mirror of
https://github.com/odoo/owl.git
synced 2025-10-06 19:59:41 +07:00
327 lines
9.3 KiB
Markdown
327 lines
9.3 KiB
Markdown
# 🦉 Store 🦉
|
|
|
|
## Content
|
|
|
|
- [Overview](#overview)
|
|
- [Example](#example)
|
|
- [Reference](#reference)
|
|
- [Store](#store)
|
|
- [Actions](#actions)
|
|
- [Getters](#getters)
|
|
- [Connecting a Component](#connecting-a-component)
|
|
- [`useStore`](#usestore)
|
|
- [`useDispatch`](#usedispatch)
|
|
- [`useGetters`](#usegetters)
|
|
- [Semantics](#semantics)
|
|
- [Good Practices](#good-practices)
|
|
|
|
## Overview
|
|
|
|
Managing the state in an application is not an easy task. In some cases, the
|
|
state of an application can be part of the component tree, in a natural way.
|
|
However, there are situations where some parts of the state need to be displayed
|
|
in various parts of the user interface, and then, it is not obvious which
|
|
component should own which part of the state.
|
|
|
|
Owl's solution to this issue is a centralized store. It is a class that owns
|
|
some (or all) state, and lets the developer update it in a structured way, with
|
|
`actions`. Owl components can then connect to the store, and will be updated if
|
|
necessary.
|
|
|
|
Note: Owl store is inspired by React Redux and VueX.
|
|
|
|
## Example
|
|
|
|
Here is what a simple store looks like:
|
|
|
|
```js
|
|
const actions = {
|
|
addTodo({ state }, message) {
|
|
state.todos.push({
|
|
id: state.nextId++,
|
|
message,
|
|
isCompleted: false
|
|
});
|
|
}
|
|
};
|
|
|
|
const state = {
|
|
todos: [],
|
|
nextId: 1
|
|
};
|
|
|
|
const store = new owl.Store({ state, actions });
|
|
store.on("update", null, () => console.log(store.state));
|
|
|
|
// updating the state
|
|
store.dispatch("addTodo", "fix all bugs");
|
|
```
|
|
|
|
This example shows how a store can be defined and used. Note that in most cases,
|
|
actions will be dispatched by connected components.
|
|
|
|
## Reference
|
|
|
|
### `Store`
|
|
|
|
The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events
|
|
whenever its state is changed. Note that these events are triggered only after a
|
|
microtask tick, so only one event will be triggered for any number of state changes in a
|
|
call stack.
|
|
|
|
Also, it is important to mention that the state is observed (with an `owl.Observer`),
|
|
which is the reason why it is able to know if it was changed. See the
|
|
[Observer](observer.md)'s documentation for more details.
|
|
|
|
The `Store` class is quite small. It has two public methods:
|
|
|
|
- its constructor
|
|
- `dispatch`
|
|
|
|
The constructor takes a configuration object with four (optional) keys:
|
|
|
|
- the initial state
|
|
- the actions
|
|
- the getters
|
|
- the environment
|
|
|
|
```javascript
|
|
const config = {
|
|
state,
|
|
actions,
|
|
getters,
|
|
env
|
|
};
|
|
const store = new Store(config);
|
|
```
|
|
|
|
### Actions
|
|
|
|
Actions are used to coordinate state changes. It can be used for both synchronous
|
|
and asynchronous logic.
|
|
|
|
```js
|
|
const actions = {
|
|
async login({ state }, info) {
|
|
state.loginState = "pending";
|
|
try {
|
|
const loginInfo = await doSomeRPC("/login/", info);
|
|
state.loginState = loginInfo;
|
|
} catch (e) {
|
|
state.loginState = "error";
|
|
}
|
|
}
|
|
};
|
|
```
|
|
|
|
The first argument to an action method is an object with four keys:
|
|
|
|
- `state`: the current state of the store content,
|
|
- `dispatch`: a function that can be used to dispatch other actions,
|
|
- `getters`: an object containing all getters defined in the store,
|
|
- `env`: the current environment. This is useful sometimes, in particular if
|
|
an action needs to apply some side effects (such as performing an rpc), and
|
|
the `rpc` method is located in the environment.
|
|
|
|
Actions are called with the `dispatch` method on the store, and can receive an
|
|
arbitrary number of arguments.
|
|
|
|
```js
|
|
store.dispatch("login", someInfo);
|
|
```
|
|
|
|
Note that anything returned by an action will also be returned by the `dispatch`
|
|
call.
|
|
|
|
Also, it is important to be aware that we need to be careful with asynchronous
|
|
logic. Each state change will potentially trigger a rerendering, so we need to
|
|
make sure that we do not have a partially corrupted state. Here is an example that
|
|
is likely not a good idea:
|
|
|
|
```javascript
|
|
const actions = {
|
|
async fetchSomeData({ state }, recordId) {
|
|
state.recordId = recordId;
|
|
const data = await doSomeRPC("/read/", recordId);
|
|
state.recordData = data;
|
|
}
|
|
};
|
|
```
|
|
|
|
In the previous example, there is a period of time in which the state has a
|
|
`recordId` which does not correspond to the `recordData`. It is more likely that
|
|
we want an atomic update: updating the `recordId` at the same time as the `recordData`
|
|
values:
|
|
|
|
```javascript
|
|
const actions = {
|
|
async fetchSomeData({ state }, recordId) {
|
|
const data = await doSomeRPC("/read/", recordId);
|
|
state.recordId = recordId;
|
|
state.recordData = data;
|
|
}
|
|
};
|
|
```
|
|
|
|
### Getters
|
|
|
|
Usually, data contained in the store will be stored in a normalized way. For
|
|
example,
|
|
|
|
```js
|
|
{
|
|
posts: [{id: 11, authorId: 4, content: 'Greetings'}],
|
|
authors: [{id: 4, name: 'John'}]
|
|
}
|
|
```
|
|
|
|
However, the user interface will probably need some denormalized data like
|
|
|
|
```js
|
|
{id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'}
|
|
```
|
|
|
|
This is what `getters` are for: they give a centralized way to process and
|
|
transform the data contained in the store.
|
|
|
|
```js
|
|
const getters = {
|
|
getPost({ state }, id) {
|
|
const post = state.posts.find(p => p.id === id);
|
|
const author = state.authors.find(a => a.id === post.id);
|
|
return {
|
|
id,
|
|
author,
|
|
content: post.content
|
|
};
|
|
}
|
|
};
|
|
|
|
// somewhere else
|
|
const post = store.getters.getPost(id);
|
|
```
|
|
|
|
Getters take _at most_ one argument.
|
|
|
|
Note that getters are not cached.
|
|
|
|
### Connecting a Component
|
|
|
|
At some point, we need a way to interact with the store from a component. This
|
|
can be done with the help of the three store hooks:
|
|
|
|
- [`useStore`](#usestore) to subscribe a component to some part of the store state,
|
|
- [`useDispatch`](#usedispatch) to get a reference to a dispatch function,
|
|
- [`useGetters`](#usegetters) to get a reference to the getters defined in the store.
|
|
|
|
Assume we have this store:
|
|
|
|
```javascript
|
|
const actions = {
|
|
increment({ state }, val) {
|
|
state.counter.value += val;
|
|
}
|
|
};
|
|
|
|
const state = {
|
|
counter: { value: 0 }
|
|
};
|
|
const store = new owl.Store({ state, actions });
|
|
```
|
|
|
|
A counter component can then select this value and dispatch an action like this:
|
|
|
|
```js
|
|
class Counter extends Component {
|
|
counter = useStore(state => state.counter);
|
|
dispatch = useDispatch();
|
|
}
|
|
|
|
const counter = new Counter({ store, qweb });
|
|
```
|
|
|
|
```xml
|
|
<button t-name="Counter" t-on-click="dispatch('increment')">
|
|
Click Me! [<t t-esc="counter.value"/>]
|
|
</button>
|
|
```
|
|
|
|
### `useStore`
|
|
|
|
The `useStore` hook is used to select some part of the store state. It accepts
|
|
two arguments:
|
|
|
|
- a selector function, which takes the store state as first argument (and the
|
|
component props as second argument) and returns
|
|
an object or an array (which will be then observed),
|
|
- optionally, an object with a `store` key (if we want to override the default
|
|
store) and an equality function (if we want to specialize the comparison).
|
|
|
|
If the `useStore` callback selects a sub part of the store state, the component
|
|
will only be rerendered whenever this part of the state changes. Otherwise, it
|
|
will perform a strict equality check and will update the component every time this
|
|
check fails.
|
|
|
|
Also, it may not be obvious, but it is crucial to remember that the selector
|
|
function should return an object or an array. The reason is that it needs to be
|
|
observed, otherwise the component would not be able to react to changes.
|
|
|
|
### `useDispatch`
|
|
|
|
The `useDispatch` hook is useful when a component needs to be able to dispatch
|
|
actions. It takes an optional argument, which is a store. If not given, it will
|
|
use the store in the environment.
|
|
|
|
Note that a component does not need to be connected in any other way to the store.
|
|
For example:
|
|
|
|
```js
|
|
class DoSomethingButton extends Component {
|
|
static template = xml`<button t-on-click="dispatch('something')">Click</button>`;
|
|
dispatch = useDispatch();
|
|
}
|
|
```
|
|
|
|
### `useGetters`
|
|
|
|
The `useGetters` hook is useful when a component needs to be able to use the
|
|
getters defined in a store. It takes an optional argument, which is a store. If
|
|
not given, it will use the store in the environment.
|
|
|
|
Note that a component does not need to be connected in any other way to the store.
|
|
For example:
|
|
|
|
```js
|
|
class InfoButton extends Component {
|
|
static template = xml`<span><t t-esc="getters.somevalue()"></span>`;
|
|
getters = useGetters();
|
|
}
|
|
```
|
|
|
|
### Semantics
|
|
|
|
The `Store` class and the `useStore` hook try to be smart and to optimize as much
|
|
as possible the rendering and update process. What is important to know is:
|
|
|
|
- components are always updated in the order of their creation (so, parent
|
|
before children),
|
|
- they are updated only if they are in the DOM,
|
|
- if a parent is asynchronous, the system will wait for it to complete its
|
|
update before updating other components,
|
|
- in general, updates are not coordinated. This is not a problem for synchronous
|
|
components, but if there are many asynchronous components, this could lead to
|
|
a situation where some part of the UI is updated and some other part of the UI is
|
|
not updated.
|
|
|
|
### Good Practices
|
|
|
|
- avoid asynchronous components as much as possible. Asynchronous components
|
|
lead to situations where parts of the UI is not updated immediately,
|
|
- do not be afraid to connect many components, parent or children if needed. For
|
|
example, a `MessageList` component could get a list of ids in its `useStore`
|
|
call and a `Message` component could get the data of its own
|
|
message,
|
|
- since the `useStore` function is called for each connected component,
|
|
for each state update, it is important to make sure that these functions are
|
|
as fast as possible.
|