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Author SHA1 Message Date
Géry Debongnie 7933328d0a wip 2019-12-02 13:18:50 +01:00
Géry Debongnie 821bd0b4b8 [IMP] tooling: add debug code
closes #521
2019-12-02 09:03:48 +01:00
Géry Debongnie 06a6d890d7 [DOC] move some component doc in sub pages
closes #354
2019-12-02 08:55:12 +01:00
12 changed files with 528 additions and 385 deletions
+1 -80
View File
@@ -1,10 +1,9 @@
# 🦉 Testing and Debugging Owl components 🦉
# 🦉 Testing Owl components 🦉
## Content
- [Overview](#overview)
- [Unit Tests](#unit-tests)
- [Debugging](#debugging)
## Overview
@@ -131,81 +130,3 @@ function afterUpdates() {
});
}
```
## Debugging
Non trivial applications become quickly more difficult to understand. It is then
useful to have a solid understanding of what is going on. To help with that,
the following code can simply be copy/pasted in an application. Once it is
executed, it will log a lot of information on each component main hooks.
```js
let current;
Object.defineProperty(owl.Component, "current", {
get() {
return current;
},
set(comp) {
current = comp;
const name = comp.constructor.name;
let __owl__;
Object.defineProperty(current, "__owl__", {
get() {
return __owl__;
},
set(val) {
__owl__ = val;
debugComponent(comp, name, __owl__.id);
}
});
}
});
function toStr(props) {
let str = JSON.stringify(props || {});
if (str.length > 200) {
str = str.slice(0, 200) + "...";
}
return str;
}
function debugComponent(component, name, id) {
console.log(`[DEBUG] constructor ${name}<id=${id}>, props=${toStr(component.props)}`);
owl.hooks.onWillStart(() => {
console.log(`[DEBUG] willStart: '${name}<id=${id}>'`);
});
owl.hooks.onMounted(() => {
console.log(`[DEBUG] mounted: '${name}<id=${id}>'`);
});
owl.hooks.onWillUpdateProps(nextProps => {
console.log(`[DEBUG] willUpdateProps: '${name}<id=${id}> nextprops=${toStr(nextProps)}`);
});
owl.hooks.onWillPatch(() => {
console.log(`[DEBUG] willPatch: '${name}<id=${id}>'`);
});
owl.hooks.onPatched(() => {
console.log(`[DEBUG] patched: '${name}<id=${id}>'`);
});
owl.hooks.onWillUnmount(() => {
console.log(`[DEBUG] willUnmount: '${name}<id=${id}>'`);
});
const __render = component.__render.bind(component);
component.__render = function(...args) {
console.log(`[DEBUG] rendering template: '${name}<id=${id}>'`);
__render(...args);
};
const render = component.render.bind(component);
component.render = function(...args) {
console.log(`[DEBUG] render: '${name}<id=${id}>'`);
return render(...args);
};
const mount = component.mount.bind(component);
component.mount = function(...args) {
console.log(`[DEBUG] mount: '${name}<id=${id}>'`);
return mount(...args);
};
}
```
Note that it is certainly useful to run this code at some point in an application,
just to get a feel of what each user action implies, for the framework.
+1 -1
View File
@@ -297,7 +297,7 @@ A lot of stuff happened here:
- the `Task` component has a `props` key: this is only useful for validation
purpose. It says that each `Task` should be given exactly one prop, named
`task`. If this is not the case, Owl will throw an
[error](../reference/component.md#props-validation). This is extremely
[error](../reference/props_validation.md). This is extremely
useful when refactoring components
- finally, to activate the props validation, we need to set Owl's
[mode](../reference/config.md#mode) to `dev`. This is done in the `setup`
+3 -1
View File
@@ -4,6 +4,7 @@
- [Animations](reference/animations.md)
- [Component](reference/component.md)
- [Concurrency Model](reference/concurrency_model.md)
- [Configuration](reference/config.md)
- [Context](reference/context.md)
- [Environment](reference/environment.md)
@@ -12,6 +13,7 @@
- [Miscellaneous Components](reference/misc.md)
- [Observer](reference/observer.md)
- [Props](reference/props.md)
- [Props Validation](reference/props_validation.md)
- [QWeb Templating Language](reference/qweb_templating_language.md)
- [QWeb Engine](reference/qweb_engine.md)
- [Router](reference/router.md)
@@ -23,7 +25,7 @@
- [Quick Start: create an (almost) empty Owl application](learning/quick_start.md)
- [Tutorial: create a TodoList application](learning/tutorial_todoapp.md)
- [Testing and Debugging Owl components](learning/testing_components.md)
- [Testing Owl components](learning/testing_components.md)
## Miscellaneous
+1 -237
View File
@@ -14,12 +14,9 @@
- [Composition](#composition)
- [Event Handling](#event-handling)
- [Form Input Bindings](#form-input-bindings)
- [Semantics](#semantics)
- [Props Validation](#props-validation)
- [References](#references)
- [Slots](#slots)
- [Dynamic sub components](#dynamic-sub-components)
- [Asynchronous Rendering](#asynchronous-rendering)
- [Error Handling](#error-handling)
- [Functional Components](#functional-components)
- [SVG components](#svg-components)
@@ -204,7 +201,7 @@ to be called in the constructor.
* **`props`** (Object, optional): if given, this is an object that describes the
type and shape of the (actual) props given to the component. If Owl mode is
`dev`, this will be used to validate the props each time the component is
created/updated. See [Props Validation](#props-validation) for more information.
created/updated. See [Props Validation](props_validation.md) for more information.
```js
class Counter extends owl.Component {
@@ -745,196 +742,6 @@ update a number whenever the change is done.
Note: the online playground has an example to show how it works.
### Semantics
We give here an informal description of the way components are created/updated
in an application. Here, ordered lists describe actions that are executed
sequentially, bullet lists describe actions that are executed in parallel.
**Scenario 1: initial rendering** Imagine we want to render the following component tree:
```
A
/ \
B C
/ \
D E
```
Here is what happen whenever we mount the root
component (with some code like `app.mount(document.body)`).
1. `willStart` is called on `A`
2. when it is done, template `A` is rendered.
- component `B` is created
1. `willStart` is called on `B`
2. template `B` is rendered
- component `C` is created
1. `willStart` is called on `C`
2. template `C` is rendered
- component `D` is created
1. `willStart` is called on `D`
2. template `D` is rendered
- component `E` is created
1. `willStart` is called on `E`
2. template `E` is rendered
3. each components are patched into a detached DOM element, in the following order:
`E`, `D`, `C`, `B`, `A`. (so the actual full DOM tree is created
in one pass)
4. the component `A` root element is actually appended to `document.body`
5. The method `mounted` is called recursively on all components in the following
order: `E`, `D`, `C`, `B`, `A`.
**Scenario 2: rerendering a component**. Now, let's assume that the user clicked on some
button in `C`, and this results in a state update, which is supposed to:
- update `D`,
- remove `E`,
- add new component `F`.
So, the component tree should look like this:
```
A
/ \
B C
/ \
D F
```
Here is what Owl will do:
1. because of a state change, the method `render` is called on `C`
2. template `C` is rendered again
- component `D` is updated:
1. hook `willUpdateProps` is called on `D` (async)
2. template `D` is rerendered
- component `F` is created:
1. hook `willStart` is called on `E` (async)
2. template `F` is rendered
3. `willPatch` hooks are called recursively on components `C`, `D` (not on `F`,
because it is not mounted yet)
4. components `F`, `D` are patched in that order
5. component `C` is patched, which will cause recursively:
1. `willUnmount` hook on `E`
2. destruction of `E`,
6. `mounted` hook is called on `F`, `patched` hooks are called on `D`, `C`
### Props Validation
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
- hard to tell how a component should be used, by looking at its code.
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
A props type system solves both issues, by describing the types and shapes
of the props. Here is how it works in Owl:
- `props` key is a static key (so, different from `this.props` in a component instance)
- it is optional: it is ok for a component to not define a `props` key.
- props are validated whenever a component is created/updated
- props are only validated in `dev` mode (see [config page](config.md#mode))
- if a key does not match the description, an error is thrown
- it validates keys defined in (static) `props`. Additional keys given by the
parent will cause an error.
For example:
```js
class ComponentA extends owl.Component {
static props = ['id', 'url'];
...
}
class ComponentB extends owl.Component {
static props = {
count: {type: Number},
messages: {
type: Array,
element: {type: Object, shape: {id: Boolean, text: 'string' }
},
date: Date,
combinedVal: [Number, Boolean]
};
...
}
```
- it is an object or a list of strings
- a list of strings is a simplified props definition, which only lists the name
of the props. Also, if the name ends with `?`, it is considered optional.
- all props are by default required, unless they are defined with `optional: true`
(in that case, validation is only done if there is a value)
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
constructor functions (so, if you have a `Person` class, it can be used as a type)
- arrays are homogeneous (all elements have the same type/shape)
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
- a boolean: indicate that the props exists, and is mandatory.
- a constructor: this should describe the type, for example: `id: Number` describe
the props `id` as a number
- a list of constructors. In that case, this means that we allow more than one
type. For example, `id: [Number, String]` means that `id` can be either a string
or a number.
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
- `type`: the main type of the prop being validated
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
- `validate`: this is a function which should return a boolean to determine if
the value is valid or not. Useful for custom validation logic.
Examples:
```js
// only the existence of those 3 keys is documented
static props = ['message', 'id', 'date'];
```
```js
// size is optional
static props = ['message', 'size?'];
```
```js
static props = {
messageIds: {type: Array, element: Number}, // list of number
otherArr: {type: Array}, // just array. no validation is made on sub elements
otherArr2: Array, // same as otherArr
someObj: {type: Object}, // just an object, no internal validation
someObj2: {
type: Object,
shape: {
id: Number,
name: {type: String, optional: true},
url: String
]}, // object, with keys id (number), name (string, optional) and url (string)
someFlag: Boolean, // a boolean, mandatory (even if `false`)
someVal: [Boolean, Date], // either a boolean or a date
otherValue: true, // indicates that it is a prop
kindofsmallnumber: {
type: Number,
validate: n => (0 <= n && n <= 10)
},
size: {
validate: e => ["small", "medium", "large"].includes(e)
},
};
```
### References
The `useRef` hook is useful when we need a way to interact with some inside part
@@ -1092,49 +899,6 @@ component class.
Note that the `t-component` directive can only be used on `<t>` nodes.
### Asynchronous Rendering
Working with asynchronous code always adds a lot of complexity to a system. Whenever
different parts of a system are active at the same time, one needs to think
carefully about all possible interactions. Clearly, this is also true for Owl
components.
There are two different common problems with Owl asynchronous rendering model:
- any component can delay the rendering (initial and subsequent) of the whole
application
- for a given component, there are two independant situations that will trigger an
asynchronous rerendering: a change in the state, or a change in the props.
These changes may be done at different times, and Owl has no way of knowing
how to reconcile the resulting renderings.
Here are a few tips on how to work with asynchronous components:
1. Minimize the use of asynchronous components!
2. Maybe move the asynchronous logic in a store, which then triggers (mostly)
synchronous renderings
3. Lazy loading external libraries is a good use case for async rendering. This
is mostly fine, because we can assume that it will only takes a fraction of a
second, and only once (see [`owl.utils.loadJS`](utils.md#loadjs))
4. For all the other cases, the [`AsyncRoot`](misc.md#asyncroot) component is there to help you. When
this component is met, a new rendering
sub tree is created, such that the rendering of that component (and its
children) is not tied to the rendering of the rest of the interface. It can
be used on an asynchronous component, to prevent it from delaying the
rendering of the whole interface, or on a synchronous one, such that its
rendering isn't delayed by other (asynchronous) components. Note that this
directive has no effect on the first rendering, but only on subsequent ones
(triggered by state or props changes).
```xml
<div t-name="ParentComponent">
<SyncChild />
<AsyncRoot>
<AsyncChild/>
</AsyncRoot>
</div>
```
### Error Handling
By default, whenever an error occurs in the rendering of an Owl application, we
+183
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@@ -0,0 +1,183 @@
# 🦉 Concurrency Model 🦉
## Content
- [Overview](#overview)
- [Rendering Components](#rendering-components)
- [Semantics](#semantics)
- [Asynchronous Rendering](#asynchronous-rendering)
## Overview
Owl was designed from the very beginning with asynchronous components. This comes
from the `willStart` and the `willUpdateProps` lifecycle hooks. With these
methods, it is possible to build complex highly concurrent applications.
Owl concurrent mode has several benefits: it makes it possible to delay the
rendering until some asynchronous operation is complete, it makes it possible
to lazy load libraries, while keeping the previous screen completely functional.
It is also good for performance reasons: Owl uses it to only apply the result of
many different renderings only once in an animation frame. Owl can cancel
a rendering that is no longer relevant, restart it, reuse it in some cases.
But even though using concurrency is quite simple (and is the default behaviour),
asynchrony is difficult, because it introduces an additional dimension that
vastly increase the complexity of an application. This section will explain
how Owl manages this complexity, how concuurent rendering works in a general way.
## Rendering Components
The word _rendering_ is a little vague, so, let us explain more precisely the
process by which Owl components are displayed on a screen.
When a component is mounted or updated, a new rendering is started. It has
two phases: _virtual rendering_ and _patching_.
### Virtual rendering
This phase represent the process of rendering a template, in memory, which create a virtual representation of the desired component html). The output of this phase is a
virtual DOM.
It is asynchronous: each subcomponents needs to either be created (so, `willStart`
will need to be called), or updated (which is done with the `willUpdateProps`
method). This is completely a recursive process: a component is the root of a
component tree, and each sub component needs to be (virtually) rendered.
### Patching
Once a rendering is complete, it will be applied on the next animation frame.
This is done synchronously: the whole component tree is patched to the real
DOM.
## Semantics
We give here an informal description of the way components are created/updated
in an application. Here, ordered lists describe actions that are executed
sequentially, bullet lists describe actions that are executed in parallel.
**Scenario 1: initial rendering** Imagine we want to render the following component tree:
```
A
/ \
B C
/ \
D E
```
Here is what happen whenever we mount the root
component (with some code like `app.mount(document.body)`).
1. `willStart` is called on `A`
2. when it is done, template `A` is rendered.
- component `B` is created
1. `willStart` is called on `B`
2. template `B` is rendered
- component `C` is created
1. `willStart` is called on `C`
2. template `C` is rendered
- component `D` is created
1. `willStart` is called on `D`
2. template `D` is rendered
- component `E` is created
1. `willStart` is called on `E`
2. template `E` is rendered
3. each components are patched into a detached DOM element, in the following order:
`E`, `D`, `C`, `B`, `A`. (so the actual full DOM tree is created
in one pass)
4. the component `A` root element is actually appended to `document.body`
5. The method `mounted` is called recursively on all components in the following
order: `E`, `D`, `C`, `B`, `A`.
**Scenario 2: rerendering a component**. Now, let's assume that the user clicked on some
button in `C`, and this results in a state update, which is supposed to:
- update `D`,
- remove `E`,
- add new component `F`.
So, the component tree should look like this:
```
A
/ \
B C
/ \
D F
```
Here is what Owl will do:
1. because of a state change, the method `render` is called on `C`
2. template `C` is rendered again
- component `D` is updated:
1. hook `willUpdateProps` is called on `D` (async)
2. template `D` is rerendered
- component `F` is created:
1. hook `willStart` is called on `E` (async)
2. template `F` is rendered
3. `willPatch` hooks are called recursively on components `C`, `D` (not on `F`,
because it is not mounted yet)
4. components `F`, `D` are patched in that order
5. component `C` is patched, which will cause recursively:
1. `willUnmount` hook on `E`
2. destruction of `E`,
6. `mounted` hook is called on `F`, `patched` hooks are called on `D`, `C`
Tags are very small helpers to make it easy to write inline templates. There is
only one currently available tag: `xml`, but we plan to add other tags later,
such as a `css` tag, which will be used to write [single file components](../tooling.md#single-file-component).
### Asynchronous Rendering
Working with asynchronous code always adds a lot of complexity to a system. Whenever
different parts of a system are active at the same time, one needs to think
carefully about all possible interactions. Clearly, this is also true for Owl
components.
There are two different common problems with Owl asynchronous rendering model:
- any component can delay the rendering (initial and subsequent) of the whole
application
- for a given component, there are two independant situations that will trigger an
asynchronous rerendering: a change in the state, or a change in the props.
These changes may be done at different times, and Owl has no way of knowing
how to reconcile the resulting renderings.
Here are a few tips on how to work with asynchronous components:
1. Minimize the use of asynchronous components!
2. Maybe move the asynchronous logic in a store, which then triggers (mostly)
synchronous renderings
3. Lazy loading external libraries is a good use case for async rendering. This
is mostly fine, because we can assume that it will only takes a fraction of a
second, and only once (see [`owl.utils.loadJS`](utils.md#loadjs))
4. For all the other cases, the [`AsyncRoot`](misc.md#asyncroot) component is there to help you. When
this component is met, a new rendering
sub tree is created, such that the rendering of that component (and its
children) is not tied to the rendering of the rest of the interface. It can
be used on an asynchronous component, to prevent it from delaying the
rendering of the whole interface, or on a synchronous one, such that its
rendering isn't delayed by other (asynchronous) components. Note that this
directive has no effect on the first rendering, but only on subsequent ones
(triggered by state or props changes).
```xml
<div t-name="ParentComponent">
<SyncChild />
<AsyncRoot>
<AsyncChild/>
</AsyncRoot>
</div>
```
+103
View File
@@ -0,0 +1,103 @@
# 🦉 Props Validation 🦉
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
- hard to tell how a component should be used, by looking at its code.
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
A props type system solves both issues, by describing the types and shapes
of the props. Here is how it works in Owl:
- `props` key is a static key (so, different from `this.props` in a component instance)
- it is optional: it is ok for a component to not define a `props` key.
- props are validated whenever a component is created/updated
- props are only validated in `dev` mode (see [config page](config.md#mode))
- if a key does not match the description, an error is thrown
- it validates keys defined in (static) `props`. Additional keys given by the
parent will cause an error.
For example:
```js
class ComponentA extends owl.Component {
static props = ['id', 'url'];
...
}
class ComponentB extends owl.Component {
static props = {
count: {type: Number},
messages: {
type: Array,
element: {type: Object, shape: {id: Boolean, text: 'string' }
},
date: Date,
combinedVal: [Number, Boolean]
};
...
}
```
- it is an object or a list of strings
- a list of strings is a simplified props definition, which only lists the name
of the props. Also, if the name ends with `?`, it is considered optional.
- all props are by default required, unless they are defined with `optional: true`
(in that case, validation is only done if there is a value)
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
constructor functions (so, if you have a `Person` class, it can be used as a type)
- arrays are homogeneous (all elements have the same type/shape)
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
- a boolean: indicate that the props exists, and is mandatory.
- a constructor: this should describe the type, for example: `id: Number` describe
the props `id` as a number
- a list of constructors. In that case, this means that we allow more than one
type. For example, `id: [Number, String]` means that `id` can be either a string
or a number.
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
- `type`: the main type of the prop being validated
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
- `validate`: this is a function which should return a boolean to determine if
the value is valid or not. Useful for custom validation logic.
Examples:
```js
// only the existence of those 3 keys is documented
static props = ['message', 'id', 'date'];
```
```js
// size is optional
static props = ['message', 'size?'];
```
```js
static props = {
messageIds: {type: Array, element: Number}, // list of number
otherArr: {type: Array}, // just array. no validation is made on sub elements
otherArr2: Array, // same as otherArr
someObj: {type: Object}, // just an object, no internal validation
someObj2: {
type: Object,
shape: {
id: Number,
name: {type: String, optional: true},
url: String
]}, // object, with keys id (number), name (string, optional) and url (string)
someFlag: Boolean, // a boolean, mandatory (even if `false`)
someVal: [Boolean, Date], // either a boolean or a date
otherValue: true, // indicates that it is a prop
kindofsmallnumber: {
type: Number,
validate: n => (0 <= n && n <= 10)
},
size: {
validate: e => ["small", "medium", "large"].includes(e)
},
};
```
+27
View File
@@ -6,6 +6,7 @@
- [Playground](#playground)
- [Benchmarks](#benchmarks)
- [Single File Component](#single-file-component)
- [Debugging Script](#debugging-script)
## Overview
@@ -78,3 +79,29 @@ Note that the above example has an inline xml comment, just after the `xml` call
This is useful for some editor plugins, such as the VS Code addon
`Comment tagged template`, which, if installed, add syntax highlighting to the
content of the template string.
## Debugging Script
## Debugging
Non trivial applications become quickly more difficult to understand. It is then
useful to have a solid understanding of what is going on. To help with that,
logging useful information is extremely valuable. There is a [javascript file](../tools/debug.js) which can be evaluated in an application.
Once it is executed, it will log a lot of information on each component main hooks. The following code is a minified version to make it easier to copy/paste:
```
let debugSetup = {
// componentBlackList: /App/, // regexp
// componentWhiteList: /SomeComponent/, // regexp
// methodBlackList: ["mounted"], // list of method names
// methodWhiteList: ["willStart"], // list of method names
logScheduler: false, // display/mute scheduler logs
logStore: true, // display/mute store logs
};
{let o,t="[OWL_DEBUG]";function toStr(o){let t=JSON.stringify(o||{});return t.length>200&&(t=t.slice(0,200)+"..."),t}function debugComponent(o,e,n){let l=`${e}<id=${n}>`,r=o=>(!debugSetup.methodBlackList||!debugSetup.methodBlackList.includes(o))&&!(debugSetup.methodWhiteList&&!debugSetup.methodWhiteList.includes(o));r("constructor")&&console.log(`${t} ${l} constructor, props=${toStr(o.props)}`),r("willStart")&&owl.hooks.onWillStart(()=>{console.log(`${t} ${l} willStart`)}),r("mounted")&&owl.hooks.onMounted(()=>{console.log(`${t} ${l} mounted`)}),r("willUpdateProps")&&owl.hooks.onWillUpdateProps(o=>{console.log(`${t} ${l} willUpdateProps, nextprops=${toStr(o)}`)}),r("willPatch")&&owl.hooks.onWillPatch(()=>{console.log(`${t} ${l} willPatch`)}),r("patched")&&owl.hooks.onPatched(()=>{console.log(`${t} ${l} patched`)}),r("willUnmount")&&owl.hooks.onWillUnmount(()=>{console.log(`${t} ${l} willUnmount`)});const s=o.__render.bind(o);o.__render=function(...o){console.log(`${t} ${l} rendering template`),s(...o)};const u=o.render.bind(o);o.render=function(...o){return console.log(`${t} ${l} render`),u(...o)};const c=o.mount.bind(o);o.mount=function(...o){return console.log(`${t} ${l} mount`),c(...o)}}if(Object.defineProperty(owl.Component,"current",{get:()=>o,set(t){o=t;const e=t.constructor.name;if(debugSetup.componentBlackList&&debugSetup.componentBlackList.test(e))return;if(debugSetup.componentWhiteList&&!debugSetup.componentWhiteList.test(e))return;let n;Object.defineProperty(o,"__owl__",{get:()=>n,set(o){debugComponent(t,e,(n=o).id)}})}}),debugSetup.logScheduler){let o;Object.defineProperty(owl.Component.scheduler,"isRunning",{get:()=>o,set(e){e?console.log(`${t} scheduler: start running tasks queue`):console.log(`${t} scheduler: stop running tasks queue`),o=e}})}if(debugSetup.logStore){let o=owl.Store.prototype.dispatch;owl.Store.prototype.dispatch=function(e,...n){return console.log(`${t} store: action '${e}' dispatched. Payload: '${toStr(n)}'`),o.call(this,e,...n)}}}
```
Note that it is certainly useful to run this code at some point in an application,
just to get a feel of what each user action implies, for the framework.
+49 -34
View File
@@ -180,6 +180,7 @@ export class Fiber {
*/
complete() {
let component = this.component;
let fiber: Fiber = this;
this.isCompleted = true;
if (!this.target && !component.__owl__.isMounted) {
return;
@@ -194,48 +195,58 @@ export class Fiber {
this._walk(doWork);
const patchLen = patchQueue.length;
// call willPatch hook on each fiber of patchQueue
for (let i = 0; i < patchLen; i++) {
const fiber = patchQueue[i];
if (fiber.shouldPatch) {
try {
// call willPatch hook on each fiber of patchQueue
for (let i = 0; i < patchLen; i++) {
fiber = patchQueue[i];
if (fiber.shouldPatch) {
component = fiber.component;
if (component.__owl__.willPatchCB) {
component.__owl__.willPatchCB();
}
component.willPatch();
}
}
// call __patch on each fiber of (reversed) patchQueue
for (let i = patchLen - 1; i >= 0; i--) {
fiber = patchQueue[i];
component = fiber.component;
if (component.__owl__.willPatchCB) {
component.__owl__.willPatchCB();
component.__patch(fiber.vnode!);
if (!fiber.shouldPatch && (!fiber.target || i !== 0)) {
component.__owl__.pvnode!.elm = component.__owl__.vnode!.elm;
}
component.willPatch();
component.__owl__.currentFiber = null;
}
}
// call __patch on each fiber of (reversed) patchQueue
for (let i = patchLen - 1; i >= 0; i--) {
const fiber = patchQueue[i];
component = fiber.component;
component.__patch(fiber.vnode!);
if (!fiber.shouldPatch && (!fiber.target || i !== 0)) {
component.__owl__.pvnode!.elm = component.__owl__.vnode!.elm;
// insert into the DOM (mount case)
let inDOM = false;
if (this.target) {
this.target.appendChild(this.component.el!);
inDOM = document.body.contains(this.target);
}
component.__owl__.currentFiber = null;
}
// insert into the DOM (mount case)
let inDOM = false;
if (this.target) {
this.target.appendChild(this.component.el!);
inDOM = document.body.contains(this.target);
}
// call patched/mounted hook on each fiber of (reversed) patchQueue
for (let i = patchLen - 1; i >= 0; i--) {
const fiber = patchQueue[i];
component = fiber.component;
if (fiber.shouldPatch && !this.target) {
component.patched();
if (component.__owl__.patchedCB) {
component.__owl__.patchedCB();
// call patched/mounted hook on each fiber of (reversed) patchQueue
for (let i = patchLen - 1; i >= 0; i--) {
fiber = patchQueue[i];
component = fiber.component;
if (fiber.shouldPatch && !this.target) {
component.patched();
if (component.__owl__.patchedCB) {
component.__owl__.patchedCB();
}
} else if (this.target ? inDOM : true) {
component.__callMounted();
}
} else if (this.target ? inDOM : true) {
component.__callMounted();
}
} catch (e) {
// if there is no current fiber on component, we are in the situation where
// components were patched to the DOM, but a mounted/patched hook threw an
// error. In that case, we cannot manage the error at a lower level than
// the root fiber, since some components may not have been properly mounted
// patched yet.
const errorFiber = component.__owl__.currentFiber ? fiber : this;
errorFiber.handleError(e);
}
}
@@ -274,7 +285,11 @@ export class Fiber {
qweb.trigger("error", error);
if (canCatch) {
// this.root.isCompleted = false
this.root.isCompleted = false;
// component.__owl__.currentFiber!.root.isCompleted = false;
component.catchError!(error);
} else {
// the 3 next lines aim to mark the root fiber as being in error, and
// to force it to end, without waiting for its children
+3 -4
View File
@@ -62,10 +62,9 @@ export class Scheduler {
}
if (task.fiber.counter === 0) {
if (!task.fiber.error) {
try {
task.fiber.complete();
} catch (e) {
task.fiber.handleError(e);
task.fiber.complete();
if (!task.fiber.isCompleted) {
return true;
}
}
task.callback();
+19 -27
View File
@@ -2165,28 +2165,28 @@ describe("other directives with t-component", () => {
grandChild = this;
}
_onEv() {
steps.push('GrandChild');
steps.push("GrandChild");
}
}
class Child extends Component<any, any> {
static template = xml`<GrandChild t-on-ev="_onEv"/>`;
static components = { GrandChild };
_onEv() {
steps.push('Child');
steps.push("Child");
}
}
class Parent extends Component<any, any> {
static template = xml`<Child t-on-ev="_onEv"/>`;
static components = { Child };
_onEv() {
steps.push('Parent');
steps.push("Parent");
}
}
const parent = new Parent();
await parent.mount(fixture);
grandChild.trigger("ev");
expect(steps).toEqual(['GrandChild', 'Child', 'Parent']);
expect(steps).toEqual(["GrandChild", "Child", "Parent"]);
});
test("t-if works with t-component", async () => {
@@ -4992,41 +4992,35 @@ describe("component error handling (catchError)", () => {
test.skip("can catch an error in the mounted call", async () => {
// we do not catch error in mounted anymore
console.error = jest.fn();
env.qweb.addTemplates(`
<templates>
<div t-name="ErrorBoundary">
<t t-if="state.error">Error handled</t>
<t t-else="1"><t t-slot="default" /></t>
</div>
<div t-name="ErrorComponent">Some text</div>
<div t-name="App">
<ErrorBoundary><ErrorComponent /></ErrorBoundary>
</div>
</templates>`);
class ErrorComponent extends Widget {
class ErrorComponent extends Component<any,any> {
static template = xml`<div>Some text</div>`;
mounted() {
throw new Error("NOOOOO");
}
}
class ErrorBoundary extends Widget {
class ErrorBoundary extends Component<any,any> {
static template = xml`
<div>
<t t-if="state.error">Error handled</t>
<t t-else="1"><t t-slot="default" /></t>
</div>`;
state = useState({ error: false });
catchError() {
this.state.error = true;
}
}
class App extends Widget {
class App extends Component<any,any> {
static template = xml`<div><ErrorBoundary><ErrorComponent /></ErrorBoundary></div>`;
static components = { ErrorBoundary, ErrorComponent };
}
const app = new App();
await app.mount(fixture);
await nextTick();
await nextTick();
await nextTick();
expect(fixture.innerHTML).toBe("<div><div>Error handled</div></div>");
});
test.skip("can catch an error in the willPatch call", async () => {
test("can catch an error in the willPatch call", async () => {
// we do not catch error in willPatch anymore
const consoleError = console.error;
console.error = jest.fn();
@@ -5054,18 +5048,16 @@ describe("component error handling (catchError)", () => {
<span><t t-esc="state.message"/></span>
<ErrorBoundary><ErrorComponent message="state.message" /></ErrorBoundary>
</div>`;
state = useState({ message: "abc" });
state = { message: "abc" };
static components = { ErrorBoundary, ErrorComponent };
}
const app = new App();
await app.mount(fixture);
expect(fixture.innerHTML).toBe("<div><span>abc</span><div><div>abc</div></div></div>");
app.state.message = "def";
await nextTick();
await nextTick();
await nextTick();
await app.render();
expect(fixture.innerHTML).toBe("<div><span>def</span><div>Error handled</div></div>");
expect(console.error).toHaveBeenCalledTimes(1);
expect(console.error).toHaveBeenCalledTimes(0);
console.error = consoleError;
});
+1 -1
View File
@@ -85,7 +85,7 @@ function getFiles(path: string[] = []): FileData[] {
return Array.prototype.concat(...files);
}
const LOCAL_FILES = ["LICENSE"];
const LOCAL_FILES = ["LICENSE", "tools/debug.js"];
export function isLinkValid(link: MarkDownLink, current: FileData, files: FileData[]): boolean {
if (link.link.startsWith("http")) {
// no check on external links
+137
View File
@@ -0,0 +1,137 @@
/**
* Debug Script
*
* This code is intended to be evaluated in an environment where owl is available,
* to log lot of helpful information on how Owl components behave.
*/
let debugSetup = {
// componentBlackList: /App/, // regexp
// componentWhiteList: /SomeComponent/, // regexp
// methodBlackList: ["mounted"], // list of method names
// methodWhiteList: ["willStart"], // list of method names
logScheduler: true, // display/mute scheduler logs
logStore: true // display/mute store logs
};
{
let prefix = "[OWL_DEBUG]";
let current;
Object.defineProperty(owl.Component, "current", {
get() {
return current;
},
set(comp) {
current = comp;
const name = comp.constructor.name;
if (debugSetup.componentBlackList && debugSetup.componentBlackList.test(name)) {
return;
}
if (debugSetup.componentWhiteList && !debugSetup.componentWhiteList.test(name)) {
return;
}
let __owl__;
Object.defineProperty(current, "__owl__", {
get() {
return __owl__;
},
set(val) {
__owl__ = val;
debugComponent(comp, name, __owl__.id);
}
});
}
});
function toStr(obj) {
let str = JSON.stringify(obj || {});
if (str.length > 200) {
str = str.slice(0, 200) + "...";
}
return str;
}
function debugComponent(component, name, id) {
let fullName = `${name}<id=${id}>`;
let shouldDebug = method => {
if (debugSetup.methodBlackList && debugSetup.methodBlackList.includes(method)) {
return false;
}
if (debugSetup.methodWhiteList && !debugSetup.methodWhiteList.includes(method)) {
return false;
}
return true;
};
if (shouldDebug("constructor")) {
console.log(`${prefix} ${fullName} constructor, props=${toStr(component.props)}`);
}
if (shouldDebug("willStart")) {
owl.hooks.onWillStart(() => {
console.log(`${prefix} ${fullName} willStart`);
});
}
if (shouldDebug("mounted")) {
owl.hooks.onMounted(() => {
console.log(`${prefix} ${fullName} mounted`);
});
}
if (shouldDebug("willUpdateProps")) {
owl.hooks.onWillUpdateProps(nextProps => {
console.log(`${prefix} ${fullName} willUpdateProps, nextprops=${toStr(nextProps)}`);
});
}
if (shouldDebug("willPatch")) {
owl.hooks.onWillPatch(() => {
console.log(`${prefix} ${fullName} willPatch`);
});
}
if (shouldDebug("patched")) {
owl.hooks.onPatched(() => {
console.log(`${prefix} ${fullName} patched`);
});
}
if (shouldDebug("willUnmount")) {
owl.hooks.onWillUnmount(() => {
console.log(`${prefix} ${fullName} willUnmount`);
});
}
const __render = component.__render.bind(component);
component.__render = function(...args) {
console.log(`${prefix} ${fullName} rendering template`);
__render(...args);
};
const render = component.render.bind(component);
component.render = function(...args) {
console.log(`${prefix} ${fullName} render`);
return render(...args);
};
const mount = component.mount.bind(component);
component.mount = function(...args) {
console.log(`${prefix} ${fullName} mount`);
return mount(...args);
};
}
if (debugSetup.logScheduler) {
let isRunning;
Object.defineProperty(owl.Component.scheduler, "isRunning", {
get() {
return isRunning;
},
set(val) {
if (val) {
console.log(`${prefix} scheduler: start running tasks queue`);
} else {
console.log(`${prefix} scheduler: stop running tasks queue`);
}
isRunning = val;
}
});
}
if (debugSetup.logStore) {
let dispatch = owl.Store.prototype.dispatch;
owl.Store.prototype.dispatch = function(action, ...payload) {
console.log(`${prefix} store: action '${action}' dispatched. Payload: '${toStr(payload)}'`);
return dispatch.call(this, action, ...payload);
};
}
}