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owl/doc/store.md
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2019-07-13 17:04:36 +02:00

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# 🦉 Store 🦉
## Content
- [Overview](#overview)
- [Example](#example)
- [Reference](#reference)
- [Public API](#public-api)
- [Mutations](#mutations)
- [Actions](#actions)
- [Getters](#getters)
- [Connecting a Component](#connecting-a-component)
- [Semantics](#semantics)
- [Good Practices](#good-practices)
## Overview
Managing the state in an application is not an easy task. In some cases, the
state of an application can be part of the component tree, in a natural way.
However, there are situations where some part of the state need to be displayed
in various parts of the user interface, and then, it is not obvious which
component should own which part of the state.
Owl's solution to this issue is a centralized store. It is a class that owns
some state, and let the developer update it in a structured way (through
mutations and actions). Owl components can then connect to the store, and will
be updated if necessary.
Note: Owl's store is inspired by React Redux and VueX.
## Example
Here is what a simple store looks like:
```js
const actions = {
addTodo({ commit }, message) {
commit("addTodo", message);
}
};
const mutations = {
addTodo({ state }, message) {
const todo = {
id: state.nextId++,
message,
isCompleted: false
};
state.todos.push(todo);
}
};
const state = {
todos: [],
nextId: 1
};
const store = new owl.Store({ state, actions, mutations });
store.on("update", () => console.log(store.state));
// updating the state
store.dispatch("addTodo", "fix all bugs");
```
## Reference
The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events whenever its
state is changed. Note that these events are triggered only after a microtask
tick, so only one event will be triggered for any number of state changes in a
call stack.
Also, it is important to mention that the state is observed (with an `owl.Observer`),
which is the reason why it is able to know if it was changed. This implies that
state changes need to be done carefully in some cases (adding a new key to an
object, or modifying an array with the `arr[i] = newValue` syntax). See the
[Observer](observer.md)'s documentation for more details.
### Public API
1. `constructor`
2. `commit`
3. `dispatch`
### Mutations
Mutations are the only way to modify the state. Changing the state outside a
mutation is not allowed (and should throw an error). Mutations are synchronous.
```js
const mutations = {
setLoginState({ state }, loginState) {
state.loginState = loginState;
}
};
```
Mutations are called with the `commit` method on the store, and can receive an arbitrary number of arguments.
```js
store.commit("setLoginState", "error");
```
### Actions
Actions are used to coordinate state changes. It is also useful whenever some
asynchronous logic is necessary. For example, fetching data should be done
in an action.
```js
const actions = {
async login({ commit }, info) {
commit("setLoginState", "pending");
try {
const loginInfo = await doSomeRPC("/login/", info);
commit("setLoginState", loginInfo);
} catch {
commit("setLoginState", "error");
}
}
};
```
Actions are called with the `dispatch` method on the store, and can receive an
arbitrary number of arguments.
```js
store.dispatch("login", someInfo);
```
### Getters
Usually, data contained in the store will be stored in a normalized way. For
example,
```js
{
posts: [{id: 11, authorId: 4, content: 'Greetings'}],
authors: [{id: 4, name: 'John'}]
}
```
However, the user interface will probably need some denormalized data like
```js
{id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'}
```
This is what `getters` are for: they give a centralized way to process and
transform the data contained in the store.
```js
const getters = {
getPost({ state }, id) {
const post = state.posts.find(p => p.id === id);
const author = state.authors.find(a => (a.id = post.id));
return {
id,
author,
content: post.content
};
}
};
// somewhere else
const post = store.getters.getPost(id);
```
Getters take _at most_ one argument.
Note that getters are cached if they don't take any argument, or their argument
is a string or a number.
### Connecting a Component
At some point, we need a way to access the state in the store from a component.
By default, an Owl `Component` is not connected to any store. To do that, we
need to create a component inheriting from `OwlComponent`:
```javascript
const actions = {
increment({ commit }) {
commit("increment", 1);
}
};
const mutations = {
increment({ state }, val) {
state.counter += val;
}
};
const state = {
counter: 0
};
const store = new owl.Store({ state, actions, mutations });
class Counter extends owl.ConnectedComponent {
static mapStoreToProps(state) {
return {
value: state.counter
};
}
increment() {
this.env.store.dispatch("increment");
}
}
const counter = new Counter({ store, qweb });
```
```xml
<button t-name="Counter" t-on-click="increment">
Click Me! [<t t-esc="props.value"/>]
</button>
```
The `ConnectedComponent` class can be configured with the following fields:
- `mapStoreToProps`: a function that extracts the `props` of the Component
from the `state` of the `Store` and returns them as a dict.
- `getStore`: a function that takes the `env` in arguments and returns an
instance of `Store` to connect to (if not given, connects to `env.store`)
- `hashFunction`: the function to use to detect changes in the state (if not
given, generates a function that uses revision numbers, incremented at
each state change)
- `deep` (boolean): [only useful if no hashFunction is given] if `false`, only watch
for top level state changes (`true` by default)
### Semantics
The `Store` and the `ConnectedComponent` try to be smart and to optimize as much
as possible the rendering and update process. What is important to know is:
- components are always updated in the order of their creation (so, parent
before children)
- they are updated only if they are in the DOM
- if a parent is asynchronous, the system will wait for it to complete its
update before updating other components.
- in general, updates are not coordinated. This is not a problem for synchronous
components, but if there are many asynchronous components, this could lead to
a situation where some part of the UI is updated and other parts of the UI is
not updated.
### Good Practices
- avoid asynchronous components as much as possible. Asynchronous components
lead to situations where parts of the UI is not updated immediately.
- do not be afraid to connect many components, parent or children if needed. For
example, a `MessageList` component could get a list of ids in its `mapStoreToProps` and a `Message` component could get the data of its own
message
- since the `mapStoreToProps` function is called for each connected component,
for each state update, it is important to make sure that these functions are
as fast as possible.