Previously, if you wanted to pass a prop and have it be translated, you
had to either to the translation manually in JS, or use a workaround
with t-set and a body so that Owl would translate it for you, and then
pass the t-set variable as a prop. This is quite inconvenient and is a
common use case.
This commit introduces the `.translate` suffix to solve this issue. When
a prop uses this suffix, it is treated as a string instead of a JS
expression, avoiding the need for quotes as well as their escaping and
allowing extraction tools such as babel to generate a clean string as
the term's translation id. This is also more ergonomic. This suffix is
available for both component props and slot props.
This change will still require some work in Odoo to correctly extract
the terms for props using this suffix.
This commit fixes inline expressions when we have these conditions:
* inline expression that contains an arrow function
* inside the arrow function call a function with multiple arguments (3+)
* the second argument (not the first and not the last) must be a variable
In the `compileExprToArray` we have a code to handle missing tokens in an object
e.g.: {a} (equivalent to {a:a})
When OWL match all 3 conditions listed above we execute the code to handle
the missing tokens and so it alter the tokens and adds a new token:
`{ type: "COLON", value: ":" }`
This result in a Javascript compilation error:
OwlError: Failed to compile template "XXX": missing ) after argument list
To fix the error and avoid execute the code to handle the missing tokens, now,
we track also the parentheses in our local stack.
This commit adds basic autocomplete in xml files. This includes autocompletion
for elements, components, props, attributes, and javascript expressions.
It also:
- Adds "Go To Definition" support for props and javascript expressions in xml
- Support for the following directives: t-att, t-model, t-tag, t-debug, t-log
- Fixes t-else syntax highlight to be non-dynamic as the attribute value
should be empty
Previously, if you used a backslash in a template on the playground, it
would be interpreted as an escape sequence, and if you wrote "${" it
would likely crash, as it would be treated as an interpolation sigil in
the context of the script element injected inside the playground's
iframe.
A previous fix already escaped backticks, this commit completes the
escaping by escaping the two other things that have special meaning
within template literals.
Previously, there were a few places where the compiler would create
strings from template content and emit them as template literals, but
didn't properly escape characters or character sequences with special
meanings, in particular: backslashes, backticks, and interpolation
sigils.
This commit fixes this in:
- block creation (interpolation sigils were not escaped)
- text node creation (no escaping was performed)
- comment not creation (no escaping was performed)
- default values for t-esc (no escaping was performed)
- body of a t-set (no escaping was performed)
Previously, the async hook warning that's emitted when async hooks take
too long to resolve would be emitted even if the component was
destroyed or cancelled. We used to check if the node's fiber was still
the current fiber as a proxy for cancellation, but this is insufficient
in the case where an app might be destroyed.
This commit also wraps the content of some of the warning tests into a
try/finally block so that a failure of these tests doesn't pollute
setTimeout and console.warn and cause other tests to timeout one after
another.
# v2.2.10
- [IMP] runtime: allow using any class as a type in props validation
- Update reactivity.md
- [IMP] owl-vision: Better snippets
- [FIX] docs: code in example cannot run
Previously, we had a fixed whitelist for types that were allowed during
props validation. The implementation however supports using arbitrary
classes, and in practice it's desirable to do so, and already done when
not using typescript (when using typescript, it will error if the class
is not whitelisted), eg in Odoo, we use "Element" for the arch in the
standard view props, but this causes all view controllers to fail type
checking because it's not whitelisted.
This commit simply replaces existing constructors by a generic
constructor type, and adds a test with a validation success and a test
with a validation failure.
While Sets have better lookup complexity than arrays, because of the
large constant factors, small arrays can perform better than small sets
when checking for inclusion.
In practice, replacing both of the raw types sets with arrays can
improve performance of reactive-heavy workloads by as much as 30%.
Considering the reactivity code is very hot when rendering data-heavy
components, and the low impact on readability of the fix, the
cost-benefit analysis is clearly in favour of making the fix.
A template set can now obtain a template by calling the function
getTemplate (if any) received in the initial config.
The returned value can be an Element instance, a template string, a
function (i.e. a compiled template), or null. In the last case, owl will
look into the template set rawTemplates object.
Before to this commit, the .trim modifier did not work correctly. The value
in the model is always trim at each input event but not the visual value
in the input. This difference between the visual and the model value cause
few strange bug.
After reflection, we think that we always want to be in .lazy when we use .trim.
Because we want to trim the final value during the onchange event and not
at each input event. If we do it at each input event, we can't write more then
one word easily.
So this commit change the behavior of the .trim modifier to always be in .lazy
For some reason the code of parseXML was duplicated, despite being
exactly the same except for some whitespace. Move it out into a common
utils file.
closes#1569
# v2.2.7
- [IMP] types: correctly support `Function` type for props-validation
- [IMP] app: allow to instantiate templates lazily
- [FIX] compiler: compile named slot in t-component in named slot
- [IMP] devtools: update the devtools documentation
- [IMP] owl-vision: syntax scripts, single quotes attributes and slot props highlight and switch below command
- [IMP] doc: improve documentation of useExternalListener
- [FIX] devtools: remove highlights when out of devtools
- [IMP] devtools: highlight component on select
- [ADD] owl-vision: vscode extension initial commit
Previously, having a Function as a type in the static props description
of a component would only work if the component was not the root
component, as the static props description on Component was "any",
whereas the static props description on ComponentConstructor was
"Schema". This meant that static props description on non-root
components was not type-checked, and on root components it was
type-checked only on the mount call.
This commit makes it so that static type description is of type "Schema"
on Component, now causing static props description to be type-checked,
and adds `typeof Function` to the `BaseType` union, which allows
declaring that a component expects a function as a prop.
Closes#1448
With this commit, the templates that are given while instantiating the
App class can be an object with templates not yet parsed (i.e. string,
not Document). This allow to instantiate the App class with templates
that are not yet parsed, and these templates will be parsed only when
needed.
Part of task-id 3601257
Previously, if a t-set-slot was inside a t-component itself inside a
t-set-slot the parser would crash, because the slot is removed from the
template before compiling its content, causing a further check's
assumption to be broken (the t-set-slot remains connected to the
component's xml node)
This commit adds the following:
- Syntax builder scripts to make syntaxes easier to read and edit
- Syntax highlight in single quote attributes
- Syntax highlight for slot props
- Basic syntax highlight for xpaths
- Added `Switch Below` command
This commit fixes the following:
- Using `Switch Besides` or `Switch Below` does not open a new panel if one was already open
- Fixed missing space in component's snippet indentation
This commit fixes an issue with the highlight element functionality
which would leave the highlight active when the search bar is not empty
and the user changes view. It will now disappear as long as the user
moves his cursor anywhere in the page. Also, highlights are now removed
when the user scrolls while the html selector is active.
Small imp to highlight a component when it gets selected in the tree to
provide better visual feedback to the user when he is using arrow keys
navigation.
Owl Vision is a vscode extension that improves owl developpement by adding
syntax highlights in templates and commands to easly navigate between
components and templates.
It also adds a Component snippet.
Commands:
* `Owl Vision: Find Template`:
- If the cursor is on a template name, finds the corresponding template.
- If the cursor is on a component, finds the template of the selected component.
* `Owl Vision: Find Component`: Finds the selected component definition.
* `Owl Vision: Switch`: Finds the corresponding template or component
depending on the current file.
* `Owl Vision: Switch Besides`: Finds the corresponding template or component
depending on the current file and opens it besides.
Settings:
* `owl-vision.js.include`: Javascript files to include in search.
* `owl-vision.js.exclude`: Javascript files to exclude in search.
* `owl-vision.xml.include`: XML files to include in search.
* `owl-vision.xml.exclude`: XML files to exclude in search.
This commit fixes 2 issues specific to the firefox version of the
extension:
First issue concerns the computation the position of the
border between the subwindows of the components tab which could go
terribly wrong due to the fact that the innerwidth of the window is
implicitly set to 10 when the owl devtools window is hidden.
Second issue comes from changes in the runtime.onMessage method of
browser which now requires to directly return the response instead of
using the sendResponse method.
Also perform a little cleanup on usage of browserInstance and in the
manifest.
`useEffect` type is not compatible with later versions of Typescript.
(I tried with Typescript 5.2, I didn't check which specific
version had the breaking change)
This prevents other projects using owl (such as o-spreadsheet) to
upgrade their own version of Typescript.
`<T extends [...T]>` raises the two following errors:
`Type parameter 'T' has a circular constraint.ts(2313)`
`A rest element type must be an array type.`
This commit adapts the layout of icons in the UI to be more intuitive
and also adds some feedback on hover on some elements for clarity. Also
fixes a bug where an object line could be toggled on select.
This commit prevents the base object prototype from being unfolded when
the env of a component gets unfolded since it does not contain useful
information.
This commit ensures that search results are properly updated when the
components tree is updated so that it remains coherent if search results
appear or disappear from the view.
A few corrections to make the example more realistic:
- The component has no `error` property, so the writer probably meant `state.error`.
- The "content" slot is not being set, and "default" does the job in this case.
- The closing tag was missing in the `ErrorBoundary`'s template.
# v2.2.6
- [IMP] devtools: add svg elements detection
- [FIX] reactivity: do not notify for NOOPs on collections
- [IMP] app: export apps set as static property
- [IMP] runtime: do not check template equality outside dev mode
- [FIX] runtime: properly support t-foreach on strings
This commit extends the detection of component related dom elements to
svg elements in the page so that they can be searched and highlighted
correctly with the devtools.
Previously, if a reactive was observing the presence of an item in a
set that was originally not present, it would get notified when that
item was "deleted" from the set (even though there was nothing to delete
and the set did not change). The same applied to the key already being
present and then being "added". The same thing occured with Map, both
for presence but also for values (setting a key to the value it was
already set to would notify).
This commit fixes that.
Before this commit, Owl would export the list of apps in a global object
`__OWL_DEVTOOLS__`. However, it is sometimes useful to be able to
access that set, even outside of the devtools (for example, to register
templates in all active apps).
closes#1515
When defining a template with a name that the template set already
contains, we currently always check whether the template is the same and
throw an error when it's not. This is potentially expensive as it can
involve serializing a pretty large XML document. This check is only
supposed to help during development so this commit disables this check
outside dev mode.
Previously, support for iterables was added to t-foreach. The idea was
that anything that you can spread or on which you can use for..of would
be supported. Due to an implementation mistakes, strings, which are
iterable were not supported because we checked that the typeof the
iterable was 'object'.
To fix this, we coerce the iterable to an object and check whether that
coerced value has a Symbol.iterator property, which is what happens
behind the scenes when using for..of or spreading a primitive.
Closes: odoo/owl#1503
Firefox will not serialize the xmlns attributes of node inside
XMLDocuments, see https://bugzilla.mozilla.org/show_bug.cgi?id=175946
it will only output an xmlns attribute if the node being serialized has
a non-null namespaceURI.
When compiling templates, we currently use a special attribute,
"block-ns" to keep track of the namespace, but we do not make use of the
namespace to create the elements that will be serialized to the compiled
block string. This causes a difference in behaviour between Chrome and
Firefox: since we end up with an Element with two attributes: the
block-ns attribute and the xmlns attribute. Chrome will serialize both,
but Firefox will only serialize the block-ns because the Element does
not have a namespaceURI.
To fix this issue, we get rid of the block-ns magic attribute
completely, and use xmlns instead. We also use the namespace when
creating intermediate elements that will be used to create the
serialized block string: the namespace is only used to create the
elements but *not* set as an attribute, as this would cause chrome to
serialize it twice, causing a duplicate attribute error when parsing it
further down the line.
When creating the template element for the block at runtime, the xmlns
attribute is used both as the namespace with which to create the
element, and set as an attribute, this doesn't cause issues when
serializing later because the namespaceURI is never serialized as an
attribute when serializing an HTML document[1], so we avoid the
double-serialization in Chrome, and when doing HTML serialization,
Firefox will correctly serialize the attribute.
It's desirable that the xmlns is set as an attribute to allow users to
use owl to render SVG, and then use the HTML serialization of it as a
SVG even outside the context of an HTML document (eg to generate an SVG
file or an SVG data URL).
[1]: https://w3c.github.io/DOM-Parsing/#xml-serialization
Because the default content of a t-call is compiled before the block of
the t-call is created, the default content can sometimes incorrectly be
treated as though it is at the root of the template. This causes various
issues, in the case of a t-if, the default content will just replace the
t-call entirely when truthy, and when falsy the template will not return
anything, leading to a crash. Similar things occur with t-foreach and
t-out with a default content.
This commit fixes that by moving the block creation for the t-call ahead
of the compilation of the default content. In doing so, it makes the
context attribute "preventRoot" obsolete: the purpose of this attribute
is to somehow make the code aware that the root of the template will be
defined later, but because it wasn't propagated everywhere properly it
caused this issue. Now that the root already exists before we compile
the default content, we don't need it anymore.
This commit fixes the handling of the inspected path in the
getComponentsTree method so that it is reset when the given one does
not exist anymore. It solves a crash of the method anytime this would
happen which would prevent the tree from updating correctly.
In odoo/owl#1352 we added support for using t-foreach on Map objects,
maps should behave the same as objects where keys are available under
the name specified in t-as and values under that same name with the
suffix `_value`. Unfortunately, because the code for objects was written
in a confusing way (values were stored in a variable named `keys` and
vice versa), the implementation for Map was incorrect and keys and
values were swapped.
This commit fixes that and rewrites the code to be less confusing: keys
are extracted from the variables `k_block` and values from `v_block`,
which swaps the behaviour, and the code to prepare a list from an object
now extracts the keys in `keys` and the values in `values`
Previously, when a template failed to compile because of a syntax error
(typically because we don't do any syntax checking when compiling
expression, allowing invalid expressions to be transpiled successfully),
the error reporting was very minimal: you would only get the error
message itself (eg: "Unexpected token") with the stack information of
the error pointing to the call to `new Function` in owl, which is not
very useful.
This commit catches the compilation error and completes it with
information about the template name when available, and also adds the
generated code to the error message, allowing the user to just
copy/paste it in their web console or code editor to get a more precise
location for the error.
Before this commit, the App destroy method would not destroy everything
synchronously. The code scheduled a flush, which is asynchronous, to
finally clean up the task lists, and destroy the cancelled nodes. But
this is not really good for tests: we need a stronger guarantee that
nothing will happen after the destroy.
With this commit, we simply call the processTask method immediately
after destroying the root component, so all cancelled nodes will be
destroyed immediately.
Before this commit, the release script would build the code, then update
the version number, so the released code would have the previous release
number instead of the current.
Before this commit, the template parser would allow using t-esc on a
component tag (<MyComponent t-esc="expr"/>) but would incorrectly ignore
the component when parsing a t-out: <MyComponent t-out="expr"/> would be
parsed as <t t-out="expr"/>
This commit solves the issue, and also, moves the `t-out` parsing code
next to `t-esc` so they have the same priority relatively to other
directives.
closes#1483
# v2.2
- [IMP] runtime: add support for Map and other iterables in t-foreach
- [IMP] runtime: only destroy component in raf callback
- [REF] runtime: simplify implementation of batched
- [FIX] compiler: allow t-model.number to work with select
- [FIX] devtools: Fix crash when no root node
- [FIX] devtools: fix/imp env display
- [FIX] devtools: fix symbols handling and display
Before this commit, most of the time, components are destroyed when the
virtual dom is patched and a component node is removed. However, since
Owl is asynchronous and a component may take some time to get ready
(with onWillStart), it can happen that a component is created, then
before it is ready, it is recreated. In that case, the initial instance
has to be destroyed.
Before this commit, the destroy operation was done immediately, when we
cancel the current fibers. However, this means that we cannot have a
guarantee between micro task ticks that a component has not been
destroyed in the meantime.
For example, in Odoo, it is common to use the rpc service, which will
throw an error if called by a destroyed component. But because of the
possible destruction of a component at any time, the following code is
unsafe:
async loadSomeData() {
// guaranteed to be called when component is alive
await Promise.resolve();
// however here, component may have been destroyed
this.rpc(...)
}
So, to prevent this issue, we can slightly delay the destroy operation.
It is not entirely trivial, since we need to find a way to neutralize
the component in the meantime. But it seems like performing all that
kind of operation at the "commit" phase (so, the request animation frame
callback) makes sense to me.
So, this commit modifies the code to add a new component status
(cancelled) and use it to cancel components that are waiting to be
destroyed. These components will then be destroyed as soon as the
requestanimation frame starts, before all other dom operations.
Currently the implementation of batched is quite complicated and
difficult to read. This is because this approach tried to block all
calls at the same point and then only let the first one go through, but
an alternative approach is to simply throw away the calls that are made
after the first one has been scheduled. This change makes the
implementation much simpler to understand.
Co-authored-by: Aaron Bohy <aab@odoo.com>
Before this commit, owl parser would ignore the `.number` suffix on
<select> options. I do not see a good reason for that, and it prevents
some legitimate usecases.
closes#1444
This commit fixes a crash in the retrieval of the components tree which
happened when the first app did not contain a root node. The default
inspected component is now set to be the first root component found in
the apps.
This commit first fixes how object prototype are detected so that it
won't stop as soon as the constructor name of the object is "Object".
This allows displaying every single prototype encountered and closes
https://github.com/odoo/owl/issues/1467.
This commit also improves how the env of a component is displayed by
expanding its chain of prototypes by default while keeping its keys lit
as long as it is their first occurence in the chain.
This commit fixes the three following issues:
- Symbols could never appear in shortened display of objects
- Objects which contained only symbols as keys would be considered to be
empty and therefore not expandable
- Symbol value edition would create a new property on the object with
the stringified symbol as key instead of updating its value
closes https://github.com/odoo/owl/issues/1464
Since we now omit some observed objects when listing subscriptions, the
index of the subscription is no longer the index of the raw
subscription. This causes issue with the resolution of object paths when
they are inside a subscription. This commit fixes that by adding the
index to the raw subscription.
We also need to adapt the code that traverses the old tree, since the
index of the subscription in the component is no longer the same as the
index of the subscription "child" in the object tree.
Previously, the keys were displayed separately from the target, on top
of being displayed in bold inside the object when unfolded. This is
redundant, and in most cases you have to unfold the object anyway
because there are more keys observed than can be displayed.
The only "key" that cannot be displayed in bold inside the object is the
"key changes" magic key. This commit replaces it by a small +/- badge on
the right of the object's short content.
This commit also stops displaying observed object that are nested inside
other observed objects at the top level, as it can be confusing, and it
also heuristically gives a name to observed objects: if the observed
object is a property of the component or one of its props it will be
named accordingly, if not it will be named `[unknown]` (which may happen
when reobserving reactive objects inside a service or inside the env,
but is pretty rare in practice).
This commit changes the moment when all methods that need patching
to handle events are actually patched: the complete method of RootFiber
is now patched at devtools startup (when the tab owl tab is opened) and
every other method is patched at first activation of the event recording
functionality. This makes sure that the devtools will have no impact on
performance whatsoever when they are not directly put in use.
Class attributes are managed in a specific way in owl: they are merged
with existing class attributes, and also, they can be defined in
multiple ways (t-att-class, t-attf-class, t-att=['class', ...] and each
of these can be combined together.
Before this commit, the `t-att` syntax was handled as a normal
attribute, and therefore, would not combine as required with existing
classes.
closes#1453
This commit fixes some race conditions that were happening due to the
loading of the tree being sometimes triggered at the same moment as the
DOM patch. This would result in some destroyed component still being
present in the devtools' tree. This commit also ensures that the loading
of the tree is synchronous in regard to the component details loading.
Before this commit, the `t-on` directive assumed that the next character
would be a -, and ignored it, so if someone would write `t-onclick` by
mistake, Owl would then add an event handler on the `lick` event,
instead of `click`.
With this commit, we improve the parser to make it stricter and fail if
there is no dash.
closes#1441
This commit adds the functionnality to add components to the toggle
blacklist so that it won't be expanded by default when launching or
reloading the devtools components tree.
This commit adapts the behavior of the devtools global hook to get
the toRaw and reactive functions from the __OWL_DEVTOOLS__ variable
instead of the global owl when it is missing. Also adds the functions
to the __OWL_DEVTOOLS__ variable for the former to work.
This allows the devtools to work in environments where owl is loaded
through ES modules.
Also quickly fixes iframes detection update on page reload.
This commit fixes the key of the sub tree elements in the details
window to be 100% unique since the name of the elements could not
be unique so it would silently crash and not display. It also removes
the default size property of maps and sets since there's already a
getter available for it.
When refactoring the playground to use es-modules, a script that loads
owl as a non-module was forgotten in the head of the page and causes an
error in the console, as the script is not declared as type="module"
despite being an es-module. This script is also useless as owl is loaded
by being imported by the counter component in the page.
The importmap has also been moved to the head because of a bug in
firefox where importmaps can fail to be taken into account if they are
after a script that is not of type="module", see:
https://bugzilla.mozilla.org/show_bug.cgi?id=1833371Closes#1436
Before this commit, the translate function was not applied to text
content inside the body of a t-set (unless that content was itself
inside some html). This is not clearly not intended.
To fix it, we just need to call the translate function at the
appropriate moment.
closes#1434
Before this commit, when using a dynamic t-call, it was possible to have
a collision between subcomponent keys. This would cause hard to
understand owl crash, because owl would incorrectly use the same
component instance for two different template location. From
owl point of view, one of these component has to be destroyed and the
other one should be mounted, so a crash would occur.
The fix is to simply properly key sub components.
This commit improves how messages are relayed from the page to the
devtools by using a specific port for each instance of the owl devtools
panel and refreshing it through the heartbeat message. This allows
to prevent sending messages to every devtools instances and sorting
the messages inside.
This commit fixes how the apps methods are patched by decoupling
the patching of the destroy method from the rest because we need
to have a valid reference to a component node to do so (the root
node in this case). The previous behavior was to only patch methods
when an app with a root node is added but this was not working
when the app has no root node initially and gets one dynamically.
There is now a listener to patch the destroy method as soon as a
root node is set on any of the apps if it is not already the case.
# v2.1.2
- [FIX] t-out: does not crash when outputting null
- [FIX] playground: fix name of playground component
- [FIX] playground: use ES owl version instead of iife
- [IMP] playground: give a name so it is more explicit in devtools
- [REF] github page: move page to docs folder on master branch
- [IMP/FIX] playground: fix and improve various things
Before this commit, doing `t-out="null"` would crash, since the
safeOutput function would assume that it is a block, thanks to the fact
that `typeof null === 'object'`.
We handle here the null value just as if it was undefined: it outputs an
empty string.
Currently, some of the things on the playground must be changed directly
on the master branch while other things require checking out the
gh-pages branch and making the modifications there. Even when changes
need to be made on the master branch, all changes that are not direcly
in owl itself need to be copied by hand to the gh-pages branch.
This commit moves all files that exist on the gh-pages branch to the
master branch in the docs folder, this change will require configuring
the github page to use the docs folder instead of a separate branch, but
will make maintenance of the github page and playground easier going
forward.
The playground hasn't been touched for a while and a few things were
broken before this commit:
- Exporting as a standalone web application was broken because it still
attempted to load the templates like it was done in owl 1
- Resizing the editor tabs still tried to use `this.trigger`
While fixing the export feature, the files needed by the app were
factored out of hardcoded strings and into real files, as this makes it
easier to maintain, since these files get syntax highlighting.
The samples received the same treatment: there is now a `samples` folder
containing all the samples, it also contains a jsconfig, giving
autocompletion on owl functions while editing the files, and allowing
the owl import to look how it would when using owl as a node_module.
In the browser, this import is translated to the relative path of the
owl module using an import map.
# v2.1.1
- [FIX] components: solve missing update (concurrency issue)
- [DOC] remove old references to comp for useRef hook
- [FIX] devtools: Fix build commands for windows users
- [FIX] devtools: Fix devtools in detached window
- [IMP] devtools: Add a button to navigate to the doc
- [IMP] devtools: Add devtools documentation
- [IMP] Allow app to be mounted in shadow DOM
- [IMP] playground: allow sharing playground links
- [IMP] runtime: allow validating object values using a type description
- [FIX] devtools: Increase vertical padding of the search bar
- [FIX] devtools: Hide the collapse all button
- [FIX] devtools: Fix bad computation of highlight boxes on the page
- [FIX] package: Auto-update package-lock.json
Before this commit, in some specific situations, owl could skip updating
the DOM, even though it should. Here is what could happen:
- we have a parent component (A) and a child component (B)
- B depends on some reactive props from A
- we update some state that results in A being rendered, and B updated
- before this render is applied to the dom, we update some state again,
which causes A to be rendered again
- however, this new render is such that the B props are now identical,
so it will skip rendering B
- it will then apply the result of the render to the DOM => only A is
updated but B should also be updated!
The problem comes from the fact that Owl committed the props to the
component right after the rendering, to the new props were used in the
props comparison method to decide if B should be updated. This is
incorrect, we should always use the current props to decide what to do,
and only commit them to the component after it has been patched.
Going from owl 1.0 to 2.0, we removed the possibility of having a
reference to a component. However, the documentation was not properly
updated to reflect that.
This is useful to share editable snippets of owl code, which can be used
to paste a reproduction for a given issue or give someone an interactive
example of some feature.
In JS, objects are often used as a mapping that gives fast lookup on the
keys, in those cases, the keys themselves are not known in advance, but
the values may have a shape that they're expected to follow. This commit
adds support for a `values` key in schema for objects, which will be
checked against all values in the object during validation.
This commit adds box-sizing: border-box to the highlight elements
created by the devtools on the page. This was making some of the
boxes overflow on some pages (like on POS sessions) because
the border-box box-sizing was not the default behavior on these
pages.
This commit adds the devtools as a zip file containing both chrome
and firefox versions of the extension in the release and also updates
the doc to install it easily.
This commit adds the code of the owl devtools extension.
This extension can be added on chrome or on firefox for
developpers to be able to inspect the contents of all owl
applications that are present on any web page, see all the
components, interract with them and their content to some
extend and perform a bit of profiling with their renders.
`onWillPatch`, `onWillUnmount`, `onWillDestroy` are synchronous hooks.
Owl will not wait any promise return by the callback.
Yet, the callback return type includes `Promise<void>`,
which is confusing as one might think it means the hooks is async.
It is not really useful, but it is possible to bind an anonymous
function prop. However, with the recent change on how the bind feature
works, it now crashes.
This commit makes sure that we properly apply the `bind` operation to
the function, and not to the last term of the function.
It is common in Owl components to have anonymous function as props.
However, since each rendering create a different (but equivalent)
closure, Owl will consider the props different, so will update the child
component, but this is (often) not necessary.
This commit will help reduce the problem by introducing a new `.alike`
prop suffix, that will let Owl know that each version of that specific
prop should be considered the same, so, will be ignored by the props
comparison code.
closes#1360
Before this commit, the version number was added by the rollup
configuration script. It worked, but it meant that there was no robust
way to access the version number in many case. For example, what if I
have a page with two different version of owl? Or what if one of them
uses the ESM module system, and does not export owl as a global object?
This is not really a big deal, but accessing the version number is
useful for tooling purpose, so this commit makes it possible to read the
version number on each individual App, as a static property.
Previously, refs could get set to null incorrectly, or could stay set
when they shouldn't. This was caused by the fact that singleRefSetter
and multiRefSetters are created on every render, meaning that any render
that did not affect the status of the ref (mounted or not), would
overwrite the previous ref setter, including its closure, causing the
captured `_el` or `count` to be lost. This means that on a subsequent
render that did affect the status of the ref, the singleRefSetter would
consider that it did not set the ref, and so shouldn't unset it, causing
it to incorrectly stay keep the element, while in multiRefSetter, the
opposite problem occured: the count would be 0 on removal, causing it to
believe that it was the first call in the corresponding patch that
affected the ref, when in fact, the closure is already stale, because it
was created from the previous render, and the fresh multiRefSetter from
the latest render may already have been called by an element with that
ref that came earlier in the template.
This commit changes the ref setting strategy to work around the issue of
stale closures: we define a setRef method on ComponentNode that is
always called, this method ignores calls with `null`, meaning that the
refs object on the ComponentNode never reverts to a null value for any
key. Instead, the useRef hook will check whether the element that the
ref points to is still mounted, and return null if not.
Before this commit, the parser would remove all consecutive white spaces
for text nodes. After that, the code generator would call the translate
function with the resulting string, which then is different than what we
would expect.
With this commit, we make sure we apply the translation before removing
the additional whitespace. To do that, we have to move the code
processing the string from the parser into the code generator, which
actually makes sense, as the parser should only collect all useful
information without applying too much logic.
closes#1351
Before this commit, Owl template compiler would handle readonly
attribute as readonly properties. But this is incorrect, since the
property is actually named readOnly.
With this commit, we make sure that readonly AND readOnly are both
interpreted as the `readOnly` property. This is due to the fact that
QWeb does not discriminate between attribute and properties, so we have
to infer which is which.
closes#1362
Before this commit, properties were just handled as a special case of
attributes. But it does not make that much sense, since they are
different. For example, the `readOnly` property does not have the same
name as the `readonly` attribute. The confusion probably comes from the
fact that QWeb does not distinguish between property and attributes, so
Owl has to infer which one is which.
With this commit, we introduce a `block-property` directive in blockdom,
and change the compiler to use it in emitted code. It has the additional
benefits of slightly shrinking the runtime code, since the `isProp`
function can now be located in the compiler.
In #1161, we fixed blockdom treating 0 as falsy when patching a value,
which would result in an empty attribute. It turns out that there is
another place where we had the same fallback, which is when we compute a
dynamic attribute value, so while blockdom had the ability to set the
value to 0, when using a dynamic attribute value we would never give it
0 as a value. This commit changes the fallback strategy for dynamic
attribute values to be the same as the one in blockdom.
closes#1358
Have a t-ref on a DOM node with a t-key.
Change the t-key.
Before this commit, the old block removed its element from the component's refs *after*
the new block had been mounted, meaning that in effect, the resulting
ref at the end of the whole patch was null.
After this commit, we only remove an element from the component's ref if that very same
element was indeed the ref. (otherwise it means someone else has changed the ref.)
# v2.0.6
- [IMP] devtools: provide access to Fiber and RootFiber
- Bump shelljs and git-rev-sync
- [FIX] props validation: do not subscribe to props keys
- [FIX] reactivity: only show key in subscription if observed by callback
- [FIX] components: stop rendering stale t-component when delayed
In dev mode, owl inserts an additional props validation step. Before
this commit, the validation would iterate on all key/value pairs of each
props. If the props is reactive, this has the unfortunate side effect of
subscribing the component to each of the keys, even though it should not
be.
This commit avoids the issue by only validating the raw object.
Previously, the getSubscriptions debugging utility returned all observed
keys for a given target, instead of only the keys observed by the
callback it received as argument. This commit fixes that issues.
Previously, if the value of a t-component directive changed, but there
was already a scheduled render for the component before that change, the
rendering of the existing component would get delayed (as it should),
but after the parent's rendering was complete, the old component which
will be destroyed during the patch would still get rendered, despite
being stale. This can cause crashes if that component relies on state
that no longer exists.
This was caused by the fact that when rendering, we check the parent
chain for an active render, and also check that the component still
exists in the parent's fiber childrenMap (ie, we know that the upcoming
patch is not about to destroy the component). To do this, we use the
component's parentKey, but in the case of t-component, the parentKey for
both possible components is the same, causing the stale component to
incorrectly believe that it's not about to be destroyed, by finding the
next component in the childrenMap under the same key.
This commit fixes that by prepending the component's name to the
parentKey, meaning that if the value of the t-component changes, so will
the key, and the render will be further delayed until the new state is
patched, at which point the stale component will be destroyed and the
following attempt to render will be cancelled as expected.
The choice to use the component's name is to simplify the
implementation, this means that if using t-component and switching
between components that have the same class name, this protection will
not work. The alternative would be to generate a unique id for the
component class, eg with a WeakMap, but this both complicates the
implementation and adds runtime overhead, for a case that is likely
extremely rare. We are open to refine the implementation should this
problem occur in practice.
Previously, when having a long lived reactive object and writing a lot
of keys to it, clearing the reactive subscriptions on that object would
slow down as time went on. This is because when clearing a target's
subsctiptions for a callback, we look at all the keys that are observed, and for all
the observed keys, we remove the callback from the set of callbacks
observing that key. The problem arises from the fact that after doing
that, even if the set of callbacks observing that key is now empty, we
don't remove the key from the observed keys, meaning that any further
clearing of subscriptions will have to iterate over that key to attempt
to clear the callbacks even if there are none.
This commit fixes this problem by simply removing the key from the
observedKeys if there are no longer any callbacks observing it.
This commit also improves performance for bare reactives (reactives
created with no callback). The initial implementation simply creates a
default empty callback when creating a reactive, and treats it like any
other, meaning it can observe keys and be notified of changes even
though we know in advance that it does nothing. This can compound with
the previous issue when you're doing a lot of manipulations on a bare
reactive internally for the sole purpose of notifying outside observers,
as this creates a lot of useless work in the reactivity system.
Compiling a template with a dash ("-") in its name generates an
invalid function name in the compiled code.
A template named `"my-component"` leads to the function
`function my-component(app, bdom, helpers) { ... }` which has an
invalid name.
closes#1333
Previously, if you were not the last person to publish to the
playground, your playground branch would be behind the remote and trying
to push to it would fail.
This commit attempts to pull the changes before updating owl so that
even if you were not the last person to push to the playground, as long
as the pull is a fast-forward, publishing to the playground won't fail.
This commit also adapts some of the status number manipulation to use
bitwise or instead of addition, since return status code can be both
positive or negative and may cancel one another. Using bitwise or
ensures than any non-zero code will make the status non-zero and stay
that way.
# v2.0.4
- [IMP] app: expose live apps for the devtools
- [FIX] compiler: support t-model radio group in t-foreach
- [IMP] runtime: improve useExternalListener typing
This commit exposes owl apps in a global variable so that the owl
devtools can hook themselves on these apps. While the devtools are not
yet ready to be merged, exposing the apps will allow us to test the
devtools in production scenarios while polishing the development of
them.
Have a radio group defined inside a t-foreach:
```xml
<t t-foreach="values" t-as="val" t-key="val">
<input name="radiogroup" t-att-value="val" t-model="state.radioGroup" />
</t>
```
Before this commit the algorithm that set the "checked" attribute on the current active
radio button according to the state did not support having a dynamic value (`t-att-value`)
After this commit, this use case works as we go look in the dynamic attributes too.
Previously the type of the target for useExternalListener was
HTMLElement or Window, this makes document an invalid target. Here there
is no reason to use the EventTarget interface instead, as
useExternalListener only uses methods from that interface and should
work with any event target.
Closesodoo/owl#1323
# v2.0.2
Some small bug fixes
- fix: compiler: correctly escape backslashes when emitting block string
- fix: reactivity: don't subscribe to keys when making reactive
- fix: t-call-context: fix capture making component available in ctx
- fix: t-call-context: make `this` unavailable in rendering context
t-call-context is a feature that's supposed to mask the rendering
context completely, but currently the component remains available
through `this`.
This commit stops treating `this` as a reserved word, so that it's
compiled to a lookup in the rendering context, and adds `this` to the
rendering context when binding the component's rendering function. With
these changes, `this` behaves the same as before when outside a
t-call-context, but when the rendering context is overriden, the
template can no longer access `this`. `this` still represents the
instance of the component inside of the rendering function since it's
needed by owl internally.
A side-effect of this change is that now the rendering context is no
longer the instance of the component by default, but is always an object
with the component in its prototype chain. This was already the case
before in some contexts (eg inside t-foreach, or inside components with
a t-set/t-call anywhere in its template). This can cause issues in rare
cases when a component method was called directly on the rendering
context, as before this change, the method's bound this would be the
component instance (except in a t-foreach, component with a
t-set/t-call, etc), while after this change it is now never the
component instance. When the method only reads on `this` there is no
issue as all the components properties are available on the rendering
contexts, but setting a value on `this` will write on the rendering
context and not the component which is likely a mistake.
While this is a breaking change, simply adding a t-set/t-call to any
template would break components that would be broken by this change,
with this in mind we decided to make this change anyway so that
developers get the error as early as possible in the development cycle
rather than having a seemingly inocuous change break code under them.
Previously, when using a component with a slot within a t-call with
t-call-context, the component would become available again inside the
slot despite the t-call-context. This was caused by the fact that the
capture helper function creates an object with the component as its
prototype which is incorrect. It should just use the previous context as
its prototype.
When attempting to create a reactive object, we first check if the
target can be made reactive, this is done with Object.toString, which
internally reads the Symbol.toStringTag on the underlying object. When
trying to make a reactive object from another, for example when
reobserving a reactive or when reading a reactive object from the
context of another, this would read the subscribe the original object to
the Symbol.toStringTag property.
This commit fixes that by calling Object.toString on the underlying
target object where applicable.
Previously, when a template contained backslashes, they were not escaped
when creating the blockstring, meaning they would be interpreted as an
escape sequence within the JS string. This means that backslashes
preceding most characters were completely ignored and didn't end up in
the final block, double backslashes were collapsed to a single one, and
backslashes that constituted valid escape sequences in JS would be
treated as those (eg, \n would be a newline).
When creating a JS string expression from a string value, all characters
with special meaning in JS should be escaped, we were correctly escaping
backticks as these would unexpectedly close the string if not escaped,
but forgot to escape backslashes. This commit fixes that.
closes#1300
# v2.0.2
- fix: compiler: do not look up ComponentNode in the context
- fix: t-model takes precedence over t-on-input
- fix: reactivity: fix issues with reactive objects in proto chain
Previously, when there was a reactive object in the prototype chain of a
different object, it would get notified of the first write to a property
that existed on the reactive object but did not yet exist on the other
object, despite the value of that property not actually getting written
to the reactive and hence the value not getting changed.
This was caused by the fact that we assumed that Reflect.set would set
the value on the target, when in fact, the value is set on the object
that underlies the `receiver`. When a reactive object is part of the
prototype chain, the first write on a key triggers the set trap but the
receiver is not the reactive object, and so Reflect.set doesn't modify
the target, but adds the new key to the object that's lower in the
prototype chain.
This commit fixes that by actually reading the value from the target
instead of assuming that it was changed by Reflect.set
This commit also removes the special symbols SKIP and TARGET, as there
is no reliable way to check whether these keys are present on the object
itself or on its prototype chain, which can cause issue when trying to
create reactive objects from objects with other reactive objects in
their prototype chain, or to create reactive objects from objects with
non-reactive objects in their prototype chain. To solve this problem, we
simply use a WeakMap that maps reactives to their targets, and a WeakSet
that contains all skipped objects.
With this commit, we make sure that the code for t-model is run before
t-on-input event handler. This is useful to make sure that the state
reflected by t-model is up-to-date.
closes#1295
With the introduction of t-call-context, there is now no guarantee that
the ComponentNode can be found in the rendering context, any attempt to
do so can crash when combined with t-call-context. This commit fixes
that by using `this` instead, which in compiled templates refers to the
component that is being rendered.
# v2.0.1
- fix: runtime: correctly throw an error for duplicate object keys
- fix: parser: give t-set-slot="default" priority over the content
- fix: blockdom: correctly reorder children in heterogeneous t-foreach
- fix: portal: correctly move portal content when target is after it
- fix: blockdom: fix event_catcher traceback when a parent component has an empty child
When a parent component has an empty child with a t-on
and an event is triggered inside the parent, blockdom
checks if there is an event_catcher to call.
Doing so, an empty child would cause an error.
This commit fixes that.
Previously, when trying to mount a portal into a target that would be
mounted in the same render as the portal itself, the portal content
could not be mounted correctly. In a previous attempt to fix it, a
mistake was made while writing the test causing us to incorrectly
believe in now worked, when in fact, it would just move the portal
content to the end of its parent but without changing it.
This commit fixes the issue by making the `moveBeforeDOMNode` method of
VNodes accept a second optional parameter which is the parent in which
the element should be moved, defaulting to the current parent. This
results in identical behaviour when a parent is not specified, but when
it is, the VNode is "reparented" to the passed parent, which is what is
now done by the Portal
Currently, the `moveBefore` method on VNodes assumes that the `other`
VNode it receives is of the same type, and that the entire VNode tree
below that other VNode has the exact same structure. While this is
correct in most cases, it breaks down when there is a VToggler somewhere
in the VNode tree, as the structure below a VToggler can be very
different from the structure below another VToggler that was created
from the same compiled code. For example, two iterations of a t-foreach
that contains a <t t-component="..."/> may spawn different components,
and different components obviously have different structures.
One way to fix this is to remove the assumption that the structure of
the `this` block tree in moveBefore is the same as the structure
of the `other` block tree, and instead, always give the concrete DOM
node before which we want to move the current VNode instead of giving it
a VNode and an afterNode as a fallback. One problem with this solution
is that it degrades performance in the "standard" case, where a
t-foreach contains no VToggler anywhere in its block tree, as retrieving
the first concrete DOM node requires calling firstNode() which
recursively traverses the entire tree.
To avoid this performance penalty in the standard case, we opt to only
go down this route whenever we encounter a VToggler when calling
`moveBefore`. This requires that we maintain two separate methods, one
to move a VNode before another VNode of assumed similar structure, which
is basically the current implementation of `moveBefore` for all VNode
types except VToggler, and one implementation that moves a VNode before
a concrete DOM node. This method needs to be implemented for all VNode
types, as all VNode types can be descendants of a VToggler. This method
will only be called from one place: the `moveBeforeVNode` method of the
toggler, which is the point where we realize that the assumption of
identical structure breaks down.
Co-authored-by: Bruno Boi <boi@odoo.com>
Currently, if a component has a default slot defined with t-set-slot,
and also content that compiles to something (eg, text or even a comment
node), the content takes priority over the t-set-slot. As t-set-slot is
more explicity, it should have priority.
Currently when checking for duplicate keys, we insert the value of the
key as is in a set then check for unicity against those. When the key is
an object, we check for duplicates based on object identity, whereas the
keys are used by owl as strings, and so using objects can cause
duplicate key errors that do not throw correctly but crash in the owl
internals.
This commit fixes that by making the duplicate checking code serialize
the key to string before insertion and when comparing against existing
keys.
# v2.0.0
Finally the official v2.0.0 release is ready. There are no feature nor fixes since
last beta release, because it is stable.
Thank you to everyone who contributed.
## Changelog
Owl 2.0 is a large improvement over 1.0. It brings a lot of new features, improvements,
and better APIs. The most important changes are:
- a completely overhauled slot API (in particular slot scopes, ...)
- a new reactivity system, similar to Vue. In particular, if props are equals, then
a sub component is not updated.
- new rendering engine, based on blockdom. This makes Owl much faster
- support for fragments: a template can have an arbitrary number of roots
A detailed changelog can be found [here](CHANGELOG.md).
The t-out directive is compiled internally into a LazyValue, which
represents a value that may or may not be created sometimes in the
future. It can also be reused more than once, and this is where there
may be an issue: if a component is contained in the lazyvalue, it needs
a unique key (coming from the t-foreach) to be properly indexed in the
parent children map. However, the LazyValue does not keep the key
information, so it is not able to provide it to its content.
The fix is then quite clear: the LazyValue class should store the key
information, and provides it to its content. This allows the LazyValue
to be used multiple times, in any place in a template.
closes#1270
Before this commit, the template compiler would guess the next block id
that will be generated when compiling the body of a tcall. This is
correct IF there are not nested t-call, but otherwise wrong, because the
next block id could be mixed up: the first t-call would save the next
block id (let's say n), then the inner t-call would also save the same
block id (so, n), will then generate its own block (n+1), then the outer
t-call would use the block n index instead of n+1
The best fix, in my opinion, is to make sure we get the next block var
name, so we do not have to guess. To do that, each compile block type
function needs to properly return the information.
closes#1267
# v2.0.0-beta-21
- fix: prevent side effects at template compilation
- fix: props validation: does not crash with t-call-context
- fix: make t-portal work in all cases
- fix: make props validation work through slots
A recent commit fixes the props validation code to make it work
regardless of the rendering context (important with the recent
t-call-context directive). Unfortunately, it then breaks props
validation through slots, because it assumed that the parent node in the
virtual node was the parent of the component, but it is not necessarily
true.
To fix this, we can use a simple property of the template functions:
they are bound to the current instance of the component, so we can
simply use "this"
Before this commit, the portal wouldn't work when its target is created
after the portal content, since it wouldn't be able to mount the dom at
the correct location.
With this commit, we work around the issue by mounting the portal
content at the portal location, then when the Portal component is
mounted, moving it to its correct location.
The big downside with that approach is that the portal content is
(sometimes) rendered and mounted at a location, THEN mounted in another
location. I think that it is most of the time not an issue, but one
could argue that it is inconsistent: some specific code could work at
one point, then fail in a different very similar situation (for example,
iframes don't support very well being moved around). On the flip side,
having the portal work as expected is very useful, and may be worth the
tradeoff.
closes#1250
The code for props validation assumed that the rendering context was a
component. This was actually true when it was written, but is no longer
true since t-call-context was introduced.
Because of that, it would crash when trying to access the internals of
the component, such as the static components object.
The fix is simple: instead of passing the context to the props
validation code, which can now be anything, we pass the component node,
which is guaranteed to give a reference to the component (and also to
the app). This also make the code slightly simpler.
closes#1261
When creating the template node for a block, we create htmlelements and
set their (static) attributes. But this can have side effects. For
example, setting the src attribute for an img element will trigger a
request to fetch the image.
We avoid that issue by simply setting the html element template node
inside a <template/> element.
Note that I don't really see how to test this fix in jest: we don't have
a real browser, and no real way to check for this side effect.
closes#1257
The `useEffect` has two parameters:
* The `effect` function
* The `computeDependencies` function
The `effect` function always take as parameters the result
of the `computeDependencies` function.
Expliciting this allows to better understand the `useEffect`
behaviour and the following example in the doc:
```
useEffect(
(el) => el && el.focus(),
() => [ref.el]
);
```
This commit makes it so that when an error occurs in an owl app and none
of the registered error handlers are able to handle it, we rethrow the
error instead of just logging it to the console and swallowing it. This
allows users of owl to handle errors that happen in owl applications by
using event listeners for error and unhandledrejection events on the
window.
In app.js, `mount(Root, document.body, { dev: true, env });` crash because `body` is not available yet.
Therefore, moving the script into the body fix the issue.
Previously, event handlers would not work when an app was mounted in an
iframe, this is caused by a guard in the event handler that checks that
the target element is still in the document, but it doesn't check
against the correct document in the case of an iframe.
This commit changes the check to check against the target's
ownerDocument.
Before this commit, a crash could occur when a component with no props
is defined in a slot, and that slot is conditionally displayed in
multiple locations.
The reason for that is that the key provided to the callSlot function
was identical, so from the perspective of the component function, it was
not possible to make the difference between a component located in
either places. With this commit, we make sure that a unique key is used
when a slot is reused in a template (or if it is dynamic, because in
that case, we have no idea at compile time if it will be unique or not)
closes#1246
Previously, attempting to mount an app in an iframe would crash, saying
that the target is not a valid DOM element, this is because instanceof
checks do not work cross-frame as global objects do not have the same
identity in frames as with the main window. This commit fixes that by
making sure the target is an instance of HTMLElement of the
corresponding window, and checks that the corresponding document body
contains it.
Recently, we made it so that when a component is rendered, it always
updates the property values for computed properties. This was done by
wrapping the value in a String or Boolean object. One issue with this is
that wrapping a falsy value in a String doesn't yield an empty string,
but a string containing the value as text (eg new String(undefined) ->
"undefined"), which causes the value to not remain empty as per the
spec. This commit fixes that by adding a fallback to the empty string
for falsy values before converting to a String object.
closes: #1236
We have been using this type in o-spreadsheet since https://github.com/odoo/o-spreadsheet/pull/1187
but the new typing file (https://github.com/odoo/owl/pull/1207) does not include it.
It would be useful to allow us to bump or version of owl witouht having to resort
to long aboslute paths (i.e. import from `@odoo/owl`and not
`@odoo/owl/dist/types/runtime/component@ everywhere).
Previously, when wrapping errors in wrapError, if the error was not an
actual error object, we wouldn't set the cause property on the wrapping
error correctly. The "instanceof Error" check is simply there so that we
can know whether we can add the original errors message to the wrapping
error, but the line that sets the error's cause was mistakenly moved
into that condition.
This commit also fixes the wrapping error's message in the case of
non-Error objects, to avoid having "the following error occurred in
hookname:" with nothing after the colon which is confusing/misleading.
# v2.0.0-beta-15
Notes
- fix: lifecyle_hooks: correctly wrap errors in async code
- imp: use a custom error class for all errors thrown by owl
- fix: package.json: remove browser value
- ref: component_node: slightly simplify code
As far as I can tell, the browser value overrides the main value in many
cases. But then, we don't want to use the iife format, since it don't
work well with bundlers. This commit fixes the issue by simply removing
the key, so the main entry will be used instead.
maybe fixes#1181
This commit makes all errors thrown in owl use a custom error class. The
main point of this is to always wrap user-code errors that happen during
the owl lifecycle so that they can be treated uniformly in onError by
checking the cause property, and also allows user code to differenciate
owl errors from non-owl errors reliably at runtime.
Before this commit, wrapping an error occurring in async code
would result in an unhandledpromise exception, because we created
another promise, that would be rejected and that we didn't catch.
Before this commit, owl would incorrectly skip patching html properties
when the new value is the same as the value used in the previous render.
However, this is incorrect, since the user may have changed the value by
clicking on a checkbox, or changing some text in an input.
So, to be more correct, owl has to force the update whenever it
encounters a prop. This is however hard to do without impacting the
main update loop, so we kind of work around the problem by using String
and Boolean instance, instead of primitive values.
Before this commit, whenever Owl encounter a t-if, it generates an
anchor (a "hole") in the current block being compiled. However, in some
cases, the content of the t-if may not have any content at all, and the
anchor is then useless. Worse, the code generating the anchor generates
an index based on the number of sub blocks, but if there is no content,
the next anchor being created will have the same index, which then may
cause weird bugs.
A possible way to fix this could be to make sure we increment properly
the anchor index, but we could even do better: not having an anchor at
all.
# v2.0.0-beta-11
Yet another release with some small fixes.
[FIX] fix some issues with t-out with falsy values, and with default values
[REF] app: slightly simplify the create component path
[IMP] compiler: add support for binary operators
[IMP] add support for t-call-context directive
[FIX] properly get component reference instead of context
[FIX] blockdom: fix crash when class object key has leading spaces
Before this commit, the generated code for the component directive was
using the current context as the place to look for static informations
(such as the sub components). However, it is not entirely correct, since
the current context may be different than the current component (which
is easily accessed by using the this variable).
Also, while doing this, we fix some issues in the t-set directive, which
as calling lazy values with the wrong this.
Previously, having a leading or trailing space caused
HTMLElement.classList.add to be called with an empty string (because we
are splitting on whitespace), which is not allowed and caused a crash.
This commit fixes that by trimming the keys of the class object in the
same way that we already do it for class strings.
# v2.0.0-beta-10
- ref: compiler: remove useless ; in compiled output
- ref: move some code around
- imp: app: small scale perf improvement
- imp: app: add fast path for when component has no prop
- imp: validation: add support for value types
- fix: compiler: escape backticks in attributes
Before this commit, the generated code crashed if an attribute in
the template contained backticks. The compiler output something
like
```js
let block1 = createBlock(`<div foo="`bar`"/>`);
```
The backticks are now properly escaped.
This commit add supports for value types in prop validation. To describe
a value V type, one has to simply write {value: V}.
Note that this commit also improves the validation typing.
closes#1198closes#910
# v2.0.0-beta-9
Fixes
- event: no crash when using t-on + modifier on slots/components
- component: fix props comparison code
- component: fix wrong behaviour when using t-on on t-component
- component: props values are own property of props object
- t-out: allow expressions evaluating as number
- compiler: add support for #{...} in string interpolation
Improvements
- slots: add support for t-props on slots props
- tooling: add another d.ts file
Before this commit, using t-on on t-component was not correctly
implemented by owl: when more than one component shared the same
parentelement and have an handler with the same name, the second handler
would override the first (using an internal key). With this commit, we
simply recreate event handler for each instance of a catcher block. Note
that it means that using t-on on components is slightly slower now.
Also, this commit fixes an additional issue that was noticed: the
catcher block would not update its internal handler properly, so it
would not behave properly after being patched.
closes#1199
Before this commit, Owl had a bad interaction with the static
defaultProps code. The props comparison would be done with the new props
object (unmodified) and the current props object (with default props
applied), so the comparison would always return false, which in turn,
causes additional useless renderings.
This commit modifies component node to keep a reference to the
(unmodified) props object so we can compare it as expected.
# v2.0.0-beta-8
Fixes
- portal: allow use of expression to describe portal target
- compiler: fix issue with identifiers with same name
- reactivity: fix memory leak
- app: validate props for root component in dev mode
Improvements
- component: display nice error for wrong child component
- props_validation: have clearer error messages
- component: only useState on props that are already reactive
- compiler: add better support for "in" and "new" operators in templates
- misc: export the validate function
- app: add setting to warn if no static props object
- add static App.registerTemplate and update Portal to use it
- add basic infrastructure to buid owl-runtime without compiler
The goal is to get closer to the possibility of using Owl without the
compiler. This commit removes Portal dependency on the compiler, and
opens the way to register pre-compiled template functions.
The props validation code is actually quite difficult to get right.
Also, it is sometimes useful to be able to validate an object against a
specified schema. Therefore, this commit exports the standalone validate
function as an utility function.
This commit reworks the props validation code in order to extract a
generic validate utility function. The validation should be more robust,
with better error messages, and at the same time, it supports `*` in a
shape object.
And as a bonus, it is now typesafe, and the static props object is now
typed.
closes#1190
Previously, the support for the "in" operator was iffy, and "new" was
not supported at all, "in" would fail when checking if a nested property
was in something else, as the leading space would be stripped, and "new"
would fail because the following space would be stripped.
This commit fixes that by preserving the significant whitespace where
necessary.
Previously, components would automatically call useState on their props,
so that changes deeply within props would automatically cause the
component to be rendered. This can be useful when passing a piece of
state to children or descendants.
One problem with this is that all props implicitly become reactive, even
if the object that was passed as a props was not. The problem with that
being that since the original object is not reactive, any change made by
the parent will not go through the reactivity system and the children
won't be notified of the change, in essence, this reactive object is
essentially useless, while having a real cost: traversing reactive
objects creates more reactive objects, and those objects are all
proxies. This is expensive for basically no benefit, while also making
it more difficult to debug code that involves those objects.
This commit fixes that by only calling useState on objects that are
already reactive, allowing the usecase described in the first paragraph
without the drawbacks described in the second.
The Context api was retired in owl 2.0, but a documentation file was
kept alive. This commit removes it, to prevent confusion in the future.
Thanks zerone40 for the issue
closes#1180
With this commit, props validation error messages will include a more
developer-friendly error message, avoiding the need to investigate in
the Developer Tools why a complex props structure is invalid.
The reactive cache should be a WeakMap from targets to another WeakMap
that associates callbacks to target. The second WeakMap was in fact a
map, and typescript did not complain because Map has compatible typing
with WeakMap. This commit fixes that.
If you declare a child component which is not actually a Component,
the error message is not very friendly and not very helpfull to find
what happens and which child component is wrong.
```
const ChildComponent = "not a component constructor";
class MyComponent extends Component {
static components = { ChildComponent };
}
```
This commit improves the type declaration for those working with Typescript
and adds a runtime check for javascript codebases
Before this commit, there were 2 different ways of generating variable
identifiers. And it was possible to have a situation with two different
variable in a template with the same identifier, which caused a crash.
This commit ensures that we go through a unique helper method, so this
cannot occur anymore. Also, the code is slightly simpler.
Previously, we used an option to allow duplicate templates, if that
option was passed, we would always replace the existing template with
the new template, and if it wasn't, we would always throw an error even
if the template's content was the same.
Allowing to replace a template with a different one is problematic, as
it may or may not have already been compiled, which may cause various
problems. On the other hand, if the template is the same, there is no
point in throwing an error, as we can just silently ignore the second
addition.
Previously, if a fiber was delayed because one of its ancestors was
rendering, and that fiber was not a root fiber, it would be rendered
after all its ancestors had finished rendering even if one of those
ancestor renderings cancelled it.
This commit fixes that by simply checking that a delayed fiber is still
its component node's current fiber before rendering it.
With this commit, we make sure that the `render` method was explicitely
called with the deep === true argument, instead of assuming that it is a
boolean. This prevents errors when some unrelated value is given to the
render method. This could happen in some cases, such as
useBus(someBus, 'someevent', this.render)
In that case, the `useBus` code would simply call the this.render with a
customevent, which would be considered truthy before, and not anymore
# v2.0.0-beta-5
- fix: compiler, components: allow empty slots with default content
- fix: issue with delayed renders being left pending forever
- fix: dynamic t-slot with scope bug
- fix: protect against errors in onWillDestroy
- fix: protect against user code executing in critical sections
- fix: concurrency issue (more robust handling of children per render)
- fix: prevent rendering destroyed children in some cases
Before this commit, the list of all children was managed at the level of
the root fiber, but this could cause issue when subfibers would be
reused. With this commit, we use the childrenMap object that exists on
each fiber instead.
Canceling a fiber may cause user code to be run, which means that some
new renderings could be scheduled, but this could interfere with the
current renderings!
A little typo was preventing a dynamic t-slot with a scope
(`<t t-slot="{{ state.name }}" myScope="someValue" />`)
to work properly.
This commit corrects this.
Before this commit, a t-set-slot that has no content was not even compiled, and thus not passed
to the component for which it has was defined
After this commit, we allow a t-set-slot to have no content (because it can have slot props)
# v2.0.0-beta.4
- fix: useEffect properly handle errors in effect function
- imp: reactivity: add missing support for forEach method
- imp: component: add name property on nodes for debug purposes
- imp: component: emit warning when async hooks take too long
- fix: blockdom: t-att- correcltly sets the value to zero
- fix: reactivity: do not crash when reading reactive frozen objects
- fix: utils: fix calls to batched callback from within the callback
- imp: component: wait for parent rendering to be complete before rendering child
This is a breaking semantic change. With this commit, the UI is frozen
whenever owl is waiting for a parent to change
Also, this allows Owl not to render components that will be removed
later.
Previously, calling the batched function from within the callback being
batched would fail as it would be treated as part of the same batch.
This commit fixes that by scheduling the reset of the "called" flag
before calling the callback. This means that all microtasks that were
already in the microtask queue when a batch is about to run are treated
as part of the batch, and all microtasks that will be added by the
callback are not.
This crash was caused by the fact that Proxies *must* return the value of the
property on the target when that property is non-writeable and
non-configurable. Since the reactivity system always attempts to proxify the
value from the target, this crashes.
This commit fixes that by not proxifying such values. This however means that
from that point on, we have escaped the reactivity system and will not
subscribe to any changes in that object or its children.
In 3536f41f00 we added a fallback when setting a
property to a falsy value so that the property was set to the empty string. The
objective being to not get the string "undefined"/"null"/"false" as property
value. However, using t-att- to set a property to 0 is perfectly reasonable and
in fact quite common.
This commit adds a warning when an async hook
(onWillUpdateProps/onWillStart) takes longer than 3 seconds, as these
hooks block the rendering and patching of the application, it is rarely
desirable and often a sign of a deadlock. This warning will contain the
stack trace of the call to the hook to help in debugging.
Before this commit, if the effect function would throw, then the cleanup
function would not be properly assigned, which caused additional errors
later, when the cleanup code would try to call it.
closes#1149
# 2.0.0-beta.3
- improve error message for tokenization errors
- fix a bug where errors during rendering were incorrectly reported
- add support for t-on on components and slots (t-slot and t-set-slot)
Previously, we were wrapping the entire renderFn in a try/catch, causing
errors during template execution to be caught and wrapped by
onWillRender/onRendered which is undesirable. Now we only wrap the hook
that's being registered.
# 2.0.0-beta.2
- only log dev message once, instead of once per app
- add subscriptions getter in dev mode on component node
- fix: issue with missing renderings
- fix: env now preserves prototype chain
This allows to see which objects and which keys in those objects a
component is observing, so that issues with missing renders or extra
renders can be more easily diagnosed.
Before this commit, it was logged for every app created, which is
annoying in odoo: because of the compatibility layer, there are many
apps being created.
# v2.0.0-alpha.3
A new release, with the fine grained reactivity applied to component props,
and changes in the way Owl render subcomponents: it can now skip patching and
or rendering child components if needed.
With this commit, component only render child
components if they have different props (shallow
equality). Otherwise, we trust the reactivity
system to make sure that all impacted components
are updated
Previously, a crash in a lifecycle hook for any reason would throw an
error whose stack trace started from the scheduler and contained only
the place where the hook was called by owl, but not the place where the
hook was registered by the user. This proved very difficult for users to
debug as they cannot really tell which component registered that hook.
This commit alleviates the issue by creating a new Error when the hook
is originally called, and wrapping the registered callback in a try
catch, throwing an error with the correct stack trace instead of the
error in the hook, and setting the error in the hook as the cause of
this synthetic error.
Previously, we would replace block declarations in some contexts with
the variable alone, and decalres the variable higher in the generated
code. Issues arise because whe sometimes try to replace "let b2" with
"b2" but end up matching "let b20" which is incorrect.
This commit fixes that by adding a space to the text that we are trying
to match ("let b2 " won't match "let b20")
Have a GrandParent which controls whether one of its GrandChildren is displayed or not.
First, the GrandChild is displayed. Then, change the state of the GrandParent in order to kill
the GrandChild.
Before this commit the GrandChild is only removed from the DOM, as bdom correctly works.
But it is not destroyed.
After this commit, the GrandChild is correctly destroyed.
Before this commit, portal was a Component, now is a directive.
This commit also clean some unused code, and fix an issue on the clean
optimization when a portal is found in a condition or a loop.
Every use case involving some sort of key set on a component would give birth to a leak in an async context:
- If a key of a component changed, the outdated one was never destroyed.
- destroyed component were never removed from their parent's reference map.
This commit solves both issues, that are tightly linked anyway.
Before this commit, Portal overrode the _render function for its
component node, which means it bypassed the error handling mechanism
that was implemented in that method. It could have been fixed by
duplicating the error handling code as well, but a better solution in my
opinion is to simply override the renderFn function. This is closer to
the actual intent of the portal implementation: wrap the result of the
rendering in a VPortal vnode.
Have a Component which has a Component node, and a dynamic t-call itself having
a Component node.
Before this commit, both children had the same `key`, (as in the key in parent.children, which registers on the parent all its children).
As a result, the scheduler was endlessly hanging.
After this commit, it works as expected.
This means that unrelated ids (eg the id of a template, variable or key)
not longer share the same incrementing counter, meaning that you no
longer see a variable named "v2" unless another variable "v1" was
generated previously, this is also true for block data.
We only use 2 const enums in the codebase, but they are defined in the
output, even though this is not useful in any way. This commit reduces
the final output by about 30 loc.
Have a component which does a render in its onWillPatch, onPatched, onMounted hooks.
Before this commit, the result was incorrect: the second rendering was not taken into account.
After this commit, those renderings are correctly applied at the price of a delayed render when the fiber
is in a critical state.
This commit fixes some issues with falsy attributes not being properly
set/removed in various situations. Also, the behaviour was not
consistent between normal attribute (key/value) and generic attributes
(pair or object)
Owl provides a way to manage errors occuring in component lifecycle
methods. However, before this commit, these errors were not always
logged or visible, which is very annoying in the common developer
workflow (doing something, checking it works, seeing no error but a
broken interface).
In this commit, we make sure errors are logged/throws in all cases:
- if an error occurs in a mounting operation => the promise is rejected
(which will log the error)
- if an error occurs after the mounting operation and is not handled by
any error handlers => the error will be logged (with console.error).
Also, in that case, this commit adds a warning to explain that owl
destroys the root component, which will help developers understanding
what happened.
The problem was that the compiler is based on the assumption that the
multi block received by the parser only occurs in some cases
where the structure of the template require a multi block, and it does
not work when we have random multiblock elsewhere.
We could fix the issue by modifying the code generator code to support
these usecases, or by simply removing these cases in the parser. Since
this seems more efficient, this is the approach taken by this commit.
Note that it was a good opportunity to simplify the parser.
Have a child component on which a render is triggered.
This component delays its willUpdateProps and makes a rendering during the willUpdateProps
Before this commit, renderings of the child were inconsistent across
its parent's renderings.
After this commit, it works as expected.
Before this commit, when defining a getter in the env passed to useSubEnv,
the value was read, losing the definition of the property.
After this commit, declaring a getter in the env works as expected:
the property stays a getter.
Before this commit, when defining a getter in the env passed to the App,
the value was read, losing the definition of the property.
After this commit, declaring a getter in the env works as expected:
the property stays a getter.
Before this commit, class inheritance when using the onError hook was unclear nay wrong.
After this commit, error handlers are called from the bottom up in the inheritance hierarchy.
If a handler doesn't rethrow the error, the handling stops there and no other handler is called.
If a handler does rethrow, the handlers declared in a parent class are executed.
In the following situation: A parent of B, B parent of C, with an error
when C is mounted, caught by B and retriggering a rendering in B, then
the onMounted hook of A wasn't properly called. This commit fixes this
problem.
Before this commit, there were situations where the reference numbers
were not properly set, which caused the blocks generated to crash
because the algorithm could not get correct references.
When a parent and a child were rendered at the same time, it was
possible for the 2 renders to decrement the same fiber internal
counter, which meant that the render was stalled.
The slot inner working has been reworked. A prop "slots" is now passed
explicitely to the component. It looks like
{ slotName_1: slotInfo_1, ..., slotName_m: slotInfo_m }
with the objects slotInfo_i with mandatory keys "__render", "__ctx",
and optional key "__scope" and possibly others.
Here is how a slotInfo object can be created:
A slotInfo object is normally created by setting in a template something
like
<div>
<t t-set-slot="foo" t-set-scope="scope" param_1="var" param_2="3">
content
<t t-esc="scope.bool"/>
<t t-esc="scope.num"/>
</t>
</div>
and it will be used somewhere like
<div>
<t t-esc="props.slots.foo.param_1"/>
<t t-slot="foo" bool="other_var" num="5">
</div>
In the above example, the function "__render" produces the block dom
element for the content of the t-set-slot.
The context "__ctx" will have a key "scope" with value { bool: ..., num: 5 }
and "__scope" will be set to "scope".
This commit makes the reactivity system more fine grained and makes it
more eager to stop observing keys or objects when they are modified,
this results in fewer "false positive" notifications.
Before this commit, errors triggered at the level of the fiber (as opposed to at the level
of a component's rendering), were handled as the very top level of the rendering, that is,
in the scheduler.
This was wrong because components below in the rendering tree would not have a chance to handle their
children's or their own errors.
After this commit, error triggered in willPatch, onMounted and onPatched are correctly handled
at the closest component to where they were thrown.
Have a Child Compnent which has one component that succeeds and another
one that fails at its instanciation.
The Child component handles the Errors by rendering itself.
Before this commit, the error handling algorithm made impossible for the scheduler to finish.
This was because the current fiber was still counted as ongoing, when it was actually completed.
After this commit, this use case is handled correctly.
t-out automatically escaped content when it is a string not marked
with the `markup` function
t-out renders the raw content if it is a Block, or if it has been marked
with the `markup` funtion.
t-esc has been kept since it is safe and is optimized to render text nodes.
all t-raw calls are in fact the same as t-out.
The deletion of a key in an observed object did clear the observers of
that key but did not clear the atoms created (if any) when the key existed
(e.g. on the key value if it was trackable). This can lead to a growing
set of atoms that are useless but kept in memory if a lot of keys are
added/deleted. The same thing can happen if a key value is changed many
times and the values are trackable.
Here we fix the problem by
- keeping tracks of the objects that have been observed by an external call
to the method "atom" (we call them seeds).
- remove all observer atoms that are not seeds for observers of at least
one key deletion or key value change.
Note the fix is in some sense partial: a user could use the "atom" primitive
making the new system uncapable of avoiding a leak (see test "atom on an
object with a getter 3" where a getter is used in a weird way in an
observed object).
Aim to replace the abstraction "Context" from OWL 1 with the new primitives
"atom" and "useState":
- notification is done only after a batch of modifications.
- observers are notified at most once for a batch.
- an observer of type component is notified (and rerendered)
only if it does not have an ancestor that has to be notified for the
same batch of operations (anywhere in the web of references!).
- notification of components is done on all levels "simultaneously".
Co-authored-by: Aaron Bohy <aab@odoo.com>
Co-authored-by: Géry Debongnie <ged@odoo.com>
Co-authored-by: Mathieu Duckerts-Antoine <dam@odoo.com>
The CSS tag is useful to define a css stylesheet in the javascript file:
```js
class MyComponent extends Component {
static template = xml`
<div class="my-component">some template</div>
`;
static style = css`
.my-component {
color: red;
}
`;
}
```
The `css` tag registers internally the css information. Then, whenever the first instance of the component is created, will add a <style> tag to the document <head>.
Original commit in Owl v1: 953778dc5
fine grained reactivity:
existing key in source changes --> only observer having read the key are notified
add/delete key in source changes --> all source observers are notified
Co-authored-by: Aaron Bohy <aab@odoo.com>
Co-authored-by: Géry Debongnie <ged@odoo.com>
Co-authored-by: Mathieu Duckerts-Antoine <dam@odoo.com>
Synthetic handler is a sort of event delegation that allows placing
only one listener on the document to improve performance. It is an opt-in option.
Native listener places the listener on the node itself.
We reintroduce the possibility to mount the app in first position in
a target. The option "self" has been dropped since it is now possible
for a component to have several top level nodes.
We re-add the possibility to validate props when dev mode is active.
No change in the API right Now. The dev mode is activated via the
configure method of App class.
Previously, when a component node had been created and destroyed, and
the corresponding component was then recreated, the destroyed node was
reused. This commit fixes that
This commit reintroduces some tests for the t-set directive and make
them pass. For that, it was necessary to adapt the qweb compiler in
order to get the following behaviors:
A t-set can affect parent contexts (up to the first parent tagged as
boundary) when the key changed is found in one of the parent contexts.
Some context are marked as boundaries in such a way that
- rendering contexts (e.g. components) cannot be modified via a t-set.
- a t-set in a t-call body or in a called template can never change a
context above the t-call context.
Code prettification has been done.
Snapshots have been modified.
The point is to have visibility on the development of the owl2 features.
This commit reintroduces some tests keeping them skipped in order to fulfill that purpose.
There still are some missing tests though.
We add some test for the t-on directive.
For making them pass, it was necessary to change the code produced by
compileTForeach: the const declaration is not done by using generateId
and there was some conflict with the variable names produced in
captureExpression. Consequently, many snapshots had to be changed.
Code prettification has been done too.
This commit brings back the possibility to translate text nodes and
the attributes "label", "title", "placeholder", and "alt" in an app
configured with a suitable translation function.
It is also possible to deactivate translations under a node via
the directive t-translation="off".
For flexibility it is possible to define the list of translatable
attributes in the app.
When fixing the absence of capture for arrow functions passed as props,
we unintentionally introduced a breaking change: bare function calls in
the arrow functions used to be called with the rendering context as
their this value and this was no longer the case.
This commit fixes that by intentionally not capturing the value of
functions that are called withing the arrow function.
Currently in some cases, adding an attachment via lognote creates a traceback.
Error : shouldPatch is true while `vnode` is not defined, so `patch()` failed
This is a hotfix correcting this problem by calling `patch()` only if `shouldPatch` is true **and** the `vnode` is set.
opw-2645203
In some very rare cases (such as the use of the t-foreach directive),
Owl did leak the values in the render context in the global context.
This was due to the fact that the compiled template looked like this:
let _3 = _4 = _5;
instead of
let _3 = _5;
let _4 = _5;
# v1.4.6
- fix: crash in component render (in rare cases)
- fix: build system now target ES2017 instead of ESNext
- fix: remove useless log in prod mode
It is worse having a dev mode in a production environment than the
opposite. The purpose of the warning was to avoid that situation.
However, in prod mode, it is not really necessary to log the config key.
closes#915
This is a tricky commit. The key point is that the Fiber.complete
method, which commits a rendering to the DOM works like this: it
traverses the component tree, patch the corresponding DOM for each
component, calls the mounted/destroy hooks, and reset the currentfiber
of components to null, all synchronously.
However, this means that it is possible for components to initiate a
rendering (which create a new currentFiber) before the currentFiber is
reset to null, so the internal state of owl is corrupted. This can
occurs in a crash, as in the test that accompanies this commit.
To fix this, we take care of resetting the currentFiber first, while we
walk the component tree. Then, the internal state is always consistent
(i.e. a currentFiber to null means that there is no pending rendering)
closes#904
Updating my node version to v16, I noticed many tests breaking, because
the way errors are formatted did change. This commit ensures that the
test suite keeps working for all node versions.
If we want to upgrade Typescript to version >4 (in this repo or another using
owl), we also need jest >25. Jest <26 do not support Typescript >4.
However, jest >26 has a few breaking changes that completely breaks owl in
tests.
This commit updates jest to the current latest version (27) and adapts the
code accordingly.
A few words on what changed
---------------------------
1. the default test environment is no longer `jsdom`. It is now manually
configured to restore the previous env.
2. the jsdom version has been upgraded. This brings a few breaking changes,
detailed later.
3. there's a bug in jsdom >16.4. Manually created `<t/>` (by qweb compilation)
are recognized as "T" and not "t". Qweb thinks it's a component (since the
first letter is capitalized), but it's not a component: boom, everything
breaks.
A fix has been proposed here jsdom/jsdom#3240. But it's not likely to land
in jest in the short term (jest would need to update its dependency to the
next major jsdom version). This commit works around the problem for now by
creating `<t/>` slighty differently such that they are in an XML document
from the start (and not HTML document).
4. the xml parser implementation changed to increase the strictness and
correctness of XML parsing, according to specifications. A few tests needed
to be adapted.
https://github.com/jsdom/jsdom/commit/c96decf837ece54bdc550dfb7dca7e5d6c97bc2d
5. jest matcher `toHaveProperty` now check inherited properties. This breaks a
few tests. Since the breaking assertions didn't bring a lot of value from a
behavior point of view (it was more "white box" technical tests), they are
removed in this commit
https://github.com/facebook/jest/commit/1256f76a5a83034b51c7524142b60b099f69a7ab
6. jsdom now implements the behavior of links (`<a/>`). One test was `click`ing
on such a link, with the right click. Jsdom now tries to navigate to the
pointed URl...but crashes because navigation is not implemented :(
It turns out the test is probably not a valid/realistic scenario. On every
tested browser (chrome - chromium - brave - edge -firefox - safari), a
right click with the mouse triggers a `contextmenu` event and no `click`
event.
https://github.com/jsdom/jsdom/commit/cc95abc576f596ff7f3eaf8245f376e1f21aa485
Previously, if two attributes in t-att-class shared some classes, their
presence would be determined by the last attribute declared, instead of
being present if any attribute containing it evaluates to true. This
commit fixes that.
The previous changes in the combine method (used to copy all the
variables defined in the current scope for use in a slot) had the effect
of squashing the prototype chain: instead of `Component -> Obj1 ->
Obj2 -> Obj3`, the combined scope had: `Component -> Obj1'`.
This has an unfortunate interaction with the way t-call is implemented,
which uses the fact that we are in a subscope to add a own
__access_mode__. It depends specifially on the prototype chain, and that
the parent scope may have a different value for that property. But with
the way combine was implemented, we lost all that subtlety since
everything is squashed.
In this commit, we reimplement that function in a way to make sure we
keep the prototype chain structure
Before this commit, Owl inline expressions with a list with multiple
elements such as [a,b,c] was transformed into
[scope['a'], b: scope['b'], scope['c']]
instead of
[scope['a'], scope['b'], scope['c']]
This is due to a previous commit adding support for short object
descriptions such as {a,b}.
To fix this means that we have to keep track of the current group type
for the expression, which is done by using a stack.
# 1.4.1
This release brings in two small fixes:
- vdom: a performance improvement to reduce number of calls to classList.remove
- slots: fix subtle issue with wrong context used in event handlers when
multiple slots are involved
In some situations (a slot inside a slot), the combine method was
wrongly copying all properties of the scope into the context, which
caused the event handling system to wrongly use a subobject as component
(since it detects the fact that __owl__ is a own property_).
Consequently, we could have very subtle issue with some properties being
shadowed by a sub object.
# v1.4.0
This release is larger than usual: lot of small fixes, and a few improvements as
well.
- config: change debug mode warning to info
- fix: add support for callable expression in event handler (for example, `t-on-click="some.function"`)
- fix: allow specific props to override generic props (in `t-props`)
- fix: add support for short object description in inline expressions: `{ hey }`
- fix: add support for t-att-value on `<textarea/>` and `<select/>`
- fix: slots: issue with scoping in nested loops
- fix: slots: default slot is not lost in some cases
- fix: do not shadow an error in case the finalizing code fails
- imp: qweb: allow multiple class in class attribute object notation: `t-att-class="{'a b': value}"`
- imp: better detection for dynamic component change (less need for `t-key`)
- fix: router: allow querystrings in path
- fix: qweb: add support for template strings
- fix: qweb: make sure nodes with t-transition are removed in all cases
There is a possibility that the transitionend event of an element/component
with t-transition directive won't trigger. Though this situation is
difficult to assert, it was observe in odoo runbot for the pos ui.
When the transitionend event is not fired, the callback that removes
the element from the dom won't be called, resulting to a corrupted view.
An example of which is the following:
```html
<div t-if="show" t-transition="fade">Hello</div>
```
If `show` is set to false by some ui action and by any chance the
transitionend event is not fired (perhaps because the transition didn't
actually start or because of completely unknown reason), the div element
will remain in the view -- and this is not desirable.
This commit patches this situation such that if after 50ms that the
transitionend event is supposed to be fired but the event isn't fired, we
force the callback using a setTimeout. This guarantees the call of the
callback that is suppose to remove the element from the view.
Before this commit, Owl could not detect that the underlying component
in a template such as <t t-component="{{state.child}}"/> was changing,
if the two components have the same tag as root element.
This is because the reconciliation is done at the vdom level, which does
not know about components. To solve this, one could use a t-key to make
sure owl can make the difference.
With this commit, we can simply use our knowledge of the fact that we are
dealing with a dynamic component and autogenerate a suitable key.
closes#623
the low level method htmlelement.classList.add does not accept multiple
classes in one string, which is why, in owl, the expression
`<div t-att-class="{'a b c': value}" />`
did not work as one might expect. It is however very convenient in real
life templates, so this commit improve owl by adding support for this
feature.
closes#813
Before this commit, the error handling code simply destroyed the
application whenever an unhandled error occured in the owl rendering
process. This is perfectly fine, except that since the application is
potentially corrupted, the destroy code may crash as well. We simply
catch those errors to avoid shadowing the main issue.
closes#866
Before this commit, owl was erroneously defining default slots in most
cases, even though they are empty. The problem occurs when the content
of a component slots is a t-set-slot, and we remove that, then use the
rest as default slots, even though it is only reduced to a set of text
nodes.
With this commit, we only consider the content as default content if it
is not only a sequence of text nodes containing only spaces.
closes#882
The templates contained in a slot have to be rendered with the current
scope, but during the rendering of the sub component, which happens
later (after the willStart for the sub component). Therefore, we need to
save the scope that should be used for the slots, so we can access the
proper variables. This was done using an Object.assign() statement,
which is actually only a shallowclone for the own properties.
In this commit, we properly copy all the properties for the current
scope, even those contained in the prototype.
closes#855
Before this commit, it was not possible to set the value of a select tag
by using the t-att-value attribute.
Doing so is not actually trivial because of the way the vdom works: it
processes the node attributes before its children are created, which
means that the vdom code tries to set the initial value of the select
before its children are created, which means that it is ignored. To make
it work, I added a node create hook which is called after the children
are completely processed.
closes#873
Before this commit, using an expression such as "{machin}" was compiled
in qweb into "{scope['machin']}" which is not valid.
With this commit, we instead transform it into "{machin:
scope['machin']}".
closes#885
Before this commit, props and t-props were computed like
`Object.assign(props, t_props)`.
Now, it computes like `Object.assign(t_props, props)` so props will
override t-props.
closes https://github.com/odoo/owl/issues/886
Backport of odoo/odoo@e4834fce69
There's no way to easily disable / silence this warning, because
multiple tours explicitly opt into debug mode (with good reasons). So
it's not enough to bypass the `mode` setter in the test setup helpers
and set `QWeb.dev` directly (which works for test_main in POS and
main_tests in web), there would also need to be special workarounds in
the 4 modules which set `owl.config.mode` based on the session's debug
mode.
I'm not sure how useful this warning is: it defaults to `false` so the
only situation in which this would be relevant would be for a
third-party to use Owl *and* explicitly enable the debug mode
in-source *and* forget to remove it when deploying to production *and*
look at their console.
Before this commit, the error handling process was too naive: once an
error occurs in a rendering, owl catches it, looks for a component that
implements the catchError method, then calls it.
However, in real life, we sometimes need to rethrow that error (or
another one) to propagate the error to some parent handler. This error
needs to be handled by the closest parent component that implements
catchError.
This is what this commit implements: it wraps the catchError call in a
try/catch, then in case of errors, try to handle it by a parent.
Have a t-call within a t-set-slot of a component.
The called template has a t-component directive.
It should be like:
```xml
<t t-name="Zero">
<Slotted>
<t t-call="someTemplate" />
</Slotted>
</t>
<t t-name="someTemplate">
<SomeComponent />
</t>
```
Before this commit, the parent of SomeComponent was the Zero component
After this commit, the parent of SomeComponent is the Slotted Component as it should be
closes#862
Before this commit, params in paths had to be be between slashes and
comprise the entirety of the contents between those slashes (eg:
`/books/{{id}}/{{name}}`)
This is unnecessarily restrictive. This commit removes this restriction,
which allows for paths such as:
- `/books/{{id}}-{{name}}`
- `#books&id={{id}}&name={{name}}`
among others
closes#858
Previously, the order of resolution was:
- components defined on the class of the current component
- components defined on the QWeb instance
- the current instance's context
This is unnatural because it doesn't go from most specific to least, as
the current instance's context is the most specific. This is also
fragile, as adding components to the QWeb instance can break unrelated
components.
This commit fixes that by making the lookup start with the current
component's context instead
Release script errase dist folder
closes#793
Release can only be done on master branch
closes#829
Update the playground owl version on release
closes#814
Add logError method in release to show messages in red.
Check-formatting command added to the release process.
The initial problem solved by this commit is that it was possible to get
into a situation where a mounting/rendering was started, then the component was
updated, but then another mounting operation begins, and it tries to
reuse the previous rendering operation, which is no longer uptodate.
The underlying issue is that Owl did not track properly the various
internal state change of a component. These issue should be solved by
the introduction of the status enum, which currently tracks 6 possible
states:
- CREATED
- WILLSTARTED
- RENDERED
- MOUNTED
- UNMOUNTED
- DESTROYED
This status number replaces the isMounted and isDestroyed boolean flags.
It has the advantage of making sure that the component is in a
consistent state (it is no longer possible to be destroyed and mounted,
for example)
Another advantage is that it gives us an easy way to track the fact that
a component has been rendered, but is not in the DOM. This is a subtle
situation where some various events can happen, and we need to be able
to react to that case.
Note that there is a change of behaviour: if a component is mounted in a
specific target, then before the mounting is complete, the component is
mounted in another target, we no longer reject the first mounting
operation.
The QWeb expression parser use an object as a mapping between some
strings and the desired output in the compiled template. However, as we
should all know, objects are not Maps, they have some additional
properties, such as "constructor" or "hasOwnProperty".
The simple solution is to make sure the mapping object does not have
anything in its prototype chain to pollute its purpose.
closes#835
From the beginning, Owl was designed to only call event handler on
components that are mounted in the DOM. The main benefit is that if a
component is destroyed, we are guaranteed to not execute any useless (or
potentially dangerous code).
However, there is one downside: if a component tree is being mounted,
and a child component trigger an event in its mounted hook, then it
cannot be caught by the parent, since the parent is technically not yet
mounted.
This may not be a good situation, but the point is that Owl
unnecessarily prevent the handler to be called.
We can fix this issue by simply checking if the component is not destroyed
instead of checking that it is mounted.
closes#809
This commit makes sure that Owl does not crash when a component is
created, then updated (for example, with a (observed) state change), and
then, some moment later, mounted.
The initial render is not useful, because it is not linked to a mounting
action anyway. And it caused issues such as a crash when Owl tried to
patch it to a non existing target
# v1.2.2
This is just a small bug fix release, because we need it in Odoo.
Bug fix: allow renderings for detached components. Before this release, Owl
ignored renderings in some cases if a component is detached. We now still render
it, because it is important in some cases.
This commit tries to improve the interactions involving unmounted
components, or components mounted in an htmelement which is detached
from the main DOM, and rendering actions.
The main example is mounting a component in detached div, to prepare all
children. If we just mount the component, it will work as expected: the
full component tree is rendered in memory, and ready to be really
mounted at the desired target.
However, if before doing that, we update the component and call render
on it (for example, with a change in an observed state), then this
rendering will be ignored, and therefore, the full subcomponent tree is
not uptodate.
This commit will also solve another issue in the compatibility layer in
odoo: in the form renderer, we mount components with the adapter in a
div, which is not yet attached to the DOM. We then manually call the
mounted hook when on_attach_callback is called. This means that before
this commit, any change to the components between the initial rendering
and the call to mounted will be ignored.
As a bonus, this commit has the effect of bringing closer the semantics
of render and mount operations, which is certainly good.
closes#823
# Owl v1.2.1
## Changes
- fix: issue with components with shouldUpdate and remounting not rendering
- fix: issue with connected components using onUpdate callback not rendering
- fix: error in todoapp example code
Before this commit, the following scenario could happen:
Suppose that we have a parent component A, connected to a store,
and a child component B, also connected to the store and using
the onUpdate feature.
Then, we remount the A component in some other places and a
rendering is initiated in A. We immediately update the store state.
What happens next is:
- rendering A is done, A internal revid is updated
- store update A (but nothing is done because the state change here
does not modify A)
- rendering B is done (from parent), B internal revid is updated
- store update B, notice internal revid is updated, does not call the
onUpdate function
We then have the B component which has not its internal state updated,
because we did not call its onUpdate function.
The solution is to move the onUpdate call in a "preupdate" event, to be
sure that it is called everytime the store is updated.
closes#816
In some cases, a rendering initiated in some component is then remapped
into a larger rendering initiated by some parent.
If we have some components which implement shouldUpdate to return false,
then the following scenario can happen:
- some parent component is mounted (which triggers a rendering with
force: true => bypass the shouldUpdate)
- some sub component is updated and rerendered, AFTER the previous
rendering goes through it
- the sub component notices that there is an ongoing rendering, and
remaps itself in the parent rendering
Before this commit, the new fiber in the subcomponent does not have
force flag set to true, so the new rendering for the subcomponent does
not go through its own children (if they have shouldUpdate=false)
Another more complex kind of scenaria can happen when a remapped
rendering happen with sub components with dynamic shouldUpdate. The
problem is the same at the end: the new rendering should ignore the
shouldUpdate, to make sure we have the last correct information.
With this commit, we make sure that the flag of the new fiber is set to
true.
closes#818
# Owl v1.2.0
## Changes
- translation fix for terms surrounded by spaces
- fix: properly remount components with shouldUpdate=false
- add: add two new generic hooks: and
- fix: do not skip rendering in components using store and local state (in some cases)
Note that the last change is a pretty significant change: component connected to
a store should be very careful if the data that they represent is deleted, because
they will always be rendered with the current state of the store.
Before this commit, an unwanted behaviour happened when using components
with shouldUpdate implemented, and store/state.
The actual problem is the following: the sub component is using a store,
and shouldupdate. Whenever the component is rendered, it checks if there is an incoming
rendering from the context. If that is the case, it skips the
rendering, because we actually only want to be rendered by the store
rendering (otherwise, we may run into issue with inconsistent data (more
recent data from the context, older data in the component).
However, if shouldUpdate is implemented, then the rendering coming from
the context simply does not arrive.
To fix this, we tried to just force these renderings to go through all children,
regardless of their shouldUpdate status. This actually works, but then
shouldUpdate is ignored, which is an issue in Odoo discuss.
Then, after discussing this situation, we noticed that the context/store
system is actually unsafe: the protection given by the check mentioned
above is in fact fundamentally insufficient: there are other perfectly
valid situations where a rendering can be triggered on the component,
which will bypass the check (for example, an explicit call to
this.render() or a rendering initiated by some parent component) and
cause a crash if the component is not properly defensively written.
Therefore, it is currently mandatory for all components using
context/store to be aware of that, and to protect themselves against
such situations. So, in that regard, the check is not really a
protection, it just helps hiding an unsafe situation anyway and we
decided to remove it.
Note that this is a potentially breaking change: components using a
store and some local state will now be rendered twice in some cases...
closes#799
Components can implement shouldUpdate to return false. In that case,
renderings coming from above should be ignored.
However, if the component was unmounted and is remounted, we actually
need to force a rerendering in that case, so it is mounted, otherwise
the subcomponent is left in unmounted state, which means that rendering
are ignored.
closes#800
# Owl v1.1.1
## Changes
- export object to make utility functions testable
- minor doc improvements and corrections
- fix: make sure owl does not crash in iframe in private mode
This commit performs two tasks:
1. it exports the internal browser object (in owl.browser), for ease of
testing
2. it makes sure that Owl does not crash inside iframes in incognito
mode, because window.localStorage raises an exception in that case
closes#791
The documentation was a bit missleading around which and when css
classes were added to the DOM.
Also added a scss mixin usage exemple.
Co-authored-by: Simon Genin (ges) <ges@odoo.com>
The reviewer for the commit on named slots inside named slots did not
notice that there was an infinite loop. Because of his sloppiness, Owl
could block in an infinite loop when a named t-slots was defined inside
a subcomponent, but not as a direct child.
# Owl v1.0.12
## Bug fixes
- fix: properly handle named t-slots inside named t-slots
- fix: do not render comments as text in t-raw
- fix: allow dynamic template in t-call
- fix: correctly handle top-level t-call with body
- fix: correct cause of non determinism in tests
## Tooling improvements
- setup github actions for CI
- improve owl bundling pipeline
- add flag in owl configuration
- add prettier to github CI
Fun: the transition is handled at two different places, once for dom
nodes, once for components. Obviously, I only applied the change to the
first case and forgot about the second.
It is useful to be able to disable the t-transition directive for
testing purposes. This commit introduces a global config flag to do
just that.
closes#768
Since commit 7e4baf6, some tests were failing non deterministically. It
seems like the root cause for the problem is that the nextTick method
was sometimes completed too early.
From my understanding of the problem, the nextTick method was correct,
however it is running in a jest test, in node, which simulates the
requestanimationframe behaviour, probably not perfectly.
Switching to an alternate implementation, which swaps the setTimeout and
the requestanimationframe seems to be more solid.
Note that this commit had to introduce the nextFrame method as well,
because the animation tests really seems to want to be in the next
frame, not in a callback executed in the same frame, but at the end.
closes#757
Owl is meant to stay low level-ish, and making it work magically with
sets/maps/... seems to be a little too much in term of code/magic. Also,
using iterables in t-foreach is actually quite simple, making this
improvement not as important.
closes#720closes#754
Whenever a top level t-call was made with some non empty body, Owl
complained that a template should not have more than one root node.
The reason was that the compilation context for the body of the t-call
directive was the same as the root compilation context, and it already
had a parentNode set.
To fix the issue, this commit simply use the subContext method to create
a different compilation context, which actually makes sense, because the
body of a t-call is really a different situation. Also, as a bonus, it
slightly improves the code for the t-call directive.
closes#760
Strangely, the _compile method required a CompilationContext whenever it
was compiled as a sub template, but this parent context was actually not
really needed. I guess that it was the case in the past, but this was
changed at some point.
This commit makes another significant change: the xml element is no
longer mandatory. It is actually only required for slots (because the
template is not registered to qweb).
Finally, the interface for the whole method has been changed to use an
option object, which makes more sense with 3 optional paremeters.
The bundle pipeline can use a bit of a improvement:
Most of the process is moved from npm scripts to rollup.
Add package keys to smooth out the use of bundlers of the end users.
(Rollup by example check amongst others the main, module and browser key
to import the right version of a lib when needed).
Refactor rollup logic to make it more modular.
Add bundled module formats.
Add comments to tsconfig to see more clearly what's possible.
Add reference tag to help @types discovery in test files.
Co-authored-by: Simon Genin (ges) <ges@odoo.com>
Previous code naively handled nested t-set-slots: if a second named
slots was found, it overrode the first.
In this commit, we use a set to make sure that we only use the first
found t-set-slot node. Also, we ignore set-slots defined in a sub
components, because these slots are only relevant to the sub component
itself.
Note that it works as expected because document.querySelectorAll
performs a search depth first, so we will always use the named slots
closer to the parent element, in term of depth.
closes#682
# v1.0.10
Bug fixes!
- qweb fix: scoping issue with t-call in t-foreach
- qweb fix: issue with t-set with a body in a t-call
- qweb fix: handle input value attribute as a property
- qweb fix: allow t-call on arbitrary nodes
- qweb fix: add indeterminate to special input properties
- component fix: allow using t-model with bracketed expression
- component fix: properly validate multiple props
- component fix: issue with higher order component, and t-keys
- component fix: issue with unmounted children that should be destroyed
- component fix: make concurrent renderings more robust in some cases
- component fix: allow using vars with body as props
- observer fix: do not proxify promises
- test infrastructure: stop mocking requestanimation frame
Before this commit, the t-model directive worked well with expressions
such as "state.value", but not with bracketed expression: "state[value]"
(it generated invalid code).
This commit make the t-model smarter by detecting this case, and
properly capturing the base expression and key variable.
closes#694
Input with type="checkbox" have a special property (indeterminate) to
visually display the fact that the input value is non determinate (in my
chrome browser, the checkbox is then drawn with a simple - inside). It
does not actually modify the value of the input, only the way it is
displayed.
So, with this commit, owl will properly set the property, as expected.
closes#713
This is a rarely (if ever) used feature, but according to our qweb
reference implementation, it is possible to use the
t-call directive on an arbitrary html tag, like this:
<div t-call="my.template"/>
It is then interpreted as:
<div><t t-call="my.template"/></div>
So, with this commit, we make sure that the owl qweb implementation
matches that behaviour.
closes#706
Promises are kind of special, and do not behave like usual javascript
values.
For this issue, the problem is that when the observer tries to observe a
promise value, the code will crash with an error like this:
Uncaught TypeError: Method Promise.prototype.then called on incompatible receiver [object Object]
Also, note that it does not make much sense to proxify promise methods
anyway, since they are not (supposed) to be modified.
So, with this commit, we simply consider that promises should be treated
like a primitive value: simply ignored when determining if it should be
proxified
Note that I actually believe that putting promises in a useState is not
a good idea in general.
closes#677
The previous fix (overriding tostring of VDomArray) is actually more
general, and solves the same issue. So, let us simplify the code and
keep the more general solution.
This reverts commit 3bf91afc3f.
Consider this scenario:
- a variable v (with a body) is defined in a template
- it is then passed to a sub component as a prop
- and now, it is t-esc-ed.
Before this commit, the displayed value was [object object], because the
value actually passed to the sub component was a VDomArray (internal
structure used to represent nodelists)
This issue is actually quite a problem in practice, because values in a
templates are translated, but not in attributes. Therefore, using a
t-set directive with a body text content is the proper way to have
translated values at runtime.
We override in this commit the method toString of VDomArray to make sure
it is properly displayed.
Note that we considered changing the way props were generated (by trying
to detect VDomArray, then calling vDomToString), but then the value
would not be able to be used in a t-raw. Also, it is quite elegant to
be able to format the VDomArray only at the end.
closes#670
Before this commit, we artificially replaced in the tests the
requestAnimationFrame by a setTimeout, to actually increase the speed of
the tests. However, this is not really a true replacement. For
example, a real setTimeout can come before or after a real
nextAnimationFrame, depending on when/where it is requested.
Also, this change exposed another problem: the nextTick function did a
setTimeout before a nextanimationframe. This is not a problem when
nextAnimationFrame is replaced by a setTimeout, because then all
expectations holds in owl. However, it is wrong: to get to the next
animation frame, we need to request an animation frame, and THEN wait
with a setTimeout.
closes#729
Because of a "break" statement instead of "continue", the check for valid
props was stopping as soon as it met an optional props, which kind of
invalidate the whole system.
closes#717
Sometimes, HTML is slightly more subtle than what I initially expect.
Rendering some html is simple, we have tags and attributes. However,
once we add behaviour, then the situation is more complex:
<input value="abc"/>
is an input with an INITIAL value of "abc", but the attribute does not
actually represent the CURRENT value of the input, which may be
different if the user did change it.
This is basically the difference between "attribute" and "property".
So, when rendering html with owl, we sometimes want to actually set
the property (current value), instead of the html attribute.
This commit make sure that this is the case for inputs with the "value"
attribute.
closes#722
The body of a t-call directive may be used to define private variables
to the sub template call.
However, the code that handles t-call worked like this:
- compile sub template if necessary
- then compile body of t-call to extract variables
This means that the variables defined in the t-call body were not yet
processed and available in the context. Because of that, when the call
to t-esc is done, there is not internal qweb var, and the code simply
outputs a scope['varname'], which is in our case a VDOMArray, so it is
displayed as [object object]
What this fix does is changing the way t-esc works: if we are in the
context of a sub template, then it assumes that any outside variable may
or may not be a VDomArray, so it needs to check and eventually convert
it to a string, if necessary.
closes#719
Here is a situation that can happen in some complicated case:
1. a parent component is rendered, which includes some children
2. it is then willPatched
3. the sub components are then mounted/willUnmounted
4. because of complicated business logic, this causes the parent
component to be rerendered (before parent "patched" method is called)
5. owl will internally reset its currentfiber to null (but there is a
pending rendering!)
6. subsequent rendering will ignore pending rendering
7. havoc ensues
This is actually one of the reason why modifying a component state in a
willPatch component is actually not a good idea. However, the good news
is that this specific situation can be properly handled: we can simply
make sure that we do not reset currentFiber to null if there is a new
pending rendering.
closes#728
Owl has to manage a lot of interesting situations. One of them is when
a rendering is initiated, which creates a sub component, but then
another rendering starts, which invalidate the previous one, and will
create another sub component. Since the first sub component was not
ever in the DOM, we cannot rely on the vdom patching process to remove
it, so we have to do it manually.
Sadly, this is actually a very tricky situation, since there are other
subtle situations where the code that remove an unmounted widget could
be executed, in particular when the parent component is unmounted, then
remounted, then modified to trigger yet another rendering.
In this commit, we handle this case more carefully by making sure that
the destroyed subcomponent properly configures its pvnode so the patch
process happens as expected.
joint work with the framework team, and in particular LPE for his work on
finding a testcase!
closes#724, #731
Have a hierarchy of A, B, C components where:
```xml
<div t-name="A">
<div>
<B t-key="key1"/>
</div>
</div>
<t t-name="B">
<C t-key="key2"/>
</t>
<div t-name="C">
<div><t t-esc="keys_as_props" /></div>
</div>
```
The subtility of the issues lies in B, which doesn't have its own
concrete DOM element, rather, it borrows it from C.
With the sequence of events:
- change key2
C1 is destroyed and replaced by another instance, and another node.
B1 has its props updated and is patched with the C2's node (CRITICAL)
A1 is patched
- change key1 AND key2
C2 is destroyed
B1 is destroyed
A1 is patched replacing B1 by B2, and their nodes too (which at this point should be C2's to C3's)
Before this commit, at the CRITICAL point, the node representing the component itself
(technically its pvnode) was not updated with the new concrete node provided by B1 patch with C2 node
i.e. it held the previous node still
The second array of steps crashed because at A1 patch, the new B2 node would replace B1, which
was out of the DOM (removed because C1 was destroyed long before),
and therefore without a viable parent to insert B2 node.
After this commit, we update the component's pvnode after the patch which elm had possibly changed
There is no crash anymore for this use case.
Have a t-call nested in a t-foreach nested in a t-foreach
```xml
<t t-name="template">
<t t-foreach="..." t-as="a">
<t t-foreach="..." t-as="b">
<t-call="templateCalled" />
</t>
</t>
</t>
```
Before this commit, the `a` variable was not accessible within the t-call.
That was because the way t-call protected its scope by hiding other protected scope
in this case, the first protected scope for the first `t-foreach` was hidden
After this commit, `a` and `b` are accessible in the t-call, whether the t-call
defines its own variables by `t-set` or not.
Also, as expected from other fixes, there is no leaks of variables defined within a `t-call`
fixes#695
Before this commit, t-raw a string containing `<svg>` did not display
the svg element. This was because of missing namespace in vnode's data.
Now, `vdom.addNS` is called to add the svg namespace when necessary.
With QWeb, we can register globally templates (using the xml tag or
the registerTemplate function). However, these templates, once
compiled, can generate sub template compiled functions. Before this
commit, these sub functions were local to a specific instance.
This means that creating a new QWeb instance and rendering a global
parent template would crash, since it was unable to find the actual sub
function.
This commit fixes the issue: the sub functions are now shared
statically, but with a unique ID, so we do not have issues with sub
functions having a same name in different QWeb instance.
closes#701
# v1.0.8
- qweb fix: do not override t-att-class with class attribute in some cases
- component fix: refuse to mount a destroyed component
- hooks type improvement: useRef is now generic, and can capture the type of a component
- qweb fix: t-esc inside t-call using outside t-set
Before this commit, the generated code was incorrect, and crashed,
when there was a t-esc="abc" in a subtemplate, with t-set="abc"
done outside the subtemplate, with syntax <t t-set="abc">value</t>.
With this commit, we can get the type for the target component for a
ref.
By default, if the generic type is not given, the ref will simply use
the base Component type.
There was some code in qweb to make sure that we support setting class
and t-att-class on the same html element:
<div class="some class" t-att-class="{b: true}">...</div>
But the code did not work in the other direction:
<div t-att-class="{b: true}" class="some class">...</div>
With this commit, we just add the missing if statement
closes#664
This could be done by each application, but it does cost only a few
lines of code, and it helps standardizing the Owl ecosystem.
For example, some library (such as o_spreadsheet) needs to mock side
effects, and Odoo also needs to do that, so this prevents duplicated effort.
closes#686
Before this commit, Env was an indexed type, this means that one could
write env.anything, and it would accept it as a valid type. This is
actually quite dangerous, because we lose the typing advantages for all
keys that are properly defined.
For example, if a component is defined as:
class MyComponent extends Component<Props> {
...
}
Then Typescript will let it use anything from the environment, even if
it is wrong. So, most properly typed Typescript applications should use
instead a sub environment:
interface MyAppEnv extends Env {
someKey: someValue
}
Then, the component should be defined this way:
class MyComponent extends Component<Props, MyAppEnv> {
...
}
Before this commit, any typos in the environment accesses would not be
noticed by typescript.
It is possible that a Component is extended dynamically and if this is
the case, the class that extends it can be anonymous, with property
name=''. If this is the case, current implementation interprets the empty
string to be false so the while loop is terminated without further
scanning the super classes.
In this proposal, we allow anonymous class to be scanned until its
Component ancestor. Basically, the anonymous class assumes the name of
it super.
This new t-set-slot directive is meant to replace t-set when we need to
define the content of a sub slot. All new code should use that
directive.
The old t-set directive is still supported for now, but this should be
removed when we publish Owl 2.0.
Unfortunately, we chose to use the directive `t-set` to define sub slot
contents in a template.
The goal was to reuse a directive for a similar use case: defining sub
template is almost the same as defining a slot content.
Obviously, this introduces a name conflict: the inner content of a
component cannot use t-set t-value anymore (nor t-set with a body
value), since they are interpreted as slot names.
We mitigate the issue here by only interpreting as slot content the
`t-set` statement located immediately below the parent component tag
name and with a body content.
However, a real fix need to introduce an additional directive to resolve
the ambiguity.
Have something like
```xml
<div t-name="Parent">
<t t-call="nodeTemplate">
<t t-set="recursive_idx" t-value="1"/>
<t t-set="node" t-value="root"/>
</t>
</div>
<div t-name="nodeTemplate">
<t t-set="recursive_idx" t-value="recursive_idx + 1"/>
<p><t t-esc="node.val"/> <t t-esc="recursive_idx"/></p>
<t t-foreach="node.children or []" t-as="subtree">
<t t-call="nodeTemplate">
<t t-set="node" t-value="subtree"/>
</t>
</t>
</div>
```
Where we want to propagate a recursion index through recursive t-calls
Before this commit, it did not work as we protected the scope in order
to not leak, in the wronf manner. Namely the protected scope only took
firt level prototype properties of the original scope.
After this commit, this case works as we mark the scope as read only
solves #672
Have
```xml
<body t-name="webclient" />
```
and
```js
const comp = new WebClient();
comp.mount(document.body, {position: 'self'});
```
Before this commit, the body that was there before anything had happened
was *replaced* by the new body node created by the WebClient OWL component
After this commit, we ensure that the element body is the same at reference level
Since ee956a197, the rendering is skipped if the currentFiber is
completed. Unfortunately, cancelled fibers remain set in __owl__,
so when a fiber is cancelled, subsequent calls to render are
skipped.
It would be nice to reset __owl__.currentFiber to null when the
fiber is cancelled, but when trying to do so, a lot of tests fail.
Part of issue #622Closes#665
In this commit, we uses the "!" as suffix to designate an event that
should be captured. This is inspired by the Vue source code.
This solves the issue of communicating additional information to the
underlying virtual dom. However, this will most likely disappear when
we rewrite the vdom as a virtual block system.
closes#650
Before this commit, creating a sub component with
t-att-style/t-att-class attributes or with t-on- event handlers would
override the *hook* object rendered by the sub component.
This is an issue for some directives, such as t-ref, which defines
hook functions.
This commit fixes the issue by checking for an override, and wrapping
the hooks in a function that calls each defined hook.
closes#638
Asynchronous rendering is subtle. Before this commit, it was possible
(though not easy) to get into a situation where the Owl rendering
pipeline decremented twice the counter of a fiber that indicates that
its work is complete.
The situation occurs in the `render` method, where we create a fiber,
wait for a micro tick before starting the actual rendering (the goal was
to batch all changes coming from a single call stack). However, in this
microtask tick, it was possible that the fiber was cancelled, and we did
not have a check for that.
In most cases, we just want Component<any, Env>. But since it was so
annoying to have always the type Env, we actually used
Component<any,any> everywhere.
With this commit, the generic types have a default (and their order is
swapped), so we can simply use Component in most cases, and
Component<Props> when we want to type the props.
Before this fix, not all completed tasks are deleted when clicking clear
completed button because we are looping to a mutated array. Looping thru
a copy of the mutated array fixes this problem.
This commit adds the support of the & selector.
This selector is useful to join a subrule with a parent selector.
example:
button {
&:hover {
background-color: red;
}
}
will give
button:hover {
background-color: red;
}
Have a t-on within a t-foreach
the t-on has an expression
Before this commit, when triggering the t-on, the expression was falsely evaluated
In details, the expression took scope from outside the foreach loop
as we protect it to have similar results than an actual for loop
But, at triggering time, the scope protection had already been terminated
meaning the info of the iteration of the loop the handler has been built in
had already disappeared
This commit fixes that
closes#594
In a template, have t-set t-value outside a t-foreach
in the t-foreach, alter that variable by resetting it (as for a incrementation variable)
Before this commit, when printing the variable when the loop had finished
its value was the one set in the first place
After this commit, the value becomes the one altered by the loop iterations
closes#598
Before this commit, owl could crash in some specific situations:
multiple t-calls with sub components, outside a loop. The reason is
that the t-call did not generate a key, so from the point of view of the
children component, it had the same key, even though it was at a
different place in a template.
Also, with this fix, we can fix the playground responsive example.
closes#602
The expression parser properly format an empty string into an empty
string. But then, this empty string was injected in the props object of
a component, and the compiled code looked like this:
let props5 = { val: };
So, in this case, we simply put undefined, since there are no props
value.
closes#587
The way keys were handled in QWeb was mostly ok, but a little naive. It
is fine when we deal with a list of dom nodes, since the reconciliation
algorithm need only to be able to differentiate/reconcile nodes in that
list, but it is an issue with components, which needs to globally be
able to find themselves in their parent's children map.
Because of the way this was handled, there were situations were Owl
internal virtual dom would crash, since components wrongly assumed that
they were already rendered in a different place.
To fix this, we generalize the way keys are generated, by concatenating
all sub keys coming from each iteration loops.
closes#584
Since t-call is now a function call, we need to properly handle the
internal key used to find previous components. If a t-call is inside a
t-foreach, then we need to transfer the key to the sub template.
Otherwise, each component in the subtemplate will be associated to the
same key, which means that it will lead to big issues: components are
destroyed and reused...
closes#581
Before this commit, when template was t-call'ed and defined
t-component directive within it, there was a crash because extra.parent was never defined
After this commit, this use case works
While it is not tested, nor documented, the reference QWeb
implementation display the `false` value as "false". So, we have to
adapt the Owl implementation to match that behaviour.
At the same time, this commit uses 'let' instead of 'var' in various places,
to make the compiled code more consistant.
Before this commit, the handlers were bound to the current context,
which is often the component but not necessarily. In some cases, a sub
scope can be created (with t-foreach, or slots, or t-call), and the
context is actually an object with the actual component instance it its
prototype chain, but not the component.
- In some cases, we can simply inline a template key instead of assigning
it to a variable and then using that variable
- Add component name in generated code for components
This commit is a significant refactoring of the internal of QWeb. It
simplifies the way variables/scoping and slots interact together. The
main idea is that we use a simple scope object instead of a
context/var/scope object.
This commit also implement the actual correct QWeb semantic for the
t-call directive with a sub body. Before, we simply extracted the
variables from the body and injected them at the top of the sub
template. We now simply compile the body before the sub template.
This is a joint work with Lucas (lpe).
closes#541closes#544closes#545closes#557closes#556
A component can now be mounted in different positions: either 'before' (at
the start), 'after' (at the end), or 'attach' (take possession of a target
element)
closes#539
Before this commit, when manually unmounting the portal
or one of its parents, the teleported elements were not cleaned
and stayed teleported forever
After this commit, the teleported content is brought back and
unmounted much like any component
closes#531
This is a really interesting problem: there was a situation where a
component would not have an event handler properly bound. The reason was
that we were in a situation where the scheduler task queue was flushed
at an unfortunate timing:
- parent component template is rendered
- subcomponent is prepared:
- sub component is willStarted
- it is rendered (so, fiber counter is set to 0)
- scheduler task queue is flushed => we patch the DOM
- the code registered in the __prepare.then(handler) is executed, which
add the createHook to the vnode (but after the dom is patched)
Usually, the last two steps happen in a different order, but in an
environment with connected components, we sometimes flush the task queue
at various moments, so some code could be executed between the end of
__prepare and the registered handler.
The fix is interesting: we give a callback to the __prepare function
instead of registering a .then handler to the deferred. This callback
is then guaranteed to be called at exactly the proper timing.
Thanks seb for the hard work of finding the root cause of this issue
closes#520
The component Portal is used to teleport the content
in its slot as a child of an element
somewhere else in the DOM, usually 'body'
It is designed to be transparent and is just here to do the teleportation task
OwlEvents (with method `Component.trigger`) are redirected from
any Component instanciated within the Portal (and therefore teleported
somewhere else) to the place it would have been without teleportation
i.e. they are re-triggered onto the Portal root node
Co-authored-by: Aaron Bohy <aab@odoo.com>
closes#184closes#466
Have a t-call having a t-raw="0"
that call is made to a template of the same form
i.e. itself as a t-call t-raw="0" structure
Before this commit, there was recursion crash
This was because the caller to which a t-raw="0" referred to
was incorrect. The caller here is the node which makes the t-call.
In particular, the caller was always set to last caller of the context
After this commit, there is no crash and this imbrication
of t-call and t-raw="0" is well rendered.
To sum up, we count the recursive calls to t-raw="0" and fetch
the caller in the context accordingly
closes#510
It was crashing when we close a window, because there are two event
handlers for the click event on Window. But when we close a window, we
actually do not want to update the z index.
Before this rev, using t-component on a div (for example) node
would silently ignore the div and replace it by the root node of
the component. A way to improve this was to create an extra div
node and to put the component inside it. However, it raised
questions: what do we do with other attributes set on this tag?
Do we apply them on the div, or on the component? In addition,
some of them only make sense on the component (e.g. props), so we
have to detect them. Whatever we would have decided, it wouldn't
have been obvious from the user point of view, so we chose not to
support it, and we thus now raise an error in this case.
Closes#487.
It is important to reset the isRendered flag to false to ensure
that other (subsequent) simultaneous calls to render will be
skipped, as the currentFiber is actually no yet (re-)rendered.
Closes#483
We learn something new every day, and today is no exception. Promise.all
of a pending promise does not actually resolve as fast as possible after
the initial promise is completed, but a small delay after, because it is
put on the macrotask queue or something like that (I assume)
closes#480
It could happen that a component would crash. But then, the __render
code tried to copy the class properties into the vnode, which does not
exist, creating a new error.
So, the solution is to process the classObj only in the successful part
of the render call, which then will not crash, so the normal error
handling will occur.
Following 2922cee6ea
Previous commit was not correct: used children with a cancelled
fiber (for instance, with a new currentFiber) could be destroyed.
This commit fixes the issue differently, by directly detecting
children that are not used anymore (and not mounted), and destroy
them directly (no need to wait for willStart promise to be resolved
anymore).
Owl takes care of not rendering a component that will be unmounted
immediately after, and it works. However, it also should clean
up the newly added fiber.
Before this commit, a condition deemed always true made
the building crash. The happened with TypeScript == 3.7.2
After this commit, the required typescript version has been
changed, as well as the incriminated true condition
This rev. moves the logic of batching the notifications of changes
occurring in the same microtask tick, from the observer, to the
listeners (the context, and the render function of components).
By doing so in render, we ensure that similar renderings are
batched in a single one, wherever they come from (state change,
store change, direct call...).
Whenever a rendering is completed, we need to reset the currentFiber
to null to make sure all subsequent renderings will not be
confused.
However, the way it was done before this commit was wrong in a
specific situation: we resetted the currentFiber to null in the
patch method. The idea was that this method was called every time
the component completes a rendering. But this is not true: it
can happen that a component is unmounted and remounted without
changes. Then the component will be patched, but if there is no
change, it will not call recursively the patched methods of its
children.
So, we need to choose a better place to reset it to null.
closes#454
including:
- add a link to the tutorial in the main readme page
- remove learning page on 'env', move content on reference page
- add dynamic sub components section in component page
- add reference page on props
- split qweb page into engine/language pages
- move t-key information into qweb language page
There was some code to attempt to display the error in the right
pane, whenever it occured in the app early phase.
However, it made it much harder to properly handle all cases. It could
silently swallow some errors (if more than one was done), And it was
not behaving the same way in Firefox and in Chrome.
Re-render the component all the time before remounting it, which
seems safer anyway.
In the test, we had to add a nextTick to wait for the changes to
be notified (before, we waited thanks to the additional call to
mount). If we don't do the nextTick, mount is called, and render
is called right after (before the promise returned by mount is
resolved). This scenario doesn't work right now (see #441).
Closes#381
When we have default props, we do not need to allocate a new
props object and copy it. This commit simply modify the props
object in place, which is fine, since the props object is always
a new one any way, generated by the directive.
This is a partial revert of commit 7d249d6f09.
The reason is that this changes made it much harder to unit test
components. Before, we could simply instantiate a component
like this:
const my|Comp = new MyComponent(null, props);
and then simply test it. This commit reestablish that possibility.
For an unknown reason, it looks like the way ticks, micro task ticks or other subtle scheduling issues are different on a windows machine (it may be because of other difference, such as a specific version of nodejs).
Anyway, I could not find the cause of the issue, but
simply waiting an extra microtask tick seems to work.
v1.0alpha
The Alpha release!
Owl is finally getting stable. This relase is all about cleaning Owl
API. We
are pretty happy with the current state, and hopefully, we won't have to
make
any non trivial change for a while.
QWeb
- add an option to setup a translate function
- implement `t-key` with a directive (it now works on `t` tags)
Component
- properly handle errors in `mount` and `render`
- fix: make sure props are validated in all cases
- fix: make sure default props are applied at the proper time
- fix: better error handling with sub components
- imp: simplify constructor API: does not take an `env`
- imp: do not set `props` in root components
- remove `t-keepalive` directive
Context
- update components concurrently, instead of sequentially
Observer
- remove `revNumber` (and rename `deepRevNumber` into `revNumber`)
Router
- fix: preserve pathname in hash mode
Config
- create new config object, with `mode` and `env` keys
Playground
- log git commit hash in console
We don't see any usecase for it, it makes the code more complex,
and there were still potential unresolved concurrency issues with
it.
Part of task #295
It now takes two arguments: parent (optional, only for non-root
components) and props (optional). In the case of the root component,
the env is taken from the config (config.defaultEnv). If it doesn't
exists, the default env is created on the fly.
Closes#306
Before this rev., default values weren't taken into account when
validating props whenever a component was updated. Moreover, there
was no test attesting that props were validated at update.
Because of that missing ";", the playground application tried to inject
this:
window.TEMPLATES = `...`
instead of this:
window.TEMPLATES = `...`;
So, when the following line started with a (, then the javascript code
was interpreted as a function call. And it could happen, because some
people like to use the IIFE syntax to have some contained code.
it is not useful to do it in the component directive, especially since
it is done in the constructor, and the default props are not applied.
closes#379
With this rev., when a t-esc is not set on a <t> tag, we create
it inside the node on which it is set, to ensure that the t-esc
directive is always set on <t> tags.
Same applies for t-raw.
Closes#324
This document contains an overview of all changes between Owl 1.x and
Owl 2.x, with some pointers on how to update the code.
Note that some of these changes can be magically implemented (for example, by
patching the `setup` method of `Component` to auto register all the lifecycle
methods as hooks). This will be done for the transition period, but will be
removed after.
## From Owl 1.x to Owl 2.0
All changes are documented here in no particular order.
**Components**
- components can now have empty content or multiple root nodes (htmlelement or text) ([details](#31-components-can-now-have-arbitrary-content))
- breaking: component.el is removed ([details](#9-componentel-is-removed))
- new `useEffect` hook ([doc](doc/reference/hooks.md#useeffect))
- new `onWillDestroy`, `onWillRender` and `onRendered` hooks ([doc](doc/reference/component.md#lifecycle))
- breaking: lifecycle methods are removed ([details](#1-component-lifecycle-methods-are-removed))
- breaking: can no longer be mounted on detached DOM ([details](#2-components-can-no-longer-be-mounted-in-a-detached-dom-element))
- breaking: standalone `mount` method API is simpler ([details](#4-mount-method-api-is-simpler))
- breaking: components can no longer be instantiated and mounted by hand ([details](#5-components-can-no-longer-be-instantiated-and-mounted-by-hand))
- breaking: components can no longer be unmounted/remounted ([details](#6-components-can-no-longer-be-unmountedremounted))
- breaking: template name is no longer inferred from the class name ([details](#7-template-name-is-no-longer-inferred-from-the-class-name))
- breaking: components no longer have a `shouldUpdate` method ([details](#8-components-no-longer-have-a-shouldupdate-method))
- breaking: components can no longer be mounted with position=self ([details](#11-components-can-no-longer-be-mounted-with-positionself))
- breaking: `render` method does not return a promise anymore ([details](#35-render-method-does-not-return-a-promise-anymore))
- breaking: `catchError` method is replaced by `onError` hook ([details](#36-catcherror-method-is-replaced-by-onerror-hook))
- breaking: Support for inline css (`css` tag and static `style`) has been removed ([details](#37-support-for-inline-css-css-tag-and-static-style-has-been-removed))
- new: prop validation system can now describe that additional props are allowed (with `*`) ([doc](doc/reference/props.md#props-validation))
- breaking: prop validation system does not allow default prop on a mandatory (not optional) prop ([doc](doc/reference/props.md#props-validation))
- breaking: rendering a component does not necessarily render child components ([details](#40-rendering-a-component-does-not-necessarily-render-child-components))
**Templates**
- breaking: `t-foreach` should always have a corresponding `t-key` ([details](#20-t-foreach-should-always-have-a-corresponding-t-key))
- breaking: `t-ref` does not work on components ([details](#29-t-ref-does-not-work-on-component))
- breaking: `t-raw` directive has been removed (replaced by `t-out`) ([details](#38-t-raw-directive-has-been-removed-replaced-by-t-out))
- new: add support for synthetic events ([doc](doc/reference/event_handling.md#synthetic-events))
- breaking: style/class on components are now regular props ([details](#10-styleclass-on-components-are-now-regular-props))
- new: components can use the `.bind` suffix to bind function props ([doc](doc/reference/props.md#binding-function-props))
- breaking: `t-on` does not accept expressions, only functions ([details](#30-t-on-does-not-accept-expressions-only-functions))
- new: an error is thrown if an handler defined in a `t-on-` directive is not a function (failed silently previously in some cases)
- breaking: `t-component` no longer accepts strings ([details](#17-t-component-no-longer-accepts-strings))
- new: the `this` variable in template expressions is now bound to the component
**Reactivity**
- finer grained reactivity: owl 2 tracks change per key/component
- finer grained reactivity: sub components can reobserve state ([doc](doc/reference/reactivity.md))
- new: `reactive` function: create reactive state (without being linked to a component) ([doc](doc/reference/reactivity.md#reactive))
- new: `markRaw` function: mark an object or array so that it is ignored by the reactivity system ([doc](doc/reference/reactivity.md#markraw))
- new: `toRaw` function: given a reactive objet, return the raw (non reactive) underlying object ([doc](doc/reference/reactivity.md#toraw))
**Slots**
- breaking: `t-set` does not define a slot any more ([details](#3-t-set-will-no-longer-work-to-define-a-slot))
- slots capabilities have been improved ([doc](doc/reference/slots.md))
- params can be give to slot content (to pass information from slot owner to slot user)
- slots are given as a `prop` (and can be manipulated/propagated to sub components )
- slots can define scopes (to pass information from slot user to slot owner)
**Portal**
- Portal are now defined with `t-portal` ([details](#33-portal-are-now-defined-with-t-portal))
- portals can now have arbitrary content (no longer restricted to one single child)
- breaking: does no longer transfer dom events ([details](#13-portal-does-no-longer-transfer-dom-events))
- breaking: does render as an empty text node instead of `<portal/>` ([details](#14-portal-does-render-as-an-empty-text-node-instead-of-portal))
**Miscellaneous**
- improved performance
- much simpler code
- new App class to encapsulate a root Owl component (with the config for that application) ([doc](doc/reference/app.md))
- new `useEffect` hook ([doc](doc/reference/hooks.md#useeffect))
- breaking: `Context` is removed ([details](#15-context-is-removed))
- breaking: `env` is now totally empty ([details](#16-env-is-now-totally-empty))
- breaking: `env` is now frozen ([details](#28-env-is-now-frozen))
- new hook: `useChildSubEnv` (only applies to child components) ([details](#27-usechildsubenv-only-applies-to-child-components))
- breaking: most exports are exported at top level ([details](#18-most-exports-are-exported-at-top-level))
- breaking: properties are no longer set as attributes ([details](#19-properties-are-no-longer-set-as-attributes))
- breaking: `EventBus` api changed: it is now an `EventTarget` ([details](#21-eventbus-api-changed-it-is-now-an-eventtarget))
- breaking: `Store` is removed ([details](#22-store-is-removed))
- breaking: `Router` is removed ([details](#23-router-is-removed))
- breaking: transition system is removed ([details](#24-transition-system-is-removed))
- breaking: no more global components or templates ([details](#25-no-more-global-components-or-templates))
- breaking: `AsyncRoot` utility component is removed ([details](#26-asyncroot-utility-component-is-removed))
- breaking: `renderToString` function on qweb has been removed ([details](#32-rendertostring-on-qweb-has-been-removed))
- breaking: `debounce` utility function has been removed ([details](#34-debounce-utility-function-has-been-removed))
- breaking: `browser` object has been removed ([details](#39-browser-object-has-been-removed))
## Details/Rationale/Migration
All changes are listed in no particular order.
### 1. component lifecycle methods are removed
There was two ways to define hooks: the component methods (`willStart`, `mounted`, ...) and the hooks (`onWillStart`, `onMounted`, ...). In Owl 2, the component methods have been removed.
Rationale: it makes the implementation simpler and slightly faster. Hooks are more composable
than component methods. It enforces a single entry point to check all the useful lifecycle
calls (instead of it being scattered in the component definition). It feels more "modern".
Migration: lifecycle methods should be defined in the `setup`:
_Class based components with hooks, reactive state and concurrent mode_
**Try it online!** you can experiment with the Owl framework in an online [playground](https://odoo.github.io/owl/playground).
## Project Overview
The Odoo Web Library (OWL) is a smallish (~17kb gzipped) UI framework intended to
be the basis for the [Odoo](https://www.odoo.com/) Web Client. Owl is a modern
The Odoo Web Library (Owl) is a smallish (~<20kb gzipped) UI framework built by
[Odoo](https://www.odoo.com/) for its products. Owl is a modern
framework, written in Typescript, taking the best ideas from React and Vue in a
simple and consistent way. Owl's main features are:
- a declarative component system,
- a reactivity system based on hooks,
-a store implementation (for state management),
-a small frontend router
- a fine grained reactivity system similar to Vue,
-hooks
-fragments
- asynchronous rendering
Owl components are defined with ES6 classes, they use QWeb templates, an underlying
virtual dom, integrates beautifully with hooks, and the rendering is asynchronous.
Owl components are defined with ES6 classes and xml templates, uses an
underlying virtual DOM, integrates beautifully with hooks, and the rendering is
asynchronous.
**Try it online!** An online playground is available at [https://odoo.github.io/owl/playground](https://odoo.github.io/owl/playground) to let you experiment with the Owl framework. There
are some code examples to showcase some interesting features.
Quick links:
- [documentation](#documentation),
- [changelog](CHANGELOG.md) (from Owl 1.x to 2.x),
11. [Saving tasks in local storage](#11-saving-tasks-in-local-storage)
12. [Filtering tasks](#12-filtering-tasks)
13. [The Final Touch](#13-the-final-touch)
14. [Final Code](#final-code)
## 1. Setting up the project
For this tutorial, we will do a very simple project, with static files and
no additional tooling. The first step is to create the following file structure:
```
todoapp/
index.html
app.css
app.js
owl.js
```
The entry point for this application is the file `index.html`, which should have
the following content:
```html
<!DOCTYPE html>
<htmllang="en">
<head>
<metacharset="UTF-8"/>
<title>OWL Todo App</title>
<linkrel="stylesheet"href="app.css"/>
</head>
<body>
<scriptsrc="owl.js"></script>
<scriptsrc="app.js"></script>
</body>
</html>
```
Then, `app.css` can be left empty for now. It will be useful later on to style
our application. `app.js` is where we will write all our code. For now, let's
just put the following code:
```js
(function(){
console.log("hello owl",owl.__info__.version);
})();
```
Note that we put everything inside an immediately executed function to avoid leaking
anything to the global scope.
Finally, `owl.js` should be the last version downloaded from the Owl repository (you can use `owl.min.js` if you prefer). Be aware that you should download the `owl.iife.js` or `owl.iife.min.js`, because these files
are built to run directly on the browser, and rename it `owl.js` (other files such as `owl.cjs.js` are
built to be bundled by other tools).
Now, the project should be ready. Loading the `index.html` file into a browser
should show an empty page, with the title `Owl Todo App`, and it should log a
message such as `hello owl 2.x.y` in the console.
## 2. Adding a first component
An Owl application is made out of [components](../reference/component.md), with
a single root component. Let us start by defining a `Root` component. Replace the
content of the function in `app.js` by the following code:
```js
const{Component,mount,xml}=owl;
// Owl Components
classRootextendsComponent{
statictemplate=xml`<div>todo app</div>`;
}
mount(Root,document.body);
```
Now, reloading the page in a browser should display a message.
The code is pretty simple: we define a component with an inline template, then
mount it in the document body.
Note 1: in a larger project, we would split the code in multiple files, with
components in a sub folder, and a main file that would initialize the application.
However, this is a very small project, and we want to keep it as simple as possible.
Note 2: this tutorial uses the static class field syntax. This is not yet
supported by all browsers. Most real projects will transpile their code, so this
is not a problem, but for this tutorial, if you need the code to work on every
browser, you will need to translate each `static` keyword to an assignation to
the class:
```js
classAppextendsComponent{}
App.template=xml`<div>todo app</div>`;
```
Note 3: writing inline templates with the [`xml` helper](../reference/templates.md#inline-templates)
is nice, but there is no syntax highlighting, and this makes it very easy to
have malformed xml. Some editors support syntax highlighting for this situation.
For example, VS Code has an addon `Comment tagged template`, which, if installed,
will properly display tagged templates:
```js
statictemplate=xml/* xml */`<div>todo app</div>`;
```
Note 4: Large applications will probably want to be able to translate templates.
Using inline templates makes it slightly harder, since we need additional tooling
to extract the xml from the code, and to replace it with the translated values.
## 3. Displaying a list of tasks
Now that the basics are done, it is time to start thinking about tasks. To
accomplish what we need, we will keep track of the tasks as an array of objects
with the following keys:
-`id`: a number. It is extremely useful to have a way to uniquely identify
tasks. Since the title is something created/edited by the user, it offers
no guarantee that it is unique. So, we will generate a unique `id` number for
each task.
-`text`: a string, to explain what the task is about.
-`isCompleted`: a boolean, to keep track of the status of the task
Now that we decided on the internal format of the state, let us add some demo
- [Rendering Sub Templates](#rendering-sub-templates)
- [Debugging](#debugging)
## Overview
[QWeb](https://www.odoo.com/documentation/12.0/reference/qweb.html) is the primary templating engine used by Odoo. It is based on the XML format, and used
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
generate a virtual dom representation of the HTML.
Template directives are specified as XML attributes prefixed with `t-`, for instance `t-if` for conditionals, with elements and other attributes being rendered directly.
To avoid element rendering, a placeholder element `<t>` is also available, which executes its directive but doesn’t generate any output in and of itself.
```xml
<div>
<spant-if="somecondition">Some string</span>
<ult-else="1">
<lit-foreach="messages"t-as="message">
<tt-esc="message">
</li>
</ul>
</div>
```
The QWeb class in the OWL project is an implementation of that specification
with a few interesting points:
- it compiles templates into functions that output a virtual DOM instead of a
string. This is necessary for the component system.
- it has a few extra directives: `t-component`, `t-on`, ...
## Directives
We present here a list of all standard QWeb directives:
If the optional `allowDuplicate` is set to `true`, then `QWeb` will simply return whenever a template is added for a second time. Otherwise, `QWeb` will crash.
- **`addTemplates(xmlStr)`**: add a list of templates (identified by `t-name`
Here is a list of everything exported by the Owl library:
Owl is a javascript library that contains some core classes and function to help
build applications. Here is a complete representation of its content:
Main entities:
```
owl
Component
QWeb
useState
core
EventBus
Observer
hooks
onMounted
onWillUnmount
onWillPatch
onPatched
useState
useRef
useSubEnv
router
Link
RouteComponent
Router
store
Store
ConnectedComponent
tags
xml
utils
debounce
escape
loadJS
loadTemplates
whenReady
```
- [`App`](reference/app.md): represent an Owl application (mainly a root component,a set of templates, and a config)
- [`Component`](reference/component.md): the main class to define a concrete Owl component
- [`mount`](reference/app.md#mount-helper): main entry point for most application: mount a component to a target
- [`xml`](reference/templates.md#inline-templates): helper to define an inline template
Note that for convenience, the `useState` hook is also exported at the root of the `owl` object.
Reactivity
## Reference
- [`useState`](reference/reactivity.md#usestate): create a reactive object (hook, linked to a specific component)
- [`reactive`](reference/reactivity.md#reactive): create a reactive object (not linked to any component)
- [`markRaw`](reference/reactivity.md#markraw): mark an object or array so that it is ignored by the reactivity system
- [`toRaw`](reference/reactivity.md#toraw): given a reactive objet, return the raw (non reactive) underlying object
- [Animations](animations.md)
- [Component](component.md)
- [Event Bus](event_bus.md)
- [Hooks](hooks.md)
- [Observer](observer.md)
- [QWeb](qweb.md)
- [Router](router.md)
- [Store](store.md)
- [Tags](tags.md)
- [Utils](utils.md)
- [Virtual DOM](vdom.md)
Lifecycle hooks:
## Learning Resources
- [`onWillStart`](reference/component.md#willstart): hook to define asynchronous code that should be executed before component is rendered
- [`onMounted`](reference/component.md#mounted): hook to define code that should be executed when component is mounted
- [`onWillPatch`](reference/component.md#willpatch): hook to define code that should be executed before component is patched
- [`onWillUpdateProps`](reference/component.md#willupdateprops): hook to define code that should be executed before component is updated
- [`onPatched`](reference/component.md#patched): hook to define code that should be executed when component is patched
- [`onWillRender`](reference/component.md#willrender): hook to define code that should be executed before component is rendered
- [`onRendered`](reference/component.md#rendered): hook to define code that should be executed after component is rendered
- [`onWillUnmount`](reference/component.md#willunmount): hook to define code that should be executed before component is unmounted
- [`onWillDestroy`](reference/component.md#willdestroy): hook to define code that should be executed before component is destroyed
- [`onError`](reference/component.md#onerror): hook to define a Owl error handler
- [Quick Start](quick_start.md)
Other hooks:
## Miscellaneous
- [`useComponent`](reference/hooks.md#usecomponent): return a reference to the current component (useful to create derived hooks)
- [`useEffect`](reference/hooks.md#useeffect): define an effect with its dependencies
- [`useEnv`](reference/hooks.md#useenv): return a reference to the current env
- [`useExternalListener`](reference/hooks.md#useexternallistener): add a listener outside of a component DOM
- [`useRef`](reference/hooks.md#useref): get an object representing a reference (`t-ref`)
- [`useChildSubEnv`](reference/hooks.md#usesubenv-and-usechildsubenv): extend the current env with additional information (for child components)
- [`useSubEnv`](reference/hooks.md#usesubenv-and-usechildsubenv): extend the current env with additional information (for current component and child components)
- [Comparison with React/Vue](comparison.md)
- [Tooling](tooling.md)
- [Templates to start Owl applications (external link)](https://github.com/ged-odoo/owl-templates)
Utility/helpers:
- [`EventBus`](reference/utils.md#eventbus): a simple event bus
- [`loadFile`](reference/utils.md#loadfile): an helper to load a file from the server
- [`markup`](reference/templates.md#outputting-data): utility function to define strings that represent html (should not be escaped)
- [`status`](reference/component.md#status-helper): utility function to get the status of a component (new, mounted or destroyed)
- [`validate`](reference/utils.md#validate): validates if an object satisfies a specified schema
- [`whenReady`](reference/utils.md#whenready): utility function to execute code when DOM is ready
- [`batched`](reference/utils.md#batched): utility function to batch function calls
It is common to have the need to pass a callback as a prop. Since Owl components
are class based, the callback frequently needs to be bound to its owner component.
So, one can do this:
```js
classSomeComponentextendsComponent{
statictemplate=xml`
<div>
<Child callback="doSomething"/>
</div>`;
setup(){
this.doSomething=this.doSomething.bind(this);
}
doSomething(){
// ...
}
}
```
However, this is such a common use case that Owl provides a special suffix to do
just that: `.bind`. This looks like this:
```js
classSomeComponentextendsComponent{
statictemplate=xml`
<div>
<Child callback.bind="doSomething"/>
</div>`;
doSomething(){
// ...
}
}
```
The `.bind` suffix also implies `.alike`, so these props will not cause additional
renderings.
## Translatable props
When you need to pass a user-facing string to a subcomponent, you likely want it
to be translated. Unfortunately, because props are arbitrary expressions, it wouldn't
be practical for Owl to find out which parts of the expression are strings and translate
them, and it also makes it difficult for tooling to extract these strings to generate
terms to translate. While you can work around this issue by doing the translation in
JavaScript, or by using `t-set` with a body (the body of `t-set` is translated),
and passing the variable as a prop, this is a sufficiently common use case that Owl
provides a suffix for this purpose: `.translate`.
```xml
<tt-name="ParentComponent">
<ChildsomeProp.translate="some message"/>
</t>
```
Note that the content of this attribute is _NOT_ treated as a JavaScript expression:
it is treated as a string, as if it was an attribute on an HTML element, and translated
before being passed to the component. If you need to interpolate some data into the
string, you will still have to do this in JavaScript.
## Dynamic Props
The `t-props` directive can be used to specify totally dynamic props:
```xml
<divt-name="ParentComponent">
<Childt-props="some.obj"/>
</div>
```
```js
classParentComponent{
staticcomponents={Child};
some={obj:{a:1,b:2}};
}
```
## Default Props
If the static `defaultProps` property is defined, it will be used to complete
props received by the parent, if missing.
```js
classCounterextendsowl.Component{
staticdefaultProps={
initialValue:0,
};
...
}
```
In the example above, the `initialValue` props is now by default set to 0.
## Props Validation
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
- hard to tell how a component should be used, by looking at its code.
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
A props type system solves both issues, by describing the types and shapes
of the props. Here is how it works in Owl:
-`props` key is a static key (so, different from `this.props` in a component instance)
- it is optional: it is ok for a component to not define a `props` key.
- props are validated whenever a component is created/updated
- props are only validated in `dev` mode (see [how to configure an app](app.md#configuration))
- if a key does not match the description, an error is thrown
- it validates keys defined in (static) `props`. Additional keys given by the
parent will cause an error (unless the special prop `*` is present).
- it is an object or a list of strings
- a list of strings is a simplified props definition, which only lists the name
of the props. Also, if the name ends with `?`, it is considered optional.
- all props are by default required, unless they are defined with `optional: true`
(in that case, it is only done if there is a value)
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
constructor functions (so, if you have a `Person` class, it can be used as a type)
- arrays are homogeneous (all elements have the same type/shape)
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
- a boolean: indicate that the props exists, and is mandatory.
- a constructor: this should describe the type, for example: `id: Number` describe
the props `id` as a number
- an object describing a value as type. This is done by using the `value` key. For example, `{value: false}` specifies that the corresponding value should be equal to false.
- a list of constructors. In that case, this means that we allow more than one
type. For example, `id: [Number, String]` means that `id` can be either a string
or a number.
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
-`type`: the main type of the prop being validated
-`element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
-`shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
-`values`: if the type was `Object`, then the `values` key describes the interface of values in the object, this allows validating objects that are used as mappings, where keys are not known in advance but the shape of the values is.
-`validate`: this is a function which should return a boolean to determine if
the value is valid or not. Useful for custom validation logic.
-`optional`: if true, the prop is not mandatory
There is a special `*` prop that means that additional prop are allowed. This is
sometimes useful for generic components that will propagate some or all their
props to their child components.
Note that default values cannot be defined for a mandatory props. Doing so will
- [Dynamic Class Attribute](#dynamic-class-attribute)
- [Dynamic Tag Names](#dynamic-tag-names)
- [Loops](#loops)
- [Sub Templates](#sub-templates)
- [Dynamic Sub Templates](#dynamic-sub-templates)
- [Debugging](#debugging)
- [Fragments](#fragments)
- [Inline templates](#inline-templates)
- [Rendering svg](#rendering-svg)
- [Restrictions](#restrictions)
## Overview
Owl templates are describe using the [QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) specification. It is based on the XML format, and used
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
generate a virtual dom representation of the HTML. Also, since Owl is a live
component system, there are additional directives specific to Owl (such as `t-on`).
```xml
<div>
<spant-if="somecondition">Some string</span>
<ult-else="">
<lit-foreach="messages"t-as="message">
<tt-esc="message"/>
</li>
</ul>
</div>
```
Template directives are specified as XML attributes prefixed with `t-`, for
instance `t-if` for conditionals, with elements and other attributes being
rendered directly.
To avoid element rendering, a placeholder element `<t>` is also available, which
executes its directive but doesn’t generate any output in and of itself.
We present in this section the templating language, including its Owl specific
extensions.
## Directives
For reference, here is a list of all standard QWeb directives:
bus.trigger("event");// 'something happened' is logged
```
## `validate`
The `validate` function is a function that validates if a given object satisfies a
specified schema. It is actually used by Owl itself to perform
[props validation](props.md#props-validation). For example:
```js
validate(
{a:"hey"},
{
id:Number,
url:[Boolean,{type:Array,element:Number}],
}
);
// throws an error with the following information:
// - unknown key 'a',
// - 'id' is missing (should be a number),
// - 'url' is missing (should be a boolean or list of numbers),
```
## `batched`
The `batched` function creates a batched version of a callback so that multiple calls to it within the same microtick will only result in a single invocation of the original callback.
```js
functionhello(){
console.log("hello");
}
constbatchedHello=batched(hello);
batchedHello();
// Nothing is logged
batchedHello();
// Still not logged
awaitPromise.resolve();// Await the next microtick
Notice that the router needs to be started. This is an asynchronous operation
because it needs to apply the potential navigation guards on the current route
(which may or may not mean that the application is redirected to another route).
## Reference
### Route definition
A route need to be defined as an object with the following keys:
-`name` (optional): a (unique) string useful to identify the current route. If not
given, it will be assigned an automatic name,
-`path`: a string describing the url. It can be static: `/admin` or dynamic: `/users/{{id}}`.
It also can be `*`, to catch all remaining routes.
-`component` (optional): an Owl component that will be used by the `t-routecomponent`
directive if the route is active
-`redirect` (optional): should be destination object (with optional keys `path`, `to` and `params`) if given, the application will be redirected to the destination whenever we match this route
-`beforeRouteEnter`: defines a [navigation guard](#navigation-guards).
### `Router`
The `Router` constructor takes three arguments:
-`env`: a valid environment,
- a list of routes,
- an optional object (with the only key `mode` which can be `history` (default
<p>Templates are based on the XML format, which allows interesting applications. For example, they could be stored in a database and modified dynamically with <tt>xpaths</tt>.</p>
</section>
<sectionclass="column">
<h3>Templates compiled in the browser</h3>
<p>This may not be a good fit for all applications, but if you need to generate dynamically user interfaces in the browser, this is very powerful. For example, a generic form view component could generate a specific form user interface for each various models, from a XML view.</p>
</section>
<sectionclass="column">
<h3>No toolchain required</h3>
<p>This is extremely useful for some applications, if, for various reasons (security/deployment/dynamic modules/specific assets tools), it is not ok to use standard web tools based on <tt>npm</tt>.</p>
</section>
</div>
</div>
</article>
<articleclass="example">
<divclass="container">
<h2>Example</h2>
<divclass="row">
<sectionclass="column">
<pre><codeclass="javascript"></code></pre>
</section>
<sectionclass="column">
<pre><codeclass="xml"></code></pre>
<divid="app-container"></div>
</section>
</div>
</div>
</article>
</main>
<footer>
<p><ahref=".">OWL</a> is licensed under LGPLv3.<br>Logo from <ahref="https://github.com/googlefonts/noto-emoji">Google Noto Emoji Font</a>, licensed under Apache License 2.0</p>
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