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@@ -0,0 +1,27 @@
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# This workflow will do a clean install of node dependencies, build the source code and run tests across different versions of node
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# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
|
||||
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name: Node.js CI
|
||||
|
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on:
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pull_request:
|
||||
branches: [ master, owl-next ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
node-version: [12.x, 14.x, 16.x]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Use Node.js ${{ matrix.node-version }}
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: ${{ matrix.node-version }}
|
||||
- run: npm install
|
||||
- run: npm run test
|
||||
- run: npm run check-formatting
|
||||
+9
-1
@@ -15,6 +15,7 @@ yarn-debug.log*
|
||||
yarn-error.log*
|
||||
|
||||
package-lock.json
|
||||
yarn.lock
|
||||
|
||||
#ide's
|
||||
.vscode
|
||||
@@ -23,4 +24,11 @@ package-lock.json
|
||||
node_modules
|
||||
|
||||
# Extras temp file
|
||||
/extras/owl.js
|
||||
/tools/owl.js
|
||||
|
||||
release-notes.md
|
||||
|
||||
.rpt2_cache
|
||||
|
||||
# useful in some cases
|
||||
/temp
|
||||
+586
@@ -0,0 +1,586 @@
|
||||
# ChangeLog
|
||||
|
||||
This document contains an overview of all changes between Owl 1.x and
|
||||
Owl 2.x, with some pointers on how to update the code.
|
||||
|
||||
Note that some of these changes can be magically implemented (for example, by
|
||||
patching the `setup` method of `Component` to auto register all the lifecycle
|
||||
methods as hooks). This will be done for the transition period, but will be
|
||||
removed after.
|
||||
|
||||
## Changes
|
||||
|
||||
**Components**
|
||||
|
||||
- components can now have empty content or multiple root nodes (htmlelement or text) ([details](#31-components-can-now-have-arbitrary-content))
|
||||
- new `useEffect` hook
|
||||
- new `onDestroyed` and `onRender` hooks
|
||||
- breaking: lifecycle methods are removed ([details](#1-component-lifecycle-methods-are-removed))
|
||||
- breaking: can no longer be mounted on detached DOM ([details](#2-components-can-no-longer-be-mounted-in-a-detached-dom-element))
|
||||
- breaking: standalone `mount` method API is simpler ([details](#4-mount-method-api-is-simpler))
|
||||
- breaking: components can no longer be instantiated and mounted by hand ([details](#5-components-can-no-longer-be-instantiated-and-mounted-by-hand))
|
||||
- breaking: components can no longer be unmounted/remounted ([details](#6-components-can-no-longer-be-unmountedremounted))
|
||||
- breaking: template name is no longer inferred from the class name ([details](#7-template-name-is-no-longer-inferred-from-the-class-name))
|
||||
- breaking: components no longer have a `shouldUpdate` method ([details](#8-components-no-longer-have-a-shouldupdate-method))
|
||||
- breaking: component.el may be a text node, and is no longer `null` ([details](#9-componentel-may-be-a-text-node-and-is-no-longer-null))
|
||||
- breaking: style/class on components are now regular props ([details](#10-styleclass-on-components-are-now-regular-props))
|
||||
- breaking: components can no longer be mounted with position=self ([details](#11-components-can-no-longer-be-mounted-with-positionself))
|
||||
- breaking: `t-on` does not work on components any more ([details](#12-t-on-does-not-work-on-components-any-more))
|
||||
- breaking: `t-component` no longer accepts strings ([details](#17-t-component-no-longer-accepts-strings))
|
||||
|
||||
**Portal**
|
||||
|
||||
- portals can now have arbitrary content (no longer restricted to one single child)
|
||||
- breaking: does no longer transfer dom events ([details](#13-portal-does-no-longer-transfer-dom-events))
|
||||
- breaking: does render as an empty text node instead of `<portal/>` ([details](#14-portal-does-render-as-an-empty-text-node-instead-of-portal))
|
||||
|
||||
**Slots**
|
||||
|
||||
- breaking: `t-set` does not define a slot any more ([details](#3-t-set-will-no-longer-work-to-define-a-slot))
|
||||
|
||||
**Miscellaneous**
|
||||
|
||||
- improved performance
|
||||
- much simpler code
|
||||
- finer grained reactivity: owl 2 tracks change per key/component
|
||||
- finer grained reactivity: sub components can reobserve state
|
||||
- new App class to encapsulate a root Owl component (with the config for that application)
|
||||
- new `Memo` component
|
||||
- breaking: `Context` is removed ([details](#15-context-is-removed))
|
||||
- breaking: `env` is now totally empty ([details](#16-env-is-now-totally-empty))
|
||||
- breaking: most exports are exported at top level ([details](#18-most-exports-are-exported-at-top-level))
|
||||
- breaking: properties are no longer set as attributes ([details](#19-properties-are-no-longer-set-as-attributes))
|
||||
- breaking: `t-foreach` should always have a corresponding `t-key` ([details](#20-t-foreach-should-always-have-a-corresponding-t-key))
|
||||
- breaking: `EventBus` api changed: it is now an `EventTarget` ([details](#21-eventbus-api-changed-it-is-now-an-eventtarget))
|
||||
- breaking: `Store` is removed ([details](#22-store-is-removed))
|
||||
- breaking: `Router` is removed ([details](#23-router-is-removed))
|
||||
- breaking: transition system is removed ([details](#24-transition-system-is-removed))
|
||||
- breaking: no more global components or templates ([details](#25-no-more-global-components-or-templates))
|
||||
- breaking: `AsyncRoot` utility component is removed ([details](#26-asyncroot-utility-component-is-removed))
|
||||
- breaking: `useSubEnv` only applies to child components ([details](#27-usesubenv-only-applies-to-child-components))
|
||||
- breaking: `env` is now frozen ([details](#28-env-is-now-frozen))
|
||||
- breaking: `t-ref` does not work on components ([details](#29-t-ref-does-not-work-on-component))
|
||||
- breaking: `t-on` does not accept expressions, only functions ([details](#30-t-on-does-not-accept-expressions-only-functions))
|
||||
|
||||
|
||||
## Details/Rationale/Migration
|
||||
|
||||
All changes are listed in no particular order.
|
||||
|
||||
### 1. component lifecycle methods are removed
|
||||
|
||||
There was two ways to define hooks: the component methods (`willStart`, `mounted`, ...) and the hooks (`onWillStart`, `onMounted`, ...). In Owl 2, the component methods have been removed.
|
||||
|
||||
Rationale: it makes the implementation simpler and slightly faster. Hooks are more composable
|
||||
than component methods. It enforces a single entry point to check all the useful lifecycle
|
||||
calls (instead of it being scattered in the component definition). It feels more "modern".
|
||||
|
||||
Migration: lifecycle methods should be defined in the `setup`:
|
||||
|
||||
```js
|
||||
class MyComponent extends Component {
|
||||
mounted() {
|
||||
// do something
|
||||
}
|
||||
}
|
||||
```
|
||||
should become:
|
||||
```js
|
||||
class MyComponent extends Component {
|
||||
setup() {
|
||||
onMounted(() => {
|
||||
// do something
|
||||
});
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 2. components can no longer be mounted in a detached dom element
|
||||
|
||||
Nor document fragment.
|
||||
|
||||
Rationale: it is actually very difficult to do it: this implies that a component
|
||||
can be mounted more than once, that we need to check every time different status,
|
||||
that some elements is in the dom, and was a cause for bugs. Also, we don't use it
|
||||
in practice. Removing this means that we have a much simpler mental model of what
|
||||
happens.
|
||||
|
||||
Migration: well, not really easy. The code needs to be refactored in a different way.
|
||||
|
||||
|
||||
### 3. **`t-set` will no longer work to define a slot**
|
||||
|
||||
The `t-set` directive cannot define a slot anymore. Only the `t-set-slot` directive
|
||||
can do it.
|
||||
|
||||
Rationale: it was left for compatibility reason, but was deprecated anyway.
|
||||
|
||||
Migration: `t-set` should be changed to `t-set-slot` (when defining a slot)
|
||||
|
||||
Example:
|
||||
|
||||
```xml
|
||||
<SideBar><t t-set="content">content</t></SideBar>
|
||||
```
|
||||
should become:
|
||||
```xml
|
||||
<SideBar><t t-set-slot="content">content</t></SideBar>
|
||||
```
|
||||
|
||||
### 4. `mount` method API is simpler
|
||||
|
||||
Before, the `mount` method was used like this:
|
||||
|
||||
```js
|
||||
await mount(Root, { target: document.body });
|
||||
```
|
||||
|
||||
It is now simpler and takes the root component and a target argument:
|
||||
|
||||
```js
|
||||
await mount(Root, document.body);
|
||||
```
|
||||
|
||||
Rationale: the `mount` method is only useful anyway for small toy examples,
|
||||
because real applications will need to configure the templates, the translations,
|
||||
and other stuff. All complex usecases need to go through the new `App` class,
|
||||
that encapsulates the root of an owl application.
|
||||
|
||||
### 5. components can no longer be instantiated and mounted by hand
|
||||
|
||||
In Owl 1, it was possible to instantiate a component by hand:
|
||||
|
||||
```js
|
||||
const root = new Root();
|
||||
await root.mount(document.body);
|
||||
```
|
||||
|
||||
Now, it is no longer possible. All component instantiations should be done by
|
||||
the owl framework itself.
|
||||
|
||||
Rationale: the `mount` method does not make sense for all non root components.
|
||||
Also, the fact that it was possible for a component to be sometimes root,
|
||||
sometimes a child made for a weird constructor signature. This changes makes it
|
||||
simpler.
|
||||
|
||||
Migration: all code doing that should use either the `mount` method (if the use
|
||||
case is simple enough, or the `App` class):
|
||||
|
||||
```js
|
||||
const app = new App(Root);
|
||||
app.configure({ templates: ..., ...});
|
||||
await app.mount(document.body);
|
||||
```
|
||||
|
||||
### 6. components can no longer be unmounted/remounted
|
||||
|
||||
Rationale: this is a very difficult feature to implement (it adds a lot of possible
|
||||
state transitions), compared to its benefit.
|
||||
|
||||
Migration: all code using it should find a way to export and reimport the state
|
||||
|
||||
### 7. template name is no longer inferred from the class name
|
||||
|
||||
Before, it was possible to define a component without specifying its template:
|
||||
|
||||
```js
|
||||
class Blabla extends Component {
|
||||
// no static template here!
|
||||
}
|
||||
```
|
||||
with the `Blabla` template. It also worked with subclasses. But then, this means
|
||||
that the code had to look up all the super classes names to find the correct
|
||||
template.
|
||||
|
||||
Rationale: in practice, it is not really useful, since all templates are usually
|
||||
namespaced: `web.SomeComponent` anyway. All the trouble to do that was just not
|
||||
worth it.
|
||||
|
||||
Migration: simply explicitely defines the template key everytime:
|
||||
|
||||
```js
|
||||
class Blabla extends Component {}
|
||||
Blabla.template = "Blabla";
|
||||
```
|
||||
|
||||
### 8. components no longer have a `shouldUpdate` method
|
||||
|
||||
Rationale: `shouldUpdate` is a dangerous method to use, that may cause a lot of
|
||||
issues. Vue does not have such a mechanism (see https://github.com/vuejs/vue/issues/4255),
|
||||
because the reactivity system in Vue is smart enough to only rerender the minimal
|
||||
subset of components that is subscribed to a piece of state. Now, Owl 2 features
|
||||
a much more powerful reactivity system.
|
||||
|
||||
Migration code: remove the `shouldUpdate` methods. Then, maybe the following
|
||||
ideas may help:
|
||||
|
||||
- try to organize the state/architecture to minimize the number of state updates
|
||||
- take advantage of the finer reactivity system. For example, if we have a list
|
||||
of items, with a component for each item, we can write this:
|
||||
|
||||
```js
|
||||
class Item extends Component {
|
||||
setup() {
|
||||
this.item = useState(this.props.item); // and only use this, not props.item
|
||||
}
|
||||
}
|
||||
```
|
||||
Doing so will make it that each `Item` component will register itself as an
|
||||
observer of its own item, and will be the only component being rerendered when
|
||||
its item object is updated.
|
||||
- use the `Memo` component to wrap some piece of template. `Memo` memoize its
|
||||
content, and only update itself if its props are different (shallow comparison):
|
||||
|
||||
```xml
|
||||
<Memo a="state.a" b="state.b">
|
||||
<t t-esc="state.a"/>
|
||||
<t t-esc="state.b"/>
|
||||
<t t-esc="state.c"/>
|
||||
</Memo>
|
||||
```
|
||||
|
||||
### 9. component.el may be a text node, and is no longer `null`
|
||||
|
||||
This comes from the fact that Owl 2 supports fragments (arbitrary content). When
|
||||
it is not defined, it was `null` in Owl 1 and is `undefined` in owl 2.
|
||||
|
||||
### 10. style/class on components are now regular props
|
||||
|
||||
Before, it was possible to do this in a template:
|
||||
|
||||
```xml
|
||||
<Child style="..." class="..."/>
|
||||
```
|
||||
(or with `t-att-style` and `t-att-class`). This does no longer work, as they are
|
||||
now considered normal props.
|
||||
|
||||
Rationale: with the move to fragments, the semantics of where the style/class
|
||||
attribute should be set is unclear. Also, it is actually very hard to implement
|
||||
properly, in particular with higher order components. And another issue is that
|
||||
it (slightly) breaks the encapsulation of behaviour from the `Child` component
|
||||
perspective.
|
||||
|
||||
Migration: each component that wishes to be customized should explicitely add
|
||||
the `class` and `style` attributes in its template. Also, the parent component
|
||||
should be aware that since we are talking about props, it should be a javascript expression:
|
||||
|
||||
In parent:
|
||||
|
||||
```xml
|
||||
<Child class="'o_my_god'"/>
|
||||
```
|
||||
and in child:
|
||||
|
||||
```xml
|
||||
<div t-att-class="props.class">
|
||||
...
|
||||
</div>
|
||||
```
|
||||
|
||||
### 11. components can no longer be mounted with position=self
|
||||
|
||||
Rationale: this is due to the implementation of owl 2 virtual dom. The hack
|
||||
necessary to support position=self does not work. This position also is not
|
||||
compatible with the fact that a component can have a root `<div>` then later,
|
||||
change it to something else, or even a text node.
|
||||
|
||||
Migration: no real way to do the same. Owl application needs to be appended or
|
||||
prepended in something, maybe a `div`.
|
||||
|
||||
### 12. `t-on` does not work on components any more
|
||||
|
||||
In owl 1, it was possible to bind an event listener on a component tag in a
|
||||
template:
|
||||
|
||||
```xml
|
||||
<SomeComponent t-on-some-event="doSomething"/>
|
||||
```
|
||||
|
||||
This does not work any more.
|
||||
|
||||
Rationale: with the support of fragments, there is no longer a canonical html
|
||||
element that we can refer. So, this makes it difficult to implement correctly
|
||||
and efficiently. Also, we noticed in practice that the event system was an issue
|
||||
in some cases, when components need to communicate before they are mounted. In
|
||||
those cases, the better solution is to directly use a callback. Also, another
|
||||
conceptual issue with this is that it kind of breaks the component encapsulation.
|
||||
The child component kind of leak its own implementation to the outside world.
|
||||
|
||||
Migration: a quick fix that may work in some cases is to simply bind the event
|
||||
handler on a parent htmlelement. A better way to do it, if possible, is to change
|
||||
the component API to accept explicitely a callback as props.
|
||||
|
||||
```xml
|
||||
<SomeComponent onSomeEvent="doSomething"/>
|
||||
```
|
||||
|
||||
### 13. Portal does no longer transfer DOM events
|
||||
|
||||
In Owl 1, a Portal component would listen to events emitted on its portalled
|
||||
child, and redispatch them on itself. It no longer works.
|
||||
|
||||
Rationale: Portal now supports an arbitrary content (so, more than one child,
|
||||
and potentially no html element), so it is already unclear what it should listen
|
||||
to. Also, redispatching events was an hack. And this changes allows the portal
|
||||
to render itself as a text node, which is nice. This is also in line with the
|
||||
fact that modern Owl moves toward using callback instead of `t-on` for communication.
|
||||
|
||||
Migration: use callback if possible to communicate. Otherwise, use a sub env.
|
||||
|
||||
### 14. Portal does render as an empty text node instead of `<portal/>`
|
||||
|
||||
That is pretty nice. No real migration needed.
|
||||
|
||||
### 15. Context is removed
|
||||
|
||||
Context was an abstraction in Owl that was used to define some reactive state
|
||||
and to let some components subscribe to it, then only them would be rerendered
|
||||
if the context was updated. This has been removed.
|
||||
|
||||
Rationale: first, the Context api and code was kind of awkward, which is a sign
|
||||
that the abstraction is not well thought. But the good news is that it is actually
|
||||
completely replaced by the new reactivity system, which is even more powerful,
|
||||
since it can tracks changes key by key.
|
||||
|
||||
Migration: replace all uses of Context with the new reactivity system.
|
||||
|
||||
```js
|
||||
// somewhere, maybe in a service, or in the global env
|
||||
const context = observe({some: "state"})
|
||||
|
||||
// in a component that would previously get a reference to the context:
|
||||
|
||||
setup() {
|
||||
this.context = useState(context);
|
||||
// now the component is subscribed to the context and will react to any
|
||||
// change for any key read by the component, and only those changes
|
||||
}
|
||||
```
|
||||
|
||||
### 16. `env` is now totally empty
|
||||
|
||||
In Owl 1, the `env` object had to contain a QWeb instance. This was the way
|
||||
components would get a reference to their template function. It no longer works
|
||||
that way: the `env` object is now totally empty (from the perspective of Owl).
|
||||
It is now a user space concept, useful for the application.
|
||||
|
||||
Rationale: first, there is no longer a QWeb class. Also, this changes simplifies
|
||||
the way components works internally.
|
||||
|
||||
Migration: there is no proper way to get an equivalent. The closest is to get
|
||||
a reference to the root App using `this.__owl__.app`. If you need to do this,
|
||||
let us know. If this is a legitimate usecase, we may add a `useApp` hook.
|
||||
|
||||
### 17. `t-component` no longer accepts strings
|
||||
|
||||
In owl 1, we could write this:
|
||||
|
||||
```xml
|
||||
<t t-component="Coucou"/>
|
||||
```
|
||||
|
||||
This meant that Owl would look for the component class like this: `components["Coucou"]`,
|
||||
so, essentially equivalent to `<Coucou/>`. In Owl 2, the `t-component` directive
|
||||
is assumed to be an expression evaluating to a component class:
|
||||
|
||||
```js
|
||||
class Parent extends Component {
|
||||
static template = xml`<t t-component="Child"/>`;
|
||||
Child = Child;
|
||||
}
|
||||
```
|
||||
|
||||
Rationale: it simply seems more consistent with the way directive works. Also,
|
||||
the implementation is slightly simpler.
|
||||
|
||||
Migration: simply using `constructor.components.Coucou` instead of `Coucou` will
|
||||
do the trick.
|
||||
|
||||
### 18. most exports are exported at top level
|
||||
|
||||
Most exports are flattened: for ex, `onMounted` is in owl, not in `owl.hooks`.
|
||||
|
||||
Rationale: this makes it easier to work with, instead of importing stuff from
|
||||
`owl`, then `owl.hooks` and `owl.tags` for example.
|
||||
|
||||
Migration: all import code simply need to be slightly adapted.
|
||||
|
||||
### 19. Properties are no longer set as attributes
|
||||
|
||||
Formerly, html properties `<input type="checkbox" t-att-checked="blah"/>` were
|
||||
set as property and as attribute, so, they would be visible in the DOM:
|
||||
`<input type="checkbox" checked="blah"/>`. Now, they are treated as property only:
|
||||
`<input type="checkbox"/>`.
|
||||
|
||||
Rationale: this is actually simple to do, is faster, and makes more sense to me.
|
||||
|
||||
### 20. `t-foreach` should always have a corresponding `t-key`
|
||||
|
||||
It was possible in Owl 1 to write a `t-foreach` without a `t-key`. In that case,
|
||||
the index was used as key. Since it was clearly a possible bug, Owl 1 had a
|
||||
warning in some cases, when it could detect that there was definitely not a `t-key`.
|
||||
However, this was imperfect, and in some cases no warning was displayed. In Owl 2,
|
||||
the tag with a `t-foreach` has to have a corresponding `t-key`.
|
||||
|
||||
Rationale: this makes it easier to avoid bugs.
|
||||
|
||||
Migration: simply move the `t-key` to the tag with the `t-foreach`. If this is
|
||||
a situation where there is really not a need for a `t-key`, you can still add
|
||||
it with the `_index` suffix:
|
||||
|
||||
```xml
|
||||
<div t-foreach="items" t-as="item" t-key="item_index">
|
||||
...
|
||||
</div>
|
||||
```
|
||||
|
||||
### 21. `EventBus` api changed: it is now an `EventTarget`
|
||||
|
||||
In Owl 1, the `EventBus` class was done manually, with a custom API. In Owl 2,
|
||||
it simply extends `EventTarget` (the native Dom class), so its implementation
|
||||
is basically only 5 lines long. This means that it has now the usual DOM interface:
|
||||
|
||||
```js
|
||||
bus.addEventListener('event-name', callback);
|
||||
```
|
||||
|
||||
Rationale: it makes it easier to have just one interface to remember, it makes
|
||||
the code simpler
|
||||
|
||||
Migration: most bus methods need to be adapted. So, `bus.on(...)` has to be
|
||||
rewritten like this: `bus.addEventListener(...)`.
|
||||
|
||||
### 22. `Store` is removed
|
||||
|
||||
The Store system had been abandoned in owl 2.
|
||||
|
||||
Rationale: first, it was complicated to maintain. Second, it was not really
|
||||
used in Odoo. Finally, the new reactivity system seems to be a pretty good basis
|
||||
to write a store, and it should not take much work. Also, this can be done in
|
||||
user space (so, not necessarily at the framework level). Another point is that
|
||||
the store API was invented before the hooks, then was still a little awkward.
|
||||
|
||||
Migration:
|
||||
- rewrite the code not to use a store
|
||||
- probably use the reactivity system instead and build a store class and a few
|
||||
hooks on top of it.
|
||||
|
||||
### 23. `Router` is removed
|
||||
|
||||
Rationale: Router was not used that much, and it felt like it did not fit in Owl 2.
|
||||
Its API needs to be reworked, and we are not confident that it is a good
|
||||
experience to use it. Also, it can be done in userspace (it does not need specific
|
||||
integration at the framework level)
|
||||
|
||||
Migration: reimport all missing piece from the code in Owl 1.
|
||||
|
||||
### 24. transition system is removed
|
||||
|
||||
Rationale: this was a high ratio cost/value, with a lot of potential for bugs.
|
||||
We feel like there should be a way to reimplement in userspace the simple cases.
|
||||
|
||||
Maybe something like: add a `t-ref` in the template, and define a hook `useFadeOut`
|
||||
that takes the ref, and add a fadeout class at initial render, then in mounted,
|
||||
wait for a micro tick and remove it.
|
||||
|
||||
Migration: try to reimplement it manually.
|
||||
|
||||
### 25. no more global components or templates
|
||||
|
||||
It was possible in Owl 1 to register globally a component or a template. This is
|
||||
no longer the case in Owl 2.
|
||||
|
||||
Rationale: first, this was a tradeoff: ease of use was gained, but at the cost
|
||||
of a higher complexity. Users had to know that there was a magic mechanism. Also,
|
||||
it was not used much in practice, and the cost of having to import manually components
|
||||
is low. Finally, this can be mostly done in user space (for example, by subclassing
|
||||
`Component`).
|
||||
|
||||
Migration: import manually all required global components, or find a way to organize
|
||||
the code to do it.
|
||||
|
||||
### 26. `AsyncRoot` utility component is removed
|
||||
|
||||
Rationale: it was difficult to understand, never used, and not really useful.
|
||||
It seems better to control the asynchrony of an application by simply controlling
|
||||
how/when the state is updated, and how each component is loading/updating itself.
|
||||
|
||||
Migration: remove the `AsyncRoot` component, then possibly, reorganize the code
|
||||
to fetch data in a higher order component, and using a `t-if/t-else` to display
|
||||
either a fallback when the data is not ready, or the actual component with data
|
||||
as props. If there is no escape, and `AsyncRoot` is needed, please reach out to
|
||||
us so we can study this usecase.
|
||||
|
||||
### 27. `useSubEnv` only applies to child components
|
||||
|
||||
In Owl 1, a call to `useSubEnv` would define a new environment for the children
|
||||
AND the component. It now only defines an environment for the children.
|
||||
|
||||
Rationale: This was a subtle cause for bugs: some code had to be rrun
|
||||
before the call to `useSubEnv`, otherwise it could interfere with the sub environment.
|
||||
|
||||
|
||||
### 28. `env` is now frozen
|
||||
|
||||
In Owl 2, the `env` object is frozen. It can no longer be modified (structurally)
|
||||
arbitrarily.
|
||||
|
||||
Rationale: it seems like the `env` object purpose is to have a global channel of
|
||||
communication between components. It is however scary if anyone can add something
|
||||
to it. The usual use case is to add something to the environment for some child
|
||||
components. This use case still works with `useSubEnv`.
|
||||
|
||||
Migration: use `useSubEnv` instead of writing directly to the env. Also, note
|
||||
that the environment given to the App can initially contain anything.
|
||||
|
||||
### 29. `t-ref` does not work on component
|
||||
|
||||
Before, `t-ref` could be used to get a reference to a child component. It no
|
||||
longer works.
|
||||
|
||||
Rationale: the possibility of having a ref to a child component breaks the
|
||||
encapsulation provided by Owl components: a child component now has a private
|
||||
and a public interface. Another issue is that it may be unclear when the ref
|
||||
should be set: is the component active on setup, or on mounted? Also, it is
|
||||
kind of awkward to implement.
|
||||
|
||||
Migration: the `env` and `props` should provide a communication channel wide enough:
|
||||
the sub component can expose its public API by calling a callback at the proper
|
||||
timing, or by triggering an event.
|
||||
|
||||
### 30. `t-on` does not accept expressions, only functions
|
||||
|
||||
In Owl 1, it was possible to define simple expressions inline, in a template:
|
||||
|
||||
```xml
|
||||
<button t-on-click="state.value = state.value + 1">blabla</button>
|
||||
<button t-on-click="someFunction(someVar)">blabla</button>
|
||||
```
|
||||
|
||||
This does not work anymore. Now, the `t-on` directive assumes that what it get is
|
||||
a function.
|
||||
|
||||
Rationale: the fact that owl 1 had to support expressions meant that it was not
|
||||
possible to properly inject the event in general. With this restriction, Owl 2
|
||||
can support more general use cases. Also, the examples above can simply be
|
||||
wrapped in a lambda function.
|
||||
|
||||
Migration: use lambda functions. For example, the two examples above can be
|
||||
adapted like this:
|
||||
|
||||
```xml
|
||||
<button t-on-click="() => state.value = state.value + 1">blabla</button>
|
||||
<button t-on-click="() => this.someFunction(someVar)">blabla</button>
|
||||
```
|
||||
|
||||
### 31. components can now have arbitrary content
|
||||
|
||||
Before Owl 2, components had to limit themselves to one single htmlelement as
|
||||
root. Now, the content is arbitrary: it can be empty, or multiple html elements.
|
||||
So, the following template works for components:
|
||||
|
||||
```xml
|
||||
<div>1</div>
|
||||
<div>2</div>
|
||||
hello
|
||||
```
|
||||
@@ -0,0 +1,14 @@
|
||||
|
||||
Most of the files are
|
||||
|
||||
Copyright (c) 2004-2015 Odoo S.A.
|
||||
|
||||
Many files also contain contributions from third
|
||||
parties. In this case the original copyright of
|
||||
the contributions can be traced through the
|
||||
history of the source version control system.
|
||||
|
||||
When that is not the case, the files contain a prominent
|
||||
notice stating the original copyright and applicable
|
||||
license, or come with their own dedicated COPYRIGHT
|
||||
and/or LICENSE file.
|
||||
@@ -1,19 +1,85 @@
|
||||
<h1 align="center">🦉 <a href="https://odoo.github.io/owl/">Odoo Web Library</a> 🦉</h1>
|
||||
<h1 align="center">🦉 <a href="https://odoo.github.io/owl/">OWL Framework</a> 🦉</h1>
|
||||
|
||||
_A web framework for structured, dynamic and maintainable applications_
|
||||
[](https://www.gnu.org/licenses/lgpl-3.0)
|
||||
[](https://badge.fury.io/js/@odoo%2Fowl)
|
||||
[](https://www.npmjs.com/package/@odoo/owl)
|
||||
|
||||
_Class based components with hooks, reactive state and concurrent mode_
|
||||
|
||||
## Project Overview
|
||||
|
||||
The Odoo Web Library (OWL) is a small
|
||||
UI framework intended to be the basis for the [Odoo](https://www.odoo.com/) Web Client, and hopefully many
|
||||
other Odoo related projects. OWL's main feature is a _declarative component system_, with QWeb as a template engine, asynchronous rendering, and an underlying virtual dom.
|
||||
The Odoo Web Library (OWL) is a smallish (~<20kb gzipped) UI framework intended to
|
||||
be the basis for the [Odoo](https://www.odoo.com/) Web Client. Owl is a modern
|
||||
framework, written in Typescript, taking the best ideas from React and Vue in a
|
||||
simple and consistent way. Owl's main features are:
|
||||
|
||||
**Try it online!** An online playground is available at [https://odoo.github.io/owl/playground](https://odoo.github.io/owl/playground) to let you experiment with the OWL framework.
|
||||
- a declarative component system,
|
||||
- a reactivity system based on hooks,
|
||||
- concurrent mode by default,
|
||||
|
||||
## OWL's design principles
|
||||
Owl components are defined with ES6 classes, they use QWeb templates, an
|
||||
underlying virtual DOM, integrates beautifully with hooks, and the rendering is
|
||||
asynchronous.
|
||||
|
||||
**Try it online!** An online playground is available at
|
||||
[https://odoo.github.io/owl/playground](https://odoo.github.io/owl/playground)
|
||||
to let you experiment with the Owl framework. There are some code examples to
|
||||
showcase some interesting features.
|
||||
|
||||
Owl is currently stable. Possible future changes are explained in the
|
||||
[roadmap](roadmap.md).
|
||||
|
||||
## Why Owl?
|
||||
|
||||
Why did Odoo decide to make Yet Another Framework? This is really a question
|
||||
that deserves [a long answer](doc/miscellaneous/why_owl.md). But in short, we believe that
|
||||
while the current state of the art frameworks are excellent, they are not
|
||||
optimized for our use case, and there is still room for something else.
|
||||
|
||||
If you are interested in a comparison with React or Vue, you will
|
||||
find some more additional information [here](doc/miscellaneous/comparison.md).
|
||||
|
||||
## Example
|
||||
|
||||
Here is a short example to illustrate interactive components:
|
||||
|
||||
```javascript
|
||||
const { Component, useState, mount } = owl;
|
||||
const { xml } = owl.tags;
|
||||
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<button t-on-click="state.value++">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
state = useState({ value: 0 });
|
||||
}
|
||||
|
||||
class App extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<span>Hello Owl</span>
|
||||
<Counter />
|
||||
</div>`;
|
||||
|
||||
static components = { Counter };
|
||||
}
|
||||
|
||||
mount(App, { target: document.body });
|
||||
```
|
||||
|
||||
Note that the counter component is made reactive with the [`useState` hook](doc/reference/hooks.md#usestate).
|
||||
Also, all examples here uses the [`xml` helper](doc/reference/tags.md#xml-tag) to define inline templates.
|
||||
But this is not mandatory, many applications will load templates separately.
|
||||
|
||||
More interesting examples can be found on the
|
||||
[playground](https://odoo.github.io/owl/playground) application.
|
||||
|
||||
## Design Principles
|
||||
|
||||
OWL is designed to be used in highly dynamic applications where changing
|
||||
requirements are common, code needs to be maintained by large teams.
|
||||
requirements are common and code needs to be maintained by large teams.
|
||||
|
||||
- **XML based**: templates are based on the XML format, which allows interesting
|
||||
applications. For example, they could be stored in a database and modified
|
||||
@@ -26,65 +92,39 @@ requirements are common, code needs to be maintained by large teams.
|
||||
for various reasons (security/deployment/dynamic modules/specific assets tools),
|
||||
it is not ok to use standard web tools based on `npm`.
|
||||
|
||||
Owl is not designed to be fast or small (even though it is quite good on those
|
||||
two topics). If you are interested in a comparison with React or Vue, you will
|
||||
find some more information [here](doc/comparison.md).
|
||||
Owl is not designed to be fast nor small (even though it is quite good on those
|
||||
two topics). It is a no nonsense framework to build applications. There is only
|
||||
one way to define components (with classes). There is no black magic. It just
|
||||
works.
|
||||
|
||||
# Example
|
||||
|
||||
Here is a short example to illustrate interactive widgets:
|
||||
|
||||
```javascript
|
||||
class ClickCounter extends owl.Component {
|
||||
state = { value: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
|
||||
const TEMPLATES = `
|
||||
<button t-name="ClickCounter" t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
const qweb = new owl.QWeb(TEMPLATES);
|
||||
const counter = new ClickCounter({ qweb });
|
||||
counter.mount(document.body);
|
||||
```
|
||||
|
||||
More interesting examples can be found on the [playground](https://odoo.github.io/owl/playground) application.
|
||||
|
||||
## Installing/Building
|
||||
|
||||
If you want to use a simple `<script>` tag, the last release can be downloaded here:
|
||||
|
||||
- [owl-0.13.0.js](https://github.com/odoo/owl/releases/download/v0.13.0/owl.js)
|
||||
- [owl-0.13.0.min.js](https://github.com/odoo/owl/releases/download/v0.13.0/owl.min.js)
|
||||
|
||||
Some npm scripts are available:
|
||||
|
||||
| Command | Description |
|
||||
| ---------------------- | ------------------------------------------------------------------------------- |
|
||||
| `npm install` | install every dependency required for this project |
|
||||
| `npm run build` | build a bundle of _owl_ in the _/dist/_ folder |
|
||||
| `npm run minify` | minify the prebuilt owl.js file |
|
||||
| `npm run test` | run all tests |
|
||||
| `npm run test:watch` | run all tests, and keep a watcher |
|
||||
| `npm run extras` | build extras applications, start a static server (see [here](extras/readme.md)) |
|
||||
| `npm run extras:watch` | same as `extras`, but with a watcher to rebuild owl |
|
||||
|
||||
## Documentation
|
||||
|
||||
The complete documentation can be found [here](doc/readme.md). The most important sections are:
|
||||
A complete documentation for Owl can be found here:
|
||||
|
||||
- [Quick Start](doc/quick_start.md)
|
||||
- [Component](doc/component.md)
|
||||
- [QWeb](doc/qweb.md)
|
||||
- [Main documentation page](doc/readme.md).
|
||||
|
||||
Found an issue in the documentation? A broken link? Some outdated information?
|
||||
Submit a PR!
|
||||
Some of the most important pages are:
|
||||
|
||||
- [Tutorial: TodoList application](doc/learning/tutorial_todoapp.md)
|
||||
- [How to start an Owl project](doc/learning/quick_start.md)
|
||||
- [QWeb templating language](doc/reference/qweb_templating_language.md)
|
||||
- [Component](doc/reference/component.md)
|
||||
- [Hooks](doc/reference/hooks.md)
|
||||
|
||||
|
||||
## Installing Owl
|
||||
|
||||
Owl is available on `npm` and can be installed with the following command:
|
||||
|
||||
```
|
||||
npm install @odoo/owl
|
||||
```
|
||||
|
||||
If you want to use a simple `<script>` tag, the last release can be downloaded here:
|
||||
|
||||
- [owl-1.4.7](https://github.com/odoo/owl/releases/tag/v1.4.7)
|
||||
|
||||
## License
|
||||
|
||||
OWL is [GPL licensed](./LICENSE).
|
||||
OWL is [LGPL licensed](./LICENSE).
|
||||
|
||||
@@ -1,194 +0,0 @@
|
||||
# Comparison with Vue/React
|
||||
|
||||
OWL, React and Vue have the same main feature: they allow developers to build
|
||||
declarative user interfaces. To do that, all these frameworks uses a virtual dom. However, there are still obviously many differences.
|
||||
|
||||
In this page, we try to highlight some of these differences. Obviously, some
|
||||
effort was done to be fair. However, if you disagree with some of the points
|
||||
discussed, feel free to open an issue/submit a PR to correct this text.
|
||||
|
||||
- [Size](#size)
|
||||
- [Tooling/Build Step](#toolingbuild-step)
|
||||
- [Templating](#templating)
|
||||
- [Asynchronous rendering](#asynchronous-rendering)
|
||||
- [Reactiveness](#reactiveness)
|
||||
- [State Management](#state-management)
|
||||
|
||||
### Size
|
||||
|
||||
OWL is intended to be small and to work at a slightly lower level of abstraction
|
||||
than React and Vue. Also, jQuery is not the same kind of framework, but it is interesting to compare.
|
||||
|
||||
| Framework | Size (minified) | Size (minified, gzipped) |
|
||||
| ------------------------ | --------------- | ------------------------ |
|
||||
| OWL | 32kb | 11kb |
|
||||
| Vue + VueX | | 30kb |
|
||||
| React + ReactDOM + Redux | | 40kb |
|
||||
| jQuery | 86kb | 30kb |
|
||||
|
||||
### Tooling/Build step
|
||||
|
||||
OWL is designed to be easy to use in a standalone way. For various reasons,
|
||||
Odoo does not want to rely on standard web tools (such as webpack), and OWL can
|
||||
be used by simply adding a script tag to a page.
|
||||
|
||||
```html
|
||||
<script src="owl.min.js" />
|
||||
```
|
||||
|
||||
In comparison, React encourages using JSX,
|
||||
which necessitate a build step, and most Vue applications uses single file
|
||||
components, which also necessitate a build step.
|
||||
|
||||
On the flipside, external tooling may make it harder to use in some case, but it
|
||||
also brings a lot of benefits. And React/Vue have both a large ecosystem.
|
||||
|
||||
### Templating
|
||||
|
||||
OWL uses its own QWeb engine, which compiles templates on the
|
||||
frontend, as they are needed. This is extremely convenient for our use case, in
|
||||
particular because templates are described in XML files, and can be modified by
|
||||
XPaths. Since Odoo is at its heart a modular application, this is an important
|
||||
feature for us.
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<button t-on-click="increment">Click Me! [<t t-esc="state.value"/>]</button>
|
||||
</div>
|
||||
```
|
||||
|
||||
Vue is actually kind of similar. Its template language is kind of close to QWeb,
|
||||
with the `v` replaced by the `t`. However, it is also more fully featured. For
|
||||
example, Vue templates have slots, or event modifiers. A large difference is that
|
||||
most Vue applications will need to be built ahead of time, to compile the templates
|
||||
into javascript functions. Note that Vue has a separate build which includes the
|
||||
template compiler.
|
||||
|
||||
In contrast, most React applications do not use a templating language, but write
|
||||
some JSX code, which is precompiled into plain JavaScript by a build step.
|
||||
|
||||
```jsx
|
||||
class Clock extends React.Component {
|
||||
render() {
|
||||
return (
|
||||
<div>
|
||||
<h1>Hello, world!</h1>
|
||||
<h2>It is {this.props.date.toLocaleTimeString()}.</h2>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This has the advantage of having the full power of Javascript, but is less
|
||||
structured than a template language. Note that the tooling is quite impressive:
|
||||
there is a syntax highlighter for jsx here on github!
|
||||
|
||||
### Asynchronous rendering
|
||||
|
||||
This is actually a big difference between OWL and React/Vue: components in OWL
|
||||
are totally asynchronous. They have two asynchronous hooks in their lifecycle:
|
||||
|
||||
- `willStart` (before the widget starts rendering)
|
||||
- `willUpdateProps` (before new props are set)
|
||||
|
||||
Both these methods can be implemented and return a promise. The rendering will
|
||||
then wait for these promises to be completed before patching the DOM. This is
|
||||
useful for some use cases: for example, a widget may want to fetch an external
|
||||
library (a calendar widget may need a specialized calendar rendering library),
|
||||
in its willStart hook.
|
||||
|
||||
```javascript
|
||||
class MyCalendarWidget extends owl.Component {
|
||||
...
|
||||
|
||||
willStart() {
|
||||
return utils.lazyLoad('static/libs/fullcalendar/fullcalendar.js');
|
||||
}
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
This may be dangerous (to stop the rendering waiting for the network), but it is
|
||||
extremely powerful as well, as demonstrated by the Odoo Web Client.
|
||||
|
||||
Lazy loading static libraries can obviously be done with React/Vue, but it is
|
||||
more convoluted.
|
||||
|
||||
### Reactiveness
|
||||
|
||||
React has a simple model: whenever the state changes, it is
|
||||
replaced with a new state (via the setState method). Then, the DOM is patched.
|
||||
This is simple, efficient, and a little bit awkward to write.
|
||||
|
||||
Vue is a little bit different: it replace magically the properties in the state
|
||||
by getters/setters. With that, it can notify components whenever the state that
|
||||
they read was changed.
|
||||
|
||||
Owl is closer to vue: it also tracks magically the state properties, but it does
|
||||
only increment a counter whenever it changes (and a _deep_ counter for each of
|
||||
its parents). This assumes that the state is actually a tree.
|
||||
|
||||
### State Management
|
||||
|
||||
Managing the state of an application is a tricky issue. Many solutions have
|
||||
been proposed these last few years. It also depends on the kind of application we
|
||||
are talking about. A small application may not need much more than a simple
|
||||
object to contain its state.
|
||||
|
||||
However, there are some common solutions for React and Vue: redux and vuex.
|
||||
Both of them are a centralized store that own the state, and they dictate how
|
||||
the state can be mutated.
|
||||
|
||||
**Redux**
|
||||
|
||||
In Redux, the state is mutated by reducers. Reducers are functions
|
||||
that modify the state by returning a different object:
|
||||
|
||||
```javascript
|
||||
...
|
||||
switch (action.type) {
|
||||
case ADD_TODO: {
|
||||
const { id, content } = action.payload;
|
||||
return {
|
||||
...state,
|
||||
allIds: [...state.allIds, id],
|
||||
byIds: {
|
||||
...state.byIds,
|
||||
[id]: {
|
||||
content,
|
||||
completed: false
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
This is a little bit awkward to write, but this allows the component system to
|
||||
check if a part of the state was changed. This is exactly what is done by the
|
||||
`connect` function: it create a _connected_ component, which is subscribed to
|
||||
the state and triggers a rerender if some part of the state was modified.
|
||||
|
||||
**VueX**
|
||||
|
||||
VueX is based on a different principle: the state is mutated through
|
||||
some special functions (the mutations), which modify the state in place:
|
||||
|
||||
```javascript
|
||||
function ({state}, payload) {
|
||||
const { id, content } = payload;
|
||||
const message = {id, content, completed: false};
|
||||
state.messages.push(message)
|
||||
}
|
||||
```
|
||||
|
||||
This is simpler, but there is a little bit more happening behind the scene:
|
||||
each key from the state is silently replaced by getters and setters, and VueX
|
||||
keeps track of who get data, and retrigger a render when it was changed.
|
||||
|
||||
**Owl**
|
||||
|
||||
Owl store is a little bit like a mix of redux and vuex: it has mutations and
|
||||
actions, like VueX, it keeps track of the state changes, but it does not notify
|
||||
a component when the state changes. Instead, components need to connect to the
|
||||
store like in redux, with a function that will listen to the relevant state.
|
||||
@@ -1,794 +0,0 @@
|
||||
# 🦉 OWL Component 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Example](#example)
|
||||
- [Reference](#reference)
|
||||
- [Properties](#properties)
|
||||
- [Static Properties](#static-properties)
|
||||
- [Methods](#methods)
|
||||
- [Lifecycle](#lifecycle)
|
||||
- [Composition](#composition)
|
||||
- [Event Handling](#event-handling)
|
||||
- [`t-key` directive](#t-key-directive)
|
||||
- [`t-mounted` directive](#t-mounted-directive)
|
||||
- [Props Validation](#props-validation)
|
||||
- [Keeping References](#keeping-references])
|
||||
- [Asynchronous rendering](#asynchronous-rendering)
|
||||
|
||||
## Overview
|
||||
|
||||
OWL components are the building blocks for user interface. They are designed to be:
|
||||
|
||||
1. **declarative:** the user interface should be described in term of the state
|
||||
of the application, not as a sequence of imperative steps.
|
||||
|
||||
2. **composable:** each widget can seamlessly be created in a parent widget by
|
||||
a simple directive in its template.
|
||||
|
||||
3. **asynchronous rendering:** the framework will transparently wait for each
|
||||
subwidgets to be ready before applying the rendering. It uses native promises
|
||||
under the hood.
|
||||
|
||||
4. **uses QWeb as a template system:** the templates are described in XML
|
||||
and follow the QWeb specification. This is a requirement for Odoo.
|
||||
|
||||
OWL components are defined as a subclass of Component. The rendering is
|
||||
exclusively done by a [QWeb](qweb.md) template (which needs to be preloaded in QWeb).
|
||||
Rendering a component generates a virtual dom representation
|
||||
of the widget, which is then patched to the DOM, in order to apply the changes in an efficient way.
|
||||
|
||||
OWL components observe their states, and rerender themselves whenever it is
|
||||
changed. This is done by an [observer](observer.md).
|
||||
|
||||
## Example
|
||||
|
||||
Let us have a look at a simple component:
|
||||
|
||||
```javascript
|
||||
class ClickCounter extends owl.Component {
|
||||
state = { value: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```xml
|
||||
<button t-name="ClickCounter" t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>
|
||||
```
|
||||
|
||||
Note that this code is written in ESNext style, so it will only run on the
|
||||
latest browsers without a transpilation step.
|
||||
|
||||
This example show how a component should be defined: it simply subclasses the
|
||||
Component class. If no `template` key is defined, then
|
||||
Owl will use the component's name as template name. Here,
|
||||
a state object is defined. It is not mandatory to use the state object, but it
|
||||
is certainly encouraged. The state object is [observed](observer.md), and any
|
||||
change to it will cause a rerendering.
|
||||
|
||||
## Reference
|
||||
|
||||
An Owl component is a small class which represent a widget or some UI element.
|
||||
It exists in the context of an environment (`env`), which is propagated from a
|
||||
parent to its children. The environment needs to have a QWeb instance, which
|
||||
will be used to render the component template.
|
||||
|
||||
Be aware that the name of the component may be significant: if a component does
|
||||
not define a `template` key, then Owl will lookup in QWeb to
|
||||
find a template with the component name (or one of its ancestor).
|
||||
|
||||
### Properties
|
||||
|
||||
- **`el`** (HTMLElement | null): reference to the DOM root node of the element. It is `null` when the
|
||||
component is not mounted.
|
||||
|
||||
- **`env`** (Object): the component environment, which contains a QWeb instance.
|
||||
|
||||
- **`template`** (string, optional): if given, this is the name of the QWeb template that will render
|
||||
the component.
|
||||
|
||||
- **`state`** (Object): this is the location of the component's state, if there is
|
||||
any. After the willStart method, the `state` property is observed, and each
|
||||
change will cause the widget to rerender itself.
|
||||
|
||||
- **`props`** (Object): this is an object given (in the constructor) by the parent
|
||||
to configure the component. It can be dynamically changed later by the parent,
|
||||
in some case. Note that `props` are owned by the parent, not by the component.
|
||||
As such, it should not ever be modified by the component!!
|
||||
|
||||
- **`refs`** (Object): the `refs` object contains all references to sub DOM nodes
|
||||
or sub widgets defined by a `t-ref` directive in the component's template.
|
||||
|
||||
### Static Properties
|
||||
|
||||
- **`props`** (Object, optional): if given, this is an object that describes the
|
||||
type and shape of the (actual) props given to the component. If Owl mode is
|
||||
`dev`, this will be used to validate the props each time the component is
|
||||
created/updated. See [Props Validation](#props-validation) for more information.
|
||||
- **`defaultProps`** (Object, optional): if given, this object define default
|
||||
values for (top-level) props. Whenever `props` are given to the object, they
|
||||
will be altered to add default value (if missing). Note that it does not
|
||||
change the initial object, a new object will be created instead.
|
||||
|
||||
### Methods
|
||||
|
||||
- **`mount(target)`** (async): this is the main way a component's hierarchy is added to the
|
||||
DOM: the root component is mounted to a target HTMLElement. Obviously, this
|
||||
is asynchronous, since each children need to be created as well. Most applications
|
||||
will need to call `mount` exactly once, on the root component.
|
||||
|
||||
- **`unmount()`**: in case a component need to be detached/removed from the DOM, this
|
||||
method can be used. Most applications should not call `unmount`, this is more
|
||||
useful to the underlying component system.
|
||||
|
||||
- **`render()`** (async): calling this method directly will cause a rerender. Note
|
||||
that this should be very rare to have to do it manually, the Owl framework is
|
||||
most of the time responsible for doing that at an appropriate moment.
|
||||
|
||||
Note that the render method is asynchronous, so one cannot observe the updated
|
||||
DOM in the same stack frame.
|
||||
|
||||
- **`shouldUpdate(nextProps)`**: this method is called each time a component's props
|
||||
are updated. It returns a boolean, which indicates if the widget should
|
||||
ignore a props update. If it returns false, then `willUpdateProps` will not
|
||||
be called, and no rendering will occur. Its default implementation is to
|
||||
always return true. This is an optimization, similar to React's `shouldComponentUpdate`. Most of the time, this should not be used, but it
|
||||
can be useful if we are handling large number of components.
|
||||
|
||||
- **`updateEnv(nextEnv)`**: update the environment of a component and all its
|
||||
children. This forces a complete rerender. For example, this could be useful
|
||||
if we have a `isMobile` key in the environment, to decide if we want a mobile
|
||||
interface or a destkop one.
|
||||
|
||||
- **`set(target, key, value)`**. This method is necessary in some cases when we
|
||||
need to modify the state of the component in a way that is not visible to the
|
||||
observer (see [observer's technical limitations](observer.md#technical-limitations)).
|
||||
For example, if we need to add a key to the state.
|
||||
|
||||
- **`destroy()`**. As its name suggests, this method will remove the component,
|
||||
and perform all necessary cleanup, such as unmounting the component, its children,
|
||||
removing the parent/children relationship. This method should almost never be
|
||||
called directly (except maybe on the root component), but should be done by the
|
||||
framework instead.
|
||||
|
||||
### Lifecycle
|
||||
|
||||
A solid and robust component system needs useful hooks/methods to help
|
||||
developers write components. Here is a complete description of the lifecycle of
|
||||
a owl component:
|
||||
|
||||
| Method | Description |
|
||||
| ------------------------------------------------ | ----------------------------------------------------- |
|
||||
| **[constructor](#constructor)** | constructor |
|
||||
| **[willStart](#willStart)** | async, before first rendering |
|
||||
| **[mounted](#mounted)** | just after component is rendered and added to the DOM |
|
||||
| **[willUpdateProps](#willupdatepropsnextprops)** | async, before props update |
|
||||
| **[willPatch](#willpatch)** | just before the DOM is patched |
|
||||
| **[patched](#patchedsnapshot)** | just after the DOM is patched |
|
||||
| **[willUnmount](#willUnmount)** | just before removing component from DOM |
|
||||
|
||||
Notes:
|
||||
|
||||
- hooks call order is precisely defined: `[willX]` hooks are called first on parent,
|
||||
then on children, and `[Xed]` are called in the reverse order: first children,
|
||||
then parent.
|
||||
- no hook method should ever be called manually. They are supposed to be
|
||||
called by the owl framework whenever it is required.
|
||||
|
||||
#### `constructor(parent, props)`
|
||||
|
||||
The constructor is not exactly a hook, it is the regular,
|
||||
normal, constructor of the component. Since it is not a hook, you need to make
|
||||
sure that `super` is called.
|
||||
|
||||
This is usually where you would set the initial state and the template of the
|
||||
component.
|
||||
|
||||
```javascript
|
||||
constructor(parent, props) {
|
||||
super(parent, props);
|
||||
this.state = {someValue: true};
|
||||
this.template = 'mytemplate';
|
||||
}
|
||||
```
|
||||
|
||||
Note that with ESNext class fields, the constructor method does not need to be
|
||||
implemented in most cases:
|
||||
|
||||
```javascript
|
||||
class ClickCounter extends owl.Component {
|
||||
state = { value: 0 };
|
||||
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
#### `willStart()`
|
||||
|
||||
willStart is an asynchronous hook that can be implemented to
|
||||
perform some action before the initial rendering of a component.
|
||||
|
||||
It will be called exactly once before the initial rendering. It is useful
|
||||
in some cases, for example, to load external assets (such as a JS library)
|
||||
before the widget is rendered. Another use case is to load data from a server.
|
||||
|
||||
```javascript
|
||||
async willStart() {
|
||||
await owl.utils.loadJS("my-awesome-lib.js");
|
||||
}
|
||||
```
|
||||
|
||||
At this point, the component is not yet rendered. Note that a slow `willStart` method will slow down the rendering of the user
|
||||
interface. Therefore, some care should be made to make this method as
|
||||
fast as possible.
|
||||
|
||||
The widget rendering will take place after `willStart` is completed.
|
||||
|
||||
#### `mounted()`
|
||||
|
||||
`mounted` is called each time a component is attached to the
|
||||
DOM, after the initial rendering and possibly later if the component was unmounted
|
||||
and remounted. At this point, the component is considered _active_. This is a good place to add some listeners, or to interact with the
|
||||
DOM, if the component needs to perform some measure for example.
|
||||
|
||||
It is the opposite of `willUnmount`. If a component has been mounted, it will
|
||||
always be unmounted at some point in the future.
|
||||
|
||||
The mounted method will be called recursively on each of its children. First,
|
||||
the parent, then all its children.
|
||||
|
||||
Note that the state is now observed. It is however allowed (but not encouraged)
|
||||
to modify the state in the `mounted` hook. Doing so will cause a rerender,
|
||||
which will not be perceptible by the user, but will slightly slow down the
|
||||
component.
|
||||
|
||||
#### `willUpdateProps(nextProps)`
|
||||
|
||||
The willUpdateProps is an asynchronous hook, called just before new props
|
||||
are set. This is useful if the component needs some asynchronous task
|
||||
performed, depending on the props (for example, assuming that the props are
|
||||
some record Id, fetching the record data).
|
||||
|
||||
```javascript
|
||||
willUpdateProps(nextProps) {
|
||||
return this.loadData({id: nextProps.id});
|
||||
}
|
||||
```
|
||||
|
||||
This hook is not called during the first render (but willStart is called
|
||||
and performs a similar job).
|
||||
|
||||
#### `willPatch()`
|
||||
|
||||
The willPatch hook is called just before the DOM patching process starts.
|
||||
It is not called on the initial render. This is useful to read some
|
||||
information from the DOM. For example, the current position of the
|
||||
scrollbar.
|
||||
|
||||
Note that modifying the state object is not allowed here. This method is called just
|
||||
before an actual DOM patch, and is only intended to be used to save some local
|
||||
DOM state. Also, it will not be called if the widget is not in the DOM (this can
|
||||
happen with widgets with `t-keepalive`).
|
||||
|
||||
The return value of this method will be given as the first argument of the
|
||||
corresponding `patched` call.
|
||||
|
||||
#### `patched(snapshot)`
|
||||
|
||||
This hook is called whenever a component did actually update its DOM (most
|
||||
likely via a change in its state/props or environment).
|
||||
|
||||
This method is not called on the initial render. It is useful to interact
|
||||
with the DOM (for example, through an external library) whenever the
|
||||
component was patched. Note that this hook will not be called if the widget is
|
||||
not in the DOM (this can happen with widgets with `t-keepalive`).
|
||||
|
||||
The `snapshot` parameter is the result of the previous `willPatch` call.
|
||||
|
||||
Updating the widget state in this hook is possible, but not encouraged.
|
||||
One need to be careful, because updates here will cause rerender, which in
|
||||
turn will cause other calls to patched. So, we need to be particularly
|
||||
careful at avoiding endless cycles.
|
||||
|
||||
#### `willUnmount()`
|
||||
|
||||
willUnmount is a hook that is called each time just before a component is unmounted from
|
||||
the DOM. This is a good place to remove some listeners, for example.
|
||||
|
||||
```javascript
|
||||
mounted() {
|
||||
this.env.bus.on('someevent', this, this.doSomething);
|
||||
}
|
||||
willUnmount() {
|
||||
this.env.bus.off('someevent', this, this.doSomething);
|
||||
}
|
||||
```
|
||||
|
||||
This is the opposite method of `mounted`.
|
||||
|
||||
## Composition
|
||||
|
||||
The example above shows a QWeb template with a `t-on-click` directive. Widget
|
||||
templates are standard [QWeb](qweb.md) templates, but with an extra directive:
|
||||
`t-widget`. With the `t-widget` directive, widget templates can declare sub
|
||||
widgets:
|
||||
|
||||
```xml
|
||||
<div t-name="ParentWidget">
|
||||
<span>some text</span>
|
||||
<t t-widget="MyWidget" info="13"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ParentWidget extends owl.Component {
|
||||
widgets = { MyWidget: MyWidget};
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
In this example, the `ParentWidget`'s template creates a widget `MyWidget` just
|
||||
after the span. The `info` key will be added to the subwidget's props. Each
|
||||
props is a string which represents a javascript (QWeb) expression, so it is
|
||||
dynamic. If it is necessary to give a string, this can be done by quoting it:
|
||||
`someString="'somevalue'"`. See the
|
||||
[QWeb](qweb.md) documentation for more information on the `t-widget` directive.
|
||||
|
||||
Note that the rendering context for the template is the widget itself. This means
|
||||
that the template can access `state`, `props`, `env`, or any methods defined in the widget.
|
||||
|
||||
The `t-widget` directive is the key to a declarative component
|
||||
system. It allows a template to define where and how a sub widget is created
|
||||
and/or updated. For example:
|
||||
|
||||
```xml
|
||||
<div t-name="ParentWidget">
|
||||
<t t-widget="ChildWidget" count="state.val"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ParentWidget {
|
||||
widgets = { ChildWidget };
|
||||
state = { val: 4 };
|
||||
}
|
||||
```
|
||||
|
||||
Whenever the template is rendered, it will automatically create the subwidget
|
||||
`ChildWidget` at the correct place. It needs to find the reference to the
|
||||
actual component class in the special `widgets` key, or the class registered in
|
||||
QWeb's global registry (see `register` function of QWeb). It first looks inside
|
||||
the local `widgets` key, then fallbacks on the global registry.
|
||||
|
||||
_Props_: In this example, the child widget will receive the object `{count: 4}` in its
|
||||
constructor. This will be assigned to the `props` variable, which can be accessed
|
||||
on the widget (and also, in the template). Whenever the state is updated, then
|
||||
the subwidget will also be updated automatically.
|
||||
|
||||
Note that there are some restrictions on prop names: `class`, `style` and any
|
||||
string which starts with `t-` are not allowed.
|
||||
|
||||
The `t-widget` directive also accepts dynamic values with string interpolation
|
||||
(like the [`t-attf-`](#dynamic-attributes-t-att-and-t-attf-directives) directive):
|
||||
|
||||
```xml
|
||||
<div t-name="ParentWidget">
|
||||
<t t-widget="ChildWidget#{id}"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ParentWidget {
|
||||
widgets = { ChildWidget1, ChildWidget2 };
|
||||
state = { id: 1 };
|
||||
}
|
||||
```
|
||||
|
||||
Similarly to `t-attf-`, there is an alternate form of string interpolation:
|
||||
|
||||
```xml
|
||||
<div t-name="ParentWidget">
|
||||
<t t-widget="ChildWidget{{id}}"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
**CSS and style:** there is some specific support to allow the parent to declare
|
||||
additional css classes or style for the sub widget: css declared in `class`, `style`, `t-att-class` or `t-att-style` will be added to the
|
||||
root widget element.
|
||||
|
||||
```xml
|
||||
<div t-name="ParentWidget">
|
||||
<t t-widget="MyWidget" class="someClass" style="font-weight:bold;" info="13"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
Warning: there is a small caveat with dynamic class attributes: since Owl needs
|
||||
to be able to add/remove proper classes whenever necessary, it needs to be aware
|
||||
of the possible classes. Otherwise, it will not be able to make the difference
|
||||
between a valid css class added by the component, or some custom code, and a
|
||||
class that need to be removed. This is why we only support the explicit syntax
|
||||
with a class object:
|
||||
|
||||
```xml
|
||||
<t t-widget="MyWidget" t-att-class="{a: state.flagA, b: state.flagB}" />
|
||||
```
|
||||
|
||||
### Event handling
|
||||
|
||||
In a component's template, it is useful to be able to register handlers on some
|
||||
elements to some specific events. This is what makes a template _alive_. There
|
||||
are four different use cases.
|
||||
|
||||
1. Register an event handler on a DOM node (_pure_ DOM event)
|
||||
2. Register an event handler on a component (_pure_ DOM event)
|
||||
3. Register an event handler on a DOM node (_business_ DOM event)
|
||||
4. Register an event handler on a component (_business_ DOM event)
|
||||
|
||||
A _pure_ DOM event is directly triggered by a user interaction (e.g. a `click`).
|
||||
|
||||
```xml
|
||||
<button t-on-click="someMethod">Do something</button>
|
||||
```
|
||||
|
||||
This will be roughly translated in javascript like this:
|
||||
|
||||
```js
|
||||
button.addEventListener("click", widget.someMethod.bind(widget));
|
||||
```
|
||||
|
||||
The suffix (`click` in this example) is simply the name of the actual DOM
|
||||
event.
|
||||
|
||||
A _business_ DOM event is triggered by a call to `trigger` on a component.
|
||||
|
||||
```xml
|
||||
<t t-widget="MyWidget" t-on-menu-loaded="someMethod"/>
|
||||
```
|
||||
|
||||
```js
|
||||
class MyWidget {
|
||||
someWhere() {
|
||||
const payload = ...;
|
||||
this.trigger('menu-loaded', payload);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The call to `trigger` generates a [_CustomEvent_](https://developer.mozilla.org/docs/Web/Guide/Events/Creating_and_triggering_events)
|
||||
of type `menu-loaded` and dispatches it on the component's DOM element
|
||||
(`this.el`). The event bubbles and is cancelable. The parent widget listening
|
||||
to event `menu-loaded` will receive the payload in its `someMethod` handler
|
||||
(in the `detail` property of the event), whenever the event is triggered.
|
||||
|
||||
```js
|
||||
class ParentWidget {
|
||||
someMethod(ev) {
|
||||
const payload = ev.detail;
|
||||
...
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
By convention, we use KebabCase for the name of _business_ events.
|
||||
|
||||
In order to remove the DOM event details from the event handlers (like calls to
|
||||
`event.preventDefault`) and let them focus on data logic, _modifiers_ can be
|
||||
specified as additional suffixes of the `t-on` directive.
|
||||
|
||||
| Modifier | Description |
|
||||
| ---------- | ----------------------------------------------------------------- |
|
||||
| `.stop` | calls `event.stopPropagation()` before calling the method |
|
||||
| `.prevent` | calls `event.preventDefault()` before calling the method |
|
||||
| `.self` | calls the method only if the `event.target` is the element itself |
|
||||
|
||||
```xml
|
||||
<button t-on-click.stop="someMethod">Do something</button>
|
||||
```
|
||||
|
||||
Note that modifiers can be combined (ex: `t-on-click.stop.prevent`), and that
|
||||
the order may matter. For instance `t-on-click.prevent.self` will prevent all
|
||||
clicks while `t-on-click.self.prevent` will only prevent clicks on the element
|
||||
itself.
|
||||
|
||||
The `t-on` directive also allows to prebind some arguments. For example,
|
||||
|
||||
```xml
|
||||
<button t-on-click="someMethod(expr)">Do something</button>
|
||||
```
|
||||
|
||||
Here, `expr` is a valid Owl expression, so it could be `true` or some variable
|
||||
from the rendering context.
|
||||
|
||||
### `t-key` directive
|
||||
|
||||
Even though Owl tries to be as declarative as possible, some DOM state is still
|
||||
locked inside the DOM: for example, the scrolling state, the current user selection,
|
||||
the focused element or the state of an input. This is why we use a virtual dom
|
||||
algorithm to keep the actual DOM node as much as possible. However, this is
|
||||
sometimes not enough, and we need to help Owl decide if an element is actually
|
||||
the same, or is different. The `t-key` directive is used to give an identity to an element.
|
||||
|
||||
There are three main use cases:
|
||||
|
||||
- _elements in a list_:
|
||||
|
||||
```xml
|
||||
<span t-foreach="todos" t-as="todo" t-key="todo.id">
|
||||
<t t-esc="todo.text"/>
|
||||
</span>
|
||||
```
|
||||
|
||||
- _`t-if`/`t-else`_
|
||||
|
||||
- _animations_: give a different identity to a component. Ex: thread id with
|
||||
animations on add/remove message.
|
||||
|
||||
### `t-mounted` directive
|
||||
|
||||
The `t-mounted` directive allows to register a callback to execute whenever the node
|
||||
is inserted into the DOM.
|
||||
|
||||
```xml
|
||||
<div><input t-ref="someInput" t-mounted="focusMe"/></div>
|
||||
```
|
||||
|
||||
```js
|
||||
class MyWidget extends owl.Component {
|
||||
...
|
||||
focusMe() {
|
||||
this.refs.someInput.focus();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Semantics
|
||||
|
||||
We give here an informal description of the way components are created/updated
|
||||
in an application. Here, ordered lists describe actions that are executed
|
||||
sequentially, bullet lists describe actions that are executed in parallel.
|
||||
|
||||
**Scenario 1: initial rendering** Imagine we want to render the following component tree:
|
||||
|
||||
```
|
||||
A
|
||||
/ \
|
||||
B C
|
||||
/ \
|
||||
D E
|
||||
```
|
||||
|
||||
Here is what happen whenever we mount the root
|
||||
component (with some code like `app.mount(document.body)`).
|
||||
|
||||
1. `willStart` is called on `A`
|
||||
|
||||
2. when it is done, template `A` is rendered.
|
||||
|
||||
- widget `B` is created
|
||||
1. `willStart` is called on `B`
|
||||
2. template `B` is rendered
|
||||
- widget `C` is created
|
||||
1. `willStart` is called on `C`
|
||||
2. template `C` is rendered
|
||||
- widget `D` is created
|
||||
1. `willStart` is called on `D`
|
||||
2. template `D` is rendered
|
||||
- widget `E` is created
|
||||
1. `willStart` is called on `E`
|
||||
2. template `E` is rendered
|
||||
|
||||
3. widget `A` is patched into a detached DOM element. This will create the actual
|
||||
widget `A` DOM structure. The patching process will cause recursively the
|
||||
patching of the `B`, `C`, `D` and `E` DOM trees. (so the actual full DOM tree is created
|
||||
in one pass)
|
||||
|
||||
4. the widget `A` root element is actually appended to `document.body`
|
||||
|
||||
5. The method `mounted` is called recursively on all widgets in the following
|
||||
order: `B`, `D`, `E`, `C`, `A`.
|
||||
|
||||
**Scenario 2: rerendering a component**. Now, let's assume that the user clicked on some
|
||||
button in `C`, and this results in a state update, which is supposed to:
|
||||
|
||||
- update `D`,
|
||||
- remove `E`,
|
||||
- add new widget `F`.
|
||||
|
||||
So, the component tree should look like this:
|
||||
|
||||
```
|
||||
A
|
||||
/ \
|
||||
B C
|
||||
/ \
|
||||
D F
|
||||
```
|
||||
|
||||
Here is what Owl will do:
|
||||
|
||||
1. because of a state change, the method `render` is called on `C`
|
||||
2. template `C` is rendered again
|
||||
|
||||
- widget `D` is updated:
|
||||
1. hook `willUpdateProps` is called on `D` (async)
|
||||
2. template `D` is rerendered
|
||||
- widget `F` is created:
|
||||
1. hook `willStart` is called on `E` (async)
|
||||
2. template `F` is rendered
|
||||
|
||||
3. `willPatch` hooks are called recursively on widgets `C`, `D` (not on `F`,
|
||||
because it is not mounted yet)
|
||||
|
||||
4. widget `C` is patched, which will cause recursively:
|
||||
|
||||
2. `willUnmount` hook on `E`, then destruction of `E`,
|
||||
3. (initial) patching of `F`, then hook `mounted` is called on `F`
|
||||
|
||||
5. patching of `D`
|
||||
|
||||
6. `patched` hooks are called on `D`, `C`
|
||||
|
||||
### Props Validation
|
||||
|
||||
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
|
||||
|
||||
- hard to tell how a component should be used, by looking at its code.
|
||||
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parent.
|
||||
|
||||
A props type system would solve both issues, by describing the types and shapes
|
||||
of the props. Here is how it works in Owl:
|
||||
|
||||
- `props` key is a static key (so, different from `this.props` in a component instance)
|
||||
- it is optional: it is ok for a component to not define a `props` key.
|
||||
- props are validated whenever a component is created/updated
|
||||
- props are only validated in `dev` mode (see [tooling page](tooling.md#development-mode))
|
||||
- if a key does not match the description, an error is thrown
|
||||
- it only validates keys defined in (static) `props`. Additional keys in (component) `props` are not validated.
|
||||
|
||||
For example:
|
||||
|
||||
```js
|
||||
class ComponentA extends owl.Component {
|
||||
static props = ['id', 'url'];
|
||||
|
||||
...
|
||||
}
|
||||
|
||||
class ComponentB extends owl.Component {
|
||||
static props = {
|
||||
count: {type: Number},
|
||||
messages: {
|
||||
type: Array,
|
||||
element: {type: Object, shape: {id: Boolean, text: 'string' }
|
||||
},
|
||||
date: Date,
|
||||
combinedVal: [Number, Boolean]
|
||||
};
|
||||
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
- it is an object or a list of strings
|
||||
- a list of strings is a simplified props definition, which only lists the name
|
||||
of the props.
|
||||
- all props are by default required, unless they are defined with `optional: true`
|
||||
(in that case, validation is only done if there is a value)
|
||||
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
|
||||
constructor functions (so, if you have a `Person` class, it can be used as a type)
|
||||
- arrays are homogeneous (all elements have the same type/shape)
|
||||
|
||||
For each key, a `prop` definition is either a constructor, a list of constructors, or an object:
|
||||
|
||||
- a constructor: this should describe the type, for example: `id: Number` describe
|
||||
the props `id` as a number
|
||||
- a list of constructors. In that case, this means that we allow more than one
|
||||
type. For example, `id: [Number, String]` means that `id` can be either a string
|
||||
or a number.
|
||||
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed:
|
||||
- `type`: the main type of the prop being validated
|
||||
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. It is optional (not set means that we only validate the array, not its elements),
|
||||
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. It is optional (not set means that we only validate the object, not its elements)
|
||||
|
||||
Examples:
|
||||
|
||||
```js
|
||||
// only the existence of those 3 keys is documented
|
||||
static props = ['message', 'id', 'date'];
|
||||
```
|
||||
|
||||
```js
|
||||
static props = {
|
||||
messageIds: {type: Array, element: Number}, // list of number
|
||||
otherArr: {type: Array}, // just array. no validation is made on sub elements
|
||||
otherArr2: Array, // same as otherArr
|
||||
someObj: {type: Object}, // just an object, no internal validation
|
||||
someObj2: {
|
||||
type: Object,
|
||||
shape: {
|
||||
id: Number,
|
||||
name: {type: String, optional: true},
|
||||
url: String
|
||||
]}, // object, with keys id (number), name (string, optional) and url (string)
|
||||
someFlag: Boolean, // a boolean, mandatory (even if `false`)
|
||||
someVal: [Boolean, Date] // either a boolean or a date
|
||||
};
|
||||
```
|
||||
|
||||
### Keeping references
|
||||
|
||||
The `t-ref` directive helps a component keep reference to some inside part of it.
|
||||
Like the `t-on` directive, it can work either on a DOM node, or on a component:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<div t-ref="someDiv"/>
|
||||
<t t-widget="SubWidget" t-ref="someWidget"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
In this example, the widget will be able to access the `div` and the component
|
||||
inside the special `refs` variable:
|
||||
|
||||
```js
|
||||
this.refs.someDiv;
|
||||
this.refs.someWidget;
|
||||
```
|
||||
|
||||
This is useful for various usecases: for example, integrating with an external
|
||||
library that needs to render itself inside an actual DOM node. Or for calling
|
||||
some method on a sub widget.
|
||||
|
||||
Note: if used on a component, the reference will be set in the `refs`
|
||||
variable between `willPatch` and `patched`.
|
||||
|
||||
The `t-ref` directive also accepts dynamic values with string interpolation
|
||||
(like the [`t-attf-`](#dynamic-attributes-t-att-and-t-attf-directives) and
|
||||
[`t-widget-`](#component-t-widget) directives). For example, if we have
|
||||
`id` set to 44 in the rendering context,
|
||||
|
||||
```xml
|
||||
<div t-ref="widget_#{id}"/>
|
||||
```
|
||||
|
||||
```js
|
||||
this.refs.widget_44;
|
||||
```
|
||||
|
||||
Similarly to `t-attf-` and `t-widget`, there is an alternate form of string
|
||||
interpolation:
|
||||
|
||||
```xml
|
||||
<div t-ref="widget_{{id}}"/>
|
||||
```
|
||||
|
||||
### Asynchronous rendering
|
||||
|
||||
Working with asynchronous code always adds a lot of complexity to a system. Whenever
|
||||
different parts of a system are active at the same time, one needs to think
|
||||
carefully about all possible interactions. Clearly, this is also true for Owl
|
||||
components.
|
||||
|
||||
There are two different common problems with Owl asynchronous rendering model:
|
||||
|
||||
- any widget can delay the rendering (initial and subsequent) of the whole
|
||||
application
|
||||
- for a given widget, there are two independant situations that will trigger an
|
||||
asynchronous rerendering: a change in the state, or a change in the props.
|
||||
These changes may be done at different times, and Owl has no way of knowing
|
||||
how to reconcile the resulting renderings.
|
||||
|
||||
Here are a few tips on how to work with asynchronous widgets:
|
||||
|
||||
1. minimize the use of asynchronous widgets!
|
||||
2. Maybe move the asynchronous logic in a store, which then triggers (mostly)
|
||||
synchronous renderings
|
||||
3. Lazy loading external libraries is a good use case for async rendering. This
|
||||
is mostly fine, because we can assume that it will only takes a fraction of a
|
||||
second, and only once (see `owl.utils.loadJS`)
|
||||
@@ -0,0 +1,43 @@
|
||||
# 🦉 How to debug Owl applications 🦉
|
||||
|
||||
Non trivial applications become quickly more difficult to understand. It is then
|
||||
useful to have a solid understanding of what is going on. To help with that,
|
||||
logging useful information is extremely valuable. There is a [javascript file](../../tools/debug.js) which can be evaluated in an application.
|
||||
|
||||
Once it is executed, it will log a lot of information on each component main hooks. The following code is a minified version to make it easier to copy/paste:
|
||||
|
||||
```
|
||||
function debugOwl(t,e){let n,o="[OWL_DEBUG]";function r(t){let e;try{e=JSON.stringify(t||{})}catch(t){e="<JSON error>"}return e.length>200&&(e=e.slice(0,200)+"..."),e}if(Object.defineProperty(t.Component,"current",{get:()=>n,set(s){n=s;const i=s.constructor.name;if(e.componentBlackList&&e.componentBlackList.test(i))return;if(e.componentWhiteList&&!e.componentWhiteList.test(i))return;let l;Object.defineProperty(n,"__owl__",{get:()=>l,set(n){!function(n,s,i){let l=`${s}<id=${i}>`,c=t=>console.log(`${o} ${l} ${t}`),u=t=>(!e.methodBlackList||!e.methodBlackList.includes(t))&&!(e.methodWhiteList&&!e.methodWhiteList.includes(t));u("constructor")&&c(`constructor, props=${r(n.props)}`);u("willStart")&&t.hooks.onWillStart(()=>{c("willStart")});u("mounted")&&t.hooks.onMounted(()=>{c("mounted")});u("willUpdateProps")&&t.hooks.onWillUpdateProps(t=>{c(`willUpdateProps, nextprops=${r(t)}`)});u("willPatch")&&t.hooks.onWillPatch(()=>{c("willPatch")});u("patched")&&t.hooks.onPatched(()=>{c("patched")});u("willUnmount")&&t.hooks.onWillUnmount(()=>{c("willUnmount")});const d=n.__render.bind(n);n.__render=function(...t){c("rendering template"),d(...t)};const h=n.render.bind(n);n.render=function(...t){const e=n.__owl__;let o="render";return e.isMounted||e.currentFiber||(o+=" (warning: component is not mounted, this render has no effect)"),c(o),h(...t)};const p=n.mount.bind(n);n.mount=function(...t){return c("mount"),p(...t)}}(s,i,(l=n).id)}})}}),e.logScheduler){let e=t.Component.scheduler.start,n=t.Component.scheduler.stop;t.Component.scheduler.start=function(){this.isRunning||console.log(`${o} scheduler: start running tasks queue`),e.call(this)},t.Component.scheduler.stop=function(){this.isRunning&&console.log(`${o} scheduler: stop running tasks queue`),n.call(this)}}if(e.logStore){let e=t.Store.prototype.dispatch;t.Store.prototype.dispatch=function(t,...n){return console.log(`${o} store: action '${t}' dispatched. Payload: '${r(n)}'`),e.call(this,t,...n)}}}
|
||||
debugOwl(owl, {
|
||||
// componentBlackList: /App/, // regexp
|
||||
// componentWhiteList: /SomeComponent/, // regexp
|
||||
// methodBlackList: ["mounted"], // list of method names
|
||||
// methodWhiteList: ["willStart"], // list of method names
|
||||
logScheduler: false, // display/mute scheduler logs
|
||||
logStore: true, // display/mute store logs
|
||||
});
|
||||
```
|
||||
|
||||
The above code, once pasted somewhere in the main javascript file of an owl
|
||||
application, will log information looking like this:
|
||||
|
||||
```
|
||||
[OWL_DEBUG] TodoApp<id=1> constructor, props={}
|
||||
[OWL_DEBUG] TodoApp<id=1> mount
|
||||
[OWL_DEBUG] TodoApp<id=1> willStart
|
||||
[OWL_DEBUG] TodoApp<id=1> rendering template
|
||||
[OWL_DEBUG] TodoItem<id=2> constructor, props={"id":2,"completed":false,"title":"hey"}
|
||||
[OWL_DEBUG] TodoItem<id=2> willStart
|
||||
[OWL_DEBUG] TodoItem<id=3> constructor, props={"id":4,"completed":false,"title":"aaa"}
|
||||
[OWL_DEBUG] TodoItem<id=3> willStart
|
||||
[OWL_DEBUG] TodoItem<id=2> rendering template
|
||||
[OWL_DEBUG] TodoItem<id=3> rendering template
|
||||
[OWL_DEBUG] TodoItem<id=3> mounted
|
||||
[OWL_DEBUG] TodoItem<id=2> mounted
|
||||
[OWL_DEBUG] TodoApp<id=1> mounted
|
||||
```
|
||||
|
||||
Each component has an internal `id`, which is very useful when debugging.
|
||||
|
||||
Note that it is certainly useful to run this code at some point in an application,
|
||||
just to get a feel of what each user action implies, for the framework.
|
||||
@@ -0,0 +1,130 @@
|
||||
# 🦉 How to test Components 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Unit Tests](#unit-tests)
|
||||
|
||||
## Overview
|
||||
|
||||
It is a good practice to test applications and components to ensure that they
|
||||
behave as expected. There are many ways to test a user interface: manual
|
||||
testing, integration testing, unit testing, ...
|
||||
|
||||
In this section, we will discuss how to write unit tests for components.
|
||||
|
||||
## Unit Tests
|
||||
|
||||
Writing unit tests for Owl components really depends on the testing framework
|
||||
used in a project. But usually, it involves the following steps:
|
||||
|
||||
- create a test file: for example `SomeComponent.test.js`,
|
||||
- in that file, import the code for `SomeComponent`,
|
||||
- add a test case:
|
||||
- create a real DOM element to use as test fixture,
|
||||
- create a test environment
|
||||
- create an instance of `SomeComponent`, mount it to the fixture
|
||||
- interact with the component and assert some properties.
|
||||
|
||||
To help with this, it is useful to have a `helper.js` file that contains some
|
||||
common utility functions:
|
||||
|
||||
```js
|
||||
export function makeTestFixture() {
|
||||
let fixture = document.createElement("div");
|
||||
document.body.appendChild(fixture);
|
||||
return fixture;
|
||||
}
|
||||
|
||||
export function nextTick() {
|
||||
let requestAnimationFrame = owl.Component.scheduler.requestAnimationFrame;
|
||||
return new Promise(function(resolve) {
|
||||
setTimeout(() => requestAnimationFrame(() => resolve()));
|
||||
});
|
||||
}
|
||||
|
||||
export function makeTestEnv() {
|
||||
// application specific. It needs a way to load actual templates
|
||||
const templates = ...;
|
||||
|
||||
return {
|
||||
qweb: new QWeb(templates),
|
||||
..., // each service can be mocked here
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
With such a file, a typical test suite for Jest will look like this:
|
||||
|
||||
```js
|
||||
// in SomeComponent.test.js
|
||||
import { SomeComponent } from "../../src/ui/SomeComponent";
|
||||
import { nextTick, makeTestFixture, makeTestEnv} from '../helpers';
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Setup
|
||||
//------------------------------------------------------------------------------
|
||||
let fixture: HTMLElement;
|
||||
let env: Env;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
env = makeTestEnv();
|
||||
// we set here the default environment for each component created in the test
|
||||
Component.env = env;
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tests
|
||||
//------------------------------------------------------------------------------
|
||||
describe("SomeComponent", () => {
|
||||
test("component behaves as expected", async () => {
|
||||
const props = {...}; // depends on the component
|
||||
const comp = await mount(SomeComponent, { target: fixture, props });
|
||||
|
||||
// do some assertions
|
||||
expect(...).toBe(...);
|
||||
|
||||
fixture.querySelector('button').click();
|
||||
await nextTick();
|
||||
|
||||
// some other assertions
|
||||
expect(...).toBe(...);
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
Note that Owl does wait for the next animation frame to actually update the DOM.
|
||||
This is why it is necessary to wait with the `nextTick` (or other methods) to
|
||||
make sure that the DOM is up-to-date.
|
||||
|
||||
It is sometimes useful to wait until Owl is completely done updating components
|
||||
(in particular, if we have a highly concurrent user interface). This next
|
||||
helper simply polls every 20ms the internal Owl task queue and returns a promise
|
||||
which resolves when it is empty:
|
||||
|
||||
```js
|
||||
function afterUpdates() {
|
||||
return new Promise((resolve, reject) => {
|
||||
let timer = setTimeout(poll, 20);
|
||||
let counter = 0;
|
||||
function poll() {
|
||||
counter++;
|
||||
if (owl.Component.scheduler.tasks.length) {
|
||||
if (counter > 10) {
|
||||
reject(new Error("timeout"));
|
||||
} else {
|
||||
timer = setTimeout(poll);
|
||||
}
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,52 @@
|
||||
# 🦉 How to write Single File Components 🦉
|
||||
|
||||
It is very useful to group code by feature instead of by type of file. It makes
|
||||
it easier to scale application to larger size.
|
||||
|
||||
To do so, Owl has two small helpers that make it easy to define a
|
||||
template or a stylesheet inside a javascript (or typescript) file: the
|
||||
[`xml`](../reference/tags.md#xml-tag) and [`css`](../reference/tags.md#css-tag)
|
||||
helper.
|
||||
|
||||
This means that the template, the style and the javascript code can be defined in
|
||||
the same file. For example:
|
||||
|
||||
```js
|
||||
const { Component } = owl;
|
||||
const { xml, css } = owl.tags;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// TEMPLATE
|
||||
// -----------------------------------------------------------------------------
|
||||
const TEMPLATE = xml/* xml */ `
|
||||
<div class="main">
|
||||
<Sidebar/>
|
||||
<Content />
|
||||
</div>`;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// STYLE
|
||||
// -----------------------------------------------------------------------------
|
||||
const STYLE = css/* css */ `
|
||||
.main {
|
||||
display: grid;
|
||||
grid-template-columns: 200px auto;
|
||||
}
|
||||
`;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// CODE
|
||||
// -----------------------------------------------------------------------------
|
||||
class Main extends Component {
|
||||
static template = TEMPLATE;
|
||||
static style = STYLE;
|
||||
static components = { Sidebar, Content };
|
||||
|
||||
// rest of component...
|
||||
}
|
||||
```
|
||||
|
||||
Note that the above example has an inline xml comment, just after the `xml` call.
|
||||
This is useful for some editor plugins, such as the VS Code addon
|
||||
`Comment tagged template`, which, if installed, add syntax highlighting to the
|
||||
content of the template string.
|
||||
@@ -0,0 +1,133 @@
|
||||
# 🦉 Quick Overview 🦉
|
||||
|
||||
Owl components in an application are used to define a (dynamic) tree of components.
|
||||
|
||||
```
|
||||
Root
|
||||
/ \
|
||||
A B
|
||||
/ \
|
||||
C D
|
||||
```
|
||||
|
||||
**State:** each component can manage its own local state. It is a simple ES6
|
||||
class, there are no special rules:
|
||||
|
||||
```js
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<button t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
state = { value: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The example above shows a component with a local state. Note that since there
|
||||
is nothing magical to the `state` object, we need to manually call the `render`
|
||||
function whenever we update it. This can quickly become annoying (and not
|
||||
efficient if we do it too much). There is a better way: using the `useState`
|
||||
hook, which transforms an object into a reactive version of itself:
|
||||
|
||||
```js
|
||||
const { useState } = owl.hooks;
|
||||
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<button t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
state = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Note that the `t-on-click` handler can even be replaced by an inline statement:
|
||||
|
||||
```xml
|
||||
<button t-on-click="state.value++">
|
||||
```
|
||||
|
||||
**Props:** sub components often needs some information from their parents. This
|
||||
is done by adding the required information to the template. This will then be
|
||||
accessible by the sub component in the `props` object. Note that there is an
|
||||
important rule here: the information contained in the `props` object is not
|
||||
owned by the sub component, and should never be modified.
|
||||
|
||||
```js
|
||||
class Child extends Component {
|
||||
static template = xml`<div>Hello <t t-esc="props.name"/></div>`;
|
||||
}
|
||||
|
||||
class Parent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<Child name="'Owl'" />
|
||||
<Child name="'Framework'" />
|
||||
</div>`;
|
||||
static components = { Child };
|
||||
}
|
||||
```
|
||||
|
||||
**Communication:** there are multiple ways to communicate information between
|
||||
components. However, the two most important ways are the following:
|
||||
|
||||
- from parent to children: by using `props`,
|
||||
- from a children to one of its parent: by triggering events.
|
||||
|
||||
The following example illustrate both mechanisms:
|
||||
|
||||
```js
|
||||
class OrderLine extends Component {
|
||||
static template = xml`
|
||||
<div t-on-click="add">
|
||||
<div><t t-esc="props.line.name"/></div>
|
||||
<div>Quantity: <t t-esc="props.line.quantity"/></div>
|
||||
</div>`;
|
||||
|
||||
add() {
|
||||
this.trigger("add-to-order", { line: this.props.line });
|
||||
}
|
||||
}
|
||||
|
||||
class Parent extends Component {
|
||||
static template = xml`
|
||||
<div t-on-add-to-order="addToOrder">
|
||||
<OrderLine
|
||||
t-foreach="orders"
|
||||
t-as="line"
|
||||
line="line" />
|
||||
</div>`;
|
||||
static components = { OrderLine };
|
||||
orders = useState([
|
||||
{ id: 1, name: "Coffee", quantity: 0 },
|
||||
{ id: 2, name: "Tea", quantity: 0 },
|
||||
]);
|
||||
|
||||
addToOrder(event) {
|
||||
const line = event.detail.line;
|
||||
line.quantity++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
In this example, the `OrderLine` component trigger a `add-to-order` event. This
|
||||
will generate a DOM event which will bubble along the DOM tree. It will then be
|
||||
intercepted by the parent component, which will then get the line (from the
|
||||
`detail` key) and then increment its quantity. See the page on [event handling](../reference/event_handling.md)
|
||||
for more details on how events work.
|
||||
|
||||
Note that this example would have also worked if the `OrderLine` component
|
||||
directly modifies the `line` object. However, this is not a good practice: this
|
||||
only works because the `props` object received by the child component is reactive,
|
||||
so the child component is then coupled to the parents implementation.
|
||||
@@ -0,0 +1,408 @@
|
||||
# 🦉 How to start an Owl project 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Simple html file](#simple-html-file)
|
||||
- [With a static server](#with-a-static-server)
|
||||
- [Standard Javascript project](#standard-javascript-project)
|
||||
|
||||
## Overview
|
||||
|
||||
Each software project has its specific needs. Many of these needs can be solved
|
||||
with some tooling: `webpack`, `gulp`, css preprocessor, bundlers, transpilers, ...
|
||||
|
||||
Because of that, it is usually not simple to just start a project. Some
|
||||
frameworks provide their own tooling to help with that. But then, you have to
|
||||
integrate and learn how these applications work.
|
||||
|
||||
Owl is designed to be used with no tooling at all. Because of that, Owl can
|
||||
"easily" be integrated in a modern build toolchain. In this section, we will
|
||||
discuss a few different setups to start a project. Each of these setups has
|
||||
advantages and disadvantages in different situations.
|
||||
|
||||
## Simple html file
|
||||
|
||||
The simplest possible setup is the following: a simple javascript file with your
|
||||
code. To do that, let us create the following file structure:
|
||||
|
||||
```
|
||||
hello_owl/
|
||||
index.html
|
||||
owl.js
|
||||
app.js
|
||||
```
|
||||
|
||||
The file `owl.js` can be downloaded from the last release published at
|
||||
[https://github.com/odoo/owl/releases](https://github.com/odoo/owl/releases). It
|
||||
is a single javascript file which export all Owl into the global `owl` object.
|
||||
|
||||
Now, `index.html` should contain the following:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Hello Owl</title>
|
||||
<script src="owl.js"></script>
|
||||
<script src="app.js"></script>
|
||||
</head>
|
||||
<body></body>
|
||||
</html>
|
||||
```
|
||||
|
||||
And `app.js` should look like this:
|
||||
|
||||
```js
|
||||
const { Component, mount } = owl;
|
||||
const { xml } = owl.tags;
|
||||
const { whenReady } = owl.utils;
|
||||
|
||||
// Owl Components
|
||||
class App extends Component {
|
||||
static template = xml`<div>Hello Owl</div>`;
|
||||
}
|
||||
|
||||
// Setup code
|
||||
function setup() {
|
||||
mount(App, target: { document.body })
|
||||
}
|
||||
|
||||
whenReady(setup);
|
||||
```
|
||||
|
||||
Now, simply loading this html file in a browser should display a welcome message.
|
||||
This setup is not fancy, but it is extremely simple. There are no tooling at
|
||||
all required. It can be slightly optimized by using the minified build of Owl.
|
||||
|
||||
## With a static server
|
||||
|
||||
The previous setup has a big disadvantage: the application code is located in a
|
||||
single file. Obviously, we could split it in several files and add multiple
|
||||
`<script>` tags in the html page, but then we need to make sure the script are
|
||||
inserted in the proper order, we need to export each file content in global
|
||||
variables and we lose autocompletion across files.
|
||||
|
||||
There is a low tech solution to this issue: using native javascript modules.
|
||||
This however has a requirement: for security reasons, browsers will not accept
|
||||
modules on content served through the `file` protocol. This means that we need
|
||||
to use a static server.
|
||||
|
||||
Let us start a new project with the following file structure:
|
||||
|
||||
```
|
||||
hello_owl/
|
||||
src/
|
||||
app.js
|
||||
index.html
|
||||
main.js
|
||||
owl.js
|
||||
```
|
||||
|
||||
As previously, the file `owl.js` can be downloaded from the last release published at
|
||||
[https://github.com/odoo/owl/releases](https://github.com/odoo/owl/releases).
|
||||
|
||||
Now, `index.html` should contain the following:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Hello Owl</title>
|
||||
<script src="owl.js"></script>
|
||||
<script src="main.js" type="module"></script>
|
||||
</head>
|
||||
<body></body>
|
||||
</html>
|
||||
```
|
||||
|
||||
Not that the `main.js` script tag has the `type="module"` attribute. This means
|
||||
that the browser will parse the script as a module, and load all its dependencies.
|
||||
|
||||
Here is the content of `app.js` and `main.js`:
|
||||
|
||||
```js
|
||||
// app.js ----------------------------------------------------------------------
|
||||
const { Component, mount } = owl;
|
||||
const { xml } = owl.tags;
|
||||
|
||||
export class App extends Component {
|
||||
static template = xml`<div>Hello Owl</div>`;
|
||||
}
|
||||
|
||||
// main.js ---------------------------------------------------------------------
|
||||
import { App } from "./app.js";
|
||||
|
||||
function setup() {
|
||||
mount(App, { target: document.body });
|
||||
}
|
||||
|
||||
owl.utils.whenReady(setup);
|
||||
```
|
||||
|
||||
The `main.js` file import the `app.js` file. Note that the import statement has
|
||||
a `.js` suffix, which is important. Most text editor can understand this syntax
|
||||
and will provide autocompletion.
|
||||
|
||||
Now, to execute this code, we need to serve the `src` folder statically. A low
|
||||
tech way to do that is to use for example the python `SimpleHTTPServer` feature:
|
||||
|
||||
```
|
||||
$ cd src
|
||||
$ python -m SimpleHTTPServer 8022 # now content is available at localhost:8022
|
||||
```
|
||||
|
||||
Another more "javascripty" way to do it is to create a `npm` application. To do
|
||||
that, we can add the following `package.json` file at the root of the project:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "hello_owl",
|
||||
"version": "0.1.0",
|
||||
"description": "Starting Owl app",
|
||||
"main": "src/index.html",
|
||||
"scripts": {
|
||||
"serve": "serve src"
|
||||
},
|
||||
"author": "John",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"serve": "^11.3.0"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
We can now install the `serve` tool with the command `npm install`, and then,
|
||||
start a static server with the simple `npm run serve` command.
|
||||
|
||||
## Standard Javascript project
|
||||
|
||||
The previous setup works, and is certainly good for some usecases, including
|
||||
quick prototyping. However, it lacks some useful features, such as livereload,
|
||||
a test suite, or bundling the code in a single file.
|
||||
|
||||
Each of these features, and many others, can be done in many different ways.
|
||||
Since it is really not trivial to configure such a project, we provide here an
|
||||
example that can be used as a starting point.
|
||||
|
||||
Our standard Owl project has the following file structure:
|
||||
|
||||
```
|
||||
hello_owl/
|
||||
public/
|
||||
index.html
|
||||
src/
|
||||
components/
|
||||
App.js
|
||||
main.js
|
||||
tests/
|
||||
components/
|
||||
App.test.js
|
||||
helpers.js
|
||||
.gitignore
|
||||
package.json
|
||||
webpack.config.js
|
||||
```
|
||||
|
||||
This project as a `public` folder, meant to contain all static assets, such as
|
||||
images and styles. The `src` folder has the javascript source code, and finally,
|
||||
`tests` contains the test suite.
|
||||
|
||||
Here is the content of `index.html`:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Hello Owl</title>
|
||||
</head>
|
||||
<body></body>
|
||||
</html>
|
||||
```
|
||||
|
||||
Note that there are no `<script>` tag here. They will be injected by webpack.
|
||||
Now, let's have a look at the javascript files:
|
||||
|
||||
```js
|
||||
// src/components/App.js -------------------------------------------------------
|
||||
import { Component, tags, useState } from "@odoo/owl";
|
||||
|
||||
const { xml } = tags;
|
||||
|
||||
export class App extends Component {
|
||||
static template = xml`<div t-on-click="update">Hello <t t-esc="state.text"/></div>`;
|
||||
state = useState({ text: "Owl" });
|
||||
update() {
|
||||
this.state.text = this.state.text === "Owl" ? "World" : "Owl";
|
||||
}
|
||||
}
|
||||
|
||||
// src/main.js -----------------------------------------------------------------
|
||||
import { utils, mount } from "@odoo/owl";
|
||||
import { App } from "./components/App";
|
||||
|
||||
function setup() {
|
||||
mount(App, { target: document.body });
|
||||
}
|
||||
|
||||
utils.whenReady(setup);
|
||||
|
||||
// tests/components/App.test.js ------------------------------------------------
|
||||
import { App } from "../../src/components/App";
|
||||
import { makeTestFixture, nextTick, click } from "../helpers";
|
||||
import { mount } from "@odoo/owl";
|
||||
|
||||
let fixture;
|
||||
|
||||
beforeEach(() => {
|
||||
fixture = makeTestFixture();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
fixture.remove();
|
||||
});
|
||||
|
||||
describe("App", () => {
|
||||
test("Works as expected...", async () => {
|
||||
await mount(App, { target: fixture });
|
||||
expect(fixture.innerHTML).toBe("<div>Hello Owl</div>");
|
||||
|
||||
click(fixture, "div");
|
||||
await nextTick();
|
||||
expect(fixture.innerHTML).toBe("<div>Hello World</div>");
|
||||
});
|
||||
});
|
||||
|
||||
// tests/helpers.js ------------------------------------------------------------
|
||||
import { Component } from "@odoo/owl";
|
||||
import "regenerator-runtime/runtime";
|
||||
|
||||
export async function nextTick() {
|
||||
return new Promise(function (resolve) {
|
||||
setTimeout(() => Component.scheduler.requestAnimationFrame(() => resolve()));
|
||||
});
|
||||
}
|
||||
|
||||
export function makeTestFixture() {
|
||||
let fixture = document.createElement("div");
|
||||
document.body.appendChild(fixture);
|
||||
return fixture;
|
||||
}
|
||||
|
||||
export function click(elem, selector) {
|
||||
elem.querySelector(selector).dispatchEvent(new Event("click"));
|
||||
}
|
||||
```
|
||||
|
||||
Finally, here is the configuration files `.gitignore`, `package.json` and
|
||||
`webpack.config.js`:
|
||||
|
||||
```
|
||||
node_modules/
|
||||
package-lock.json
|
||||
dist/
|
||||
```
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "hello_owl",
|
||||
"version": "0.1.0",
|
||||
"description": "Demo app",
|
||||
"main": "src/index.html",
|
||||
"scripts": {
|
||||
"test": "jest",
|
||||
"build": "webpack --mode production",
|
||||
"dev": "webpack-dev-server --mode development"
|
||||
},
|
||||
"author": "Someone",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"@babel/core": "^7.8.4",
|
||||
"@babel/plugin-proposal-class-properties": "^7.8.3",
|
||||
"babel-jest": "^25.1.0",
|
||||
"babel-loader": "^8.0.6",
|
||||
"babel-plugin-transform-es2015-modules-commonjs": "^6.26.2",
|
||||
"html-webpack-plugin": "^3.2.0",
|
||||
"jest": "^25.1.0",
|
||||
"regenerator-runtime": "^0.13.3",
|
||||
"serve": "^11.3.0",
|
||||
"webpack": "^4.41.5",
|
||||
"webpack-cli": "^3.3.10",
|
||||
"webpack-dev-server": "^3.10.2"
|
||||
},
|
||||
"dependencies": {
|
||||
"@odoo/owl": "^1.0.4"
|
||||
},
|
||||
"babel": {
|
||||
"plugins": ["@babel/plugin-proposal-class-properties"],
|
||||
"env": {
|
||||
"test": {
|
||||
"plugins": ["transform-es2015-modules-commonjs"]
|
||||
}
|
||||
}
|
||||
},
|
||||
"jest": {
|
||||
"verbose": false,
|
||||
"testRegex": "(/tests/.*(test|spec))\\.js?$",
|
||||
"moduleFileExtensions": ["js"],
|
||||
"transform": {
|
||||
"^.+\\.[t|j]sx?$": "babel-jest"
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```js
|
||||
const path = require("path");
|
||||
const HtmlWebpackPlugin = require("html-webpack-plugin");
|
||||
|
||||
const host = process.env.HOST || "localhost";
|
||||
|
||||
module.exports = function (env, argv) {
|
||||
const mode = argv.mode || "development";
|
||||
return {
|
||||
mode: mode,
|
||||
entry: "./src/main.js",
|
||||
output: {
|
||||
filename: "main.js",
|
||||
path: path.resolve(__dirname, "dist"),
|
||||
},
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.jsx?$/,
|
||||
loader: "babel-loader",
|
||||
exclude: /node_modules/,
|
||||
},
|
||||
],
|
||||
},
|
||||
resolve: {
|
||||
extensions: [".js", ".jsx"],
|
||||
},
|
||||
devServer: {
|
||||
contentBase: path.resolve(__dirname, "public/index.html"),
|
||||
compress: true,
|
||||
hot: true,
|
||||
host,
|
||||
port: 3000,
|
||||
publicPath: "/",
|
||||
},
|
||||
plugins: [
|
||||
new HtmlWebpackPlugin({
|
||||
inject: true,
|
||||
template: path.resolve(__dirname, "public/index.html"),
|
||||
}),
|
||||
],
|
||||
};
|
||||
};
|
||||
```
|
||||
|
||||
With this setup, we can now use the following script commands:
|
||||
|
||||
```
|
||||
npm run build # build the full application in prod mode in dist/
|
||||
|
||||
npm run dev # start a dev server with livereload
|
||||
|
||||
npm run test # run the jest test suite
|
||||
```
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,256 @@
|
||||
# Comparison with Vue/React
|
||||
|
||||
OWL, React and Vue have the same main feature: they allow developers to build
|
||||
declarative user interfaces. To do that, all these frameworks uses a virtual dom. However, there are still obviously many differences.
|
||||
|
||||
In this page, we try to highlight some of these differences. Obviously, a lot of
|
||||
effort was put to be fair. However, if you disagree with some of the points
|
||||
discussed, feel free to open an issue/submit a PR to correct this text.
|
||||
|
||||
## Content
|
||||
|
||||
- [Size](#size)
|
||||
- [Class Based](#class-based)
|
||||
- [Tooling/Build Step](#toolingbuild-step)
|
||||
- [Templating](#templating)
|
||||
- [Asynchronous rendering](#asynchronous-rendering)
|
||||
- [Reactiveness](#reactiveness)
|
||||
- [State Management](#state-management)
|
||||
- [Hooks](#hooks)
|
||||
|
||||
## Size
|
||||
|
||||
OWL is intended to be small and to work at a slightly lower level of abstraction
|
||||
than React and Vue. Also, jQuery is not the same kind of framework, but it is interesting to compare.
|
||||
|
||||
| Framework | Size (minified, gzipped) |
|
||||
| ------------------------ | ------------------------ |
|
||||
| OWL | 18kb |
|
||||
| Vue + VueX | 30kb |
|
||||
| Vue + VueX + Vue Router | 39kb |
|
||||
| React + ReactDOM + Redux | 40kb |
|
||||
| jQuery | 30kb |
|
||||
|
||||
Note that those comparisons are not entirely fair, because we do not compare
|
||||
the same exact set of features. For example, VueX and Vue Router support more
|
||||
advanced use cases.
|
||||
|
||||
## Class Based
|
||||
|
||||
Both React and Vue moved away from defining components with classes. They prefer
|
||||
a more functional approach, in particular, with the new `hooks` mechanisms.
|
||||
|
||||
This has some advantages and disadvantages. But the end result is that React
|
||||
and Vue both offers multiple different ways of defining new components. In
|
||||
contrast, Owl has only one mechanism: class-based components. We believe that Owl
|
||||
components are fast enough for all our usecases, and making it as simple as
|
||||
possible for developers is more valuable (for us).
|
||||
|
||||
Also, functions or class based components are more than just syntax. Functions
|
||||
come with a mindset of composition and class are about inheritance. Clearly,
|
||||
both of these are important mechanisms for reusing code. Also, one does not
|
||||
exclude the other.
|
||||
|
||||
It certainly looks like the world of UI frameworks is moving toward composition,
|
||||
for many very good reasons. Owl is still good at composition (for example,
|
||||
Owl supports slots, which is the primary mechanism to make generic reusable
|
||||
components). But it can also use inheritance (and this is very important since
|
||||
templates can also be inherited with `xpaths` transformations).
|
||||
|
||||
## Tooling/Build step
|
||||
|
||||
OWL is designed to be easy to use in a standalone way. For various reasons,
|
||||
Odoo does not want to rely on standard web tools (such as webpack), and OWL can
|
||||
be used by simply adding a script tag to a page.
|
||||
|
||||
```html
|
||||
<script src="owl.min.js" />
|
||||
```
|
||||
|
||||
In comparison, React encourages using JSX, which necessitate a build step, and
|
||||
most Vue applications uses single file components, which also necessitate a build step.
|
||||
|
||||
On the flipside, external tooling may make it harder to use in some case, but it
|
||||
also brings a lot of benefits. And React/Vue have both a large ecosystem.
|
||||
|
||||
Note that since Owl is not dependant on any external tool nor libraries, it is
|
||||
very easy to integrate into any build toolchain. Also, since we cannot rely on
|
||||
additional tools, we made a lot of effort to make the most of the web platform.
|
||||
|
||||
For example, Owl uses the standard `xml` parser that comes with every browser.
|
||||
Because of that, Owl did not have to write its own template parser. Another
|
||||
example is the [`xml`](../reference/tags.md#xml-tag) tag helper function, which makes use of
|
||||
native template literals to allow in a natural way to write `xml` templates
|
||||
directly in the javascript code. This can be easily integrated with editor
|
||||
plugins to have autocompletion inside the template.
|
||||
|
||||
## Templating
|
||||
|
||||
OWL uses its own QWeb engine, which compiles templates on the
|
||||
frontend, as they are needed. This is extremely convenient for our use case, in
|
||||
particular because templates are described in XML files, and can be modified by
|
||||
XPaths. Since Odoo is at its heart a modular application, this is an important
|
||||
feature for us.
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<button t-on-click="increment">Click Me! [<t t-esc="state.value"/>]</button>
|
||||
</div>
|
||||
```
|
||||
|
||||
Vue is actually kind of similar. Its template language is kind of close to QWeb,
|
||||
with the `v` replaced by the `t`. However, it is also more fully featured. For
|
||||
example, Vue templates have slots, or event modifiers. A large difference is that
|
||||
most Vue applications will need to be built ahead of time, to compile the templates
|
||||
into javascript functions. Note that Vue has a separate build which includes the
|
||||
template compiler.
|
||||
|
||||
In contrast, most React applications do not use a templating language, but write
|
||||
some JSX code, which is precompiled into plain JavaScript by a build step. This
|
||||
example is done with the (kind of outdated) React class system:
|
||||
|
||||
```jsx
|
||||
class Clock extends React.Component {
|
||||
render() {
|
||||
return (
|
||||
<div>
|
||||
<h1>Hello, world!</h1>
|
||||
<h2>It is {this.props.date.toLocaleTimeString()}.</h2>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This has the advantage of having the full power of Javascript, but is less
|
||||
structured than a template language. Note that the tooling is quite impressive:
|
||||
there is a syntax highlighter for jsx here on github!
|
||||
|
||||
By comparison, here is the equivalent Owl component, written with the
|
||||
[`xml`](../reference/tags.md#xml-tag) tag helper:
|
||||
|
||||
```js
|
||||
class Clock extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<h1>Hello, world!</h1>
|
||||
<h2>It is {props.date.toLocaleTimeString()}.</h2>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
```
|
||||
|
||||
## Asynchronous Rendering
|
||||
|
||||
This is actually a big difference between OWL and React/Vue: components in OWL
|
||||
are totally asynchronous. They have two asynchronous hooks in their lifecycle:
|
||||
|
||||
- `willStart` (before the component starts rendering)
|
||||
- `willUpdateProps` (before new props are set)
|
||||
|
||||
Both these methods can be implemented and return a promise. The rendering will
|
||||
then wait for these promises to be completed before patching the DOM. This is
|
||||
useful for some use cases: for example, a component may want to fetch an external
|
||||
library (a calendar component may need a specialized calendar rendering library),
|
||||
in its willStart hook.
|
||||
|
||||
```javascript
|
||||
class MyCalendarComponent extends owl.Component {
|
||||
...
|
||||
|
||||
willStart() {
|
||||
return utils.lazyLoad('static/libs/fullcalendar/fullcalendar.js');
|
||||
}
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
This may be dangerous (to stop the rendering waiting for the network), but it is
|
||||
extremely powerful as well, as demonstrated by the Odoo Web Client.
|
||||
|
||||
Lazy loading static libraries can obviously be done with React/Vue, but it is
|
||||
more convoluted. For example, in Vue, you need to use a dynamic import keyword
|
||||
that needs to be transpiled at build time in order for the component to be loaded
|
||||
asynchronously (see [the documentation](https://vuejs.org/v2/guide/components-dynamic-async.html#Async-Components)).
|
||||
|
||||
## Reactiveness
|
||||
|
||||
React has a simple model: whenever the state changes, it is
|
||||
replaced with a new state (via the `setState` method). Then, the DOM is patched.
|
||||
This is simple, efficient, and a little bit awkward to write.
|
||||
|
||||
Vue is a little bit different: it replace magically the properties in the state
|
||||
by getters/setters. With that, it can notify components whenever the state that
|
||||
they read was changed.
|
||||
|
||||
Owl is closer to vue: it also tracks magically the state properties, but it does
|
||||
only increment an internal counter whenever it changes. Note that it is done
|
||||
with a `Proxy`, which means that it is totally transparent to the developers.
|
||||
Adding new keys is supported. Once any part of the state has been changed, a
|
||||
rendering is scheduled in the next microtask tick (promise queue).
|
||||
|
||||
## Hooks
|
||||
|
||||
[Hooks](https://reactjs.org/docs/hooks-intro.html#motivation) recently took over
|
||||
the React world. They solve a lot of seemingly unconnected problems: attach
|
||||
reusable behavior to a component, in a composable way, extract stateful logic
|
||||
from a component or reuse stateful logic between component, without changing your
|
||||
component hierarchy.
|
||||
|
||||
Here is an example of the React `useState` hook:
|
||||
|
||||
```js
|
||||
import React, { useState } from "react";
|
||||
|
||||
function Example() {
|
||||
// Declare a new state variable, which we'll call "count"
|
||||
const [count, setCount] = useState(0);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<p>You clicked {count} times</p>
|
||||
<button onClick={() => setCount(count + 1)}>Click me</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
```
|
||||
|
||||
Because of the way React designed the hooks API, they only work for functional
|
||||
components. But in that case, they really are powerful. Every major React library
|
||||
is in the process of redesigning their API with hooks (for example,
|
||||
[Redux](https://react-redux.js.org/next/api/hooks)).
|
||||
|
||||
Vue 2 does not have hooks, but the Vue project is working on its next version,
|
||||
which will feature its new [composition API](https://vue-composition-api-rfc.netlify.com/).
|
||||
This work is based on the new ideas introduced by React hooks.
|
||||
|
||||
From the way React and Vue introduce their hooks, it may look like hooks are not
|
||||
compatible with class components. However, this is not the case, as shown by
|
||||
Owl [hooks](../reference/hooks.md). They are inspired by both React and Vue. For example,
|
||||
the `useState` hook is named after React, but its API is closer to the `reactive`
|
||||
Vue hook.
|
||||
|
||||
Here is what the `Counter` example above look like in Owl:
|
||||
|
||||
```js
|
||||
import { Component, Owl } from "owl";
|
||||
import { xml } from "owl/tags";
|
||||
|
||||
class Example extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<p>You clicked {count.value} times</p>
|
||||
<button t-on-click="increment">Click me</button>
|
||||
</div>`;
|
||||
|
||||
count = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Since the Owl framework had hooks from early in its life, its main APIs
|
||||
are designed to be interacted with hooks from the start. For example, the
|
||||
`Context` abstraction.
|
||||
@@ -0,0 +1,32 @@
|
||||
# 🦉 Rendering Pipeline 🦉
|
||||
|
||||
We explain here how Owl is designed, from the perspective of its rendering
|
||||
pipeline.
|
||||
|
||||
Warning: these notes are technical by nature, and intended for people working
|
||||
on Owl (or interested in understanding its design).
|
||||
|
||||
## Overview
|
||||
|
||||
A rendering occurs in two phases:
|
||||
|
||||
- virtual rendering: this generates the virtual dom in memory, asynchronously
|
||||
- patch: applies a virtual tree to the screen (synchronously)
|
||||
|
||||
There are several classes involved in a rendering:
|
||||
|
||||
- components
|
||||
- a scheduler
|
||||
- fibers: small objects containing some metadata, associated with a rendering of
|
||||
a specific component
|
||||
|
||||
Components are organized in a dynamic component tree, visible in the user
|
||||
interface. Whenever a rendering is initiated in a component `C`:
|
||||
|
||||
- a fiber is created on `C` with the rendering props information
|
||||
- the virtual rendering phase starts on C (will asynchronously render all the
|
||||
child components)
|
||||
- the fiber is added to the scheduler, which will poll continuously, every
|
||||
animation frame, if the fiber is done
|
||||
- once it is done, the scheduler will call the task callback, which will apply
|
||||
the patch (if it was not cancelled in the meantime).
|
||||
@@ -0,0 +1,18 @@
|
||||
# 🦉 VDom 🦉
|
||||
|
||||
Owl is a declarative component system: we declare the structure of the component
|
||||
tree, and Owl will translate that to a list of imperative operations. This
|
||||
translation is done by a virtual dom. This is the low level layer of Owl, most
|
||||
developer will not need to call directly the virtual dom functions.
|
||||
|
||||
The main idea behind a virtual dom is to keep a in-memory representation of the
|
||||
DOM (called a virtual node), and whenever some change is needed, to regenerate
|
||||
a new representation, compute the difference between the old and the new, then
|
||||
apply the changes.
|
||||
|
||||
`vdom` exports two functions:
|
||||
|
||||
- `h`: create a new virtual node
|
||||
- `patch`: compare two virtual nodes, and apply the difference.
|
||||
|
||||
Note: Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
|
||||
@@ -0,0 +1,180 @@
|
||||
# 🦉 Why Owl ? 🦉
|
||||
|
||||
The common wisdom is that one should not reinvent the wheel, because that would
|
||||
waste effort and resources. It is certainly true in many cases. A javascript
|
||||
framework is a considerable investment, so it is quite logical to ask the question:
|
||||
why did Odoo decide to make OWL instead of using a standard/well known framework,
|
||||
such as React or Vue?
|
||||
|
||||
As you might expect, the answer to that question is not simple. But most of the
|
||||
reasons discussed in this page are a consequence from a single fact: Odoo is
|
||||
extremely modular.
|
||||
|
||||
This means, for example, that the core parts of Odoo are not aware, before runtime,
|
||||
of what files will be loaded/executed, or what will be the state of the UI. Because
|
||||
of that, Odoo cannot rely on a standard build toolchain. Also, this implies that
|
||||
the core parts of Odoo need to be extremely generic. In other words, Odoo is not
|
||||
really an application with a user interface. It is an application which generates
|
||||
a dynamic user interface. And most frameworks are not up to the task.
|
||||
|
||||
Betting on Owl was not an easy choice to make, because there certainly are a lot
|
||||
of conflicting needs that we want to carefully balance. Choosing anything other
|
||||
than a well known framework is bound to be controversial. This page will explain
|
||||
some of the reason why we still believe that building Owl is a worthwile
|
||||
endeavour.
|
||||
|
||||
## Strategy
|
||||
|
||||
It is true that we want to keep control of our technology, in the sense that we
|
||||
do not want to depend on Facebook or Google, or any other large (or small)
|
||||
company. If they decide to change their license, or to go in a direction that
|
||||
will not work for us, this may be a problem. This is even more true because
|
||||
Odoo is not a conventional javascript application, and our needs are probably
|
||||
quite different as most other applications.
|
||||
|
||||
## Class components
|
||||
|
||||
It is clear that the biggest frameworks are moving away from class components.
|
||||
There is an implicit assumption that class components are terrible, and that
|
||||
functional programming is the way to go. React even goes as far as to say that
|
||||
classes are confusing for developers.
|
||||
|
||||
While there is some truth to that, and to the fact that composition is certainly
|
||||
a good mechanism for code reuse, we believe that classes and inheritance are
|
||||
important tools.
|
||||
|
||||
Sharing code between generic components with inheritance is the way Odoo built
|
||||
its web client. And it is clear that inheritance is not the root of all evils.
|
||||
It is often a perfectly simple and appropriate solution. What matter most is
|
||||
the architectural decisions.
|
||||
|
||||
Also, Odoo has another specific use out of class components: each method of a
|
||||
class provides an extension point for addons. This may not be a clean architecture
|
||||
pattern, but it is a pragmatic decision that served Odoo well: classes are
|
||||
sometimes monkey-patched to add behaviour from the outside. A little bit like
|
||||
mixins, but from the outside.
|
||||
|
||||
Using React or Vue would make it significantly harder to monkey patch components,
|
||||
because a lot of the state is hidden in their internals.
|
||||
|
||||
## Tooling
|
||||
|
||||
React or Vue have a huge community, and a lot of effort have been made into their
|
||||
tooling. This is wonderful, but at the same time, a pretty big issue for Odoo:
|
||||
since the assets are totally dynamic (and could change whenever the user installs
|
||||
or removes an addon), we need to have all that kind of tooling on the production
|
||||
servers. This is certainly not ideal.
|
||||
|
||||
Also, this makes it very complicated to setup Vue or React tools: Odoo code is
|
||||
not a simple file that import other files. It changes all the time, assets
|
||||
are bundled differently in different contexts. This is the reason why Odoo has
|
||||
its own module system, which are resolved at runtime, by the browser. The
|
||||
dynamic nature of Odoo means that we often need to delay work as late as possible
|
||||
(in other word, we want a JIT user interface!)
|
||||
|
||||
Our ideal framework has minimal (mandatory) tooling, which makes it easier to
|
||||
deploy. Using React without JSX, or Vue without vue file is not very appealing.
|
||||
|
||||
At the same time, Owl is designed to solve this issue: it compiles templates
|
||||
by the browser, it doesn't need much code for that, since we use the XML parser
|
||||
built into each browser. Owl works with or without any additional tooling. It
|
||||
can use template strings to write single file components, and is easy to integrate
|
||||
in any html page, with a simple `<script>` tag.
|
||||
|
||||
## Template based
|
||||
|
||||
Odoo stores templates as XML documents in a database. This is very powerful, since
|
||||
this allow the use of xpaths to customize other templates. This is a very
|
||||
important feature of odoo, and one of the key to Odoo modularity.
|
||||
|
||||
Because of that, we still expect to write our templates in an XML document.
|
||||
Weirdly enough, no major framework uses XML to store templates, even though it
|
||||
is extremely convenient.
|
||||
|
||||
So, using React or Vue means that we need to make a template compiler. For React,
|
||||
that would be a compiler that would take a QWeb template, and convert it to a
|
||||
React render function. For Vue, it would convert it to a Vue template. Then
|
||||
we need to bundle the vue template compiler as well.
|
||||
|
||||
Not only this would be complex (compiling a templating language into another is
|
||||
not an easy task), but it would negatively impact the developer experience as
|
||||
well. Writing Vue or React components in a QWeb template would certainly be
|
||||
awkward, and very confusing.
|
||||
|
||||
## Developer Experience
|
||||
|
||||
This brings us to the following point: developer experience. We see this choice
|
||||
as an investment for the future, and we want to make onboarding developers as
|
||||
easy as possible.
|
||||
|
||||
While many javascript professionals clearly think that react/vue is not difficult
|
||||
(which is true to some extent), it is alsy true that many non js specialists are
|
||||
overwhelmed with the frontend world: functional components, hooks, and many other
|
||||
fancy words. Also, what is available in the compilation context may be difficult,
|
||||
there is a lot of black magic going on in pretty much every framework. Vue
|
||||
somehow join various namespaces into one, under the hood, and add various internal
|
||||
keys. Svelte transform the code. React require that state transformations are
|
||||
deep, and not shallow.
|
||||
|
||||
Owl is trying very hard to have a simple and familiar API. It uses classes. Its
|
||||
reactivity system is explicit, not implicit. The scoping rules are obvious. In
|
||||
case of doubt, we err on the side of not implementing a feature.
|
||||
|
||||
It is certainly different from React or Vue, but at the same time, kind of
|
||||
familiar for experienced developers.
|
||||
|
||||
## JIT compilation
|
||||
|
||||
There is also a clear trend in the frontend world to compile code
|
||||
as much as possible ahead of time. Most frameworks will compile templates ahead
|
||||
of time. And now Svelte is trying to compile the JS code away, so it can remove
|
||||
itself from the bundle.
|
||||
|
||||
This is certainly reasonable for many usecases. However, this is not what Odoo
|
||||
needs: Odoo will fetch templates from the database and need to compile them only
|
||||
at the last possible moment, so we can apply all necessary xpaths.
|
||||
|
||||
Even more: Odoo needs to be able to generate (and compile) templates at runtime.
|
||||
Currently, Odoo form views interpret an xml description. But the form view code
|
||||
then needs to do a lot of complicated operations. With Owl, we will be able to
|
||||
transform a view description into a QWeb template, then compile that and use it
|
||||
immediately.
|
||||
|
||||
## Reactivity
|
||||
|
||||
There are other design choices that we feel are not optimal in other frameworks.
|
||||
For example, the reactivity system. We like the way Vue did it, but it has a
|
||||
flaw: it is not really optional. There is actually a way to opt out of the reactivity
|
||||
system by freezing the state, but then, it is freezed.
|
||||
|
||||
And there certainly are situations where we need a state, which is not read-only,
|
||||
and not observed. For example, imagine a spreadsheet component. It may have a
|
||||
very large internal state, and it knows exactly when it needs to be rendered
|
||||
(basically, whenever the user performs some action). Then, observing its state
|
||||
is a net performance loss, both for the CPU and the memory.
|
||||
|
||||
## Concurrency
|
||||
|
||||
Many applications are happy to simply display a spinner whenever a new asynchronous
|
||||
action is performed, but Odoo wants a different user experience: most asynchronous
|
||||
state changes are not displayed until ready. This is sometimes called a concurrent
|
||||
mode: the UI is rendered in memory, and displayed only when it is ready (and
|
||||
only if it has not been cancelled by subsequent user actions).
|
||||
|
||||
React has now an experimental concurrent mode, but it was not ready when Owl
|
||||
started. Vue has not really an equivalent API (suspense is not what we need).
|
||||
|
||||
Also, React concurrent mode is complex to use. Concurrency was one of the rare
|
||||
strong point of the former Odoo js framework (widgets), and we feel that Owl has
|
||||
now a very strong concurrent mode, which is simple and powerful at the same time.
|
||||
|
||||
## Conclusion
|
||||
|
||||
This lengthy discussion showed that there are many small and not so small reasons
|
||||
that current standard frameworks are not tailored to our needs. It is perfectly
|
||||
fine, because they each chose a different set of tradeoffs.
|
||||
|
||||
However, we feel that there is still room in the framework world for something
|
||||
that is different. For a framework that makes choices compatible with Odoo.
|
||||
|
||||
And that is why we built Owl 🦉.
|
||||
@@ -1,54 +0,0 @@
|
||||
# 🦉 Observer 🦉
|
||||
|
||||
Owl need to be able to react to state changes. For example, whenever the state
|
||||
of a component is changed, we need to rerender it. To help with that, we have
|
||||
an Observer class. Its job is to observe some object state, and react to any
|
||||
change. To do that, it recursively replace all keys of the observed state by
|
||||
getters and setters.
|
||||
|
||||
For example, this code will display `update` in the console:
|
||||
|
||||
```javascript
|
||||
const observer = new owl.Observer();
|
||||
observer.notifyCB = () => console.log("update");
|
||||
observer.observe(obj);
|
||||
|
||||
const obj = { a: { b: 1 } };
|
||||
obj.a.b = 2;
|
||||
```
|
||||
|
||||
## Technical Limitations
|
||||
|
||||
Since the observer uses getters and setters, it is actually unable to react to
|
||||
changes in two situations:
|
||||
|
||||
- adding a key to an object:
|
||||
|
||||
```javascript
|
||||
const observer = new owl.Observer();
|
||||
const obj = { a: 1 };
|
||||
observer.observe(obj);
|
||||
obj.b = 2; // will do nothing
|
||||
```
|
||||
|
||||
In that case, we need a way to tell the observer that something happened.
|
||||
This can be done by using the `set` method:
|
||||
|
||||
```javascript
|
||||
observer.set(obj, "b", 2);
|
||||
```
|
||||
|
||||
- modifying an array by setting a new value at a given index:
|
||||
|
||||
```javascript
|
||||
const observer = new owl.Observer();
|
||||
const obj = { todos: [{ id: 1, text: "todo" }] };
|
||||
observer.observe(obj);
|
||||
obj[0] = { id: 2, text: "othertodo" }; // will do nothing, and obj[0] is not observed
|
||||
```
|
||||
|
||||
In that case, the solution is the same, we can simply use the `set` method:
|
||||
|
||||
```javascript
|
||||
observer.set(obj, 0, { id: 2, text: "othertodo" });
|
||||
```
|
||||
@@ -1,101 +0,0 @@
|
||||
# 🦉 Quick Start 🦉
|
||||
|
||||
## Static server
|
||||
|
||||
Let us assume that we have a static server running somewhere. We could then
|
||||
simply add an html page with a few extra files.
|
||||
|
||||
### HTML and CSS
|
||||
|
||||
In a file `index.html`:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>My OWL App</title>
|
||||
<link href="app.css" rel="stylesheet" />
|
||||
<script src="owl-X.Y.Z.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="main"></div>
|
||||
<script src="app.js" type="module"></script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
In `app.css`:
|
||||
|
||||
```css
|
||||
button {
|
||||
color: darkred;
|
||||
font-size: 30px;
|
||||
width: 220px;
|
||||
}
|
||||
```
|
||||
|
||||
Also, let's not forget to add a release of OWL (`owl-X.Y.Z.js`)
|
||||
|
||||
### XML
|
||||
|
||||
In `templates.xml`:
|
||||
|
||||
```xml
|
||||
<templates>
|
||||
<button t-name="clickcounter" t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>
|
||||
</templates>
|
||||
```
|
||||
|
||||
### JS
|
||||
|
||||
To build an application (or a sub-part of an application), we need two things:
|
||||
|
||||
- an environment: it is the global context in which we are working. It needs to
|
||||
contain a QWeb instance (preloaded with templates), and anything else that we
|
||||
need. In practice, it could context some user session information, some
|
||||
configuration keys (for example, isMobile = true/false if we are in mobile mode).
|
||||
|
||||
- a description of the user interface: there should be a root widget, which can
|
||||
have sub widgets
|
||||
|
||||
Here are a few steps that we may take to get started:
|
||||
|
||||
- get the templates
|
||||
- create a qweb engine, with the templates
|
||||
- create an environment
|
||||
- create an instance of the root widget
|
||||
- mount the root widget to a DOM element
|
||||
|
||||
Let us now add the javascript to make it work, in `app.js`:
|
||||
|
||||
```javascript
|
||||
class ClickCounter extends owl.Component {
|
||||
constructor() {
|
||||
super(...arguments);
|
||||
this.template = "clickcounter";
|
||||
this.state = { value: 0 };
|
||||
}
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
async function start() {
|
||||
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||
const env = {
|
||||
qweb: new owl.QWeb(templates)
|
||||
};
|
||||
const counter = new ClickCounter(env);
|
||||
const target = document.getElementById("main");
|
||||
await counter.mount(target);
|
||||
}
|
||||
|
||||
start();
|
||||
```
|
||||
+49
-11
@@ -1,17 +1,55 @@
|
||||
# 🦉 OWL Documentation 🦉
|
||||
|
||||
## Learning Owl
|
||||
|
||||
Are you new to Owl? This is the place to start!
|
||||
|
||||
- [Tutorial: create a TodoList application](learning/tutorial_todoapp.md)
|
||||
- [Quick Overview](learning/overview.md)
|
||||
- [How to start an Owl project](learning/quick_start.md)
|
||||
- [How to test Components](learning/how_to_test.md)
|
||||
- [How to write Single File Components](learning/how_to_write_sfc.md)
|
||||
- [How to write debug Owl applications](learning/how_to_debug.md)
|
||||
|
||||
## Reference
|
||||
|
||||
- [Component](component.md)
|
||||
- [QWeb](qweb.md)
|
||||
- [Store](store.md)
|
||||
- [Observer](observer.md)
|
||||
- [Virtual DOM](vdom.md)
|
||||
- [Utils](utils.md)
|
||||
You will find here a complete reference of every feature, class or object
|
||||
provided by Owl.
|
||||
|
||||
## Miscellaneous
|
||||
- [Quick Start](quick_start.md)
|
||||
- [Animations](animations.md)
|
||||
- [Tooling](tooling.md)
|
||||
- [Comparison with React/Vue](comparison.md)
|
||||
- [Animations](reference/animations.md)
|
||||
- [Browser](reference/browser.md)
|
||||
- [Component](reference/component.md)
|
||||
- [Content](reference/content.md)
|
||||
- [Concurrency Model](reference/concurrency_model.md)
|
||||
- [Configuration](reference/config.md)
|
||||
- [Context](reference/context.md)
|
||||
- [Environment](reference/environment.md)
|
||||
- [Event Bus](reference/event_bus.md)
|
||||
- [Event Handling](reference/event_handling.md)
|
||||
- [Error Handling](reference/error_handling.md)
|
||||
- [Hooks](reference/hooks.md)
|
||||
- [Mounting a component](reference/mounting.md)
|
||||
- [Miscellaneous Components](reference/misc.md)
|
||||
- [Observer](reference/observer.md)
|
||||
- [Props](reference/props.md)
|
||||
- [Props Validation](reference/props_validation.md)
|
||||
- [QWeb Templating Language](reference/qweb_templating_language.md)
|
||||
- [QWeb Engine](reference/qweb_engine.md)
|
||||
- [Slots](reference/slots.md)
|
||||
- [Tags](reference/tags.md)
|
||||
- [Utils](reference/utils.md)
|
||||
|
||||
## Other Topics
|
||||
|
||||
This section provides miscellaneous document that explains some topics
|
||||
which cannot be considered either a tutorial, or reference documentation.
|
||||
|
||||
- [Owl architecture: the Virtual DOM](miscellaneous/vdom.md)
|
||||
- [Owl architecture: the rendering pipeline](miscellaneous/rendering.md)
|
||||
- [Comparison with React/Vue](miscellaneous/comparison.md)
|
||||
- [Why did Odoo built Owl?](miscellaneous/why_owl.md)
|
||||
|
||||
---
|
||||
|
||||
Found an issue in the documentation? A broken link? Some outdated information?
|
||||
Please open an issue or submit a PR!
|
||||
|
||||
@@ -30,7 +30,7 @@ btn {
|
||||
}
|
||||
```
|
||||
|
||||
will produce a nice flash effect whenever the user click (or activate with the
|
||||
will produce a nice flash effect whenever the user clicks (or activates with the
|
||||
keyboard) the button.
|
||||
|
||||
## CSS Transitions
|
||||
@@ -38,7 +38,8 @@ keyboard) the button.
|
||||
A more complex situation occurs when we want to transition an element in or out
|
||||
of the page. For example, we may want a fade-in and fade-out effect.
|
||||
|
||||
The `t-transition` directive is here to help us (see [QWeb documentation](qweb.md#t-transition-directive)).
|
||||
The `t-transition` directive is here to help us. It works on html elements and
|
||||
on components, by adding and removing some css classes.
|
||||
|
||||
To perform useful transition effects, whenever an element appears or disappears,
|
||||
it is necessary to add/remove some css style or class at some precise moment in
|
||||
@@ -46,26 +47,25 @@ the lifetime of a node. Since this is not easy to do by hand, Owl `t-transition`
|
||||
directive is there to help.
|
||||
|
||||
Whenever a node has a `t-transition` directive, with a `name` value, the following
|
||||
will happen:
|
||||
sequence of events will happen:
|
||||
|
||||
At node insertion:
|
||||
|
||||
- the css classes `name-enter` and `name-enter-active` will be added directly
|
||||
when the node is inserted into the DOM,
|
||||
when the node is inserted into the DOM.
|
||||
- on the next animation frame: the css class `name-enter` will be removed and the
|
||||
class `name-enter-to` will be added (so they can be used to trigger css
|
||||
transition effects),
|
||||
- the css class `name-enter-active` will be removed whenever a css transition
|
||||
ends.
|
||||
transition effects).
|
||||
- at the end of the transition, `name-enter-to` and `name-enter-active` will be removed.
|
||||
|
||||
At node destruction:
|
||||
|
||||
- the css classes `name-leave` and `name-leave-active` will be added before the
|
||||
node is removed to the DOM,
|
||||
- the css class `name-leave` will be removed on the next animation frame (so it
|
||||
can be used to trigger css transition effects),
|
||||
- the css class `name-leave-active` will be removed whenever a css transition
|
||||
ends. Only then will the element be removed from the DOM.
|
||||
node is removed to the DOM.
|
||||
- on the next animation frame: the css class `name-leave` will be removed and the
|
||||
class `name-leave-to` will be added (so they can be used to trigger css
|
||||
transition effects).
|
||||
- at the end of the transition, `name-leave-to` and `name-leave-active` will be removed.
|
||||
|
||||
For example, a simple fade in/out effect can be done with this:
|
||||
|
||||
@@ -86,10 +86,42 @@ For example, a simple fade in/out effect can be done with this:
|
||||
}
|
||||
```
|
||||
|
||||
The `t-transition` directive can be combined with `t-widget`.
|
||||
The `t-transition` directive can be applied on a node element or on a component.
|
||||
|
||||
Notes:
|
||||
|
||||
- more information on animations are available [here](animations.md).
|
||||
- Owl does not support more than one transition on a single node, so the
|
||||
`t-transition` expression must be a single value (i.e. no space allowed)
|
||||
Owl does not support more than one transition on a single node, so the
|
||||
`t-transition` expression must be a single value (i.e. no space allowed).
|
||||
|
||||
## SCSS Mixins
|
||||
|
||||
If you use SCSS, you can use mixins to make generic animations. Here is an exemple with a fade in / fade out animation:
|
||||
|
||||
```scss
|
||||
@mixin animation-fade($time, $name) {
|
||||
.#{$name}_fade-enter-active,
|
||||
.#{$name}_fade-active {
|
||||
transition: all $time;
|
||||
}
|
||||
|
||||
.#{$name}_fade-enter {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.#{$name}_fade-leave-to {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Usage:
|
||||
|
||||
```scss
|
||||
@include animation-fade(0.5s, "o_notification");
|
||||
```
|
||||
|
||||
You can now have in your template:
|
||||
|
||||
```xml
|
||||
<SomeTag t-transition="o_notification_fade"/>
|
||||
```
|
||||
@@ -0,0 +1,33 @@
|
||||
# 🦉 Browser 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Browser Content](#browser-content)
|
||||
|
||||
## Overview
|
||||
|
||||
The browser object contains some browser native APIs, such as `setTimeout`, that
|
||||
are used by Owl and its utility functions. They are exposed with the intent of
|
||||
making them mockable if necessary.
|
||||
|
||||
```js
|
||||
owl.browser.setTimeout === window.setTimeout; // return true
|
||||
```
|
||||
|
||||
For now, this object contains some functions that are not used by Owl. They
|
||||
will eventually be removed in Owl 2.0.
|
||||
|
||||
## Browser Content
|
||||
|
||||
More specifically, the `browser` object contains the following methods and objects:
|
||||
|
||||
- `setTimeout`
|
||||
- `clearTimeout`
|
||||
- `setInterval`
|
||||
- `clearInterval`
|
||||
- `requestAnimationFrame`
|
||||
- `random`
|
||||
- `Date`
|
||||
- `fetch`
|
||||
- `localStorage`
|
||||
@@ -0,0 +1,855 @@
|
||||
# 🦉 OWL Component 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Example](#example)
|
||||
- [Reference](#reference)
|
||||
- [Reactive System](#reactive-system)
|
||||
- [Properties](#properties)
|
||||
- [Static Properties](#static-properties)
|
||||
- [Methods](#methods)
|
||||
- [Lifecycle](#lifecycle)
|
||||
- [`constructor(parent, props)`](#constructorparent-props)
|
||||
- [`setup()`](#setup)
|
||||
- [`willStart()`](#willstart)
|
||||
- [`mounted()`](#mounted)
|
||||
- [`willUpdateProps(nextProps)`](#willupdatepropsnextprops)
|
||||
- [`willPatch()`](#willpatch)
|
||||
- [`patched(snapshot)`](#patchedsnapshot)
|
||||
- [`willUnmount()`](#willunmount)
|
||||
- [`catchError(error)`](#catcherrorerror)
|
||||
- [Root Component](#root-component)
|
||||
- [Composition](#composition)
|
||||
- [Form Input Bindings](#form-input-bindings)
|
||||
- [References](#references)
|
||||
- [Dynamic sub components](#dynamic-sub-components)
|
||||
- [Functional Components](#functional-components)
|
||||
- [SVG Components](#svg-components)
|
||||
|
||||
## Overview
|
||||
|
||||
OWL components are the building blocks for user interface. They are designed to be:
|
||||
|
||||
1. **declarative:** the user interface should be described in terms of the state
|
||||
of the application, not as a sequence of imperative steps.
|
||||
|
||||
2. **composable:** each component can seamlessly be created in a parent component by
|
||||
a simple tag or directive in its template.
|
||||
|
||||
3. **asynchronous rendering:** the framework will transparently wait for each
|
||||
sub components to be ready before applying the rendering. It uses native promises
|
||||
under the hood.
|
||||
|
||||
4. **uses QWeb as a template system:** the templates are described in XML
|
||||
and follow the QWeb specification. This is a requirement for Odoo.
|
||||
|
||||
OWL components are defined as a subclass of Component. The rendering is
|
||||
exclusively done by a [QWeb](qweb_templating_language.md) template (which needs to be preloaded in QWeb).
|
||||
Rendering a component generates a virtual dom representation
|
||||
of the component, which is then patched to the DOM, in order to apply the changes in an efficient way.
|
||||
|
||||
## Example
|
||||
|
||||
Let us have a look at a simple component:
|
||||
|
||||
```javascript
|
||||
const { useState } = owl.hooks;
|
||||
|
||||
class ClickCounter extends owl.Component {
|
||||
state = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```xml
|
||||
<button t-name="ClickCounter" t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>
|
||||
```
|
||||
|
||||
Note that this code is written in ESNext style, so it will only run on the
|
||||
latest browsers without a transpilation step.
|
||||
|
||||
This example shows how a component should be defined: it simply subclasses the
|
||||
Component class. If no static `template` key is defined, then
|
||||
Owl will use the component's name as template name. Here,
|
||||
a state object is defined, by using the `useState` hook. It is not mandatory to use the state object, but it is certainly encouraged. The result of the `useState` call is
|
||||
[observed](observer.md), and any change to it will cause a rerendering.
|
||||
|
||||
## Reference
|
||||
|
||||
An Owl component is a small class which represents a component or some UI element.
|
||||
It exists in the context of an [environment](environment.md) (`env`), which is propagated from a
|
||||
parent to its children. The environment needs to have a [QWeb](qweb_templating_language.md) instance, which
|
||||
will be used to render the component template.
|
||||
|
||||
Be aware that the name of the component may be significant: if a component does
|
||||
not define a `template` key, then Owl will lookup in QWeb to
|
||||
find a template with the component name (or one of its ancestors).
|
||||
|
||||
### Reactive system
|
||||
|
||||
OWL components are normal javascript classes. So, changing a component internal
|
||||
state does nothing more:
|
||||
|
||||
```js
|
||||
class Counter extends Component {
|
||||
static template = xml`<div t-on-click="increment"><t t-esc="state.value"/></div>`;
|
||||
state = { value: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Clicking on the `Counter` component defined above will call the `increment`
|
||||
method, but it will not rerender the component. To fix that, one could add an
|
||||
explicit call to `render` in `increment`:
|
||||
|
||||
```js
|
||||
increment() {
|
||||
this.state.value++;
|
||||
this.render();
|
||||
}
|
||||
```
|
||||
|
||||
However, it may be simple in this case, but it quickly become cumbersome, as a
|
||||
component get more complex, and its internal state is modified by more than one
|
||||
method.
|
||||
|
||||
A better way is to use the reactive system: by using the `useState` hook (see the
|
||||
[hooks](hooks.md) section for more details), one can make Owl react to state
|
||||
changes. The `useState` hook generates a proxy version of an object
|
||||
(this is done by an [observer](observer.md)), which allows the component to
|
||||
react to any change. So, the `Counter` example above can be improved like this:
|
||||
|
||||
```js
|
||||
const { useState } = owl.hooks;
|
||||
|
||||
class Counter extends Component {
|
||||
static template = xml`<div t-on-click="increment"><t t-esc="state.value"/></div>`;
|
||||
state = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Obviously, we can call the `useState` hook more than once:
|
||||
|
||||
```js
|
||||
const { useState } = owl.hooks;
|
||||
|
||||
class Counter extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<span t-on-click="increment(counter1)"><t t-esc="counter1.value"/></span>
|
||||
<span t-on-click="increment(counter2)"><t t-esc="counter2.value"/></span>
|
||||
</div>`;
|
||||
counter1 = useState({ value: 0 });
|
||||
counter2 = useState({ value: 0 });
|
||||
|
||||
increment(counter) {
|
||||
counter.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Note that hooks are subject to one important [rule](hooks.md#one-rule): they need
|
||||
to be called in the constructor.
|
||||
|
||||
### Properties
|
||||
|
||||
- **`el`** (HTMLElement | null): reference to the DOM root node of the element. It is `null` when the
|
||||
component is not mounted.
|
||||
|
||||
- **`env`** (Object): the component [environment](environment.md), which contains a QWeb instance.
|
||||
|
||||
- **`props`** (Object): this is an object containing all the properties given by
|
||||
the parent to a child component. For example, in the following situation,
|
||||
the parent component gives a `user` and a `color` value to the `ChildComponent`.
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<ChildComponent user="state.user" color="color">
|
||||
</div>
|
||||
```
|
||||
|
||||
Note that `props` are owned by the parent, not by the component.
|
||||
As such, it should not ever be modified by the component (otherwise you risk
|
||||
unintended effects, since the parent may not be aware of the change)!!
|
||||
|
||||
The `props` can be modified dynamically by the parent. In that case, the
|
||||
component will go through the following lifecycle methods: `willUpdateProps`,
|
||||
`willPatch` and `patched`.
|
||||
|
||||
### Static Properties
|
||||
|
||||
- **`template`** (string, optional): if given, this is the name of the QWeb template that will render the component. Note that there is a helper `xml` to
|
||||
make it easy to define an inline template.
|
||||
|
||||
* **`components`** (Object, optional): if given, this is an object that contains
|
||||
the classes of any sub components needed by the template. This is the main way
|
||||
used by Owl to be able to create sub components.
|
||||
|
||||
```js
|
||||
class ParentComponent extends owl.Component {
|
||||
static components = { SubComponent };
|
||||
}
|
||||
```
|
||||
|
||||
* **`props`** (Object, optional): if given, this is an object that describes the
|
||||
type and shape of the (actual) props given to the component. If Owl mode is
|
||||
`dev`, this will be used to validate the props each time the component is
|
||||
created/updated. See [Props Validation](props_validation.md) for more information.
|
||||
|
||||
```js
|
||||
class Counter extends owl.Component {
|
||||
static props = {
|
||||
initialValue: Number,
|
||||
optional: true,
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
- **`defaultProps`** (Object, optional): if given, this object define default
|
||||
values for (top-level) props. Whenever `props` are given to the object, they
|
||||
will be altered to add default value (if missing). Note that it does not
|
||||
change the initial object, a new object will be created instead.
|
||||
|
||||
```js
|
||||
class Counter extends owl.Component {
|
||||
static defaultProps = {
|
||||
initialValue: 0,
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
- **`style`** (string, optional): it should be the return value of the [`css` tag](tags.md#css-tag),
|
||||
which is used to inject stylesheet whenever the component is visible on the
|
||||
screen.
|
||||
|
||||
There is another static property defined on the `Component` class: `current`.
|
||||
This property is set to the currently being defined component (in the constructor).
|
||||
This is the way [hooks](hooks.md) are able to get a reference to the target
|
||||
component.
|
||||
|
||||
### Methods
|
||||
|
||||
We explain here all the public methods of the `Component` class.
|
||||
|
||||
- **`mount(target, options)`** (async): this is the main way a
|
||||
component is added to the DOM: the root component is mounted to a target
|
||||
HTMLElement (or document fragment). Obviously, this is asynchronous, since each children need to be
|
||||
created as well. Most applications will need to call `mount` exactly once, on
|
||||
the root component.
|
||||
|
||||
The `options` argument is an optional object with a `position` key. The
|
||||
`position` key can have three possible values: `first-child`, `last-child`, `self`.
|
||||
|
||||
- `first-child`: with this option, the component will be prepended inside the target,
|
||||
- `last-child` (default value): with this option, the component will be
|
||||
appended in the target element,
|
||||
- `self`: the target will be used as the root element for the component. This
|
||||
means that the target has to be an HTMLElement (and not a document fragment).
|
||||
In this situation, it is possible that the component cannot be unmounted. For
|
||||
example, if its target is `document.body`.
|
||||
|
||||
Note that if a component is mounted, unmounted and remounted, it will be
|
||||
automatically re-rendered to ensure that changes in its state (or something
|
||||
in the environment) will be taken into account.
|
||||
|
||||
If a component is mounted inside an element or a fragment which is not in the
|
||||
DOM, then it will be rendered fully, but not active: the `mounted` hooks will
|
||||
not be called. This is sometimes useful if we want to load an application in
|
||||
memory. In that case, we need to mount the root component again in an element
|
||||
which is in the DOM:
|
||||
|
||||
```js
|
||||
const app = new App();
|
||||
await app.mount(document.createDocumentFragment());
|
||||
// app is rendered in memory, but not active
|
||||
await app.mount(document.body);
|
||||
// app is now visible
|
||||
```
|
||||
|
||||
Note that the normal way of mounting an application is by using the `mount`
|
||||
method on a component class, not by creating the instance by hand. See the
|
||||
documentation on [mounting applications](mounting.md).
|
||||
|
||||
* **`unmount()`**: in case a component needs to be detached/removed from the DOM, this
|
||||
method can be used. Most applications should not call `unmount`, this is more
|
||||
useful to the underlying component system.
|
||||
|
||||
* **`render()`** (async): calling this method directly will cause a rerender. Note
|
||||
that this should be very rare to have to do it manually, the Owl framework is
|
||||
most of the time responsible for doing that at an appropriate moment.
|
||||
|
||||
Note that the render method is asynchronous, so one cannot observe the updated
|
||||
DOM in the same stack frame.
|
||||
|
||||
* **`shouldUpdate(nextProps)`**: this method is called each time a component's props
|
||||
are updated. It returns a boolean, which indicates if the component should
|
||||
ignore a props update. If it returns false, then `willUpdateProps` will not
|
||||
be called, and no rendering will occur. Its default implementation is to
|
||||
always return true. Note that this is an optimization, similar to React's `shouldComponentUpdate`. Most of the time, this should not be used, but it
|
||||
can be useful if we are handling large number of components. Since this is an
|
||||
optimization, Owl has the freedom to ignore the result of `shouldUpdate` in
|
||||
some cases (for example, if a component is remounted, or if we want to force
|
||||
a full rerender of the UI). However, if `shouldUpdate` returns true, then Owl
|
||||
provides the guarantee that the component will be rendered at some point in
|
||||
the future (except if the component is destroyed or if some part of the UI crashes).
|
||||
|
||||
* **`destroy()`**. As its name suggests, this method will remove the component,
|
||||
and perform all necessary cleanup, such as unmounting the component, its children,
|
||||
removing the parent/children relationship. This method should almost never be
|
||||
called directly (except maybe on the root component), but should be done by the
|
||||
framework instead.
|
||||
|
||||
Obviously, these methods are reserved for Owl, and should not be used by Owl
|
||||
users, unless they want to override them. Also, Owl reserves all method names
|
||||
starting with `__`, in order to prevent possible future conflicts with user code
|
||||
whenever Owl needs to change.
|
||||
|
||||
### Lifecycle
|
||||
|
||||
A solid and robust component system needs useful hooks/methods to help
|
||||
developers write components. Here is a complete description of the lifecycle of
|
||||
a owl component:
|
||||
|
||||
| Method | Description |
|
||||
| ------------------------------------------------ | ----------------------------------------------------------- |
|
||||
| **[setup](#setup)** | setup |
|
||||
| **[willStart](#willstart)** | async, before first rendering |
|
||||
| **[mounted](#mounted)** | just after component is rendered and added to the DOM |
|
||||
| **[willUpdateProps](#willupdatepropsnextprops)** | async, before props update |
|
||||
| **[willPatch](#willpatch)** | just before the DOM is patched |
|
||||
| **[patched](#patchedsnapshot)** | just after the DOM is patched |
|
||||
| **[willUnmount](#willunmount)** | just before removing component from DOM |
|
||||
| **[catchError](#catcherrorerror)** | catch errors (see [error handling page](error_handling.md)) |
|
||||
|
||||
Notes:
|
||||
|
||||
- hooks call order is precisely defined: `[willX]` hooks are called first on parent,
|
||||
then on children, and `[Xed]` are called in the reverse order: first children,
|
||||
then parent.
|
||||
- no hook method should ever be called manually. They are supposed to be
|
||||
called by the owl framework whenever it is required.
|
||||
|
||||
#### `constructor(parent, props)`
|
||||
|
||||
The constructor is not exactly a hook, it is the regular,
|
||||
normal, constructor of the component. Since it is not a hook, you need to make
|
||||
sure that `super` is called.
|
||||
|
||||
This is usually where you would set the initial state and the template of the
|
||||
component.
|
||||
|
||||
```javascript
|
||||
constructor(parent, props) {
|
||||
super(parent, props);
|
||||
this.state = useState({someValue: true});
|
||||
this.template = 'mytemplate';
|
||||
}
|
||||
```
|
||||
|
||||
Note that with ESNext class fields, the constructor method does not need to be
|
||||
implemented in most cases:
|
||||
|
||||
```javascript
|
||||
class ClickCounter extends owl.Component {
|
||||
state = useState({ value: 0 });
|
||||
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
Hook functions can be called in the constructor.
|
||||
|
||||
#### `setup()`
|
||||
|
||||
_setup_ is run just after the component is constructed. It is a lifecycle method,
|
||||
very similar to the _constructor_, except that it does not receive any argument.
|
||||
|
||||
It is a valid method to call hook functions. Note that one of the main reason to
|
||||
have the `setup` hook in the component lifecycle is to make it possible to
|
||||
monkey patch it. It is a common need in the Odoo ecosystem.
|
||||
|
||||
```javascript
|
||||
setup() {
|
||||
useSetupAutofocus();
|
||||
}
|
||||
```
|
||||
|
||||
#### `willStart()`
|
||||
|
||||
willStart is an asynchronous hook that can be implemented to
|
||||
perform some action before the initial rendering of a component.
|
||||
|
||||
It will be called exactly once before the initial rendering. It is useful
|
||||
in some cases, for example, to load external assets (such as a JS library)
|
||||
before the component is rendered. Another use case is to load data from a server.
|
||||
|
||||
```javascript
|
||||
async willStart() {
|
||||
await owl.utils.loadJS("my-awesome-lib.js");
|
||||
}
|
||||
```
|
||||
|
||||
At this point, the component is not yet rendered. Note that a slow `willStart` method will slow down the rendering of the user
|
||||
interface. Therefore, some care should be made to make this method as
|
||||
fast as possible.
|
||||
|
||||
#### `mounted()`
|
||||
|
||||
`mounted` is called each time a component is attached to the
|
||||
DOM, after the initial rendering and possibly later if the component was unmounted
|
||||
and remounted. At this point, the component is considered _active_. This is a good place to add some listeners, or to interact with the
|
||||
DOM, if the component needs to perform some measure for example.
|
||||
|
||||
It is the opposite of `willUnmount`. If a component has been mounted, it will
|
||||
always be unmounted at some point in the future.
|
||||
|
||||
The mounted method will be called recursively on each of its children. First,
|
||||
the parent, then all its children.
|
||||
|
||||
It is allowed (but not encouraged) to modify the state in the `mounted` hook.
|
||||
Doing so will cause a rerender, which will not be perceptible by the user, but
|
||||
will slightly slow down the component.
|
||||
|
||||
#### `willUpdateProps(nextProps)`
|
||||
|
||||
The willUpdateProps is an asynchronous hook, called just before new props
|
||||
are set. This is useful if the component needs to perform an asynchronous task,
|
||||
depending on the props (for example, assuming that the props are
|
||||
some record Id, fetching the record data).
|
||||
|
||||
```javascript
|
||||
willUpdateProps(nextProps) {
|
||||
return this.loadData({id: nextProps.id});
|
||||
}
|
||||
```
|
||||
|
||||
This hook is not called during the first render (but willStart is called
|
||||
and performs a similar job).
|
||||
|
||||
#### `willPatch()`
|
||||
|
||||
The willPatch hook is called just before the DOM patching process starts.
|
||||
It is not called on the initial render. This is useful to read
|
||||
information from the DOM. For example, the current position of the
|
||||
scrollbar.
|
||||
|
||||
Note that modifying the state is not allowed here. This method is called just
|
||||
before an actual DOM patch, and is only intended to be used to save some local
|
||||
DOM state. Also, it will not be called if the component is not in the DOM.
|
||||
|
||||
#### `patched(snapshot)`
|
||||
|
||||
This hook is called whenever a component did actually update its DOM (most
|
||||
likely via a change in its state/props or environment).
|
||||
|
||||
This method is not called on the initial render. It is useful to interact
|
||||
with the DOM (for example, through an external library) whenever the
|
||||
component was patched. Note that this hook will not be called if the component is
|
||||
not in the DOM.
|
||||
|
||||
Updating the component state in this hook is possible, but not encouraged.
|
||||
One needs to be careful, because updates here will create an additional rendering, which in
|
||||
turn will cause other calls to the `patched` method. So, we need to be particularly
|
||||
careful at avoiding endless cycles.
|
||||
|
||||
#### `willUnmount()`
|
||||
|
||||
willUnmount is a hook that is called each time just before a component is unmounted from
|
||||
the DOM. This is a good place to remove listeners, for example.
|
||||
|
||||
```javascript
|
||||
mounted() {
|
||||
this.env.bus.on('someevent', this, this.doSomething);
|
||||
}
|
||||
willUnmount() {
|
||||
this.env.bus.off('someevent', this, this.doSomething);
|
||||
}
|
||||
```
|
||||
|
||||
This is the opposite method of `mounted`.
|
||||
|
||||
#### `catchError(error)`
|
||||
|
||||
The `catchError` method is useful when we need to intercept and properly react
|
||||
to (rendering) errors that occur in some sub components. See the page on
|
||||
[error handling](error_handling.md).
|
||||
|
||||
### Root Component
|
||||
|
||||
Most of the time, an Owl component will be created automatically by a tag (or the `t-component`
|
||||
directive) in a template. There is however an obvious exception: the root component
|
||||
of an Owl application has to be created manually:
|
||||
|
||||
```js
|
||||
class App extends owl.Component { ... }
|
||||
|
||||
const app = new App();
|
||||
app.mount(document.body);
|
||||
```
|
||||
|
||||
The root component does not have a parent nor `props` (see note below). It will be setup with an
|
||||
[environment](environment.md) (either the `env` defined on its class, or a
|
||||
default empty environment).
|
||||
|
||||
Note: a root component can however be given a `props` object in its constructor,
|
||||
like this: `new App(null, {some: 'object'});`. It will not be a true `props`
|
||||
object, managed by Owl (so, for example, it will never be updated).
|
||||
|
||||
### Composition
|
||||
|
||||
The example above shows a QWeb template with a sub component. In a template,
|
||||
components are declared with a tagname corresponding to the class name. It has
|
||||
to be capitalized.
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
<span>some text</span>
|
||||
<MyComponent info="13" />
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ParentComponent extends owl.Component {
|
||||
static components = { MyComponent: MyComponent};
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
In this example, the `ParentComponent`'s template creates a component `MyComponent` just
|
||||
after the span. The `info` key will be added to the subcomponent's `props`. Each
|
||||
`props` is a string which represents a javascript (QWeb) expression, so it is
|
||||
dynamic. If it is necessary to give a string, this can be done by quoting it:
|
||||
`someString="'somevalue'"`.
|
||||
|
||||
Note that the rendering context for the template is the component itself. This means
|
||||
that the template can access `state` (if it exists), `props`, `env`, or any
|
||||
methods defined in the component.
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
<ChildComponent count="state.val" />
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ParentComponent {
|
||||
static components = { ChildComponent };
|
||||
state = useState({ val: 4 });
|
||||
}
|
||||
```
|
||||
|
||||
Whenever the template is rendered, it will automatically create the subcomponent
|
||||
`ChildComponent` at the correct place. It needs to find the reference to the
|
||||
actual component class in the special static `components` key, or the class registered in
|
||||
QWeb's global registry (see `register` function of QWeb). It first looks inside
|
||||
the static `components` key, then fallbacks on the global registry.
|
||||
|
||||
_Props_: In this example, the child component will receive the object `{count: 4}` in its
|
||||
constructor. This will be assigned to the `props` variable, which can be accessed
|
||||
on the component (and also, in the template). Whenever the state is updated, then
|
||||
the sub component will also be updated automatically. See the [props section](props.md)
|
||||
for more information.
|
||||
|
||||
**CSS and style:** Owl allows the parent to declare
|
||||
additional css classes or style for the sub component: css declared in `class`, `style`, `t-att-class` or `t-att-style` will be added to the
|
||||
root component element.
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
<MyComponent class="someClass" style="font-weight:bold;" info="13" />
|
||||
</div>
|
||||
```
|
||||
|
||||
Warning: there is a small caveat with dynamic class attributes: since Owl needs
|
||||
to be able to add/remove proper classes whenever necessary, it needs to be aware
|
||||
of the possible classes. Otherwise, it will not be able to make the difference
|
||||
between a valid css class added by the component, or other custom code, and a
|
||||
class that need to be removed. This is why we only support the explicit syntax
|
||||
with a class object:
|
||||
|
||||
```xml
|
||||
<MyComponent t-att-class="{a: state.flagA, b: state.flagB}" />
|
||||
```
|
||||
|
||||
### Form Input Bindings
|
||||
|
||||
It is very common to need to be able to read the value out of an html `input` (or
|
||||
`textarea`, or `select`) in order to use it (note: it does not need to be in a
|
||||
form!). A possible way to do this is to do it by hand:
|
||||
|
||||
```js
|
||||
class Form extends owl.Component {
|
||||
state = useState({ text: "" });
|
||||
|
||||
_updateInputValue(event) {
|
||||
this.state.text = event.target.value;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<input t-on-input="_updateInputValue" />
|
||||
<span t-esc="state.text" />
|
||||
</div>
|
||||
```
|
||||
|
||||
This works. However, this requires a little bit of _plumbing_ code. Also, the
|
||||
plumbing code is slightly different if you need to interact with a checkbox,
|
||||
or with radio buttons, or with select tags.
|
||||
|
||||
To help with this situation, Owl has a builtin directive `t-model`: its value
|
||||
should be an observed value in the component (usually `state.someValue`). With
|
||||
the `t-model` directive, we can write a shorter code, equivalent to the previous
|
||||
example:
|
||||
|
||||
```js
|
||||
class Form extends owl.Component {
|
||||
state = { text: "" };
|
||||
}
|
||||
```
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<input t-model="state.text" />
|
||||
<span t-esc="state.text" />
|
||||
</div>
|
||||
```
|
||||
|
||||
The `t-model` directive works with `<input>`, `<input type="checkbox">`,
|
||||
`<input type="radio">`, `<textarea>` and `<select>`:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<div>Text in an input: <input t-model="state.someVal"/></div>
|
||||
<div>Textarea: <textarea t-model="state.otherVal"/></div>
|
||||
<div>Boolean value: <input type="checkbox" t-model="state.someFlag"/></div>
|
||||
<div>Selection:
|
||||
<select t-model="state.color">
|
||||
<option value="">Select a color</option>
|
||||
<option value="red">Red</option>
|
||||
<option value="blue">Blue</option>
|
||||
</select>
|
||||
</div>
|
||||
<div>
|
||||
Selection with radio buttons:
|
||||
<span>
|
||||
<input type="radio" name="color" id="red" value="red" t-model="state.color"/>
|
||||
<label for="red">Red</label>
|
||||
</span>
|
||||
<span>
|
||||
<input type="radio" name="color" id="blue" value="blue" t-model="state.color" />
|
||||
<label for="blue">Blue</label>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
```
|
||||
|
||||
Like event handling, the `t-model` directive accepts the following modifiers:
|
||||
|
||||
| Modifier | Description |
|
||||
| --------- | -------------------------------------------------------------------- |
|
||||
| `.lazy` | update the value on the `change` event (default is on `input` event) |
|
||||
| `.number` | try to parse the value to a number (using `parseFloat`) |
|
||||
| `.trim` | trim the resulting value |
|
||||
|
||||
For example:
|
||||
|
||||
```xml
|
||||
<input t-model.lazy="state.someVal" />
|
||||
```
|
||||
|
||||
These modifiers can be combined. For instance, `t-model.lazy.number` will only
|
||||
update a number whenever the change is done.
|
||||
|
||||
Note: the online playground has an example to show how it works.
|
||||
|
||||
### References
|
||||
|
||||
The `useRef` hook is useful when we need a way to interact with some inside part
|
||||
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
|
||||
tagged by the `t-ref` directive. See the [hooks section](hooks.md#useref) for
|
||||
more detail.
|
||||
|
||||
As a short example, here is how we could set the focus on a given input:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<input t-ref="input"/>
|
||||
<button t-on-click="focusInput">Click</button>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
import { useRef } from "owl/hooks";
|
||||
|
||||
class SomeComponent extends Component {
|
||||
inputRef = useRef("input");
|
||||
|
||||
focusInput() {
|
||||
this.inputRef.el.focus();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The `useRef` hook can also be used to get a reference to an instance of a sub
|
||||
component rendered by Owl. In that case, we need to access it with the `comp`
|
||||
property instead of `el`:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<SubComponent t-ref="sub"/>
|
||||
<button t-on-click="doSomething">Click</button>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
import { useRef } from "owl/hooks";
|
||||
|
||||
class SomeComponent extends Component {
|
||||
static components = { SubComponent };
|
||||
subRef = useRef("sub");
|
||||
|
||||
doSomething() {
|
||||
this.subRef.comp.doSomeThingElse();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Note that these two examples uses the suffix `ref` to name the reference. This
|
||||
is not mandatory, but it is a useful convention, so we do not forget to access
|
||||
it with the `el` or `comp` suffix.
|
||||
|
||||
### Dynamic sub components
|
||||
|
||||
It is not common, but sometimes we need a dynamic component name. In this case,
|
||||
the `t-component` directive can also be used to accept dynamic values with string interpolation (like the [`t-attf-`](qweb_templating_language.md#dynamic-attributes) directive):
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
<t t-component="ChildComponent{{id}}" />
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ParentComponent {
|
||||
static components = { ChildComponent1, ChildComponent2 };
|
||||
state = { id: 1 };
|
||||
}
|
||||
```
|
||||
|
||||
There is an even more dynamic way to use `t-component`: its value can be an
|
||||
expression evaluating to an actual component class. In that case, this is the
|
||||
class that will be used to create the component:
|
||||
|
||||
```js
|
||||
class A extends Component<any, any, any> {
|
||||
static template = xml`<span>child a</span>`;
|
||||
}
|
||||
class B extends Component<any, any, any> {
|
||||
static template = xml`<span>child b</span>`;
|
||||
}
|
||||
class App extends Component<any, any, any> {
|
||||
static template = xml`<t t-component="myComponent" t-key="state.child"/>`;
|
||||
|
||||
state = { child: "a" };
|
||||
|
||||
get myComponent() {
|
||||
return this.state.child === "a" ? A : B;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
In this example, the component `App` selects dynamically the concrete sub
|
||||
component class.
|
||||
|
||||
Note that the `t-component` directive can only be used on `<t>` nodes.
|
||||
|
||||
### Functional Components
|
||||
|
||||
Owl does not exactly have functional components. However, there is an extremely
|
||||
close alternative: calling sub templates.
|
||||
|
||||
A stateless functional component in react is usually some kind of function that
|
||||
maps props to a virtual dom (often with `jsx`). So, basically, almost like a
|
||||
template rendered with `props`. In Owl, this can be done by
|
||||
simply defining a template, that will access the `props` object:
|
||||
|
||||
```js
|
||||
const Welcome = xml`<h1>Hello, <t t-esc="props.name"/></h1>`;
|
||||
|
||||
class MyComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<t t-call=${Welcome}/>
|
||||
<div>something</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
```
|
||||
|
||||
The way this works is that sub templates are inlined, and have access to the
|
||||
ambient context. They can therefore access `props`, and any other part of the
|
||||
caller component.
|
||||
|
||||
### SVG Components
|
||||
|
||||
Owl components can be used to generate dynamic SVG graphs:
|
||||
|
||||
```js
|
||||
class Node extends Component {
|
||||
static template = xml`
|
||||
<g>
|
||||
<circle t-att-cx="props.x" t-att-cy="props.y" r="4" fill="black"/>
|
||||
<text t-att-x="props.x - 5" t-att-y="props.y + 18"><t t-esc="props.node.label"/></text>
|
||||
<t t-set="childx" t-value="props.x + 100"/>
|
||||
<t t-set="height" t-value="props.height/(props.node.children || []).length"/>
|
||||
<t t-foreach="props.node.children || []" t-as="child">
|
||||
<t t-set="childy" t-value="props.y + child_index*height"/>
|
||||
<line t-att-x1="props.x" t-att-y1="props.y" t-att-x2="childx" t-att-y2="childy" stroke="black" />
|
||||
<Node x="childx" y="childy" node="child" height="height"/>
|
||||
</t>
|
||||
</g>
|
||||
`;
|
||||
static components = { Node };
|
||||
}
|
||||
|
||||
class RootNode extends Component {
|
||||
static template = xml`
|
||||
<svg height="180">
|
||||
<Node node="graph" x="10" y="20" height="180"/>
|
||||
</svg>
|
||||
`;
|
||||
static components = { Node };
|
||||
graph = {
|
||||
label: "a",
|
||||
children: [
|
||||
{ label: "b" },
|
||||
{ label: "c", children: [{ label: "d" }, { label: "e" }] },
|
||||
{ label: "f", children: [{ label: "g" }] },
|
||||
],
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
This `RootNode` component will then display a live SVG representation of the
|
||||
graph described by the `graph` property. Note that there is a recursive structure
|
||||
here: the `Node` component uses itself as a subcomponent.
|
||||
|
||||
Note that since SVG needs to be handled in a specific way (its namespace needs
|
||||
to be properly set), there is a small constraint for Owl components: if an owl
|
||||
component is supposed to be a part of an svg graph, then its root node needs to
|
||||
be a `g` tag, so Owl can properly set the namespace.
|
||||
@@ -0,0 +1,181 @@
|
||||
# 🦉 Concurrency Model 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Rendering Components](#rendering-components)
|
||||
- [Semantics](#semantics)
|
||||
- [Asynchronous Rendering](#asynchronous-rendering)
|
||||
|
||||
## Overview
|
||||
|
||||
Owl was designed from the very beginning with asynchronous components. This comes
|
||||
from the `willStart` and the `willUpdateProps` lifecycle hooks. With these
|
||||
methods, it is possible to build complex highly concurrent applications.
|
||||
|
||||
Owl concurrent mode has several benefits: it makes it possible to delay the
|
||||
rendering until some asynchronous operation is complete, it makes it possible
|
||||
to lazy load libraries, while keeping the previous screen completely functional.
|
||||
It is also good for performance reasons: Owl uses it to only apply the result of
|
||||
many different renderings only once in an animation frame. Owl can cancel
|
||||
a rendering that is no longer relevant, restart it, reuse it in some cases.
|
||||
|
||||
But even though using concurrency is quite simple (and is the default behaviour),
|
||||
asynchrony is difficult, because it introduces an additional dimension that
|
||||
vastly increase the complexity of an application. This section will explain
|
||||
how Owl manages this complexity, how concurrent rendering works in a general way.
|
||||
|
||||
## Rendering Components
|
||||
|
||||
The word _rendering_ is a little vague, so, let us explain more precisely the
|
||||
process by which Owl components are displayed on a screen.
|
||||
|
||||
When a component is mounted or updated, a new rendering is started. It has
|
||||
two phases: _virtual rendering_ and _patching_.
|
||||
|
||||
### Virtual rendering
|
||||
|
||||
This phase represent the process of rendering a template, in memory, which create a virtual representation of the desired component html). The output of this phase is a
|
||||
virtual DOM.
|
||||
|
||||
It is asynchronous: each subcomponents needs to either be created (so, `willStart`
|
||||
will need to be called), or updated (which is done with the `willUpdateProps`
|
||||
method). This is completely a recursive process: a component is the root of a
|
||||
component tree, and each sub component needs to be (virtually) rendered.
|
||||
|
||||
### Patching
|
||||
|
||||
Once a rendering is complete, it will be applied on the next animation frame.
|
||||
This is done synchronously: the whole component tree is patched to the real
|
||||
DOM.
|
||||
|
||||
## Semantics
|
||||
|
||||
We give here an informal description of the way components are created/updated
|
||||
in an application. Here, ordered lists describe actions that are executed
|
||||
sequentially, bullet lists describe actions that are executed in parallel.
|
||||
|
||||
**Scenario 1: initial rendering** Imagine we want to render the following component tree:
|
||||
|
||||
```
|
||||
A
|
||||
/ \
|
||||
B C
|
||||
/ \
|
||||
D E
|
||||
```
|
||||
|
||||
Here is what happen whenever we mount the root
|
||||
component (with some code like `app.mount(document.body)`).
|
||||
|
||||
1. `willStart` is called on `A`
|
||||
|
||||
2. when it is done, template `A` is rendered.
|
||||
|
||||
- component `B` is created
|
||||
1. `willStart` is called on `B`
|
||||
2. template `B` is rendered
|
||||
- component `C` is created
|
||||
1. `willStart` is called on `C`
|
||||
2. template `C` is rendered
|
||||
- component `D` is created
|
||||
1. `willStart` is called on `D`
|
||||
2. template `D` is rendered
|
||||
- component `E` is created
|
||||
1. `willStart` is called on `E`
|
||||
2. template `E` is rendered
|
||||
|
||||
3. each components are patched into a detached DOM element, in the following order:
|
||||
`E`, `D`, `C`, `B`, `A`. (so the actual full DOM tree is created
|
||||
in one pass)
|
||||
|
||||
4. the component `A` root element is actually appended to `document.body`
|
||||
|
||||
5. The method `mounted` is called recursively on all components in the following
|
||||
order: `E`, `D`, `C`, `B`, `A`.
|
||||
|
||||
**Scenario 2: rerendering a component**. Now, let's assume that the user clicked on some
|
||||
button in `C`, and this results in a state update, which is supposed to:
|
||||
|
||||
- update `D`,
|
||||
- remove `E`,
|
||||
- add new component `F`.
|
||||
|
||||
So, the component tree should look like this:
|
||||
|
||||
```
|
||||
A
|
||||
/ \
|
||||
B C
|
||||
/ \
|
||||
D F
|
||||
```
|
||||
|
||||
Here is what Owl will do:
|
||||
|
||||
1. because of a state change, the method `render` is called on `C`
|
||||
2. template `C` is rendered again
|
||||
|
||||
- component `D` is updated:
|
||||
1. hook `willUpdateProps` is called on `D` (async)
|
||||
2. template `D` is rerendered
|
||||
- component `F` is created:
|
||||
1. hook `willStart` is called on `F` (async)
|
||||
2. template `F` is rendered
|
||||
|
||||
3. `willPatch` hooks are called recursively on components `C`, `D` (not on `F`,
|
||||
because it is not mounted yet)
|
||||
|
||||
4. components `F`, `D` are patched in that order
|
||||
|
||||
5. component `C` is patched, which will cause recursively:
|
||||
|
||||
1. `willUnmount` hook on `E`
|
||||
2. destruction of `E`,
|
||||
|
||||
6. `mounted` hook is called on `F`, `patched` hooks are called on `D`, `C`
|
||||
|
||||
Tags are very small helpers to make it easy to write inline templates. There is
|
||||
only one currently available tag: `xml`, but we plan to add other tags later,
|
||||
such as a `css` tag, which will be used to write [single file components](../learning/how_to_write_sfc.md).
|
||||
|
||||
### Asynchronous Rendering
|
||||
|
||||
Working with asynchronous code always adds a lot of complexity to a system. Whenever
|
||||
different parts of a system are active at the same time, one needs to think
|
||||
carefully about all possible interactions. Clearly, this is also true for Owl
|
||||
components.
|
||||
|
||||
There are two different common problems with Owl asynchronous rendering model:
|
||||
|
||||
- any component can delay the rendering (initial and subsequent) of the whole
|
||||
application
|
||||
- for a given component, there are two independant situations that will trigger an
|
||||
asynchronous rerendering: a change in the state, or a change in the props.
|
||||
These changes may be done at different times, and Owl has no way of knowing
|
||||
how to reconcile the resulting renderings.
|
||||
|
||||
Here are a few tips on how to work with asynchronous components:
|
||||
|
||||
1. Minimize the use of asynchronous components!
|
||||
2. Lazy loading external libraries is a good use case for async rendering. This
|
||||
is mostly fine, because we can assume that it will only takes a fraction of a
|
||||
second, and only once (see [`owl.utils.loadJS`](utils.md#loadjs))
|
||||
3. For all the other cases, the [`AsyncRoot`](misc.md#asyncroot) component is there to help you. When
|
||||
this component is met, a new rendering
|
||||
sub tree is created, such that the rendering of that component (and its
|
||||
children) is not tied to the rendering of the rest of the interface. It can
|
||||
be used on an asynchronous component, to prevent it from delaying the
|
||||
rendering of the whole interface, or on a synchronous one, such that its
|
||||
rendering isn't delayed by other (asynchronous) components. Note that this
|
||||
directive has no effect on the first rendering, but only on subsequent ones
|
||||
(triggered by state or props changes).
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
<SyncChild />
|
||||
<AsyncRoot>
|
||||
<AsyncChild/>
|
||||
</AsyncRoot>
|
||||
</div>
|
||||
```
|
||||
@@ -0,0 +1,44 @@
|
||||
# 🦉 Config 🦉
|
||||
|
||||
The Owl framework is designed to work in many situations. However, it is
|
||||
sometimes necessary to customize some behaviour. This is done by using the
|
||||
global `config` object. It provides two settings:
|
||||
|
||||
- [`mode`](#mode) (default value: `prod`),
|
||||
- [`enableTransitions`](#enabletransitions) (default value: `true`).
|
||||
|
||||
## Mode
|
||||
|
||||
By default, Owl is in _production_ mode, this means that it will try to do its
|
||||
job fast, and skip some expensive operations. However, it is sometimes necessary
|
||||
to have better information on what is going on, this is the purpose
|
||||
of the `dev` mode.
|
||||
|
||||
Owl has a mode flag, in `owl.config.mode`. Its default value is `prod`, but
|
||||
it can be set to `dev`:
|
||||
|
||||
```js
|
||||
owl.config.mode = "dev";
|
||||
```
|
||||
|
||||
Note that templates compiled with the `prod` settings will not be recompiled.
|
||||
So, changing this setting is best done at startup.
|
||||
|
||||
An important job done by the `dev` mode is to validate props for each component
|
||||
creation and update. Also, extra props will cause an error.
|
||||
|
||||
## `enableTransitions`
|
||||
|
||||
Transitions are usually nice, but they can cause issues in some specific cases,
|
||||
such as automated tests. It is uncomfortable having to wait for a transition
|
||||
to end before moving to the next step.
|
||||
|
||||
To solve this issue, Owl can be configured to ignore the `t-transition` directive.
|
||||
To do that, one only needs to set the `enableTransitions` flag to false:
|
||||
|
||||
```js
|
||||
owl.config.enableTransitions = false;
|
||||
```
|
||||
|
||||
Note that it suffers from the same drawback as the "dev" mode: all compiled
|
||||
templates, if any, will keep their current behaviours.
|
||||
@@ -0,0 +1,36 @@
|
||||
# 🦉 Owl Content 🦉
|
||||
|
||||
Here is a complete visual representation of everything exported by the `owl`
|
||||
global object.
|
||||
|
||||
For example, `Component` is available at `owl.Component` and `EventBus` is
|
||||
exported as `owl.core.EventBus`.
|
||||
|
||||
```
|
||||
browser
|
||||
Component misc
|
||||
Context AsyncRoot
|
||||
QWeb Portal
|
||||
mount
|
||||
useState tags
|
||||
config css
|
||||
mode xml
|
||||
core utils
|
||||
EventBus debounce
|
||||
Observer escape
|
||||
hooks loadJS
|
||||
onWillStart loadFile
|
||||
onMounted shallowEqual
|
||||
onWillUpdateProps whenReady
|
||||
onWillPatch
|
||||
onPatched
|
||||
onWillUnmount
|
||||
useContext
|
||||
useState
|
||||
useRef
|
||||
useComponent
|
||||
useEnv
|
||||
useSubEnv
|
||||
```
|
||||
|
||||
Note that for convenience, the `useState` hook is also exported at the root of the `owl` object.
|
||||
@@ -0,0 +1,105 @@
|
||||
# 🦉 Context 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Example](#example)
|
||||
- [Reference](#reference)
|
||||
- [`Context`](#context)
|
||||
- [`useContext`](#usecontext)
|
||||
|
||||
## Overview
|
||||
|
||||
The `Context` object provides a way to share data between an arbitrary number
|
||||
of components. Usually, data is passed from a parent to its children component,
|
||||
but when we have to deal with some mostly global information, this can be
|
||||
annoying, since each component will need to pass the information to each children,
|
||||
even though some or most of them will not use the information.
|
||||
|
||||
With a `Context` object, each component can subscribe (with the `useContext` hook)
|
||||
to its state, and will be updated whenever the context state is updated.
|
||||
|
||||
## Example
|
||||
|
||||
Assume that we have an application with various components which needs to render
|
||||
differently depending on the size of the device. Here is how we could proceed
|
||||
to make sure that the information is properly shared. First, let us create a
|
||||
context, and add it to the environment:
|
||||
|
||||
```js
|
||||
const deviceContext = new Context({ isMobile: true });
|
||||
App.env.deviceContext = deviceContext;
|
||||
```
|
||||
|
||||
If we want to make it completely responsive, we need to update its value whenever
|
||||
the size of the screen is updated:
|
||||
|
||||
```js
|
||||
const isMobile = () => window.innerWidth <= 768;
|
||||
window.addEventListener(
|
||||
"resize",
|
||||
owl.utils.debounce(() => {
|
||||
const state = deviceContext.state;
|
||||
if (state.isMobile !== isMobile()) {
|
||||
state.isMobile = !state.isMobile;
|
||||
}
|
||||
}, 15)
|
||||
);
|
||||
```
|
||||
|
||||
Then, each component that want can subscribe and render differently depending on the
|
||||
fact that we are in a mobile or desktop mode.
|
||||
|
||||
```js
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<t t-if=device.isMobile>
|
||||
some simplified user interface
|
||||
</t>
|
||||
<t t-else="">
|
||||
a more advanced user interface
|
||||
</t>
|
||||
</div>`;
|
||||
device = useContext(this.env.deviceContext);
|
||||
}
|
||||
```
|
||||
|
||||
## Reference
|
||||
|
||||
### `Context`
|
||||
|
||||
A `Context` object should be created with a state object:
|
||||
|
||||
```js
|
||||
const someContext = new Context({ some: "key" });
|
||||
```
|
||||
|
||||
Its state is now available in the `state` key:
|
||||
|
||||
```js
|
||||
someContext.state.some = "other key";
|
||||
```
|
||||
|
||||
This is the way some global code (such as the responsive code above) should
|
||||
read and update the context state. However, components should not ever read the
|
||||
context state directly from the context, they should instead use the `useContext`
|
||||
hook to properly register themselves to state changes.
|
||||
|
||||
Note that the `Context` hook is different from the React version. For example,
|
||||
there is no concept of provider/consumer. So, the `Context` feature does not
|
||||
by itself allow the use of a different context state depending on the component
|
||||
place in the component tree. However, this functionality can be obtained, if
|
||||
necessary, with the use of sub environment.
|
||||
|
||||
### `useContext`
|
||||
|
||||
The `useContext` hook is the normal way for a component to register themselve
|
||||
to context state changes. The `useContext` method returns the context state:
|
||||
|
||||
```js
|
||||
device = useContext(this.env.deviceContext);
|
||||
```
|
||||
|
||||
It is a simple observed state (with an owl `Observer`), which contains the shared
|
||||
information.
|
||||
@@ -0,0 +1,136 @@
|
||||
# 🦉 Environment 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Setting an Environment](#setting-an-environment)
|
||||
- [Using a sub environment](#using-a-sub-environment)
|
||||
- [Content of an Environment](#content-of-an-environment)
|
||||
- [Special keys](#special-keys)
|
||||
|
||||
## Overview
|
||||
|
||||
An environment is an object which contains a [`QWeb` instance](qweb_engine.md). Whenever
|
||||
a root component is created, it is assigned an environment (see
|
||||
[below](#setting-an-environment) for more info on this). This environment is
|
||||
then automatically given to each sub component (and accessible in the `this.env`
|
||||
property).
|
||||
|
||||
```
|
||||
Root
|
||||
/ \
|
||||
A B
|
||||
```
|
||||
|
||||
This way, all components share the same `QWeb` instance. Owl internally requires
|
||||
that the environment has a `qweb` key which maps to a
|
||||
[`QWeb`](qweb_engine.md) instance. This is the QWeb instance that will be used to
|
||||
render each templates in this specific component tree. Note that if no `QWeb`
|
||||
instance is provided, Owl will simply generate it on the fly.
|
||||
|
||||
The environment is mostly static. Each application is free to add anything to
|
||||
the environment, which is very useful, since this can be accessed by each sub
|
||||
component.
|
||||
|
||||
## Setting an environment
|
||||
|
||||
An Owl application needs an [environment](environment.md) to be executed. The
|
||||
environment has an important key: the [QWeb](qweb_engine.md) instance, which will render
|
||||
all templates.
|
||||
|
||||
Whenever a root component `App` is mounted, Owl will setup a valid environment by
|
||||
following the next steps:
|
||||
|
||||
- take the `env` object defined on `App.env` (if no `env` was explicitly setup,
|
||||
this will return the empty `env` object defined on `Component`)
|
||||
- if `env.qweb` is not set, then Owl will create a `QWeb` instance.
|
||||
|
||||
The correct way to customize an environment is to simply set it up on the root
|
||||
component class, before the first component is created:
|
||||
|
||||
```js
|
||||
const env = {
|
||||
_t: myTranslateFunction,
|
||||
user: {...},
|
||||
services: {
|
||||
...
|
||||
},
|
||||
};
|
||||
mount(App, { target: document.body, env });
|
||||
```
|
||||
|
||||
It is also possible to simply share an environment between all root components,
|
||||
by simply doing this:
|
||||
|
||||
```js
|
||||
Component.env = myEnv; // will be the default env for all components
|
||||
```
|
||||
|
||||
Note that this environment is the global owl environment for an application. The
|
||||
next section explains how to extend an environment for a specific sub component
|
||||
and its children.
|
||||
|
||||
## Using a sub environment
|
||||
|
||||
It is sometimes useful to add one (or more) specific keys to the environment,
|
||||
from the perspective of a specific component and its children. In that case, the
|
||||
solution presented above will not work, since it sets the global environment.
|
||||
|
||||
There is a hook for this situation: [`useSubEnv`](hooks.md#usesubenv).
|
||||
|
||||
```js
|
||||
class FormComponent extends Component {
|
||||
constructor(parent, props) {
|
||||
super(parent, props);
|
||||
useSubEnv({ myKey: someValue });
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Content of an Environment
|
||||
|
||||
Some good use cases for additional keys in the environment are:
|
||||
|
||||
- some configuration keys,
|
||||
- session information,
|
||||
- generic services (such as doing rpcs).
|
||||
|
||||
Doing it this way means that components are easily testable: we can simply
|
||||
create a test environment with mock services.
|
||||
|
||||
For example:
|
||||
|
||||
```js
|
||||
async function myEnv() {
|
||||
const templates = await loadTemplates();
|
||||
const qweb = new QWeb({ templates });
|
||||
const session = getSession();
|
||||
|
||||
return {
|
||||
_t: myTranslateFunction,
|
||||
session: session,
|
||||
qweb: qweb,
|
||||
services: {
|
||||
localStorage: localStorage,
|
||||
rpc: rpc,
|
||||
},
|
||||
debug: false,
|
||||
inMobileMode: true,
|
||||
};
|
||||
}
|
||||
|
||||
async function start() {
|
||||
const env = await myEnv();
|
||||
mount(App, { target: document.body, env });
|
||||
}
|
||||
```
|
||||
|
||||
## Special Keys
|
||||
|
||||
There are two special key/value added by Owl if not provided in the environment:
|
||||
the `QWeb` instance and a `browser` object:
|
||||
|
||||
- `qweb` will be set to an empty `QWeb` instance. This is absolutely necessary
|
||||
for Owl to be able to render anything
|
||||
- `browser`: this is an object that contains some common access points to the
|
||||
browser methods with a side effect. See [browser](browser.md) for more information. Note that the browser object will be removed from the environment in Owl 2.0.
|
||||
@@ -0,0 +1,81 @@
|
||||
# 🦉 Error Handling 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Example](#example)
|
||||
- [Reference](#reference)
|
||||
|
||||
## Overview
|
||||
|
||||
By default, whenever an error occurs in the rendering of an Owl application, we
|
||||
destroy the whole application. Otherwise, we cannot offer any guarantee on the
|
||||
state of the resulting component tree. It might be hopelessly corrupted, but
|
||||
without any user-visible state.
|
||||
|
||||
Clearly, it sometimes is a little bit extreme to destroy the application. This
|
||||
is why we have a builtin mechanism to handle rendering errors (and errors coming
|
||||
from lifecycle hooks): the `catchError` hook.
|
||||
|
||||
## Example
|
||||
|
||||
For example, here is how we could implement an `ErrorBoundary` component:
|
||||
|
||||
```xml
|
||||
<div t-name="ErrorBoundary">
|
||||
<t t-if="state.error">
|
||||
Error handled
|
||||
</t>
|
||||
<t t-else="">
|
||||
<t t-slot="default" />
|
||||
</t>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ErrorBoundary extends Component {
|
||||
state = useState({ error: false });
|
||||
|
||||
catchError() {
|
||||
this.state.error = true;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Using the `ErrorBoundary` is then extremely simple:
|
||||
|
||||
```xml
|
||||
<ErrorBoundary><SomeOtherComponent/></ErrorBoundary>
|
||||
```
|
||||
|
||||
Note that we need to be careful here: the fallback UI should not throw any
|
||||
error, otherwise we risk going into an infinite loop (also, see the page on
|
||||
[slots](slots.md) for more information on the `t-slot` directive).
|
||||
|
||||
## Reference
|
||||
|
||||
Whenever the `catchError` lifecycle hook is implemented, all errors coming from
|
||||
sub components rendering and/or lifecycle method calls will be caught and given
|
||||
to the `catchError` method. This allows us to properly handle the error, and to
|
||||
not break the application.
|
||||
|
||||
There are important things to know:
|
||||
|
||||
- If an error that occured in the internal rendering cycle is not caught, then
|
||||
Owl will destroy the full application. This is done on purpose, because Owl
|
||||
cannot guarantee that the state is not corrupted from this point on.
|
||||
|
||||
- errors coming from event handlers are NOT managed by `catchError` or any other
|
||||
owl mechanism. This is up to the application developer to properly recover
|
||||
from an error
|
||||
|
||||
Also, it may be useful to know that whenever an error is caught, it is then
|
||||
broadcasted to the application by an event on the `qweb` instance. It may be
|
||||
useful, for example, to log the error somewhere.
|
||||
|
||||
```js
|
||||
env.qweb.on("error", null, function (error) {
|
||||
// do something
|
||||
// react to the error
|
||||
});
|
||||
```
|
||||
@@ -0,0 +1,25 @@
|
||||
# 🦉 Event Bus 🦉
|
||||
|
||||
It is sometimes useful to use a `Bus` to communicate informations between various
|
||||
parts of the code. Owl has a very simple bus class, which manages subscriptions,
|
||||
triggering events, and callbacks.
|
||||
|
||||
```js
|
||||
const bus = new owl.core.EventBus();
|
||||
|
||||
bus.on("some-event", null, function (...args) {
|
||||
console.log(...args);
|
||||
});
|
||||
|
||||
bus.trigger("some-event", 1, 2, 3);
|
||||
// [1,2,3] will be logged to the console
|
||||
```
|
||||
|
||||
Its API is:
|
||||
|
||||
| Method | Description |
|
||||
| -------------------------------- | --------------------------------- |
|
||||
| `on(eventType, owner, callback)` | add a listener |
|
||||
| `off(eventType, owner)` | remove all listeners for an owner |
|
||||
| `trigger(eventType, ...args)` | trigger an event |
|
||||
| `clear` | remove all subscriptions |
|
||||
@@ -0,0 +1,151 @@
|
||||
# 🦉 Event Handling 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Event Handling](#event-handling)
|
||||
- [Business DOM Events](#business-dom-events)
|
||||
- [Inline Event Handlers](#inline-event-handlers)
|
||||
- [Modifiers](#modifiers)
|
||||
|
||||
## Event Handling
|
||||
|
||||
In a component's template, it is useful to be able to register handlers on DOM
|
||||
elements to some specific events. This is what makes a template _alive_. There
|
||||
are four different use cases.
|
||||
|
||||
1. Register an event handler on a DOM node (_pure_ DOM event)
|
||||
2. Register an event handler on a component (_pure_ DOM event)
|
||||
3. Register an event handler on a DOM node (_business_ DOM event)
|
||||
4. Register an event handler on a component (_business_ DOM event)
|
||||
|
||||
A _pure_ DOM event is directly triggered by a user interaction (e.g. a `click`).
|
||||
|
||||
```xml
|
||||
<button t-on-click="someMethod">Do something</button>
|
||||
```
|
||||
|
||||
This will be roughly translated in javascript like this:
|
||||
|
||||
```js
|
||||
button.addEventListener("click", component.someMethod.bind(component));
|
||||
```
|
||||
|
||||
The suffix (`click` in this example) is simply the name of the actual DOM
|
||||
event.
|
||||
|
||||
## Business DOM Events
|
||||
|
||||
A _business_ DOM event is triggered by a call to `trigger` on a component.
|
||||
|
||||
```xml
|
||||
<MyComponent t-on-menu-loaded="someMethod" />
|
||||
```
|
||||
|
||||
```js
|
||||
class MyComponent {
|
||||
someWhere() {
|
||||
const payload = ...;
|
||||
this.trigger('menu-loaded', payload);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The call to `trigger` generates an `OwlEvent`, a subclass of [_CustomEvent_](https://developer.mozilla.org/docs/Web/Guide/Events/Creating_and_triggering_events)
|
||||
with an additional attribute `originalComponent` (the component that triggered
|
||||
the event). The generated event is of type `menu-loaded` and dispatches it on
|
||||
the component's DOM element (`this.el`). The event bubbles and is cancelable.
|
||||
The parent component listening to event `menu-loaded` will receive the payload
|
||||
in its `someMethod` handler (in the `detail` property of the event), whenever
|
||||
the event is triggered.
|
||||
|
||||
```js
|
||||
class ParentComponent {
|
||||
someMethod(ev) {
|
||||
const payload = ev.detail;
|
||||
...
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
By convention, we use KebabCase for the name of _business_ events.
|
||||
|
||||
The `t-on` directive allows to prebind its arguments. For example,
|
||||
|
||||
```xml
|
||||
<button t-on-click="someMethod(expr)">Do something</button>
|
||||
```
|
||||
|
||||
Here, `expr` is a valid Owl expression, so it could be `true` or some variable
|
||||
from the rendering context.
|
||||
|
||||
### Type Hinting
|
||||
|
||||
Note that if you work with Typescript, the `trigger` method is generic on the type of the payload.
|
||||
|
||||
You can then describe the type of the event, so you will see typing errors...
|
||||
|
||||
```typescript
|
||||
this.trigger<MyCustomPayload>("my-custom-event", payload);
|
||||
```
|
||||
|
||||
```typescript
|
||||
myCustomEventHandler(ev: OwlEvent<MyCustomPayload>) { ... }
|
||||
```
|
||||
|
||||
## Inline Event Handlers
|
||||
|
||||
One can also directly specify inline statements. For example,
|
||||
|
||||
```xml
|
||||
<button t-on-click="state.counter++">Increment counter</button>
|
||||
```
|
||||
|
||||
Here, `state` must be defined in the rendering context (typically the component)
|
||||
as it will be translated to:
|
||||
|
||||
```js
|
||||
button.addEventListener("click", () => {
|
||||
context.state.counter++;
|
||||
});
|
||||
```
|
||||
|
||||
Warning: inline expressions are evaluated in the context of the template. This
|
||||
means that they can access the component methods and properties. But if they set
|
||||
a key, the inline statement will actually not modify the component, but a key in
|
||||
a sub scope.
|
||||
|
||||
```xml
|
||||
<button t-on-click="value = 1">Set value to 1 (does not work!!!)</button>
|
||||
<button t-on-click="state.value = 1">Set state.value to 1 (work as expected)</button>
|
||||
```
|
||||
|
||||
## Modifiers
|
||||
|
||||
In order to remove the DOM event details from the event handlers (like calls to
|
||||
`event.preventDefault`) and let them focus on data logic, _modifiers_ can be
|
||||
specified as additional suffixes of the `t-on` directive.
|
||||
|
||||
| Modifier | Description |
|
||||
| ---------- | ------------------------------------------------------------------------------------------------------------------------ |
|
||||
| `.stop` | calls `event.stopPropagation()` before calling the method |
|
||||
| `.prevent` | calls `event.preventDefault()` before calling the method |
|
||||
| `.self` | calls the method only if the `event.target` is the element itself |
|
||||
| `.capture` | bind the event handler in [capture](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener) mode. |
|
||||
|
||||
```xml
|
||||
<button t-on-click.stop="someMethod">Do something</button>
|
||||
```
|
||||
|
||||
Note that modifiers can be combined (ex: `t-on-click.stop.prevent`), and that
|
||||
the order may matter. For instance `t-on-click.prevent.self` will prevent all
|
||||
clicks while `t-on-click.self.prevent` will only prevent clicks on the element
|
||||
itself.
|
||||
|
||||
Finally, empty handlers are tolerated as they could be defined only to apply
|
||||
modifiers. For example,
|
||||
|
||||
```xml
|
||||
<button t-on-click.stop="">Do something</button>
|
||||
```
|
||||
|
||||
This will simply stop the propagation of the event.
|
||||
@@ -0,0 +1,436 @@
|
||||
# 🦉 Hooks 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Example: Mouse Position](#example-mouse-position)
|
||||
- [Example: Autofocus](#example-autofocus)
|
||||
- [Reference](#reference)
|
||||
- [One Rule](#one-rule)
|
||||
- [`useState`](#usestate)
|
||||
- [`onMounted`](#onmounted)
|
||||
- [`onWillUnmount`](#onwillunmount)
|
||||
- [`onWillPatch`](#onwillpatch)
|
||||
- [`onPatched`](#onpatched)
|
||||
- [`onWillStart`](#onwillstart)
|
||||
- [`onWillUpdateProps`](#onwillupdateprops)
|
||||
- [`useContext`](#usecontext)
|
||||
- [`useRef`](#useref)
|
||||
- [`useSubEnv`](#usesubenv)
|
||||
- [`useExternalListener`](#useexternallistener)
|
||||
- [`useComponent`](#usecomponent)
|
||||
- [`useEnv`](#useenv)
|
||||
- [Making customized hooks](#making-customized-hooks)
|
||||
|
||||
## Overview
|
||||
|
||||
Hooks were popularised by React as a way to solve the following issues:
|
||||
|
||||
- help reusing stateful logic between components
|
||||
- help organizing code by feature in complex components
|
||||
- use state in functional components, without writing a class.
|
||||
|
||||
Owl hooks serve the same purpose, except that they work for class components
|
||||
(note: React hooks do not work on class components, and maybe because of that,
|
||||
there seems to be the misconception that hooks are in opposition to class. This
|
||||
is clearly not true, as shown by Owl hooks).
|
||||
|
||||
Hooks work beautifully with Owl components: they solve the problems mentioned
|
||||
above, and in particular, they are the perfect way to make your component
|
||||
reactive.
|
||||
|
||||
## Example: mouse position
|
||||
|
||||
Here is the classical example of a non trivial hook to track the mouse position.
|
||||
|
||||
```js
|
||||
const { useState, onMounted, onWillUnmount } = owl.hooks;
|
||||
|
||||
// We define here a custom behaviour: this hook tracks the state of the mouse
|
||||
// position
|
||||
function useMouse() {
|
||||
const position = useState({ x: 0, y: 0 });
|
||||
|
||||
function update(e) {
|
||||
position.x = e.clientX;
|
||||
position.y = e.clientY;
|
||||
}
|
||||
onMounted(() => {
|
||||
window.addEventListener("mousemove", update);
|
||||
});
|
||||
onWillUnmount(() => {
|
||||
window.removeEventListener("mousemove", update);
|
||||
});
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
// Main root component
|
||||
class App extends owl.Component {
|
||||
static template = xml`
|
||||
<div t-name="App">
|
||||
<div>Mouse: <t t-esc="mouse.x"/>, <t t-esc="mouse.y"/></div>
|
||||
</div>`;
|
||||
|
||||
// this hooks is bound to the 'mouse' property.
|
||||
mouse = useMouse();
|
||||
}
|
||||
```
|
||||
|
||||
Note that we use the prefix `use` for hooks, just like in React. This is just
|
||||
a convention.
|
||||
|
||||
## Example: autofocus
|
||||
|
||||
Hooks can be combined to create the desired effect. For example, the following
|
||||
hook combines the `useRef` hook with the `onPatched` and `onMounted` functions
|
||||
to create an easy way to focus an input whenever it appears in the DOM:
|
||||
|
||||
```js
|
||||
function useAutofocus(name) {
|
||||
let ref = useRef(name);
|
||||
let isInDom = false;
|
||||
function updateFocus() {
|
||||
if (!isInDom && ref.el) {
|
||||
isInDom = true;
|
||||
ref.el.focus();
|
||||
} else if (isInDom && !ref.el) {
|
||||
isInDom = false;
|
||||
}
|
||||
}
|
||||
onPatched(updateFocus);
|
||||
onMounted(updateFocus);
|
||||
}
|
||||
```
|
||||
|
||||
This hook takes the name of a valid `t-ref` directive, which should be present
|
||||
in the template. It then checks whenever the component is mounted or patched if
|
||||
the reference is not valid, and in this case, it will focus the node element.
|
||||
This hook can be used like this:
|
||||
|
||||
```js
|
||||
class SomeComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<input />
|
||||
<input t-ref="myinput"/>
|
||||
</div>`;
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
useAutofocus("myinput");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Reference
|
||||
|
||||
### One rule
|
||||
|
||||
There is only one rule: every hook for a component has to be called in the
|
||||
constructor, in the _setup_ method, or in class fields:
|
||||
|
||||
```js
|
||||
// ok
|
||||
class SomeComponent extends Component {
|
||||
state = useState({ value: 0 });
|
||||
}
|
||||
|
||||
// also ok
|
||||
class SomeComponent extends Component {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
}
|
||||
|
||||
// also ok
|
||||
class SomeComponent extends Component {
|
||||
setup() {
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
}
|
||||
|
||||
// not ok: this is executed after the constructor is called
|
||||
class SomeComponent extends Component {
|
||||
async willStart() {
|
||||
this.state = useState({ value: 0 });
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
As you can see, the `useState` hook does not need to be given a reference to
|
||||
the component. This is possible because there is a way to get a reference to the
|
||||
current component: the `Component.current` static property is the reference to the
|
||||
component instance that is currently being created.
|
||||
|
||||
Hooks need to be called in the constructor to ensure that this reference is
|
||||
properly set. This is also a good thing for performance reasons (Owl can use
|
||||
this to optimize its implementation), and for a clean architecture (this makes
|
||||
it easier for developers to understand what is really happening in a component).
|
||||
|
||||
### `useState`
|
||||
|
||||
The `useState` hook is certainly the most important hook for Owl components:
|
||||
this is what allows a component to be reactive, to react to state change.
|
||||
|
||||
The `useState` hook has to be given an object or an array, and will return
|
||||
an observed version of it (using a `Proxy`).
|
||||
|
||||
```javascript
|
||||
const { useState } = owl.hooks;
|
||||
|
||||
class Counter extends owl.Component {
|
||||
static template = xml`
|
||||
<button t-on-click="increment">
|
||||
Click Me! [<t t-esc="state.value"/>]
|
||||
</button>`;
|
||||
|
||||
state = useState({ value: 0 });
|
||||
|
||||
increment() {
|
||||
this.state.value++;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
It is important to remember that `useState` only works with objects or arrays. It
|
||||
is necessary, since Owl needs to react to a change in state.
|
||||
|
||||
### `onMounted`
|
||||
|
||||
`onMounted` is not a user hook, but is a building block designed to help make useful
|
||||
abstractions. `onMounted` registers a callback, which will be called when the component
|
||||
is mounted (see example on top of this page).
|
||||
|
||||
### `onWillUnmount`
|
||||
|
||||
`onWillUnmount` is not a user hook, but is a building block designed to help make useful
|
||||
abstractions. `onWillUnmount` registers a callback, which will be called when the component
|
||||
is unmounted (see example on top of this page).
|
||||
|
||||
### `onWillPatch`
|
||||
|
||||
`onWillPatch` is not a user hook, but is a building block designed to help make useful
|
||||
abstractions. `onWillPatch` registers a callback, which will be called just
|
||||
before the component patched.
|
||||
|
||||
### `onPatched`
|
||||
|
||||
`onPatched` is not a user hook, but is a building block designed to help make useful
|
||||
abstractions. `onPatched` registers a callback, which will be called just
|
||||
after the component patched.
|
||||
|
||||
### `onWillStart`
|
||||
|
||||
`onWillStart` is an asynchronous hook. This means that the function registered
|
||||
in the hook will be run just before the component is first rendered and can return a
|
||||
promise, to express the fact that it is an asynchronous operation.
|
||||
|
||||
Note that if there are more than one `onWillStart` registered callback, then they
|
||||
will all be run in parallel.
|
||||
|
||||
It can be used to load some initial data. For example, the following hook will
|
||||
automatically load some data from the server, and return an object that will
|
||||
be ready whenever the component is rendered:
|
||||
|
||||
```js
|
||||
function useLoader() {
|
||||
const component = Component.current;
|
||||
const record = useState({});
|
||||
onWillStart(async () => {
|
||||
const recordId = component.props.id;
|
||||
Object.assign(record, await fetchSomeRecord(recordId));
|
||||
});
|
||||
return record;
|
||||
}
|
||||
```
|
||||
|
||||
Note that this example does not update the record value whenever props are
|
||||
updated. For that situation, we need to use the `onWillUpdateProps` hook.
|
||||
|
||||
### `onWillUpdateProps`
|
||||
|
||||
Just like `onWillStart`, `onWillUpdateProps` is an asynchronous hook. It is
|
||||
designed to be run whenever the component props are updated. This could be
|
||||
useful to perform some asynchronous task such as fetching updated data.
|
||||
|
||||
```js
|
||||
function useLoader() {
|
||||
const component = Component.current;
|
||||
const record = useState({});
|
||||
|
||||
async function updateRecord(id) {
|
||||
Object.assign(record, await fetchSomeRecord(id));
|
||||
}
|
||||
|
||||
onWillStart(() => updateRecord(component.props.id));
|
||||
onWillUpdateProps((nextProps) => updateRecord(nextProps.id));
|
||||
|
||||
return record;
|
||||
}
|
||||
```
|
||||
|
||||
Note that if there are more than one `onWillUpdateProps` registered callback,
|
||||
then they will all be run in parallel.
|
||||
|
||||
### `useContext`
|
||||
|
||||
See [`useContext`](context.md#usecontext) for reference documentation.
|
||||
|
||||
### `useRef`
|
||||
|
||||
The `useRef` hook is useful when we need a way to interact with some inside part
|
||||
of a component, rendered by Owl. It can work either on a DOM node, or on a component,
|
||||
tagged by the `t-ref` directive:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<div t-ref="someDiv"/>
|
||||
<SubComponent t-ref="someComponent"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
In this example, the component will be able to access the `div` and the component
|
||||
`SubComponent` using the `useRef` hook:
|
||||
|
||||
```js
|
||||
class Parent extends Component {
|
||||
subRef = useRef("someComponent");
|
||||
divRef = useRef("someDiv");
|
||||
|
||||
someMethod() {
|
||||
// here, if component is mounted, refs are active:
|
||||
// - this.divRef.el is the div HTMLElement
|
||||
// - this.subRef.comp is the instance of the sub component
|
||||
// - this.subRef.el is the root HTML node of the sub component (i.e. this.subRef.comp.el)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
As shown by the example above, html elements are accessed by using the `el`
|
||||
key, and components references are accessed with `comp`.
|
||||
|
||||
Notes:
|
||||
|
||||
- if used on a component, the reference will be set in the `refs`
|
||||
variable between `willPatch` and `patched`,
|
||||
- on a component, accessing `ref.el` will get the root node of the component.
|
||||
|
||||
The `t-ref` directive also accepts dynamic values with string interpolation
|
||||
(like the [`t-attf-`](qweb_templating_language.md#dynamic-attributes) and
|
||||
`t-component` directives). For example,
|
||||
|
||||
```xml
|
||||
<div t-ref="component_{{someCondition ? '1' : '2'}}"/>
|
||||
```
|
||||
|
||||
Here, the references need to be set like this:
|
||||
|
||||
```js
|
||||
this.ref1 = useRef("component_1");
|
||||
this.ref2 = useRef("component_2");
|
||||
```
|
||||
|
||||
References are only guaranteed to be active while the parent component is mounted.
|
||||
If this is not the case, accessing `el` or `comp` on it will return `null`.
|
||||
|
||||
### `useSubEnv`
|
||||
|
||||
The environment is sometimes useful to share some common information between
|
||||
all components. But sometimes, we want to _scope_ that knowledge to a subtree.
|
||||
|
||||
For example, if we have a form view component, maybe we would like to make some
|
||||
`model` object available to all sub components, but not to the whole application.
|
||||
This is where the `useSubEnv` hook may be useful: it lets a component add some
|
||||
information to the environment in a way that only the component and its children
|
||||
can access it:
|
||||
|
||||
```js
|
||||
class FormComponent extends Component {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
const model = makeModel();
|
||||
useSubEnv({ model });
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The `useSubEnv` takes one argument: an object which contains some key/value that
|
||||
will be added to the parent environment. Note that it will extend, not replace
|
||||
the parent environment. And of course, the parent environment will not be
|
||||
affected.
|
||||
|
||||
### `useExternalListener`
|
||||
|
||||
The `useExternalListener` hook helps solve a very common problem: adding and removing
|
||||
a listener on some target whenever a component is mounted/unmounted. For example,
|
||||
a dropdown menu (or its parent) may need to listen to a `click` event on `window`
|
||||
to be closed:
|
||||
|
||||
```js
|
||||
useExternalListener(window, "click", this.closeMenu);
|
||||
```
|
||||
|
||||
### Making customized hooks
|
||||
|
||||
Hooks are a wonderful way to organize the code of a complex component by feature
|
||||
instead of by lifecycle methods. They are like mixins, except that they can be
|
||||
easily composed together.
|
||||
|
||||
But, like every good things in life, hooks should be used with moderation. They are
|
||||
not the solution to every problem.
|
||||
|
||||
- they may be overkill: if your component needs to perform some action specific
|
||||
to itself (so, the specific code does not need to be shared), there is nothing
|
||||
wrong with a simple class method:
|
||||
|
||||
```js
|
||||
// maybe overkill
|
||||
class A extends Component {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
useMySpecificHook();
|
||||
}
|
||||
}
|
||||
|
||||
// ok
|
||||
class B extends Component {
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
this.performSpecificTask();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Note that the second solution is easier to extend in sub components.
|
||||
|
||||
- they may be harder to test: if a customized hook injects some external side
|
||||
effect dependency, then it is harder to test without doing some non obvious
|
||||
manipulation. For example, assume that we want to give a reference to a
|
||||
router in a `useRouter` hook. We could do this:
|
||||
|
||||
```js
|
||||
const router = new Router(...);
|
||||
|
||||
function useRouter() {
|
||||
return router;
|
||||
}
|
||||
```
|
||||
|
||||
As you can see, this does not _hook_ into the internal of the component. It
|
||||
simply returns a global object, which is difficult to mock.
|
||||
|
||||
A better way would be to do something like this: get the reference from the
|
||||
environment.
|
||||
|
||||
```js
|
||||
function useRouter() {
|
||||
const env = useEnv();
|
||||
return env.router;
|
||||
}
|
||||
```
|
||||
|
||||
This means that we give control to the application developer to create the
|
||||
router, which is good, so they can set it up, subclass it, ... And then, to
|
||||
test our components, we can just add a mock router in the environment.
|
||||
@@ -0,0 +1,133 @@
|
||||
# 🦉 Miscellaneous 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Portal](#portal)
|
||||
- [AsyncRoot](#asyncroot)
|
||||
|
||||
## `Portal`
|
||||
|
||||
### Overview
|
||||
|
||||
The component `Portal` is meant to be used as a transparent way to 'teleport' a piece
|
||||
of DOM to the node represented by its sole `target` props.
|
||||
|
||||
This component aims at helping the implementation of the needed infrastructure
|
||||
for modals (as in `bootstrap-modal`).
|
||||
|
||||
### Usage
|
||||
|
||||
The content it will teleport is defined within the `<Portal>` node and
|
||||
internally uses the `default` [Slot](slots.md).
|
||||
|
||||
This slot must contain only **one** node, which in turn can have as many children as necessary.
|
||||
|
||||
The element under which the content will be teleported is represented as a selector
|
||||
by the `target` props which only accepts a string as value.
|
||||
|
||||
The `target` props only supports static selector, and is not meant to be passed to `Portal`
|
||||
as a variable. Namely, `<Portal target="'body'" />` is the intended use.
|
||||
By contrast, `<Portal target="state.target" />` is not supported.
|
||||
|
||||
The component `Portal` has no particular state, rather it is meant to be a slave to its parent,
|
||||
and ultimately just a way for the parent to teleport a piece of its own DOM elsewhere.
|
||||
|
||||
The `Portal`'s root node is always `<portal/>` and is placed where the teleported content
|
||||
_would have_ been. It is this element that the [teleported events](#expected-behaviors) are re-directed on.
|
||||
|
||||
### Example
|
||||
|
||||
The canonic use-case is to implement a Dialog, where a Component may choose to break the natural
|
||||
workflow to help the user put in some data, which it could use later on.
|
||||
|
||||
JavaScript:
|
||||
|
||||
```js
|
||||
const { Component, mount } = owl;
|
||||
const { Portal } = owl.misc;
|
||||
|
||||
class TeleportedComponent extends Component {}
|
||||
class App extends Component {
|
||||
static components = { Portal, TeleportedComponent };
|
||||
}
|
||||
|
||||
mount(App, { target: document.body });
|
||||
```
|
||||
|
||||
XML:
|
||||
|
||||
```xml
|
||||
<templates>
|
||||
<div t-name="TeleportedComponent">
|
||||
<span>I will move soon enough</span>
|
||||
</div>
|
||||
|
||||
<div t-name="App">
|
||||
<span>I am like the rest of us</span>
|
||||
<Portal target="'body'">
|
||||
<TeleportedComponent />
|
||||
</Portal>
|
||||
</div>
|
||||
</templates>
|
||||
```
|
||||
|
||||
In this example, the `Portal` component will teleport the `TeleportedComponent`'s `div` as a child of the `body`.
|
||||
`TeleportedComponent` is acting as a Dialog here.
|
||||
|
||||
The resulting DOM will look like:
|
||||
|
||||
```xml
|
||||
<body>
|
||||
<div>
|
||||
<span>I am like the rest of us</span>
|
||||
<portal></portal>
|
||||
</div>
|
||||
<div>
|
||||
<span>I will move soon enough</span>
|
||||
</div>
|
||||
</body>
|
||||
```
|
||||
|
||||
### Expected Behaviors
|
||||
|
||||
The teleported piece is updated as any other `Component`'s DOM and in the same sequence.
|
||||
Namely the teleported piece will be updated in function of its parents components, and patched as
|
||||
a normal child.
|
||||
|
||||
The [_business_ events](event_handling.md#business-dom-events) triggered by a child component will be stopped
|
||||
to not bubble outside of the `target`. They will, on the other hand, be re-directed onto the
|
||||
`Portal`'s root node and bubble up the DOM as if it were triggered by a regular child component.
|
||||
|
||||
Beware that those re-directed events are copies of the original event.
|
||||
They have:
|
||||
|
||||
- The same payload.
|
||||
- The same `originalComponent` than their original counterpart,
|
||||
that is the actual Component that triggered it.
|
||||
- A **different** `target` property than their original counterpart.
|
||||
The `target` of a re-directed event is necessarily the `Portal`'s root node.
|
||||
|
||||
Pure DOM events do not follow this pattern and are free to bubble their natural, unaltered way
|
||||
up to the `body`.
|
||||
|
||||
## `AsyncRoot`
|
||||
|
||||
When this component is used, a new rendering sub tree is created, such that the
|
||||
rendering of that component (and its children) is not tied to the rendering of
|
||||
the rest of the interface. It can be used on an asynchronous component, to
|
||||
prevent it from delaying the rendering of the whole interface, or on a
|
||||
synchronous one, such that its rendering isn't delayed by other (asynchronous)
|
||||
components. Note that this directive has no effect on the first rendering, but
|
||||
only on subsequent ones (triggered by state or props changes).
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
<SyncChild />
|
||||
<AsyncRoot>
|
||||
<AsyncChild/>
|
||||
</AsyncRoot>
|
||||
</div>
|
||||
```
|
||||
|
||||
The `AsyncRoot` assumes that there is exactly one root node inside it. It can
|
||||
be a dom node or a component.
|
||||
@@ -0,0 +1,60 @@
|
||||
# 🦉 Mounting an application 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [API](#api)
|
||||
|
||||
## Overview
|
||||
|
||||
Mounting an Owl application is done by using the `mount` method (available in
|
||||
`owl.mount` if you are using the iife build, or it can be directly imported
|
||||
from `owl` if you are using a module system):
|
||||
|
||||
```js
|
||||
const mount = { owl }; // if owl is available as an object
|
||||
|
||||
const env = { ... };
|
||||
const app = await mount(MyComponent, { target: document.body, env });
|
||||
```
|
||||
|
||||
Another example:
|
||||
|
||||
```js
|
||||
const config = {
|
||||
env: ...,
|
||||
props: ...,
|
||||
target: document.body,
|
||||
position: "self",
|
||||
};
|
||||
const app = await mount(App, config);
|
||||
```
|
||||
|
||||
A common way to initialize an application is to first setup an environment,
|
||||
then to call the `mount` method.
|
||||
|
||||
## API
|
||||
|
||||
Mount takes two parameters:
|
||||
|
||||
- `C`, which should be a component class (NOT instance),
|
||||
- `params`, which is an object with the following keys:
|
||||
- `target (HTMLElement | DocumentFragment)`: the target of the mount operation
|
||||
- `env (optional, Env)` an environment
|
||||
- `position (optional, "first-child" | "last-child" | "self")` the position
|
||||
where it should be mounted (see below for more informations)
|
||||
- `props (optional, any)`: some initial values that are given as props. Useful
|
||||
when the root component is configurable, or when testing sub components
|
||||
|
||||
Here are the various positions supported by Owl:
|
||||
|
||||
- `first-child`: with this option, the component will be prepended inside the target,
|
||||
- `last-child` (default value): with this option, the component will be
|
||||
appended in the target element,
|
||||
- `self`: the target will be used as the root element for the component. This
|
||||
means that the target has to be an HTMLElement (and not a document fragment).
|
||||
In this situation, it is possible that the component cannot be unmounted. For
|
||||
example, if its target is `document.body`.
|
||||
|
||||
The `mount` method returns a promise that resolves to the instance of the created
|
||||
component.
|
||||
@@ -0,0 +1,52 @@
|
||||
# 🦉 Observer 🦉
|
||||
|
||||
Owl needs to be able to react to state changes. For example, whenever the state
|
||||
of a component is changed, Owl needs to rerender it. To help with that, there is
|
||||
an Observer class. Its job is to observe the state of an object (or array), and
|
||||
to react to any change. The observer is implemented with the native `Proxy`
|
||||
object. Note that this means that it will not work on older browsers.
|
||||
|
||||
Note that the `Observer` is used by the `useState` and `useContext` hooks. This
|
||||
is the way most Owl applications will create observers. For the majority of
|
||||
use cases, there is no need to directly instantiate an observer.
|
||||
|
||||
## Example
|
||||
|
||||
For example, this code will display `update` in the console:
|
||||
|
||||
```javascript
|
||||
const observer = new owl.core.Observer();
|
||||
observer.notifyCB = () => console.log("update");
|
||||
const obj = observer.observe({ a: { b: 1 } });
|
||||
|
||||
obj.a.b = 2;
|
||||
```
|
||||
|
||||
This example shows that an observer can observe nested properties.
|
||||
|
||||
## Reference
|
||||
|
||||
**observe** An observer can observe multiple values with the `observe` method.
|
||||
This method takes an object or an array as its argument and will return a proxy
|
||||
(which is mapped to the initial object/array). With this proxy, the observer
|
||||
can detect whenever any internal value is changed.
|
||||
|
||||
**Registering a callback** Whenever an observer sees a state change, it will
|
||||
call its `notifyCB` method. No additional information is given to the callback.
|
||||
|
||||
**deepRevNumber** Each observed value has an internal revision number, which
|
||||
is incremented every time the value is observed. Sometimes, it can be useful
|
||||
to obtain that number:
|
||||
|
||||
```js
|
||||
const observer = new owl.core.Observer();
|
||||
const obj = observer.observe({ a: { b: 1 } });
|
||||
|
||||
observer.revNumber(obj.a); // 1
|
||||
obj.a.b = 2;
|
||||
|
||||
observer.revNumber(obj.a); // 2
|
||||
```
|
||||
|
||||
The `revNumber` can also return 0, which indicates that the value is not
|
||||
observed.
|
||||
@@ -0,0 +1,97 @@
|
||||
# 🦉 Props 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Definition](#definition)
|
||||
- [Good Practices](#good-practices)
|
||||
- [Dynamic Props](#dynamic-props)
|
||||
|
||||
## Overview
|
||||
|
||||
In Owl, `props` (short for _properties_) is an object which contains every piece
|
||||
of data given to a component by its parent.
|
||||
|
||||
```js
|
||||
class Child extends Component {
|
||||
static template = xml`<div><t t-esc="props.a"/><t t-esc="props.b"/></div>`;
|
||||
}
|
||||
|
||||
class Parent extends Component {
|
||||
static template = xml`<div><Child a="state.a" b="'string'"/></div>`;
|
||||
static components = { Child };
|
||||
state = useState({ a: "fromparent" });
|
||||
}
|
||||
```
|
||||
|
||||
In this example, the `Child` component receives two props from its parent: `a`
|
||||
and `b`. They are collected into a `props` object by Owl, with each value being
|
||||
evaluated in the context of the parent. So, `props.a` is equal to `'fromparent'` and
|
||||
`props.b` is equal to `'string'`.
|
||||
|
||||
Note that `props` is an object that only makes sense from the perspective of the
|
||||
child component.
|
||||
|
||||
## Definition
|
||||
|
||||
The `props` object is made of every attributes defined on the template, with the
|
||||
following exceptions:
|
||||
|
||||
- every attribute starting with `t-` are not props (they are QWeb directives),
|
||||
- `style` and `class` attributes are excluded as well (they are applied by Owl on
|
||||
the root element of the component).
|
||||
|
||||
In the following example:
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<ComponentA a="state.a" b="'string'"/>
|
||||
<ComponentB t-if="state.flag" model="model"/>
|
||||
<ComponentC style="color:red;" class="left-pane" />
|
||||
</div>
|
||||
```
|
||||
|
||||
the `props` object contains the following keys:
|
||||
|
||||
- for `ComponentA`: `a` and `b`,
|
||||
- for `ComponentB`: `model`,
|
||||
- for `ComponentC`: empty object
|
||||
|
||||
## Good Practices
|
||||
|
||||
A `props` object is a collection of values that come from the parent. As such,
|
||||
they are owned by the parent, and should never be modified by the child:
|
||||
|
||||
```js
|
||||
class MyComponent extends Component {
|
||||
constructor(parent, props) {
|
||||
super(parent, props);
|
||||
props.a.b = 43; // Never do that!!!
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Props should be considered readonly, from the perspective of the child component.
|
||||
If there is a need to modify them, then the request to update them should be
|
||||
sent to the parent (for example, with an event).
|
||||
|
||||
Any value can go in a props. Strings, objects, classes, or even callbacks could
|
||||
be given to a child component (but then, in the case of callbacks, communicating
|
||||
with events seems more appropriate).
|
||||
|
||||
## Dynamic Props
|
||||
|
||||
The `t-props` directive can be used to specify totally dynamic props:
|
||||
|
||||
```xml
|
||||
<div t-name="ParentComponent">
|
||||
<Child t-props="some.obj"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
```js
|
||||
class ParentComponent {
|
||||
static components = { Child };
|
||||
some = { obj: { a: 1, b: 2 } };
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,103 @@
|
||||
# 🦉 Props Validation 🦉
|
||||
|
||||
As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:
|
||||
|
||||
- hard to tell how a component should be used, by looking at its code.
|
||||
- unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.
|
||||
|
||||
A props type system solves both issues, by describing the types and shapes
|
||||
of the props. Here is how it works in Owl:
|
||||
|
||||
- `props` key is a static key (so, different from `this.props` in a component instance)
|
||||
- it is optional: it is ok for a component to not define a `props` key.
|
||||
- props are validated whenever a component is created/updated
|
||||
- props are only validated in `dev` mode (see [config page](config.md#mode))
|
||||
- if a key does not match the description, an error is thrown
|
||||
- it validates keys defined in (static) `props`. Additional keys given by the
|
||||
parent will cause an error.
|
||||
|
||||
For example:
|
||||
|
||||
```js
|
||||
class ComponentA extends owl.Component {
|
||||
static props = ['id', 'url'];
|
||||
|
||||
...
|
||||
}
|
||||
|
||||
class ComponentB extends owl.Component {
|
||||
static props = {
|
||||
count: {type: Number},
|
||||
messages: {
|
||||
type: Array,
|
||||
element: {type: Object, shape: {id: Boolean, text: String }
|
||||
},
|
||||
date: Date,
|
||||
combinedVal: [Number, Boolean]
|
||||
};
|
||||
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
- it is an object or a list of strings
|
||||
- a list of strings is a simplified props definition, which only lists the name
|
||||
of the props. Also, if the name ends with `?`, it is considered optional.
|
||||
- all props are by default required, unless they are defined with `optional: true`
|
||||
(in that case, validation is only done if there is a value)
|
||||
- valid types are: `Number, String, Boolean, Object, Array, Date, Function`, and all
|
||||
constructor functions (so, if you have a `Person` class, it can be used as a type)
|
||||
- arrays are homogeneous (all elements have the same type/shape)
|
||||
|
||||
For each key, a `prop` definition is either a boolean, a constructor, a list of constructors, or an object:
|
||||
|
||||
- a boolean: indicate that the props exists, and is mandatory.
|
||||
- a constructor: this should describe the type, for example: `id: Number` describe
|
||||
the props `id` as a number
|
||||
- a list of constructors. In that case, this means that we allow more than one
|
||||
type. For example, `id: [Number, String]` means that `id` can be either a string
|
||||
or a number.
|
||||
- an object. This makes it possible to have more expressive definition. The following sub keys are then allowed (but not mandatory):
|
||||
- `type`: the main type of the prop being validated
|
||||
- `element`: if the type was `Array`, then the `element` key describes the type of each element in the array. If it is not set, then we only validate the array, not its elements,
|
||||
- `shape`: if the type was `Object`, then the `shape` key describes the interface of the object. If it is not set, then we only validate the object, not its elements,
|
||||
- `validate`: this is a function which should return a boolean to determine if
|
||||
the value is valid or not. Useful for custom validation logic.
|
||||
|
||||
Examples:
|
||||
|
||||
```js
|
||||
// only the existence of those 3 keys is documented
|
||||
static props = ['message', 'id', 'date'];
|
||||
```
|
||||
|
||||
```js
|
||||
// size is optional
|
||||
static props = ['message', 'size?'];
|
||||
```
|
||||
|
||||
```js
|
||||
static props = {
|
||||
messageIds: {type: Array, element: Number}, // list of number
|
||||
otherArr: {type: Array}, // just array. no validation is made on sub elements
|
||||
otherArr2: Array, // same as otherArr
|
||||
someObj: {type: Object}, // just an object, no internal validation
|
||||
someObj2: {
|
||||
type: Object,
|
||||
shape: {
|
||||
id: Number,
|
||||
name: {type: String, optional: true},
|
||||
url: String
|
||||
]}, // object, with keys id (number), name (string, optional) and url (string)
|
||||
someFlag: Boolean, // a boolean, mandatory (even if `false`)
|
||||
someVal: [Boolean, Date], // either a boolean or a date
|
||||
otherValue: true, // indicates that it is a prop
|
||||
kindofsmallnumber: {
|
||||
type: Number,
|
||||
validate: n => (0 <= n && n <= 10)
|
||||
},
|
||||
size: {
|
||||
validate: e => ["small", "medium", "large"].includes(e)
|
||||
},
|
||||
};
|
||||
```
|
||||
@@ -0,0 +1,153 @@
|
||||
# 🦉 QWeb Engine 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Reference](#reference)
|
||||
|
||||
## Overview
|
||||
|
||||
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary
|
||||
templating engine used by Odoo. The QWeb class in the OWL project is an
|
||||
implementation of that specification with a few interesting points:
|
||||
|
||||
- it compiles templates into functions that output a virtual DOM instead of a
|
||||
string. This is necessary for the component system.
|
||||
- it has a few extra directives: `t-component`, `t-on`, ...
|
||||
|
||||
We present in this section the engine, not the templating language.
|
||||
|
||||
## Reference
|
||||
|
||||
This section is about the javascript code that implements the `QWeb` specification.
|
||||
Owl exports a `QWeb` class in `owl.QWeb`. To use it, it just needs to be
|
||||
instantiated:
|
||||
|
||||
```js
|
||||
const qweb = new owl.QWeb();
|
||||
```
|
||||
|
||||
Its API is quite simple:
|
||||
|
||||
- **`constructor(config)`**: constructor. Takes an optional configuration object
|
||||
with an optional `templates` string to add initial
|
||||
templates (see `addTemplates` for more information on format of the string)
|
||||
and an optional `translateFn` translate function (see the section on
|
||||
[translations](#translations)).
|
||||
|
||||
```js
|
||||
const qweb = new owl.QWeb({ templates: TEMPLATES, translateFn: _t });
|
||||
```
|
||||
|
||||
- **`addTemplate(name, xmlStr, allowDuplicate)`**: add a specific template.
|
||||
|
||||
```js
|
||||
qweb.addTemplate("mytemplate", "<div>hello</div>");
|
||||
```
|
||||
|
||||
If the optional `allowDuplicate` is set to `true`, then `QWeb` will simply
|
||||
ignore templates added for a second time. Otherwise, `QWeb` will crash.
|
||||
|
||||
- **`addTemplates(xmlStr)`**: add a list of templates (identified by `t-name`
|
||||
attribute).
|
||||
|
||||
```js
|
||||
const TEMPLATES = `
|
||||
<templates>
|
||||
<div t-name="App" class="main">main</div>
|
||||
<div t-name="OtherComponent">other component</div>
|
||||
</templates>`;
|
||||
qweb.addTemplates(TEMPLATES);
|
||||
```
|
||||
|
||||
- **`render(name, context, extra)`**: renders a template. This returns a `vnode`,
|
||||
which is a virtual representation of the DOM (see [vdom doc](../miscellaneous/vdom.md)).
|
||||
|
||||
```js
|
||||
const vnode = qweb.render("App", component);
|
||||
```
|
||||
|
||||
- **`renderToString(name, context)`**: renders a template, but returns an html
|
||||
string.
|
||||
|
||||
```js
|
||||
const str = qweb.renderToString("someTemplate", somecontext);
|
||||
```
|
||||
|
||||
- **`registerTemplate(name, template)`**: static function to register a global
|
||||
QWeb template. This is useful for commonly used components accross the
|
||||
application, and for making a template available to an application without
|
||||
having a reference to the actual QWeb instance.
|
||||
|
||||
```js
|
||||
QWeb.registerTemplate("mytemplate", `<div>some template</div>`);
|
||||
```
|
||||
|
||||
- **`registerComponent(name, Component)`**: static function to register an OWL Component
|
||||
to QWeb's global registry. Globally registered Components can be used in
|
||||
templates (see the `t-component` directive). This is useful for commonly used
|
||||
components accross the application.
|
||||
|
||||
```js
|
||||
class Dialog extends owl.Component { ... }
|
||||
QWeb.registerComponent("Dialog", Dialog);
|
||||
|
||||
...
|
||||
|
||||
class ParentComponent extends owl.Component { ... }
|
||||
qweb.addTemplate("ParentComponent", "<div><Dialog/></div>");
|
||||
```
|
||||
|
||||
In some way, a `QWeb` instance is the core of an Owl application. It is the only
|
||||
mandatory element of an [environment](environment.md). As such, it
|
||||
has an extra responsibility: it can act as an event bus for internal communication
|
||||
between Owl classes. This is the reason why `QWeb` actually extends [EventBus](event_bus.md).
|
||||
|
||||
### Translations
|
||||
|
||||
take care of this and "cherry-pick" 8464a1b04e7469434f9dcb3d68a543f58cb61b8e
|
||||
|
||||
If properly setup, Owl QWeb engine can translate all rendered templates. To do
|
||||
so, it needs a translate function, which takes a string and returns a string.
|
||||
|
||||
For example:
|
||||
|
||||
```js
|
||||
const translations = {
|
||||
hello: "bonjour",
|
||||
yes: "oui",
|
||||
no: "non",
|
||||
};
|
||||
const translateFn = (str) => translations[str] || str;
|
||||
|
||||
const qweb = new QWeb({ translateFn });
|
||||
```
|
||||
|
||||
Once setup, all rendered templates will be translated using `translateFn`:
|
||||
|
||||
- each text node will be replaced with its translation,
|
||||
- each of the following attribute values will be translated as well: `title`,
|
||||
`placeholder`, `label` and `alt`,
|
||||
- translating text nodes can be disabled with the special attribute `t-translation`,
|
||||
if its value is `off`.
|
||||
|
||||
So, with the above `translateFn`, the following templates:
|
||||
|
||||
```xml
|
||||
<div>hello</div>
|
||||
<div t-translation="off">hello</div>
|
||||
<div>Are you sure?</div>
|
||||
<input placeholder="hello" other="yes"/>
|
||||
```
|
||||
|
||||
will be rendered as:
|
||||
|
||||
```xml
|
||||
<div>bonjour</div>
|
||||
<div>hello</div>
|
||||
<div>Are you sure?</div>
|
||||
<input placeholder="bonjour" other="yes"/>
|
||||
```
|
||||
|
||||
Note that the translation is done during the compilation of the template, not
|
||||
when it is rendered.
|
||||
@@ -1,153 +1,96 @@
|
||||
# 🦉 QWeb 🦉
|
||||
# 🦉 QWeb Templating Language🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Directives](#directives)
|
||||
- [QWeb Engine](#qweb-engine)
|
||||
- [Reference](#qweb-specification)
|
||||
- [White spaces](#white-spaces)
|
||||
- [Root nodes](#root-nodes)
|
||||
- [Expression evaluation](#expression-evaluation)
|
||||
- [Static html nodes](#static-html-nodes)
|
||||
- [Outputting data](#outputting-data)
|
||||
- [Reference](#reference)
|
||||
- [White Spaces](#white-spaces)
|
||||
- [Root Nodes](#root-nodes)
|
||||
- [Expression Evaluation](#expression-evaluation)
|
||||
- [Static html Nodes](#static-html-nodes)
|
||||
- [Outputting Data](#outputting-data)
|
||||
- [Setting Variables](#setting-variables)
|
||||
- [Conditionals](#conditionals)
|
||||
- [Dynamic attributes](#dynamic-attributes)
|
||||
- [Dynamic Attributes](#dynamic-attributes)
|
||||
- [Dynamic Class Attribute](#dynamic-class-attribute)
|
||||
- [Dynamic Tag Names](#dynamic-tag-names)
|
||||
- [Loops](#loops)
|
||||
- [Rendering Sub Templates](#rendering-sub-templates)
|
||||
- [Dynamic Sub Templates](#dynamic-sub-templates)
|
||||
- [Translations](#translations)
|
||||
- [Debugging](#debugging)
|
||||
|
||||
## Overview
|
||||
|
||||
[QWeb](https://www.odoo.com/documentation/12.0/reference/qweb.html) is the primary templating engine used by Odoo. It is based on the XML format, and used
|
||||
[QWeb](https://www.odoo.com/documentation/13.0/reference/qweb.html) is the primary
|
||||
templating engine used by Odoo. It is based on the XML format, and used
|
||||
mostly to generate HTML. In OWL, QWeb templates are compiled into functions that
|
||||
generate a virtual dom representation of the HTML.
|
||||
|
||||
Template directives are specified as XML attributes prefixed with `t-`, for instance `t-if` for conditionals, with elements and other attributes being rendered directly.
|
||||
|
||||
To avoid element rendering, a placeholder element `<t>` is also available, which executes its directive but doesn’t generate any output in and of itself.
|
||||
|
||||
```xml
|
||||
<div>
|
||||
<span t-if="somecondition">Some string</span>
|
||||
<ul t-else="1">
|
||||
<ul t-else="">
|
||||
<li t-foreach="messages" t-as="message">
|
||||
<t t-esc="message">
|
||||
<t t-esc="message"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
```
|
||||
|
||||
The QWeb class in the OWL project is an implementation of that specification
|
||||
with a few interesting points:
|
||||
Template directives are specified as XML attributes prefixed with `t-`, for
|
||||
instance `t-if` for conditionals, with elements and other attributes being
|
||||
rendered directly.
|
||||
|
||||
- it compiles templates into functions that output a virtual DOM instead of a
|
||||
string. This is necessary for the component system.
|
||||
- it has a few extra directives: `t-widget`, `t-on`, ...
|
||||
To avoid element rendering, a placeholder element `<t>` is also available, which
|
||||
executes its directive but doesn’t generate any output in and of itself.
|
||||
|
||||
We present in this section the templating language, including its Owl specific
|
||||
extensions.
|
||||
|
||||
## Directives
|
||||
|
||||
We present here a list of all standard QWeb directives:
|
||||
For reference, here is a list of all standard QWeb directives:
|
||||
|
||||
| Name | Description |
|
||||
| ------------------------------ | ------------------------------------------------------------ |
|
||||
| `t-esc` | [Outputting safely a value](#outputting-data) |
|
||||
| `t-raw` | [Outputting value, without escaping](#outputting-data) |
|
||||
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
|
||||
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
|
||||
| `t-foreach`, `t-as` | [Loops](#loops) |
|
||||
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
|
||||
| `t-call` | [Rendering sub templates](#rendering-sub-templates) |
|
||||
| `t-debug`, `t-log` | [Debugging](#debugging) |
|
||||
| `t-name` | [Defining a template (not really a directive)](#qweb-engine) |
|
||||
| Name | Description |
|
||||
| ------------------------------ | -------------------------------------------------------------- |
|
||||
| `t-esc` | [Outputting safely a value](#outputting-data) |
|
||||
| `t-raw` | [Outputting value, without escaping](#outputting-data) |
|
||||
| `t-set`, `t-value` | [Setting variables](#setting-variables) |
|
||||
| `t-if`, `t-elif`, `t-else`, | [conditionally rendering](#conditionals) |
|
||||
| `t-foreach`, `t-as` | [Loops](#loops) |
|
||||
| `t-att`, `t-attf-*`, `t-att-*` | [Dynamic attributes](#dynamic-attributes) |
|
||||
| `t-call` | [Rendering sub templates](#rendering-sub-templates) |
|
||||
| `t-debug`, `t-log` | [Debugging](#debugging) |
|
||||
| `t-translation` | [Disabling the translation of a node](#translations) |
|
||||
| `t-name` | [Defining a template (not really a directive)](qweb_engine.md) |
|
||||
|
||||
The component system in Owl requires additional directives, to express various
|
||||
needs. Here is a list of all Owl specific directives:
|
||||
|
||||
| Name | Description |
|
||||
| ------------------------- | --------------------------------------------------------------------------------------- |
|
||||
| `t-widget`, `t-keepalive` | [Defining a sub component](component.md#composition) |
|
||||
| `t-ref` | [Setting a reference to a dom node or a sub component](component.md#keeping-references) |
|
||||
| `t-key` | [Defining a key (to help virtual dom reconciliation)](component.md#t-key-directive) |
|
||||
| `t-on-*` | [Event handling](component.md#event-handling) |
|
||||
| `t-transition` | [Defining an animation](animations.md#css-transitions) |
|
||||
| `t-mounted` | [Callback when a node or component is mounted](#component.md#t-mounted-directive) |
|
||||
|
||||
## QWeb Engine
|
||||
|
||||
This section is about the javascript code that implements the `QWeb` specification.
|
||||
Owl exports a `QWeb` class in `owl.QWeb`. To use it, it just needs to be
|
||||
instantiated:
|
||||
|
||||
```js
|
||||
const qweb = new owl.QWeb();
|
||||
```
|
||||
|
||||
It's API is quite simple:
|
||||
|
||||
- **`constructor(data)`**: constructor. Takes an optional string to add initial
|
||||
templates (see `addTemplates` for more information on format of the string).
|
||||
|
||||
```js
|
||||
const qweb = new owl.QWeb(TEMPLATES);
|
||||
```
|
||||
|
||||
- **`addTemplate(name, xmlStr)`**: add a specific template.
|
||||
|
||||
```js
|
||||
qweb.addTemplate("mytemplate", "<div>hello</div>");
|
||||
```
|
||||
|
||||
- **`addTemplates(xmlStr)`**: add a list of templates (identified by `t-name`
|
||||
attribute).
|
||||
|
||||
```js
|
||||
const TEMPLATES = `
|
||||
<templates>
|
||||
<div t-name="App" class="main">main</div>
|
||||
<div t-name="OtherWidget">other widget</div>
|
||||
</templates>`;
|
||||
qweb.addTemplates(TEMPLATES);
|
||||
```
|
||||
|
||||
- **`render(name, context, extra)`**: renders a template. This returns a `vnode`,
|
||||
which is a virtual representation of the DOM (see [vdom doc](vdom.md)).
|
||||
|
||||
```js
|
||||
const vnode = qweb.render("App", widget);
|
||||
```
|
||||
|
||||
- **`register(name, Component)`**: static function to register an OWL Component
|
||||
to QWeb's global registry. Globally registered Components can be used in
|
||||
templates (see the `t-widget` directive). This is useful for commonly used
|
||||
components accross the application.
|
||||
|
||||
```js
|
||||
class Dialog extends owl.Component { ... }
|
||||
QWeb.register("Dialog", Dialog);
|
||||
|
||||
...
|
||||
|
||||
class ParentWidget extends owl.Component { ... }
|
||||
qweb.addTemplate("ParentWidget", "<div><t t-widget='Dialog'/></div>");
|
||||
```
|
||||
| Name | Description |
|
||||
| ------------------------ | ------------------------------------------------------------------------------- |
|
||||
| `t-component`, `t-props` | [Defining a sub component](component.md#composition) |
|
||||
| `t-ref` | [Setting a reference to a dom node or a sub component](component.md#references) |
|
||||
| `t-key` | [Defining a key (to help virtual dom reconciliation)](#loops) |
|
||||
| `t-on-*` | [Event handling](event_handling.md) |
|
||||
| `t-transition` | [Defining an animation](animations.md#css-transitions) |
|
||||
| `t-slot` | [Rendering a slot](slots.md) |
|
||||
| `t-model` | [Form input bindings](component.md#form-input-bindings) |
|
||||
| `t-tag` | [Rendering nodes with dynamic tag name](#dynamic-tag-names) |
|
||||
|
||||
## Reference
|
||||
|
||||
We define in this section the specification of how `QWeb` templates should be
|
||||
rendered. Note that we only document here the standard QWeb specification. Owl
|
||||
specific extensions are documented in various other parts of the documentation.
|
||||
### White Spaces
|
||||
|
||||
### White spaces
|
||||
|
||||
White spaces in a templates are handled in a special way:
|
||||
White spaces in a template are handled in a special way:
|
||||
|
||||
- consecutive whitespaces are always condensed to a single whitespace
|
||||
- if a whitespace-only text node contains a linebreak, it is ignored
|
||||
- the previous rules do not apply if we are in a `<pre>` tag
|
||||
|
||||
### Root nodes
|
||||
### Root Nodes
|
||||
|
||||
For many reasons, Owl QWeb templates should have a single root node. More
|
||||
precisely, the result of a template rendering should have a single root node:
|
||||
@@ -162,7 +105,7 @@ precisely, the result of a template rendering should have a single root node:
|
||||
<!–– ok: result has one single root node ––>
|
||||
<t>
|
||||
<div t-if="someCondition">foo</div>
|
||||
<span t-else="1">bar</span>
|
||||
<span t-else="">bar</span>
|
||||
</t>
|
||||
```
|
||||
|
||||
@@ -173,11 +116,17 @@ Note: this does not apply to subtemplates (see the `t-call` directive). In that
|
||||
case, they will be inlined in the main template, and can actually have many
|
||||
root nodes.
|
||||
|
||||
### Expression evaluation
|
||||
### Expression Evaluation
|
||||
|
||||
It is useful to explain the various rules that applies on QWeb expressions. These
|
||||
expressions are strings that will be converted to a javascript expression at
|
||||
compile time.
|
||||
QWeb expressions are strings that will be processed at compile time. Each variable in
|
||||
the javascript expression will be replaced with a lookup in the context (so, the
|
||||
component). For example, `a + b.c(d)` will be converted into:
|
||||
|
||||
```js
|
||||
context["a"] + context["b"].c(context["d"]);
|
||||
```
|
||||
|
||||
It is useful to explain the various rules that apply on these expressions:
|
||||
|
||||
1. it should be a simple expression which returns a value. It cannot be a statement.
|
||||
|
||||
@@ -191,10 +140,10 @@ compile time.
|
||||
<div><p t-if="console.log(1)">NOT valid</p></div>
|
||||
```
|
||||
|
||||
2. it can use anything in the rendering context:
|
||||
2. it can use anything in the rendering context (typically, the component):
|
||||
|
||||
```xml
|
||||
<p t-if="user.birthday == today()">Happy bithday!</p>
|
||||
<p t-if="user.birthday === today()">Happy bithday!</p>
|
||||
```
|
||||
|
||||
is valid, and will read the `user` object from the context, and call the
|
||||
@@ -203,14 +152,14 @@ compile time.
|
||||
3. it can use a few special operators to avoid using symbols such as `<`, `>`,
|
||||
`&` or `|`. This is useful to make sure that we still write valid XML.
|
||||
|
||||
| Word | will be replaced by |
|
||||
| ----- | ------------------- |
|
||||
| `and` | `&&` |
|
||||
| `or` | `\|\|` |
|
||||
| `gt` | `>` |
|
||||
| `gte` | `>=` |
|
||||
| `lt` | `<` |
|
||||
| `lte` | `<=` |
|
||||
| Word | replaced with |
|
||||
| ----- | ------------- |
|
||||
| `and` | `&&` |
|
||||
| `or` | `\|\|` |
|
||||
| `gt` | `>` |
|
||||
| `gte` | `>=` |
|
||||
| `lt` | `<` |
|
||||
| `lte` | `<=` |
|
||||
|
||||
So, one can write this:
|
||||
|
||||
@@ -255,6 +204,11 @@ rendered with the value `value` set to `<span>foo</span>` in the rendering conte
|
||||
<p><span>foo</span></p>
|
||||
```
|
||||
|
||||
Note that since the content of the expression is not known beforehand, the `t-raw`
|
||||
directive has to parse the html (and convert it to a virtual dom structure) for
|
||||
each rendering. So, it will be much slower than a regular template. It is
|
||||
therefore advised to limit the use of `t-raw` whenever possible.
|
||||
|
||||
### Setting Variables
|
||||
|
||||
QWeb allows creating variables from within the template, to memoize a computation (to use it multiple times), give a piece of data a clearer name, ...
|
||||
@@ -337,7 +291,7 @@ Extra conditional branching directives `t-elif` and `t-else` are also available:
|
||||
</div>
|
||||
```
|
||||
|
||||
### Dynamic attributes
|
||||
### Dynamic Attributes
|
||||
|
||||
One can use the `t-att-` directive to add dynamic attributes. Its main use is to
|
||||
evaluate an expression (at rendering time) and bind an attribute to its result:
|
||||
@@ -354,21 +308,59 @@ If an expression evaluates to a falsy value, it will not be set at all:
|
||||
<div t-att-foo="false"/> <!-- result: <div></div> -->
|
||||
```
|
||||
|
||||
There is another way to format a string attribute: the `t-attf-` directive. With
|
||||
it, you get string interpolation:
|
||||
|
||||
```xml
|
||||
<div t-attf-foo="a #{value1} is #{value2} of #{value3} ]"/>
|
||||
<!-- result if values are set to 1,2 and 3: <div foo="a 0 is 1 of 2 ]"></div> -->
|
||||
```
|
||||
|
||||
For historical reason, there is an alternate form of string interpolation:
|
||||
It is sometimes convenient to format an attribute with string interpolation. In
|
||||
that case, the `t-attf-` directive can be used. It is useful when we need to mix
|
||||
literal and dynamic elements, such as css classes.
|
||||
|
||||
```xml
|
||||
<div t-attf-foo="a {{value1}} is {{value2}} of {{value3}} ]"/>
|
||||
<!-- result if values are set to 1,2 and 3: <div foo="a 0 is 1 of 2 ]"></div> -->
|
||||
```
|
||||
|
||||
If we need completely dynamic attribute names, then there is an additional
|
||||
directive: `t-att`, which takes either an object (with keys mapping to their
|
||||
values) or a pair `[key, value]`. For example:
|
||||
|
||||
```xml
|
||||
<div t-att="{'a': 1, 'b': 2}"/> <!-- result: <div a="1" b="2"></div> -->
|
||||
|
||||
<div t-att="['a', 'b']"/> <!-- <div a="b"></div> -->
|
||||
```
|
||||
|
||||
### Dynamic class attribute
|
||||
|
||||
For convenience, Owl supports a special case for the `t-att-class` case: one can
|
||||
use an object with keys describing the classes, and values boolean value denoting
|
||||
if the class is or is not present:
|
||||
|
||||
```xml
|
||||
<div t-att-class="{'a': true, 'b': true}"/> <!-- result: <div class="a b"></div> -->
|
||||
|
||||
<div t-att-class="{'a b': true, 'c': true}"/> <!-- result: <div class="a b c"></div> -->
|
||||
```
|
||||
|
||||
Note that it can be combined with normal class attribute:
|
||||
|
||||
```xml
|
||||
<div class="a" t-att-class="{'b': true}"/> <!-- result: <div class="a b"></div> -->
|
||||
```
|
||||
|
||||
### Dynamic tag names
|
||||
|
||||
When writing generic components or templates, the specific concrete tag for an
|
||||
HTML element is not known yet. In those situations, the `t-tag` directive is
|
||||
useful. It simply evaluates dynamically an expression to use as a tag name. The
|
||||
template:
|
||||
|
||||
```xml
|
||||
<t t-tag="tag">
|
||||
<span>content</span>
|
||||
</t>
|
||||
```
|
||||
|
||||
will be rendered as `<div><span>content</span></div>` if the `tag` context key
|
||||
is set to `div`.
|
||||
|
||||
### Loops
|
||||
|
||||
QWeb has an iteration directive `t-foreach` which take an expression returning the
|
||||
@@ -399,12 +391,11 @@ Like conditions, `t-foreach` applies to the element bearing the directive’s at
|
||||
|
||||
is equivalent to the previous example.
|
||||
|
||||
`t-foreach` can iterate on an array (the current item will be the current value),
|
||||
an object (the current item will be the current key) or an integer (equivalent
|
||||
to iterating on an array between 0 inclusive and the provided integer exclusive).
|
||||
`t-foreach` can iterate on an array (the current item will be the current value)
|
||||
or an object (the current item will be the current key).
|
||||
|
||||
In addition to the name passed via t-as, `t-foreach` provides a few other
|
||||
variables for various data points (note: `$as` will be replaced by the name
|
||||
variables for various data points (note: `$as` will be replaced with the name
|
||||
passed to `t-as`):
|
||||
|
||||
- `$as_value`: the current iteration value, identical to `$as` for lists and
|
||||
@@ -415,8 +406,6 @@ passed to `t-as`):
|
||||
- `$as_last`: whether the current item is the last of the iteration
|
||||
(equivalent to `$as_index + 1 == $as_size`), requires the iteratee’s size be
|
||||
available
|
||||
- `$as_parity` (deprecated): either "even" or "odd", the parity of the current
|
||||
iteration round
|
||||
|
||||
These extra variables provided and all new variables created into the `t-foreach`
|
||||
are only available in the scope of the `t-foreach`. If the variable exists outside
|
||||
@@ -424,19 +413,94 @@ the context of the `t-foreach`, the value is copied at the end of the foreach
|
||||
into the global context.
|
||||
|
||||
```xml
|
||||
<t t-set="existing_variable" t-value="False"/>
|
||||
<t t-set="existing_variable" t-value="false"/>
|
||||
<!-- existing_variable now False -->
|
||||
|
||||
<p t-foreach="[1, 2, 3]" t-as="i">
|
||||
<t t-set="existing_variable" t-value="True"/>
|
||||
<t t-set="new_variable" t-value="True"/>
|
||||
<!-- existing_variable and new_variable now True -->
|
||||
<p t-foreach="Array(3)" t-as="i">
|
||||
<t t-set="existing_variable" t-value="true"/>
|
||||
<t t-set="new_variable" t-value="true"/>
|
||||
<!-- existing_variable and new_variable now true -->
|
||||
</p>
|
||||
|
||||
<!-- existing_variable always True -->
|
||||
<!-- existing_variable always true -->
|
||||
<!-- new_variable undefined -->
|
||||
```
|
||||
|
||||
Even though Owl tries to be as declarative as possible, the DOM does not fully
|
||||
expose its state declaratively in the DOM tree. For example, the scrolling state,
|
||||
the current user selection, the focused element or the state of an input are not
|
||||
set as attribute in the DOM tree. This is why we use a virtual dom
|
||||
algorithm to keep the actual DOM node as much as possible.
|
||||
|
||||
However, in some situations, this is not enough, and we need to help Owl decide
|
||||
if an element is actually the same, or is a different element with the same
|
||||
properties.
|
||||
|
||||
Consider the following situation: we have a list of two items `[{text: "a"}, {text: "b"}]`
|
||||
and we render them in this template:
|
||||
|
||||
```xml
|
||||
<p t-foreach="items" t-as="item"><t t-esc="item.text"/></p>
|
||||
```
|
||||
|
||||
The result will be two `<p>` tags with text `a` and `b`. Now, if we swap them,
|
||||
and rerender the template, Owl needs to know what the intent is:
|
||||
|
||||
- should Owl actually swap the DOM nodes,
|
||||
- or should it keep the DOM nodes, but with an updated text content?
|
||||
|
||||
This might look trivial, but it actually matters. These two possibilities lead
|
||||
to different results in some cases. For example, if the user selected the text
|
||||
of the first `p`, swapping them will keep the selection while updating the
|
||||
text content will not.
|
||||
|
||||
There are many other cases where this is important: `input` tags with their
|
||||
value, css classes and animations, scroll position...
|
||||
|
||||
So, the `t-key` directive is used to give an identity to an element. It allows
|
||||
Owl to understand if different elements of a list are actually different or not.
|
||||
|
||||
The above example could be modified by adding an ID: `[{id: 1, text: "a"}, {id: 2, text: "b"}]`.
|
||||
Then, the template could look like this:
|
||||
|
||||
```xml
|
||||
<p t-foreach="items" t-as="item" t-key="item.id"><t t-esc="item.text"/></p>
|
||||
```
|
||||
|
||||
The `t-key` directive is useful for lists (`t-foreach`). A key should be
|
||||
a unique number or string (objects will not work: they will be cast to the
|
||||
`"[object Object]"` string, which is obviously not unique).
|
||||
|
||||
Also, the key can be set on a `t` tag or on its children. The following variations
|
||||
are all equivalent:
|
||||
|
||||
```xml
|
||||
<p t-foreach="items" t-as="item" t-key="item.id">
|
||||
<t t-esc="item.text"/>
|
||||
</p>
|
||||
|
||||
<t t-foreach="items" t-as="item" t-key="item.id">
|
||||
<p t-esc="item.text"/>
|
||||
</t>
|
||||
|
||||
<t t-foreach="items" t-as="item">
|
||||
<p t-key="item.id" t-esc="item.text"/>
|
||||
</t>
|
||||
```
|
||||
|
||||
If there is no `t-key` directive, Owl will use the index as a default key.
|
||||
|
||||
Note: the `t-foreach` directive only accepts arrays (lists) or objects. It does
|
||||
not work with other iterables, such as `Set`. However, it is only a matter of
|
||||
using the `...` javascript operator. For example:
|
||||
|
||||
```xml
|
||||
<t t-foreach="...items" t-as="item">...</t>
|
||||
```
|
||||
|
||||
The `...` operator will convert the `Set` (or any other iterables) into a list,
|
||||
which will work with Owl QWeb.
|
||||
|
||||
### Rendering Sub Templates
|
||||
|
||||
QWeb templates can be used for top level rendering, but they can also be used
|
||||
@@ -485,6 +549,46 @@ will result in :
|
||||
</div>
|
||||
```
|
||||
|
||||
This can be used to define variables scoped to a sub template:
|
||||
|
||||
```xml
|
||||
<t t-call="other-template">
|
||||
<t t-set="var" t-value="1"/>
|
||||
</t>
|
||||
<!-- "var" does not exist here -->
|
||||
```
|
||||
|
||||
### Dynamic sub templates
|
||||
|
||||
The `t-call` directive can also be used to dynamically call a sub template,
|
||||
using string interpolation. For example:
|
||||
|
||||
```xml
|
||||
<div t-name="main-template">
|
||||
<t t-call="{{template}}">
|
||||
<em>content</em>
|
||||
</t>
|
||||
</div>
|
||||
```
|
||||
|
||||
Here, the name of the template is obtained from the `template` value in the
|
||||
template rendering context.
|
||||
|
||||
### Translations
|
||||
|
||||
By default, QWeb specify that templates should be translated. If this behaviour
|
||||
is not wanted, there is a `t-translation` directive which can turn off
|
||||
translations (if it is set to the `off` value), with the following rules:
|
||||
|
||||
- each text node will be replaced with its translation,
|
||||
- each of the following attribute values will be translated as well: `title`,
|
||||
`placeholder`, `label` and `alt`,
|
||||
- translating text nodes can be disabled with the special attribute `t-translation`,
|
||||
if its value is `off`.
|
||||
|
||||
See [here](qweb_engine.md#translations) for more information on how to setup a
|
||||
translate function in Owl QWeb.
|
||||
|
||||
### Debugging
|
||||
|
||||
The javascript QWeb implementation provides two useful debugging directives:
|
||||
@@ -493,7 +597,7 @@ The javascript QWeb implementation provides two useful debugging directives:
|
||||
|
||||
```xml
|
||||
<t t-if="a_test">
|
||||
<t t-debug="">
|
||||
<t t-debug=""/>
|
||||
</t>
|
||||
```
|
||||
|
||||
@@ -506,4 +610,4 @@ will stop execution if the browser dev tools are open.
|
||||
<t t-log="foo"/>
|
||||
```
|
||||
|
||||
will print 42 to the console
|
||||
will print 42 to the console.
|
||||
@@ -0,0 +1,111 @@
|
||||
# 🦉 Slots 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Example](#example)
|
||||
- [Reference](#reference)
|
||||
|
||||
## Overview
|
||||
|
||||
Owl is a template based component system. There is therefore a need to be able
|
||||
to make generic components. For example, imagine a generic `Dialog`
|
||||
component, which is able to display some arbitrary content.
|
||||
|
||||
Obviously, we want to use this component everywhere in our application, to
|
||||
display various different content. The `Dialog` component is technically the
|
||||
owner of its content, but is only a container. The user of the `Dialog` is
|
||||
the component that want to _inject_ something inside the `Dialog`. This is
|
||||
exactly what slots are for.
|
||||
|
||||
## Example
|
||||
|
||||
To make generic components, it is useful to be able for a parent component to _inject_
|
||||
some sub template, but still be the owner. For example, a generic dialog component
|
||||
will need to render some content, some footer, but with the parent as the
|
||||
rendering context.
|
||||
|
||||
Slots are inserted with the `t-slot` directive:
|
||||
|
||||
```xml
|
||||
<div t-name="Dialog" class="modal">
|
||||
<div class="modal-title"><t t-esc="props.title"/></div>
|
||||
<div class="modal-content">
|
||||
<t t-slot="content"/>
|
||||
</div>
|
||||
<div class="modal-footer">
|
||||
<t t-slot="footer"/>
|
||||
</div>
|
||||
</div>
|
||||
```
|
||||
|
||||
Slots are defined by the caller, with the `t-set-slot` directive:
|
||||
|
||||
```xml
|
||||
<div t-name="SomeComponent">
|
||||
<div>some component</div>
|
||||
<Dialog title="'Some Dialog'">
|
||||
<t t-set-slot="content">
|
||||
<div>hey</div>
|
||||
</t>
|
||||
<t t-set-slot="footer">
|
||||
<button t-on-click="doSomething">ok</button>
|
||||
</t>
|
||||
</Dialog>
|
||||
</div>
|
||||
```
|
||||
|
||||
In this example, the component `Dialog` will render the slots `content` and `footer`
|
||||
with its parent as rendering context. This means that clicking on the button
|
||||
will execute the `doSomething` method on the parent, not on the dialog.
|
||||
|
||||
Note: Owl previously used the `t-set` directive to define the content of a slot.
|
||||
This is deprecated and should no longer be used in new code.
|
||||
|
||||
## Reference
|
||||
|
||||
### Default Slot
|
||||
|
||||
The first element inside the component which is not a named slot will
|
||||
be considered the `default` slot. For example:
|
||||
|
||||
```xml
|
||||
<div t-name="Parent">
|
||||
<Child>
|
||||
<span>some content</span>
|
||||
</Child>
|
||||
</div>
|
||||
|
||||
<div t-name="Child">
|
||||
<t t-slot="default"/>
|
||||
</div>
|
||||
```
|
||||
|
||||
### Default content
|
||||
|
||||
Slots can define a default content, in case the parent did not define them:
|
||||
|
||||
```xml
|
||||
<div t-name="Parent">
|
||||
<Child/>
|
||||
</div>
|
||||
|
||||
<span t-name="Child">
|
||||
<t t-slot="default">default content</t>
|
||||
</span>
|
||||
<!-- will be rendered as: <div><span>default content</span></div> -->
|
||||
```
|
||||
|
||||
Rendering context: the content of the slots is actually rendered with the
|
||||
rendering context corresponding to where it was defined, not where it is
|
||||
positioned. This allows the user to define event handlers that will be bound
|
||||
to the correct component (usually, the grandparent of the slot content).
|
||||
|
||||
### Dynamic Slots
|
||||
|
||||
The `t-slot` directive is actually able to use any expressions, using string
|
||||
interplolation:
|
||||
|
||||
```xml
|
||||
<t t-slot="{{current}}" />
|
||||
```
|
||||
@@ -0,0 +1,184 @@
|
||||
# 🦉 Tags 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [`xml` tag](#xml-tag)
|
||||
- [`css` tag](#css-tag)
|
||||
|
||||
## Overview
|
||||
|
||||
Tags are very small helpers intended to make it easy to write inline templates
|
||||
or styles. There are currently two tags: `css` and `xml`. With these functions,
|
||||
it is possible to write [single file components](../learning/how_to_write_sfc.md).
|
||||
|
||||
## XML tag
|
||||
|
||||
The `xml` tag is certainly the most useful tag. It is used to define an inline
|
||||
QWeb template for a component. Without tags, creating a standalone component
|
||||
would look like this:
|
||||
|
||||
```js
|
||||
import { Component } from 'owl'
|
||||
|
||||
const name = 'some-unique-name';
|
||||
const template = `
|
||||
<div>
|
||||
<span t-if="somecondition">text</span>
|
||||
<button t-on-click="someMethod">Click</button>
|
||||
</div>
|
||||
`;
|
||||
QWeb.registerTemplate(name, template);
|
||||
|
||||
class MyComponent extends Component {
|
||||
static template = name;
|
||||
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
With tags, this process is slightly simplified. The name is uniquely generated,
|
||||
and the template is automatically registered:
|
||||
|
||||
```js
|
||||
const { Component } = owl;
|
||||
const { xml } = owl.tags;
|
||||
|
||||
class MyComponent extends Component {
|
||||
static template = xml`
|
||||
<div>
|
||||
<span t-if="somecondition">text</span>
|
||||
<button t-on-click="someMethod">Click</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
## CSS tag
|
||||
|
||||
The CSS tag is useful to define a css stylesheet in the javascript file:
|
||||
|
||||
```js
|
||||
class MyComponent extends Component {
|
||||
static template = xml`
|
||||
<div class="my-component">some template</div>
|
||||
`;
|
||||
static style = css`
|
||||
.my-component {
|
||||
color: red;
|
||||
}
|
||||
`;
|
||||
}
|
||||
```
|
||||
|
||||
The `css` tag registers internally the css information. Then, whenever the first
|
||||
instance of the component is created, will add a `<style>` tag to the document
|
||||
`<head>`.
|
||||
|
||||
Note that to make it more useful, like other css preprocessors, the `css` tag
|
||||
accepts a small extension of the css specification: css scopes can be nested,
|
||||
and the rules will then be expanded by the `css` helper:
|
||||
|
||||
```scss
|
||||
.my-component {
|
||||
display: block;
|
||||
.sub-component h {
|
||||
color: red;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
will be formatted as:
|
||||
|
||||
```css
|
||||
.my-component {
|
||||
display: block;
|
||||
}
|
||||
.my-component .sub-component h {
|
||||
color: red;
|
||||
}
|
||||
```
|
||||
|
||||
This extension brings another useful feature: the `&` selector which refers to
|
||||
the parent selector. For example, we want our component to be red when hovered.
|
||||
We would like to write something like:
|
||||
|
||||
```scss
|
||||
.my-component {
|
||||
display: block;
|
||||
:hover {
|
||||
color: red;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
but it will be formatted as:
|
||||
|
||||
```css
|
||||
.my-component {
|
||||
display: block;
|
||||
}
|
||||
.my-component :hover {
|
||||
color: red;
|
||||
}
|
||||
```
|
||||
|
||||
The `&` selector can be used to solve this problem:
|
||||
|
||||
```scss
|
||||
.my-component {
|
||||
display: block;
|
||||
&:hover {
|
||||
color: red;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
will be formatted as:
|
||||
|
||||
```css
|
||||
.my-component {
|
||||
display: block;
|
||||
}
|
||||
.my-component:hover {
|
||||
color: red;
|
||||
}
|
||||
```
|
||||
|
||||
Now, there is no additional processing done by the `css` tag. However, since it
|
||||
is done in javascript at runtime, we actually have more power. For example:
|
||||
|
||||
1. sharing values between javascript and css:
|
||||
|
||||
```js
|
||||
import { theme } from "./theme";
|
||||
|
||||
class MyComponent extends Component {
|
||||
static template = xml`<div class="my-component">...</div>`;
|
||||
static style = css`
|
||||
.my-component {
|
||||
color: ${theme.MAIN_COLOR};
|
||||
background-color: ${theme.SECONDARY_color};
|
||||
}
|
||||
`;
|
||||
}
|
||||
```
|
||||
|
||||
2. scoping rules to the current component:
|
||||
|
||||
```js
|
||||
import { generateUUID } from "./utils";
|
||||
|
||||
const uuid = generateUUID();
|
||||
|
||||
class MyComponent extends Component {
|
||||
static template = xml`<div data-o-${uuid}="">...</div>`;
|
||||
static style = css`
|
||||
[data-o-${uuid}] {
|
||||
color: red;
|
||||
}
|
||||
`;
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,148 @@
|
||||
# 🦉 Utils 🦉
|
||||
|
||||
Owl export a few useful utility functions, to help with common issues. Those
|
||||
functions are all available in the `owl.utils` namespace.
|
||||
|
||||
## Content
|
||||
|
||||
- [`whenReady`](#whenready): executing code when DOM is ready
|
||||
- [`loadJS`](#loadjs): loading script files
|
||||
- [`loadFile`](#loadfile): loading a file (useful for templates)
|
||||
- [`escape`](#escape): sanitizing strings
|
||||
- [`debounce`](#debounce): limiting rate of function calls
|
||||
- [`shallowEqual`](#shallowequal): shallow object comparison
|
||||
|
||||
## `whenReady`
|
||||
|
||||
The function `whenReady` returns a `Promise` resolved when the DOM is ready (if
|
||||
not ready yet, resolved directly otherwise). If called with a callback as
|
||||
argument, it executes it as soon as the DOM ready (or directly).
|
||||
|
||||
```js
|
||||
Promise.all([loadFile("templates.xml"), owl.utils.whenReady()]).then(function ([templates]) {
|
||||
const qweb = new owl.QWeb({ templates });
|
||||
const env = { qweb };
|
||||
await mount(App, { env, target: document.body });
|
||||
});
|
||||
```
|
||||
|
||||
or alternatively:
|
||||
|
||||
```js
|
||||
owl.utils.whenReady(function () {
|
||||
const qweb = new owl.QWeb();
|
||||
const env = { qweb };
|
||||
await mount(App, { env, target: document.body });
|
||||
});
|
||||
```
|
||||
|
||||
## `loadJS`
|
||||
|
||||
`loadJS` takes a url (string) for a javascript resource, and loads it (by adding
|
||||
a script tag in the document head). It returns a promise, so the caller can
|
||||
properly reacts when it is ready. Also, it is smart: it maintains a list of urls
|
||||
previously loaded (or currently being loaded), and prevent doing twice the work.
|
||||
|
||||
For example, it is useful for lazy loading external libraries:
|
||||
|
||||
```js
|
||||
class MyComponent extends owl.Component {
|
||||
willStart() {
|
||||
return owl.utils.loadJS("/static/libs/someLib.js");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## `loadFile`
|
||||
|
||||
`loadFile` is a helper function to fetch a file. It simply
|
||||
performs a `GET` request and returns the resulting string in a promise. The
|
||||
initial usecase for this function is to load a template file. For example:
|
||||
|
||||
```js
|
||||
async function makeEnv() {
|
||||
const templates = await owl.utils.loadFile("templates.xml");
|
||||
const qweb = new owl.QWeb({ templates });
|
||||
return { qweb };
|
||||
}
|
||||
```
|
||||
|
||||
Note that unlike `loadJS`, this function returns the content of the file as a
|
||||
string. It does not add a `script` tag or any other side effect.
|
||||
|
||||
## `escape`
|
||||
|
||||
Sometimes, we need to display dynamic data (for example user-generated data) in
|
||||
the user interface. If this is done by a `QWeb` template, it is not an issue:
|
||||
|
||||
```xml
|
||||
<div><t t-esc="user.data"/></div>
|
||||
```
|
||||
|
||||
The `QWeb` engine will create a `div` node and add the content of the `user.data`
|
||||
string as a text node, so the web browser will not parse it as html. However,
|
||||
it may be a problem if this is done with some javascript code like this:
|
||||
|
||||
```js
|
||||
class BadComponent extends Component {
|
||||
// some template with a ref to a div
|
||||
// some code ...
|
||||
|
||||
mounted() {
|
||||
this.divRef.el.innerHTML = this.state.value;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
In this case, the content of the `div` will be parsed as html, which may inject
|
||||
unwanted behaviour. To fix this, the `escape` function will simply transform a
|
||||
string into an escaped version of the same string, which will be properly displayed
|
||||
by the browser, but which will not be parsed as html (for example, `"<ok>"` is
|
||||
escaped to the string: `"<ok>"`). So, the bad example above can be fixed
|
||||
with the following change:
|
||||
|
||||
```js
|
||||
this.divRef.el.innerHTML = owl.utils.escape(this.state.value);
|
||||
```
|
||||
|
||||
## `debounce`
|
||||
|
||||
The `debounce` function is useful when we want to limit the number of times some
|
||||
function/action is perfomed. For example, this may be useful to prevent issue
|
||||
with people double clicking on a button.
|
||||
|
||||
It takes three arguments:
|
||||
|
||||
- `func` (function): this is the function that will be rate limited
|
||||
- `wait` (number): this is the number of milliseconds that we want to use to
|
||||
rate limit the function `func`
|
||||
- `immediate` (optional, boolean, default=false): if `immediate` is true, the
|
||||
function will be triggered immediately (leading edge of the interval). If false,
|
||||
the function will be triggered at the end (trailing edge).
|
||||
|
||||
It returns a function. For example:
|
||||
|
||||
```js
|
||||
const debounce = owl.utils.debounce;
|
||||
window.addEventListener("mousemove", debounce(doSomething, 100));
|
||||
```
|
||||
|
||||
As this example shows, it is usualy useful for event handlers which are triggered
|
||||
very quickly, such as `scroll` or `mousemove` events.
|
||||
|
||||
## `shallowEqual`
|
||||
|
||||
This function checks if two objects have the same values assigned to each keys:
|
||||
|
||||
```js
|
||||
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 2 }); // true
|
||||
shallowEqual({ a: 1, b: 2 }, { a: 1, b: 3 }); // false
|
||||
```
|
||||
|
||||
However, for performance reasons, it assumes that the two objects have the same
|
||||
keys. If we are in a situation where this is not guaranteed, the following code
|
||||
will work:
|
||||
|
||||
```js
|
||||
const completeShallowEqual = (a, b) => shallowEqual(a, b) && shallowEqual(b, a);
|
||||
```
|
||||
-149
@@ -1,149 +0,0 @@
|
||||
# 🦉 Store 🦉
|
||||
|
||||
## Content
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Example](#example)
|
||||
- [Reference](#reference)
|
||||
- [Public API](#public-api)
|
||||
- [Mutations](#mutations)
|
||||
- [Actions](#actions)
|
||||
- [Getters](#getters)
|
||||
- [Connecting a component](#connecting-a-component)
|
||||
|
||||
## Overview
|
||||
|
||||
Managing the state in an application is not an easy task. In some cases, the
|
||||
state of an application can be part of the component tree, in a natural way.
|
||||
However, there are situations where some part of the state need to be displayed
|
||||
in various parts of the user interface, and then, it is not obvious which
|
||||
component should own which part of the state.
|
||||
|
||||
Owl's solution to this issue is a centralized store. It is a class that owns
|
||||
some state, and let the developer update it in a structured way (through
|
||||
mutations and actions). Owl components can then connect to the store, and will
|
||||
be updated if necessary.
|
||||
|
||||
Note: Owl's store is inspired by React Redux and VueX.
|
||||
|
||||
## Example
|
||||
|
||||
Here is what a simple store look like:
|
||||
|
||||
```js
|
||||
const actions = {
|
||||
addTodo({commit}, message) {
|
||||
commit('addTodo', message);
|
||||
}
|
||||
};
|
||||
|
||||
const mutations = {
|
||||
addTodo({state}, message) {
|
||||
const todo = {
|
||||
id: state.nextId++,
|
||||
message,
|
||||
isCompleted: false,
|
||||
};
|
||||
state.todos.push(todo);
|
||||
},
|
||||
};
|
||||
|
||||
const state = {
|
||||
todos: [],
|
||||
nextId: 1,
|
||||
};
|
||||
|
||||
const store = new owl.Store({state, actions, mutations});
|
||||
store.on('update', () => console.log(store.state));
|
||||
|
||||
// updating the state
|
||||
store.dispatch('addTodo', 'fix all bugs');
|
||||
```
|
||||
|
||||
|
||||
## Reference
|
||||
|
||||
The store is a simple `owl.EventBus` that triggers `update` events whenever its
|
||||
state is changed. Note that these events are triggered only after a microtask
|
||||
tick, so only one event will be triggered for any number of state changes in a
|
||||
call stack.
|
||||
|
||||
Also, it is important to mention that the state is observed (with a `owl.Observer`),
|
||||
which is the reason why it is able to know if it was changed. This implies that
|
||||
state changes need to be done carefully in some cases (adding a new key to an
|
||||
object, or modifying an array with the `arr[i] = newValue` syntax). See the
|
||||
[Observer](observer.md)'s documentation for more details.
|
||||
|
||||
### Public API
|
||||
|
||||
1. `constructor`
|
||||
2. `commit`
|
||||
3. `dispatch`
|
||||
|
||||
### Mutations
|
||||
|
||||
Mutations are the only way to modify the state. Changing the state outside a
|
||||
mutation is not allowed (and should throw an error). Mutations are synchronous.
|
||||
|
||||
### Actions
|
||||
|
||||
Actions are used to coordinate state changes. It is also useful whenever some
|
||||
asynchronous logic is necessary. For example, fetching data should be done
|
||||
in an action.
|
||||
|
||||
```js
|
||||
const actions = {
|
||||
async login({commit}) {
|
||||
commit('setLoginState', 'pending');
|
||||
try {
|
||||
const loginInfo = await doSomeRPC('/login/', 'someinfo');
|
||||
commit('setLoginState', loginInfo);
|
||||
} catch {
|
||||
commit('setLoginState', 'error');
|
||||
}
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
### Getters
|
||||
|
||||
Usually, data contained in the store will be stored in a normalized way. For
|
||||
example,
|
||||
|
||||
```js
|
||||
{
|
||||
posts: [{id: 11, authorId: 4, content: 'Greetings'}],
|
||||
authors: [{id: 4, name: 'John'}]
|
||||
}
|
||||
```
|
||||
|
||||
However, the user interface will probably need some denormalized data like
|
||||
|
||||
```js
|
||||
{id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'}
|
||||
```
|
||||
|
||||
This is what `getters` are for: they give a centralized way to process and
|
||||
transform the data contained in the store.
|
||||
|
||||
```js
|
||||
const getters = {
|
||||
getPost({state}, id) {
|
||||
const post = state.posts.find(p => p.id === id);
|
||||
const author = state.authors.find(a => a.id = post.id);
|
||||
return {
|
||||
id,
|
||||
author,
|
||||
content: post.content
|
||||
};
|
||||
},
|
||||
};
|
||||
|
||||
// somewhere else
|
||||
const post = store.getters.getPost(id);
|
||||
|
||||
```
|
||||
|
||||
### Connecting a component
|
||||
|
||||
Todo
|
||||
@@ -1,18 +0,0 @@
|
||||
# 🦉 Tooling 🦉
|
||||
|
||||
## Development mode
|
||||
|
||||
By default, Owl is in *production* mode, this means that it will try to do its
|
||||
job fast, and skip some expensive operations. However, in some cases, it is
|
||||
convenient to have better information on what is going on, this is the purpose
|
||||
of the dev mode.
|
||||
|
||||
Owl has a mode flag, in `owl.__info__.mode`. Its default value is `prod`, but
|
||||
it can be set to `dev`:
|
||||
|
||||
```js
|
||||
owl.__info__.mode = 'dev';
|
||||
```
|
||||
|
||||
Note that templates compiled with the `prod` settings will not be recompiled.
|
||||
So, changing this setting is best done at startup.
|
||||
@@ -1,39 +0,0 @@
|
||||
# 🦉 Utils 🦉
|
||||
|
||||
Owl export a few useful utility functions, to help with common issues. Those
|
||||
functions are all available in the `owl.utils` namespace.
|
||||
|
||||
## Content
|
||||
|
||||
- [`whenReady`](#whenready)
|
||||
- [`loadJS`](#loadjs)
|
||||
- [`loadTemplates`](#loadtemplates)
|
||||
- [`escape`](#escape)
|
||||
- [`debounce`](#debounce)
|
||||
|
||||
## `whenReady`
|
||||
|
||||
The function `whenReady` is useful to register some code that need to be executed
|
||||
as soon as the document (page) is ready:
|
||||
|
||||
```js
|
||||
owl.utils.whenReady(function () {
|
||||
const qweb = new owl.QWeb();
|
||||
const app = new App({ qweb });
|
||||
app.mount(document.body);
|
||||
});
|
||||
```
|
||||
|
||||
## `loadJS`
|
||||
|
||||
## `loadTemplates`
|
||||
|
||||
## `escape`
|
||||
|
||||
## `debounce`
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
# 🦉 VDom 🦉
|
||||
|
||||
Owl's virtual dom is a fork of [snabbdom](https://github.com/snabbdom/snabbdom).
|
||||
@@ -1,30 +0,0 @@
|
||||
<templates>
|
||||
<div class="main" t-name="root">
|
||||
<div class="left-thing">
|
||||
<div class="message_count">
|
||||
Number of msg: 0
|
||||
</div>
|
||||
<button class="o_btn_msg 100">Add 100 messages</button>
|
||||
<button class="o_btn_msg 1000">Add 1000 messages</button>
|
||||
<button class="o_btn_msg 10000">Add 10000 messages</button>
|
||||
<button class="o_btn_msg 50000">Add 50000 messages</button>
|
||||
<button class="updateSomeMessages">Update every 10th message</button>
|
||||
<button class="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="message" class="message">
|
||||
<span class="author"><t t-esc="widget.author"/></span>
|
||||
<span class="msg"><t t-esc="widget.msg"/></span>
|
||||
<button class="remove" >Remove</button>
|
||||
</div>
|
||||
|
||||
<div t-name="counter">
|
||||
<button class="o_increment"></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,30 +0,0 @@
|
||||
<templates>
|
||||
<div class="main" t-name="root">
|
||||
<div class="left-thing">
|
||||
<div class="message_count">
|
||||
Number of msg: 0
|
||||
</div>
|
||||
<button class="o_btn_msg 100">Add 100 messages</button>
|
||||
<button class="o_btn_msg 1000">Add 1000 messages</button>
|
||||
<button class="o_btn_msg 10000">Add 10000 messages</button>
|
||||
<button class="o_btn_msg 50000">Add 50000 messages</button>
|
||||
<button class="updateSomeMessages">Update every 10th message</button>
|
||||
<button class="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="message" class="message">
|
||||
<span class="author"><t t-esc="widget.author"/></span>
|
||||
<span class="msg"><t t-esc="widget.msg"/></span>
|
||||
<button class="remove" >Remove</button>
|
||||
</div>
|
||||
|
||||
<div t-name="counter">
|
||||
<button class="o_increment"></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,84 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Likes Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Counter extends owl.Component {
|
||||
template = "counter";
|
||||
state = { counter: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.counter++;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Message extends owl.Component {
|
||||
template = "message";
|
||||
widgets = { Counter };
|
||||
|
||||
shouldUpdate(nextProps) {
|
||||
return nextProps !== this.props;
|
||||
}
|
||||
removeMessage() {
|
||||
this.trigger("remove_message", {
|
||||
id: this.props.id
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class App extends owl.Component {
|
||||
template = "root";
|
||||
widgets = { Message };
|
||||
state = { messages: [] };
|
||||
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = buildData(n);
|
||||
this.state.messages.push.apply(this.state.messages, newMessages);
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.state.messages = [];
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.state.messages;
|
||||
for (let i = 0; i < this.state.messages.length; i += 10) {
|
||||
const msg = Object.assign({}, messages[i]);
|
||||
msg.author += '!!!';
|
||||
this.set(messages, i, msg);
|
||||
}
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
removeMessage(data) {
|
||||
startMeasure("remove message");
|
||||
const index = this.state.messages.findIndex(m => m.id === data.id);
|
||||
this.state.messages.splice(index, 1);
|
||||
stopMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
async function start() {
|
||||
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||
const env = {
|
||||
qweb: new owl.QWeb(templates)
|
||||
};
|
||||
const app = new App(env);
|
||||
app.mount(document.body);
|
||||
}
|
||||
|
||||
start();
|
||||
@@ -1,32 +0,0 @@
|
||||
<templates>
|
||||
<div t-name="root" class="main">
|
||||
<div class="left-thing">
|
||||
<div>Number of msg: <t t-esc="state.messages.length"/></div>
|
||||
<button t-on-click="addMessages(100)">Add 100 messages</button>
|
||||
<button t-on-click="addMessages(1000)">Add 1000 messages</button>
|
||||
<button t-on-click="addMessages(10000)">Add 10000 messages</button>
|
||||
<button t-on-click="addMessages(50000)">Add 50000 messages</button>
|
||||
<button t-on-click="updateSomeMessages">Update every 10th message</button>
|
||||
<button t-on-click="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
<t t-foreach="state.messages" t-as="message">
|
||||
<t t-widget="Message" t-key="message.id" t-props="message" t-on-remove_message="removeMessage"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="message" class="message">
|
||||
<span class="author"><t t-esc="props.author"/></span>
|
||||
<span class="msg"><t t-esc="props.msg"/></span>
|
||||
<button class="remove" t-on-click="removeMessage">Remove</button>
|
||||
<t t-widget="Counter"/>
|
||||
</div>
|
||||
|
||||
<div t-name="counter">
|
||||
<button t-on-click="increment">Value: <t t-esc="state.counter"/></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,84 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Likes Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Counter extends owl.Component {
|
||||
template = "counter";
|
||||
state = { counter: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.counter++;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Message extends owl.Component {
|
||||
template = "message";
|
||||
widgets = { Counter };
|
||||
|
||||
shouldUpdate(nextProps) {
|
||||
return nextProps !== this.props;
|
||||
}
|
||||
removeMessage() {
|
||||
this.trigger("remove_message", {
|
||||
id: this.props.id
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class App extends owl.Component {
|
||||
template = "root";
|
||||
widgets = { Message };
|
||||
state = { messages: [] };
|
||||
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = buildData(n);
|
||||
this.state.messages.push.apply(this.state.messages, newMessages);
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.state.messages = [];
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.state.messages;
|
||||
for (let i = 0; i < this.state.messages.length; i += 10) {
|
||||
const msg = Object.assign({}, messages[i]);
|
||||
msg.author += '!!!';
|
||||
this.set(messages, i, msg);
|
||||
}
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
removeMessage(data) {
|
||||
startMeasure("remove message");
|
||||
const index = this.state.messages.findIndex(m => m.id === data.id);
|
||||
this.state.messages.splice(index, 1);
|
||||
stopMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
async function start() {
|
||||
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||
const env = {
|
||||
qweb: new owl.QWeb(templates)
|
||||
};
|
||||
const app = new App(env);
|
||||
app.mount(document.body);
|
||||
}
|
||||
|
||||
start();
|
||||
@@ -1,32 +0,0 @@
|
||||
<templates>
|
||||
<div t-name="root" class="main">
|
||||
<div class="left-thing">
|
||||
<div>Number of msg: <t t-esc="state.messages.length"/></div>
|
||||
<button t-on-click="addMessages(100)">Add 100 messages</button>
|
||||
<button t-on-click="addMessages(1000)">Add 1000 messages</button>
|
||||
<button t-on-click="addMessages(10000)">Add 10000 messages</button>
|
||||
<button t-on-click="addMessages(50000)">Add 50000 messages</button>
|
||||
<button t-on-click="updateSomeMessages">Update every 10th message</button>
|
||||
<button t-on-click="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
<t t-foreach="state.messages" t-as="message">
|
||||
<t t-widget="Message" t-key="message.id" t-props="message" t-on-remove_message="removeMessage"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="message" class="message">
|
||||
<span class="author"><t t-esc="props.author"/></span>
|
||||
<span class="msg"><t t-esc="props.msg"/></span>
|
||||
<button class="remove" t-on-click="removeMessage">Remove</button>
|
||||
<t t-widget="Counter"/>
|
||||
</div>
|
||||
|
||||
<div t-name="counter">
|
||||
<button t-on-click="increment">Value: <t t-esc="state.counter"/></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,84 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Likes Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Counter extends owl.Component {
|
||||
template = "counter";
|
||||
state = { counter: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.counter++;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Message extends owl.Component {
|
||||
template = "message";
|
||||
widgets = { Counter };
|
||||
|
||||
shouldUpdate(nextProps) {
|
||||
return nextProps !== this.props;
|
||||
}
|
||||
removeMessage() {
|
||||
this.trigger("remove_message", {
|
||||
id: this.props.id
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class App extends owl.Component {
|
||||
template = "root";
|
||||
widgets = { Message };
|
||||
state = { messages: [] };
|
||||
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = buildData(n);
|
||||
this.state.messages.push.apply(this.state.messages, newMessages);
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.state.messages = [];
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.state.messages;
|
||||
for (let i = 0; i < this.state.messages.length; i += 10) {
|
||||
const msg = Object.assign({}, messages[i]);
|
||||
msg.author += '!!!';
|
||||
this.set(messages, i, msg);
|
||||
}
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
removeMessage(data) {
|
||||
startMeasure("remove message");
|
||||
const index = this.state.messages.findIndex(m => m.id === data.id);
|
||||
this.state.messages.splice(index, 1);
|
||||
stopMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
async function start() {
|
||||
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||
const env = {
|
||||
qweb: new owl.QWeb(templates)
|
||||
};
|
||||
const app = new App(env);
|
||||
app.mount(document.body);
|
||||
}
|
||||
|
||||
start();
|
||||
@@ -1,32 +0,0 @@
|
||||
<templates>
|
||||
<div t-name="root" class="main">
|
||||
<div class="left-thing">
|
||||
<div>Number of msg: <t t-esc="state.messages.length"/></div>
|
||||
<button t-on-click="addMessages(100)">Add 100 messages</button>
|
||||
<button t-on-click="addMessages(1000)">Add 1000 messages</button>
|
||||
<button t-on-click="addMessages(10000)">Add 10000 messages</button>
|
||||
<button t-on-click="addMessages(50000)">Add 50000 messages</button>
|
||||
<button t-on-click="updateSomeMessages">Update every 10th message</button>
|
||||
<button t-on-click="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
<t t-foreach="state.messages" t-as="message">
|
||||
<t t-widget="Message" t-key="message.id" t-props="message" t-on-remove_message="removeMessage"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="message" class="message">
|
||||
<span class="author"><t t-esc="props.author"/></span>
|
||||
<span class="msg"><t t-esc="props.msg"/></span>
|
||||
<button class="remove" t-on-click="removeMessage">Remove</button>
|
||||
<t t-widget="Counter"/>
|
||||
</div>
|
||||
|
||||
<div t-name="counter">
|
||||
<button t-on-click="increment">Value: <t t-esc="state.counter"/></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,85 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Likes Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Counter extends owl.Component {
|
||||
template = "counter";
|
||||
state = { counter: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.counter++;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Message extends owl.Component {
|
||||
template = "message";
|
||||
widgets = { Counter };
|
||||
|
||||
shouldUpdate(nextProps) {
|
||||
return nextProps !== this.props;
|
||||
}
|
||||
|
||||
removeMessage() {
|
||||
this.trigger("remove_message", {
|
||||
id: this.props.id
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class App extends owl.Component {
|
||||
template = "root";
|
||||
widgets = { Message };
|
||||
state = { messages: [] };
|
||||
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = buildData(n);
|
||||
this.state.messages.push.apply(this.state.messages, newMessages);
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.state.messages = [];
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.state.messages;
|
||||
for (let i = 0; i < this.state.messages.length; i += 10) {
|
||||
const msg = Object.assign({}, messages[i]);
|
||||
msg.author += '!!!';
|
||||
this.set(messages, i, msg);
|
||||
}
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
removeMessage(data) {
|
||||
startMeasure('remove message');
|
||||
const index = this.state.messages.findIndex(m => m.id === data.id);
|
||||
this.state.messages.splice(index, 1);
|
||||
stopMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
async function start() {
|
||||
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||
const env = {
|
||||
qweb: new owl.QWeb(templates)
|
||||
};
|
||||
const app = new App(env);
|
||||
app.mount(document.body);
|
||||
}
|
||||
|
||||
start();
|
||||
@@ -1,32 +0,0 @@
|
||||
<templates>
|
||||
<div t-name="root" class="main">
|
||||
<div class="left-thing">
|
||||
<div>Number of msg: <t t-esc="state.messages.length"/></div>
|
||||
<button t-on-click="addMessages(100)">Add 100 messages</button>
|
||||
<button t-on-click="addMessages(1000)">Add 1000 messages</button>
|
||||
<button t-on-click="addMessages(10000)">Add 10000 messages</button>
|
||||
<button t-on-click="addMessages(50000)">Add 50000 messages</button>
|
||||
<button t-on-click="updateSomeMessages">Update every 10th message</button>
|
||||
<button t-on-click="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
<t t-foreach="state.messages" t-as="message">
|
||||
<t t-widget="Message" t-key="message.id" t-props="message" t-on-remove_message="removeMessage"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="message" class="message">
|
||||
<span class="author"><t t-esc="props.author"/></span>
|
||||
<span class="msg"><t t-esc="props.msg"/></span>
|
||||
<button class="remove" t-on-click="removeMessage">Remove</button>
|
||||
<t t-widget="Counter"/>
|
||||
</div>
|
||||
|
||||
<div t-name="counter">
|
||||
<button t-on-click="increment">Value: <t t-esc="state.counter"/></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,84 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Likes Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Counter extends owl.Component {
|
||||
template = "counter";
|
||||
state = { counter: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.counter++;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Message extends owl.Component {
|
||||
template = "message";
|
||||
widgets = { Counter };
|
||||
|
||||
shouldUpdate(nextProps) {
|
||||
return nextProps !== this.props;
|
||||
}
|
||||
removeMessage() {
|
||||
this.trigger("remove_message", {
|
||||
id: this.props.id
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class App extends owl.Component {
|
||||
template = "root";
|
||||
widgets = { Message };
|
||||
state = { messages: [] };
|
||||
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = buildData(n);
|
||||
this.state.messages.push.apply(this.state.messages, newMessages);
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.state.messages = [];
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.state.messages;
|
||||
for (let i = 0; i < this.state.messages.length; i += 10) {
|
||||
const msg = Object.assign({}, messages[i]);
|
||||
msg.author += '!!!';
|
||||
this.set(messages, i, msg);
|
||||
}
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
removeMessage(data) {
|
||||
startMeasure("remove message");
|
||||
const index = this.state.messages.findIndex(m => m.id === data.id);
|
||||
this.state.messages.splice(index, 1);
|
||||
stopMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
async function start() {
|
||||
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||
const env = {
|
||||
qweb: new owl.QWeb(templates)
|
||||
};
|
||||
const app = new App(env);
|
||||
app.mount(document.body);
|
||||
}
|
||||
|
||||
start();
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,32 +0,0 @@
|
||||
<templates>
|
||||
<div t-name="root" class="main">
|
||||
<div class="left-thing">
|
||||
<div>Number of msg: <t t-esc="state.messages.length"/></div>
|
||||
<button t-on-click="addMessages(100)">Add 100 messages</button>
|
||||
<button t-on-click="addMessages(1000)">Add 1000 messages</button>
|
||||
<button t-on-click="addMessages(10000)">Add 10000 messages</button>
|
||||
<button t-on-click="addMessages(50000)">Add 50000 messages</button>
|
||||
<button t-on-click="updateSomeMessages">Update every 10th message</button>
|
||||
<button t-on-click="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
<t t-foreach="state.messages" t-as="message">
|
||||
<t t-widget="Message" t-key="message.id" t-props="message" t-on-remove_message="removeMessage"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="message" class="message">
|
||||
<span class="author"><t t-esc="props.author"/></span>
|
||||
<span class="msg"><t t-esc="props.msg"/></span>
|
||||
<button class="remove" t-on-click="removeMessage">Remove</button>
|
||||
<t t-widget="Counter"/>
|
||||
</div>
|
||||
|
||||
<div t-name="counter">
|
||||
<button t-on-click="increment">Value: <t t-esc="state.counter"/></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,84 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Likes Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Counter extends owl.Component {
|
||||
template = "counter";
|
||||
state = { counter: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.counter++;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Message extends owl.Component {
|
||||
template = "message";
|
||||
widgets = { Counter };
|
||||
|
||||
shouldUpdate(nextProps) {
|
||||
return nextProps !== this.props;
|
||||
}
|
||||
removeMessage() {
|
||||
this.trigger("remove_message", {
|
||||
id: this.props.id
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class App extends owl.Component {
|
||||
template = "root";
|
||||
widgets = { Message };
|
||||
state = { messages: [] };
|
||||
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = buildData(n);
|
||||
this.state.messages.push.apply(this.state.messages, newMessages);
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.state.messages = [];
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.state.messages;
|
||||
for (let i = 0; i < this.state.messages.length; i += 10) {
|
||||
const msg = Object.assign({}, messages[i]);
|
||||
msg.author += '!!!';
|
||||
this.set(messages, i, msg);
|
||||
}
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
removeMessage(data) {
|
||||
startMeasure("remove message");
|
||||
const index = this.state.messages.findIndex(m => m.id === data.id);
|
||||
this.state.messages.splice(index, 1);
|
||||
stopMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
async function start() {
|
||||
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||
const env = {
|
||||
qweb: new owl.QWeb(templates)
|
||||
};
|
||||
const app = new App(env);
|
||||
app.mount(document.body);
|
||||
}
|
||||
|
||||
start();
|
||||
@@ -1,32 +0,0 @@
|
||||
<templates>
|
||||
<div t-name="root" class="main">
|
||||
<div class="left-thing">
|
||||
<div>Number of msg: <t t-esc="state.messages.length"/></div>
|
||||
<button t-on-click="addMessages(100)">Add 100 messages</button>
|
||||
<button t-on-click="addMessages(1000)">Add 1000 messages</button>
|
||||
<button t-on-click="addMessages(10000)">Add 10000 messages</button>
|
||||
<button t-on-click="addMessages(50000)">Add 50000 messages</button>
|
||||
<button t-on-click="updateSomeMessages">Update every 10th message</button>
|
||||
<button t-on-click="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
<t t-foreach="state.messages" t-as="message">
|
||||
<t t-widget="Message" t-key="message.id" t-props="message" t-on-remove_message="removeMessage"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="message" class="message">
|
||||
<span class="author"><t t-esc="props.author"/></span>
|
||||
<span class="msg"><t t-esc="props.msg"/></span>
|
||||
<button class="remove" t-on-click="removeMessage">Remove</button>
|
||||
<t t-widget="Counter"/>
|
||||
</div>
|
||||
|
||||
<div t-name="counter">
|
||||
<button t-on-click="increment">Value: <t t-esc="state.counter"/></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,81 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Likes Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Counter extends owl.Component {
|
||||
state = { counter: 0 };
|
||||
|
||||
increment() {
|
||||
this.state.counter++;
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Message extends owl.Component {
|
||||
widgets = { Counter };
|
||||
|
||||
shouldUpdate(nextProps) {
|
||||
return nextProps !== this.props;
|
||||
}
|
||||
removeMessage() {
|
||||
this.trigger("remove_message", {
|
||||
id: this.props.id
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class App extends owl.Component {
|
||||
widgets = { Message };
|
||||
state = { messages: [] };
|
||||
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = buildData(n);
|
||||
this.state.messages.push.apply(this.state.messages, newMessages);
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.state.messages = [];
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.state.messages;
|
||||
for (let i = 0; i < this.state.messages.length; i += 10) {
|
||||
const msg = Object.assign({}, messages[i]);
|
||||
msg.author += '!!!';
|
||||
this.set(messages, i, msg);
|
||||
}
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
removeMessage(data) {
|
||||
startMeasure("remove message");
|
||||
const index = this.state.messages.findIndex(m => m.id === data.id);
|
||||
this.state.messages.splice(index, 1);
|
||||
stopMeasure();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
async function start() {
|
||||
const templates = await owl.utils.loadTemplates("templates.xml");
|
||||
const env = {
|
||||
qweb: new owl.QWeb(templates)
|
||||
};
|
||||
const app = new App(env);
|
||||
app.mount(document.body);
|
||||
}
|
||||
|
||||
start();
|
||||
@@ -1,32 +0,0 @@
|
||||
<templates>
|
||||
<div t-name="App" class="main">
|
||||
<div class="left-thing">
|
||||
<div>Number of msg: <t t-esc="state.messages.length"/></div>
|
||||
<button t-on-click="addMessages(100)">Add 100 messages</button>
|
||||
<button t-on-click="addMessages(1000)">Add 1000 messages</button>
|
||||
<button t-on-click="addMessages(10000)">Add 10000 messages</button>
|
||||
<button t-on-click="addMessages(50000)">Add 50000 messages</button>
|
||||
<button t-on-click="updateSomeMessages">Update every 10th message</button>
|
||||
<button t-on-click="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
<t t-foreach="state.messages" t-as="message">
|
||||
<t t-widget="Message" t-key="message.id" message="message" t-on-remove_message="removeMessage"/>
|
||||
</t>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div t-name="Message" class="message">
|
||||
<span class="author"><t t-esc="props.author"/></span>
|
||||
<span class="msg"><t t-esc="props.msg"/></span>
|
||||
<button class="remove" t-on-click="removeMessage">Remove</button>
|
||||
<t t-widget="Counter"/>
|
||||
</div>
|
||||
|
||||
<div t-name="Counter">
|
||||
<button t-on-click="increment">Value: <t t-esc="state.counter"/></button>
|
||||
</div>
|
||||
|
||||
</templates>
|
||||
@@ -1,221 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Counter extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
this.state = {
|
||||
counter: 0
|
||||
};
|
||||
this.increment = this.increment.bind(this);
|
||||
}
|
||||
|
||||
render() {
|
||||
return React.createElement(
|
||||
"div",
|
||||
null,
|
||||
React.createElement(
|
||||
"button",
|
||||
{
|
||||
onClick: this.increment
|
||||
},
|
||||
"Value: ",
|
||||
this.state.counter
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
increment() {
|
||||
this.setState({
|
||||
counter: this.state.counter + 1
|
||||
});
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Message extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
this.removeMessage = this.removeMessage.bind(this);
|
||||
}
|
||||
|
||||
render() {
|
||||
return React.createElement(
|
||||
"div",
|
||||
{
|
||||
className: "message"
|
||||
},
|
||||
React.createElement(
|
||||
"span",
|
||||
{
|
||||
className: "author"
|
||||
},
|
||||
this.props.message.author
|
||||
),
|
||||
React.createElement(
|
||||
"span",
|
||||
{
|
||||
className: "msg"
|
||||
},
|
||||
this.props.message.msg
|
||||
),
|
||||
React.createElement(
|
||||
"button",
|
||||
{
|
||||
className: "remove",
|
||||
onClick: this.removeMessage
|
||||
},
|
||||
"Remove"
|
||||
),
|
||||
React.createElement(Counter, null)
|
||||
);
|
||||
}
|
||||
|
||||
removeMessage() {
|
||||
this.props.removeCB(this.props.message.id);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
class Main extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
this.state = {
|
||||
messages: []
|
||||
};
|
||||
this.removeMessage = this.removeMessage.bind(this);
|
||||
}
|
||||
|
||||
render() {
|
||||
const msgList = this.state.messages.map(m =>
|
||||
React.createElement(Message, {
|
||||
key: m.id,
|
||||
message: m,
|
||||
removeCB: this.removeMessage
|
||||
})
|
||||
);
|
||||
return React.createElement(
|
||||
"div",
|
||||
{
|
||||
className: "main"
|
||||
},
|
||||
React.createElement(
|
||||
"div",
|
||||
{
|
||||
className: "left-thing"
|
||||
},
|
||||
React.createElement(
|
||||
"div",
|
||||
null,
|
||||
"Number of msg: ",
|
||||
this.state.messages.length
|
||||
),
|
||||
React.createElement(
|
||||
"button",
|
||||
{
|
||||
onClick: _ => this.addMessages(100)
|
||||
},
|
||||
"Add 100 messages"
|
||||
),
|
||||
React.createElement(
|
||||
"button",
|
||||
{
|
||||
onClick: _ => this.addMessages(1000)
|
||||
},
|
||||
"Add 1000 messages"
|
||||
),
|
||||
React.createElement(
|
||||
"button",
|
||||
{
|
||||
onClick: _ => this.addMessages(10000)
|
||||
},
|
||||
"Add 10000 messages"
|
||||
),
|
||||
React.createElement(
|
||||
"button",
|
||||
{
|
||||
onClick: _ => this.addMessages(50000)
|
||||
},
|
||||
"Add 50000 messages"
|
||||
),
|
||||
React.createElement(
|
||||
"button",
|
||||
{
|
||||
onClick: _ => this.updateSomeMessages()
|
||||
},
|
||||
"Update every 10th messags"
|
||||
),
|
||||
React.createElement(
|
||||
"button",
|
||||
{
|
||||
onClick: _ => this.clear()
|
||||
},
|
||||
"Clear"
|
||||
)
|
||||
),
|
||||
React.createElement(
|
||||
"div",
|
||||
{
|
||||
className: "right-thing"
|
||||
},
|
||||
React.createElement(
|
||||
"div",
|
||||
{
|
||||
className: "content"
|
||||
},
|
||||
msgList
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = this.state.messages.concat(buildData(n));
|
||||
this.setState({
|
||||
messages: newMessages
|
||||
});
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.setState({
|
||||
messages: []
|
||||
});
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.state.messages;
|
||||
for (let i = 0; i < messages.length; i += 10) {
|
||||
messages[i].author += "!!!";
|
||||
}
|
||||
this.forceUpdate();
|
||||
stopMeasure();
|
||||
}
|
||||
|
||||
removeMessage(id) {
|
||||
startMeasure("remove message");
|
||||
const index = this.state.messages.findIndex(m => m.id === id);
|
||||
const messages = this.state.messages.slice();
|
||||
messages.splice(index, 1);
|
||||
this.setState({
|
||||
messages
|
||||
});
|
||||
stopMeasure();
|
||||
}
|
||||
} //-----------------------------
|
||||
// INIT
|
||||
//-----------------------------
|
||||
|
||||
ReactDOM.render(
|
||||
React.createElement(Main, null),
|
||||
document.getElementById("main")
|
||||
);
|
||||
@@ -1,42 +0,0 @@
|
||||
.main {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 220px 1fr;
|
||||
}
|
||||
|
||||
.left-thing {
|
||||
background-color: gray;
|
||||
padding: 20px;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.left-thing button {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.right-thing {
|
||||
padding: 20px;
|
||||
overflow: auto;
|
||||
}
|
||||
|
||||
/* Message widget */
|
||||
.message .author {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.message {
|
||||
width: 400px;
|
||||
background-color: lightblue;
|
||||
margin: 10px 5px;
|
||||
border-radius: 5px;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.remove {
|
||||
float: right;
|
||||
}
|
||||
@@ -1,106 +0,0 @@
|
||||
import { buildData, startMeasure, stopMeasure } from "../shared/utils.js";
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Counter Widget
|
||||
//------------------------------------------------------------------------------
|
||||
Vue.component("likes-counter", {
|
||||
data: function() {
|
||||
return {
|
||||
counter: 0
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
increment() {
|
||||
this.counter++;
|
||||
}
|
||||
},
|
||||
template: `
|
||||
<div>
|
||||
<button @click="increment">Value: {{counter}}</button>
|
||||
</div>`
|
||||
});
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Message Widget
|
||||
//------------------------------------------------------------------------------
|
||||
Vue.component("my-message", {
|
||||
props: ["msg"],
|
||||
methods: {
|
||||
removeMessage() {
|
||||
this.$emit("removeMessage", this.msg.id);
|
||||
}
|
||||
},
|
||||
template: `
|
||||
<div class="message">
|
||||
<span class="author">{{msg.author}}</span>
|
||||
<span class="msg">{{msg.msg}}</span>
|
||||
<button class="remove" @click="removeMessage">Remove</button>
|
||||
<likes-counter></likes-counter>
|
||||
</div>`
|
||||
});
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Root Widget
|
||||
//------------------------------------------------------------------------------
|
||||
const App = {
|
||||
name: "App",
|
||||
data() {
|
||||
return { messages: [] };
|
||||
},
|
||||
methods: {
|
||||
addMessages(n) {
|
||||
startMeasure("add " + n);
|
||||
const newMessages = buildData(n);
|
||||
this.messages.push.apply(this.messages, newMessages);
|
||||
stopMeasure();
|
||||
},
|
||||
|
||||
clear() {
|
||||
startMeasure("clear");
|
||||
this.messages = [];
|
||||
stopMeasure();
|
||||
},
|
||||
|
||||
updateSomeMessages() {
|
||||
startMeasure("update every 10th");
|
||||
const messages = this.messages;
|
||||
for (let i = 0; i < this.messages.length; i += 10) {
|
||||
messages[i].author += "!!!";
|
||||
}
|
||||
stopMeasure();
|
||||
},
|
||||
|
||||
removeMessage(id) {
|
||||
startMeasure("remove message");
|
||||
const index = this.messages.findIndex(m => m.id === id);
|
||||
this.messages.splice(index, 1);
|
||||
stopMeasure();
|
||||
}
|
||||
},
|
||||
template: `
|
||||
<div class="main">
|
||||
<div class="left-thing">
|
||||
<div>Number of msg: {{messages.length}}</div>
|
||||
<button @click="addMessages(100)">Add 100 messages</button>
|
||||
<button @click="addMessages(1000)">Add 1000 messages</button>
|
||||
<button @click="addMessages(10000)">Add 10000 messages</button>
|
||||
<button @click="addMessages(50000)">Add 50000 messages</button>
|
||||
<button @click="updateSomeMessages">Update every 10th message</button>
|
||||
<button @click="clear">Clear</button>
|
||||
</div>
|
||||
<div class="right-thing">
|
||||
<div class="content">
|
||||
<my-message v-for="msg in messages" v-bind:key="msg.id" v-bind:msg="msg" @removeMessage="removeMessage"></my-message>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Application initialization
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
new Vue({
|
||||
render: h => h(App)
|
||||
}).$mount(`#main`);
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,21 +0,0 @@
|
||||
# 🦉 Extra Stuff 🦉
|
||||
|
||||
To help work/improve/learn with OWL, we have here:
|
||||
|
||||
- a benchmarks application
|
||||
- a playground application
|
||||
|
||||
Both of them can be accessed by using a static http server. A simple python
|
||||
server is available in `server.py`. There is also a npm script to start it:
|
||||
`npm run extras` (and its version with a watcher: `npm run extras:watch`).
|
||||
|
||||
## Benchmarks
|
||||
|
||||
The benchmarks application is a very small application, implemented in different
|
||||
frameworks, and in different versions of Owl. This is a simple internal tool,
|
||||
useful to compare various performance metrics on some tasks.
|
||||
|
||||
## Playground
|
||||
|
||||
The playground is an important application designed to help learning and
|
||||
experimenting with Owl. It is available [online](https://odoo.github.io/owl/playground/).
|
||||
+45
-20
@@ -1,52 +1,73 @@
|
||||
{
|
||||
"name": "owl",
|
||||
"version": "0.13.0",
|
||||
"name": "@odoo/owl",
|
||||
"version": "1.4.7",
|
||||
"description": "Odoo Web Library (OWL)",
|
||||
"main": "src/index.ts",
|
||||
"main": "dist/owl.cjs.js",
|
||||
"browser": "dist/owl.iife.js",
|
||||
"module": "dist/owl.es.js",
|
||||
"types": "dist/types/index.d.ts",
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12.18.3"
|
||||
},
|
||||
"scripts": {
|
||||
"build:js": "tsc --target esnext --module es6 --outDir dist/owl",
|
||||
"build:bundle": "rollup -c",
|
||||
"build": "npm run build:js && npm run build:bundle",
|
||||
"minify": "uglifyjs dist/owl.js -o dist/owl.min.js --compress --mangle",
|
||||
"build": "npm run build:bundle",
|
||||
"test": "jest",
|
||||
"test:debug": "node --inspect-brk node_modules/.bin/jest --runInBand --watch",
|
||||
"test:watch": "jest --watch",
|
||||
"extras:serve": "python3 extras/server.py || python extras/server.py",
|
||||
"extras": "npm run build && npm run extras:serve",
|
||||
"preextras:watch": "npm run build",
|
||||
"extras:watch": "npm-run-all --parallel extras:serve \"build:* -- --watch\""
|
||||
"tools:serve": "python3 tools/server.py || python tools/server.py",
|
||||
"tools": "npm run build && npm run tools:serve",
|
||||
"pretools:watch": "npm run build",
|
||||
"tools:watch": "npm-run-all --parallel tools:serve \"build:* -- --watch\"",
|
||||
"prettier": "prettier {src/*.ts,src/**/*.ts,tests/*.ts,tests/**/*.ts,doc/*.md,doc/**/*.md} --write",
|
||||
"check-formatting": "prettier {src/*.ts,src/**/*.ts,tests/*.ts,tests/**/*.ts,doc/*.md,doc/**/*.md} --check",
|
||||
"publish": "npm run build && npm publish",
|
||||
"release": "node tools/release.js"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/odoo/owl.git"
|
||||
},
|
||||
"author": "Odoo",
|
||||
"license": "GPL-3.0-or-later",
|
||||
"license": "LGPL-3.0-only",
|
||||
"bugs": {
|
||||
"url": "https://github.com/odoo/owl/issues"
|
||||
},
|
||||
"homepage": "https://github.com/odoo/owl#readme",
|
||||
"devDependencies": {
|
||||
"@types/jest": "^23.3.12",
|
||||
"@types/jest": "^27.0.1",
|
||||
"@types/node": "^14.11.8",
|
||||
"chalk": "^3.0.0",
|
||||
"cpx": "^1.5.0",
|
||||
"current-git-branch": "^1.1.0",
|
||||
"git-rev-sync": "^1.12.0",
|
||||
"jest": "^23.6.0",
|
||||
"github-api": "^3.3.0",
|
||||
"jest": "^27.1.0",
|
||||
"jest-environment-jsdom": "^27.1.0",
|
||||
"live-server": "^1.2.1",
|
||||
"npm-run-all": "^4.1.5",
|
||||
"rollup": "^1.6.0",
|
||||
"rollup-plugin-typescript2": "^0.20.1",
|
||||
"prettier": "2.4.1",
|
||||
"rollup": "^2.56.3",
|
||||
"rollup-plugin-terser": "^7.0.2",
|
||||
"rollup-plugin-typescript2": "^0.30.0",
|
||||
"sass": "^1.16.1",
|
||||
"source-map-support": "^0.5.10",
|
||||
"ts-jest": "^23.10.5",
|
||||
"typescript": "^3.2.2",
|
||||
"uglify-es": "^3.3.9",
|
||||
"jest-environment-jsdom": "^24.7.1"
|
||||
"ts-jest": "^27.0.5",
|
||||
"typescript": "3.9.6",
|
||||
"uglify-es": "^3.3.9"
|
||||
},
|
||||
"dependencies": {},
|
||||
"jest": {
|
||||
"testEnvironment": "jsdom",
|
||||
"roots": [
|
||||
"<rootDir>/src",
|
||||
"<rootDir>/tests"
|
||||
],
|
||||
"setupFiles": [
|
||||
"./tests/mocks/mockEventTarget.js"
|
||||
],
|
||||
"transform": {
|
||||
"^.+\\.ts?$": "ts-jest"
|
||||
},
|
||||
@@ -60,5 +81,9 @@
|
||||
"json",
|
||||
"node"
|
||||
]
|
||||
},
|
||||
"prettier": {
|
||||
"printWidth": 100,
|
||||
"endOfLine": "auto"
|
||||
}
|
||||
}
|
||||
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
# 🦉 OWL Roadmap 🦉
|
||||
|
||||
- Current version: 1.4.7
|
||||
- Status: stable
|
||||
|
||||
This roadmap is only an attempt at predicting Owl's future. Everything may
|
||||
change!
|
||||
|
||||
|
||||
### 1.x
|
||||
|
||||
- add chrome and firefox devtools,
|
||||
- fix every bugs,
|
||||
- improve documentation,
|
||||
- small backward compatible improvements.
|
||||
|
||||
### 2.x (2020? 2021? 2022?)
|
||||
|
||||
- stop support for `t-set` directive to define the content of a slot
|
||||
|
||||
Maybe:
|
||||
|
||||
- reimplement vdom to use *block* system, like Vue 3, which should make Owl
|
||||
much faster
|
||||
- refactor `QWeb` to use an intermediate representation (some kind of AST) to
|
||||
allow additional optimisations.
|
||||
|
||||
|
||||
+67
-10
@@ -1,14 +1,71 @@
|
||||
import { version } from "./package.json";
|
||||
import pkg from "./package.json";
|
||||
import git from "git-rev-sync";
|
||||
import typescript from 'rollup-plugin-typescript2';
|
||||
import { terser } from "rollup-plugin-terser";
|
||||
|
||||
const name = "owl";
|
||||
const extend = true;
|
||||
|
||||
/**
|
||||
* Meta data to be added on the __info__ object.
|
||||
* Used to let external tools know the current owl version.
|
||||
*/
|
||||
const outro = `
|
||||
__info__.version = '${pkg.version}';
|
||||
__info__.date = '${new Date().toISOString()}';
|
||||
__info__.hash = '${git.short()}';
|
||||
__info__.url = 'https://github.com/odoo/owl';
|
||||
`;
|
||||
|
||||
/**
|
||||
* Generate from a string depicting a path a new path for the minified version.
|
||||
* @param {string} pkgFileName file name
|
||||
*/
|
||||
function generateMinifiedNameFromPkgName(pkgFileName) {
|
||||
const parts = pkgFileName.split('.');
|
||||
parts.splice(parts.length - 1, 0, "min");
|
||||
return parts.join('.');
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rollup config based on the arguments
|
||||
* @param {string} format format of the bundle
|
||||
* @param {string} generatedFileName generated file name
|
||||
* @param {boolean} minified should it be minified
|
||||
*/
|
||||
function getConfigForFormat(format, generatedFileName, minified = false) {
|
||||
return {
|
||||
file: minified ? generateMinifiedNameFromPkgName(generatedFileName) : generatedFileName,
|
||||
format: format,
|
||||
name: name,
|
||||
extend: extend,
|
||||
outro: outro,
|
||||
freeze: false,
|
||||
plugins: minified ? [terser()] : [],
|
||||
indent: ' ', // indent with 4 spaces
|
||||
};
|
||||
}
|
||||
|
||||
// rollup.config.js
|
||||
export default {
|
||||
input: "dist/owl/index.js",
|
||||
output: {
|
||||
file: "dist/owl.js",
|
||||
format: "iife",
|
||||
name: "owl",
|
||||
extend: true,
|
||||
outro: `exports.__info__.version = '${version}';\nexports.__info__.date = '${new Date().toISOString()}';\nexports.__info__.hash = '${git.short()}';\nexports.__info__.url = 'https://github.com/odoo/owl';`
|
||||
}
|
||||
input: "src/index.ts",
|
||||
output: [
|
||||
|
||||
/**
|
||||
* Read about module formats:
|
||||
* https://auth0.com/blog/javascript-module-systems-showdown/
|
||||
* https://medium.com/@kelin2025/so-you-wanna-use-es6-modules-714f48b3a953
|
||||
*/
|
||||
|
||||
getConfigForFormat('esm', pkg.module),
|
||||
getConfigForFormat('esm', pkg.module, true),
|
||||
getConfigForFormat('cjs', pkg.main),
|
||||
getConfigForFormat('cjs', pkg.main, true),
|
||||
getConfigForFormat('iife', pkg.browser),
|
||||
getConfigForFormat('iife', pkg.browser, true),
|
||||
],
|
||||
plugins: [
|
||||
typescript({
|
||||
useTsconfigDeclarationDir: true
|
||||
}),
|
||||
]
|
||||
};
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
import { Component } from "../component/component";
|
||||
import { ComponentNode } from "../component/component_node";
|
||||
import { MountOptions } from "../component/fibers";
|
||||
import { Scheduler } from "../component/scheduler";
|
||||
import { TemplateSet } from "./template_set";
|
||||
|
||||
// reimplement dev mode stuff see last change in 0f7a8289a6fb8387c3c1af41c6664b2a8448758f
|
||||
|
||||
export interface Env {
|
||||
[key: string]: any;
|
||||
}
|
||||
|
||||
export interface AppConfig {
|
||||
dev?: boolean;
|
||||
env?: Env;
|
||||
translatableAttributes?: string[];
|
||||
translateFn?: (s: string) => string;
|
||||
}
|
||||
|
||||
export const DEV_MSG = `Owl is running in 'dev' mode.
|
||||
|
||||
This is not suitable for production use.
|
||||
See https://github.com/odoo/owl/blob/master/doc/reference/config.md#mode for more information.`;
|
||||
|
||||
export class App<T extends typeof Component = any> extends TemplateSet {
|
||||
Root: T;
|
||||
props: any;
|
||||
env: Env = Object.freeze({});
|
||||
scheduler = new Scheduler(window.requestAnimationFrame.bind(window));
|
||||
root: ComponentNode | null = null;
|
||||
|
||||
constructor(Root: T, props?: any) {
|
||||
super();
|
||||
this.Root = Root;
|
||||
this.props = props;
|
||||
}
|
||||
|
||||
configure(config: AppConfig): App<T> {
|
||||
if (config.dev) {
|
||||
this.dev = config.dev;
|
||||
console.info(DEV_MSG);
|
||||
}
|
||||
if (config.env) {
|
||||
this.env = Object.freeze(Object.assign({}, config.env));
|
||||
}
|
||||
if (config.translateFn) {
|
||||
this.translateFn = config.translateFn;
|
||||
}
|
||||
if (config.translatableAttributes) {
|
||||
this.translatableAttributes = config.translatableAttributes;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
mount(target: HTMLElement, options?: MountOptions): Promise<InstanceType<T>> {
|
||||
if (!(target instanceof HTMLElement)) {
|
||||
throw new Error("Cannot mount component: the target is not a valid DOM element");
|
||||
}
|
||||
if (!document.body.contains(target)) {
|
||||
throw new Error("Cannot mount a component on a detached dom node");
|
||||
}
|
||||
const node = new ComponentNode(this.Root, this.props, this);
|
||||
this.root = node;
|
||||
return node.mountComponent(target, options);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this.root) {
|
||||
this.root.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
import { BDom, multi, text, toggler } from "../blockdom";
|
||||
import { validateProps } from "../component/props_validation";
|
||||
import { Markup } from "../utils";
|
||||
import { html } from "../blockdom/index";
|
||||
|
||||
/**
|
||||
* This file contains utility functions that will be injected in each template,
|
||||
* to perform various useful tasks in the compiled code.
|
||||
*/
|
||||
|
||||
function withDefault(value: any, defaultValue: any): any {
|
||||
return value === undefined || value === null || value === false ? defaultValue : value;
|
||||
}
|
||||
|
||||
function callSlot(
|
||||
ctx: any,
|
||||
parent: any,
|
||||
key: string,
|
||||
name: string,
|
||||
defaultSlot?: (ctx: any, key: string) => BDom,
|
||||
dynamic?: boolean
|
||||
): BDom {
|
||||
const slots = ctx.__owl__.slots;
|
||||
const slotFn = slots[name];
|
||||
const slotBDom = slotFn ? slotFn(parent, key) : null;
|
||||
if (defaultSlot) {
|
||||
let child1: BDom | undefined = undefined;
|
||||
let child2: BDom | undefined = undefined;
|
||||
if (slotBDom) {
|
||||
child1 = dynamic ? toggler(name, slotBDom) : slotBDom;
|
||||
} else {
|
||||
child2 = defaultSlot(parent, key);
|
||||
}
|
||||
return multi([child1, child2]);
|
||||
}
|
||||
return slotBDom || text("");
|
||||
}
|
||||
|
||||
function capture(ctx: any): any {
|
||||
const component = ctx.__owl__.component;
|
||||
const result = Object.create(component);
|
||||
for (let k in ctx) {
|
||||
result[k] = ctx[k];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function withKey(elem: any, k: string) {
|
||||
elem.key = k;
|
||||
return elem;
|
||||
}
|
||||
|
||||
function prepareList(collection: any): [any[], any[], number, any[]] {
|
||||
let keys: any[];
|
||||
let values: any[];
|
||||
|
||||
if (Array.isArray(collection)) {
|
||||
keys = collection;
|
||||
values = collection;
|
||||
} else if (collection) {
|
||||
values = Object.keys(collection);
|
||||
keys = Object.values(collection);
|
||||
} else {
|
||||
throw new Error("Invalid loop expression");
|
||||
}
|
||||
const n = values.length;
|
||||
return [keys, values, n, new Array(n)];
|
||||
}
|
||||
|
||||
const isBoundary = Symbol("isBoundary");
|
||||
|
||||
function setContextValue(ctx: { [key: string]: any }, key: string, value: any): void {
|
||||
const ctx0 = ctx;
|
||||
while (!ctx.hasOwnProperty(key) && !ctx.hasOwnProperty(isBoundary)) {
|
||||
const newCtx = ctx.__proto__;
|
||||
if (!newCtx) {
|
||||
ctx = ctx0;
|
||||
break;
|
||||
}
|
||||
ctx = newCtx;
|
||||
}
|
||||
ctx[key] = value;
|
||||
}
|
||||
|
||||
function toNumber(val: string): number | string {
|
||||
const n = parseFloat(val);
|
||||
return isNaN(n) ? val : n;
|
||||
}
|
||||
|
||||
function shallowEqual(l1: any[], l2: any[]): boolean {
|
||||
for (let i = 0, l = l1.length; i < l; i++) {
|
||||
if (l1[i] !== l2[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* Safely outputs `value` as a block depending on the nature of `value`
|
||||
*/
|
||||
export function safeOutput(value: any): ReturnType<typeof toggler> {
|
||||
if (!value) {
|
||||
return value;
|
||||
}
|
||||
let safeKey;
|
||||
let block;
|
||||
if (value instanceof Markup) {
|
||||
safeKey = `string_safe`;
|
||||
block = html(value as string);
|
||||
} else if (typeof value === "string") {
|
||||
safeKey = "string_unsafe";
|
||||
block = text(value);
|
||||
} else {
|
||||
// Assuming it is a block
|
||||
safeKey = "block_safe";
|
||||
block = value;
|
||||
}
|
||||
return toggler(safeKey, block);
|
||||
}
|
||||
|
||||
export const UTILS = {
|
||||
withDefault,
|
||||
zero: Symbol("zero"),
|
||||
isBoundary,
|
||||
callSlot,
|
||||
capture,
|
||||
withKey,
|
||||
prepareList,
|
||||
setContextValue,
|
||||
shallowEqual,
|
||||
toNumber,
|
||||
validateProps,
|
||||
safeOutput,
|
||||
};
|
||||
@@ -0,0 +1,65 @@
|
||||
import { createBlock, html, list, multi, text, toggler } from "../blockdom";
|
||||
import { compile, Template } from "../compiler";
|
||||
import { component } from "../component/component_node";
|
||||
import { UTILS } from "./template_helpers";
|
||||
|
||||
const bdom = { text, createBlock, list, multi, html, toggler, component };
|
||||
|
||||
export const globalTemplates: { [key: string]: string | Node } = {};
|
||||
|
||||
export class TemplateSet {
|
||||
rawTemplates: typeof globalTemplates = Object.create(globalTemplates);
|
||||
templates: { [name: string]: Template } = {};
|
||||
translateFn?: (s: string) => string;
|
||||
translatableAttributes?: string[];
|
||||
utils: typeof UTILS;
|
||||
dev?: boolean;
|
||||
|
||||
constructor() {
|
||||
const call = (subTemplate: string, ctx: any, parent: any) => {
|
||||
const template = this.getTemplate(subTemplate);
|
||||
return toggler(subTemplate, template(ctx, parent));
|
||||
};
|
||||
|
||||
const getTemplate = (name: string) => this.getTemplate(name);
|
||||
this.utils = Object.assign({}, UTILS, { getTemplate, call });
|
||||
}
|
||||
|
||||
addTemplate(name: string, template: string | Node, options: { allowDuplicate?: boolean } = {}) {
|
||||
if (name in this.rawTemplates && !options.allowDuplicate) {
|
||||
throw new Error(`Template ${name} already defined`);
|
||||
}
|
||||
this.rawTemplates[name] = template;
|
||||
}
|
||||
|
||||
addTemplates(xml: string | Document, options: { allowDuplicate?: boolean } = {}) {
|
||||
xml = xml instanceof Document ? xml : new DOMParser().parseFromString(xml, "text/xml");
|
||||
for (const template of xml.querySelectorAll("[t-name]")) {
|
||||
const name = template.getAttribute("t-name")!;
|
||||
template.removeAttribute("t-name");
|
||||
this.addTemplate(name, template, options);
|
||||
}
|
||||
}
|
||||
|
||||
getTemplate(name: string): Template {
|
||||
if (!(name in this.templates)) {
|
||||
const rawTemplate = this.rawTemplates[name];
|
||||
if (rawTemplate === undefined) {
|
||||
throw new Error(`Missing template: "${name}"`);
|
||||
}
|
||||
const templateFn = compile(rawTemplate, {
|
||||
name,
|
||||
dev: this.dev,
|
||||
translateFn: this.translateFn,
|
||||
translatableAttributes: this.translatableAttributes,
|
||||
});
|
||||
|
||||
// first add a function to lazily get the template, in case there is a
|
||||
// recursive call to the template name
|
||||
this.templates[name] = (context, parent) => this.templates[name](context, parent);
|
||||
const template = templateFn(bdom, this.utils);
|
||||
this.templates[name] = template;
|
||||
}
|
||||
return this.templates[name];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
import type { Setter } from "./block_compiler";
|
||||
|
||||
const { setAttribute, removeAttribute } = Element.prototype;
|
||||
const tokenList = DOMTokenList.prototype;
|
||||
const tokenListAdd = tokenList.add;
|
||||
const tokenListRemove = tokenList.remove;
|
||||
const isArray = Array.isArray;
|
||||
const { split, trim } = String.prototype;
|
||||
const wordRegexp = /\s+/;
|
||||
|
||||
/**
|
||||
* We regroup here all code related to updating attributes in a very loose sense:
|
||||
* attributes, properties and classs are all managed by the functions in this
|
||||
* file.
|
||||
*/
|
||||
|
||||
export function createAttrUpdater(attr: string): Setter<HTMLElement> {
|
||||
return function (this: HTMLElement, value: any) {
|
||||
if (value !== false) {
|
||||
setAttribute.call(this, attr, value === true ? "" : value);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
export function attrsSetter(this: HTMLElement, attrs: any) {
|
||||
if (isArray(attrs)) {
|
||||
setAttribute.call(this, attrs[0], attrs[1]);
|
||||
} else {
|
||||
for (let k in attrs) {
|
||||
setAttribute.call(this, k, attrs[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function attrsUpdater(this: HTMLElement, attrs: any, oldAttrs: any) {
|
||||
if (isArray(attrs)) {
|
||||
const name = attrs[0];
|
||||
const val = attrs[1];
|
||||
if (name === oldAttrs[0]) {
|
||||
if (val === oldAttrs[1]) {
|
||||
return;
|
||||
}
|
||||
setAttribute.call(this, name, val);
|
||||
} else {
|
||||
removeAttribute.call(this, oldAttrs[0]);
|
||||
setAttribute.call(this, name, val);
|
||||
}
|
||||
} else {
|
||||
for (let k in oldAttrs) {
|
||||
if (!(k in attrs)) {
|
||||
removeAttribute.call(this, k);
|
||||
}
|
||||
}
|
||||
for (let k in attrs) {
|
||||
const val = attrs[k];
|
||||
if (val !== oldAttrs[k]) {
|
||||
setAttribute.call(this, k, val);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function toClassObj(expr: string | number | { [c: string]: any }) {
|
||||
const result: { [c: string]: any } = {};
|
||||
switch (typeof expr) {
|
||||
case "string":
|
||||
// we transform here a list of classes into an object:
|
||||
// 'hey you' becomes {hey: true, you: true}
|
||||
const str = trim.call(expr);
|
||||
if (!str) {
|
||||
return {};
|
||||
}
|
||||
let words = split.call(str, wordRegexp);
|
||||
for (let i = 0, l = words.length; i < l; i++) {
|
||||
result[words[i]] = true;
|
||||
}
|
||||
return result;
|
||||
case "object":
|
||||
// this is already an object but we may need to split keys:
|
||||
// {'a': true, 'b c': true} should become {a: true, b: true, c: true}
|
||||
for (let key in expr as any) {
|
||||
const value = (expr as any)[key];
|
||||
if (value) {
|
||||
const words = split.call(key, wordRegexp);
|
||||
for (let word of words) {
|
||||
result[word] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
||||
case "undefined":
|
||||
return {};
|
||||
case "number":
|
||||
return { [expr as number]: true };
|
||||
default:
|
||||
return { [expr as any]: true };
|
||||
}
|
||||
}
|
||||
|
||||
export function setClass(this: HTMLElement, val: any) {
|
||||
val = val === "" ? {} : toClassObj(val);
|
||||
// add classes
|
||||
const cl = this.classList;
|
||||
for (let c in val) {
|
||||
tokenListAdd.call(cl, c);
|
||||
}
|
||||
}
|
||||
|
||||
export function updateClass(this: HTMLElement, val: any, oldVal: any) {
|
||||
oldVal = oldVal === "" ? {} : toClassObj(oldVal);
|
||||
val = val === "" ? {} : toClassObj(val);
|
||||
const cl = this.classList;
|
||||
// remove classes
|
||||
for (let c in oldVal) {
|
||||
if (!(c in val)) {
|
||||
tokenListRemove.call(cl, c);
|
||||
}
|
||||
}
|
||||
// add classes
|
||||
for (let c in val) {
|
||||
if (!(c in oldVal)) {
|
||||
tokenListAdd.call(cl, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function makePropSetter(name: string): Setter<HTMLElement> {
|
||||
return function setProp(this: HTMLElement, value: any) {
|
||||
(this as any)[name] = value;
|
||||
};
|
||||
}
|
||||
|
||||
export function isProp(tag: string, key: string): boolean {
|
||||
switch (tag) {
|
||||
case "input":
|
||||
return (
|
||||
key === "checked" ||
|
||||
key === "indeterminate" ||
|
||||
key === "value" ||
|
||||
key === "readonly" ||
|
||||
key === "disabled"
|
||||
);
|
||||
case "option":
|
||||
return key === "selected" || key === "disabled";
|
||||
case "textarea":
|
||||
return key === "value" || key === "readonly" || key === "disabled";
|
||||
case "select":
|
||||
return key === "value" || key === "disabled";
|
||||
case "button":
|
||||
case "optgroup":
|
||||
return key === "disabled";
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,602 @@
|
||||
import {
|
||||
attrsSetter,
|
||||
attrsUpdater,
|
||||
createAttrUpdater,
|
||||
isProp,
|
||||
makePropSetter,
|
||||
setClass,
|
||||
updateClass,
|
||||
} from "./attributes";
|
||||
import { config } from "./config";
|
||||
import { createEventHandler } from "./events";
|
||||
import type { VNode } from "./index";
|
||||
import { VMulti } from "./multi";
|
||||
import { toText } from "./text";
|
||||
|
||||
const getDescriptor = (o: any, p: any) => Object.getOwnPropertyDescriptor(o, p)!;
|
||||
const nodeProto = Node.prototype;
|
||||
const elementProto = Element.prototype;
|
||||
const characterDataProto = CharacterData.prototype;
|
||||
|
||||
const characterDataSetData = getDescriptor(characterDataProto, "data").set!;
|
||||
const nodeGetFirstChild = getDescriptor(nodeProto, "firstChild").get!;
|
||||
const nodeGetNextSibling = getDescriptor(nodeProto, "nextSibling").get!;
|
||||
|
||||
const NO_OP = () => {};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Main compiler code
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
type BlockType = (data?: any[], children?: VNode[]) => VNode;
|
||||
|
||||
const cache: { [key: string]: BlockType } = {};
|
||||
|
||||
/**
|
||||
* Compiling blocks is a multi-step process:
|
||||
*
|
||||
* 1. build an IntermediateTree from the HTML element. This intermediate tree
|
||||
* is a binary tree structure that encode dynamic info sub nodes, and the
|
||||
* path required to reach them
|
||||
* 2. process the tree to build a block context, which is an object that aggregate
|
||||
* all dynamic info in a list, and also, all ref indexes.
|
||||
* 3. process the context to build appropriate builder/setter functions
|
||||
* 4. make a dynamic block class, which will efficiently collect references and
|
||||
* create/update dynamic locations/children
|
||||
*
|
||||
* @param str
|
||||
* @returns a new block type, that can build concrete blocks
|
||||
*/
|
||||
export function createBlock(str: string): BlockType {
|
||||
if (str in cache) {
|
||||
return cache[str];
|
||||
}
|
||||
|
||||
// step 0: prepare html base element
|
||||
const doc = new DOMParser().parseFromString(`<t>${str}</t>`, "text/xml");
|
||||
const node = doc.firstChild!.firstChild!;
|
||||
if (config.shouldNormalizeDom) {
|
||||
normalizeNode(node as any);
|
||||
}
|
||||
|
||||
// step 1: prepare intermediate tree
|
||||
const tree = buildTree(node);
|
||||
|
||||
// step 2: prepare block context
|
||||
const context = buildContext(tree);
|
||||
|
||||
// step 3: build the final block class
|
||||
const template = tree.el as HTMLElement;
|
||||
const Block = buildBlock(template, context);
|
||||
cache[str] = Block;
|
||||
return Block;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Helper
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function normalizeNode(node: HTMLElement | Text) {
|
||||
if (node.nodeType === Node.TEXT_NODE) {
|
||||
if (!/\S/.test((node as Text).textContent!)) {
|
||||
(node as Text).remove();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (node.nodeType === Node.ELEMENT_NODE) {
|
||||
if ((node as HTMLElement).tagName === "pre") {
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (let i = node.childNodes.length - 1; i >= 0; --i) {
|
||||
normalizeNode(node.childNodes.item(i) as any);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// building a intermediate tree
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
interface DynamicInfo {
|
||||
idx: number;
|
||||
refIdx?: number;
|
||||
type: "text" | "child" | "handler" | "attribute" | "attributes" | "ref";
|
||||
isOnlyChild?: boolean;
|
||||
name?: string;
|
||||
tag?: string;
|
||||
event?: string;
|
||||
}
|
||||
|
||||
interface IntermediateTree {
|
||||
parent: IntermediateTree | null;
|
||||
firstChild: IntermediateTree | null;
|
||||
nextSibling: IntermediateTree | null;
|
||||
el: Node;
|
||||
info: DynamicInfo[];
|
||||
forceRef?: boolean;
|
||||
refIdx?: number;
|
||||
refN: number;
|
||||
}
|
||||
|
||||
function buildTree(
|
||||
node: Node,
|
||||
parent: IntermediateTree | null = null,
|
||||
domParentTree: IntermediateTree | null = null
|
||||
): IntermediateTree {
|
||||
switch (node.nodeType) {
|
||||
case 1: {
|
||||
// HTMLElement
|
||||
let isActive = false;
|
||||
const tagName = (node as Element).tagName;
|
||||
let el: Node | undefined = undefined;
|
||||
const info: DynamicInfo[] = [];
|
||||
if (tagName.startsWith("block-text-")) {
|
||||
const index = parseInt(tagName.slice(11), 10);
|
||||
info.push({ type: "text", idx: index });
|
||||
el = document.createTextNode("");
|
||||
isActive = true;
|
||||
}
|
||||
if (tagName.startsWith("block-child-")) {
|
||||
domParentTree!.forceRef = true;
|
||||
const index = parseInt(tagName.slice(12), 10);
|
||||
info.push({ type: "child", idx: index });
|
||||
el = document.createTextNode("");
|
||||
isActive = true;
|
||||
}
|
||||
if (!el) {
|
||||
el = document.createElement(tagName);
|
||||
}
|
||||
if (el instanceof HTMLElement) {
|
||||
const attrs = (node as Element).attributes;
|
||||
for (let i = 0; i < attrs.length; i++) {
|
||||
const attrName = attrs[i].name;
|
||||
const attrValue = attrs[i].value;
|
||||
if (attrName.startsWith("block-handler-")) {
|
||||
isActive = true;
|
||||
const idx = parseInt(attrName.slice(14), 10);
|
||||
info.push({
|
||||
type: "handler",
|
||||
idx,
|
||||
event: attrValue,
|
||||
});
|
||||
} else if (attrName.startsWith("block-attribute-")) {
|
||||
isActive = true;
|
||||
const idx = parseInt(attrName.slice(16), 10);
|
||||
info.push({
|
||||
type: "attribute",
|
||||
idx,
|
||||
name: attrValue,
|
||||
tag: tagName,
|
||||
});
|
||||
} else if (attrName === "block-attributes") {
|
||||
isActive = true;
|
||||
info.push({
|
||||
type: "attributes",
|
||||
idx: parseInt(attrValue, 10),
|
||||
});
|
||||
} else if (attrName === "block-ref") {
|
||||
isActive = true;
|
||||
info.push({
|
||||
type: "ref",
|
||||
idx: parseInt(attrValue, 10),
|
||||
});
|
||||
} else {
|
||||
el.setAttribute(attrs[i].name, attrValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const tree: IntermediateTree = {
|
||||
parent,
|
||||
firstChild: null,
|
||||
nextSibling: null,
|
||||
el,
|
||||
info,
|
||||
refN: isActive ? 1 : 0,
|
||||
};
|
||||
|
||||
if (node.firstChild) {
|
||||
const childNode = node.childNodes[0];
|
||||
if (
|
||||
node.childNodes.length === 1 &&
|
||||
childNode.nodeType === 1 &&
|
||||
(childNode as Element).tagName.startsWith("block-child-")
|
||||
) {
|
||||
const tagName = (childNode as Element).tagName;
|
||||
const index = parseInt(tagName.slice(12), 10);
|
||||
info.push({ idx: index, type: "child", isOnlyChild: true });
|
||||
isActive = true;
|
||||
tree.refN = 1;
|
||||
} else {
|
||||
tree.firstChild = buildTree(node.firstChild, tree, tree);
|
||||
el.appendChild(tree.firstChild.el);
|
||||
let curNode: Node | null = node.firstChild;
|
||||
let curTree: IntermediateTree | null = tree.firstChild;
|
||||
while ((curNode = curNode.nextSibling)) {
|
||||
curTree.nextSibling = buildTree(curNode, curTree, tree);
|
||||
el.appendChild(curTree.nextSibling.el);
|
||||
curTree = curTree.nextSibling;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isActive) {
|
||||
let cur: IntermediateTree | null = tree;
|
||||
while ((cur = cur.parent)) {
|
||||
cur.refN++;
|
||||
}
|
||||
}
|
||||
return tree;
|
||||
}
|
||||
case 3:
|
||||
case 8: {
|
||||
// text node or comment node
|
||||
const el =
|
||||
node.nodeType === 3
|
||||
? document.createTextNode(node.textContent!)
|
||||
: document.createComment(node.textContent!);
|
||||
return {
|
||||
parent: parent,
|
||||
firstChild: null,
|
||||
nextSibling: null,
|
||||
el,
|
||||
info: [],
|
||||
refN: 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
throw new Error("boom");
|
||||
}
|
||||
|
||||
function parentTree(tree: IntermediateTree): IntermediateTree | null {
|
||||
let parent = tree.parent;
|
||||
while (parent && parent.nextSibling === tree) {
|
||||
tree = parent;
|
||||
parent = parent.parent;
|
||||
}
|
||||
return parent;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Building a block context
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
interface RefCollector {
|
||||
idx: number;
|
||||
prevIdx: number;
|
||||
getVal: Function;
|
||||
}
|
||||
|
||||
export type Setter<T = any> = (this: T, value: any) => void;
|
||||
export type Updater<T = any> = (this: T, value: any, oldVal: any) => void;
|
||||
|
||||
interface Location {
|
||||
refIdx: number;
|
||||
setData: Setter;
|
||||
updateData: Updater;
|
||||
}
|
||||
|
||||
interface IndexedLocation extends Location {
|
||||
idx: number;
|
||||
}
|
||||
|
||||
interface Child {
|
||||
parentRefIdx: number;
|
||||
afterRefIdx?: number;
|
||||
isOnlyChild?: boolean;
|
||||
}
|
||||
|
||||
interface BlockCtx {
|
||||
refN: number;
|
||||
collectors: RefCollector[];
|
||||
locations: IndexedLocation[];
|
||||
children: Child[];
|
||||
cbRefs: number[];
|
||||
}
|
||||
|
||||
function buildContext(
|
||||
tree: IntermediateTree,
|
||||
ctx?: BlockCtx,
|
||||
fromIdx?: number,
|
||||
toIdx?: number
|
||||
): BlockCtx {
|
||||
if (!ctx) {
|
||||
const children = new Array(tree.info.filter((v) => v.type === "child").length);
|
||||
ctx = { collectors: [], locations: [], children, cbRefs: [], refN: tree.refN };
|
||||
fromIdx = 0;
|
||||
toIdx = tree.refN - 1;
|
||||
}
|
||||
if (tree.refN) {
|
||||
const initialIdx = fromIdx!;
|
||||
const isRef = tree.forceRef || tree.info.length > 0;
|
||||
const firstChild = tree.firstChild ? tree.firstChild.refN : 0;
|
||||
const nextSibling = tree.nextSibling ? tree.nextSibling.refN : 0;
|
||||
|
||||
//node
|
||||
if (isRef) {
|
||||
for (let info of tree.info) {
|
||||
info.refIdx = initialIdx!;
|
||||
}
|
||||
tree.refIdx = initialIdx!;
|
||||
updateCtx(ctx, tree);
|
||||
fromIdx!++;
|
||||
}
|
||||
|
||||
// right
|
||||
if (nextSibling) {
|
||||
const idx = fromIdx! + firstChild;
|
||||
ctx.collectors.push({ idx, prevIdx: initialIdx, getVal: nodeGetNextSibling });
|
||||
buildContext(tree.nextSibling!, ctx, idx, toIdx);
|
||||
}
|
||||
|
||||
// left
|
||||
if (firstChild) {
|
||||
ctx.collectors.push({ idx: fromIdx!, prevIdx: initialIdx, getVal: nodeGetFirstChild });
|
||||
buildContext(tree.firstChild!, ctx, fromIdx!, toIdx! - nextSibling);
|
||||
}
|
||||
}
|
||||
|
||||
return ctx;
|
||||
}
|
||||
|
||||
function updateCtx(ctx: BlockCtx, tree: IntermediateTree) {
|
||||
for (let info of tree.info) {
|
||||
switch (info.type) {
|
||||
case "text":
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx: info.refIdx!,
|
||||
setData: setText,
|
||||
updateData: setText,
|
||||
});
|
||||
break;
|
||||
case "child":
|
||||
if (info.isOnlyChild) {
|
||||
// tree is the parentnode here
|
||||
ctx.children[info.idx] = {
|
||||
parentRefIdx: info.refIdx!,
|
||||
isOnlyChild: true,
|
||||
};
|
||||
} else {
|
||||
// tree is the anchor text node
|
||||
ctx.children[info.idx] = {
|
||||
parentRefIdx: parentTree(tree)!.refIdx!,
|
||||
afterRefIdx: info.refIdx!,
|
||||
};
|
||||
}
|
||||
break;
|
||||
case "attribute": {
|
||||
const refIdx = info.refIdx!;
|
||||
let updater: any;
|
||||
let setter: any;
|
||||
if (isProp(info.tag!, info.name!)) {
|
||||
const setProp = makePropSetter(info.name!);
|
||||
setter = setProp;
|
||||
updater = setProp;
|
||||
} else if (info.name === "class") {
|
||||
setter = setClass;
|
||||
updater = updateClass;
|
||||
} else {
|
||||
setter = createAttrUpdater(info.name!);
|
||||
updater = setter;
|
||||
}
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx,
|
||||
setData: setter,
|
||||
updateData: updater,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case "attributes":
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx: info.refIdx!,
|
||||
setData: attrsSetter,
|
||||
updateData: attrsUpdater,
|
||||
});
|
||||
break;
|
||||
case "handler": {
|
||||
const { setup, update } = createEventHandler(info.event!);
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx: info.refIdx!,
|
||||
setData: setup,
|
||||
updateData: update,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case "ref":
|
||||
ctx.cbRefs.push(info.idx);
|
||||
ctx.locations.push({
|
||||
idx: info.idx,
|
||||
refIdx: info.refIdx!,
|
||||
setData: setRef,
|
||||
updateData: NO_OP,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
// -----------------------------------------------------------------------------
|
||||
// building the concrete block class
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function buildBlock(template: HTMLElement, ctx: BlockCtx): BlockType {
|
||||
let B = createBlockClass(template, ctx);
|
||||
|
||||
if (ctx.cbRefs.length) {
|
||||
const refs = ctx.cbRefs;
|
||||
B = class extends B {
|
||||
remove() {
|
||||
super.remove();
|
||||
for (let ref of refs) {
|
||||
let fn = (this as any).data[ref];
|
||||
fn(null);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if (ctx.children.length) {
|
||||
B = class extends B {
|
||||
children: (VNode | undefined)[] | undefined;
|
||||
constructor(data?: any[], children?: VNode[]) {
|
||||
super(data);
|
||||
this.children = children;
|
||||
}
|
||||
};
|
||||
B.prototype.beforeRemove = VMulti.prototype.beforeRemove;
|
||||
return (data?: any[], children: (VNode | undefined)[] = []) => new B(data, children);
|
||||
}
|
||||
|
||||
return (data?: any[]) => new B(data);
|
||||
}
|
||||
|
||||
type Constructor<T> = new (...args: any[]) => T;
|
||||
type BlockClass = Constructor<VNode<any>>;
|
||||
|
||||
function createBlockClass(template: HTMLElement, ctx: BlockCtx): BlockClass {
|
||||
const { refN, collectors, children } = ctx;
|
||||
const colN = collectors.length;
|
||||
ctx.locations.sort((a, b) => a.idx - b.idx);
|
||||
const locations: Location[] = ctx.locations.map((loc) => ({
|
||||
refIdx: loc.refIdx,
|
||||
setData: loc.setData,
|
||||
updateData: loc.updateData,
|
||||
}));
|
||||
const locN = locations.length;
|
||||
const childN = children.length;
|
||||
const childrenLocs = children;
|
||||
const isDynamic = refN > 0;
|
||||
|
||||
// these values are defined here to make them faster to lookup in the class
|
||||
// block scope
|
||||
const nodeCloneNode = nodeProto.cloneNode;
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const elementRemove = elementProto.remove;
|
||||
|
||||
return class Block {
|
||||
el: HTMLElement | undefined;
|
||||
refs: Node[] | undefined;
|
||||
data: any[] | undefined;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
children?: (VNode | undefined)[];
|
||||
|
||||
constructor(data?: any[]) {
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
beforeRemove() {}
|
||||
|
||||
remove() {
|
||||
elementRemove.call(this.el);
|
||||
}
|
||||
|
||||
firstNode(): Node {
|
||||
return this.el!;
|
||||
}
|
||||
|
||||
moveBefore(other: Block | null, afterNode: Node | null) {
|
||||
const target = other ? other.el! : afterNode;
|
||||
nodeInsertBefore.call(this.parentEl, this.el!, target);
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
const el = nodeCloneNode.call(template, true);
|
||||
nodeInsertBefore.call(parent, el, afterNode);
|
||||
if (isDynamic) {
|
||||
// collecting references
|
||||
const refs: Node[] = new Array(refN);
|
||||
this.refs = refs;
|
||||
refs[0] = el;
|
||||
for (let i = 0; i < colN; i++) {
|
||||
const w = collectors[i];
|
||||
refs[w.idx] = w.getVal.call(refs[w.prevIdx]);
|
||||
}
|
||||
|
||||
// applying data to all update points
|
||||
if (locN) {
|
||||
const data = this.data!;
|
||||
for (let i = 0; i < locN; i++) {
|
||||
const loc = locations[i];
|
||||
loc.setData.call(refs[loc.refIdx], data[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// preparing all children
|
||||
if (childN) {
|
||||
const children = this.children;
|
||||
for (let i = 0; i < childN; i++) {
|
||||
const child = children![i];
|
||||
if (child) {
|
||||
const loc = childrenLocs[i];
|
||||
const afterNode = loc.afterRefIdx ? refs[loc.afterRefIdx] : null;
|
||||
child.isOnlyChild = loc.isOnlyChild;
|
||||
child.mount(refs[loc.parentRefIdx] as any, afterNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this.el = el as HTMLElement;
|
||||
this.parentEl = parent;
|
||||
}
|
||||
patch(other: Block, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
const refs = this.refs!;
|
||||
// update texts/attributes/
|
||||
if (locN) {
|
||||
const data1 = this.data!;
|
||||
const data2 = other.data!;
|
||||
for (let i = 0; i < locN; i++) {
|
||||
const val1 = data1[i];
|
||||
const val2 = data2[i];
|
||||
if (val1 !== val2) {
|
||||
const loc = locations[i];
|
||||
loc.updateData.call(refs[loc.refIdx], val2, val1);
|
||||
}
|
||||
}
|
||||
this.data = data2;
|
||||
}
|
||||
|
||||
// update children
|
||||
if (childN) {
|
||||
let children1 = this.children;
|
||||
const children2 = other.children;
|
||||
for (let i = 0; i < childN; i++) {
|
||||
const child1 = children1![i];
|
||||
const child2 = children2![i];
|
||||
if (child1) {
|
||||
if (child2) {
|
||||
child1.patch(child2, withBeforeRemove);
|
||||
} else {
|
||||
if (withBeforeRemove) {
|
||||
child1.beforeRemove();
|
||||
}
|
||||
child1.remove();
|
||||
children1![i] = undefined;
|
||||
}
|
||||
} else if (child2) {
|
||||
const loc = childrenLocs[i];
|
||||
const afterNode = loc.afterRefIdx ? refs[loc.afterRefIdx] : null;
|
||||
child2.mount(refs[loc.parentRefIdx] as any, afterNode);
|
||||
children1![i] = child2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
toString() {
|
||||
const div = document.createElement("div");
|
||||
this.mount(div, null);
|
||||
return div.innerHTML;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function setText(this: Text, value: any) {
|
||||
characterDataSetData.call(this, toText(value));
|
||||
}
|
||||
|
||||
function setRef(this: HTMLElement, fn: any) {
|
||||
fn(this);
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
export function filterOutModifiersFromData(dataList: any[]): { modifiers: string[]; data: any[] } {
|
||||
dataList = dataList.slice();
|
||||
const modifiers = [];
|
||||
let elm;
|
||||
while ((elm = dataList[0]) && typeof elm === "string") {
|
||||
modifiers.push(dataList.shift());
|
||||
}
|
||||
return { modifiers, data: dataList };
|
||||
}
|
||||
|
||||
export const config = {
|
||||
// whether or not blockdom should normalize DOM whenever a block is created.
|
||||
// Normalizing dom mean removing empty text nodes (or containing only spaces)
|
||||
shouldNormalizeDom: true,
|
||||
|
||||
// this is the main event handler. Every event handler registered with blockdom
|
||||
// will go through this function, giving it the data registered in the block
|
||||
// and the event
|
||||
mainEventHandler: (data: any, ev: Event, currentTarget?: EventTarget | null): boolean => {
|
||||
if (typeof data === "function") {
|
||||
data(ev);
|
||||
} else if (Array.isArray(data)) {
|
||||
data = filterOutModifiersFromData(data).data;
|
||||
data[0](data[1], ev);
|
||||
}
|
||||
return false;
|
||||
},
|
||||
};
|
||||
@@ -0,0 +1,90 @@
|
||||
import { config } from "./config";
|
||||
|
||||
type EventHandlerSetter = (this: HTMLElement, data: any) => void;
|
||||
|
||||
interface EventHandlerCreator {
|
||||
setup: EventHandlerSetter;
|
||||
update: EventHandlerSetter;
|
||||
}
|
||||
|
||||
export function createEventHandler(rawEvent: string): EventHandlerCreator {
|
||||
const eventName = rawEvent.split(".")[0];
|
||||
const capture = rawEvent.includes(".capture");
|
||||
if (rawEvent.includes(".synthetic")) {
|
||||
return createSyntheticHandler(eventName, capture);
|
||||
} else {
|
||||
return createElementHandler(eventName, capture);
|
||||
}
|
||||
}
|
||||
|
||||
// Native listener
|
||||
let nextNativeEventId = 1;
|
||||
function createElementHandler(evName: string, capture: boolean = false): EventHandlerCreator {
|
||||
let eventKey = `__event__${evName}_${nextNativeEventId++}`;
|
||||
if (capture) {
|
||||
eventKey = `${eventKey}_capture`;
|
||||
}
|
||||
|
||||
function listener(ev: Event) {
|
||||
const currentTarget = ev.currentTarget;
|
||||
if (!currentTarget || !document.contains(currentTarget as HTMLElement)) return;
|
||||
const data = (currentTarget as any)[eventKey];
|
||||
if (!data) return;
|
||||
config.mainEventHandler(data, ev, currentTarget);
|
||||
}
|
||||
|
||||
function setup(this: HTMLElement, data: any) {
|
||||
(this as any)[eventKey] = data;
|
||||
this.addEventListener(evName, listener, { capture });
|
||||
}
|
||||
|
||||
function update(this: HTMLElement, data: any) {
|
||||
(this as any)[eventKey] = data;
|
||||
}
|
||||
|
||||
return { setup, update };
|
||||
}
|
||||
|
||||
// Synthetic handler: a form of event delegation that allows placing only one
|
||||
// listener per event type.
|
||||
let nextSyntheticEventId = 1;
|
||||
function createSyntheticHandler(evName: string, capture: boolean = false): EventHandlerCreator {
|
||||
let eventKey = `__event__synthetic_${evName}`;
|
||||
if (capture) {
|
||||
eventKey = `${eventKey}_capture`;
|
||||
}
|
||||
setupSyntheticEvent(evName, eventKey, capture);
|
||||
const currentId = nextSyntheticEventId++;
|
||||
function setup(this: HTMLElement, data: any) {
|
||||
const _data = (this as any)[eventKey] || {};
|
||||
_data[currentId] = data;
|
||||
(this as any)[eventKey] = _data;
|
||||
}
|
||||
return { setup, update: setup };
|
||||
}
|
||||
|
||||
function nativeToSyntheticEvent(eventKey: string, event: Event) {
|
||||
let dom = event.target;
|
||||
while (dom !== null) {
|
||||
const _data = (dom as any)[eventKey];
|
||||
if (_data) {
|
||||
for (const data of Object.values(_data)) {
|
||||
const stopped = config.mainEventHandler(data, event, dom);
|
||||
if (stopped) return;
|
||||
}
|
||||
}
|
||||
dom = (dom as any).parentNode;
|
||||
}
|
||||
}
|
||||
|
||||
const CONFIGURED_SYNTHETIC_EVENTS: { [event: string]: boolean } = {};
|
||||
|
||||
function setupSyntheticEvent(evName: string, eventKey: string, capture: boolean = false) {
|
||||
if (CONFIGURED_SYNTHETIC_EVENTS[eventKey]) {
|
||||
return;
|
||||
}
|
||||
document.addEventListener(evName, (event) => nativeToSyntheticEvent(eventKey, event), {
|
||||
capture,
|
||||
});
|
||||
CONFIGURED_SYNTHETIC_EVENTS[eventKey] = true;
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
const nodeProto = Node.prototype;
|
||||
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const nodeRemoveChild = nodeProto.removeChild;
|
||||
|
||||
class VHtml {
|
||||
html: string;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
content: ChildNode[] = [];
|
||||
|
||||
constructor(html: string) {
|
||||
this.html = html;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
this.parentEl = parent;
|
||||
const template = document.createElement("template");
|
||||
template.innerHTML = this.html;
|
||||
this.content = [...(template.content.childNodes as any)];
|
||||
for (let elem of this.content) {
|
||||
nodeInsertBefore.call(parent, elem, afterNode);
|
||||
}
|
||||
if (!this.content.length) {
|
||||
const textNode = document.createTextNode("");
|
||||
this.content.push(textNode);
|
||||
nodeInsertBefore.call(parent, textNode, afterNode);
|
||||
}
|
||||
}
|
||||
|
||||
moveBefore(other: VHtml | null, afterNode: Node | null) {
|
||||
const target = other ? other.content[0] : afterNode;
|
||||
const parent = this.parentEl;
|
||||
for (let elem of this.content) {
|
||||
nodeInsertBefore.call(parent, elem, target);
|
||||
}
|
||||
}
|
||||
|
||||
patch(other: VHtml) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
const html2 = other.html;
|
||||
if (this.html !== html2) {
|
||||
const parent = this.parentEl;
|
||||
// insert new html in front of current
|
||||
const afterNode = this.content[0];
|
||||
const template = document.createElement("template");
|
||||
template.innerHTML = html2;
|
||||
const content = [...(template.content.childNodes as any)];
|
||||
for (let elem of content) {
|
||||
nodeInsertBefore.call(parent, elem, afterNode);
|
||||
}
|
||||
if (!content.length) {
|
||||
const textNode = document.createTextNode("");
|
||||
content.push(textNode);
|
||||
nodeInsertBefore.call(parent, textNode, afterNode);
|
||||
}
|
||||
|
||||
// remove current content
|
||||
this.remove();
|
||||
this.content = content;
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {}
|
||||
|
||||
remove() {
|
||||
const parent = this.parentEl;
|
||||
for (let elem of this.content) {
|
||||
nodeRemoveChild.call(parent, elem);
|
||||
}
|
||||
}
|
||||
|
||||
firstNode(): Node {
|
||||
return this.content[0]!;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return this.html;
|
||||
}
|
||||
}
|
||||
|
||||
export function html(str: string): VNode<VHtml> {
|
||||
return new VHtml(str);
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
export { config } from "./config";
|
||||
|
||||
export { toggler } from "./toggler";
|
||||
export { createBlock } from "./block_compiler";
|
||||
export { list } from "./list";
|
||||
export { multi } from "./multi";
|
||||
export { text } from "./text";
|
||||
export { html } from "./html";
|
||||
|
||||
export interface VNode<T = any> {
|
||||
mount(parent: HTMLElement, afterNode: Node | null): void;
|
||||
moveBefore(other: T | null, afterNode: Node | null): void;
|
||||
patch(other: T, withBeforeRemove: boolean): void;
|
||||
beforeRemove(): void;
|
||||
remove(): void;
|
||||
firstNode(): Node | undefined;
|
||||
|
||||
el?: undefined | HTMLElement | Text;
|
||||
parentEl?: undefined | HTMLElement;
|
||||
isOnlyChild?: boolean | undefined;
|
||||
key?: any;
|
||||
}
|
||||
|
||||
export type BDom = VNode<any>;
|
||||
|
||||
export function mount(vnode: VNode, fixture: HTMLElement, afterNode: Node | null = null) {
|
||||
vnode.mount(fixture, afterNode);
|
||||
}
|
||||
|
||||
export function patch(vnode1: VNode, vnode2: VNode, withBeforeRemove: boolean = false) {
|
||||
vnode1.patch(vnode2, withBeforeRemove);
|
||||
}
|
||||
|
||||
export function remove(vnode: VNode, withBeforeRemove: boolean = false) {
|
||||
if (withBeforeRemove) {
|
||||
vnode.beforeRemove();
|
||||
}
|
||||
vnode.remove();
|
||||
}
|
||||
|
||||
export function withKey(vnode: VNode, key: any) {
|
||||
vnode.key = key;
|
||||
return vnode;
|
||||
}
|
||||
@@ -0,0 +1,240 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
const getDescriptor = (o: any, p: any) => Object.getOwnPropertyDescriptor(o, p)!;
|
||||
const nodeProto = Node.prototype;
|
||||
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const nodeAppendChild = nodeProto.appendChild;
|
||||
const nodeRemoveChild = nodeProto.removeChild;
|
||||
const nodeSetTextContent = getDescriptor(nodeProto, "textContent").set!;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// List Node
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class VList {
|
||||
children: VNode[];
|
||||
anchor: Node | undefined;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
isOnlyChild?: boolean | undefined;
|
||||
|
||||
constructor(children: VNode[]) {
|
||||
this.children = children;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
const children = this.children;
|
||||
const _anchor = document.createTextNode("");
|
||||
this.anchor = _anchor;
|
||||
nodeInsertBefore.call(parent, _anchor, afterNode);
|
||||
const l = children.length;
|
||||
if (l) {
|
||||
const mount = children[0].mount;
|
||||
for (let i = 0; i < l; i++) {
|
||||
mount.call(children[i], parent, _anchor);
|
||||
}
|
||||
}
|
||||
|
||||
this.parentEl = parent;
|
||||
}
|
||||
|
||||
moveBefore(other: VList | null, afterNode: Node | null) {
|
||||
if (other) {
|
||||
const next = other!.children[0];
|
||||
afterNode = (next ? next.firstNode() : other!.anchor) || null;
|
||||
}
|
||||
const children = this.children;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
children[i].moveBefore(null, afterNode);
|
||||
}
|
||||
this.parentEl!.insertBefore(this.anchor!, afterNode);
|
||||
}
|
||||
|
||||
patch(other: VList, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
const ch1 = this.children;
|
||||
const ch2: VNode[] = other.children;
|
||||
if (ch2.length === 0 && ch1.length === 0) {
|
||||
return;
|
||||
}
|
||||
this.children = ch2;
|
||||
const proto = ch2[0] || ch1[0];
|
||||
const {
|
||||
mount: cMount,
|
||||
patch: cPatch,
|
||||
remove: cRemove,
|
||||
beforeRemove,
|
||||
moveBefore: cMoveBefore,
|
||||
firstNode: cFirstNode,
|
||||
} = proto;
|
||||
|
||||
const _anchor = this.anchor!;
|
||||
const isOnlyChild = this.isOnlyChild;
|
||||
const parent = this.parentEl!;
|
||||
|
||||
// fast path: no new child => only remove
|
||||
if (ch2.length === 0 && isOnlyChild) {
|
||||
if (withBeforeRemove) {
|
||||
for (let i = 0, l = ch1.length; i < l; i++) {
|
||||
beforeRemove.call(ch1[i]);
|
||||
}
|
||||
}
|
||||
|
||||
nodeSetTextContent.call(parent, "");
|
||||
nodeAppendChild.call(parent, _anchor);
|
||||
return;
|
||||
}
|
||||
|
||||
let startIdx1 = 0;
|
||||
let startIdx2 = 0;
|
||||
let startVn1 = ch1[0];
|
||||
let startVn2 = ch2[0];
|
||||
|
||||
let endIdx1 = ch1.length - 1;
|
||||
let endIdx2 = ch2.length - 1;
|
||||
let endVn1 = ch1[endIdx1];
|
||||
let endVn2 = ch2[endIdx2];
|
||||
|
||||
let mapping: any = undefined;
|
||||
// let noFullRemove = this.hasNoComponent;
|
||||
|
||||
while (startIdx1 <= endIdx1 && startIdx2 <= endIdx2) {
|
||||
// -------------------------------------------------------------------
|
||||
if (startVn1 === null) {
|
||||
startVn1 = ch1[++startIdx1];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
if (endVn1 === null) {
|
||||
endVn1 = ch1[--endIdx1];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
let startKey1 = startVn1.key;
|
||||
let startKey2 = startVn2.key;
|
||||
if (startKey1 === startKey2) {
|
||||
cPatch.call(startVn1, startVn2, withBeforeRemove);
|
||||
ch2[startIdx2] = startVn1;
|
||||
startVn1 = ch1[++startIdx1];
|
||||
startVn2 = ch2[++startIdx2];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
let endKey1 = endVn1.key;
|
||||
let endKey2 = endVn2.key;
|
||||
if (endKey1 === endKey2) {
|
||||
cPatch.call(endVn1, endVn2, withBeforeRemove);
|
||||
ch2[endIdx2] = endVn1;
|
||||
endVn1 = ch1[--endIdx1];
|
||||
endVn2 = ch2[--endIdx2];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
if (startKey1 === endKey2) {
|
||||
// bnode moved right
|
||||
cPatch.call(startVn1, endVn2, withBeforeRemove);
|
||||
ch2[endIdx2] = startVn1;
|
||||
const nextChild = ch2[endIdx2 + 1];
|
||||
cMoveBefore.call(startVn1, nextChild, _anchor);
|
||||
startVn1 = ch1[++startIdx1];
|
||||
endVn2 = ch2[--endIdx2];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
if (endKey1 === startKey2) {
|
||||
// bnode moved left
|
||||
cPatch.call(endVn1, startVn2, withBeforeRemove);
|
||||
ch2[startIdx2] = endVn1;
|
||||
const nextChild = ch1[startIdx1];
|
||||
cMoveBefore.call(endVn1, nextChild, _anchor);
|
||||
endVn1 = ch1[--endIdx1];
|
||||
startVn2 = ch2[++startIdx2];
|
||||
continue;
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
mapping = mapping || createMapping(ch1, startIdx1, endIdx1);
|
||||
let idxInOld = mapping[startKey2];
|
||||
if (idxInOld === undefined) {
|
||||
cMount.call(startVn2, parent, cFirstNode.call(startVn1) || null);
|
||||
} else {
|
||||
const elmToMove = ch1[idxInOld];
|
||||
cMoveBefore.call(elmToMove, startVn1, null);
|
||||
cPatch.call(elmToMove, startVn2, withBeforeRemove);
|
||||
ch2[startIdx2] = elmToMove;
|
||||
ch1[idxInOld] = null as any;
|
||||
}
|
||||
startVn2 = ch2[++startIdx2];
|
||||
}
|
||||
// ---------------------------------------------------------------------
|
||||
if (startIdx1 <= endIdx1 || startIdx2 <= endIdx2) {
|
||||
if (startIdx1 > endIdx1) {
|
||||
const nextChild = ch2[endIdx2 + 1];
|
||||
const anchor = nextChild ? cFirstNode.call(nextChild) || null : _anchor;
|
||||
for (let i = startIdx2; i <= endIdx2; i++) {
|
||||
cMount.call(ch2[i], parent, anchor);
|
||||
}
|
||||
} else {
|
||||
for (let i = startIdx1; i <= endIdx1; i++) {
|
||||
let ch = ch1[i];
|
||||
if (ch) {
|
||||
if (withBeforeRemove) {
|
||||
beforeRemove.call(ch);
|
||||
}
|
||||
cRemove.call(ch);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
const children = this.children;
|
||||
const l = children.length;
|
||||
if (l) {
|
||||
const beforeRemove = children[0].beforeRemove;
|
||||
for (let i = 0; i < l; i++) {
|
||||
beforeRemove.call(children[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
remove() {
|
||||
const { parentEl, anchor } = this;
|
||||
if (this.isOnlyChild) {
|
||||
nodeSetTextContent.call(parentEl, "");
|
||||
} else {
|
||||
const children = this.children;
|
||||
const l = children.length;
|
||||
if (l) {
|
||||
const remove = children[0].remove;
|
||||
for (let i = 0; i < l; i++) {
|
||||
remove.call(children[i]);
|
||||
}
|
||||
}
|
||||
nodeRemoveChild.call(parentEl, anchor!);
|
||||
}
|
||||
}
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
const child = this.children[0];
|
||||
return child ? child.firstNode() : undefined;
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
return this.children.map((c) => c!.toString()).join("");
|
||||
}
|
||||
}
|
||||
|
||||
export function list(children: VNode[]): VNode<VList> {
|
||||
return new VList(children);
|
||||
}
|
||||
|
||||
function createMapping(ch1: any[], startIdx1: number, endIdx2: number): { [key: string]: any } {
|
||||
let mapping: any = {};
|
||||
for (let i = startIdx1; i <= endIdx2; i++) {
|
||||
mapping[ch1[i].key] = i;
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
const getDescriptor = (o: any, p: any) => Object.getOwnPropertyDescriptor(o, p)!;
|
||||
const nodeProto = Node.prototype;
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const nodeSetTextContent = getDescriptor(nodeProto, "textContent").set!;
|
||||
const nodeRemoveChild = nodeProto.removeChild;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Multi NODE
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export class VMulti {
|
||||
children: (VNode | undefined)[];
|
||||
anchors?: Node[] | undefined;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
isOnlyChild?: boolean | undefined;
|
||||
|
||||
constructor(children: (VNode | undefined)[]) {
|
||||
this.children = children;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
const children = this.children;
|
||||
const l = children.length;
|
||||
const anchors = new Array(l);
|
||||
for (let i = 0; i < l; i++) {
|
||||
let child = children[i];
|
||||
if (child) {
|
||||
child.mount(parent, afterNode);
|
||||
} else {
|
||||
const childAnchor = document.createTextNode("");
|
||||
anchors[i] = childAnchor;
|
||||
nodeInsertBefore.call(parent, childAnchor, afterNode);
|
||||
}
|
||||
}
|
||||
this.anchors = anchors;
|
||||
this.parentEl = parent;
|
||||
}
|
||||
|
||||
moveBefore(other: VMulti | null, afterNode: Node | null) {
|
||||
if (other) {
|
||||
const next = other!.children[0];
|
||||
afterNode = (next ? next.firstNode() : other!.anchors![0]) || null;
|
||||
}
|
||||
const children = this.children;
|
||||
const parent = this.parentEl;
|
||||
const anchors = this.anchors;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
let child = children[i];
|
||||
if (child) {
|
||||
child.moveBefore(null, afterNode);
|
||||
} else {
|
||||
const anchor = anchors![i];
|
||||
nodeInsertBefore.call(parent, anchor, afterNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
patch(other: VMulti, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
const children1 = this.children;
|
||||
const children2 = other.children;
|
||||
const anchors = this.anchors!;
|
||||
const parentEl = this.parentEl!;
|
||||
for (let i = 0, l = children1.length; i < l; i++) {
|
||||
const vn1 = children1[i];
|
||||
const vn2 = children2[i];
|
||||
if (vn1) {
|
||||
if (vn2) {
|
||||
vn1.patch(vn2, withBeforeRemove);
|
||||
} else {
|
||||
const afterNode = vn1.firstNode()!;
|
||||
const anchor = document.createTextNode("");
|
||||
anchors[i] = anchor;
|
||||
nodeInsertBefore.call(parentEl, anchor, afterNode);
|
||||
if (withBeforeRemove) {
|
||||
vn1.beforeRemove();
|
||||
}
|
||||
vn1.remove();
|
||||
children1[i] = undefined;
|
||||
}
|
||||
} else if (vn2) {
|
||||
children1[i] = vn2;
|
||||
const anchor = anchors[i];
|
||||
vn2.mount(parentEl, anchor);
|
||||
nodeRemoveChild.call(parentEl, anchor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
const children = this.children;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
const child = children[i];
|
||||
if (child) {
|
||||
child.beforeRemove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
remove() {
|
||||
const parentEl = this.parentEl;
|
||||
if (this.isOnlyChild) {
|
||||
nodeSetTextContent.call(parentEl, "");
|
||||
} else {
|
||||
const children = this.children;
|
||||
const anchors = this.anchors;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
const child = children[i];
|
||||
if (child) {
|
||||
child.remove();
|
||||
} else {
|
||||
nodeRemoveChild.call(parentEl, anchors![i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
const child = this.children[0];
|
||||
return child ? child.firstNode() : this.anchors![0];
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
return this.children.map((c) => c!.toString()).join("");
|
||||
}
|
||||
}
|
||||
|
||||
export function multi(children: (VNode | undefined)[]): VNode<VMulti> {
|
||||
return new VMulti(children);
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
const getDescriptor = (o: any, p: any) => Object.getOwnPropertyDescriptor(o, p)!;
|
||||
const nodeProto = Node.prototype;
|
||||
const characterDataProto = CharacterData.prototype;
|
||||
|
||||
const nodeInsertBefore = nodeProto.insertBefore;
|
||||
const characterDataSetData = getDescriptor(characterDataProto, "data").set!;
|
||||
const nodeRemoveChild = nodeProto.removeChild;
|
||||
|
||||
class VText {
|
||||
text: string;
|
||||
parentEl?: HTMLElement | undefined;
|
||||
el?: Text;
|
||||
|
||||
constructor(text: string) {
|
||||
this.text = text;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
this.parentEl = parent;
|
||||
const node = document.createTextNode(toText(this.text));
|
||||
nodeInsertBefore.call(parent, node, afterNode);
|
||||
this.el = node;
|
||||
}
|
||||
|
||||
moveBefore(other: VText | null, afterNode: Node | null) {
|
||||
const target = other ? other.el! : afterNode;
|
||||
nodeInsertBefore.call(this.parentEl, this.el!, target);
|
||||
}
|
||||
|
||||
patch(other: VText) {
|
||||
const text2 = other.text;
|
||||
if (this.text !== text2) {
|
||||
characterDataSetData.call(this.el!, toText(text2));
|
||||
this.text = text2;
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {}
|
||||
|
||||
remove() {
|
||||
nodeRemoveChild.call(this.parentEl, this.el!);
|
||||
}
|
||||
|
||||
firstNode(): Node {
|
||||
return this.el!;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return this.text;
|
||||
}
|
||||
}
|
||||
|
||||
export function text(str: string): VNode<VText> {
|
||||
return new VText(str);
|
||||
}
|
||||
|
||||
export function toText(value: any): string {
|
||||
switch (typeof value) {
|
||||
case "string":
|
||||
return value;
|
||||
case "number":
|
||||
return String(value);
|
||||
case "boolean":
|
||||
return value ? "true" : "false";
|
||||
default:
|
||||
return value || "";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
import type { VNode } from "./index";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Toggler node
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class VToggler {
|
||||
key: string;
|
||||
child: VNode;
|
||||
|
||||
parentEl?: HTMLElement | undefined;
|
||||
|
||||
constructor(key: string, child: VNode) {
|
||||
this.key = key;
|
||||
this.child = child;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, afterNode: Node | null) {
|
||||
this.parentEl = parent;
|
||||
this.child.mount(parent, afterNode);
|
||||
}
|
||||
|
||||
moveBefore(other: VToggler | null, afterNode: Node | null) {
|
||||
this.child.moveBefore(other ? other.child : null, afterNode);
|
||||
}
|
||||
|
||||
patch(other: VToggler, withBeforeRemove: boolean) {
|
||||
if (this === other) {
|
||||
return;
|
||||
}
|
||||
let child1 = this.child;
|
||||
let child2 = other.child;
|
||||
if (this.key === other.key) {
|
||||
child1.patch(child2, withBeforeRemove);
|
||||
} else {
|
||||
child2.mount(this.parentEl!, child1.firstNode()!);
|
||||
if (withBeforeRemove) {
|
||||
child1.beforeRemove();
|
||||
}
|
||||
child1.remove();
|
||||
this.child = child2;
|
||||
this.key = other.key;
|
||||
}
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
this.child.beforeRemove();
|
||||
}
|
||||
|
||||
remove() {
|
||||
this.child.remove();
|
||||
}
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
return this.child.firstNode();
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
return this.child.toString();
|
||||
}
|
||||
}
|
||||
|
||||
export function toggler(key: string, child: VNode): VNode<VToggler> {
|
||||
return new VToggler(key, child);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,30 @@
|
||||
import type { BDom } from "../blockdom";
|
||||
import { CodeGenerator, Config } from "./code_generator";
|
||||
import { parse } from "./parser";
|
||||
|
||||
export type Template = (context: any, vnode: any, key?: string) => BDom;
|
||||
|
||||
export type TemplateFunction = (blocks: any, utils: any) => Template;
|
||||
|
||||
interface CompileOptions extends Config {
|
||||
name?: string;
|
||||
}
|
||||
let nextId = 1;
|
||||
export function compile(template: string | Node, options: CompileOptions = {}): TemplateFunction {
|
||||
// parsing
|
||||
const ast = parse(template);
|
||||
|
||||
// some work
|
||||
const hasSafeContext =
|
||||
template instanceof Node
|
||||
? !(template instanceof Element) || template.querySelector("[t-set], [t-call]") === null
|
||||
: !template.includes("t-set") && !template.includes("t-call");
|
||||
const name = options.name || `template_${nextId++}`;
|
||||
|
||||
// code generation
|
||||
const codeGenerator = new CodeGenerator(name, ast, { ...options, hasSafeContext });
|
||||
const code = codeGenerator.generateCode();
|
||||
|
||||
// template function
|
||||
return new Function("bdom, helpers", code) as TemplateFunction;
|
||||
}
|
||||
@@ -0,0 +1,356 @@
|
||||
/**
|
||||
* Owl QWeb Expression Parser
|
||||
*
|
||||
* Owl needs in various contexts to be able to understand the structure of a
|
||||
* string representing a javascript expression. The usual goal is to be able
|
||||
* to rewrite some variables. For example, if a template has
|
||||
*
|
||||
* ```xml
|
||||
* <t t-if="computeSomething({val: state.val})">...</t>
|
||||
* ```
|
||||
*
|
||||
* this needs to be translated in something like this:
|
||||
*
|
||||
* ```js
|
||||
* if (context["computeSomething"]({val: context["state"].val})) { ... }
|
||||
* ```
|
||||
*
|
||||
* This file contains the implementation of an extremely naive tokenizer/parser
|
||||
* and evaluator for javascript expressions. The supported grammar is basically
|
||||
* only expressive enough to understand the shape of objects, of arrays, and
|
||||
* various operators.
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Misc types, constants and helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const RESERVED_WORDS =
|
||||
"true,false,NaN,null,undefined,debugger,console,window,in,instanceof,new,function,return,this,eval,void,Math,RegExp,Array,Object,Date".split(
|
||||
","
|
||||
);
|
||||
|
||||
const WORD_REPLACEMENT: { [key: string]: string } = Object.assign(Object.create(null), {
|
||||
and: "&&",
|
||||
or: "||",
|
||||
gt: ">",
|
||||
gte: ">=",
|
||||
lt: "<",
|
||||
lte: "<=",
|
||||
});
|
||||
|
||||
export interface QWebVar {
|
||||
id: string; // foo
|
||||
expr: string; // scope.foo (local variables => only foo)
|
||||
value?: string; // 1 + 3
|
||||
hasBody?: boolean;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tokenizer
|
||||
//------------------------------------------------------------------------------
|
||||
type TKind =
|
||||
| "LEFT_BRACE"
|
||||
| "RIGHT_BRACE"
|
||||
| "LEFT_BRACKET"
|
||||
| "RIGHT_BRACKET"
|
||||
| "LEFT_PAREN"
|
||||
| "RIGHT_PAREN"
|
||||
| "COMMA"
|
||||
| "VALUE"
|
||||
| "TEMPLATE_STRING"
|
||||
| "SYMBOL"
|
||||
| "OPERATOR"
|
||||
| "COLON";
|
||||
|
||||
interface Token {
|
||||
type: TKind;
|
||||
value: string;
|
||||
originalValue?: string;
|
||||
size?: number;
|
||||
varName?: string;
|
||||
replace?: Function;
|
||||
isLocal?: boolean;
|
||||
}
|
||||
|
||||
const STATIC_TOKEN_MAP: { [key: string]: TKind } = Object.assign(Object.create(null), {
|
||||
"{": "LEFT_BRACE",
|
||||
"}": "RIGHT_BRACE",
|
||||
"[": "LEFT_BRACKET",
|
||||
"]": "RIGHT_BRACKET",
|
||||
":": "COLON",
|
||||
",": "COMMA",
|
||||
"(": "LEFT_PAREN",
|
||||
")": "RIGHT_PAREN",
|
||||
});
|
||||
|
||||
// note that the space after typeof is relevant. It makes sure that the formatted
|
||||
// expression has a space after typeof
|
||||
const OPERATORS = "...,.,===,==,+,!==,!=,!,||,&&,>=,>,<=,<,?,-,*,/,%,typeof ,=>,=,;,in ".split(",");
|
||||
|
||||
type Tokenizer = (expr: string) => Token | false;
|
||||
|
||||
let tokenizeString: Tokenizer = function (expr) {
|
||||
let s = expr[0];
|
||||
let start = s;
|
||||
if (s !== "'" && s !== '"' && s !== "`") {
|
||||
return false;
|
||||
}
|
||||
let i = 1;
|
||||
let cur;
|
||||
while (expr[i] && expr[i] !== start) {
|
||||
cur = expr[i];
|
||||
s += cur;
|
||||
if (cur === "\\") {
|
||||
i++;
|
||||
cur = expr[i];
|
||||
if (!cur) {
|
||||
throw new Error("Invalid expression");
|
||||
}
|
||||
s += cur;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (expr[i] !== start) {
|
||||
throw new Error("Invalid expression");
|
||||
}
|
||||
s += start;
|
||||
if (start === "`") {
|
||||
return {
|
||||
type: "TEMPLATE_STRING",
|
||||
value: s,
|
||||
replace(replacer: any) {
|
||||
return s.replace(/\$\{(.*?)\}/g, (match, group) => {
|
||||
return "${" + replacer(group) + "}";
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
return { type: "VALUE", value: s };
|
||||
};
|
||||
|
||||
let tokenizeNumber: Tokenizer = function (expr) {
|
||||
let s = expr[0];
|
||||
if (s && s.match(/[0-9]/)) {
|
||||
let i = 1;
|
||||
while (expr[i] && expr[i].match(/[0-9]|\./)) {
|
||||
s += expr[i];
|
||||
i++;
|
||||
}
|
||||
return { type: "VALUE", value: s };
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
let tokenizeSymbol: Tokenizer = function (expr) {
|
||||
let s = expr[0];
|
||||
if (s && s.match(/[a-zA-Z_\$]/)) {
|
||||
let i = 1;
|
||||
while (expr[i] && expr[i].match(/\w/)) {
|
||||
s += expr[i];
|
||||
i++;
|
||||
}
|
||||
if (s in WORD_REPLACEMENT) {
|
||||
return { type: "OPERATOR", value: WORD_REPLACEMENT[s], size: s.length };
|
||||
}
|
||||
return { type: "SYMBOL", value: s };
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
const tokenizeStatic: Tokenizer = function (expr) {
|
||||
const char = expr[0];
|
||||
if (char && char in STATIC_TOKEN_MAP) {
|
||||
return { type: STATIC_TOKEN_MAP[char], value: char };
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const tokenizeOperator: Tokenizer = function (expr) {
|
||||
for (let op of OPERATORS) {
|
||||
if (expr.startsWith(op)) {
|
||||
return { type: "OPERATOR", value: op };
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const TOKENIZERS = [
|
||||
tokenizeString,
|
||||
tokenizeNumber,
|
||||
tokenizeOperator,
|
||||
tokenizeSymbol,
|
||||
tokenizeStatic,
|
||||
];
|
||||
|
||||
/**
|
||||
* Convert a javascript expression (as a string) into a list of tokens. For
|
||||
* example: `tokenize("1 + b")` will return:
|
||||
* ```js
|
||||
* [
|
||||
* {type: "VALUE", value: "1"},
|
||||
* {type: "OPERATOR", value: "+"},
|
||||
* {type: "SYMBOL", value: "b"}
|
||||
* ]
|
||||
* ```
|
||||
*/
|
||||
export function tokenize(expr: string): Token[] {
|
||||
const result: Token[] = [];
|
||||
let token: boolean | Token = true;
|
||||
|
||||
while (token) {
|
||||
expr = expr.trim();
|
||||
if (expr) {
|
||||
for (let tokenizer of TOKENIZERS) {
|
||||
token = tokenizer(expr);
|
||||
if (token) {
|
||||
result.push(token);
|
||||
expr = expr.slice(token.size || token.value.length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
token = false;
|
||||
}
|
||||
}
|
||||
if (expr.length) {
|
||||
throw new Error(`Tokenizer error: could not tokenize "${expr}"`);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Expression "evaluator"
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
const isLeftSeparator = (token: Token) =>
|
||||
token && (token.type === "LEFT_BRACE" || token.type === "COMMA");
|
||||
const isRightSeparator = (token: Token) =>
|
||||
token && (token.type === "RIGHT_BRACE" || token.type === "COMMA");
|
||||
|
||||
/**
|
||||
* This is the main function exported by this file. This is the code that will
|
||||
* process an expression (given as a string) and returns another expression with
|
||||
* proper lookups in the context.
|
||||
*
|
||||
* Usually, this kind of code would be very simple to do if we had an AST (so,
|
||||
* if we had a javascript parser), since then, we would only need to find the
|
||||
* variables and replace them. However, a parser is more complicated, and there
|
||||
* are no standard builtin parser API.
|
||||
*
|
||||
* Since this method is applied to simple javasript expressions, and the work to
|
||||
* be done is actually quite simple, we actually can get away with not using a
|
||||
* parser, which helps with the code size.
|
||||
*
|
||||
* Here is the heuristic used by this method to determine if a token is a
|
||||
* variable:
|
||||
* - by default, all symbols are considered a variable
|
||||
* - unless the previous token is a dot (in that case, this is a property: `a.b`)
|
||||
* - or if the previous token is a left brace or a comma, and the next token is
|
||||
* a colon (in that case, this is an object key: `{a: b}`)
|
||||
*
|
||||
* Some specific code is also required to support arrow functions. If we detect
|
||||
* the arrow operator, then we add the current (or some previous tokens) token to
|
||||
* the list of variables so it does not get replaced by a lookup in the context
|
||||
*/
|
||||
export function compileExprToArray(expr: string): Token[] {
|
||||
const localVars = new Set<string>();
|
||||
const tokens = tokenize(expr);
|
||||
let i = 0;
|
||||
let stack = []; // to track last opening [ or {
|
||||
|
||||
while (i < tokens.length) {
|
||||
let token = tokens[i];
|
||||
let prevToken = tokens[i - 1];
|
||||
let nextToken = tokens[i + 1];
|
||||
let groupType = stack[stack.length - 1];
|
||||
|
||||
switch (token.type) {
|
||||
case "LEFT_BRACE":
|
||||
case "LEFT_BRACKET":
|
||||
stack.push(token.type);
|
||||
break;
|
||||
case "RIGHT_BRACE":
|
||||
case "RIGHT_BRACKET":
|
||||
stack.pop();
|
||||
}
|
||||
|
||||
let isVar = token.type === "SYMBOL" && !RESERVED_WORDS.includes(token.value);
|
||||
if (token.type === "SYMBOL" && !RESERVED_WORDS.includes(token.value)) {
|
||||
if (prevToken) {
|
||||
// normalize missing tokens: {a} should be equivalent to {a:a}
|
||||
if (
|
||||
groupType === "LEFT_BRACE" &&
|
||||
isLeftSeparator(prevToken) &&
|
||||
isRightSeparator(nextToken)
|
||||
) {
|
||||
tokens.splice(i + 1, 0, { type: "COLON", value: ":" }, { ...token });
|
||||
nextToken = tokens[i + 1];
|
||||
}
|
||||
|
||||
if (prevToken.type === "OPERATOR" && prevToken.value === ".") {
|
||||
isVar = false;
|
||||
} else if (prevToken.type === "LEFT_BRACE" || prevToken.type === "COMMA") {
|
||||
if (nextToken && nextToken.type === "COLON") {
|
||||
isVar = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (token.type === "TEMPLATE_STRING") {
|
||||
token.value = token.replace!((expr: any) => compileExpr(expr));
|
||||
}
|
||||
if (nextToken && nextToken.type === "OPERATOR" && nextToken.value === "=>") {
|
||||
if (token.type === "RIGHT_PAREN") {
|
||||
let j = i - 1;
|
||||
while (j > 0 && tokens[j].type !== "LEFT_PAREN") {
|
||||
if (tokens[j].type === "SYMBOL" && tokens[j].originalValue) {
|
||||
tokens[j].value = tokens[j].originalValue!;
|
||||
localVars.add(tokens[j].value); //] = { id: tokens[j].value, expr: tokens[j].value };
|
||||
}
|
||||
j--;
|
||||
}
|
||||
} else {
|
||||
localVars.add(token.value); //] = { id: token.value, expr: token.value };
|
||||
}
|
||||
}
|
||||
|
||||
if (isVar) {
|
||||
token.varName = token.value;
|
||||
if (!localVars.has(token.value)) {
|
||||
token.originalValue = token.value;
|
||||
token.value = `ctx['${token.value}']`;
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
// Mark all variables that have been used locally.
|
||||
// This assumes the expression has only one scope (incorrect but "good enough for now")
|
||||
for (const token of tokens) {
|
||||
if (token.type === "SYMBOL" && localVars.has(token.value)) {
|
||||
token.isLocal = true;
|
||||
}
|
||||
}
|
||||
return tokens;
|
||||
}
|
||||
|
||||
export function compileExpr(expr: string): string {
|
||||
return compileExprToArray(expr)
|
||||
.map((t) => t.value)
|
||||
.join("");
|
||||
}
|
||||
|
||||
export const INTERP_REGEXP = /\{\{.*?\}\}/g;
|
||||
const INTERP_GROUP_REGEXP = /\{\{.*?\}\}/g;
|
||||
|
||||
export function interpolate(s: string): string {
|
||||
let matches = s.match(INTERP_REGEXP);
|
||||
if (matches && matches[0].length === s.length) {
|
||||
return `(${compileExpr(s.slice(2, -2))})`;
|
||||
}
|
||||
|
||||
let r = s.replace(INTERP_GROUP_REGEXP, (s) => "${" + compileExpr(s.slice(2, -2)) + "}");
|
||||
return "`" + r + "`";
|
||||
}
|
||||
@@ -0,0 +1,885 @@
|
||||
// -----------------------------------------------------------------------------
|
||||
// AST Type definition
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export const enum ASTType {
|
||||
Text,
|
||||
Comment,
|
||||
DomNode,
|
||||
Multi,
|
||||
TEsc,
|
||||
TIf,
|
||||
TSet,
|
||||
TCall,
|
||||
TOut,
|
||||
TForEach,
|
||||
TKey,
|
||||
TComponent,
|
||||
TDebug,
|
||||
TLog,
|
||||
TSlot,
|
||||
TCallBlock,
|
||||
TTranslation,
|
||||
}
|
||||
|
||||
export interface ASTText {
|
||||
type: ASTType.Text;
|
||||
value: string;
|
||||
}
|
||||
|
||||
export interface ASTComment {
|
||||
type: ASTType.Comment;
|
||||
value: string;
|
||||
}
|
||||
|
||||
export interface ASTDomNode {
|
||||
type: ASTType.DomNode;
|
||||
tag: string;
|
||||
dynamicTag: string | null;
|
||||
attrs: { [key: string]: string };
|
||||
content: AST[];
|
||||
ref: string | null;
|
||||
on: { [key: string]: string };
|
||||
model: {
|
||||
baseExpr: string;
|
||||
expr: string;
|
||||
targetAttr: string;
|
||||
specialInitTargetAttr: string | null;
|
||||
eventType: "change" | "click" | "input";
|
||||
shouldTrim: boolean;
|
||||
shouldNumberize: boolean;
|
||||
} | null;
|
||||
}
|
||||
|
||||
export interface ASTMulti {
|
||||
type: ASTType.Multi;
|
||||
content: AST[];
|
||||
}
|
||||
|
||||
export interface ASTTEsc {
|
||||
type: ASTType.TEsc;
|
||||
expr: string;
|
||||
defaultValue: string;
|
||||
}
|
||||
|
||||
export interface ASTTOut {
|
||||
type: ASTType.TOut;
|
||||
expr: string;
|
||||
body: AST[] | null;
|
||||
}
|
||||
|
||||
export interface ASTTif {
|
||||
type: ASTType.TIf;
|
||||
condition: string;
|
||||
content: AST;
|
||||
tElif: { condition: string; content: AST }[] | null;
|
||||
tElse: AST | null;
|
||||
}
|
||||
|
||||
export interface ASTTSet {
|
||||
type: ASTType.TSet;
|
||||
name: string;
|
||||
value: string | null; // value defined in attribute
|
||||
defaultValue: string | null; // value defined in body, if text
|
||||
body: AST[] | null; // content of body if not text
|
||||
}
|
||||
|
||||
export interface ASTTForEach {
|
||||
type: ASTType.TForEach;
|
||||
collection: string;
|
||||
elem: string;
|
||||
key: string | null;
|
||||
body: AST;
|
||||
memo: string;
|
||||
isOnlyChild: boolean;
|
||||
hasNoComponent: boolean;
|
||||
hasNoFirst: boolean;
|
||||
hasNoLast: boolean;
|
||||
hasNoIndex: boolean;
|
||||
hasNoValue: boolean;
|
||||
}
|
||||
|
||||
export interface ASTTKey {
|
||||
type: ASTType.TKey;
|
||||
expr: string;
|
||||
content: AST;
|
||||
}
|
||||
|
||||
export interface ASTTCall {
|
||||
type: ASTType.TCall;
|
||||
name: string;
|
||||
body: AST[] | null;
|
||||
}
|
||||
|
||||
export interface ASTComponent {
|
||||
type: ASTType.TComponent;
|
||||
name: string;
|
||||
isDynamic: boolean;
|
||||
dynamicProps: string | null;
|
||||
props: { [name: string]: string };
|
||||
slots: { [name: string]: AST };
|
||||
}
|
||||
|
||||
export interface ASTSlot {
|
||||
type: ASTType.TSlot;
|
||||
name: string;
|
||||
defaultContent: AST | null;
|
||||
}
|
||||
|
||||
export interface ASTTCallBlock {
|
||||
type: ASTType.TCallBlock;
|
||||
name: string;
|
||||
}
|
||||
|
||||
export interface ASTDebug {
|
||||
type: ASTType.TDebug;
|
||||
content: AST | null;
|
||||
}
|
||||
|
||||
export interface ASTLog {
|
||||
type: ASTType.TLog;
|
||||
expr: string;
|
||||
content: AST | null;
|
||||
}
|
||||
|
||||
export interface ASTTranslation {
|
||||
type: ASTType.TTranslation;
|
||||
content: AST | null;
|
||||
}
|
||||
|
||||
export type AST =
|
||||
| ASTText
|
||||
| ASTComment
|
||||
| ASTDomNode
|
||||
| ASTMulti
|
||||
| ASTTEsc
|
||||
| ASTTif
|
||||
| ASTTSet
|
||||
| ASTTCall
|
||||
| ASTTOut
|
||||
| ASTTForEach
|
||||
| ASTTKey
|
||||
| ASTComponent
|
||||
| ASTSlot
|
||||
| ASTTCallBlock
|
||||
| ASTLog
|
||||
| ASTDebug
|
||||
| ASTTranslation;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Parser
|
||||
// -----------------------------------------------------------------------------
|
||||
interface ParsingContext {
|
||||
inPreTag: boolean;
|
||||
}
|
||||
|
||||
export function parse(xml: string | Node): AST {
|
||||
const node = xml instanceof Element ? xml : parseXML(`<t>${xml}</t>`).firstChild!;
|
||||
const ctx = { inPreTag: false };
|
||||
const ast = parseNode(node, ctx);
|
||||
if (!ast) {
|
||||
return { type: ASTType.Text, value: "" };
|
||||
}
|
||||
return ast;
|
||||
}
|
||||
|
||||
function parseNode(node: ChildNode, ctx: ParsingContext): AST | null {
|
||||
if (!(node instanceof Element)) {
|
||||
return parseTextCommentNode(node, ctx);
|
||||
}
|
||||
return (
|
||||
parseTDebugLog(node, ctx) ||
|
||||
parseTForEach(node, ctx) ||
|
||||
parseTIf(node, ctx) ||
|
||||
parseTCall(node, ctx) ||
|
||||
parseTCallBlock(node, ctx) ||
|
||||
parseTEscNode(node, ctx) ||
|
||||
parseTKey(node, ctx) ||
|
||||
parseTTranslation(node, ctx) ||
|
||||
parseTSlot(node, ctx) ||
|
||||
parseTOutNode(node, ctx) ||
|
||||
parseComponent(node, ctx) ||
|
||||
parseDOMNode(node, ctx) ||
|
||||
parseTSetNode(node, ctx) ||
|
||||
parseTNode(node, ctx)
|
||||
);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// <t /> tag
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTNode(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (node.tagName !== "t") {
|
||||
return null;
|
||||
}
|
||||
const children: AST[] = [];
|
||||
for (let child of node.childNodes) {
|
||||
const ast = parseNode(child, ctx);
|
||||
if (ast) {
|
||||
children.push(ast);
|
||||
}
|
||||
}
|
||||
switch (children.length) {
|
||||
case 0:
|
||||
return null;
|
||||
case 1:
|
||||
return children[0];
|
||||
default:
|
||||
return {
|
||||
type: ASTType.Multi,
|
||||
content: children,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Text and Comment Nodes
|
||||
// -----------------------------------------------------------------------------
|
||||
const lineBreakRE = /[\r\n]/;
|
||||
const whitespaceRE = /\s+/g;
|
||||
|
||||
function parseTextCommentNode(node: ChildNode, ctx: ParsingContext): AST | null {
|
||||
if (node.nodeType === 3) {
|
||||
let value = node.textContent || "";
|
||||
if (!ctx.inPreTag) {
|
||||
if (lineBreakRE.test(value) && !value.trim()) {
|
||||
return null;
|
||||
}
|
||||
value = value.replace(whitespaceRE, " ");
|
||||
}
|
||||
|
||||
return { type: ASTType.Text, value };
|
||||
} else if (node.nodeType === 8) {
|
||||
return { type: ASTType.Comment, value: node.textContent || "" };
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// debugging
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTDebugLog(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (node.hasAttribute("t-debug")) {
|
||||
node.removeAttribute("t-debug");
|
||||
return {
|
||||
type: ASTType.TDebug,
|
||||
content: parseNode(node, ctx),
|
||||
};
|
||||
}
|
||||
|
||||
if (node.hasAttribute("t-log")) {
|
||||
const expr = node.getAttribute("t-log")!;
|
||||
node.removeAttribute("t-log");
|
||||
return {
|
||||
type: ASTType.TLog,
|
||||
expr,
|
||||
content: parseNode(node, ctx),
|
||||
};
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Regular dom node
|
||||
// -----------------------------------------------------------------------------
|
||||
const hasDotAtTheEnd = /\.[\w_]+\s*$/;
|
||||
const hasBracketsAtTheEnd = /\[[^\[]+\]\s*$/;
|
||||
|
||||
function parseDOMNode(node: Element, ctx: ParsingContext): AST | null {
|
||||
const { tagName } = node;
|
||||
let dynamicTag = null;
|
||||
if (node.hasAttribute("t-tag")) {
|
||||
dynamicTag = node.getAttribute("t-tag");
|
||||
node.removeAttribute("t-tag");
|
||||
}
|
||||
if (tagName === "t" && !dynamicTag) {
|
||||
return null;
|
||||
}
|
||||
const children: AST[] = [];
|
||||
if (tagName === "pre") {
|
||||
ctx = { inPreTag: true };
|
||||
}
|
||||
const ref = node.getAttribute("t-ref");
|
||||
node.removeAttribute("t-ref");
|
||||
|
||||
for (let child of node.childNodes) {
|
||||
const ast = parseNode(child, ctx);
|
||||
if (ast) {
|
||||
children.push(ast);
|
||||
}
|
||||
}
|
||||
|
||||
const nodeAttrsNames = node.getAttributeNames();
|
||||
const attrs: ASTDomNode["attrs"] = {};
|
||||
const on: ASTDomNode["on"] = {};
|
||||
let model: ASTDomNode["model"] = null;
|
||||
|
||||
for (let attr of nodeAttrsNames) {
|
||||
const value = node.getAttribute(attr)!;
|
||||
if (attr.startsWith("t-on")) {
|
||||
if (attr === "t-on") {
|
||||
throw new Error("Missing event name with t-on directive");
|
||||
}
|
||||
on[attr.slice(5)] = value;
|
||||
} else if (attr.startsWith("t-model")) {
|
||||
if (!["input", "select", "textarea"].includes(tagName)) {
|
||||
throw new Error("The t-model directive only works with <input>, <textarea> and <select>");
|
||||
}
|
||||
|
||||
let baseExpr, expr;
|
||||
if (hasDotAtTheEnd.test(value)) {
|
||||
const index = value.lastIndexOf(".");
|
||||
baseExpr = value.slice(0, index);
|
||||
expr = `'${value.slice(index + 1)}'`;
|
||||
} else if (hasBracketsAtTheEnd.test(value)) {
|
||||
const index = value.lastIndexOf("[");
|
||||
baseExpr = value.slice(0, index);
|
||||
expr = value.slice(index + 1, -1);
|
||||
} else {
|
||||
throw new Error(`Invalid t-model expression: "${value}" (it should be assignable)`);
|
||||
}
|
||||
|
||||
const typeAttr = node.getAttribute("type");
|
||||
const isInput = tagName === "input";
|
||||
const isSelect = tagName === "select";
|
||||
const isTextarea = tagName === "textarea";
|
||||
const isCheckboxInput = isInput && typeAttr === "checkbox";
|
||||
const isRadioInput = isInput && typeAttr === "radio";
|
||||
const isOtherInput = isInput && !isCheckboxInput && !isRadioInput;
|
||||
const hasLazyMod = attr.includes(".lazy");
|
||||
const hasNumberMod = attr.includes(".number");
|
||||
const hasTrimMod = attr.includes(".trim");
|
||||
const eventType = isRadioInput ? "click" : isSelect || hasLazyMod ? "change" : "input";
|
||||
|
||||
model = {
|
||||
baseExpr,
|
||||
expr,
|
||||
targetAttr: isCheckboxInput ? "checked" : "value",
|
||||
specialInitTargetAttr: isRadioInput ? "checked" : null,
|
||||
eventType,
|
||||
shouldTrim: hasTrimMod && (isOtherInput || isTextarea),
|
||||
shouldNumberize: hasNumberMod && (isOtherInput || isTextarea),
|
||||
};
|
||||
} else {
|
||||
if (attr.startsWith("t-") && !attr.startsWith("t-att")) {
|
||||
throw new Error(`Unknown QWeb directive: '${attr}'`);
|
||||
}
|
||||
attrs[attr] = value;
|
||||
}
|
||||
}
|
||||
if (children.length === 1 && children[0].type === ASTType.TForEach) {
|
||||
children[0].isOnlyChild = true;
|
||||
}
|
||||
return {
|
||||
type: ASTType.DomNode,
|
||||
tag: tagName,
|
||||
dynamicTag,
|
||||
attrs,
|
||||
on,
|
||||
ref,
|
||||
content: children,
|
||||
model,
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// t-esc
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTEscNode(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-esc")) {
|
||||
return null;
|
||||
}
|
||||
const escValue = node.getAttribute("t-esc")!;
|
||||
node.removeAttribute("t-esc");
|
||||
const tesc: AST = {
|
||||
type: ASTType.TEsc,
|
||||
expr: escValue,
|
||||
defaultValue: node.textContent || "",
|
||||
};
|
||||
let ref = node.getAttribute("t-ref");
|
||||
node.removeAttribute("t-ref");
|
||||
const ast = parseNode(node, ctx);
|
||||
if (!ast) {
|
||||
return tesc;
|
||||
}
|
||||
if (ast.type === ASTType.DomNode) {
|
||||
return {
|
||||
...ast,
|
||||
ref,
|
||||
content: [tesc],
|
||||
};
|
||||
}
|
||||
if (ast.type === ASTType.TComponent) {
|
||||
throw new Error("t-esc is not supported on Component nodes");
|
||||
}
|
||||
return tesc;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// t-out
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTOutNode(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-out") && !node.hasAttribute("t-raw")) {
|
||||
return null;
|
||||
}
|
||||
if (node.hasAttribute("t-raw")) {
|
||||
console.warn(
|
||||
`t-raw has been deprecated in favor of t-out. If the value to render is not wrapped by the "markup" function, it will be escaped`
|
||||
);
|
||||
}
|
||||
const expr = (node.getAttribute("t-out") || node.getAttribute("t-raw"))!;
|
||||
node.removeAttribute("t-out");
|
||||
node.removeAttribute("t-raw");
|
||||
|
||||
const tOut: AST = { type: ASTType.TOut, expr, body: null };
|
||||
const ref = node.getAttribute("t-ref");
|
||||
node.removeAttribute("t-ref");
|
||||
const ast = parseNode(node, ctx);
|
||||
if (!ast) {
|
||||
return tOut;
|
||||
}
|
||||
if (ast.type === ASTType.DomNode) {
|
||||
tOut.body = ast.content.length ? ast.content : null;
|
||||
return {
|
||||
...ast,
|
||||
ref,
|
||||
content: [tOut],
|
||||
};
|
||||
}
|
||||
|
||||
return tOut;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// t-foreach and t-key
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTForEach(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-foreach")) {
|
||||
return null;
|
||||
}
|
||||
const html = node.outerHTML;
|
||||
const collection = node.getAttribute("t-foreach")!;
|
||||
node.removeAttribute("t-foreach");
|
||||
const elem = node.getAttribute("t-as") || "";
|
||||
node.removeAttribute("t-as");
|
||||
const key = node.getAttribute("t-key");
|
||||
if (!key) {
|
||||
throw new Error(
|
||||
`"Directive t-foreach should always be used with a t-key!" (expression: t-foreach="${collection}" t-as="${elem}")`
|
||||
);
|
||||
}
|
||||
node.removeAttribute("t-key");
|
||||
const memo = node.getAttribute("t-memo") || "";
|
||||
node.removeAttribute("t-memo");
|
||||
const body = parseNode(node, ctx);
|
||||
|
||||
if (!body) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const hasNoTCall = !html.includes("t-call");
|
||||
const hasNoFirst = hasNoTCall && !html.includes(`${elem}_first`);
|
||||
const hasNoLast = hasNoTCall && !html.includes(`${elem}_last`);
|
||||
const hasNoIndex = hasNoTCall && !html.includes(`${elem}_index`);
|
||||
const hasNoValue = hasNoTCall && !html.includes(`${elem}_value`);
|
||||
|
||||
return {
|
||||
type: ASTType.TForEach,
|
||||
collection,
|
||||
elem,
|
||||
body,
|
||||
memo,
|
||||
key,
|
||||
isOnlyChild: false,
|
||||
hasNoComponent: hasNoComponent(body),
|
||||
hasNoFirst,
|
||||
hasNoLast,
|
||||
hasNoIndex,
|
||||
hasNoValue,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns true if we are sure the ast does not contain any component
|
||||
*/
|
||||
function hasNoComponent(ast: AST): boolean {
|
||||
switch (ast.type) {
|
||||
case ASTType.TComponent:
|
||||
case ASTType.TOut:
|
||||
case ASTType.TCall:
|
||||
case ASTType.TCallBlock:
|
||||
case ASTType.TSlot:
|
||||
return false;
|
||||
case ASTType.TSet:
|
||||
case ASTType.Text:
|
||||
case ASTType.Comment:
|
||||
case ASTType.TEsc:
|
||||
return true;
|
||||
case ASTType.TKey:
|
||||
return hasNoComponent(ast.content);
|
||||
case ASTType.TDebug:
|
||||
case ASTType.TLog:
|
||||
case ASTType.TTranslation:
|
||||
return ast.content ? hasNoComponent(ast.content) : true;
|
||||
case ASTType.TForEach:
|
||||
return ast.hasNoComponent;
|
||||
case ASTType.Multi:
|
||||
case ASTType.DomNode: {
|
||||
for (let elem of ast.content) {
|
||||
if (!hasNoComponent(elem)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case ASTType.TIf: {
|
||||
if (!hasNoComponent(ast.content)) {
|
||||
return false;
|
||||
}
|
||||
if (ast.tElif) {
|
||||
for (let elem of ast.tElif) {
|
||||
if (!hasNoComponent(elem.content)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ast.tElse && !hasNoComponent(ast.tElse)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function parseTKey(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-key")) {
|
||||
return null;
|
||||
}
|
||||
const key = node.getAttribute("t-key")!;
|
||||
node.removeAttribute("t-key");
|
||||
const body = parseNode(node, ctx);
|
||||
if (!body) {
|
||||
return null;
|
||||
}
|
||||
return { type: ASTType.TKey, expr: key, content: body };
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// t-call
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTCall(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-call")) {
|
||||
return null;
|
||||
}
|
||||
const subTemplate = node.getAttribute("t-call")!;
|
||||
|
||||
node.removeAttribute("t-call");
|
||||
if (node.tagName !== "t") {
|
||||
const ast = parseNode(node, ctx);
|
||||
const tcall: AST = { type: ASTType.TCall, name: subTemplate, body: null };
|
||||
if (ast && ast.type === ASTType.DomNode) {
|
||||
ast.content = [tcall];
|
||||
return ast;
|
||||
}
|
||||
if (ast && ast.type === ASTType.TComponent) {
|
||||
return {
|
||||
...ast,
|
||||
slots: { default: tcall },
|
||||
};
|
||||
}
|
||||
}
|
||||
const body: AST[] = [];
|
||||
for (let child of node.childNodes) {
|
||||
const ast = parseNode(child, ctx);
|
||||
if (ast) {
|
||||
body.push(ast);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
type: ASTType.TCall,
|
||||
name: subTemplate,
|
||||
body: body.length ? body : null,
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// t-call-block
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTCallBlock(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-call-block")) {
|
||||
return null;
|
||||
}
|
||||
const name = node.getAttribute("t-call-block")!;
|
||||
return {
|
||||
type: ASTType.TCallBlock,
|
||||
name,
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// t-if
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTIf(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-if")) {
|
||||
return null;
|
||||
}
|
||||
const condition = node.getAttribute("t-if")!;
|
||||
node.removeAttribute("t-if");
|
||||
const content = parseNode(node, ctx);
|
||||
if (!content) {
|
||||
throw new Error("hmmm");
|
||||
}
|
||||
|
||||
let nextElement = node.nextElementSibling;
|
||||
// t-elifs
|
||||
const tElifs: any[] = [];
|
||||
while (nextElement && nextElement.hasAttribute("t-elif")) {
|
||||
const condition = nextElement.getAttribute("t-elif");
|
||||
nextElement.removeAttribute("t-elif");
|
||||
const tElif = parseNode(nextElement, ctx);
|
||||
const next = nextElement.nextElementSibling;
|
||||
nextElement.remove();
|
||||
nextElement = next;
|
||||
if (tElif) {
|
||||
tElifs.push({ condition, content: tElif });
|
||||
}
|
||||
}
|
||||
|
||||
// t-else
|
||||
let tElse: AST | null = null;
|
||||
if (nextElement && nextElement.hasAttribute("t-else")) {
|
||||
nextElement.removeAttribute("t-else");
|
||||
tElse = parseNode(nextElement, ctx);
|
||||
nextElement.remove();
|
||||
}
|
||||
|
||||
return {
|
||||
type: ASTType.TIf,
|
||||
condition,
|
||||
content,
|
||||
tElif: tElifs.length ? tElifs : null,
|
||||
tElse,
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// t-set directive
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTSetNode(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-set")) {
|
||||
return null;
|
||||
}
|
||||
const name = node.getAttribute("t-set")!;
|
||||
const value = node.getAttribute("t-value") || null;
|
||||
const defaultValue = node.innerHTML === node.textContent ? node.textContent || null : null;
|
||||
let body: AST[] | null = null;
|
||||
if (node.textContent !== node.innerHTML) {
|
||||
body = [];
|
||||
for (let child of node.childNodes) {
|
||||
let childAst = parseNode(child, ctx);
|
||||
if (childAst) {
|
||||
body.push(childAst);
|
||||
}
|
||||
}
|
||||
}
|
||||
return { type: ASTType.TSet, name, value, defaultValue, body };
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Components
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseComponent(node: Element, ctx: ParsingContext): AST | null {
|
||||
let name = node.tagName;
|
||||
const firstLetter = name[0];
|
||||
let isDynamic = node.hasAttribute("t-component");
|
||||
|
||||
if (isDynamic && name !== "t") {
|
||||
throw new Error(`Directive 't-component' can only be used on <t> nodes (used on a <${name}>)`);
|
||||
}
|
||||
|
||||
if (!(firstLetter === firstLetter.toUpperCase() || isDynamic)) {
|
||||
return null;
|
||||
}
|
||||
if (isDynamic) {
|
||||
name = node.getAttribute("t-component")!;
|
||||
node.removeAttribute("t-component");
|
||||
}
|
||||
|
||||
const dynamicProps = node.getAttribute("t-props");
|
||||
node.removeAttribute("t-props");
|
||||
|
||||
const props: ASTComponent["props"] = {};
|
||||
for (let name of node.getAttributeNames()) {
|
||||
const value = node.getAttribute(name)!;
|
||||
if (name.startsWith("t-on-")) {
|
||||
throw new Error(
|
||||
"t-on is no longer supported on Component node. Consider passing a callback in props."
|
||||
);
|
||||
} else {
|
||||
props[name] = value;
|
||||
}
|
||||
}
|
||||
|
||||
const slots: ASTComponent["slots"] = {};
|
||||
if (node.hasChildNodes()) {
|
||||
const clone = <Element>node.cloneNode(true);
|
||||
|
||||
// named slots
|
||||
const slotNodes = Array.from(clone.querySelectorAll("[t-set-slot]"));
|
||||
for (let slotNode of slotNodes) {
|
||||
const name = slotNode.getAttribute("t-set-slot")!;
|
||||
|
||||
// check if this is defined in a sub component (in which case it should
|
||||
// be ignored)
|
||||
let el = slotNode.parentElement!;
|
||||
let isInSubComponent = false;
|
||||
while (el !== clone) {
|
||||
if (el!.hasAttribute("t-component") || el!.tagName[0] === el!.tagName[0].toUpperCase()) {
|
||||
isInSubComponent = true;
|
||||
break;
|
||||
}
|
||||
el = el.parentElement!;
|
||||
}
|
||||
if (isInSubComponent) {
|
||||
continue;
|
||||
}
|
||||
|
||||
slotNode.removeAttribute("t-set-slot");
|
||||
slotNode.remove();
|
||||
const slotAst = parseNode(slotNode, ctx);
|
||||
if (slotAst) {
|
||||
slots[name] = slotAst;
|
||||
}
|
||||
}
|
||||
|
||||
// default slot
|
||||
const defaultContent = parseChildNodes(clone, ctx);
|
||||
if (defaultContent) {
|
||||
slots.default = defaultContent;
|
||||
}
|
||||
}
|
||||
return { type: ASTType.TComponent, name, isDynamic, dynamicProps, props, slots };
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Slots
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseTSlot(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (!node.hasAttribute("t-slot")) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
type: ASTType.TSlot,
|
||||
name: node.getAttribute("t-slot")!,
|
||||
defaultContent: parseChildNodes(node, ctx),
|
||||
};
|
||||
}
|
||||
|
||||
function parseTTranslation(node: Element, ctx: ParsingContext): AST | null {
|
||||
if (node.getAttribute("t-translation") !== "off") {
|
||||
return null;
|
||||
}
|
||||
node.removeAttribute("t-translation");
|
||||
return {
|
||||
type: ASTType.TTranslation,
|
||||
content: parseNode(node, ctx),
|
||||
};
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// helpers
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
function parseChildNodes(node: Element, ctx: ParsingContext): AST | null {
|
||||
const children: AST[] = [];
|
||||
for (let child of node.childNodes) {
|
||||
const childAst = parseNode(child, ctx);
|
||||
if (childAst) {
|
||||
children.push(childAst);
|
||||
}
|
||||
}
|
||||
switch (children.length) {
|
||||
case 0:
|
||||
return null;
|
||||
case 1:
|
||||
return children[0];
|
||||
default:
|
||||
return { type: ASTType.Multi, content: children };
|
||||
}
|
||||
}
|
||||
function parseXML(xml: string): Document {
|
||||
const parser = new DOMParser();
|
||||
|
||||
const doc = parser.parseFromString(xml, "text/xml");
|
||||
if (doc.getElementsByTagName("parsererror").length) {
|
||||
let msg = "Invalid XML in template.";
|
||||
const parsererrorText = doc.getElementsByTagName("parsererror")[0].textContent;
|
||||
if (parsererrorText) {
|
||||
msg += "\nThe parser has produced the following error message:\n" + parsererrorText;
|
||||
const re = /\d+/g;
|
||||
const firstMatch = re.exec(parsererrorText);
|
||||
if (firstMatch) {
|
||||
const lineNumber = Number(firstMatch[0]);
|
||||
const line = xml.split("\n")[lineNumber - 1];
|
||||
const secondMatch = re.exec(parsererrorText);
|
||||
if (line && secondMatch) {
|
||||
const columnIndex = Number(secondMatch[0]) - 1;
|
||||
if (line[columnIndex]) {
|
||||
msg +=
|
||||
`\nThe error might be located at xml line ${lineNumber} column ${columnIndex}\n` +
|
||||
`${line}\n${"-".repeat(columnIndex - 1)}^`;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
throw new Error(msg);
|
||||
}
|
||||
let tbranch = doc.querySelectorAll("[t-elif], [t-else]");
|
||||
for (let i = 0, ilen = tbranch.length; i < ilen; i++) {
|
||||
let node = tbranch[i];
|
||||
let prevElem = node.previousElementSibling!;
|
||||
let pattr = (name: string) => prevElem.getAttribute(name);
|
||||
let nattr = (name: string) => +!!node.getAttribute(name);
|
||||
if (prevElem && (pattr("t-if") || pattr("t-elif"))) {
|
||||
if (pattr("t-foreach")) {
|
||||
throw new Error(
|
||||
"t-if cannot stay at the same level as t-foreach when using t-elif or t-else"
|
||||
);
|
||||
}
|
||||
if (
|
||||
["t-if", "t-elif", "t-else"].map(nattr).reduce(function (a, b) {
|
||||
return a + b;
|
||||
}) > 1
|
||||
) {
|
||||
throw new Error("Only one conditional branching directive is allowed per node");
|
||||
}
|
||||
// All text (with only spaces) and comment nodes (nodeType 8) between
|
||||
// branch nodes are removed
|
||||
let textNode;
|
||||
while ((textNode = node.previousSibling) !== prevElem) {
|
||||
if (textNode!.nodeValue!.trim().length && textNode!.nodeType !== 8) {
|
||||
throw new Error("text is not allowed between branching directives");
|
||||
}
|
||||
textNode!.remove();
|
||||
}
|
||||
} else {
|
||||
throw new Error(
|
||||
"t-elif and t-else directives must be preceded by a t-if or t-elif directive"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return doc;
|
||||
}
|
||||
@@ -1,662 +0,0 @@
|
||||
import { Observer } from "./observer";
|
||||
import { QWeb, CompiledTemplate } from "./qweb_core";
|
||||
import { h, patch, VNode } from "./vdom";
|
||||
|
||||
/**
|
||||
* Owl Component System
|
||||
*
|
||||
* This file introduces a declarative and composable component system. It
|
||||
* contains:
|
||||
*
|
||||
* - the Env interface (generic type for the environment)
|
||||
* - the Meta interface (the owl specific metadata attached to a component)
|
||||
* - the Component class
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Types/helpers
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* An Env (environment) is an object that will be (mostly) shared between all
|
||||
* components of an Owl application. It is the location which should contain
|
||||
* the qweb instance necessary to render all components.
|
||||
*
|
||||
* Note that it is totally fine to extend the environment with application
|
||||
* specific keys/objects/whatever. For example, a key `isMobile` (to declare
|
||||
* if we are in "mobile" mode), or a shared bus could be useful.
|
||||
*/
|
||||
export interface Env {
|
||||
qweb: QWeb;
|
||||
}
|
||||
|
||||
/**
|
||||
* This is mostly an internal detail of implementation. The Meta interface is
|
||||
* useful to typecheck and describe the internal keys used by Owl to manage the
|
||||
* component tree.
|
||||
*/
|
||||
export interface Meta<T extends Env, Props> {
|
||||
readonly id: number;
|
||||
vnode: VNode | null;
|
||||
isMounted: boolean;
|
||||
isDestroyed: boolean;
|
||||
parent: Component<T, any, any> | null;
|
||||
children: { [key: number]: Component<T, any, any> };
|
||||
// children mapping: from templateID to widgetID
|
||||
// should it be a map number => Widget?
|
||||
cmap: { [key: number]: number };
|
||||
|
||||
renderId: number;
|
||||
renderProps: Props | null;
|
||||
renderPromise: Promise<VNode> | null;
|
||||
boundHandlers: { [key: number]: any };
|
||||
observer?: Observer;
|
||||
render?: CompiledTemplate;
|
||||
mountedHandlers: { [key: number]: Function };
|
||||
}
|
||||
|
||||
// If a component does not define explicitely a template
|
||||
// key, it needs to find a template with its name (or a parent's). This is
|
||||
// qweb dependant, so we need a place to store this information indexed by
|
||||
// qweb instances.
|
||||
const TEMPLATE_MAP: { [key: number]: { [name: string]: string } } = {};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Widget
|
||||
//------------------------------------------------------------------------------
|
||||
let nextId = 1;
|
||||
|
||||
export class Component<T extends Env, Props extends {}, State extends {}> {
|
||||
readonly __owl__: Meta<Env, Props>;
|
||||
template?: string;
|
||||
|
||||
/**
|
||||
* The `el` is the root element of the widget. Note that it could be null:
|
||||
* this is the case if the widget is not mounted yet, or is destroyed.
|
||||
*/
|
||||
get el(): HTMLElement | null {
|
||||
return this.__owl__.vnode ? (<any>this).__owl__.vnode.elm : null;
|
||||
}
|
||||
|
||||
env: T;
|
||||
state?: State;
|
||||
props: Props;
|
||||
|
||||
// type of props is not easily representable in typescript...
|
||||
static props?: any;
|
||||
static defaultProps?: any;
|
||||
|
||||
refs: {
|
||||
[key: string]: Component<T, any, any> | HTMLElement | undefined;
|
||||
} = {};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Lifecycle
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Creates an instance of Component.
|
||||
*
|
||||
* The root widget of a component tree needs an environment:
|
||||
*
|
||||
* ```javascript
|
||||
* const root = new RootWidget(env, props);
|
||||
* ```
|
||||
*
|
||||
* Every other widget simply needs a reference to its parent:
|
||||
*
|
||||
* ```javascript
|
||||
* const child = new SomeWidget(parent, props);
|
||||
* ```
|
||||
*
|
||||
* Note that most of the time, only the root widget needs to be created by
|
||||
* hand. Other widgets should be created automatically by the framework (with
|
||||
* the t-widget directive in a template)
|
||||
*/
|
||||
constructor(parent: Component<T, any, any> | T, props?: Props) {
|
||||
const defaultProps = (<any>this.constructor).defaultProps;
|
||||
if (defaultProps) {
|
||||
props = this._applyDefaultProps(props, defaultProps);
|
||||
}
|
||||
if (QWeb.dev) {
|
||||
this._validateProps(props || {});
|
||||
}
|
||||
// is this a good idea?
|
||||
// Pro: if props is empty, we can create easily a widget
|
||||
// Con: this is not really safe
|
||||
// Pro: but creating widget (by a template) is always unsafe anyway
|
||||
this.props = <Props>props || <Props>{};
|
||||
let id: number = nextId++;
|
||||
let p: Component<T, any, any> | null = null;
|
||||
if (parent instanceof Component) {
|
||||
p = parent;
|
||||
this.env = parent.env;
|
||||
parent.__owl__.children[id] = this;
|
||||
} else {
|
||||
this.env = parent;
|
||||
}
|
||||
this.__owl__ = {
|
||||
id: id,
|
||||
vnode: null,
|
||||
isMounted: false,
|
||||
isDestroyed: false,
|
||||
parent: p,
|
||||
children: {},
|
||||
cmap: {},
|
||||
renderId: 1,
|
||||
renderPromise: null,
|
||||
renderProps: props || null,
|
||||
boundHandlers: {},
|
||||
mountedHandlers: {}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* willStart is an asynchronous hook that can be implemented to perform some
|
||||
* action before the initial rendering of a component.
|
||||
*
|
||||
* It will be called exactly once before the initial rendering. It is useful
|
||||
* in some cases, for example, to load external assets (such as a JS library)
|
||||
* before the widget is rendered.
|
||||
*
|
||||
* Note that a slow willStart method will slow down the rendering of the user
|
||||
* interface. Therefore, some effort should be made to make this method as
|
||||
* fast as possible.
|
||||
*
|
||||
* Note: this method should not be called manually.
|
||||
*/
|
||||
async willStart() {}
|
||||
|
||||
/**
|
||||
* mounted is a hook that is called each time a component is attached to the
|
||||
* DOM. This is a good place to add some listeners, or to interact with the
|
||||
* DOM, if the component needs to perform some measure for example.
|
||||
*
|
||||
* Note: this method should not be called manually.
|
||||
*
|
||||
* @see willUnmount
|
||||
*/
|
||||
mounted() {}
|
||||
|
||||
/**
|
||||
* The willUpdateProps is an asynchronous hook, called just before new props
|
||||
* are set. This is useful if the component needs some asynchronous task
|
||||
* performed, depending on the props (for example, assuming that the props are
|
||||
* some record Id, fetching the record data).
|
||||
*
|
||||
* This hook is not called during the first render (but willStart is called
|
||||
* and performs a similar job).
|
||||
*/
|
||||
async willUpdateProps(nextProps: Props) {}
|
||||
|
||||
/**
|
||||
* The willPatch hook is called just before the DOM patching process starts.
|
||||
* It is not called on the initial render. This is useful to get some
|
||||
* information which are in the DOM. For example, the current position of the
|
||||
* scrollbar
|
||||
*
|
||||
* The return value of willPatch will be given to the patched function.
|
||||
*/
|
||||
willPatch(): any {}
|
||||
|
||||
/**
|
||||
* This hook is called whenever a component did actually update its props,
|
||||
* state or env.
|
||||
*
|
||||
* This method is not called on the initial render. It is useful to interact
|
||||
* with the DOM (for example, through an external library) whenever the
|
||||
* component was updated.
|
||||
*
|
||||
* Updating the widget state in this hook is possible, but not encouraged.
|
||||
* One need to be careful, because updates here will cause rerender, which in
|
||||
* turn will cause other calls to updated. So, we need to be particularly
|
||||
* careful at avoiding endless cycles.
|
||||
*
|
||||
* The snapshot parameter is the result of the call to willPatch.
|
||||
*/
|
||||
patched(snapshot: any) {}
|
||||
|
||||
/**
|
||||
* willUnmount is a hook that is called each time just before a component is
|
||||
* unmounted from the DOM. This is a good place to remove some listeners, for
|
||||
* example.
|
||||
*
|
||||
* Note: this method should not be called manually.
|
||||
*
|
||||
* @see mounted
|
||||
*/
|
||||
willUnmount() {}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Public
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Mount the component to a target element.
|
||||
*
|
||||
* This should only be done if the component was created manually. Components
|
||||
* created declaratively in templates are managed by the Owl system.
|
||||
*/
|
||||
async mount(target: HTMLElement): Promise<void> {
|
||||
const vnode = await this._prepare();
|
||||
if (this.__owl__.isDestroyed) {
|
||||
// component was destroyed before we get here...
|
||||
return;
|
||||
}
|
||||
this._patch(vnode);
|
||||
target.appendChild(this.el!);
|
||||
|
||||
if (document.body.contains(target)) {
|
||||
this._callMounted();
|
||||
}
|
||||
}
|
||||
|
||||
unmount() {
|
||||
if (this.__owl__.isMounted) {
|
||||
this._callWillUnmount();
|
||||
this.el!.remove();
|
||||
}
|
||||
}
|
||||
|
||||
async render(force: boolean = false, patchQueue?: any[]): Promise<void> {
|
||||
const __owl__ = this.__owl__;
|
||||
if (!__owl__.isMounted) {
|
||||
return;
|
||||
}
|
||||
const shouldPatch: boolean = !patchQueue;
|
||||
if (shouldPatch) {
|
||||
patchQueue = [];
|
||||
}
|
||||
const renderVDom = this._render(force, patchQueue);
|
||||
const renderId = __owl__.renderId;
|
||||
await renderVDom;
|
||||
|
||||
if (shouldPatch && __owl__.isMounted && renderId === __owl__.renderId) {
|
||||
// we only update the vnode and the actual DOM if no other rendering
|
||||
// occurred between now and when the render method was initially called.
|
||||
const patchLen = patchQueue!.length;
|
||||
for (let i = 0; i < patchLen; i++) {
|
||||
const patch = patchQueue![i];
|
||||
patch.push(patch[0].willPatch());
|
||||
}
|
||||
for (let i = 0; i < patchLen; i++) {
|
||||
const patch = patchQueue![i];
|
||||
patch[0]._patch(patch[1]);
|
||||
}
|
||||
|
||||
for (let i = patchLen - 1; i >= 0; i--) {
|
||||
const patch = patchQueue![i];
|
||||
patch[0].patched(patch[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy the component. This operation is quite complex:
|
||||
* - it recursively destroy all children
|
||||
* - call the willUnmount hooks if necessary
|
||||
* - remove the dom node from the dom
|
||||
*
|
||||
* This should only be called manually if you created the widget. Most widgets
|
||||
* will be automatically destroyed.
|
||||
*/
|
||||
destroy() {
|
||||
const __owl__ = this.__owl__;
|
||||
if (!__owl__.isDestroyed) {
|
||||
const el = this.el;
|
||||
this._destroy(__owl__.parent);
|
||||
if (el) {
|
||||
el.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by the component system whenever its props are
|
||||
* updated. If it returns true, then the component will be rendered.
|
||||
* Otherwise, it will skip the rendering (also, its props will not be updated)
|
||||
*/
|
||||
shouldUpdate(nextProps: Props): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is the correct way to update the environment of a widget. Doing
|
||||
* this will cause a full rerender of the widget and its children, so this is
|
||||
* an operation that should not be done frequently.
|
||||
*
|
||||
* A good usecase for updating the environment would be to update some mostly
|
||||
* static config keys, such as a boolean to determine if we are in mobile
|
||||
* mode or not.
|
||||
*/
|
||||
async updateEnv(nextEnv: Partial<T>): Promise<void> {
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.parent && __owl__.parent.env === this.env) {
|
||||
this.env = Object.create(this.env);
|
||||
}
|
||||
Object.assign(this.env, nextEnv);
|
||||
if (__owl__.isMounted) {
|
||||
await this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a key (from the state) to a specific value. This is mostly useful to
|
||||
* work around the limitation in observed value with new keys.
|
||||
*/
|
||||
set(target: any, key: string | number, value: any) {
|
||||
this.__owl__.observer!.set(target, key, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a custom event of type 'eventType' with the given 'payload' on the
|
||||
* component's el, if it exists. However, note that the event will only bubble
|
||||
* up to the parent DOM nodes. Thus, it must be called between mounted() and
|
||||
* willUnmount().
|
||||
*/
|
||||
trigger(eventType: string, payload?: any) {
|
||||
if (this.el) {
|
||||
const ev = new CustomEvent(eventType, {
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
detail: payload
|
||||
});
|
||||
this.el.dispatchEvent(ev);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Private
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
_destroy(parent: Component<any, any, any> | null) {
|
||||
const __owl__ = this.__owl__;
|
||||
const isMounted = __owl__.isMounted;
|
||||
if (isMounted) {
|
||||
this.willUnmount();
|
||||
__owl__.isMounted = false;
|
||||
}
|
||||
const children = __owl__.children;
|
||||
for (let key in children) {
|
||||
children[key]._destroy(this);
|
||||
}
|
||||
if (parent) {
|
||||
let id = __owl__.id;
|
||||
delete parent.__owl__.children[id];
|
||||
__owl__.parent = null;
|
||||
}
|
||||
__owl__.isDestroyed = true;
|
||||
delete __owl__.vnode;
|
||||
}
|
||||
|
||||
_callMounted() {
|
||||
const __owl__ = this.__owl__;
|
||||
const children = __owl__.children;
|
||||
for (let id in children) {
|
||||
const comp = children[id];
|
||||
if (!comp.__owl__.isMounted && this.el!.contains(comp.el)) {
|
||||
comp._callMounted();
|
||||
}
|
||||
}
|
||||
__owl__.isMounted = true;
|
||||
const handlers = __owl__.mountedHandlers;
|
||||
for (let key in handlers) {
|
||||
handlers[key]();
|
||||
}
|
||||
this.mounted();
|
||||
}
|
||||
|
||||
_callWillUnmount() {
|
||||
this.willUnmount();
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.isMounted = false;
|
||||
const children = __owl__.children;
|
||||
for (let id in children) {
|
||||
const comp = children[id];
|
||||
if (comp.__owl__.isMounted) {
|
||||
comp._callWillUnmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async _updateProps(
|
||||
nextProps: Props,
|
||||
forceUpdate: boolean = false,
|
||||
patchQueue?: any[]
|
||||
): Promise<void> {
|
||||
const shouldUpdate = forceUpdate || this.shouldUpdate(nextProps);
|
||||
if (shouldUpdate) {
|
||||
const defaultProps = (<any>this.constructor).defaultProps;
|
||||
if (defaultProps) {
|
||||
nextProps = this._applyDefaultProps(nextProps, defaultProps);
|
||||
}
|
||||
if (QWeb.dev) {
|
||||
this._validateProps(nextProps);
|
||||
}
|
||||
await this.willUpdateProps(nextProps);
|
||||
this.props = nextProps;
|
||||
await this.render(forceUpdate, patchQueue);
|
||||
}
|
||||
}
|
||||
|
||||
_patch(vnode) {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderPromise = null;
|
||||
const target = __owl__.vnode || document.createElement(vnode.sel!);
|
||||
__owl__.vnode = patch(target, vnode);
|
||||
}
|
||||
_prepare(): Promise<VNode> {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderProps = this.props;
|
||||
__owl__.renderPromise = this._prepareAndRender();
|
||||
return __owl__.renderPromise;
|
||||
}
|
||||
|
||||
async _prepareAndRender(): Promise<VNode> {
|
||||
await this.willStart();
|
||||
const __owl__ = this.__owl__;
|
||||
if (__owl__.isDestroyed) {
|
||||
return Promise.resolve(h("div"));
|
||||
}
|
||||
const qweb = this.env.qweb;
|
||||
if (!this.template) {
|
||||
let tmap = TEMPLATE_MAP[qweb.id];
|
||||
if (!tmap) {
|
||||
tmap = {};
|
||||
TEMPLATE_MAP[qweb.id] = tmap;
|
||||
}
|
||||
let p = (<any>this).constructor;
|
||||
let name: string = p.name;
|
||||
let template = tmap[name];
|
||||
if (template) {
|
||||
this.template = template;
|
||||
} else {
|
||||
while (
|
||||
(template = p.name) &&
|
||||
!(template in qweb.templates) &&
|
||||
p !== Component
|
||||
) {
|
||||
p = p.__proto__;
|
||||
}
|
||||
if (p === Component) {
|
||||
this.template = "default";
|
||||
} else {
|
||||
tmap[name] = template;
|
||||
this.template = template;
|
||||
}
|
||||
}
|
||||
}
|
||||
__owl__.render = qweb.render.bind(qweb, this.template);
|
||||
this._observeState();
|
||||
return this._render();
|
||||
}
|
||||
|
||||
async _render(
|
||||
force: boolean = false,
|
||||
patchQueue: any[] = []
|
||||
): Promise<VNode> {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.renderId++;
|
||||
const promises: Promise<void>[] = [];
|
||||
const patch: any[] = [this];
|
||||
if (__owl__.isMounted) {
|
||||
patchQueue.push(patch);
|
||||
}
|
||||
if (__owl__.observer) {
|
||||
__owl__.observer.allowMutations = false;
|
||||
}
|
||||
let vnode = __owl__.render!(this, {
|
||||
promises,
|
||||
handlers: __owl__.boundHandlers,
|
||||
mountedHandlers: __owl__.mountedHandlers,
|
||||
forceUpdate: force,
|
||||
patchQueue
|
||||
});
|
||||
patch.push(vnode);
|
||||
if (__owl__.observer) {
|
||||
__owl__.observer.allowMutations = true;
|
||||
}
|
||||
|
||||
// this part is critical for the patching process to be done correctly. The
|
||||
// tricky part is that a child widget can be rerendered on its own, which
|
||||
// will update its own vnode representation without the knowledge of the
|
||||
// parent widget. With this, we make sure that the parent widget will be
|
||||
// able to patch itself properly after
|
||||
vnode.key = __owl__.id;
|
||||
__owl__.renderProps = this.props;
|
||||
__owl__.renderPromise = Promise.all(promises).then(() => vnode);
|
||||
return __owl__.renderPromise;
|
||||
}
|
||||
|
||||
/**
|
||||
* Only called by qweb t-widget directive
|
||||
*/
|
||||
_mount(vnode: VNode, elm: HTMLElement): VNode {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.vnode = patch(elm, vnode);
|
||||
if (__owl__.parent!.__owl__.isMounted && !__owl__.isMounted) {
|
||||
this._callMounted();
|
||||
}
|
||||
return __owl__.vnode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Only called by qweb t-widget directive (when t-keepalive is set)
|
||||
*/
|
||||
_remount() {
|
||||
const __owl__ = this.__owl__;
|
||||
if (!__owl__.isMounted) {
|
||||
__owl__.isMounted = true;
|
||||
this.mounted();
|
||||
}
|
||||
}
|
||||
|
||||
_observeState() {
|
||||
if (this.state) {
|
||||
const __owl__ = this.__owl__;
|
||||
__owl__.observer = new Observer();
|
||||
__owl__.observer.observe(this.state);
|
||||
__owl__.observer.notifyCB = this.render.bind(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply default props (only top level).
|
||||
*
|
||||
* Note that this method does not modify in place the props, it returns a new
|
||||
* prop object
|
||||
*/
|
||||
_applyDefaultProps(props: Object | undefined, defaultProps: Object): Props {
|
||||
props = props ? Object.create(props) : {};
|
||||
for (let propName in defaultProps) {
|
||||
if (props![propName] === undefined) {
|
||||
props![propName] = defaultProps[propName];
|
||||
}
|
||||
}
|
||||
return <Props>props;
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate the component props (or next props) against the (static) props
|
||||
* description. This is potentially an expensive operation: it may needs to
|
||||
* visit recursively the props and all the children to check if they are valid.
|
||||
* This is why it is only done in 'dev' mode.
|
||||
*/
|
||||
_validateProps(props: Object) {
|
||||
const propsDef = (<any>this.constructor).props;
|
||||
if (propsDef instanceof Array) {
|
||||
// list of strings (prop names)
|
||||
for (let i = 0, l = propsDef.length; i < l; i++) {
|
||||
if (!(propsDef[i] in props)) {
|
||||
throw new Error(
|
||||
`Missing props '${propsDef[i]}' (widget '${this.constructor.name}')`
|
||||
);
|
||||
}
|
||||
}
|
||||
} else if (propsDef) {
|
||||
// propsDef is an object now
|
||||
for (let propName in propsDef) {
|
||||
if (!(propName in props)) {
|
||||
if (propsDef[propName] && !propsDef[propName].optional) {
|
||||
throw new Error(
|
||||
`Missing props '${propName}' (widget '${this.constructor.name}')`
|
||||
);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let isValid = isValidProp(props[propName], propsDef[propName]);
|
||||
if (!isValid) {
|
||||
throw new Error(
|
||||
`Props '${propName}' of invalid type in widget '${
|
||||
this.constructor.name
|
||||
}'`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Prop validation helper
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Check if an invidual prop value matches its (static) prop definition
|
||||
*/
|
||||
function isValidProp(prop, propDef): boolean {
|
||||
if (typeof propDef === "function") {
|
||||
// Check if a value is constructed by some Constructor. Note that there is a
|
||||
// slight abuse of language: we want to consider primitive values as well.
|
||||
//
|
||||
// So, even though 1 is not an instance of Number, we want to consider that
|
||||
// it is valid.
|
||||
if (typeof prop === "object") {
|
||||
return prop instanceof propDef;
|
||||
}
|
||||
return typeof prop === propDef.name.toLowerCase();
|
||||
} else if (propDef instanceof Array) {
|
||||
// If this code is executed, this means that we want to check if a prop
|
||||
// matches at least one of its descriptor.
|
||||
let result = false;
|
||||
for (let i = 0, iLen = propDef.length; i < iLen; i++) {
|
||||
result = result || isValidProp(prop, propDef[i]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
// propsDef is an object
|
||||
let result = isValidProp(prop, propDef.type);
|
||||
if (propDef.type === Array) {
|
||||
for (let i = 0, iLen = prop.length; i < iLen; i++) {
|
||||
result = result && isValidProp(prop[i], propDef.element);
|
||||
}
|
||||
}
|
||||
if (propDef.type === Object) {
|
||||
const shape = propDef.shape;
|
||||
for (let key in shape) {
|
||||
result = result && isValidProp(prop[key], shape[key]);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
import type { Env } from "../app/app";
|
||||
import type { ComponentNode } from "./component_node";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Component Class
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export class Component {
|
||||
static template: string = "";
|
||||
static style: string = "";
|
||||
|
||||
props: any;
|
||||
env: Env;
|
||||
__owl__: ComponentNode;
|
||||
|
||||
constructor(props: any, env: Env, node: ComponentNode) {
|
||||
this.props = props;
|
||||
this.env = env;
|
||||
this.__owl__ = node;
|
||||
}
|
||||
get el(): HTMLElement | Text | undefined {
|
||||
const node = this.__owl__;
|
||||
return node.bdom ? (node.bdom.firstNode() as any) : undefined;
|
||||
}
|
||||
|
||||
setup() {}
|
||||
|
||||
render(): Promise<void> {
|
||||
return this.__owl__.render();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,270 @@
|
||||
import type { App, Env } from "../app/app";
|
||||
import { BDom, VNode } from "../blockdom";
|
||||
import { Component } from "./component";
|
||||
import {
|
||||
Fiber,
|
||||
makeChildFiber,
|
||||
makeRootFiber,
|
||||
MountFiber,
|
||||
MountOptions,
|
||||
RootFiber,
|
||||
__internal__destroyed,
|
||||
} from "./fibers";
|
||||
import { handleError, fibersInError } from "./error_handling";
|
||||
import { applyDefaultProps } from "./props_validation";
|
||||
import { STATUS } from "./status";
|
||||
import { applyStyles } from "./style";
|
||||
|
||||
export function component(
|
||||
name: string | typeof Component,
|
||||
props: any,
|
||||
key: string,
|
||||
ctx: ComponentNode,
|
||||
parent: any
|
||||
): ComponentNode {
|
||||
let node: any = ctx.children[key];
|
||||
let isDynamic = typeof name !== "string";
|
||||
|
||||
if (node) {
|
||||
if (node.status < STATUS.MOUNTED) {
|
||||
node.destroy();
|
||||
node = undefined;
|
||||
} else if (node.status === STATUS.DESTROYED) {
|
||||
node = undefined;
|
||||
}
|
||||
}
|
||||
if (isDynamic && node && node.component.constructor !== name) {
|
||||
node = undefined;
|
||||
}
|
||||
|
||||
const parentFiber = ctx.fiber!;
|
||||
if (node) {
|
||||
node.updateAndRender(props, parentFiber);
|
||||
} else {
|
||||
// new component
|
||||
let C;
|
||||
if (isDynamic) {
|
||||
C = name;
|
||||
} else {
|
||||
C = parent.constructor.components[name as any];
|
||||
if (!C) {
|
||||
throw new Error(`Cannot find the definition of component "${name}"`);
|
||||
}
|
||||
}
|
||||
node = new ComponentNode(C, props, ctx.app, ctx);
|
||||
ctx.children[key] = node;
|
||||
|
||||
const fiber = makeChildFiber(node, parentFiber);
|
||||
node.initiateRender(fiber);
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Component VNode
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
let currentNode: ComponentNode | null = null;
|
||||
|
||||
export function getCurrent(): ComponentNode | null {
|
||||
return currentNode;
|
||||
}
|
||||
|
||||
type LifecycleHook = Function;
|
||||
|
||||
export class ComponentNode<T extends typeof Component = any> implements VNode<ComponentNode> {
|
||||
el?: HTMLElement | Text | undefined;
|
||||
app: App;
|
||||
fiber: Fiber | null = null;
|
||||
component: InstanceType<T>;
|
||||
bdom: BDom | null = null;
|
||||
status: STATUS = STATUS.NEW;
|
||||
|
||||
renderFn: Function;
|
||||
parent: ComponentNode | null;
|
||||
level: number;
|
||||
childEnv: Env;
|
||||
children: { [key: string]: ComponentNode } = Object.create(null);
|
||||
slots: any = {};
|
||||
refs: any = {};
|
||||
|
||||
willStart: LifecycleHook[] = [];
|
||||
willUpdateProps: LifecycleHook[] = [];
|
||||
willUnmount: LifecycleHook[] = [];
|
||||
mounted: LifecycleHook[] = [];
|
||||
willPatch: LifecycleHook[] = [];
|
||||
patched: LifecycleHook[] = [];
|
||||
destroyed: LifecycleHook[] = [];
|
||||
|
||||
constructor(C: T, props: any, app: App, parent?: ComponentNode) {
|
||||
currentNode = this;
|
||||
this.app = app;
|
||||
this.parent = parent || null;
|
||||
this.level = parent ? parent.level + 1 : 0;
|
||||
applyDefaultProps(props, C);
|
||||
const env = (parent && parent.childEnv) || app.env;
|
||||
this.childEnv = env;
|
||||
this.component = new C(props, env, this) as any;
|
||||
this.renderFn = app.getTemplate(C.template).bind(this.component, this.component, this);
|
||||
if (C.style) {
|
||||
applyStyles(C);
|
||||
}
|
||||
this.component.setup();
|
||||
}
|
||||
|
||||
mountComponent(target: any, options?: MountOptions): Promise<InstanceType<T>> {
|
||||
const fiber = new MountFiber(this, target, options);
|
||||
this.app.scheduler.addFiber(fiber);
|
||||
this.initiateRender(fiber);
|
||||
return fiber.promise.then(() => this.component);
|
||||
}
|
||||
|
||||
async initiateRender(fiber: Fiber | MountFiber) {
|
||||
if (this.mounted.length) {
|
||||
fiber.root.mounted.push(fiber);
|
||||
}
|
||||
const component = this.component;
|
||||
try {
|
||||
await Promise.all(this.willStart.map((f) => f.call(component)));
|
||||
} catch (e) {
|
||||
handleError(this, e as Error);
|
||||
return;
|
||||
}
|
||||
if (this.status === STATUS.NEW && this.fiber === fiber) {
|
||||
this._render(fiber);
|
||||
}
|
||||
}
|
||||
|
||||
async render() {
|
||||
let fiber = this.fiber;
|
||||
if (fiber && !fiber.bdom && !fibersInError.has(fiber)) {
|
||||
return fiber.root.promise;
|
||||
}
|
||||
if (!this.bdom && !fiber) {
|
||||
// should find a way to return the future mounting promise
|
||||
return;
|
||||
}
|
||||
fiber = makeRootFiber(this);
|
||||
this.app.scheduler.addFiber(fiber);
|
||||
await Promise.resolve();
|
||||
if (this.status === STATUS.DESTROYED) {
|
||||
return;
|
||||
}
|
||||
if (this.fiber === fiber) {
|
||||
this._render(fiber);
|
||||
}
|
||||
return fiber.root.promise;
|
||||
}
|
||||
|
||||
_render(fiber: Fiber | RootFiber) {
|
||||
try {
|
||||
fiber.bdom = this.renderFn();
|
||||
fiber.root.counter--;
|
||||
} catch (e) {
|
||||
handleError(this, e as Error);
|
||||
}
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this.status === STATUS.MOUNTED) {
|
||||
callWillUnmount(this);
|
||||
this.bdom!.remove();
|
||||
}
|
||||
callDestroyed(this);
|
||||
|
||||
function callWillUnmount(node: ComponentNode) {
|
||||
const component = node.component;
|
||||
for (let cb of node.willUnmount) {
|
||||
cb.call(component);
|
||||
}
|
||||
for (let child of Object.values(node.children)) {
|
||||
if (child.status === STATUS.MOUNTED) {
|
||||
callWillUnmount(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function callDestroyed(node: ComponentNode) {
|
||||
const component = node.component;
|
||||
node.status = STATUS.DESTROYED;
|
||||
for (let child of Object.values(node.children)) {
|
||||
callDestroyed(child);
|
||||
}
|
||||
for (let cb of node.destroyed) {
|
||||
cb.call(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async updateAndRender(props: any, parentFiber: Fiber) {
|
||||
// update
|
||||
const fiber = makeChildFiber(this, parentFiber);
|
||||
if (this.willPatch.length) {
|
||||
parentFiber.root.willPatch.push(fiber);
|
||||
}
|
||||
if (this.patched.length) {
|
||||
parentFiber.root.patched.push(fiber);
|
||||
}
|
||||
const component = this.component;
|
||||
applyDefaultProps(props, component.constructor as any);
|
||||
const prom = Promise.all(this.willUpdateProps.map((f) => f.call(component, props)));
|
||||
await prom;
|
||||
if (fiber !== this.fiber) {
|
||||
return;
|
||||
}
|
||||
this.component.props = props;
|
||||
this._render(fiber);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Block DOM methods
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
firstNode(): Node | undefined {
|
||||
const bdom = this.bdom;
|
||||
return bdom ? bdom.firstNode() : undefined;
|
||||
}
|
||||
|
||||
mount(parent: HTMLElement, anchor: ChildNode) {
|
||||
const bdom = this.fiber!.bdom!;
|
||||
this.bdom = bdom;
|
||||
bdom.mount(parent, anchor);
|
||||
this.status = STATUS.MOUNTED;
|
||||
this.fiber!.appliedToDom = true;
|
||||
this.fiber = null;
|
||||
}
|
||||
|
||||
moveBefore(other: ComponentNode | null, afterNode: Node | null) {
|
||||
this.bdom!.moveBefore(other ? other.bdom : null, afterNode);
|
||||
}
|
||||
|
||||
patch() {
|
||||
this.bdom!.patch(this!.fiber!.bdom!, false);
|
||||
this.fiber!.appliedToDom = true;
|
||||
this.fiber = null;
|
||||
}
|
||||
|
||||
beforeRemove() {
|
||||
visitRemovedNodes(this);
|
||||
}
|
||||
|
||||
remove() {
|
||||
this.bdom!.remove();
|
||||
}
|
||||
}
|
||||
|
||||
function visitRemovedNodes(node: ComponentNode) {
|
||||
if (node.status === STATUS.MOUNTED) {
|
||||
const component = node.component;
|
||||
for (let cb of node.willUnmount) {
|
||||
cb.call(component);
|
||||
}
|
||||
}
|
||||
for (let child of Object.values(node.children)) {
|
||||
visitRemovedNodes(child);
|
||||
}
|
||||
node.status = STATUS.DESTROYED;
|
||||
if (node.destroyed.length) {
|
||||
__internal__destroyed.push(node);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
import type { ComponentNode } from "./component_node";
|
||||
import type { Fiber } from "./fibers";
|
||||
|
||||
export const fibersInError: WeakMap<Fiber, Error> = new WeakMap();
|
||||
export const nodeErrorHandlers: WeakMap<ComponentNode, ((error: Error) => void)[]> = new WeakMap();
|
||||
|
||||
function _handleError(node: ComponentNode | null, error: Error, isFirstRound = false): boolean {
|
||||
if (!node) {
|
||||
return false;
|
||||
}
|
||||
const fiber = node.fiber;
|
||||
if (fiber) {
|
||||
fibersInError.set(fiber, error);
|
||||
}
|
||||
|
||||
const errorHandlers = nodeErrorHandlers.get(node);
|
||||
if (errorHandlers) {
|
||||
if (isFirstRound && fiber) {
|
||||
fiber.root.counter--;
|
||||
}
|
||||
|
||||
let propagate = true;
|
||||
for (const h of errorHandlers) {
|
||||
try {
|
||||
h(error);
|
||||
propagate = false;
|
||||
} catch (e) {
|
||||
error = e as Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (propagate) {
|
||||
return _handleError(node.parent, error);
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return _handleError(node.parent, error);
|
||||
}
|
||||
}
|
||||
|
||||
export function handleError(entity: ComponentNode | Fiber, error: Error) {
|
||||
let node: ComponentNode;
|
||||
let fiber: Fiber;
|
||||
// soft type check on Fiber
|
||||
if ("node" in entity) {
|
||||
fiber = entity;
|
||||
node = entity.node;
|
||||
} else {
|
||||
node = entity;
|
||||
fiber = entity.fiber!;
|
||||
}
|
||||
fibersInError.set(fiber.root, error);
|
||||
|
||||
const handled = _handleError(node, error, true);
|
||||
if (!handled) {
|
||||
try {
|
||||
node.app.destroy();
|
||||
} catch (e) {}
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
@@ -0,0 +1,214 @@
|
||||
import type { BDom } from "../blockdom";
|
||||
import { mount } from "../blockdom";
|
||||
import type { ComponentNode } from "./component_node";
|
||||
import { STATUS } from "./status";
|
||||
import { fibersInError, handleError } from "./error_handling";
|
||||
|
||||
export function makeChildFiber(node: ComponentNode, parent: Fiber): Fiber {
|
||||
let current = node.fiber;
|
||||
if (current) {
|
||||
// current is necessarily a rootfiber here
|
||||
let root = parent.root;
|
||||
cancelFibers(root, current.children);
|
||||
current.children = [];
|
||||
current.parent = parent;
|
||||
root.counter++;
|
||||
current.root = root;
|
||||
return current;
|
||||
}
|
||||
return new Fiber(node, parent);
|
||||
}
|
||||
|
||||
export function makeRootFiber(node: ComponentNode): Fiber {
|
||||
let current = node.fiber;
|
||||
if (current) {
|
||||
let root = current.root;
|
||||
root.counter -= cancelFibers(root, current.children);
|
||||
current.children = [];
|
||||
root.counter++;
|
||||
current.bdom = null;
|
||||
if (fibersInError.has(current)) {
|
||||
fibersInError.delete(current);
|
||||
fibersInError.delete(root);
|
||||
}
|
||||
return current;
|
||||
}
|
||||
const fiber = new RootFiber(node);
|
||||
if (node.willPatch.length) {
|
||||
fiber.willPatch.push(fiber);
|
||||
}
|
||||
if (node.patched.length) {
|
||||
fiber.patched.push(fiber);
|
||||
}
|
||||
|
||||
return fiber;
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns number of not-yet rendered fibers cancelled
|
||||
*/
|
||||
function cancelFibers(root: any, fibers: Fiber[]): number {
|
||||
let result = 0;
|
||||
for (let fiber of fibers) {
|
||||
fiber.node.fiber = null;
|
||||
fiber.root = root;
|
||||
if (!fiber.bdom) {
|
||||
result++;
|
||||
}
|
||||
result += cancelFibers(root, fiber.children);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
export class Fiber {
|
||||
node: ComponentNode;
|
||||
bdom: BDom | null = null;
|
||||
root: RootFiber;
|
||||
parent: Fiber | null;
|
||||
children: Fiber[] = [];
|
||||
appliedToDom = false;
|
||||
|
||||
constructor(node: ComponentNode, parent: Fiber | null) {
|
||||
this.node = node;
|
||||
node.fiber = this;
|
||||
this.parent = parent;
|
||||
if (parent) {
|
||||
const root = parent.root;
|
||||
root.counter++;
|
||||
this.root = root;
|
||||
parent.children.push(this);
|
||||
} else {
|
||||
this.root = this as any;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class RootFiber extends Fiber {
|
||||
counter: number = 1;
|
||||
resolve: any;
|
||||
promise: Promise<any>;
|
||||
reject: any;
|
||||
|
||||
// only add stuff in this if they have registered some hooks
|
||||
willPatch: Fiber[] = [];
|
||||
patched: Fiber[] = [];
|
||||
mounted: Fiber[] = [];
|
||||
|
||||
constructor(node: ComponentNode) {
|
||||
super(node, null);
|
||||
this.counter = 1;
|
||||
|
||||
this.promise = new Promise((resolve, reject) => {
|
||||
this.resolve = resolve;
|
||||
this.reject = reject;
|
||||
});
|
||||
}
|
||||
|
||||
complete() {
|
||||
const node = this.node;
|
||||
let current: Fiber | undefined = undefined;
|
||||
try {
|
||||
// Step 1: calling all willPatch lifecycle hooks
|
||||
for (current of this.willPatch) {
|
||||
// because of the asynchronous nature of the rendering, some parts of the
|
||||
// UI may have been rendered, then deleted in a followup rendering, and we
|
||||
// do not want to call onWillPatch in that case.
|
||||
let node = current.node;
|
||||
if (node.fiber === current) {
|
||||
const component = node.component;
|
||||
for (let cb of node.willPatch) {
|
||||
cb.call(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
current = undefined;
|
||||
|
||||
// Step 2: patching the dom
|
||||
node.bdom!.patch(this.bdom!, Object.keys(node.children).length > 0);
|
||||
this.appliedToDom = true;
|
||||
|
||||
// Step 3: calling all destroyed hooks
|
||||
for (let node of __internal__destroyed) {
|
||||
for (let cb of node.destroyed) {
|
||||
cb();
|
||||
}
|
||||
}
|
||||
__internal__destroyed.length = 0;
|
||||
|
||||
// Step 4: calling all mounted lifecycle hooks
|
||||
let mountedFibers = this.mounted;
|
||||
while ((current = mountedFibers.pop())) {
|
||||
current = current;
|
||||
if (current.appliedToDom) {
|
||||
for (let cb of current.node.mounted) {
|
||||
cb();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 5: calling all patched hooks
|
||||
let patchedFibers = this.patched;
|
||||
while ((current = patchedFibers.pop())) {
|
||||
current = current;
|
||||
if (current.appliedToDom) {
|
||||
for (let cb of current.node.patched) {
|
||||
cb();
|
||||
}
|
||||
}
|
||||
}
|
||||
// unregistering the fiber
|
||||
node.fiber = null;
|
||||
} catch (e) {
|
||||
if (!handleError(current || this, e)) {
|
||||
this.reject(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export let __internal__destroyed: ComponentNode[] = [];
|
||||
|
||||
type Position = "first-child" | "last-child";
|
||||
|
||||
export interface MountOptions {
|
||||
position?: Position;
|
||||
}
|
||||
|
||||
export class MountFiber extends RootFiber {
|
||||
target: HTMLElement;
|
||||
position: Position;
|
||||
|
||||
constructor(node: ComponentNode, target: HTMLElement, options: MountOptions = {}) {
|
||||
super(node);
|
||||
this.target = target;
|
||||
this.position = options.position || "last-child";
|
||||
}
|
||||
complete() {
|
||||
let current: Fiber | undefined = this;
|
||||
try {
|
||||
const node = this.node;
|
||||
node.bdom = this.bdom;
|
||||
if (this.position === "last-child" || this.target.childNodes.length === 0) {
|
||||
mount(node.bdom!, this.target);
|
||||
} else {
|
||||
const firstChild = this.target.childNodes[0];
|
||||
mount(node.bdom!, this.target, firstChild);
|
||||
}
|
||||
node.status = STATUS.MOUNTED;
|
||||
this.appliedToDom = true;
|
||||
let mountedFibers = this.mounted;
|
||||
while ((current = mountedFibers.pop())) {
|
||||
if (current.appliedToDom) {
|
||||
for (let cb of current.node.mounted) {
|
||||
cb();
|
||||
}
|
||||
}
|
||||
}
|
||||
node.fiber = null;
|
||||
} catch (e) {
|
||||
if (!handleError(current as Fiber, e)) {
|
||||
this.reject(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
import { filterOutModifiersFromData } from "../blockdom/config";
|
||||
|
||||
export const mainEventHandler = (data: any, ev: Event, currentTarget?: EventTarget | null) => {
|
||||
const { data: _data, modifiers } = filterOutModifiersFromData(data);
|
||||
data = _data;
|
||||
let stopped = false;
|
||||
if (modifiers.length) {
|
||||
let selfMode = false;
|
||||
const isSelf = ev.target === currentTarget;
|
||||
for (const mod of modifiers) {
|
||||
switch (mod) {
|
||||
case "self":
|
||||
selfMode = true;
|
||||
if (isSelf) {
|
||||
continue;
|
||||
} else {
|
||||
return stopped;
|
||||
}
|
||||
case "prevent":
|
||||
if ((selfMode && isSelf) || !selfMode) ev.preventDefault();
|
||||
continue;
|
||||
case "stop":
|
||||
if ((selfMode && isSelf) || !selfMode) ev.stopPropagation();
|
||||
stopped = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If handler is empty, the array slot 0 will also be empty, and data will not have the property 0
|
||||
// We check this rather than data[0] being truthy (or typeof function) so that it crashes
|
||||
// as expected when there is a handler expression that evaluates to a falsy value
|
||||
if (Object.hasOwnProperty.call(data, 0)) {
|
||||
data[0].call(data[1] ? data[1].__owl__.component : null, ev);
|
||||
}
|
||||
return stopped;
|
||||
};
|
||||
@@ -0,0 +1,62 @@
|
||||
import { getCurrent } from "./component_node";
|
||||
import { nodeErrorHandlers } from "./error_handling";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// hooks
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export function onWillStart(fn: () => Promise<void> | void | any) {
|
||||
const node = getCurrent()!;
|
||||
node.willStart.push(fn);
|
||||
}
|
||||
|
||||
export function onWillUpdateProps(fn: (nextProps: any) => Promise<void> | void | any) {
|
||||
const node = getCurrent()!;
|
||||
node.willUpdateProps.push(fn);
|
||||
}
|
||||
|
||||
export function onMounted(fn: () => void | any) {
|
||||
const node = getCurrent()!;
|
||||
node.mounted.push(fn);
|
||||
}
|
||||
|
||||
export function onWillPatch(fn: () => Promise<void> | any | void) {
|
||||
const node = getCurrent()!;
|
||||
node.willPatch.unshift(fn);
|
||||
}
|
||||
|
||||
export function onPatched(fn: () => void | any) {
|
||||
const node = getCurrent()!;
|
||||
node.patched.push(fn);
|
||||
}
|
||||
|
||||
export function onWillUnmount(fn: () => Promise<void> | void | any) {
|
||||
const node = getCurrent()!;
|
||||
node.willUnmount.unshift(fn);
|
||||
}
|
||||
|
||||
export function onDestroyed(fn: () => Promise<void> | void | any) {
|
||||
const node = getCurrent()!;
|
||||
node.destroyed.push(fn);
|
||||
}
|
||||
|
||||
export function onRender(fn: () => void | any) {
|
||||
const node = getCurrent()!;
|
||||
const renderFn = node.renderFn;
|
||||
node.renderFn = () => {
|
||||
fn();
|
||||
return renderFn();
|
||||
};
|
||||
}
|
||||
|
||||
export function onError(fn: (error: Error) => void | any) {
|
||||
const node = getCurrent()!;
|
||||
let handlers = nodeErrorHandlers.get(node);
|
||||
if (handlers) {
|
||||
handlers.push(fn);
|
||||
} else {
|
||||
handlers = [];
|
||||
handlers.push(fn);
|
||||
nodeErrorHandlers.set(node, handlers);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
import { Component } from "./component";
|
||||
|
||||
/**
|
||||
* Apply default props (only top level).
|
||||
*
|
||||
* Note that this method does modify in place the props
|
||||
*/
|
||||
export function applyDefaultProps(props: { [key: string]: any }, ComponentClass: typeof Component) {
|
||||
const defaultProps = (ComponentClass as any).defaultProps;
|
||||
if (defaultProps) {
|
||||
for (let propName in defaultProps) {
|
||||
if (props![propName] === undefined) {
|
||||
props![propName] = defaultProps[propName];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Prop validation helper
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Validate the component props (or next props) against the (static) props
|
||||
* description. This is potentially an expensive operation: it may needs to
|
||||
* visit recursively the props and all the children to check if they are valid.
|
||||
* This is why it is only done in 'dev' mode.
|
||||
*/
|
||||
|
||||
// message: { type: String, default: "hello" };
|
||||
|
||||
export const validateProps = function (name: string | typeof Component, props: any, parent?: any) {
|
||||
const ComponentClass =
|
||||
typeof name !== "string" ? name : parent.constructor.components[name as string];
|
||||
|
||||
applyDefaultProps(props, ComponentClass);
|
||||
|
||||
const propsDef = (<any>ComponentClass).props;
|
||||
if (propsDef instanceof Array) {
|
||||
// list of strings (prop names)
|
||||
for (let i = 0, l = propsDef.length; i < l; i++) {
|
||||
const propName = propsDef[i];
|
||||
if (propName[propName.length - 1] === "?") {
|
||||
// optional prop
|
||||
break;
|
||||
}
|
||||
if (!(propName in props)) {
|
||||
throw new Error(`Missing props '${propsDef[i]}' (component '${ComponentClass.name}')`);
|
||||
}
|
||||
}
|
||||
for (let key in props) {
|
||||
if (!propsDef.includes(key) && !propsDef.includes(key + "?")) {
|
||||
throw new Error(`Unknown prop '${key}' given to component '${ComponentClass.name}'`);
|
||||
}
|
||||
}
|
||||
} else if (propsDef) {
|
||||
// propsDef is an object now
|
||||
for (let propName in propsDef) {
|
||||
if (props[propName] === undefined) {
|
||||
if (propsDef[propName] && !propsDef[propName].optional) {
|
||||
throw new Error(`Missing props '${propName}' (component '${ComponentClass.name}')`);
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
let isValid;
|
||||
try {
|
||||
isValid = isValidProp(props[propName], propsDef[propName]);
|
||||
} catch (e) {
|
||||
e.message = `Invalid prop '${propName}' in component ${ComponentClass.name} (${e.message})`;
|
||||
throw e;
|
||||
}
|
||||
if (!isValid) {
|
||||
throw new Error(`Invalid Prop '${propName}' in component '${ComponentClass.name}'`);
|
||||
}
|
||||
}
|
||||
for (let propName in props) {
|
||||
if (!(propName in propsDef)) {
|
||||
throw new Error(`Unknown prop '${propName}' given to component '${ComponentClass.name}'`);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Check if an invidual prop value matches its (static) prop definition
|
||||
*/
|
||||
function isValidProp(prop: any, propDef: any): boolean {
|
||||
if (propDef === true) {
|
||||
return true;
|
||||
}
|
||||
if (typeof propDef === "function") {
|
||||
// Check if a value is constructed by some Constructor. Note that there is a
|
||||
// slight abuse of language: we want to consider primitive values as well.
|
||||
//
|
||||
// So, even though 1 is not an instance of Number, we want to consider that
|
||||
// it is valid.
|
||||
if (typeof prop === "object") {
|
||||
return prop instanceof propDef;
|
||||
}
|
||||
return typeof prop === propDef.name.toLowerCase();
|
||||
} else if (propDef instanceof Array) {
|
||||
// If this code is executed, this means that we want to check if a prop
|
||||
// matches at least one of its descriptor.
|
||||
let result = false;
|
||||
for (let i = 0, iLen = propDef.length; i < iLen; i++) {
|
||||
result = result || isValidProp(prop, propDef[i]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
// propsDef is an object
|
||||
if (propDef.optional && prop === undefined) {
|
||||
return true;
|
||||
}
|
||||
let result = propDef.type ? isValidProp(prop, propDef.type) : true;
|
||||
if (propDef.validate) {
|
||||
result = result && propDef.validate(prop);
|
||||
}
|
||||
if (propDef.type === Array && propDef.element) {
|
||||
for (let i = 0, iLen = prop.length; i < iLen; i++) {
|
||||
result = result && isValidProp(prop[i], propDef.element);
|
||||
}
|
||||
}
|
||||
if (propDef.type === Object && propDef.shape) {
|
||||
const shape = propDef.shape;
|
||||
for (let key in shape) {
|
||||
result = result && isValidProp(prop[key], shape[key]);
|
||||
}
|
||||
if (result) {
|
||||
for (let propName in prop) {
|
||||
if (!(propName in shape)) {
|
||||
throw new Error(`unknown prop '${propName}'`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
import { Fiber, RootFiber } from "./fibers";
|
||||
import { fibersInError } from "./error_handling";
|
||||
import { STATUS } from "./status";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Scheduler
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export class Scheduler {
|
||||
tasks: Set<RootFiber> = new Set();
|
||||
isRunning: boolean = false;
|
||||
requestAnimationFrame: Window["requestAnimationFrame"];
|
||||
|
||||
constructor(requestAnimationFrame: Window["requestAnimationFrame"]) {
|
||||
this.requestAnimationFrame = requestAnimationFrame;
|
||||
}
|
||||
|
||||
start() {
|
||||
this.isRunning = true;
|
||||
this.scheduleTasks();
|
||||
}
|
||||
|
||||
stop() {
|
||||
this.isRunning = false;
|
||||
}
|
||||
|
||||
addFiber(fiber: Fiber) {
|
||||
this.tasks.add(fiber.root);
|
||||
if (!this.isRunning) {
|
||||
this.start();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Process all current tasks. This only applies to the fibers that are ready.
|
||||
* Other tasks are left unchanged.
|
||||
*/
|
||||
flush() {
|
||||
this.tasks.forEach((fiber) => {
|
||||
if (fiber.root !== fiber) {
|
||||
// this is wrong! should be something like
|
||||
// if (this.tasks.has(fiber.root)) {
|
||||
// // parent rendering has completed
|
||||
// fiber.resolve();
|
||||
// this.tasks.delete(fiber);
|
||||
// }
|
||||
this.tasks.delete(fiber);
|
||||
return;
|
||||
}
|
||||
const hasError = fibersInError.has(fiber);
|
||||
if (hasError && fiber.counter !== 0) {
|
||||
this.tasks.delete(fiber);
|
||||
fiber.reject(fibersInError.get(fiber));
|
||||
return;
|
||||
}
|
||||
if (fiber.node.status === STATUS.DESTROYED) {
|
||||
this.tasks.delete(fiber);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fiber.counter === 0) {
|
||||
if (!hasError) {
|
||||
fiber.complete();
|
||||
fiber.resolve();
|
||||
}
|
||||
this.tasks.delete(fiber);
|
||||
}
|
||||
});
|
||||
if (this.tasks.size === 0) {
|
||||
this.stop();
|
||||
}
|
||||
}
|
||||
|
||||
scheduleTasks() {
|
||||
this.requestAnimationFrame(() => {
|
||||
this.flush();
|
||||
if (this.isRunning) {
|
||||
this.scheduleTasks();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import type { Component } from "./component";
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Status
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
export const enum STATUS {
|
||||
NEW,
|
||||
MOUNTED, // is ready, and in DOM. It has a valid el
|
||||
DESTROYED,
|
||||
}
|
||||
|
||||
type STATUS_DESCR = "new" | "mounted" | "destroyed";
|
||||
|
||||
export function status(component: Component): STATUS_DESCR {
|
||||
switch (component.__owl__.status) {
|
||||
case STATUS.NEW:
|
||||
return "new";
|
||||
case STATUS.MOUNTED:
|
||||
return "mounted";
|
||||
case STATUS.DESTROYED:
|
||||
return "destroyed";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
import { Component } from "./component";
|
||||
|
||||
export const globalStylesheets: { [key: string]: HTMLStyleElement } = {};
|
||||
|
||||
export function registerSheet(id: string, css: string) {
|
||||
const sheet = document.createElement("style");
|
||||
sheet.innerHTML = processSheet(css);
|
||||
globalStylesheets[id] = sheet;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the stylesheets defined by the component. Note that we need to make
|
||||
* sure all inherited stylesheets are applied as well, in a reverse order to
|
||||
* ensure that <style/> will be applied to the DOM in the order they are
|
||||
* included in the document. We then delete the `style` key from the constructor
|
||||
* to make sure we do not apply it again.
|
||||
*/
|
||||
export function applyStyles(ComponentClass: typeof Component) {
|
||||
const toApply: [string, string][] = [];
|
||||
while (ComponentClass && ComponentClass.style) {
|
||||
if (ComponentClass.hasOwnProperty("style")) {
|
||||
toApply.push([ComponentClass.style, ComponentClass.name]);
|
||||
delete (ComponentClass as any).style;
|
||||
}
|
||||
ComponentClass = Object.getPrototypeOf(ComponentClass);
|
||||
}
|
||||
while (toApply.length) {
|
||||
const [styleId, componentName] = toApply.pop()!;
|
||||
activateSheet(styleId, componentName);
|
||||
}
|
||||
}
|
||||
|
||||
function activateSheet(id: string, name: string) {
|
||||
const sheet = globalStylesheets[id];
|
||||
if (!sheet) {
|
||||
throw new Error(
|
||||
`Invalid css stylesheet for component '${name}'. Did you forget to use the 'css' tag helper?`
|
||||
);
|
||||
}
|
||||
sheet.dataset.component = name;
|
||||
document.head.appendChild(sheet);
|
||||
}
|
||||
|
||||
function processSheet(str: string): string {
|
||||
const tokens = str.split(/(\{|\}|;)/).map((s) => s.trim());
|
||||
const selectorStack: string[][] = [];
|
||||
const parts: string[] = [];
|
||||
let rules: string[] = [];
|
||||
function generateSelector(stackIndex: number, parentSelector?: string) {
|
||||
const parts: string[] = [];
|
||||
for (const selector of selectorStack[stackIndex]) {
|
||||
let part = (parentSelector && parentSelector + " " + selector) || selector;
|
||||
if (part.includes("&")) {
|
||||
part = selector.replace(/&/g, parentSelector || "");
|
||||
}
|
||||
if (stackIndex < selectorStack.length - 1) {
|
||||
part = generateSelector(stackIndex + 1, part);
|
||||
}
|
||||
parts.push(part);
|
||||
}
|
||||
return parts.join(", ");
|
||||
}
|
||||
function generateRules() {
|
||||
if (rules.length) {
|
||||
parts.push(generateSelector(0) + " {");
|
||||
parts.push(...rules);
|
||||
parts.push("}");
|
||||
rules = [];
|
||||
}
|
||||
}
|
||||
while (tokens.length) {
|
||||
let token = tokens.shift()!;
|
||||
if (token === "}") {
|
||||
generateRules();
|
||||
selectorStack.pop();
|
||||
} else {
|
||||
if (tokens[0] === "{") {
|
||||
generateRules();
|
||||
selectorStack.push(token.split(/\s*,\s*/));
|
||||
tokens.shift();
|
||||
}
|
||||
if (tokens[0] === ";") {
|
||||
rules.push(" " + token + ";");
|
||||
}
|
||||
}
|
||||
}
|
||||
return parts.join("\n");
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
/**
|
||||
* We define here a simple event bus: it can
|
||||
* - emit events
|
||||
* - add/remove listeners.
|
||||
*
|
||||
* This is a useful pattern of communication in many cases. For OWL, each
|
||||
* components and stores are event buses.
|
||||
*/
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Types
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
export type Callback = (...args: any[]) => void;
|
||||
|
||||
export interface Subscription {
|
||||
owner: any;
|
||||
callback: Callback;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// EventBus
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
export class EventBus {
|
||||
subscriptions: { [eventType: string]: Subscription[] } = {};
|
||||
|
||||
/**
|
||||
* Add a listener for the 'eventType' events.
|
||||
*
|
||||
* Note that the 'owner' of this event can be anything, but will more likely
|
||||
* be a widget or a class. The idea is that the callback will be called with
|
||||
* the proper owner bound.
|
||||
*
|
||||
* Also, the owner should be kind of unique. This will be used to remove the
|
||||
* listener.
|
||||
*/
|
||||
on(eventType: string, owner: any, callback: Callback) {
|
||||
if (!callback) {
|
||||
throw new Error("Missing callback");
|
||||
}
|
||||
if (!this.subscriptions[eventType]) {
|
||||
this.subscriptions[eventType] = [];
|
||||
}
|
||||
this.subscriptions[eventType].push({
|
||||
owner,
|
||||
callback
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a listener
|
||||
*/
|
||||
off(eventType: string, owner: any) {
|
||||
const subs = this.subscriptions[eventType];
|
||||
if (subs) {
|
||||
this.subscriptions[eventType] = subs.filter(s => s.owner !== owner);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit an event of type 'eventType'. Any extra arguments will be passed to
|
||||
* the listeners callback.
|
||||
*/
|
||||
trigger(eventType: string, ...args: any[]) {
|
||||
const subs = this.subscriptions[eventType] || [];
|
||||
for (let i = 0, iLen = subs.length; i < iLen; i++) {
|
||||
const sub = subs[i];
|
||||
sub.callback.call(sub.owner, ...args);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove all subscriptions.
|
||||
*/
|
||||
clear() {
|
||||
this.subscriptions = {};
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user