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Author SHA1 Message Date
Pierre Rousseau fcd6b2ab8b [IMP] types: correctly support Set type for props-validation
Previously, having a Set as a type in the static props description
of a component would would lead to a type error.

This commit adds Set to the list of supported types in the Schema
2024-03-26 13:01:33 +01:00
Mohamed Alkobrosli 33dfeb1b41 Update reactivity.md
of a of a repeatition, it is fixed by removing "of a"
2024-03-21 23:33:00 +01:00
Arnaud Baes dd292472b9 [IMP] owl-vision: Better snippets
- Adds a basic XML owl template
- Make use of `$TM_FILENAME_BASE` and `$RELATIVE_FILEPATH` and attempt
  to predict the component and template names.

See: https://code.visualstudio.com/docs/editor/userdefinedsnippets#_variables
2024-03-14 12:40:37 +01:00
Trịnh Đức Độ 9b18b57fdf [FIX] docs: code in example cannot run 2024-03-14 08:10:42 +01:00
Samuel Degueldre 68f491cd32 [REL] v2.2.9
# v2.2.9

 - [IMP] reactivity: replace sets with small arrays for performance
2024-01-12 15:44:13 +01:00
Samuel Degueldre 7b3e39ba27 [IMP] reactivity: replace sets with small arrays for performance
While Sets have better lookup complexity than arrays, because of the
large constant factors, small arrays can perform better than small sets
when checking for inclusion.

In practice, replacing both of the raw types sets with arrays can
improve performance of reactive-heavy workloads by as much as 30%.

Considering the reactivity code is very hot when rendering data-heavy
components, and the low impact on readability of the fix, the
cost-benefit analysis is clearly in favour of making the fix.
2024-01-12 15:40:14 +01:00
Samuel Degueldre 61fc3f4fdc [REL] v2.2.8
# v2.2.8

 - [IMP] template set config: getTemplate function
 - [IMP] parser: .trim modifier implies .lazy modifier
 - [REF] parser, template_set: factor out parseXML function
2024-01-12 11:03:03 +01:00
Mathieu Duckerts-Antoine 7b454dae66 [IMP] template set config: getTemplate function
A template set can now obtain a template by calling the function
getTemplate (if any) received in the initial config.
The returned value can be an Element instance, a template string, a
function (i.e. a compiled template), or null. In the last case, owl will
look into the template set rawTemplates object.
2024-01-12 10:56:02 +01:00
FrancoisGe 70101e4c66 [IMP] parser: .trim modifier implies .lazy modifier
Before to this commit, the .trim modifier did not work correctly. The value
in the model is always trim at each input event but not the visual value
in the input. This difference between the visual and the model value cause
few strange bug.

After reflection, we think that we always want to be in .lazy when we use .trim.
Because we want to trim the final value during the onchange event and not
at each input event. If we do it at each input event, we can't write more then
one word easily.

So this commit change the behavior of the .trim modifier to always be in .lazy
2024-01-04 11:07:37 +01:00
Samuel Degueldre 5ef405293a [REF] parser, template_set: factor out parseXML function
For some reason the code of parseXML was duplicated, despite being
exactly the same except for some whitespace. Move it out into a common
utils file.

closes #1569
2023-12-22 11:01:19 +01:00
Samuel Degueldre 9dcbbe54eb [REL] v2.2.7
# v2.2.7

 - [IMP] types: correctly support `Function` type for props-validation
 - [IMP] app: allow to instantiate templates lazily
 - [FIX] compiler: compile named slot in t-component in named slot
 - [IMP] devtools: update the devtools documentation
 - [IMP] owl-vision: syntax scripts, single quotes attributes and slot props highlight and switch below command
 - [IMP] doc: improve documentation of useExternalListener
 - [FIX] devtools: remove highlights when out of devtools
 - [IMP] devtools: highlight component on select
 - [ADD] owl-vision: vscode extension initial commit
2023-12-06 14:56:12 +01:00
Samuel Degueldre e94428a186 [IMP] types: correctly support Function type for props-validation
Previously, having a Function as a type in the static props description
of a component would only work if the component was not the root
component, as the static props description on Component was "any",
whereas the static props description on ComponentConstructor was
"Schema". This meant that static props description on non-root
components was not type-checked, and on root components it was
type-checked only on the mount call.

This commit makes it so that static type description is of type "Schema"
on Component, now causing static props description to be type-checked,
and adds `typeof Function` to the `BaseType` union, which allows
declaring that a component expects a function as a prop.

Closes #1448
2023-12-04 14:42:39 +01:00
Pierre Rousseau 941190dfa8 [IMP] app: allow to instantiate templates lazily
With this commit, the templates that are given while instantiating the
App class can be an object with templates not yet parsed (i.e. string,
not Document). This allow to instantiate the App class with templates
that are not yet parsed, and these templates will be parsed only when
needed.

Part of task-id 3601257
2023-11-29 11:45:43 +01:00
Samuel Degueldre a53e42518f [FIX] compiler: compile named slot in t-component in named slot
Previously, if a t-set-slot was inside a t-component itself inside a
t-set-slot the parser would crash, because the slot is removed from the
template before compiling its content, causing a further check's
assumption to be broken (the t-set-slot remains connected to the
component's xml node)
2023-11-15 13:45:54 +01:00
Julien Carion (juca) b7c37ca69a [IMP] devtools: update the devtools documentation
This commit updates the devtools documentation to match with its latest
content and updates screenshots to odoo v17.
2023-11-13 12:20:32 +01:00
Bastien Fafchamps (bafa) 34489a2494 [IMP] owl-vision: syntax scripts, single quotes attributes and slot props highlight and switch below command
This commit adds the following:

- Syntax builder scripts to make syntaxes easier to read and edit
- Syntax highlight in single quote attributes
- Syntax highlight for slot props
- Basic syntax highlight for xpaths
- Added `Switch Below` command

This commit fixes the following:

- Using `Switch Besides` or `Switch Below` does not open a new panel if one was already open
- Fixed missing space in component's snippet indentation
2023-11-02 14:38:31 +01:00
Samuel Degueldre 398df543fe [IMP] doc: improve documentation of useExternalListener
closes odoo/owl#1530
2023-10-25 13:50:38 +02:00
Julien Carion (juca) aa6a4a5d46 [FIX] devtools: remove highlights when out of devtools
This commit fixes an issue with the highlight element functionality
which would leave the highlight active when the search bar is not empty
and the user changes view. It will now disappear as long as the user
moves his cursor anywhere in the page. Also, highlights are now removed
when the user scrolls while the html selector is active.
2023-10-25 11:48:55 +02:00
Julien Carion (juca) db3499f5e5 [IMP] devtools: highlight component on select
Small imp to highlight a component when it gets selected in the tree to
provide better visual feedback to the user when he is using arrow keys
navigation.
2023-10-24 16:17:28 +02:00
Bastien Fafchamps (bafa) 166cada8ff [ADD] owl-vision: vscode extension initial commit
Owl Vision is a vscode extension that improves owl developpement by adding
syntax highlights in templates and commands to easly navigate between
components and templates.

It also adds a Component snippet.

Commands:

* `Owl Vision: Find Template`:
    - If the cursor is on a template name, finds the corresponding template.
    - If the cursor is on a component, finds the template of the selected component.
* `Owl Vision: Find Component`: Finds the selected component definition.
* `Owl Vision: Switch`: Finds the corresponding template or component
    depending on the current file.
* `Owl Vision: Switch Besides`: Finds the corresponding template or component
    depending on the current file and opens it besides.

Settings:

* `owl-vision.js.include`: Javascript files to include in search.
* `owl-vision.js.exclude`: Javascript files to exclude in search.
* `owl-vision.xml.include`: XML files to include in search.
* `owl-vision.xml.exclude`: XML files to exclude in search.
2023-10-23 15:53:49 +02:00
Julien Carion (juca) acbe316689 [REL] devtools: chrome v1.2.2, firefox v1.0.0 2023-10-18 15:15:29 +02:00
Julien Carion (juca) fb013ccc72 [FIX] devtools: fix display and message passing for firefox
This commit fixes 2 issues specific to the firefox version of the
extension:
First issue concerns the computation the position of the
border between the subwindows of the components tab which could go
terribly wrong due to the fact that the innerwidth of the window is
implicitly set to 10 when the owl devtools window is hidden.
Second issue comes from changes in the runtime.onMessage method of
browser which now requires to directly return the response instead of
using the sendResponse method.
Also perform a little cleanup on usage of browserInstance and in the
manifest.
2023-10-18 15:15:12 +02:00
Julien Carion (juca) fee3eecd7f [FIX] devtools: context menu should be above the border
This commit increases the z-index of the context menu so that the border
won't be clickable anymore when behind the menu.
2023-10-18 15:09:58 +02:00
FrancoisGe 6037018dd2 [FIX] reactivity: don't react when we set the same object
The purpose of this commit is to not notify reactivity when an object is
replaced by the same object (same reference) in an reactive object.
2023-10-16 10:59:37 +02:00
Lucas Lefèvre (lul) eec7cc4ea7 [FIX] hooks: remove useEffect type circular dependency
`useEffect` type is not compatible with later versions of Typescript.
(I tried with Typescript 5.2, I didn't check which specific
version had the breaking change)

This prevents other projects using owl (such as o-spreadsheet) to
upgrade their own version of Typescript.

`<T extends [...T]>` raises the two following errors:

`Type parameter 'T' has a circular constraint.ts(2313)`
`A rest element type must be an array type.`
2023-10-09 11:12:04 +02:00
Julien Carion (juca) 035895b043 [IMP] devtools: icons and UI improvements
This commit adapts the layout of icons in the UI to be more intuitive
and also adds some feedback on hover on some elements for clarity. Also
fixes a bug where an object line could be toggled on select.
2023-10-05 10:05:11 +02:00
Julien Carion (juca) ff5ef82ea2 [FIX] devtools: don't unfold env base object prototype
This commit prevents the base object prototype from being unfolded when
the env of a component gets unfolded since it does not contain useful
information.
2023-10-04 13:36:11 +02:00
Samuel Degueldre 0048205636 [IMP] tests: use inline snapshots for lifecycle checks
This allows them to be updated automatically when needed instead of
having to update them by hand.
2023-10-04 12:55:20 +02:00
Julien Carion (juca) 0d341d9e7b [IMP] devtools: fixed subwindows minimum width
This commit changes the the minimum width of the subwindows to be fixed
so that the icons display stays clean even on very small widths.
2023-10-04 11:34:58 +02:00
Julien Carion (juca) 4c7f572dbe [FIX] devtools: update search results on tree change
This commit ensures that search results are properly updated when the
components tree is updated so that it remains coherent if search results
appear or disappear from the view.
2023-10-04 11:33:46 +02:00
Julien Carion (juca) 610c272104 [IMP] devtools: highlight searched components
This commit makes the component search more interactive by highlighting
the component search results on the page when navigating through them.
2023-10-03 16:18:25 +02:00
Rodolpho Cammarosano 32e4565131 [FIX] doc: onWillDestroy mistasken for onWillUnmount 2023-10-03 08:12:49 +02:00
Rodolpho Cammarosano 9b9c15e4a9 [FIX] doc: error handling example
A few corrections to make the example more realistic:
- The component has no `error` property, so the writer probably meant `state.error`.
- The "content" slot is not being set, and "default" does the job in this case.
- The closing tag was missing in the `ErrorBoundary`'s template.
2023-10-03 08:11:44 +02:00
Géry Debongnie b1690f19cc [IMP] tools: add extra information in release script 2023-09-25 13:58:01 +02:00
Géry Debongnie 5dcee2564c [REL] v2.2.6
# v2.2.6

 - [IMP] devtools: add svg elements detection
 - [FIX] reactivity: do not notify for NOOPs on collections
 - [IMP] app: export apps set as static property
 - [IMP] runtime: do not check template equality outside dev mode
 - [FIX] runtime: properly support t-foreach on strings
2023-09-25 13:48:13 +02:00
Julien Carion (juca) 752160fd85 [IMP] devtools: add svg elements detection
This commit extends the detection of component related dom elements to
svg elements in the page so that they can be searched and highlighted
correctly with the devtools.
2023-09-25 11:43:39 +02:00
Samuel Degueldre 3937966b74 [FIX] reactivity: do not notify for NOOPs on collections
Previously, if a reactive was observing the presence of an item in a
set that was originally not present, it would get notified when that
item was "deleted" from the set (even though there was nothing to delete
and the set did not change). The same applied to the key already being
present and then being "added". The same thing occured with Map, both
for presence but also for values (setting a key to the value it was
already set to would notify).

This commit fixes that.
2023-09-22 14:36:35 +02:00
Géry Debongnie e7ebb92104 [IMP] app: export apps set as static property
Before this commit, Owl would export the list of apps in a global object
`__OWL_DEVTOOLS__`.  However, it is sometimes useful to be able to
access that set, even outside of the devtools (for example, to register
templates in all active apps).

closes #1515
2023-09-04 15:01:48 +02:00
Samuel Degueldre c78e070636 [IMP] runtime: do not check template equality outside dev mode
When defining a template with a name that the template set already
contains, we currently always check whether the template is the same and
throw an error when it's not. This is potentially expensive as it can
involve serializing a pretty large XML document. This check is only
supposed to help during development so this commit disables this check
outside dev mode.
2023-08-25 09:24:18 +02:00
Samuel Degueldre 610ed02373 [FIX] runtime: properly support t-foreach on strings
Previously, support for iterables was added to t-foreach. The idea was
that anything that you can spread or on which you can use for..of would
be supported. Due to an implementation mistakes, strings, which are
iterable were not supported because we checked that the typeof the
iterable was 'object'.

To fix this, we coerce the iterable to an object and check whether that
coerced value has a Symbol.iterator property, which is what happens
behind the scenes when using for..of or spreading a primitive.

Closes: odoo/owl#1503
2023-08-25 09:24:04 +02:00
Samuel Degueldre 4b23f51974 [REL] v2.2.5
# v2.2.5

 - [FIX] compiler: fix xmlns attribute not being set correctly in firefox
 - [FIX] compiler: fix t-call at root of template causing crashes
 - [REF] compiler: minor cleanup
 - [FIX] devtools: fix inspected path
2023-08-07 12:26:46 +02:00
Samuel Degueldre b25e988628 [FIX] compiler: fix xmlns attribute not being set correctly in firefox
Firefox will not serialize the xmlns attributes of node inside
XMLDocuments, see https://bugzilla.mozilla.org/show_bug.cgi?id=175946
it will only output an xmlns attribute if the node being serialized has
a non-null namespaceURI.

When compiling templates, we currently use a special attribute,
"block-ns" to keep track of the namespace, but we do not make use of the
namespace to create the elements that will be serialized to the compiled
block string. This causes a difference in behaviour between Chrome and
Firefox: since we end up with an Element with two attributes: the
block-ns attribute and the xmlns attribute. Chrome will serialize both,
but Firefox will only serialize the block-ns because the Element does
not have a namespaceURI.

To fix this issue, we get rid of the block-ns magic attribute
completely, and use xmlns instead. We also use the namespace when
creating intermediate elements that will be used to create the
serialized block string: the namespace is only used to create the
elements but *not* set as an attribute, as this would cause chrome to
serialize it twice, causing a duplicate attribute error when parsing it
further down the line.

When creating the template element for the block at runtime, the xmlns
attribute is used both as the namespace with which to create the
element, and set as an attribute, this doesn't cause issues when
serializing later because the namespaceURI is never serialized as an
attribute when serializing an HTML document[1], so we avoid the
double-serialization in Chrome, and when doing HTML serialization,
Firefox will correctly serialize the attribute.

It's desirable that the xmlns is set as an attribute to allow users to
use owl to render SVG, and then use the HTML serialization of it as a
SVG even outside the context of an HTML document (eg to generate an SVG
file or an SVG data URL).

[1]: https://w3c.github.io/DOM-Parsing/#xml-serialization
2023-08-07 12:21:43 +02:00
Julien Carion (juca) e0758c0e9e [REL] devtools: chrome v1.2.1 2023-08-04 11:49:14 +02:00
Samuel Degueldre ba34811f71 [FIX] compiler: fix t-call at root of template causing crashes
Because the default content of a t-call is compiled before the block of
the t-call is created, the default content can sometimes incorrectly be
treated as though it is at the root of the template. This causes various
issues, in the case of a t-if, the default content will just replace the
t-call entirely when truthy, and when falsy the template will not return
anything, leading to a crash. Similar things occur with t-foreach and
t-out with a default content.

This commit fixes that by moving the block creation for the t-call ahead
of the compilation of the default content. In doing so, it makes the
context attribute "preventRoot" obsolete: the purpose of this attribute
is to somehow make the code aware that the root of the template will be
defined later, but because it wasn't propagated everywhere properly it
caused this issue. Now that the root already exists before we compile
the default content, we don't need it anymore.
2023-08-04 11:44:54 +02:00
Samuel Degueldre 28672096a2 [REF] compiler: minor cleanup
This commit merges two nested ifs and explicitly joins an array instead
of relying on array -> string coercion
2023-08-04 11:44:54 +02:00
Julien Carion (juca) 9823a4e7dd [FIX] devtools: fix inspected path
This commit fixes the handling of the inspected path in the
getComponentsTree method so that it is reset when the given one does
not exist anymore. It solves a crash of the method anytime this would
happen which would prevent the tree from updating correctly.
2023-08-02 15:50:11 +02:00
Samuel Degueldre 105ec7ced8 [REL] v2.2.4
# v2.2.4

 - [FIX] compiler: fix swapped key/value using t-foreach on Map
 - [FIX] devtools: fix crash while highlighting env
 - [FIX] *: move OwlError to common
 - [FIX] playground: todo app clear complete tasks
 - [IMP] compiler: improve error message when failing to compile template
2023-08-02 08:20:14 +02:00
Samuel Degueldre 8f9ad987b9 [FIX] compiler: fix swapped key/value using t-foreach on Map
In odoo/owl#1352 we added support for using t-foreach on Map objects,
maps should behave the same as objects where keys are available under
the name specified in t-as and values under that same name with the
suffix `_value`. Unfortunately, because the code for objects was written
in a confusing way (values were stored in a variable named `keys` and
vice versa), the implementation for Map was incorrect and keys and
values were swapped.

This commit fixes that and rewrites the code to be less confusing: keys
are extracted from the variables `k_block` and values from `v_block`,
which swaps the behaviour, and the code to prepare a list from an object
now extracts the keys in `keys` and the values in `values`
2023-08-02 08:15:43 +02:00
Julien Carion (juca) 6050827689 [FIX] devtools: fix crash while highlighting env
This commit fixes a crash that could happen in the keepEnvLit method
when passing through the env of the inspected component.
2023-07-26 15:15:20 +02:00
Julien Carion (juca) 9b1ec5dc0e [FIX] *: move OwlError to common
This commit moves OwlError to its own file in the new common folder
such that it is no longer associated with the runtime.
2023-07-26 15:15:20 +02:00
Pierre Pulinckx (pipu) 9b1c270501 [FIX] playground: todo app clear complete tasks
Just fix a little bug when clicked on "Clear Completed"
Also removed unusefull method.
2023-07-26 11:31:49 +02:00
Samuel Degueldre 9d99f8936b [IMP] compiler: improve error message when failing to compile template
Previously, when a template failed to compile because of a syntax error
(typically because we don't do any syntax checking when compiling
expression, allowing invalid expressions to be transpiled successfully),
the error reporting was very minimal: you would only get the error
message itself (eg: "Unexpected token") with the stack information of
the error pointing to the call to `new Function` in owl, which is not
very useful.

This commit catches the compilation error and completes it with
information about the template name when available, and also adds the
generated code to the error message, allowing the user to just
copy/paste it in their web console or code editor to get a more precise
location for the error.
2023-07-20 09:46:18 +02:00
Géry Debongnie 7bc9d34a64 [REL] v2.2.3
# v2.2.3

 - [FIX] app: sync destroy everythig when app is destroyed
2023-07-20 08:05:40 +02:00
Géry Debongnie b1a3b322ee [FIX] app: sync destroy everythig when app is destroyed
Before this commit, the App destroy method would not destroy everything
synchronously. The code scheduled a flush, which is asynchronous, to
finally clean up the task lists, and destroy the cancelled nodes. But
this is not really good for tests: we need a stronger guarantee that
nothing will happen after the destroy.

With this commit, we simply call the processTask method immediately
after destroying the root component, so all cancelled nodes will be
destroyed immediately.
2023-07-20 08:02:26 +02:00
Géry Debongnie ca688d8640 [REL] v2.2.2
# v2.2.2

 - [FIX] tools: include proper version number in released build
2023-07-19 15:37:09 +02:00
Géry Debongnie ea9f533536 [FIX] tools: include proper version number in released build
Before this commit, the release script would build the code, then update
the version number, so the released code would have the previous release
number instead of the current.
2023-07-19 15:34:20 +02:00
Géry Debongnie 875ebdcfb0 [REL] v2.2.1
# v2.2.1

 - [FIX] compiler: allow t-out on component tag
2023-07-19 15:22:35 +02:00
Géry Debongnie 2e07799250 [FIX] compiler: allow t-out on component tag
Before this commit, the template parser would allow using t-esc on a
component tag (<MyComponent t-esc="expr"/>) but would incorrectly ignore
the component when parsing a t-out: <MyComponent t-out="expr"/> would be
parsed as <t t-out="expr"/>

This commit solves the issue, and also, moves the `t-out` parsing code
next to `t-esc` so they have the same priority relatively to other
directives.

closes #1483
2023-07-19 15:16:26 +02:00
Géry Debongnie 0d9d21a5c1 [REL] v2.2
# v2.2

 - [IMP] runtime: add support for Map and other iterables in t-foreach
 - [IMP] runtime: only destroy component in raf callback
 - [REF] runtime: simplify implementation of batched
 - [FIX] compiler: allow t-model.number to work with select
 - [FIX] devtools: Fix crash when no root node
 - [FIX] devtools: fix/imp env display
 - [FIX] devtools: fix symbols handling and display
2023-07-18 16:07:37 +02:00
Samuel Degueldre 836e12b1c5 [IMP] runtime: add support for Map and other iterables in t-foreach
closes: #1352
2023-07-18 13:41:07 +02:00
Géry Debongnie 7538aeae0e [IMP] runtime: only destroy component in raf callback
Before this commit, most of the time, components are destroyed when the
virtual dom is patched and a component node is removed. However, since
Owl is asynchronous and a component may take some time to get ready
(with onWillStart), it can happen that a component is created, then
before it is ready, it is recreated.  In that case, the initial instance
has to be destroyed.

Before this commit, the destroy operation was done immediately, when we
cancel the current fibers.  However, this means that we cannot have a
guarantee between micro task ticks that a component has not been
destroyed in the meantime.

For example, in Odoo, it is common to use the rpc service, which will
throw an error if called by a destroyed component. But because of the
possible destruction of a component at any time, the following code is
unsafe:

async loadSomeData() {
  // guaranteed to be called when component is alive
  await Promise.resolve();
  // however here, component may have been destroyed
  this.rpc(...)
}

So, to prevent this issue, we can slightly delay the destroy operation.
It is not entirely trivial, since we need to find a way to neutralize
the component in the meantime. But it seems like performing all that
kind of operation at the "commit" phase (so, the request animation frame
callback) makes sense to me.

So, this commit modifies the code to add a new component status
(cancelled) and use it to cancel components that are waiting to be
destroyed. These components will then be destroyed as soon as the
requestanimation frame starts, before all other dom operations.
2023-07-17 11:05:34 +02:00
Samuel Degueldre 3e9ba9ca8e [REF] runtime: simplify implementation of batched
Currently the implementation of batched is quite complicated and
difficult to read. This is because this approach tried to block all
calls at the same point and then only let the first one go through, but
an alternative approach is to simply throw away the calls that are made
after the first one has been scheduled. This change makes the
implementation much simpler to understand.

Co-authored-by: Aaron Bohy <aab@odoo.com>
2023-07-17 10:48:00 +02:00
Géry Debongnie e4c296a7d2 [FIX] compiler: allow t-model.number to work with select
Before this commit, owl parser would ignore the `.number` suffix on
<select> options. I do not see a good reason for that, and it prevents
some legitimate usecases.

closes #1444
2023-07-12 10:23:36 +02:00
Julien Carion (juca) 44748270da [FIX] devtools: Fix crash when no root node
This commit fixes a crash in the retrieval of the components tree which
happened when the first app did not contain a root node. The default
inspected component is now set to be the first root component found in
the apps.
2023-07-12 10:01:38 +02:00
Julien Carion (juca) 8b1dc4c43d [FIX] devtools: fix/imp env display
This commit first fixes how object prototype are detected so that it
won't stop as soon as the constructor name of the object is "Object".
This allows displaying every single prototype encountered and closes
https://github.com/odoo/owl/issues/1467.

This commit also improves how the env of a component is displayed by
expanding its chain of prototypes by default while keeping its keys lit
as long as it is their first occurence in the chain.
2023-07-05 11:27:42 +02:00
Julien Carion (juca) c105c6da38 [FIX] devtools: fix symbols handling and display
This commit fixes the three following issues:
- Symbols could never appear in shortened display of objects
- Objects which contained only symbols as keys would be considered to be
  empty and therefore not expandable
- Symbol value edition would create a new property on the object with
  the stringified symbol as key instead of updating its value

closes https://github.com/odoo/owl/issues/1464
2023-06-29 14:15:44 +02:00
Géry Debongnie 3001420a1d [REL] v2.1.4
# v2.1.3

 - [FIX] components: properly differentiate t-call subcomponents
 - [REF] devtools: Better messages forwarding
 - [FIX] devtools: Fix app methods patching
 - [DOC] Fix a code bug in the example of slots
2023-06-28 11:17:24 +02:00
Samuel Degueldre 432ff444a1 [FIX] devtools: fix incorrect path resolution for subscriptions
Since we now omit some observed objects when listing subscriptions, the
index of the subscription is no longer the index of the raw
subscription. This causes issue with the resolution of object paths when
they are inside a subscription. This commit fixes that by adding the
index to the raw subscription.

We also need to adapt the code that traverses the old tree, since the
index of the subscription in the component is no longer the same as the
index of the subscription "child" in the object tree.
2023-06-23 16:15:02 +02:00
Samuel Degueldre aa3c88a6c4 [IMP] devtools: present observed keys in a more compact way
Previously, the keys were displayed separately from the target, on top
of being displayed in bold inside the object when unfolded. This is
redundant, and in most cases you have to unfold the object anyway
because there are more keys observed than can be displayed.

The only "key" that cannot be displayed in bold inside the object is the
"key changes" magic key. This commit replaces it by a small +/- badge on
the right of the object's short content.

This commit also stops displaying observed object that are nested inside
other observed objects at the top level, as it can be confusing, and it
also heuristically gives a name to observed objects: if the observed
object is a property of the component or one of its props it will be
named accordingly, if not it will be named `[unknown]` (which may happen
when reobserving reactive objects inside a service or inside the env,
but is pretty rare in practice).
2023-06-23 14:32:55 +02:00
Julien Carion (juca) 601a98e649 [IMP] devtools: patch app methods only when needed
This commit changes the moment when all methods that need patching
to handle events are actually patched: the complete method of RootFiber
is now patched at devtools startup (when the tab owl tab is opened) and
every other method is patched at first activation of the event recording
functionality. This makes sure that the devtools will have no impact on
performance whatsoever when they are not directly put in use.
2023-06-23 08:51:23 +02:00
Géry Debongnie 23c7d19ef0 [FIX] blockdom: properly merge dynamic class values
Class attributes are managed in a specific way in owl: they are merged
with existing class attributes, and also, they can be defined in
multiple ways (t-att-class, t-attf-class, t-att=['class', ...] and each
of these can be combined together.

Before this commit, the `t-att` syntax was handled as a normal
attribute, and therefore, would not combine as required with existing
classes.

closes #1453
2023-06-20 08:25:36 +02:00
Julien Carion (juca) 59c49b5833 [IMP] devtools: add border for new animation frame
This commit adds a colored border between events in list view when
a new animation frame was created.
2023-06-15 10:05:08 +02:00
Julien Carion (juca) 2cca0bd819 [FIX] devtools: Fix race conditions in tree lodaing
This commit fixes some race conditions that were happening due to the
loading of the tree being sometimes triggered at the same moment as the
DOM patch. This would result in some destroyed component still being
present in the devtools' tree. This commit also ensures that the loading
of the tree is synchronous in regard to the component details loading.
2023-06-14 15:39:22 +02:00
Géry Debongnie fbf4c4add2 [FIX] parser: make t-on stricter
Before this commit, the `t-on` directive assumed that the next character
would be a -, and ignored it, so if someone would write `t-onclick` by
mistake, Owl would then add an event handler on the `lick` event,
instead of `click`.

With this commit, we improve the parser to make it stricter and fail if
there is no dash.

closes #1441
2023-05-30 13:30:56 +02:00
Julien Carion (juca) 78d6ff735e [REL] devtools: chrome v1.1.1 2023-05-26 15:15:56 +02:00
Julien Carion (juca) a7f51fa666 [FIX] devtools: fix context menus flickering
This commit makes it so the position of the context menu doesn't require
an additional render to apply so it fixes the flickering.
2023-05-24 15:40:18 +02:00
Julien Carion (juca) 5175f95289 [REL] devtools: chrome v1.1 2023-05-24 14:28:30 +02:00
Julien Carion (juca) 3c9f4a8ae9 [IMP] devtools: Add blacklist to components toggle
This commit adds the functionnality to add components to the toggle
blacklist so that it won't be expanded by default when launching or
reloading the devtools components tree.
2023-05-24 14:28:30 +02:00
Julien Carion (juca) 310730782c [FIX] devtools: Missing global owl
This commit adapts the behavior of the devtools global hook to get
the toRaw and reactive functions from the __OWL_DEVTOOLS__ variable
instead of the global owl when it is missing. Also adds the functions
to the __OWL_DEVTOOLS__ variable for the former to work.
This allows the devtools to work in environments where owl is loaded
through ES modules.
Also quickly fixes iframes detection update on page reload.
2023-05-24 13:34:11 +02:00
Julien Carion (juca) 77a413d750 [FIX] devtools: fix issue when treeElement have same name
This commit fixes the key of the sub tree elements in the details
window to be 100% unique since the name of the elements could not
be unique so it would silently crash and not display. It also removes
the default size property of maps and sets since there's already a
getter available for it.
2023-05-24 11:12:35 +02:00
Julien Carion (juca) fe31f93c94 [FIX] devtools: fix apps patching and reload
This commit fixes issues introduced in the previous fix for the apps
methods patching and also fixes the status of the profiler tracing
on reload.
2023-05-24 11:12:03 +02:00
Michael (mcm) 9cc0f88e02 [IMP] hooks: add types to useEffect to improve DX 2023-05-16 14:26:27 +02:00
Samuel Degueldre 412fda10fd [FIX] gh-page: fix 'unexpected token export' error on landing page
When refactoring the playground to use es-modules, a script that loads
owl as a non-module was forgotten in the head of the page and causes an
error in the console, as the script is not declared as type="module"
despite being an es-module. This script is also useless as owl is loaded
by being imported by the counter component in the page.

The importmap has also been moved to the head because of a bug in
firefox where importmaps can fail to be taken into account if they are
after a script that is not of type="module", see:
https://bugzilla.mozilla.org/show_bug.cgi?id=1833371

Closes #1436
2023-05-16 14:15:10 +02:00
Géry Debongnie aa441274c7 [FIX] compiler: apply translations to t-set text body
Before this commit, the translate function was not applied to text
content inside the body of a t-set (unless that content was itself
inside some html). This is not clearly not intended.

To fix it, we just need to call the translate function at the
appropriate moment.

closes #1434
2023-05-16 10:38:22 +02:00
Géry Debongnie ba20267151 [REL] v2.1.3
# v2.1.3

 - [FIX] components: properly differentiate t-call subcomponents
 - [REF] devtools: Better messages forwarding
 - [FIX] devtools: Fix app methods patching
 - [DOC] Fix a code bug in the example of slots
2023-04-29 09:46:05 +02:00
Géry Debongnie aabb7559b8 [FIX] components: properly differentiate t-call subcomponents
Before this commit, when using a dynamic t-call, it was possible to have
a collision between subcomponent keys. This would cause hard to
understand owl crash, because owl would incorrectly use the same
component instance for two different template location. From
owl point of view, one of these component has to be destroyed and the
other one should be mounted, so a crash would occur.

The fix is to simply properly key sub components.
2023-04-28 14:31:34 +02:00
Julien Carion (juca) 606d14a399 [REF] devtools: Better messages forwarding
This commit improves how messages are relayed from the page to the
devtools by using a specific port for each instance of the owl devtools
panel and refreshing it through the heartbeat message. This allows
to prevent sending messages to every devtools instances and sorting
the messages inside.
2023-04-25 09:31:53 +02:00
Julien Carion (juca) c049022798 [FIX] devtools: Fix app methods patching
This commit fixes how the apps methods are patched by decoupling
the patching of the destroy method from the rest because we need
to have a valid reference to a component node to do so (the root
node in this case). The previous behavior was to only patch methods
when an app with a root node is added but this was not working
when the app has no root node initially and gets one dynamically.
There is now a listener to patch the destroy method as soon as a
root node is set on any of the apps if it is not already the case.
2023-04-25 09:28:57 +02:00
myearn4 cae32c5bd4 [DOC] Fix a code bug in the example of slots
The value of activeTab should be tab_index rather than tab.
2023-04-25 09:24:31 +02:00
Géry Debongnie 63128b7d29 [REL] v2.1.2
# v2.1.2

 - [FIX] t-out: does not crash when outputting null
 - [FIX] playground: fix name of playground component
 - [FIX] playground: use ES owl version instead of iife
 - [IMP] playground: give a name so it is more explicit in devtools
 - [REF] github page: move page to docs folder on master branch
 - [IMP/FIX] playground: fix and improve various things
2023-04-24 16:29:43 +02:00
Géry Debongnie f9d810a42f [FIX] t-out: does not crash when outputting null
Before this commit, doing `t-out="null"` would crash, since the
safeOutput function would assume that it is a block, thanks to the fact
that `typeof null === 'object'`.

We handle here the null value just as if it was undefined: it outputs an
empty string.
2023-04-24 16:23:27 +02:00
Samuel Degueldre 1784a98b2c [FIX] playground: fix name of playground component 2023-04-24 15:53:09 +02:00
Géry Debongnie 52be5ae85f [FIX] playground: use ES owl version instead of iife
Otherwise, it will try to import owl from the iife build, which will not
work
2023-04-24 15:44:41 +02:00
Géry Debongnie 0765b19367 [IMP] playground: give a name so it is more explicit in devtools 2023-04-24 15:44:41 +02:00
Samuel Degueldre b8b5190bc6 [REF] github page: move page to docs folder on master branch
Currently, some of the things on the playground must be changed directly
on the master branch while other things require checking out the
gh-pages branch and making the modifications there. Even when changes
need to be made on the master branch, all changes that are not direcly
in owl itself need to be copied by hand to the gh-pages branch.

This commit moves all files that exist on the gh-pages branch to the
master branch in the docs folder, this change will require configuring
the github page to use the docs folder instead of a separate branch, but
will make maintenance of the github page and playground easier going
forward.
2023-04-24 15:32:51 +02:00
Samuel Degueldre 9475de4d18 [IMP/FIX] playground: fix and improve various things
The playground hasn't been touched for a while and a few things were
broken before this commit:
- Exporting as a standalone web application was broken because it still
attempted to load the templates like it was done in owl 1
- Resizing the editor tabs still tried to use `this.trigger`

While fixing the export feature, the files needed by the app were
factored out of hardcoded strings and into real files, as this makes it
easier to maintain, since these files get syntax highlighting.

The samples received the same treatment: there is now a `samples` folder
containing all the samples, it also contains a jsconfig, giving
autocompletion on owl functions while editing the files, and allowing
the owl import to look how it would when using owl as a node_module.
In the browser, this import is translated to the relative path of the
owl module using an import map.
2023-04-24 15:32:51 +02:00
Géry Debongnie 4b9e6bad0b [REL] v2.1.1
# v2.1.1

 - [FIX] components: solve missing update (concurrency issue)
 - [DOC] remove old references to comp for useRef hook
 - [FIX] devtools: Fix build commands for windows users
 - [FIX] devtools: Fix devtools in detached window
 - [IMP] devtools: Add a button to navigate to the doc
 - [IMP] devtools: Add devtools documentation
 - [IMP] Allow app to be mounted in shadow DOM
 - [IMP] playground: allow sharing playground links
 - [IMP] runtime: allow validating object values using a type description
 - [FIX] devtools: Increase vertical padding of the search bar
 - [FIX] devtools: Hide the collapse all button
 - [FIX] devtools: Fix bad computation of highlight boxes on the page
 - [FIX] package: Auto-update package-lock.json
2023-04-17 11:08:57 +02:00
Géry Debongnie 9a5ff7a619 [FIX] components: solve missing update (concurrency issue)
Before this commit, in some specific situations, owl could skip updating
the DOM, even though it should. Here is what could happen:

- we have a parent component (A) and a child component (B)
- B depends on some reactive props from A
- we update some state that results in A being rendered, and B updated
- before this render is applied to the dom, we update some state again,
which causes A to be rendered again
- however, this new render is such that the B props are now identical,
so it will skip rendering B
- it will then apply the result of the render to the DOM => only A is
updated but B should also be updated!

The problem comes from the fact that Owl committed the props to the
component right after the rendering, to the new props were used in the
props comparison method to decide if B should be updated. This is
incorrect, we should always use the current props to decide what to do,
and only commit them to the component after it has been patched.
2023-04-17 11:06:31 +02:00
Géry Debongnie 5d40cc112d [DOC] remove old references to comp for useRef hook
Going from owl 1.0 to 2.0, we removed the possibility of having a
reference to a component. However, the documentation was not properly
updated to reflect that.
2023-04-13 10:39:20 +02:00
Julien Carion (juca) aa19897031 [FIX] devtools: Fix build commands for windows users
This commit adapts the commands used and the rollup file to be
compatible with windows console commands syntax.
2023-04-13 10:17:59 +02:00
Julien Carion (juca) afd7f957df [FIX] devtools: Fix devtools in detached window
This commit fixes the issues that were happening when using the
devtools in a detached window
2023-04-13 09:30:44 +02:00
Julien Carion (juca) cca4b4bb8e [IMP] devtools: Add a button to navigate to the doc
This commit adds a button to the devtools navbar which links
to the documentation.
2023-04-12 17:11:45 +02:00
Julien Carion (juca) b848a83777 [IMP] devtools: Add devtools documentation
This commit adds the documentation for the devtools extension.
2023-04-11 11:01:07 +02:00
tsm-odoo c0c40c0387 [IMP] Allow app to be mounted in shadow DOM
This commit allow owl Apps to be mounted into a shadow DOM.
2023-04-11 08:43:42 +02:00
Samuel Degueldre 606421776b [IMP] playground: allow sharing playground links
This is useful to share editable snippets of owl code, which can be used
to paste a reproduction for a given issue or give someone an interactive
example of some feature.
2023-04-06 11:48:36 +02:00
Samuel Degueldre 47009912df [IMP] runtime: allow validating object values using a type description
In JS, objects are often used as a mapping that gives fast lookup on the
keys, in those cases, the keys themselves are not known in advance, but
the values may have a shape that they're expected to follow. This commit
adds support for a `values` key in schema for objects, which will be
checked against all values in the object during validation.
2023-04-06 08:58:58 +02:00
Julien Carion (juca) fea8fcaf61 [FIX] devtools: Increase vertical padding of the search bar
This commit increases the vertical padding of the search bar in
order to be easier to click on.
2023-04-06 08:58:30 +02:00
Julien Carion (juca) e562f6a24f [FIX] devtools: Hide the collapse all button
This commit hides the collapse all button when the profiler is in
Events log mode since it doesn't do anything in this case
2023-04-06 08:58:30 +02:00
Julien Carion (juca) 23acf203e9 [FIX] devtools: Fix bad computation of highlight boxes on the page
This commit adds box-sizing: border-box to the highlight elements
created by the devtools on the page. This was making some of the
boxes overflow on some pages (like on POS sessions) because
the border-box box-sizing was not the default behavior on these
pages.
2023-04-06 08:58:30 +02:00
Julien Carion (juca) 94ae940e82 [FIX] package: Auto-update package-lock.json
This commit updates the version in package-lock.json and make it so
it is automatically and correctly updated at each new release.
2023-03-31 13:39:30 +02:00
Géry Debongnie 64de716b91 [REL] v2.1.0 2023-03-30 13:05:25 +02:00
Julien Carion (juca) 1b1597c49e [IMP] tools: Include the devtools into the release system
This commit adds the devtools as a zip file containing both chrome
and firefox versions of the extension in the release and also updates
the doc to install it easily.
2023-03-30 13:03:00 +02:00
Julien Carion ef5e4a0637 [ADD] tools: create owl-devtools extension
This commit adds the code of the owl devtools extension.
This extension can be added on chrome or on firefox for
developpers to be able to inspect the contents of all owl
applications that are present on any web page, see all the
components, interract with them and their content to some
extend and perform a bit of profiling with their renders.
2023-03-30 12:57:28 +02:00
Lucas Lefèvre a9323c3fcd [REF] hooks: avoid confusion for sync hooks
`onWillPatch`, `onWillUnmount`, `onWillDestroy` are synchronous hooks.
Owl will not wait any promise return by the callback.
Yet, the callback return type includes `Promise<void>`,
which is confusing as one might think it means the hooks is async.
2023-03-24 10:32:47 +01:00
Louis Wicket ce61e90135 [FIX] doc: add missing brackets 2023-03-22 15:19:00 +01:00
Géry Debongnie 8893e026d3 [REL] v2.0.9
# v2.0.9

 - [FIX] components: do not crash when binding anonymous function
2023-03-13 10:55:05 +01:00
Géry Debongnie 0024f33fa1 [FIX] components: do not crash when binding anonymous function
It is not really useful, but it is possible to bind an anonymous
function prop. However, with the recent change on how the bind feature
works, it now crashes.

This commit makes sure that we properly apply the `bind` operation to
the function, and not to the last term of the function.
2023-03-09 15:35:13 +01:00
Géry Debongnie 532ab7fae0 [REL] v2.0.8
# v2.0.8

 - [IMP] implement .alike suffix on props
 - [IMP] release: add version number on App
 - [IMP] app: add name as a config option
 - [FIX] runtime, compiler: fix refs getting set or unset incorrectly
 - [FIX] compiler: call translate function with correct string
 - [FIX] compiler: properly handle readonly attribute/readOnly property
 - [REF] blockdom,compiler: implement properties
 - [REF] tests: move properties tests in own file
 - [FIX] compiler: dynamic value on inputs doesn't turn 0 into empty string
2023-03-09 13:11:21 +01:00
Géry Debongnie a51b286671 [IMP] implement .alike suffix on props
It is common in Owl components to have anonymous function as props.
However, since each rendering create a different (but equivalent)
closure, Owl will consider the props different, so will update the child
component, but this is (often) not necessary.

This commit will help reduce the problem by introducing a new `.alike`
prop suffix, that will let Owl know that each version of that specific
prop should be considered the same, so, will be ignored by the props
comparison code.

closes #1360
2023-03-09 11:14:00 +01:00
Géry Debongnie aadc9eafa3 [IMP] release: add version number on App
Before this commit, the version number was added by the rollup
configuration script. It worked, but it meant that there was no robust
way to access the version number in many case. For example, what if I
have a page with two different version of owl? Or what if one of them
uses the ESM module system, and does not export owl as a global object?

This is not really a big deal, but accessing the version number is
useful for tooling purpose, so this commit makes it possible to read the
version number on each individual App, as a static property.
2023-03-08 10:18:35 +01:00
Géry Debongnie 1f60bc79c5 [IMP] app: add name as a config option
Useful for tooling purpose

closes #1342
2023-03-08 10:16:25 +01:00
Samuel Degueldre 975ed32f0b [FIX] runtime, compiler: fix refs getting set or unset incorrectly
Previously, refs could get set to null incorrectly, or could stay set
when they shouldn't. This was caused by the fact that singleRefSetter
and multiRefSetters are created on every render, meaning that any render
that did not affect the status of the ref (mounted or not), would
overwrite the previous ref setter, including its closure, causing the
captured `_el` or `count` to be lost. This means that on a subsequent
render that did affect the status of the ref, the singleRefSetter would
consider that it did not set the ref, and so shouldn't unset it, causing
it to incorrectly stay keep the element, while in multiRefSetter, the
opposite problem occured: the count would be 0 on removal, causing it to
believe that it was the first call in the corresponding patch that
affected the ref, when in fact, the closure is already stale, because it
was created from the previous render, and the fresh multiRefSetter from
the latest render may already have been called by an element with that
ref that came earlier in the template.

This commit changes the ref setting strategy to work around the issue of
stale closures: we define a setRef method on ComponentNode that is
always called, this method ignores calls with `null`, meaning that the
refs object on the ComponentNode never reverts to a null value for any
key. Instead, the useRef hook will check whether the element that the
ref points to is still mounted, and return null if not.
2023-03-06 15:17:14 +01:00
Géry Debongnie 7ac81ed5fe [FIX] compiler: call translate function with correct string
Before this commit, the parser would remove all consecutive white spaces
for text nodes. After that, the code generator would call the translate
function with the resulting string, which then is different than what we
would expect.

With this commit, we make sure we apply the translation before removing
the additional whitespace. To do that, we have to move the code
processing the string from the parser into the code generator, which
actually makes sense, as the parser should only collect all useful
information without applying too much logic.

closes #1351
2023-03-06 14:52:25 +01:00
Géry Debongnie cdad48d3a6 [FIX] compiler: properly handle readonly attribute/readOnly property
Before this commit, Owl template compiler would handle readonly
attribute as readonly properties. But this is incorrect, since the
property is actually named readOnly.

With this commit, we make sure that readonly AND readOnly are both
interpreted as the `readOnly` property. This is due to the fact that
QWeb does not discriminate between attribute and properties, so we have
to infer which is which.

closes #1362
2023-03-01 12:53:37 +01:00
Géry Debongnie f892929c80 [REF] blockdom,compiler: implement properties
Before this commit, properties were just handled as a special case of
attributes. But it does not make that much sense, since they are
different. For example, the `readOnly` property does not have the same
name as the `readonly` attribute.  The confusion probably comes from the
fact that QWeb does not distinguish between property and attributes, so
Owl has to infer which one is which.

With this commit, we introduce a `block-property` directive in blockdom,
and change the compiler to use it in emitted code. It has the additional
benefits of slightly shrinking the runtime code, since the `isProp`
function can now be located in the compiler.
2023-03-01 12:53:37 +01:00
Géry Debongnie f0fb3ab64e [REF] tests: move properties tests in own file 2023-03-01 12:53:37 +01:00
Samuel Degueldre a35b9814c0 [FIX] compiler: dynamic value on inputs doesn't turn 0 into empty string
In #1161, we fixed blockdom treating 0 as falsy when patching a value,
which would result in an empty attribute. It turns out that there is
another place where we had the same fallback, which is when we compute a
dynamic attribute value, so while blockdom had the ability to set the
value to 0, when using a dynamic attribute value we would never give it
0 as a value. This commit changes the fallback strategy for dynamic
attribute values to be the same as the one in blockdom.

closes #1358
2023-02-24 16:22:24 +01:00
Géry Debongnie 276c8a0295 [REL] v2.0.7
# v2.0.7

 - [FIX] compiler: t-key and t-ref together
2023-02-20 09:44:36 +01:00
Lucas Perais 0717fe241d [FIX] compiler: t-key and t-ref together
Have a t-ref on a DOM node with a t-key.
Change the t-key.

Before this commit, the old block removed its element from the component's refs *after*
the new block had been mounted, meaning that in effect, the resulting
ref at the end of the whole patch was null.

After this commit, we only remove an element from the component's ref if that very same
element was indeed the ref. (otherwise it means someone else has changed the ref.)
2023-02-20 09:42:16 +01:00
Géry Debongnie 1291f1f175 [REL] v2.0.6
# v2.0.6

 - [IMP] devtools: provide access to Fiber and RootFiber
 - Bump shelljs and git-rev-sync
 - [FIX] props validation: do not subscribe to props keys
 - [FIX] reactivity: only show key in subscription if observed by callback
 - [FIX] components: stop rendering stale t-component when delayed
2023-02-17 14:31:18 +01:00
Géry Debongnie 6c0a3525c8 [IMP] devtools: provide access to Fiber and RootFiber
The devtools extension needs to hook itself into some internal functions of
owl, and to do that, it needs a reference to Fiber and RootFiber
classes.
2023-02-17 14:20:03 +01:00
dependabot[bot] 13241422e9 Bump shelljs and git-rev-sync
Bumps [shelljs](https://github.com/shelljs/shelljs) to 0.8.5 and updates ancestor dependency [git-rev-sync](https://github.com/kurttheviking/git-rev-sync-js). These dependencies need to be updated together.


Updates `shelljs` from 0.7.7 to 0.8.5
- [Release notes](https://github.com/shelljs/shelljs/releases)
- [Changelog](https://github.com/shelljs/shelljs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/shelljs/shelljs/compare/v0.7.7...v0.8.5)

Updates `git-rev-sync` from 1.12.0 to 3.0.2
- [Release notes](https://github.com/kurttheviking/git-rev-sync-js/releases)
- [Commits](https://github.com/kurttheviking/git-rev-sync-js/compare/v1.12.0...v3.0.2)

---
updated-dependencies:
- dependency-name: shelljs
  dependency-type: indirect
- dependency-name: git-rev-sync
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-02-17 11:42:38 +01:00
Géry Debongnie 8f2c7f24d7 [FIX] props validation: do not subscribe to props keys
In dev mode, owl inserts an additional props validation step. Before
this commit, the validation would iterate on all key/value pairs of each
props. If the props is reactive, this has the unfortunate side effect of
subscribing the component to each of the keys, even though it should not
be.

This commit avoids the issue by only validating the raw object.
2023-02-09 13:34:07 +01:00
Samuel Degueldre fed9cc467f [FIX] reactivity: only show key in subscription if observed by callback
Previously, the getSubscriptions debugging utility returned all observed
keys for a given target, instead of only the keys observed by the
callback it received as argument. This commit fixes that issues.
2023-02-09 10:13:41 +01:00
Samuel Degueldre 33174b301b [FIX] components: stop rendering stale t-component when delayed
Previously, if the value of a t-component directive changed, but there
was already a scheduled render for the component before that change, the
rendering of the existing component would get delayed (as it should),
but after the parent's rendering was complete, the old component which
will be destroyed during the patch would still get rendered, despite
being stale. This can cause crashes if that component relies on state
that no longer exists.

This was caused by the fact that when rendering, we check the parent
chain for an active render, and also check that the component still
exists in the parent's fiber childrenMap (ie, we know that the upcoming
patch is not about to destroy the component). To do this, we use the
component's parentKey, but in the case of t-component, the parentKey for
both possible components is the same, causing the stale component to
incorrectly believe that it's not about to be destroyed, by finding the
next component in the childrenMap under the same key.

This commit fixes that by prepending the component's name to the
parentKey, meaning that if the value of the t-component changes, so will
the key, and the render will be further delayed until the new state is
patched, at which point the stale component will be destroyed and the
following attempt to render will be cancelled as expected.

The choice to use the component's name is to simplify the
implementation, this means that if using t-component and switching
between components that have the same class name, this protection will
not work. The alternative would be to generate a unique id for the
component class, eg with a WeakMap, but this both complicates the
implementation and adds runtime overhead, for a case that is likely
extremely rare. We are open to refine the implementation should this
problem occur in practice.
2023-02-06 11:11:42 +01:00
Samuel Degueldre ea5d2be502 [REL] v2.0.5
# v2.0.5

 - [FIX] reactivity: improve performance for long-lived reactives
2023-01-27 15:29:07 +01:00
Samuel Degueldre 4a761a7403 [FIX] reactivity: improve performance for long-lived reactives
Previously, when having a long lived reactive object and writing a lot
of keys to it, clearing the reactive subscriptions on that object would
slow down as time went on. This is because when clearing a target's
subsctiptions for a callback, we look at all the keys that are observed, and for all
the observed keys, we remove the callback from the set of callbacks
observing that key. The problem arises from the fact that after doing
that, even if the set of callbacks observing that key is now empty, we
don't remove the key from the observed keys, meaning that any further
clearing of subscriptions will have to iterate over that key to attempt
to clear the callbacks even if there are none.

This commit fixes this problem by simply removing the key from the
observedKeys if there are no longer any callbacks observing it.

This commit also improves performance for bare reactives (reactives
created with no callback). The initial implementation simply creates a
default empty callback when creating a reactive, and treats it like any
other, meaning it can observe keys and be notified of changes even
though we know in advance that it does nothing. This can compound with
the previous issue when you're doing a lot of manipulations on a bare
reactive internally for the sole purpose of notifying outside observers,
as this creates a lot of useless work in the reactivity system.
2023-01-27 09:34:55 +01:00
Lucas Lefèvre 8702db03fb [FIX] tools: allow to pre-compile templates with - in their name
Compiling a template with a dash ("-") in its name generates an
invalid function name in the compiled code.

A template named `"my-component"` leads to the function
`function my-component(app, bdom, helpers) { ... }` which has an
invalid name.

closes #1333
2023-01-25 07:56:30 +01:00
Samuel Degueldre b2685b6709 [IMP] tools: pull playground before trying to publish
Previously, if you were not the last person to publish to the
playground, your playground branch would be behind the remote and trying
to push to it would fail.

This commit attempts to pull the changes before updating owl so that
even if you were not the last person to push to the playground, as long
as the pull is a fast-forward, publishing to the playground won't fail.

This commit also adapts some of the status number manipulation to use
bitwise or instead of addition, since return status code can be both
positive or negative and may cancel one another. Using bitwise or
ensures than any non-zero code will make the status non-zero and stay
that way.
2023-01-23 12:39:50 +01:00
Samuel Degueldre c30678f3ea [REL] v2.0.4
# v2.0.4

 - [IMP] app: expose live apps for the devtools
 - [FIX] compiler: support t-model radio group in t-foreach
 - [IMP] runtime: improve useExternalListener typing
2023-01-23 12:21:13 +01:00
Samuel Degueldre 6ca6717965 [IMP] tools: release scripts creates a template for release notes
This template contains the release version as a markdown title followed
by a markdown list with all the commit titles since the previous
release.
2023-01-23 12:19:14 +01:00
Julien Carion ad4adb930e [IMP] app: expose live apps for the devtools
This commit exposes owl apps in a global variable so that the owl
devtools can hook themselves on these apps. While the devtools are not
yet ready to be merged, exposing the apps will allow us to test the
devtools in production scenarios while polishing the development of
them.
2023-01-23 11:40:02 +01:00
Lucas Perais cea82e945d [FIX] compiler: t-model supports radio group in t-foreach
Have a radio group defined inside a t-foreach:
```xml
  <t t-foreach="values" t-as="val" t-key="val">
    <input name="radiogroup" t-att-value="val" t-model="state.radioGroup" />
  </t>
```

Before this commit the algorithm that set the "checked" attribute on the current active
radio button according to the state did not support having a dynamic value (`t-att-value`)

After this commit, this use case works as we go look in the dynamic attributes too.
2023-01-20 09:26:54 +01:00
Samuel Degueldre a69f8a39e7 [IMP] runtime: improve useExternalListener typing
Previously the type of the target for useExternalListener was
HTMLElement or Window, this makes document an invalid target. Here there
is no reason to use the EventTarget interface instead, as
useExternalListener only uses methods from that interface and should
work with any event target.

Closes odoo/owl#1323
2023-01-18 13:03:23 +01:00
Géry Debongnie 316eb06279 [REL] v2.0.3
# v2.0.2

Some small bug fixes

- fix: compiler: correctly escape backslashes when emitting block string
- fix: reactivity: don't subscribe to keys when making reactive
- fix: t-call-context: fix capture making component available in ctx
- fix: t-call-context: make `this` unavailable in rendering context
2023-01-12 16:29:11 +01:00
Samuel Degueldre df59ec49ae [FIX] t-call-context: make this unavailable in rendering context
t-call-context is a feature that's supposed to mask the rendering
context completely, but currently the component remains available
through `this`.

This commit stops treating `this` as a reserved word, so that it's
compiled to a lookup in the rendering context, and adds `this` to the
rendering context when binding the component's rendering function. With
these changes, `this` behaves the same as before when outside a
t-call-context, but when the rendering context is overriden, the
template can no longer access `this`. `this` still represents the
instance of the component inside of the rendering function since it's
needed by owl internally.

A side-effect of this change is that now the rendering context is no
longer the instance of the component by default, but is always an object
with the component in its prototype chain. This was already the case
before in some contexts (eg inside t-foreach, or inside components with
a t-set/t-call anywhere in its template). This can cause issues in rare
cases when a component method was called directly on the rendering
context, as before this change, the method's bound this would be the
component instance (except in a t-foreach, component with a
t-set/t-call, etc), while after this change it is now never the
component instance. When the method only reads on `this` there is no
issue as all the components properties are available on the rendering
contexts, but setting a value on `this` will write on the rendering
context and not the component which is likely a mistake.

While this is a breaking change, simply adding a t-set/t-call to any
template would break components that would be broken by this change,
with this in mind we decided to make this change anyway so that
developers get the error as early as possible in the development cycle
rather than having a seemingly inocuous change break code under them.
2023-01-12 09:38:22 +01:00
Samuel Degueldre 2a008a8679 [IMP] tooling: add eslint ci step to avoid stray .only and debugger 2023-01-11 15:47:09 +01:00
Samuel Degueldre 3d40533de1 [FIX] t-call-context: fix capture making component available in ctx
Previously, when using a component with a slot within a t-call with
t-call-context, the component would become available again inside the
slot despite the t-call-context. This was caused by the fact that the
capture helper function creates an object with the component as its
prototype which is incorrect. It should just use the previous context as
its prototype.
2023-01-09 09:28:10 +01:00
Samuel Degueldre 39329f80b2 [FIX] reactivity: don't subscribe to keys when making reactive
When attempting to create a reactive object, we first check if the
target can be made reactive, this is done with Object.toString, which
internally reads the Symbol.toStringTag on the underlying object. When
trying to make a reactive object from another, for example when
reobserving a reactive or when reading a reactive object from the
context of another, this would read the subscribe the original object to
the Symbol.toStringTag property.

This commit fixes that by calling Object.toString on the underlying
target object where applicable.
2022-12-08 14:22:39 +01:00
aab-odoo 203ac7ac66 [IMP] doc: avoid future tense 2022-12-05 11:28:54 +01:00
Samuel Degueldre 530c2f9e4c [FIX] compiler: correctly escape backslashes when emitting block string
Previously, when a template contained backslashes, they were not escaped
when creating the blockstring, meaning they would be interpreted as an
escape sequence within the JS string. This means that backslashes
preceding most characters were completely ignored and didn't end up in
the final block, double backslashes were collapsed to a single one, and
backslashes that constituted valid escape sequences in JS would be
treated as those (eg, \n would be a newline).

When creating a JS string expression from a string value, all characters
with special meaning in JS should be escaped, we were correctly escaping
backticks as these would unexpectedly close the string if not escaped,
but forgot to escape backslashes. This commit fixes that.

closes #1300
2022-12-05 11:06:06 +01:00
Bruno Boi ef8baa23d7 [REL] v2.0.2
# v2.0.2

- fix: compiler: do not look up ComponentNode in the context
- fix: t-model takes precedence over t-on-input
- fix: reactivity: fix issues with reactive objects in proto chain
2022-11-29 15:10:51 +01:00
poma-odoo acfcc5677a [FIX] documentation, incorrect example of toRaw 2022-11-29 15:02:09 +01:00
Samuel Degueldre f6e8aff725 [FIX] reactivity: fix issues with reactive objects in proto chain
Previously, when there was a reactive object in the prototype chain of a
different object, it would get notified of the first write to a property
that existed on the reactive object but did not yet exist on the other
object, despite the value of that property not actually getting written
to the reactive and hence the value not getting changed.

This was caused by the fact that we assumed that Reflect.set would set
the value on the target, when in fact, the value is set on the object
that underlies the `receiver`. When a reactive object is part of the
prototype chain, the first write on a key triggers the set trap but the
receiver is not the reactive object, and so Reflect.set doesn't modify
the target, but adds the new key to the object that's lower in the
prototype chain.

This commit fixes that by actually reading the value from the target
instead of assuming that it was changed by Reflect.set

This commit also removes the special symbols SKIP and TARGET, as there
is no reliable way to check whether these keys are present on the object
itself or on its prototype chain, which can cause issue when trying to
create reactive objects from objects with other reactive objects in
their prototype chain, or to create reactive objects from objects with
non-reactive objects in their prototype chain. To solve this problem, we
simply use a WeakMap that maps reactives to their targets, and a WeakSet
that contains all skipped objects.
2022-11-29 14:59:05 +01:00
Géry Debongnie 4a5316ced5 [FIX] t-model takes precedence over t-on-input
With this commit, we make sure that the code for t-model is run before
t-on-input event handler.  This is useful to make sure that the state
reflected by t-model is up-to-date.

closes #1295
2022-11-22 12:57:36 +01:00
Samuel Degueldre 9a5edb4590 [FIX] compiler: do not look up ComponentNode in the context
With the introduction of t-call-context, there is now no guarantee that
the ComponentNode can be found in the rendering context, any attempt to
do so can crash when combined with t-call-context. This commit fixes
that by using `this` instead, which in compiled templates refers to the
component that is being rendered.
2022-11-22 09:53:40 +01:00
tom hunkapiller 3d49daedcd [IMP] app: throw error when static components key is missing in parent
This commit improves the error message that's thrown when a static
component definition is missing, as outlined in issue #1286.
2022-11-10 11:59:34 +01:00
Samuel Degueldre 620e41daa1 [IMP] doc: improve reactivity documentation 2022-11-02 11:17:04 +01:00
Ronald Portier de84075c11 [DOC] Add a notice to step 9
There are two deleteTask functions in step 9. This will make sure the developer/student
does not miss one of those.
2022-10-31 10:01:39 +01:00
Bruno Boi 9fe8e93980 [REL] v2.0.1
# v2.0.1

- fix: runtime: correctly throw an error for duplicate object keys
- fix: parser: give t-set-slot="default" priority over the content
- fix: blockdom: correctly reorder children in heterogeneous t-foreach
- fix: portal: correctly move portal content when target is after it
- fix: blockdom: fix event_catcher traceback when a parent component has an empty child
2022-10-21 10:00:06 +02:00
Bruno Boi bd199971bd [FIX] blockdom: fix event_catcher traceback
When a parent component has an empty child with a t-on
and an event is triggered inside the parent, blockdom
checks if there is an event_catcher to call.
Doing so, an empty child would cause an error.

This commit fixes that.
2022-10-21 09:50:10 +02:00
Samuel Degueldre 6f23b18cab [FIX] portal: correctly move portal content when target is after it
Previously, when trying to mount a portal into a target that would be
mounted in the same render as the portal itself, the portal content
could not be mounted correctly. In a previous attempt to fix it, a
mistake was made while writing the test causing us to incorrectly
believe in now worked, when in fact, it would just move the portal
content to the end of its parent but without changing it.

This commit fixes the issue by making the `moveBeforeDOMNode` method of
VNodes accept a second optional parameter which is the parent in which
the element should be moved, defaulting to the current parent. This
results in identical behaviour when a parent is not specified, but when
it is, the VNode is "reparented" to the passed parent, which is what is
now done by the Portal
2022-10-20 09:24:08 +02:00
Samuel Degueldre 2c244aa31a [FIX] blockdom: correctly reorder children in heterogeneous t-foreach
Currently, the `moveBefore` method on VNodes assumes that the `other`
VNode it receives is of the same type, and that the entire VNode tree
below that other VNode has the exact same structure. While this is
correct in most cases, it breaks down when there is a VToggler somewhere
in the VNode tree, as the structure below a VToggler can be very
different from the structure below another VToggler that was created
from the same compiled code. For example, two iterations of a t-foreach
that contains a <t t-component="..."/> may spawn different components,
and different components obviously have different structures.

One way to fix this is to remove the assumption that the structure of
the `this` block tree in moveBefore is the same as the structure
of the `other` block tree, and instead, always give the concrete DOM
node before which we want to move the current VNode instead of giving it
a VNode and an afterNode as a fallback. One problem with this solution
is that it degrades performance in the "standard" case, where a
t-foreach contains no VToggler anywhere in its block tree, as retrieving
the first concrete DOM node requires calling firstNode() which
recursively traverses the entire tree.

To avoid this performance penalty in the standard case, we opt to only
go down this route whenever we encounter a VToggler when calling
`moveBefore`. This requires that we maintain two separate methods, one
to move a VNode before another VNode of assumed similar structure, which
is basically the current implementation of `moveBefore` for all VNode
types except VToggler, and one implementation that moves a VNode before
a concrete DOM node. This method needs to be implemented for all VNode
types, as all VNode types can be descendants of a VToggler. This method
will only be called from one place: the `moveBeforeVNode` method of the
toggler, which is the point where we realize that the assumption of
identical structure breaks down.

Co-authored-by: Bruno Boi <boi@odoo.com>
2022-10-19 13:13:49 +02:00
Samuel Degueldre ba1a270c93 [FIX] parser: give t-set-slot="default" priority over the content
Currently, if a component has a default slot defined with t-set-slot,
and also content that compiles to something (eg, text or even a comment
node), the content takes priority over the t-set-slot. As t-set-slot is
more explicity, it should have priority.
2022-10-10 20:33:18 +02:00
Samuel Degueldre d546244fc3 [FIX] runtime: correctly throw an error for duplicate object keys
Currently when checking for duplicate keys, we insert the value of the
key as is in a set then check for unicity against those. When the key is
an object, we check for duplicates based on object identity, whereas the
keys are used by owl as strings, and so using objects can cause
duplicate key errors that do not throw correctly but crash in the owl
internals.

This commit fixes that by making the duplicate checking code serialize
the key to string before insertion and when comparing against existing
keys.
2022-10-10 13:53:11 +02:00
Géry Debongnie a1f22829c1 [REL] v2.0.0
# v2.0.0

Finally the official v2.0.0 release is ready. There are no feature nor fixes since
last beta release, because it is stable.

Thank you to everyone who contributed.

## Changelog

Owl 2.0 is a large improvement over 1.0. It brings a lot of new features, improvements,
and better APIs.  The most important changes are:

- a completely overhauled slot API (in particular slot scopes, ...)
- a new reactivity system, similar to Vue. In particular, if props are equals, then
  a sub component is not updated.
- new rendering engine, based on blockdom. This makes Owl much faster
- support for fragments: a template can have an arbitrary number of roots

A detailed changelog can be found [here](CHANGELOG.md).
2022-10-07 15:27:58 +02:00
Géry Debongnie 64bad25762 [REL] v2.0.0-beta-22
# v2.0.0-beta-22

- fix: t-call: nested t-call with magic variable 0
- fix: prevent crash in case with t-foreach, t-out and components
2022-09-29 09:17:06 +02:00
Géry Debongnie 7ab34c5ca5 [FIX] prevent crash in case with t-foreach and t-out with components
The t-out directive is compiled internally into a LazyValue, which
represents a value that may or may not be created sometimes in the
future.  It can also be reused more than once, and this is where there
may be an issue: if a component is contained in the lazyvalue, it needs
a unique key (coming from the t-foreach) to be properly indexed in the
parent children map.  However, the LazyValue does not keep the key
information, so it is not able to provide it to its content.

The fix is then quite clear: the LazyValue class should store the key
information, and provides it to its content.  This allows the LazyValue
to be used multiple times, in any place in a template.

closes #1270
2022-09-29 08:28:38 +02:00
Géry Debongnie 669fd622ec [FIX] t-call: nested t-call with magic variable 0
Before this commit, the template compiler would guess the next block id
that will be generated when compiling the body of a tcall.  This is
correct IF there are not nested t-call, but otherwise wrong, because the
next block id could be mixed up: the first t-call would save the next
block id (let's say n), then the inner t-call would also save the same
block id (so, n), will then generate its own block (n+1), then the outer
t-call would use the block n index instead of n+1

The best fix, in my opinion, is to make sure we get the next block var
name, so we do not have to guess. To do that, each compile block type
function needs to properly return the information.

closes #1267
2022-09-28 09:31:41 +02:00
Géry Debongnie ab72cdddde [REL] v2.0.0-beta-21
# v2.0.0-beta-21

- fix: prevent side effects at template compilation
- fix: props validation: does not crash with t-call-context
- fix: make t-portal work in all cases
- fix: make props validation work through slots
2022-09-26 15:44:11 +02:00
Géry Debongnie 17fb33475c [FIX] props validation: make it work through slots
A recent commit fixes the props validation code to make it work
regardless of the rendering context (important with the recent
t-call-context directive). Unfortunately, it then breaks props
validation through slots, because it assumed that the parent node in the
virtual node was the parent of the component, but it is not necessarily
true.

To fix this, we can use a simple property of the template functions:
they are bound to the current instance of the component, so we can
simply use "this"
2022-09-26 15:17:58 +02:00
Géry Debongnie ab29b896eb [FIX] portal: make it work in all cases
Before this commit, the portal wouldn't work when its target is created
after the portal content, since it wouldn't be able to mount the dom at
the correct location.

With this commit, we work around the issue by mounting the portal
content at the portal location, then when the Portal component is
mounted, moving it to its correct location.

The big downside with that approach is that the portal content is
(sometimes) rendered and mounted at a location, THEN mounted in another
location. I think that it is most of the time not an issue, but one
could argue that it is inconsistent: some specific code could work at
one point, then fail in a different very similar situation (for example,
iframes don't support very well being moved around).  On the flip side,
having the portal work as expected is very useful, and may be worth the
tradeoff.

closes #1250
2022-09-26 12:01:12 +02:00
Géry Debongnie d5ed25cd19 [FIX] props validation: does not crash with t-call-context
The code for props validation assumed that the rendering context was a
component.  This was actually true when it was written, but is no longer
true since t-call-context was introduced.

Because of that, it would crash when trying to access the internals of
the component, such as the static components object.

The fix is simple: instead of passing the context to the props
validation code, which can now be anything, we pass the component node,
which is guaranteed to give a reference to the component (and also to
the app).  This also make the code slightly simpler.

closes #1261
2022-09-24 08:34:22 +02:00
Géry Debongnie c4f0f17b9b [FIX] blockdom: prevent side effects at block compilation
When creating the template node for a block, we create htmlelements and
set their (static) attributes.  But this can have side effects. For
example, setting the src attribute for an img element will trigger a
request to fetch the image.

We avoid that issue by simply setting the html element template node
inside a <template/> element.

Note that I don't really see how to test this fix in jest: we don't have
a real browser, and no real way to check for this side effect.

closes #1257
2022-09-21 13:59:13 +02:00
Florent Dardenne - dafl@odoo d27455e9f2 [IMP] doc: explicit useEffect first parameter
The `useEffect` has two parameters:
* The `effect` function
* The `computeDependencies` function

The `effect` function always take as parameters the result
 of the `computeDependencies` function.

Expliciting this allows to better understand the `useEffect`
behaviour and the following example in the doc:

```
useEffect(
    (el) => el && el.focus(),
    () => [ref.el]
  );
```
2022-09-09 20:24:56 +02:00
Géry Debongnie 6ef38676c4 [DOC] doc: fix broken link and update roadmap 2022-09-09 09:45:05 +02:00
Géry Debongnie b51756f356 [REL] v2.0.0-beta-20
# v2.0.0-beta-20

- app: properly rethrow unhandled errors
2022-09-09 09:26:12 +02:00
Samuel Degueldre cfdf7caa50 [IMP] app: rethrow errors that were not handled
This commit makes it so that when an error occurs in an owl app and none
of the registered error handlers are able to handle it, we rethrow the
error instead of just logging it to the console and swallowing it. This
allows users of owl to handle errors that happen in owl applications by
using event listeners for error and unhandledrejection events on the
window.
2022-09-09 09:23:32 +02:00
Florent Dardenne - dafl@odoo a5a6a592c1 [FIX] tutorial_todoapp: fix the final code mount issue
In app.js, `mount(Root, document.body, { dev: true, env });`  crash because `body` is not available yet.
Therefore, moving the script into the body fix the issue.
2022-09-08 13:30:38 +02:00
Géry Debongnie d0d7482b0f [REL] v2.0.0-beta-19
# v2.0.0-beta-19

- fix: events: correctly call handlers in iframes
2022-09-06 12:13:25 +02:00
Samuel Degueldre 8fe4c0c76e [FIX] events: correctly call handlers in iframes
Previously, event handlers would not work when an app was mounted in an
iframe, this is caused by a guard in the event handler that checks that
the target element is still in the document, but it doesn't check
against the correct document in the case of an iframe.

This commit changes the check to check against the target's
ownerDocument.
2022-09-06 12:06:59 +02:00
Géry Debongnie c1afaeb92a [REL] v2.0.0-beta-18
# v2.0.0-beta-18

- fix: allow multiple occurrences of same slot in different locations
2022-09-02 14:57:18 +02:00
Géry Debongnie 3883cec079 [FIX] slots: prevent crash when using same slot in different locations
Before this commit, a crash could occur when a component with no props
is defined in a slot, and that slot is conditionally displayed in
multiple locations.

The reason for that is that the key provided to the callSlot function
was identical, so from the perspective of the component function, it was
not possible to make the difference between a component located in
either places.  With this commit, we make sure that a unique key is used
when a slot is reused in a template (or if it is dynamic, because in
that case, we have no idea at compile time if it will be unique or not)

closes #1246
2022-09-02 12:12:00 +02:00
Géry Debongnie 9cb74d619b [REL] v2.0.0-beta-17
# v2.0.0-beta-17

- imp: types: expose ComponentConstructor for typing purpose
- fix: compiler: fix falsy values for properties not keeping input empty
- fix: app: allow mounting owl apps in iframe
2022-09-01 15:41:33 +02:00
Samuel Degueldre a93f015795 [FIX] app: allow mounting owl apps in iframe
Previously, attempting to mount an app in an iframe would crash, saying
that the target is not a valid DOM element, this is because instanceof
checks do not work cross-frame as global objects do not have the same
identity in frames as with the main window. This commit fixes that by
making sure the target is an instance of HTMLElement of the
corresponding window, and checks that the corresponding document body
contains it.
2022-08-17 10:05:46 +02:00
Samuel Degueldre 02a187d80b [FIX] compiler: fix falsy values for properties not keeping input empty
Recently, we made it so that when a component is rendered, it always
updates the property values for computed properties. This was done by
wrapping the value in a String or Boolean object. One issue with this is
that wrapping a falsy value in a String doesn't yield an empty string,
but a string containing the value as text (eg new String(undefined) ->
"undefined"), which causes the value to not remain empty as per the
spec. This commit fixes that by adding a fallback to the empty string
for falsy values before converting to a String object.

closes: #1236
2022-08-05 09:50:38 +02:00
Rémi Rahir d3b0d1971e [IMP] types: expose ComponentConstructor for typing purpose
We have been using this type in o-spreadsheet since https://github.com/odoo/o-spreadsheet/pull/1187
but the new typing file (https://github.com/odoo/owl/pull/1207) does not include it.
It would be useful to allow us to bump or version of owl witouht having to resort
to long aboslute paths (i.e. import from `@odoo/owl`and not
`@odoo/owl/dist/types/runtime/component@ everywhere).
2022-07-25 14:34:14 +02:00
Géry Debongnie b90aa0e23a [REL] v2.0.0-beta-16
# v2.0.0-beta-16

Notes

- fix: components: fix cause left unset when thrown object is not Error
2022-07-22 09:43:43 +02:00
Samuel Degueldre 163366997c [FIX] components: fix cause left unset when thrown object is not Error
Previously, when wrapping errors in wrapError, if the error was not an
actual error object, we wouldn't set the cause property on the wrapping
error correctly. The "instanceof Error" check is simply there so that we
can know whether we can add the original errors message to the wrapping
error, but the line that sets the error's cause was mistakenly moved
into that condition.

This commit also fixes the wrapping error's message in the case of
non-Error objects, to avoid having "the following error occurred in
hookname:" with nothing after the colon which is confusing/misleading.
2022-07-22 09:21:19 +02:00
Géry Debongnie 588b655c11 [REL] v2.0.0-beta-15
# v2.0.0-beta-15

Notes

- fix: lifecyle_hooks: correctly wrap errors in async code
- imp: use a custom error class for all errors thrown by owl
- fix: package.json: remove browser value
- ref: component_node: slightly simplify code
2022-07-20 10:02:24 +02:00
Géry Debongnie f5d5273c25 [REF] component_node: slightly simplify code 2022-07-20 09:57:27 +02:00
Géry Debongnie 9fd662fdce [FIX] package.json: remove browser value
As far as I can tell, the browser value overrides the main value in many
cases.  But then, we don't want to use the iife format, since it don't
work well with bundlers. This commit fixes the issue by simply removing
the key, so the main entry will be used instead.

maybe fixes #1181
2022-07-20 09:56:39 +02:00
Samuel Degueldre 7786077921 [IMP] *: use a custom error class for all errors thrown by owl
This commit makes all errors thrown in owl use a custom error class. The
main point of this is to always wrap user-code errors that happen during
the owl lifecycle so that they can be treated uniformly in onError by
checking the cause property, and also allows user code to differenciate
owl errors from non-owl errors reliably at runtime.
2022-07-18 15:40:14 +02:00
Aaron Bohy 30bc605c84 [FIX] lifecyle_hooks: correctly wrap errors in async code
Before this commit, wrapping an error occurring in async code
would result in an unhandledpromise exception, because we created
another promise, that would be rejected and that we didn't catch.
2022-07-18 15:40:14 +02:00
Géry Debongnie d1118455aa [REL] v2.0.0-beta-14
# v2.0.0-beta-14

Yes, there is no beta-13 release...

## Fixes:

- [FIX] compiler: better handle update of properties with same value
2022-07-08 16:11:45 +02:00
Géry Debongnie f8073cb153 [FIX] compiler: better handle update of properties with same value
Before this commit, owl would incorrectly skip patching html properties
when the new value is the same as the value used in the previous render.
However, this is incorrect, since the user may have changed the value by
clicking on a checkbox, or changing some text in an input.

So, to be more correct, owl has to force the update whenever it
encounters a prop.  This is however hard to do without impacting the
main update loop, so we kind of work around the problem by using String
and Boolean instance, instead of primitive values.
2022-07-08 15:58:49 +02:00
Géry Debongnie 6c72e0a143 [REL] v2.0.0-beta-12
# v2.0.0-beta-12

- fix: compiler: properly handle t-set in t-if with no content
2022-06-29 11:12:59 +02:00
Géry Debongnie 382e3e4010 [FIX] compiler: properly handle t-set in t-if with no content
Before this commit, whenever Owl encounter a t-if, it generates an
anchor (a "hole") in the current block being compiled. However, in some
cases, the content of the t-if may not have any content at all, and the
anchor is then useless. Worse, the code generating the anchor generates
an index based on the number of sub blocks, but if there is no content,
the next anchor being created will have the same index, which then may
cause weird bugs.

A possible way to fix this could be to make sure we increment properly
the anchor index, but we could even do better: not having an anchor at
all.
2022-06-29 11:08:14 +02:00
Géry Debongnie 76c389a7a8 [REL] v2.0.0-beta-11
# v2.0.0-beta-11

Yet another release with some small fixes.

[FIX] fix some issues with t-out with falsy values, and with default values
[REF] app: slightly simplify the create component path
[IMP] compiler: add support for binary operators
[IMP] add support for t-call-context directive
[FIX] properly get component reference instead of context
[FIX] blockdom: fix crash when class object key has leading spaces
2022-06-28 15:28:12 +02:00
Géry Debongnie b9ba0abf41 [FIX] test: run prettier 2022-06-28 15:26:55 +02:00
Géry Debongnie 4ca37be7f3 [FIX] tests: update wrong snapshot
oups
2022-06-28 15:20:53 +02:00
Géry Debongnie d6667ddf2e [FIX] fix some issues with t-out with falsy values, and with default value 2022-06-28 15:10:11 +02:00
Géry Debongnie 6f86beeaf3 [REF] app: slightly simplify the create component path 2022-06-28 13:11:57 +02:00
Géry Debongnie 7f580a4e1d [IMP] compiler: add support for binary operators 2022-06-24 15:39:55 +02:00
Géry Debongnie c7459ef87b [IMP] add support for t-call-context directive 2022-06-22 16:15:54 +02:00
Géry Debongnie 5772b4e9e4 [FIX] properly get component reference instead of context
Before this commit, the generated code for the component directive was
using the current context as the place to look for static informations
(such as the sub components). However, it is not entirely correct, since
the current context may be different than the current component (which
is easily accessed by using the this variable).

Also, while doing this, we fix some issues in the t-set directive, which
as calling lazy values with the wrong this.
2022-06-22 16:15:54 +02:00
Samuel Degueldre e57e2ee378 [FIX] blockdom: fix crash when class object key has leading spaces
Previously, having a leading or trailing space caused
HTMLElement.classList.add to be called with an empty string (because we
are splitting on whitespace), which is not allowed and caused a crash.
This commit fixes that by trimming the keys of the class object in the
same way that we already do it for class strings.
2022-06-22 15:48:45 +02:00
Géry Debongnie 2e03332acd [REL] v2.0.0-beta-10
# v2.0.0-beta-10

- ref: compiler: remove useless ; in compiled output
- ref: move some code around
- imp: app: small scale perf improvement
- imp: app: add fast path for when component has no prop
- imp: validation: add support for value types
- fix: compiler: escape backticks in attributes
2022-06-22 10:33:12 +02:00
Aaron Bohy c16d7d52b1 [FIX] compiler: escape backticks in attributes
Before this commit, the generated code crashed if an attribute in
the template contained backticks. The compiler output something
like

```js
   let block1 = createBlock(`<div foo="`bar`"/>`);
```

The backticks are now properly escaped.
2022-06-22 10:22:31 +02:00
Géry Debongnie 9c4c3e3b83 [IMP] validation: add support for value types
This commit add supports for value types in prop validation. To describe
a value V type, one has to simply write {value: V}.

Note that this commit also improves the validation typing.

closes #1198
closes #910
2022-06-15 08:56:44 +02:00
Géry Debongnie 55ac43c1db [IMP] app: add fast path for when component has no prop 2022-06-13 09:51:31 +02:00
Géry Debongnie d046913a01 [IMP] app: small scale perf improvement 2022-06-13 09:51:31 +02:00
Géry Debongnie 0e6059467f [REF] move component function to app, improve some code 2022-06-13 09:51:31 +02:00
Géry Debongnie 51538c2fea [IMP] compiler: remove useless ; in compiled output 2022-06-13 09:51:31 +02:00
Géry Debongnie 83d4471048 [REL] v2.0.0-beta-9
# v2.0.0-beta-9

Fixes

- event: no crash when using t-on + modifier on slots/components
- component: fix props comparison code
- component: fix wrong behaviour when using t-on on t-component
- component: props values are own property of props object
- t-out: allow expressions evaluating as number
- compiler: add support for #{...} in string interpolation

Improvements

- slots: add support for t-props on slots props
- tooling: add another d.ts file
2022-06-09 14:32:13 +02:00
Simon Genin (ges) 8a967e5b2d [IMP] tooling: add another d.ts file 2022-06-09 14:21:34 +02:00
Géry Debongnie 385e118e58 [FIX] compiler: add support for #{...} in string interpolation 2022-06-08 10:54:30 +02:00
Géry Debongnie a3111eb9ca [FIX] t-out: allow expressions evaluating as number 2022-06-07 13:23:29 +02:00
Géry Debongnie 1fc88f626f [IMP] slots: add support for t-props on slots props 2022-06-07 09:30:45 +02:00
Géry Debongnie 5d5a530505 [FIX] component: props values are own property of props object 2022-06-03 16:41:31 +02:00
Géry Debongnie c7bd0ab85c [FIX] component: fix wrong behaviour when using t-on on t-component
Before this commit, using t-on on t-component was not correctly
implemented by owl: when more than one component shared the same
parentelement and have an handler with the same name, the second handler
would override the first (using an internal key). With this commit, we
simply recreate event handler for each instance of a catcher block. Note
that it means that using t-on on components is slightly slower now.

Also, this commit fixes an additional issue that was noticed: the
catcher block would not update its internal handler properly, so it
would not behave properly after being patched.

closes #1199
2022-06-03 16:12:56 +02:00
Géry Debongnie 31b57cbb40 [FIX] component: fix props comparison code
Before this commit, Owl had a bad interaction with the static
defaultProps code. The props comparison would be done with the new props
object (unmodified) and the current props object (with default props
applied), so the comparison would always return false, which in turn,
causes additional useless renderings.

This commit modifies component node to keep a reference to the
(unmodified) props object so we can compare it as expected.
2022-06-03 15:51:58 +02:00
Géry Debongnie 31fce0926c [FIX] event: no crash when using t-on + modifier on slots/components
closes #1185
2022-06-01 09:58:49 +02:00
Géry Debongnie b56a9c24cf [REL] v2.0.0-beta-8
# v2.0.0-beta-8

Fixes

- portal: allow use of expression to describe portal target
- compiler: fix issue with identifiers with same name
- reactivity: fix memory leak
- app: validate props for root component in dev mode

Improvements

- component: display nice error for wrong child component
- props_validation: have clearer error messages
- component: only useState on props that are already reactive
- compiler: add better support for "in" and "new" operators in templates
- misc: export the validate function
- app: add setting to warn if no static props object
- add static App.registerTemplate and update Portal to use it
- add basic infrastructure to buid owl-runtime without compiler
2022-05-31 14:25:06 +02:00
Géry Debongnie 6dcdb77eab [DOC] add informations on how to compile templates ahead of time
This may help people stuck on issue #1195. Note that the tooling is
still quite rough.
2022-05-31 14:00:01 +02:00
Géry Debongnie a7daef380a [REF] runtime: rename handler.ts -> event_handling.ts 2022-05-31 14:00:01 +02:00
Géry Debongnie 22a79cdedd [REF] reorganize file structure
in order to separate compiler/ and runtime/ code
2022-05-31 14:00:01 +02:00
Géry Debongnie e4b810c027 [ADD] add basic infrastructure to buid owl-runtime without compiler 2022-05-31 14:00:01 +02:00
Géry Debongnie b10a700381 [REF] add static App.registerTemplate and update Portal to use it
The goal is to get closer to the possibility of using Owl without the
compiler. This commit removes Portal dependency on the compiler, and
opens the way to register pre-compiled template functions.
2022-05-31 14:00:01 +02:00
Géry Debongnie 2b4d8874c7 [REF] simplify template definition 2022-05-31 14:00:01 +02:00
Géry Debongnie 98b58b505b [IMP] app: add setting to warn if no static props object
This can be helpful to track components that miss a static prop
description.

closes #1191
2022-05-24 13:52:42 +02:00
Géry Debongnie 586033fd95 [FIX] app: validate props for root component in dev mode
Before this commit, only sub components were validated.
2022-05-24 13:52:42 +02:00
Géry Debongnie 1fe0bf08b1 [IMP] misc: export the validate function
The props validation code is actually quite difficult to get right.
Also, it is sometimes useful to be able to validate an object against a
specified schema. Therefore, this commit exports the standalone validate
function as an utility function.
2022-05-24 13:52:42 +02:00
Géry Debongnie 4779707923 [IMP] component: rewrite props validation code
This commit reworks the props validation code in order to extract a
generic validate utility function. The validation should be more robust,
with better error messages, and at the same time, it supports `*` in a
shape object.

And as a bonus, it is now typesafe, and the static props object is now
typed.

closes #1190
2022-05-24 13:52:42 +02:00
Samuel Degueldre d917af4614 [IMP] compiler: add better support for "in" and "new" operators
Previously, the support for the "in" operator was iffy, and "new" was
not supported at all, "in" would fail when checking if a nested property
was in something else, as the leading space would be stripped, and "new"
would fail because the following space would be stripped.

This commit fixes that by preserving the significant whitespace where
necessary.
2022-05-19 10:08:48 +02:00
Samuel Degueldre 4c77132ae2 [IMP] component: only useState on props that are already reactive
Previously, components would automatically call useState on their props,
so that changes deeply within props would automatically cause the
component to be rendered. This can be useful when passing a piece of
state to children or descendants.

One problem with this is that all props implicitly become reactive, even
if the object that was passed as a props was not. The problem with that
being that since the original object is not reactive, any change made by
the parent will not go through the reactivity system and the children
won't be notified of the change, in essence, this reactive object is
essentially useless, while having a real cost: traversing reactive
objects creates more reactive objects, and those objects are all
proxies. This is expensive for basically no benefit, while also making
it more difficult to debug code that involves those objects.

This commit fixes that by only calling useState on objects that are
already reactive, allowing the usecase described in the first paragraph
without the drawbacks described in the second.
2022-05-18 08:46:27 +02:00
Géry Debongnie 114f21586e [DOC] doc: remove obsolete documentation on context
The Context api was retired in owl 2.0, but a documentation file was
kept alive. This commit removes it, to prevent confusion in the future.

Thanks zerone40 for the issue

closes #1180
2022-05-17 09:59:49 +02:00
Paul Morelle 32d8b23b9d [IMP] props_validation: have clearer error messages
With this commit, props validation error messages will include a more
developer-friendly error message, avoiding the need to investigate in
the Developer Tools why a complex props structure is invalid.
2022-05-17 09:35:15 +02:00
Samuel Degueldre a83731007a [FIX] reactivity: fix memory leak
The reactive cache should be a WeakMap from targets to another WeakMap
that associates callbacks to target. The second WeakMap was in fact a
map, and typescript did not complain because Map has compatible typing
with WeakMap. This commit fixes that.
2022-05-13 11:19:48 +02:00
Lucas Lefèvre 5c71744e19 [IMP] component: display nice error for wrong child component
If you declare a child component which is not actually a Component,
the error message is not very friendly and not very helpfull to find
what happens and which child component is wrong.

```
const ChildComponent = "not a component constructor";

class MyComponent extends Component {
    static components = { ChildComponent };
}
```

This commit improves the type declaration for those working with Typescript
and adds a runtime check for javascript codebases
2022-05-06 17:09:30 +02:00
Géry Debongnie d09771b04b [FIX] compiler: fix issue with identifiers with same name
Before this commit, there were 2 different ways of generating variable
identifiers. And it was possible to have a situation with two different
variable in a template with the same identifier, which caused a crash.

This commit ensures that we go through a unique helper method, so this
cannot occur anymore. Also, the code is slightly simpler.
2022-05-04 14:19:42 +02:00
Géry Debongnie 7137130c38 [FIX] portal: allow use of expression to describe portal target
Before this commit, the value of the `t-portal` directive was inserted
in the compiled template without being processed.
2022-05-04 09:07:58 +02:00
Samuel Degueldre 0cd66c8518 [REL] v2.0.0-beta-7
# 2.0.0-beta-7

- fix: concurrency: do not render delayed fibers when cancelled
- imp: allow duplicate templates if and only if they are the same
2022-04-27 11:08:25 +02:00
Samuel Degueldre 5d9cff0331 [IMP] app: allow duplicate templates iff they are the same
Previously, we used an option to allow duplicate templates, if that
option was passed, we would always replace the existing template with
the new template, and if it wasn't, we would always throw an error even
if the template's content was the same.

Allowing to replace a template with a different one is problematic, as
it may or may not have already been compiled, which may cause various
problems. On the other hand, if the template is the same, there is no
point in throwing an error, as we can just silently ignore the second
addition.
2022-04-27 10:40:19 +02:00
Samuel Degueldre 41f1262eb7 [FIX] concurrency: do not render delayed fibers when cancelled
Previously, if a fiber was delayed because one of its ancestors was
rendering, and that fiber was not a root fiber, it would be rendered
after all its ancestors had finished rendering even if one of those
ancestor renderings cancelled it.

This commit fixes that by simply checking that a delayed fiber is still
its component node's current fiber before rendering it.
2022-04-19 12:07:35 +02:00
Géry Debongnie 41344ef4ec [REL] v2.0.0-beta-6
# 2.0.0-beta-6

- fix: stricter check for the component.render deep argument
2022-04-11 11:01:27 +02:00
Géry Debongnie 7d14db7d31 [FIX] component: strict check of deep argument truth value
With this commit, we make sure that the `render` method was explicitely
called with the deep === true argument, instead of assuming that it is a
boolean.  This prevents errors when some unrelated value is given to the
render method. This could happen in some cases, such as

useBus(someBus, 'someevent', this.render)

In that case, the `useBus` code would simply call the this.render with a
customevent, which would be considered truthy before, and not anymore
2022-04-11 10:58:44 +02:00
Géry Debongnie 1179e84971 [REL] v2.0.0-beta-5
# v2.0.0-beta-5

- fix: compiler, components: allow empty slots with default content
- fix: issue with delayed renders being left pending forever
- fix: dynamic t-slot with scope bug
- fix: protect against errors in onWillDestroy
- fix: protect against user code executing in critical sections
- fix: concurrency issue (more robust handling of children per render)
- fix: prevent rendering destroyed children in some cases
2022-04-07 15:36:22 +02:00
Géry Debongnie 24b1ea7604 [FIX] components: prevent rendering destroyed children in some cases 2022-04-01 15:02:57 +02:00
Géry Debongnie 3e4ebb6378 [REF] component: slightly simplify code logic 2022-04-01 15:02:57 +02:00
Géry Debongnie 859748aed9 [FIX] concurrency issue (more robust handling of children per render)
Before this commit, the list of all children was managed at the level of
the root fiber, but this could cause issue when subfibers would be
reused. With this commit, we use the childrenMap object that exists on
each fiber instead.
2022-04-01 13:40:24 +02:00
Géry Debongnie fd13277e1d [FIX] component: protect against user code executing in critical section
Canceling a fiber may cause user code to be run, which means that some
new renderings could be scheduled, but this could interfere with the
current renderings!
2022-04-01 13:40:24 +02:00
Géry Debongnie 7fb166bd50 [FIX] component: protect against errors in onWillDestroy 2022-04-01 13:40:24 +02:00
Lucas Perais (lpe) decf42c742 [FIX] compiler, component: dynamic t-slot with scope
A little typo was preventing a dynamic t-slot with a scope
(`<t t-slot="{{ state.name }}" myScope="someValue" />`)
to work properly.

This commit corrects this.
2022-03-31 16:15:47 +02:00
Géry Debongnie 989b0d6709 [REF] improve children handling in components/fibers 2022-03-31 08:54:59 +02:00
Géry Debongnie 9b93521da4 [FIX] issue with delayed renders being left pending forever 2022-03-31 08:54:59 +02:00
Lucas Perais (lpe) de240b1ebc [FIX] compiler, components: allow empty slot
Before this commit, a t-set-slot that has no content was not even compiled, and thus not passed
to the component for which it has was defined

After this commit, we allow a t-set-slot to have no content (because it can have slot props)
2022-03-29 16:24:05 +02:00
Géry Debongnie 55dbc01a1b [REL] v2.0.0-beta-4
# v2.0.0-beta.4

- fix: useEffect properly handle errors in effect function
- imp: reactivity: add missing support for forEach method
- imp: component: add name property on nodes for debug purposes
- imp: component: emit warning when async hooks take too long
- fix: blockdom: t-att- correcltly sets the value to zero
- fix: reactivity: do not crash when reading reactive frozen objects
- fix: utils: fix calls to batched callback from within the callback
- imp: component: wait for parent rendering to be complete before rendering child
2022-03-29 15:49:50 +02:00
Géry Debongnie e3b1566943 [IMP] component: wait for parent rendering to be complete before doing child
This is a breaking semantic change.  With this commit, the UI is frozen
whenever owl is waiting for a parent to change

Also, this allows Owl not to render components that will be removed
later.
2022-03-29 15:45:27 +02:00
Géry Debongnie 828be28653 [REF] component: introduce RootFiber.setCounter and update scheduler
The goal is to be able to execute code whenever a root fiber is ready,
and before the next animation frame
2022-03-29 15:45:27 +02:00
Samuel Degueldre d80fad760c [FIX] utils: fix calls to batched callback from within the callback
Previously, calling the batched function from within the callback being
batched would fail as it would be treated as part of the same batch.
This commit fixes that by scheduling the reset of the "called" flag
before calling the callback. This means that all microtasks that were
already in the microtask queue when a batch is about to run are treated
as part of the batch, and all microtasks that will be added by the
callback are not.
2022-03-29 09:13:00 +02:00
Samuel Degueldre 7611ea6033 [FIX] reactivity: do not crash when reading reactive frozen objects
This crash was caused by the fact that Proxies *must* return the value of the
property on the target when that property is non-writeable and
non-configurable. Since the reactivity system always attempts to proxify the
value from the target, this crashes.

This commit fixes that by not proxifying such values. This however means that
from that point on, we have escaped the reactivity system and will not
subscribe to any changes in that object or its children.
2022-03-28 13:15:00 +02:00
NsL01 c7d515a6b3 [FIX] doc: fix minor errors in todo app tutorial 2022-03-25 10:34:00 +01:00
Samuel Degueldre d277039b14 [FIX] blockdom: t-att- correcltly sets the value to zero
In 3536f41f00 we added a fallback when setting a
property to a falsy value so that the property was set to the empty string. The
objective being to not get the string "undefined"/"null"/"false" as property
value. However, using t-att- to set a property to 0 is perfectly reasonable and
in fact quite common.
2022-03-18 14:24:54 +01:00
Samuel Degueldre 77ff5ee895 [IMP] component: emit warning when async hooks take too long
This commit adds a warning when an async hook
(onWillUpdateProps/onWillStart) takes longer than 3 seconds, as these
hooks block the rendering and patching of the application, it is rarely
desirable and often a sign of a deadlock. This warning will contain the
stack trace of the call to the hook to help in debugging.
2022-03-14 09:51:47 +01:00
Géry Debongnie 47c6d6cc3c [IMP] component: add name property on nodes for debug purposes
also, improves the implementation of subscriptions
2022-03-11 15:14:55 +01:00
Samuel Degueldre 0625b5883a [IMP] reactivity: add missing support for forEach method 2022-03-11 14:02:42 +01:00
Géry Debongnie 53ab54b1ec [FIX] useEffect: properly handle errors in effect function
Before this commit, if the effect function would throw, then the cleanup
function would not be properly assigned, which caused additional errors
later, when the cleanup code would try to call it.

closes #1149
2022-03-08 15:23:49 +01:00
Samuel Degueldre 4770b91faa [IMP] doc: document dev mode 2022-03-08 14:45:44 +01:00
Samuel Degueldre c356351de2 [REL] v2.0.0-beta.3
# 2.0.0-beta.3

- improve error message for tokenization errors
- fix a bug where errors during rendering were incorrectly reported
- add support for t-on on components and slots (t-slot and t-set-slot)
2022-03-08 12:47:36 +01:00
Géry Debongnie f04423da23 [FIX] playground: properly set dev flag in examples 2022-03-08 12:24:57 +01:00
Géry Debongnie b3062d29f1 [REF] parser: make AST definition more consistent 2022-03-08 12:24:57 +01:00
Géry Debongnie 56086242bb [IMP] compiler: add support for t-on- on t-slots and t-set-slots 2022-03-08 12:24:57 +01:00
Géry Debongnie 998ecbb337 [REF] compiler: introduce define helper, slightly refactor code 2022-03-08 12:24:57 +01:00
Géry Debongnie 50355e6a3d [IMP] component: add support for t-on on compnents 2022-03-08 12:24:57 +01:00
Samuel Degueldre 67f86a4ab8 [FIX] components: wrap onWillRender/onRendered hooks instead of renderFn
Previously, we were wrapping the entire renderFn in a try/catch, causing
errors during template execution to be caught and wrapped by
onWillRender/onRendered which is undesirable. Now we only wrap the hook
that's being registered.
2022-03-08 10:18:15 +01:00
Samuel Degueldre 14d2328c88 [IMP] compiler: improve error message for tokenization errors 2022-03-08 10:18:15 +01:00
Géry Debongnie e4fdd32f22 [REL] v2.0.0-beta.2
# 2.0.0-beta.2

- only log dev message once, instead of once per app
- add subscriptions getter in dev mode on component node
- fix: issue with missing renderings
- fix: env now preserves prototype chain
2022-03-03 16:21:57 +01:00
Géry Debongnie 8d1d0a2244 [FIX] app: make sure we maintain the correct prototype chain in env 2022-03-03 16:19:05 +01:00
Géry Debongnie 0457e5d4ed [FIX] component: missing renderings in some cases 2022-03-03 16:19:05 +01:00
Samuel Degueldre 8920b4b93a [IMP] component, reactivity: add subscription getter in dev mode
This allows to see which objects and which keys in those objects a
component is observing, so that issues with missing renders or extra
renders can be more easily diagnosed.
2022-03-03 10:33:39 +01:00
Géry Debongnie 6908102a72 [IMP] app: only log dev message once
Before this commit, it was logged for every app created, which is
annoying in odoo: because of the compatibility layer, there are many
apps being created.
2022-03-03 08:48:37 +01:00
Géry Debongnie d6348b8310 [REL] v2.0.0-beta.1
# 2.0.0-beta.1

First beta release! The last missing feature has been merged (support for
sets/maps/weakmaps in the reactivity system).
2022-03-02 13:28:50 +01:00
Géry Debongnie 79738e00c7 [REF] small cleanup for template helpers 2022-03-02 13:26:22 +01:00
Géry Debongnie 2a1b99be2d [REM] remove the Memo component
With the new fine grained reactivity system, it was no longer useful.
2022-03-02 13:26:22 +01:00
Géry Debongnie 8a472231cf [FIX] release script was using a hardcoded value for notes
instead of the value that was actually provided by the user
2022-03-02 13:26:22 +01:00
Géry Debongnie bb373e6a7a [DOC] add explanation on structure of compiled template 2022-03-01 15:46:09 +01:00
Samuel Degueldre d735213758 [IMP] reactivity: add support for collections (Set/Map WeakSet/WeakMap) 2022-02-28 15:43:41 +01:00
Géry Debongnie 076b0d774e [REL] v2.0.0-alpha.3
# v2.0.0-alpha.3

A new release, with the fine grained reactivity applied to component props,
and changes in the way Owl render subcomponents: it can now skip patching and
or rendering child components if needed.
2022-02-25 10:57:25 +01:00
Géry Debongnie f405fe9323 [DOC] add information about reactivity 2022-02-25 10:32:25 +01:00
Géry Debongnie 1ae9d514b9 [IMP] component: use reactivity to allow shallow renderings
With this commit, component only render child
components if they have different props (shallow
equality). Otherwise, we trust the reactivity
system to make sure that all impacted components
are updated
2022-02-25 10:32:25 +01:00
Géry Debongnie 592d9a458e [REF] move useState into component_node.ts 2022-02-25 10:32:25 +01:00
Géry Debongnie 0dbd2bd463 [REF] component: slightly simplify fiber code 2022-02-18 16:21:34 +01:00
Géry Debongnie 8ec7a6f9bf [FIX] compiler: prevent block- attributes and tags 2022-02-16 17:32:59 +01:00
Géry Debongnie 12b8ce963e [IMP] reactivity: toRaw now works with non reactive objects 2022-02-16 09:35:36 +01:00
Géry Debongnie bb9d65e95b [IMP] app: better error message when missing template 2022-02-16 09:35:36 +01:00
Géry Debongnie 73c339fff1 [DOC] remove outdated event bus doc 2022-02-15 10:31:03 +01:00
Géry Debongnie 406be446a5 [FIX] app: display correct url in dev mode message
closes #850
2022-02-15 10:15:07 +01:00
Géry Debongnie bd2aa8a72f [MISC] playground: improve benchmarking code 2022-02-15 09:07:32 +01:00
Géry Debongnie 3536f41f00 [FIX] blockdom: undefined properties are treated as empty strings 2022-02-15 09:07:32 +01:00
Samuel Degueldre 804ad3c35e [IMP] component: improve errors when thrown from lifecycle hooks
Previously, a crash in a lifecycle hook for any reason would throw an
error whose stack trace started from the scheduler and contained only
the place where the hook was called by owl, but not the place where the
hook was registered by the user. This proved very difficult for users to
debug as they cannot really tell which component registered that hook.

This commit alleviates the issue by creating a new Error when the hook
is originally called, and wrapping the registered callback in a try
catch, throwing an error with the correct stack trace instead of the
error in the hook, and setting the error in the hook as the cause of
this synthetic error.
2022-02-14 13:54:17 +01:00
Géry Debongnie 4a922ed82d [REL] v2.0.0-alpha.2
# v2.0.0-alpha.2

A new release, with some small fixes. Owl 2.0 is getting close.
2022-02-14 13:42:34 +01:00
Géry Debongnie a6f0985d43 [TOOLING] add benchmarking code to playground samples 2022-02-14 13:10:30 +01:00
Aaron Bohy 6aee1355c8 [IMP] deploy.yml: remove owl-next from the branch list 2022-02-11 11:03:23 +01:00
Géry Debongnie 921ced7c90 [FIX] refs in recursive templates now work properly 2022-02-11 10:46:44 +01:00
Géry Debongnie 1da930cb25 [MISC] tools: fix version string 2022-02-11 10:46:44 +01:00
Bruno Boi cc8e11c9c9 [FIX] can use t-out with String classes 2022-02-11 10:46:44 +01:00
Géry Debongnie 3196b585fd [FIX] slots: process slot params/values like normal props 2022-02-11 10:46:44 +01:00
Géry Debongnie ea2ccc5a03 [DOC] improve changelog 2022-02-11 10:46:44 +01:00
Géry Debongnie 960808aeb2 [IMP] blockdom: apply dynamic part of block before inserting it 2022-02-11 10:46:44 +01:00
Géry Debongnie 1fb1d37e32 [IMP] props validation: cannot set default value on mandatory props 2022-02-11 10:46:44 +01:00
Géry Debongnie 24ce8613c5 [DOC] add some info to the changelog 2022-02-11 10:46:44 +01:00
Géry Debongnie 2c1226d737 [IMP] compiler: translatableAttributes can be added/removed 2022-02-11 10:46:44 +01:00
Samuel Degueldre 140818b5f9 [IMP] compiler: allow to declare default slot scope on component 2022-02-11 10:46:44 +01:00
Géry Debongnie 83de53d283 [REF] allow external code to override validateTarget 2022-02-11 10:46:44 +01:00
Géry Debongnie 50aac42bdc [IMP] component: validate mounting target at patch time 2022-02-11 10:46:44 +01:00
Géry Debongnie bd98d4d0d0 [IMP] component: disallow calling hooks outside of setup
(and constructor)

Doing so could cause strange and difficult bugs
2022-02-11 10:46:44 +01:00
Bruno Boi 4d68dac24d [FIX] hooks: useSubEnv will not erase previous useChildSubEnv 2022-02-11 10:46:44 +01:00
Géry Debongnie 722abd6d5f [IMP] app: introduce test mode
Same as `dev` mode, but without warning in console
2022-02-11 10:46:44 +01:00
Géry Debongnie a7305a5cdb [TEST] component: add test to make sure a specific issue does not arise 2022-02-11 10:46:44 +01:00
Géry Debongnie ff734c706c [IMP] typing: make app and mount method properly generic 2022-02-11 10:46:44 +01:00
Bruno Boi add5fdd737 [FIX] compiler: never add _ prefix to non variable token 2022-02-11 10:46:44 +01:00
Samuel Degueldre a221411938 [FIX] compiler: do not pass dynamic props object as is
The child receiving the props can observe changes made to the passed
t-props object which is not desirable.
2022-02-11 10:46:44 +01:00
Bruno Boi bb6479f44f [FIX] compiler: add _ prefix to local variables while compiling an expression 2022-02-11 10:46:44 +01:00
Géry Debongnie aa95149997 [IMP] hooks: introduce useChildSubEnv and change useSubEnv 2022-02-11 10:46:44 +01:00
Géry Debongnie e4b4ee471f [FIX] compiler: does not modify xml doc in place 2022-02-11 10:46:44 +01:00
Bruno Boi 3af5e57825 [FIX] component: properly capture expression of t-model 2022-02-11 10:46:44 +01:00
Géry Debongnie 979712f84e [DOC] fix error in slot documentation 2022-02-11 10:46:44 +01:00
Géry Debongnie 93f2c1d766 [FIX] reactivity: clear callbacks at destroy time instead of unmount 2022-02-11 10:46:44 +01:00
Géry Debongnie 0728c8333d [FIX] compiler: add missing ; in some places 2022-02-11 10:46:44 +01:00
Géry Debongnie 6639d361c3 [FIX] component: proper error message in dev mode in some cases 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 72962f1dd1 [FIX] compiler: force new block for svg nested in html 2022-02-11 10:46:44 +01:00
Géry Debongnie a4d9aae9a7 [FIX] svg: allow path as root tag 2022-02-11 10:46:44 +01:00
Samuel Degueldre 1e8576ad40 [FIX] blockdom: fix VHtml patching not setting its html correctly 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 753d82149e [FIX] compiler: t-model on select with options with dynamic values 2022-02-11 10:46:44 +01:00
Géry Debongnie 700030cc7d [DOC] update changelog renderToString example 2022-02-11 10:46:44 +01:00
Géry Debongnie d828f39a2d [FIX] reactivity: do not observe eventtarget and other stuff 2022-02-11 10:46:44 +01:00
Géry Debongnie 0a73154985 [IMP] reactivity: introduces markRaw and toRaw functions 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) d88eb34d4f [FIX] compiler: svg in new block takes the right namespace 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) a8d88d4009 [FIX] compiler: t-key on a sub-domnode pushes an anchor in parent block 2022-02-11 10:46:44 +01:00
Géry Debongnie 6d9ed0d62f [REF] utils: move batched from reactivity to utils 2022-02-11 10:46:44 +01:00
Géry Debongnie b33471e819 [IMP] component: improve error message when invalid handler 2022-02-11 10:46:44 +01:00
Géry Debongnie 3fb65b3a89 [FIX] doc: fix broken link, and fix doc link checker test 2022-02-11 10:46:44 +01:00
Géry Debongnie 09d192999a [DOC] update changelog (add browser removal to changes) 2022-02-11 10:46:44 +01:00
Géry Debongnie 466cf50b73 [FIX] playground: update window management example 2022-02-11 10:46:44 +01:00
Géry Debongnie 96620d3e8e [FIX] scheduler: make sure raf is bound to window 2022-02-11 10:46:44 +01:00
Géry Debongnie 176c89b278 [REF] scheduler: capture requestAnimationFrame asap
This is useful to prevent interactions with other testing code.
2022-02-11 10:46:44 +01:00
Géry Debongnie 38941bc26f [FIX] playground: update example to owl 2 2022-02-11 10:46:44 +01:00
Géry Debongnie ce8ddd1cbf [DOC] improve useEffect doc 2022-02-11 10:46:44 +01:00
Géry Debongnie 81f44ee5d3 [FIX] reactivity: export Reactive type 2022-02-11 10:46:44 +01:00
Géry Debongnie 99b5e9ec55 [FIX] typing: Component class should be generic on Props and Env
Otherwise, it prevents proper typing with typescript
2022-02-11 10:46:44 +01:00
Géry Debongnie 4f35f03986 [DOC] update changelog content 2022-02-11 10:46:44 +01:00
Géry Debongnie eab0caa6cb [IMP] portal: ensure that destroy is synchronous 2022-02-11 10:46:44 +01:00
Géry Debongnie 5a2c769eab [DOC] document synthetic events 2022-02-11 10:46:44 +01:00
Géry Debongnie 89d63ff29a [IMP] components: crash when using unknown suffix/modifiers 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) a2e8abc243 [FIX] component, error_handling: do not cancel the error fiber twice 2022-02-11 10:46:44 +01:00
Géry Debongnie dfd0dcedb8 [IMP] doc: add changelog to doc test, update changelog 2022-02-11 10:46:44 +01:00
Géry Debongnie ad743c205c [IMP] ci: fails if circular dependencies are found in build 2022-02-11 10:46:44 +01:00
Géry Debongnie 7c78442e43 [FIX] remove circular dependency 2022-02-11 10:46:44 +01:00
Géry Debongnie 0d13c362d3 [DOC] remove reference to catchError, fix mistake in changelog 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 374dbb2fd9 [FIX] components: cascading render after microtaskTick (makeChildFiber)
Co-authored-by: Samuel Degueldre <sad@odoo.com>
Co-authored-by: François Georis <fge@odoo.com>
2022-02-11 10:46:44 +01:00
Géry Debongnie 2a5f37cf4b [DOC] update changelog 2022-02-11 10:46:44 +01:00
Géry Debongnie cfb6b9f958 [DOC] update translations page 2022-02-11 10:46:44 +01:00
Géry Debongnie 82f6923a21 [DOC] add more information to the slots page 2022-02-11 10:46:44 +01:00
Michael (mcm) cccb379377 [FIX] bind lifecycle callbacks to component
Before this commit, some of the callbacks were bound to the component
and some were not.
This commit makes all the callbacks bind to the component.
2022-02-11 10:46:44 +01:00
Géry Debongnie 82c7c24438 [DOC] reorganize and update documentation to owl 2 2022-02-11 10:46:44 +01:00
Jorge Pinna Puissant 41ad5db2e3 [IMP] portal: compile t-portal in an internal Component Portal
This commit also clean-up the deepRemove for the Portal that is not
needed any more.
2022-02-11 10:46:44 +01:00
Géry Debongnie 42a140a8e3 [FIX] components: only call handlers if component is mounted 2022-02-11 10:46:44 +01:00
Géry Debongnie 7711733a23 [FIX] blockdom: toString method in multi could crash 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 281b32965e [FIX] app: t_call recursive template is bound to the correct this 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) cec451fd15 [FIX] compiler: slot are called with a specific and different key 2022-02-11 10:46:44 +01:00
Samuel Degueldre 6a7703ea82 [FIX] code_generator: stop matching other variables prefix
Previously, we would replace block declarations in some contexts with
the variable alone, and decalres the variable higher in the generated
code. Issues arise because whe sometimes try to replace "let b2" with
"b2" but end up matching "let b20" which is incorrect.

This commit fixes that by adding a space to the text that we are trying
to match ("let b2 " won't match "let b20")
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 4a03a60084 [FIX] component, fiber: subchildren should also patch and destroy their children
Have a GrandParent which controls whether one of its GrandChildren is displayed or not.
First, the GrandChild is displayed. Then, change the state of the GrandParent in order to kill
the GrandChild.

Before this commit the GrandChild is only removed from the DOM, as bdom correctly works.
But it is not destroyed.

After this commit, the GrandChild is correctly destroyed.
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) a6bdca082a [FIX] components tests: place tests in right submodule 2022-02-11 10:46:44 +01:00
Jorge Pinna Puissant 90167c5436 [IMP] portal: portal as a Directive
Before this commit, portal was a Component, now is a directive.
This commit also clean some unused code, and fix an issue on the clean
optimization when a portal is found in a condition or a loop.
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) c221721d7f [FIX] components: avoid leaks when children are outdated/destroyed
Every use case involving some sort of key set on a component would give birth to a leak in an async context:
- If a key of a component changed, the outdated one was never destroyed.
- destroyed component were never removed from their parent's reference map.

This commit solves both issues, that are tightly linked anyway.
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 38f39b6755 [FIX] test/helpers: useLogLifeCycle supports custom key 2022-02-11 10:46:44 +01:00
Géry Debongnie 1775467434 [IMP] tooling: add testTimeout argument to test:debug command 2022-02-11 10:46:44 +01:00
Géry Debongnie 52d0526ddd [FIX] portal: properly handle errors
Before this commit, Portal overrode the _render function for its
component node, which means it bypassed the error handling mechanism
that was implemented in that method.  It could have been fixed by
duplicating the error handling code as well, but a better solution in my
opinion is to simply override the renderFn function.  This is closer to
the actual intent of the portal implementation: wrap the result of the
rendering in a VPortal vnode.
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 4b170b9b45 [FIX] app, components: dynamic t-call should propagate the key
Have a Component which has a Component node, and a dynamic t-call itself having
a Component node.

Before this commit, both children had the same `key`, (as in the key in parent.children, which registers on the parent all its children).

As a result, the scheduler was endlessly hanging.

After this commit, it works as expected.
2022-02-11 10:46:44 +01:00
Géry Debongnie 3e1fe07ba7 [REF] compiler: factorize a common pattern 2022-02-11 10:46:44 +01:00
Géry Debongnie 5bf47500d5 [FIX] compiler: handle t-set as functions 2022-02-11 10:46:44 +01:00
Géry Debongnie 75ad0835e9 [DOC] update quick_start and how to test pages 2022-02-11 10:46:44 +01:00
Géry Debongnie 3d6a5eb828 [REM] doc: remove overview page 2022-02-11 10:46:44 +01:00
Géry Debongnie aceaeef8cc [DOC] update the tutorial todo app 2022-02-11 10:46:44 +01:00
Géry Debongnie 06fc3a2c77 [FIX] reactivity: work even if no callback is given 2022-02-11 10:46:44 +01:00
Géry Debongnie 92cc4375f8 [FIX] components: make sure t-ref work with t-if/t-else 2022-02-11 10:46:44 +01:00
Samuel Degueldre 9f2e2bcc66 [IMP] compiler: scope generated ids to their prefix
This means that unrelated ids (eg the id of a template, variable or key)
not longer share the same incrementing counter, meaning that you no
longer see a variable named "v2" unless another variable "v1" was
generated previously, this is also true for block data.
2022-02-11 10:46:44 +01:00
Géry Debongnie c7af885f43 [IMP] compiler: improve generated compiled code 2022-02-11 10:46:44 +01:00
Géry Debongnie bd5637c0a3 [FIX] useEffect: can depend on dom dependencies
Because the dependencies are now computed in patched.
2022-02-11 10:46:44 +01:00
Géry Debongnie 3c98ef8cb1 [FIX] portal: do not crash in dev mode
Before this commit, the props validation would fail in dev mode because
it did not expect a slot prop.
2022-02-11 10:46:44 +01:00
Géry Debongnie aad6b806ba [IMP] app: improve API, small refactoring 2022-02-11 10:46:44 +01:00
Géry Debongnie 772c275bd4 [REF] build: do not output const enum definitions
We only use 2 const enums in the codebase, but they are defined in the
output, even though this is not useful in any way. This commit reduces
the final output by about 30 loc.
2022-02-11 10:46:44 +01:00
Géry Debongnie 416deeb865 [REM] component: remove support for css tag 2022-02-11 10:46:44 +01:00
Géry Debongnie 7e40fa300a [IMP] components: improve props validation
to be able to specify that additional props are allowed
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) cc1eea0945 [FIX] component: error_handling when an error is rethrown 2022-02-11 10:46:44 +01:00
Géry Debongnie bf9cceb56f [REF] components: remove .el 2022-02-11 10:46:44 +01:00
Géry Debongnie 7eaecac0b5 [REF] tests: improve test helpers
- remove snapshotApp
- remove addTemplates
- simplify helpers
- make sure snapshotted templates are snapshotted with the app config
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) ddc358f48a [FIX] fiber, lifecycle: trigger a render during the fiber.complete
Have a component which does a render in its onWillPatch, onPatched, onMounted hooks.

Before this commit, the result was incorrect: the second rendering was not taken into account.

After this commit, those renderings are correctly applied at the price of a delayed render when the fiber
is in a critical state.
2022-02-11 10:46:44 +01:00
Géry Debongnie e2819323ee [FIX] blockdom: properly handle falsy attributes
This commit fixes some issues with falsy attributes not being properly
set/removed in various situations. Also, the behaviour was not
consistent between normal attribute (key/value) and generic attributes
(pair or object)
2022-02-11 10:46:44 +01:00
Géry Debongnie 983b9f996d [FIX] components: improve error handling
Owl provides a way to manage errors occuring in component lifecycle
methods. However, before this commit, these errors were not always
logged or visible, which is very annoying in the common developer
workflow (doing something, checking it works, seeing no error but a
broken interface).

In this commit, we make sure errors are logged/throws in all cases:

- if an error occurs in a mounting operation => the promise is rejected
(which will log the error)
- if an error occurs after the mounting operation and is not handled by
any error handlers => the error will be logged (with console.error).
Also, in that case, this commit adds a warning to explain that owl
destroys the root component, which will help developers understanding
what happened.
2022-02-11 10:46:44 +01:00
Géry Debongnie fd295b3be3 [FIX] compiler: properly handle <t> tags in some cases
The problem was that the compiler is based on the assumption that the
multi block received by the parser only occurs in some cases
where the structure of the template require a multi block, and it does
not work when we have random multiblock elsewhere.

We could fix the issue by modifying the code generator code to support
these usecases, or by simply removing these cases in the parser. Since
this seems more efficient, this is the approach taken by this commit.

Note that it was a good opportunity to simplify the parser.
2022-02-11 10:46:44 +01:00
Géry Debongnie e675f7ff5b [DOC] update changelog 2022-02-11 10:46:44 +01:00
Géry Debongnie 702fb3b253 [DOC] reorganize doc, unskip test, fix some links 2022-02-11 10:46:44 +01:00
Géry Debongnie 63fbcf99fd [FIX] blockdom: ignore attributes with undefined value 2022-02-11 10:46:44 +01:00
Géry Debongnie 14a6289f60 [IMP] component: add .bind suffix to props for easy binding 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 894deed13b [FIX] component: render in delayed willUpdateProps
Have a child component on which a render is triggered.
This component delays its willUpdateProps and makes a rendering during the willUpdateProps

Before this commit, renderings of the child were inconsistent across
its parent's renderings.

After this commit, it works as expected.
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 6f435c36d8 [FIX] app: factorize to allow smoother developments in projects
It should be usefull to allow developpers to implement mounting/unmounting
if they wish to.
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 5dddf8f9a3 [FIX] blockdom: do not propagate svg namespace to siblings 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 463eb4bb86 [FIX] hooks: useSubEnv supports arbitrary descriptors in env
Before this commit, when defining a getter in the env passed to useSubEnv,
the value was read, losing the definition of the property.

After this commit, declaring a getter in the env works as expected:
the property stays a getter.
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) b66d5231d3 [FIX] app: support for arbitrary descriptors in env
Before this commit, when defining a getter in the env passed to the App,
the value was read, losing the definition of the property.

After this commit, declaring a getter in the env works as expected:
the property stays a getter.
2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) 3c12519277 [FIX] parser: correctly parse pre node within a div with new lines 2022-02-11 10:46:44 +01:00
Lucas Perais (lpe) c1a973a4d8 [FIX] component: error handling in class inheritance
Before this commit, class inheritance when using the onError hook was unclear nay wrong.

After this commit, error handlers are called from the bottom up  in the inheritance hierarchy.
If a handler doesn't rethrow the error, the handling stops there and no other handler is called.
If a handler does rethrow, the handlers declared in a parent class are executed.
2022-02-11 10:46:44 +01:00
Géry Debongnie e91e50a812 [REF] compiler: simplify all compiled templates 2022-02-11 10:46:44 +01:00
Géry Debongnie 2e176f135d [FIX] compiler: allow t-if with empty content 2022-02-11 10:46:44 +01:00
Géry Debongnie 49c7585998 [REF] components: unskip concurrency test 2022-02-11 10:46:44 +01:00
Géry Debongnie f32b1deb2c [FIX] move error handling out of fiber, fix complicated mounted issues 2022-02-11 10:46:44 +01:00
Géry Debongnie 1da3ecdbee [FIX] component: improve error handling
In the following situation: A parent of B, B parent of C, with an error
when C is mounted, caught by B and retriggering a rendering in B, then
the onMounted hook of A wasn't properly called. This commit fixes this
problem.
2022-02-11 10:46:44 +01:00
Géry Debongnie a1c619f094 [FIX] blockdom: properly handle references
Before this commit, there were situations where the reference numbers
were not properly set, which caused the blocks generated to crash
because the algorithm could not get correct references.
2022-02-11 10:46:44 +01:00
Géry Debongnie eceb3e6280 [IMP] component: render does not return a promise anymore 2022-02-11 10:46:44 +01:00
Géry Debongnie 8a1ac13975 [IMP] add support for top level comments 2022-02-11 10:46:44 +01:00
Géry Debongnie 779003e715 [REF] component: remove onDestroyed, implement onWillDestroy 2022-02-11 10:46:44 +01:00
Géry Debongnie 8c600fa539 [TESTS] test lifecycle in reactivity tests 2022-02-11 10:46:44 +01:00
Géry Debongnie bcc4fe2a27 [REF] tests: improve useLogLifecycle and helpers 2022-02-11 10:46:44 +01:00
Samuel Degueldre bb4948f3dc [FIX] reactivity: only call clearReactivesForCallback once on unmount 2022-02-11 10:46:44 +01:00
Samuel Degueldre cc4480e001 [FIX] reactivity: fix memory leak 2022-02-11 10:46:44 +01:00
Géry Debongnie 7143c2e39b [FIX] compiler: readd template name in compiled code 2022-02-11 10:46:44 +01:00
Géry Debongnie a8d8310b8e [REF] code_generator: move generating code to CodeTarget
Before this commit, we had two places with code that generate a function
code. Now, all this code is moved in a method 'generateCode' on
CodeTarget.
2022-02-11 10:46:44 +01:00
Géry Debongnie 0bbea351a6 [FIX] compiler: call dynamic templates with correct this 2022-02-11 10:46:44 +01:00
Géry Debongnie 2601a176c4 [FIX] slots: properly bind this in t-on arrow functions 2022-02-11 10:46:44 +01:00
Géry Debongnie 05a57d6da5 [REF] component: small cleanup
This commit makes it simpler to understand the way fibers are assigned
to nodes.
2022-02-11 10:46:44 +01:00
Géry Debongnie e6e6c31632 [FIX] component: concurrency issue
When a parent and a child were rendered at the same time, it was
possible for the 2 renders to decrement the same fiber internal
counter, which meant that the render was stalled.
2022-02-11 10:46:44 +01:00
Samuel Degueldre 3f66d9fe6c [FIX] slots: allow t-call and components in slot default content 2022-02-11 10:46:44 +01:00
Bruno Boi 5d8141a67c [IMP] owl: upgrade rollup-plugin-typescript2 to version 0.31.1 2022-02-11 10:46:44 +01:00
Samuel Degueldre 6459d8d289 [IMP] parser: normalize document before parsing 2022-02-11 10:46:44 +01:00
Samuel Degueldre 2943ca3921 [IMP] components: add test for template string in props 2022-02-11 10:46:44 +01:00
Samuel Degueldre 4866ed8e8a [IMP] parser: throw when using unsupported directive on component 2022-02-11 10:46:44 +01:00
Samuel Degueldre 93b88cad8d [FIX] components: allow prop names that are not valid bare property name 2022-02-11 10:46:44 +01:00
Mathieu Duckerts-Antoine b90180a9e0 [FIX] props: prop names can contain - 2022-02-11 10:46:44 +01:00
Bruno Boi 8239a5d2cd [DOC] Update CHANGELOG.md 2022-02-11 10:46:44 +01:00
Mathieu Duckerts-Antoine a073568667 [IMP] slots: via prop 'slots'
The slot inner working has been reworked. A prop "slots" is now passed
explicitely to the component. It looks like

{ slotName_1: slotInfo_1, ..., slotName_m: slotInfo_m }

with the objects slotInfo_i with mandatory keys "__render", "__ctx",
and optional key "__scope" and possibly others.

Here is how a slotInfo object can be created:
A slotInfo object is normally created by setting in a template something
like

<div>
    <t t-set-slot="foo" t-set-scope="scope" param_1="var" param_2="3">
        content
        <t t-esc="scope.bool"/>
        <t t-esc="scope.num"/>
    </t>
</div>

and it will be used somewhere like

<div>
    <t t-esc="props.slots.foo.param_1"/>
    <t t-slot="foo" bool="other_var" num="5">
</div>

In the above example, the function "__render" produces the block dom
element for the content of the t-set-slot.
The context "__ctx" will have a key "scope" with value { bool: ..., num: 5 }
and "__scope" will be set to "scope".
2022-02-11 10:41:18 +01:00
Samuel Degueldre 7143dd3ff5 [FIX] components: capture context in prop expressions 2022-02-11 10:41:18 +01:00
Samuel Degueldre c0cf2c9e3d [FIX] components: throw on duplicate t-key instead of hanging the app 2022-02-11 10:41:18 +01:00
Géry Debongnie db9658c140 [IMP] app: add templates in app config
Also, improve the parsing code
2022-02-11 10:41:18 +01:00
Géry Debongnie eb2c41aa91 [REM] tools: remove benchmarks/debug script
They are either no longer relevant, or less useful than some
alternatives (such as the js framework benchmark project)
2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) a45ca98dac [FIX] package: bump owl version to 2.0.0-alpha1 2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) ced777f0be [FIX] tools: adapt playground to owl 2 2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) 7df0a4e93f [FIX] index, reactivity: export reactive function in index 2022-02-11 10:41:18 +01:00
Samuel Degueldre f3555cfae0 [IMP] misc: update typescript to 4.5.2 2022-02-11 10:41:18 +01:00
Géry Debongnie 629b379ea9 [IMP] components: rename onRender->onWillRender, add onRendered 2022-02-11 10:41:18 +01:00
Samuel Degueldre a400fc5e69 [IMP] reactivity: overhaul reactivity system
This commit makes the reactivity system more fine grained and makes it
more eager to stop observing keys or objects when they are modified,
this results in fewer "false positive" notifications.
2022-02-11 10:41:18 +01:00
Bruno Boi 5d4a38ad0f [IMP] svg namespace support 2022-02-11 10:41:18 +01:00
Géry Debongnie 093218a067 [FIX] remove cyclic dependency, improve error typing (#982) 2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) ed3e6dcbb6 [FIX] component, fiber: error_handling at the Fiber level
Before this commit, errors triggered at the level of the fiber (as opposed to at the level
of a component's rendering), were handled as the very top level of the rendering, that is,
in the scheduler.
This was wrong because components below in the rendering tree would not have a chance to handle their
children's or their own errors.

After this commit, error triggered in willPatch, onMounted and onPatched are correctly handled
at the closest component to where they were thrown.
2022-02-11 10:41:18 +01:00
Géry Debongnie cb107cef7d [REM] remove some outdated tests 2022-02-11 10:41:18 +01:00
Géry Debongnie aecc320c29 [MOV] move memo and portal to root folder 2022-02-11 10:41:18 +01:00
Géry Debongnie e580ec00fe [REM] tests: remove async root tests 2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) ee5f6c7569 [FIX] component: error_handling on current component
Have a Child Compnent which has one component that succeeds and another
one that fails at its instanciation.
The Child component handles the Errors by rendering itself.

Before this commit, the error handling algorithm made impossible for the scheduler to finish.
This was because the current fiber was still counted as ongoing, when it was actually completed.

After this commit, this use case is handled correctly.
2022-02-11 10:41:18 +01:00
Géry Debongnie c627b0add8 [DOC] add a change log 2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) b902edc1be [IMP] app, compiler: introduce t-out
t-out automatically escaped content when it is a string not marked
with the `markup` function

t-out renders the raw content if it is a Block, or if it has been marked
with the `markup` funtion.

t-esc has been kept since it is safe and is optimized to render text nodes.

all t-raw calls are in fact the same as t-out.
2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) 1761af9c24 [FIX][BREAKING] t-esc on component is not supported anymore 2022-02-11 10:41:18 +01:00
Bruno Boi db93ef08ff [IMP] templates: can load multiple at once and also from XMLDocument 2022-02-11 10:41:18 +01:00
Mathieu Duckerts-Antoine 03787cfb39 [REF] reactivity: new API 2022-02-11 10:41:18 +01:00
Mathieu Duckerts-Antoine 10745c52d0 [REF] tests: remove debugger 2022-02-11 10:41:18 +01:00
Mathieu Duckerts-Antoine 2b90e3a688 [FIX] reactivity: memory leak
The deletion of a key in an observed object did clear the observers of
that key but did not clear the atoms created (if any) when the key existed
(e.g. on the key value if it was trackable). This can lead to a growing
set of atoms that are useless but kept in memory if a lot of keys are
added/deleted. The same thing can happen if a key value is changed many
times and the values are trackable.

Here we fix the problem by
- keeping tracks of the objects that have been observed by an external call
  to the method "atom" (we call them seeds).
- remove all observer atoms that are not seeds for observers of at least
  one key deletion or key value change.

Note the fix is in some sense partial: a user could use the "atom" primitive
making the new system uncapable of avoiding a leak (see test "atom on an
object with a getter 3" where a getter is used in a weird way in an
observed object).
2022-02-11 10:41:18 +01:00
Bruno Boi b2ea241270 [IMP] hooks: reintroduce useExternalListener 2022-02-11 10:41:18 +01:00
Bruno Boi 81e5b24f2f [IMP] hooks: introduce useEffect
Co-Authored-By: Samuel Degueldre <sad@odoo.com>
2022-02-11 10:41:18 +01:00
Bruno Boi 717fd3b6ab [IMP] owl: mount util now takes an AppConfig 2022-02-11 10:41:18 +01:00
Bruno Boi 3fa1bb62f6 [IMP] env: env is now frozen, useSubEnv does not affect user env 2022-02-11 10:41:18 +01:00
Géry Debongnie 201f06c187 [FIX] tests: remove useless log 2022-02-11 10:41:18 +01:00
Géry Debongnie ae30d9db7d [FIX] portal: unskip some tests 2022-02-11 10:41:18 +01:00
Géry Debongnie af80cefa76 [FIX] component: fix lifecycle order 2022-02-11 10:41:18 +01:00
Géry Debongnie 1f6e84d141 [FIX] unskip tests 2022-02-11 10:41:18 +01:00
Géry Debongnie 1658d15b87 [REF] move event_bus into utils, readd 2 functions 2022-02-11 10:41:18 +01:00
Géry Debongnie c1439814bf [REM] tests: remove debug script tests 2022-02-11 10:41:18 +01:00
Géry Debongnie d5fbaff9f7 [REF] app: move TemplateSet into its own file 2022-02-11 10:41:18 +01:00
Géry Debongnie 8c16790471 [REF] move app and compiler code around 2022-02-11 10:41:18 +01:00
Géry Debongnie 9b8c582b32 [REF] component: fix typescript error 2022-02-11 10:41:18 +01:00
Géry Debongnie 1700a6fba3 [REF] compiler: rename qweb/ into compiler/ 2022-02-11 10:41:18 +01:00
Géry Debongnie 7513b1e507 [IMP] reactivity: slightly improve code and typing 2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) e0c0306acd [IMP] component: re-introduce error handling in lifecycle 2022-02-11 10:41:18 +01:00
Samuel Degueldre bca6afeb90 [IMP] qweb: turn handlers into function expressions only
For the sake of consistency with vanilla JS, and to allow some things
that were previously not possible.
2022-02-11 10:41:18 +01:00
Mathieu Duckerts-Antoine 756d32daa0 [IMP] reactivity: Context replacement
Aim to replace the abstraction "Context" from OWL 1 with the new primitives
"atom" and "useState":

- notification is done only after a batch of modifications.
- observers are notified at most once for a batch.
- an observer of type component is notified (and rerendered)
  only if it does not have an ancestor that has to be notified for the
  same batch of operations (anywhere in the web of references!).
- notification of components is done on all levels "simultaneously".

Co-authored-by: Aaron Bohy <aab@odoo.com>
Co-authored-by: Géry Debongnie <ged@odoo.com>
Co-authored-by: Mathieu Duckerts-Antoine <dam@odoo.com>
2022-02-11 10:41:18 +01:00
Géry Debongnie 8169f05edc [IMP] pin prettier version to ensure consistent results 2022-02-11 10:41:18 +01:00
Samuel Degueldre 153f4379f4 [FIX] qweb: fix crash with ref an component in same slot 2022-02-11 10:41:18 +01:00
Samuel Degueldre 7ffb9afbd9 [FIX] qweb: fix crash when component only renders empty slot 2022-02-11 10:41:18 +01:00
Samuel Degueldre c03042b44d [IMP] qweb/components: remove t-ref on components
Refs to component expose a lot of implementation details that should be
private to parents. Parent to child communication should go through
props.
2022-02-11 10:41:18 +01:00
Bruno Boi df2d6b6a0e [IMP] qweb: reintroduce t-tag directive
will not be compatible with t-model directive !
2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) 7c04cc425e [IMP] qweb: compiler: support t-key on node and component without t-foreach 2022-02-11 10:41:18 +01:00
Bruno Boi 16f1e2c237 [IMP] bdom: support multiple synthetic events on one node 2022-02-11 10:41:18 +01:00
Bruno Boi 8a84b5be56 [IMP] qweb/attributes: uncomment two tests
- textarea with t-att-value
- select with t-att-value
2022-02-11 10:41:18 +01:00
Bruno Boi 219923d752 [IMP] qweb: introduce t-model directive
supported modifiers: lazy, trim, number
2022-02-11 10:41:18 +01:00
Bruno Boi 348b505e5f [IMP] tags: reintroduce inline css tag
The CSS tag is useful to define a css stylesheet in the javascript file:
```js
class MyComponent extends Component {
  static template = xml`
        <div class="my-component">some template</div>
    `;
  static style = css`
    .my-component {
      color: red;
    }
  `;
}
```

The `css` tag registers internally the css information. Then, whenever the first instance of the component is created, will add a <style> tag to the document <head>.

Original commit in Owl v1: 953778dc5
2022-02-11 10:41:18 +01:00
Mathieu Duckerts-Antoine d3745e4e5f [IMP] reactivity: new primitives for reactivity
fine grained reactivity:

existing key in source changes --> only observer having read the key are notified

add/delete key in source changes --> all source observers are notified

Co-authored-by: Aaron Bohy <aab@odoo.com>
Co-authored-by: Géry Debongnie <ged@odoo.com>
Co-authored-by: Mathieu Duckerts-Antoine <dam@odoo.com>
2022-02-11 10:41:18 +01:00
Mathieu Duckerts-Antoine 80cb6b7a91 [REF] Code prettification 2022-02-11 10:41:18 +01:00
Lucas Perais (lpe) 4cceb239dd [IMP] qweb, blockdom, components: t-on with modifiers
supported modifiers: capture, prevent, stop, self.
2022-02-11 10:20:09 +01:00
Lucas Perais (lpe) 2ae0149adb [IMP] blockdom: t-on supports synthetic and native event handler
Synthetic handler is a sort of event delegation that allows placing
only one listener on the document to improve performance. It is an opt-in option.

Native listener places the listener on the node itself.
2022-02-11 10:20:09 +01:00
Lucas Perais (lpe) 3eb63452e7 [FIX] qweb, component: remove support for t-on on component node 2022-02-11 10:20:09 +01:00
Lucas Perais (lpe) 1296964ae2 [FIX] qweb: t-key in t-foreach is mandatory, throws otherwise 2022-02-11 10:20:09 +01:00
Bruno Boi c71db28bc6 [FIX] qweb: reintroduce test on t-debug 2022-02-11 10:20:09 +01:00
Mathieu Duckerts-Antoine a0b2551e4a [IMP] tests: component mounting
We re-add some tests for component mounting.
2022-02-11 10:20:09 +01:00
Mathieu Duckerts-Antoine ebd2e4324f [IMP] app: mount app in "first-child" position
We reintroduce the possibility to mount the app in first position in
a target. The option "self" has been dropped since it is now possible
for a component to have several top level nodes.
2022-02-11 10:20:09 +01:00
Bruno Boi aa3148eddf [IMP] package.json: add watch arg to test:debug command
Before this commit
The command "npm run test:debug" runs the tests once.

After this commit
Jest runs in watch mode
2022-02-11 10:20:09 +01:00
Bruno Boi 42811344da [IMP] package.json: add remote test:debug command
Usage:
Open chrome://inspect then run in console:
> npm run test:debug ./path/to/your/testfile.ts
2022-02-11 10:20:09 +01:00
Mathieu Duckerts-Antoine a0e1af83ac [IMP] component: defaultProps application
We re-add the application of defaultProps. Note that the application
is done twice in dev mode.
2022-02-11 10:20:09 +01:00
Mathieu Duckerts-Antoine c16d8ed6de [IMP] component,qweb: props validation
We re-add the possibility to validate props when dev mode is active.
No change in the API right Now. The dev mode is activated via the
configure method of App class.
2022-02-11 10:20:09 +01:00
Samuel Degueldre 15e4c856da [FIX] component: correctly create a new node when previous is destroyed
Previously, when a component node had been created and destroyed, and
the corresponding component was then recreated, the destroyed node was
reused. This commit fixes that
2022-02-11 10:20:09 +01:00
Samuel Degueldre ced5d0f69f [IMP] *: re-add a bunch of tests 2022-02-11 10:20:09 +01:00
Mathieu Duckerts-Antoine b6eb4d009e [IMP] qweb: t-props directive
We reimplement the directive "t-props" and add some tests for it.
2022-02-11 10:20:09 +01:00
Géry Debongnie 8c71d99e5f [MOV] move lifecycle_hooks into component/ 2022-02-11 10:20:09 +01:00
Mathieu Duckerts-Antoine d7f3f4defe [FIX] qweb: re-add test on memory leak
Re-add test from 6e185f9.
2022-02-11 10:20:09 +01:00
Mathieu Duckerts-Antoine 0f2192604c [FIX] qweb: t-set directive
This commit reintroduces some tests for the t-set directive and make
them pass. For that, it was necessary to adapt the qweb compiler in
order to get the following behaviors:

A t-set can affect parent contexts (up to the first parent tagged as
boundary) when the key changed is found in one of the parent contexts.
Some context are marked as boundaries in such a way that

   - rendering contexts (e.g. components) cannot be modified via a t-set.
   - a t-set in a t-call body or in a called template can never change a
     context above the t-call context.

Code prettification has been done.
Snapshots have been modified.
2022-02-11 10:19:44 +01:00
Lucas Perais (lpe) 10df0b5f4a [FIX] re-introduce tests 2022-02-11 10:19:44 +01:00
Mathieu Duckerts-Antoine d569ea1c28 [IMP] qweb: throw error when t-component is not used with a 't' tag 2022-02-11 10:19:44 +01:00
Lucas Perais (lpe) 52fa81c510 [FIX] re-introduce some missing tests
The point is to have visibility on the development of the owl2 features.
This commit reintroduces some tests keeping them skipped in order to fulfill that purpose.

There still are some missing tests though.
2022-02-11 10:18:03 +01:00
Mathieu Duckerts-Antoine d6668e3439 [IMP] qweb: re-add support of t-on directive
We add some test for the t-on directive.

For making them pass, it was necessary to change the code produced by
compileTForeach: the const declaration is not done by using generateId
and there was some conflict with the variable names produced in
captureExpression. Consequently, many snapshots had to be changed.

Code prettification has been done too.
2022-02-11 10:18:03 +01:00
Mathieu Duckerts-Antoine ee1ef20ce1 [ADD] components: re-add a test for t-foreach directive 2022-02-11 10:18:03 +01:00
Samuel Degueldre 9d5ffe11c7 [IMP] components: re-add a bunch of components tests from owl 1
Some tests are skipped because they rely on not-yet-implemented
features.
2022-02-11 10:18:03 +01:00
Samuel Degueldre 900a3ee501 [IMP] components: add back style_class tests
The tests have been adapted to the new way of doing things, some tests
are skipped because they rely on features that are not implemented yet
2022-02-11 10:18:03 +01:00
Mathieu Duckerts-Antoine 0a544bd7e8 [ADD] Translation feature
This commit brings back the possibility to translate text nodes and
the attributes "label", "title", "placeholder", and "alt" in an app
configured with a suitable translation function.

It is also possible to deactivate translations under a node via
the directive t-translation="off".

For flexibility it is possible to define the list of translatable
attributes in the app.
2022-02-11 10:18:03 +01:00
Samuel Degueldre 4415cc8932 [REF] doc: remove references to router and store
Owl 2 will not have a router or store implemented inside the library
2022-02-11 10:18:03 +01:00
Samuel Degueldre efa147fdab [REF] qweb: use native Node and Element instead of custom Dom types 2022-02-11 10:18:03 +01:00
Géry Debongnie e746574a1d [REF] initial prototype of owl 2 2022-02-11 10:18:01 +01:00
Géry Debongnie c06049076a [FIX] qweb: renderToString should not escape twice text content
Since commit
https://github.com/odoo/owl/commit/b2f12a111524f37348b142ac248813f9cb25ca2e,
Owl escape text content twice. It seems that it was done to prevent
security issues, but without realizing that the standard t-esc method
already escapes.

closes #708
2021-12-14 15:21:37 +01:00
Samuel Degueldre bc04f727ac [REL] v1.4.10
#v1.4.10

- fix: make arrow function capture backwards-compatible
2021-12-07 15:32:05 +01:00
Samuel Degueldre 0bc9573a8a [FIX] component: make arrow-function capture backwards compatible
When fixing the absence of capture for arrow functions passed as props,
we unintentionally introduced a breaking change: bare function calls in
the arrow functions used to be called  with the rendering context as
their this value and this was no longer the case.

This commit fixes that by intentionally not capturing the value of
functions that are called withing the arrow function.
2021-12-07 15:27:00 +01:00
Samuel Degueldre 73f94fba3f [REL] v1.4.9
# v1.4.9

- fix: correctly capture the scope of arrow functions passed as props
2021-12-07 10:09:12 +01:00
Samuel Degueldre 7a16449724 [IMP] CI: make formatting check mandatory for ci check 2021-12-03 14:08:05 +01:00
Samuel Degueldre 718c765e3b [FIX] qweb: correctly capture the scope of arrow functions in props 2021-12-03 14:08:05 +01:00
Samuel Degueldre 150d620b8e [REF] run prettier 2021-12-03 14:08:05 +01:00
Géry Debongnie 307b936d01 [REL] v1.4.8
# v1.4.8

- fix: prevent crash in some rare cases
2021-11-03 13:44:46 +01:00
Achraf (abz) 6950f8e628 [FIX] components/fiber: Call patch only if target is valid
Currently in some cases, adding an attachment via lognote creates a traceback.
Error : shouldPatch is true while `vnode` is not defined, so `patch()` failed
This is a hotfix correcting this problem by calling `patch()` only if `shouldPatch` is true **and** the `vnode` is set.

opw-2645203
2021-11-03 11:37:04 +01:00
Géry Debongnie 4e3b7c74da [REL] v1.4.7
v1.4.7

fix: memory leak in some templates
2021-10-19 16:47:20 +02:00
Géry Debongnie 98bb2842d8 [FIX] run prettier on codebase 2021-10-19 16:45:04 +02:00
Géry Debongnie 6e185f987b [FIX] qweb: do not leak values in global context in rare cases
In some very rare cases (such as the use of the t-foreach directive),
Owl did leak the values in the render context in the global context.
This was due to the fact that the compiled template looked like this:

let _3 = _4 = _5;

instead of

let _3 = _5;
let _4 = _5;
2021-10-19 16:41:45 +02:00
Géry Debongnie c0f495661d [REL] v1.4.6
# v1.4.6

- fix: crash in component render (in rare cases)
- fix: build system now target ES2017 instead of ESNext
- fix: remove useless log in prod mode
2021-10-04 15:16:01 +02:00
Géry Debongnie 0f7a8289a6 [FIX] config: do not log anything if in prod mode
It is worse having a dev mode in a production environment than the
opposite. The purpose of the warning was to avoid that situation.

However, in prod mode, it is not really necessary to log the config key.

closes #915
2021-10-04 14:57:30 +02:00
Géry Debongnie 1c3b04f6a8 [FIX] build: fix typescript target to ES2017
This makes sure that we do not leak modern code in odoo.
2021-10-04 14:57:30 +02:00
Géry Debongnie 64db7777dd [FIX] component: async issue
This is a tricky commit. The key point is that the Fiber.complete
method, which commits a rendering to the DOM works like this: it
traverses the component tree, patch the corresponding DOM for each
component, calls the mounted/destroy hooks, and reset the currentfiber
of components to null, all synchronously.

However, this means that it is possible for components to initiate a
rendering (which create a new currentFiber) before the currentFiber is
reset to null, so the internal state of owl is corrupted. This can
occurs in a crash, as in the test that accompanies this commit.

To fix this, we take care of resetting the currentFiber first, while we
walk the component tree. Then, the internal state is always consistent
(i.e. a currentFiber to null means that there is no pending rendering)

closes #904
2021-10-04 14:57:30 +02:00
Géry Debongnie 37313c47a3 [REL] v1.4.5
# v1.4.5

- qweb: expose translatable attributes
- ci/tests: update jest/rollup
- doc: clarify tutorial
- doc: update readme, add nice badges
2021-09-22 16:34:02 +02:00
Géry Debongnie 3f563de9c0 [CLEANUP] run prettier on codebase 2021-09-22 16:29:59 +02:00
Géry Debongnie 97564a7612 [FIX] tests: update tests error messages
Updating my node version to v16, I noticed many tests breaking, because
the way errors are formatted did change.  This commit ensures that the
test suite keeps working for all node versions.
2021-09-22 16:00:37 +02:00
Géry Debongnie f1abf7f2ea [DOC] update readme, to add nice badges 2021-09-21 09:36:15 +02:00
Géry Debongnie 8464a1b04e [IMP] qweb: expose translatable attributes
This commit allows owl users to add any attribute to the list of
translatable attributes.

closes #903
2021-09-21 09:36:15 +02:00
Géry Debongnie c0a62dfd05 [DOC] clarify tutorial
The part about setting up the various files did not express clearly that
we need the iife file, not the cjs.
2021-09-21 09:36:15 +02:00
Lucas Lefèvre 600f1e35d4 [IMP] package.json: update jest and rollup
If we want to upgrade Typescript to version >4 (in this repo or another using
owl), we also need jest >25. Jest <26 do not support Typescript >4.

However, jest >26 has a few breaking changes that completely breaks owl in
tests.

This commit updates jest to the current latest version (27) and adapts the
code accordingly.

A few words on what changed
---------------------------

1. the default test environment is no longer `jsdom`. It is now manually
   configured to restore the previous env.

2. the jsdom version has been upgraded. This brings a few breaking changes,
   detailed later.

3. there's a bug in jsdom >16.4. Manually created `<t/>` (by qweb compilation)
   are recognized as "T" and not "t". Qweb thinks it's a component (since the
   first letter is capitalized), but it's not a component: boom, everything
   breaks.
   A fix has been proposed here jsdom/jsdom#3240. But it's not likely to land
   in jest in the short term (jest would need to update its dependency to the
   next major jsdom version). This commit works around the problem for now by
   creating `<t/>` slighty differently such that they are in an XML document
   from the start (and not HTML document).

4. the xml parser implementation changed to increase the strictness and
   correctness of XML parsing, according to specifications. A few tests needed
   to be adapted.
   https://github.com/jsdom/jsdom/commit/c96decf837ece54bdc550dfb7dca7e5d6c97bc2d

5. jest matcher `toHaveProperty` now check inherited properties. This breaks a
   few tests. Since the breaking assertions didn't bring a lot of value from a
   behavior point of view (it was more "white box" technical tests), they are
   removed in this commit
   https://github.com/facebook/jest/commit/1256f76a5a83034b51c7524142b60b099f69a7ab

6. jsdom now implements the behavior of links (`<a/>`). One test was `click`ing
   on such a link, with the right click. Jsdom now tries to navigate to the
   pointed URl...but crashes because navigation is not implemented :(
   It turns out the test is probably not a valid/realistic scenario. On every
   tested browser (chrome - chromium - brave - edge -firefox - safari), a
   right click with the mouse triggers a `contextmenu` event and no `click`
   event.
   https://github.com/jsdom/jsdom/commit/cc95abc576f596ff7f3eaf8245f376e1f21aa485
2021-09-08 11:47:50 +02:00
511 changed files with 97864 additions and 105354 deletions
+47
View File
@@ -0,0 +1,47 @@
{
"env": {
"browser": true,
"node": true,
"es2022": true
},
"parser": "@typescript-eslint/parser",
"plugins": ["@typescript-eslint"],
"parserOptions": {
"sourceType": "module"
},
"root": true,
"rules": {
"no-restricted-globals": ["error", "event", "self"],
"no-const-assign": ["error"],
"no-debugger": ["error"],
"no-dupe-class-members": ["error"],
"no-dupe-keys": ["error"],
"no-dupe-args": ["error"],
"no-dupe-else-if": ["error"],
"no-unsafe-negation": ["error"],
"no-duplicate-imports": ["error"],
"valid-typeof": ["error"],
"@typescript-eslint/no-unused-vars": ["error", { "vars": "all", "args": "none", "ignoreRestSiblings": false, "caughtErrors": "all" }],
"no-restricted-syntax": [
"error",
{
"selector": "MemberExpression[object.name='test'][property.name='only']",
"message": "test.only(...) is forbidden",
},
{
"selector": "MemberExpression[object.name='describe'][property.name='only']",
"message": "describe.only(...) is forbidden",
}
],
},
"globals": {
"describe": true,
"expect": true,
"test": true,
"beforeEach": true,
"beforeAll": true,
"afterEach": true,
"afterAll": true,
"jest": true,
},
}
+5 -3
View File
@@ -14,7 +14,7 @@ jobs:
strategy:
matrix:
node-version: [12.x, 14.x]
node-version: [12.x, 14.x, 16.x]
steps:
- uses: actions/checkout@v2
@@ -22,6 +22,8 @@ jobs:
uses: actions/setup-node@v1
with:
node-version: ${{ matrix.node-version }}
- run: npm install
- run: npm ci
- run: npm run test
- run: npm run prettier
- run: npm run check-formatting
- run: npm run lint
- run: npm run build
+9 -8
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@@ -14,21 +14,22 @@ npm-debug.log*
yarn-debug.log*
yarn-error.log*
package-lock.json
yarn.lock
#ide's
.vscode
**/.vscode/*
.idea
node_modules
# Extras temp file
/tools/owl.js
release-notes.md
.rpt2_cache
# useful in some cases
/temp
/temp
# owl-vision
*/owl-vision/out/
*/owl-vision/.vs/
**/*.vsix
!*/owl-vision/.vscode/launch.json
!*/owl-vision/.vscode/tasks.json
+766
View File
@@ -0,0 +1,766 @@
# Changelog
This document contains an overview of all changes between Owl 1.x and
Owl 2.x, with some pointers on how to update the code.
Note that some of these changes can be magically implemented (for example, by
patching the `setup` method of `Component` to auto register all the lifecycle
methods as hooks). This will be done for the transition period, but will be
removed after.
## From Owl 1.x to Owl 2.0
All changes are documented here in no particular order.
**Components**
- components can now have empty content or multiple root nodes (htmlelement or text) ([details](#31-components-can-now-have-arbitrary-content))
- breaking: component.el is removed ([details](#9-componentel-is-removed))
- new `useEffect` hook ([doc](doc/reference/hooks.md#useeffect))
- new `onWillDestroy`, `onWillRender` and `onRendered` hooks ([doc](doc/reference/component.md#lifecycle))
- breaking: lifecycle methods are removed ([details](#1-component-lifecycle-methods-are-removed))
- breaking: can no longer be mounted on detached DOM ([details](#2-components-can-no-longer-be-mounted-in-a-detached-dom-element))
- breaking: standalone `mount` method API is simpler ([details](#4-mount-method-api-is-simpler))
- breaking: components can no longer be instantiated and mounted by hand ([details](#5-components-can-no-longer-be-instantiated-and-mounted-by-hand))
- breaking: components can no longer be unmounted/remounted ([details](#6-components-can-no-longer-be-unmountedremounted))
- breaking: template name is no longer inferred from the class name ([details](#7-template-name-is-no-longer-inferred-from-the-class-name))
- breaking: components no longer have a `shouldUpdate` method ([details](#8-components-no-longer-have-a-shouldupdate-method))
- breaking: components can no longer be mounted with position=self ([details](#11-components-can-no-longer-be-mounted-with-positionself))
- breaking: `render` method does not return a promise anymore ([details](#35-render-method-does-not-return-a-promise-anymore))
- breaking: `catchError` method is replaced by `onError` hook ([details](#36-catcherror-method-is-replaced-by-onerror-hook))
- breaking: Support for inline css (`css` tag and static `style`) has been removed ([details](#37-support-for-inline-css-css-tag-and-static-style-has-been-removed))
- new: prop validation system can now describe that additional props are allowed (with `*`) ([doc](doc/reference/props.md#props-validation))
- breaking: prop validation system does not allow default prop on a mandatory (not optional) prop ([doc](doc/reference/props.md#props-validation))
- breaking: rendering a component does not necessarily render child components ([details](#40-rendering-a-component-does-not-necessarily-render-child-components))
**Templates**
- breaking: `t-foreach` should always have a corresponding `t-key` ([details](#20-t-foreach-should-always-have-a-corresponding-t-key))
- breaking: `t-ref` does not work on components ([details](#29-t-ref-does-not-work-on-component))
- breaking: `t-raw` directive has been removed (replaced by `t-out`) ([details](#38-t-raw-directive-has-been-removed-replaced-by-t-out))
- new: add support for synthetic events ([doc](doc/reference/event_handling.md#synthetic-events))
- breaking: style/class on components are now regular props ([details](#10-styleclass-on-components-are-now-regular-props))
- new: components can use the `.bind` suffix to bind function props ([doc](doc/reference/props.md#binding-function-props))
- breaking: `t-on` does not accept expressions, only functions ([details](#30-t-on-does-not-accept-expressions-only-functions))
- new: an error is thrown if an handler defined in a `t-on-` directive is not a function (failed silently previously in some cases)
- breaking: `t-component` no longer accepts strings ([details](#17-t-component-no-longer-accepts-strings))
- new: the `this` variable in template expressions is now bound to the component
**Reactivity**
- finer grained reactivity: owl 2 tracks change per key/component
- finer grained reactivity: sub components can reobserve state ([doc](doc/reference/reactivity.md))
- new: `reactive` function: create reactive state (without being linked to a component) ([doc](doc/reference/reactivity.md#reactive))
- new: `markRaw` function: mark an object or array so that it is ignored by the reactivity system ([doc](doc/reference/reactivity.md#markraw))
- new: `toRaw` function: given a reactive objet, return the raw (non reactive) underlying object ([doc](doc/reference/reactivity.md#toraw))
**Slots**
- breaking: `t-set` does not define a slot any more ([details](#3-t-set-will-no-longer-work-to-define-a-slot))
- slots capabilities have been improved ([doc](doc/reference/slots.md))
- params can be give to slot content (to pass information from slot owner to slot user)
- slots are given as a `prop` (and can be manipulated/propagated to sub components )
- slots can define scopes (to pass information from slot user to slot owner)
**Portal**
- Portal are now defined with `t-portal` ([details](#33-portal-are-now-defined-with-t-portal))
- portals can now have arbitrary content (no longer restricted to one single child)
- breaking: does no longer transfer dom events ([details](#13-portal-does-no-longer-transfer-dom-events))
- breaking: does render as an empty text node instead of `<portal/>` ([details](#14-portal-does-render-as-an-empty-text-node-instead-of-portal))
**Miscellaneous**
- improved performance
- much simpler code
- new App class to encapsulate a root Owl component (with the config for that application) ([doc](doc/reference/app.md))
- new `useEffect` hook ([doc](doc/reference/hooks.md#useeffect))
- breaking: `Context` is removed ([details](#15-context-is-removed))
- breaking: `env` is now totally empty ([details](#16-env-is-now-totally-empty))
- breaking: `env` is now frozen ([details](#28-env-is-now-frozen))
- new hook: `useChildSubEnv` (only applies to child components) ([details](#27-usechildsubenv-only-applies-to-child-components))
- breaking: most exports are exported at top level ([details](#18-most-exports-are-exported-at-top-level))
- breaking: properties are no longer set as attributes ([details](#19-properties-are-no-longer-set-as-attributes))
- breaking: `EventBus` api changed: it is now an `EventTarget` ([details](#21-eventbus-api-changed-it-is-now-an-eventtarget))
- breaking: `Store` is removed ([details](#22-store-is-removed))
- breaking: `Router` is removed ([details](#23-router-is-removed))
- breaking: transition system is removed ([details](#24-transition-system-is-removed))
- breaking: no more global components or templates ([details](#25-no-more-global-components-or-templates))
- breaking: `AsyncRoot` utility component is removed ([details](#26-asyncroot-utility-component-is-removed))
- breaking: `renderToString` function on qweb has been removed ([details](#32-rendertostring-on-qweb-has-been-removed))
- breaking: `debounce` utility function has been removed ([details](#34-debounce-utility-function-has-been-removed))
- breaking: `browser` object has been removed ([details](#39-browser-object-has-been-removed))
## Details/Rationale/Migration
All changes are listed in no particular order.
### 1. component lifecycle methods are removed
There was two ways to define hooks: the component methods (`willStart`, `mounted`, ...) and the hooks (`onWillStart`, `onMounted`, ...). In Owl 2, the component methods have been removed.
Rationale: it makes the implementation simpler and slightly faster. Hooks are more composable
than component methods. It enforces a single entry point to check all the useful lifecycle
calls (instead of it being scattered in the component definition). It feels more "modern".
Migration: lifecycle methods should be defined in the `setup`:
```js
class MyComponent extends Component {
mounted() {
// do something
}
}
```
should become:
```js
class MyComponent extends Component {
setup() {
onMounted(() => {
// do something
});
}
}
```
Documentation: [Component Lifecycle](doc/reference/component.md#lifecycle)
### 2. components can no longer be mounted in a detached dom element
Nor document fragment.
Rationale: it is actually very difficult to do it: this implies that a component
can be mounted more than once, that we need to check every time different status,
that some elements is in the dom, and was a cause for bugs. Also, we don't use it
in practice. Removing this means that we have a much simpler mental model of what
happens.
Migration: well, not really easy. The code needs to be refactored in a different way.
### 3. **`t-set` will no longer work to define a slot**
The `t-set` directive cannot define a slot anymore. Only the `t-set-slot` directive
can do it.
Rationale: it was left for compatibility reason, but was deprecated anyway.
Migration: `t-set` should be changed to `t-set-slot` (when defining a slot)
Example:
```xml
<SideBar><t t-set="content">content</t></SideBar>
```
should become:
```xml
<SideBar><t t-set-slot="content">content</t></SideBar>
```
### 4. `mount` method API is simpler
Before, the `mount` method was used like this:
```js
await mount(Root, { target: document.body });
```
It is now simpler and takes the root component and a target argument:
```js
await mount(Root, document.body);
```
Rationale: the `mount` method is only useful anyway for small toy examples,
because real applications will need to configure the templates, the translations,
and other stuff. All complex usecases need to go through the new `App` class,
that encapsulates the root of an owl application.
Documentation: [Mounting a component](doc/reference/app.md#mount-helper)
### 5. components can no longer be instantiated and mounted by hand
In Owl 1, it was possible to instantiate a component by hand:
```js
const root = new Root();
await root.mount(document.body);
```
Now, it is no longer possible. All component instantiations should be done by
the owl framework itself.
Rationale: the `mount` method does not make sense for all non root components.
Also, the fact that it was possible for a component to be sometimes root,
sometimes a child made for a weird constructor signature. This changes makes it
simpler.
Migration: all code doing that should use either the `mount` method (if the use
case is simple enough, or the `App` class):
```js
const app = new App(Root);
app.configure({ templates: ..., ...});
await app.mount(document.body);
```
### 6. components can no longer be unmounted/remounted
Rationale: this is a very difficult feature to implement (it adds a lot of possible
state transitions), compared to its benefit.
Migration: all code using it should find a way to export and reimport the state
### 7. template name is no longer inferred from the class name
Before, it was possible to define a component without specifying its template:
```js
class Blabla extends Component {
// no static template here!
}
```
with the `Blabla` template. It also worked with subclasses. But then, this means
that the code had to look up all the super classes names to find the correct
template.
Rationale: in practice, it is not really useful, since all templates are usually
namespaced: `web.SomeComponent` anyway. All the trouble to do that was just not
worth it.
Migration: simply explicitely defines the template key everytime:
```js
class Blabla extends Component {}
Blabla.template = "Blabla";
```
### 8. components no longer have a `shouldUpdate` method
Rationale: `shouldUpdate` is a dangerous method to use, that may cause a lot of
issues. Vue does not have such a mechanism (see https://github.com/vuejs/vue/issues/4255),
because the reactivity system in Vue is smart enough to only rerender the minimal
subset of components that is subscribed to a piece of state. Now, Owl 2 features
a much more powerful reactivity system, so the same rationale applies: in a way,
it's like each Owl 2 component has a `shouldUpdate` method that precisely tracks
every value used by the component.
Migration code: remove the `shouldUpdate` methods, and it should work as well
as before.
### 9. component.el is removed
This comes from the fact that Owl 2 supports fragments (arbitrary content).
Migration: if one need a reference to the root htmlelement of a template, it is
suggested to simply add a `ref` on it, and access the reference as needed.
Documentation: [Refs](doc/reference/refs.md)
### 10. style/class on components are now regular props
Before, it was possible to do this in a template:
```xml
<Child style="..." class="..."/>
```
(or with `t-att-style` and `t-att-class`). This does no longer work, as they are
now considered normal props.
Rationale: with the move to fragments, the semantics of where the style/class
attribute should be set is unclear. Also, it is actually very hard to implement
properly, in particular with higher order components. And another issue is that
it (slightly) breaks the encapsulation of behaviour from the `Child` component
perspective.
Migration: each component that wishes to be customized should explicitely add
the `class` and `style` attributes in its template. Also, the parent component
should be aware that since we are talking about props, it should be a javascript expression:
In parent:
```xml
<Child class="'o_my_god'"/>
```
and in child:
```xml
<div t-att-class="props.class">
...
</div>
```
### 11. components can no longer be mounted with position=self
Rationale: this is due to the implementation of owl 2 virtual dom. The hack
necessary to support position=self does not work. This position also is not
compatible with the fact that a component can have a root `<div>` then later,
change it to something else, or even a text node.
Migration: no real way to do the same. Owl application needs to be appended or
prepended in something, maybe a `div`. Remember that you the root component
can have multiple roots
Documentation:
- [Fragments](doc/reference/templates.md#fragments)
- [Mounting a component](doc/reference/app.md#mount-helper)
### 13. Portal does no longer transfer DOM events
In Owl 1, a Portal component would listen to events emitted on its portalled
child, and redispatch them on itself. It no longer works.
Rationale: Portal now supports an arbitrary content (so, more than one child,
and potentially no html element), so it is already unclear what it should listen
to. Also, redispatching events was an hack. And this changes allows the portal
to render itself as a text node, which is nice. This is also in line with the
fact that modern Owl moves toward using callback instead of `t-on` for communication.
Migration: use callback if possible to communicate. Otherwise, use a sub env.
### 14. Portal does render as an empty text node instead of `<portal/>`
That is pretty nice. No real migration needed.
### 15. Context is removed
Context was an abstraction in Owl that was used to define some reactive state
and to let some components subscribe to it, then only them would be rerendered
if the context was updated. This has been removed.
Rationale: first, the Context api and code was kind of awkward, which is a sign
that the abstraction is not well thought. But the good news is that it is actually
completely replaced by the new reactivity system, which is even more powerful,
since it can tracks changes key by key.
Migration: replace all uses of Context with the new reactivity system.
```js
// somewhere, maybe in a service, or in the global env
const context = observe({some: "state"})
// in a component that would previously get a reference to the context:
setup() {
this.context = useState(context);
// now the component is subscribed to the context and will react to any
// change for any key read by the component, and only those changes
}
```
### 16. `env` is now totally empty
In Owl 1, the `env` object had to contain a QWeb instance. This was the way
components would get a reference to their template function. It no longer works
that way: the `env` object is now totally empty (from the perspective of Owl).
It is now a user space concept, useful for the application.
Rationale: first, there is no longer a QWeb class. Also, this changes simplifies
the way components works internally.
Migration: there is no proper way to get an equivalent. The closest is to get
a reference to the root App using `this.__owl__.app`. If you need to do this,
let us know. If this is a legitimate usecase, we may add a `useApp` hook.
Documentation: [Environment](doc/reference/environment.md)
### 17. `t-component` no longer accepts strings
In owl 1, we could write this:
```xml
<t t-component="Coucou"/>
```
This meant that Owl would look for the component class like this: `components["Coucou"]`,
so, essentially equivalent to `<Coucou/>`. In Owl 2, the `t-component` directive
is assumed to be an expression evaluating to a component class:
```js
class Parent extends Component {
static template = xml`<t t-component="Child"/>`;
Child = Child;
}
```
Rationale: it simply seems more consistent with the way directive works. Also,
the implementation is slightly simpler.
Migration: simply using `constructor.components.Coucou` instead of `Coucou` will
do the trick.
Documentation: [Component](doc/reference/component.md#dynamic-sub-components)
### 18. most exports are exported at top level
Most exports are flattened: for ex, `onMounted` is in owl, not in `owl.hooks`.
Rationale: this makes it easier to work with, instead of importing stuff from
`owl`, then `owl.hooks` and `owl.tags` for example.
Migration: all import code simply need to be slightly adapted.
### 19. Properties are no longer set as attributes
Formerly, html properties `<input type="checkbox" t-att-checked="blah"/>` were
set as property and as attribute, so, they would be visible in the DOM:
`<input type="checkbox" checked="blah"/>`. Now, they are treated as property only:
`<input type="checkbox"/>`.
Rationale: this is actually simple to do, is faster, and makes more sense to me.
### 20. `t-foreach` should always have a corresponding `t-key`
It was possible in Owl 1 to write a `t-foreach` without a `t-key`. In that case,
the index was used as key. Since it was clearly a possible bug, Owl 1 had a
warning in some cases, when it could detect that there was definitely not a `t-key`.
However, this was imperfect, and in some cases no warning was displayed. In Owl 2,
the tag with a `t-foreach` has to have a corresponding `t-key`.
Rationale: this makes it easier to avoid bugs.
Migration: simply move the `t-key` to the tag with the `t-foreach`. If this is
a situation where there is really not a need for a `t-key`, you can still add
it with the `_index` suffix:
```xml
<div t-foreach="items" t-as="item" t-key="item_index">
...
</div>
```
### 21. `EventBus` api changed: it is now an `EventTarget`
In Owl 1, the `EventBus` class was done manually, with a custom API. In Owl 2,
it simply extends `EventTarget` (the native Dom class), so its implementation
is basically only 5 lines long. This means that it has now the usual DOM interface:
```js
bus.addEventListener('event-name', callback);
```
Rationale: it makes it easier to have just one interface to remember, it makes
the code simpler
Migration: most bus methods need to be adapted. So, `bus.on("event-type", owner, (info) => {...})` has to be
rewritten like this: `bus.addEventListener("event-type", (({detail: info}) => {...}).bind(owner))`.
Do not forget to similarly replace `bus.off(...)` by `bus.removeEventListener(...)`
Documentation: [EventBus](doc/reference/utils.md#eventbus)
### 22. `Store` is removed
The Store system had been abandoned in owl 2.
Rationale: first, it was complicated to maintain. Second, it was not really
used in Odoo. Finally, the new reactivity system seems to be a pretty good basis
to write a store, and it should not take much work. Also, this can be done in
user space (so, not necessarily at the framework level). Another point is that
the store API was invented before the hooks, then was still a little awkward.
Migration:
- rewrite the code not to use a store
- probably use the reactivity system instead and build a store class and a few
hooks on top of it.
### 23. `Router` is removed
Rationale: Router was not used that much, and it felt like it did not fit in Owl 2.
Its API needs to be reworked, and we are not confident that it is a good
experience to use it. Also, it can be done in userspace (it does not need specific
integration at the framework level)
Migration: reimport all missing piece from the code in Owl 1.
### 24. transition system is removed
Rationale: this was a high ratio cost/value, with a lot of potential for bugs.
We feel like there should be a way to reimplement in userspace the simple cases.
Maybe something like: add a `t-ref` in the template, and define a hook `useFadeOut`
that takes the ref, and add a fadeout class at initial render, then in mounted,
wait for a micro tick and remove it.
Migration: try to reimplement it manually.
### 25. no more global components or templates
It was possible in Owl 1 to register globally a component or a template. This is
no longer the case in Owl 2.
Rationale: first, this was a tradeoff: ease of use was gained, but at the cost
of a higher complexity. Users had to know that there was a magic mechanism. Also,
it was not used much in practice, and the cost of having to import manually components
is low. Finally, this can be mostly done in user space (for example, by subclassing
`Component`).
Migration: import manually all required global components, or find a way to organize
the code to do it.
### 26. `AsyncRoot` utility component is removed
Rationale: it was difficult to understand, never used, and not really useful.
It seems better to control the asynchrony of an application by simply controlling
how/when the state is updated, and how each component is loading/updating itself.
Migration: remove the `AsyncRoot` component, then possibly, reorganize the code
to fetch data in a higher order component, and using a `t-if/t-else` to display
either a fallback when the data is not ready, or the actual component with data
as props. If there is no escape, and `AsyncRoot` is needed, please reach out to
us so we can study this usecase.
### 27. `useChildSubEnv` (only applies to child components)
In Owl, a call to `useSubEnv` would define a new environment for the children
AND the component. It is very useful, but in some cases, one only need to update
the children component environment. This can now be done with a new hook:
[`useChildSubEnv`](doc/reference/hooks.md#usesubenv-and-usechildsubenv)
### 28. `env` is now frozen
In Owl 2, the `env` object is frozen. It can no longer be modified (structurally)
arbitrarily.
Rationale: it seems like the `env` object purpose is to have a global channel of
communication between components. It is however scary if anyone can add something
to it. The usual use case is to add something to the environment for some child
components. This use case still works with `useSubEnv`.
Migration: use `useSubEnv` instead of writing directly to the env. Also, note
that the environment given to the App can initially contain anything.
Documentation: [Environment](doc/reference/environment.md)
### 29. `t-ref` does not work on component
Before, `t-ref` could be used to get a reference to a child component. It no
longer works.
Rationale: the possibility of having a ref to a child component breaks the
encapsulation provided by Owl components: a child component now has a private
and a public interface. Another issue is that it may be unclear when the ref
should be set: is the component active on setup, or on mounted? Also, it is
kind of awkward to implement.
Migration: the `env` and `props` should provide a communication channel wide enough:
the sub component can expose its public API by calling a callback at the proper
timing, or by triggering an event.
### 30. `t-on` does not accept expressions, only functions
In Owl 1, it was possible to define simple expressions inline, in a template:
```xml
<button t-on-click="state.value = state.value + 1">blabla</button>
<button t-on-click="someFunction(someVar)">blabla</button>
```
This does not work anymore. Now, the `t-on` directive assumes that what it get is
a function.
Rationale: the fact that owl 1 had to support expressions meant that it was not
possible to properly inject the event in general. With this restriction, Owl 2
can support more general use cases. Also, the examples above can simply be
wrapped in a lambda function.
Migration: use lambda functions. For example, the two examples above can be
adapted like this:
```xml
<button t-on-click="() => state.value = state.value + 1">blabla</button>
<button t-on-click="() => this.someFunction(someVar)">blabla</button>
```
Documentation: [Event Handling](doc/reference/event_handling.md)
### 31. components can now have arbitrary content
Before Owl 2, components had to limit themselves to one single htmlelement as
root. Now, the content is arbitrary: it can be empty, or multiple html elements.
So, the following template works for components:
```xml
<div>1</div>
<div>2</div>
hello
```
Documentation: [Fragments](doc/reference/templates.md#fragments)
### 32. `renderToString` on QWeb has been removed
Rationale: the `renderToString` function was a qweb method, which made sense because
the qweb instance knew all templates. But now, the closest analogy is the `App`
class, but it is not as convenient, since the `app` instance is no longer visible
to components (while before, `qweb` was in the environment).
Also, this can easily be done in userspace, by mounting a component in a div. For example:
```js
export async function renderToString(template, context) {
class C extends Component {
static template = template;
setup () {
Object.assign(this, context);
}
}
const div = document.createElement('div');
document.body.appendChild(div);
const app = new App(C);
await app.mount(div);
const result = div.innerHTML;
app.destroy();
div.remove();
return result;
}
```
The function above works for most cases, but is asynchronous. An alternative
function could look like this:
```js
const { App, blockDom } = owl;
const app = new App(Component); // act as a template repository
function renderToString(template, context = {}) {
app.addTemplate(template, template, { allowDuplicate: true });
const templateFn = app.getTemplate(template);
const bdom = templateFn(context, {});
const div = document.createElement('div')
blockDom.mount(bdom, div);
return div.innerHTML;
}
```
This is a synchronous function, so it will not work with components, but it should
be useful for most simple templates.
Also note that these two examples do not translate their templates. To do that,
they need to be modified to pass the proper translate function to the `App`
configuration.
### 33. Portal are now defined with `t-portal`
Before Owl 2, one could use the `Portal` component by importing it and using it.
Now, it is no longer available. Instead, we can simply use the `t-portal` directive:
```xml
<div>
some content
<span t-portal="'body'">
portalled content
</span>
<div>
```
Rationale: it makes it slightly simpler to use (just need the directive, instead
of having to import and use a sub component), it makes the implementation slightly
simpler as well. Also, it prevents subclassing the Portal component, which could
be dangerous, since it is really doing weird stuff under the hood, and could
easily be broken inadvertendly.
### 34. `debounce` utility function has been removed
Rationale: it did not really help that much, is available as utility function
elsewhere, so, we decided to have a smaller footprint by focusing Owl on what
it does best.
### 35. `render` method does not return a promise anymore
Rationale: using the `render` method directly and waiting for it to complete
was slightly un-declarative. Also, it can be done using the lifecycle hooks
any way.
Migration: if necessary, one can use the lifecycle hooks to execute code after
the next mounted/patched operation.
### 36. `catchError` method is replaced by `onError` hook
The `catchError` method was used to provide a way to components to handle errors
occurring during the component lifecycle. This has been replaced by a `onError`
hook, with a similar API.
Rationale: `catchError` felt a little big awkward, when most of the way we
interact with componentss is via hooks. Using hooks felt more natural and
consistent.
Migration: mostly replace all `catchError` methods by `onError` hooks in the
`setup` method.
Documentation: [Error Handling](doc/reference/error_handling.md)
## 37. Support for inline css (`css` tag and static `style`) has been removed
Rationale: Owl tries to focus on what it does best, and supporting inline css
was not a priority. It used to support some simplified scss language, but it
was feared that it would cause more trouble than it was worth. Also, it seems
like it can be done in userspace.
Migration: it seems possible to implement an equivalent solution using hooks. A
simple implementation could look like this:
```js
let cache = {};
function useStyle(css) {
if (!css in cache) {
const sheet = document.createElement("style");
sheet.innerHTML = css;
cache[css] = sheet;
document.head.appendChild(sheet);
}
}
```
## 38. `t-raw` directive has been removed (replaced by `t-out`)
To match the Odoo qweb server implementation, Owl does no longer implement `t-raw`.
It is replaced by the `t-out` directive, which is safer: it requires the data
to be marked explicitely as markup if it is to be inserted without escaping.
Otherwise, it will be escaped (just like `t-esc`).
Migration: replace all `t-raw` uses by `t-out`, and uses the `markup` function
to mark all the js values.
Documentation: [Outputting data](doc/reference/templates.md#outputting-data)
## 39. `browser` object has been removed
Rationale: the `browser` object caused more trouble than it was worth. Also, it
seems like this should be done in user space, not at the framework level.
Migration: code should just be adapted to either use another browser object,
or to use native browser function (and then, just mock them directly).
## 40. Rendering a component does not necessarily render child components
Before, if one had the following component tree:
```mermaid
graph TD;
A-->B;
A-->C;
```
when `A` would render, it would also render `B` and `C`. Now, in Owl 2, it will
(shallow) compare the before and after props, and `B` or `C` will only be rerendered
if their props have changed.
Now, the question is what happens if the props have changed, but in a deeper way?
In that case, Owl will know, because each props are now reactive. So, if some
inner value read by `B` was changed, then only `B` will be updated.
Rationale: This was just not possible in Owl 1, but it now possible. This is
due to the rewriteof the underlying rendering engine and the reactivity
system. The goal is to have a big performance boost in large screen with many
components: now Owl only rerender what is strictly useful.
+89 -67
View File
@@ -1,114 +1,119 @@
<h1 align="center">🦉 <a href="https://odoo.github.io/owl/">OWL Framework</a> 🦉</h1>
<h1 align="center">🦉 <a href="https://odoo.github.io/owl/">Owl Framework</a> 🦉</h1>
[![License: LGPL v3](https://img.shields.io/badge/License-LGPL%20v3-blue.svg)](https://www.gnu.org/licenses/lgpl-3.0)
[![npm version](https://badge.fury.io/js/@odoo%2Fowl.svg)](https://badge.fury.io/js/@odoo%2Fowl)
[![Downloads](https://img.shields.io/npm/dm/@odoo%2Fowl.svg)](https://www.npmjs.com/package/@odoo/owl)
_Class based components with hooks, reactive state and concurrent mode_
**Try it online!** you can experiment with the Owl framework in an online [playground](https://odoo.github.io/owl/playground).
## Project Overview
The Odoo Web Library (OWL) is a smallish (~<20kb gzipped) UI framework intended to
be the basis for the [Odoo](https://www.odoo.com/) Web Client. Owl is a modern
The Odoo Web Library (Owl) is a smallish (~<20kb gzipped) UI framework built by
[Odoo](https://www.odoo.com/) for its products. Owl is a modern
framework, written in Typescript, taking the best ideas from React and Vue in a
simple and consistent way. Owl's main features are:
- a declarative component system,
- a reactivity system based on hooks,
- concurrent mode by default,
- a store and a frontend router
- a fine grained reactivity system similar to Vue,
- hooks
- fragments
- asynchronous rendering
Owl components are defined with ES6 classes, they use QWeb templates, an
Owl components are defined with ES6 classes and xml templates, uses an
underlying virtual DOM, integrates beautifully with hooks, and the rendering is
asynchronous.
**Try it online!** An online playground is available at
[https://odoo.github.io/owl/playground](https://odoo.github.io/owl/playground)
to let you experiment with the Owl framework. There are some code examples to
showcase some interesting features.
Quick links:
Owl is currently stable. Possible future changes are explained in the
[roadmap](roadmap.md).
## Why Owl?
Why did Odoo decide to make Yet Another Framework? This is really a question
that deserves [a long answer](doc/miscellaneous/why_owl.md). But in short, we believe that
while the current state of the art frameworks are excellent, they are not
optimized for our use case, and there is still room for something else.
If you are interested in a comparison with React or Vue, you will
find some more additional information [here](doc/miscellaneous/comparison.md).
- [documentation](#documentation),
- [changelog](CHANGELOG.md) (from Owl 1.x to 2.x),
- [playground](https://odoo.github.io/owl/playground)
## Example
Here is a short example to illustrate interactive components:
```javascript
const { Component, useState, mount } = owl;
const { xml } = owl.tags;
const { Component, useState, mount, xml } = owl;
class Counter extends Component {
static template = xml`
<button t-on-click="state.value++">
<button t-on-click="() => state.value = state.value + props.increment">
Click Me! [<t t-esc="state.value"/>]
</button>`;
state = useState({ value: 0 });
}
class App extends Component {
class Root extends Component {
static template = xml`
<div>
<span>Hello Owl</span>
<Counter />
</div>`;
<span>Hello Owl</span>
<Counter increment="2"/>`;
static components = { Counter };
}
mount(App, { target: document.body });
mount(Root, document.body);
```
Note that the counter component is made reactive with the [`useState` hook](doc/reference/hooks.md#usestate).
Also, all examples here uses the [`xml` helper](doc/reference/tags.md#xml-tag) to define inline templates.
Also, all examples here uses the [`xml` helper](doc/reference/templates.md#inline-templates) to define inline templates.
But this is not mandatory, many applications will load templates separately.
More interesting examples can be found on the
[playground](https://odoo.github.io/owl/playground) application.
## Design Principles
OWL is designed to be used in highly dynamic applications where changing
requirements are common and code needs to be maintained by large teams.
- **XML based**: templates are based on the XML format, which allows interesting
applications. For example, they could be stored in a database and modified
dynamically with `xpaths`.
- **templates compilation in the browser**: this may not be a good fit for all
applications, but if you need to generate dynamically user interfaces in the
browser, this is very powerful. For example, a generic form view component
could generate a specific form user interface for each various models, from a XML view.
- **no toolchain required**: this is extremely useful for some applications, if,
for various reasons (security/deployment/dynamic modules/specific assets tools),
it is not ok to use standard web tools based on `npm`.
Owl is not designed to be fast nor small (even though it is quite good on those
two topics). It is a no nonsense framework to build applications. There is only
one way to define components (with classes). There is no black magic. It just
works.
## Documentation
A complete documentation for Owl can be found here:
### Learning Owl
- [Main documentation page](doc/readme.md).
Are you new to Owl? This is the place to start!
Some of the most important pages are:
- [Tutorial: TodoList application](doc/learning/tutorial_todoapp.md)
- [Tutorial: create a TodoList application](doc/learning/tutorial_todoapp.md)
- [How to start an Owl project](doc/learning/quick_start.md)
- [QWeb templating language](doc/reference/qweb_templating_language.md)
- [Component](doc/reference/component.md)
- [Hooks](doc/reference/hooks.md)
- [How to test Components](doc/learning/how_to_test.md)
### Reference
- [Overview](doc/readme.md)
- [App](doc/reference/app.md)
- [Component](doc/reference/component.md)
- [Component Lifecycle](doc/reference/component.md#lifecycle)
- [Concurrency Model](doc/reference/concurrency_model.md)
- [Dev mode](doc/reference/app.md#dev-mode)
- [Dynamic sub components](doc/reference/component.md#dynamic-sub-components)
- [Environment](doc/reference/environment.md)
- [Error Handling](doc/reference/error_handling.md)
- [Event Handling](doc/reference/event_handling.md)
- [Form Input Bindings](doc/reference/input_bindings.md)
- [Fragments](doc/reference/templates.md#fragments)
- [Hooks](doc/reference/hooks.md)
- [Loading Templates](doc/reference/app.md#loading-templates)
- [Mounting a component](doc/reference/app.md#mount-helper)
- [Portal](doc/reference/portal.md)
- [Precompiling templates](doc/reference/precompiling_templates.md)
- [Props](doc/reference/props.md)
- [Props Validation](doc/reference/props.md#props-validation)
- [Reactivity](doc/reference/reactivity.md)
- [Rendering SVG](doc/reference/templates.md#rendering-svg)
- [Refs](doc/reference/refs.md)
- [Slots](doc/reference/slots.md)
- [Sub components](doc/reference/component.md#sub-components)
- [Sub templates](doc/reference/templates.md#sub-templates)
- [Templates (Qweb)](doc/reference/templates.md)
- [Translations](doc/reference/translations.md)
- [Utils](doc/reference/utils.md)
### Other Topics
- [Notes On Owl Architecture](doc/miscellaneous/architecture.md)
- [Comparison with React/Vue](doc/miscellaneous/comparison.md)
- [Why did Odoo build Owl?](doc/miscellaneous/why_owl.md)
- [Changelog (from owl 1.x to 2.x)](CHANGELOG.md)
- [Notes on compiled templates](doc/miscellaneous/compiled_template.md)
- [Owl devtools extension](doc/tools/devtools.md)
## Installing Owl
@@ -117,11 +122,28 @@ Owl is available on `npm` and can be installed with the following command:
```
npm install @odoo/owl
```
If you want to use a simple `<script>` tag, the last release can be downloaded here:
- [owl-1.4.4](https://github.com/odoo/owl/releases/tag/v1.4.4)
- [owl](https://github.com/odoo/owl/releases/latest)
## Installing Owl devtools
The Owl devtools browser extension is also available in the [release](https://github.com/odoo/owl/releases/latest):
Unzip the owl-devtools.zip file and follow the instructions depending on your browser:
### Chrome
Go to your chrome extensions admin panel, activate developer mode and click on `Load unpacked`.
Select the devtools-chrome folder and that's it, your extension is active!
There is a convenient refresh button on the extension card (still on the same admin page) to update your code.
Do note that if you got some problems, you may need to completly remove and reload the extension to completly refresh the extension.
### Firefox
Go to the address about:debugging#/runtime/this-firefox and click on `Load temporary Add-on...`.
Select any file in the devtools-firefox folder and that's it, your extension is active!
Here, you can use the reload button to refresh the extension.
Note that you may have to open another window or reload your tab to see the extension working.
Also note that the extension will only be active on pages that have a sufficient version of owl.
## License
OWL is [LGPL licensed](./LICENSE).
-43
View File
@@ -1,43 +0,0 @@
# 🦉 How to debug Owl applications 🦉
Non trivial applications become quickly more difficult to understand. It is then
useful to have a solid understanding of what is going on. To help with that,
logging useful information is extremely valuable. There is a [javascript file](../../tools/debug.js) which can be evaluated in an application.
Once it is executed, it will log a lot of information on each component main hooks. The following code is a minified version to make it easier to copy/paste:
```
function debugOwl(t,e){let n,o="[OWL_DEBUG]";function r(t){let e;try{e=JSON.stringify(t||{})}catch(t){e="<JSON error>"}return e.length>200&&(e=e.slice(0,200)+"..."),e}if(Object.defineProperty(t.Component,"current",{get:()=>n,set(s){n=s;const i=s.constructor.name;if(e.componentBlackList&&e.componentBlackList.test(i))return;if(e.componentWhiteList&&!e.componentWhiteList.test(i))return;let l;Object.defineProperty(n,"__owl__",{get:()=>l,set(n){!function(n,s,i){let l=`${s}<id=${i}>`,c=t=>console.log(`${o} ${l} ${t}`),u=t=>(!e.methodBlackList||!e.methodBlackList.includes(t))&&!(e.methodWhiteList&&!e.methodWhiteList.includes(t));u("constructor")&&c(`constructor, props=${r(n.props)}`);u("willStart")&&t.hooks.onWillStart(()=>{c("willStart")});u("mounted")&&t.hooks.onMounted(()=>{c("mounted")});u("willUpdateProps")&&t.hooks.onWillUpdateProps(t=>{c(`willUpdateProps, nextprops=${r(t)}`)});u("willPatch")&&t.hooks.onWillPatch(()=>{c("willPatch")});u("patched")&&t.hooks.onPatched(()=>{c("patched")});u("willUnmount")&&t.hooks.onWillUnmount(()=>{c("willUnmount")});const d=n.__render.bind(n);n.__render=function(...t){c("rendering template"),d(...t)};const h=n.render.bind(n);n.render=function(...t){const e=n.__owl__;let o="render";return e.isMounted||e.currentFiber||(o+=" (warning: component is not mounted, this render has no effect)"),c(o),h(...t)};const p=n.mount.bind(n);n.mount=function(...t){return c("mount"),p(...t)}}(s,i,(l=n).id)}})}}),e.logScheduler){let e=t.Component.scheduler.start,n=t.Component.scheduler.stop;t.Component.scheduler.start=function(){this.isRunning||console.log(`${o} scheduler: start running tasks queue`),e.call(this)},t.Component.scheduler.stop=function(){this.isRunning&&console.log(`${o} scheduler: stop running tasks queue`),n.call(this)}}if(e.logStore){let e=t.Store.prototype.dispatch;t.Store.prototype.dispatch=function(t,...n){return console.log(`${o} store: action '${t}' dispatched. Payload: '${r(n)}'`),e.call(this,t,...n)}}}
debugOwl(owl, {
// componentBlackList: /App/, // regexp
// componentWhiteList: /SomeComponent/, // regexp
// methodBlackList: ["mounted"], // list of method names
// methodWhiteList: ["willStart"], // list of method names
logScheduler: false, // display/mute scheduler logs
logStore: true, // display/mute store logs
});
```
The above code, once pasted somewhere in the main javascript file of an owl
application, will log information looking like this:
```
[OWL_DEBUG] TodoApp<id=1> constructor, props={}
[OWL_DEBUG] TodoApp<id=1> mount
[OWL_DEBUG] TodoApp<id=1> willStart
[OWL_DEBUG] TodoApp<id=1> rendering template
[OWL_DEBUG] TodoItem<id=2> constructor, props={"id":2,"completed":false,"title":"hey"}
[OWL_DEBUG] TodoItem<id=2> willStart
[OWL_DEBUG] TodoItem<id=3> constructor, props={"id":4,"completed":false,"title":"aaa"}
[OWL_DEBUG] TodoItem<id=3> willStart
[OWL_DEBUG] TodoItem<id=2> rendering template
[OWL_DEBUG] TodoItem<id=3> rendering template
[OWL_DEBUG] TodoItem<id=3> mounted
[OWL_DEBUG] TodoItem<id=2> mounted
[OWL_DEBUG] TodoApp<id=1> mounted
```
Each component has an internal `id`, which is very useful when debugging.
Note that it is certainly useful to run this code at some point in an application,
just to get a feel of what each user action implies, for the framework.
+11 -46
View File
@@ -30,27 +30,21 @@ To help with this, it is useful to have a `helper.js` file that contains some
common utility functions:
```js
let lastFixture = null;
export function makeTestFixture() {
let fixture = document.createElement("div");
document.body.appendChild(fixture);
if (lastFixture) {
lastFixture.remove();
}
lastFixture = fixture;
return fixture;
}
export function nextTick() {
let requestAnimationFrame = owl.Component.scheduler.requestAnimationFrame;
return new Promise(function(resolve) {
setTimeout(() => requestAnimationFrame(() => resolve()));
});
}
export function makeTestEnv() {
// application specific. It needs a way to load actual templates
const templates = ...;
return {
qweb: new QWeb(templates),
..., // each service can be mocked here
};
export async function nextTick() {
await new Promise((resolve) => setTimeout(resolve));
await new Promise((resolve) => requestAnimationFrame(resolve));
}
```
@@ -59,7 +53,7 @@ With such a file, a typical test suite for Jest will look like this:
```js
// in SomeComponent.test.js
import { SomeComponent } from "../../src/ui/SomeComponent";
import { nextTick, makeTestFixture, makeTestEnv} from '../helpers';
import { nextTick, makeTestFixture } from '../helpers';
//------------------------------------------------------------------------------
@@ -70,9 +64,6 @@ let env: Env;
beforeEach(() => {
fixture = makeTestFixture();
env = makeTestEnv();
// we set here the default environment for each component created in the test
Component.env = env;
});
afterEach(() => {
@@ -85,7 +76,7 @@ afterEach(() => {
describe("SomeComponent", () => {
test("component behaves as expected", async () => {
const props = {...}; // depends on the component
const comp = await mount(SomeComponent, { target: fixture, props });
const comp = await mount(SomeComponent, fixture, { props });
// do some assertions
expect(...).toBe(...);
@@ -102,29 +93,3 @@ describe("SomeComponent", () => {
Note that Owl does wait for the next animation frame to actually update the DOM.
This is why it is necessary to wait with the `nextTick` (or other methods) to
make sure that the DOM is up-to-date.
It is sometimes useful to wait until Owl is completely done updating components
(in particular, if we have a highly concurrent user interface). This next
helper simply polls every 20ms the internal Owl task queue and returns a promise
which resolves when it is empty:
```js
function afterUpdates() {
return new Promise((resolve, reject) => {
let timer = setTimeout(poll, 20);
let counter = 0;
function poll() {
counter++;
if (owl.Component.scheduler.tasks.length) {
if (counter > 10) {
reject(new Error("timeout"));
} else {
timer = setTimeout(poll);
}
} else {
resolve();
}
}
});
}
```
-52
View File
@@ -1,52 +0,0 @@
# 🦉 How to write Single File Components 🦉
It is very useful to group code by feature instead of by type of file. It makes
it easier to scale application to larger size.
To do so, Owl has two small helpers that make it easy to define a
template or a stylesheet inside a javascript (or typescript) file: the
[`xml`](../reference/tags.md#xml-tag) and [`css`](../reference/tags.md#css-tag)
helper.
This means that the template, the style and the javascript code can be defined in
the same file. For example:
```js
const { Component } = owl;
const { xml, css } = owl.tags;
// -----------------------------------------------------------------------------
// TEMPLATE
// -----------------------------------------------------------------------------
const TEMPLATE = xml/* xml */ `
<div class="main">
<Sidebar/>
<Content />
</div>`;
// -----------------------------------------------------------------------------
// STYLE
// -----------------------------------------------------------------------------
const STYLE = css/* css */ `
.main {
display: grid;
grid-template-columns: 200px auto;
}
`;
// -----------------------------------------------------------------------------
// CODE
// -----------------------------------------------------------------------------
class Main extends Component {
static template = TEMPLATE;
static style = STYLE;
static components = { Sidebar, Content };
// rest of component...
}
```
Note that the above example has an inline xml comment, just after the `xml` call.
This is useful for some editor plugins, such as the VS Code addon
`Comment tagged template`, which, if installed, add syntax highlighting to the
content of the template string.
-133
View File
@@ -1,133 +0,0 @@
# 🦉 Quick Overview 🦉
Owl components in an application are used to define a (dynamic) tree of components.
```
Root
/ \
A B
/ \
C D
```
**State:** each component can manage its own local state. It is a simple ES6
class, there are no special rules:
```js
class Counter extends Component {
static template = xml`
<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>`;
state = { value: 0 };
increment() {
this.state.value++;
this.render();
}
}
```
The example above shows a component with a local state. Note that since there
is nothing magical to the `state` object, we need to manually call the `render`
function whenever we update it. This can quickly become annoying (and not
efficient if we do it too much). There is a better way: using the `useState`
hook, which transforms an object into a reactive version of itself:
```js
const { useState } = owl.hooks;
class Counter extends Component {
static template = xml`
<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>`;
state = useState({ value: 0 });
increment() {
this.state.value++;
}
}
```
Note that the `t-on-click` handler can even be replaced by an inline statement:
```xml
<button t-on-click="state.value++">
```
**Props:** sub components often needs some information from their parents. This
is done by adding the required information to the template. This will then be
accessible by the sub component in the `props` object. Note that there is an
important rule here: the information contained in the `props` object is not
owned by the sub component, and should never be modified.
```js
class Child extends Component {
static template = xml`<div>Hello <t t-esc="props.name"/></div>`;
}
class Parent extends Component {
static template = xml`
<div>
<Child name="'Owl'" />
<Child name="'Framework'" />
</div>`;
static components = { Child };
}
```
**Communication:** there are multiple ways to communicate information between
components. However, the two most important ways are the following:
- from parent to children: by using `props`,
- from a children to one of its parent: by triggering events.
The following example illustrate both mechanisms:
```js
class OrderLine extends Component {
static template = xml`
<div t-on-click="add">
<div><t t-esc="props.line.name"/></div>
<div>Quantity: <t t-esc="props.line.quantity"/></div>
</div>`;
add() {
this.trigger("add-to-order", { line: this.props.line });
}
}
class Parent extends Component {
static template = xml`
<div t-on-add-to-order="addToOrder">
<OrderLine
t-foreach="orders"
t-as="line"
line="line" />
</div>`;
static components = { OrderLine };
orders = useState([
{ id: 1, name: "Coffee", quantity: 0 },
{ id: 2, name: "Tea", quantity: 0 },
]);
addToOrder(event) {
const line = event.detail.line;
line.quantity++;
}
}
```
In this example, the `OrderLine` component trigger a `add-to-order` event. This
will generate a DOM event which will bubble along the DOM tree. It will then be
intercepted by the parent component, which will then get the line (from the
`detail` key) and then increment its quantity. See the page on [event handling](../reference/event_handling.md)
for more details on how events work.
Note that this example would have also worked if the `OrderLine` component
directly modifies the `line` object. However, this is not a good practice: this
only works because the `props` object received by the child component is reactive,
so the child component is then coupled to the parents implementation.
+38 -47
View File
@@ -36,6 +36,8 @@ hello_owl/
The file `owl.js` can be downloaded from the last release published at
[https://github.com/odoo/owl/releases](https://github.com/odoo/owl/releases). It
is a single javascript file which export all Owl into the global `owl` object.
Note that there are multiple files, and in this case, we need one of the two
files suffixed with `.iife`: they are built to be directly used in a browser.
Now, `index.html` should contain the following:
@@ -45,30 +47,24 @@ Now, `index.html` should contain the following:
<head>
<title>Hello Owl</title>
<script src="owl.js"></script>
<script src="app.js"></script>
</head>
<body></body>
<body>
<script src="app.js"></script>
</body>
</html>
```
And `app.js` should look like this:
```js
const { Component, mount } = owl;
const { xml } = owl.tags;
const { whenReady } = owl.utils;
const { Component, mount, xml } = owl;
// Owl Components
class App extends Component {
class Root extends Component {
static template = xml`<div>Hello Owl</div>`;
}
// Setup code
function setup() {
mount(App, target: { document.body })
}
whenReady(setup);
mount(Root, document.body);
```
Now, simply loading this html file in a browser should display a welcome message.
@@ -93,14 +89,16 @@ Let us start a new project with the following file structure:
```
hello_owl/
src/
app.js
index.html
main.js
owl.js
root.js
```
As previously, the file `owl.js` can be downloaded from the last release published at
[https://github.com/odoo/owl/releases](https://github.com/odoo/owl/releases).
Note that there are multiple files, and in this case, we need one of the two
files suffixed with `.iife`: they are built to be directly used in a browser.
Now, `index.html` should contain the following:
@@ -110,37 +108,33 @@ Now, `index.html` should contain the following:
<head>
<title>Hello Owl</title>
<script src="owl.js"></script>
<script src="main.js" type="module"></script>
</head>
<body></body>
<body>
<script src="main.js" type="module"></script>
</body>
</html>
```
Not that the `main.js` script tag has the `type="module"` attribute. This means
that the browser will parse the script as a module, and load all its dependencies.
Here is the content of `app.js` and `main.js`:
Here is the content of `root.js` and `main.js`:
```js
// app.js ----------------------------------------------------------------------
const { Component, mount } = owl;
const { xml } = owl.tags;
// root.js ----------------------------------------------------------------------
const { Component, mount, xml } = owl;
export class App extends Component {
export class Root extends Component {
static template = xml`<div>Hello Owl</div>`;
}
// main.js ---------------------------------------------------------------------
import { App } from "./app.js";
import { Root } from "./root.js";
function setup() {
mount(App, { target: document.body });
}
owl.utils.whenReady(setup);
mount(Root, document.body);
```
The `main.js` file import the `app.js` file. Note that the import statement has
The `main.js` file imports the `root.js` file. Note that the import statement has
a `.js` suffix, which is important. Most text editor can understand this syntax
and will provide autocompletion.
@@ -193,11 +187,11 @@ hello_owl/
index.html
src/
components/
App.js
Root.js
main.js
tests/
components/
App.test.js
Root.test.js
helpers.js
.gitignore
package.json
@@ -224,13 +218,15 @@ Note that there are no `<script>` tag here. They will be injected by webpack.
Now, let's have a look at the javascript files:
```js
// src/components/App.js -------------------------------------------------------
import { Component, tags, useState } from "@odoo/owl";
// src/components/Root.js -------------------------------------------------------
import { Component, xml, useState } from "@odoo/owl";
const { xml } = tags;
export class Root extends Component {
static template = xml`
<div t-on-click="update">
Hello <t t-esc="state.text"/>
</div>`;
export class App extends Component {
static template = xml`<div t-on-click="update">Hello <t t-esc="state.text"/></div>`;
state = useState({ text: "Owl" });
update() {
this.state.text = this.state.text === "Owl" ? "World" : "Owl";
@@ -239,16 +235,12 @@ export class App extends Component {
// src/main.js -----------------------------------------------------------------
import { utils, mount } from "@odoo/owl";
import { App } from "./components/App";
import { Root } from "./components/Root";
function setup() {
mount(App, { target: document.body });
}
mount(Root, document.body);
utils.whenReady(setup);
// tests/components/App.test.js ------------------------------------------------
import { App } from "../../src/components/App";
// tests/components/Root.test.js ------------------------------------------------
import { Root } from "../../src/components/Root";
import { makeTestFixture, nextTick, click } from "../helpers";
import { mount } from "@odoo/owl";
@@ -262,9 +254,9 @@ afterEach(() => {
fixture.remove();
});
describe("App", () => {
describe("Root", () => {
test("Works as expected...", async () => {
await mount(App, { target: fixture });
await mount(Root, fixture);
expect(fixture.innerHTML).toBe("<div>Hello Owl</div>");
click(fixture, "div");
@@ -278,9 +270,8 @@ import { Component } from "@odoo/owl";
import "regenerator-runtime/runtime";
export async function nextTick() {
return new Promise(function (resolve) {
setTimeout(() => Component.scheduler.requestAnimationFrame(() => resolve()));
});
await new Promise((resolve) => setTimeout(resolve));
await new Promise((resolve) => requestAnimationFrame(resolve));
}
export function makeTestFixture() {
+310 -331
View File
@@ -50,10 +50,11 @@ the following content:
<meta charset="UTF-8" />
<title>OWL Todo App</title>
<link rel="stylesheet" href="app.css" />
</head>
<body>
<script src="owl.js"></script>
<script src="app.js"></script>
</head>
<body></body>
</body>
</html>
```
@@ -70,43 +71,35 @@ just put the following code:
Note that we put everything inside an immediately executed function to avoid leaking
anything to the global scope.
Finally, `owl.js` should be the last version downloaded from the Owl repository (you can use `owl.min.js` if you prefer).
Finally, `owl.js` should be the last version downloaded from the Owl repository (you can use `owl.min.js` if you prefer). Be aware that you should download the `owl.iife.js` or `owl.iife.min.js`, because these files
are built to run directly on the browser, and rename it `owl.js` (other files such as `owl.cjs.js` are
built to be bundled by other tools).
Now, the project should be ready. Loading the `index.html` file into a browser
should show an empty page, with the title `Owl Todo App`, and it should log a
message such as `hello owl 1.0.0` in the console.
message such as `hello owl 2.x.y` in the console.
## 2. Adding a first component
An Owl application is made out of [components](../reference/component.md), with
a single root component. Let us start by defining an `App` component. Replace the
a single root component. Let us start by defining a `Root` component. Replace the
content of the function in `app.js` by the following code:
```js
const { Component, mount } = owl;
const { xml } = owl.tags;
const { whenReady } = owl.utils;
const { Component, mount, xml } = owl;
// Owl Components
class App extends Component {
class Root extends Component {
static template = xml`<div>todo app</div>`;
}
// Setup code
function setup() {
mount(App, { target: document.body });
}
whenReady(setup);
mount(Root, document.body);
```
Now, reloading the page in a browser should display a message.
The code is pretty simple, but let us explain the last line in more detail. The
browser tries to execute the javascript code in `app.js` as quickly as possible,
and it could happen that the DOM is not ready yet when we try to mount the `App`
component. To avoid this situation, we use the [`whenReady`](../reference/utils.md#whenready)
helper to delay the execution of the `setup` function until the DOM is ready.
The code is pretty simple: we define a component with an inline template, then
mount it in the document body.
Note 1: in a larger project, we would split the code in multiple files, with
components in a sub folder, and a main file that would initialize the application.
@@ -123,7 +116,7 @@ class App extends Component {}
App.template = xml`<div>todo app</div>`;
```
Note 3: writing inline templates with the [`xml` helper](../reference/tags.md#xml-tag)
Note 3: writing inline templates with the [`xml` helper](../reference/templates.md#inline-templates)
is nice, but there is no syntax highlighting, and this makes it very easy to
have malformed xml. Some editors support syntax highlighting for this situation.
For example, VS Code has an addon `Comment tagged template`, which, if installed,
@@ -147,20 +140,20 @@ with the following keys:
tasks. Since the title is something created/edited by the user, it offers
no guarantee that it is unique. So, we will generate a unique `id` number for
each task.
- `title`: a string, to explain what the task is about.
- `text`: a string, to explain what the task is about.
- `isCompleted`: a boolean, to keep track of the status of the task
Now that we decided on the internal format of the state, let us add some demo
data and a template to the `App` component:
```js
class App extends Component {
class Root extends Component {
static template = xml/* xml */ `
<div class="task-list">
<t t-foreach="tasks" t-as="task" t-key="task.id">
<div class="task">
<input type="checkbox" t-att-checked="task.isCompleted"/>
<span><t t-esc="task.title"/></span>
<span><t t-esc="task.text"/></span>
</div>
</t>
</div>`;
@@ -168,26 +161,26 @@ class App extends Component {
tasks = [
{
id: 1,
title: "buy milk",
text: "buy milk",
isCompleted: true,
},
{
id: 2,
title: "clean house",
text: "clean house",
isCompleted: false,
},
];
}
```
The template contains a [`t-foreach`](../reference/qweb_templating_language.md#loops) loop to iterate
through the tasks. It can find the `tasks` list from the component, since the
component is the rendering context. Note that we use the `id` of each task as a
`t-key`, which is very common. There are two css classes: `task-list` and `task`,
The template contains a [`t-foreach`](../reference/templates.md#loops) loop to iterate
through the tasks. It can find the `tasks` list from the component, since the rendering
context contains the properties of the component. Note that we use the `id` of each task
as a `t-key`, which is very common. There are two css classes: `task-list` and `task`,
that we will use in the next section.
Finally, notice the use of the `t-att-checked` attribute:
prefixing an attribute by [`t-att`](../reference/qweb_templating_language.md#dynamic-attributes) makes
prefixing an attribute by [`t-att`](../reference/templates.md#dynamic-attributes) makes
it dynamic. Owl will evaluate the expression and set it as the value of the
attribute.
@@ -243,29 +236,25 @@ a little bit:
// -------------------------------------------------------------------------
// Task Component
// -------------------------------------------------------------------------
const TASK_TEMPLATE = xml /* xml */`
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
<input type="checkbox" t-att-checked="props.task.isCompleted"/>
<span><t t-esc="props.task.title"/></span>
</div>`;
class Task extends Component {
static template = TASK_TEMPLATE;
static props = ["task"];
static template = xml /* xml */`
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
<input type="checkbox" t-att-checked="props.task.isCompleted"/>
<span><t t-esc="props.task.text"/></span>
</div>`;
static props = ["task"];
}
// -------------------------------------------------------------------------
// App Component
// Root Component
// -------------------------------------------------------------------------
const APP_TEMPLATE = xml /* xml */`
class Root extends Component {
static template = xml /* xml */`
<div class="task-list">
<t t-foreach="tasks" t-as="task" t-key="task.id">
<Task task="task"/>
</t>
<t t-foreach="tasks" t-as="task" t-key="task.id">
<Task task="task"/>
</t>
</div>`;
class App extends Component {
static template = APP_TEMPLATE;
static components = { Task };
tasks = [
@@ -274,14 +263,9 @@ class App extends Component {
}
// -------------------------------------------------------------------------
// Setup code
// Setup
// -------------------------------------------------------------------------
function setup() {
owl.config.mode = "dev";
mount(App, { target: document.body });
}
whenReady(setup);
mount(Root, document.body, {dev: true});
```
A lot of stuff happened here:
@@ -290,24 +274,22 @@ A lot of stuff happened here:
- whenever we define a sub component, it needs to be added to the static
[`components`](../reference/component.md#static-properties)
key of its parent, so Owl can get a reference to it,
- the templates have been extracted out of the components, to make it easier to
differentiate the "view/template" code from the "script/behavior" code,
- the `Task` component has a `props` key: this is only useful for validation
purpose. It says that each `Task` should be given exactly one prop, named
`task`. If this is not the case, Owl will throw an
[error](../reference/props_validation.md). This is extremely
[error](../reference/props.md#props-validation). This is extremely
useful when refactoring components
- finally, to activate the props validation, we need to set Owl's
[mode](../reference/config.md#mode) to `dev`. This is done in the `setup`
function. Note that this should be removed when an app is used in a real
[mode](../reference/app.md#configuration) to `dev`. This is done in the last argument
of the `mount` function. Note that this should be removed when an app is used in a real
production environment, since `dev` mode is slightly slower, due to extra
checks and validations.
## 6. Adding tasks (part 1)
We still use a list of hardcoded tasks. It's really time to give the user a way
to add tasks himself. The first step is to add an input to the `App` component.
But this input will be outside of the task list, so we need to adapt `App`
to add tasks himself. The first step is to add an input to the `Root` component.
But this input will be outside of the task list, so we need to adapt `Root`
template, js, and css:
```xml
@@ -325,9 +307,9 @@ template, js, and css:
addTask(ev) {
// 13 is keycode for ENTER
if (ev.keyCode === 13) {
const title = ev.target.value.trim();
const text = ev.target.value.trim();
ev.target.value = "";
console.log('adding task', title);
console.log('adding task', text);
// todo
}
}
@@ -356,10 +338,9 @@ task. Notice that when you load the page, the input is not focused. But adding
tasks is a core feature of a task list, so let us make it as fast as possible by
focusing the input.
Since `App` is a component, it has a
[`mounted` lifecycle method](../reference/component.md#lifecycle) that we can
implement. We will also need to get a reference to the input, by using the
`t-ref` directive with the [`useRef`](../reference/hooks.md#useref) hook:
We need to execute code when the `Root` component is ready (mounted). Let's do
that using the `onMounted` hook. We will also need to get a reference to the
input, by using the `t-ref` directive with the [`useRef`](../reference/hooks.md#useref) hook:
```xml
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
@@ -367,22 +348,21 @@ implement. We will also need to get a reference to the input, by using the
```js
// on top of file:
const { useRef } = owl.hooks;
const { Component, mount, xml, useRef, onMounted } = owl;
```
```js
// in App
inputRef = useRef("add-input");
mounted() {
this.inputRef.el.focus();
setup() {
const inputRef = useRef("add-input");
onMounted(() => inputRef.el.focus());
}
```
The `inputRef` is defined as a class field, so it is equivalent to defining it
in the constructor. It simply instructs Owl to keep a reference to anything with
the corresponding `t-ref` keyword. We then implement the `mounted` lifecycle
method, where we now have an active reference that we can use to focus the input.
This is a very common situation: whenever we need to perform some actions depending
on the lifecycle of a component, we need to do it in the `setup` method, by using
one of the lifecycle hook. Here, we first get a reference to the `inputRef`,
then in the `onMounted` hook, we simply focus the html element.
## 7. Adding tasks (part 2)
@@ -403,12 +383,12 @@ Now, the `addTask` method can be implemented:
addTask(ev) {
// 13 is keycode for ENTER
if (ev.keyCode === 13) {
const title = ev.target.value.trim();
const text = ev.target.value.trim();
ev.target.value = "";
if (title) {
if (text) {
const newTask = {
id: this.nextId++,
title: title,
text: text,
isCompleted: false,
};
this.tasks.push(newTask);
@@ -426,7 +406,7 @@ the user interface. We can fix the issue by making `tasks` reactive, with the
```js
// on top of the file
const { useRef, useState } = owl.hooks;
const { Component, mount, xml, useRef, onMounted, useState } = owl;
// replace the task definition in App with the following:
tasks = useState([]);
@@ -441,12 +421,8 @@ did not change in opacity. This is because there is no code to modify the
`isCompleted` flag.
Now, this is an interesting situation: the task is displayed by the `Task`
component, but it is not the owner of its state, so it cannot modify it. Instead,
we want to communicate the request to toggle a task to the `App` component.
Since `App` is a parent of `Task`, we can
[trigger](../reference/event_handling.md) an event in `Task` and listen
for it in `App`.
component, but it is not the owner of its state, so ideally, it should not modify it.
However, for now, that's what we will do (this will be improved in a later step).
In `Task`, change the `input` to:
```xml
@@ -457,36 +433,23 @@ and add the `toggleTask` method:
```js
toggleTask() {
this.trigger('toggle-task', {id: this.props.task.id});
}
```
We now need to listen for that event in the `App` template:
```xml
<div class="task-list" t-on-toggle-task="toggleTask">
```
and implement the `toggleTask` code:
```js
toggleTask(ev) {
const task = this.tasks.find(t => t.id === ev.detail.id);
task.isCompleted = !task.isCompleted;
this.props.task.isCompleted = !this.props.task.isCompleted;
}
```
## 9. Deleting tasks
Let us now add the possibility do delete tasks. To do that, we first need to add
a trash icon on each task, then we will proceed just like in the previous section.
Let us now add the possibility do delete tasks. This is different from the previous
feature: deleting task has to be done on the task itself, but the actual operation
need to be done on the task list. So, we need to communicate the request to the
`Root` component. This is usually done by providing a callback in a prop.
First, let us update the `Task` template, css and js:
```xml
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
<input type="checkbox" t-att-checked="props.task.isCompleted" t-on-click="toggleTask"/>
<span><t t-esc="props.task.title"/></span>
<span><t t-esc="props.task.text"/></span>
<span class="delete" t-on-click="deleteTask">🗑</span>
</div>
```
@@ -515,218 +478,230 @@ First, let us update the `Task` template, css and js:
```
```js
static props = ["task", "onDelete"];
deleteTask() {
this.trigger('delete-task', {id: this.props.task.id});
this.props.onDelete(this.props.task);
}
```
And now, we need to listen to the `delete-task` event in `App`:
And now, we need to provide the `onDelete` callback to each tasks in the `Root`
component:
```xml
<div class="task-list" t-on-toggle-task="toggleTask" t-on-delete-task="deleteTask">
<Task task="task" onDelete.bind="deleteTask"/>
```
```js
deleteTask(ev) {
const index = this.tasks.findIndex(t => t.id === ev.detail.id);
deleteTask(task) {
const index = this.tasks.findIndex(t => t.id === task.id);
this.tasks.splice(index, 1);
}
```
Notice that the `onDelete` prop is defined with a `.bind` suffix: this is a special
suffix that makes sure the function callback is bound to the component.
Notice also that we have two functions named `deleteTask`. The one in the Task
component just delegates the work to the Root component that owns the task list
via the `onDelete` property.
## 10. Using a store
Looking at the code, it is apparent that we now have code to handle tasks
scattered in more than one place. Also, it mixes UI code and business logic
code. Owl has a way to manage state separately from the user interface: a
[`Store`](../reference/store.md).
Looking at the code, it is apparent that all the code handling tasks is scattered
all around the application. Also, it mixes UI code and business logic
code. Owl does not provide any high level abstraction to manage business logic,
but it is easy to do it with the basic reactivity primitives (`useState` and `reactive`).
Let us use it in our application. This is a pretty large refactoring (for our
application), since it involves extracting all task related code out of the
components. Here is the new content of the `app.js` file:
Let us use it in our application to implement a central store. This is a pretty
large refactoring (for our application), since it involves extracting all task
related code out of the components. Here is the new content of the `app.js` file:
```js
const { Component, Store, mount } = owl;
const { xml } = owl.tags;
const { whenReady } = owl.utils;
const { useRef, useDispatch, useStore } = owl.hooks;
const { Component, mount, xml, useRef, onMounted, useState, reactive, useEnv } = owl;
// -------------------------------------------------------------------------
// Store
// -------------------------------------------------------------------------
const actions = {
addTask({ state }, title) {
title = title.trim();
if (title) {
function useStore() {
const env = useEnv();
return useState(env.store);
}
// -------------------------------------------------------------------------
// TaskList
// -------------------------------------------------------------------------
class TaskList {
nextId = 1;
tasks = [];
addTask(text) {
text = text.trim();
if (text) {
const task = {
id: state.nextId++,
title: title,
id: this.nextId++,
text: text,
isCompleted: false,
};
state.tasks.push(task);
this.tasks.push(task);
}
},
toggleTask({ state }, id) {
const task = state.tasks.find((t) => t.id === id);
}
toggleTask(task) {
task.isCompleted = !task.isCompleted;
},
deleteTask({ state }, id) {
const index = state.tasks.findIndex((t) => t.id === id);
state.tasks.splice(index, 1);
},
};
const initialState = {
nextId: 1,
tasks: [],
};
}
deleteTask(task) {
const index = this.tasks.findIndex((t) => t.id === task.id);
this.tasks.splice(index, 1);
}
}
function createTaskStore() {
return reactive(new TaskList());
}
// -------------------------------------------------------------------------
// Task Component
// -------------------------------------------------------------------------
const TASK_TEMPLATE = xml/* xml */ `
class Task extends Component {
static template = xml/* xml */ `
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
<input type="checkbox" t-att-checked="props.task.isCompleted"
t-on-click="dispatch('toggleTask', props.task.id)"/>
<span><t t-esc="props.task.title"/></span>
<span class="delete" t-on-click="dispatch('deleteTask', props.task.id)">🗑</span>
<input type="checkbox" t-att-checked="props.task.isCompleted" t-on-click="() => store.toggleTask(props.task)"/>
<span><t t-esc="props.task.text"/></span>
<span class="delete" t-on-click="() => store.deleteTask(props.task)">🗑</span>
</div>`;
class Task extends Component {
static template = TASK_TEMPLATE;
static props = ["task"];
dispatch = useDispatch();
setup() {
this.store = useStore();
}
}
// -------------------------------------------------------------------------
// App Component
// Root Component
// -------------------------------------------------------------------------
const APP_TEMPLATE = xml/* xml */ `
class Root extends Component {
static template = xml/* xml */ `
<div class="todo-app">
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
<div class="task-list">
<t t-foreach="tasks" t-as="task" t-key="task.id">
<Task task="task"/>
</t>
</div>
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
<div class="task-list">
<t t-foreach="store.tasks" t-as="task" t-key="task.id">
<Task task="task"/>
</t>
</div>
</div>`;
class App extends Component {
static template = APP_TEMPLATE;
static components = { Task };
inputRef = useRef("add-input");
tasks = useStore((state) => state.tasks);
dispatch = useDispatch();
mounted() {
this.inputRef.el.focus();
setup() {
const inputRef = useRef("add-input");
onMounted(() => inputRef.el.focus());
this.store = useStore();
}
addTask(ev) {
// 13 is keycode for ENTER
if (ev.keyCode === 13) {
this.dispatch("addTask", ev.target.value);
this.store.addTask(ev.target.value);
ev.target.value = "";
}
}
}
// -------------------------------------------------------------------------
// Setup code
// Setup
// -------------------------------------------------------------------------
function setup() {
owl.config.mode = "dev";
const store = new Store({ actions, state: initialState });
App.env.store = store;
mount(App, { target: document.body });
}
whenReady(setup);
const env = {
store: createTaskStore(),
};
mount(Root, document.body, { dev: true, env });
```
## 11-Saving tasks in local storage
## 11. Saving tasks in local storage
Now, our TodoApp works great, except if the user closes or refresh the browser!
It is really inconvenient to only keep the state of the application in memory.
To fix this, we will save the tasks in the local storage. With our current
codebase, it is a simple change: only the setup code needs to be updated.
codebase, it is a simple change: we need to save tasks to local storage and
listen to any change.
```js
function makeStore() {
const localState = window.localStorage.getItem("todoapp");
const state = localState ? JSON.parse(localState) : initialState;
const store = new Store({ state, actions });
store.on("update", null, () => {
localStorage.setItem("todoapp", JSON.stringify(store.state));
});
return store;
class TaskList {
constructor(tasks) {
this.tasks = tasks || [];
const taskIds = this.tasks.map((t) => t.id);
this.nextId = taskIds.length ? Math.max(...taskIds) + 1 : 1;
}
// ...
}
function setup() {
owl.config.mode = "dev";
const env = { store: makeStore() };
mount(App, { target: document.body, env });
function createTaskStore() {
const saveTasks = () => localStorage.setItem("todoapp", JSON.stringify(taskStore.tasks));
const initialTasks = JSON.parse(localStorage.getItem("todoapp") || "[]");
const taskStore = reactive(new TaskList(initialTasks), saveTasks);
saveTasks();
return taskStore;
}
```
The key point is to use the fact that the store is an
[`EventBus`](../reference/event_bus.md) which triggers an `update` event
whenever it is updated.
The key point is that the `reactive` function takes a callback that will be called
every time an observed value is changed. Note that we need to call the `saveTasks`
method initially to make sure we observe all current values.
## 12. Filtering tasks
We are almost done, we can add/update/delete tasks. The only missing feature is
the possibility to display the task according to their completed status. We will
need to keep track of the state of the filter in `App`, then filter the visible
need to keep track of the state of the filter in `Root`, then filter the visible
tasks according to its value.
```js
// on top of file, readd useState:
const { useRef, useDispatch, useState, useStore } = owl.hooks;
// in App:
filter = useState({value: "all"})
get displayedTasks() {
switch (this.filter.value) {
case "active": return this.tasks.filter(t => !t.isCompleted);
case "completed": return this.tasks.filter(t => t.isCompleted);
case "all": return this.tasks;
}
}
setFilter(filter) {
this.filter.value = filter;
}
```
Finally, we need to display the visible filters. We can do that, and at the
same time, display the number of tasks in a small panel below the main list:
```xml
<div class="todo-app">
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
<div class="task-list">
class Root extends Component {
static template = xml /* xml */`
<div class="todo-app">
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
<div class="task-list">
<t t-foreach="displayedTasks" t-as="task" t-key="task.id">
<Task task="task"/>
<Task task="task"/>
</t>
</div>
<div class="task-panel" t-if="tasks.length">
</div>
<div class="task-panel" t-if="store.tasks.length">
<div class="task-counter">
<t t-esc="displayedTasks.length"/>
<t t-if="displayedTasks.length lt tasks.length">
/ <t t-esc="tasks.length"/>
</t>
task(s)
<t t-esc="displayedTasks.length"/>
<t t-if="displayedTasks.length lt store.tasks.length">
/ <t t-esc="store.tasks.length"/>
</t>
task(s)
</div>
<div>
<span t-foreach="['all', 'active', 'completed']"
t-as="f" t-key="f"
t-att-class="{active: filter.value===f}"
t-on-click="setFilter(f)"
t-esc="f"/>
<span t-foreach="['all', 'active', 'completed']"
t-as="f" t-key="f"
t-att-class="{active: filter.value===f}"
t-on-click="() => this.setFilter(f)"
t-esc="f"/>
</div>
</div>
</div>
</div>
</div>`;
setup() {
...
this.filter = useState({ value: "all" });
}
get displayedTasks() {
const tasks = this.store.tasks;
switch (this.filter.value) {
case "active": return tasks.filter(t => !t.isCompleted);
case "completed": return tasks.filter(t => t.isCompleted);
case "all": return tasks;
}
}
setFilter(filter) {
this.filter.value = filter;
}
}
```
```css
@@ -751,8 +726,8 @@ same time, display the number of tasks in a small panel below the main list:
}
```
Notice here that we set dynamically the class of the filter with the object
syntax: each key is a class that we want to set if its value is truthy.
Notice here that we set dynamically the css class of the filter with the object
syntax.
## 13. The Final Touch
@@ -767,16 +742,16 @@ the user experience.
}
```
2. Make the title of a task clickable, to toggle its checkbox:
2. Make the text of a task clickable, to toggle its checkbox:
```xml
<input type="checkbox" t-att-checked="props.task.isCompleted"
t-att-id="props.task.id"
t-on-click="dispatch('toggleTask', props.task.id)"/>
<label t-att-for="props.task.id"><t t-esc="props.task.title"/></label>
t-on-click="() => store.toggleTask(props.task)"/>
<label t-att-for="props.task.id"><t t-esc="props.task.text"/></label>
```
3. Strike the title of completed task:
3. Strike the text of completed task:
```css
.task.done label {
@@ -799,151 +774,155 @@ For reference, here is the final code:
<meta charset="UTF-8" />
<title>OWL Todo App</title>
<link rel="stylesheet" href="app.css" />
</head>
<body>
<script src="owl.js"></script>
<script src="app.js"></script>
</head>
<body></body>
</body>
</html>
```
```js
(function () {
const { Component, Store, mount } = owl;
const { xml } = owl.tags;
const { whenReady } = owl.utils;
const { useRef, useDispatch, useState, useStore } = owl.hooks;
const { Component, mount, xml, useRef, onMounted, useState, reactive, useEnv } = owl;
// -------------------------------------------------------------------------
// Store
// -------------------------------------------------------------------------
const actions = {
addTask({ state }, title) {
title = title.trim();
if (title) {
function useStore() {
const env = useEnv();
return useState(env.store);
}
// -------------------------------------------------------------------------
// TaskList
// -------------------------------------------------------------------------
class TaskList {
constructor(tasks) {
this.tasks = tasks || [];
const taskIds = this.tasks.map((t) => t.id);
this.nextId = taskIds.length ? Math.max(...taskIds) + 1 : 1;
}
addTask(text) {
text = text.trim();
if (text) {
const task = {
id: state.nextId++,
title: title,
id: this.nextId++,
text: text,
isCompleted: false,
};
state.tasks.push(task);
this.tasks.push(task);
}
},
toggleTask({ state }, id) {
const task = state.tasks.find((t) => t.id === id);
task.isCompleted = !task.isCompleted;
},
deleteTask({ state }, id) {
const index = state.tasks.findIndex((t) => t.id === id);
state.tasks.splice(index, 1);
},
};
}
const initialState = {
nextId: 1,
tasks: [],
};
toggleTask(task) {
task.isCompleted = !task.isCompleted;
}
deleteTask(task) {
const index = this.tasks.findIndex((t) => t.id === task.id);
this.tasks.splice(index, 1);
}
}
function createTaskStore() {
const saveTasks = () => localStorage.setItem("todoapp", JSON.stringify(taskStore.tasks));
const initialTasks = JSON.parse(localStorage.getItem("todoapp") || "[]");
const taskStore = reactive(new TaskList(initialTasks), saveTasks);
saveTasks();
return taskStore;
}
// -------------------------------------------------------------------------
// Task Component
// -------------------------------------------------------------------------
const TASK_TEMPLATE = xml/* xml */ `
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
<input type="checkbox" t-att-checked="props.task.isCompleted"
t-att-id="props.task.id"
t-on-click="dispatch('toggleTask', props.task.id)"/>
<label t-att-for="props.task.id"><t t-esc="props.task.title"/></label>
<span class="delete" t-on-click="dispatch('deleteTask', props.task.id)">🗑</span>
</div>`;
class Task extends Component {
static template = TASK_TEMPLATE;
static template = xml/* xml */ `
<div class="task" t-att-class="props.task.isCompleted ? 'done' : ''">
<input type="checkbox"
t-att-id="props.task.id"
t-att-checked="props.task.isCompleted"
t-on-click="() => store.toggleTask(props.task)"/>
<label t-att-for="props.task.id"><t t-esc="props.task.text"/></label>
<span class="delete" t-on-click="() => store.deleteTask(props.task)">🗑</span>
</div>`;
static props = ["task"];
dispatch = useDispatch();
setup() {
this.store = useStore();
}
}
// -------------------------------------------------------------------------
// App Component
// Root Component
// -------------------------------------------------------------------------
const APP_TEMPLATE = xml/* xml */ `
<div class="todo-app">
class Root extends Component {
static template = xml/* xml */ `
<div class="todo-app">
<input placeholder="Enter a new task" t-on-keyup="addTask" t-ref="add-input"/>
<div class="task-list">
<Task t-foreach="displayedTasks" t-as="task" t-key="task.id" task="task"/>
<t t-foreach="displayedTasks" t-as="task" t-key="task.id">
<Task task="task"/>
</t>
</div>
<div class="task-panel" t-if="tasks.length">
<div class="task-counter">
<t t-esc="displayedTasks.length"/>
<t t-if="displayedTasks.length lt tasks.length">
/ <t t-esc="tasks.length"/>
</t>
task(s)
</div>
<div>
<span t-foreach="['all', 'active', 'completed']"
t-as="f" t-key="f"
t-att-class="{active: filter.value===f}"
t-on-click="setFilter(f)"
t-esc="f"/>
</div>
<div class="task-panel" t-if="store.tasks.length">
<div class="task-counter">
<t t-esc="displayedTasks.length"/>
<t t-if="displayedTasks.length lt store.tasks.length">
/ <t t-esc="store.tasks.length"/>
</t>
task(s)
</div>
<div>
<span t-foreach="['all', 'active', 'completed']"
t-as="f" t-key="f"
t-att-class="{active: filter.value===f}"
t-on-click="() => this.setFilter(f)"
t-esc="f"/>
</div>
</div>
</div>`;
class App extends Component {
static template = APP_TEMPLATE;
</div>`;
static components = { Task };
inputRef = useRef("add-input");
tasks = useStore((state) => state.tasks);
filter = useState({ value: "all" });
dispatch = useDispatch();
mounted() {
this.inputRef.el.focus();
setup() {
const inputRef = useRef("add-input");
onMounted(() => inputRef.el.focus());
this.store = useStore();
this.filter = useState({ value: "all" });
}
addTask(ev) {
// 13 is keycode for ENTER
if (ev.keyCode === 13) {
this.dispatch("addTask", ev.target.value);
this.store.addTask(ev.target.value);
ev.target.value = "";
}
}
get displayedTasks() {
const tasks = this.store.tasks;
switch (this.filter.value) {
case "active":
return this.tasks.filter((t) => !t.isCompleted);
return tasks.filter((t) => !t.isCompleted);
case "completed":
return this.tasks.filter((t) => t.isCompleted);
return tasks.filter((t) => t.isCompleted);
case "all":
return this.tasks;
return tasks;
}
}
setFilter(filter) {
this.filter.value = filter;
}
}
// -------------------------------------------------------------------------
// Setup code
// Setup
// -------------------------------------------------------------------------
function makeStore() {
const localState = window.localStorage.getItem("todoapp");
const state = localState ? JSON.parse(localState) : initialState;
const store = new Store({ state, actions });
store.on("update", null, () => {
localStorage.setItem("todoapp", JSON.stringify(store.state));
});
return store;
}
function setup() {
owl.config.mode = "dev";
const env = { store: makeStore() };
mount(App, { target: document.body, env });
}
whenReady(setup);
const env = { store: createTaskStore() };
mount(Root, document.body, { dev: true, env });
})();
```
+68
View File
@@ -0,0 +1,68 @@
# 🦉 Notes On Owl Architecture 🦉
We explain here how Owl is designed
Warning: these notes are technical by nature, and intended for people working
on Owl (or interested in understanding its design).
## Overview
Roughly speaking, Owl has 5 main parts:
- a virtual dom system (in `src/blockdom`)
- a component system (in `src/component`)
- a template compiler (located in the `src/compiler` folder)
- a small runtime code to tie them together (in `src/app`)
- a reactivity system (in `src/reactivity.ts`)
There are some other files, but the core of Owl can be understood with these
five main parts.
The virtual dom is an optimized virtual dom based on blocks, which supports
multi blocks (for fragments). Everything that owl renders is internally
represented by a virtual node. The job of the virtual dom is to efficiently
represent the current state of the application, and to build an actual DOM
representation when needed, or update the DOM whenever it is needed.
- some other helpers/smaller scale stuff
A rendering occurs in two phases:
- virtual rendering: this generates the virtual dom in memory, asynchronously
- patch: applies a virtual tree to the screen (synchronously)
There are several classes involved in a rendering:
- components
- a scheduler
- fibers: small objects containing some metadata, associated with a rendering of
a specific component
Components are organized in a dynamic component tree, visible in the user
interface. Whenever a rendering is initiated in a component `C`:
- a fiber is created on `C` with the rendering props information
- the virtual rendering phase starts on C (will asynchronously render all the
child components)
- the fiber is added to the scheduler, which will poll continuously, every
animation frame, if the fiber is done
- once it is done, the scheduler will call the task callback, which will apply
the patch (if it was not cancelled in the meantime).
# 🦉 VDom 🦉
Owl is a declarative component system: we declare the structure of the component
tree, and Owl will translate that to a list of imperative operations. This
translation is done by a virtual dom. This is the low level layer of Owl, most
developer will not need to call directly the virtual dom functions.
The main idea behind a virtual dom is to keep a in-memory representation of the
DOM (called a virtual node), and whenever some change is needed, to regenerate
a new representation, compute the difference between the old and the new, then
apply the changes.
`vdom` exports two functions:
- `h`: create a new virtual node
- `patch`: compare two virtual nodes, and apply the difference.
Note: Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
+5 -95
View File
@@ -14,8 +14,7 @@ discussed, feel free to open an issue/submit a PR to correct this text.
- [Tooling/Build Step](#toolingbuild-step)
- [Templating](#templating)
- [Asynchronous rendering](#asynchronous-rendering)
- [Reactiveness](#reactiveness)
- [State Management](#state-management)
- [Reactivity](#reactivity)
- [Hooks](#hooks)
## Size
@@ -79,7 +78,7 @@ additional tools, we made a lot of effort to make the most of the web platform.
For example, Owl uses the standard `xml` parser that comes with every browser.
Because of that, Owl did not have to write its own template parser. Another
example is the [`xml`](../reference/tags.md#xml-tag) tag helper function, which makes use of
example is the [`xml`](../reference/templates.md#inline-templates) tag helper function, which makes use of
native template literals to allow in a natural way to write `xml` templates
directly in the javascript code. This can be easily integrated with editor
plugins to have autocompletion inside the template.
@@ -127,7 +126,7 @@ structured than a template language. Note that the tooling is quite impressive:
there is a syntax highlighter for jsx here on github!
By comparison, here is the equivalent Owl component, written with the
[`xml`](../reference/tags.md#xml-tag) tag helper:
[`xml`](../reference/templates.md#inline-templates) tag helper:
```js
class Clock extends Component {
@@ -173,7 +172,7 @@ more convoluted. For example, in Vue, you need to use a dynamic import keyword
that needs to be transpiled at build time in order for the component to be loaded
asynchronously (see [the documentation](https://vuejs.org/v2/guide/components-dynamic-async.html#Async-Components)).
## Reactiveness
## Reactivity
React has a simple model: whenever the state changes, it is
replaced with a new state (via the `setState` method). Then, the DOM is patched.
@@ -189,95 +188,6 @@ with a `Proxy`, which means that it is totally transparent to the developers.
Adding new keys is supported. Once any part of the state has been changed, a
rendering is scheduled in the next microtask tick (promise queue).
## State Management
Managing the state of an application is a tricky issue. Many solutions have
been proposed these last few years. It also depends on the kind of application we
are talking about. A small application may not need much more than a simple
object to contain its state.
However, there are some common solutions for React and Vue: redux and vuex.
Both of them are a centralized store that own the state, and they dictate how
the state can be mutated.
**Redux**
In Redux, the state is mutated by reducers. Reducers are functions
that modify the state by returning a different object:
```javascript
...
switch (action.type) {
case ADD_TODO: {
const { id, content } = action.payload;
return {
...state,
allIds: [...state.allIds, id],
byIds: {
...state.byIds,
[id]: {
content,
completed: false
}
}
};
}
```
This is a little bit awkward to write, but this allows the component system to
check if a part of the state was changed. This is exactly what is done by the
`connect` function: it create a _connected_ component, which is subscribed to
the state and triggers a rerender if some part of the state was modified.
**VueX**
VueX is based on a different principle: the state is mutated through
some special functions (the mutations), which modify the state in place:
```javascript
function ({state}, payload) {
const { id, content } = payload;
const message = {id, content, completed: false};
state.messages.push(message)
}
```
This is simpler, but there is a little bit more happening behind the scene:
each key from the state is silently replaced by getters and setters, and VueX
keeps track of who get data, and retrigger a render when it was changed.
**Owl**
Owl store is a little bit like a mix of redux and vuex: it has actions (but not
mutations), and like VueX, it keeps track of the state changes. However, it does
not notify a component when the state changes. Instead, components need to connect
to the store like in redux, with the `useStore` hook (see the [store documentation](../reference/store.md#connecting-a-component)).
```javascript
const actions = {
increment({ state }, val) {
state.counter.value += val;
},
};
const state = {
counter: { value: 0 },
};
const store = new owl.Store({ state, actions });
class Counter extends Component {
static template = xml`
<button t-name="Counter" t-on-click="dispatch('increment')">
Click Me! [<t t-esc="counter.value"/>]
</button>`;
counter = useStore((state) => state.counter);
dispatch = useDispatch();
}
Counter.env.store = store;
const counter = new Counter();
```
## Hooks
[Hooks](https://reactjs.org/docs/hooks-intro.html#motivation) recently took over
@@ -342,4 +252,4 @@ class Example extends Component {
Since the Owl framework had hooks from early in its life, its main APIs
are designed to be interacted with hooks from the start. For example, the
`Context` and `Store` abstractions.
`Context` abstraction.
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# 🦉 Notes On Owl Compiled Templates 🦉
This page will explain what an Owl compiled template look like. This is a
technical document intended for developers interested in understanding how Owl
works internally.
Broadly speaking, Owl compiles templates into a javascript function (a closure)
that returns a function (the "render" function). The point of the closure is to
have a place to store all values specific to the template (in particular, "blocks").
Once a template is compiled, its closure function is called once to get the
render function, and from then on, only the render function is used.
The render function takes some context (and some additional information) and
return a virtual dom representation of the rendered template, as a block tree.
A block tree is a very light weight representation that only contains the dynamic
part of the template, and its structure. It is actually independant of the
static part of the templates (which are contained in the blocks captured by the
closure). This means that the work performed at render time is only to collect
dynamic data, and to describe the block structure of the result.
It looks like this, in pseudo code:
```js
function closure(bdom, helpers) {
// here is some place to put stuff specific to the template, such as
// blocks
...
return function render(context, node, key) {
// only build here all dynamic parts of the template
// build a block tree
return tree;
}
}
```
Now, let us see an example. Consider the following template:
```xml
<div class="some-class">
<div class="blabla">
<span><t t-esc="state.value"/></span>
</div>
<t t-if="state.info">
<p class="info" t-att-class="someAttribute">
<t t-esc="state.info"/>
</p>
</t>
<SomeComponent value="value"/>
</div>
```
If you look carefully, there are 5 dynamic things:
- a text value (the first `t-esc`),
- a sub block (the `t-if`),
- a dynamic attribute (the `t-att-class` attribute),
- another text value (the second `t-esc`),
- and finally, a sub component
Here is the compiled code for this template:
```js
function closure(bdom, helpers) {
let { text, createBlock, list, multi, html, toggler, component, comment } = bdom;
let block1 = createBlock(
`<div class="some-class"><div class="blabla"><span><block-text-0/></span></div><block-child-0/><block-child-1/></div>`
);
let block2 = createBlock(`<p class="info" block-attribute-0="class"><block-text-1/></p>`);
return function render(ctx, node, key = "") {
let b2, b3;
let txt1 = ctx["state"].value;
if (ctx["state"].info) {
let attr1 = ctx["someAttribute"];
let txt2 = ctx["state"].info;
b2 = block2([attr1, txt2]);
}
b3 = component(`SomeComponent`, { value: ctx["value"] }, key + `__1`, node, ctx);
return block1([txt1], [b2, b3]);
};
}
```
The values captured in the closure capture the static part of the template: we
define here two blocks (which contains a template node, that can be deep cloned
whenever a block is mounted). Then the render function only describes the block
tree structure of the result, depending on the context. This means that we
minimize the amount of work done at render time.
Then, when we want to patch the dom, Owl will uses the `patch` function from
blockdom, which then will diff the block tree, and deep clone new blocks whenever
a new block is inserted, keep track of dynamic parts of each block, and update
them accordingly.
With this design, the cost of rendering a template is proportional to the number
of dynamic values, and not to the size of the template.
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# 🦉 Rendering Pipeline 🦉
We explain here how Owl is designed, from the perspective of its rendering
pipeline.
Warning: these notes are technical by nature, and intended for people working
on Owl (or interested in understanding its design).
## Overview
A rendering occurs in two phases:
- virtual rendering: this generates the virtual dom in memory, asynchronously
- patch: applies a virtual tree to the screen (synchronously)
There are several classes involved in a rendering:
- components
- a scheduler
- fibers: small objects containing some metadata, associated with a rendering of
a specific component
Components are organized in a dynamic component tree, visible in the user
interface. Whenever a rendering is initiated in a component `C`:
- a fiber is created on `C` with the rendering props information
- the virtual rendering phase starts on C (will asynchronously render all the
child components)
- the fiber is added to the scheduler, which will poll continuously, every
animation frame, if the fiber is done
- once it is done, the scheduler will call the task callback, which will apply
the patch (if it was not cancelled in the meantime).
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# 🦉 VDom 🦉
Owl is a declarative component system: we declare the structure of the component
tree, and Owl will translate that to a list of imperative operations. This
translation is done by a virtual dom. This is the low level layer of Owl, most
developer will not need to call directly the virtual dom functions.
The main idea behind a virtual dom is to keep a in-memory representation of the
DOM (called a virtual node), and whenever some change is needed, to regenerate
a new representation, compute the difference between the old and the new, then
apply the changes.
`vdom` exports two functions:
- `h`: create a new virtual node
- `patch`: compare two virtual nodes, and apply the difference.
Note: Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
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# 🦉 OWL Documentation 🦉
# 🦉 Owl overview 🦉
## Learning Owl
Here is a list of everything exported by the Owl library:
Are you new to Owl? This is the place to start!
Main entities:
- [Tutorial: create a TodoList application](learning/tutorial_todoapp.md)
- [Quick Overview](learning/overview.md)
- [How to start an Owl project](learning/quick_start.md)
- [How to test Components](learning/how_to_test.md)
- [How to write Single File Components](learning/how_to_write_sfc.md)
- [How to write debug Owl applications](learning/how_to_debug.md)
- [`App`](reference/app.md): represent an Owl application (mainly a root component,a set of templates, and a config)
- [`Component`](reference/component.md): the main class to define a concrete Owl component
- [`mount`](reference/app.md#mount-helper): main entry point for most application: mount a component to a target
- [`xml`](reference/templates.md#inline-templates): helper to define an inline template
## Reference
Reactivity
You will find here a complete reference of every feature, class or object
provided by Owl.
- [`useState`](reference/reactivity.md#usestate): create a reactive object (hook, linked to a specific component)
- [`reactive`](reference/reactivity.md#reactive): create a reactive object (not linked to any component)
- [`markRaw`](reference/reactivity.md#markraw): mark an object or array so that it is ignored by the reactivity system
- [`toRaw`](reference/reactivity.md#toraw): given a reactive objet, return the raw (non reactive) underlying object
- [Animations](reference/animations.md)
- [Browser](reference/browser.md)
- [Component](reference/component.md)
- [Content](reference/content.md)
- [Concurrency Model](reference/concurrency_model.md)
- [Configuration](reference/config.md)
- [Context](reference/context.md)
- [Environment](reference/environment.md)
- [Event Bus](reference/event_bus.md)
- [Event Handling](reference/event_handling.md)
- [Error Handling](reference/error_handling.md)
- [Hooks](reference/hooks.md)
- [Mounting a component](reference/mounting.md)
- [Miscellaneous Components](reference/misc.md)
- [Observer](reference/observer.md)
- [Props](reference/props.md)
- [Props Validation](reference/props_validation.md)
- [QWeb Templating Language](reference/qweb_templating_language.md)
- [QWeb Engine](reference/qweb_engine.md)
- [Router](reference/router.md)
- [Store](reference/store.md)
- [Slots](reference/slots.md)
- [Tags](reference/tags.md)
- [Utils](reference/utils.md)
Lifecycle hooks:
## Other Topics
- [`onWillStart`](reference/component.md#willstart): hook to define asynchronous code that should be executed before component is rendered
- [`onMounted`](reference/component.md#mounted): hook to define code that should be executed when component is mounted
- [`onWillPatch`](reference/component.md#willpatch): hook to define code that should be executed before component is patched
- [`onWillUpdateProps`](reference/component.md#willupdateprops): hook to define code that should be executed before component is updated
- [`onPatched`](reference/component.md#patched): hook to define code that should be executed when component is patched
- [`onWillRender`](reference/component.md#willrender): hook to define code that should be executed before component is rendered
- [`onRendered`](reference/component.md#rendered): hook to define code that should be executed after component is rendered
- [`onWillUnmount`](reference/component.md#willunmount): hook to define code that should be executed before component is unmounted
- [`onWillDestroy`](reference/component.md#willdestroy): hook to define code that should be executed before component is destroyed
- [`onError`](reference/component.md#onerror): hook to define a Owl error handler
This section provides miscellaneous document that explains some topics
which cannot be considered either a tutorial, or reference documentation.
Other hooks:
- [Owl architecture: the Virtual DOM](miscellaneous/vdom.md)
- [Owl architecture: the rendering pipeline](miscellaneous/rendering.md)
- [Comparison with React/Vue](miscellaneous/comparison.md)
- [Why did Odoo built Owl?](miscellaneous/why_owl.md)
- [`useComponent`](reference/hooks.md#usecomponent): return a reference to the current component (useful to create derived hooks)
- [`useEffect`](reference/hooks.md#useeffect): define an effect with its dependencies
- [`useEnv`](reference/hooks.md#useenv): return a reference to the current env
- [`useExternalListener`](reference/hooks.md#useexternallistener): add a listener outside of a component DOM
- [`useRef`](reference/hooks.md#useref): get an object representing a reference (`t-ref`)
- [`useChildSubEnv`](reference/hooks.md#usesubenv-and-usechildsubenv): extend the current env with additional information (for child components)
- [`useSubEnv`](reference/hooks.md#usesubenv-and-usechildsubenv): extend the current env with additional information (for current component and child components)
---
Utility/helpers:
Found an issue in the documentation? A broken link? Some outdated information?
Please open an issue or submit a PR!
- [`EventBus`](reference/utils.md#eventbus): a simple event bus
- [`loadFile`](reference/utils.md#loadfile): an helper to load a file from the server
- [`markup`](reference/templates.md#outputting-data): utility function to define strings that represent html (should not be escaped)
- [`status`](reference/component.md#status-helper): utility function to get the status of a component (new, mounted or destroyed)
- [`validate`](reference/utils.md#validate): validates if an object satisfies a specified schema
- [`whenReady`](reference/utils.md#whenready): utility function to execute code when DOM is ready
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# 🦉 Animations 🦉
Animation is a complex topic. There are many different use cases, and many
solutions and technologies. Owl only supports some basic use cases.
## Simple CSS effects
Sometimes, using pure CSS is enough. For these use cases, Owl is not really
necessary: it just needs to render a DOM element with a specific class. For
example:
```xml
<a class="btn flash" t-on-click="doSomething">Click</a>
```
with the following CSS:
```css
btn {
background-color: gray;
}
.flash {
transition: background 0.5s;
}
.flash:active {
background-color: #41454a;
transition: background 0s;
}
```
will produce a nice flash effect whenever the user clicks (or activates with the
keyboard) the button.
## CSS Transitions
A more complex situation occurs when we want to transition an element in or out
of the page. For example, we may want a fade-in and fade-out effect.
The `t-transition` directive is here to help us. It works on html elements and
on components, by adding and removing some css classes.
To perform useful transition effects, whenever an element appears or disappears,
it is necessary to add/remove some css style or class at some precise moment in
the lifetime of a node. Since this is not easy to do by hand, Owl `t-transition`
directive is there to help.
Whenever a node has a `t-transition` directive, with a `name` value, the following
sequence of events will happen:
At node insertion:
- the css classes `name-enter` and `name-enter-active` will be added directly
when the node is inserted into the DOM.
- on the next animation frame: the css class `name-enter` will be removed and the
class `name-enter-to` will be added (so they can be used to trigger css
transition effects).
- at the end of the transition, `name-enter-to` and `name-enter-active` will be removed.
At node destruction:
- the css classes `name-leave` and `name-leave-active` will be added before the
node is removed to the DOM.
- on the next animation frame: the css class `name-leave` will be removed and the
class `name-leave-to` will be added (so they can be used to trigger css
transition effects).
- at the end of the transition, `name-leave-to` and `name-leave-active` will be removed.
For example, a simple fade in/out effect can be done with this:
```xml
<div>
<div t-if="state.flag" class="square" t-transition="fade">Hello</div>
</div>
```
```css
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.5s;
}
.fade-enter,
.fade-leave-to {
opacity: 0;
}
```
The `t-transition` directive can be applied on a node element or on a component.
Notes:
Owl does not support more than one transition on a single node, so the
`t-transition` expression must be a single value (i.e. no space allowed).
## SCSS Mixins
If you use SCSS, you can use mixins to make generic animations. Here is an exemple with a fade in / fade out animation:
```scss
@mixin animation-fade($time, $name) {
.#{$name}_fade-enter-active,
.#{$name}_fade-active {
transition: all $time;
}
.#{$name}_fade-enter {
opacity: 0;
}
.#{$name}_fade-leave-to {
opacity: 0;
}
}
```
Usage:
```scss
@include animation-fade(0.5s, "o_notification");
```
You can now have in your template:
```xml
<SomeTag t-transition="o_notification_fade"/>
```
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# 🦉 App 🦉
## Content
- [Overview](#overview)
- [API](#api)
- [Configuration](#configuration)
- [`mount` helper](#mount-helper)
- [Loading templates](#loading-templates)
## Overview
Every Owl application has a root element, a set of templates, an environment and
possibly a few other settings. The `App` class is a simple class that represents
all of these elements. Here is an example:
```js
const {Component, App } = owl;
class MyComponent extends Component { ... }
const app = new App(MyComponent, { props: {...}, templates: "..."});
app.mount(document.body);
```
The basic workflow is: create an `App` instance configured with the root
component, the templates, and possibly other settings. Then, we mount that
instance somewhere in the DOM.
## API
- **`constructor(Root[, config])`**: first argument should be a component class (not
an instance), and the optional second argument is a configuration object (see below).
- **`mount(target, options)`**: first argument is an html element, and the optional
second argument is an object with mounting options (see below). Mount the app
to a target in the DOM. Note that this is an asynchronous operation: the `mount`
method returns a promise that resolves to the component instance whenever it
is complete.
The `option` object is an object with the following keys:
- **`position (string)`**: either `first-child` or `last-child`. This option determines
the position of the application in the target: either first or last child.
- **`destroy()`**: destroys the application
## Configuration
The `config` object is an object with some of the following keys:
- **`env (object)`**: if given, this will be the shared `env` given to each component
- **`props (object)`**: the props given to the root component
- **`dev (boolean, default=false)`**: if `true`, the application is rendered in
[`dev` mode](#dev-mode);
- **`test (boolean, default=false)`**: `test` mode is the same as `dev` mode, except
that Owl will not log a message to warn that Owl is in `dev` mode.
- **`translatableAttributes (string[])`**: a list of additional attributes that should
be translated (see [translations](translations.md))
- **`translateFn (function)`**: a function that will be called by owl to translate
templates (see [translations](translations.md))
- **`templates (string | xml document)`**: all the templates that will be used by
the components created by the application.
- **`getTemplate ((s: string) => Element | Function | string | void)`**: a function that will be called by owl when it
needs a template. If undefined is returned, owl looks into the app templates.
- **`warnIfNoStaticProps (boolean, default=false)`**: if true, Owl will log a warning
whenever it encounters a component that does not provide a [static props description](props.md#props-validation).
## `mount` helper
Note that there is a `mount` helper to do that in just a line:
```js
const { mount, Component } = owl;
class MyComponent extends Component {
...
}
mount(MyComponent, document.body, { props: {...}, templates: "..."});
```
Here is the `mount` function signature:
**`mount(Component, target, config)`** with the following arguments:
- **`Component`**: a component class (Root component of the app)
- **`target`**: an html element, where the component will be mounted as last child
- **`config (optional)`**: a config object (the same as the App config object)
Most of the time, the `mount` helper is more convenient, but whenever one needs
a reference to the actual Owl App, then using the `App` class directly is
possible.
## Loading templates
Most applications will need to load templates whenever they start. Here is
what it could look like in practice:
```js
// in the main js file:
const { loadFile, mount } = owl;
// async, so we can use async/await
(async function setup() {
const templates = await loadFile(`/some/endpoint/that/return/templates`);
const env = {
_t: someTranslateFn,
templates,
// possibly other stuff
};
mount(Root, document.body, { env });
})();
```
## Dev mode
Dev mode activates some additional checks and developer amenities:
- [Props validation](./props.md#props-validation) is performed
- [t-foreach](./templates.md#loops) loops check for key unicity
- Lifecycle hooks are wrapped to report their errors in a more developer-friendly way
- onWillStart and onWillUpdateProps will emit a warning in the console when they
take longer than 3 seconds in an effort to ease debugging the presence of deadlocks
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# 🦉 Browser 🦉
## Content
- [Overview](#overview)
- [Browser Content](#browser-content)
## Overview
The browser object contains some browser native APIs, such as `setTimeout`, that
are used by Owl and its utility functions. They are exposed with the intent of
making them mockable if necessary.
```js
owl.browser.setTimeout === window.setTimeout; // return true
```
For now, this object contains some functions that are not used by Owl. They
will eventually be removed in Owl 2.0.
## Browser Content
More specifically, the `browser` object contains the following methods and objects:
- `setTimeout`
- `clearTimeout`
- `setInterval`
- `clearInterval`
- `requestAnimationFrame`
- `random`
- `Date`
- `fetch`
- `localStorage`
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Owl was designed from the very beginning with asynchronous components. This comes
from the `willStart` and the `willUpdateProps` lifecycle hooks. With these
methods, it is possible to build complex highly concurrent applications.
asynchronous hooks, it is possible to build complex highly concurrent applications.
Owl concurrent mode has several benefits: it makes it possible to delay the
rendering until some asynchronous operation is complete, it makes it possible
@@ -35,7 +35,8 @@ two phases: _virtual rendering_ and _patching_.
### Virtual rendering
This phase represent the process of rendering a template, in memory, which create a virtual representation of the desired component html). The output of this phase is a
This phase represent the process of rendering a template, in memory, which creates
a virtual representation of the desired component html). The output of this phase is a
virtual DOM.
It is asynchronous: each subcomponents needs to either be created (so, `willStart`
@@ -94,7 +95,7 @@ component (with some code like `app.mount(document.body)`).
5. The method `mounted` is called recursively on all components in the following
order: `E`, `D`, `C`, `B`, `A`.
**Scenario 2: rerendering a component**. Now, let's assume that the user clicked on some
**Scenario 2: updating a component**. Now, let's assume that the user clicked on some
button in `C`, and this results in a state update, which is supposed to:
- update `D`,
@@ -136,8 +137,7 @@ Here is what Owl will do:
6. `mounted` hook is called on `F`, `patched` hooks are called on `D`, `C`
Tags are very small helpers to make it easy to write inline templates. There is
only one currently available tag: `xml`, but we plan to add other tags later,
such as a `css` tag, which will be used to write [single file components](../learning/how_to_write_sfc.md).
only one currently available tag: `xml`.
### Asynchronous Rendering
@@ -158,26 +158,6 @@ There are two different common problems with Owl asynchronous rendering model:
Here are a few tips on how to work with asynchronous components:
1. Minimize the use of asynchronous components!
2. Maybe move the asynchronous logic in a store, which then triggers (mostly)
synchronous renderings
3. Lazy loading external libraries is a good use case for async rendering. This
2. Lazy loading external libraries is a good use case for async rendering. This
is mostly fine, because we can assume that it will only takes a fraction of a
second, and only once (see [`owl.utils.loadJS`](utils.md#loadjs))
4. For all the other cases, the [`AsyncRoot`](misc.md#asyncroot) component is there to help you. When
this component is met, a new rendering
sub tree is created, such that the rendering of that component (and its
children) is not tied to the rendering of the rest of the interface. It can
be used on an asynchronous component, to prevent it from delaying the
rendering of the whole interface, or on a synchronous one, such that its
rendering isn't delayed by other (asynchronous) components. Note that this
directive has no effect on the first rendering, but only on subsequent ones
(triggered by state or props changes).
```xml
<div t-name="ParentComponent">
<SyncChild />
<AsyncRoot>
<AsyncChild/>
</AsyncRoot>
</div>
```
second, and only once.
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# 🦉 Config 🦉
The Owl framework is designed to work in many situations. However, it is
sometimes necessary to customize some behaviour. This is done by using the
global `config` object. It provides two settings:
- [`mode`](#mode) (default value: `prod`),
- [`enableTransitions`](#enabletransitions) (default value: `true`).
## Mode
By default, Owl is in _production_ mode, this means that it will try to do its
job fast, and skip some expensive operations. However, it is sometimes necessary
to have better information on what is going on, this is the purpose
of the `dev` mode.
Owl has a mode flag, in `owl.config.mode`. Its default value is `prod`, but
it can be set to `dev`:
```js
owl.config.mode = "dev";
```
Note that templates compiled with the `prod` settings will not be recompiled.
So, changing this setting is best done at startup.
An important job done by the `dev` mode is to validate props for each component
creation and update. Also, extra props will cause an error.
## `enableTransitions`
Transitions are usually nice, but they can cause issues in some specific cases,
such as automated tests. It is uncomfortable having to wait for a transition
to end before moving to the next step.
To solve this issue, Owl can be configured to ignore the `t-transition` directive.
To do that, one only needs to set the `enableTransitions` flag to false:
```js
owl.config.enableTransitions = false;
```
Note that it suffers from the same drawback as the "dev" mode: all compiled
templates, if any, will keep their current behaviours.
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# 🦉 Owl Content 🦉
Here is a complete visual representation of everything exported by the `owl`
global object.
For example, `Component` is available at `owl.Component` and `EventBus` is
exported as `owl.core.EventBus`.
```
browser
Component misc
Context AsyncRoot
QWeb Portal
mount router
Store Link
useState RouteComponent
config Router
mode
core tags
EventBus css
Observer xml
hooks utils
onWillStart debounce
onMounted escape
onWillUpdateProps loadJS
onWillPatch loadFile
onPatched shallowEqual
onWillUnmount whenReady
useContext
useState
useRef
useComponent
useEnv
useSubEnv
useStore
useDispatch
useGetters
```
Note that for convenience, the `useState` hook is also exported at the root of the `owl` object.
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# 🦉 Context 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [`Context`](#context)
- [`useContext`](#usecontext)
## Overview
The `Context` object provides a way to share data between an arbitrary number
of components. Usually, data is passed from a parent to its children component,
but when we have to deal with some mostly global information, this can be
annoying, since each component will need to pass the information to each children,
even though some or most of them will not use the information.
With a `Context` object, each component can subscribe (with the `useContext` hook)
to its state, and will be updated whenever the context state is updated.
## Example
Assume that we have an application with various components which needs to render
differently depending on the size of the device. Here is how we could proceed
to make sure that the information is properly shared. First, let us create a
context, and add it to the environment:
```js
const deviceContext = new Context({ isMobile: true });
App.env.deviceContext = deviceContext;
```
If we want to make it completely responsive, we need to update its value whenever
the size of the screen is updated:
```js
const isMobile = () => window.innerWidth <= 768;
window.addEventListener(
"resize",
owl.utils.debounce(() => {
const state = deviceContext.state;
if (state.isMobile !== isMobile()) {
state.isMobile = !state.isMobile;
}
}, 15)
);
```
Then, each component that want can subscribe and render differently depending on the
fact that we are in a mobile or desktop mode.
```js
class SomeComponent extends Component {
static template = xml`
<div>
<t t-if=device.isMobile>
some simplified user interface
</t>
<t t-else="">
a more advanced user interface
</t>
</div>`;
device = useContext(this.env.deviceContext);
}
```
## Reference
### `Context`
A `Context` object should be created with a state object:
```js
const someContext = new Context({ some: "key" });
```
Its state is now available in the `state` key:
```js
someContext.state.some = "other key";
```
This is the way some global code (such as the responsive code above) should
read and update the context state. However, components should not ever read the
context state directly from the context, they should instead use the `useContext`
hook to properly register themselves to state changes.
Note that the `Context` hook is different from the React version. For example,
there is no concept of provider/consumer. So, the `Context` feature does not
by itself allow the use of a different context state depending on the component
place in the component tree. However, this functionality can be obtained, if
necessary, with the use of sub environment.
### `useContext`
The `useContext` hook is the normal way for a component to register themselve
to context state changes. The `useContext` method returns the context state:
```js
device = useContext(this.env.deviceContext);
```
It is a simple observed state (with an owl `Observer`), which contains the shared
information.
+23 -83
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@@ -6,15 +6,15 @@
- [Setting an Environment](#setting-an-environment)
- [Using a sub environment](#using-a-sub-environment)
- [Content of an Environment](#content-of-an-environment)
- [Special keys](#special-keys)
## Overview
An environment is an object which contains a [`QWeb` instance](qweb_engine.md). Whenever
a root component is created, it is assigned an environment (see
[below](#setting-an-environment) for more info on this). This environment is
then automatically given to each sub component (and accessible in the `this.env`
property).
An environment is a shared object given to all components in a tree. It is not
used by Owl itself, but it is useful for application developers to provide a
simple communication channel between components (in addition to the props).
The `env` given to the [`App`](app.md) is assigned to the `env` component
property.
```
Root
@@ -22,31 +22,14 @@ property).
A B
```
This way, all components share the same `QWeb` instance. Owl internally requires
that the environment has a `qweb` key which maps to a
[`QWeb`](qweb_engine.md) instance. This is the QWeb instance that will be used to
render each templates in this specific component tree. Note that if no `QWeb`
instance is provided, Owl will simply generate it on the fly.
The environment is mostly static. Each application is free to add anything to
the environment, which is very useful, since this can be accessed by each sub
component.
Also, the `env` object is frozen when the application is started. This is done
to ensure a simpler mental model of what's happening in runtime. Note that it
is only shallowly frozen, so sub objects can be modified.
## Setting an environment
An Owl application needs an [environment](environment.md) to be executed. The
environment has an important key: the [QWeb](qweb_engine.md) instance, which will render
all templates.
Whenever a root component `App` is mounted, Owl will setup a valid environment by
following the next steps:
- take the `env` object defined on `App.env` (if no `env` was explicitly setup,
this will return the empty `env` object defined on `Component`)
- if `env.qweb` is not set, then Owl will create a `QWeb` instance.
The correct way to customize an environment is to simply set it up on the root
component class, before the first component is created:
The correct way to customize an environment is to simply give it to the `App`,
whenever it is created.
```js
const env = {
@@ -56,81 +39,38 @@ const env = {
...
},
};
mount(App, { target: document.body, env });
new App(Root, { env }).mount(document.body);
// or alternatively
mount(App, document.body, { env });
```
It is also possible to simply share an environment between all root components,
by simply doing this:
```js
Component.env = myEnv; // will be the default env for all components
```
Note that this environment is the global owl environment for an application. The
next section explains how to extend an environment for a specific sub component
and its children.
## Using a sub environment
It is sometimes useful to add one (or more) specific keys to the environment,
from the perspective of a specific component and its children. In that case, the
solution presented above will not work, since it sets the global environment.
There is a hook for this situation: [`useSubEnv`](hooks.md#usesubenv).
There are two hooks for this situation: [`useSubEnv` and `useChildSubEnv`](hooks.md#usesubenv-and-usechildsubenv).
```js
class FormComponent extends Component {
constructor(parent, props) {
super(parent, props);
useSubEnv({ myKey: someValue });
class SomeComponent extends Component {
setup() {
useSubEnv({ myKey: someValue }); // myKey is now available for all child components
}
}
```
## Content of an Environment
Some good use cases for additional keys in the environment are:
The `env` object content is totally up to the application developer. However,
some good use cases for additional keys in the environment are:
- some configuration keys,
- session information,
- generic services (such as doing rpcs).
- other utility functions that one want to inject, such as a translation function.
Doing it this way means that components are easily testable: we can simply
create a test environment with mock services.
For example:
```js
async function myEnv() {
const templates = await loadTemplates();
const qweb = new QWeb({ templates });
const session = getSession();
return {
_t: myTranslateFunction,
session: session,
qweb: qweb,
services: {
localStorage: localStorage,
rpc: rpc,
},
debug: false,
inMobileMode: true,
};
}
async function start() {
const env = await myEnv();
mount(App, { target: document.body, env });
}
```
## Special Keys
There are two special key/value added by Owl if not provided in the environment:
the `QWeb` instance and a `browser` object:
- `qweb` will be set to an empty `QWeb` instance. This is absolutely necessary
for Owl to be able to render anything
- `browser`: this is an object that contains some common access points to the
browser methods with a side effect. See [browser](browser.md) for more information. Note that the browser object will be removed from the environment in Owl 2.0.
+44 -50
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@@ -3,60 +3,30 @@
## Content
- [Overview](#overview)
- [Managing Errors](#managing-errors)
- [Example](#example)
- [Reference](#reference)
## Overview
By default, whenever an error occurs in the rendering of an Owl application, we
destroy the whole application. Otherwise, we cannot offer any guarantee on the
state of the resulting component tree. It might be hopelessly corrupted, but
without any user-visible state.
without any user-visible feedback.
Clearly, it sometimes is a little bit extreme to destroy the application. This
is why we have a builtin mechanism to handle rendering errors (and errors coming
from lifecycle hooks): the `catchError` hook.
Clearly, it is usually a little bit extreme to destroy the application. This
is why we need a mechanism to handle rendering errors (and errors coming
from lifecycle hooks): the `onError` hook.
## Example
The main idea is that the `onError` hook register a function that will be called
with the error. This function need to handle the situation, most of the time by
updating some state and rerendering itself, so the application can return to a
normal state.
For example, here is how we could implement an `ErrorBoundary` component:
## Managing Errors
```xml
<div t-name="ErrorBoundary">
<t t-if="state.error">
Error handled
</t>
<t t-else="">
<t t-slot="default" />
</t>
</div>
```
```js
class ErrorBoundary extends Component {
state = useState({ error: false });
catchError() {
this.state.error = true;
}
}
```
Using the `ErrorBoundary` is then extremely simple:
```xml
<ErrorBoundary><SomeOtherComponent/></ErrorBoundary>
```
Note that we need to be careful here: the fallback UI should not throw any
error, otherwise we risk going into an infinite loop (also, see the page on
[slots](slots.md) for more information on the `t-slot` directive).
## Reference
Whenever the `catchError` lifecycle hook is implemented, all errors coming from
Whenever the `onError` lifecycle hook is used, all errors coming from
sub components rendering and/or lifecycle method calls will be caught and given
to the `catchError` method. This allows us to properly handle the error, and to
to the `onError` method. This allows us to properly handle the error, and to
not break the application.
There are important things to know:
@@ -65,17 +35,41 @@ There are important things to know:
Owl will destroy the full application. This is done on purpose, because Owl
cannot guarantee that the state is not corrupted from this point on.
- errors coming from event handlers are NOT managed by `catchError` or any other
- errors coming from event handlers are NOT managed by `onError` or any other
owl mechanism. This is up to the application developer to properly recover
from an error
Also, it may be useful to know that whenever an error is caught, it is then
broadcasted to the application by an event on the `qweb` instance. It may be
useful, for example, to log the error somewhere.
- if an error handler is unable to properly handle an error, it can just rethrow
an error, and Owl will try looking for another error handler up the component
tree.
## Example
For example, here is how we could implement a generic component `ErrorBoundary`
that render its content, and a fallback if an error happened.
```js
env.qweb.on("error", null, function (error) {
// do something
// react to the error
});
class ErrorBoundary extends Component {
static template = xml`
<t t-if="state.error" t-slot="fallback">An error occurred</t>
<t t-else="" t-slot="default"/>`;
setup() {
this.state = useState({ error: false });
onError(() => (this.state.error = true));
}
}
```
Using the `ErrorBoundary` is then simple simple:
```xml
<ErrorBoundary>
<SomeOtherComponent/>
<t t-set-slot="fallback">Some specific error message</t>
</ErrorBoundary>
```
Note that we need to be careful here: the fallback UI should not throw any
error, otherwise we risk going into an infinite loop (also, see the page on
[slots](slots.md) for more information on the `t-slot` directive).
-27
View File
@@ -1,27 +0,0 @@
# 🦉 Event Bus 🦉
It is sometimes useful to use a `Bus` to communicate informations between various
parts of the code. Owl has a very simple bus class, which manages subscriptions,
triggering events, and callbacks.
```js
const bus = new owl.core.EventBus();
bus.on("some-event", null, function (...args) {
console.log(...args);
});
bus.trigger("some-event", 1, 2, 3);
// [1,2,3] will be logged to the console
```
Its API is:
| Method | Description |
| -------------------------------- | --------------------------------- |
| `on(eventType, owner, callback)` | add a listener |
| `off(eventType, owner)` | remove all listeners for an owner |
| `trigger(eventType, ...args)` | trigger an event |
| `clear` | remove all subscriptions |
Note that the [`Store`](store.md) is an example of an `EventBus`.
+63 -95
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@@ -3,22 +3,15 @@
## Content
- [Event Handling](#event-handling)
- [Business DOM Events](#business-dom-events)
- [Inline Event Handlers](#inline-event-handlers)
- [Modifiers](#modifiers)
- [Synthetic Events](#synthetic-events)
- [On Components](#on-components)
## Event Handling
In a component's template, it is useful to be able to register handlers on DOM
elements to some specific events. This is what makes a template _alive_. There
are four different use cases.
1. Register an event handler on a DOM node (_pure_ DOM event)
2. Register an event handler on a component (_pure_ DOM event)
3. Register an event handler on a DOM node (_business_ DOM event)
4. Register an event handler on a component (_business_ DOM event)
A _pure_ DOM event is directly triggered by a user interaction (e.g. a `click`).
elements to some specific events. This is what makes a template _alive_. This
is done with the `t-on` directive. For example:
```xml
<button t-on-click="someMethod">Do something</button>
@@ -31,93 +24,28 @@ button.addEventListener("click", component.someMethod.bind(component));
```
The suffix (`click` in this example) is simply the name of the actual DOM
event.
## Business DOM Events
A _business_ DOM event is triggered by a call to `trigger` on a component.
event. The value of the `t-on` expression should be a valid javascript expression
that evaluates to a function in the context of the current component. So, one
can get a reference to the event, or pass some additional arguments. For example,
all the following expressions are valid:
```xml
<MyComponent t-on-menu-loaded="someMethod" />
<button t-on-click="someMethod">Do something</button>
<button t-on-click="() => this.increment(3)">Add 3</button>
<button t-on-click="ev => this.doStuff(ev, 'value')">Do something</button>
```
```js
class MyComponent {
someWhere() {
const payload = ...;
this.trigger('menu-loaded', payload);
}
}
```
Notice the use of the `this` keyword in the lambda function: this is the
correct way to call a method on the component in a lambda function.
The call to `trigger` generates an `OwlEvent`, a subclass of [_CustomEvent_](https://developer.mozilla.org/docs/Web/Guide/Events/Creating_and_triggering_events)
with an additional attribute `originalComponent` (the component that triggered
the event). The generated event is of type `menu-loaded` and dispatches it on
the component's DOM element (`this.el`). The event bubbles and is cancelable.
The parent component listening to event `menu-loaded` will receive the payload
in its `someMethod` handler (in the `detail` property of the event), whenever
the event is triggered.
```js
class ParentComponent {
someMethod(ev) {
const payload = ev.detail;
...
}
}
```
By convention, we use KebabCase for the name of _business_ events.
The `t-on` directive allows to prebind its arguments. For example,
One could use the following expression:
```xml
<button t-on-click="someMethod(expr)">Do something</button>
<button t-on-click="() => increment(3)">Add 3</button>
```
Here, `expr` is a valid Owl expression, so it could be `true` or some variable
from the rendering context.
### Type Hinting
Note that if you work with Typescript, the `trigger` method is generic on the type of the payload.
You can then describe the type of the event, so you will see typing errors...
```typescript
this.trigger<MyCustomPayload>("my-custom-event", payload);
```
```typescript
myCustomEventHandler(ev: OwlEvent<MyCustomPayload>) { ... }
```
## Inline Event Handlers
One can also directly specify inline statements. For example,
```xml
<button t-on-click="state.counter++">Increment counter</button>
```
Here, `state` must be defined in the rendering context (typically the component)
as it will be translated to:
```js
button.addEventListener("click", () => {
context.state.counter++;
});
```
Warning: inline expressions are evaluated in the context of the template. This
means that they can access the component methods and properties. But if they set
a key, the inline statement will actually not modify the component, but a key in
a sub scope.
```xml
<button t-on-click="value = 1">Set value to 1 (does not work!!!)</button>
<button t-on-click="state.value = 1">Set state.value to 1 (work as expected)</button>
```
But then, the increment function may be unbound (unless the component binds it
in its setup function, for example).
## Modifiers
@@ -125,12 +53,13 @@ In order to remove the DOM event details from the event handlers (like calls to
`event.preventDefault`) and let them focus on data logic, _modifiers_ can be
specified as additional suffixes of the `t-on` directive.
| Modifier | Description |
| ---------- | ------------------------------------------------------------------------------------------------------------------------ |
| `.stop` | calls `event.stopPropagation()` before calling the method |
| `.prevent` | calls `event.preventDefault()` before calling the method |
| `.self` | calls the method only if the `event.target` is the element itself |
| `.capture` | bind the event handler in [capture](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener) mode. |
| Modifier | Description |
| ------------ | ------------------------------------------------------------------------------------------------------------------------ |
| `.stop` | calls `event.stopPropagation()` before calling the method |
| `.prevent` | calls `event.preventDefault()` before calling the method |
| `.self` | calls the method only if the `event.target` is the element itself |
| `.capture` | bind the event handler in [capture](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener) mode. |
| `.synthetic` | define a synthetic event handler (see below) |
```xml
<button t-on-click.stop="someMethod">Do something</button>
@@ -149,3 +78,42 @@ modifiers. For example,
```
This will simply stop the propagation of the event.
## Synthetic Events
In some cases, attaching an event handler for each element of large lists has
a non trivial cost. Owl provides a way to efficiently improve the performance:
with synthetic event, it actually adds only one handler on the document body,
and will properly call the handler, just as expected.
The only difference with regular events is that the event is caught at the document
body, so it cannot be stopped before it actually gets there. Since it may be
surprising in some cases, it is not enabled by default.
To enable it, one can just use the `.synthetic` suffix:
```xml
<div>
<t t-foreach="largeList" t-as="elem" t-key="elem.id">
<button t-on-click.synthetic="doSomething" ...>
<!-- some content -->
</button>
</t>
</div>
```
## On Components
The `t-on` directive also works on a child component:
```xml
<div>
in some template
<Child t-on-click="dosomething"/>
</div>
```
This will catch all click events on any html element contained in the `Child`
sub component. Note that if the child component is reduced to one (or more) text
nodes, then clicking on it will not call the handler, since the event will be
dispatched by the browser on the parent element (a `div` in this case).
+166 -305
View File
@@ -3,27 +3,17 @@
## Content
- [Overview](#overview)
- [Example: Mouse Position](#example-mouse-position)
- [Example: Autofocus](#example-autofocus)
- [Reference](#reference)
- [One Rule](#one-rule)
- [The Hook Rule](#the-hook-rule)
- [Lifecycle hooks](#lifecycle-hooks)
- [Other hooks](#other-hooks)
- [`useState`](#usestate)
- [`onMounted`](#onmounted)
- [`onWillUnmount`](#onwillunmount)
- [`onWillPatch`](#onwillpatch)
- [`onPatched`](#onpatched)
- [`onWillStart`](#onwillstart)
- [`onWillUpdateProps`](#onwillupdateprops)
- [`useContext`](#usecontext)
- [`useRef`](#useref)
- [`useSubEnv`](#usesubenv)
- [`useSubEnv` and `useChildSubEnv`](#usesubenv-and-usechildsubenv)
- [`useExternalListener`](#useexternallistener)
- [`useStore`](#usestore)
- [`useDispatch`](#usedispatch)
- [`useGetters`](#usegetters)
- [`useComponent`](#usecomponent)
- [`useEnv`](#useenv)
- [Making customized hooks](#making-customized-hooks)
- [`useEffect`](#useeffect)
- [Example: Mouse Position](#example-mouse-position)
## Overview
@@ -42,96 +32,9 @@ Hooks work beautifully with Owl components: they solve the problems mentioned
above, and in particular, they are the perfect way to make your component
reactive.
## Example: mouse position
## The Hook Rule
Here is the classical example of a non trivial hook to track the mouse position.
```js
const { useState, onMounted, onWillUnmount } = owl.hooks;
// We define here a custom behaviour: this hook tracks the state of the mouse
// position
function useMouse() {
const position = useState({ x: 0, y: 0 });
function update(e) {
position.x = e.clientX;
position.y = e.clientY;
}
onMounted(() => {
window.addEventListener("mousemove", update);
});
onWillUnmount(() => {
window.removeEventListener("mousemove", update);
});
return position;
}
// Main root component
class App extends owl.Component {
static template = xml`
<div t-name="App">
<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
</div>`;
// this hooks is bound to the 'mouse' property.
mouse = useMouse();
}
```
Note that we use the prefix `use` for hooks, just like in React. This is just
a convention.
## Example: autofocus
Hooks can be combined to create the desired effect. For example, the following
hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
to create an easy way to focus an input whenever it appears in the DOM:
```js
function useAutofocus(name) {
let ref = useRef(name);
let isInDom = false;
function updateFocus() {
if (!isInDom && ref.el) {
isInDom = true;
ref.el.focus();
} else if (isInDom && !ref.el) {
isInDom = false;
}
}
onPatched(updateFocus);
onMounted(updateFocus);
}
```
This hook takes the name of a valid `t-ref` directive, which should be present
in the template. It then checks whenever the component is mounted or patched if
the reference is not valid, and in this case, it will focus the node element.
This hook can be used like this:
```js
class SomeComponent extends Component {
static template = xml`
<div>
<input />
<input t-ref="myinput"/>
</div>`;
constructor(...args) {
super(...args);
useAutofocus("myinput");
}
}
```
## Reference
### One rule
There is only one rule: every hook for a component has to be called in the
constructor, in the _setup_ method, or in class fields:
There is only one rule: every hook for a component has to be called in the _setup_ method, or in class fields:
```js
// ok
@@ -139,14 +42,6 @@ class SomeComponent extends Component {
state = useState({ value: 0 });
}
// also ok
class SomeComponent extends Component {
constructor(...args) {
super(...args);
this.state = useState({ value: 0 });
}
}
// also ok
class SomeComponent extends Component {
setup() {
@@ -162,15 +57,24 @@ class SomeComponent extends Component {
}
```
As you can see, the `useState` hook does not need to be given a reference to
the component. This is possible because there is a way to get a reference to the
current component: the `Component.current` static property is the reference to the
component instance that is currently being created.
## Lifecycle Hooks
Hooks need to be called in the constructor to ensure that this reference is
properly set. This is also a good thing for performance reasons (Owl can use
this to optimize its implementation), and for a clean architecture (this makes
it easier for developers to understand what is really happening in a component).
All lifecycle hooks are documented in detail in their specific [section](component.md#lifecycle).
| Hook | Description |
| ----------------------------------------------------- | ---------------------------------------------------------------------- |
| **[onWillStart](component.md#willstart)** | async, before first rendering |
| **[onWillRender](component.md#willrender)** | just before component is rendered |
| **[onRendered](component.md#rendered)** | just after component is rendered |
| **[onMounted](component.md#mounted)** | just after component is rendered and added to the DOM |
| **[onWillUpdateProps](component.md#willupdateprops)** | async, before props update |
| **[onWillPatch](component.md#willpatch)** | just before the DOM is patched |
| **[onPatched](component.md#patched)** | just after the DOM is patched |
| **[onWillUnmount](component.md#willunmount)** | just before removing component from DOM |
| **[onWillDestroy](component.md#willdestroy)** | just before component is destroyed |
| **[onError](component.md#onerror)** | catch and handle errors (see [error handling page](error_handling.md)) |
## Other Hooks
### `useState`
@@ -181,9 +85,9 @@ The `useState` hook has to be given an object or an array, and will return
an observed version of it (using a `Proxy`).
```javascript
const { useState } = owl.hooks;
const { useState, Component } = owl;
class Counter extends owl.Component {
class Counter extends Component {
static template = xml`
<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
@@ -200,265 +104,222 @@ class Counter extends owl.Component {
It is important to remember that `useState` only works with objects or arrays. It
is necessary, since Owl needs to react to a change in state.
### `onMounted`
`onMounted` is not a user hook, but is a building block designed to help make useful
abstractions. `onMounted` registers a callback, which will be called when the component
is mounted (see example on top of this page).
### `onWillUnmount`
`onWillUnmount` is not a user hook, but is a building block designed to help make useful
abstractions. `onWillUnmount` registers a callback, which will be called when the component
is unmounted (see example on top of this page).
### `onWillPatch`
`onWillPatch` is not a user hook, but is a building block designed to help make useful
abstractions. `onWillPatch` registers a callback, which will be called just
before the component patched.
### `onPatched`
`onPatched` is not a user hook, but is a building block designed to help make useful
abstractions. `onPatched` registers a callback, which will be called just
after the component patched.
### `onWillStart`
`onWillStart` is an asynchronous hook. This means that the function registered
in the hook will be run just before the component is first rendered and can return a
promise, to express the fact that it is an asynchronous operation.
Note that if there are more than one `onWillStart` registered callback, then they
will all be run in parallel.
It can be used to load some initial data. For example, the following hook will
automatically load some data from the server, and return an object that will
be ready whenever the component is rendered:
```js
function useLoader() {
const component = Component.current;
const record = useState({});
onWillStart(async () => {
const recordId = component.props.id;
Object.assign(record, await fetchSomeRecord(recordId));
});
return record;
}
```
Note that this example does not update the record value whenever props are
updated. For that situation, we need to use the `onWillUpdateProps` hook.
### `onWillUpdateProps`
Just like `onWillStart`, `onWillUpdateProps` is an asynchronous hook. It is
designed to be run whenever the component props are updated. This could be
useful to perform some asynchronous task such as fetching updated data.
```js
function useLoader() {
const component = Component.current;
const record = useState({});
async function updateRecord(id) {
Object.assign(record, await fetchSomeRecord(id));
}
onWillStart(() => updateRecord(component.props.id));
onWillUpdateProps((nextProps) => updateRecord(nextProps.id));
return record;
}
```
Note that if there are more than one `onWillUpdateProps` registered callback,
then they will all be run in parallel.
### `useContext`
See [`useContext`](context.md#usecontext) for reference documentation.
### `useRef`
The `useRef` hook is useful when we need a way to interact with some inside part
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
tagged by the `t-ref` directive:
of a component, rendered by Owl. It only work on a html element tagged by the
`t-ref` directive:
```xml
<div>
<div t-ref="someDiv"/>
<SubComponent t-ref="someComponent"/>
<input t-ref="someInput"/>
<span>hello</span>
</div>
```
In this example, the component will be able to access the `div` and the component
`SubComponent` using the `useRef` hook:
In this example, the component will be able to access the `input` with the `useRef` hook:
```js
class Parent extends Component {
subRef = useRef("someComponent");
divRef = useRef("someDiv");
inputRef = useRef("someInput");
someMethod() {
// here, if component is mounted, refs are active:
// - this.divRef.el is the div HTMLElement
// - this.subRef.comp is the instance of the sub component
// - this.subRef.el is the root HTML node of the sub component (i.e. this.subRef.comp.el)
// - this.inputRef.el is the input HTMLElement
}
}
```
As shown by the example above, html elements are accessed by using the `el`
key, and components references are accessed with `comp`.
Notes:
- if used on a component, the reference will be set in the `refs`
variable between `willPatch` and `patched`,
- on a component, accessing `ref.el` will get the root node of the component.
As shown by the example above, the actual HTMLElement instance is accessed with
the `el` key.
The `t-ref` directive also accepts dynamic values with string interpolation
(like the [`t-attf-`](qweb_templating_language.md#dynamic-attributes) and
(like the [`t-attf-`](templates.md#dynamic-attributes) and
`t-component` directives). For example,
```xml
<div t-ref="component_{{someCondition ? '1' : '2'}}"/>
<div t-ref="div_{{someCondition ? '1' : '2'}}"/>
```
Here, the references need to be set like this:
```js
this.ref1 = useRef("component_1");
this.ref2 = useRef("component_2");
this.ref1 = useRef("div_1");
this.ref2 = useRef("div_2");
```
References are only guaranteed to be active while the parent component is mounted.
If this is not the case, accessing `el` or `comp` on it will return `null`.
If this is not the case, accessing `el` on it will return `null`.
### `useSubEnv`
### `useSubEnv` and `useChildSubEnv`
The environment is sometimes useful to share some common information between
all components. But sometimes, we want to _scope_ that knowledge to a subtree.
For example, if we have a form view component, maybe we would like to make some
`model` object available to all sub components, but not to the whole application.
This is where the `useSubEnv` hook may be useful: it lets a component add some
information to the environment in a way that only the component and its children
This is where the `useChildSubEnv` hook may be useful: it lets a component add some
information to the environment in a way that only its children
can access it:
```js
class FormComponent extends Component {
constructor(...args) {
super(...args);
setup() {
const model = makeModel();
// model will be available on this.env for this component and all children
useSubEnv({ model });
// someKey will be available on this.env for all children
useChildSubEnv({ someKey: "value" });
}
}
```
The `useSubEnv` takes one argument: an object which contains some key/value that
will be added to the parent environment. Note that it will extend, not replace
the parent environment. And of course, the parent environment will not be
affected.
The `useSubEnv` and `useChildSubEnv` hooks take one argument: an object which
contains some key/value that will be added to the current environment. These hooks
will create a new env object with the new information:
- `useSubEnv` will assign this new `env` to itself and to all children components
- `useChildSubEnv` will only assign this new `env` to all children components.
As usual in Owl, [environments](environment.md) created with these two hooks are
frozen, to prevent unwanted modifications.
Note that both these hooks can be called an arbitrary number of times. The `env`
will then be updated accordingly.
### `useExternalListener`
The `useExternalListener` hook helps solve a very common problem: adding and removing
a listener on some target whenever a component is mounted/unmounted. For example,
a listener on some target whenever a component is mounted/unmounted. It takes a target
as its first argument, forwards the other arguments to `addEventListener`. For example,
a dropdown menu (or its parent) may need to listen to a `click` event on `window`
to be closed:
```js
useExternalListener(window, "click", this.closeMenu);
useExternalListener(window, "click", this.closeMenu, { capture: true });
```
### `useStore`
The `useStore` hook is the entry point for a component to connect to the store.
See the [store documentation](store.md) for more information.
### `useDispatch`
The `useDispatch` hook is the way for components to get a reference to the store
`dispatch` function. See the [store documentation](store.md) for more information.
### `useGetters`
The `useGetters` hook is the way for components to get a reference to the store
getters. See the [store documentation](store.md) for more information.
### `useComponent`
The `useComponent` hook is useful as a building block for some customized hooks,
that may need a reference to the component calling them.
```js
function useSomething() {
const component = useComponent();
// now, component is bound to the instance of the current component
}
```
### `useEnv`
The `useEnv` hook is useful as a building block for some customized hooks,
that may need a reference to the env of the component calling them.
### Making customized hooks
```js
function useSomething() {
const env = useEnv();
// now, env is bound to the env of the current component
}
```
Hooks are a wonderful way to organize the code of a complex component by feature
instead of by lifecycle methods. They are like mixins, except that they can be
easily composed together.
### `useEffect`
But, like every good things in life, hooks should be used with moderation. They are
not the solution to every problem.
This hook will run a callback when a component is mounted and patched, and
will run a cleanup function before patching and before unmounting the
the component (only if some dependencies have changed).
- they may be overkill: if your component needs to perform some action specific
to itself (so, the specific code does not need to be shared), there is nothing
wrong with a simple class method:
It has almost the same API as the React `useEffect` hook, except that the dependencies
are defined by a function instead of just the dependencies.
```js
// maybe overkill
class A extends Component {
constructor(...args) {
super(...args);
useMySpecificHook();
}
The `useEffect` hook takes two function: the effect function and the dependency
function. The effect function perform some task and return (optionally) a cleanup
function. The dependency function returns a list of dependencies, these dependencies
are passed as parameters in the effect function . If any of these
dependencies changes, then the current effect will be cleaned up and reexecuted.
Here is an example without any dependencies:
```js
useEffect(
() => {
window.addEventListener("mousemove", someHandler);
return () => window.removeEventListener("mousemove", someHandler);
},
() => []
);
```
In the example above, the dependency list is empty, so the effect is only cleaned
up when the component is unmounted.
If the dependency function is skipped, then the effect will be cleaned up and
rerun at every patch.
Here is another example, of how one could implement a `useAutofocus` hook with
the `useEffect` hook:
```js
function useAutofocus(name) {
let ref = useRef(name);
useEffect(
(el) => el && el.focus(),
() => [ref.el]
);
}
```
This hook takes the name of a valid `t-ref` directive, which should be present
in the template. It then checks whenever the component is mounted or patched if
the reference is not valid, and in this case, it will focus the node element.
This hook can be used like this:
```js
class SomeComponent extends Component {
static template = xml`
<div>
<input />
<input t-ref="myinput"/>
</div>`;
setup() {
useAutofocus("myinput");
}
}
```
// ok
class B extends Component {
constructor(...args) {
super(...args);
this.performSpecificTask();
}
## Example: mouse position
Here is the classical example of a non trivial hook to track the mouse position.
```js
const { useState, onWillDestroy, Component } = owl;
// We define here a custom behaviour: this hook tracks the state of the mouse
// position
function useMouse() {
const position = useState({ x: 0, y: 0 });
function update(e) {
position.x = e.clientX;
position.y = e.clientY;
}
```
window.addEventListener("mousemove", update);
onWillDestroy(() => {
window.removeEventListener("mousemove", update);
});
Note that the second solution is easier to extend in sub components.
return position;
}
- they may be harder to test: if a customized hook injects some external side
effect dependency, then it is harder to test without doing some non obvious
manipulation. For example, assume that we want to give a reference to a
router in a `useRouter` hook. We could do this:
// Main root component
class Root extends Component {
static template = xml`<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>`;
```js
const router = new Router(...);
// this hooks is bound to the 'mouse' property.
mouse = useMouse();
}
```
function useRouter() {
return router;
}
```
As you can see, this does not _hook_ into the internal of the component. It
simply returns a global object, which is difficult to mock.
A better way would be to do something like this: get the reference from the
environment.
```js
function useRouter() {
const env = useEnv();
return env.router;
}
```
This means that we give control to the application developer to create the
router, which is good, so they can set it up, subclass it, ... And then, to
test our components, we can just add a mock router in the environment.
Note that we use the prefix `use` for hooks, just like in React. This is just
a convention.
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# 🦉 Form Input Bindings 🦉
It is very common to need to be able to read the value out of an html `input` (or
`textarea`, or `select`) in order to use it (note: it does not need to be in a
form!). A possible way to do this is to do it by hand:
```js
class Form extends owl.Component {
state = useState({ text: "" });
_updateInputValue(event) {
this.state.text = event.target.value;
}
}
```
```xml
<div>
<input t-on-input="_updateInputValue" />
<span t-esc="state.text" />
</div>
```
This works. However, this requires a little bit of _plumbing_ code. Also, the
plumbing code is slightly different if you need to interact with a checkbox,
or with radio buttons, or with select tags.
To help with this situation, Owl has a builtin directive `t-model`: its value
should be an observed value in the component (usually `state.someValue`). With
the `t-model` directive, we can write a shorter code, equivalent to the previous
example:
```js
class Form extends owl.Component {
state = { text: "" };
}
```
```xml
<div>
<input t-model="state.text" />
<span t-esc="state.text" />
</div>
```
The `t-model` directive works with `<input>`, `<input type="checkbox">`,
`<input type="radio">`, `<textarea>` and `<select>`:
```xml
<div>
<div>Text in an input: <input t-model="state.someVal"/></div>
<div>Textarea: <textarea t-model="state.otherVal"/></div>
<div>Boolean value: <input type="checkbox" t-model="state.someFlag"/></div>
<div>Selection:
<select t-model="state.color">
<option value="">Select a color</option>
<option value="red">Red</option>
<option value="blue">Blue</option>
</select>
</div>
<div>
Selection with radio buttons:
<span>
<input type="radio" name="color" id="red" value="red" t-model="state.color"/>
<label for="red">Red</label>
</span>
<span>
<input type="radio" name="color" id="blue" value="blue" t-model="state.color" />
<label for="blue">Blue</label>
</span>
</div>
</div>
```
Like event handling, the `t-model` directive accepts the following modifiers:
| Modifier | Description |
| --------- | -------------------------------------------------------------------- |
| `.lazy` | update the value on the `change` event (default is on `input` event) |
| `.number` | try to parse the value to a number (using `parseFloat`) |
| `.trim` | trim the resulting value |
For example:
```xml
<input t-model.lazy="state.someVal" />
```
These modifiers can be combined. For instance, `t-model.lazy.number` will only
update a number whenever the change is done.
Note: the online playground has an example to show how it works.
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# 🦉 Miscellaneous 🦉
## Content
- [Portal](#portal)
- [AsyncRoot](#asyncroot)
## `Portal`
### Overview
The component `Portal` is meant to be used as a transparent way to 'teleport' a piece
of DOM to the node represented by its sole `target` props.
This component aims at helping the implementation of the needed infrastructure
for modals (as in `bootstrap-modal`).
### Usage
The content it will teleport is defined within the `<Portal>` node and
internally uses the `default` [Slot](slots.md).
This slot must contain only **one** node, which in turn can have as many children as necessary.
The element under which the content will be teleported is represented as a selector
by the `target` props which only accepts a string as value.
The `target` props only supports static selector, and is not meant to be passed to `Portal`
as a variable. Namely, `<Portal target="'body'" />` is the intended use.
By contrast, `<Portal target="state.target" />` is not supported.
The component `Portal` has no particular state, rather it is meant to be a slave to its parent,
and ultimately just a way for the parent to teleport a piece of its own DOM elsewhere.
The `Portal`'s root node is always `<portal/>` and is placed where the teleported content
_would have_ been. It is this element that the [teleported events](#expected-behaviors) are re-directed on.
### Example
The canonic use-case is to implement a Dialog, where a Component may choose to break the natural
workflow to help the user put in some data, which it could use later on.
JavaScript:
```js
const { Component, mount } = owl;
const { Portal } = owl.misc;
class TeleportedComponent extends Component {}
class App extends Component {
static components = { Portal, TeleportedComponent };
}
mount(App, { target: document.body });
```
XML:
```xml
<templates>
<div t-name="TeleportedComponent">
<span>I will move soon enough</span>
</div>
<div t-name="App">
<span>I am like the rest of us</span>
<Portal target="'body'">
<TeleportedComponent />
</Portal>
</div>
</templates>
```
In this example, the `Portal` component will teleport the `TeleportedComponent`'s `div` as a child of the `body`.
`TeleportedComponent` is acting as a Dialog here.
The resulting DOM will look like:
```xml
<body>
<div>
<span>I am like the rest of us</span>
<portal></portal>
</div>
<div>
<span>I will move soon enough</span>
</div>
</body>
```
### Expected Behaviors
The teleported piece is updated as any other `Component`'s DOM and in the same sequence.
Namely the teleported piece will be updated in function of its parents components, and patched as
a normal child.
The [_business_ events](event_handling.md#business-dom-events) triggered by a child component will be stopped
to not bubble outside of the `target`. They will, on the other hand, be re-directed onto the
`Portal`'s root node and bubble up the DOM as if it were triggered by a regular child component.
Beware that those re-directed events are copies of the original event.
They have:
- The same payload.
- The same `originalComponent` than their original counterpart,
that is the actual Component that triggered it.
- A **different** `target` property than their original counterpart.
The `target` of a re-directed event is necessarily the `Portal`'s root node.
Pure DOM events do not follow this pattern and are free to bubble their natural, unaltered way
up to the `body`.
## `AsyncRoot`
When this component is used, a new rendering sub tree is created, such that the
rendering of that component (and its children) is not tied to the rendering of
the rest of the interface. It can be used on an asynchronous component, to
prevent it from delaying the rendering of the whole interface, or on a
synchronous one, such that its rendering isn't delayed by other (asynchronous)
components. Note that this directive has no effect on the first rendering, but
only on subsequent ones (triggered by state or props changes).
```xml
<div t-name="ParentComponent">
<SyncChild />
<AsyncRoot>
<AsyncChild/>
</AsyncRoot>
</div>
```
The `AsyncRoot` assumes that there is exactly one root node inside it. It can
be a dom node or a component.
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# 🦉 Mounting an application 🦉
## Content
- [Overview](#overview)
- [API](#api)
## Overview
Mounting an Owl application is done by using the `mount` method (available in
`owl.mount` if you are using the iife build, or it can be directly imported
from `owl` if you are using a module system):
```js
const mount = { owl }; // if owl is available as an object
const env = { ... };
const app = await mount(MyComponent, { target: document.body, env });
```
Another example:
```js
const config = {
env: ...,
props: ...,
target: document.body,
position: "self",
};
const app = await mount(App, config);
```
A common way to initialize an application is to first setup an environment,
then to call the `mount` method.
## API
Mount takes two parameters:
- `C`, which should be a component class (NOT instance),
- `params`, which is an object with the following keys:
- `target (HTMLElement | DocumentFragment)`: the target of the mount operation
- `env (optional, Env)` an environment
- `position (optional, "first-child" | "last-child" | "self")` the position
where it should be mounted (see below for more informations)
- `props (optional, any)`: some initial values that are given as props. Useful
when the root component is configurable, or when testing sub components
Here are the various positions supported by Owl:
- `first-child`: with this option, the component will be prepended inside the target,
- `last-child` (default value): with this option, the component will be
appended in the target element,
- `self`: the target will be used as the root element for the component. This
means that the target has to be an HTMLElement (and not a document fragment).
In this situation, it is possible that the component cannot be unmounted. For
example, if its target is `document.body`.
The `mount` method returns a promise that resolves to the instance of the created
component.
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# 🦉 Observer 🦉
Owl needs to be able to react to state changes. For example, whenever the state
of a component is changed, Owl needs to rerender it. To help with that, there is
an Observer class. Its job is to observe the state of an object (or array), and
to react to any change. The observer is implemented with the native `Proxy`
object. Note that this means that it will not work on older browsers.
Note that the `Observer` is used by the `useState` and `useContext` hooks. This
is the way most Owl applications will create observers. For the majority of
use cases, there is no need to directly instantiate an observer.
## Example
For example, this code will display `update` in the console:
```javascript
const observer = new owl.core.Observer();
observer.notifyCB = () => console.log("update");
const obj = observer.observe({ a: { b: 1 } });
obj.a.b = 2;
```
This example shows that an observer can observe nested properties.
## Reference
**observe** An observer can observe multiple values with the `observe` method.
This method takes an object or an array as its argument and will return a proxy
(which is mapped to the initial object/array). With this proxy, the observer
can detect whenever any internal value is changed.
**Registering a callback** Whenever an observer sees a state change, it will
call its `notifyCB` method. No additional information is given to the callback.
**deepRevNumber** Each observed value has an internal revision number, which
is incremented every time the value is observed. Sometimes, it can be useful
to obtain that number:
```js
const observer = new owl.core.Observer();
const obj = observer.observe({ a: { b: 1 } });
observer.revNumber(obj.a); // 1
obj.a.b = 2;
observer.revNumber(obj.a); // 2
```
The `revNumber` can also return 0, which indicates that the value is not
observed.
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# 🦉 Portal 🦉
It is sometimes useful to be able to render some content outside the boundaries
of a component. To do that, Owl provides a special directive: `t-portal`:
```js
class SomeComponent extends Component {
static template = xml`
<div>this is inside the component</div>
<div t-portal="'body'">and this is outside</div>
`;
}
```
The `t-portal` directive takes a valid css selector as argument. The content of
the portalled template will be mounted at the corresponding location. Note that
Owl need to insert an empty text node at the location of the portalled content.
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# 🦉 Precompiling templates 🦉
Owl is designed to be used by the Odoo javascript framework. Since Odoo handles
its assets in its own non standard way, it was decided/assumed that Owl would
compile templates at runtime.
However, in some cases, it is not optimal, or even worse, not possible to do that.
For example, browser extensions do not allow javascript code to create a new
function (using the `new Function(...)` syntax).
Therefore, in these cases, it is required to compile templates ahead of time. It
is possible to do that in Owl, but the tooling is still rough. For now, the
process is the following:
1. write your templates in xml files (with a `t-name` directive to declare the name
of the template)
2. Compile them in a `templates.js` file
3. get the `owl.iife.runtime.js` file (which is a owl build without the compiler)
4. bundle `owl.iife.runtime.js` and `template.js` with your assets (owl needs to
be positioned before the templates)
Here is a more detailed explanation on how to compile xml files into a js file:
1. clone the owl repository locally
2. `npm install` to install all the required tooling
3. `npm run build:runtime` to build the `owl.iife.runtime.js` file
4. `npm run build:compiler` to build the template compiler
5. `npm run compile_templates -- path/to/your/templates` will scan your target
folder, find all xml files, get all templates, compile them, and generate a
`templates.js` file.
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- [Overview](#overview)
- [Definition](#definition)
- [Good Practices](#good-practices)
- [Props comparison](#props-comparison)
- [Binding function props](#binding-function-props)
- [Dynamic Props](#dynamic-props)
- [Default Props](#default-props)
- [Props validation](#props-validation)
- [Good Practices](#good-practices)
## Overview
@@ -38,8 +42,6 @@ The `props` object is made of every attributes defined on the template, with the
following exceptions:
- every attribute starting with `t-` are not props (they are QWeb directives),
- `style` and `class` attributes are excluded as well (they are applied by Owl on
the root element of the component).
In the following example:
@@ -47,7 +49,6 @@ In the following example:
<div>
<ComponentA a="state.a" b="'string'"/>
<ComponentB t-if="state.flag" model="model"/>
<ComponentC style="color:red;" class="left-pane" />
</div>
```
@@ -55,7 +56,246 @@ the `props` object contains the following keys:
- for `ComponentA`: `a` and `b`,
- for `ComponentB`: `model`,
- for `ComponentC`: empty object
## Props comparison
Whenever Owl encounters a subcomponent in a template, it performs a shallow
comparison of all props. If they are all referentially equal, then the subcomponent
will not even be updated. Otherwise, if at least one props has changed, then
Owl will update it.
However, in some cases, we know that two values are different, but they have the
same effect, and should not be considered different by Owl. For example, anonymous
functions in a template are always different, but most of them should not be
considered different:
```xml
<t t-foreach="todos" t-as="todo" t-key="todo.id">
<Todo todo="todo" onDelete="() => deleteTodo(todo.id)" />
</t>
```
In that case, one can use the `.alike` suffix:
```xml
<t t-foreach="todos" t-as="todo" t-key="todo.id">
<Todo todo="todo" onDelete.alike="() => deleteTodo(todo.id)" />
</t>
```
This tells Owl that this specific prop should always be considered equivalent
(or, in other words, should be removed from the list of comparable props).
Note that even if most anonymous functions should probably be considered `alike`,
it is not necessarily true in all cases. It depends on what values are captured
by the anonymous function. The following example shows a case where it is probably
wrong to use `.alike`.
```xml
<t t-foreach="todos" t-as="todo" t-key="todo.id">
<!-- Probably wrong! todo.isCompleted may change -->
<Todo todo="todo" toggle.alike="() => toggleTodo(todo.isCompleted)" />
</t>
```
## Binding function props
It is common to have the need to pass a callback as a prop. Since Owl components
are class based, the callback frequently needs to be bound to its owner component.
So, one can do this:
```js
class SomeComponent extends Component {
static template = xml`
<div>
<Child callback="doSomething"/>
</div>`;
setup() {
this.doSomething = this.doSomething.bind(this);
}
doSomething() {
// ...
}
}
```
However, this is such a common use case that Owl provides a special suffix to do
just that: `.bind`. This looks like this:
```js
class SomeComponent extends Component {
static template = xml`
<div>
<Child callback.bind="doSomething"/>
</div>`;
doSomething() {
// ...
}
}
```
The `.bind` suffix also implies `.alike`, so these props will not cause additional
renderings.
## Dynamic Props
The `t-props` directive can be used to specify totally dynamic props:
```xml
<div t-name="ParentComponent">
<Child t-props="some.obj"/>
</div>
```
```js
class ParentComponent {
static components = { Child };
some = { obj: { a: 1, b: 2 } };
}
```
## Default Props
If the static `defaultProps` property is defined, it will be used to complete
props received by the parent, if missing.
```js
class Counter extends owl.Component {
static defaultProps = {
initialValue: 0,
};
...
}
```
In the example above, the `initialValue` props is now by default set to 0.
## Props Validation
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
- hard to tell how a component should be used, by looking at its code.
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
A props type system solves both issues, by describing the types and shapes
of the props. Here is how it works in Owl:
- `props` key is a static key (so, different from `this.props` in a component instance)
- it is optional: it is ok for a component to not define a `props` key.
- props are validated whenever a component is created/updated
- props are only validated in `dev` mode (see [how to configure an app](app.md#configuration))
- if a key does not match the description, an error is thrown
- it validates keys defined in (static) `props`. Additional keys given by the
parent will cause an error (unless the special prop `*` is present).
- it is an object or a list of strings
- a list of strings is a simplified props definition, which only lists the name
of the props. Also, if the name ends with `?`, it is considered optional.
- all props are by default required, unless they are defined with `optional: true`
(in that case, it is only done if there is a value)
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
constructor functions (so, if you have a `Person` class, it can be used as a type)
- arrays are homogeneous (all elements have the same type/shape)
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
- a boolean: indicate that the props exists, and is mandatory.
- a constructor: this should describe the type, for example: `id: Number` describe
the props `id` as a number
- an object describing a value as type. This is done by using the `value` key. For example, `{value: false}` specifies that the corresponding value should be equal to false.
- a list of constructors. In that case, this means that we allow more than one
type. For example, `id: [Number, String]` means that `id` can be either a string
or a number.
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
- `type`: the main type of the prop being validated
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
- `values`: if the type was `Object`, then the `values` key describes the interface of values in the object, this allows validating objects that are used as mappings, where keys are not known in advance but the shape of the values is.
- `validate`: this is a function which should return a boolean to determine if
the value is valid or not. Useful for custom validation logic.
- `optional`: if true, the prop is not mandatory
There is a special `*` prop that means that additional prop are allowed. This is
sometimes useful for generic components that will propagate some or all their
props to their child components.
Note that default values cannot be defined for a mandatory props. Doing so will
result in a prop validation error.
Examples:
```js
class ComponentA extends owl.Component {
static props = ['id', 'url'];
...
}
class ComponentB extends owl.Component {
static props = {
count: {type: Number},
messages: {
type: Array,
element: {type: Object, shape: {id: Boolean, text: String }
},
date: Date,
combinedVal: [Number, Boolean],
optionalProp: { type: Number, optional: true }
};
...
}
```
```js
// only the existence of those 3 keys is documented
static props = ['message', 'id', 'date'];
```
```js
// only the existence of those 3 keys is documented. any other key is allowed.
static props = ['message', 'id', 'date', '*'];
```
```js
// size is optional
static props = ['message', 'size?'];
```
```js
static props = {
messageIds: {type: Array, element: Number}, // list of number
otherArr: {type: Array}, // just array. no validation is made on sub elements
otherArr2: Array, // same as otherArr
someObj: {type: Object}, // just an object, no internal validation
someObj2: {
type: Object,
shape: {
id: Number,
name: {type: String, optional: true},
url: String
]}, // object, with keys id (number), name (string, optional) and url (string)
someObj3: {
type: Object,
values: { type: Array, element: String },
}, // object with arbitary keys where values are arrays of strings
someFlag: Boolean, // a boolean, mandatory (even if `false`)
someVal: [Boolean, Date], // either a boolean or a date
otherValue: true, // indicates that it is a prop
kindofsmallnumber: {
type: Number,
validate: n => (0 <= n && n <= 10)
},
size: {
validate: e => ["small", "medium", "large"].includes(e)
},
someId: [Number, {value: false}], // either a number or false
};
```
Note: the props validation code is done by using the [validate utility function](utils.md#validate).
## Good Practices
@@ -78,20 +318,3 @@ sent to the parent (for example, with an event).
Any value can go in a props. Strings, objects, classes, or even callbacks could
be given to a child component (but then, in the case of callbacks, communicating
with events seems more appropriate).
## Dynamic Props
The `t-props` directive can be used to specify totally dynamic props:
```xml
<div t-name="ParentComponent">
<Child t-props="some.obj"/>
</div>
```
```js
class ParentComponent {
static components = { Child };
some = { obj: { a: 1, b: 2 } };
}
```
-103
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@@ -1,103 +0,0 @@
# 🦉 Props Validation 🦉
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
- hard to tell how a component should be used, by looking at its code.
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
A props type system solves both issues, by describing the types and shapes
of the props. Here is how it works in Owl:
- `props` key is a static key (so, different from `this.props` in a component instance)
- it is optional: it is ok for a component to not define a `props` key.
- props are validated whenever a component is created/updated
- props are only validated in `dev` mode (see [config page](config.md#mode))
- if a key does not match the description, an error is thrown
- it validates keys defined in (static) `props`. Additional keys given by the
parent will cause an error.
For example:
```js
class ComponentA extends owl.Component {
static props = ['id', 'url'];
...
}
class ComponentB extends owl.Component {
static props = {
count: {type: Number},
messages: {
type: Array,
element: {type: Object, shape: {id: Boolean, text: String }
},
date: Date,
combinedVal: [Number, Boolean]
};
...
}
```
- it is an object or a list of strings
- a list of strings is a simplified props definition, which only lists the name
of the props. Also, if the name ends with `?`, it is considered optional.
- all props are by default required, unless they are defined with `optional: true`
(in that case, validation is only done if there is a value)
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
constructor functions (so, if you have a `Person` class, it can be used as a type)
- arrays are homogeneous (all elements have the same type/shape)
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
- a boolean: indicate that the props exists, and is mandatory.
- a constructor: this should describe the type, for example: `id: Number` describe
the props `id` as a number
- a list of constructors. In that case, this means that we allow more than one
type. For example, `id: [Number, String]` means that `id` can be either a string
or a number.
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
- `type`: the main type of the prop being validated
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
- `validate`: this is a function which should return a boolean to determine if
the value is valid or not. Useful for custom validation logic.
Examples:
```js
// only the existence of those 3 keys is documented
static props = ['message', 'id', 'date'];
```
```js
// size is optional
static props = ['message', 'size?'];
```
```js
static props = {
messageIds: {type: Array, element: Number}, // list of number
otherArr: {type: Array}, // just array. no validation is made on sub elements
otherArr2: Array, // same as otherArr
someObj: {type: Object}, // just an object, no internal validation
someObj2: {
type: Object,
shape: {
id: Number,
name: {type: String, optional: true},
url: String
]}, // object, with keys id (number), name (string, optional) and url (string)
someFlag: Boolean, // a boolean, mandatory (even if `false`)
someVal: [Boolean, Date], // either a boolean or a date
otherValue: true, // indicates that it is a prop
kindofsmallnumber: {
type: Number,
validate: n => (0 <= n && n <= 10)
},
size: {
validate: e => ["small", "medium", "large"].includes(e)
},
};
```
-151
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@@ -1,151 +0,0 @@
# 🦉 QWeb Engine 🦉
## Content
- [Overview](#overview)
- [Reference](#reference)
## Overview
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary
templating engine used by Odoo. The QWeb class in the OWL project is an
implementation of that specification with a few interesting points:
- it compiles templates into functions that output a virtual DOM instead of a
string. This is necessary for the component system.
- it has a few extra directives: `t-component`, `t-on`, ...
We present in this section the engine, not the templating language.
## Reference
This section is about the javascript code that implements the `QWeb` specification.
Owl exports a `QWeb` class in `owl.QWeb`. To use it, it just needs to be
instantiated:
```js
const qweb = new owl.QWeb();
```
Its API is quite simple:
- **`constructor(config)`**: constructor. Takes an optional configuration object
with an optional `templates` string to add initial
templates (see `addTemplates` for more information on format of the string)
and an optional `translateFn` translate function (see the section on
[translations](#translations)).
```js
const qweb = new owl.QWeb({ templates: TEMPLATES, translateFn: _t });
```
- **`addTemplate(name, xmlStr, allowDuplicate)`**: add a specific template.
```js
qweb.addTemplate("mytemplate", "<div>hello</div>");
```
If the optional `allowDuplicate` is set to `true`, then `QWeb` will simply
ignore templates added for a second time. Otherwise, `QWeb` will crash.
- **`addTemplates(xmlStr)`**: add a list of templates (identified by `t-name`
attribute).
```js
const TEMPLATES = `
<templates>
<div t-name="App" class="main">main</div>
<div t-name="OtherComponent">other component</div>
</templates>`;
qweb.addTemplates(TEMPLATES);
```
- **`render(name, context, extra)`**: renders a template. This returns a `vnode`,
which is a virtual representation of the DOM (see [vdom doc](../miscellaneous/vdom.md)).
```js
const vnode = qweb.render("App", component);
```
- **`renderToString(name, context)`**: renders a template, but returns an html
string.
```js
const str = qweb.renderToString("someTemplate", somecontext);
```
- **`registerTemplate(name, template)`**: static function to register a global
QWeb template. This is useful for commonly used components accross the
application, and for making a template available to an application without
having a reference to the actual QWeb instance.
```js
QWeb.registerTemplate("mytemplate", `<div>some template</div>`);
```
- **`registerComponent(name, Component)`**: static function to register an OWL Component
to QWeb's global registry. Globally registered Components can be used in
templates (see the `t-component` directive). This is useful for commonly used
components accross the application.
```js
class Dialog extends owl.Component { ... }
QWeb.registerComponent("Dialog", Dialog);
...
class ParentComponent extends owl.Component { ... }
qweb.addTemplate("ParentComponent", "<div><Dialog/></div>");
```
In some way, a `QWeb` instance is the core of an Owl application. It is the only
mandatory element of an [environment](environment.md). As such, it
has an extra responsibility: it can act as an event bus for internal communication
between Owl classes. This is the reason why `QWeb` actually extends [EventBus](event_bus.md).
### Translations
If properly setup, Owl QWeb engine can translate all rendered templates. To do
so, it needs a translate function, which takes a string and returns a string.
For example:
```js
const translations = {
hello: "bonjour",
yes: "oui",
no: "non",
};
const translateFn = (str) => translations[str] || str;
const qweb = new QWeb({ translateFn });
```
Once setup, all rendered templates will be translated using `translateFn`:
- each text node will be replaced with its translation,
- each of the following attribute values will be translated as well: `title`,
`placeholder`, `label` and `alt`,
- translating text nodes can be disabled with the special attribute `t-translation`,
if its value is `off`.
So, with the above `translateFn`, the following templates:
```xml
<div>hello</div>
<div t-translation="off">hello</div>
<div>Are you sure?</div>
<input placeholder="hello" other="yes"/>
```
will be rendered as:
```xml
<div>bonjour</div>
<div>hello</div>
<div>Are you sure?</div>
<input placeholder="bonjour" other="yes"/>
```
Note that the translation is done during the compilation of the template, not
when it is rendered.
+395
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@@ -0,0 +1,395 @@
# 🦉 Reactivity 🦉
## Content
- [Introduction](#introduction)
- [`useState`](#usestate)
- [`reactive`](#reactive)
- [`Escape hatches`](#escape-hatches)
- [`Advanced usage`](#advanced-usage)
## Introduction
Reactivity is a big topic in javascript frameworks. The goal is to provide a
simple way to manipulate state, in such a way that the interface updates automatically
according to state changes, and to do so in a performant manner.
To this end, Owl provides a proxy-based reactivity system, based on the `reactive` primitive.
The `reactive` function takes an object as a first argument, and an optional callback as its second
argument, it returns a proxy of the object. This proxy tracks what properties are read
through the proxy, and calls the provided callback whenever one of these properties is changed
through any reactive version of the same object. It does so in depth, by returning reactive versions
of the subobjects when they are read.
## `useState`
While the `reactive` primitive is very powerful, its usage in components follow a very standard pattern:
components want to be rerendered when part of the state which they depend on for rendering changes. To
this end, owl provides a standard hook: `useState`. To put it simply, this hook simply calls reactive
with the provided object, and the current component's render function as its callback. This will cause
it to rerender whenever any part of the state object that has been read by this component is modified.
Here is a simple example of how `useState` can be used:
```js
class Counter extends Component {
static template = xml`
<div t-on-click="() => this.state.value++">
<t t-esc="state.value"/>
</div>`;
setup() {
this.state = useState({ value: 0 });
}
}
```
This component reads `state.value` when it renders, subscribing it to changes to that key. Whenever
the value changes, Owl will update the component. Note that there is nothing special about the
`state` property, you can name your state variables whatever you want, and you can have multiple of
them on the same component if it makes sense to do so. This also allows `useState` to be used in custom
hooks that may require state that is specific to that hook.
### Reactive props
Since version 2.0, Owl renders are no longer "deep" by default: a component is only rerendered by its
parent if its props have changed (using a simple equality test). What if the contents of a props have
changed in a deeper property? If that prop is reactive, owl will rerender the child components that
need to be updated automatically, and only those components, it does so by reobserving reactive
objects passed as props to components. Consider the following example:
```js
class Counter extends Component {
static template = xml`
<div t-on-click="() => props.state.value++">
<t t-esc="props.state.value"/>
</div>`;
}
class Parent extends Component {
static template = xml`
<Counter state="this.state"/>
<button t-on-click="() => this.state.value = 0">Reset counter</button>
<button t-on-click="() => this.state.test++" t-esc="this.state.test"/>`;
setup() {
this.state = useState({ value: 0, test: 1 });
}
}
```
When clicking on the counter button, only the Counter rerenders, because the Parent has never read
the "value" key in the state. When clicking on the "Reset Counter" button, the same thing happens:
only the Counter component rerenders. What matters is not _where_ the state is updated, but which
parts of the state are updated, and which components depend on them. This is achieved by Owl by
automatically calling `useState` on reactive objects passed as props to a child component.
When clicking on the last button, the parent is rerendered, but the child does not care about the
`test` key: it has not read it. The props that we give it (`this.state`) have also not changed,
as such, the parent updates but the child doesn't.
For most day-to-day operations, `useState` should cover all of your needs. If
you are curious about more advanced use cases and technical details, read on.
### Debugging subscriptions
Owl provides a way to show which reactive objects and keys a component is subscribed to: you can
look at `component.__owl__.subscriptions`. Note that this is on the internal `__owl__` field, and
should not be used in any type of production code as the name of this property or any of its properties
or methods are subject to change at any point, even in stable versions of Owl, and may become available
only in debug mode in the future.
## `reactive`
The `reactive` function is the basic reactivity primitive. It takes an object
or an array as first argument, and optionally, a function as the second argument.
The function is called whenever any tracked value is updated.
```js
const obj = reactive({ a: 1 }, () => console.log("changed"));
obj.a = 2; // does not log anything: the 'a' key has not been read yet
console.log(obj.a); // logs 2 and reads the 'a' key => it is now tracked
obj.a = 3; // logs 'changed' because we updated a tracked value
```
An important property of reactive objects is that they can be reobserved: this
will create an independent proxy that tracks another set of keys:
```js
const obj1 = reactive({ a: 1, b: 2 }, () => console.log("observer 1"));
const obj2 = reactive(obj1, () => console.log("observer 2"));
console.log(obj1.a); // logs 1, and reads the 'a' key => it is now tracked by observer 1
console.log(obj2.b); // logs 2, and 'b' is now tracked by observer 2
obj2.a = 3; // only logs 'observer1', because observer2 does not track a
obj2.b = 3; // only logs 'observer2', because observer1 does not track b
console.log(obj2.a, obj1.b); // logs 3 and 3, while the object is observed independently, it is still a single object
```
Because `useState` returns a normal reactive object, it is possible to call `reactive` on the result
of a `useState` to observe changes to that object while outside the context of a component, or to
call `useState` on reactive objects created outside of components. In those cases, one needs to be
careful with regards to the lifetime of those reactive objects, as holding references to these
objects may prevent garbage collection of the component and its data even if Owl has destroyed it.
### Subscriptions are ephemereal
Subscription to state changes are ephemereal, whenever an observer is notified that a state object
has changed, all of its subscriptions are cleared, meaning that if it still cares about it, it
should read the properties it cares about again. For example:
```js
const obj = reactive({ a: 1 }, () => console.log("observer called"));
console.log(obj.a); // logs 1, and reads the 'a' key => it is now tracked by the observer
obj.a = 3; // logs 'observer1' and clears the subscriptions of the observer
obj.a = 4; // doesn't log anything, the key is no longer observed
```
This may seem counter-intuitive, but it makes perfect sense in the context of components:
```js
class DoubleCounter extends Component {
static template = xml`
<t t-esc="'selected: ' + state.selected + ', value: ' + state[state.selected]"/>
<button t-on-click="() => this.state.count1++">increment count 1</button>
<button t-on-click="() => this.state.count2++">increment count 2</button>
<button t-on-click="changeCounter">Switch counter</button>
`;
setup() {
this.state = useState({ selected: "count1", count1: 0, count2: 0 });
}
changeCounter() {
this.state.selected = this.state.selected === "count1" ? "count2" : "count1";
}
}
```
In this component, if we increment the value of the second counter, the component will not rerender,
which makes sense as rerendering will have no effect, as the second counter is not displayed. If we
toggle the component to display the second counter, we now no longer want the component to rerender
when the value of the first counter changes, and this is what happens: a component only rerenders
when there are changes to pieces of state that have been read during or after the previous render.
If a piece of state has not been read in the last render, we know that its value won't influence the
rendered output, and so we can ignore it.
### reactive `Map` and `Set`
The reactivity system has special support built-in for the standard container types `Map` and `Set`.
They behave like one would expect: reading a key subscribes the observer to that key, adding or
removing an item to them notifies observers that have used any of the iterators on that reactive
object, such as `.entries()` or `.keys()`, likewise with clearing them.
## Escape hatches
Sometimes, it is desirable to bypass the reactivity system. Creating proxies when interacting with
reactive objects is expensive, and while on the whole, the performance benefit that we get by
rerendering only the parts of the interface that need it outweighs that cost, in some cases, we want
to be able to opt out of creating them in the first place. This is the purpose of `markRaw`:
### `markRaw`
Marks an object so that it is ignored by the reactivity system, meaning that if this object is ever
part of a reactive object, it will be returned as is, and no keys in that object will be
observed.
```js
const someObject = markRaw({ b: 1 });
const state = useState({
a: 1,
obj: someObject,
});
console.log(state.obj.b); // attempt to subscribe to the "b" key in someObject
state.obj.b = 2; // No rerender will occur here
console.log(someObject === state.obj); // true
```
This is useful in some rare cases. One such example would be if you want to use an array of objects
that is potentially large to render a list, but those objects are known to be immutable:
```js
this.items = useState([
{ label: "some text", value: 42 },
// ... 1000 total objects
]);
```
in the template:
```xml
<t t-foreach="items" t-as="item" t-key="item.label" t-esc="item.label + item.value"/>
```
Here, on every render, we go and read one thousand keys from a reactive object, which causes
one thousand reactive objects to be created. If we know that the content of these objects
cannot change, this is wasted work. If instead all of these objects are marked as raw, we avoid
all of this work while keeping the ability to lean on the reactivity to track the presence and
identity of these objects:
```js
this.items = useState([
markRaw({ label: "some text", value: 42 }),
// ... 1000 total objects
]);
```
However, use this function with caution: this is an escape hatch from the reactivity
system, and as such, using it may cause subtle and unintended issues! For example:
```js
// This will cause a rerender
this.items.push(markRaw({ label: "another label", value: 1337 }));
// THIS WILL NOT CAUSE A RENDER!
this.items[17].value = 3;
// The UI is now desynced from component's state until the next render caused by something else
```
In short: only use `markRaw` if your application is slowing down noticeably and profiling reveals
that a lot of time is spent creating useless reactive objects.
### `toRaw`
While `markRaw` marks an object so that it is never made reactive, `toRaw` takes an object and
returns the underlying non-reactive object. It can be useful in some niche cases. In particular,
because the reactivity system returns a proxy, the returned object does not compare equal to the
original object:
```js
const obj = {};
const reactiveObj = reactive(obj);
console.log(obj === reactiveObj); // false
console.log(obj === toRaw(reactiveObj)); // true
```
It can also be useful during debugging, as unfolding proxies recursively in debuggers can be confusing.
## Advanced usage
The following is a collection of small snippets that leverage the reactivity system in
"non-standard" ways to help you understand its power and where using it might make your code simpler.
### Notification manager
Showing notifications is a pretty common need in web applications, you may want to show a
notification from any other component within the application, and the notifications should stack on
top of one another regardless of which component spawned them, here is how we can leverage the
reactivity to accomplish this:
```js
let notificationId = 1;
const notifications = reactive({});
class NotificationContainer extends Component {
static template = xml`
<t t-foreach="notifications" t-as="notification" t-key="notification_key" t-esc="notification"/>
`;
setup() {
this.notifications = useState(notifications);
}
}
export function addNotification(label) {
const id = notificationId++;
notifications[id] = label;
return () => {
delete notifications[id];
};
}
```
Here, the `notifications` variable is a reactive object. Notice how we didn't give `reactive` a
callback: this is because in this case, all we care about is that adding or removing notifications
in the `addNotification` function goes through the reactivity system. The `NotificationContainer`
component reobserves this object with `useState`, and is updated whenever notifications are
added or removed.
### Store
Centralizing application state is a pretty common want/need in web applications. Because of the way
the reactivity system works, you can treat any reactive object as a store, and if you call `useState`
on it, components automatically observe only the part of the store that they're interested in:
```js
export const store = reactive({
list: [],
add(item) {
this.list.push(item);
},
});
export function useStore() {
return useState(store);
}
```
In any component:
```js
import { useStore } from "./store";
class List extends Component {
static template = xml`
<t t-foreach="store.list" t-as="item" t-key="item" t-esc="item"/>
`;
setup() {
this.store = useStore();
}
}
```
Anywhere in the application:
```js
import { store } from "./store";
// Will cause any instance of the List component in the app to update
store.add("New list item!");
```
Notice how we can make objects with methods into reactive objects, and when these methods are used
to mutate the store contents, it works as expected. And while stores are generally one-off objects,
it is entirely possible to make class instances reactive:
```js
class Store {
list = [];
add(item) {
this.list.push(item);
}
}
// Essentially equivalent to the previous code
export const store = reactive(new Store());
```
Which can be useful to unit test the class separately.
### Local storage synchronization
Sometimes, you want to persist some state accross reloads, you can do this by storing it in the
`localStorage`, but what if you want to update the `localStorage` item every time the state changes,
so that you don't have to manually synchronize the states? Well, you can use the reactivity system
to write a custom hook that will do that for you:
```js
function useStoredState(key, initialState) {
const state = JSON.parse(localStorage.getItem(key)) || initialState;
const store = (obj) => localStorage.setItem(key, JSON.stringify(obj));
const reactiveState = reactive(state, () => store(reactiveState));
store(reactiveState);
return useState(state);
}
class MyComponent extends Component {
setup() {
this.state = useStoredState("MyComponent.state", { value: 1 });
}
}
```
One important thing to notice is that both times we call `store`, we call it with `reactiveState`,
not `state`: we need `store` to read the keys through a reactive object for it to correctly
subscribe to state changes. Notice also that we call `store` the first time by hand, as otherwise it
will not be subscribed to anything, and no amount of change in the object will cause the reactive
callback to be invoked.
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# 🦉 References 🦉
The `useRef` hook is useful when we need a way to interact with some inside part
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
targeted by the `t-ref` directive. See the [hooks section](hooks.md#useref) for
more detail.
As a short example, here is how we could set the focus on a given input:
```xml
<div>
<input t-ref="input"/>
<button t-on-click="focusInput">Click</button>
</div>
```
```js
import { useRef } from "owl/hooks";
class SomeComponent extends Component {
inputRef = useRef("input");
focusInput() {
this.inputRef.el.focus();
}
}
```
Be aware that the `el` property will only be set when the target of the `t-ref`
directive is mounted in the DOM. Otherwise, it will be set to `null`.
The `useRef` hook cannot be used to get a reference to an instance of a sub
component.
Note that this example uses the suffix `ref` to name the reference. This
is not mandatory, but it is a useful convention, so we do not forget that it is
a reference object.
-181
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@@ -1,181 +0,0 @@
# 🦉 Router 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Route Definition](#route-definition)
- [Router](#router)
- [Navigation Guards](#navigation-guards)
- [RouteComponent](#routecomponent)
- [Link](#link)
## Overview
It is often useful to organize an application around urls. If the application is
a single page application, then we need a way to manage those urls in the browser.
This is why there are many different routers for different frameworks. A generic
router can do the job just fine, but a specialized router for Owl can give a
better developer experience.
The Owl router support the following features:
- `history` or `hash` mode
- declarative routes
- route redirection
- navigation guards
- parameterized routes
- a `<Link/>` component
- a `<RouteComponent/>` component
Note that it is still in early stage of developments, and there are probably
still some issues.
## Example
To use the Owl router, there are some steps that needs to be done:
- declare some routes
- create a router
- add it to the environment
```js
async function protectRoute({ env, to }) {
if (!env.session.authUser) {
env.session.setNextRoute(to.name);
return { to: "SIGN_IN" };
}
return true;
}
export const ROUTES = [
{ name: "LANDING", path: "/", component: Landing },
{ name: "TASK", path: "/tasks/{{id}}", component: Task },
{ name: "SIGN_UP", path: "/signup", component: SignUp },
{ name: "SIGN_IN", path: "/signin", component: SignIn },
{ name: "ADMIN", path: "/admin", component: Admin, beforeRouteEnter: protectRoute },
{ name: "ACCOUNT", path: "/account", component: Account, beforeRouteEnter: protectRoute },
{ name: "UNKNOWN", path: "*", redirect: { to: "LANDING" } }
];
function makeEnvironment() {
...
const env = { qweb };
env.session = new Session(env);
env.router = new owl.router.Router(env, ROUTES);
await env.router.start();
return env;
}
App.env = makeEnvironment();
// create root component here
```
Notice that the router needs to be started. This is an asynchronous operation
because it needs to apply the potential navigation guards on the current route
(which may or may not mean that the application is redirected to another route).
## Reference
### Route definition
A route need to be defined as an object with the following keys:
- `name` (optional): a (unique) string useful to identify the current route. If not
given, it will be assigned an automatic name,
- `path`: a string describing the url. It can be static: `/admin` or dynamic: `/users/{{id}}`.
It also can be `*`, to catch all remaining routes.
- `component` (optional): an Owl component that will be used by the `t-routecomponent`
directive if the route is active
- `redirect` (optional): should be destination object (with optional keys `path`, `to` and `params`) if given, the application will be redirected to the destination whenever we match this route
- `beforeRouteEnter`: defines a [navigation guard](#navigation-guards).
### `Router`
The `Router` constructor takes three arguments:
- `env`: a valid environment,
- a list of routes,
- an optional object (with the only key `mode` which can be `history` (default
value) or `hash`).
`history` will use the browser [History API](https://developer.mozilla.org/en-US/docs/Web/API/History_API) as the mechanism to manage URL.\
Example: `https://yourdomain.tld/my_custom_route`.\
For this mechanism to work, you need a way to configure your web server accordingly.
`hash` will manipulate the hash of the URL.\
Example: `https://yourdomain.tld/index.html#/my_custom_route`.
```js
const ROUTES = [...];
const router = new owl.router.Router(env, ROUTES, {mode: 'history'});
```
Note that the route are defined in a list, and the order matters: the router
tries to find a match by going down the list.
The router needs to be added to the environment in the `router` sub key.
Once a router is created, it needs to be started. This is necessary to initialize
its current state to the current URL (and also, to potentially apply any
navigation guards and/or redirecting).
```js
await router.start();
```
Once started, the router will keep track of the current url and reflect its
value in two keys:
- `router.currentRoute`
- `router.currentParams`
The router also has a `navigate` method, useful to programmatically change the
application to another state (and the url):
```js
router.navigate({ to: "USER", params: { id: 51 } });
```
### Navigation Guards
Navigation guards are very useful to be able to execute some business logic/
perform some actions or redirect to other routes whenever the application is
entering a new route. For example, the following guard checks if there is an
authenticated user, and if it is not the case, redirect to the sign in route.
```js
async function protectRoute({ env, to }) {
if (!env.session.authUser) {
env.session.setNextRoute(to.name);
return { to: "SIGN_IN" };
}
return true;
}
```
A navigation guard is a function that returns a promise, which either resolves
to `true` (the navigation is accepted), or to another destination object.
### `RouteComponent`
The `RouteComponent` component directs Owl to render the component associated
to the currently active route (if any):
```xml
<div t-name="App">
<NavBar />
<RouteComponent />
</div>
```
### `Link`
The `Link` component is a Owl component which render as a `<a>` tag with any
content. It will compute the proper href from its props, and allow Owl to
properly navigate to a given url if clicked on it.
```xml
<Link to="'HOME'">Home</Link>
```
+203 -54
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@@ -3,71 +3,92 @@
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Named slots](#named-slots)
- [Rendering Context](#rendering-context)
- [Default Slot](#default-slot)
- [Default Content](#default-content)
- [Dynamic slots](#dynamic-slots)
- [Slots and props](#slots-and-props)
- [Slot params](#slot-params)
- [Slot scopes](#slot-scopes)
## Overview
Owl is a template based component system. There is therefore a need to be able
to make generic components. For example, imagine a generic `Dialog`
component, which is able to display some arbitrary content.
Obviously, we want to use this component everywhere in our application, to
display various different content. The `Dialog` component is technically the
owner of its content, but is only a container. The user of the `Dialog` is
the component that want to _inject_ something inside the `Dialog`. This is
exactly what slots are for.
## Example
To make generic components, it is useful to be able for a parent component to _inject_
some sub template, but still be the owner. For example, a generic dialog component
will need to render some content, some footer, but with the parent as the
rendering context.
Slots are inserted with the `t-slot` directive:
to make generic components. For example, imagine a generic `Navbar`
component, which displays a navbar, but with some customizable content. Since
the specific content is only known to the user of the `Navbar`, it would be nice
to specify it in the template where `Navbar` is used:
```xml
<div t-name="Dialog" class="modal">
<div class="modal-title"><t t-esc="props.title"/></div>
<div class="modal-content">
<div>
<Navbar>
<span>Hello Owl</span>
</Navbar>
</div>
```
This is exactly the way slots work! In the example above, the user of the `Navbar`
component specify some content (here, in the default slot). The `Navbar`
component can insert that content in its own template at the appropriate location.
An important information to notice is that the content of the slot is rendered in
the parent context, not in the navbar. As such, it can access values and methods
from the parent component.
Here is how the `Navbar` component could be defined, with the `t-slot` directive:
```xml
<div class="navbar">
<t t-slot="default"/>
<ul>
<!-- rest of the navbar here -->
</ul>
</div>
```
## Named slots
Default slots are very useful, but sometimes, we may need more than one slot.
This is what named slots are for! For example, suppose we implement a component
`InfoBox` that display a title and some specific content. Its template could look
like this:
```xml
<div class="info-box">
<div class="info-box-title">
<t t-slot="title"/>
<span class="info-box-close-button" t-on-click="close">X</span>
</div>
<div class="info-box-content">
<t t-slot="content"/>
</div>
<div class="modal-footer">
<t t-slot="footer"/>
</div>
</div>
```
Slots are defined by the caller, with the `t-set-slot` directive:
And one could use it with the `t-set-slot` directive:
```xml
<div t-name="SomeComponent">
<div>some component</div>
<Dialog title="'Some Dialog'">
<t t-set-slot="content">
<div>hey</div>
</t>
<t t-set-slot="footer">
<button t-on-click="doSomething">ok</button>
</t>
</Dialog>
</div>
<InfoBox>
<t t-set-slot="title">
Specific Title. It could be html also.
</t>
<t t-set-slot="content">
<!-- some template here, with html, events, whatever -->
</t>
</InfoBox>
```
In this example, the component `Dialog` will render the slots `content` and `footer`
with its parent as rendering context. This means that clicking on the button
will execute the `doSomething` method on the parent, not on the dialog.
## Rendering context
Note: Owl previously used the `t-set` directive to define the content of a slot.
This is deprecated and should no longer be used in new code.
The content of the slots is actually rendered with the rendering context corresponding
to where it was defined, not where it is positioned. This allows the user to define
event handlers that will be bound to the correct component (usually, the
grandparent of the slot content).
## Reference
## Default Slot
### Default Slot
The first element inside the component which is not a named slot will
be considered the `default` slot. For example:
All elements inside the component which are not a named slot will be treated as
part of the content of the `default` slot. For example:
```xml
<div t-name="Parent">
@@ -81,7 +102,20 @@ be considered the `default` slot. For example:
</div>
```
### Default content
One can mix default slot and named slots:
```xml
<div>
<Child>
default content
<t t-set-slot="footer">
content for footer slot here
</t>
</Child>
</div>
```
## Default content
Slots can define a default content, in case the parent did not define them:
@@ -96,12 +130,7 @@ Slots can define a default content, in case the parent did not define them:
<!-- will be rendered as: <div><span>default content</span></div> -->
```
Rendering context: the content of the slots is actually rendered with the
rendering context corresponding to where it was defined, not where it is
positioned. This allows the user to define event handlers that will be bound
to the correct component (usually, the grandparent of the slot content).
### Dynamic Slots
## Dynamic Slots
The `t-slot` directive is actually able to use any expressions, using string
interplolation:
@@ -109,3 +138,123 @@ interplolation:
```xml
<t t-slot="{{current}}" />
```
This will evaluate the `current` expression, and insert the corresponding slot
at the place of the `t-slot` directive.
## Slots and props
In a sense, slots are almost the same as a prop: they define some information
to pass to the child component. To make it possible to use it, and to pass it
down to sub component, Owl actually define a special prop `slots` that contains
all slot information given to the component. It looks like this:
```js
{ slotName_1: slotInfo_1, ..., slotName_m: slotInfo_m }
```
So, a component can pass its slots to a subcomponent like this:
```xml
<Child slots="props.slots"/>
```
## Slot params
For advanced usecases, it may be necessary to pass additional information to a
slot. This can be done by providing extra key/value pairs to the `t-set-slot`
directive. Then, the generic component can read them in its prop `slots`.
For example, here is how a Notebook component could be implemented (a component
with multiple page, and a tab bar, which only render the current active page,
and each page has a title).
```js
class Notebook extends Component {
static template = xml`
<div class="notebook">
<div class="tabs">
<t t-foreach="tabNames" t-as="tab" t-key="tab_index">
<span t-att-class="{active:tab_index === activeTab}" t-on-click="() => state.activeTab=tab_index">
<t t-esc="props.slots[tab].title"/>
</span>
</t>
</div>
<div class="page">
<t t-slot="{{currentSlot}}"/>
</div>
</div>`;
setup() {
this.state = useState({ activeTab: 0 });
this.tabNames = Object.keys(this.props.slots);
}
get currentSlot() {
return this.tabNames[this.state.activeTab];
}
}
```
Notice how one can read the `title` value for each slots. Here is how one could
use this `Notebook` component:
```xml
<Notebook>
<t t-set-slot="page1" title="'Page 1'">
<div>this is in the page 1</div>
</t>
<t t-set-slot="page2" title="'Page 2'" hidden="somevalue">
<div>this is in the page 2</div>
</t>
</Notebook>
```
Slot params works like normal props, so one can use the `.bind` suffix to
bind a function if needed.
## Slot scopes
For other kinds of advanced use cases, the content of a slot may depends on some
information specific to the generic component. This is the opposite of the slot
params.
To solve this kind of problems, one can use the `t-slot-scope` directive along
with the `t-set-slot`. This defines the name of a variable that can access
everything given by the child component:
```xml
<MyComponent>
<t t-set-slot="foo" t-slot-scope="scope">
content
<t t-esc="scope.bool"/>
<t t-esc="scope.num"/>
</t>
</MyComponent>
```
And the child component that includes the slot can provide values like this:
```xml
<t t-slot="foo" bool="other_var" num="5">
```
or this:
```xml
<t t-slot="foo" t-props="someObject">
```
In the case of the default slot, you may declare the slot scope directly on the
component itself:
```xml
<MyComponent t-slot-scope="scope">
content
<t t-esc="scope.bool"/>
<t t-esc="scope.num"/>
</MyComponent>
```
Slot values works like normal props, so one can use the `.bind` suffix to
bind a function if needed.
-349
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# 🦉 Store 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Store](#store)
- [Actions](#actions)
- [Getters](#getters)
- [Connecting a Component](#connecting-a-component)
- [`useStore`](#usestore)
- [`useDispatch`](#usedispatch)
- [`useGetters`](#usegetters)
- [Semantics](#semantics)
- [Good Practices](#good-practices)
## Overview
Managing the state in an application is not an easy task. In some cases, the
state of an application can be part of the component tree, in a natural way.
However, there are situations where some parts of the state need to be displayed
in various parts of the user interface, and then, it is not obvious which
component should own which part of the state.
Owl's solution to this issue is a centralized store. It is a class that owns
some (or all) state, and lets the developer update it in a structured way, with
`actions`. Owl components can then connect to the store to read their relevant
state, and they will be rerendered if the state is updated.
Note: Owl store is inspired by React Redux and VueX.
## Example
Here is what a simple store looks like:
```js
const actions = {
addTodo({ state }, message) {
state.todos.push({
id: state.nextId++,
message,
isCompleted: false,
});
},
};
const state = {
todos: [],
nextId: 1,
};
const store = new owl.Store({ state, actions });
store.on("update", null, () => console.log(store.state));
// updating the state
store.dispatch("addTodo", "fix all bugs");
```
This example shows how a store can be defined and used. Note that in most cases,
actions will be dispatched by connected components.
## Reference
### `Store`
The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events
whenever its state is changed. Note that these events are triggered only after a
microtask tick, so only one event will be triggered for any number of state changes in a
call stack.
Also, it is important to mention that the state is observed (with an `owl.Observer`),
which is the reason why it is able to know if it was changed. See the
[Observer](observer.md)'s documentation for more details.
The `Store` class is quite small. It has two public methods:
- its constructor
- `dispatch`
The constructor takes a configuration object with four (optional) keys:
- the initial state
- the actions
- the getters
- the environment
```javascript
const config = {
state,
actions,
getters,
env,
};
const store = new Store(config);
```
### Actions
Actions are used to coordinate state changes. It can be used for both synchronous
and asynchronous logic.
```js
const actions = {
async login({ state }, info) {
state.loginState = "pending";
try {
const loginInfo = await doSomeRPC("/login/", info);
state.loginState = loginInfo;
} catch (e) {
state.loginState = "error";
}
},
};
```
The first argument to an action method is an object with four keys:
- `state`: the current state of the store content,
- `dispatch`: a function that can be used to dispatch other actions,
- `getters`: an object containing all getters defined in the store,
- `env`: the current environment. This is useful sometimes, in particular if
an action needs to apply some side effects (such as performing an rpc), and
the `rpc` method is located in the environment.
Actions are called with the `dispatch` method on the store, and can receive an
arbitrary number of arguments.
```js
store.dispatch("login", someInfo);
```
Note that anything returned by an action will also be returned by the `dispatch`
call.
Also, it is important to be aware that we need to be careful with asynchronous
logic. Each state change will potentially trigger a rerendering, so we need to
make sure that we do not have a partially corrupted state. Here is an example that
is likely not a good idea:
```javascript
const actions = {
async fetchSomeData({ state }, recordId) {
state.recordId = recordId;
const data = await doSomeRPC("/read/", recordId);
state.recordData = data;
},
};
```
In the previous example, there is a period of time in which the state has a
`recordId` which does not correspond to the `recordData`. It is more likely that
we want an atomic update: updating the `recordId` at the same time as the `recordData`
values:
```javascript
const actions = {
async fetchSomeData({ state }, recordId) {
const data = await doSomeRPC("/read/", recordId);
state.recordId = recordId;
state.recordData = data;
},
};
```
### Getters
Usually, data contained in the store will be stored in a normalized way. For
example,
```js
{
posts: [{id: 11, authorId: 4, content: 'Greetings'}],
authors: [{id: 4, name: 'John'}]
}
```
However, the user interface will probably need some denormalized data like
```js
{id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'}
```
This is what `getters` are for: they give a centralized way to process and
transform the data contained in the store.
```js
const getters = {
getPost({ state }, id) {
const post = state.posts.find((p) => p.id === id);
const author = state.authors.find((a) => a.id === post.id);
return {
id,
author,
content: post.content,
};
},
};
// somewhere else
const post = store.getters.getPost(id);
```
Getters take _at most_ one argument.
Note that getters are not cached.
### Connecting a Component
At some point, we need a way to interact with the store from a component. This
means that the component needs a reference to the store. By default, it looks
for it in the `env.store` key. However, this can be configured with the `useStore`
hook.
Every component-store interactions are done with the help of the three store hooks:
- [`useStore`](#usestore) to subscribe a component to some part of the store state,
- [`useDispatch`](#usedispatch) to get a reference to a dispatch function,
- [`useGetters`](#usegetters) to get a reference to the getters defined in the store.
Assume we have this store:
```javascript
const actions = {
increment({ state }, val) {
state.counter.value += val;
},
};
const state = {
counter: { value: 0 },
};
const store = new owl.Store({ state, actions });
```
To make it accessible to the complete application, we will put it in the
environment:
```js
// in this example, the root component is App
App.env.store = store;
```
A counter component can then select this value and dispatch an action like this:
```js
class Counter extends Component {
counter = useStore((state) => state.counter);
dispatch = useDispatch();
}
const counter = new Counter({ store, qweb });
```
```xml
<button t-name="Counter" t-on-click="dispatch('increment')">
Click Me! [<t t-esc="counter.value"/>]
</button>
```
### `useStore`
The `useStore` hook is used to select some part of the store state. It accepts
two arguments:
- a selector function, which takes the store state as first argument (and the
component props as second argument) and which must return the part of the
store state that will be made available and observed for changes,
- optionally, an object which can have the following optional keys:
- a `store` key containing a store object if we want to use another store than
the default store,
- an `isEqual` key containing an equality function if we want to specialize
the comparison (the function must accept two arguments: the previous result
and the new result, and must return whether they are equal),
- and an `onUpdate` key containing an update function if we want to execute an
arbitrary code every time the selected state changes (the function will
receive one argument, the new result, and can execute arbitrary code).
If the `useStore` selector returns a sub part of the store state, the component
will only be rerendered whenever this part of the state changes. Otherwise, it
will perform a strict equality check (unless the `isEqual` option is defined,
then it will call it) and will update the component every time this check fails.
Note that if the selector function returns a primitive type, the result of
`useStore` will be immutable and it will not react to changes. In this case, it
is important to define the `onUpdate` option to properly update the value
manually when it changes.
Also, the return value from `useStore` is not supposed to be modified. The store
state should only be updated with actions.
### `useDispatch`
The `useDispatch` hook is useful when a component needs to be able to dispatch
actions. It takes an optional argument, which is a store. If not given, it will
use the store in the environment.
Note that a component does not need to be connected in any other way to the store.
For example:
```js
class DoSomethingButton extends Component {
static template = xml`<button t-on-click="dispatch('something')">Click</button>`;
dispatch = useDispatch();
}
```
### `useGetters`
The `useGetters` hook is useful when a component needs to be able to use the
getters defined in a store. It takes an optional argument, which is a store. If
not given, it will use the store in the environment.
Note that a component does not need to be connected in any other way to the store.
For example:
```js
class InfoButton extends Component {
static template = xml`<span><t t-esc="getters.somevalue()"></span>`;
getters = useGetters();
}
```
### Semantics
The `Store` class and the `useStore` hook try to be smart and to optimize as much
as possible the rendering and update process. What is important to know is:
- components are always updated in the order of their creation (so, parent
before children),
- they are updated only if they are in the DOM,
- if a parent is asynchronous, the system will wait for it to complete its
update before updating other components,
- in general, updates are not coordinated. This is not a problem for synchronous
components, but if there are many asynchronous components, this could lead to
a situation where some part of the UI is updated and some other part of the UI is
not updated.
### Good Practices
- avoid asynchronous components as much as possible. Asynchronous components
lead to situations where parts of the UI is not updated immediately,
- do not be afraid to connect many components, parent or children if needed. For
example, a `MessageList` component could get a list of ids in its `useStore`
call and a `Message` component could get the data of its own
message,
- since the `useStore` function is called for each connected component,
for each state update, it is important to make sure that these functions are
as fast as possible.
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# 🦉 Tags 🦉
## Content
- [Overview](#overview)
- [`xml` tag](#xml-tag)
- [`css` tag](#css-tag)
## Overview
Tags are very small helpers intended to make it easy to write inline templates
or styles. There are currently two tags: `css` and `xml`. With these functions,
it is possible to write [single file components](../learning/how_to_write_sfc.md).
## XML tag
The `xml` tag is certainly the most useful tag. It is used to define an inline
QWeb template for a component. Without tags, creating a standalone component
would look like this:
```js
import { Component } from 'owl'
const name = 'some-unique-name';
const template = `
<div>
<span t-if="somecondition">text</span>
<button t-on-click="someMethod">Click</button>
</div>
`;
QWeb.registerTemplate(name, template);
class MyComponent extends Component {
static template = name;
...
}
```
With tags, this process is slightly simplified. The name is uniquely generated,
and the template is automatically registered:
```js
const { Component } = owl;
const { xml } = owl.tags;
class MyComponent extends Component {
static template = xml`
<div>
<span t-if="somecondition">text</span>
<button t-on-click="someMethod">Click</button>
</div>
`;
...
}
```
## CSS tag
The CSS tag is useful to define a css stylesheet in the javascript file:
```js
class MyComponent extends Component {
static template = xml`
<div class="my-component">some template</div>
`;
static style = css`
.my-component {
color: red;
}
`;
}
```
The `css` tag registers internally the css information. Then, whenever the first
instance of the component is created, will add a `<style>` tag to the document
`<head>`.
Note that to make it more useful, like other css preprocessors, the `css` tag
accepts a small extension of the css specification: css scopes can be nested,
and the rules will then be expanded by the `css` helper:
```scss
.my-component {
display: block;
.sub-component h {
color: red;
}
}
```
will be formatted as:
```css
.my-component {
display: block;
}
.my-component .sub-component h {
color: red;
}
```
This extension brings another useful feature: the `&` selector which refers to
the parent selector. For example, we want our component to be red when hovered.
We would like to write something like:
```scss
.my-component {
display: block;
:hover {
color: red;
}
}
```
but it will be formatted as:
```css
.my-component {
display: block;
}
.my-component :hover {
color: red;
}
```
The `&` selector can be used to solve this problem:
```scss
.my-component {
display: block;
&:hover {
color: red;
}
}
```
will be formatted as:
```css
.my-component {
display: block;
}
.my-component:hover {
color: red;
}
```
Now, there is no additional processing done by the `css` tag. However, since it
is done in javascript at runtime, we actually have more power. For example:
1. sharing values between javascript and css:
```js
import { theme } from "./theme";
class MyComponent extends Component {
static template = xml`<div class="my-component">...</div>`;
static style = css`
.my-component {
color: ${theme.MAIN_COLOR};
background-color: ${theme.SECONDARY_color};
}
`;
}
```
2. scoping rules to the current component:
```js
import { generateUUID } from "./utils";
const uuid = generateUUID();
class MyComponent extends Component {
static template = xml`<div data-o-${uuid}="">...</div>`;
static style = css`
[data-o-${uuid}] {
color: red;
}
`;
}
```
@@ -1,12 +1,11 @@
# 🦉 QWeb Templating Language🦉
# 🦉 Templates 🦉
## Content
- [Overview](#overview)
- [Directives](#directives)
- [Reference](#reference)
- [QWeb Template reference](#qweb-template-reference)
- [White Spaces](#white-spaces)
- [Root Nodes](#root-nodes)
- [Expression Evaluation](#expression-evaluation)
- [Static html Nodes](#static-html-nodes)
- [Outputting Data](#outputting-data)
@@ -16,17 +15,20 @@
- [Dynamic Class Attribute](#dynamic-class-attribute)
- [Dynamic Tag Names](#dynamic-tag-names)
- [Loops](#loops)
- [Rendering Sub Templates](#rendering-sub-templates)
- [Sub Templates](#sub-templates)
- [Dynamic Sub Templates](#dynamic-sub-templates)
- [Translations](#translations)
- [Debugging](#debugging)
- [Fragments](#fragments)
- [Inline templates](#inline-templates)
- [Rendering svg](#rendering-svg)
- [Restrictions](#restrictions)
## Overview
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary
templating engine used by Odoo. It is based on the XML format, and used
Owl templates are describe using the [QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) specification. It is based on the XML format, and used
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
generate a virtual dom representation of the HTML.
generate a virtual dom representation of the HTML. Also, since Owl is a live
component system, there are additional directives specific to Owl (such as `t-on`).
```xml
<div>
@@ -53,34 +55,33 @@ extensions.
For reference, here is a list of all standard QWeb directives:
| Name | Description |
| ------------------------------ | -------------------------------------------------------------- |
| `t-esc` | [Outputting safely a value](#outputting-data) |
| `t-raw` | [Outputting value, without escaping](#outputting-data) |
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
| `t-foreach`, `t-as` | [Loops](#loops) |
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
| `t-call` | [Rendering sub templates](#rendering-sub-templates) |
| `t-debug`, `t-log` | [Debugging](#debugging) |
| `t-translation` | [Disabling the translation of a node](#translations) |
| `t-name` | [Defining a template (not really a directive)](qweb_engine.md) |
| Name | Description |
| ------------------------------ | --------------------------------------------------------------- |
| `t-esc` | [Outputting safely a value](#outputting-data) |
| `t-out` | [Outputting value, possibly without escaping](#outputting-data) |
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
| `t-foreach`, `t-as` | [Loops](#loops) |
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
| `t-call` | [Rendering sub templates](#sub-templates) |
| `t-debug`, `t-log` | [Debugging](#debugging) |
| `t-translation` | [Disabling the translation of a node](translations.md) |
The component system in Owl requires additional directives, to express various
needs. Here is a list of all Owl specific directives:
| Name | Description |
| ------------------------ | ------------------------------------------------------------------------------- |
| `t-component`, `t-props` | [Defining a sub component](component.md#composition) |
| `t-ref` | [Setting a reference to a dom node or a sub component](component.md#references) |
| `t-key` | [Defining a key (to help virtual dom reconciliation)](#loops) |
| `t-on-*` | [Event handling](event_handling.md) |
| `t-transition` | [Defining an animation](animations.md#css-transitions) |
| `t-slot` | [Rendering a slot](slots.md) |
| `t-model` | [Form input bindings](component.md#form-input-bindings) |
| `t-tag` | [Rendering nodes with dynamic tag name](#dynamic-tag-names) |
| Name | Description |
| -------------------------------------- | --------------------------------------------------------------- |
| `t-component`, `t-props` | [Defining a sub component](component.md#sub-components) |
| `t-ref` | [Setting a reference to a dom node or a sub component](refs.md) |
| `t-key` | [Defining a key (to help virtual dom reconciliation)](#loops) |
| `t-on-*` | [Event handling](event_handling.md) |
| `t-portal` | [Portal](portal.md) |
| `t-slot`, `t-set-slot`, `t-slot-scope` | [Rendering a slot](slots.md) |
| `t-model` | [Form input bindings](input_bindings.md) |
| `t-tag` | [Rendering nodes with dynamic tag name](#dynamic-tag-names) |
## Reference
## QWeb Template Reference
### White Spaces
@@ -90,32 +91,6 @@ White spaces in a template are handled in a special way:
- if a whitespace-only text node contains a linebreak, it is ignored
- the previous rules do not apply if we are in a `<pre>` tag
### Root Nodes
For many reasons, Owl QWeb templates should have a single root node. More
precisely, the result of a template rendering should have a single root node:
```xml
<!–– not ok: two root nodes ––>
<t>
<div>foo</div>
<div>bar</div>
</t>
<!–– ok: result has one single root node ––>
<t>
<div t-if="someCondition">foo</div>
<span t-else="">bar</span>
</t>
```
Extra root nodes will actually be ignored (even though they will be rendered
in memory).
Note: this does not apply to subtemplates (see the `t-call` directive). In that
case, they will be inlined in the main template, and can actually have many
root nodes.
### Expression Evaluation
QWeb expressions are strings that will be processed at compile time. Each variable in
@@ -140,7 +115,7 @@ It is useful to explain the various rules that apply on these expressions:
<div><p t-if="console.log(1)">NOT valid</p></div>
```
2. it can use anything in the rendering context (typically, the component):
2. it can use anything in the rendering context (which typically contains the properties of the component):
```xml
<p t-if="user.birthday === today()">Happy bithday!</p>
@@ -190,24 +165,29 @@ rendered with the value `value` set to `42` in the rendering context yields:
<p>42</p>
```
The `t-raw` directive is almost the same as `t-esc`, but without the escaping.
This is mostly useful to inject a raw html string somewhere. Obviously, this
is unsafe to do in general, and should only be used for strings known to be safe.
The `t-out` directive is almost the same as `t-esc`, but possibly without the
escaping. The difference is that the value received by the `t-out` directive
will only be not-escaped if it has been marked as such, using the `markup`
utility function:
```xml
<p><t t-raw="value"/></p>
For example, in the following component:
```js
const { markup, Component, xml } = owl;
class SomeComponent extends Component {
static template = xml`
<t t-out="value1"/>
<t t-out="value2"/>`;
value1 = "<div>some text 1</div>";
value2 = markup("<div>some text 2</div>");
}
```
rendered with the value `value` set to `<span>foo</span>` in the rendering context yields:
```html
<p><span>foo</span></p>
```
Note that since the content of the expression is not known beforehand, the `t-raw`
directive has to parse the html (and convert it to a virtual dom structure) for
each rendering. So, it will be much slower than a regular template. It is
therefore advised to limit the use of `t-raw` whenever possible.
The first `t-out` will act as a `t-esc` directive, which means that the content
of `value1` will be escaped. However, since `value2` has been tagged as a markup,
this will be injected as html.
### Setting Variables
@@ -310,10 +290,11 @@ If an expression evaluates to a falsy value, it will not be set at all:
It is sometimes convenient to format an attribute with string interpolation. In
that case, the `t-attf-` directive can be used. It is useful when we need to mix
literal and dynamic elements, such as css classes.
literal and dynamic elements, such as css classes. The dynamic elements can be
specified with either `{{...}}` or `#{...}`:
```xml
<div t-attf-foo="a {{value1}} is {{value2}} of {{value3}} ]"/>
<div t-attf-foo="a {{value1}} is #{value2} of {{value3}} ]"/>
<!-- result if values are set to 1,2 and 3: <div foo="a 0 is 1 of 2 ]"></div> -->
```
@@ -368,7 +349,7 @@ collection to iterate on, and a second parameter `t-as` providing the name to us
for the current item of the iteration:
```xml
<t t-foreach="[1, 2, 3]" t-as="i">
<t t-foreach="[1, 2, 3]" t-as="i" t-key="i">
<p><t t-esc="i"/></p>
</t>
```
@@ -384,22 +365,27 @@ will be rendered as:
Like conditions, `t-foreach` applies to the element bearing the directives attribute, and
```xml
<p t-foreach="[1, 2, 3]" t-as="i">
<p t-foreach="[1, 2, 3]" t-as="i" t-key="i">
<t t-esc="i"/>
</p>
```
is equivalent to the previous example.
`t-foreach` can iterate on an array (the current item will be the current value)
or an object (the current item will be the current key).
An important difference should be made with the usual `QWeb` behaviour: Owl
requires the presence of a `t-key` directive, to be able to properly reconcile
renderings.
In addition to the name passed via t-as, `t-foreach` provides a few other
variables for various data points (note: `$as` will be replaced with the name
passed to `t-as`):
`t-foreach` can iterate on any iterable, and also has special support for objects
and maps, it will expose the key of the current iteration as the contents of the
`t-as`, and the corresponding value with the same name and the suffix `_value`.
- `$as_value`: the current iteration value, identical to `$as` for lists and
integers, but for objects, it provides the value (where `$as` provides the key)
In addition to the name passed via t-as, `t-foreach` provides a few other useful
variables (note: `$as` will be replaced with the name passed to `t-as`):
- `$as_value`: the current iteration value, identical to `$as` for arrays and
other iterables, but for objects and maps, it provides the value (where `$as`
provides the key)
- `$as_index`: the current iteration index (the first item of the iteration has index 0)
- `$as_first`: whether the current item is the first of the iteration
(equivalent to `$as_index == 0`)
@@ -416,7 +402,7 @@ into the global context.
<t t-set="existing_variable" t-value="false"/>
<!-- existing_variable now False -->
<p t-foreach="Array(3)" t-as="i">
<p t-foreach="Array(3)" t-as="i" t-key="i">
<t t-set="existing_variable" t-value="true"/>
<t t-set="new_variable" t-value="true"/>
<!-- existing_variable and new_variable now true -->
@@ -430,17 +416,14 @@ Even though Owl tries to be as declarative as possible, the DOM does not fully
expose its state declaratively in the DOM tree. For example, the scrolling state,
the current user selection, the focused element or the state of an input are not
set as attribute in the DOM tree. This is why we use a virtual dom
algorithm to keep the actual DOM node as much as possible.
However, in some situations, this is not enough, and we need to help Owl decide
if an element is actually the same, or is a different element with the same
properties.
algorithm to make sure we keep the actual DOM node instead of replacing it with
a new one.
Consider the following situation: we have a list of two items `[{text: "a"}, {text: "b"}]`
and we render them in this template:
```xml
<p t-foreach="items" t-as="item"><t t-esc="item.text"/></p>
<p t-foreach="items" t-as="item" t-key="item_index"><t t-esc="item.text"/></p>
```
The result will be two `<p>` tags with text `a` and `b`. Now, if we swap them,
@@ -495,13 +478,13 @@ not work with other iterables, such as `Set`. However, it is only a matter of
using the `...` javascript operator. For example:
```xml
<t t-foreach="...items" t-as="item">...</t>
<t t-foreach="[...items]" t-as="item">...</t>
```
The `...` operator will convert the `Set` (or any other iterables) into a list,
which will work with Owl QWeb.
### Rendering Sub Templates
### Sub Templates
QWeb templates can be used for top level rendering, but they can also be used
from within another template (to avoid duplication or give names to parts of
@@ -558,6 +541,14 @@ This can be used to define variables scoped to a sub template:
<!-- "var" does not exist here -->
```
Note: by default, the rendering context for a sub template is simply the current
rendering context. However, it may be useful to be able to specify a specific
object as context. This can be done by using the `t-call-context` directive:
```xml
<t t-call="other-template" t-call-context="obj"/>
```
### Dynamic sub templates
The `t-call` directive can also be used to dynamically call a sub template,
@@ -574,21 +565,6 @@ using string interpolation. For example:
Here, the name of the template is obtained from the `template` value in the
template rendering context.
### Translations
By default, QWeb specify that templates should be translated. If this behaviour
is not wanted, there is a `t-translation` directive which can turn off
translations (if it is set to the `off` value), with the following rules:
- each text node will be replaced with its translation,
- each of the following attribute values will be translated as well: `title`,
`placeholder`, `label` and `alt`,
- translating text nodes can be disabled with the special attribute `t-translation`,
if its value is `off`.
See [here](qweb_engine.md#translations) for more information on how to setup a
translate function in Owl QWeb.
### Debugging
The javascript QWeb implementation provides two useful debugging directives:
@@ -611,3 +587,117 @@ will stop execution if the browser dev tools are open.
```
will print 42 to the console.
## Fragments
Owl 2 supports templates with an arbitrary number of root elements, or even just
a text node. So, the following templates are all valid:
```xml
hello owl. This is just a text node!
```
```xml
<div>hello</div>
```
```xml
<div>hello</div>
<div>ola</div>
```
```xml
<div t-if="someCondition"><SomeChildComponent/></div>
```
```xml
<t t-if="someCondition"><SomeChildComponent/></t>
```
## Inline templates
Most real applications will define their templates in a XML file, to benefit
from the XML ecosystem, and to do some additional processing, such as translating
them. However, in some cases, it is convenient to be able to define a template
inline. To do so, one can use the `xml` helper function:
```js
const { Component, xml } = owl;
class MyComponent extends Component {
static template = xml`
<div>
<span t-if="somecondition">text</span>
<button t-on-click="someMethod">Click</button>
</div>
`;
...
}
mount(MyComponent, document.body);
```
This function simply generates an unique string id, and register the template
under that id in the internals of Owl, then return the id.
## Rendering svg
Owl components can be used to generate dynamic SVG graphs:
```js
class Node extends Component {
static template = xml`
<g>
<circle t-att-cx="props.x" t-att-cy="props.y" r="4" fill="black"/>
<text t-att-x="props.x - 5" t-att-y="props.y + 18"><t t-esc="props.node.label"/></text>
<t t-set="childx" t-value="props.x + 100"/>
<t t-set="height" t-value="props.height/(props.node.children || []).length"/>
<t t-foreach="props.node.children || []" t-as="child">
<t t-set="childy" t-value="props.y + child_index*height"/>
<line t-att-x1="props.x" t-att-y1="props.y" t-att-x2="childx" t-att-y2="childy" stroke="black" />
<Node x="childx" y="childy" node="child" height="height"/>
</t>
</g>
`;
static components = { Node };
}
class RootNode extends Component {
static template = xml`
<svg height="180">
<Node node="graph" x="10" y="20" height="180"/>
</svg>
`;
static components = { Node };
graph = {
label: "a",
children: [
{ label: "b" },
{ label: "c", children: [{ label: "d" }, { label: "e" }] },
{ label: "f", children: [{ label: "g" }] },
],
};
}
```
This `RootNode` component will then display a live SVG representation of the
graph described by the `graph` property. Note that there is a recursive structure
here: the `Node` component uses itself as a subcomponent.
**Important note:** Owl needs to properly set the namespace for each svg elements.
Since Owl compile each template separately, it is not able to determine easily
if a template is supposed to be included in a svg namespace or not. Therefore,
Owl depends on a heuristic: if a tag is either `svg`, `g` or `path`, then it will
be considered as svg. In practice, this means that each component or each sub
templates (included with `t-call`) should have one of these tag as root tag.
## Restrictions
Note that Owl templates forbid the use of tag and or attributes starting with
the `block-` string. This restriction prevents name collision with the internal
code of Owl.
```xml
<div><block-1>this will not be accepted by Owl</block-1></div>
```
+70
View File
@@ -0,0 +1,70 @@
# 🦉 Translations 🦉
If properly setup, Owl can translate all rendered templates. To do
so, it needs a translate function, which takes a string and returns a string.
For example:
```js
const translations = {
hello: "bonjour",
yes: "oui",
no: "non",
};
const translateFn = (str) => translations[str] || str;
const app = new App(Root, { templates, tranaslateFn });
// ...
```
See the [app configuration page](app.md#configuration) for more info on how to
configure an Owl application.
Once setup, all rendered templates will be translated using `translateFn`:
- each text node will be replaced with its translation,
- each of the following attribute values will be translated as well: `title`,
`placeholder`, `label` and `alt`,
- translating text nodes can be disabled with the special attribute `t-translation`,
if its value is `off`.
So, with the above `translateFn`, the following templates:
```xml
<div>hello</div>
<div t-translation="off">hello</div>
<div>Are you sure?</div>
<input placeholder="hello" other="yes"/>
```
will be rendered as:
```xml
<div>bonjour</div>
<div>hello</div>
<div>Are you sure?</div>
<input placeholder="bonjour" other="yes"/>
```
Note that the translation is done during the compilation of the template, not
when it is rendered.
In some case, it is useful to be able to extend the list of translatable attributes.
For example, one may want to also translate `data-title` attributes. To do that,
we can define additional attributes with the `translatableAttributes` option:
```js
const app = new App(Root, { templates, tranaslateFn, translatableAttributes: ["data-title"] });
// ...
```
It is also possible to remove an attribute from the default list by prefixing it with `-`:
```js
const app = new App(Root, {
templates,
tranaslateFn,
translatableAttributes: ["data-title", "-title"],
});
// data-title attribute will be translated, but not title attribute...
```
+38 -106
View File
@@ -6,11 +6,9 @@ functions are all available in the `owl.utils` namespace.
## Content
- [`whenReady`](#whenready): executing code when DOM is ready
- [`loadJS`](#loadjs): loading script files
- [`loadFile`](#loadfile): loading a file (useful for templates)
- [`escape`](#escape): sanitizing strings
- [`debounce`](#debounce): limiting rate of function calls
- [`shallowEqual`](#shallowequal): shallow object comparison
- [`EventBus`](#eventbus): a simple EventBus
- [`validate`](#validate): a validation function
## `whenReady`
@@ -19,40 +17,20 @@ not ready yet, resolved directly otherwise). If called with a callback as
argument, it executes it as soon as the DOM ready (or directly).
```js
Promise.all([loadFile("templates.xml"), owl.utils.whenReady()]).then(function ([templates]) {
const qweb = new owl.QWeb({ templates });
const env = { qweb };
await mount(App, { env, target: document.body });
});
const { whenReady } = owl;
await whenReady();
// do something
```
or alternatively:
```js
owl.utils.whenReady(function () {
const qweb = new owl.QWeb();
const env = { qweb };
await mount(App, { env, target: document.body });
whenReady(function () {
// do something
});
```
## `loadJS`
`loadJS` takes a url (string) for a javascript resource, and loads it (by adding
a script tag in the document head). It returns a promise, so the caller can
properly reacts when it is ready. Also, it is smart: it maintains a list of urls
previously loaded (or currently being loaded), and prevent doing twice the work.
For example, it is useful for lazy loading external libraries:
```js
class MyComponent extends owl.Component {
willStart() {
return owl.utils.loadJS("/static/libs/someLib.js");
}
}
```
## `loadFile`
`loadFile` is a helper function to fetch a file. It simply
@@ -60,89 +38,43 @@ performs a `GET` request and returns the resulting string in a promise. The
initial usecase for this function is to load a template file. For example:
```js
const { loadFile } = owl;
async function makeEnv() {
const templates = await owl.utils.loadFile("templates.xml");
const qweb = new owl.QWeb({ templates });
return { qweb };
const templates = await loadFile("templates.xml");
// do something
}
```
Note that unlike `loadJS`, this function returns the content of the file as a
string. It does not add a `script` tag or any other side effect.
## `EventBus`
## `escape`
Sometimes, we need to display dynamic data (for example user-generated data) in
the user interface. If this is done by a `QWeb` template, it is not an issue:
```xml
<div><t t-esc="user.data"/></div>
```
The `QWeb` engine will create a `div` node and add the content of the `user.data`
string as a text node, so the web browser will not parse it as html. However,
it may be a problem if this is done with some javascript code like this:
It is a simple `EventBus`, with the same API as usual DOM elements, and an
additional `trigger` method to dispatch events:
```js
class BadComponent extends Component {
// some template with a ref to a div
// some code ...
const bus = new EventBus();
bus.addEventListener("event", () => console.log("something happened"));
mounted() {
this.divRef.el.innerHTML = this.state.value;
bus.trigger("event"); // 'something happened' is logged
```
## `validate`
The `validate` function is a function that validates if a given object satisfies a
specified schema. It is actually used by Owl itself to perform
[props validation](props.md#props-validation). For example:
```js
validate(
{ a: "hey" },
{
id: Number,
url: [Boolean, { type: Array, element: Number }],
}
}
```
In this case, the content of the `div` will be parsed as html, which may inject
unwanted behaviour. To fix this, the `escape` function will simply transform a
string into an escaped version of the same string, which will be properly displayed
by the browser, but which will not be parsed as html (for example, `"<ok>"` is
escaped to the string: `"&lt;ok&gt;"`). So, the bad example above can be fixed
with the following change:
```js
this.divRef.el.innerHTML = owl.utils.escape(this.state.value);
```
## `debounce`
The `debounce` function is useful when we want to limit the number of times some
function/action is perfomed. For example, this may be useful to prevent issue
with people double clicking on a button.
It takes three arguments:
- `func` (function): this is the function that will be rate limited
- `wait` (number): this is the number of milliseconds that we want to use to
rate limit the function `func`
- `immediate` (optional, boolean, default=false): if `immediate` is true, the
function will be triggered immediately (leading edge of the interval). If false,
the function will be triggered at the end (trailing edge).
It returns a function. For example:
```js
const debounce = owl.utils.debounce;
window.addEventListener("mousemove", debounce(doSomething, 100));
```
As this example shows, it is usualy useful for event handlers which are triggered
very quickly, such as `scroll` or `mousemove` events.
## `shallowEqual`
This function checks if two objects have the same values assigned to each keys:
```js
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 2 }); // true
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 3 }); // false
```
However, for performance reasons, it assumes that the two objects have the same
keys. If we are in a situation where this is not guaranteed, the following code
will work:
```js
const completeShallowEqual = (a, b) => shallowEqual(a, b) && shallowEqual(b, a);
);
// throws an error with the following information:
// - unknown key 'a',
// - 'id' is missing (should be a number),
// - 'url' is missing (should be a boolean or list of numbers),
```
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# Owl Devtools Browser extension
The owl devtools browser extension is an extension available on chrome or firefox which adds an owl tab
to the browser devtools in order to inspect all owl apps that are present on any web page, their components
and allows to interract with their data to a certain extend. There is also a profiler available to visualize
the components' lifecycle and be able to trace their origin.
See the [`devtools doc`](devtools_guide.md) for more information.
## Install the extension manually (for devs)
In the owl root folder:
```bash
npm install
```
For chrome:
```bash
npm run build:devtools-chrome
```
For firefox:
```bash
npm run build:devtools-firefox
```
You can also run:
```bash
npm run dev:devtools-chrome
```
or
```bash
npm run dev:devtools-firefox
```
to avoid recompiling owl and gain time if it has already been done.
To run the extension:
In google chrome: go to your chrome extensions admin panel, activate developer mode and click on `Load unpacked`.
Select the output folder (dist/devtools) and that's it, your extension is active!
There is a convenient refresh button on the extension card (still on the same admin page) to update your code.
Do note that if you got some problems, you may need to completly remove and reload the extension to completly refresh the extension.
In firefox: go to the address about:debugging#/runtime/this-firefox and click on `Load temporary Add-on...`.
Select any file of the output folder (dist/devtools) and that's it, your extension is active!
Here, you can use the reload button to refresh the extension.
Note that you may have to open another window or reload your tab to see the extension working.
Also note that the extension will only be active on pages that have a sufficient version of owl.
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# Owl Devtools Guide
## Information popup
After having installed the extension, a new icon will be added to your extension bar.
If you don't see it, you can pin the extension using the extensions popup.
<img src="screenshots/extensions.png"/>
Clicking on the owl icon will open the information popup. This popup is useful
to know in advance whether owl is loaded in the tab or not. This is also indicated
by the icon itself: if it is flipped upside-down, it means that owl is not loaded in the
active tab. Do note that old versions of owl are not supported by the extension and will
therefore be indicated either as obsolete or absent by the extension popup.
<img src="screenshots/popup.png"/>
## First steps
When you are on a page where owl is detected, you can open your devtools either with
right-click -> Inspect or using F12. In the devtools menu, you can search for the Owl
tab which is added by the extension. It will be present by default at the end of the list but
you can drag and drop it at the position you want for easier navigation in the future.
<img src="screenshots/find_owl_tab.png"/>
When you open the tab, you arrive on the Components view by default which is one of the
two available tabs at the top. Here is an example of the devtools on the Odoo CRM app:
<img src="screenshots/crm.png"/>
## Components tab
The components tab is separated into two sub windows: the components tree in the left and
the component details in the right. The components tree will display all the different
components that are present in the tab in the form of a tree. The root of this tree is
actually the app which is not a component but can still be inspected by the devtools like
one. There can also be multiple apps loaded in the page like in website:
<img src="screenshots/multi_apps.png"/>
There is a convenient search bar at the top of the components tree which will help finding
the components tou want in the tree and also, an element picker can be used to directly select
the component you want to focus on in the page which is especially useful when 1trying to find
what you want. Just click on the elements picker icon and click on the element you want to focus
on in the page and it will be selected in the devtools accordingly. Hovering any element in the
page in this mode will highlight it and the same happens anytime in the components tree.
<img src="screenshots/picker.png"/>
In the tree itself, the navigation is quite simple and is similar to the one in the Elements tab
of the browser's devtools. It is possible to navigate with the keyboard using the arrow keys and
multiple shortcuts are available in a custom menu when right-clicking on a component. This menu
allows to expand/fold all the children nodes of a component, fold its direct children only, inspect
the source code of the component, send it as a global variable in the console, go to the Elements tab
and focus on its content, force a rerender of the component, send its observed states to the console
as a global variable, inspect its compiled template in the Sources tab or send its raw template
to the console.
<img src="screenshots/menu.png"/>
The component details window in the right will show the component that is currently selected as well
as its env, props, observed states and all the other variables that are present on its instance.
While the props and the env are already present on the actual instance of the component and are
pretty explicit by themselves, the observed state value is a bit more complicated to grasp.
The observed state is actually information about which variables are being observed by the component:
when any property of a reactive object is being read by the component, the component will subscribe
to this property which means it will listen to any change that can occur on the property and render
when such a change occurs. This can be visualized easily within the devtools inside of the observed
state section: observed properties of the reactive object(s) are displayed in bold while the others
are greyed out. Do keep in mind that a greyed out property in the observed state of one component
may be observed by another and the other way around is also possible. Here is an example for some
user Field component:
<img src="screenshots/states.png"/>
Navigation inside the properties is also similar to the one in console variables: properties have
their prototype displayed and getters will get their value when clicked on (...). It is also possible to
send any property to the console using the right-click context menu on it and functions can be inspected
in the sources tab as well.
<img src="screenshots/function_menu.png"/>
There are several icons available to perform several of the actions described before in the components
tree context menu and all these actions are also available by opening the menu by right-clicking on the
component's name. Using the left click on the component's name will focus it in the components tree.
It is also possible to edit any of the leaf node properties. To do so, you must double click on the
property's value and modify it using the freshly created input then press enter to apply the changes.
Do note that the modified values should be written in JSON format in order to be valid (examples:
89, "yes", undefined, null, \["hello", 15\], {"a": 1}, true, ...). Editing any value will produce a
manual render of the component (or the root component of the application in the case of env values).
Whether the edition has an impact on the component or not and whether it produces an error is the
responsability of the user.
<img src="screenshots/edit.png"/>
## Profiler
The profiler tab is the other tab of the owl devtools. It consists in an actions bar at the top and
a tree/list of events related to the owl components' renders. Here is an example of the events launched
when entering the Odoo Crm app.
<img src="screenshots/profiler.png"/>
In the initial state, no event is displayed. You need to activate the recording of events before they
are intercepted by the devtools using the record button.
<img src="screenshots/record.png"/>
The second button is used to clear all the events that have been recorded. The select can be used to
switch between the tree view (which shows the causality between renders) and the events log view which
simply displays the events in the exact order they were triggered. In this view, you can expand the create,
update and destroy events which reveals the component that initiated the event. Also, a transition line will
appear each time a new animation frame has been loaded between events.
<img src="screenshots/events_log.png"/>
The third button is only visible in tree view and allows to fold all the render events that were recorded.
Some actions are also available when using the right-click on any event of the tree view for navigation
purpose in a similar fashion as in the components tree.
<img src="screenshots/tree_actions.png"/>
There is also the Trace Renderings and Trace Subscriptions features. These features are independant of the
recording of events and have no effect on the profiler tab. The Trace Renderings option is used to log in
the console all the render events and allows to show their traceback information. Similarly, the Trace
Subscriptions option logs all the properties that caused a render event and also allows to see the traceback
of the modification.
<img src="screenshots/trace_rendering.png"/>
<img src="screenshots/trace_subscriptions.png"/>
The Owl Devtools also allow to inspect iframes coded in Owl: when an Owl iframe is detected in the page,
the iframe selector will appear next to the tabs. This allows to switch from an iframe to another easily.
Be aware that switching iframes will clear all record events from the profiler tab. Iframes detection is
currently not working in the firefox version, we are aware of this issue and will try to address it in the
future.
<img src="screenshots/iframes.png"/>
## Options
The owl devtools extension has a dark mode feature which defaults to your general devtools settings and can
be toggled using the sun/moon icon at the top-right corner of the tab. There is also a refresh button to
completely reset the owl devtools.
<img src="screenshots/darkmode.png"/>
## Troubleshooting
If the feedback from the page to the devtools seems to be cut, you can first try to use the refresh
button mentioned above but if it still doesn't seem to work, just close the devtools and refresh the page.
This will eventually happen any time a tab stays opened for too long without being refreshed.
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/* http://jmblog.github.com/color-themes-for-google-code-highlightjs */
/* Tomorrow Comment */
.hljs-comment,
.hljs-quote {
color: #8e908c;
}
/* Tomorrow Red */
.hljs-variable,
.hljs-template-variable,
.hljs-tag,
.hljs-name,
.hljs-selector-id,
.hljs-selector-class,
.hljs-regexp,
.hljs-deletion {
color: #c82829;
}
/* Tomorrow Orange */
.hljs-number,
.hljs-built_in,
.hljs-builtin-name,
.hljs-literal,
.hljs-type,
.hljs-params,
.hljs-meta,
.hljs-link {
color: #f5871f;
}
/* Tomorrow Yellow */
.hljs-attribute {
color: #eab700;
}
/* Tomorrow Green */
.hljs-string,
.hljs-symbol,
.hljs-bullet,
.hljs-addition {
color: #718c00;
}
/* Tomorrow Blue */
.hljs-title,
.hljs-section {
color: #4271ae;
}
/* Tomorrow Purple */
.hljs-keyword,
.hljs-selector-tag {
color: #8959a8;
}
.hljs {
display: block;
overflow-x: auto;
background: white;
color: #4d4d4c;
padding: 0.5em;
}
.hljs-emphasis {
font-style: italic;
}
.hljs-strong {
font-weight: bold;
}
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html, body {
background-color: #fefefe;
font-family: Roboto, -apple-system, BlinkMacSystemFont, "Segoe UI", Oxygen, Ubuntu, Cantarell, "Open Sans", "Helvetica Neue", sans-serif;
height: 100%;
margin: 0;
text-rendering: optimizeLegibility;
}
body {
display: grid;
grid-gap: 3rem;
grid-template-areas: "header" "nav" "main" "footer";
grid-template-columns: 1fr;
height: 100%;
grid-template-rows: 1fr 3rem 1fr 3rem;
}
@media screen and (max-width: 800px) {
body {
grid-template-rows: 1fr 3rem 1fr 5rem;
}
}
a {
color: #00A09D;
text-decoration: none;
}
a:hover, a:active, a:visited {
text-decoration: underline;
}
header {
grid-area: header;
display: flex;
align-items: center;
flex-direction: column;
justify-content: flex-end;
text-align: center;
padding-top: 3rem !important;
}
hgroup > p {
margin-bottom: auto;
}
nav {
grid-area: nav;
}
main {
grid-area: main;
/*justify-self: center;*/
grid-column: 1 / -1;
/*max-width: 80rem !important;*/
/*margin: 3rem 0;*/
}
footer {
grid-area: footer;
padding-bottom: 3rem !important;
}
header, nav, footer {
text-align: center;
}
article {
padding: 3rem 0;
}
article h3 {
font-size: 2rem;
font-weight: 700;
}
article.brand {
align-items: center;
display: flex;
flex-direction: column;
justify-content: center;
text-align: center;
}
article.design {
background-color: #875A7B;
color: #f0eeee;
}
header .homepage-logo {
margin-bottom: 2rem;
}
@media (min-width: 40rem) {
.row {
flex-direction: column;
margin-left: initial;
width: 100%;
}
.row .column {
margin-bottom: initial;
padding: initial;
}
}
@media (min-width: 60rem) {
.row {
flex-direction: row;
margin-left: -1.0rem;
width: calc(100% + 2.0rem);
}
.row .column {
margin-bottom: inherit;
padding: 0 1.0rem;
}
}
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/*!
* Milligram v1.3.0
* https://milligram.github.io
*
* Copyright (c) 2017 CJ Patoilo
* Licensed under the MIT license
*/
*,
*:after,
*:before {
box-sizing: inherit;
}
html {
box-sizing: border-box;
font-size: 62.5%;
}
body {
color: #606c76;
font-family: 'Roboto', 'Helvetica Neue', 'Helvetica', 'Arial', sans-serif;
font-size: 1.6em;
font-weight: 300;
letter-spacing: .01em;
line-height: 1.6;
}
blockquote {
border-left: 0.3rem solid #d1d1d1;
margin-left: 0;
margin-right: 0;
padding: 1rem 1.5rem;
}
blockquote *:last-child {
margin-bottom: 0;
}
.button,
button,
input[type='button'],
input[type='reset'],
input[type='submit'] {
background-color: #9b4dca;
border: 0.1rem solid #9b4dca;
border-radius: .4rem;
color: #fff;
cursor: pointer;
display: inline-block;
font-size: 1.1rem;
font-weight: 700;
height: 3.8rem;
letter-spacing: .1rem;
line-height: 3.8rem;
padding: 0 3.0rem;
text-align: center;
text-decoration: none;
text-transform: uppercase;
white-space: nowrap;
}
.button:focus, .button:hover,
button:focus,
button:hover,
input[type='button']:focus,
input[type='button']:hover,
input[type='reset']:focus,
input[type='reset']:hover,
input[type='submit']:focus,
input[type='submit']:hover {
background-color: #606c76;
border-color: #606c76;
color: #fff;
outline: 0;
}
.button[disabled],
button[disabled],
input[type='button'][disabled],
input[type='reset'][disabled],
input[type='submit'][disabled] {
cursor: default;
opacity: .5;
}
.button[disabled]:focus, .button[disabled]:hover,
button[disabled]:focus,
button[disabled]:hover,
input[type='button'][disabled]:focus,
input[type='button'][disabled]:hover,
input[type='reset'][disabled]:focus,
input[type='reset'][disabled]:hover,
input[type='submit'][disabled]:focus,
input[type='submit'][disabled]:hover {
background-color: #9b4dca;
border-color: #9b4dca;
}
.button.button-outline,
button.button-outline,
input[type='button'].button-outline,
input[type='reset'].button-outline,
input[type='submit'].button-outline {
background-color: transparent;
color: #9b4dca;
}
.button.button-outline:focus, .button.button-outline:hover,
button.button-outline:focus,
button.button-outline:hover,
input[type='button'].button-outline:focus,
input[type='button'].button-outline:hover,
input[type='reset'].button-outline:focus,
input[type='reset'].button-outline:hover,
input[type='submit'].button-outline:focus,
input[type='submit'].button-outline:hover {
background-color: transparent;
border-color: #606c76;
color: #606c76;
}
.button.button-outline[disabled]:focus, .button.button-outline[disabled]:hover,
button.button-outline[disabled]:focus,
button.button-outline[disabled]:hover,
input[type='button'].button-outline[disabled]:focus,
input[type='button'].button-outline[disabled]:hover,
input[type='reset'].button-outline[disabled]:focus,
input[type='reset'].button-outline[disabled]:hover,
input[type='submit'].button-outline[disabled]:focus,
input[type='submit'].button-outline[disabled]:hover {
border-color: inherit;
color: #9b4dca;
}
.button.button-clear,
button.button-clear,
input[type='button'].button-clear,
input[type='reset'].button-clear,
input[type='submit'].button-clear {
background-color: transparent;
border-color: transparent;
color: #9b4dca;
}
.button.button-clear:focus, .button.button-clear:hover,
button.button-clear:focus,
button.button-clear:hover,
input[type='button'].button-clear:focus,
input[type='button'].button-clear:hover,
input[type='reset'].button-clear:focus,
input[type='reset'].button-clear:hover,
input[type='submit'].button-clear:focus,
input[type='submit'].button-clear:hover {
background-color: transparent;
border-color: transparent;
color: #606c76;
}
.button.button-clear[disabled]:focus, .button.button-clear[disabled]:hover,
button.button-clear[disabled]:focus,
button.button-clear[disabled]:hover,
input[type='button'].button-clear[disabled]:focus,
input[type='button'].button-clear[disabled]:hover,
input[type='reset'].button-clear[disabled]:focus,
input[type='reset'].button-clear[disabled]:hover,
input[type='submit'].button-clear[disabled]:focus,
input[type='submit'].button-clear[disabled]:hover {
color: #9b4dca;
}
code {
background: #f4f5f6;
border-radius: .4rem;
font-size: 86%;
margin: 0 .2rem;
padding: .2rem .5rem;
white-space: nowrap;
}
pre {
background: #f4f5f6;
border-left: 0.3rem solid #9b4dca;
overflow-y: hidden;
}
pre > code {
border-radius: 0;
display: block;
padding: 1rem 1.5rem;
white-space: pre;
}
hr {
border: 0;
border-top: 0.1rem solid #f4f5f6;
margin: 3.0rem 0;
}
input[type='email'],
input[type='number'],
input[type='password'],
input[type='search'],
input[type='tel'],
input[type='text'],
input[type='url'],
textarea,
select {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
background-color: transparent;
border: 0.1rem solid #d1d1d1;
border-radius: .4rem;
box-shadow: none;
box-sizing: inherit;
height: 3.8rem;
padding: .6rem 1.0rem;
width: 100%;
}
input[type='email']:focus,
input[type='number']:focus,
input[type='password']:focus,
input[type='search']:focus,
input[type='tel']:focus,
input[type='text']:focus,
input[type='url']:focus,
textarea:focus,
select:focus {
border-color: #9b4dca;
outline: 0;
}
select {
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" height="14" viewBox="0 0 29 14" width="29"><path fill="#d1d1d1" d="M9.37727 3.625l5.08154 6.93523L19.54036 3.625"/></svg>') center right no-repeat;
padding-right: 3.0rem;
}
select:focus {
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" height="14" viewBox="0 0 29 14" width="29"><path fill="#9b4dca" d="M9.37727 3.625l5.08154 6.93523L19.54036 3.625"/></svg>');
}
textarea {
min-height: 6.5rem;
}
label,
legend {
display: block;
font-size: 1.6rem;
font-weight: 700;
margin-bottom: .5rem;
}
fieldset {
border-width: 0;
padding: 0;
}
input[type='checkbox'],
input[type='radio'] {
display: inline;
}
.label-inline {
display: inline-block;
font-weight: normal;
margin-left: .5rem;
}
.container {
margin: 0 auto;
max-width: 112.0rem;
padding: 0 2.0rem;
position: relative;
width: 100%;
}
.row {
display: flex;
flex-direction: column;
padding: 0;
width: 100%;
}
.row.row-no-padding {
padding: 0;
}
.row.row-no-padding > .column {
padding: 0;
}
.row.row-wrap {
flex-wrap: wrap;
}
.row.row-top {
align-items: flex-start;
}
.row.row-bottom {
align-items: flex-end;
}
.row.row-center {
align-items: center;
}
.row.row-stretch {
align-items: stretch;
}
.row.row-baseline {
align-items: baseline;
}
.row .column {
display: block;
flex: 1 1 auto;
margin-left: 0;
max-width: 100%;
width: 100%;
}
.row .column.column-offset-10 {
margin-left: 10%;
}
.row .column.column-offset-20 {
margin-left: 20%;
}
.row .column.column-offset-25 {
margin-left: 25%;
}
.row .column.column-offset-33, .row .column.column-offset-34 {
margin-left: 33.3333%;
}
.row .column.column-offset-50 {
margin-left: 50%;
}
.row .column.column-offset-66, .row .column.column-offset-67 {
margin-left: 66.6666%;
}
.row .column.column-offset-75 {
margin-left: 75%;
}
.row .column.column-offset-80 {
margin-left: 80%;
}
.row .column.column-offset-90 {
margin-left: 90%;
}
.row .column.column-10 {
flex: 0 0 10%;
max-width: 10%;
}
.row .column.column-20 {
flex: 0 0 20%;
max-width: 20%;
}
.row .column.column-25 {
flex: 0 0 25%;
max-width: 25%;
}
.row .column.column-33, .row .column.column-34 {
flex: 0 0 33.3333%;
max-width: 33.3333%;
}
.row .column.column-40 {
flex: 0 0 40%;
max-width: 40%;
}
.row .column.column-50 {
flex: 0 0 50%;
max-width: 50%;
}
.row .column.column-60 {
flex: 0 0 60%;
max-width: 60%;
}
.row .column.column-66, .row .column.column-67 {
flex: 0 0 66.6666%;
max-width: 66.6666%;
}
.row .column.column-75 {
flex: 0 0 75%;
max-width: 75%;
}
.row .column.column-80 {
flex: 0 0 80%;
max-width: 80%;
}
.row .column.column-90 {
flex: 0 0 90%;
max-width: 90%;
}
.row .column .column-top {
align-self: flex-start;
}
.row .column .column-bottom {
align-self: flex-end;
}
.row .column .column-center {
-ms-grid-row-align: center;
align-self: center;
}
@media (min-width: 40rem) {
.row {
flex-direction: row;
margin-left: -1.0rem;
width: calc(100% + 2.0rem);
}
.row .column {
margin-bottom: inherit;
padding: 0 1.0rem;
}
}
a {
color: #9b4dca;
text-decoration: none;
}
a:focus, a:hover {
color: #606c76;
}
dl,
ol,
ul {
list-style: none;
margin-top: 0;
padding-left: 0;
}
dl dl,
dl ol,
dl ul,
ol dl,
ol ol,
ol ul,
ul dl,
ul ol,
ul ul {
font-size: 90%;
margin: 1.5rem 0 1.5rem 3.0rem;
}
ol {
list-style: decimal inside;
}
ul {
list-style: circle inside;
}
.button,
button,
dd,
dt,
li {
margin-bottom: 1.0rem;
}
fieldset,
input,
select,
textarea {
margin-bottom: 1.5rem;
}
blockquote,
dl,
figure,
form,
ol,
p,
pre,
table,
ul {
margin-bottom: 2.5rem;
}
table {
border-spacing: 0;
width: 100%;
}
td,
th {
border-bottom: 0.1rem solid #e1e1e1;
padding: 1.2rem 1.5rem;
text-align: left;
}
td:first-child,
th:first-child {
padding-left: 0;
}
td:last-child,
th:last-child {
padding-right: 0;
}
b,
strong {
font-weight: bold;
}
p {
margin-top: 0;
}
h1,
h2,
h3,
h4,
h5,
h6 {
font-weight: 300;
letter-spacing: -.1rem;
margin-bottom: 2.0rem;
margin-top: 0;
}
h1 {
font-size: 4.6rem;
line-height: 1.2;
}
h2 {
font-size: 3.6rem;
line-height: 1.25;
}
h3 {
font-size: 2.8rem;
line-height: 1.3;
}
h4 {
font-size: 2.2rem;
letter-spacing: -.08rem;
line-height: 1.35;
}
h5 {
font-size: 1.8rem;
letter-spacing: -.05rem;
line-height: 1.5;
}
h6 {
font-size: 1.6rem;
letter-spacing: 0;
line-height: 1.4;
}
img {
max-width: 100%;
}
.clearfix:after {
clear: both;
content: ' ';
display: table;
}
.float-left {
float: left;
}
.float-right {
float: right;
}
/*# sourceMappingURL=milligram.css.map */
+349
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@@ -0,0 +1,349 @@
/*! normalize.css v8.0.1 | MIT License | github.com/necolas/normalize.css */
/* Document
========================================================================== */
/**
* 1. Correct the line height in all browsers.
* 2. Prevent adjustments of font size after orientation changes in iOS.
*/
html {
line-height: 1.15; /* 1 */
-webkit-text-size-adjust: 100%; /* 2 */
}
/* Sections
========================================================================== */
/**
* Remove the margin in all browsers.
*/
body {
margin: 0;
}
/**
* Render the `main` element consistently in IE.
*/
main {
display: block;
}
/**
* Correct the font size and margin on `h1` elements within `section` and
* `article` contexts in Chrome, Firefox, and Safari.
*/
h1 {
font-size: 2em;
margin: 0.67em 0;
}
/* Grouping content
========================================================================== */
/**
* 1. Add the correct box sizing in Firefox.
* 2. Show the overflow in Edge and IE.
*/
hr {
box-sizing: content-box; /* 1 */
height: 0; /* 1 */
overflow: visible; /* 2 */
}
/**
* 1. Correct the inheritance and scaling of font size in all browsers.
* 2. Correct the odd `em` font sizing in all browsers.
*/
pre {
font-family: monospace, monospace; /* 1 */
font-size: 1em; /* 2 */
}
/* Text-level semantics
========================================================================== */
/**
* Remove the gray background on active links in IE 10.
*/
a {
background-color: transparent;
}
/**
* 1. Remove the bottom border in Chrome 57-
* 2. Add the correct text decoration in Chrome, Edge, IE, Opera, and Safari.
*/
abbr[title] {
border-bottom: none; /* 1 */
text-decoration: underline; /* 2 */
text-decoration: underline dotted; /* 2 */
}
/**
* Add the correct font weight in Chrome, Edge, and Safari.
*/
b,
strong {
font-weight: bolder;
}
/**
* 1. Correct the inheritance and scaling of font size in all browsers.
* 2. Correct the odd `em` font sizing in all browsers.
*/
code,
kbd,
samp {
font-family: monospace, monospace; /* 1 */
font-size: 1em; /* 2 */
}
/**
* Add the correct font size in all browsers.
*/
small {
font-size: 80%;
}
/**
* Prevent `sub` and `sup` elements from affecting the line height in
* all browsers.
*/
sub,
sup {
font-size: 75%;
line-height: 0;
position: relative;
vertical-align: baseline;
}
sub {
bottom: -0.25em;
}
sup {
top: -0.5em;
}
/* Embedded content
========================================================================== */
/**
* Remove the border on images inside links in IE 10.
*/
img {
border-style: none;
}
/* Forms
========================================================================== */
/**
* 1. Change the font styles in all browsers.
* 2. Remove the margin in Firefox and Safari.
*/
button,
input,
optgroup,
select,
textarea {
font-family: inherit; /* 1 */
font-size: 100%; /* 1 */
line-height: 1.15; /* 1 */
margin: 0; /* 2 */
}
/**
* Show the overflow in IE.
* 1. Show the overflow in Edge.
*/
button,
input { /* 1 */
overflow: visible;
}
/**
* Remove the inheritance of text transform in Edge, Firefox, and IE.
* 1. Remove the inheritance of text transform in Firefox.
*/
button,
select { /* 1 */
text-transform: none;
}
/**
* Correct the inability to style clickable types in iOS and Safari.
*/
button,
[type="button"],
[type="reset"],
[type="submit"] {
-webkit-appearance: button;
}
/**
* Remove the inner border and padding in Firefox.
*/
button::-moz-focus-inner,
[type="button"]::-moz-focus-inner,
[type="reset"]::-moz-focus-inner,
[type="submit"]::-moz-focus-inner {
border-style: none;
padding: 0;
}
/**
* Restore the focus styles unset by the previous rule.
*/
button:-moz-focusring,
[type="button"]:-moz-focusring,
[type="reset"]:-moz-focusring,
[type="submit"]:-moz-focusring {
outline: 1px dotted ButtonText;
}
/**
* Correct the padding in Firefox.
*/
fieldset {
padding: 0.35em 0.75em 0.625em;
}
/**
* 1. Correct the text wrapping in Edge and IE.
* 2. Correct the color inheritance from `fieldset` elements in IE.
* 3. Remove the padding so developers are not caught out when they zero out
* `fieldset` elements in all browsers.
*/
legend {
box-sizing: border-box; /* 1 */
color: inherit; /* 2 */
display: table; /* 1 */
max-width: 100%; /* 1 */
padding: 0; /* 3 */
white-space: normal; /* 1 */
}
/**
* Add the correct vertical alignment in Chrome, Firefox, and Opera.
*/
progress {
vertical-align: baseline;
}
/**
* Remove the default vertical scrollbar in IE 10+.
*/
textarea {
overflow: auto;
}
/**
* 1. Add the correct box sizing in IE 10.
* 2. Remove the padding in IE 10.
*/
[type="checkbox"],
[type="radio"] {
box-sizing: border-box; /* 1 */
padding: 0; /* 2 */
}
/**
* Correct the cursor style of increment and decrement buttons in Chrome.
*/
[type="number"]::-webkit-inner-spin-button,
[type="number"]::-webkit-outer-spin-button {
height: auto;
}
/**
* 1. Correct the odd appearance in Chrome and Safari.
* 2. Correct the outline style in Safari.
*/
[type="search"] {
-webkit-appearance: textfield; /* 1 */
outline-offset: -2px; /* 2 */
}
/**
* Remove the inner padding in Chrome and Safari on macOS.
*/
[type="search"]::-webkit-search-decoration {
-webkit-appearance: none;
}
/**
* 1. Correct the inability to style clickable types in iOS and Safari.
* 2. Change font properties to `inherit` in Safari.
*/
::-webkit-file-upload-button {
-webkit-appearance: button; /* 1 */
font: inherit; /* 2 */
}
/* Interactive
========================================================================== */
/*
* Add the correct display in Edge, IE 10+, and Firefox.
*/
details {
display: block;
}
/*
* Add the correct display in all browsers.
*/
summary {
display: list-item;
}
/* Misc
========================================================================== */
/**
* Add the correct display in IE 10+.
*/
template {
display: none;
}
/**
* Add the correct display in IE 10.
*/
[hidden] {
display: none;
}
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+15
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@@ -0,0 +1,15 @@
import { mount, Component, useState, loadFile } from "@odoo/owl";
class Counter extends Component {
static template = "Counter";
setup() {
this.state = useState({ value: 0 });
}
increment() {
this.state.value++;
}
}
const templates = await loadFile("./counter.xml");
mount(Counter, document.getElementById("app-container"), { templates });
+7
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@@ -0,0 +1,7 @@
<templates>
<t t-name="Counter">
<button t-on-click="increment">
Click Me! [<t t-esc="state.value"/>]
</button>
</t>
</templates>
+9
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@@ -0,0 +1,9 @@
import { loadFile } from "@odoo/owl";
for (const [className, type] of [["xml", "xml"], ["javascript", "js"]]) {
loadFile(`./counter.${type}`).then(code => {
const el = document.querySelector(`code.${className}`);
el.textContent = code;
hljs.highlightBlock(el);
})
}
+74
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@@ -0,0 +1,74 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>OWL Framework</title>
<link rel="icon" href="data:,">
<link rel="stylesheet" href="//fonts.googleapis.com/css?family=Roboto:300,300italic,700,700italic">
<link rel="stylesheet" href="assets/normalize.css">
<link rel="stylesheet" href="assets/milligram.css">
<link rel="stylesheet" href="assets/highlight.tomorrow.css">
<link rel="stylesheet" href="assets/main.css">
<script type="importmap">{ "imports": { "@odoo/owl": "./owl.js" } }</script>
</head>
<body>
<header class="container">
<img class="homepage-logo" src="assets/owl_1f989.png" alt="OWL Logo">
<hgroup>
<h1>OWL Framework</h1>
<p>Mysterious OWL: A web framework for structured, dynamic and maintainable applications</p>
</hgroup>
</header>
<nav class="container">
<p>
<a href="https://github.com/odoo/owl" title="https://github.com/odoo/owl">Github</a>
&bull;
<a href="https://github.com/odoo/owl/blob/master/doc/readme.md">Documentation</a>
&bull;
<a href="playground/">Playground</a>
</p>
</nav>
<main>
<article class="design">
<div class="container">
<h2>Why OWL?</h2>
<div class="row">
<section class="column">
<h3>XML based</h3>
<p>Templates are based on the XML format, which allows interesting applications. For example, they could be stored in a database and modified dynamically with <tt>xpaths</tt>.</p>
</section>
<section class="column">
<h3>Templates compiled in the browser</h3>
<p>This may not be a good fit for all applications, but if you need to generate dynamically user interfaces in the browser, this is very powerful. For example, a generic form view component could generate a specific form user interface for each various models, from a XML view.</p>
</section>
<section class="column">
<h3>No toolchain required</h3>
<p>This is extremely useful for some applications, if, for various reasons (security/deployment/dynamic modules/specific assets tools), it is not ok to use standard web tools based on <tt>npm</tt>.</p>
</section>
</div>
</div>
</article>
<article class="example">
<div class="container">
<h2>Example</h2>
<div class="row">
<section class="column">
<pre><code class="javascript"></code></pre>
</section>
<section class="column">
<pre><code class="xml"></code></pre>
<div id="app-container"></div>
</section>
</div>
</div>
</article>
</main>
<footer>
<p><a href=".">OWL</a> is licensed under LGPLv3.<br>Logo from <a href="https://github.com/googlefonts/noto-emoji">Google Noto Emoji Font</a>, licensed under Apache License 2.0</p>
</footer>
<script src="assets/highlight.pack.js"></script>
<script type="module" src="display_code.js"></script>
<script type="module" src="counter.js"></script>
</body>
</html>
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+18
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OWL Playground</title>
<link rel="icon" href="data:,">
<script src="libs/ace.js" type="text/javascript" charset="utf-8"></script>
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.8.1/css/solid.css" integrity="sha384-QokYePQSOwpBDuhlHOsX0ymF6R/vLk/UQVz3WHa6wygxI5oGTmDTv8wahFOSspdm" crossorigin="anonymous">
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.8.1/css/fontawesome.css" integrity="sha384-vd1e11sR28tEK9YANUtpIOdjGW14pS87bUBuOIoBILVWLFnS+MCX9T6MMf0VdPGq" crossorigin="anonymous">
<!-- Application JS/CSS -->
<link rel="stylesheet" href="playground.css">
<script type="module" src="playground.js"></script>
</head>
<body>
</body>
</html>
@@ -20,7 +20,7 @@ body {
display: grid;
height: 100%;
width: 100%;
grid-template-columns: auto 8px 100%;
grid-template-columns: auto 8px 1fr;
}
/* LEFT BAR ****************************************/
@@ -79,6 +79,19 @@ body {
margin: 5px;
}
.share-code {
position: relative;
}
.copied-notification {
font-size: x-small;
position: absolute;
bottom: -5px;
white-space: nowrap;
left: 50%;
transform: translateX(-50%);
}
/* TABBED EDITOR ****************************************/
.tabbed-editor {
+404
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import { debounce, loadJS } from "./utils.js";
import {
App,
Component,
useState,
useRef,
onMounted,
onWillUnmount,
onPatched,
onWillUpdateProps,
loadFile as _loadFile,
whenReady,
__info__,
useEffect,
onWillStart,
} from "../owl.js";
//------------------------------------------------------------------------------
// Constants, helpers, utils
//------------------------------------------------------------------------------
const MODES = {
js: "ace/mode/javascript",
css: "ace/mode/css",
xml: "ace/mode/xml"
};
const DEFAULT_XML = `<templates>
</templates>`;
// Memoize loadFile so that samples aren't reloaded whenever a sample is selected
const fileCache = {};
const loadFile = (path) => {
if (!(path in fileCache)) {
fileCache[path] = _loadFile(path);
}
return fileCache[path];
}
/**
* Make an iframe, with all the js, css and xml properly injected.
*/
function makeCodeIframe(js, css, xml) {
// escape backticks in the xml so they don't close the template string
const escapedXml = xml.replace(/`/g, '\\\`');
const iframe = document.createElement("iframe");
iframe.onload = () => {
const doc = iframe.contentDocument;
const importMap = doc.createElement("script");
importMap.type = "importmap";
importMap.textContent = `{ "imports": { "@odoo/owl": "../owl.js" } }`;
doc.head.appendChild(importMap);
const script = doc.createElement("script");
script.type = "module";
script.textContent = `const TEMPLATES = \`${escapedXml}\`\n${js}`;
doc.body.appendChild(script);
const style = document.createElement("style");
style.innerText = css;
doc.head.appendChild(style);
};
return iframe;
}
//------------------------------------------------------------------------------
// SAMPLES
//------------------------------------------------------------------------------
const SAMPLES = [
{
description: "Components",
folder: "components",
code: ["js", "xml", "css"],
},
{
description: "Form Input Bindings",
folder: "form",
code: ["js", "xml"],
},
{
description: "Inline templates",
folder: "single_file_component",
code: ["js"],
},
{
description: "Lifecycle demo",
folder: "lifecycle_demo",
code: ["js", "xml", "css"],
},
{
description: "Customized hook",
folder: "custom_hooks",
code: ["js", "xml", "css"],
},
{
description: "Todo List App (with reactivity)",
folder: "todo_app",
code: ["js", "xml", "css"],
},
{
description: "Responsive app",
folder: "responsive_app",
code: ["js", "xml", "css"],
},
{
description: "Slots And Generic Components",
folder: "slots",
code: ["js", "xml", "css"],
},
{
description: "Window Management System",
folder: "window_manager",
code: ["js", "xml", "css"],
},
{
description: "Benchmark example",
folder: "benchmark",
code: ["js", "xml", "css"],
},
]
function loadSamples() {
const result = SAMPLES.map(({ description, folder, code }) => ({
description,
code: async () => Object.fromEntries(
await Promise.all(
code.map(async (type) => [type, await loadFile(`./samples/${folder}/${folder}.${type}`)])
)
),
}));
const localSample = localStorage.getItem("owl-playground-local-sample");
if (localSample) {
const { js, css, xml } = JSON.parse(localSample);
result.unshift({
description: "Local Storage Code",
code: () => Promise.resolve({ js, xml, css }),
});
}
return result;
}
//------------------------------------------------------------------------------
// Tabbed editor
//------------------------------------------------------------------------------
class TabbedEditor extends Component {
setup() {
const props = this.props;
this.state = useState({
currentTab: props.js !== false ? "js" : props.xml ? "xml" : "css"
});
this.setTab = debounce(this.setTab.bind(this), 250, true);
this.sessions = {};
this._setupSessions(props);
this.editorNode = useRef("editor");
this._updateCode = this._updateCode.bind(this);
onMounted(() => {
this.editor = this.editor || ace.edit(this.editorNode.el);
this.editor.setValue(this.props[this.state.currentTab], -1);
this.editor.setFontSize("12px");
this.editor.setTheme("ace/theme/monokai");
this.editor.setSession(this.sessions[this.state.currentTab]);
const tabSize = this.state.currentTab === "xml" ? 2 : 4;
this.editor.session.setOption("tabSize", tabSize);
this.editor.on("blur", this._updateCode);
this.interval = setInterval(this._updateCode, 3000);
});
onPatched(() => {
const session = this.sessions[this.state.currentTab];
let content = this.props[this.state.currentTab];
if (content === false) {
const tab = this.props.js !== false ? "js" : this.props.xml ? "xml" : "css";
content = this.props[tab];
this.state.currentTab = tab;
}
if (this.editor.getValue() !== content) {
session.setValue(content, -1);
this.editor.setSession(session);
this.editor.resize();
}
});
onWillUpdateProps((nextProps) => this._setupSessions(nextProps));
onWillUnmount(() => {
clearInterval(this.interval);
this.editor.off("blur", this._updateCode);
});
}
setTab(tab) {
if (this.state.currentTab !== tab) {
this.state.currentTab = tab;
const session = this.sessions[this.state.currentTab];
session.doc.setValue(this.props[tab], -1);
this.editor.setSession(session);
}
}
onMouseDown(ev) {
if (ev.target.tagName === "DIV") {
let y = ev.clientY;
const resizer = ev => {
const delta = ev.clientY - y;
y = ev.clientY;
this.props.updatePanelHeight({ delta });
};
document.body.addEventListener("mousemove", resizer);
document.body.addEventListener("mouseup", () => {
document.body.removeEventListener("mousemove", resizer);
});
}
}
_setupSessions(props) {
for (let tab of ["js", "xml", "css"]) {
if (props[tab] !== false && !this.sessions[tab]) {
this.sessions[tab] = new ace.EditSession(props[tab], MODES[tab]);
this.sessions[tab].setOption("useWorker", false);
const tabSize = tab === "xml" ? 2 : 4;
this.sessions[tab].setOption("tabSize", tabSize);
this.sessions[tab].setUndoManager(new ace.UndoManager());
}
}
}
_updateCode() {
const editorValue = this.editor.getValue();
const propsValue = this.props[this.state.currentTab];
if (editorValue !== propsValue) {
this.props.updateCode({
type: this.state.currentTab,
value: editorValue
});
}
}
}
TabbedEditor.template = "TabbedEditor";
//------------------------------------------------------------------------------
// MAIN APP
//------------------------------------------------------------------------------
class Playground extends Component {
static template = "Playground";
static components = { TabbedEditor };
setup() {
this.version = __info__.version;
this.isDirty = false;
this.state = useState({
js: "",
css: "",
xml: DEFAULT_XML,
displayWelcome: true,
splitLayout: true,
leftPaneWidth: Math.ceil(window.innerWidth / 2),
topPanelHeight: null
});
this.samples = loadSamples();
if (window.location.hash) {
try {
const { js, css, xml } = JSON.parse(atob(decodeURIComponent(window.location.hash.slice(1))));
if ([js, css, xml].every(item => typeof item === "string")) {
Object.assign(this.state, { js, css, xml });
}
} catch {}
}
onWillStart(async () => {
if (!this.state.js) {
this.setSample(await this.samples[0].code());
}
})
useEffect(() => {
const interval = setInterval(() => {
if (this.isDirty) {
const { js, css, xml } = this.state;
const str = JSON.stringify({ js, css, xml });
localStorage.setItem("owl-playground-local-sample", str);
}
}, 1000);
return () => clearInterval(interval);
}, () => []);
this.toggleLayout = debounce(this.toggleLayout, 250, true);
this.runCode = debounce(this.runCode, 250, true);
this.exportStandaloneApp = debounce(this.exportStandaloneApp, 250, true);
this.content = useRef("content");
this.updateCode = this.updateCode.bind(this);
}
runCode() {
this.content.el.innerHTML = "";
this.state.displayWelcome = false;
const { js, css, xml } = this.state;
const subiframe = makeCodeIframe(js, css, xml);
this.content.el.appendChild(subiframe);
}
shareCode() {
const state = btoa(JSON.stringify({ js: this.state.js, css: this.state.css, xml: this.state.xml }));
const link = new URL(window.location.href);
link.hash = state;
if (navigator.clipboard) {
navigator.clipboard.writeText(link.href);
clearTimeout(this.state.copied)
this.state.copied = setTimeout(() => this.state.copied = null, 2000);
}
window.location.href = link.href;
}
setSample(sample) {
this.state.js = sample.js;
this.state.css = sample.css || "";
this.state.xml = sample.xml || DEFAULT_XML;
localStorage.removeItem("owl-playground-local-sample");
this.isDirty = false;
}
get leftPaneStyle() {
return `width:${this.state.leftPaneWidth}px`;
}
get topEditorStyle() {
return `flex: 0 0 ${this.state.topPanelHeight}px`;
}
async onSampleChange(ev) {
this.setSample(await this.samples.find(s => s.description === ev.target.value).code());
}
onMouseDown() {
const resizer = ev => {
this.state.leftPaneWidth = ev.clientX;
};
document.body.addEventListener("mousemove", resizer);
for (let iframe of document.getElementsByTagName("iframe")) {
iframe.classList.add("disabled");
}
document.body.addEventListener("mouseup", () => {
document.body.removeEventListener("mousemove", resizer);
for (let iframe of document.getElementsByTagName("iframe")) {
iframe.classList.remove("disabled");
}
});
}
updateCode({type, value}) {
if (this.state[type] !== value) {
this.state[type] = value;
this.isDirty = true;
}
}
toggleLayout() {
this.state.splitLayout = !this.state.splitLayout;
}
updatePanelHeight({ delta }) {
let height = this.state.topPanelHeight || document.querySelector(".tabbed-editor").clientHeight;
this.state.topPanelHeight = height + delta;
}
async exportStandaloneApp() {
const { js, css, xml } = this.state;
await loadJS("libs/jszip.min.js");
const zip = new JSZip();
zip.file("app.py", await loadFile("./standalone_app/app.py"));
zip.file("index.html", await loadFile("./standalone_app/index.html"));
zip.file("owl.js", await loadFile("../owl.js"));
zip.file("app.js", `const TEMPLATES = await (await fetch('app.xml')).text();\n${js}`);
zip.file("app.css", css);
zip.file("app.xml", xml);
await loadJS("libs/FileSaver.min.js");
saveAs(await zip.generateAsync({ type: "blob" }), "app.zip");
}
}
//------------------------------------------------------------------------------
// Application initialization
//------------------------------------------------------------------------------
async function start() {
document.title = `${document.title} (v${__info__.version})`;
const commit = `https://github.com/odoo/owl/commit/${__info__.hash}`;
console.info(`This application is using Owl built with the following commit:`, commit);
const [templates] = await Promise.all([
loadFile("templates.xml"),
whenReady()
]);
const rootApp = new App(Playground, { name: "Owl Playground" });
rootApp.addTemplates(templates);
await rootApp.mount(document.body);
}
start();
@@ -0,0 +1,11 @@
tr.danger {
font-weight: bold;
}
.remove:hover {
font-weight: bold;
}
.remove {
cursor: pointer;
}
@@ -0,0 +1,124 @@
import { Component, mount, useState, onPatched} from "@odoo/owl";
// -----------------------------------------------------------------------------
// Data generation
// -----------------------------------------------------------------------------
let idCounter = 1;
const adjectives = [
"pretty", "large", "big", "small", "tall", "short", "long", "handsome", "plain",
"quaint", "clean", "elegant", "easy", "angry", "crazy", "helpful", "mushy", "odd",
"unsightly", "adorable", "important", "inexpensive", "cheap", "expensive", "fancy"];
const colours = ["red", "yellow", "blue", "green", "pink", "brown", "purple", "brown", "white", "black", "orange"];
const nouns = ["table", "chair", "house", "bbq", "desk", "car", "pony", "cookie", "sandwich", "burger", "pizza", "mouse", "keyboard"];
function _random (max) { return Math.round(Math.random() * 1000) % max; };
function buildData(count) {
const data = new Array(count);
for (let i = 0; i < count; i++) {
const label = `${adjectives[_random(adjectives.length)]} ${colours[_random(colours.length)]} ${nouns[_random(nouns.length)]}`;
data[i] = {
id: idCounter++,
label,
};
}
return data;
}
// -----------------------------------------------------------------------------
// Components
// -----------------------------------------------------------------------------
class Button extends Component {
static template = "Button";
}
class Row extends Component {
static template = "Row";
}
class Root extends Component {
static template = "Root";
static components = { Button, Row };
setup() {
this.state = useState({
rows: [],
selectedRowId: null
});
this.benchmarking = false;
onPatched(() => {
if (this.benchmarking) {
this.stop();
}
});
}
start(descr) {
this.benchmarking = `[${descr}]`;
console.time(this.benchmarking);
}
stop() {
console.timeEnd(this.benchmarking);
this.benchmarking = false;
}
run() {
this.start('add1000');
this.state.rows = buildData(1000);
this.state.selectedRowId = null;
}
runLots() {
this.start('add10_000');
this.state.rows = buildData(10_000);
this.state.selectedRowId = null;
}
add() {
this.start('append1000');
this.state.rows = this.state.rows.concat(buildData(1000));
}
update() {
this.start('update1/10th');
let index = 0;
const rows = this.state.rows;
while (index < rows.length) {
rows[index].label = rows[index].label + " !!!";
index += 10;
}
}
clear() {
this.start('clear');
this.state.rows = [];
this.state.selectedRowId = null;
}
swapRows() {
this.start('swap');
const rows = this.state.rows;
if (rows.length > 998) {
let tmp = rows[1];
rows[1] = rows[998];
rows[998] = tmp;
}
}
selectRow(id) {
this.start('select');
this.state.selectedRowId = id;
}
removeRow(id) {
this.start('remove1');
const rows = this.state.rows;
rows.splice(rows.findIndex(row => row.id === id), 1);
}
}
// dev=false for benchmarking. we don't want to benchmark dev code!
mount(Root, document.body, { templates: TEMPLATES, dev: false });
@@ -0,0 +1,52 @@
<templates>
<t t-name="Button">
<div class='col-sm-6 smallpad'>
<button t-att-id="props.id" class='btn btn-primary btn-block' type='button' t-on-click="props.onClick">
<t t-esc="props.text"/>
</button>
</div>
</t>
<t t-name="Row">
<tr t-att-class="props.isSelected ? 'danger' : ''">
<td class="col-md-1" t-esc="props.row.id" />
<td class="col-md-4">
<a t-on-click="() => props.onSelect(props.row.id)" t-esc="props.row.label" />
</td>
<td class="col-md-1">
<a t-on-click="() => props.onRemove(props.row.id)" class="remove">[x]
<span class='glyphicon glyphicon-remove' aria-hidden="true" />
</a>
</td>
<td class='col-md-6'/>
</tr>
</t>
<t t-name="Root">
<div class='container'>
<div class='jumbotron'>
<div class='row'>
<div class='col-md-6'>
<h1>Owl Keyed</h1>
</div>
<div class='col-md-6'>
<div class='row'>
<Button id="'run'" onClick.bind="run" text="'Create 1,000 rows'" />
<Button id="'runlots'" onClick.bind="runLots" text="'Create 10,000 rows'" />
<Button id="'add'" onClick.bind="add" text="'Append 1,000 rows'" />
<Button id="'update'" onClick.bind="update" text="'Update every 10th row'" />
<Button id="'clear'" onClick.bind="clear" text="'Clear'" />
<Button id="'swaprows'" onClick.bind="swapRows" text="'Swap Rows'" />
</div>
</div>
</div>
</div>
<table class='table table-hover table-striped test-data'>
<tbody>
<t t-foreach="state.rows" t-as="row" t-key="row.id">
<Row row="row" isSelected="row.id === state.selectedRowId" onSelect.bind="selectRow" onRemove.bind="removeRow"/>
</t>
</tbody>
</table>
<span class='preloadicon glyphicon glyphicon-remove' aria-hidden="true" />
</div>
</t>
</templates>
@@ -0,0 +1,10 @@
.greeter {
font-size: 20px;
width: 300px;
height: 100px;
margin: 5px;
text-align: center;
line-height: 100px;
background-color: #eeeeee;
user-select: none;
}
@@ -0,0 +1,26 @@
// In this example, we show how components can be defined and created.
import { Component, useState, mount } from "@odoo/owl";
class Greeter extends Component {
static template = "Greeter";
setup() {
this.state = useState({ word: 'Hello' });
}
toggle() {
this.state.word = this.state.word === 'Hi' ? 'Hello' : 'Hi';
}
}
// Main root component
class Root extends Component {
static components = { Greeter };
static template = "Root"
setup() {
this.state = useState({ name: 'World'});
}
}
mount(Root, document.body, { templates: TEMPLATES, dev: true });
@@ -0,0 +1,9 @@
<templates>
<div t-name="Greeter" class="greeter" t-on-click="toggle">
<t t-esc="state.word"/>, <t t-esc="props.name"/>
</div>
<t t-name="Root">
<Greeter name="state.name"/>
</t>
</templates>
@@ -0,0 +1,6 @@
button {
width: 120px;
height: 35px;
font-size: 16px;
}
@@ -0,0 +1,40 @@
// In this example, we show how hooks can be used or defined.
import { Component, mount, useState, onWillDestroy } from "@odoo/owl";
// We define here a custom behaviour: this hook tracks the state of the mouse
// position
function useMouse() {
const position = useState({x:0, y: 0});
function update(e) {
position.x = e.clientX;
position.y = e.clientY;
}
window.addEventListener('mousemove', update);
onWillDestroy(() => {
window.removeEventListener('mousemove', update);
});
return position;
}
// Main root component
class Root extends Component {
static template = "Root";
setup() {
// simple state hook (reactive object)
this.counter = useState({ value: 0 });
// this hooks is bound to the 'mouse' property.
this.mouse = useMouse();
}
increment() {
this.counter.value++;
}
}
// Application setup
mount(Root, document.body, { templates: TEMPLATES, dev: true });
@@ -0,0 +1,7 @@
<templates>
<div t-name="Root">
<button t-on-click="increment">Click! <t t-esc="counter.value"/></button>
<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
</div>
</templates>
+22
View File
@@ -0,0 +1,22 @@
// This example illustrate how the t-model directive can be used to synchronize
// data between html inputs (and select/textareas) and the state of a component.
// Note that there are two controls with t-model="color": they are totally
// synchronized.
import { Component, useState, mount } from "@odoo/owl";
class Form extends Component {
static template = "Form";
setup() {
this.state = useState({
text: "",
othertext: "",
number: 11,
color: "",
bool: false
});
}
}
// Application setup
mount(Form, document.body, { templates: TEMPLATES, dev: true });

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