) {
|
||||
throw new OwlError(
|
||||
`Invalid props for component '${ComponentClass.name}': ` + errors.join(", ")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export const helpers = {
|
||||
withDefault,
|
||||
zero: Symbol("zero"),
|
||||
isBoundary,
|
||||
callSlot,
|
||||
capture,
|
||||
withKey,
|
||||
prepareList,
|
||||
setContextValue,
|
||||
multiRefSetter,
|
||||
shallowEqual,
|
||||
toNumber,
|
||||
validateProps,
|
||||
LazyValue,
|
||||
safeOutput,
|
||||
bind,
|
||||
createCatcher,
|
||||
markRaw,
|
||||
OwlError,
|
||||
};
|
||||
@@ -1,146 +0,0 @@
|
||||
import { compile, Template, TemplateFunction } from "../compiler";
|
||||
import { comment, createBlock, html, list, multi, text, toggler } from "./blockdom";
|
||||
import { getCurrent } from "./component_node";
|
||||
import { Portal, portalTemplate } from "./portal";
|
||||
import { helpers } from "./template_helpers";
|
||||
import { OwlError } from "./error_handling";
|
||||
|
||||
const bdom = { text, createBlock, list, multi, html, toggler, comment };
|
||||
|
||||
function parseXML(xml: string): Document {
|
||||
const parser = new DOMParser();
|
||||
|
||||
const doc = parser.parseFromString(xml, "text/xml");
|
||||
if (doc.getElementsByTagName("parsererror").length) {
|
||||
let msg = "Invalid XML in template.";
|
||||
const parsererrorText = doc.getElementsByTagName("parsererror")[0].textContent;
|
||||
if (parsererrorText) {
|
||||
msg += "\nThe parser has produced the following error message:\n" + parsererrorText;
|
||||
const re = /\d+/g;
|
||||
const firstMatch = re.exec(parsererrorText);
|
||||
if (firstMatch) {
|
||||
const lineNumber = Number(firstMatch[0]);
|
||||
const line = xml.split("\n")[lineNumber - 1];
|
||||
const secondMatch = re.exec(parsererrorText);
|
||||
if (line && secondMatch) {
|
||||
const columnIndex = Number(secondMatch[0]) - 1;
|
||||
if (line[columnIndex]) {
|
||||
msg +=
|
||||
`\nThe error might be located at xml line ${lineNumber} column ${columnIndex}\n` +
|
||||
`${line}\n${"-".repeat(columnIndex - 1)}^`;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
throw new OwlError(msg);
|
||||
}
|
||||
return doc;
|
||||
}
|
||||
|
||||
export interface TemplateSetConfig {
|
||||
dev?: boolean;
|
||||
translatableAttributes?: string[];
|
||||
translateFn?: (s: string) => string;
|
||||
templates?: string | Document;
|
||||
}
|
||||
|
||||
export class TemplateSet {
|
||||
static registerTemplate(name: string, fn: TemplateFunction) {
|
||||
globalTemplates[name] = fn;
|
||||
}
|
||||
dev: boolean;
|
||||
rawTemplates: typeof globalTemplates = Object.create(globalTemplates);
|
||||
templates: { [name: string]: Template } = {};
|
||||
translateFn?: (s: string) => string;
|
||||
translatableAttributes?: string[];
|
||||
Portal = Portal;
|
||||
|
||||
constructor(config: TemplateSetConfig = {}) {
|
||||
this.dev = config.dev || false;
|
||||
this.translateFn = config.translateFn;
|
||||
this.translatableAttributes = config.translatableAttributes;
|
||||
if (config.templates) {
|
||||
this.addTemplates(config.templates);
|
||||
}
|
||||
}
|
||||
|
||||
addTemplate(name: string, template: string | Element) {
|
||||
if (name in this.rawTemplates) {
|
||||
const rawTemplate = this.rawTemplates[name];
|
||||
const currentAsString =
|
||||
typeof rawTemplate === "string"
|
||||
? rawTemplate
|
||||
: rawTemplate instanceof Element
|
||||
? rawTemplate.outerHTML
|
||||
: rawTemplate.toString();
|
||||
const newAsString = typeof template === "string" ? template : template.outerHTML;
|
||||
if (currentAsString === newAsString) {
|
||||
return;
|
||||
}
|
||||
throw new OwlError(`Template ${name} already defined with different content`);
|
||||
}
|
||||
this.rawTemplates[name] = template;
|
||||
}
|
||||
|
||||
addTemplates(xml: string | Document) {
|
||||
if (!xml) {
|
||||
// empty string
|
||||
return;
|
||||
}
|
||||
xml = xml instanceof Document ? xml : parseXML(xml);
|
||||
for (const template of xml.querySelectorAll("[t-name]")) {
|
||||
const name = template.getAttribute("t-name")!;
|
||||
this.addTemplate(name, template);
|
||||
}
|
||||
}
|
||||
|
||||
getTemplate(name: string): Template {
|
||||
if (!(name in this.templates)) {
|
||||
const rawTemplate = this.rawTemplates[name];
|
||||
if (rawTemplate === undefined) {
|
||||
let extraInfo = "";
|
||||
try {
|
||||
const componentName = getCurrent().component.constructor.name;
|
||||
extraInfo = ` (for component "${componentName}")`;
|
||||
} catch {}
|
||||
throw new OwlError(`Missing template: "${name}"${extraInfo}`);
|
||||
}
|
||||
const isFn = typeof rawTemplate === "function" && !(rawTemplate instanceof Element);
|
||||
const templateFn = isFn ? rawTemplate : this._compileTemplate(name, rawTemplate);
|
||||
// first add a function to lazily get the template, in case there is a
|
||||
// recursive call to the template name
|
||||
const templates = this.templates;
|
||||
this.templates[name] = function (context, parent) {
|
||||
return templates[name].call(this, context, parent);
|
||||
};
|
||||
const template = templateFn(this, bdom, helpers);
|
||||
this.templates[name] = template;
|
||||
}
|
||||
return this.templates[name];
|
||||
}
|
||||
|
||||
_compileTemplate(name: string, template: string | Element): ReturnType<typeof compile> {
|
||||
throw new OwlError(`Unable to compile a template. Please use owl full build instead`);
|
||||
}
|
||||
|
||||
callTemplate(owner: any, subTemplate: string, ctx: any, parent: any, key: any): any {
|
||||
const template = this.getTemplate(subTemplate);
|
||||
return toggler(subTemplate, template.call(owner, ctx, parent, key));
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// xml tag helper
|
||||
// -----------------------------------------------------------------------------
|
||||
export const globalTemplates: { [key: string]: string | Element | TemplateFunction } = {};
|
||||
|
||||
export function xml(...args: Parameters<typeof String.raw>) {
|
||||
const name = `__template__${xml.nextId++}`;
|
||||
const value = String.raw(...args);
|
||||
globalTemplates[name] = value;
|
||||
return name;
|
||||
}
|
||||
|
||||
xml.nextId = 1;
|
||||
|
||||
TemplateSet.registerTemplate("__portal__", portalTemplate);
|
||||
@@ -1,82 +0,0 @@
|
||||
import { OwlError } from "./error_handling";
|
||||
export type Callback = () => void;
|
||||
|
||||
/**
|
||||
* Creates a batched version of a callback so that all calls to it in the same
|
||||
* microtick will only call the original callback once.
|
||||
*
|
||||
* @param callback the callback to batch
|
||||
* @returns a batched version of the original callback
|
||||
*/
|
||||
export function batched(callback: Callback): Callback {
|
||||
let called = false;
|
||||
return async () => {
|
||||
// This await blocks all calls to the callback here, then releases them sequentially
|
||||
// in the next microtick. This line decides the granularity of the batch.
|
||||
await Promise.resolve();
|
||||
if (!called) {
|
||||
called = true;
|
||||
// wait for all calls in this microtick to fall through before resetting "called"
|
||||
// so that only the first call to the batched function calls the original callback.
|
||||
// Schedule this before calling the callback so that calls to the batched function
|
||||
// within the callback will proceed only after resetting called to false, and have
|
||||
// a chance to execute the callback again
|
||||
Promise.resolve().then(() => (called = false));
|
||||
callback();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
export function validateTarget(target: HTMLElement) {
|
||||
// Get the document and HTMLElement corresponding to the target to allow mounting in iframes
|
||||
const document = target && target.ownerDocument;
|
||||
if (document) {
|
||||
const HTMLElement = document.defaultView!.HTMLElement;
|
||||
if (target instanceof HTMLElement) {
|
||||
if (!document.body.contains(target)) {
|
||||
throw new OwlError("Cannot mount a component on a detached dom node");
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
throw new OwlError("Cannot mount component: the target is not a valid DOM element");
|
||||
}
|
||||
|
||||
export class EventBus extends EventTarget {
|
||||
trigger(name: string, payload?: any) {
|
||||
this.dispatchEvent(new CustomEvent(name, { detail: payload }));
|
||||
}
|
||||
}
|
||||
|
||||
export function whenReady(fn?: any): Promise<void> {
|
||||
return new Promise(function (resolve) {
|
||||
if (document.readyState !== "loading") {
|
||||
resolve(true);
|
||||
} else {
|
||||
document.addEventListener("DOMContentLoaded", resolve, false);
|
||||
}
|
||||
}).then(fn || function () {});
|
||||
}
|
||||
|
||||
export async function loadFile(url: string): Promise<string> {
|
||||
const result = await fetch(url);
|
||||
if (!result.ok) {
|
||||
throw new OwlError("Error while fetching xml templates");
|
||||
}
|
||||
return await result.text();
|
||||
}
|
||||
|
||||
/*
|
||||
* This class just transports the fact that a string is safe
|
||||
* to be injected as HTML. Overriding a JS primitive is quite painful though
|
||||
* so we need to redfine toString and valueOf.
|
||||
*/
|
||||
export class Markup extends String {}
|
||||
|
||||
/*
|
||||
* Marks a value as safe, that is, a value that can be injected as HTML directly.
|
||||
* It should be used to wrap the value passed to a t-out directive to allow a raw rendering.
|
||||
*/
|
||||
export function markup(value: any) {
|
||||
return new Markup(value);
|
||||
}
|
||||
@@ -1,169 +0,0 @@
|
||||
import { OwlError } from "./error_handling";
|
||||
|
||||
type BaseType =
|
||||
| typeof String
|
||||
| typeof Boolean
|
||||
| typeof Number
|
||||
| typeof Date
|
||||
| typeof Object
|
||||
| typeof Array
|
||||
| true
|
||||
| "*";
|
||||
|
||||
interface TypeInfo {
|
||||
type?: TypeDescription;
|
||||
optional?: boolean;
|
||||
validate?: Function;
|
||||
shape?: Schema;
|
||||
element?: TypeDescription;
|
||||
}
|
||||
|
||||
type ValueType = { value: any };
|
||||
|
||||
type TypeDescription = BaseType | TypeInfo | ValueType | TypeDescription[];
|
||||
type SimplifiedSchema = string[];
|
||||
type NormalizedSchema = { [key: string]: TypeDescription };
|
||||
export type Schema = SimplifiedSchema | NormalizedSchema;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// helpers
|
||||
// -----------------------------------------------------------------------------
|
||||
const isUnionType = (t: TypeDescription): t is TypeDescription[] => Array.isArray(t);
|
||||
const isBaseType = (t: TypeDescription): t is BaseType => typeof t !== "object";
|
||||
const isValueType = (t: TypeDescription): t is ValueType =>
|
||||
typeof t === "object" && t && "value" in t;
|
||||
|
||||
export function isOptional(t: TypeDescription): Boolean {
|
||||
return typeof t === "object" && "optional" in t ? t.optional || false : false;
|
||||
}
|
||||
|
||||
function describeType(type: BaseType): string {
|
||||
return type === "*" || type === true ? "value" : type.name.toLowerCase();
|
||||
}
|
||||
|
||||
function describe(info: TypeDescription): string {
|
||||
if (isBaseType(info)) {
|
||||
return describeType(info);
|
||||
} else if (isUnionType(info)) {
|
||||
return info.map(describe).join(" or ");
|
||||
} else if (isValueType(info)) {
|
||||
return String(info.value);
|
||||
}
|
||||
if ("element" in info) {
|
||||
return `list of ${describe({ type: info.element, optional: false })}s`;
|
||||
}
|
||||
if ("shape" in (info as TypeInfo)) {
|
||||
return `object`;
|
||||
}
|
||||
return describe(info.type || "*");
|
||||
}
|
||||
|
||||
function toSchema(spec: SimplifiedSchema): NormalizedSchema {
|
||||
return Object.fromEntries(
|
||||
spec.map((e) =>
|
||||
e.endsWith("?") ? [e.slice(0, -1), { optional: true }] : [e, { type: "*", optional: false }]
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Main validate function
|
||||
*/
|
||||
export function validate(obj: { [key: string]: any }, spec: Schema) {
|
||||
let errors = validateSchema(obj, spec);
|
||||
if (errors.length) {
|
||||
throw new OwlError("Invalid object: " + errors.join(", "));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper validate function, to get the list of errors. useful if one want to
|
||||
* manipulate the errors without parsing an error object
|
||||
*/
|
||||
export function validateSchema(obj: { [key: string]: any }, schema: Schema): string[] {
|
||||
if (Array.isArray(schema)) {
|
||||
schema = toSchema(schema);
|
||||
}
|
||||
let errors = [];
|
||||
// check if each value in obj has correct shape
|
||||
for (let key in obj) {
|
||||
if (key in schema) {
|
||||
let result = validateType(key, obj[key], schema[key]);
|
||||
if (result) {
|
||||
errors.push(result);
|
||||
}
|
||||
} else if (!("*" in schema)) {
|
||||
errors.push(`unknown key '${key}'`);
|
||||
}
|
||||
}
|
||||
// check that all specified keys are defined in obj
|
||||
for (let key in schema) {
|
||||
const spec = schema[key];
|
||||
if (key !== "*" && !isOptional(spec) && !(key in obj)) {
|
||||
const isObj = typeof spec === "object" && !Array.isArray(spec);
|
||||
const isAny = spec === "*" || (isObj && "type" in spec ? spec.type === "*" : isObj);
|
||||
let detail = isAny ? "" : ` (should be a ${describe(spec)})`;
|
||||
errors.push(`'${key}' is missing${detail}`);
|
||||
}
|
||||
}
|
||||
return errors;
|
||||
}
|
||||
|
||||
function validateBaseType(key: string, value: any, type: BaseType): string | null {
|
||||
if (typeof type === "function") {
|
||||
if (typeof value === "object") {
|
||||
if (!(value instanceof type)) {
|
||||
return `'${key}' is not a ${describeType(type)}`;
|
||||
}
|
||||
} else if (typeof value !== type.name.toLowerCase()) {
|
||||
return `'${key}' is not a ${describeType(type)}`;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function validateArrayType(key: string, value: any, descr: TypeDescription): string | null {
|
||||
if (!Array.isArray(value)) {
|
||||
return `'${key}' is not a list of ${describe(descr)}s`;
|
||||
}
|
||||
for (let i = 0; i < value.length; i++) {
|
||||
const error = validateType(`${key}[${i}]`, value[i], descr);
|
||||
if (error) {
|
||||
return error;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function validateType(key: string, value: any, descr: TypeDescription): string | null {
|
||||
if (value === undefined) {
|
||||
return isOptional(descr) ? null : `'${key}' is undefined (should be a ${describe(descr)})`;
|
||||
} else if (isBaseType(descr)) {
|
||||
return validateBaseType(key, value, descr);
|
||||
} else if (isValueType(descr)) {
|
||||
return value === descr.value ? null : `'${key}' is not equal to '${descr.value}'`;
|
||||
} else if (isUnionType(descr)) {
|
||||
let validDescr = descr.find((p) => !validateType(key, value, p));
|
||||
return validDescr ? null : `'${key}' is not a ${describe(descr)}`;
|
||||
}
|
||||
let result: string | null = null;
|
||||
if ("element" in descr) {
|
||||
result = validateArrayType(key, value, descr.element!);
|
||||
} else if ("shape" in descr && !result) {
|
||||
if (typeof value !== "object" || Array.isArray(value)) {
|
||||
result = `'${key}' is not an object`;
|
||||
} else {
|
||||
const errors = validateSchema(value, descr.shape!);
|
||||
if (errors.length) {
|
||||
result = `'${key}' has not the correct shape (${errors.join(", ")})`;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ("type" in descr && !result) {
|
||||
result = validateType(key, value, descr.type!);
|
||||
}
|
||||
if ("validate" in descr && !result) {
|
||||
result = !descr.validate!(value) ? `'${key}' is not valid` : null;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -1,395 +0,0 @@
|
||||
// Jest Snapshot v1, https://goo.gl/fbAQLP
|
||||
|
||||
exports[`Reactivity: useState concurrent renderings 1`] = `
|
||||
"function anonymous(bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, component } = bdom;
|
||||
let { withDefault, getTemplate, prepareList, withKey, zero, call, callSlot, capture, isBoundary, shallowEqual, setContextValue, toNumber, safeOutput } = helpers;
|
||||
|
||||
let block1 = createBlock(\`<span><block-text-0/><block-text-1/></span>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let d1 = ctx['context'][ctx['props'].key].n;
|
||||
let d2 = ctx['state'].x;
|
||||
return block1([d1, d2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState concurrent renderings 2`] = `
|
||||
"function anonymous(bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, component } = bdom;
|
||||
let { withDefault, getTemplate, prepareList, withKey, zero, call, callSlot, capture, isBoundary, shallowEqual, setContextValue, toNumber, safeOutput } = helpers;
|
||||
|
||||
let block1 = createBlock(\`<p><block-child-0/></p>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let b2 = component(\`ComponentC\`, {key: ctx['props'].key}, key + \`__1\`, node, ctx);
|
||||
return block1([], [b2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState concurrent renderings 3`] = `
|
||||
"function anonymous(bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, component } = bdom;
|
||||
let { withDefault, getTemplate, prepareList, withKey, zero, call, callSlot, capture, isBoundary, shallowEqual, setContextValue, toNumber, safeOutput } = helpers;
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let b2 = component(\`ComponentB\`, {key: ctx['context'].key}, key + \`__1\`, node, ctx);
|
||||
return block1([], [b2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState destroyed component before being mounted is inactive 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
const comp1 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let b2;
|
||||
if (ctx['state'].flag) {
|
||||
b2 = comp1({}, key + \`__1\`, node, this, null);
|
||||
}
|
||||
return block1([], [b2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState destroyed component before being mounted is inactive 2`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<span><block-text-0/></span>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj'].a;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState destroyed component is inactive 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
const comp1 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let b2;
|
||||
if (ctx['state'].flag) {
|
||||
b2 = comp1({}, key + \`__1\`, node, this, null);
|
||||
}
|
||||
return block1([], [b2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState destroyed component is inactive 2`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<span><block-text-0/></span>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj'].a;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState one components can subscribe twice to same context 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/><block-text-1/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj1'].a;
|
||||
let txt2 = ctx['contextObj2'].b;
|
||||
return block1([txt1, txt2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState parent and children subscribed to same context 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
const comp1 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/><block-text-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
const b2 = comp1({}, key + \`__1\`, node, this, null);
|
||||
let txt1 = ctx['contextObj'].b;
|
||||
return block1([txt1], [b2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState parent and children subscribed to same context 2`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<span><block-text-0/></span>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj'].a;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState several nodes on different level use same context 1`] = `
|
||||
"function anonymous(bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, component } = bdom;
|
||||
let { withDefault, getTemplate, prepareList, withKey, zero, call, callSlot, capture, isBoundary, shallowEqual, setContextValue, toNumber, safeOutput } = helpers;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/> <block-text-1/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let d1 = ctx['contextObj'].a;
|
||||
let d2 = ctx['contextObj'].b;
|
||||
return block1([d1, d2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState several nodes on different level use same context 2`] = `
|
||||
"function anonymous(bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, component } = bdom;
|
||||
let { withDefault, getTemplate, prepareList, withKey, zero, call, callSlot, capture, isBoundary, shallowEqual, setContextValue, toNumber, safeOutput } = helpers;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let d1 = ctx['contextObj'].b;
|
||||
return block1([d1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState several nodes on different level use same context 3`] = `
|
||||
"function anonymous(bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, component } = bdom;
|
||||
let { withDefault, getTemplate, prepareList, withKey, zero, call, callSlot, capture, isBoundary, shallowEqual, setContextValue, toNumber, safeOutput } = helpers;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/><block-child-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let d1 = ctx['contextObj'].a;
|
||||
let b2 = component(\`L3A\`, {}, key + \`__1\`, node, ctx);
|
||||
return block1([d1], [b2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState several nodes on different level use same context 4`] = `
|
||||
"function anonymous(bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, component } = bdom;
|
||||
let { withDefault, getTemplate, prepareList, withKey, zero, call, callSlot, capture, isBoundary, shallowEqual, setContextValue, toNumber, safeOutput } = helpers;
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/><block-child-1/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let b2 = component(\`L2A\`, {}, key + \`__1\`, node, ctx);
|
||||
let b3 = component(\`L2B\`, {}, key + \`__2\`, node, ctx);
|
||||
return block1([], [b2, b3]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState two components are updated in parallel 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
const comp1 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
const comp2 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/><block-child-1/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
const b2 = comp1({}, key + \`__1\`, node, this, null);
|
||||
const b3 = comp2({}, key + \`__2\`, node, this, null);
|
||||
return block1([], [b2, b3]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState two components are updated in parallel 2`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<span><block-text-0/></span>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj'].value;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState two components can subscribe to same context 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
const comp1 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
const comp2 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/><block-child-1/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
const b2 = comp1({}, key + \`__1\`, node, this, null);
|
||||
const b3 = comp2({}, key + \`__2\`, node, this, null);
|
||||
return block1([], [b2, b3]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState two components can subscribe to same context 2`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<span><block-text-0/></span>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj'].value;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState two independent components on different levels are updated in parallel 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
const comp1 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
const comp2 = app.createComponent(\`Parent\`, true, false, false, true);
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/><block-child-1/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
const b2 = comp1({}, key + \`__1\`, node, this, null);
|
||||
const b3 = comp2({}, key + \`__2\`, node, this, null);
|
||||
return block1([], [b2, b3]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState two independent components on different levels are updated in parallel 2`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<span><block-text-0/></span>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj'].value;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState two independent components on different levels are updated in parallel 3`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
const comp1 = app.createComponent(\`Child\`, true, false, false, true);
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
const b2 = comp1({}, key + \`__1\`, node, this, null);
|
||||
return block1([], [b2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState useContext=useState hook is reactive, for one component 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj'].value;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState useless atoms should be deleted 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
let { prepareList, withKey } = helpers;
|
||||
const comp1 = app.createComponent(\`Quantity\`, true, false, false, false);
|
||||
|
||||
let block1 = createBlock(\`<div><block-child-0/> Total: <block-text-0/> Count: <block-text-1/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
ctx = Object.create(ctx);
|
||||
const [k_block2, v_block2, l_block2, c_block2] = prepareList(Object.keys(ctx['state']));;
|
||||
for (let i1 = 0; i1 < l_block2; i1++) {
|
||||
ctx[\`id\`] = v_block2[i1];
|
||||
const key1 = ctx['id'];
|
||||
c_block2[i1] = withKey(comp1({id: ctx['id']}, key + \`__1__\${key1}\`, node, this, null), key1);
|
||||
}
|
||||
ctx = ctx.__proto__;
|
||||
const b2 = list(c_block2);
|
||||
let txt1 = ctx['total'];
|
||||
let txt2 = Object.keys(ctx['state']).length;
|
||||
return block1([txt1, txt2], [b2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState useless atoms should be deleted 2`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['state'].quantity;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`Reactivity: useState very simple use, with initial value 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['contextObj'].value;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
@@ -1,70 +0,0 @@
|
||||
// Jest Snapshot v1, https://goo.gl/fbAQLP
|
||||
|
||||
exports[`app App supports env with getters/setters 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/> <block-text-1/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['env'].someVal;
|
||||
let txt2 = Object.keys(ctx['env'].services);
|
||||
return block1([txt1, txt2]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`app can configure an app with props 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['props'].value;
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`app can mount app in an iframe 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div class=\\"my-div\\"/>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
return block1();
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`app destroy remove the widget from the DOM 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div/>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
return block1();
|
||||
}
|
||||
}"
|
||||
`;
|
||||
|
||||
exports[`app warnIfNoStaticProps works as expected 1`] = `
|
||||
"function anonymous(app, bdom, helpers
|
||||
) {
|
||||
let { text, createBlock, list, multi, html, toggler, comment } = bdom;
|
||||
|
||||
let block1 = createBlock(\`<div><block-text-0/></div>\`);
|
||||
|
||||
return function template(ctx, node, key = \\"\\") {
|
||||
let txt1 = ctx['message'];
|
||||
return block1([txt1]);
|
||||
}
|
||||
}"
|
||||
`;
|
||||
@@ -1,97 +0,0 @@
|
||||
import { App, Component, mount, xml } from "../../src";
|
||||
import { status } from "../../src/runtime/status";
|
||||
import { makeTestFixture, snapshotEverything, nextTick, elem } from "../helpers";
|
||||
|
||||
let fixture: HTMLElement;
|
||||
|
||||
snapshotEverything();
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
});
|
||||
|
||||
describe("app", () => {
|
||||
test("destroy remove the widget from the DOM", async () => {
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`<div/>`;
|
||||
}
|
||||
|
||||
const app = new App(SomeComponent);
|
||||
const comp = await app.mount(fixture);
|
||||
const el = elem(comp);
|
||||
expect(document.contains(el)).toBe(true);
|
||||
app.destroy();
|
||||
expect(document.contains(el)).toBe(false);
|
||||
expect(status(comp)).toBe("destroyed");
|
||||
});
|
||||
|
||||
test("App supports env with getters/setters", async () => {
|
||||
let someVal = "maggot";
|
||||
|
||||
const services: any = { serv1: "" };
|
||||
const env = {
|
||||
get someVal() {
|
||||
return someVal;
|
||||
},
|
||||
services,
|
||||
};
|
||||
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`<div><t t-esc="env.someVal" /> <t t-esc="Object.keys(env.services)" /></div>`;
|
||||
}
|
||||
|
||||
const app = new App(SomeComponent, { env });
|
||||
const comp = await app.mount(fixture);
|
||||
expect(fixture.innerHTML).toBe("<div>maggot serv1</div>");
|
||||
someVal = "brain";
|
||||
services.serv2 = "";
|
||||
comp.render();
|
||||
await nextTick();
|
||||
expect(fixture.innerHTML).toBe("<div>brain serv1,serv2</div>");
|
||||
});
|
||||
|
||||
test("can configure an app with props", async () => {
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`<div t-esc="props.value"/>`;
|
||||
}
|
||||
|
||||
const app = new App(SomeComponent, { props: { value: 333 } });
|
||||
await app.mount(fixture);
|
||||
expect(fixture.innerHTML).toBe("<div>333</div>");
|
||||
});
|
||||
|
||||
test("warnIfNoStaticProps works as expected", async () => {
|
||||
let originalconsoleWarn = console.warn;
|
||||
let mockConsoleWarn = jest.fn(() => {});
|
||||
console.warn = mockConsoleWarn;
|
||||
|
||||
class Root extends Component {
|
||||
static template = xml`<div t-esc="message"/>`;
|
||||
}
|
||||
|
||||
await mount(Root, fixture, { dev: true, props: { messge: "hey" }, warnIfNoStaticProps: true });
|
||||
|
||||
console.warn = originalconsoleWarn;
|
||||
expect(mockConsoleWarn).toBeCalledWith(
|
||||
"Component 'Root' does not have a static props description"
|
||||
);
|
||||
});
|
||||
|
||||
test("can mount app in an iframe", async () => {
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`<div class="my-div"/>`;
|
||||
}
|
||||
|
||||
const iframe = document.createElement("iframe");
|
||||
fixture.appendChild(iframe);
|
||||
const app = new App(SomeComponent);
|
||||
const iframeDoc = iframe.contentDocument!;
|
||||
const comp = await app.mount(iframeDoc.body);
|
||||
const div = iframeDoc.querySelector(".my-div");
|
||||
expect(div).not.toBe(null);
|
||||
expect(iframeDoc.contains(div)).toBe(true);
|
||||
app.destroy();
|
||||
expect(iframeDoc.contains(div)).toBe(false);
|
||||
expect(status(comp)).toBe("destroyed");
|
||||
});
|
||||
});
|
||||
@@ -1,297 +0,0 @@
|
||||
import { createBlock, mount, patch, remove, text } from "../../src/runtime/blockdom";
|
||||
import { makeTestFixture } from "./helpers";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup and helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
let fixture: HTMLElement;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
describe("adding/patching blocks", () => {
|
||||
test("simple block", async () => {
|
||||
const block = createBlock("<div>foo</div>");
|
||||
const tree = block();
|
||||
expect(tree.el).toBe(undefined);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(tree.el).not.toBe(undefined);
|
||||
expect(fixture.innerHTML).toBe("<div>foo</div>");
|
||||
});
|
||||
|
||||
test("block with dynamic content", async () => {
|
||||
const block = createBlock("<div><p><block-text-0/></p></div>");
|
||||
const tree = block(["foo"]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><p>foo</p></div>");
|
||||
patch(tree, block(["bar"]));
|
||||
expect(fixture.innerHTML).toBe("<div><p>bar</p></div>");
|
||||
|
||||
patch(tree, block(["foo"]));
|
||||
expect(fixture.innerHTML).toBe("<div><p>foo</p></div>");
|
||||
});
|
||||
|
||||
test("block with 2 dynamic text nodes", async () => {
|
||||
const block = createBlock("<div><p><block-text-0/></p><span><block-text-1/></span></div>");
|
||||
const tree = block(["foo", "bar"]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><p>foo</p><span>bar</span></div>");
|
||||
patch(tree, block(["appa", "yip yip"]));
|
||||
expect(fixture.innerHTML).toBe("<div><p>appa</p><span>yip yip</span></div>");
|
||||
});
|
||||
|
||||
test("block with multiple references", async () => {
|
||||
const block1 = createBlock(
|
||||
"<div><block-text-0/><p><block-text-1/><block-text-2/></p><block-text-3/></div>"
|
||||
);
|
||||
const tree = block1(["1", "2", "3", "4"]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div>1<p>23</p>4</div>");
|
||||
});
|
||||
|
||||
test("falsy values in block nodes", () => {
|
||||
const cases = [
|
||||
[false, "false"],
|
||||
[undefined, ""],
|
||||
[null, ""],
|
||||
[0, "0"],
|
||||
["", ""],
|
||||
];
|
||||
const block = createBlock("<p><block-text-0/></p>");
|
||||
|
||||
for (let [value, result] of cases) {
|
||||
const fixture = makeTestFixture();
|
||||
mount(block([value as any]), fixture);
|
||||
expect(fixture.innerHTML).toBe(`<p>${result}</p>`);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
describe("sub blocks", () => {
|
||||
test("block with subblock (only child)", async () => {
|
||||
const block1 = createBlock("<div><block-child-0/></div>");
|
||||
const block2 = createBlock("<p>yip yip</p>");
|
||||
const tree = block1([], [block2()]);
|
||||
|
||||
mount(tree, fixture);
|
||||
|
||||
expect(fixture.innerHTML).toBe("<div><p>yip yip</p></div>");
|
||||
});
|
||||
|
||||
test("block with subblock (first child with sibling)", async () => {
|
||||
const block1 = createBlock("<div><block-child-0/><span>something</span></div>");
|
||||
const block2 = createBlock("<p>yip yip</p>");
|
||||
const tree = block1([], [block2()]);
|
||||
|
||||
mount(tree, fixture);
|
||||
|
||||
expect(fixture.innerHTML).toBe("<div><p>yip yip</p><span>something</span></div>");
|
||||
});
|
||||
|
||||
test("block with subblock (last child with sibling)", async () => {
|
||||
const block1 = createBlock("<div><span>something</span><block-child-0/></div>");
|
||||
const block2 = createBlock("<p>yip yip</p>");
|
||||
const tree = block1([], [block2()]);
|
||||
|
||||
mount(tree, fixture);
|
||||
|
||||
expect(fixture.innerHTML).toBe("<div><span>something</span><p>yip yip</p></div>");
|
||||
});
|
||||
|
||||
test("block with 2 subblocks", async () => {
|
||||
const block1 = createBlock("<div><block-child-0/><block-child-1/></div>");
|
||||
const block2 = createBlock("<p>yip yip</p>");
|
||||
const tree = block1([], [block2(), text("appa")]);
|
||||
|
||||
mount(tree, fixture);
|
||||
|
||||
expect(fixture.innerHTML).toBe("<div><p>yip yip</p>appa</div>");
|
||||
});
|
||||
|
||||
test("block with subblock with siblings", async () => {
|
||||
const block1 = createBlock("<div><p>1</p><block-child-0/><p>2</p></div>");
|
||||
const block2 = createBlock("<p>yip yip</p>");
|
||||
|
||||
const tree = block1([], [block2()]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><p>1</p><p>yip yip</p><p>2</p></div>");
|
||||
});
|
||||
|
||||
test("block with text, subblock and siblings", async () => {
|
||||
let block1 = createBlock(`<div><p>before<block-child-0/>after</p><block-child-1/></div>`);
|
||||
|
||||
let tree = block1([], [text("water"), text("fire")]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><p>beforewaterafter</p>fire</div>");
|
||||
});
|
||||
|
||||
test("block with conditional child", async () => {
|
||||
const block1 = createBlock("<div><p><block-child-0/></p></div>");
|
||||
const block2 = createBlock("<span>foo</span>");
|
||||
|
||||
const tree = block1();
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><p></p></div>");
|
||||
|
||||
patch(tree, block1([], [block2()]));
|
||||
expect(fixture.innerHTML).toBe("<div><p><span>foo</span></p></div>");
|
||||
|
||||
patch(tree, block1());
|
||||
expect(fixture.innerHTML).toBe("<div><p></p></div>");
|
||||
});
|
||||
|
||||
test("block with subblock with dynamic content", async () => {
|
||||
const block1 = createBlock("<div><block-child-0/></div>");
|
||||
const block2 = createBlock("<p><block-text-0/></p>");
|
||||
const tree = block1([], [block2(["yip yip"])]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><p>yip yip</p></div>");
|
||||
|
||||
patch(tree, block1([], [block2(["foo"])]));
|
||||
expect(fixture.innerHTML).toBe("<div><p>foo</p></div>");
|
||||
});
|
||||
|
||||
test("block with dynamic content and subblock", async () => {
|
||||
const block1 = createBlock("<div><block-child-0/><p><block-text-0/></p></div>");
|
||||
const block2 = createBlock("<p>sub block</p>");
|
||||
const tree = block1(["yip yip"], [block2()]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><p>sub block</p><p>yip yip</p></div>");
|
||||
|
||||
patch(tree, block1(["foo"], [block2()]));
|
||||
expect(fixture.innerHTML).toBe("<div><p>sub block</p><p>foo</p></div>");
|
||||
});
|
||||
});
|
||||
|
||||
describe("remove elem blocks", () => {
|
||||
test("elem block can be removed", async () => {
|
||||
const block = createBlock("<div>foo</div>");
|
||||
const tree = block();
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div>foo</div>");
|
||||
remove(tree);
|
||||
expect(fixture.innerHTML).toBe("");
|
||||
expect(fixture.childNodes.length).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("misc", () => {
|
||||
test("constructed block as correct number of refs", () => {
|
||||
const block = createBlock("<p><p><block-text-0/></p><block-text-1/></p>");
|
||||
const tree = block(["a", "b"]);
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<p><p>a</p>b</p>");
|
||||
expect((tree as any).refs.length).toBe(2);
|
||||
});
|
||||
|
||||
test("block vnode can be used as text", () => {
|
||||
const block = createBlock("<p>a</p>");
|
||||
mount(text(block() as any), fixture);
|
||||
expect(fixture.textContent).toBe("<p>a</p>");
|
||||
});
|
||||
|
||||
test("block vnode can be used to represent a <tr>", () => {
|
||||
const block = createBlock("<tr><td>tomato</td></tr>");
|
||||
const tree = block();
|
||||
const fixture = document.createElement("table");
|
||||
mount(tree, fixture);
|
||||
expect(fixture.outerHTML).toBe("<table><tr><td>tomato</td></tr></table>");
|
||||
});
|
||||
|
||||
test("block vnode with <tr> can be used as text ", () => {
|
||||
const block = createBlock("<tr><td>tomato</td></tr>");
|
||||
mount(text(block() as any), fixture);
|
||||
expect(fixture.textContent).toBe("<tr><td>tomato</td></tr>");
|
||||
});
|
||||
|
||||
test("call toString for function/objects if used as inline text in block", () => {
|
||||
const block = createBlock("<p><block-text-0/><block-text-1/></p>");
|
||||
const f = () => 3;
|
||||
const g = () => 4;
|
||||
g.toString = () => "tostring";
|
||||
mount(block([f, g]), fixture);
|
||||
expect(fixture.innerHTML).toBe("<p>() => 3tostring</p>");
|
||||
});
|
||||
|
||||
test("block with 2 subblocks: variation", async () => {
|
||||
const block = createBlock("<a><b><c><block-child-0/>2</c></b><block-child-1/></a>");
|
||||
const tree = block([], [text("1"), text("3")]);
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<a><b><c>12</c></b>3</a>");
|
||||
});
|
||||
|
||||
test("block with 2 subblocks: another variation", async () => {
|
||||
const block = createBlock(
|
||||
`<a block-attribute-0="hello"><b><c><block-child-0/>2</c></b><block-child-1/></a>`
|
||||
);
|
||||
const tree = block(["world"], [text("1"), text("3")]);
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<a hello="world"><b><c>12</c></b>3</a>`);
|
||||
});
|
||||
|
||||
test("namespace is not propagated to siblings", () => {
|
||||
const block = createBlock(`<div><svg block-ns="someNameSpace"><g/></svg><div></div></div>`);
|
||||
|
||||
const fixture = makeTestFixture();
|
||||
mount(block(), fixture);
|
||||
|
||||
expect(fixture.innerHTML).toBe("<div><svg><g></g></svg><div></div></div>");
|
||||
expect(fixture.querySelector("svg")!.namespaceURI).toBe("someNameSpace");
|
||||
expect(fixture.querySelector("g")!.namespaceURI).toBe("someNameSpace");
|
||||
const allDivs = fixture.querySelectorAll("div");
|
||||
expect(Array.from(allDivs).map((el) => el.namespaceURI)).toEqual([
|
||||
"http://www.w3.org/1999/xhtml",
|
||||
"http://www.w3.org/1999/xhtml",
|
||||
]);
|
||||
});
|
||||
|
||||
// test.skip("reusing a block skips patching process", async () => {
|
||||
// const block = createBlock('<div><block-text-0/></div>');
|
||||
// const foo = block(["foo"]);
|
||||
// const bar = block(["bar"]);
|
||||
// let fooCounter = 0;
|
||||
// let barCounter = 0;
|
||||
// let fooValue = "foo";
|
||||
// let barValue = "bar";
|
||||
// Object.defineProperty(foo.data, 0, {
|
||||
// get() {
|
||||
// fooCounter++;
|
||||
// return fooValue;
|
||||
// },
|
||||
// });
|
||||
// Object.defineProperty(bar.data, 0, {
|
||||
// get() {
|
||||
// barCounter++;
|
||||
// return barValue;
|
||||
// },
|
||||
// set(val) {
|
||||
// barValue = val;
|
||||
// },
|
||||
// });
|
||||
|
||||
// const bdom = multi([foo, bar]);
|
||||
// mount(bdom, fixture);
|
||||
// expect(fooCounter).toBe(1);
|
||||
// expect(barCounter).toBe(1);
|
||||
// expect(fixture.innerHTML).toBe("<div>foo</div><div>bar</div>");
|
||||
|
||||
// patch(bdom, multi([foo, block(["otherbar"])]));
|
||||
// expect(fixture.innerHTML).toBe("foootherbar");
|
||||
// expect(fooCounter).toBe(1);
|
||||
// expect(barCounter).toBe(2);
|
||||
// });
|
||||
});
|
||||
@@ -1,203 +0,0 @@
|
||||
import { mount, patch, createBlock } from "../../src/runtime/blockdom";
|
||||
import { makeTestFixture } from "./helpers";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup and helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
let fixture: HTMLElement;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
test("simple attribute", async () => {
|
||||
const block = createBlock('<div block-attribute-0="hello"></div>');
|
||||
const tree = block(["world"]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
|
||||
|
||||
patch(tree, block(["owl"]));
|
||||
expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
|
||||
});
|
||||
|
||||
test("updating attribute with falsy value", async () => {
|
||||
const block = createBlock('<div block-attribute-0="hello"></div>');
|
||||
const tree = block([false]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div></div>`);
|
||||
|
||||
patch(tree, block(["owl"]));
|
||||
expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
|
||||
|
||||
patch(tree, block([false]));
|
||||
expect(fixture.innerHTML).toBe(`<div></div>`);
|
||||
|
||||
patch(tree, block(["owl"]));
|
||||
expect(fixture.innerHTML).toBe(`<div hello="owl"></div>`);
|
||||
|
||||
patch(tree, block([undefined]));
|
||||
expect(fixture.innerHTML).toBe(`<div></div>`);
|
||||
});
|
||||
|
||||
test("dynamic attribute (pair)", async () => {
|
||||
const block = createBlock('<div block-attributes="0"></div>');
|
||||
const tree = block([["hello", "world"]]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
|
||||
|
||||
patch(tree, block([["ola", "mundo"]]));
|
||||
expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
|
||||
});
|
||||
|
||||
test("dynamic attribute (pair, with false value)", async () => {
|
||||
const block = createBlock('<div block-attributes="0"></div>');
|
||||
const tree = block([["hello", false]]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div></div>`);
|
||||
|
||||
patch(tree, block([["hello", "world"]]));
|
||||
expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
|
||||
|
||||
patch(tree, block([["hello", false]]));
|
||||
expect(fixture.innerHTML).toBe(`<div></div>`);
|
||||
});
|
||||
|
||||
test("dynamic attribute (object)", async () => {
|
||||
const block = createBlock('<div block-attributes="0"></div>');
|
||||
const tree = block([{ hello: "world" }]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
|
||||
|
||||
patch(tree, block([{ ola: "mundo" }]));
|
||||
expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
|
||||
});
|
||||
|
||||
test("dynamic attribute (object), with falsy values", async () => {
|
||||
const block = createBlock('<div block-attributes="0"></div>');
|
||||
const tree = block([{ hello: "world", blip: false }]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div hello="world"></div>`);
|
||||
|
||||
patch(tree, block([{ ola: "mundo", blip: undefined }]));
|
||||
expect(fixture.innerHTML).toBe(`<div ola="mundo"></div>`);
|
||||
|
||||
patch(tree, block([{ ola: false, blip: 1 }]));
|
||||
expect(fixture.innerHTML).toBe(`<div blip="1"></div>`);
|
||||
|
||||
patch(tree, block([{ ola: undefined, blip: undefined }]));
|
||||
expect(fixture.innerHTML).toBe(`<div></div>`);
|
||||
});
|
||||
|
||||
test("class attribute", async () => {
|
||||
const block = createBlock('<div block-attribute-0="class"></div>');
|
||||
const tree = block(["fire"]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div class="fire"></div>`);
|
||||
|
||||
patch(tree, block(["water"]));
|
||||
expect(fixture.innerHTML).toBe(`<div class="water"></div>`);
|
||||
|
||||
patch(tree, block([""]));
|
||||
expect(fixture.innerHTML).toBe(`<div class=""></div>`);
|
||||
|
||||
patch(tree, block([0]));
|
||||
expect(fixture.innerHTML).toBe(`<div class="0"></div>`);
|
||||
});
|
||||
|
||||
test("attribute with undefined value", async () => {
|
||||
const block = createBlock('<div block-attribute-0="abc"></div>');
|
||||
const tree = block([undefined]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div></div>`);
|
||||
});
|
||||
|
||||
test("class attribute with undefined value", async () => {
|
||||
const block = createBlock('<div block-attribute-0="class"></div>');
|
||||
const tree = block([undefined]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div></div>`);
|
||||
});
|
||||
|
||||
test("class attribute (with a preexisting value", async () => {
|
||||
const block = createBlock('<div class="tomato" block-attribute-0="class"></div>');
|
||||
const tree = block(["potato"]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<div class="tomato potato"></div>`);
|
||||
|
||||
patch(tree, block(["squash"]));
|
||||
expect(fixture.innerHTML).toBe(`<div class="tomato squash"></div>`);
|
||||
|
||||
patch(tree, block([""]));
|
||||
expect(fixture.innerHTML).toBe(`<div class="tomato"></div>`);
|
||||
});
|
||||
|
||||
describe("properties", () => {
|
||||
test("input with value attribute", () => {
|
||||
// render input with initial value
|
||||
const block = createBlock(`<input block-attribute-0="value"/>`);
|
||||
|
||||
const tree = block(["zucchini"]);
|
||||
mount(tree, fixture);
|
||||
// const bnode1 = renderToBdom(template, { v: "zucchini" });
|
||||
// const fixture = makeTestFixture();
|
||||
// mount(bnode1, fixture);
|
||||
const input = fixture.querySelector("input")!;
|
||||
expect(input.value).toBe("zucchini");
|
||||
|
||||
// change value manually in input, to simulate user input
|
||||
input.value = "tomato";
|
||||
expect(input.value).toBe("tomato");
|
||||
|
||||
// rerender with a different value, and patch actual dom, to check that
|
||||
// input value was properly reset by owl
|
||||
patch(tree, block(["potato"]));
|
||||
expect(input.value).toBe("potato");
|
||||
});
|
||||
|
||||
test("input with value attribute, and falsy value given", () => {
|
||||
const block = createBlock(`<input block-attribute-0="value"/>`);
|
||||
|
||||
const tree = block([undefined]);
|
||||
mount(tree, fixture);
|
||||
const input = fixture.querySelector("input")!;
|
||||
expect(input.value).toBe("");
|
||||
|
||||
patch(tree, block([null]));
|
||||
expect(input.value).toBe("");
|
||||
|
||||
patch(tree, block([0]));
|
||||
expect(input.value).toBe("0");
|
||||
|
||||
patch(tree, block([""]));
|
||||
expect(input.value).toBe("");
|
||||
|
||||
patch(tree, block([false]));
|
||||
expect(input.value).toBe("");
|
||||
});
|
||||
|
||||
test("input type=checkbox with checked attribute", () => {
|
||||
// render input with initial value
|
||||
const block = createBlock(`<input type="checkbox" block-attribute-0="checked"/>`);
|
||||
|
||||
const tree = block([true]);
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe(`<input type="checkbox">`);
|
||||
const input = fixture.querySelector("input")!;
|
||||
expect(input.checked).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -1,273 +0,0 @@
|
||||
import { mount, createBlock, multi, config, patch } from "../../src/runtime/blockdom";
|
||||
// import { defaultHandler, setupMainHandler } from "../../src/bdom/block";
|
||||
import { makeTestFixture } from "./helpers";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup and helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
let fixture: HTMLElement;
|
||||
let initialHandler = config.mainEventHandler;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
config.mainEventHandler = initialHandler;
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
test("simple event handling, with function", async () => {
|
||||
const block = createBlock('<div block-handler-0="click"></div>');
|
||||
let n = 0;
|
||||
const tree = block([() => n++]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div>");
|
||||
|
||||
expect(fixture.firstChild).toBeInstanceOf(HTMLDivElement);
|
||||
expect(n).toBe(0);
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(n).toBe(1);
|
||||
});
|
||||
|
||||
test("simple event handling, with function and argument", async () => {
|
||||
const block = createBlock('<div block-handler-0="click"></div>');
|
||||
let n = 0;
|
||||
const onClick = (arg: number) => {
|
||||
n += arg;
|
||||
};
|
||||
const tree = block([[onClick, 3]]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div>");
|
||||
|
||||
expect(fixture.firstChild).toBeInstanceOf(HTMLDivElement);
|
||||
expect(n).toBe(0);
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(n).toBe(3);
|
||||
|
||||
patch(tree, block([[onClick, 5]]));
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(n).toBe(8);
|
||||
});
|
||||
|
||||
test("simple event handling ", async () => {
|
||||
config.mainEventHandler = (data, ev) => {
|
||||
if (typeof data === "function") {
|
||||
data();
|
||||
} else {
|
||||
const [owner, method] = data;
|
||||
owner[method]();
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const block = createBlock('<div block-handler-0="click"></div>');
|
||||
let n = 0;
|
||||
const obj = { f: () => n++ };
|
||||
const tree = block([[obj, "f"]]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div>");
|
||||
|
||||
expect(fixture.firstChild).toBeInstanceOf(HTMLDivElement);
|
||||
expect(n).toBe(0);
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(n).toBe(1);
|
||||
});
|
||||
|
||||
test("can bind two handlers on same node", async () => {
|
||||
const block = createBlock('<div block-handler-0="click" block-handler-1="dblclick"></div>');
|
||||
let steps: string[] = [];
|
||||
let handleClick = () => steps.push("click");
|
||||
let handleDblClick = () => steps.push("dblclick");
|
||||
const tree = block([handleClick, handleDblClick]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div>");
|
||||
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
(fixture.firstChild as HTMLDivElement).dispatchEvent(new Event("dblclick", { bubbles: true }));
|
||||
expect(steps).toEqual(["click", "dblclick"]);
|
||||
});
|
||||
|
||||
test("two same block nodes with different handlers", async () => {
|
||||
const block = createBlock('<div block-handler-0="click"></div>');
|
||||
let steps: string[] = [];
|
||||
let handler1 = () => steps.push("1");
|
||||
let handler2 = () => steps.push("2");
|
||||
const tree = multi([block([handler1]), block([handler2])]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div><div></div>");
|
||||
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
(fixture.firstChild!.nextSibling as HTMLDivElement).click();
|
||||
expect(steps).toEqual(["1", "2"]);
|
||||
});
|
||||
|
||||
test("two same block nodes with different handlers (synthetic)", async () => {
|
||||
const block = createBlock('<div block-handler-0="click.synthetic"></div>');
|
||||
let steps: string[] = [];
|
||||
let handler1 = () => steps.push("1");
|
||||
let handler2 = () => steps.push("2");
|
||||
const tree = multi([block([handler1]), block([handler2])]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div><div></div>");
|
||||
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
(fixture.firstChild!.nextSibling as HTMLDivElement).click();
|
||||
expect(steps).toEqual(["1", "2"]);
|
||||
});
|
||||
|
||||
test("two event handlers on same event", async () => {
|
||||
const block = createBlock('<div block-handler-0="click" block-handler-1="click"></div>');
|
||||
let n = 0;
|
||||
let m = 0;
|
||||
const tree = block([() => m++, () => n++]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div>");
|
||||
|
||||
expect(m).toBe(0);
|
||||
expect(n).toBe(0);
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(m).toBe(1);
|
||||
expect(n).toBe(1);
|
||||
});
|
||||
|
||||
test("two synthetic event handlers on same event", async () => {
|
||||
const block = createBlock(
|
||||
'<div block-handler-0="click.synthetic" block-handler-1="click.synthetic"></div>'
|
||||
);
|
||||
let n = 0;
|
||||
let m = 0;
|
||||
const tree = block([() => m++, () => n++]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div>");
|
||||
|
||||
expect(m).toBe(0);
|
||||
expect(n).toBe(0);
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(m).toBe(1);
|
||||
expect(n).toBe(1);
|
||||
});
|
||||
|
||||
test("synthetic and native handlers can cohabitate", async () => {
|
||||
const block = createBlock(
|
||||
'<div block-handler-0="click.synthetic"><div block-handler-1="click"/></div>'
|
||||
);
|
||||
let steps: string[] = [];
|
||||
let handler1 = () => steps.push("1");
|
||||
let handler2 = () => steps.push("2");
|
||||
const tree = block([handler1, handler2]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><div></div></div>");
|
||||
|
||||
(fixture.firstChild!.firstChild as HTMLDivElement).click();
|
||||
expect(steps).toEqual(["2", "1"]);
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(steps).toEqual(["2", "1", "1"]);
|
||||
});
|
||||
|
||||
test("synthetic and native handlers can cohabitate (2)", async () => {
|
||||
const block = createBlock(
|
||||
'<div block-handler-0="click"><div block-handler-1="click.synthetic"/></div>'
|
||||
);
|
||||
let steps: string[] = [];
|
||||
let handler1 = () => steps.push("1");
|
||||
let handler2 = () => steps.push("2");
|
||||
const tree = block([handler1, handler2]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><div></div></div>");
|
||||
|
||||
(fixture.firstChild!.firstChild as HTMLDivElement).click();
|
||||
expect(steps).toEqual(["1", "2"]);
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(steps).toEqual(["1", "2", "1"]);
|
||||
});
|
||||
|
||||
test("synthetic and native handlers can cohabitate (3)", async () => {
|
||||
const parent = createBlock(`<div block-handler-0="click"><block-child-0/><block-child-1/></div>`);
|
||||
const block = createBlock('<div block-handler-0="click"/>');
|
||||
const blockSynth = createBlock('<div block-handler-0="click.synthetic"/>');
|
||||
let steps: string[] = [];
|
||||
const handler0 = () => steps.push("0");
|
||||
let handler1 = () => steps.push("1");
|
||||
let handler2 = () => steps.push("2");
|
||||
const tree = parent([handler0], [block([handler1]), blockSynth([handler2])]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><div></div><div></div></div>");
|
||||
|
||||
const children = fixture.children[0].children;
|
||||
|
||||
(children[0] as HTMLElement).click();
|
||||
expect(steps).toEqual(["1", "0"]);
|
||||
(children[1] as HTMLElement).click();
|
||||
expect(steps).toEqual(["1", "0", "0", "2"]);
|
||||
});
|
||||
|
||||
test("synthetic and native handlers can cohabitate (4)", async () => {
|
||||
const parent = createBlock(`<div block-handler-0="click"><block-child-0/><block-child-1/></div>`);
|
||||
const block = createBlock('<div block-handler-0="click"/>');
|
||||
const blockSynth = createBlock('<div block-handler-0="click.synthetic"/>');
|
||||
let steps: string[] = [];
|
||||
const handler0 = (ev: Event) => {
|
||||
steps.push("0");
|
||||
ev.stopPropagation();
|
||||
};
|
||||
let handler1 = () => steps.push("1");
|
||||
let handler2 = () => steps.push("2");
|
||||
const tree = parent([handler0], [block([handler1]), blockSynth([handler2])]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><div></div><div></div></div>");
|
||||
|
||||
const children = fixture.children[0].children;
|
||||
|
||||
(children[0] as HTMLElement).click();
|
||||
expect(steps).toEqual(["1", "0"]);
|
||||
(children[1] as HTMLElement).click();
|
||||
expect(steps).toEqual(["1", "0", "0"]);
|
||||
});
|
||||
|
||||
test("synthetic and native handlers can cohabitate (5)", async () => {
|
||||
const block = createBlock('<div block-handler-0="click.synthetic" block-handler-1="click"/>');
|
||||
let steps: string[] = [];
|
||||
let handler1 = () => steps.push("1");
|
||||
let handler2 = () => steps.push("2");
|
||||
const tree = block([handler1, handler2]);
|
||||
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div>");
|
||||
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(steps).toEqual(["2", "1"]);
|
||||
});
|
||||
|
||||
test("synthetic and native handlers can cohabitate (6)", async () => {
|
||||
const block = createBlock(`<div
|
||||
block-handler-0="click.synthetic"
|
||||
block-handler-1="click"
|
||||
block-handler-2="click.synthetic"
|
||||
block-handler-3="click"
|
||||
/>`);
|
||||
let steps: string[] = [];
|
||||
const handler1 = () => steps.push("1");
|
||||
const handler2 = () => steps.push("2");
|
||||
const handler3 = () => steps.push("3");
|
||||
const handler4 = () => steps.push("4");
|
||||
const tree = block([handler1, handler2, handler3, handler4]);
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div></div>");
|
||||
|
||||
(fixture.firstChild as HTMLDivElement).click();
|
||||
expect(steps).toEqual(["2", "4", "1", "3"]);
|
||||
});
|
||||
@@ -1,70 +0,0 @@
|
||||
import { createBlock, mount, patch, remove } from "../../src/runtime/blockdom";
|
||||
import { logStep } from "../helpers";
|
||||
import { makeTestFixture } from "./helpers";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup and helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
let fixture: HTMLElement;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
test("simple callback ref", async () => {
|
||||
const block = createBlock('<div><span block-ref="0">hey</span></div>');
|
||||
let arg: any = undefined;
|
||||
let n = 0;
|
||||
const refFn = (_arg: any) => {
|
||||
n++;
|
||||
arg = _arg;
|
||||
};
|
||||
|
||||
const tree = block([refFn]);
|
||||
|
||||
expect(arg).toBeUndefined();
|
||||
expect(n).toBe(0);
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<div><span>hey</span></div>");
|
||||
expect(n).toBe(1);
|
||||
|
||||
expect(arg).toBeInstanceOf(HTMLSpanElement);
|
||||
expect(arg!.innerHTML).toBe("hey");
|
||||
|
||||
patch(tree, block([refFn]));
|
||||
expect(n).toBe(1);
|
||||
|
||||
remove(tree);
|
||||
expect(fixture.innerHTML).toBe("");
|
||||
expect(arg).toBeNull();
|
||||
expect(n).toBe(2);
|
||||
});
|
||||
|
||||
test("is in dom when callback is called", async () => {
|
||||
expect.assertions(1);
|
||||
const block = createBlock('<div><span block-ref="0">hey</span></div>');
|
||||
const refFn = (span: any) => {
|
||||
expect(document.body.contains(span)).toBeTruthy();
|
||||
};
|
||||
|
||||
const tree = block([refFn]);
|
||||
|
||||
mount(tree, fixture);
|
||||
});
|
||||
|
||||
test("callback ref in callback ref with same block", async () => {
|
||||
const block = createBlock('<p block-ref="0"><block-text-1/><block-child-0/></p>');
|
||||
let refFn = (el: HTMLParagraphElement) => logStep(el.outerHTML);
|
||||
|
||||
const child = block([refFn, "child"], []);
|
||||
const parent = block([refFn, "parent"], [child]);
|
||||
mount(parent, fixture);
|
||||
|
||||
expect(fixture.innerHTML).toBe("<p>parent<p>child</p></p>");
|
||||
expect(["<p>child</p>", "<p>parent<p>child</p></p>"]).toBeLogged();
|
||||
});
|
||||
@@ -1,26 +0,0 @@
|
||||
import { comment, mount } from "../../src/runtime/blockdom";
|
||||
import { makeTestFixture } from "./helpers";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup and helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
let fixture: HTMLElement;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
test("simple comment node", async () => {
|
||||
const tree = comment("foo");
|
||||
expect(tree.el).toBe(undefined);
|
||||
mount(tree, fixture);
|
||||
expect(fixture.innerHTML).toBe("<!--foo-->");
|
||||
expect(tree.el).not.toBe(undefined);
|
||||
tree.remove();
|
||||
expect(fixture.innerHTML).toBe("");
|
||||
});
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user