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f881640d3d
closes #157
149 lines
3.7 KiB
Markdown
149 lines
3.7 KiB
Markdown
# 🦉 Store 🦉
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## Content
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- [Overview](#overview)
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- [Example](#example)
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- [Reference](#reference)
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- [Public API](#public-api)
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- [Mutations](#mutations)
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- [Actions](#actions)
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- [Getters](#getters)
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- [Connecting a component](#connecting-a-component)
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## Overview
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Managing the state in an application is not an easy task. In some cases, the
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state of an application can be part of the component tree, in a natural way.
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However, there are situations where some part of the state need to be displayed
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in various parts of the user interface, and then, it is not obvious which
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component should own which part of the state.
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Owl's solution to this issue is a centralized store. It is a class that owns
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some state, and let the developer update it in a structured way (through
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mutations and actions). Owl components can then connect to the store, and will
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be updated if necessary.
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Note: Owl's store is inspired by React Redux and VueX.
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## Example
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Here is what a simple store look like:
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```js
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const actions = {
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addTodo({commit}, message) {
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commit('addTodo', message);
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}
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};
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const mutations = {
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addTodo({state}, message) {
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const todo = {
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id: state.nextId++,
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message,
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isCompleted: false,
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};
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state.todos.push(todo);
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},
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};
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const state = {
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todos: [],
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nextId: 1,
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};
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const store = new owl.Store({state, actions, mutations});
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store.on('update', () => console.log(store.state));
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// updating the state
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store.dispatch('addTodo', 'fix all bugs');
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```
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## Reference
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The store is a simple [`owl.EventBus`](event_bus.md) that triggers `update` events whenever its
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state is changed. Note that these events are triggered only after a microtask
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tick, so only one event will be triggered for any number of state changes in a
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call stack.
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Also, it is important to mention that the state is observed (with a `owl.Observer`),
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which is the reason why it is able to know if it was changed. This implies that
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state changes need to be done carefully in some cases (adding a new key to an
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object, or modifying an array with the `arr[i] = newValue` syntax). See the
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[Observer](observer.md)'s documentation for more details.
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### Public API
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1. `constructor`
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2. `commit`
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3. `dispatch`
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### Mutations
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Mutations are the only way to modify the state. Changing the state outside a
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mutation is not allowed (and should throw an error). Mutations are synchronous.
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### Actions
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Actions are used to coordinate state changes. It is also useful whenever some
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asynchronous logic is necessary. For example, fetching data should be done
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in an action.
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```js
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const actions = {
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async login({commit}) {
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commit('setLoginState', 'pending');
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try {
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const loginInfo = await doSomeRPC('/login/', 'someinfo');
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commit('setLoginState', loginInfo);
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} catch {
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commit('setLoginState', 'error');
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}
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}
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};
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```
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### Getters
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Usually, data contained in the store will be stored in a normalized way. For
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example,
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```js
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{
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posts: [{id: 11, authorId: 4, content: 'Greetings'}],
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authors: [{id: 4, name: 'John'}]
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}
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```
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However, the user interface will probably need some denormalized data like
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```js
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{id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'}
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```
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This is what `getters` are for: they give a centralized way to process and
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transform the data contained in the store.
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```js
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const getters = {
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getPost({state}, id) {
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const post = state.posts.find(p => p.id === id);
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const author = state.authors.find(a => a.id = post.id);
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return {
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id,
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author,
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content: post.content
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};
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},
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};
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// somewhere else
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const post = store.getters.getPost(id);
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```
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### Connecting a component
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Todo |